All my players just bailed on me to play tonight... again.
What rule book(s) should I spend the night reading, whilst fantasizing about not having to play with a bunch of faggots?
>>50398475
How's Digimon?
>>50398475
Torchbearer or Wraith Recon.
>>50398475
Is FATE really as bad as tg makes it out to be?
>>50398475
1455939633385.pdf
Obviously.
>>50398535
Fuck, now I'm curious too. Is it FATAL? Is it Motherfucking Crab Truckers? Is itMaid?
>>50398493
Kinda meh. It's a project that somebody started here on /tg/ years ago, but I wasn't too impressed with the final result. I've had some ideas for how to run a Digimon campaign for some time, but unfortunately nobody that I know irl is autistic enough to want to play Digimon.
>>50398527
No idea. Never read or played it. My players refuse to learn any system besides D&D.
>>50398535
>>50398581
Nah, Motherfucking Crab Truckers is in my One Shots folder. Why don't you find out for yourself?
Guys... looks like 34 options...
Dice+1d34 anyone? First result to pop up twice is OP'S reading material for the night.
Rolled 28 (1d34)
>>50398662
Rolled 30 (1d34)
>>50398662
rolling
>>50398748
>>50398814
Split the difference at 39.
>>50398841
Nah man, he said first result to pop up twice. Once you've set up that kind of decision, you've put it in the dice gods hands now. You wanna go back on the Dice Gods? They can really fuck up your mojo.
Test
>>50398475
Honestly, sounds like you should ask the question from your players. Maybe they would turn up if the game was more in line with their interests, right?
>>50398475
Just read GURPS.
>>50398527
I doubt the scathing reviews of some games should be taken seriously.
Fate will work for you if you like tinkering with game mechanics and prefer to control the game on a more meta story-telling level than usual.