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/ccg/ Custom Card General /cct/

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Thread replies: 293
Thread images: 147

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Vehicles edition!

To make cards, download MSE for free from here
http://magicseteditor.sourceforge.net/

>Hi-Res MSE Templates
http://pastebin.com/Mph6u6WY

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Read this before you post your shitty card!
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Design articles by Wizards
http://pastebin.com/Ly8pw7BR

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Q: What is precedence?
A: http://pastebin.com/pGxMLwc7

>Art sources.
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/

>Stitch cards together with
http://old.photojoiner.net/

>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj

OT: >>50244287
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Just a concept since it's Vehicles edition and people kept mentioning making the Batmobile a Vehicle the last time I posted it. If this does well, I might incorporate the ideas from it (I'd have to remove Crew of course) as a DFC or something.

>>50304840
So, is the idea that I can use this defensively too? Seems really cool if that's the case. Not entirely sure on the cost though.
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>>50305115
You've already gotten feedback. Use it.

http://archive.4plebs.org/tg/search/image/R-iCVNP6RIfDMyC8gA0AVw/
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>>50305041
I feel like batman (and therefore the batmobile) would only shoot attacking creatures. Defensive vigilante kind of thing.
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>>50305041
>So, is the idea that I can use this defensively too? Seems really cool if that's the case. Not entirely sure on the cost though.

I don't really follow, it's obviously meant to make it as if attacking creatures were never blocked and assign combat damage normally
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Played Commander with friends, we used card sleeves to represent the tokens. And my card sleeves have Shidare Hotaru on them, so... Sometimes joke goes too far.
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>>50305550
Offensively: You attack, play this. Defending players now have no blocking creatures, all your creatures gain Trample so they're basically unblocked.

Defensively: You are the defending player, play this. Your blockers get removed from combat, but the attacking creatures don't get Trample, so any that don't already have Trample are still blocked and deal no damage, thus preventing the creatures from hitting you or your creatures.
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>>50305509
Seems like a good idea.
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>>50305641
The defensive part definitely wasn't part of the plan. Maybe add a "if it's your turn" clause to the ETB effect?
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>>50305580
Interesting card, but his attacking ability is very strong and requires either a higher cost or smaller body.

>>50305705
Much better than before, though still rather boring.

>>50305041
Transform and DFC aren't evergreen, so I don't know why you're up in a tizzy over crew.
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No changes from last time, just finalizing the design.

>>50305960
Get rid of Flash then.

>>50306047
>Transform and DFC
I don't really agree, but if so, I'm making exceptions for those two.
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>>50305960
>>50306089
>Flash
Wait, I'm an idiot. Uh, then get rid of all blockers, and all attackers gain Trample, regardless of who controls the attackers.
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>>50306750
The power of the Vehicle should be greater than the Crew cost. Like Mossbridge Troll, kinda.
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>>50306750
Probably just a bad idea. There's a reason we don't have anything with 20/20 stats
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At a wedding, bored out of my skull. Send help.

>>50308380
Eh, don't like this much.
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>>50306664
OK, what is X?

>>50306679
Not liking how the Crew cost increases. Maybe if the P/T increased too.
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>>50308380
A terrible mana rock meets Codex Shredder? No thanks.
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>>50306664
Cool card, but it doesn't work as written.
One way to word it might be like this:

>X is twice the number of tapped creatures you control
>Longboat's power and toughness are X.
>Crew X
>(X/X in p/t)

Maybe you could take line 2 out if you have the x's in the power and toughness.

>>50306750
This card is the definition of win-more. Should be a common based on power level.
>>
Hey, where's Wuxia anon?

>Dim Mak
>1BR (?)
>Enchantment
>Whenever a permanent is dealt exactly 1 damage, its controller sacrifices it.

>>50310553
Meh. Sideboard material.
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>>50310859
Do we really need hate against those tribes? As it is it's probably too small to kill most of the relevant ones anyways
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>>50310627
You could just use Crew 1 and leave everything else. Creatures that have modular P/T actually avoid "X" and use "power and toughness are each equal to..."
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>>50312191
This is one of those situations that they individualize the affected objects.
>Each permanent is a Forest in addition to its other types.
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>>50312781
How does that work? What gets it and what doesn't?
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>>50312191
Looking at Cryptolith Rite this could really be 2-3 mana unless you're scared of breaking it with some stupid broken synergy, the most broken ones I can find are quirion/scryb ranger and beacon of creation, neither are really that OP for the formats they'd be possible in.
Imo it should be 3 mana, 4 at most.
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>>50312191
It also needs to make them lands.
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>>50310646
I'm around, sort of.

Seems cool, though a bit odd that it works for everyone. Comes with being BR, I suppose. I like that it specifies 1 damage only. Dat fingertip strike. I had been thinking about martial art technique cards, and how I wanted to implement them. No concrete ideas yet, but I'm toying with a keyword called Technique.

Also, it's really kind of hard to find good art for these cards. I can't make some of my ideas because I have no suitable art, and I hate posting artless cards. I've checked the usual outlets and found some stuff, but most of it is model-chicks with silk ribbons everywhere making doe-eyes. Not what I need. Scrounging is half the fun though I guess.
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>>50313840
There's a million L5R art pieces floating around, all of the right aspect ratio.
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>>50314308
I'm picky about the fact that L5R art is mostly Japanese-flavored, not Chinese. That's nobody's fault but my own.
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>>50314606
Sup, Laggy?
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>>50314630
Make it a 5/5.
A 6/6 with flash for 7 is pretty good already. The evasion and mana-locking your opponent is too good.

>>50314636
I feel like as a legend this is kind of boring due to how it doesn't have any dynamic effect you could build around. Just as a rare though it's fine.
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>>50314682
Some of the Monster Hunter monsters ended up being non-legendaries. Was part of a loose collection of MonHun cards I did.
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No new changes, just trying to get enough feedback to see if I can finalize this design or trash it and make a new one.

>>50313840
Well, you could easily change it to work only for sources you control. As for martial arts techniques, you could make it a combat trick, a Aura, or a global enchantment. Granted, it can get hard to choose between those three.

>Technique
Tell me more.

>Art
I think you should post cards even if you don't have art for it (in fact it's probably better to just not use art than use art that doesn't fit).

On an, I guess, somewhat related note, what do you think of Into the Badlands?
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>>50314474
Have an art source on this? I'm extremely curious.

Have some Partner-manders I made. I'm working more heavily on solidifying their design before I worry about mana costs, since I do want to also promote some level of inter-play between the pairs.

First pair is Esper focus-Black, with a theme on theft and "I win the most" politics. Flavorfully their abilities should probably be swapped around, but their colors make their abilities work mechanically the way they are, I think. WB is based on Sin Collector- I finally decided to mix that effect with Kambal instead of something like Conjurer's Ban. I think it's fine, but I'm not totally sure.
Suhl is super-lite Leovold effect, acting as weak deterrent to drawing a shitload of cards. Hoses red draw pretty hard (draw 2 discard 1 becomes draw 2 discard 3), but slams the gas on UBx graveyard decks. You kind of have to hope they can't handle the speed and crash into a wall.

The second pair is the one I like a lot more, even though they're probably the ones more likely to be disliked/unbalanced/bad.
The setting idea behind these guys is like a Big Mac. It's bad for you, it's probably not made nearly as well as you think it is, and it's cheap- but sometimes, you just want a fucking Big Mac. Imagine taking the usual elvish living conditions and giving it an IV of straight death metal. The forest is ripped apart by rifts and faults, volcanic activity, and sinkholes, creating an ever-shifting almost hellscape that, somehow, manages to still be a forest. Elves have lived here for centuries. Elves here are badass nomads, because they have to be.

It's probably not nearly as great, original, or fresh as I think it is, but it's something. (1/2)
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>>50315043
Flavor-wise, Tylis is one of the many elves who simply adapt to the wildly violent lands they call home, even learning how to use them to their advantage when possible. They are the "active" side of the coin. Mechanics-wise, this carries over to a relatively high-cost, quickly-diminishing buff that ultimately feels very Gruul- buffing the hoarde. There's downside tacked on due to being a Partner-commander and having this level of power- in that even on the first activation, you absolutely must go all-in on a swing- but in general, you probably don't want to activate this more than once anyway. Even if you do, the return you get for dumping lands like this isn't very high- all you get is an extra +1/+0.

Venadi, meanwhile, has a different strategy- all elves work with the land in some way, but Venadi uses the more classically elven aspect of land as life-giving force... except that this force is very much tainted by countless scars and open wounds, and this shows in the methods used to "give life" via the land. Mechanically, Venadi naturally extends Tylis's usefulness, allowing you to burn off land cards stuck in your graveyard for creatures. I worry that her ability might be a bit overcosted- needing two mana on the board and one dead land for a 2/2 might be a bit on the small side, but Tylis enables her and she can theoretically dump lands off the topdeck too. The synergy isn't perfect, but there is a clear direction in where the build wants to go- covering weaknesses or going all in on land-burning is where the player is free to make their own choices.
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>>50315155
When I look at potential edits on my own, the kinds of things that enter my head already are:
- I'm not sure if Suhl and Nea deserve such low CMCs, or if I was just trying to force that. Neither feel like creatures, per-se, more like enchantments.
- Nea could have a somewhat better or stronger ability plus a more relevant body for a higher CMC, such as 5 or 6, without breaking the partner aspect.
- Suhl could get some kind of keyword to make him less boring ability-wise, even if it's something like Skulk.
- Venadi's land-exile ability may be too weak for its cost. Creating a 3/3, a 4/4, two 2/2s, a more unique P/T like 3/1, or reducing the cost of the ability in some way may make it better.
- Venadi's ETB feels slightly weak- while perfectly functional with her second ability, her tokens feel weak for their cost, and I imagine giving her some sort of tribal or token buff in place of an ETB would go a long way to making her feel more right, balance wise. Making 3/3s that become 2/2s if she dies, for instance.
-Suhl might actually be a better partner for Venadi than Tylis actually is, because people tend to start discarding lands later into the game and Venadi's ability works on any graveyard. Minor stuff like this is intended, though.
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>>50315043
>Sulh Rin, Mephistopheles' Captain
This is a replacement effect, so it's "If an opponent would..." My gut response was "Man, what a pushed hatebear" because of Chains of Mephistopheles, but I guess Leovald exists and is more or less Super Chains anyways. Probably fine, if a bit boring since Leovald exists.

Also, it hoses red draw but haha red draw in Commander. They're starved for card advantage as is, but are often set up to take advantage of the discard in various ways (i.e. Daretti), so it doesn't hurt sbado . Decks that thrive off of ludicrous card advantage like UG and monoU are more likely to be hosed by this.

>Nea
Mostly weaker Kambal, probably fine for being a partner.

My problem with these two is that they're Leovold-lite and Kambal-lite, which seems like a meh way of going at Partner commanders. "What if I could play X with Y!?" is a seemingly great idea, but making mini versions of existing commanders just dilutes what makes those commanders interesting and exciting.

>Tylis
You don't need to grant the ability, you can just force them to attack. "Creatures you control get +1/+0, trample until end of turn. Those creatures must attack this turn if able."

Seems really weak, though.

>Venadi
Targeting graveyards but not the card itself? Technically okay but leads to wacky interactions. Like you can target a graveyard with no lands in it and still get tokens, because the token isn't technically tied to the presence of a land card (or it being exiled). Would prefer
>2: Exile target land card from a graveyard. Create...

>>50315269
Suhl pretty much needs to have a low CMC or she's a failure as a hate piece. If she comes down too late, she gets removed instantly because people already have removal in hand, and she punishes searching for that removal.
Nea is weak and non-entity (40 life format, bro) besides stripping a card, so she's probably fine.
I agree that Sulh and Venadi pair better than Suhl and Nea, although Venadi and Tylis is interesting.
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>>50315043
Considering that you trip up on some of the most basic wording in Magic, I doubt you should even dream about handling this sort of stuff right now.
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>>50315834
Seems fun. Are you running Inspire or "when becomes tapped" mechanics in the set?
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>>50316166
Mana costs always come first, then tap or untap costs, then other miscellaneous costs.
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>>50316244
Thanks for the fix.
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In the light of my recent spree of coin flip cards, making Krark (of the thumb) not a coin flipper seems like heresy. But the Mirrodin goblins are also big fans of eggs (and their eponymous ironworks), lets see how ya'll feel about artifact-persist. Technically Undying/Persist work fine with noncreatures, but thought the interaction was weird enough to skip it entirely.
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>>50318150
Fixed card text.
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>>50314621
Interesting, though I don't like the mish-mash of colors. Can't you just make the ability Blue and force a creature to attack?
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>>50318160
Decent. Should specify nontoken artifacts. The body could be slightly better - compare Mikaeus the Unhollowed.
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>>50322049
Seeing both of them makes me want to see a Bestow version.
>At the beginning of your upkeep, put a -1/-1 counter on ~. If ~ is an aura, put a -1/-1 counter on enchanted creature instead.
>When ~ or enchanted creature leaves the battlefield, create a 1/1 green Saproling creature token for each -1/-1 counter on it.
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Has science gone too far?
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>>50323224
But let's keep going and see what happens.
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>>50324283
>[...] haste until end of turn. When you lose control of the creature, put a -1/-1 counter on it.
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>>50326204
Not really in Magic's design philosophy to do these sorts of card name callouts. Its absolutely awful for draft (oops, didn't draft a Spiral, can't cast it!) and makes them unplayable in constructed because your sideboard slots are limited.
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>>50324752
Could be wrong, but this strikes me as uncommon material.

>>50325591
>RG
>Caring about noncreature spells.
>Not punching people in the face for them.
Seems seriously off to me.
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>>50326349
Would something closer to this be justified?
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>>50326514
This is just painful to watch.
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>>50326514
No, because Formless Oni is still a dead card without having Nothings, which means that its a trash card in limited. In constructed, I have to waste two consecutive draws and two sideboard slots (or have a shuffle effect) in order to have a bear? Golly gee, how exciting.

Also, we have color indicators to show the color of cards that don't have "regular" mana costs (see the Pact cycle).

Why the interest in Spirit/Arcane tribal? You'd be hard pressed to find a group of people online who don't think its one of the worst ideas to come out of R&D in a long while.
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Semicolon asshole from last thread here.

I am posting to apologize to the thread, and more specifically /CO/anon for losing my cool and saying some really unfortunate things. You get enough shitposters around here, you don't need another one on the pile. Rest assured it won't be a problem any longer.

Cheers.
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>>50328738
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>>50328738
Missed an opportunity not having the dark side filter mana.
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>>50328962
>T: Add one mana of "any color you like" to your mana pool. Transform The Moon.
It's supposed to be like, light entering the moon and being split, letting you pick any color you like. which was too good of an opportunity to make that refference.
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>>50329531
This card seems extremely broken and should only be printed in extremely high power level sets, and would see bans in all constructed formats.
If you want to make this more constructed fair, I'd recommend having it enter tapped and only make colorless. In its current state it would make any combo deck stupidly fast.

>>50329534
This is a cool mechanic but it feels a bit odd for green, even if it is removing flying from a creature. I'd argue that keyword nullifying is generally blue and that sense the keyword is flying, this could be mono U if you wanted.
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I don't even know.
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>>50331019
Has the same grammar issues generic splice cards always run into. Not all card text gels well when put onto the same card.
>>
>>50331019
This is way too strong. For example, letting you splice onto storm cards isn't safe.
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>>50331231
Storm itself isn't safe.
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>>50331243
Storm/infect/phyrexian mana/planeswalkers/Urza/sol ring was a mistake.
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>>50331120
This is probably how they'd do it to make it flow better and forsake the templated accuracy. Also the probably required reminder text.
>>
>>50331286
This should be grixis not Jeskai.
Black being the ally color of both blue and red makes it a much better fit then white. White also doesn't really care much for instants or soceries, and black at least has Toshiro Umezawa for a "instants matters" effect.
>>
>>50331312
I think Grixis could actually be game-breaking with access to discard. Plus, I feel Grixis is more creature-based than it is spell-based.

That being said, I almost put Prowess on the card until I realized splicing is anti-synergy.
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>>50331286
You don't capitalize card types.
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>>50327062
>>50327088
>>50327097
Good shit. Clean, elegant designs. Undead Pair is particularly excellent. You need a set symbol so I can keep an eye out for your stuff.

>>50327484
The idea being that you dodge discard? Eh. I'd still put this in blue.

>>50329531
I can just imagine the degenerate combo decks that this thing could fuel.

>>50329534
What a strange card. It would fit right in with a Simic-style faction.

>>50333321
The actual design is too convoluted for any normal set, but I'd like it in something Time Spirally.
Somewhere, co-anon is furiously masturbating.

>>50333328
>monored reach
That's completely fine and totally justified in the modern color pie.
"untap target creature" is a little weird in red, though. I like the cool things you can do with this card, like give it haste and gain control of something on the turn it ETBs.
>>
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No idea how to make Wonder Girl really, her flavor is just "strong because magic/gods" basically. So I just decided to fall back on the Amazons' Aura, Equipment focus.

>>50333321
Eh. I kinda want to know why Wondy is doing this, but it's Wondy, so the reasoning is probably dumb and involves the phrase "Man's World" or something equally as stupid.

>>50333328
Haven't given much though to her actually. I think I'd include ping for her venom blasts or whatever they are. Untapping as an activated ability on mR seems super weird though. Why not just attach it to the Treason ability? Really, having all these abilities just seems like you're trying too much.

>>50333500
Seems weird that a mana-reducing permanent also makes mana, but I guess it's OK. Don't really know, I'm not certain how strong the Elemental tribal is. Though... aren't almost all cards that reduce colored mana also have that color in their mana costs?
>>
>>50333500
>Somewhere, co-anon is furiously masturbating.
For an uncommon? No way that rarity has the kind of complexity needed to get me excited.
>>
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>>50335166
That is an extremely interesting take on overload and i like the ability, but I wonder if overload is the correct mechanic only because it implies a ramping up of the mana used not a lessening
>>
>>50331418
The only good discard spell to splice would be Inc or therapy as splicing thoughtseze would kill you.
Therapy is only old school stuff and inc can't remove everything. Also do you really think splicing path or plow is any better?
>>
>>50336107
Not him, but "inc"?
>>
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>>50336334
inquisition of Kozelek, I should said inquisition instead.
>>
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>>50335166
I LOVE it. Cards that use old mechanics in novel ways are my favorite.
>>
>>50337161
I still don't like this mechanic. It just seems unnecessarily complex.

>>50336428
And I still don't like this planeswalker. Just doesn't seem very powerful, kinda the same reason Tibalt didn't do well. I don't really know how to make it better though. Well, I guess the first step would be to give it some form of removal. A BR walker with no removal just feels kinda off. Though for me, any walker with no removal feels off, so maybe my opinion is garbage.

>>50337339
Does 4 years really make a mechanic old?

>Pluriplasm
That's actually kinda interesting. Good job.

>Vile Loamworm
Eh. 5(BB/GG) to draw a card and get three +counters? Not the most exciting.
>>
>>50338352
It's literally the embodiment of the punisher and other "opponent chooses" effects in black and red. The only form of fitting removal would be to give him "target opponent sacs a creature" but that is too strong on a walker.
>>
>>50338552
Is that why people say Lili of the Veil is strong? Yes, I am seriously asking this.
>>
>>50338600
The issue with Lil isn't just the sac effect. like if it was on a 5 mana walker it would be fine as a minus, but on something that low in cmc it becomes a very real and constant removal threat.
Lil of V also is turbo cancer by A, being a 3 drop, B posing hand disruption, and C, providing a constant removal tool that gets around hexproof or indestructible.
She should have been 4 or 5 mana honestly.
>>
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>>50338600
As a 3-drop, she's very very powerful. If you have board control (perhaps because you played a Tarmogoyf on turn 2), she comes down and begins shredding hands while protected, with a fat Tarmogoyf soon to come or a Dark Confidant to help draw into a threat. If you don't have board control or a way to protect her, she clears the board with a timely sacrifice, before ticking up again. Unless she's played into a very poor position, she's almost always a two for one.

Worst case scenario she's a three cost edict that poses a continual threat of more edicts or more disruption and demands an answer.

>>50337339
>transmute for Worldspine Wurm, Ulamog, or Darksteel Colossus
Ooooh boy. I'm sure UG in EDH would do something silly with this.

>card
Two or three cards per opponent?
>>
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No change from the last post, just want more feedback to finalize the design.

>>50338668
>>50338959
Ugh... knowing that I'm incredibly out of touch with Magic makes me want to know more about it. But then I'd have to actually play it, which I fucking hate.

>Bribes
For EACH opponent? I think one would be enough at that cost.
>>
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>>50339263
Well you could play on Cockatrice or something.

I don't play that much anymore either. Mostly just friendlies when I'm home from college, which is... not often.

>Human Bomb
Probably fine. Sort of hard to judge the power level of it, but I don't see a big glaring issue with it.

>Accepting Bribes
Bumped it down to two cards per. Letting your opponent choose is a cost reduction (in my eyes) even if it brings versatility, because you'll always get the worse option. At five mana its either Control Magic or a maybe Concentrate. Might bump it up to six, though.

>card
Costing this is weird. A green stompy creature that doesn't want to go in green stompy. Maybe too confused?
>>
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Gog. I think the last time I posted this, it used devotion counters or something. Now it just uses regular +counters.

>>50339496
>Cockatrice
I've played with that and MTGO. I don't gamble for cardboard. My main problem is basically that I'm terrible, and it's no fun getting the shit kicked out of me over and over again.

Eh, I should stop bitching and go back to making cards.

>Bribes
You make a good point. Leave it at CMC 5 and two cards for now then.

>card
Yeah, kinda confused. Not sure how to fix it though, kinda bad when it comes to Green.
>>
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bamp.

>>50339721
Much cleaner without the devotion counter shenanigans.
>>
>>50342575
Feels really niche for a big multicolor hate card.
>>
>>50342939
>really niche hate card
Welcome to my cards.

Sadly has to be multicolor, because red isn't really supposed to destroy creatures outright, and haha black hating artifacts.
>>
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New version. He's magic and angry, that's kinda it. Finally gives me a reason to throw in some enchantment hate though. Most of the card is, believe it or not, a reworked version of a rejected Power Girl design.

>>50342575
>Gog
Thought so. I originally didn't want to use standard counters so Gog wouldn't mix up what creatures attacked your opponents before and whatever Modular creature or Hydra just happened to attack you, but this does work much better.

>card
Seems interesting, but as >>50342939 pointed out, niche. Not entirely sure how to go about fixing it though. Dealing damage to players for each permanent he or she controls destroyed this way?
>>
>>50343032
Mono red can burn creatures. You're blowing up the equipment, so big butts aren't as much of a problem.
>>
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>>50343061
I don't really like attack triggers like this. Even if he's a firebreathing flying trampler, I feel like I should have a chance to interact with him in combat before he blows stuff up. Would be more comfortable with "combat damage to a player."

>>50343077
>Metalsear
Moved to monored, although casting cost is still annoying me. Looking at the Mirrodin equipment hate, it's incredibly expensive. Blastfire Bolt, Soul Nova, Turn to Slag, and Unforge are all AWFUL. Based on Unforge this stupid card has to cost like, 4 or 5 to be effective (Equipped Pyroclasm + Equipment wipe). Blech.
>>
>>50330437
>banned in all constructed formats
I can imagine legacy, vintage or even maybe modern but it would never get banned in standard.
>>
>>50331251
Storm is objectively a good mechanic. Anti-storm fags leave.
Seriously do you guys remember what combo decks were like before storm? do you want every combo deck to fucking high tide?
>>
>>50343221
>Black Condor
Yeah, that does sound better.

>Metalsear
I say look at Aura Barbs and fine-tune the cost in accordance with what you change in it. Maybe wipe all artifacts?

>Leg Sweep
Dunno about this one, sorry.
>>
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Y'all talking about Storm?
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>>50344288
This isn't actually that bad at 6 and is very good at BBB. Basically gives your creatures T: Regenerate this creature, including itself.
>>
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>>50343254
Storm is just another cancerous combo deck that requires you to either be faster or be in blue. It's no better then hightide, and if anything is more cancerous when you compare hightide to any storm list in the same format.

>>50343229
If that format has any bomb 2 or 3 drops, or legit combo decks yes it would.

>>50343643
I think, "disturb the Dust" or, "Sudden Unraveling" would be more fitting as it implies you aren't just sitting around and gawking at the wreckage.

>>50344051
seem fine.
>>
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>>50344578
Pretty sure this would cost at least 1WU at least. Hitting the entire board isn't really much of a downside and is particularly strong in multiplayer games.

>>50345943
v1 Seems pretty low-impact, considering the number of modal spells is quite low. The number of those spells that you can even choose multiple modes, even lower. Plus, I don't feel that group prowess really work without white.

v2 just seems like a headache.
I would focus on just following incentive to play multiple instants and sorceries in a turn.

>card
Speaking of modal spells.
>>
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>>50346391
Minor revisions because requiring cards in hand plus not replacing itself made it seem super bad.
>>
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>>50348756
I don't like how it's a sorcery. I'd make it an Aura that pumps for +2/+0 and has
>When ~ enters the battlefield, if it isn't a token, create a token that's a copy of it.
>>
>>50345943
>It's no better then hightide
You have never played against high tide before storm was introduced. The advantage that storm gives is that it doesn't take 10 minutes to actually go off.
>Storm is just another cancerous combo deck
UR storm in modern and standard UR dragonstorm I'll agree with you (although modern storm is partially cancerous because of how neutered it is), pretty much every other storm deck: no, not unless you're simply of the opinion that every combo deck is cancerous by virtue of either being a combo deck or not playing creatures.
>If that format has any bomb 2 or 3 drops, or legit combo decks yes it would
lol no. If the format in question is literally tempest urzas then maybe but otherwise lotus petal is usually not worth a turn.
>>
>>
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Man, thread's been fucked all day. Well, bump. And Shiva again. As I said last time, no changes, just need enough feedback to finalize the design, adjust it, or ditch it and come up with something else. All feedback appreciated. Yes, all of it, you don't have to know anything about the character to comment on it mechanically.
>>
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>>50353584
Oh, hello again. Seems OK. Name feels kinda awkward, I think I'd make it "Treasured Discovery" but it's up to you. And this is kinda tangential, but do you have a treasure map-esque card lined up already?
>>
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>>50353623
I literally just had it as treasured discovery.
I'll change it back.
>>
>>50353657
Well, don't let a single opinion change your mind if you're uncertain, see what others say.

>card
Nothing to really say, it's a functional reprint we all know works. Flavor works too.
>>
>>50317846
Would als make it usable only during your turn, otherwise it's insane card draw. Like, completely broken.
>>
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this feels suitably izzet
>>
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>>50353787
Yeah, it got bumped to once per turn and only when you could cast a sorcery.

Alternative idea for the Dark Aleamancer.

>>50353922
I don't think "Storm" is a property that can be referenced this way.
>>
Thoughts on this? I think it might be a little wordy.
>>
>>50354528
Did somebody say [[Thunderfury, Blessed Blade of the Windspeaker]]?

Needs a silver border.
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>>50353922
Other than the fact that this doesn't work as written, it's a really neat execution.
>>
Why does CCG always have so many superhero cards? Is it the same person making a card for each character?
>>
>>50357516
It's the one guy yeah. You can tell from the set symbol.
>>
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Trying out a concept...
>>
>>50357628

Crescendo seems like a lot of effort just to support reanimator?
>>
>>50357687
EDH actually.
>>
>>50357628
The idea has merit, but it really wants to be a strict upgrade rather than a utility change, as you get locked out of the first half once it transforms unless you let it flip back and forth, which kinda defeats the idea in the first place. I'll also have to check what oddness occurs when you have a mana cost on a face down card.
>>
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>>50357593
Not a fan. Better to Manifest, then think of a Green way to bounce your stuff.
>>
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>>50358047
It's not specifically a green idea. This is just the simplest card I've designed with the mechanic. The idea is that it's a manifest variant where noncreature spells matter.
On the subject of the art: Dammit.
>>
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http://imgur.com/a/er2E0
I know this has been done before, but I am going to be making a cube. All three games will be covered, I'm still on the first.
Any feedback/ Ideas would be very much appreciated.
>>
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>>50335166
I went at this one a slightly different way for my set.
>>
>>50358047
We did try to figure out a way to use Manifest, but in the end we decided that it just wouldn't fit what we were trying to do.
>>
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>>50358119
>>50358261
Now, don't let my opinion alone change your entire set, but I don't really like Entify all that much. Needing to remember the trigger seems like a pain. I could be wrong though.

And I'm curious, are the two of you working on the same set? Well, whoever is making the set needs to come up with a set symbol so it's obvious which cards are related to a set with Entify in it.
>>
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I'm not certain that the delayed trigger on the right works.
>>
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>>50358463
We are indeed working on the same set. My MSE has some weird quirks as a result of it being on a Mac, or else I'd have the symbol working.
>>
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>>50358463
Yeah, we're working together. We do have a symbol, he's just a loser and not using it.
>>
>>50358119
I think the problem with not-manifest presents itself when used with cards from the Khans block. You need to remember which are actually not-manifested vs which are normal. Losing track of which is which causes functional problems.
>>
>>50358564
You already need to keep track of manifest and morph cards. Adding one more thing isn't that big a deal.
>>
>>50358479
Pretty sure it will track the card through exile and return, so it should. These sorts of abilities track if they need to, although if it returns for another reason (e.g. Riftsweeper + Reanimate) it will obviously lose track of it.

>>50358210
Try a hell of a lot harder with your wording. /r/custommagic tolerates shitty templating, /ccg/ far less so.

Notes for a handful of cards
>Abyss Greatsword
Magic always uses double quotes ("). "Creature" isn't capitalized unless it begins a sentence. Also your templating for the granted ability should follow the regular templating for activated abilities, i.e.
>Equipped creature has "Exile the top four cards of your library, pay 3 life: Exile target creature blocking this creature."

>Acid Surge
Missing a period.

>Aggressive Skeleton
Typo in the name. Typo in "battlefield". "Skeleton" as a subtype is always capitalized. The new wording is "create."
>Create a 1/1 black Skeleton creature token for...
Also not really aggressive at all.

>Anor Londo Banshee
Why isn't Londo capitalized? Also, the current wording is "can't be blocked" not "is unblockable." A trigger you expect to happen more than once is "Whenever" not "When."

>Anor Londo Ghost
So spooky. Also missing a period.

>Artorius
"If a creature dealt damage by ~ this turn would die, exile it instead."
Also, things "get" P/T changes, not gain.

>Asylum Demon
"Whenever ~ blocks or becomes blocked by..."

>Baldr Knight
Taped? Really? Also, this becomes a 1/2 that never ever really dies. Which is a terrible idea for many reasons.

>Basilisk
Ambiguous "it". Also "Whenever."

And so on and so forth. Try harder.
>>
>>50358564
Additionally, reminder cards were printed and could be again.
>>
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>>50357516
Yes, that's me, and yes, I'm one guy. I doubt I'll get to EVERY comic book character, but I'm trying to get to the most popular and/or interesting from a mechanical perspective. If you have any feedback at all, please share it. No, you don't have to know anything about the background lore of the card to give feedback, please don't let that prevent you from commenting on the mechanics of the cards I'm making. OK, fine, yes, I am begging for feedback here. Look, I'm making hundreds of these things, and the fact that sometimes a single card will get ignored for multiple threads in a row really dampens my passion for this "set".

Oh yeah, it's not really an actual set of cards, they aren't planned on being played together, they aren't going to create a limited environment or anything. They're just a collection of comic book inspired cards.

Anyway, do you have any requests? Wait, why am I even offering? No one ever seems to take up my offer. Well, I'm still offering. Trying to adapt a character or something I'm not familiar with could be interesting. Or the completely infuriating, who knows?

Apologies to the thread, just venting I guess.
>>
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>>50358608
Have you done Harvey Two-Face? If you have, how about his coin?
>>
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>>50358608
>Requests
I would request but I really don't have any comic book characters I care about these days. Used to be way big into Marvel, but my dad stopped collecting comics so I haven't had them around the house for the past five years or so.

I mean there's the weeb stuff I read now, but I probably have that covered.

Unless you wanna do like Archie Sonic or something
>>
>>50358485
Set symbol seems fine. Though... "Xerex"? I suggest changing it. I keep wanting to crack jokes about Xerox, and I doubt I'll be the only one.

>Mac
Literally why?

>>50358493
I am kinda curious how this setup works. You two know each other IRL? How do you share card info?

>card
The Serum Powder ability seems really cool to have in Red. Although... Playing the cards? Really? Is that really going to be useful? I mean, wouldn't you normally take the exile if you got a garbage hand in the first place? Granted, I don't play much Magic, so maybe I'm wrong.
>>
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>>50358690
>failing basic wording, the card
Every fucking time. I have no ground to stand upon.

>card
Politics or something.
>>
>>50358692
>Playing the cards? Really? Is that really going to be useful?
It's a free land draw.
>>
>>50358692
We talk through LINE.

>card
You'll generally be able to get a land drop out of it, so it's not as bad as it looks initially.
>>
>>50358625
this feels way more U/R than U/G
>>
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>>50358692
He's referring to the plane that showed up in Planechase
>>
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>>50358660
No, I haven't. Like with most cards, I made a card with an idea or two in it with his name on it and never went back to it. All I have now is a DFC that transforms back and forth depending on coinflips. That said, I am thinking about just combining the two and having a single-faced card represent the duality of the character by itself. As for the coin, no, this is as close as I've gotten. For the record, the quote and general idea, as well as tie to Two-Face, are from the Batman animated series from the 90's. As for the actual coin... I doubt I'll get to it. It's really just a regular coin, just messed up on one side. It isn't special in and of itself, just the connection it has to Two-Face.
>>
>>50358692
As was mentioned, Planechase.
I'm cheap and only using a school-issued Macbook right now.
We talk through a chat program a lot.
It's a cool and interesting ability, and oftentimes you'll play a land from exile and end up having almost drawn a card.
>>
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>>50358690
You know what, give me some weebshit you haven't done yet, or might not do. Might be interesting to handle something I'm not familiar with.

I've read Archie Sonic too, but I'd rather not. At least right now.

>>50358738
>>50358803
>Planechase
So? Even Wizards doesn't keep strictly to the Planechase planes. Theros and Tarkir were both based on Planechase planes that were only somewhat similar, and neither had the same name as the finished plane.
>>
>>50358829
We're in no way being strict. Although I do feel it's necessary to point out that the reason they used different names is because of copyright trouble.
>>
>>50358868
And also "Mong" from Mongseng being a slur.
>>
>>50358880
Yes, that too.
>>
>>50358868
Well, I don't really believe that, considering that they decided to make Vryn Jace's homeplane. Do you have a source?
>>
>>50358930
http://dougbeyermtg.tumblr.com/post/65015974110/why-theros-and-not-arkhos-are-they-similar
>>
>>50358930
I think you misunderstand. Only some of the Planechase planes don't work as product names. Arkhos was a specific instance of this.
>>
>>50358608
The Nextwave team? Lots of room to go stupid with that.

Unrelatedly...

Traveler's Understanding 3UUU
Sorcery
Search your library for an artifact card, a creature card, an enchantment card, an instant card, a land card, a planeswalker card, and a sorcery card with different names, reveal them, and put them into your hand. Then shuffle your library.

Perilous Prank 1RR
Instant
Target opponent exiles their hand, then draws that many cards.
>>
>>50358949
>>50358966
Oh. When you say "copyright trouble" the first thing that comes to mind is "future lawsuit".
>>
>>50358829
>weebshit
JoJos are always fun, if interesting because of wacky powersets. But each one typically has a fairly defined gimmick that probably makes a decent card.

For added challenge, characters not obviously combat-oriented, like Spike Spiegel (Cowboy Bebop) might be interesting.

Since this is a Vehicle's thread, how about Kaneda's bike, or an Evangelion unit (arguably an Artifact Creature - Horror, but meh) or Gundam?

Hard mode: Cardcaptor Sakura
>>
>>50358967
>Lots of room to go stupid with that.
...How? Their antics were insane, but their powers weren't. Light manipulation (which is a bitch, BTW), being a robot swiss army knife, exploding things, shooting/stabbing monsters, and being a generic superhero. Don't get me wrong, I'll probably get to them eventually, but I don't think any of their powers are anything crazy. Actually, I'm not sure I'll get to The Captain. He's be boring as piss. 5/5 flier with Indie. What else could one possibly add?

>>50359024
>Kaneda
The Akira guy? Regardless, you gave me a lot of options. Wait, are you not going to do any of these things?

Joke's on you, I liked that show.
>>
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>>50359087
>Kaneda
Yes, the Akira guy.

I actually just had a brilliant and stupid idea for Sakura, but I'm curious to see how you do it.
>>
>>50358577
Manifest and morph creatures are virtually identical. The only difference is that to turn them face up, they just have to be a creature. Whereas this ability, you need to keep track of which can actually be cast once the trigger hits, whether it's a creature or not.
>>
>>50359153
Make the card and post it in response to mine. I think I'll be done in a few. Also, they decided to make a sequel to Cardcaptor just this year. Might check it out.
>>
>>50359087
I was figuring the unglued angle, since they're all absurd to begin with. Or do Dirk Anger.

The Captain 2BB
Legendary Creature- Human Avatar
Flying, Indestructible
Other creatures with with word "Captain" in their names have protection from ~.
4/4
>>
>>50359197
If you manifest a creature with morph, you can pay either its mana cost and its morph cost to turn it face up, which is an important gameplay decision. You also need to keep track of what order your facedown cards enter the battlefield regardless of how they entered, which is a lot more busywork.
>>
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>>50359153
>>50359237
OK, done. Good, bad?

>>50359241
>Unglued
Not really my thing, sorry.
>>
>>50359415
I like it, although I ended up going an entirely different way, with weird Elemental tribal synergy.

Like a gimicky Animar.
>>
>>50359432
>Expect the unexpected
Even as an adult, I always remember those words. No idea why, really.

>cards
Why is Sakura not legendary? The others I can kinda get though. As for the mechanics... they seem pretty good. I was wondering about making a Tarot type or something similar but decided against it. I have no idea if Sakura's first ability actually works, but the concept is cool.

OK, so which should I do next? Gundam and JoJo I know are huge, so if you want me to do either, pick something specific, at least one volume/series, as I've only seen five Gundam series (Wing, G, SD, Seed (unfortunately), and 08th MS) and I know very little about JoJo, except that it's filled with musical references and is pretty bonkers on the whole (though Bobobo is my favorite bonkers weebshit, personally).
>>
>>50359524
G and Battle Tendency.
>>
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>>50359524
>Cardcaptors
I always remember the damn lyrics too. WIND RAIN SHADOW WOOD SWORD POWER THUNDER SLEEP

Going full Fox Box while we're at it. White Chainer.
>>
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>>50359565
Well, here's G, I guess. Not really sure what I was doing. I guess the idea was destroying stuff with your hand. But weren't both fingers just finishing moves anyway? What's the point in that? "~ deals 5 damage to target player with 5 or less life" doesn't sound very exciting to me. Maybe I'm wrong,dunno. Tired, will refine tomorrow. And I don't know shit about JoJo, so that will take much longer.

>>50359692
>Going full Fox Box while we're at it. White Chainer.
What?

>card
Oh, isn't that Shaman King? All I really remember of that was the samurai ghost liking how he could watch movies for free, and the creepy as fuck guy who raised the dead and dissected the protagonist's friend when he was still alive. And carried aroud the skeletoon of his lover or somethingl. You know, now that I think about it, it really seems like a ripoff of Yu Yu Hakusho. Is that just me? Anyway, I get the idea, but I feel like the last ability should just take off a spirit counter. Maybe make the first ability tap though.
>>
>>50359847
The Fox Box was 4KidsTV before it was 4KidsTV. They showed stuff like Shaman King, Sonic X, Kirby, and One Piece, among other things.

But yeah, its Shaman King. It was and it wasn't a ripoff of YYH, in that they were both battle shonen series about ghosts and shit, although in terms of tone and style they were fairly different. And separated by a gap of four years between the end of YYH and the start of SK.

You remember the beginning fairly accurately, although shortly after creepy skeleton dude (who did in fact carry around the skeleton of his dead girlfriend) the series goes psuedo-tournament arc, and then goes fully off the rails. I dislike the latter third for completely losing the main character's... well, character.

White Chainer in the sense that he's a 3/3 for 3CC with a reanimation ability for CCC, just like Chainer, Dementia Master.

>>50359847
God Finger should cost less than Utter End, methinks. I do like the hand play here, though.
>>
>>50359847
>>50359692
Chainer, Dementia Master from Torment.
Shaman King was a bit different in themes, I wouldn't put them in a comparison.
Also, I'd switch which of those abilities needed the tap.
>>
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>>50360519
>Whenever you discard a card, if you both own and control ~, exchange control of ~ and target creature you don't control until you discard another card.
>>
>>50360519
I sincerely hope this isn't /co/anon at work, because the massively confused board state that comes from temporary exchanges is an absolutely terrible idea. Mostly because it involves arbitrarily pairing creatures without any sort of memory aid, and requiring the order of their pairing.
>>
I've thought about custom formats and was thinking about magic variations:
I have two variations on the game to reduce the amount of randomness in the game:
>you may exile 2 nonland cards from your hand to 'draw' a card
>you may pay {2} and exile a land from your hand to 'draw' a card
I've tested it a bit in standard, modern and legacy and I think it could potentially improve the game.
It does need some specifications/amendments
First off it can't actually 'draw' a card: dredge would certainly become completely broken, other cards would also be effected, although I'm not aware of anything else particularly dangerous.
Another potential issue is that those cards going into exile significantly buffs processors: ideally I'd simply make another zone, but magic players and designers seem to have a fetishistic obsession with zone eloquence so I suppose I just have to be glad that wasteland strangler is the only potentially problematic card in that regard.
I wonder what speed should the effects be: stack or special effect: sorcery or instant, don't have any real thoughts on the matter.
Despite the probably obvious issue regarding combo decks I have actually found the rules to favor low curve aggro or control decks the most and to actually disfavor combo mostly because hate cards are easier to get to, a deck playing against a combo deck tends to actually have more variations in draws than the combo deck itself as several cards tend to be extremely good (hate) or extremely bad (removal). The bias to 'low' decks is due to land discarding effect, for obvious reasons. I do prefer low decks, but the bias is large enough to concern me. It's possible that I should weaken the discard to {3} mana or to merge the rule to just being 'exile 2 cards: draw 1' without any specific land rule, although I don't like that quite as much.
What do people think of my custom rules and does anyone have custom rules of their own to suggest?
>>
>>50360584
Soulbond?
>>
>>50361037
The game's variance is a feature rather than a flaw.
>>
>>50361483
I find the better player winning 55-60% of games in top level play is a flaw, and many people agree with me, this is intended to reduce unfair randomness while sustain variation in how games play out. The reduction in variance is nowhere near enough to extremely hurt the latter type of positive variance while culling the former type significantly.
If you want to argue that the game has an optimal amount (or not enough) unfair randomness, I don't even really need to convince that you're wrong, I need to convince you that you're wrong for some large group of people who play the game, which is basically undeniable.
>>
>>50361612
>top-level play
>"better" player
>variable deck types and builds
This is legitimately a non-issue.
>>
>>50361931
>top-level play
It also applies to high level play, are you trying to call me arrogant here or something?
>"better" player
Putting something in quotes isn't an argument. Yes, finding out skill level is an important part of competitive games. It can change or people can be better at different aspects, but that's still an aspect of play.
>variable deck types and builds
I want you to actually play a deck in modern and tell me that the vast majority of your decisions after the tenth game with that deck aren't extremely obvious: deck diversity goes a long way to decreasing roteness but it doesn't fix everything. It is a fucking huge issue, it is the very reason why people like new cards being printed each year.
>>
>>50361037
I really don't like this idea because, as mentioned, it severely decreases randomness, which will lead to the game's becoming more and more predictable, which generally decreases the quality of the game as a whole whenever it happens.

>>50361612
>I find the better player winning 55-60% of games in top level play is a flaw
So do you want the percentage to be more or less?
>>
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>>50360584
Aw, come on, did you really think that was me? It doesn't even have my set symbol.
>>
>>50362225
>I really don't like this idea because, as mentioned, it severely decreases randomness, which will lead to the game's becoming more and more predictable
I agree that greater variation of some type, but I would like to emphasize a qualitative difference between the variance of deck types and game states and the variation of mana screw and curving out. While mana flood/screw /can/ provide interesting game situations, they more often end the game in a non-satisfying way. I think one of the goals of design for competitive play should be to reduce 'unfair variation' or randomness (that is the tendency for chance to favor a player) while generally increasing other types of variance. (deck, playstyle, gamestate, etc).
Moreover, the while some of the advantage of variation is gained from allowing different preferences in play, a large part of its use is decreasing roteness in decision making, and the extra rules give extra non-intrusive decisions that differ in their use and applicability across decks.
I admit, my rules do unify the playstyle of decks in that they all have the same cycling option, while I do think that this potentially hurts the longevity (and definitely hurts the scope of) the variant I don't think that that's something that makes it bad, just less good.
>So do you want the percentage to be more or less?
The person who played better in that game (I should not have said 'better player') should win way more than 60%. 70% is acceptable, I would prefer 80-90%, just enough to instill some doubt of which plays were better, although I'm sure most people here disagree.
>>
>>50362399
If you're worried about mana, why not make the effect more centered on fixing that? Like, you could reveal cards from your library until you reveal a land, put it onto the battlefield tapped, then shuffle your library. Or make a Gold token.
>>
>>50362399
If the better player wins almost every time, wouldn't that be just as much of a non-game as when someone gets horribly mana-screwed?

I think the fix you're looking for already exists in mulligans.
>>
>>50362415
Not a terrible idea (degenerate 4 cloudpost decks aside), but I'm worried about more than mana. There are 2 things that the rules are supposed to do.
Reduce randomness, including mitigating mana screw, mana flood and normal dead cards.
Give players (hopefully interesting) decisions to do with their cards.
The last part has the disadvantage of unifying decks fundamentally tied with it.
>>
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>>50362449
>If the better player wins almost every time, wouldn't that be just as much of a non-game as when someone gets horribly mana-screwed?
The better player doesn't always in games with no variance, the player who played better wins. Even that aside, that's an odd point, do you see the value in any games with little no variance? No sports? No chess? Most multiplayer video games? Are those non-games?
>>
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>>50362748
I think it would be far easier to just write out the ability without using Transmute.
>X, Discard a card with converted mana cost X: Search your library for a card with converted mana cost X, reveal it, put it into your hand, then shuffle your library. Activate this ability only any time you could cast a sorcery.
>>
>>50362748
likely OP, searches any land, or can put all lands from your library into your graveyard. If you're aiming for standard powerlevel that's quite a bit too good.
>>50362513
Quite pushed. Not insane, but I wouldn't advocate for this card except to hose a problematic standard (or I guess draft?) deck.
>>
>>50360584
All the exchanges are undone by a single condition, so you just need to know who owns what.
>>
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>>50362934
I'm not concerned with power level currently. Is the mechanic a good one?
>>
>>50363200
It's an average kicker mechanic, i.e. not terrible, but not very interesting. Emphasizes defensive play, so watch out for that I guess if you try making a set.
>>
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>>
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>>50358608
there's only so many revisions of bloated mythics the threads can take, senpai
and what are we supposed to give critique on, other than how closely the cards fit the characters? it's impossible to judge balance without a set or even a format in mind
>any requests
Calvin & Hobbes, Hellboy, the trap from Questionable Content, literally any disney princess, erin esurance, that asian chick from Code Lyoko, Destruction of the Endless, Cerebus the Aardvark, Tank Girl, Zone-tan.
>>
>>50365779
>there's only so many revisions of bloated mythics the threads can take, senpai
I try not to post the same card excessively (though I think I messed up with Shiva in this thread), and I try to stay away from mythics as well.

>it's impossible to judge balance without a set or even a format in mind
Then how does any card get feedback if it isn't part of a set? But, theoretically, the CO cards should be able to be inserted into Modern with not much issue.

>requests
Going through them right now. Might skip QC, Cerebus, and Tank Girl though.

>Golem Archivist
I'd like to give you feedback for this, but apparently I can't because it's impossible to judge balance without a set or even a format in mind. It's interesting. Not being able to make colored mana helps in keeping it in line, but I can still imagine the colorless mana being used to help with counterspells. Making the ability a more expensive Mind's Eye is a good choice too, as well as making it a creature within Bolt range.

Oh yeah, and if this is supposed to be part of a set, I forgot what set it was.
>>
>>50363200
>>50363280
Thought about it more, I think it is worse that I first thought, or should at least mainly be used on sorceries or spells (like take the view) that incentivizing playing it before attacks, otherwise the tapping cost is effectively not a cost but a check to see how many creatures you have in play.
>>50358608
>requests
Andrew Smith (gunnerkrigg) and Fighter and/or Red mage (8 bit theater)
>>
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>>50365779
>>50366200
>>50366268
OK, here are most of the requests. I did them each in like two minutes, so there are probably problems all over the place, in terms of mechanics, wording, and flavor.
>>
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saving this thread
with no survivors
>>
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>>50366564
zone-tan is a work of ART
>>
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Looks like even poor, dead Roxolan's magnum opus can't save this thread.
>>
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>>50367830
Speaking of Roxolan (rest in peace sweet prince), he actually wrote an article about these threads once

https://roxolan.wordpress.com/2014/02/16/custom-magic-cards-design/

>Many of them post anonymously... ...But you’ll identify them by their set symbols. Here are some folks who’s advice is worth paying attention to... [pic related]

I vaguely recognize a couple of these symbols. Only double-arrow guy remains, as far as I know. For some reason, that makes me sad.
>>
>>50358810
Interesting alternative to Bestow. If I remember correctly, Wizards had an issue with people wanting the Auras to become creatures when the creature they were attached to died, so they made Bestow as it exists now. This probably isn't what you want, so you might need to include something about that in the reminder text.
>>
>>50367393
...Really?

>card
Cool.

>>50367830
>>50367863
>Roxolan
Sorry to say that I don even remember this guy.

>image
That is sad.
>>
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Mods are sleeping, post advanced colorpie hacks
>>
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>>50369538
these techniques are not suitable for beginner MSE users
>>
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>>50369558
I spent six years in a WOTC prison camp for cracking double hybrid with a functional choose-one implementation
Six years licking ink from half-pulped Fallen Empires boosters to survive
It changes a man
>>
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>>50369591
I prised the secrets of blueblack creature destruction from Maro himself
For hours we fought over the definition of powercreep and whether Snapcaster should have been red
At last, I threw down my enemy and smote his ruin upon the highwayside
>>
>>50369538
>>50369558
>>50369591
>>50369619
Is this story supposed to be funny or something? Also, UB bounce/mill combo cards have been done here so many times before, it's really not that interesting for anyone who's been on these threads for a while.

>whether Snapcaster should have been red
Why is this even a thing? Is it really just Red players mad that something that could have been in Red wasn't? Why make such a big fuss over it?
>>
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>>50370873
Ulura needs a PT, but I like it. Apprentice should be only one entomb on etb, I think.
>>
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>>50371103
Karma feels like a W character desu. I think She'd end up WG if we went more indepth.
>actual card and not the league character
This seems fine. The lacking of stats getting increased makes it very tame. I argue that you could make it WGB (GW gets vigilance, WB does lifelink, and Indestructible is kinda wherever now) and also have it get +1/+1 for each aura attached to it.
>>
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>>50369591
nice vocabulary, anon
>>50369619
any reason why 11 cards specifically?
>>50370844
nifty design, good value, great card overall
>>
>>50344659
A card cannot crew itself, can it?
>>
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trying my hand at this meme

>>50367382
seems a little out of colour pie but green gets to do everything nowadays am i right XDDDDDD
>>
>>50353623
>This in Atraxa EDH, with artifact-untapping
Hnng
>>
>>50371651
>>50371628
>Expecting people to know what the union symbol means.
Neat idea though, not very useful or powerful, but neat.
>>
>>50371667
Well, I made it before Atraxa was a thing. But really, do you think it's OK where it is now?
>>
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>>50371739
thanks, it was mostly a thought experiment to see how ridiculous how it can get.
>>
>>50372463
It can get really ridiculous when you start ignoring what keywords mean.
>>
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Anyone else remember Tenchi Muyo? I always loved how Tenchi breaks the metal blade, then it turns out the hilt is a lightsaber and never really needed the blade in the first place. No idea on how to cost this, just wanted to get the basic idea out.

>>50372463
This strikes me as an exercise in needless complexity.
>>
>>50371640
It can once it's a creature. There's generally not a reason to, but it's a cost that it can pay.
>>
>>50364055
This seems like an uncommon at least, as the combination of the two can let it get very fat very quickly.
>>
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Meh
>>
>>50326349
these products could go in a commander style precon set that isn't ever drafted, thus limited play is irrelevant. Unless that anon is specifically creating a set to draft.
new here, does every card go in a set to be drafted?
>>
>>50374932
I think most people assume that the cards here, unless it's said otherwise, are made so that they could be fit into a new Standard set. So yeah, most people do assume drafting is involved.
>>
White extra turn spell
>>
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>>50373263
Seems cool. Though I think it should specify nontoken creatures.

>>50374823
Also seems cool. Not entirely sure how to cost though.

>>50376730
Why common? Anyway, I think it should just tap stuff then cause opponents to skip their untap steps. Hmm, that gives me an idea.
>>
>>50376813
Mac MSE doesn't allow you to use any dropdowns, so I can't indicate rarity.
>>
>>50376813
Causing things to not untap isn't in white.
>>
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>>50376870
Ah.

>>50376887
It doesn't have it as much as Blue does, but it still has it. Oh, I did forget to mention that in my suggestion to >>50376730 the card would've become an instant or sorcery that would just tap things, cause opponents to skip their next untap steps, then resolve.
>>
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Haven't touched this one is a while. Previous versions weren't that great I think because they could be responded to. I don't think this fully solves that problem, but I do think it's better.
>>
>>50310859
I think this would only be played in mono g stompy for a 6/6 for 4
>>
>>50376730
White also has access to skip combats, so you could use that.
>>
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>>50369538
needs a card type but at instant I don't see it being too busted
>>
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>>50363441
did you intend for this to be a 5CMC pacifism+anthem?
>>
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>>50367863
I remember a majority of those symbols, although I was a squareposter back then. Bent key anon still posts very occasionally, as does double arrow anon and white triangles high powered cube anon.
>>
>>50383868
Is it supposed to turn into chosen land just the turn the land entered? Seems rather weak. Anyways:
Whenever a land enters the battlefield, it becomes a basic land of the chosen type until end of turn.
>>
>>50384309
This is a really weird card.
>>
>>50384309
This screams "Break me !"
I like it
>>
>>50387761
That allows players to float mana in response.
>>
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>>50390546
Kinda defeats the purpose of an enchantment if you can't interact with it besides board wipe.
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