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Rokugan edition >Latest News Cleric Divine Domains: http:

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Rokugan edition
>Latest News
Cleric Divine Domains: http://dnd.wizards.com/articles/unearthed-arcana/cleric-divine-domains
Don't forget to give your opinion in the Bard survey!

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>Previous thread
>>50391447

>Topic
Best campaign you ever played in?
>>
So me and my party, after campaigning for roughly a year and a month, have finally cleared up Hoard of the Dragon Queen. Feels so good, man. Now I need to start prepping Rise of Tiamat, but I'm really really happy.
>>
Rolled 4 + 1 (1d4 + 1)

Huh
>>
Due to a "trading incident", a yorimoto courtier come into possession of the top 100 GOAT pieces of gaijin litterature. He intent to translate and "rokuganise" them. How much time would it take to be discover, and how embarrased would be the cranes, if they had enjoyed them?
>>
>>50420639
If they were properly "rokuganized", probably never.
>>
>>50420775
Well, what I have in mind is something like Moliere's plays. I guess I will just have to avoid staging "the Miser" at a Yasuki Court.
>>
Reposting because I'm an attention whore/want feedback

>>50422088
I was actually considering making a Barbarian "Not-Monk" Primal Path, with something like "survival of the fittest" as the theme and refluffing Rage as entering a battle trance/fighting stance/heightened sense of surroundings type deal.

Still really rough but something like
>3rd level- Unarmed damage die, (Maybe with scaling with level up), proficiency with improvised weapons; as a fluff thing "you won't get sick from eating raw meat"
>6th level- Unarmed attacks count as magic damage, use STR for ranged improvised weapon attacks, maybe "when holding no shield and no weapons you get +2 to AC"
>10th level- Still undecided since I can't think of something balanced around the others; maybe "you don't need to eat or sleep" or something, or maybe that one Anon from the other day's "GWM for Unarmed" feat but as a Path Feature
>14th level- Something strong enough to be a capstone but not too overpowered. Mobility seems like a good option but that'd be more of an actual monk thing while this is the equivalent to a tank-monk.

Basically while a normal monk is the main character from Kung-Fu movies this guy is the super stronk badguy mook who tears up the environment and uses it as a weapon in combat.
>>
>>50414011
Probably one of the games when we were still learning and no one was autistic about rules.
>>
>>50414011
Why the actual shit have the last 3 /5eg/ threads not had their fucking title?
>>
Hey fags
>>
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>>50422590
it sucks
>>
>>50422606
No one competent made threads before the incompetents got to it.
>>
The fuck is the 5e thread called Rokugan edition? L5R was never a 5e setting...
>>
>>50416469
How did the White Dragon fight go? What did you change to fix the retarded encounter difficulty in some parts of the Adventure, like for example the Vampire in the last chapter?
>>
What is the worst Adventure released? No one really talks about Elemental Evil, so is that it?
>>
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>>50414011
are we posting L5R things now?
>>
>>50422769

Out of the Abyss or Horde of the Dragon Queen probably. The first has a lengthy underdark survival section which most groups probably don't care about, the latter has a months long escort quest where nothing happens.
>>
>>50422769
From a design standpoint HotDQ. Its written extremely linear with almost no freedom whatsoever.

Also some encounters are impossible if you play them as written and don't use the errata. For example a Roper and a few Guard Drakes against level 3 characters, or insanely overpowered assassins against a level 4-5 party or a Vampire in the last dungeon when they are level 7.
>>
>>50422789
This is d&d /5eg/. OP was a dumbass and left out the thread title. Take it to the actual /L5R/ thread.
>>
>>50422808
Axe of Shadow
You cannot hold this unless you are a shadow.
If you attack with it, it does fucking nothing because it's a fucking shadow.
>>
>>50422822
That's too bad I was looking forward to underdark.
>>
>>50422822
>Out of the Abyss
What? OotA is one of the best releases so far imo. Only because you don't care about the survival aspect doesn't mean the book is bad. It has by far the most interesting NPCs and some really cool and different locations and encounters while having a good semi-open world structure.
>>
>>50422889
Agreed. The opening is 10x more interesting than any of the dragon stuff.
>>
>no thread title

i want to make a fiendish warlock but my DM keeps telling me devils are nasty, want me to do evil things and the pact implies me selling my soul forever to them(while archfey just want me to entertain them when making a pact).
I'd like a slightly longer leash than that.
in which book can i find devil's lore for D&D? even previous editions if it isn't out.
>>
>>50422980
I agree, especially the opening for PotA is the weakest of all released modules so far. You have absolutely no reason to do the main quest unless you're in a faction, and you just get thrown into the setting with way to many NPCs to interact with.
>>
>>50422993
Personally I let players choose no patron if they want and basically refluff Warlock into a separate school of Wizard from a distant land or some bullshit, it lets them play what they want without worrying about selling their soul if they make their backstory like that and means as a DM I don't worry about tying it in to the story, however they miss out on potential bonuses and boons from their patron since they have to learn all their invocations and shit on their own.
>>
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>>50423049
>Personally I let players choose no patron if they want
>>
>>50423063
If it works from a character backstory then I let them do it, if they just want all the power with no drawbacks I don't. (Or make it so them trying to siphon power from hell draws the attention of it's inhabitants)

I see no reason to punish players trying to make interesting backstories, or making them jump through hoops to make a multiclass warlock work without selling their souls, ie; once had a EK who took a few levels in Warlock, I let him say it was him learning self taught magic from some old tomes in an ancient library since that's how the character learned magic in the first place.
>>
>>50422993
Your DM's a fag
The archdevil might use you as a pawn for a plan that will take millenia to unfold. If so, why would you care honestly?
He might imbue you with power so you can stabilize a rough-and-tumble place. Imposing law and order on Phandalin, for example, is something that people might find good and would align with a Devil's point of view
He might use you to fight another threat, like the devils that oppose Tiamat in her campaign. That's hardly something nasty.
>>
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>>50423112
>>
>>50422993
In the MM, page 66 it says that all contracts with Devil's are enforced by Asmodeus' will, and breaking one forfeits the soul. Also most devil's are only interested in souls as what they get out of the deal. Most but not all.
>>
What cool encounters could you have in snowy mountains?

I already have Babarians, Yetis, Remorhaz and Frost Giants+Winter Wolfes planned, but I need one or two encounters more.

Also what hazards could there be? I will have my Party climb a wall and there will probably be a landslide.
>>
>>50423239
>encounters

Elsa, a Bard who specialises in Ice spells

>hazard

GEYSERS!!
>>
>>50423239
rape yetis
>>
>>50423239
Ice elementals or bears
>>
What are you guys expecting for the Druids UA? I hope there is more than 2 circles, I want more options, we only have two right now
>>
>>50423239
A tribe of Goliaths migrating to a new area after their previous village was destroyed by monsters/an avalanche/shit weather or just moving because there's no game left there/lack of resources like wood/they're just a migratory tribe so it's what they do.

PCs can barter for supplies and gain their respect by being big niggas and helping them fight off hungry mountain critters or end up with a tribe of angry giants if they piss them off somehow.
>>
>>50423306
I hope for Circle of Swarms which can turn into swarms of creatures, and Circle of Plague which is based on spreading diseases
>>
>>50423306

Something bug related, something gish related are pretty much what I'm hoping for.
>>
>>50423239
A hermit with a story that gives an interesting perspective of their quest.
>>
>>50423239
Strong winds
Lightning
Snowstorms
Crevasses
Avalanches
white walkers
>>
>>50422993
thats kinda the point of being a warlock though

they are aware of the risks of making pacts with fiends and fey but they have a goal that they want to achieve at any cost
>>
>>50422808
An axe that allows the wielder to extend their own shadow 30 feet as a bonus action, which rises from the ground at the selected spot and can take any actions the wielder can.
The player needs to be at least in dim light. Recharge on long rest.
>>
>>50423504
Not necessarily.

>Sometimes a traveler in the wilds comes to a strangely beautiful tower, meets its fey lord or lady, and stumbles into a pact without being fully aware of it.
>>
>>50423504
>>50423636
It's also stated that GOOlocks can enter pacts with space squids and said Old One isn't even aware of it, either because a human using it's power is completely insignificant to it like a single bacteria cell in an elephant or because it's not even a sapient being and doesn't know it's being used.
>>
Can someone explain how the hag coven spells works? Green hags btw.
>>
>>50423783

While the three hags are alive, they have a special pool of spells to draw from (sidebar on the first hag page). The slots for these special spells are shared between all of them. So if one of them casts eyebite with that coven slot, neither of the other two hags can cast that spell.
>>
>>50423825
Outside a coven they wouldn't be able to use those spells right? That's the advantage of use covens?
>>
>>50423294
>yeti looks at you
>paralyzes you
>crit rapes you on the same fucking turn because paralyzing you was practically free
>you lose your virginity
>>
>>50423866
"While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list but must share the spell slots among themselves"
that's it
>>
>>50423939
Each one can cast one spell at the same time right?
>>
>>50423995
Yes. Just need to follow the slots accordingly.
>>
>>50422993
Tell him to reread the book. It makes only the most vague implications about the nature of your relationship to your Patron. No where does it say "you have to murder babies or you lose your class features"
>>
My DM is about to run Curse of Strahd for us and seems very unsure of our party composition for some reason. He won't say why, but he's recommending we reconsider.

Without spoilers, can any of y'all confirm or deny if our party is shit for this campaign?
>Half-Orc Barbarian (probably Bear totem)
>Half-Elf Rogue (probably Arcane Trickster)
>Forest Gnome Druid (no idea)
>Variant Human Warlock (probably Chain)
>Human Fighter (no idea)
>>
>>50422993
By default, the pacts have no specific terms. If your DM refuses to let you play without doing that, then either press them to reconsider that in their setting, accept it and move on accordingly, or leave if you think it's a bad sign.
Oh, and remember that Warlocks have no way to "fall" and lose class features, since their patrons teach them powers and how to tap into them, not give them out by permission each time.
>>
>>50424380
Total lack of healing and anti-undead stuff probably
>>
>>50424380
He probably thinks you're in need of a Cleric.
>>
>>50424380
Cleric is SUPER useful in CoS
>>
>>50424380
The half-orc and gnome might be considered freaks since only humans and a handful of elves are natives, and you lack a cleric or paladin for consistent radiant damage, meaning you have maybe 1 or 2 macguffins and the odd druid spell to utilize. Spoiler alert, in a gothic horror adventure full of undead, a bearer of holy light is valuable.
>>
>>50424380

You REALLY want at least one source of radiant damage for CoS. Either a light cleric, paladin, or sun soul. Ideally one of the first two.
>>
>>50424380
if it's adventure league curse of strahd, you get super screwed on magic weapons and armor, you don't come across things in the actual book
>>
>>50424380
How do 5 people get together with the goal to beat up a vampire in his spooky vampire gothic realm and not a single one of them decides to pick a cleric or paladin or just literally anything with holy light and radiance and shit?

What is wrong with all of you
>>
Party has a fighter, paladin, and wizard.

What do you add to round it out?
>>
>>50424501
CLERIC!!

WHY DO YOU PEOPLE FUCKING HATE CLERICS!!!
>>
>>50423239
White Dragon Wyrmlings, Polar bears, Blood Hawks, Giant Owls, Sabretooth Tigers, Crag Cats from Stormkings, Ice Mephits.
>>
>>50424509
Wouldn't a druid or bard do the trick?
>>
>>50424501
rogue. maybe bard.
>>
>>50424501
Druid or Ranger, got nobody with nature skills and magic
>>
>>50424501
That party already has a wizard and a paladin, so it has pretty much everything it'll need.

However, a wisdom-based caster would be a good idea.

Druid if you want to be a meatshield caster.
Cleric if you want to actually have fun.
>>
>>50423295
Where do I find stats for Ice elementals? Or how do I refluff Water/Earths elementals to fit the ice typing?
>>
>>50424596
>>50424501
Oh, alternatively, a wisdom rogue with expertise in perception, high wisdom and the +5 to passive perception so that your party will never, ever be ambushed.
>>
>>50424472
We play by what kinda characters we wanna RP, and try to make whatever abomination of a team we create work somehow.
>>50424413
>>50424399
>>50424398
>>50424415
>>50424421
Cheers mates. WIll talk with our druid about us maybe going cleric/paladin.
>>
>>50424509
noone wants to be the healbot
>>
>>50424611
Make a custom elemental. Give them the Earth Glide thing, but only on ice/snow. Change the Water elemental freezing to Ice melting. Then give it multiattack and slam like the others.
>>
>>50424596
Archer cleric of War?
>>
>>50424678
>Change the Water elemental freezing to Ice melting
So would they get faster or slower if hit by a fire attack?
>>
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>>50414011
I would just like to say, over the past year or so, the 5eg has had some of the best OP art on /tg/ and I've regularly saved and used it for my online campaign. Personally, I don't care for 5e, but honestly, you guys have some damn good taste in art, and it has benefited me and my players.

Thank you. I mean that with genuine gratitude, and no intention to start any sort of edition war, I'm over that.
>>
>>50424776
Could reduce their speed since they are mushy. Or to make it unique it could lower their str bonus a bit.
>>
>>50424691
If you want to hurt stuff, you should probably just go tempest cleric.
Archery would be MAD with needing both dex and wisdom, and even more MAD if you want to lose only 2 AC instead of 3 AC from not wearing heavy armour unless you're a dwarf.

Not to mention, I just don't think that sort of cleric works well. You can just use 'spiritual weapon' as a bonus action instead of having a limited ability to attack as a bonus action.
>>
>>50424788
I've thought about them turning to water elemental temporarily if they take fire damage instead. So they would gain access to the whelm ability and turn to ice after their turn again, trapping everyone caught in the elemental.
>>
>>50414011
When it comes to bugbears

how do I adjust CR for the fact that they tend to employ surprise tactics and traps as well as being strong brawlers
>>
>>50424611
Ice Mephits, or just grab a Earth Elemental and call it Ice elemental.

If you want to tweak it, remove resistance to bludgeoning, give it vulnerability to fire. Immunity to cold.

Since it loses more than it gains, throw in a cold aura effect, a breath weapon, death burst or some other cool ability, maybe deals 1d6 cold damage to attackers.
>>
>>50424940
Depends on the highest passive perception of your party.
>>
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>>50424940
DMG pg. 281.
>>
how do I make pdfs like you guys do in the style you guys do?
>>
>>50425301
You mean the character sheets? OrcPub has a character builder.
>>
So i announced to my group that I wanted to start DMing a campaign. Reactions were luke warm.
Basically:
>Oh, thats cool.
Then i wait to see if any of them ask about setting or anything. No one asks. I ask them if they would actually be interested in playing in a second campaign. They answer in the affirmative. Then we proceed to play D&D in the current campaign.

Sent them all an email with setting information and clued in newer players about all the additional options i am providing in my setting via UA and other Wizards supplements.
>If you guys have any ideas for characters or requests for what you want to play, we can work something out

No one responds to the email.
Couple of days later i ask people if they got my email. They all confirm that they did.

Tried today to ask when people would be available to run D&D what would work for them. I said it might be good to have D&D on the off weeks of our regular sessions(since we run that campaign every other week)
One guy said
>we're gonna have D&D every week?
Another one said
>I'm good whenever, but i might not be able to make it to a session on a moments notice
The third was just quiet and was on his phone.


I've talked to them about character ideas a bit now, but overall they seem very uninterested to me. Maybe I am just being self conscious, but when I talk to my current DM about D&D i have to hold back because i overwhelm him with things to say about my character, ideas, directions i want to go in, general discussion of the game.

Part of me is thinking "If they aren't interested, whats the point in running the game?"

Thoughts? Advice?
>>
>>50425401
Run it with different people. There are always more players and not enough DMs
>>
>>50425401
Just tell them it's important, and judge their reactions. You can't force a time commitment on them.
>>
>>50425401
If they're not interested, they're not interested. You can't force people to play a game you run, even if they are part of your existing group.
>>
>>50425345
no i mean like when you guys make archetypes and whatnot
>>
>>50425301
>>50425460
http://homebrewery.naturalcrit.com/
>>
I thought this was an L5R thread. I'm disappointed.
>>
>>
>>50422695
Actually both fights went pretty well. Firstly, the party kept Jamna around, and I "leveled her up" to accompany the party, so they had essentially 6 PCs at level 7. They also had a few more magic items than there are in the book, some extra potions and a couple of permanent magic items that I brewed up. Since they killed pretty much every single cultist aboard the castle except for the vampire and the dragon, they were able to forge an alliance with Blagothkus (since he wasn't so keen on the cult's plans anyway), who gave them free roam of the castle and offered to cast Fly on one of them to help in the fights. They also have both Hazirawn and the Black Dragon mask, which are incredibly powerful. So they actually did fine against the vampire. There were a few clutch moments, when the fighter's life was barely saved by the wizard using a portent to make her miss her Bite attack. They also were clever, polymorphing into a Giant Ape and pummeling one of the tower walls, eventually breaking it and allowing sunlight to enter the room, which fucked her up entirely.

For the dragon, I actually had to up the difficulty a bit, because they were fully rested and had time to use all sorts of buffs before going into that chamber. Stoneskin, 2*Protection from Energy, Warding Bond, Fly from the giant, and one of the first things cast on combat was Bless. They also played well, offering the dragon a massive amount of food (Create Food and Drink flavored with Prestidigitation) on which he wasted his first breath weapon, cause you know, they like to eat it cold. And then it took him 4 or 5 fucking turns to recharge it, god I almost regretted rewarding their planning. Either way, it made for a very climactic, fun, and challenging fight, they were all really into it and a bit scared of dying and we were all feeling awesome when it ended. I'll chalk that up as a success.
>>
>>50425401
One of the key things of being a DM is working out who's interested and who isn't.

Since D&D is quite a time commitment and tends to rely on people being eager to play, you should try to avoid people who aren't eager to play.

If people aren't eager, don't drag them into it.


The difference between asking somebody to play a game with you and asking someone to join your DnD campaign is that playing a video game with you is a single thing that requires no preparation, only so and so much participation and after that you don't have to play again.
>>
>Post a game in roll20s lfg
>make a thread for people to reply to if they want to join
>only get private messages and people making new threads
How do I know these people read the rules if they cant even read a website?
>>
>>50425588
That's just what people usually do on the site. You shouldn't take it as any indication of whether or not they're read the rules because of course they haven't. You're lucky to have someone even familiar with their own class abilities most of the time.
>>
>>50425588
People who don't follow your instructions for applying can be immediately ignored. It's like the first layer of Roll20 vetting: can they follow simple instructions? If no, don't even give them the time of day.
>>
>>50425566
Yea. Maybe i will send out another email confirming the schedule and asking something like
>Just want to know who is all interested in playing so I have encounters and shit tuned properly.

Any recommendations on how to gauge them on actually being interested?
>>
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>>50423239
>Yuki-onnas who run a hot spring to lure in weathered travelers so they may eat/kill/fall in love(think ice sirens)
>At the top of the mountain, there are two monk spirits who wage an endless battle forever tied, if interrupted they put aside their hatred for each other and team up
>The mountain comes alive

There's plenty.
>>
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>>50422680
Remove niggers that can't into proper titles.
>>
>>50425431
>>50425431
>>50425431
>>
>>50425928
They're probably satisfied with just the one campaign for now. You'll have to wait for that to finish or run it with other people.
>>
Anons? Long story short, in my setting, I've including an expy of the Shin'hare - essentially a race of uber-imperialist slavers who consider it their manifest destiny to conquer the world and who will expend their own people's lives without a thought in pursuit of this goal. Also, they happen to be rabbitfolk.

Would this thread be a valid place to get critique on drafting stats for a PC racial writeup? Or is this concept too furry for /tg/?
>>
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>>50424670
This.
I actually find paladins to be a much better "healslut" class? It's already STR-based, has good armor and can kick ass with smites, while still having dedicated uppers for the party by means of Lay On Hands.
Seems easier and more fun to play, if you're not starting to complicate stuff with "roleplaying" and "backstory" bullshit.
>>
>>50426223
Throw out racial features and I can tell you very quickly if they sit well with 5e design balance.
>>
>>50426225
>>50424670
Pretty much this.
>>
>>50426223
Dude, I have 3 varieties of Lizardfolk, 4 types of Merfolk, 5 kinds of plant-people, 2 Frog-folk types, both mantis and beetle Thri-Kreen, and a couple of Catfolk types. That's not even touching the Satyrs.

Lay it on me.
>>
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>>50426223
I kinda like the concept. As an herbivore race they'll need to put a lot of manpower into their agriculture food production. They'll never be cutesy either, I imagine they'll actually be pretty ratty and run-down since they're so singleminded: Sort of a more organized rabbit version of kenku?

I'm thinking a kind of less genocidal, mutated or tech-oriented skaven?
>>
>>50423049
I do something similar. Warlocks as they are in the player's handbook are cultists and proper warlocks are a subclass of wizard. They get sorcerer spells and spell slots with the warlock spell list and I let my players homebrew their wizard school.
>>
>>50425928
I'd probably not try to push them any further if they already aren't looking interested.

If they aren't talking with you about things like rules, what's allowed and what's not, the setting, etc then that's the first step to realizing they're probably not too interested.
If they don't respond a lot about it or very reactive to it should it come up in casual conversation, that's another good way to work it out.

I probably wouldn't just send out e-mails if you know them well enough, I'd just casually bring up stories about D&D and if the conversation doesn't catch on you should probably give up.
>>
>>50422835
I kind of hope we get a 5e Unearthed Arcana on Kara-Tur now, though.
>>
>>50426256
>Catgirls are always good
Your homebrew is shit, I want evil Waifus
>>
>>50426107
>At the top of the mountain, there are two monk spirits who wage an endless battle forever tied, if interrupted they put aside their hatred for each other and team up
I really like this idea. Why would they fight though? Or would it be more interesting if they forgot over the years why they fougth in the first place?
>>
>>50426436
too bad
>>
SKT, is there actually a reward for Returning Maegara to Gauntlgrym? Otherwise I think I'll just keep the tame CR 23 dawn titan
>>
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>>50426444
>>
>>50425928
Tell them you're having second thoughts, and you aren't going to run it right now, but that you might later on.
If they sound disappointed, they were interested. If you get, like, "okay." as a response, they weren't.
If they are interested, you can always (later on) give them the good news and say you've figured out what was missing and you're happy to start soon. If they're not interested, you've already saved face and not pushed too far, keeping your regular game free of awkwardness. Congratulations!
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>>50426491
>>
What sites do you use to talk about RPGs (and 5e in specific) other than /tg/?
>>
>>50426610
Min/max, but that's not for everyone.
>>
>>50426610
Would say GiTP but the people there are cancerous.
>>
When you played SKT, did your party go to Goldenfields, Bryn Shander, or Triboar?

Trying to get a sense of which path is the best.
>>
>>50426632
>Min/max
I used to go there, but its so dead now

>>50426649
>but the people there are cancerous.
There are good threads there, don't find it cancerous at all
>>
It's interesting to note that Horde of the Dragon Queen was outsourced to Kobold Press and was written by Wolfgang Baur, a longtime collaborator of Paizo.

Rise of Tiamat was also outsourced to Kobold Press.

Princes of the Apocalypse was outsourced to Sasquatch Game Studio, and headed by Rich Baker.

Out of the Abyss was written in collaboration with Green Ronin, while Curse of Strahd and Storm King's Thunder were completely in-house productions; they also have fantastic disclaimers.

Guess which ones are the better adventures.
>>
>>50426667
>good threads
I said the people there are cancerous. You can have good threads with cancerous people, it's just fucking annoying.
>>
>>50426256
>>50426356
Alright, thanks for the votes of support. I can provide a link to the Shin'hare if that's helpful.

What I'm currently thinking, traitwise, is something like this:

+2 Dex, +1 Cha
Small
35ft base speed
Immunity to Fear
Enhanced jumping ability
Advantage on Con saves vs. Disease and Poison
Can go longer without food & water before starvation kicks in

They're not really combat-powerful, but they're swift, agile, they can jump really far, that cultural doctrine of "manifest destiny" gives them a fairly strong sense of self, and any of them that makes it to adulthood has to have been tough enough to survive the deprivations of their childhood.

>>50426411
Well, not as tech-orientated as skaven. As for the others... they've practice slavery and cannibalism, and their culture is built on a backbone of blood magic and necromancy, up to and including having an elite caste of female mages who live to pump out a non-stop stream of babies via magical fertility boosters, breeding entire litters to butcher them in order to create blood magic-empowered enchanted arms & armor, and encouraging their evokers to blow up their own troops so long as they get the enemy in the bargain, as there's always more where those came from. So... I don't know, you tell me?
>>
>>50426749
Okay, I will have to agree with you about this
>>
>>50426653
Golden easy
bryn medium
triboar hard
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>>50414011
I got a question. Is it possible to run a campaign with only one player?

Would it be possible to solo curse of stradh or whatever it's called with only a first level dex paladin?
>>
>>50426808
Uhh no
>>
>>50426808
no

thats not what d&d is about
>>
>>50426769
>Enhanced jumping ability
I'd either go with built-in-athlete feat for this, or else pull from the MM and rip of something like the giant frog's "standing leap".

>Immunity to Fear
I'd want to instead go with advantage vs. fear from a use-precedent perspective. The earliest a player can get fear immunity as a passive feature in the game as it stands right now is level 10.

Other features are fine and I like them, though from my own tastes I'd want to maybe just replace the last feature you list there with proficiency in athletics or something instead.
>>
>>50426808
It's possible but you'd have to scale everything down.
>>
>>50426840
I was basically thinking to grab the giant frog's standing leap power, yeah. And good point on the power of fear immunity.

Hmm... since most of their powers are kind of non-combat related, would it be overpowered to just take on free proficiency with Athletics checks?
>>
>>50426808
Yes 1 on 1 D&D is possible. No you would not survive strahd alone. If the DM does a lot of depowering enemies, and having an NPC or two tag along, maybe.
>>
>>50426769
As a race, that doesn't really bring anything awfully interesting to the table, but I think it's balanced. Maybe just a tiny bit weaker than a wood elf, which is a fairly good race anyway. Then again, with immunity to fear rather than just advantage it's probably on par. Elves get immunity to sleep as well as advantage on charms and such, so I think it's fine.

35ft speed on a small race is odd, though, with forest gnomes only having 25ft speed for example and kobolds having 30ft granted the fact they're a pretty nimble race themselves. And a +2 dex race is unlikely to have high strength, so their normal jump height isn't likely to be very high, but that's forgivable considering a small creature should probably not be able to leap mountains if they're humanoid in shape.
I can sort of see 35ft happening, even if only the fastest elves typically have that innate speed. I mean, the tabaxi have a ridiculous 'double speed' ability anyway.
>>
>>50426808
One player who controls a group of characters, maybe, but it's lots of time and work for the amount of fun you'll get out of it, I reckon.
>>
>>50426863
No, that'd be fine desu.
>>
>>50426741
Wizards should keep their supplements and adventures inhouse, clearly the other studios are absolute horseshit.
>>
>>50426653
Triboar. I can't speak for the other options but my players loved Triboar.

Keep in mind that the choice also changes the traveling parts afterwards because they get different follow up quests.
>>
>>50426808
>dex paladin
I hope you mean cha paladin that uses dex instead of strength but is more focused on cha.
Then again, perhaps being a lone player is the only time focusing dex over cha would be acceptable there.

But being an assassin is what you should be aiming to be instead in a solo campaign.
Either get a surprise round or don't even try, and stay stealthy 24/7.
>>
>>50426872
>so their normal jump height isn't likely to be very high, but that's forgivable considering a small creature should probably not be able to leap mountains if they're humanoid in shape
Bruh.
It's a race of hare people.
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>>50426741
It should also be noted that Wizards develops books over the course of like two years, so a ton of the design work on ToD and PotA were being done alongside the core rule development. Even with outsourcing it's pretty obvious that the end results of those two suffered, with ToD being nonsensical railroads and PotA being pretty bog-standard dungeon crawls.
>>
>>50426904
Yeah pretty much. A stealthy pally who uses dex in place str. Would you really focus on improving char over your physical stat? I was planning on racing to top dex.
>>
>>50426872
>>50426881
Really appreciate the help you folks are giving me on this. I'm still mastering the arts of making good races for 5e.

Talking of which... I hate the Volo's Guide rendition of the Kobold, but I'm worried about the balance level of my take on it. Can I get what folks think of it?

Ability Score Modifier: +2 Dexterity, +1 Intelligence
Size: Small
Speed: 30 feet
Vision: Superior Darkvision
Pack Tactics: A kobold can use the Help option as a Reaction if it is within 5 feet of an ally.
Sunlight Sensitivity: A kobold suffers Disadvantage on Attack Rolls and Wisdom (Perception) checks based on sight if it or its target is in direct sunlight.
Gift of the Dragons: A kobold has a single racial trait selected from the Draconic Gifts subtable below.
Strengths of the Kobold: A kobold has two racial traits selected from the Kobold Mutations subtable below.
>>
>>50426808
>solo'ing CoS
You'd only if your DM gifts you with a ring of nondetection and you're playing it as smooth as you possibly could.
If you can get to level 11 you can probably beat Strahd in a 1-on-1 if you managed to get all the relics. Play a devotion paladin for sure though - one failed save against charm and the game is over otherwise.
>>
>>50426866
Is there any games or campaigns more conducive to 1 on 1 d&d with a lot of depowering?

I want to play it with my bf but our schedules are strange and wouldn't really be possible to set up a group and we're kinda loners anyway.
>>
>>50426925
Wizards also possibly wanted the fame of the designers of those adventures to advertise themselves.
Wolfgang and Richard Baker both being well known in roleplaying circles.

Unfortunately shit was made in Wolfgang's case and just topped average with Baker's team.
>>
>>50426918
Just being an antperson doesn't give you 4x lift capacity.
You're still a humanoid.
>>
>>50426982
Draconic Gifts:
Wings: A kobold with this trait can double the distance it travels upon making a Strength check to jump. Additionally, it has a Fly speed of 10 feet, which increases by +10 feet at 3rd level and 5th level.
Dragonmaw: A kobold with this trait can choose to bite when making an unarmed strike, causing its attack to inflict D4+Str modifier Piercing damage. Additionally, once per short rest, upon delivering a successful bite attack, a kobold with this trait can inflict further elemental damage. The elemental type is chosen at character creation from the list of Fire, Acid, Cold, Electricity or Poison, and cannot be changed afterwards. The bonus damage is +D6 points, and scales as per a cantrip.
Fundamentum: A kobold with this trait has a breath weapon that it can use once per long rest. Treat this as an unarmed strike with a range of 15 feet inflicting D10 elemental damage (scaling as per a cantrip). The elemental type is chosen at character creation from the list of Fire, Acid, Cold, Electricity or Poison, and cannot be changed afterwards.
Hide of the Dragon: The default AC of a kobold with this trait is 12+Dex modifier. They can still benefit from wielding a shield, and can use their natural armor to determine their AC if the armor they are wearing would ordinarily leave them with a lower AC.
Shield of the Dragon: A kobold with this trait has resistance to ONE damage type from the following list: Fire, Acid, Cold, Electricity or Poison. This choice cannot be undone later in the game.
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I remember years back when wizards put out that contest to create a completely whole new setting. This contest would eventually go on to pick and create Eberron. However, there is still one aspect of the contest that still bugs me to this day that for some reason has always stuck in my mind.

The clause in the contest was that any setting proposal you sent over to wizards was then forfeited from your ownership. Even if they didn't pick it (of which i'm sure hundreds or thousands were not picked, not sure how many entrants there were), that entry you put in was then the property of wizards. So you could never go back and maybe get your setting published through another company because it was no longer your own intellectual property.

I dunno, just something I wanted to get off my chest that had been bugging me for literally years.
>>
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Am I right in saying that the College of Glamour and College of whispers are the only ones that don't grant bonus proficiencies?

Those extra 3 proficiencies in the other colleges are really nice.. Although with Jack of all trades proficiencies aren't really all that essential I guess unless you want expertise.
>>
>>50426994
It does if you get a racial that modifies that. Like goliaths. Or redcaps. Or firbolgs.
Or, in this case, giving hare-people the "standing leap" MM feature.

You make races do what you want by *giving them the tools* to have them do what you think is appropriate to the race.
>>
>>50426808
You could ask if you could play a deva? They have change shape iirc.
>>
>>50427006
Kobold Mutations:
Draconic Cunning: Ability score modifiers become +2 Int, +1 Dex, replacing the default ability score modifiers.
Draconic Presence: Ability score modifiers become +2 Cha, +1 Dex, replacing the default ability score modifiers.
Tunnel Scurry: A kobold with this trait gains a Climb speed of 30 feet and is not slowed by squeezing into a smaller space. Additionally, it does not suffer suffer disadvantage whilst squeezing, nor does it offer combat advantage whilst squeezing.
Tactical Retreat: Once per short rest, a kobold with this trait can Disengage and move full speed as a bonus action. Allies within 5 feet can also spend a reaction to do the same thing.
Pack Defense: If within 5 feet of a non-incapacitated ally, a kobold with this trait can leave a creature's space without drawing an Attack of Opportunity.
Silver-Tongued: A kobold with this trait gains Proficiency in Charisma (Persuasion, Deception, and Performance) checks.
Trapmaster: A kobold with this trait has Advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect traps, and on Intelligence checks made to disable traps. Additionally, once short rest, if a kobold triggers a trap, it can use its Reaction to transfer half of the damage it takes from that trap to an adjacent enemy.
Cunning Tinkerer: As per the Rock Gnome's Tinker trait (see PHB pg 37).
Dayraider: The kobold loses Sunlight Sensitivity, but downgrades its vision from Superior Darkvision to only Darkvision.
>>
>Take Warloxk
>Replace Patron benefits with Cleric Domain
>Replace Warlock spell list with Cleric list
>Switch them from Cha to Wis

Would this be a terrible idea? I kind of like the idea of warlock patrons and gods giving out magic in a similar fashion.
>>
>>50427013
That's pretty standard stuff for a contest like that, to the point where it's explicitly notable when a contest *doesn't* take your IP away if you enter.
>>
>>50426808
that's like, completely against the whole point of D&D.

sure it's "possible". It'd just be a waste compared to playing with an actual group

like everyone said, you'd have to massively scale down everything/ level the PC up a bunch to make it actually "possible"
>>
>>50427033
Seriously didn't expect this to take as many posts as it did. But this is the last of the traits.

Prehensile Tail: A kobold with this trait adds its proficiency bonus to Dexterity (Acrobatics) and Strength (Athletics) checks. It can also use its tail as an extra hand, although it can only be used to wield a weapon with the Light trait.
Miner's Fortitude: A kobold with this trait doubles the amount of time it can hold its breath for, and gains Advantage on Constitution (Endurance) checks made against harsh environments.
Ambusher: Enemies suffer Disadvantage on Passive Perception checks made to detect a hidden kobold with this trait.
>>
>>50427037
Just play a Cleric then.
>>
>>50426982
Help action as a reaction is nice. But although we know what you mean when you say that, I'd want to word it in 5e design terms, which specifies a circumstantial trigger for every reaction ability.

Instead of putting those listed options as part of the base race, instead I'd either do subraces or else craft the base race and substitute certain features like they did with tiefling variants in SCAG.
>>
>>50426986
Pretty much any premade adventure is going to have to be totally reworked encounter wise. You might have success with cutting the HP of enemies way down and not using multiattack for lots of things. It would probably be best to do a custom campaign more tailored to one player, with lots of NPCs who are willing to help.
>>
>>50427013
Apparently some fuck noted that whatever you posted on their old forums now belonged to their intellectual property and not you.
Dunno if he was being truthful or just an ass; he is still a complete tool.
>>
>>50426944
The only reason to ever focus dex on a paladin is really that you're desperate for stealth, wanting light armour (12+5 AC with no stealth disadvantage) and +5 to stealth from dex. These are incredibly trivial when compared to the benefits of either going charisma+dex as a secondary or going strength.

However, for a lone adventurer charisma matters a little less (though it's still used for a number of things, including being a buff to all your saving throws).

If you're a lone player, your DM might let you bullshit around a lot. A single level in shadow sorcerer gives you great solo play potential (darkness + darkness vision is very powerful solo) plus a single level in UA ranger will give you a whole load of useful benefits, levels in barbarian supplement rogue well along with a load of survivability and finally 3 levels in assassin will let you fuck people up on the first turn. Bonus points for bugbear, but that's honestly pushing it a little.
It's still missing some things, though. A familiar would be great for scouting everything for you, so maybe a level of wizard for a bunch of rituals and emergency casting of 'shield'..Oh, and two levels of fighter to get yourself action surge since you'll have plenty of short rests, maybe.

While you're at it, why not just multiclass one level into everything and a side of fries?

Well, whatever. I don't really know much about how you'd best CoS alone, but initiative + stealth is a good way to go when it comes to solo.
>>
>>50427091
Not like it's sensible to claim ownership of ideas to begin with. Property is about rights to exclusion and scarcity, but you can't exclude someone from a fucking idea, and ideas aren't scarce - they're infinitely reproducible.
>>
>>50427109
What if he multiclassed into a bunch of things?
>>
>>50427125
And are bulletproof.
>>
Hey guys. I'm going to DM for the first time

What should I do? I'm thinking either Death House or Lost Mines of Phandelver, but not entirely sure which
>>
Are there any online resources that let me whip up a character sheet real quick and then level it up a few times?

Tried using orcpub but it has virtually no options on it and you have to input most of the stuff gained from levelling up manually.
>>
>>50427109
You don't get sorcerery points as a sorcerer until level 2, so being able to cast darkness from a single level dip into shadow sorcerer is a no-go.
>>
>>50426944
Use str paladin because there is a plus two plate in ravenloft. With sunsword and the +2 shield also in the castle a level 10 devotion paladin can solo strahd no sweat. Especially if they are an aasimar
>>
>>50427160
I literally just finished Phandelver and I'd recommend it fully. It's a nice and simple chain of dungeons with a fairly simple story that'll be easy for you to manage and alter on the fly if you need to at any point.
>>
>>50427160
lost mines
>>
>>50427160
If it's your first time definitely LMoP and not Death House. CoS in general should be run by more experienced DMs.

LMoP on the other hand is pretty much the perfect first time DM adventure.
>>
>>50426808
Go deva and SMASH THE STATE.
>>
>>50427181

What if I'm likely just DM'ing one-shot?

Any favorites?
>>
>>50426438
Good question, it's probably more fun and easier if they forgot in the first place.
>>
>>50420639
A matter of minutes in a fire.
>>
So, I got bored and started porting some 3.5 classes to 5e archetypes. I always liked the Hexblade. In addition to this shit, hes essentially an EK who trades INT for CHR and Evocation/Abjuration for Enchantment/Necromancy

Does he look a bit too abusable with his curses or just enough? Does the spell school choices fit the theme? I was kida dodgy on the necromancy choice.
>>
>>50427109
I really don't understand why going strength would be better than dex. Just use a finesse weapon and you have all the benefits of strength plus stealth and a better skills with a save that used more often. I mean you're going to want more char at some point of course for spells but is that really such a huge advantage? And why isn't it an advantage in strength builds?
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>>50427292
Pic
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How gamebreaking would it be to remove the melee attack restriction on the paladin's smites?
>>
>>50427306
I think it's more fluff breaking desu
>>
>>50427245
I'm still thinking about how the players could interact with them. I have a Wot4E Monk in the party and there would be some great interaction opportunities.

Maybe if the harm or otherwise offend them the spirits attack, but if the monk (and only the monk) convinces them that their fight is in vain and stops the fighting without combat they reward him with a magic item.

What would be a good magic item for a Wot4E monk? He uses the homebrewed revised version (pic related), is level 7 and already has bracers of defense and a magic club.
>>
>>50427321
Fantastic, I have a player than wants to make a dex-based gunslinging paladin but wanted to use smites on his gun
>>
>>50427321
Eh, it kind of depends on the archetype. I'm pretty sure Pathfinder's actually got archery and gunslinger paladin subclasses, so why shouldn't that be handled as just a ranged-weapon-wielding paladin in 5e?
>>
>>50427337
Forgot the pdf of course
>>
>>50427346
eeeeeh I wouldn't allow it imo. Let him be gunslinging but if he wants to use smite then he should have to get up close.

If he wants to keep the feel and range then he could use a whip to deal those smites.
>>
>>50427305
There are a whole lot of things I don't like about that.

The 15th level feature in particular really flies away from 5e design fundamentals.

Level 7 is salvageable in concept. There are a number of ways I could think to change it.

I don't know why a feature fluffed like the level 10 feature there would only apply to dex saving throws and not any other kinds of magic. I'm not *particularly* opposed to giving fighters evasion, but I would be very careful about what other features I gave such an archetype, since fighter is a very strong class base and evasion is a very strong feature.

The capstone would be fine if you fixed made the level 7 ability more workable.

Also, the archetype should get some feature other than just spellcasting at level 3.
>>
>>50427137
Then you'd be a horrible, horrible person.

>>50427170
Huh, weird they'd give you a feature like that at level 1. Still, shadow sorcerer is pretty broken for multiclassing. Two levels, then.

>>50427295
For a paladin, it means you can use PAM, which gives you up to two extra attacks every round.
That's pretty much the only reason to go strength, alongside easily meeting the 15 strength requirement. Also hauling all the loot.
You could also replace strength with charisma if you went 3 levels up warlock, though, which would also give the benefit of using the devil's sight + darkness combo which is good for solo play.

The main advantage of charisma on paladin is for aura of protection. +Cha to saving throws in an aura around you is very powerful, although if you're alone then +2 charisma is just +1 to all your saving throws, which isn't too inspiring compared to getting the feat that gives you +1 and saving proficiency.
>>
>>50427066
I'm asking for a game I plan on running to replace clerics with that as a whole.
>>
>>50427350
I really don't object to most of the archetype from a game-math and balance perspective, but Jesus Christ I don't think any archetype in 5e should have such a terribly long list of shit.

I understand *why* they did it, and WotC did it themselves when they first (poorly) introduced it in the PHB, but it still irks me given how short and clean virtually every other class archetype is.
>>
>>50427306
Depends on the party make-up.

It would allow the paladin to much better position themselves to shield everyone with their aura.

Great for all-ranged parties where they might want the option or not running up into combat.

However, if they're focusing dex, the joke's on them for not getting PAM and it's perfectly fine unless they have some sort of feat that gives them additional ranged attacks.
>>
>>50427396
How about 7 being casting an Enchantment spell as you make a single weapon attack and the 15 being the level 7 as an aura?
>>
>>50427160
>hey guys, first time rafter here, I'm trying to decide between taking my friends to the Lazy River at the pool or the colorado white rapids

LMoP nigger
>>
>>50427423
While the list of options is large I really think the remastered version is great. But your complaint could also be directed to almost every spellcaster then, seeing as a third of the PHB is just options of spells.
>>
>>50427306
>>50427346
I would say introduce a fighting style that allowed them to smite enemies within 30ft of them, and removed the melee restriction obviously

a Paladin smiting at 150-600ft away is retarded.
>>
>>50427465

Well, I'm a first time DM'er, but aint none of us first time players...

So I was just hoping for something manageable but good
>>
>>50427459
A lot of what I don't like with the 7th level is how it interacts with spell slots in conjunction to both its duration and what effectively amounts to "disadvantage charges".

If you want to scale it with spell-slots somehow (I would honestly just try to come up with a way to not use spellslots, and just say you can use this feature Cha mod x per short rest), I'd try to scale what it's changing with spell slot expenditure. For instance, I don't think it's terribly balanced to spend a 1st-level spellslot to give an enemy universal disadvantage on saving throws which can be afflicted upon it by hitting it with an attack. That's significantly better than sorcerer heighten spell, in that it's effectively cheaper in terms of a resource cost and is better in the sense that it can apply to it's next save vs. *ANYTHING*.

Being able to cast an enchantment spell as a bonus action after using the attack action might be fine, but it seems a little odd to me in a number of circumstances.
>>
>>50427516
LMoP is very good though. Before CoS came around everyone praised it as the best released module. If you think it isn't interesting enough for your players at some points you could always change things up yourself
>>
>>50426982
>>50427006
>>50427033
>>50427056
So, nobody got any comments on my homebrew kobold? Or does its sheer size make it obvious that it's crap?
>>
>>50427466
Spells are spells - they're necessarily part of the system, and are their own category.

Wot4E is an archetype, and it is utterly unique as a 5e archetype in being like it is.
Don't get me wrong - I *like* the archetype, and think they (the ones who remastered it) did a good job. It's just that the archetype itself is a big leap from all other archetype building standards.

Since I make a lot of homebrew and rely very heavily on WotC precedence for doing so, it just makes my eye twitch a bit.
>>
>>50414011
Can I get 5e to be fairly tactical in combat? Would you recommend any supplements or even house rules for this? I get that it's mostly to do with encounter design and me not being dumb piece of crap but still.

Not interested in 4e or Strike! for now, since 5e is the only thing I can get my players to learn right now.
>>
>>50427619
Marking is good. Flanking is good but be careful because it's much easier to fuck your players in a standard 5e game, since 5e encourages horde encounters.
>>
>>50427593
see
>>50427070
>>
>>50427619
4e did gridlock warfare better than 5e but 5e is more open and up to the DM. Want to do some stunt straight out of the Tome of Battle? Athletics check here, maybe a disadvantage there and poof, you're a high-flying wuxia warrior. It's more up to imagination. Consult your DM, if he's a faggot he'll say no and 5e combat might suck. If he says yes, go hogwild.
>>
A quick question about roll20: Is there a command for rolling with advantage/disadvantage? Can't really find anything like that in their help prompt.

Not sure if I'm conveying my thoughts right, but I'm guessing its something like /roll (d20, d20)+Modifier
>>
>>50427663
Advantage is 2d20kh1

Disadvantage is 2d20kl1
>>
>>50427663
All the built in 5e character sheets let you make rolls with advantage built into the sheet.
>>
>>50427656
I'm a DM in question. Yeah that's an important thing to remember. I guess I'm just a bit stressed and keep looking for mechanical advice since interesting combat seems to be their priority although they really suck at managing their abilities for now.
>>
>>50427633
Also thanks, completely forgot about marking.
>>
>>50427757
It's a good mechanic
>>
anyone has a form fillable character sheet updated for Volo's?
>>
>>50427593
so as a kobold I could get

+2 Dex +1 int
good speed (30 ft)
darkvision
30ft fly speed by level 5 at all times
3 skills (silver tongue)
I take it they also get draconic or goblin as an extra language

the other traits and mutations seem ok though
>>
>>50427619
Introduce dynamic elements such as environmental dangers, mini-objectives (Say, there's the remnants of some giant heavy healing artefact in one corner that slowly heals so you want to hold it), add things such as chokepoints players can use for area control spells, mages at the backlines the players really want to kill but they're supporeted by cover so they should want to run into melee against them, but have to run past enemies...

Yes, I'm probably not saying anything you haven't already heard.

Honestly, I don't think flanking would add much to the experience. It's just people faffing over minor repositionings when hordes of enemies already have other advantages.
Marking is kind of a notable deal, but you've got something already like that in the form of 'Melee guys walk up to some guy, prevents enemy from walking to your backlines and whacking the mage because they'd take a reaction attack if they did that.'. It varies in power though, with oddly rogues being some of the best at reaction attacks, along with anyone with warcaster+booming blade.

That's honestly the only thing I think you could add in, more focus on 'marking' and reaction attacks. Say, give some sort of an ability where you can 'mark' an enemy that lets you take an attack without using a reaction. Right now, players have to have certain feats (such as sentinel) and can only stop one monster at a time, but honestly that might actually be for the best.
>>
Strength based sword and board EK. 16 starting Strength, 14 starting Intelligence. At level 4 would it be better to boost Strength, or take Warcaster to allow better spell maintaining, booming blade AoO, and other spells without dropping sword?
>>
>>50428302
Max strength.
>>
>>50427070
I'd love to put the revamped Pack Tactics in a better way, but I have no real clue how to do so.

If I could figure out a way to do it in the Tiefling style, I would. I couldn't, so I decided to instead go for a more Frankenstein styled race. I was hoping that the fact you only get one powerful ability and two ribbon abilities (or one alternate stat block and 1 ribbon ability) would not be overpowered.

>>50427870
Yes, you could get that as a kobold. And do remember that A: you're still Small size, and B: tieflings can already get that exact same stat-boost, and 30 feet of Fly speed at *1st level*, and darkvision AND fire resistance. Advantage on 3 Charisma skills, which are only good in non-combat circumstances and Advantage doesn't stack anyway, isn't really that big a deal, is it?
>>
>session 8
>the party still has no idea what class I am
>a dwarf in full plate with shield and warhammer jumped into a tree
>summoned an illusionary double of himself to distract a giant
>jumped onto the giant's head without being noticed and rode it
>cut open a net it was carrying with a sharpened shovel
>leapt like 20+ feet straight into the air, threw a javelin into the prone giant's head, and drove it further in with a critical warhammer blow
>ran 70+ feet into another tree
>jumped 40 feet through the air to clonk another giant in the head
>lands on the ground at its feet and effortlessly knocks its leg out from under it, proning it and somehow forcing the giant to skip a turn
>Warlock is now Detect Magicing 24/7 to try and figure out what's going on
>>
>>50428472
It's possible, it'd just be very work intensive.
That's the struggle as a home-brewer - wording and building what you want within a system's existing language and source precedent.

I probably take sticking to the core overly seriously, but I find it's the best way to ensure I have my creations both looking crisp and fitting in with what's already there.
>>
>>50427306
I'd wager make an entire oath designed around it, it's a pretty huge benefit to give them but if you make it "Cost" them then it is easier to balance than just throwing them the bone.

Also, was it ever clarified, do throwing attacks such as a handaxe count as Melee weapon attacks because they are done with a melee weapon, or ranged weapon attacks because they are an attack at range.
>>
Things that never happened, the post:

>>50428486
>the party still has no idea what class I am
>>
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>>50427306
>>50427321
>>50427441
>>50427479
>>50428511
http://www.sageadvice.eu/2015/10/23/improved-divine-smite/
Boom.
>>
>>50428587
Their current thinking is I am some kind of Fighter/Ranger, because they've heard me say Second Wind and they've walked into a Silence aura that I ostensibly cast.

You've got to remember, most people have lives and don't memorize every feature of every archetype in the PHB and UAs like /5eg/ does.
>>
>>50428590
>Mearls
I only take Crawford seriously, Mearls is a joke
>>
>>50428621
Found Mr. No Fun Faggot who forces the raging Barbarian with 18 Strength to roll Strength checks to flip a table.
>>
>>50428617
>You've got to remember, most people have lives and don't memorize every feature of every archetype in the PHB and UAs like /5eg/ does.
My players still confuse rolling for damage with attack
>>
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>>50428631
Oh you rolled a 4? Your muscles give out and the table shakes a bit.
What? You want to try again? No man, you already tried.
>>
>>50428486
>>50428617
Guess I must be pretty fucking casual then, because I still have no idea what you are. Some type of Cleric?
>>
>>50428590
I don't want a "I dont see why not" I want a Yes or No.

Show your GM a "Guy said it seems fine" is different to "Guy said yes, that is how it is meant to be."
>>
>>50428621
Mearls
>it doesn't break anything balance-wise so have fun, kids

Crawford
>read the rules on object interaction again and never come back with such a stupid question
>>
>>50428674
It's obviously not meant that way, but if it doesn't change balance at all and your player wants it and it's not silly or immersion breaking, you have discretion as a DM to be a dick and say no for no real reason or to allow it.

I'm a good-guy DM, and when something like that comes to my table that has no real impact on mechanics balance, and which there *is* a historical precedence for in D20 games, and which doesn't have any impact on my game worlds whatsoever (righteous crusading archers are anathema to exactly nothing) then I'm going to allow it.
And - low and behold! I *HAVE* allowed it!
>>
>>50428669
Fighter 1 / Shadow Monk 5
They're gonna be really confused next level when I start teleporting.
>>
>>50428631
Jokes on you, I rarely ask my players to roll for things I know they should be able to do

>>50428677
Exactly, thats why Crawford is the superior game designer
>>
>>50428718
Mr Crawford, the rules on object interaction aren't clear about this edge case. Could we have some clarity? Would it work like this, or like this?
>Read the rules on object interaction.
>>
>>50423117

this guy has the right idea. if you're a tiefling it could even be your fiendish progenitor helping you out voluntarily
>>
I am bad at magic. Do Druids know their entire spell list and just prepare a number equal to their lvl+wis every long rest?
>>
>>50428875
You can choose whichever spells from the entire druid list you'd like to prepare, up to a number equal to your druid level plus your wisdom modifier.
>>
>>50428711
What are you using that allows you to move to fast and quickly? You have to have 6 levels in monk before you get Shadow Step in Way of the Shadow, and if you're in full plate you don't get the benefit of Unarmored Movement.
>>
>>50428711
How are you getting any of the monk features in full plate?
>>
>>50428711
So you're just not following any rules at all then?
>>
>>50428893
Cool. Thanks.
>>
>>50428875
Yes, same with Pallys and Cleric iirc.
>>
>>50428896
Step of the Wind (1 ki to bonus action Dash + double jump distance) for 50 movement, regular action Dash if 75 is necessary. Can clear 14 vertical feet on a Step'd Jump, and I rolled Athletics for some more height just for style.

>>50428905
Armor/shields only disable Unarmored Movement (specifically the +Movement; it doesn't prevent the level 9 upgrade that lets you run up walls or across water) and the non-ki uses of Martial Arts (bonus unarmed damage, free bonus action unarmed attack, Dex instead of Strength for unarmed attacks).
>>
>>50427337
Hmm, a good item for a monk? I haven't personally played before so I wouldn't know first hand what would be considered good or not. Perhaps something boots related?
>>
>>50428973
>Can clear 14 vertical feet on a Step'd Jump, and I rolled Athletics for some more height just for style
So, I can buy that you can jump 14 vertical ft with the Ki point spent, but how did you get to 40 straight vertical feet? Is it with the Athletics check that you did it?

All-in-all, I'd be wary Anon. This all sounds like some pretty liberal rule bending on your GM's part, and some pretty over-extension on yours. Be careful that you don't be come That Guy.
>>
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>>50428590
No Ice
>>
>>50429069
It is ice though.
Doesn't break anything = if you want it in your game you can allow it without fear of upsetting anything.
>>
>>50429092
No Ice is auzzy for nice
>>
>>50429038
The 40 feet was technically 36 (18 Str*2) and it was horizontal, not vertical. I was leaping out of the tree I climbed on the previous round in order to facilitate beating a 21' tall frost giant in the head as he approached the rest of the party (after throwing a tree branch through our Flying rogue).

Technically climbing the tree wasn't even necessary, since you can reach half your height (plus your whole height) in a high jump so a ~5' Dwarf jumping 14' could swing a weapon as high as 21.5'. But it's way cooler for a fully armored dwarf to come screaming out of the boughs of a tree and clock a giant in the forehead.
>>
>>50429103
emu war
>>
>>50427337

An elemental short sword, or one of the many items that let you summon an elemental of some kind.
>>
>>50429113
I don't think so Anon.

In order to make a long jump the length of your Strength score you have to move at least 10 feet immediate before the jump, if not you can only leap half the distance. That's still only 18 ft, unless the tree somehow has a 10 foot long branch that you can balance on and get a good running foot on.

Again, that's not how it works. You have to get a running start of 10 ft, then you can only get 3 + Str modified (7 ft)*2 Ki point + half your height with reach for a total of 14.5 ft. Standing jump reduces it to 9.5 ft ( (7/2)*2 Ki Point + 2.5 ft for height). Where are you getting the last 7 ft? Warhammer doesn't have the Reach quality.
>>
>>50429261
>10 foot long branch that you can balance on and get a good running foot on.
And I would like to add that the branch would have to be 21 feet high, and support a dwarf in full plate armor, a shield, a warhammer and whatever else they were carrying. That's one hell of a branch.
>>
I'm DMing Storm King's Thunder for my players, one of which drew from the deck of many things, and of the many outcomes he got three wishes from an efreeti bottle. One of those wishes was to put 25,000gp worth of improvements and modifications to the party's wagon, which is their preferred mode of transportation. Believe it or not, they do not wish to fly around in the airship, and would rather have a pimped out trade wagon with a team of mules dragging it down the road. Already the wagon was constructed out of a dragon turtle's shell, and was something of an oddity among teamsters and merchants. I need ideas on what I can feasibly add to their wagon.

Because he couldn't make magical modifications to the wagon, he wanted to hire a team of artificers to assemble the wagon in such a way as to make its interior greater than its exterior. I suggested that he could wish the wagon's individual parts, both interior and exterior, to appear in a garage, and then the dwarf artificers would come in and put it all together in the proper configuration. Now, this sounds good to me, but if there's an explanation that is "rules correct" then I'd like to use that instead. What do you guys say?
>>
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Need a good title for a warlock patron who is tied to the Elemental Plane of Fire in like manner to how the undying light warlock is tied to the Positive Energy Plane.

I've got (all preceded by "the") Chaos Flame, Eternal Blaze, Living Conflagration, Consuming Fire... nothing really striking me as great.
>>
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>>50429261
10 foot running start
18 foot long jump (18 Str)
Another 18 feet thanks to Step of the Wind, for a total of 36 horizontal air
Only 46 feet out of a total 50 movement. Easily done. A dwarf with 20 Str could utilize all 50 feet of movement.

For the high jump, you're looking at
10 foot running start (along a branch)
3+Str (18, so 4) = 7 feet of a high jump
Another 7 feet thanks to ki
And an additional 1 and a half times your height (~5', so 7.5')
Only 24 feet of movement is used but you clear 21.5'
And if you really want to bring weapon length into it (the jump height + 1.5x character height is for using your hands to grasp a ledge and pull yourself up) a warhammer should really add around an extra foot or so to what you could hit.

Remember, it's not half your height, it's your height AND half (from your arms stretched above your head). Your jump height starts at your feet, not your head.
>>
>>50429362
>title for a warlock patron who is tied to the Elemental Plane of Fire
Ignus
>>
>>50429362
Ragnaros, the Lightlord
>>
>>50429343

There's a DoMT in SKT? Jesus fucking christ my party is going to die.
>>
>>50429362
The Firey Dude
>>
>>50429362
The Primordial Flame
>>
>>50429362
R'HLLOR THE LORD OF LIGHT
>>
>>50429408
Winner.
Thanks for participating senpaitachi - I knew I was having a creative blank on this one.
>>
>>50429397
No, I just put it in there for fun. The cleric drew ten cards and came out pretty good.
>>
>Grappler
>Creatures that are one size larger than you don't automatically succeed on checks to escape your grapple.

>Goliath
>Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift

Would this mean you could grapple (And not have them break out without a check) a Huge creature?
>>
>>50429380
I would continue to argue, but I have work in the morning. I think I've made my points above because I don't think that's how any of that works. You have a new/push-over GM that's allowing it since you're obviously an experienced player so, again, be careful going into the future. Your greentext above, and how much you're focusing on numbers really shows you're becoming a That Guy.
>>
>>50429469
>carrying capacity
>weight you can push, drag, or lift
None of these are grappling, so no.
>>
>>50429479
rip plans to german suplex giants
>>
>>50429472
Everything is EXACTLY how that works. None of those large numbers were explicitly needed to perform any of the feats (though frost giants being about as tall as the maximum jump height is a nice coincidence) and are provided to illustrate how the party could be confused by a dwarf running and jumping what seems like far greater distances than he should.

I don't even know why you've got a problem with this. It's not some weird multiclass, it's not some bizarre fusion of racial abilities and features from three different archetypes or spells. It's a Strength-based Monk using Step of the Wind and not even using Unarmored Movement on top of it! If moving the proper amount of feet you're allowed in a round and keeping track of your javelin count is being "That Guy", I guess I'm fucking guilty.
>>
>>50429469
The grapple rule was taken out of the game, that benefit of the feat is null.
>>
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>>50429362
Do you have a moment to talk about our Most Beneficent Incandescent, Kossuth, Firelord, Tyrant-King, Lord of Flame, Purifier and Greatest of All Elementals? He's only the power behind THE WHOLE FUCKING SUN, you know--Lathander/Amaunator are hacks, every scholar knows Selune reached into the Plane of Fire and beseeched Kossuth to bring light and warmth into the dark void that hung above a barren Abeir-Toril--and source of all our life-giving energy. So, you know, bow down and show some goddamn respect.

Kossuth is also such a great God that he comes in three flavors for your convenience.
If you're a Good guy, you want the LG aspect of Kossuth, Purifier and Redeemer, Hearth-maker, He who burns away that which is unclean and reforges the impure anew, bringing them ever-closer to the perfection he embodies.
If you're Neutral, he's got an LN aspect which is just raw elemental Fire. Fire really doesn't have an agenda. It doesn't care if you're cooking some bread, forging a sword, setting a whole forest ablaze, or incinerating peasants for not tithing properly. It's just a force of nature. It is what it is.
And if you're an Evil dickhead, take the LE aspect; Tyrant-King, Destroyer, He who burns away all that is weak and unworthy, leaving just the strong and righteous to lead us all into the order and harmony the Firelord promises.

He's got a Paladin order, a Knightly order, a Blackguard order, THREE Monastic orders, regular Clerics, specialty Priests, Druids, a whole nation of Wizards trying to suck his dick, and one of (if not THE) largest and most well-ordered clergies in all of Faerun. He is, simply, The Best.

If you doubt that you're capable of doing full justice to a God as rad as Kossuth, you can also try the Archomentals Zaaman Rul (Good) and Imix (Evil, and also one of the assholes featured in Princes of the Apocalypse).
>>
>>50429490

If you're an open hand monk, you can at least knock them over even if it's unlikely.
>>
Thinking of running an Eldritch Knight magical investigator, basically a hardboiled private eye who specializes in magical whodunnits and has a weakness for hard booze and long-legged tiefling broads. What should his name be?
>>
>>50429542
Warlock Patron choices are an overall category of beings that fit under a specific title. (Undying Light is the exception, since it specifically says it's the positive energy plane)

Both the Elemental Princes and lesser deities (Kossuth got demoted, deal with it) of Fire would fit under the title of Primordial Flame as a patron for warlocks.
>>
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>>50429542
Heheh.
Sadly Rorn would turn him into elemental dust and devour him if they ever met.
>>
>>50429490
You can already grapple Huge-sized creatures without issue, though their Strength scores (and thus Athletics checks) are likely to be high enough to make that difficult.

Counting as Large for weight purposes only doubles your capacity. A Med creature with 30 Str can lift 300 pounds, so your Goliath could do 600. That's still way less than even the slimmest hill giant or stone giant.

You could totally clothesline a giant to the ground, though, if you used your whole body as said clothesline. Imagine if a medium-sized dog just threw itself at your neck and tried to knock you backwards and to the ground. That'd work often enough.
>>
>>50429596

Samuel Vimes
>>
>>50429596
Legolas
>>
>>50429596
C. D. Pinkerton.
>>
>>50429627
With 30 str a med can Lift 900lb a goliath could do 1800

Using 20 sr is more useful though so 600lb and 1200lb

Cast enlarge and bulls str on the goliath and you get 4800lb though
>>
>>50429638
Is Vimes a warlock?
He has a pact of a kind with the Summoning Dark.
>>
>>50429598
Which "overall category of beings" is a creature from the Elemental Plane of Fire supposed to be part of? A demon/devil? A fey? A Cthulhumonster from between the stars or a vestige from beyond time? It seems like Anon is talking about a homebrew/refluffed pact or handwaving your narrow categorization efforts.

You know why punks like Imix have to resort to trying to break into the Prime Material and fuck shit up with cults? Because they know they'll never get anywhere thanks to Big Papa Kossuth keeping the entire Plane of Fire on lockdown. Even Ao doesn't want to fuck with that guy. Dude's been around longer than all the other Gods and was smart enough not to get involved in a shitty war that got half the god-beings in the sphere shunted to a mirror dimension. When Ao was slapping all the Torilian deities around for being assholes during the Time of Troubles, Kossuth was kicking back on his fiery god-throne and snacking on rubies, watching newly-mortalized deities scrabble in the mud and die to random bullshit.

There's simply no comparison. Even among the other beings who should approach his power, none of them have the willpower or raw charisma to gain the quantity and quality of worshippers that truly propels Kossuth to the head of the pact. They squander their beyond-divine heritage while only Kossuth's working on his inscrutable plan for total domination.
>>
>>50429706
2-ton-toss.
Fuck you hippos.
>>
>>50429638
This sounds good to me, thanks! Figure he'll keep his hand crossbow loaded and his detect magic prepared.

The rain hasn't fallen in sometime and there is a restlessness in the air. The streets of Scornubel are alive, even as the sun sets. The whole damn town is a powderkeg and all it takes is an errant spark from someone too cocky or too stupid to leave well enough alone. As Samuel Vimes reaches to refill his glass with bad Dwarvish Wiskey bought on the cheap from some shifty halfling trader, he receives a sending. Something tells him this is going to be a long night.
>>
>>50429343
Mordenkainens Magnificent Mansion inside the wagon

Or you know just say its bigger on the inside its wish do what you want
>>
>>50429740
A DM who truly knows how Wish works would simply cause all objects / people that enter the wagon to be shrunk so that the interiour SEEMS larger, relatively speaking. And occasionally not un-shrink upon exiting.
>>
>>50429732
Just to let you know, I have been getting a kick out of reading you. Thank you Kossuth-anon.
>>
> DM realize that it's futile and stop trying to hit my Moon Druid altogether
>>
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>>50429807
>druid turns into a giant spider in a kobold cave
>rushes forward to help his party
>steps on a hunting trap
>fails to escape for three full turns while the rest of the party is fighting for their lives
>>
>>50429838
>Not using his ranged web attack first and then focusing on escaping the trap.
>>
>>50429807
Do you want exploding kobold wizards who cast disintegrate? Because that's how you get exploding kobold wizards who cast disintegrate.
>>
>>50429848
He was out of range at the time, it was pretty hilarious.
>>
>>50429343
Instead of being drawn by horses/mules, it is drawn by spectral steeds that the cart summons as needed.

It is obviously amphibious, possibly able to fly, treat as Mords Mansion inside including rooms for each player as required and guest quarters.
>>
>>50429542
Lathander can totally rekt Kossuth, both in terms of raw strength and popularity.
>>
>>50429613
What the shit are you talking about? Why would that be the case?
>>
>>50429838
>>50429848
> Not using shape water to scout out the trap first
>>
>>50429958
Powerlevels are a thing.
>>
>>50429946
>god of exercise
>popular
>>
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>>50429977
>god of exercise
>>
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>>50429977
>Implying
>>
>>50429967
What?
>>
>>50430026
1 0 0
f e e t
>>
>>50429977
Get rekt'd, nerd.
Work off those chins and that rotundness.
Your waddling gait is probably permanent though.
>>
>>50430029
100 feet of what?
>>
>>50429946
A god so shitty no one heard of him until a bunch of wizards blew themselves and their much cooler deity up
A Good-aligned deity of light so terrible at his job that he started an unwinnable god-war that none of his peers wanted to "clean up heaven" that only made things worse for everyone except Evil
A sun deity so blindingly short-sighted he still hasn't killed Dendar the Night Serpent (because he wasn't even alive last time THE SUN WAS DESTROYED)
A god of health so ignorant of medicine that he literally gives all of his worshippers cancer for no fucking reason
AND THEN HE SUCKED SO MUCH HE GOT FUCKING REPLACED BY A D E A D GOD FOR A FEW YEARS
HOW DO YOU EVEN LOSE YOUR JOB TO SOMEONE WHO IS DEAD

Get it the fuck together, Lathander.
>>
When does the new Druid circle come out lads?
>>
>>50430173
>his color is pink
Gay.
>his priests wear yellow
Can't even get his followers to color coordinate properly.
>>
>>50430182
Before 5 PM PST tomorrow Monday.
>>
>>50430005
That's an elf though.
>>
>>50430288
He is a sports elf, but there's no reason he can't be a sports elf god.
Heck, it's even evident. 35 movement speed.
>>
>>50430327
Sports Elf Monk.
>>
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>>50430131
100 feet of FLOW
>>
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>>50430173
Lathander has always been immensely popular; Amaunator has always been a dweeb pushover with no sense of fun who didn't even raise his own hand to prevent his own demise. What a bitch.

Lathander would've made the pantheons better for the gods and mortals as a whole, but the rest of the deities were little shits.

>A sun deity so blindingly short-sighted he still hasn't killed Dendar the Night Serpent (because he wasn't even alive last time THE SUN WAS DESTROYED)
Based on their 2e and 3e stats, Lathander will rekt Dendar, no contest. He's so sporting that he's giving Dendar a fighting chance.

>A god of health so ignorant of medicine that he literally gives all of his worshippers cancer for no fucking reason
This is Pelor.

>AND THEN HE SUCKED SO MUCH HE GOT FUCKING REPLACED BY A D E A D GOD FOR A FEW YEARS
>HOW DO YOU EVEN LOSE YOUR JOB TO SOMEONE WHO IS DEAD
This got completely retconned, you with no inside voice. And was always completely retarded like the majority of the FR changes.

>>50430210
These are all the colors of the morning and dawn.
He's not a complete shit who enforces dress codes.

Scared Lathander will completely rekt Kossuth?
>>
>>50430026
Shape water let you move a 5 feet cube of water (or ice). That's 7,780lb of water.
>>
>>50423045
Man Princes of the apocalypse was a gold mine for me, more retarded shit happened in that campaign than, curse of Strahd. Strahd had them on the guard from the get go after murder house, but Princes kept blindsiding them with crazy shit.
>>
can you retrain magical secrets upon leveling up?
>>
>>50430397
Yes, but you can only choose a bard spell to replace it, not another spell from any class list.
>>
>>50430356
Nah. I'm talking about Shape Water cantrip.

You can use it to scout for trap (water will flow downward if it's a pitfall, a wire trap will trigger when 3 tons of water flow pass it, etc.)

You can use it to break any kind of nonmagical door / lock (flash freezing water cause expansion which break almost anything on earth pressure).

Tons of stuff you can do with that cantrip.
>>
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>>50430412
FLOW
>>
>>50430403
well, that sounds like shit.
at lv6 you only get what, 3rd level spells?

which 3rd level or lower spells scale for shit?
>>
>>50430397
Yup, but you can only choose Bard spells not from any spell list
>>
>>50430425
3rd level has really solid choices. Counterspell, Haste, and Aura of Vitality are some of the better picks.
>>
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>>50430378
Holy shit that's heavy.
How many gallons are in that cube? Can you 1-shot a fire elemental?
>>
>>50430412
Do you just whip it out and piss while casting to get the water?

/r/ing anon's plan to kill strahd with piss
>>
>>50430412
Druid: Hold on guys, what do you think you are doing just walking into the dungeon like that?
Rogue: Oh, good idea, I'll check for traps.
Druid: No no, allow me. I cast shape water and move this barrels worth of water across the ground, one square per round and check every square progressively until every square has been checked. I then levitate the water 5ft up, incase there are any "Head height" trip wires or similar traps, after all my character is 6'2'' of course! So now that every square in this entire room has been checked and the square above it for a grand total of 2 rounds per 5ft square feet travelled, we can now safely move to the next room whereupon I plan to continue this amazing tactic to avoid traps that is so cunning and clever!
Wizard: My mage armour only has an 8 hour duration..
>>
>>50430436
would you ever bother with stuff like bless and eldritch blast as magical secrets?
what about fireball?
>>
>>50430436
I'm getting loads of use out of Swift Arrow on my level 10 Whisper bard.

Each round I cast a spell, and then shoot my longbow twice and then apply venom-smite.
>>
>>50430517
Fireball is meh, Big AoE damage is something any caster can do and you will rarely be in a situation where you're "Oh man, I'm so glad the Bard could cast fireball!". You want to take things that either only a few casters can do (Like taking rare paladin or ranger spells long before they themselves get access to them.) or things that it is amazing to have multiple casters capable of, like counterspell.
>>
>>50430497
this kind of snarky banter is what makes /tg/ great
>>
>>50430517
>would you ever bother with stuff like bless and eldritch blast as magical secrets
Hell no - look at your other options. Let your paladin be the bless-monkey - he wants his higher level spell slots for smites anyway.

Aura of vitality and counterspell are probably the top-op picks. Haste is great too like that guy suggested, but I just can never get over the fact that I could be double-casting haste as a sorcerer whenever I think of using a magical secrets slot on it as a bard.
>>
>>50430550
the only other casters in my group are not one but TWO warlocks, fuck that shit.
>>
>>50430497
Would the water pass through a gelatinous cube?
>>
>>50430550
Amusingly, a Bard is the only caster that can truely make use of the spell "Elemental Weapon." as its highest level for a +3 weapon with, +3d4 Element damage needs a 7th level spell that Paladins can't get slots that high, and even Multiclass you need 9 levels of Paladin and 10 Levels of Cleric/Druid/Wizard/Sorcerer (Total character level 19) to be able to cast both Elemental Weapon and have 7th level spell slots.
>>
Hey, so it'll be my first time running a 5e game. Need a module at first to test out things before running my own stuff. My party will be one lvl 2 paladin, lvl 2 druid, lvl 2 rogue and a lvl 5 sorc Host's character what would be a good module to toss at em?
>>
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>>50430657
>having the party be at different levels
Why, anon?
>>
>>50430657
curse of strahd hehe xd
>>
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>>50430657
>level difference
>of 3 levels
>>
>>50430446
I'm interested in this!
>>
>>50430657
>forced party level difference
This is by far the stupidest shit I'd read in this place.
>>
>>50430657
>My party will be one lvl 2 paladin, lvl 2 druid, lvl 2 rogue and a lvl 5 sorc Host's character

y tho
>>
>>50430487
Oil change!
Get a tube and drain the piss out of your bladder, then pump in holy water instead, piss on strahd.
>>
>>50430487
>>50430846
Just to clarify, you insert the tube in like a catheter, once it actually reaches the bladder the piss will start draining involuntarily, afterwords, use the same tube (since it's already in your dick) to pump holy water in your bladder instead.

Now you can piss holy water.
>>
>>50430657
Why would the host get a level 5 char? What kind of complete fucktard is that?
>>
>>50430657
What's with the level difference, did you start a solo campaign with the "host" before the others joined? Couldn't they have started at a higher level?
>>
>>50430487
Aquire a potion of true-giant size from Storm Kings, drink it becoming huge. Have a caster bestow upon you Enlarge person, making you gigantic. Piss on Strahd. Your enbiggened stream should fully submerge him, denying his regeneration and causing 20 damage each round that your aim is true.
>>
>>50430890

I'm actually very new to the whole group. I had made just a lvl 2 fighter to run with them for a little bit before I could take my turn to DM with the system. He kinda sprang the lvl 5 thing as I was walking out the door from last session. All I could kinda put together was he was playing one in a campaign shortly before this and wanted to return to that character.

In general I believe they're all new to the hobby and wholly unfamiliar with the concept of starting at a higher level. Going to see if he's playing more support or if he's going to jack the campaign which in all honesty doesn't seem like the case. If it's the latter I may just Deus Ex Machina everyone to 5.
>>
>>50430962
Tell him to make a level 2 character
>>
>>50430962
If they are new then fucking start at level 1, it's way easier that way.
>>
>>50430962
Why does he get to be level 5 though? Start at the goddamn same level.
>>
>>50416469
>>50422695
>>50425549
I'm about to run the last chapter of Hoard for my players.

SKT has a direct plot hook from Chapter 4 to kill Blagothokus. Reading through it, that vampire and the stone golems are probably going to kill my players.

Oh well.
>>
>>50423239
Flying kobolds
Yakfolk
Ghosts of people that died of cold/were eaten by comrades
Ghouls of people that turned to cannibalism to survive
Frost hawks
Blizzard dragons
White dragons
Air elementals
>>
>>50427037
The warlock spell list is designed for pact magic casting. If you swap it for another spell list, you kinda break that.

Also Eldritch Blast invocations do nothing if you don't have Eldritch Blast.
>>
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>>50426223
>rabbitfolk
ahahaha this gay thread
>>
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>>50426436
>I want evil Waifus
>>
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>>50426808
>Is it possible to run a campaign with only one player?
>>
>>50423239
The new Bheur Hag seems pretty brutal, grinning flesh eating ice-hag.

Hags are also amazingly done as sinister allies or quest-related NPCs.

Have a lovely old lady, a little frigid looking with a long nose and crowsfeet eyes greet the party on the road while she does appear bundled up in a scarf and shawl it is clearly not enough for this weather, they also notice her smile is perpetual and her eyes unblinking.

She introduces herself as "Auntie Agnes Gristletooth, but you can call me Aunt Aggie, my little flowers.", She reveals that she has been robbed by a nasty highwayman who stole her favourite walking cane, and she will pay a lovely sum of coin if you could return it to her. Three times as much if you return the bandit to her alive with it. She handwaves any accusation of her nature aside as "Oh don't be silly." but if the players insist, she does not have qualms about revealing her nature as a Bheur hag, showing her tight but wrinkled skin, her sunken dead eyes and sharp, crooked yellow teeth. "I suppose I am, what of it my little flower? You want the coin do you not? A task like this should be simple for skilled adventurers like yourself.".

A simple task tracking down a human bandit riding a weary horse, clearly a thuggish individual and jumpy to boot. He carries a large grey staff of knarled, knotted wood and is constantly watching his back. He stole the staff from the old crones house in the hills and he thinks it must be magic so he wants to sell it on. He will do so to the players, but he wants more than Agnes offered them.

Returning the staff to her she thanks the party, pays them and leaves. If they hand over the bandit to her, her eyes light up and she contently pays the price offered. Whether she merely takes him away into the forest with a short, shrill scream following soon after, or quite bluntly snaps his neck infront of the party and begins feasting on his body in front of everyone is up to you.
>>
>>50426808
Yes, but you have to use a whip.
>>
So what do we think we are getting for the fighter in this week's UA?
>>
>>50431447

It's druid this week, fighter is next. As for what we're getting... Some kind of gladiator, scout, and defensive class I imagine.
>>
>>50431451
We already got scout for fighter.
>>
>>50430657
I know everyone's already >'ed the fuck out of this post but I need to

>different party levels because???
>different party levels at a stage were each level is fucking HUGE
>the character that is 3 levels ahead of everyone else is a fucking fullcaster
>ONE CHARACTER IS IN A DIFFERENT TIER OF PLAY THAN THE OTHERS
>one character can cast FIREBALL for fucks sake, he could literally one shot the rest of the party whether or not they failed/succeeded on their saves

WHAT ARE YOU DOING NIGGER
>>
>>50431447
>>50431451
>>50431463
this week is druid, I'm hoping for a "Warden" esque thing, a gish type for the Druid. Something that maybe let you wildshape into some specific non-beasts could be cool as fuck too, as would a swarm druid.

Fighter is next week, I want a Gladiator that focuses on flourishes and fancy manuevers, and is specifically good at using non-traditional weapons like the trident or net somehow. I want a Warlord too, and then maybe a Hexblade that gets Pact Magic and some invocations.
>>
>>50431565
Monstrosity druid that becomes Monsters would be swell but unsure how different it would be to Moon in the form of "Bigger monsters."
>>
>>50431565

For druid, I'm hoping for at least a plague and insect (Swarm) focused druid. That might actually interest me in the class for once.

As for fighter, warlord is a good guess. A weapon specialist or duelist would also be cool to see.
>>
>Ranger in the group I DM wanted to hunt bears for exclusively for the warm pelts on their next mission
>Had to point out "Hey you have 800 pounds of dead bear carcass leftover"
>Group has no idea what to do.
>They wind up selling it at a small town for like 100 gold total

I can't tell if I was giving too much or nowhere near enough for that, they just kinda took the gold. I also gotta wonder what a fairly bustling frontier town would do with 800 pounds of bear meat.
>>
>>50431741
800lb of meat is 800 days of food

1 day of rations is 5 sp

So 4000 sp or 400 gp. But there's still labor costs for preparing, salting, storing, transporting etc etc

So 100p seems ok. A Large creature yields 32lb of food if butchered so your players killed 25 bears?
>>
>>50431825
An average bear is roughly 300lbs, so the bear weights I presented are a bit over kilter.

And while sensibly a large creature makes 32lbs of consumable food, there's still ~270lbs of corpse left, times two.
>>
>>50431937
Well you can't eat all of a bear, but those numbers are only around a bout, taken from OotA adventure

that much from two bears is a little high, if they expect 50gp from each dead bear there will be trouble
>>
>>50431999
>>50431999
>>50431999
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