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Deathwing thread

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Thread replies: 229
Thread images: 31

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Open beta for preorders is up.

Voices should have been changed and we should have silky smooth framerate.

Download and play, lads.
>>
>>50377563
You beta testing bitches better make sure they get this done right, so by the time I buy it on sale in a few years I am not disappointed.
>>
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>>50377598
We owe you nothing silly anon.
On the other hand, by the time you get there, you'll be such a FNG compared to thr rest, you might as well name yourself healslut and stay behind to service us.
>>
>>50377657
>implying there will be players in a few years
>>
Im stuck in a fucking loading screen
>>
Games fun

Load times are atrocious but when you get in game game feels optimized
>>
Alright

THE GOOD

>That atmosphere
>Genstealers will fuck you if if your squad can play as a team
>fairly optimized
>killing and punching shit feels good
>nice large environments for the hulks
>Each class of terminators has something for 40k autists


THE BAD
>load times are insane
>the lag or netcode? What ever it is they need better servers
>Sounds fags might get a little twisted with the weapon sounds,terminator voices, and footstep sounds

My rig is semi beefy GTX 960 with 8 GBs of RAM but whn I can get a match with people the only thing that fucks us is lag I am running it on High and it looks great.
>>
>>50378760
>>Each class of terminators has something for 40k autists
Please say more on this point.
>>
The game is fun, when you can connect to people. There is some occasional hitching in the frame rate when there's a ton of shit on screen, but that's probably because of my toaster.
>>
Really fun game, I feel suitably stompy as a termie but even in singleplayer gameplay is in snatches between massive stutters.
>>
>>50380652
Nah that seems to just be a game-wide issue.

if anyone wants to play, I set up a server

the vidya
password: vidya
>>
>>50380884
>Nah that seems to just be a game-wide issue.
What, the hitching? That's good to know.

Is the server still up? I can't seem to find it.
>>
>>50380963
let me try again, i'll do it exactly as such

thevidya
vidya
>>
>>50380981
Still don't see it. Thanks Gaben.
>>
>>50380981
and server is up, im in lobby
>>
>>50381033
whats your name? I'll add you.

Forwhatever reason the thing doesn't show the server

Anyone else want in?
>>
https://www.youtube.com/watch?v=bL5fWEDOw9I
>>
>>50381057
>whats your name? I'll add you.
Syruse. There's probably more than one account with that name, mine is the one with the really pissed off Vegeta picture.
>>
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Having trouble when trying to play with friends. But holy shit when it works and genestealers actually start pouring it its fun as hell.
I actually enjoy the way they've done it: you die easily but you respawn fairly quickly. Makes it so tough encounters can see your squad get wiped but if a single player survives you can continue the mission, and the missions seem lengthy.

Very positive so far. Its exactly what I expected. 40k Republic Commando that plays like E.Y.E.
If that sounds horrible you wont like this.
>>
It's pretty dang fun, and actually quite challenging.

My only issues with it thus far is the lack of "oomph" to some of the sound effects, and the buggy netcode that keeps disconnecting me from games.

>tfw you smack the shit out of bunch of genestealers with your THUNDA HAMMAH!
>>
>>50381104
>GW bringing back the "One time edition" yet again for the...4/5th time now

I'm almost tempted to get it this time but I still don't play BA and can't be arsed to convert them all.

On the game itself, as soon as they fix the performances and the crash issues, which they have shown to be able to in record time, it'll be golden, no matter how much /v/ shitposts.
>>
>>50377563
I feel like games with buddies with Friendly Fire activated will make it really interesting, you'll have to really watch your firelanes and make sure you don't get sandwiched if you're on point in thight spaces.
>>
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I CANT SEE SHIT, CANT THEY PROVIDE A DECENT LUMINATOR TO MY TACTICAL DREADNOUGH ARMOR?
DO I HAVE TO RELY ON THE EMPEROR TO GUIDE MY PATH?

Seriously.
>>
>mfw punching tyranids
https://www.youtube.com/watch?v=3mcMjjiWTLk
>>
>>50381203
>needing anything more than the emperor's guidance

Skrub
>>
Runs kind of shitty, but I managed to iron out some of my problems so now it's smooth until FIVE SECOND HANG FOR NO DISCERNIBLE REASON then smooth again.

Game can't seem to find any servers at all however.
>>
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It's fun but crashes after mission clear screen
>>50381203
>doubting the Emperor
>>
>>50381203
Press T i think
>>
>>50381274
>It's fun but crashes after mission clear screen
Only sometimes, it seems to have a crashing problem in multiple areas.
>>
>>50381407
>decent luminator
T is like a fucking used glowstick
>>
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>when you actually get 4 decent people and get to play through the mission without anyone crashing
Its pretty fun
>>
Anyone setting up any servers right now?
>>
my experience got as far as trying to bind keys in the options menu, then certain actions losing their original binding and not accepting new bindings for some reason. So my character cant even walk because all the walk actions arent binded and I cant rebind them.

Fun game.
>>
>>50381656
Hosting "Battle Brathas" but it's full.

Someone might leave.
>>
>game crashed twice within the first 10 minutes of the mission
Guess I'll wait for the final version after all
Even for a beta this one seems rather buggy and unstable
>>
>>50381249
make sure to put in language filters, then refresh
only works for me after doing that
>>
The game seems to run much better if you host or join a stable connection

really odd but lessens my fears slightly
>>
>devs confirmed on stream that the progression doesnt get saved and you have to level up every time to get the best weapons
..dunno how to feel about this

Meh, fuck it, I hate progression garbage anyways.
>>
>>50381822
Other people put it like this: You don't get material bonuses for sinking hours into the game. You gain skills.
And at least it simplifies stuff and makes it a lot easier to balance instead of ending up with the same loadout at high level, rendering "progression" void.
>>
>>50382207
Yeah, and since the game is not exactly supposed to be some Vermintide or Payday 2 where you sink hundreds of hours, I think its completely fine.
>>
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>loading time is making me unable to connect to servers
>mild optimization

The sound is ok, at least.
>>
So /v/ is having a shitstorm about how garbage this game is.
Is it really?
>>
>>50382896
/v/ doesn't play games.
>>
>>50382896
I have been stuck in a loading screen for 32 minutes, I'll let you know when I get to the start menu.
>>
>>50382896
Totalbiscuit and a falseflagging killing floor shill are the main reasons for this

DW threads have otherwise been peaceful
>>
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>>50382896
It's Thanksgiving, so Americans have more time to shitpost, hence the shitstorm.
I'm pretty confidebt after seeing the massive jump in performance in two weeks between closed and open beta. The devs are all over the steam forums to make sure to note all the problems apparently. Dude's a based producer at Focus.

>>50382977
Just quit and restart. It worked well for me on the first try, and the 1st loading is the longest.
>>
>>50382976
This tbqh most of /v/ don't even play the games they shit on which is why i never browse that cancer fest.
>>
>>50383033
Actually this is the third try I've made at reaching the main menu, so I suppose it's been an hour total.
>>
>>50382896
It's one autist who litteraly hasn't even played the game, only watched gameplay videos. And most people are calling him an idiot as he spergs out
>>
Just downloaded.

Approximately how long does this first load take?
>>
>>50383099
1-2 minutes
always close doors and watch eachothers backs
>>
How different are difficulty levels? Is normal hard enough?
>>
>>50383205
For people that don't know what they're doing, yes. This is one of those games that get more fun the higher the difficulty, so find people that aren't tards.
>>
I saw the gameplay video, and it just felt like it lacked the... weight that Spacemarine had.
>>
>>50382896
It's actually pretty calm. It's not really a shitstorm by /v/ standards.
>>
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>>50383272

All I ask is space marine but with a little more time and effort put into it
>>
>>50383272
Yeah my biggest problem so far is lack of weight behind any sounds.

Especially when you break doors and walls. Sounds totally pathetic.

Looks like the dev team cut some corners on sound engineering.
>>
>>50383272
>>50383336
Then let sterum on know. They're doing their best to collect all the complaints and adress them, informing them of that stuff will only help make the game better
>>
>>50383365
I'm currently writing up a small list of needed improvements and will send to one of the devs. This game is fun just needs some tweaking and whatnot.
>>
A friendly reminder to all terminators out there: Remember you are the elite of the elite first company. You should always close and lock the doors behind you.

Also, you have short hair.

https://www.youtube.com/watch?v=RmDkGbHl-V0
>>
Deathwing hype has made me consider getting into vidya. Can someone recommend an ideal system - i.e. GB of RAM, processor speed, graphics card, etc. There weren't any specs last I looked over at Steam. Thanks.
>>
>>50383514
How much money do you want to spend?
>>
>>50383514
Build it yourself, anon.

Anyway, an i5 4400+ is good. i7's are a meme.

For a gpu,

AMD: R9 380 or 390. RX 480 is also good.

Nvidia: 1060-1080

8 GB of ram is good.

Check /g/.

Do not buy anything from razer.
>>
>>50383523

Yeah I guess my naievte is showing already huh?

Let's go for

~500 (probably a pipe dream)

~1000 (more realistic)

~1500 (the painful truth?)
>>
>>50383549
>~500 (probably a pipe dream)
Yeah, not happening.
>~1000 (more realistic)
This is breddy gud, let me see what I can make. Give me like 10 minutes.
>>
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I'l host

Server name is "Server for Anons"

Password is "pour vous"

that means "For you" in french.
>>
>>50383556
>>~1000 (more realistic)
>This is breddy gud, let me see what I can make. Give me like 10 minutes.

Thanks battle brother.

>>50383538
>>>50383514(You)
>Build it yourself, anon.

How long would I need to learn the skills necessary?
>>
>>50383573
>How long would I need to learn the skills necessary?
It's not hard. It's more of an assembly than anything.

There are plenty of companies willing to build it for you.

>What is the advantage of building?

Much higher quality parts for a lower price.
>>
>>50383573
>How long would I need to learn the skills necessary?
It's easy as fuck.
>>
>>50383585
>There are plenty of companies willing to build it for you.

Hmmm. Recommendations?
>>
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>finally get into a game
>having fun lags really hard though
>lots of Tyranids appear
>squad is going hard and destroying them
>feeling the power of the Emperor
>game crash

Why couldn't we have just had a single player option instead of having to work around this really shoddy Multiplayer?
>>
>>50381098
>40k Republic Commando that plays like E.Y.E.
I think I just creamed myself. Sadly, I know my toaster won't be able to run it.
>>
>>50383596
If you're a fucking leaf like me then Canada computers can build it for you.

I believe NCIX or NZXT can also do that, but you need to buy components from them to do so.
>>
>>50383599
It's a beta, they need to stress-test the servers.
>>
>>50383573
Not the best I could do but close.
https://pcpartpicker.com/list/yPBpm8

>How long would I need to learn the skills necessary?
Its literally Legos. If you can turn a screwdriver and put square blocks in square holes, and round blocks in round holes you can build a computer.
>>
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>>50383616
You're right.

Keep forgetting this isn't a AAA game dev Beta where its literally the full game just without a few tweaks and that these Devs are actually working really hard to improve based off the feed back they get.
>>
>>50383616
It's p2p, which might be part of the problem
>>
>>50383624
>Its literally Legos. If you can turn a screwdriver and put square blocks in square holes, and round blocks in round holes you can build a computer.

>>50383612
>I believe NCIX or NZXT can also do that, but you need to buy components from them to do so.

>>50383591
>It's easy as fuck.

This is sounding better and better. Thanks bros.
>>
>>50383624
>>>50383573(You)
>Not the best I could do but close.
>https://pcpartpicker.com/list/yPBpm8

That's looking like something I can budget in, thanks again.
>>
>>50383665
An intel i5 and a 1070 is pretty much *the* gaming build currently. It will play everything at 1080p60 on max settings with no issues. All the other parts can be negotiated, with some restriction.
>>
>>50383686
>>50383665

i got a 1060 and i5. I can run everything so far at max settings with no loss. I still have to check out how it handle Total Warhammer, if it's anything like previous TW titles that can be very intensive to run at max.

Spent a little under 1k on my rig.
>>
>>50383737
>>50383665
http://www.anandtech.com/bench/product/1771?vs=1731
I wish Anandtech had a UE4 game to compare against. The 1060 struggles with GTA5 compared to 1070 and has generally much lower minimum frame rates. But it is like $150 cheaper.
>>
QUESTIONS ABOUT THE GAME

how many different ships/levels are there?

or does it procedural generate like Warframe?

general premise?

blurbs on game manufacturers websites are always less helpful to me than asking my questions.

I know it's a first person combat game(on it's own a negative aspect in my eyes), and you guys seem to be implying that its Co-Op(the one thing that makes combat games better for me cause I suck). I know vaguely the general lore behind the game(abandoned ship located, you and your terminator platoon are to explore it and attempt to salvage it, ship was killed by a nid' infestation, now survive the exploration.)

>>50383336
dude, you're wearing a couple of main battle tanks worth of armor. nothing would sound right cause you have so much shit in the way between your characters ears and the rending flesh and steel before you. it's just broadcast to your ears via sound sensors and headphones
>>
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>>50383638
>p2p

Well, in the context of pre-ordering it in order to play the beta, yes, but otherwise, it's not pay to play.
>>
>>50383811
only one level in beta. so far no sign of any procedural generated levels and I doubt there will be.

Basically take your L4D horde type game, throw in 40kized Republic Commandos as your heroes, and then run it with some E.Y.E. mechanics to spice things up.
>>
>>50383849
>E.Y.E. mechanics
???
>>
>>50383811
1. Full campaign, at the moment we can only play the tutorial and level 2.
2. No, all hand crafted. Very graphically impressive in regards to the detail.
3. Takes place in Warhammer 40k. You play as the Space Marine chapter Dark Angels. Their Primarch (Dad) is the Lion, who was put into critical condition after half of the Dark Angels turned to Chaos. Their grand-dad is the emperor.

The Dark Angels are aboard a Space Hulk, a gigantic ball of space ships and debris in space. Space Hulks are usually full of a plethora of nasties such as the Tyranid genestealers, space bugs (Zerg are based on them).
>>
>>50383811
>how many different ships/levels are there?
I can't remember where but one of the devs somewhere said it was 9(?) different levels with totally different ship styles, architecture, room layout, objectives, ect. No procedural generation.

>>50383811
>general premise?
PURGE THE XENOS FILTH WITH FIRE AND BLADE.
I really don't know what you're asking. But that is the premise behind the game.

>and you guys seem to be implying that its Co-Op
It is up to 4 player coop, same missions as the story mode.

>>50383842
>p2p
He means peer-to-peer. p2p connections are only a problem when you try to connect with someone in Australia or Brazil.
>>
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I've made 7 attempts at reaching the main menu so far but the loading screen won't end. What am I doing wrong?
>>
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>>50383842
(Peer to peer)

>>50383849
EYE is this really crazy game about cyborg murder hobos. It's the result of drunken french stoners misinterpreting Warhammer 40K.
>>
>>50383737
I have an I5 2400 and a 760, Total warhammer runs pretty well aside from super large battles where things chug a bit. But it's much more optimized than Rome 2 or Attilla
>>
>>50383882
Is your hard drive dying? I have mine on a standard hard drive and it worked just fine.
>>
>>50383863
it's by the same people as EYE Divine Cybermancy, and while they followed a majority of the board game's mechanics, they threw in some stuff from their own game here and there. Stuff like the health system, or especially the Librarian. One of his later powers is straight up from Cybermancy and not 40k last I checked.

You teleport inside of an enemy, he explodes in the process.

>>50383906
>But it's much more optimized than Rome 2 or Attilla
good to hear
>>
>>50383887
>It's the result of drunken french stoners misinterpreting Warhammer 40K.
I see, is there a review of that for me to observe?
or a list of interesting features?

>>50383880
>I really don't know what you're asking.
it's sort of on my standard form, asked without thinking...

>>50383869
>a Space Hulk, a gigantic ball of space ships and debris in space
oh, I thought hulks were just individual ships.

>>50383869
>2. No, all hand crafted. Very graphically impressive in regards to the detail.
I feel good and bad about this.
good because I know that 40k is all about the finely detailed craftsmanship
bad because I feel that a game like that may take on what I call the "portal 2" problem...once you and your friends have played and beaten it, it stops being fun anymore
>>
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>>50383956
>I see, is there a review of that for me to observe?
>or a list of interesting features?

Poorly received but it's a /v/ cult classic.
>>
>>50383956
>I see, is there a review of that for me to observe?
>or a list of interesting features?
One issue with EYE to those jumping into it first time, is it uses TONS of mechanics and systems within systems. It is full of menus and options and I still get confused by it. It is like if someone took the interface of Dwarf Fortress and decided it would be great in an FPS RPG
>>
>>50383956
>once you and your friends have played and beaten it, it stops being fun anymore
This is one of those games where you get a full team of not-shitters and try to complete the game on the hardest difficulty. Being hard is what makes this game fun.
>>
>>50383972
>Poorly received but it's a /v/ cult classic.
I am wary of cult classics, Sharknado and SnowPiercer are cult classics...

>>50383983
>It is like if someone took the interface of Dwarf Fortress and decided it would be great in an FPS RPG
so it has a vast array of complicated mechanics? cool
DF is still the clusterfuck it was in 2012 when I first tried to play?

>>50383984
>Being hard is what makes this game fun.
souls-hard then? awesome
so for a hateful masochist it seems pretty good?
>>
>>50384038
>I am wary of cult classics, Sharknado and SnowPiercer are cult classics...
No they're not. Brazil is a cult classic. Sharknado is a meme.
>>
Friendly reminder: the tactical terminator's first ability respawns a dead teammate immediately.

Please use it.
>>
there will probably be DLC with other enemies...most likely orks and demons/chaos marines.
>>
>>50384088

Death Watch expansion please
>>
>>50384038
>souls-hard then? awesome
Uhh, I guess? They're hard for different reasons. Deathwing isn't unfair, you just have to take it slow and not be dumb. Like, there were so many times in the beta where people would just walk into turrets and die because they won't look at their minimap. Or they would run into a hive and get murderfucked by like 30 genestealers. And when one person dies it goes downhill really fast for the rest of the party.
>>
>>50383811
No mate the sound is fucked.

Breaking walls with your weapons sounds like you're bashing down a bunch of cardboard boxes.
>>
>>50383842
Peer to peer dumbass
>>
>>50384088
I want dlc to play as Chaos Terminators and plunder the hulk in the name of the dark gods. Even if it's only different skins.

Wonder if we'll get a steam workshop for this game?
>>
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>>50384105
>Death Watch expansion please

God-Emperor, so much YES
>>
>>50384088
Eldar Corsairs would add to the fun too.
>>
>>50384398
do they even mess with spacehulks?
>>
>>50384088
ork kommandoz helping the big mek fix the gubbinz.
>>
>>50384616
Dunno, but ancient relics and shit.
>>
>>50384616
valuable salvage probably...possibly parts enough to build a new ship from the hulk
>>
>>50384616
space hulks can be made up of any combo of space debris.

Could be they detect remnants of a lost craftworld within a space hulk, and they go to investigate, salvage, rescue soul stones. Ya know. Eldar stuff.
>>
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>>50381098
So I know single player you're a librarian, but when you're multiplayer are you all librarians or does one guy get to be librarian? Do non-librarians get something as a consolation?
>>
>>50384773
>Do non-librarians get something as a consolation?
Depending on which class you pick, they get bigger guns/healfists/resurrection/LIGHTNING CLAWS instead.
>>
>>50382896
It's not very fun gameplay wise, you just spam at swarms.

Atmosphere and lore wise it's perfect.
>>
>>50383928
>You teleport inside of an enemy, he explodes in the process.
Not from 40k, but easily could be. One of the results on the Shokk Attack Gun does that with a Snotling.
>>
Did they listen to the feedback about the voices? I was a little disappointed to hear regular-dude voices in the gameplay trailer. Was hoping for more of the deeply voxed style that termies have used in all the games.
>>
>>50384904
Yep.

Librarian is almost like a termie from DoW and the rest have heavy filters.
>>
>>50384957
Based Streum On. I love EYE and eagerly await this release.
>>
>>50382896
Only people that never heard of Streum On and never played EYE don't like it
>>
How does this run on older hardware. Got a 680 but this looks fun.
>>
>>50385627
>680
Low-Medium settings if you want a stable framerate, or mostly low since the horde of Tyranids will bring it down a notch
>>
>>50385725
Sounds good to me mate.
>>
>>50384804
Dont bother with Lightning Claws. Slow for the damage they deal. Mace/Thunder Hammer is by and large better for cleaving through hordes.
>>
Game is pretty easy on the second difficulty if you have even halfway competent team
>>50385627
I have a 770 and I can play on medium
>>
>>50383637
I miss B games. Nowadays its either AAA+ or indie. or DayZ-esque "fund our shit-tier demo-alpha for the price of full game"

SH:DW not only fills the void of 40k games, but also seems to fill the void of good B games. I've yet to play it though.
>>
>>50383887
Question: is it worth trying EYE out or its outdated as fuck? If its anything like Republic Commando, then I'm in (I think someone here compared those two games)
>>
which nids are in this game?
>>
>>50386356
AAA Title doesn't mean anything desu. Could be a great game or buggy shit, its more of a marketing gag than anything, really.
>>
>>50386507
Uhh lets see
You have genestealers. Then you have some slightly bigger warrior-strain genestealers. You also have these spitting lictor-breed genestealers. You have genestealer hybrids that use weapons or psionics. And lastly genestealer broodlord.

Its space hulk dude. Tight corridors, spawnpoints, blips of 'stealers converging to you from all directions
>>
>>50386909
I disagree. AAA title means that development team pours gorillions dollars into it's creation, and marketing campaign. Obviously it does not mean that game is automatically high quality.

Meanwhile B games can't afford same ammount of resources, be it limited budget or niche game type. I'd pick second in case of SH:DW since 40k games are niche compared to other vidya.

Also I'm going to steal that image of smug librarian if you don't mind. Where is it from?
>>
>>50386389
"Outdated" isn't really the word for it, since it was kind of oddball from day one. I'd say it's worth buying on sale.

The best way to get into it is to play with someone who already knows the game and can explain all the obtuse bullshit. /v/ usually has a server running on Fridays.
>>
>>50383573
Fear not my dude!
http://www.logicalincrements.com
You'll have everything you need there.

And this man: https://youtu.be/xke5Kn51vqI

His videos are simple, always detailed, and easy to watch. I recommend watching a few, to really get the gist of it.

Even then, if you have a friend that knows stuff or already build his own PC, ask him for advice when picking parts and if he can come help you when building it. Reward him with a few beers, done!
>>
>>50386356
Funnily enough, Focus has said that they were making AA games. I mean, it's not always working, but they are starting to get a hang of themselves. Really happy to see them succeed with games like Farming Simulator, even though I can't exactly wrap my yead around playing a farmer but oh well.
>>
Question!

Does this have the potential to turn into a Vermintide thing, where people just farm maps and it's incredibly unfriendly to people who don't spend hours practicing the same maps to get drops?
>>
>>50387202
No, progress for gear is reset at the beginning of a mission. At least so far as I can tell.
>>
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>>50386987
The image is from some filename thread I think.

I just feel like all this Triple A Game of the year bullshit is mostly just marketing. Maybe it's just me, but the last AAA game i bought was GTA 5, but I wouldn't buy generic shooter #163737 just because it gets hyped a lot. Same for Assassins Creed or Fifa or anything like that. They just seem like boring copypastas.
So I'm happy smaller studios try something that is at least a bit different. And me liking 40k helps too.
>>
>>50384773
Apothacarium has the ability to heal brothers in the field, which is amazing since you take damage limb by limb and so far I haven't seen a single "medpack" in the game.

Tactical Terminators get bonuses to accuracy and the ability to call dead players back in as reinforcements/call them in more quickly.

Assault Class has access to the lightning claws, thunder hammers, storm shields, etc.

Heavy Terminators get Assault Cannons, Plasma Cannons, etc.

As a Librarian all you get is psyker powers, which while useful, don't outshine the benefits of the other classes.
>>
https://youtu.be/IS1zS-Hk4fA

Q&A of 2 devs + Valrak

Don't have time to watch it though, if someone can and make a little summary that'd be great.

Also, update from the devs themselves:
http://forum.spacehulk-deathwing.com/viewtopic.php?f=5&t=2756&p=7364#p7364
>>
>>50387831
Oh these aren't devs, they're producers from Focus. Cromwelp and _Velociraptom on Twitter. Like >>50383033. You might recognise Cromwelp, he's the Focus voiceover guy as well.
>>
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>>50387831
>"Can you punch this door down?"
>"Nah, its too big, too Mechanicus"
>"Though you can always Adeptus. (Adapt us)"

Unfortunately they did not promise mod support at launch. They did say there's plenty of post launch support, but nothing promised on the mod front, even though .inis are a good start.
>>
>>50387831
I *really* hope they can fix the Heavy Flamer so it can work in multiplayer. Those things are pretty damn essential to have in a Space Hulk game.
>>
>>50387202
If everything goes right, it's gonna be dead in a month or two, because it's a janky rehash of the same old mod the team made in GldSrc. Maybe Christmas will give it a dead cat bounce, but let's be real.
>>
>>50386389
Play Sven Coop. It's the same experience but free and good.
>>
>>50381098
>that plays like E.Y.E.
It plays nothing like E.Y.E.
>>
Well this games fun as fuck when the netcodes working.

>>50385627
This is me. Runs pretty well on medium on my rig. Only I feel being Australian that the lag/disconnects will be an issue as always.

Still for $30 dollaroos its worth to me.
>>
>>50387202
There is literally no loot, no progression. The only reason to play the game is if you enjoy playing it.
Its not supposed to be the next L4D/Vermintide/Killing Floor whatever which you play for 500 hours.
>>
>>50388196
I disagree. It has the same jankiness and and the melee is extremely similar.
Its like the metastreum levels if you went with heavy armor and minigun, only you're even slower and doors cant hack you
>>
>>50388651
>Doors can't hack you
Why even get brouzouf?
>>
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>>50388220
Ahoy there matey, I be a fellow Ausfag, how do you guess the chances of this games multiplayer having even a flicker of a lifecycle in Aus?
>>
>>50389252
Right before I'm of to bed as I just finished playing. So yeah it'll be good I think. There were enough people trying out right now that I could find servers with decent ping. Whether that holds will all be down to the netcode getting better as the DCs are common. But that seems to happen regardless of the ping to the host.

40k games always keep a playerbase, I mean I still jump on and play DOW2 sometimes.

Cant tell if youre deciding to buy but I think its worth. Depends if you like co-ops like L4D. Go watch a streamer as so far the theres not that much content. Just 1 map and no progression in the beta so start there I say.
>>
Question for you elegan/tg/ents: does the beta last until release or is it just this weekend?
>>
>>50383863
>>50383928
Also, the map interface when you scan for turrets and hack them in the tutorial is also a leftover from E.Y.E thankfully you don't have to do the bloody hacking minigame.
>>
>>50377563

How is this /tg/?
>>
>>50389598
Until release.

>>50389666
It's good, will become great when it's stable and fluid and excellent when playing with friends.
>>
>>50387186
>AA games

But are they able to shot down aircraft?
>>
>>
>>50378760
This.

I'm running a 950 with 16gb of ram and the only thing wrong is loading times and drops in connection with host
>>
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>>50377766
If there aren't going to be any players, why would you even buy it in a few years?
>>
>>50377563
The fuck are those Nids? Too small for carnifexes, wrong heads for warriors, wrong backs for stealers.
>>
I cant wait for a Deathwatch DLC or campaign
>>
>>50389678
>>50389598
Actually never mind, they just said they'd close the beta "to iron out the game" on the 29th.
>>
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BROTHERS

TO TURN BLUR AND FILM GRAIN/NOISE OFF

SET POST-PROCESS TO LOW AND AA TO 0
>>
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>>50389983
Filthy heretics change settings to see their false gods
>>
>>50389704
Not that guy you are replying to, but I figure to play the game.
>>
>>50386909
>>50386987
>>50387270
As someone who use to be (barely)in the game inbdustry, AAA strictly refers to the budget and marketing spent on it. Dishonored 2 is a AAA game, but the first Dishonored would depend on who you asked since it wasn't nearly as highly marketed and it also did not follow the super strict scheduling of most AAA games. When the employment bubble for the industry finally popped back in 2011, everyone was asking for AAA game experience of 3-5 years for basic level jobs.

It is used as a marketing ploy now, that definitely cant be denied. It tells people a lot of manpower and budget was put into the game. But due to the intense and strict schedule for the AAA because these days you must push AAA after AAA every single year you get tons of rushed games that aren't that great. Even more so when you consider sequels to previous AAA games produced with barely a year apart from each other. The companies are in a AAA arms race with no room for experimentation
>>
>>50381098
>Republic Commando that plays like E.Y.E
That's not a good thing. RC's squad control was pretty bad and EYE is EYE.
>>
>>50385588
Hating EYE and its fanboys is a perfectly reasonable reaction. It's a terrible mod you pay for, and no matter of quirkyness can save it.
>>
>>50390610
sadly we dont yet know how the squad commands will work exactly in this game yet. only multiplayer for beta it seems.
>>
>>50391000
But we do know actually. You've a got a developped radial menu that you use with keybinds and stuff. You see it pop up several times in the 17min long gameplay preview.
>>
>>50391410
I meant more of that we don't know how well it will actually work. Yeah I am not using the right words here... can't think of how I want to say it right. Like we know how the menu works but not how well the system will perform? get what I am saying?
>>
>>50391529
Oh yeah definitely. In any case, seeing how hard it is when you're with humans when the difficulty is jacked up, it'll probably be different in Solo, as fort starters you're just 3 and not 4 like in MP and you just won't be able to coordinate everyone perfectly while shooting the stealers. I wouldn't be surprised if there were fewer stealers in Solo.
>>
Librarian is a shit class with no purpose.

Prove me wrong
>>
>>50391677
I can't
>>
>>50391597
so far the gameplay trailer they posted is not giving me much hope on a good tactical coop bot system. Stupid as heck, especially when the broodlord comes to play.

But it is an early thing, they even lacked the special voice effects layered over the dialogue. So maybe it will get better, we just dont know yet.
>>
>>50391677
>I don't know how to use my powers adequately to be the tactical nuke of the team
Shame.
>>
>>50391677
Librarians are great.

Tactical marines are the only useless ones, but they get the best gun anyway.
>>
>>50391727
>My tactical nuke comes at level 8, if I get that far with an assault cannon taking all kills.

>Force weapon
>Kittens for damage and weaker than a power fist
>>
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>>50391880
>Kitten to fight stealers
I fail to see the problem.
>>
>>50383487
https://www.youtube.com/watch?v=5EfwNK-byhU
>>
>>50389725
Broodlords.
>>
>>50388638
BASED
B
A
S
E
D
>>
>>50386389
Wait for it to go on sale. Sales also mean someone puts up a server so you can get some decent multiplayer. The story is still a special sort of crazy that has to be experienced.
>>
So, has anyone made screenshoots of the flavor texts on the purity seals, walls and computers?
I'm a bit sad that they use english instead of pig latin, but I can see their point.
>>
>>50394272
it's not their point. Devs said GW didn't allow latin.
>>
>>50394339
...why the fuck not?
>>
>>50394272
>>
>>50394339
>GW didn't allow latin.
I expect nothing from this company, and I'm still let down...
>>
>>50394663
Thanks, famalam.
>>
>no customization
>no randomization
>no host migration
>3-5 minute load times
>shoddy framerate
>'moba style' leveling that resets every mission
>'we want players to grind and explore the space hulk every game they play'
thank god for steam refunds. fuck this tacked on coop bullshit, I expected l4d/vermintide in 40k, not this drek.
>>
So lemme get this straight? I lose the shit I've gained every fucking multiplayer match?

What the literal fuck?
>>
>>50394919
>no customization
Meh. Don't see the problem, it's an FPS, not TPS.
>no randomization
Depends for people I guess. I prefer a huge, well made and detailed map with little easter eggs and things like some pics in the thread where they go in crazy details that some randomly generated map that is bland and without any character after 3 games.
>no host migration
>3-5 minute load times
>shoddy framerate
Litteraly "But it's a beta" argument here. I'm not even kidding, it all comes down to that. You're expecting a beta to be as smooth as the final product from a small team of fewer than 20 people. This ain't no AAA where "pre-alpha" is basically the complete game already. They showed that they were willing and able to fix A LOT of problems in 2 weeks, so I'm confident for what's next.
>'moba style' leveling that resets every mission
I don't see the problem here. You're not disadvantaged for not sinking hours and hours into the game, and it avoids some pointless progression system where everyone has the same loadout at every game after 3 months, rendering the whole progression beforehand useless.
>'we want players to grind and explore the space hulk every game they play'

I genuinely don't ser your point here. Why would you not want some replayability and be handed everything on your first play? The whole pleasure of things comes from doing the same level but finding different paths, new details and tactics every time. Not from doing the level once and not touching it ever again because you've seen everything.


Honestly, do whatever you want, I guess if you're short on money then cool for you to have gotten your money back, but you might have wanted the release maybe? Anyhoo.
>>
>>50395195
Well yes, otherwise you'd have everything unlocked after 2 games. What's the point?
>>
>>50394810
There is no bottom to the Abyss, anon...you will be disappointed again. Embrace it. Next few years gonna be a wild ride....
>>
>>50395195
>expected l4d
You'd prefer a gap between the gear of newbies and veterans, in addition to the experience gap?
>>
>>50395265

Yeah I would.

I would like different weapons and perks if possible. If I put the time into the game I should be rewarded.
>>
>>50392163
This one's better.
https://youtu.be/cJxCZxYfjdM
>>
>>50395207
look at a game like space marine, l4d, killing floor, and you'll see whats wrong with having moba progression in a game like this. They expect you to grind and explore every angle of a non-randomized space hulk, every single game, with no reward after the game, because it completely resets you.

You can easily make randomized maps that have character. Look at how they did it in l4d. It doesn't need to be completely randomized, but games where paths are blocked off, or zeds come from different areas, really changes it around. Having the exact same thing every game is going to make it very stale and repetitive, very quickly.

You might be able to attract new players with the lack of a real progression system, but you also make veterans not want to play after a few games of the same old shit, where you have to get back to grinding out to get good gear. It also isn't a competitive game. They could easily make weapons mission gated, like l4d, or just let you get whatever.
>>
>>50395486
You clearly have never played either left 4 dead or Deathwing. You should post on /v/, you'll get a warm welcome.
>>
>>50384065
Yeah, I doubt sharknado has the legs to be a cult classic - no one will be watching it in 5 years....hell, does anyone watch it now?
>>
>>50395207
>I genuinely don't ser your point here. Why would you not want some replayability and be handed everything on your first play? The whole pleasure of things comes from doing the same level but finding different paths, new details and tactics every time. Not from doing the level once and not touching it ever again because you've seen everything.
Also, this makes no sense. I was pointing out that the game should be the opposite of this, because right now it is. You don't get replayability by having the same map, with the same spawn points, because you'll have just explored the whole thing within 1-2 games. The individual mission maps aren't that large, if this one is anything to go by. You won't be finding 'different paths and details and tactics' every time, don't kid yourself.
>>50395521
Sorry, l4d doesn't have a tacked on leveling system that makes people think that their levels will be saved between missions.
>>
>>50395311
Behold the cancer.
>>
>>50395521

No his points stand though.

Customization along with a progression system for multiplayer would only serve to make this game better and more enjoyable and prolong longevity of the community and the game as a whole.

Honestly this game only needs a couple of things.
>Armor customization
>Gun Customization
>Class based perks with class levels
>Weapon Load outs

Further in the future I think we'll need different enemies, different mission packs with new assets, and deathwatch expansion to get everyones favorite chapters in,

Fuck a vs. mode would go far with the game too.
>>
>>50395610
enjoy the game thats going to have dead coop within a few weeks. progression systems keep people playing.
>>
>>50395610

>Doesn't agree with your opinions
>cancer

Nice argument there. Really nice contribution.
>>
>>50395486
>They expect you to grind and explore every angle of a non-randomized space hulk, every single game, with no reward after the game, because it completely resets you.
Actually you don't gain xp or gear by exploring on MP, you do so by killing stealers, accomplishing objectives or helping teammates. So it's mission gated as long as you pull your weight.

I don't enjoy grindfests, loot races, and F2P chests, so I'm pretty happy with the current system.
>>
>>50395634
>let's make a Space Hulk game not Space Hulk
>>
>>50395675
im just saying what the devs said themselves.
>>50395701
how does any of that make it not a space hulk game? you do know there have been space hulk games in the past with customization as well as many different chapters available to play as?
>>
>>50395701

This isn't a fucking tabletop game. It's a fucking videogame and if you want the company to profitable and for people to come back it needs things to get life out of it,
>>
>>50395675

>I dont enjoy "grindfests", loot races, and f2p chests

Know how you solves this? Want to get weapons and perks? Play the game,

There's no loot and customization items come from beating levels depending on difficulties.
>>
>>50395714
This is a Dark Angels Space Hulk game, not a Blud Rehvens Space Hulk looting story
>>
>>50395761

Why would they be looting anything? You're not seeing the counter argument here. You're literally going "nuh uh" without adding anything to the conversation.

No one is looting shit. You advance your class and get new weapons, gear, perks, and abilities.

It'd be like an actual fucking marine learning more shit and having access to a wider armory.
>>
>>50395671
>continues to whine like spergy child
>gotta contrarian, yo!
Cancer is as cancer does.
>>
>>50395761
>terminators gain experience killing genestealers
>they forget everything by the next mission
>>
>>50395811

I'm sperging out? I'm not the one calling people cancerous because I disagree with them.
>>
>>50395728
>people actually want gamification mechanisms in their games
We're living strange times.
>>
>>50395895
Ah, see, you don't understand what you're doing, kid. You and those like you are what make multi-p games utter trash. You're one of the waac-kids, gotta have all the best toys so you can win by ruining everyone else's good time. And if you can't have them uber toys, well, you're just gonna go home and not play!
That's cancer, son. Stahp it.
>>
>>50396171

I dunno the games alright but I sort of refunded it
>>
>>50396191
Hey, nothing wrong with that, sir. If it's not your style, you shouldn't pay for it. I get a little spergy when people trash shit for personal reasons that others may like it for. It's hard enuf for us to be objective about things; when we hear people's opinions, we tend to think of them as facts...let's just stick to the facts - what you hate, I may like, and vice versa: it doesn't make the actual game bad or good.
What did you like about the game? You said it was alright - we heard about the things you would have liked to see - what did you see that you liked?
And what ultimately made you say 'no thanks'?
>>
>>50396171

>Knows nothing about me
>Know about posts I make on a mongolian gardening board
>Deduces threw his internet philosophy degree that I'm a WAACfag
>Proceeds to sperg out on the person he called a sperg.

Anon I don't even know where to start with you. If I went by the things you are saying I would not play any multiplayer game at all and expect all the things handed to me right away.

Also how am I ruining someone else good time if all I want to do is keep a hold of my thunder hammer and have armor customization?
>>
>>50396286

Well what I liked

>The atmosphere
>Gameplay was fun

What I didnt like

>fan project tier UI
>Feel like mostly fighting hybrids and not stealers alot
>load times were insane
>connections was dogshit combined with long loadtimes
>>
>>50396287
speshul snowflake much?
>>
>>50396359

>doesn't counter my points at all
>I know I'll call him a speshul snowflake that will show him!

Nice.
>>
>>50396325
So the game bugged you by not letting you play quickly enuf - too much load/connection fuckery.
Yeah, that's a game-killer for me, too (damn this electronic age of distractions!) Some anons here have said these issues SHOULD be resolved by release, but who knows....
>>
>>50396395
>bitches that his points haven't been heard
what points? All you've done is bitch. You have been arguing for the right to take all your uberspecial gear and goon people who don't have that gear. That's cancer, faget.
Annnd, I ain't the anon you were talkin' to, snowflake.
>>
>>50396508

What points? Look through everything I've brought up. Those points.

How am I fucking gooning people when all I want to fucking do is main a goddamned thunder hammer and run around in another pattern of terminator armor? You make me sound like a fucking elitist boogie man.

The game is great if all you want is dungeon crawl style shooter with no substance to it other then the theme of it being 40k.

I want the game and the devs to fucking succeed. I want more for them to have other than 22 man team. I want the game to have then "go here, bust hive, kill boss nid, extract."
I'd like to fight chaos or orcs someday. Without them being able to make money other than sales of the game and too keep player shit like that ain't gonna happen. Without further content releases and for reasons for players to return that ain't gonna happen.

I'm not sorry for pointing out the faults of the title. Will I play it? Yes. Why? Because there is nothing out there like it.
>>
>>50384088
Necrons/Orks bundle. Add a toggle feature for enemies on all levels,and watch the fun.
>>
>>50377563
Gives a lot of "fatal errors" for me. Making it kinda hard to be the host
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