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Infinity General: Game of Drones Edition

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Thread replies: 318
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Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where for some reason only one faction gave their Remotes ability to fly.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>No-longer-provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
http://www.infinitythegame.com/catalogue/

>Rules wikis:
http://wiki.infinitythegame.com/en/Main_Page
http://www.infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup
https://mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>N3 Reverse Index Web App (a bit outdated as of HSN3 but still a bit viable to look at)
http://n3index.bastian-dornauf.de/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8
>Operation Red Veil Missions (different toilet, same shit)
http://www84.zippyshare.com/v/xjlY6Mip/file.html

>The RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
https://1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
http://infinity.modiphiusapps.hostinguk.org/

Previous thread
>>50374751
>>
>>50409754
You'd think that would be a regular thing, AD Remotes.

Sure, I'll take my rifle+light shotgun Haqqislam AD bot.
>>
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Fuck this weeb game. Not only its lore has no place on this board but half of the playerbase(americans) is too stupid to understand its rules and stretegy.
>>
>>50410650
and the other half(polish) only learn the rules so they can break them.
>>
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So, still new to Infinity, but I'm trying to learn. I choose Onyx, since the idea of bio-killbot armies controlled by a few minders seems really cool.
That said, I still don't quite get which is the best way to arrange combat groups.
Pic related is a list with practically everything I own (bar two xeodrons), but I doubt it is really arranged in an optimal way.
I'd -appreciate any advice.

Also, spec ops as nexus proxy should be fine, right?
>>
where do you buy your miniatures. I'm looking for cheap ways to expand the yu jing starter box.

Also, how should I expand the yu Jung Starter box? I've read a few articles detailing how but wanted further opinions.
>>
>>50409754
Is that pic from the manga?

>>50410672
You really couldn't let the bait unanswered ?
>>
>>50410830
Game Nerdz is a nice place to order from if you're in the states.

But for expanding Yu Jing I'd get basic stuff like the Tokusetsu support box, Yaokong or Yaoxie REM box, and maybe another specialist option like a Guilang or if you can make some room a Hac Tao.

Also, if you really like the Hsien, invest in some smoke ammo. Shaolin Monks will go a long way for you.
>>
>>50409754
>>50410384
>Garudas
>>
>>50410830
Regular old starter or Red Veil?
>>
>>50410898
So two whole factions? Wow guess we don't need more of those.

Especially when you consider people rarely use either.
>>
>>50410886
Game nerdz sounds good
>>50410901
I should have mentioned regular old and not red veil
>>
Know anywhere I can touch up on the lore? Lookin to play the game.
>>
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>>50410934
This ratty old thing? Man, that thing is trippy by modern standards.
A box of Kuang Shi might be a solid idea, since you already have the Celestial Guard necessary to run them. Itherwise, Yu Jing support pack or some remotes are always useful.
>>
>>50411121
hey I got it for 20, which seemed like a steal then.
>>
Man, the new store is shit.
Not only is it slow as molasses, but you can't even enlarge the main picture from its poor size and resolution.
Fraacta is lovely, though.
>>
>>50410934
I assumed you had the newer one.

One of the REM boxes and Toku support are still worthwhile, and as the other guy said you can run some cheap regular orders in Kuang Shi. Of course I'd recommend a specialist that can quickly get or start further afield like a Ninja or Guilang.
>>
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>>50411267
Eh, promptly forgot the pic.
>>
I want to prepare my body for Allah and buy caliphate units. I have the red veil what else can I buy and be so so playable untill the sector comes in septembre.
>>
>>50411230
Both Domaru and Shang Ji are very solid heavies, Zhanshi are boring as sin and the lone Celestial Guardd gives access to Kuang Shi.
After that, you'll want some actual firepower in the form of an HMG or a MSR as well as the usual slew of specialists: Hacker, engineer and doctor.
>
>>
>>50411285
Wow I never noticed the ass on this thing
>>
>>50411332
REM box, support box. Really any army you're starting those two things you tend to use often.

I regularly play Haqq and I'm always taking a Ghulam doctor and one or both Nasmats and for specialist filler I stick in the Rafiq (don't forget it also has a rifle+light shotgun). Najjarun is a nice budget engineer if you need one.

Outside those two can get the Ghulam SWC box, Ahl Fasid HRL, Tuareg hacker (soon for a resculpt), and if you like the Khawarij and want to play his big brother get Tarik Mansuri.

Otherwise buy to taste even if it's not in Ramah like Hunzakuts and 'Al Hawwa'.
>>
>>50411393
Why buy two Ahl Fasids? Isn't that a super expensive unit
>>
>>50411419
I hope to soon try a Limited Insertion list that uses both Fasids. Sure, it's 98 points and 4 SWC but they do a lot and apply pressure pretty well.

Come Ramah they'll likely have Fireteam: Duo like S5 heavies in other sectorials, so they get some order efficiency.
>>
>>50410830

Kuang Shi + Celestial Guard handler (use SpecOps dude) gives cheap orders and smokes for the Hsien.

Su-Jian is great in general, and cat mode can stand in for a S4 R.E.M. for now.

Dao Fei and GuiLang are also great to have for camo fun.
>>
>>50411650
Dao Fei resculpts when?

Also Zhanying box.
>>
Hey folks looking to get into this. Need pros and cons for getting into the system.
>>
>>50411716
Pro: Sexy girls, manly men, robots, killing stuff
Con: Terrain will leave you homeless.
>>
>>50411716
Pros: actual balance, "always your turn", no auto-win lists.
Cons: a lot of rules, lot of dependency on terrain, there are auto-lose lists.
>>
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how do I go about facing this list with either PanO or Haqq? someone at the shop uses andwill use this list at an upcoming ITS.
>>
>>50411922
Tohaa is one of those armies they work with 10-14 orders without issue thanks to their fireteams. So I'll never understand pushing for huge order lists for them.
>>
>>50411650
>(use SpecOps dude)
The yu jing Gui Feng specOps? or is there another variant of the celestial guard i'm unaware of..
Why does it matter anyway?
>>
>>50412413
>Why does it matter anyway?
It doesn't really, a proxy is a proxy is a proxy. If you can get the KSCD Celestial cheaply, by all means, get two. He probably mentioned it because the Spec Ops is kinda advertised by CB as a universal proxy.
>>
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>>50411121
>This ratty old thing?
He said the OLD starter, anon. That one is gen2.
>>
>>50412413
The starter you have already has a Guard in it, just use that. Otherwise it's buying the box of them and I'd say wait for a resculpt because they look silly.
>>
>>50411922
AD spitfire could take advantage of the short range of those backline troops. Probably better to walk him on, just to be sure.
A big rambo like Swiss Guard or Cutter (or any long range heavy really) could wipe the floor with all these cunts, but that won't stop them getting objectives. I'd lean towards ASA with a mechanised/infiltration skew to lock down the midfield as much as possible. Mines are your best friend against Makauls. I don't know that much about Haqq so they probably have their own tools to deal with them.
>>
>>50412413

Pretty much yeah. Since you mentioned you got the v2 starter, the SpecOps dude can be the second Celestial Guard (they are great hackers) or a GuiLang (most vanilla lists can do well with max 2).
>>
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>>50411845
You mean buying prefab terrain?
Who even does that?
https://www.youtube.com/watch?v=vNuZ_oIQctw
>>
>>50411121
That's the box set that got me into Infinity years ago. You shut your whore mouth.
>>
>>50412823
I an really comfortable with NCA and not too much with ASA. What do you think about this lis

IwBgLAPgzCIQcgYQIIAIAqB7AnqgRpgB6oBuUEATAKSjVRgBsVAhNbVfcC2yHVAJzcavDlAAcQ9lHEswwuTDAB2Fl1BdpAVlXCNUbc2BNgRjmInMowq/rkABYNpPbxBuaAWaLFEDR8d+A2AVExUBX0MQ4ICIkxo48S5WK2AKKzAQJIomJX4wkHNuNgo6PKo7OyA=
>>
>>50410830
You generally want to dip into every unit type you can. My top Yu Jing units are...

Tiger Soldier
Guilang
Dao Fei
Su Jian
Ninja

Do you like any of the Sectorials? Also, do you prefer the HI of Yu Jing or do you like the other units?
>>
Going to be getting into this soon. I've looked up a decent bit online and made a very generic list. I'm just running the Arianda starter pack with two Caledonian Volunteers, the rifle / GL two pack because that mini skirt is great man. Any tips, like what get next or how to play them well? Basically read that they're hit and run dudes and that I need to be careful because literally every one of my units have only one wound. I'm very excited to finally play.
>>
Can anyone run down the factions in a 4chan style for my pleb ass. Wanna play the game and wanna describe shit to my buddy.
>>
>>50414864
I like the look of the imperial service sectorial but I'm not keen on having to put aside miniatures i already have. But yeah yu jing HI looks pretty amazing
>>
>>50415009
https://1d4chan.org/wiki/Infinity_(wargame)
>>
>>50415066
What I've done is I get models that are in the Sectorials that I like that play well with other Vanilla only units. That way I can jump back and forth. The variety in play style will prevent things from getting stale.

Imperial Service is in a really good spot. It's gotten some great model support from CB in addition to a lot of their units receiving buffs.

The choice is yours. I will say the diversity of Vanilla Yu Jing makes it easy to come back to. I love Dao Fei too much. Hac Tao are also pretty damn durable.

Had a game this passed weekend where an HMG XO Hac Tao carried the entire game for me.
>>
>>50415083

Fuckin sweet. Thanks.
>>
>>50414895
Spetsnaz are a pretty solid go to, as are the Tankhunters. I'm biased towards the Kazaks, but USAriadna has some decent units that mesh well, Caledonia has some decent cheap warbands and the only true HI in Wulvers, MRRF has those lovely Chasseurs and Zouaves. It's all in what you like the look of.

But yeah, Kazaks are ace. Each Ariadna sub group has their own niche.
>>
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>>50412608
Make it stop.
>>
>>50414772
Always give your Peacemakers shotguns and your Bulleteers spitfires. Peacemakers are made for deploying in close quarters and pumping out AROs, while Bulleteers are better used aggressively.

The Hexa sniper is a good plan. Hidden deployment is one of the best ways to get AROs against eclipse wankers, and even after revealing she forces them to waste orders dealing with her.

You need something that can hit the back and remove orders from the opponent's pool. Garudas aren't the ideal AD troops to use since Sentinels ignore their mimetism, but they're better than nothing and can be given supportware to ignore cover and gain shock ammo. Locusts might be alright as well.

Bolts make shit specialists unlinked, especially since your opponent isn't using much viral. The points would be better spent elsewhere.

You've got a bunch of robots and no normal hacker. Rev up that supportware. I'd suggest changing your killer hacker since he has nothing to target and you'll get more use out of supportware than cybermask. Maybe a Fusi hacker in the link as well.

I'd recommend a Locust, specifically the BSG Locust. Shotguns are effective against Clipsos, Drop bears are a good way to deploy mines and spec fire with grenades is useful against links and smoke. Your Friar might be able to fill a similar role though, so I dunno.
>>
>>50415178
I do like how ridiculous those Tank Hunters look. It's nice to know I can't exactly fuck up and buy something that isn't good, and can just go with that's cool. I like the Antipode Assault Pack, the one with the handler with the smoke grenade launcher. Probably grab Tank Hunters then that.
>>
Hey can you guys see this world getting a videogame? I sure as shit can.

Also whens the manga dropping?
>>
>>50411048
RPG previews are about the only place you can get it in PDF. Could also check Datasphere.

Now with the Sol preview: http://www27.zippyshare.com/v/TmvW3BxL/file.html
>>
>>50409754
Speaking of the title, what do you think the control interface is like for PanO TAGs? Is the pilot in a sensory deprivation tank with a VR helmet and a force-feedback suit? What about the Shasvaasti Sphinx. Is that just direct neural interface or something less elaborate?
>>
>>50416217
I'm sure the CA has better, less clunky tech for stuff like that than PanO. The shas pilot may even have had his consciousness temporarily uploaded into the machine.
>>
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fast food and isolationist party posters
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>>50417256
>you can't read this
cheeky
>>
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>>50416217
This is what a PanO TAG control device looks like. It is sophisticated enough that you can feel the wind hitting your TAG's chassis and has enough feedback for your brain to melt when an Umbra gets too close.
>>
>>50409754
So i'm torn between starting a new faction after I finish my league or trying my sectorial. I currently play Vanilla Aleph which is fun but the more i read in to the Combined Army the more I love their stuff and fluff.

Or playing Hassin and fielding fake meme armies. To just try and trick my opponent.

Any opinions about Combined army that i Should know about?
>>
>>50417571
>Any opinions about Combined army that i Should know about?
It's the best around. Glory to the Hegemony.
>>
>>50417571
Jesus, it has a muzzle on his dick. CA is sick.
>>
>>50411121
Those heavies are still great sculpts. I prefer the old agile Domaru design with the sleek helmets and without fuckhuge thigh pates. Just a shame the invidious scalecreep fucks with what's otherwise a very nice model.
>>
>>50417748
*her dick. The body is the female and the stunted little one on her back is the male.
>>
>>50415199
what about this list? I swapped the weapons of the bulleteer and peacemaker, added a normal hacker and included the locust

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>>50418391
Sure. I'd consider putting the Friar in the first group though, maybe switching him with the Peacemaker. Second group is already feeding orders to the Bulleteer, Pathfinder and possibly Machinist, so better to have the order hungry Friar somewhere he can get all the orders he needs.
>>
>>50418391
As anon says, some of your biggest guns are in a 5-strong pool. I'd stick an Auxilia or two in the weak group since they're going to corner guard and should be secondary specialists after the Hexa/Pathfinder. I'm also no fan of the Machinist in non TAG lists - combat REMs are cheap disposables and he's a shitty unit anyway, especially for objective claiming.
>>
>Reading the fluff
>The Tohaa are also bad guys who caused half the bad shit in early interstellar human history
Fuck this gay setting.
>>
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>>50418512
>>50418634
alright, so I moved the peacemaker and one auxilia to group 2. Friar is now in group 1. this leaves the Friar in group 1 with 8 orders and the bulleteer with 7 orders in group 2.
>>
>The Combined Army arrived in the Paradiso system through a previously unknown wormhole. The POS Terpsichore, POS Olhada do Bom Jesus, and the Yu Jing frigate Long Qi were obliterated as soon as they attempted to greet the unidentified fleet

The EI has a funny way of saying "We need help developing AIs, do you happen to know what an AI is?"
>>
>>50418782
Artichokes were always scum, their entire motivation is that they don't want anyone touching their box of ancient wisdom.

>>50418874
Putting Umbra in charge of first contact was a questionable decision. Actually, bringing Umbra back in the first place was a bad move desu

EI could have supported one faction in a big war and let the problem mostly take care of itself while slowly taking control of the government. YJ is a good candidate since they're already pretty centralised and authoritarian. It wouldn't be too hard and would lead to a lot less resentment.
>>
>>50415239
The rule of thumb with Infinity, every model does something for your army.

That doesn't meant the system doesn't have a few useless units, they literally make you scratch your head and say, " the fuck?"

Good news is those are limited to only like 2 an army. HSN3 made it so a lot of those old units and profiles that didn't see play would see the table.

So, starting with Ariadna, you might not lrmandinho and think they are useless because of their Irregular and Ex. Impetuous status.

Upon closer inspection, you'll see that it's a mobile engineer with a lot of utility and Smoke. Smoke and Camo are Ariadna's best friend. As is T2 and AP ammo.
>>
>>50418874
Propaganda. The YJ ship attacked the Pan-O ships and the EI were saddened at the loss of life caused by the humans destroying each other.
>>
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>>50418782
>>
>>50417571
Do you like forgetting what Loss of Lieutenant feels like and like to field as much plasma weaponry as possible? If so, CA is for you. Many of their units will feel very similar to an ALEPH player, but you will soon begin to notice the small differences.

Vanilla CA lists usually revolve around a beefy EI Lieutenant with the rest of the points synergyzing with the big guy. Morats are super straight forward, no camo, but they'll never ever retreat and keep fighting until the end. Shasvastii will get a rework so no point investing too hard in them at the moment (though they still have some very solid specialist choices for Vanilla and Onyx) and Onyx is the Unidron Link team sectorial, because who doesn't want to field as many 14pt Dogged G:Remote Presence models toting plasma as possible? They have no smoke, but make it up with great TO units and massive firepower.
>>
>>50419149
Wish the hermanos were useable in sectorials over the dozers.
>>
>>50419149
I see, so basically my dudes are mainly lone wolf types, that really want their enemies dead? I think I can manage that. I already plan on having a Smoke GL. This is going to be interesting.
>>
>>50418874
EI is an AI of peace. Such an attack is not something they would do. Clear ALEPH propaganda.
>>
>>50419149
Wait, my list doesn't seem to have any irregular units or extremely impetuous units though. I thought the volunteers would be at least. Or my Highlander. Am I misreading something on the army builder app? I see their skills and none of them have those.
>>
>>50419341
Oh I found it. Didn't notice the icons in the corner, whoops.
>>
Okay I've been posting a lot so if it's annoying then I apologize, but there are a decent amount of questions I'm having while reading the wiki. Seeing as I'm playing Ariadna, I should be using traps and such. I have anti-personnel mines for on of my units, and I'm unsure as to how these work. I know I have to place them with my unit, and I'm assuming my opponent will know. Then, wouldn't he just avoid it and basically make it just a wall, functionally? I can see how it'd be useful but it'd be nice if I could hide them or something.
>>
>>50410817
It's fine
>>
>>50419288
So which units are useless in Haqq?
>>
>>50419707
Well, strictly speaking they are hidden, since you deploy a camo marker, but I get what you mean.
Basically, mines are less for murder (though they can be used for that) and more for area denial. Important shit in a building? Mine behind the doorway? Snipers nest? Mine that access point. Open flank? Narrow chokepoint witha mine in it.
>>
>>50411867
auto-lose? like MRR?
>>
>>50420156
MRR is not THAT bad.
>>
>>50419707
Typically you place them in areas where they either block key access ways, or protect your figures. The enemy must deal with the mine if they are to use that alley/attack that figure.

There's also Minelayer, where the mine goes down BEFORE the game starts. So if you see 2 camo figures, maybe one of them is a mine. Maybe they're both soldiers. So that's how you hide them, in a way.

Beyond that, they're effective and cheap walls.
>>
>>50420156
Mainly if you don't have the right specialists to complete your mission objectives, you're screwed.

Also, if you make the rookie mistake of just loading up your list with as many of the biggest and baddest units you can, you will get your ass kicked. Never underestimate the importance of Cheerleaders.
>>
>>50420026
>>50420223
Okay cool, I can work with that still. Thinking about it more, that can be very useful.
I'm confused about how lieutenants work. In the app, only some units are marked as lieutenant. Does this mean I can't choose my own lieutenant? Because I'd rather not have the same lieutenant every game since I'm basically only playing with 2-3 other people. Also I don't think it'd be smart for my Line Kozak to be our lieutenant. Would my Veteran Kozak be a better choice? He's got a T2 rifle and a light flame thrower and an x-visor.
>>
>>50421124
Only some units can be david tenants. You won't have the same one every single game, because you will change lists up every week. Some lists just make the tenant a troop/loadout they have a whole bunch of.
>>
>>50421124
You must pick the Lieutenant among only the eligible units, the ones who have "lieutenant" after the name. So no, you can't choose freely who the Lt. is, not every troop type has that option.

The difference between choosing a cheerleader Lt. or an aggressive Lt. is how you plan to use it. Both approaches are valid.
The cheerleader Lt. can blend anonymously between your other troops, but can't use the Lt. order well and is often fragile. The aggressive Lt. oftentimes has greater WIP for the deployment rolls and can greatly benefit from the free Lt. order per turn but is clearly in greater danger being on the front line and all, so keep in mind the risk of Loss of Lieutenant (or better still take another unit with Chain of Command).
>>
>>50411845
>Con: Terrain will leave you homeless.
Lolwut? There is shitton of official free terrain.
>>
>>50420156
khawarij and for good reason. Thez only got two models from N1 to N3. This edition gave them a huge boost but still 1W and 1 Arm
>>
>>50419953

Haqq player here. I wouldn't say anything is outright useless in Haqq, but there are a few scenarios where a given unit has a generally superior alternative. For instance, in vanilla the cheap irregular Hunzakut makes for a better midfield infiltrator for her price than a Farzan or Hawwa, as she will generally always use her own irregular order anyway and has comparable stats.

Within the sectorials there are also a few weird decisions as well, like it's generally agreed that the Muyib link far outclasses the Govad link in Hassassins.
>>
>>50421969
Khawarij are a scalpel. Play them like a hammer and they'll seem auto-lose.
Play them properly and they're fine.
>>
So I've been putting some notes together for an RPG campaign when the RPG finally comes out.

At the halfway point, I'm planning to have them on Paradiso when the main CA invasion force over-runs the planet, Reach style.

What sort of hazards might our team have to face as they try to make their way to the Evac point?
>>
>>50419953
Sekban in Vanilla. Then, there's stuff like Ghulams in Vanilla when there are units like Halqa and Naffatun.

Ghulams are still a great unit don't get me wrong. Just Vanilla has so many great options. Hunzaqt, Tuareg, and Farzan bring more to the table than the Al'Hawwa.

But for me, Sekban have never been great outside a Haris in QK.
>>50422023
Like this anon said.

>>50419341
Well, you haven't gotten any irregular units, yet. Things like Galwegian, Irmandinho, any of the Dog Warriors, and the Camera won't add to your order pool. They tend to be the spenders more often than not.

Alot of people like Galwegian because they're so order efficient, cheap, and dangerous/versatile.
>>
>>50422358
I've used Sekban HRL in vanilla. Sixth Sense rockets has a place and being 23 points makes it easier to stomach.

But I agree. Vanilla having access to everything really pushes stuff down in viability.
>>
>>50422404
360 visor I mean
>>
>>50419268
Me too, bastardos are super useful.

>>50419288
Vanilla doesn't have the luxury of fire teams, so you won't see the interactions between models like in a Sectorials. That doesn't mean you can't have units covering one another and tagging down hard foes.

Example, using a Tankhunter with Auto cannon to cover a firing lane so you can protect a flank while your Scout Spetsnaz goes after a crate for a mission. Having Antipodes filling the area so people can't get close to the objective makes these things all work in tandem. No one should be fighting alone and rambling if you can help it. It's better to set up your next move than kill a line trooper in my experience. Make your opponent work on their active turn. That doesn't mean avoid targets of opportunity. Just playing smart.

Vanilla Ariadna rewards you with the ability to take the best units from each of the Sectorials. Don't be afraid to mix forces unless you're a purist and your Sectorial hasn't been released (How I feel about the Rodina Sectorial that I'm waiting on).
>>
>>50422181
My idea is that the party are staffers for Gogo Marlene show. Basicly they secure important guests, seek out hot topics and escort Marlene.

They will even have a TAG called Paparazzi when going into heavy antipode infested territory looking for people who 'live along' these alien savages or to find a krakot mercenaries who are willing to give an interview on live tv.
>>
I have the red veil, 2 ghazi, hanzakut, saladin and the support haqq box. Am waiting for a lasiqu with viral rifle and a djanbazan hmg and sniper, which will arive this week. What other models should I get, are there any other must haves for vanila players ? I would rather avoid the big spider mecha, as it is kind of a outside my earning range.
>>
>>50422548
Well that will certainly be an interesting campaign.
>>
>>50423250
REMs can go a long way for you. Never doubt the Rafiq with it's 6-4 movement and rifle+light shotgun.
>>
>>50423250
Fidays are good trouble makers and support pieces. Farzans and Al Hawwa are solid toolboxes.

Ragiks and Bashi Bazouks can take a bit more finesse but cause a lot of trouble. The Kum are admittedly pretty expensive for their point cost, but can cause a lot of trouble. Just remember they are disposable.

You might want to pick up the Husam since they can be used as pretty much the universal proxy.

Most people are fine with proxies, so test stuff out. The game has a bit of a learning curve so take it slow and keep you eyes open. Haq is not really a bully style army so focus on disruption, piece trades, and getting the objectives done.
>>
>>50423250
Spitfire Odalisque is a classic. Ragik and Farzan are solid contenders. REMs as another anon said can't be underestimated. Kameel is useful for EVO and Baggage.

I like the named Bikers over the Kum riders. Zuleyka being particularly threatening.

Friday takes some practice to use efficiently, but they are practically heat seeking missiles or area denial depending on what you need.
>>
>>50422404
Check out the Muyib HRL though... 2pts less with V:Dogged and similar stats. Add D-Charges and and X-Visor instead of the 360 visor and you got a scary around piece.
>>
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>>50422548
Protecting Gogo day in day out. Waiting for the chance to nab her panties.
>>
>>50423931
I see we are of simillar mindset.

Im also thinking about a mission where Gogo is making a documentary about mercs to see what one has to do to become the top dog. First is easy, getting some gear, some interviews and finally a joint mission along with special guest SENOR MASSACRE!
>>
>>50419264
I like the sound of this, I think CA is were i should go next.
>>
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Infinity character creator makes the wierdest character backstories.

One of my players is an unemployed ex-pilot who has a huge boner for machine sex and wants to fuck an AI controled L-host because his daddy took him one time too much to the aleph recreation facility for a field trip.

He basicly wants to go to the nomad nation and obtain his own AI to fuck like in chobits
>>
>>50426246
Sorry not a boner since she is a lesbian. So probably you can drown a g-servant in her panties when she sees a naga or an asura walking by,
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>>50426246
>>
>>50423250
Grab a Hafza, they're awesome LTs.
>>
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Newer player, had a question about close combat. Is it as weak as it looks? This came up;

>Camo marker starts 8" away from a enemy model
>Camo marker moves 4" closer to the enemy model
>Model declares ARO Dodge
>Camo marker moves into base to base, is revealed
>Enemy model makes a straight PHY roll, unopposed and moves out of close combat (The camo marker used its second short skill for a second move, therefore no chance to roll CC and make it a Face to Face)

If that's the case...ugh
>>
Updated Haqqislam, QK, HB, and ISS tacticas with Leila Sharif and Jackie Chan
>>
>>50428724
Except Move-Move into CC in LOS is stupid. If they ARO-Dodge, just shoot them at +3/+6 range.

If they wouldn't have LOS, just Move-Move into CC with no ARO because Stealth.
>>
>>50426246
So are you already running the RPG? How is it working out so far?
>>
When would it ever be appropriate for QK players to field Alguaciles?
>>
>>50429369
When you want cheerleaders slightly cheaper than Ghulams, or you want a specialist with deployable repeaters.
>>
>>50429369
Sure. They are cheap order fillers. I often include 2 with 1 as a LT
>>
>>50429425
Ah, the Reverse Hafza Gambit.
>>
>>50428724
If you really want to CC like that use your 2nd move to move just outside of base to base so you aren't revealed. They dodge, maybe a few inches away. Spend another order and move in b2b and you'll get to attack with -6 to their mod surprise attack with the 2nd half.

>>50428884
But really this dude has it right. Just shoot the fool in the face instead.
>>
>>50429091
Im a beginner when it comes to running Sci-Fi games due to hurdles that those games pose but as with any other well polished product the rules are slick enough to get a pass most of the time and due to having a conversion system for stat building you can have a rather hefty ammount of statblocks for your goons just by converting from miniature game.

Thankfully they didn't go the iron kingdoms rout of adapting the miniature game into the rpg but things like psywar will still be a tough nut to crack for GMs who experiance an advanced social combat system for the first time.
>>
>>50423781
>>50423895
Thx guys. which farzan should O go for the cock or the FO?
I' go with a fiday and a bashi first, as other models aren't in the store yet. I was thinking about buying the janisary box though. But was told to avoid all big models and focus on spaming cheap stuff. I like the models a lot though, are they realy that bad?
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Okay, not trying to start any shit here, but is there a reason why many of the TAGs are so boring in terms of stats and loadout?
I mean, you could have stuff like parachuting marksman TAGs or ultralight infowar TAGs, but most have a high-burst main and some template secondary on a mostly generic statline.
I am still very new, so maybe I am missing something, but it seems like a missed opportunity.
>>
>>50431440
Difficult to balance, I would guess.
>>
>>50431440
>ultralight infowar TAG
I want a PanO infowar tag now.
Light nimbus plus grenade launcher, hacking device, pitcher, sensor, forward observer, sat-lock, the works. Dunno what else.
Very light tag stats, basically no actual gun bar some basic self defense stuff.
>>
>>50431440
>but is there a reason why many of the TAGs are so boring in terms of stats and loadout?

My guess would be a leftover of first design process. The game revolved a lot around shooting, apart from giving that role some flavour the designer really didn't thought or wanted TAG to do anything else.

>I am missing something, but it seems like a missed opportunity.
I don't think you are. Certain profiles simply feel they are far to generic and the designer more or less poked at the vague idea he had at the time (Bolts). I do believe it was even stated that the art department might draw the early concept art and CB might later try to "fit" the idea into the game.

>>50431771
>I want a PanO infowar tag now.
I wouldn't mind it. Although people will point to REM, such as generic sensor and repeater models, but with little tweaking it could be rather unique profile to PanO. They really need something to stand out as we go deep in N3.
>>
>>50431771
Sounds like something that PanO sold to Bakunin long time ago as a trash fit for rats.
>>
>>50428859
Awesome, thanks!

>>50431372
Janissaries are not bad at all! Especially the Doctor profile, since it's a WIP14 2 Wound specialist. It is easier to run multiple big models in sectorials due to Link Team rules, but due to the nature of Haqqislam it is easy to put a Maghariba in a 16 Orders list. Just make sure your big dudes are not too Order starved.
Spamming cheap stuff is an easy way to overwhelm a new player, but cheap stuff dies easily to good ARO pieces and big guys in Suppressive Fire and often may not have the tools to dismantle a HI link.
>>
>>50431222
There's a raw document version of Ch. 5.2 -Adversaries about.
>>
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>>50431440
>ultralight infowar TAGs
That's what an Interventor is.
>>
>>50431372
Jans are pretty good. That said, in a normal Haqq list there's no option to take all three and no logical reason to take the missile launcher. You can in QK sectorial, but even then, if you took them every game most opponents would find a hard counter.
>>
>>50432034
more like what the HD+ asura is. she's actually got the stats to be a light tag.
>>
I was reading the 1d4chan ISS tactica, and under Wu Ming it states that
>The only way to link them in a Core team is to include a single Zhanying (1 + up to 4 Wu Ming)
So no 5-man only WM links.

However the Wu Ming have the fireteam:core skill, not just the special fireteam option with the Zhanying, so either the wiki is wrong or I've been understanding it wrong the whole time.
>>
>>50432680
The tactica is wrong. Pure Wu Ming links are still a thing.
>>
>>50431440
>you could have stuff like parachuting marksman TAGs
[*] never forget
>>
>>50433068
I did not play during the golden era of Exrah, but from what I could gather from veterans the Caskuda was some highly oppressive bullshit.
I'd still like it to return, the model is cute
>>
>>50431440
>ultralight infowar TAGs

That's called an Anathematic.

They are HI with NWI so they have essentially 3 wounds, TO camo and they can equip an EI Hacking Device.
>>
>>50433513
yeah but that is for combined army and no one plays those. CB should add cheap camo tags and utility tags to most played armies like ariadna and nomads. Plus they should get off their ass and make Haqqislam good again, QK was awesome in N2, not it is worth playing compering to vanila. And that is with having links.
>>
>>50433627
It's getting to the point where I can't even differentiate the bait from the actual slavs.
>>
>>50433627
>cheap camo utility tags for Ariadna
Good one mate
>>
>>50433692
Why do people want TAGs for ariadna so bad? I'll be more than happy with a devil dogs equivalent non impetuous doggo with a shooty focus.

Really, BS12 dog warrior with armor 4+ will be more than taggy enough while being a dozen times more awesome.
>>
I tend to build very limited-insertions style lists, even before limited insertion was a thing. However, with ISS recently I've really wanted to try out a Celestial Guard link team with 2 Spitfires, 2 FOs and a hacker. I've tried similar links with a Crane rank Spitfire and/or Assault Hacker, but freeing up points for half a second combat group is appealing.
How do aggressive Line Infantry links like that work out in people's experience? Are they too squishy?
>>
>>50433748
I would be nice with a good AP HMG tag for 50-55 pts. With camo it could cost like 60-65. The other version could be cheaper with something like an mk12 or a chain, but give it smoke launchers
>>
>>50433748
I just want like a small tank, basically. It would function more or less just like a TAG, but y'know. Be a tank.

Also, I want my MRRF to be updated. I got into this game a little over a year and a half ago and basically completely stopped playing at all in the last 10 months. USAriadna completely killed any excitement I had for the game when I learned my sectorial was getting sidelined for their release.
>>
>>50433761
They can work. I've had luck with Regulars. Don't expect too much though, they're still basic LI at the end of the day.

>>50433777
MRRF is still decent though, even though it hasn't gotten any new stuff for a while. There's a bunch of different ways you can play it and still be effective. The links add value.

Stop your crying, you don't deserve those tears. Think about how much worse it would be if you were Shasvastii.
>>
Does anyone know where I can find some nice Infinity art?
Also, what would be a good faction to invest in after Ariadna? I was looking at either Aleph, Yu Jing (Japanese subfaction), or Nomads (possibly Bakunin). Only issue with the latter two is fire teams sound a bit confusing based on what I read on the wiki. Will be reading up more today though. Also, I know most would say focus on one faction and build them up, but I'm trying to show my friends how fun the game could be and I want to be able to let someone use my stuff to learn the game against me. So they'd most likely learn as Ariadna while I play the other faction, as Ariadna seems to be the easiest to learn.
>>
>>50433897
I don't give a fuck about Shavasti. I'm literally just bored of the options I have. I made the mistake of getting into the wrong sectorial.

There's nothing too thrilling about playing with a set of miniatures that aren't going to be updated or changed for years to come. If I had known I was going to play one of the sectorials locked in stasis when I started I would have gotten into Nomads or Haqq or anything else, really instead.

Unfortunately no models in the game look as sweet as MRRF.
>>
>>50433748
It was sarcasm, giving Ariadna tags is an awful idea
>>
>>50433908
I'd say PanO is the easiest to learn. You just shoot things until they stop moving, and if they try anything funny then you start shooting them with your Nisse instead. Ariadna sometimes has to figure out roundabout ways to solve problems with their lack of tech. It's probably the easiest to learn out of the factions you're looking at though, unless you're willing to delve into YJ vanilla.

Aleph might provide a nice contrast against Ariadna, since it's an elite faction with a low number of tough and high-tech dudes.

>>50433969
Then expand, either to other Ariadna or a different faction entirely. That's what I did when I realised that SEF was terrible. It's not like you can't use your frenchmen in vanilla, and that expands your options.
>>
>>50433766
I don't see the difference between an AP HMG 50 point TAG and an AP HMG 50 point dog warrior. Other than the dog warrior being 50 times more awesome.
>>
>>50434039
I started to, but stopped when USA came out. I think USA is ugly and boring as hell. Made me not want to play my faction/the game any more so I basically quit. Basically suffering from a sever case of boner death as I was really amped up for the game and new releases up until it was revealed the big expansion to come out for my faction in the new book was USA.

I play enough other games and do enough other things I don't really mind dropping this one for a while, but I love the core rules for Infinity ans basically want an excuse to get back into it, if I had the funds lying around to start up a brand new army I probably would, but it's not really an option for me.

>>50434036
TAG outright would be stupid, but I still think some kind of tank (tankhunters, but no tanks?!) or mobile armored battalion would be cool and fitting. Or a grown-up traktor mul.
>>
>>50434039
I can't say I really like Pan Oceania, though. I suppose I'll go with Aleph then. Thanks for the advice.
>>
>>50434071
And probably deficient in some other respect to make up for the superjump and total immunity.

>>50433761

They're very vulnerable, but cheap enough that you can have some very nice Rambos in the same list, or alternatively, go for a full Poland list with the link team as the heavy hitters.

Bottom line, you're one kamikaze war band away from losing the link.
>>
>>50434071
Well HMG is be good burst weapon, and could fight at range. plus the camo would make it more survivable then dog. also the sword version would be nice for the time when the kazak sectorial comes out, and two of them could duo. Then CB could make a TAG for antipod bitten dudes, a parachute droped one. Dual contenders and a smoke launcher and AD or camo version.
>>
>>50431372
>Farzan
Depends on what your list is and what you plan to bring. Minelayer and FO are great. Chain of Command is near if you bring an aggressive lt. however, you're basically leaving that Farzan out of the fight for the majority of the game since he is your LoL security blanket.

Janns are fine, solid stats with the lack of a cube to give the middle finger to Sepsitor is great. As others have said, the Doc is great because it's either doing refillable WIP 17 Doctor rolls i(if you need to use a command token) or it can use the Akbar Doctor ability to bring a multi wound model back from unconscious with its full wounds.

In Vanilla though, it's the only HI with a missile launcher. However, it is in direct competition with things like the cheap and bulky Azra'il, the overclocked and flashy Al-Fasid, and the technologically advanced, high powered Asawira.

All of them bring something different. The Janns are a utility knife and work even better in QK in fire teams.

>>50431771
A support TAG would be interesting. Trading in heavy weapons to keep a lighter sidearm weapon and gain the ability to help your troops. I could get behind that. Nomads would be the group to try something with that first I feel.
>>
>>50434297
We already have super jump tags with stats similar to a dog warrior. Total immunity is more of a tradeoff with the loss of the immunities granted by having a STR score over a W score.

It would probably be a more cost efficient HI seraph with a few gimmicks.
>>
>>50434610
Have you looked at total immunity? It's several orders of magnitude more powerful than just having STR. Immunity to AP, DA and EXP for starters. Then you get to the part where it would likely be unhackable as well, removing another anti-TAG technique.

I'd give the thing frenzy, personally. Nowhere near as bad as the extreme impetuosity of the others, but still a significant weakness that fits the theme.
>>
>>50421969
>a super-jump unit with bioimmunity, poison and a specialist option to boot
>bad
Do you even teleport behind your enemies, kid?
>>
>>50434777
Sure, give it frenzy if you must. It would probably just be the average dog warrior stat with 4 or 5 arm, BS 12-13 and the shooty weapon. The biggest cost increase to the profile would be the change in impetuous level. It could even be kept irregular.
>>
>>50434888
Poison is pretty useless desu. Super jump is fun though, and bioimmunity is extra useful in Haqq since there are good doctors everywhere.
>>
>>50431771
>>50434428
How does this sound? It would essentially be the Gecko with a different pilot and load out.

Mov: 4-4
CC: 15
BS: 13
PH: 15
WIP: 14
ARM: 5
BTS: 9
STR: 3
S 6

Albedo, Sensor, ECM, Manned, Zero-G, Religious Troop.

Hacking Device Plus (Plus Upgrade: Icebreaker), Heavy Shotgun, Chain Colt, Panzerfaust.
Or
White Hacking Device, Neurocinetics, Feuerbach, Chain Colt, Panzerfaust.

I could very easily see a Nomad/Hassasin cooperation operation producing something like this. A special forces TAG built on the principles generated by analysis of operational deployment of Muttawiah, Hassasin Hackers, EVO Remotes, and Custodiers. Definitely a niche there for a self contained mechanised EW operative.
>>
>>50435234
Might be a bit much. A hacker TAG is already a big deal, it doesn't need sensor, neurocinetics and albedo too. One of those would be enough, especially if you're giving the thing cybermask and making it nigh unhackable.
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>>50435348
I was thinking of making it a hacker TAG rather than just a hacker. A little bit extra. After all, those REMs with the various EW support tools have more. And the Neurocinetics is on the 'support' support TAG. It only has a defensive hacking device, after all. I was thinking of it like an EVO remote with teeth. Almost like the effect of overclock, or TR.
>cybermask
Exactly. Custodier meets Gecko.
>nigh unhackable
Like the Szlamandra, was the idea. The Gecko already has BTS6.
>>
>>50435348
Incidently, what did you have in mind? A regular TAG stat line with some sort of HD and maybe a fast panda?
>>
>>50435234
Instead of being hacker just being repeater would be cool and not overpowered and without neurokinetics. Maybe FO
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>>50434138
>I started to, but stopped when USA came out. I think USA is ugly and boring as hell.

Agreed.
Pathetic pandering to the Muricans and a boring as shit sectorial to boot.
>>
>>50435574
>>50434138
Really? You hate the US so much that it being included in the game as a minor subfaction made you quit?
>>
>>50435713
Wrong.
I don't play Ariadna, and i don't hate America.

I don't see why they felt the need to crowbar in the Murican sectorial, when they clearly had no good ideas for it, (as evidenced by how boring and uncharacterful a sectorial it is.)
>>
>>50435518

So, the Iguana?
>>
>>50435789
Generally, you're right, USARF had the least miniatures in Ariadna and had no reason to become a sectorial before the Kazaks. However, it was entirely a business move as the game started to expand into the US market. And it has worked, seeing as USAriadna is the best selling sectorial US side (or it was for a while.)
>>
>>50435903
Exactly, hence pandering...
>>
>>50435903
Also helped they had a big army box and was the first time it was done so it drew in people probably not even wanting to regularly play it.

Wonder how sales look for the Onyx and Tohaa boxes compared to the USAriadna one.
>>
What's the result of a critical hit with Sr. Massacre in cc:

>Auto Isolated from E/M + 1 normal damage roll at half ARM from AP?

>Auto wound + 1 BTS roll for E/M?

>Both wounded and Isolated because Dual Wield somehow applies both critical results?
>>
>>50436105
>Critical hits with E/M Special Ammunition cause the target to suffer its effects (Isolated, etc.) directly, bypassing the usual BTS Roll.
>Close Combat Weapons that use E/M Special Ammunition cause Normal damage in addition to the E/M effect. Critical hits in CC are always applied to the E/M effect.
Crit means auto isolate and other effects from E/M, then half ARM save for the damage.
>>
How is a hostile civilian treated differently from a neutral civilian?
>>
>>50436455
Can't sync with it as far as I recall.
>>
>>50436464
>>50436455
Was about to delete the question as I found my answer looking it up. It's a -3 to the WIP roll to synch them.
>>
Rules questions: What benefits does splitting an army into groups give if you're not using sectorials.
>>
>>50435234
Here's an attempt at a PanO infowar tag, based on the Stingray frame

Polong (regular, non-impetuous, remote presence)
MOV: 6-4
CC: 15
BS: 15
PH: 15
WIP: 12
ARM: 6
BTS: 6
STR: 3
S: 6
AVA: 1

Equipment: Advanced ECM, Albedo, Sniffer, Repeater, Sat-Lock, Deactivator, Pitcher

Light Eclipse Grenade Launcher, E/Mitter, Jammer, E/Mauler

3SWC 100pts
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>>50436805
If you're over 10 orders, you must split.
>>
>>50436805
If by "groups" you mean combat groups, I think you're misunderstanding something. There are no distinction in combat group managing between vanilla and sectorial armies, the same general principles apply (at least one full group with order-hungry pieces, the more reactive pieces in the smaller second group).
You should never create more groups than necessary because you can't transfer orders between them. Playing a sectorial has no bearing whatsoever in this.
>>
>>50435998
Personally I had been asking for it in the forums almost for as long as the game was around, I even built lists using only foxtrots, hardcases, dozers, 112 and grunts, and I am aware I was not the only one

Just because you don't like it doesn't mean it's pandering

When Rodina gets released will you claim it's pandering to slavaboos?
>>
>>50436937
Feel like Jammer would be too much. It'll supercede a lot of the repeater functions and also really open up some abuse with that movement stat as well as shutting down a lot of standard anti-tag gambits. Of course, remove it and you have deadweight against Ariadna. Which, come to think of it, might be why this idea hasn't been used.
>>
>>50436484
Could also beat them up to unconscious and casevac them, which is the go-to option if you're using a spetznaz
>>
>>50436937
I'm not sure that it should totally lack conventional weapons. No hacker does.

On the other hand, it makes for a decent heavy support REM. It'd be pretty interesting as a variant on the heavy bots.
>>
Mercenary mini-army/sectorial when?
>>
I'm not sure I understand AROs. If a unit uses its first short skill for a movement that starts and ends outside the LoS of one of my units, in other words going from full cover to full cover over a gap without cover, do I get an ARO?
>>
>>50435713
Hate is too strong a word, but yeah. Basically that. The thing I was really hype for for my faction got supplanted by a huge expansion that I didn't find appealing whatsoever. I don't hate USA, I just think they are really lame and boring.

Like I said earlier, I pick up a game once every few months, but I have my fingers in enough minis games over the years I just bounced back to something else to focus on. I was all on board to make Infinity my main game, but USA killed my hype. That's all.
>>
>>50437751
If at any point your unit could see the other you get an ARO
>>
>>50437536
Years ago. Qapu Khalki (and Corregidor).
>>
I'm trying to be able to run events as a FLGS, but can't get a hold of anyone about their tournament system and getting involved in it. Does Oregon have a Corvus Belli version of a pressganger I can get a hold of? People like the game, but oof as a store their CS sucks.
>>
>>50437751
Cautious movement is a full action that lets you move between full covers without rape happening.
>>
>>50437536
Used to be able to make an army using any unit from any force with half AVA and if it was AVA 1 already you could only take one of those per force.
>>
Is Martial Arts L4 still B2 in the reactive phase?
>>
>>50439471
Leading to a world of Aquilias through smoke? It would kind of work if you just did at as AVA halved rounding down - i.e. one becomes zero
>>
>>50439774
That's how it was. CB allowed practically any unit. AVA was halved and rounded down to zero. When it came to AVA 1 units (before rounding down) that was it. You took that unit and no other AVA 1 units were available. It was neat.
>>
>>50439774
Aquilas through smoke is absolutely no different than Hsiens through smoke. MSV3's kind of not that big a deal anymore, as most of the capability gain still comes from MSV2.

It still takes 2 orders to engage a camo target with both of them for the most part.
>>
>>50441497
>Inb4 anon tries to use 5% increase to BS and auto discover as legit argument.
>>
>>50439774
You think too small. Haqq doctors with Yu Jing HI, Interventors and Tomcat engis with a Cutter, Ariadna's cheap hordes with... anyone, really. PanO getting smoke is just the start.
>>
>>50442090
This one's a big myth I see a lot, saying 'but--- but the +1 BS! Auto discover!'

BS15 is not a big deal. BS13+ is very similar: Why? Because at that point, you don't ever get denied a shot, and your numbers at harsh penalties get to the point where they're looking pretty OK in any case, and other factors determine who wins a fight.

Discover on 14 and Discover Auto aren't that different, considering you 'pay' a huge amount in losing tricks on the Aquila, and no close range options.

They were balanced in N2, where the Aquila can shoot markers (thus shitting on camo like nothing else), and the Hsien can smoke attack (shitting hard on everyone else).

Not so much anymore. If you're burning orders to discover a marker, that 17 point foxtrot's already winning the exchange.
>>
Hey guys looking to get into this game because it's cyberpunk plus the models are cool as fuck and thought I'd field a few questions.

How easy are the models to build? Are the factions different gameplay wise? Are the rules more complex than say warmahordes?

Anyway thanks guys. Loving the look of the game.
>>
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Ok Fusilier Anon, you've proven yourself to be a competent and survivable soldier of PanOceania. Command has authorized you to select which regiment you will serve in next. You've got your pick of all our middle-tier troops, things like ORCs and Assault Guards, so don't go getting any ideas about becoming an Aquila just yet.
>>
>>50443008
Defect from PanO immediately.
>>
>>50443008
Kamau division. I enjoy elite status, a sick outfit, and haven't left the beaches in 4 years.
>>
So what advice would you give a new player? Also looking for advice on building my own terrain. I plan on hitting up a hobby store this weekend to grab some materials and maybe even paint and brushes if I feel especially ambitious. This weekend will be my first time playing, I have a list consisting of the Ariadna starter and the Caledonian Volunteers two pack.
>>
>>50443008
Assguard, every time. Ignored yet effective is the best way to be, and I get a little smokey robot buddy as well.
>>
>>50443008
I go with ORC.
And I spend the rest of my service R&Ring on Varuna, because ORCs are never fielded.
>>
>>50442945
Complexity is usually down to how spindly the limbs are and how thin the limbs and joints are.

What faction are you looking at?

As others have said, clean them to remove the release agent. Make small scratches to increase the surface area so the glue can grab on.
>>
>>50442945
>How easy are the models to build?
Most of the models are, more recent ones especially, but there's little room for untalented conversions.

>Are the factions different gameplay wise?

Yeah. It's a given that most/all factions can field a certain common role, to name a few, points cheap guy who kills well in close range and throws smoke, camouflaged trooper who infiltrates into the middle of the field, ~10 point line trooper with a basic rifle, 25 point total reaction robot, "deep striking" unit, those kinds of things. On the other hand some have much less availability on available weapons and outright exclusive access to certain equipment/weapons. For example, Pan Oceania can't field smoke throwing troopers (with one small exception of a bounty hunter who can get it on a 1/20 chance) but still have decent availability on visors that can see through camouflage and smoke from the enemy. Overall, what happens is the seemingly small general differences between army compound to make the factions feel rather vastly different in the crunch. Sure, you could technically field similar units, but you don't necessarily want to as it wouldn't have synergy with your core units. I'm sure a few people would agree that Nomads, Pan Oceania, and Yu Jing are marginally similar as a baseline to compare how different Tohaa, Aleph, and Ariadna feel in comparison.

>Are the rules more complex than say warmahordes?
The core rules, no. Memorizing all the equipment and optional things available to you, possibly. There are less faction specific rules you'll have to worry about, and there's a wiki and print out with your lists so you wouldn't have to worry too much about forgetting things so it evens out.
>>
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>>50442945
>How easy are the models to build?
They can be fiddly, especially the female ones or things like Tacbots. CB is getting better about it, but when I first tried assembling Bandit Hacker... Ugh. You need a lot of patience.

>Are the factions different gameplay wise?
Yes, although most factions can do most things and the differences are subtle. They only get pronounced after you really get into it, like PanO not having any warbands, Nomad Medium Infantry focus, low-tech vs hi-tech etc.

>Are the rules more complex than say warmahordes?
I don't have any experience with Warmahordes, but as I understand that is a game about list building and combos, while Infinity is more about tactics. Most units are viable, the trick is in not gimping yourself by not having enough orders, having too many Irregular/Hidden/Airborne troops etc. There is a lot of modifier stacking and d20s are swingy dice.
All the rules are free on the official website and there are some good videos online, especially from Beasts of War.
>>
>>50443264

What armies? Ariadnan caledonians, combined armies morat aggression force, and finally just the nomads. I think the morats will win out.
>>
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>>50443008
Specialist sergeant in the Order of the Holy Sepulchre, specifically the MULTI sniper rifle version. I wanna be a knight someday.
>>
Any Cyber Monday deals anywhere?
>>
Can someone explain exactly how smoke works in terms of helping your CC guy get there? For example, speculative throwing a grenade vs chaining two grenades together?
>>
>>50444287
>joining the Military Orders AFTER a round of training in PMC
You missed out on a lot of resurrection credits, pal. Should've gone full DEUS VULT right away.
>>
anyone have the images of the new MO models?
>>
>>50444444
and I get a shitty get...
>>
>>50443505
Well, until the Morats get new Kurgats, Zerats, and Rasyats I am waiting them out. CB has done a decent job of rebooting the range, but those models are the ones I want to use the most and sadly they have not seen an update. Eventually they will see resculpt duty.

Just know, getting into MAF, it may be a bit of an uphill battle. They are forgiving as far as Loss of Lieutenant is concerned, but they are very straight forward. Don't expect to have the many tricks of other factions, but they are great at "bringin' the party to you guys".

If you like the Hungries, they can help flesh out the force with a super cheap fire team. Especially since there is an Oznat already in the starter, but most proxy it for a Zerat. Can always grab the Vulkan Shotgun Oznat if you plan on fielding a Hungries team and a Zerat.

Daturazi are practically a must, at least one. MA4, Mimetism, Smoke Grenades, and extra movement from Extreme Impetuous make them great front line troops. Can be made into a fire team as well where you can control their frothing mad-ape 'tude. Though you lose out on some flexibility and their area denial since they are walking mines.

Those are the cheap teams. Vanguard are the mid ground team. Rodoks and Yaogats are a little on the expensive side for one wound models.

I love the Raktorak and Suryat crew. I really only would take 2 Suryats and a Raktorak. I like Heavy Rocket, Multi Rifle Lt., and Red Fury Raktorak.

Sogarats are also pretty fun. The Feuerbach toting one in the starter makes for a decent ARO piece. He can be overwhelmed by heavy firepower quickly so don't think him for a TR REM.

Which brings me to a must have couple of things to outfit your MAF task group. REMs box and the Ikadron blister. Those two things are there to assist your Morats and ensure the job gets done. They aren't expensive, but not exactly the cheapest things either (aside from the 9pt Ikadron).

Do you have some certain purchases in mind?
>>
>>50445533

Oh was just gonna buy the starting force for them.

Also is there anywhere I can get the lore for free?
>>
CB calls them Warcors. You would probably have better luck on the official forums, or really Facebook. My local scene Colorado is almost entirely Facebook unfortunately. There is a really big and active group on Facebook called WGC Infinity if you ask there someone would know who to put you in touch with.
>>
>>50438780
>>50445819
Meant to reply to this.
Fuckin phone.
>>
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>>50445587
The Starter Force is an excellent point to create your force. Where you choose to go next is up to you.

Having said that, I would proxy the Raktorak in that force as a Kurgat with either a Boarding Shotgun or Mk 12 remaining points taken into consideration. Also, the Oznat is better used as a Zerat unfortunately as you just start out so you get a better grasp of Infiltrators, Mimetism, Mines, and Flamethrowers.

It might feel like a lot at first, but it becomes natural once you get into the mindset of doing what's best for the mission and the right tool for the right job. Just get a few small games with the Vanguard and Kurgat proxied from the Raktorak, then move onto using the Zerat proxy. Once you get that handled you can add the Soggie and begin to add other goodies.

As far as lore, the best pieces are from the unit excerpts from the old CB site. Lore should be found on 1d4chan depending on how much it is paraphrased. Otherwise, you have to get the books unfortunately. It's not a bad proposition though if you are just getting in since it is mostly the same fluff from the previous iterations.

Also, welcome to the Sphere!
>>
>>50445928

Quick question while I have your ear anon is ALEPH good too? Seem like an elite small model count army with badass heroes.

Anyway thanks anon know how I can get into contact with local groups to learn the game? Just look on facebook like >>50445819
said?
>>
>>50445533
>Rodoks and Yaogats are a little on the expensive side for one wound models
Rodok links are top tier. Their loadouts are versatile, mimetism makes them survivable and super jump gives them mobility you wouldn't expect from MI. Fantastic mid-cost link.
Yaogats aren't as versatile and are usually better off in a haris, but linked panzerfausts really help against big camo dudes like Hac Tao.
Suryat core links are alright. They're a big angry pain train like any other. They smash things real hard and a Raktorak can act as a specialist/cheap filler, but they struggle a bit against TAGs outside of short range with a MULTI rifle.
>>
>>50443008
Kamau, sir lieutenant anon.
>>
>>50445972
Almost everyone is good. Aleph are probably better than Morats though, being a diverse balanced faction. Much more tournament friendly with all their specialists and with units like Myrmidons who are super beginner friendly (until you run into an MSV combo list which shits all over you).

Bear in mind that the difference between elite and body heavy is usually in a range from 10-16 models.
>>
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So how viable is the largest TAG in the game mainly the Maghariba? I once talked to the most experianced TAG player in our community who fields the avatar and he stressed the importance of hiding the tag the reactive turn as he gets blown to smitherines by a competent Missile or Sniper.
>>
>>50448264
Yeah, hiding the TAG in reactive turn is a good idea, especially when you don't have ODD on it, like Avatar.
Maghariba is pretty cheap and is in a cheap LI faction, so it's entirely possible to field it and 14 other units, including specialists. It is pretty straightforward and without anti-TAG weapons can be difficult to dislodge.
>>
>>50448264
Avatar guy knows what he's talking about. Always hide your TAGs, preferably putting them in suppressive fire as well.

Maggie is plenty viable. It's a bit harder to hide and has trouble fitting through doors, but it's also significantly cheaper than its smaller equivalents to compensate.
>>
>>50448264
>>50448303
>>50448312
Note that Maggie's thiccness is also a boon, as "any piece of scenery whose height be equal or inferior to the trooper's Silhouette Template does not block his Movement."
It can just step over a lot of obstacles.
>>
>>50448325
holy shit!
>>
>>50448325
S8 isn't any taller than S7. It does make the width of the silhouette less of an issue though.
>>
>>50443274
Assembled one of those cat things 3 days ago, it wasn't so bad apart from the fiddly tail and some unusually nasty fusion lines on the pauldrons. For me the difficulty is in the closed poses, sometimes it's really difficult reaching certain spots with the brush without making a damn mess.
>>
>>50448512
Easiest thing to do there is to do most of the colours before gluing the model together, then do highlighting, shading, etc. after it's assembled.
>>
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How would thisMaghariba list fare?
>>
>>50448264
Hiding is the wrong word, limiting possible action against it would be more accurate. Because when you set it up right, you want them to enter the kill zone. Ideally, the last thing your TAG does is set up in suppression fire mode on a likely chokepoint where the enemy is forced to deal with him within the 24" umbrella of murder. If they don't engage then they have to take the long way around (hopefully through another net of layered defences).

So always be careful to move your tag such that it can always hit up its final defensive position before you're out of orders. A TAG in suppression mode is a monster, a TAG using normal ARO's is an expensive paperweight.
>>
>>50447883
how do l deal with msv veavy lists as steel phalanx
>>
>>50448772
Zero-V smoke, flanking with AD and volume of fire.
>>
>>50448772
Your own MSV, Thorakites links, Ekdromoi, eclipse grenades.
>>
>>50448852
Ok, am struggling against nysses a bit right now. So many people switched to playing Pan'o and Nomads. In N2 I had great success vs all those KQ and ariadna players, and now they are all gone. Probably more yu ying and Combined Army players, then haqqislam players.
>>
>>50449312
>In N2 I had great success vs all those KQ
Now QK has the shock marksman Djanbazans which are tailor-made to harvest Steel Phallus tears.
>>
>>50449312
The advice remains the same. Atalanta can see through the mimetism and is an almost guaranteed hit with her spotter, an HMG Thorakites can overwhelm them with raw weight of fire if linked, Ekdromoi can deliver chain rifles from behind and eclipse grenades can help a Myrm spitfire get into its +3 ranges to open fire.
>>
>>50448690
Lots of hackers, but each fulfills a slightly different role so that's good. I'd put the engineer in the main combat group, really no point him sitting in group 2 with no orders if your main group consists of 9 models.

Looks solid, but it's all up to how you play it, as always.
>>
>>50449398
guess am going to have to invest in to thorakites. Never liked them much, too slow and no defense buffs. Normaly my army consists of myrmidon links supported by net rods.
>>
>>50449361
I dont play people that play with that change. It is stupid and made only to nerf one army.
>>
>>50449361
A shame the new djans are kinda naff models.
>>
>>50449492
You don't play people who play by the rules?
>>
>>50449641
The rule is stupid and it nerf only my army. I have no idea why CB though it was a good idea to put shock on all weapons in the game.
>>
>>50449675
It's 2 weapons on about 8 dudes, I think you'll survive. And that's like saying viral only nerfs Ariadna because they have shit BTS across the board. Aleph isn't the only faction with dogged/NWI troops or people they'd just like to heal. Hell, Haqq itself doesn't like dealing with shock since they have a lot of dogged and it invalidates their famed doctoring ability.
>>
>>50449675
>shock on all weapons in the game.
Overestimation, but it was an attempt in making HI more appealing and giving more tools in managing the fodder spam. It didn't work out.
>>
>>50449492
>I pick and choose my opponents' units because I don't like them.
If we start doing that you can go fuck yourself because I don't like ODD.
>>
>>50449675
>nerf only my army
Please go sit on a Steel Phallus.

t. Shasvastii player
>>
>>50449495
Nah, it just means I can buy all the old ones for next to nothing.
>>
>>50449917
Don't be silly anon, everybody knows we don't actually exist.

t. Shasvastii player
>>
>>50449963
True. Shasvastii is a meme sectorial people like to talk about but no one actually plays.

(sorry for revealing too soon, proceed with the plan)
>>
>>50449929
The old ones (sniper and hacker aside) suffer from being early models.

Real bummer is the art and design for the original and new djans is solid. The sculpts are just janky.
>>
>>50450042
In my local community we had several top notch Shasvasti players who could really grind you to a halt with camos. They changed to morats after CB dropped their seed solider link
>>
>>50449492
The rules really can be such a drag can't they?
Especially when you're playing such a weak force as Steel Phallus.
It's not like you have some of the best units in the game and ODD on almost everything.
Oh wait....
>>
>>50450445
Yes, the ODD which has been fucking nerfed to oblivion. Fuck CB for listening to butthurt crybabies who need a crutch instead of tactics.
>>
So I asked my friend which of my new Haqqislam minis did he think was best painted and he picked what I thought had the laziest paint job.

I don't know what to think anymore.
>>
Says the Steel Phallus player.
Oh, the irony.
>>
>>50450522
I agree, SP are the crutchiest of crutch forces.
Fuck CB for putting them in this game.
>>
>>50450562
Post 'em.
>>
Why isn't this game more popular? The only two game stores near me don't stock it, they only have Warmachine, Warhammer Fantasy and 40k, and Malifaux. I don't get it. The setting is cool, the rules are free, and it isn't as expensive to start up as the others (barring Malifaux).
>>
>>50450782
Still getting its legs in some areas. I know the game caught on pretty well around some northern states and the east coast. But here in Kansas it's been pretty slow grow.

Try running demos and such if you can. I own both Icestorm and Red Veil just to show off the game at the three shops here in town and I've had some success.

Luckily when I really want to play Kansas City has a good following for the game.
>>
>>50450782
The rules seem complicated, until you start to go through them.
Sadly, a lot of people are too lazy/stupid to give them a chance.
Best thing you can do is familiarise yourself with the rules and then try and introduce it to others.
>>
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>>50450522
Boo fucking hoo. -6 mods aren't good enough for you?
>>
>>50450957
I think that's he excuse one of my friends is basically using. I told him about it and he said it "sounds complicated" and keeps brushing off Amy discussion of it. I'm hoping him seeing me and my other friend play might change his mind. I thought it was a bit complex but after going through everything, it isn't bad at all. Hacking is still a bit confusing but I'll get over that hurdle when I get my Aleph starter.
>>50450881
I hope to do something like that eventually. I'm gonna try to get a couple starters and use them to let others try out the game. Also hoping to make some terrain, rather than buy it, but that's a tad ambitious for someone like me. Worst case scenario, we fight amongst cardboard buildings.
>>
>>50450782
>Why isn't this game more popular?

Manga aesthetics aren't for everyone. I had people saying that factions look to similar and are hard to differentiate (Shirow's wankery in red, blue, green etc.).

The system that rewards active turn advantage and multiple activations of a single miniature that allows you to dominate the table once you get into a good position.

Critical hits and D20 (more difficult to predict the outcome).

Going against systems with already established communities. It's hard to get people to swap when they're already invested into a particular system and the alternative has little to no players.
>>
>>50451001
Yeah, I'm still on cardboard terrain. Both from the starters and some old ones I've had for years that fit the rest well enough.

Always enjoy upward mobility on terrain so I tend to have stairs and such made.
>>
>>50451135
WTF does "manga aesthetic" even mean? Maybe once upon a time, but modern infinity just looks like the bastard son of Halo, Call of Duty and Gears of War.
>>
>>50451655
It's funny how you say those three videogames where it really just reminds me most of Mass Effect.
>>
bought red veil and split it with a friend. Bought the support haqu remotes and ghulam specialist weapons. I also bought some models am not sure am going to use, but I like how they look. Two hanzakuts, a female fidey with a boarding shotgun and a female odelisque with a spitfire.

What should I buy next to have an efficient force?
>>
>>50450522
>been fucking nerfed to oblivion
How'd you figure? If anything, it's even better, because template weapons lots a lot of their utility against it with the reduction in dodge penalties.
>>
>>50452187
>Ariadna
Call of Duty

>Nomads
Mass Effect

>Yu Jing
Deus Ex Machina (the new ones)

>Haqquislam
Halo

>CA
Gears of War CoG and Halo(covenant)

>Tohaa
Gears of War Locust

>PanO
Not sure
>>
>>50452624
Al Hawwa hacker's cool. You might be dipping your toes into QK.

Remotes are also a safe bet.
>>
>>50452652
PanO is Overwatch
>>
>>50451655
Yup, I'd agree. There's still some inspiration from manga such as GiTS, Applessed and a lot more I'm sure.

If people don't like certain detail or it's simply their first reaction (either true or misguided) I don't feel like arguing. It's trivial in the end and my usual table top gamer tends to be from stubborn and judgemental lot.
>>
>>50452655
Is it ok to use the female sniper al hawwa as a hacker? I heard some proxing is accepted in infinity .
>>
>>50452826
Delete this comment
>>
>>50453050
Yeah, few people will mind, and even 99% of the events I've seen had some provision for limited proxying.

That said, the QK starter is great value. Hafzas are a near-must for hidden LT shenanigans, Djanbazans are your only source of MSV2 (and a good one), Odalisque is a budget pseudo-HI.
Other great options: Hunzakut, Remotes, Halqa (OOP but you can still get them at places), Fiday.
>>
>>50453050
Proxying is widely accepted since so many profiles don't have sculpts. Even if there is a scupt available just try and stick to something close like you're doing and you will be fine.
>>
>>50453115
I already have a hunzakut, fidey and spitfire odelisque. Good to know they are good models.

Can someone explain sectorials to me. I understand they get some special rules but are limited by the models they can take etc. Our store owner for example told me to not invest in to the hunzakut and fidey, because I wont be able to use them in some armies. So how do sectorials work, as I assume the normal armies do not have a limitation of taking faction models.
>>
>>50453230
Sectorals allow you to use fireteams(sometimes called linkteams), which are special groups of 2-5 models that can move and act together and they receive bonuses depending their number. Which models can join a fireteam and how many teams you can take are dependent on the sectoral. The teams can be very powerful. The tradeoff for a Sectoral is not getting access to all of the different models in main faction.
>>
>>50452652
>>50452826
Pretty much spot on, though I'd place Tohaa as Warframe instead.
>>
>>50453062
Delete this comment
>>
>>50452655
This is an already efficient army. Try to keep to the generic army first as you will be able to see which sectorial fits you and you will be able to learn and use different tactics that are locked for sectorials due to lacking a critical piece of equipment.

>>50453230
Starting Haqqislam as my second army, if you want to collect I would suggest stay away from boxed sets untill you are sure you want to get your butt into one of the sectorials. I would say that models to buy are:
Hasassin Ragik
A motorbike unit or a Yuan Yuan if you really want to go into sectorials
Husam Operative (can proxy any model legaly)
Husam Leila Sharif (get yourself a Yu Jing friend and split the box)
Finally Saladin as a safety net for deployment.
>>
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He is smart, but could he possibly outsmart the Old Man of the Mountain?
>>
>>50454970
Implying the olf man of the mountain isn´t an AI.
>>
>>50455056
>It's just a very smart Templar sword
>>
>>50452826
>Overwatch is PanO
Fixd that for you
>>
>>50446574
I wouldn't say they're top tier. They definitely have their benefits, but they're still 4-2 MI at the end of the day. Super-Jump gives them another attack vector, and mimetism makes them a little more durable. I tend to aim towards either cheaper or bigger, more powerful fire teams. Maybe it's just my lack of interest in them.

>>50445972
ALEPH is tied with CA for the elite faction title. They both tend to having units with lots of special skills and excellent gear. It depends which route you go. Either way, both factions are rather advanced and tend to have a lower model count depending how elite you decide to go.
>>
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>>50455189
>when you construct a forbidden artificial intelligence to keep a nation of infidels constantly jumping at shadows and the Pope goes, "OK, you just have to be a Hospitaller now."
>>
>>50433748
>Why do people want TAGs for ariadna so bad?
Because it shows they still have some tech.
>>
>>50455750
but they don't
>>
>>50455858
They don't and antipodes are underused for being the faction's second unique resource.

Antipode "remotes" and dog warrior "tags" now!
>>
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>>50450630
Here you go. All so far in one picture.

My friend picked the Khawarij.
>>
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>>50456552
incidentally, I've got a couple of questions.

Should I go for green grass or brown tuft to decorate most of the bases of the line infantry. Al Hawwa, Al Fasid, and the Hunzakut were basing experiments.

Secondly, what color should I go to mark the 180 degree arc?

I was thinking Rust Orange, maybe military green.
>>
Okay what's more fun to play? This is basically deciding my next faction.
ALEPH, for sexy Android girls and lots of high tech dakka...
OR
Military Order for spreading the glory of God by slaughtering any who even seem to be slightly heretical, chilling with Joan of Arc, and using lots of big ass swords.
For reference, I love how both look. I'm just having trouble deciding.
>>
>>50456757
Aleph wil probably stay interesting for longer since you can vary up your playstyle a lot more. MO is kind of pigeonholed.
>>
>>50456654
Brown tufts and neon green LOF markings.
>>
>>50456757
Both are good and fun. But if you have concerns abouy having the updated minis, then I would not recommend either.
>>
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>>50456552
Here's the thing about painting and people from the side looking at those paintjobs. They don't know how much time you've put in them and often have little idea or care about the details, blends etc on a piece, instead simply going for the model that jumps out to them. In that picture, that's the Khawarij, because the red contrasts nicely with the brown and the black. It just pops out right away. Your other guys are pretty good too, but they're more muted in comparison.

I've been there myself with my own stuff. Models that I spent ten hours or more two years back on now seem to be just okay to me, while I achieve much better results using comparatively more "lazy" techniques, just making sure that the contrast is all good. Really, it comes down to contrast. A model should look good both from a distance and up close, and there's no point in going mad over detail when all that completely blurs together at an arm's length. The composition of model matters just as much as the detail work.

But it's all really a work in progress. I remember my brother liking a space marine I just slapped some paint and wash on over a white Wraithguard I spent many hours on layering all that white simply because he immediately could see the contrast. But now, I paint up white at about the same amount of time it takes for me to paint a red space marine, because I learned neat shortcuts in doing that (protip about painting white - you almost exclusively use various shades of grey, white is the final highlight), but without working like a maniac on it, how could I learn?

So don't sweat it. Sometimes you just have to be an absolute madman and try out some crazy new technique you never tried before and you'll add a new great shortcut for your own painting from it.
>>
>>50456654
Since your guys are in muted colours, do the same with the LoF arc. It should not jump out like crazy, but at the same time it needs to be visible. A nice muted orange or green would work great.
>>
>>50456552
Love how the al fasid looks. It looks like a drawing or cell shaded or whatever.
>>
So I stopped paying attention to the game around the time N3 released due to having no playgroup, but at that time it seemed generally accepted that a single 10-order combat group was ideal. Now everywhere I look people are running multi-group order spam lists. What the hell happened?
>>
>>50461231

Quantity is a quality all it's own?

Noobie here by the way? Anyone know the best online store for buying minis?
>>
>>50461231
There have always been meme metas that push one tactic incredibly hard and insist that it's unstoppable. Order spam is a common one since it can crush the unprepared easily. There has been some order bloat in general though, not entirely sure why. Just the way the game has evolved, I guess.

N3 is better than N2 for the most part, though. Good changes all around, and a lot less broken or useless options. There's a few things I don't like, but they're definitely outweighed by the improvements.
>>
>>50461410
Doesn't the order bloat come from the fact that in N2 most games were 200, maybe 250pts. And in N3 300 is the norm? Am not sure if it is the case around the world, but that is how it is my meta.
>>
>>50461231
Even in N2, the camping book Paradiso changed things considerably. Suddenly a good specialist was in a high demand. More orders meant that you had more room to get where you wanted and either removed the obstacle or capped the objective. Infiltrators and passive obstacles such as WB or mines also gained more interest from the players.

ITS that followed was no better. One of bigger changes was also changing lieutenant specialist rule, as it turned out Achilles was really good in that format. Go figure why. Unfortunately this also meant TAG lost even more appeal, something CB is trying to band-aid now.
>>
>>50456552
That paintjob is tasty
>>
>>50462334
We always played 300 points. N3 gave a lot of things a price cut. Not everything but enough to matter, and some of them were drastic changes like TR bot, the Nomad bot went from 35 points to 26. So that right there puts most lists being able to afford 1-2 more models. Throw in ITS changes and button heavy missions and more orders is just plain better now. Most of my lists and the lists I face tend to run in the 12-16 order range. Though we've had 2 LI tournaments lately.

>>50461298
I like Miniature Market and Monkey Sword Games. Not sure if they are the cheapest.
>>
Oi cunts
>>50463149
>>
>Infinity Story time
Firs tournament for noobs 250 pts. 3 battles. Won two. Top table playing for first place vs store owners boyfriend. Both objectives taken. both have a myrmidon link on it. Store owner comes over and asks how we are doing. Boyfriend is in dire situation has to take both objectives or am wining. I can firmly see the new atalanta in my hands. store owners goes all "let me help you" and goes back to counter.
the boyfriend starts puting a green bandana on, and the sound system starts to plast pillar man theme song. Three ghazi get coordinated. I open with everything I have. If it was d&d I would be god. But it is infinity so my two links fail to kill two out of three ghazi. They nuke my dudes. I have my wtf is going on face on. Store owner comes over and asks for a pic for the local club. So out of tune I ok it. Durning the pic taking my ass gets groped. now I don't know if I want to play infinity anymore.
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