Best system for a Borderlands tabletop game? (with modifications)
>>50395527
Savage Worlds.
Gurps
AD&D Planescape.
FFG Star Wars
>>50395568
Now that that's out of the way, what should this thread be about?
Would a Kraken given permanent Fly, without the ability to Hover be able to take on an Ancient Red Dragon? Who would win?
>>50395527
Eclipse Phase
Bunkers and badasses would be the best system.
>>50395568
>>50395527
You'd really need to make some ORE-but-with-d30s THING to handle loot randomisation though.
>>50395729
>You'd really need to make some ORE-but-with-d30s THING to handle loot randomisation though.
Two Points:
1) Just because the extended part-based weapon generation is necessary for the game to function doesn't mean you actually need that for representation of the setting.
Playing a game within that setting does not and absolutely should not mean trying to emulate the video game's mechanics for the sake of it.
2) Such a system would be fairly easy, it would just take time to populate a few tables.
Type, brand, rarity, additional properties, season it with the group's good taste and understanding of how Borderlands' weapons work. This is descriptive, but in most any system that can do Borderlands well it shouldn't be much of a puzzle of how to go from there.
So long as you're not trying to generate a half-dozen every time a player opens an outhouse or something, it's fine.
>>50395729
Just roll a d100 and if it's 98 or better, it's legendary named loot, otherwise it's shit.
Cuckolds & Cretins 2nd Edition
I always wanted this to be real, shame there isn't. Or possibly agood borderlands tabletop game.