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Infinity General: HVT edition

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Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where HVTs live a life of luxury, with beautiful cities to stand still and get shot past, observed and inoculated in.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>No-longer-provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
http://www.infinitythegame.com/catalogue/

>Rules wikis:
http://wiki.infinitythegame.com/en/Main_Page
http://www.infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup
https://mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>N3 Reverse Index Web App (a bit outdated as of HSN3 but still a bit viable to look at)
http://n3index.bastian-dornauf.de/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8
>Operation Red Veil Missions (different toilet, same shit)
http://www84.zippyshare.com/v/xjlY6Mip/file.html

>The RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
https://1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
http://infinity.modiphiusapps.hostinguk.org/

Previous thread
>>50334112
>>
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>>50374751
Glory to the EI
>>
I'm trying to work out colour scheme for my Bakunin, are there any of those multilayer PNG files of Bakunin units?
>>
How is the Aleph biker girl?
>>
>>50375065
She's good if you use her carefully, and dead if you don't.
>>
>>50375075
If only mobility actually protected you in some way.
>>
>>50375149
It enables hiding like a little bitch until it's time to attack. Then you set up smoke, drive across the board and shank somebody important. Not too hard.
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>>50375476
Source of pictures.

Also, Bostria's eyes tell the telling story of how overworked everyone at CB must be.
>>
So how's the rpg?
>>
>>50375486
I know we mock them for the siestas, but think of how rough it would be to sleep for sixteen hours every day.
>>
>>50375548
It looks great, but development is going at a snail's pace because asshole writers keep doing shit like writing about how awesome the hover cars and hologram statues in Ariadna are and getting called to rewrite. Seriously, what the fuck, guys? If you know anything about Infinity, you should know better.

The mechanics themselves are roll under, generate successes with emphasis on theater of the mind. A lot of shit is abstracted, but it looks like it will generate action movie style sessions.
>>
>>50375588

Isn't a lot of the fluff essentially already found in the existing rule books? Why reinvent the whee for the existing bits?
>>
>>50375476
Why is scaring your opponent that you bite his head a bad thing?
>>
>>50375657
My guess is that they hire third party writers with no knowledge about the setting to write "Some sci-fi stuff about how cool this planet named __ is"
>>
>>50374751
Do you think Japanese people in Yu Jing are bombarded with crap like this every time they turn on the TV?

https://www.youtube.com/watch?v=xBW1lQw_WrI

Does the Japanese War Crimes Museum on Shenteng stock rape-themed porn in the gift shop.
>>
>>50375864
Nah, PanOceanian filth is the target for hatred now. Remember when PanO tried a full scale invasion of YJ and then pussied out when they didn't immediately win, before getting away with nothing but a slap on the wrist? Those were good times.

Oh, and aliens too I guess. Everyone can join together in hating aliens.
>>
>>50376017
Now I'm imagining a Yu Jing movie where a kung fu master rips an Orc trooper in half with his bare hands and I can't stop laughing.
>>
>>50376017
>Everyone can join together in hating aliens
We're just trying to bring a little order to the galaxy. Who can blame us for that?
>>
>>50376088
And then he wakes up in his shrivled asian hut?
>>
>>50376117
The "start killing off humans indiscriminately so they think you want to drive them extinct and fight back as hard as they can while building up generations of resentment" plan is kinda shitty desu, you might want to consider a different method. The EI needs a better PR department, Sygmaa being legitimately surprised that they weren't all rounded up and slaughtered for being the wrong species says a lot about its reputation.
>>
>>50374751
How does one fight Yu Jing as Aleph? I've only played 2 games and lost both.
>>
>>50376017
I'm imagining anti-PanOceania propogandas film set during the NeoColonial wars with all the ridiculous shit in >>50375864
's video and I can't stop laughing.

Some shit wed be likely to see:

1. Kung Fu girl slaughters dozens of Fusiliers with a bow and arrow.

2. A Kung Fu master destroying a TAG with his bare hands.

3. All that anti-PanO pornography that implies that all PanOceanians want to invade Yu Jing so they can rape their women.
>>
>>50376221
Thing is, the EI does want to extinct all the species, just not the ones that have AI technology. It apparently just fucking melts entire star systems to use as fuel if the denizens didn't have good tech.
>>
>>50376292
If you aren't useful to the EI, the EI will find a use for you.
>>
>>50376291
>TFW Yu Jing kung fu masters in game can 100% kill dozens of fusiliers and one TAGs with nothing but melee
>>
>>50376230
That depends on what kind of Yu Jing you're facing. A Daofei/Hac Tao tag team is going to be countered differently to a Hsien smoke combo supported by Tiger Soldiers. What are you up against, and what tools do you have at your disposal?

For general advice, YJ tends to pack a lot of HI and often remotes as well, so hacking can be useful. Improving your tactics is always good for winning too.
>>
>>50376321
So other than the whole rape thing, it would be a documentary.
>>
>>50376367
Last time i played him he had a lot of heavy infantry and was able to face me in Close quaters due to TO ninjas.
>>
>>50376292
Yeah or it "harvests" entire species so it can use their DNA to create new Batroides, Drones and Aspect Units.
>>
>>50376586
Or keeps systems around to harvest "tool species" from like the Nexus.

Bunch of mountain farmers that every now and again give up their choice young to die in space.
>>
>>50376292
I thought the sun destroying stuff was mostly limited to the unbelievably enormous fuck up that was the Nemesis War. iirc species with no real potential just get put to work as labourers or something else unpleasant, only driven extinct if their continued existence ends up being more trouble than it's worth.

Besides, that's not our problem. We've got an AI so the EI has to keep us around. We've got that transcendence potential it wants.
>>
Fucking spaniards, manga when?!
>>
>>50376632
>That's not our problem, we aren't them. Just let them genocide everyone else
Your heart is lacking in JUSTICE.
>>
>>50376803
It slowed down due to publishers and stores being deeply confused about the miniature being packed with a manga.
>>
>>50376811
Justice is a myth. I'd rather support the asshole who wins than the asshole who loses, all the human nations are devoid of justice too.
>>
New releases!
>>
>>50376958
>tactical brofist on the Kaauri
I can dig it.
>>
>>50376958
Someone please, for the love of St. Pete and Santa Claus, get that fucking stick out of the shotgun marauder's ass. Like, holy fuck, get some flexibility.
>>
>>50376632
>We've got an AI so the EI has to keep us around. We've got that transcendence potential it wants.

That's a double-edged sword. On the plus side we are useful to it, however on the negative side the EI will immediately put our entire civilization to work creating a new Artilect and the EI can be a harsh master towards Transcendence-capable species.

Any number of unpleasant fates await us if we fail. From having our DNA harvested and used to create a new line of Batroides to ending up as slave labor in Morat munitions factories.
>>
>>50376632
>We've got an AI so the EI has to keep us around
That might be the Human Sphere's biggest weakness. EI could hack ALEPH and really have the entire human species by the short hairs.
>>
>>50377516
not all of it, later Ariadna would save the day, just in time to wrestle the interspace from the alian invesion. Back to back Russians and their ally. We would have the 4th motherland war.
>>
>>50377516
>>50377634
Don't forget that the Nomads aren't hooked into ALEPH either and have arguably the best data security in the Sphere. They have literally been fighting ALEPH and its agents for decades in Cyberspace.

So it would be Ariadna and the Nomads save the day.
>>
>>50377634
>>50377665
But ALEPH runs the gates no?

EI could shut down the gates, isolating everyone. Divide and conquer.

Unless the Nomads have a way around using the ALEPH controlled gates that I don't know about.
>>
>>50377683
Kind of. ALEPH controls the Circulars which it could shut down. The Wormholes, however are naturally occurring and would still be there.

Has it ever been explained why the Circulars are the only ships able to pass through wormholes safely?
>>
>>50377408
If we play our cards right we could probably become a mainstay of the Hegemony like Exrah or Morats. Even if we fuck up the artilect, the EI is unlikely to wipe out an advanced species in control of a dozen star systems on a whim. Anyone can be a slave or a proto-slave. Making a race capable of casual interstellar travel and making invisible mechs into batroid stew would be a waste, transcendence or no.

You want a species that would be used to make batroids, look at Antipodes. Make the dogface disease airborne instead of requiring bites and make dogfaces completely psychotic upon birth, you've got yourself a really scary batroid.
>>
Why are the Devil Dogs worth 23 points if they have the same stats and less weapons than a cameronian, which is also worth 23 points? And let's not bring up the Antipode, he has his own separate cost of 7.
>>
>>50377732
Better ARM value.
>>
>>50377788
I would rather have grenades and double chain rifles. I have yet to see a devil dog live any longer than a cameronian.
>>
>>50377732
The points costs for G :Sync teams are a bit different. The team costs 23. So the Devil Dog roughly costs 16 and the Antipode 7. Cool?
>>
>>50377732
Ah, I actually checked Army and saw you were already factoring that in when you claimed they cost 23. In this case, the designers believe having the benefits of a Sync trooper activating with you costs that much, even if you also pay for the pup
>>
>>50377057
Okay, from now on every shotgun troop has Foxtrot girl pose.
>>
>>50378029
It's less offensive than that statue.
>>
>>50377665
White and Red. One eagle . One team. Only thing we need is wings for every trooper, and 10 milion drones our Polish minister of defense promised to buy to check Russia in check. Would end up being so glorious.
>>
>>50376958
Awesome, now I can add the fucking Hunchback of Notre-Dame to my Celestial Guard team. I hope the backpack thing is a separate piece because it's simply awful.

On the other hand, MadTraps are adorable :3
>>
>>50378112
>being intimidated by someone maintaining good posture, even in a dangerous situation
>>
>>50376958
Shit, I love new Haqq SMG. And marauders awesome.
>>
>>50376958
>No Ariadna, again
>>
>>50376958
>Fraacta
Very good. Sygmaa units are very quickly becoming my favorite thing visually. I've used the bording shotgun gal as a Spitfire so far, so now I can worry about fitting three Fraacta into a list.
Also, Maakrep when?

>Bashi Bazouk
It's a nice mini, but I can't speak for the loadout.

>Marauders
It's a shame there are no cuties in there, but other than that they look fitting for USAriadna. Maybe I'd switch the bodies of the shotgun guy and the HRL guy?

>Kaauri Sentinels
I could have sworn this unit was released a while ago, but all Tohaa look the same to me.

>Defiant Truth
Zhuang - Wonderful loadout on an okay mini with a shitty pose. Cute MadTraps.
Leila - Great sculpt with a shitty KHD, but her gear is otherwise good enough.
HVT - Reminds me of a disney villain for some inexplicable reason.
>>
>>50379153
>I could have sworn this unit was released a while ago, but all Tohaa look the same to me.
They were, but with different weapons.
>>
>first timer in tabletop
>fuck up one soldier

It´s one of the basic Haqqislam LI from the Red Veil box. He´s supposed to be holding his rifle next to his eye, taking aim. It came out aiming somewhat upwards, and one hand (cast with the rifle+other arm, hast to be attached to an elbow which also has to be attached to the body) isn´t properly connected to the rifle.

If you look at it from a distance it´s OK (even though he seems to be aiming at someone a few steps up), but up close the wrist connection fuck up is quite obvious.

Does this kind of thing get better or worse after painting?

What do you do if you attach something wrong? Do you just rip it off while it´s not fully dry yet, add some extra glue and reattach? Wait until it´s dry and peel off the glue with a knife? Throw the whole mini into a cleaning solution to let all the glue dissolve and start from the beginning?
>>
>>50379505
Just looked it up; you are of course right. But, in my defense, they look nearly the same. Like, excessively so: that's just a mirrored body and some changed arms.
I assume the new kit had the sniper rifle and the smg?
>>
>>50376221
Think of it this way. The EI believes the human race to be worthy of ascendment or at least of high value to achieve that goal. And a way to bring out the full potential of a race is through war, sheer brutality and the fear of extinction. Through war mankind has achieved new inventions and innovations and made huge leaps in technology and many other fields, too long to list, benefiting the (surviving) nation in the long run.
Ergo, the EI just wants the human race to further achieve a higher evolutionary standpoint through it's actions.
That's at least my headcanon.
>>
Is there a difference between profiles with weapon+weapon and weapon,weapon?
>>
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>>50376958
Bashi Bazouk and Defiant Truth are the winners for me. Leila is pretty much going to be in every list for me. May even replace the Barid.

>>50378842
>CG team
it's barely a team for me. Really wish CB would do a CG box

>>50379153
>Bashi Bazouk
The SMG option is far better than the that BSG they released a few months ago.

>Marauders
It's REALLY a shame there aren't any qts, but I guess it's more sketch ideas for me. I really hope MM are not the same way.

>>50379764
Yes! If a Scavenger picks up a Weapon+Weapon, he get's both. Otherwise, he would have to choose or spend extra orders to pick up "weapon and weapon." Basically a Weapon+Weapon are integrated/underslung
>>
>>50377723
I think it's an ecomonics thing. Warships can FTL independently, but building a big cargo train can allow non-FTL ships to ride along.

Presumably, the FTL engine is very expensive.
>>
>>50379153
>khd
>shitty

What? A WIP14 KHD has the advantage against 90% of hackers in the game, for only like 3 points, while being a specialist that can fight at sniping ranges. IMO, she's the best Dire Foe period.
>>
>>50379764
The only situation I can think of is the interaction with the Scavenger skill where you can loot a big composite weapon with a single roll, no differences otherwise.
>>
>>50379153
>Leila
KDH is actually really damn useful especially with dat WIP14. Also she can easy Cybermask and easily walk in for a Sabotage as well as other hacking classifieds -Cybermask would also give surprise shot. She's pretty verstile both solo and in a fireteam (potentially).
>>
>>50379522

Stick it in the freezer for a while and break off the offending pieces. If that doesn't work, dunk it in Super Clean for a few days.
>>
>>50379800
It's not Minute*women*, anon. You should know this.
>>
>>50379800
>or spend extra orders to pick up "weapon and weapon."
Doesn't work, he gets a new weapon he discards the previous scavenged one.
>>
>>50379764
>>50379800
>>50379844
Adding to what they said about Scavenger, having a Light Shotgun and a Rifle + Light Shotgun (say, a Bandit looted a Ghulam) does not give the trooper +1 Burst bonus to Light Shotgun BS attack, because the weapons are not the same (one is a separate Light Shotgun and the other is underslung). It's silly but it's there.
>>
>>50380669
To expand on this, any troop that doesn't have a female version concept art when introduced will not have females for the foreseeable future.

CB's design department is swamped, and they are taking every shortcut they can.
>>
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>>50381967
>There won't be a rifle + 2 shotguns
>>
What's the standard game size?
>>
>>50382019
300 points
>>
>>50382019
300
>>
>>50382019
300 points on a 4x4 table
>>
>>50382019
300 points, 6 SWC. Usually amounts to 7-15 models, but can go up into the 20s if you're Polish.
>>
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>>50382049
This is how we did do
>>
>>50382049
>up into the 20s if you're Polish
You misspelled 30s.
>>
>>50382091
If you kick the named ones you can have a few points more for extra Kums.

Hi Damien
>>
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>>50382102
The army tool only lets you go to 40 before bugging out.
>>
>>50379572
Given that these are tohaa equivalent of robots, the sameness is justified.
>>
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>>50382167
>regular orders
bah
>>
>>50382286
>6 specfire shots
>20 models with shotguns rolling infiltration

That actually looks pretty terrifying, no specialists so bad in alot of its, but for a mission without specialists needed, it looks great
>>
>>50382167
Reminds me of that all Highlanders list titled England still won
>>
>>50382384
You'll only get less than half with average rolls, but yeah it'd be a fun gimmick list.
>>
>>50379813
The impression I got was that FTL in Infinity is via Wormholes only a-la Interstellar. The wormholes are naturally occurring (the are always described as being "discovered" never "created") but they can be extremely dangerous to traverse.

Exactly why the Circulars are needed is never really explained. The core book has some passages that seem to imply that PanOceania and Yu Jing ships can pass through the wormhole directly, and yet the Nomad Motherships are described as docking with a Circular to transit through a Wormhole.

Maybe the RPG will clear it up.
>>
>>50382091
>>50382167
>>50382286
>>50382408

AVA:Total is now AVA 8

Would this help or hurt the game?
>>
>>50382522
it does nothing for the game but limit janky gimmick lists, to appease people chasing polish shadows
>>
>>50382522
I don't think there are that many truly viable spam lists. Total becoming 8 means nothing most of the time.
>>
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>>50382522
It wouldn't change much.
Here's one of the actual lists that spawned the Kurwaspam meme, Interplanetario 2015 winner.

I know there is a guy playing a 30 order Hungries list locally, but it's very much a gimmick.
>>
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>>50382688
>I know there is a guy playing a 30 order Hungries list locally
>>
>>50382688
>30 order Hungries
We have some guy at the store, that plays like 25 grunts (proxied, obviously) and is the most annoying shit to fight. 30 sounds even worse.
Does proxy them with Tyranids or something?
>>
>>50376832
Isn't it preorder only?
>>
>>50378187
>Poland gets flying drones to scare Russia
>Russians just plant a few birches
>>
>>50376958
Doesn't anyone else feel uncomfortable that the madtraps are standing on two legs, but have fucking hooves on their front legs? Like, fuck, those are specialized appendages for running with, why aren't you using them for running? What the fuck are these things achieving by being bipedal and having two stumps for hands?
>>
>>50383695
It doesn't even have a full set of hooves, like that little fucker has boots and then hooves up top
>>
>>50381986
The naffatuns did not have a female dossier, but Jose Roig still sculpted them using the male dossier as reference.

Can't see why sculpters couldnt do both, especially since they are nowhere near as swamped as the design team.
>>
>>50383795
>>50383695
You see the hooves are for donkey punching. They're mad, lads.
>>
>>50383695
>What the fuck are these things achieving
They've managed to annoy you, for starters.
>uncomfortable
You may need to find a new hobby.
>>
New player here with a quick question. Do I understand the Holoprojector Rules properly in that you can project as whatever you want as long as it's the same Sillouette value and available to your faction? Do they have to be the same trooper?
>>
>>50378112
>offensive
Isn't there a sexism thread that needs your attention?
>>
>>50384346
>whatever you want
Anything your faction can legally take it can pretend to be at hololv1
>>
>>50384346
Yes, you can disguise as anything that has the same Silhouette stat and that you could possibly field in your army (point costs don't have to match, in fact disguising as expensive stuff is a good way to hide suspicious holes created by AD / TO).
>>
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WIP anyone? What are you guys working on?

For me, my hobby shit is all packed up, so I decided to draw Guijia-chan.
>>
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>>50384443
Hunza-QT3.14
>>
>>50384443
You're the real mvp, robot jones. Can't wait for the finished piece.
>>
>>50384367
>>50384374
Ok let me reiterate that with what I intend to do. Can I, use a Karen to Holoproject as a Hsien and 2 Zhanying and pretend I am a Harris moving up the board?
>>
>>50385675
No, whatever you project as all three must be the same model/marker.
>>
>>50385675
They have to be the same profile, and you can't pretend a fireteam because it wouldn't have a marker.
>>
>>50385675
>>50385694
Got it. Thanks guys.
>>
>>50382477
pretty sure the missing link here is described earlier in the book, that they use special engines that are both large and expensive to help stablise and prolong the life of the wormhole and the circulars are basically space trains with really big ones of those. they can piggey back other ships through the holes to go between planets but flying through without one of these magic drives could ruin your ship and/or degrade the hole.

One assumes the two hyperpowers can afford to strap these drives to their own capships of sufficient size.
>>
>>50385711
Actually you can have a token if the holo model is the link leader, but then all the markers have the Link Leader token which defeats the purpose. That's why the Patroclus+Achilles link is bad.
>>
>>50384443
What a glorious future I can see ahead!
>O-Yoroi o-hime-sama
>Ikadron yandere twincest
>Jotum inuit musclegirl
>Cutter maori surfer cutie
>>
>>50386931
>Svalarheima
>inuits

PanO education, everyone.
>>
>>50386950
Nobody wants viking sluts, anon. Let me dream.
>>
>>50386931
>O-Yoroi
You absolute fuckin sausage
>>
>>50386976
>NOBODY WANTS VIKING SLUTS
WHAT THE FUCK ARE YOU THINKING BUD
YOU CAN PICK BETWEEN AWESOME VIKING WAIFUS, OR INUIT WAIFUS WHO EAT RAW SEAL AND GET FAT BECAUSE THEY NEED TO TO SURVIVE
PLUS, NATIVES LOOK PRETTY GROSS WHILE VIKINGS HAVE BASED NORDIC AESTHETICS(finland not counted)
>>
Someone in my.meta has come up with an unstoppable active turn anti camo strat that he claims is genius, except I am fairly sure it doesn't work.

It involves sending a kuang shi unconscious with Biolocator exactly 8" from a camo marker, then walking a 5 man kuang shi link up 8" from the unconscious guy and shooting the body with a shotgun to catch the camo marker in the template.

Notwithstanding the fact he is assuming no AROs here, I am fairly sure you can't declare attacks against your own guys
>>
>>50387097
turns out i'm a fucking idiot and ISS have a rule specifically for shooting your own guys, what the fuck
>>
>>50387097
It works, but it's not actually all that good. It requires precise positioning and you have to sacrifice a Kuang Shi every time you want to use it. This is in a sectorial with decent access to direct templates, a lot of MSV and a number of sensors that can only be described as excessive. A costly and situational anti-camo technique isn't exactly what ISS has been waiting for.
>>
>>50387097
It does work...somewhat. You can't use the shotgun to slap around tokens as shotguns can't make Intuitive Attacks, but a flamethrower could definitely hit the downed Kuang Shi and the token with its Intuitive Attack. Note that this isn't a very good plan as, if you suspect it's a mine, just running the Kuang Shi through as many as you can is a better strategy. If you think it's a guy, especially one without MSV, shooting a smoke cloud down on/in front of the token is better as you can Intuitive Attack through the smoke AND through the camo with the same WIP check. If your opponent decides to fight this roll, they'll also be -6 for the Zero Vis zone which effectively means the token will just hope you fail instead.

This would take the same amount of orders as the initial plan (one to move just out of 8", one to put your Kuang Shi into an unconscious state, and one to aim the Intuitive Attack weapon at him) without actually costing you any models.
>>
>>50387449
not that anon, but I think the idea of shooting the downed kuang with a shotgun is that you're impact templating a model you can seem and the splash from the shot is hitting the marker, with none of your units actually moving into a dangerous range (in theory)
>>
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>you can only choose one
>>
>>50387465
robo-waifu plox, observance lady wants to ram nails into my back and I'm not into that.

that said I have serious issues with how this person draws breasts from the side, they look like over-filled water baloons. and not particularly attached to the individual
>>
>>50387465
>>50387482
>observance lady wants to ram nails into my back and I'm not into that.
I´m into that.

What is the fourth one?
>>
>>50387517
looks like mabrigah pilot maybe?
>>
>>50387465
Custodier all the way
>>
>>50387482
I've seen lots of tits that look like that from the side.
>>
>>50387460

But you have to sacrifice a model to do it. Why not just walk the KS onto the marker? If it's a mine, you still lose him. If it's not a mine either it AROs into your template or it has a dude sitting on top of it on the active turn. Order efficiency anon.
>>
>Play this game as an intro
>Get given a force of yu jing, virtually everyone has close combat weapons
>opponent says I can only really win by getting into combat
>There's virtually no cover
>Move my guys forward
>his snipers ARG? my guys every time they move, in my turn, one sniper shoots like 6 times a turn

I understand he's being a dick but there really should be a limit on how many times you can respond, I don't like that rule
>>
>>50387536
eh they just look swolen to me, each to their own
>>
>>50387560
oh I agree I was just pointing out how they get around not being able to shoot impact templates at markers
>>
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>>50387565
You can do the same to him on your turn.
Also even though YJ's specialty is CC, they're still decent shots. You should shoot first, stab later.
That said:
>There's virtually no cover
Is Infinity played wrong. Pic related is how dense tables should be.
>>
>>50387565
usually a table should be set up with enough terrain that you can't get shot by the same person all the time if you're on the move.

Also Infinity is a shooting game, even for a Yu Jing army CC should not be the default mode if engagement, especially not for a beginner as it teaches you the game in a fundamentally wrong way.
>>
>>50387565

This is why our community is small, it's not the first time i've heard or seen this happen to newbies, who get crushed and leave pissed off.
>>
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>>50382688
>was about to say that you can't field Hungries without a Hungries Control Device Oznat since that's how it is for Morats
>check the vanilla
>AVA:Total with no strings attached
TO Posthumans and AD troops get out of my deployment zone REEEEEEEEE
>>
>>50384443
That looks brilliant. Pls draw Raicho pilot next. Aggressive red aliens need love too!
>>
>>50387465
Only the halal Maghariba pilot for me.
>>
>>50386705
I hadn't realize that achilles would be the only one with a leader token and always beaming which is him. Why didn't CB notice this shit during playtesting?
>>
>>50387642
What the fuck? Why are the little shits more limited in their sectorial than in vanilla?
>>
>>50387986
It's not actually their sectorial. Hungries are the EI's pets, Oznats just got given a few and trained them for hunting.
>>
>>50387957
The rule is complex, but it seems it's the opposite problem. Reading from the wiki

>During the Deployment Phase, a Steel Phalanx player deploys Patroclus in Holoecho state, so she places three Achilles V2 models on game table, to confuse her adversary about the real Achilles V2 she deployed before. Then, she takes note secretly about which one is the real Patroclus. As Patroclus possesses a Holoprojector L3 and also the Fireteam: Duo Special Skill, the player places beside each model a Duo Leader Marker. At the beginning of her Active Turn, she must also place a Holoecho Marker beside one of the three models.

So going by the rules
>nominate Patroclus duo team leader
>place 3 markers, one besides every holoecho
>the only one without the marker is the real Achilles

Doesn't make sense to me. The opposite doesn't work either, then you'd have the only marker on the real Achilles.
Am I missing something here?
>>
>>50388019
Looks like they thought it would be cool but they didn't think it through. When you're Duoing Achilles and Patroclus it's probably better to use only Holo1.
>>
Killed a Haqq MG with a Tohaa Kosuil Assault Pioneer BSG...good times.
>>
>>50388211
If it was the K1 combi or P-faust it would be understandable, but with the BSG it's damn impressive. How did the opponent let you come that close without blowing your brain out?
>>
>>50388000
The hungries are handled by the Oznat as part of a morat corraling tactic involving harassing opponents so the main force can smash them.
>>
>>50386673
Ahh that would make sense. I would imagine 0-12 and humanity in general would be super careful about Wormholes after the Dawn disaster.

Yes, it is mentioned that PanOceania and YuJing have direct burn Carriers which can also traverse Wormholes.
>>
>>50387642
>pic
Looks great, can I have the whole thing?
>>
>>50388636
Wait, isn't that the big Preta bust from Giraldez book #1? Nvm then.
>>
I've been watching some battle reports. Daylamis and ghazis are bullshit
>As strong as line infantry
>Some loadouts just as good or better
>Can bring about twice as many
>Ghazis essentially have an insta-kill weapon
Fuck this cheese.
>>
>>50388871
Daylami can't fill the role of line troops since they can't give their orders to more capable units. They're alright, but limited.
Ghazi are bullshit because they're dirt cheap warbands that can threaten absolutely any unit within 8", while also having both smoke and dogged. They're too good at their role compared to every other warband.
>>
>>50388969
what is wrong with being better then other. Haqq has the best warband, but it doesn't have the best TO, best camo, best HI etc.
>>
>>50389208
It's got too much shit, especially for the price. I can handle large E/M templates, I can handle ghetto hacking that's superior to actual hacking in many ways, I can handle a troop with both smoke and dogged. But all that together, on a 5 point chucklefuck? No, Ghazi are 100% bullshit. The fact that they're still one of the scariest warbands in the game without using their smoke says a lot.
>>
>>50389298
You also get 2 of them for the price of the cheaper line troops.

Haqq is a cheese army.
>>
>>50389208
I can see a Gazi being good for ten-fifteen points for the chaij rifle, but I think CB really underestimated how good jammers would be. Stabbing a cunt =/= sending him to the shadow realm without even seeing him.
>>
>>50389471
One troop being dangerously cheesy doesn't mean the whole army is that. Might as well condemn Aleph too for Posthumans being undercosted to a fucking ludicrous degree.
>>
>>50388871
Ghazi are one of about 4-5 things that are BS in the game.

*shrug* no game is perfect. Hopefully they will get a nerf someday.
>>
>>50389632
Oh, I do. Fuck PHs.
>>
>>50387097
At that point, instead of doing nothing with his Camo marker, the Camo would instead ARO shoot the other Kuang Shi. Making it a FTF roll. After you've spent so many orders.

The original Kuang Shi might as well Intuitive Attack: at that point it's a FTF roll and if he loses, and is close enough, he can catch the Trooper in the Explode template.
>>
>>50387565
1) he's a dick
2) He's given you YJ, which, although they tend to have higher CC stats than other factions, should never *rely* on it.
3) There should be plenty of cover
4) ARO sniping can be problematic, but something most lists have options of dealing with. Obviously that is a problem if you're just given a list.
>>
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>>50387097
That's not very efficient. Firstly, you're spending a minimum of 2 orders, losing a KS, assuming no AROs, AND using a non-chain rifle KS.

That's ALL terrible decisions. Firstly, ISS has 3 sensor units, plenty of MSV, and more methods of dealing with camo/mine spam that any other sectorial (remember, the Kanren's holoprojector can be used to safely clear mines). Secondly, if you're using your precious link on KS, then what are you Ramboing? A Su Jian? a pheasant haris? If you're not taking a Wu Ming link, you really need those KS to be solid, solid backliners, and wasting them on camo duty's a terrible idea.
>>
>>50389632
>>50389647
>he fell for the Posthuman undercosted meme

What would you suggest would be appropriate costs for the various Posthuman models, with the equipment they have? Keep in mind:

>they contribute 1/2 to 1/3 of an Order
>they cannot help each other cover firelanes due to the ARO restrictions of Active Proxy
>Isolation=death, unlike everything else in the game

On the plus side
>their 1/2 to 1/3 order is unusually durable, since you're taking Netrods anyway

I'm joking when I refer to undercosting as a meme, but I am legitimately curious just how much people would want ALEPH to pay for these guys.
>>
>>50389826
Now I want a kazak version of this.
>>
>>50389830
Discount 5-10 points from what they would actually cost as normal units, with the bigger discount for the more expensive proxies. 1/2 of an order is fucking good when you get 2 extremely capable troops out of the deal.
>>
http://infinitythegame.com/article.php?id=256
Leila is confirmed ghulam and linkable in both QK and HB
>>
>>50390078
>GuÃÂÂÂ FÃÂÂÂng Xi Zhuang


Spanish proofreading, everyone.
>>
>>50390078
Both Ghulam and Muyibs in HB
>>
>>50389830
Their point cost should be increased by 25-30%, then they'll actually be fairly balanced. They're not Ghazi-level bullshit but sure as fuck they need some tweakings.

>mfw for 41 pts / 0.5 SWC you get 3 NWI WIP15 specialists with astounding equipments and skills, and their order can't be negated unless the opponent kills all 3 plus netrods
Masterfully balanced, no problems here at all, nope, no siree
>>
>>50390244
>Ghazi-level bullshit
Bro. Brah. Broheim. Just. Just TRY, would you?
>>
>>50388871
>Ghazis
>insta-kill weapon
laughing_morats.jpg
>>
>>50390354

Babbies first war band. Next week, he'll post about how bullshit rambos are.
>>
>>50390318
>not bringing an engineer with g sync
>>
>>50390397
The way I see it, Ghazis are just Pretas without Climbing Plus, Kinematika and 6-6 movement but with smoke and direct template weapons.

Just shoot them from 9" away. Then, if they pop smoke, just use a goddamn MSV dude. I mean, you're playing against Haqqislam, surely you have an MSV dude of your own to counter Djanbazan smoke combo, right? Or hell, just launch a rocket in the middle and watch them burn to a crisp.

Reminder for newfriends. This isn't 40k, you don't win by outmathing your opponent, you win with tactics.
>>
>>50390244
Silly goose I'm not saying ghazi are stronger than posthumans, just that for what they bring to the table their point cost is totally bonkers.
>>
>>50390397
Troll forecasting now? Dangerous business. Not safe like the weather on Paradiso.
>>
>>50390468
>you don't win by outmathing your opponent, you win with tactics.
And the occasional critical success at the right moment. Dammit.
>>
So themed Vanilla lists, are they usually done?
>>
>>50392531
What do you mean by "themed"? Like, fluff reasons?
>>
>>50392603
Yeah. Like say a Huang Di army or Svalarheima PanO.
>>
>>50392668
Not necessarily competitive, since you are limiting your unit options and not getting the increased AVA and fireteam access in exchange.
>>
>>50390468
>Just shoot them from 9" away
...and learn that a large teardrop is 10.5" long.
>>
>>50389830
imo they're half okay, with the SWC cost on the heavies, the short range/SWX tax on the MK5, but infiltrator hacker's BS13 WP15 are so good they mess with Aleph internal balance and the MK1 are just flat out undercosted.

Seriously - great stats, NWI, mimetism, specialist, nanopulser. If it were allowed to take two MK1, everybody would take two.
>>
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>>50384535
Nice job! Hunzakutie is tied with the Fem Naffatun LFT for my favorite Haqq model.

>>50386980
Funny seeing this again. I was playing around with redoing that Oyoroi as an opponent for the Guijia, but decided maybe the Guijia should be facing off against someone else.

>>50387650
Hmmm....I really ought to give the aliens more love.

>>50387465
The asura for me!
>>
>>50392603

When I first got into Infinity, I was really dedicated to doing a strictly-themed list, something akin to what will now be the Invincible Army. I kept to that very strictly in buying models and building lists, Which meant that when I started playing, I got crushed... I lacked the the readily-available cheap orders from Kuang Shi or Keisotsu, lacked the plentiful MSV and Senso of Imperial Service, had none of the TO alpha-strike of ninjas. It was a bad idea.

A sectorial is a bonus granted to you for making that sort of stupid choice, which mitigates your stupidity by giving you the power and efficiency of fireteams. If CB hasnt yet published such a bonus for your theme, you need to make sure your theme itself is loose enough to let you have all the options you need left available, because while the game is generally well balanced (current discussion of posthumans and ghazi aside) that balance is determined based on a 'themeless' approach to vanilla and adding your own restrictions can mean suffering problems that will lose you games you ought have a good chance of winning.
>>
>>50390468
>Ghazis are just Pretas without Climbing Plus, Kinematika and 6-6 movement but with smoke and direct template weapons.
You mean, not pretas at all?
>>
>>50387565
>I understand he's being a dick but there really should be a limit on how many times you can respond, I don't like that rule


most games deal with it by making fire increasingly sparse or inaccurate in reactions.
>>
>>50392531
My Haqq army is themed as a united-forces taskforce, which mechanically translates to...using everything except Kum, since I don't like the models anyway.
>>
>>50393031
>You can win with any list, it's all about the tactics
>Unless you don't play vanilla and bring in hard counters to bullshit
>then, it's your army's fault
Kek
>>
Which faction has the most revealing female minis? Looks like Nomads to me. But I've read they're a bit weak compared to other factions.
>>
>>50394452
depends on your definition of weak. They're less into direct confrontation (especially bakunin where you'll find moiras) but they have absolute supremicy for hacking and other dirty tricks.

If you want to try and just bludgeon your way through your opponent they're not the best, but if you want to be the only one having fun at the table (while still playing by the rules) they can certainly lock down the map.
>>
>>50394534
I was looking at Nakunin, I always like the whole religious warrior thing. I also like having fun. I think I will be going with Nomads then.
>>
>>50394589
*Bakunin, fucking autocorrect is annoying
>>
>>50392531
Not usually, and surely not on the competitive level. Like >>50393031 said, you're imposing restrictions on yourself without profiting from sectorial benefits.
I do a similar thing, I play vanilla YJ (leaning towards ISS recently) without japanese units as I don't like their style at all - ninja being the only exception. I still have plenty of flexibility wit all the available units, but if I decided to play for example only IA units, or Huang Di units, then I'd be in for a very bad time.

So yeah go ahead and do a themed list, but try to remain flexible and not pigeonhole yourself in a sectorial that doesn't exist yet.
>>
>>50394589
to be specific what I meant by the only one having fun is that you have the ability to counter most enemy tactics using cost effective medium infantry and specialists, and do the equivilant of save or die attacks on all sorts of enemy units, imoblising enemy heavy infantry and tags with glue guns, or hacking, possessing tags, all sorts of other hacking shenanigans. you also have some reasonably good defensive units in the sin eater and TR bots and as long as the enemy doesn't bring lots of flamers or MSV2 moira link teams have a straight up -6 to be shot at which can be very frustrating.

As a bonus you get the cat girl beastiality squad to use as a guided missile in the first turn.
>>
>>50394452
>>50394534
Don't listen to this guy. Nomads ARE weak. There's a reason Nomads haven't placed high in tournaments in years. Especially Bakunin.
>>
>>50392749
What are you, a pussy? Yes, shoot from inside the template.

Of course, make it 11" then, point still stands.

>>50393065
The fulfill the exact same function. They're an irregular extremely impetuous walking landmine whose job is to waste the opponent's orders and you being able to not give two fucks if they die. Killing someone is a bonus, as they'll always kill a model that costs double they cost or even more.
>>
>>50392668
Works really well with Kazaks. I think most other sectorials in the works simply don't have enough units.
Like Varuna has literally just 4.
>>
>>50394802
Nomads are very gimmicky, especially Bakunin. They have a lot of good tools, but they require more skill to use than expected. Also 1 wound everywhere.
>>
>>50390468
>anti-warband tactics kill warbands
Yeah, they'd fuck up the entire game if that wasn't the case. As it stands they're just better than other warbands and too good for their price. Being able to threaten anything that comes within 8" is a big deal. Pretas can threaten small things with chain rifles and some big things with CC, but Ghazi have templates that cripple heavy units and can hit through walls, while also having both dogged and smoke grenades to improve their survivability.
>>
>>50390468
The way I see it you aren't just wrong, you are fucking wrong.

Ghazi are a threat that is incomparable to anything else in the 5 point range.
>>
I wonder how the non-CA morats interact with humans. Are they superficially like Klingons, or is there more hostility? Considering both our species are basically monkeys, how alien do they seem to us?
>>
>>50398107
>I wonder how the non-CA morats interact with humans.

From a safe distance. Remember, the renegades are the violent criminal scum of a species that primarily converses via violence.
>>
>>50398107
Morats are trained from birth to be extremely loyal to their regiment. Those willing to abandon their kin would need to be completely psychotic (like Krakots), extremely self-centred or abused and resentful towards their own kind. Being part of CA is a pretty integral part of Morat culture at this point.
>>
>>50383990
>You see the hooves are for donkey punching. They're mad, lads.
underrated.
>>
>>50387592
>American flag shirt
USAUSAUSA
>>
>>50390468
Mutss are the most broken shit in the game.

Remove jammer and they are still really freaking good.
>>
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>>50394452
pick related
>>
>>50399163
mostly depends if what you want to reveal is shape or skin, many aleph units are wearing quite tight outfits but they probably show less skin than most other factions.
>>
>>50398062

They're pretty typical war bands, dude. They aren't special.
>>
>>50400275
Except that's not true. No other 5pt warband can hit through walls or shut down heavies with an E/M chain rifle. They're absolutely special, and CB fucked up by giving them smoke.

From what I've played they're alright without smoke though. They're still well worth every point and are just as deadly against everything if they get within 8" or so, but actually getting them close requires more investment and tactics to pull off.
>>
Guys how does steel phalanx deal with nyss and nyss class snipers. Am realy getting raped by nomads and pan'o. I love the game, but losing over and over again ain't so fun. I learned how to deal with ariadna lists, but those nyss class stuff seems to have no counter in Phalanx. Or am I missing something.

Right now am runing this
A myrmidon link with phoenix, machon. chain myrmidons x2. two FO thorakitas, and either an atalanta or an agama with a Launcher.
>>
>>50394802
WTF are you talking about nomads are the strongest faction. Everyone has either a nomad list or an ariadna list, and more people have nomads. Am not sure if this is only because they are cheaper to build then ariadna or because they are strictly better.
>>
>>50401792
You mean Nisse? In general high ARM dudes with high Burst weapons kill snipers on active turn. So something with an HMG or Spitfire getting closer and drowning him in dice. Another way is counter sniping: Atalanta has her own MSV2 to remove Nisse's mimetism (or Intruder's Camo bonus and smoke trick) and the spotbot gives her effective BS16 (as opposed to their BS13). And then there's attacking them from behind, i.e. drop an Ekdromoi behind his back.
>>
>>50401792
You have the tools to deal with Nisses and Rudies. Machaon has eclipse grenades which allow you to advance to better ranges without being shot, and Atalanta can be a very effective active turn killer that ignores mimetism/camo. It can pay to bring a spitfire in the link, especially if you've got eclipse.

Or you could just bring Achilles or something and smash them with brute force. Whichever you prefer.

>>50401832
It could be that your meta is just shit, but I'm not sure what could possibly result in Nomad skew short of actual houserules.
>>
>>50401876
I would say that 50 %of all people play nomads, and more have a nomad army, then 30%+ have some sort of ariadna and the 20% is rest. With aleph probably being played the most. Pre N3 there were a lot of KQ players, now I haven't seen a single haqq player in months. And while shity or not is a taste thing my meta is big. 3stores , 3 clubs, over 40 people playing tournaments each month. and 16-20 playing smaller shop events.
>>
>>50401876
>but I'm not sure what could possibly result in Nomad skew short of actual houserules
Actually Nomads are *the* most popular faction in the world. Possibly because they look nice, are generalists and people are drawn to "best at hacking", despite hacking being very limited in use. Nomads are the Jack-Of-All trades factions, I'd argue about them being the most generalist over YJ, which has a Heavy Infantry skew and no good ARO pieces (while Nomads have a little of everything and an MI focus).
Nomads most popular with Ariadna second sounds like Warsaw.
>>
>>50401932
Warsaw strongest Infinity city. Legia Pany.
>>
>>50401876
Ill ask a probably stupid question then, but what silueth size is the eclipse marker, because right now my opponents run 2 snipers on guard towers high up and they just claim that the smoke is not tall enough to block LoS, so eclipse doesn't help, and normal smoke doesn't work vs nyss of course.
>>
>>50401959
>the smoke is not tall enough to block LoS
He's talking bullshit. Smokes are infinite height.
>>
>>50401876
Probably a combination of things. Nomads do have the theme of sticking it to the man, which appeals to the rebellious side of people. There is also the fact they came with Icestorm, which was a big boost Infinity.

Nomads are strong though, in the fact they play well toward objective missions in ITS. They aren't great at direct action, but it's hard to out contain them. They've got enough skilled but affordable guys who can get where they need to go. Their tool box is diverse with almost trivial board control, letting them to bypass stuff they cannot fight, without breaking the bank too much.

Bakunin definitely warrants a look after their rebuild in HSN3. They've got a great discount pain train in the GRRLS, openned up LT options, and rebuilt profiles. Moira do feel a bit expensive to core fireteam and the Prowler could use more love, but everyone else brings it out of the D tier into solid B or higher.
>>
>>50401979
Prowler IMO is already plenty strong. He may not be very durable, but he is still part of a shellgame with Zeroes. With multiple camo markers your opponent never knows which one is the squishy Zero with mines and which is the Spitfire, making for good zoning.
>>
>>50401959
Tell them to neck themselves. The height of a smoke/eclipse template is literally unlimited.

How much cover is there on the board, what's the layout? This is starting to smell very fishy.

>>50401932
I know they're popular, but Infinity really doesn't have concrete faction powerlevels like most games. It could be argued that Ariadna is the best since camospam can highly effective especially against the unprepared, but Nomads don't really do that much more than any other faction.
>>
>>50402013
IMO in Infinity tiers are less about "how strong they are" and more about "how easy they are to play and win with". Haqq, SP, Ariadna would be high tier, vanilla PanO, YJ and Nomads mid tier while stuff like MO or Shasvastii low tier, because of how their units play and how easily they can win in ITS.
>>
>>50402013
>>50401969
Thanks. I will tell both of them about the smokes. Sometimes I think they screw me over on some rules, just because their factions don't have the stuff. they don't have smokes, so they lie. they dont have ODD, so they tell me that it works only in my active phase in the open, and doesn't work if am in cover or its their turn.
But the worse one was when both of them claimed that multi sniper rifles can fire flamer templates up to max sniper range, "because multi means they have access to all ammo". Luckly the last one was such bullshit, that the store owner who overheard it, called them out on it.
>>
>>50402122
Ah and the "FO laser markers don't work on my dudes because they have state of art filters in their helmets". I actualy like playing vs tournament lists more then againt my brothers, because while other tournament lists are better played and hard as nails, at least they do not cheat.
>>
>>50402122
>>50402134
well at least you're comfortable calling them on their shit and seem to have a fair grasp of what is in the rulebook. Better than most of these horror stories we hear. if you're getting completely wrecked by snipers in towers that are high enough for them to claim they'd see over the smoke though, that sounds like you might need more terrain
>>
>>50402122
Why are you listening to what they tell you instead of just reading the rules anyway?
>>
>>50402122
>>50402134
Wow, that's some pretty intense cancer. Make sure you memorize or have easy access to most rules, it should help deal with their bullshit. Or alternatively just set them both on fire and solve the problem properly.

>>50402162
>well at least you're comfortable calling them on their shit
This is the most important thing though. I've seen people who just let their 'friends' bully them into accepting all sorts of bullshit, and it sucks.
>>
>>50402122
Wow, that's a lot of bullshit. They're your brothers? Brothers can be like that, especially to younger siblings. Have a small computer or a tablet or even a phone with the Wiki open at all times, it's up to date now.
Also PanO and Nomads both have access to ODD. I guess if one of them fielded a Bulleteer or a Moira then suddenly ODD would start working in reactive turn and in cover too?
>>
>>50402122
>multi sniper rifles can fire flamer templates up to max sniper range
>ODD works only in my active phase in the open

Dear mother of God the bullshit people can spew sometimes, it never stops to amaze me.
>>
>>50402308
to be fair the plasma sniper does exactly that
>>
>>50402351
yeah I know, not the multi version though.
Otherwise I'd really enjoy dispensing 4 damage 15 templates with a multiHMG
>>
>>50402122
> multi means they have access to all ammo
If you manna mess with him next time you two play bring all the Multi weapons you can find, then start shooting bursts of K1, viral, EXP or plasma rounds. You'll see how fast he's gonna take out the rulebook and learn a thing or two.
>>
>>50402162
yeah the towers are a bit problematic. They look like gulag guard towers. Single pole 10" tall and a conopy for a normal based model and nothing else. I was thinking about, maybe buying a second starter set and runing 2 launcher agama and the phoenix and coridnet fire on towers, they will kill maybe on dude on Aro, but the towers will be cleanse with fire turn 1.
>>50402178
They are older then me, and I get to the store in my oldest brother car. If I anger him, I will have to take the train and then the bus, and that is 2 hours trip to the store.
>>50402244
More or less normal here. The first two brothers are bros, because they will inherit stuff and they divide stuff after parents die. They also have , in theory of course, the first pick of going to school or military. Younger siblings, again in theory, are first in only one thing. And it is being send to a convent or ending up as priest.

>>50402244
yeah, if my mom or my dad saw how moiras look, it would be a fast end to us 3 playing infinity, probably playing any table top game.

>>50402525
yeah. before being called on that bullshit. It was they have all ammo on multi weapons, because their factions are super hi tek. I know that this looks like am shiting on my brothers, and it does look bad, when it is back to back. But I do love them, no homo of course. Saved my life when I was 5 from a pack of wild dogs, and Kasmir, my oldest brother, still has an ugly scar from that dog fight.

>>50402351
shit.
>>
>>50402797
there is a reason I'm mildly terrified of the 2sniper tag the CA have now.

how tall are the other bits of terrain? it sounds like they're probably much higher than the rest of the terrain on the board, the way I play is I try to make sure that the tallest terrain is at max 1 floor (2-3 inches) taller than the rest, and I tend to try and keep those structures out of the deployment zones.

That said I also really like the cardboard terrain they've released with the starter sets and especially the new ones with bridges. so my height varience is pretty small
>>
>>50402797
>yeah the towers are a bit problematic. They look like gulag guard towers. Single pole 10" tall and a conopy for a normal based model and nothing else.
Okay. Going by the assumption that you don't have the influence to get those things removed, keep in mind that the way you'll play Infinity is going to be fundamentally different to how Infinity is meant to be played. Shit like deployment sniper towers totally fucks up the balance of the game, so snipers and the like are going to be a bigger deal than they normally would be. Do both sides have them, or just one?

What country are you in anyway? We've had so many stories of terrible metas that I'm considering setting up a list.
>>
>>50402846
Its a mix of terrein. most are two/three story high, so almost as tall as the "guard" towers. Not saying it is impossible to reach mid field or that they kill all dudes in the deployment zone. It is just that the consols are in the open, same with sabotage towers, and trying to escort a civilian is plain impossible vs nyss or generaly snipers with msv2. Vs Haqq ,for example, I managed alright got to objectives had a firefight battle vs djanbazan. I did get locked by ghazi in the end, but the game was ok.
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>>50402894
Poland, one side has 1, the other side has lower buildings on their side but 2 towers. the one tower side has a lot of 3 tier buildings. And the tables are pre made partialy at least. It is possible to add more small buildings or stuff on top of buildings or on the ground floor to add more cover giving stuff etc.
>>
>>50402797
Wait... Are you the Polish girl whose brother didn´t want to be seen with at the shop but you couldn´t go alone because a girl alone in a place full of non-family men isn´t well seen in your family?
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>>50402919
>Poland
If it's Białystok, please set fire to wherever you're playing.

If it's Warsaw, let me know so I can point you towards where less insane people are playing
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Why would they design something that just makes everyone around it horny?
>>
>>50402919
Ideally there'll be some large towers in the centre that break up the board. The last thing you should be getting in Infinity is gun lines from DZ to DZ.

>>50401792
Hose them down with HMGs from an MSV wielding figure. Smoke them, jam them with White Noise, use camo to just bypass their firing avenues, etc. AD to jump down from behind.
>>50401959
Man, fuck those guys. I wouldn't play people that so persistently either cheated, or actively fucked up in reading the rules.

>>50400483
Attempt to do those two things, you mean. Most of what they can do is covered by the chain rifle, really.
>smoke
Same as any war band. What's special about them is dogged, and even that's not unique. The E/M stuff's nice, but well within the range of nice stuff other war bands tend to get.
>>
Fucking Polish shitposters, every thread someone has some ridiculous complaint about infinity which inevitably turns out to be the result of their opponents cheating or using houserules that are so bad they might as well be cheating, or not knowing how the rules work, or using camospam lists against new players. New rule, no complaining about infinity if you are Polish, any problems you are having are probably just because you are playing against other Polish people.
>>
>>50402954
Because she needs to keep Achillies in line, and apparently he's pretty easy to lead by the dick. Plus PR. Also, Atalanta mythologically had a big of an issue with that exact issue you mentioned.
>>
>>50402919
>Poland
It never ceases to amaze me that our neighbors are the reigning kings of shitty Infinity metas. It seems to come just natural to you guys.
>>
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I'm still reading through the rules. How close is this to a functioning list? It's mostly stuff I've got + the starter box and biker girl. Things that look cool basically.
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>>50402919
>Poland
Of course. As always. Next it will be "my local infinity community is composed of actual wolves and they've made a bunch of houserules that ruin everything, also they keep biting off chunks of my flesh"

Poland just seems like a fucked country.
>>
>>50402948
It is. How did you know that? Did we rack up that many fame points? I will be moving to Warsaw if I get lucky.
>>50402930
No. I am definitly a dude. But there are chicks playing infinity here. No idea how many of them have brothers, as Ihave not played vs any of them. My english is not good enough to understand the girl alone thing?

>>50402955
Does Steel Phalanx have HMG armed models?
I never checked the arment on models I don't own, but I know we have a lot of Launchers, spitfires, nano pulsers and chain rifles. never seen a hmg model, but I could be wrong.
>>50402956
I dont think that camo spam is that popular. Sure there are like 6-7 people playing it, but those armies cost a lot. Full camo armies aren't that popular, though am not saying nomad players do not use camo too.
Having problems with Poles when your a Poles yourself is a thing. I agree. We even have a saying that says "No worse thing in the world then work for a Pole or meet a Pole when your abroad".

>>50403044
There are wolfs only in the mountain areas. The real problems, if you knew Poland or Polish people, are boars. Feed on EU corn, that never existed here before EU, giving birth twice a year, 30-40 boar packs plowing whole potato fields in one night, then returning to EU sponsored reservats of nature, where you of course can't touch them. And they don't even fear humans anymore. Even with a gun, what are 5 shots going to do to 40 angry boars, even if only 1/3 of them are adults and another 1/3 are yearlings.
>>
>>50403132
>Did we rack up that many fame points?
More like infamy. And didn't you post about the towers already (girl going to nursing school)? OTOH, it'd be hilarious if you were a separate & unrelated player.

seriously tho, torch that place for the betterment of the community.
>>
>>50403178
Am a dude. Hmm so more people from back home posted here. Who knew. I think there is one chick that plays aleph at the store, and she does always come witha guy that looks like a turk or chechen.
>>
>>50403132
SP has Thorakitai for their HMG, they're good when linked.

Boars seem like they'd be a real problem. From what I've heard everyone who interacts with them fucking hates them, more than other pests. We only really have to contend with foxes and rabbits around here, and at least the rabbits are easy to kill.
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>>50403132
>No. I am definitly a dude. But there are chicks playing infinity here. No idea how many of them have brothers, as Ihave not played vs any of them. My english is not good enough to understand the girl alone thing?

There´s one Polish girl who comes here every now and then. She always talks about the bullshit his older brother says and how she has problems with the people there.

Sounds like it´s a rather widespread problem in Poland.
>>
>>50403209
Yep, that's her, Chechen-origins girl with [vanilla?] Aleph.
>>
>>50403209
Let's get down to the most important thing here: Is she cute?
>>
>>50402797
>Younger siblings, again in theory, are first in only one thing. And it is being send to a convent or ending up as priest.
Is poland literally a third world country? I don't think even families in africa work in such a retarded manner.
>>
>>50403016
I would try to squeeze in a tenth order.
>>
>>50402930
Note that that girl was Chechen living in Poland. IIRC Chechens are often Muslim.

Also to all non-Polish posters: Białystok is very much a meme town, a downtrodden shithole where people are miserable. It's easy to tell a person from Białystok because they always looks like they're pondering suicide. I'm surprised they even have a hobby shop with Infinity there. Pic related, typical citizen.

Jak się przeprowadzicie do Warszawy, znajdźcie grupę "Infinity w Warszawie" na FB; zwykle Alkasyn (warszawki Warcor), Zippy, Jack lub Dina są chętni do wprowadzania nowych graczy w srodowisko. Społecznosc skupia się wokół Wargamera na Wilczej i Gentlemen's Club
>>
>>50403515
>so many Warsaw players

Anyone living in eastern Germany? Dresden?
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>>50403515
>Jack
Avoid. This dude (aka Xaos) is a confirmed cheater, now banned from most local events. That is, unless you want your experience warped to hell and back.
>>
>>50403515
Isn't Jack a cheating asshole? Or was that someone else?
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>>50403449
It used to be that way in England. The first son inherited, the second and third tended to join the army or church. Of course, that was more of a matter of tradition. Remember the Priesthood was an easy way of dealing with surplus sons or daughters, once. Perhaps he's hyperbolising a bit.

>>50403132
Anything to get you that +3 range bracket, and a decent amount of burst. A spitfire would be perfect, but a Mk12, Autocannon, Sniper Rifle, etc, would do, particularly from a link team.
>>
>>50403515
>because they always looks like they're pondering suicide
Speaking as a German, I was always under the impression that this described pretty much every city bar Warsaw, Krakow, Lodz and maybe Wroclaw? (Though I really like Gdansk and Szczecin)
>>
Where can I get some nice ALEPH bases?
>>
>>50403819
Microart Studio's does some good stuff. Be prepared for a fairly lengthy delivery time, though.
>>
>>50403515
I have a quick question, pollack.

Is it pronounced Warsaw or Varsav? Because you guys are a bit weird with your W and V usage.
>>
>>50403795
You mean Breslau, Danzig and Stettin?
>>
>>50403916
There's an audio clip on the Wikipedia page. Sounds like 'Varshava'.
>>
>>50403918
It's an english-language board, I felt it necessary to use the english names.
That said, yes, I really like Danzig and Stettin. Breslau is also nice, but some asshole scratched up my car while there, so my opinion of the place is somewhat colored.
>>
It's a lot of fun seeing what bullshit the tg idiots will believe.
All you have to say is "Poland" and they'll believe any old shit.
>>
>>50404041
>How can you believe this?
>Not in Poland
>Have seen things just as bad locally, right down to a table with only three spots of cover
>How can you believe this thing that actually happens?!?
Fucker, this shit is like saying "some guys drove by my house and murdered my brother!" in the middle of a ghetto. Of course people will believe it, it happens to them every other day.
>>
>>50404064
Cool story
>>
I'm new. I want giant mech, tachkoma and big tis.

What faction gives me the most of this that isn't full of Kebabs?
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>>50404346
Nomads have the Zonds (spiderbot things), Gecko/Iguana Squads, and titty models.
>>
>>50403590
>>50403597
He is and you have to take what he says about the rules with a grain of salt. Also he and his GF have a grudge against the warcor, so try to avoid interpersonal drama. On the other hand however both are friendly and helpful and are good at inviting new players to the game.

Jack clearly cares, he just should consider cheating in friendly games will not win him any friends and miniature games are all about friends spending time together. I've not met with him recently or heard of him, hopefully he got better.
>>
>>50403916
Warsaw is in English and pronounced like in English. Polish name is Warszawa and this is pronounced "Varshava", like this guy says >>50403938
>>
>>50404346
Probably nomads.

You can get full teams of; skinsuit titty monster, furry titty monsters, named titty monsters, you can even get cheerleader titty monsters since CB wasn't to lazy to sculpt titty monster alguacils and will probably do titty monster moderators.

You can even get titty monsters in battle thongs™, hacking masked titty monsters and last but not least genderbending titty monster medics.

Truly Nomads are made for dem tiddies and thicc booties.
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>>50404346
Go Nomads or Bakunin, play Szalamandra/Lizard + Remotes list with titty hackers.
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>>50404459
>Truly Nomads are made for dem tiddies and thicc booties.
And now you know the real reason behind Nomad popularity.
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>>50403795
Nah, we have plenty of reasons to be happy too.
But like most Slavs we're conservative with smiling at strangers.
>>
>>50404466
What is Bunin? Yu Jing or something?
(Literally this thread and the fact that my LGS sells this stuff is all I know)
>>
>>50403795
No Anon, not all of the slavs.
Some of us are pondering homicide.
>>
>>50404571
Bakunin is a sectorial (sub-faction) of Nomads.
>>
>>50404571
Bakunin is a sectorial (reduced selection od units, but higher availability of others and access to fireteams), of Nomads.

I summarize them as fetish police. The Bakunin ship is all about excesses and modifications that run from deadly and scary to hard fetish fuel. Also sexy hacker nuns.
>>
>>50404591
>>50404592

And Szalamandra/Remotes with tittymonster hackers is good?
>>
>>50403317
She has nice boobs, tall and dark hair. But the guy with her is like a cerber. He does MMA in a club with my brothers, so it is not like you can joke around him sometimes. Thought it was his girlfriend or something, but her being his sisters explains a lot. He beat up a guy who wanted to give her some models.
>>50403515
Bialystok is the Finland or Poland, that is true.
Ja tam sie troche Wawy boje, i mitycznego Chaosa. chce sie dostać na polibudę na inżynierje wodno lądową.


Thx about the tips guys I think I'll maybe try to run a 300pts games. Normaly we play 200pts with 300pts I could fit in a spitfire myrmidon and a myrmidon hacker. I could have two myrmidon teams. one super kill team with phoenix and macho man, and a support link with a spitfire. I could leave two myrmidons to smoke my agama/atalanta and the thorakitai FOs.
>>
>>50404605
Bakunin can do Remote and hacker heavy lists pretty well. The TAG is just gravy and one of the few sources of heavy grenade launchers.
>>
>>50404519
My grandmother always said one should never trust, jews, women and smiling people.
>>
>>50404617
I'm going to head down to the FLGS tomorrow, anyone got some reccomendations for what sort of models work well in a small infinity list along this theme? (Eg, Nomad Hackers/Remotes and TAG?)
>>
>>50404640
Bakunin is soon to have a new starter come out. Would certainly get that over the old one as it does have some aged sculpts.

But Moderators, Moiras, Custodiers, and Nomad REM boxes are good things to grab when you can. Wouldn't consider the TAG till you're jumping to 300 point games.
>>
Which caledonia models look up to date? Most look fine from the pictures alongside similar generation models, but Bostria saying they are getting a resculpt due to how awful they look next to each other in pictures has made me wonder.
>>
>>50404918
Scots Guard ? New Uxia probably.
>>
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>New to the game

Ok, so a few things came up in our game. We are about 3 games in now--appreciate any help!

1. If a model with a auto-medkit is unconcious behind a wall, is issued an order, activates and heals--what happens in terms of an ARO and LOF?
-----------Example. The model doesn't stand up, does activate. Any model with LOF can get an ARO to shoot him/her/it. However, the model is still prone so it's behind a wall and no LOF can be drawn. If LOF is possible to be drawn (the base is sticking out from behind the wall a bit), then first they make their Medkit roll as a Normal Roll--then I would make a BS normal roll to hit. Neither are FTF. If not--how does this play?

Elevation: What exactly does this do? I must be missing it in the Rulesbook and we couldn't find an advantage to it.

Red Fury gun for Yu Jing: Is that as bonkers as it seems? Last night I was playing against my buddies alien force (Combined?) and it seems to completely ignore dogged and just send people to the dead state bypassing unconscious. With Burst 4..seemed really freaking good.

Camo: I have a guy with TO Camo. He starts to move across a street and this sniper is in a building trying to detect. The guy is at a -6 for Camo but +3 because within 8" so -3 total. He detects and I'm exposed. I place my model in place of the marker and now does he get an ARO to shoot me? Or is Detect ALL you can do in an ARO? If he does get to detect AND shoot a BS within one ARO--do I get to declare whatever secondary skill as normal?

And then in general, do things just die as fast as it seems? lol. Seems like shit just dies the moment it moves out of cover.

Thanks guys, loving this game so far! Except for the possible cost of terrain I'm looking at!
>>
So are Japanese Biker Gangs a thing or am I out of luck?
>>
>>50405126
AVA 4 and Asuka in JSA is plenty for a biker gang.

Though it's easier to do Murrica biker gangs in USAriadna with the high AVA on Desperados. Not that it's a smart list, but it'd be fun.
>>
>>50405126
The Aragoto Senkenbutai are recruited from them.
>>
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>>50405142
So it'd be a max of 5 bikers, including Kisaragi in a list? The models are nice but I'd imagine that's too silly.
>>
>>50405365
You want Nihongo Gangsters you take that risk.
>>
>>50405064
>Automedkit
The figure has activated, so it's AROs as normal.
>when
That's a good question. Normally things would be simultaneous, as the medkit roll isn't a face to face roll against the shot, but I'm not certain how that would come out in practise. Perhaps it's just a case of RAW, the medkit passing would restore a wound. Thus, if the ARO shot inflicted a wound, the figure would remain unconscious.

>Elevation
It does what elevation always does. Give you a different vantage point. Terrain that once obscured your lines of fire can now be seen over, or perhaps taking a ground level path would expose you, but on the shielded catwalks, you can move to a better shooting area uninterrupted by enemies. Plus, if you're prone and elevated, you could as being in cover.
>red fury
Burst is king. Although I would point out that most figures don't have NWI or Dogged, so the skipping unconscious step is only relevant if they have doctors in play, AND if those doctors/paramedics can get to the unconscious figure reasonably efficiently.
>TO
His ARO was to attempt a discover check. In that case, you COULD declare other AROs, but if you didn't reveal yourself with skill number 2, it'd be wasted. That's why you can delay your ARO when it's a camo figure, so you can see what they're going to do. Discover was his ARO. You don't get 2 AROs for one action, so he couldn't ARO to shoot until your next activation.
>die as fast as they seem?
Yes, Infinity is quite a high lethality game. Even the tough figures are really more about surviving a single fuckup or bit of bad luck rather than being truely enduring.
>>
>>50405373
This is also coming from the guy who ran Kasym, Nazarova twins, and four Kums in a list and managed to win a local tournament.

Halqa did the objective work, crazy kebab bikers just ran over shit and I lucked out on some dice rolls.
>>
>>50405444

Thanks!

So, the automedkit. What we did was two normal rolls--one for his Medikit PHY test, then another for my ARO shot unopposed. Does this seem right?

So elevation really is just for LOF purposes, unless you go prone while on elevation then you get cover. Got it.

So in that example, my second short skill would have been to move behind a building. I was basically crossing a street. Since he used his ARO to detect, I could have moved and done whatever I wanted to. So, what happens in these examples?

TO Camo model first short skill is movement into the open. Enemy model can draw LOF and declares an ARO detect. What happens in each of these scenarios:

A: My second short skill is just a move
B: My second short skill is a BS shot at the model trying to detect me
C: My second short skill is to move into close combat

Thanks again!
>>
>>50405365
You could take Yojimbo to up that to 6 bikers. Plus some remotes are nearly as fast as bikes.
>>
>>50405064

Any action in Infinity has an equal an opposite reaction unless stated. In this case, any unit that sees the model can react in tandem. Any unit with Line of fire may fire or react upon the model. Think of similarities when you put a unit on suppressive fire.

Elevation works exactly the same. If the unit above can see the unit you may fire. However, if the unit is directly under you will have to spend a full order to lean and shoot. Since you'll be leaning out and shooting the enemy unit gets an ARO and no cover since the cover is directional. Furthermore, if you do it whilst prone you get a cover mod.

The camo works true with all AROS. So you declare your action A which is move, your opponent declares their ARO, so this could be discover or delay. If your opponent chooses discover that is the only ARO they may take. They may not take another ARO unless if they've specified to delay it.

The order it should go is

First order > ARO > Second order > Delayed AROs

So, in this case, you would be able to complete your 2nd order how you like it but you have been discovered. He would not get another ARO since this is still an order.
>>
>>50405064
>>50405444

Red furry is also a Shock weapon so if your unit has 1 wound and sustains it from Shock the unit is removed from play.

The counter to this is bring remotes, shock immunity and anything that has more than 1 wound.
>>
A: If your enemy succeeds in discover than you are detected, if they failed they you move without being detected at all.
B: You reveal yourself, your opponent loses their ARO and you get to fire at them as a straight role.
C: Same as B but your opponent decides were to place you.
>>
Is buying an:

Interventor Hacker (Hacking device plus)
Vertigo Zonds (Intelligent Missile Launcher)
Saylut Zonds (EVO repeater)

a solid plan for starting off with Nomads? I've been told the hacker + Vertigo is a good combination.
>>
>>50404640
I would wait on getting a TAG until you get a good grasp of the rules.
However you should totally get Tsyklons and/or a Lunokhod. They're the tankiest remotes around and they can be supported by hackers to get even better.
>>
>>50404614
>Ja tam sie troche Wawy boje, i mitycznego Chaosa.
Nie ma co się bać. Chaos jest jeden a ludzi grających dużo więcej.
>>
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>>50406018
>>50406165


Thanks fellas! I'm clear on everything except for the Medikit :) Sorry I keep coming back to that but wanted to make sure I understand it going forwad

Model activates and is issued an order, he is unconscious and uses the auto-medikit.

This is within my LOF and I can see them, so I declare an ARO.

Model makes his medikit PHY roll, this is a NORMAL roll per the Medikit rules.

I then make my ARO shot at him, this is a NORMAL roll as he is unable to oppose (Spent his entire order for the medikit roll)

Right o?

And to clarify on prone, if a model is prone he has a silhouette of 0. This means if you shoot someone with an automedikit and they were behind a wall, you would NOT get an ARO against them when they attempt to medikit as they are prone, not within your LOF.

Thanks again!
>>
>>50406343
Vertigo is gimmicky as fuck. Although the S3 remotes box is still worth getting, because you can use those as Stemplers, Transductors or Reaktions as well. Note that you get two in the box.
Salyut EVO is a bit superfluous unless you want to also play Tsyklons and Overclock them or plan on bringing Hellcats or a Meteor. Still, it's a specialist with Baggage and that is great for Quadrant Control and similar scenarios.
>>
>>50406416
Niby tak, but he is kind of a hardcore. In the stories atleast. As I have never met him in person. >>50406471
you do get an aro option, you just can't shot stuff you don't see. They could, for example hack you, if the medkit dude is in range,but out of LoS and hackable.
>>
>>50407228

Sweet, thanks dude!
>>
>>50405644
A: He rolls to discover with a -6 due to TO. Maybe you're open, maybe not. If he fails, that model cannot roll to Discover for that turn anymore as there's nothing there, he looked.
B: Since his ARO Detect does nothing, he's just standing there, looking hard into the barrel of your gun while you're shooting.
C: Same as above, except he's staring at your CCW.

Marker states are very powerful in this game.
>>
>>50406471
That's correct. However, if you were within 8 inches, you could still perform those AROs that don't require LOF, like Change Facing, or Alert.

>>50405644
>does this seem right
I can't say I'd do it any differently, but it seems a bit 'off' somehow. It can't be a F2F roll, though. And the 'taking a wound, and restoring a wound' thing is a bit funny as well.
>elevation
Exactly.

Well, each in of those examples, they could delay their ARO until the second short skill was declared. If they DON'T hold, in scenario B and C, that discover ARO is more or less wasted.
>>50406055
Yeah, but like I said, a lot of the time shock is meaningless. You either don't take a doctor, had the doctor die, had the doctor fail the roll, or have the doctor too far away to bother. OR the Red Fury guy actually caused 2 wounds (not unlikely)), and Shock never came into effect.
>>
>>50408389
Problem is i play Aleph quite a bit so most of my units with No wound incap get capped.
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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