I am making a low-budget MTG cube for my playgroup. The one catch is, they're all sick of counters and tokens. Not counters like counterspells (we're fine with those) stuff like charge counters, poison counters, -1/-1 counters, those dumb energy counters from that newest set, that kind of stuff, they're all sick of them.
Any suggestions for fun stuff to draft that doesn't involve that kind of stuff? Actually, I've never built a cube before to begin with, any suggestions for building cubes in general? Like, I know I need some bad cards and some bombs, just to simulate the pack opening experience. Should I organize it by rarity and make packs like Wizards would or should I just mix it all together and if you get a bunch of good shit in your first few picks, then lucky you? About how many cards makes it a good size to be drafted over and over?
I have shitloads of junk commons from the last 20 years or so of playing and a decent selection of junk rares, but I don't want any individual cards over 20$ in this thing. That's why I say budget. Otherwise I'm willing to spend a bit on stuff I don't have if I have to. I realize cutting out counters and tokens is a big deal, like making a cube without artifacts or making one without any blue cards.
So, any advice please?
Babby's First Cube
Step 1: Identify 10 Color Pair Archetypes
Step 2: Shove in random cards that are useful in those archetypes
Step 3: Test
Step 4: Repeat steps 2 & 3 ad infinitum
>>50296401
But...but I loved Ravnica.
Here's an article to help you get started.
http://legitmtg.com/casual/cube-building-101/
You can do literally anything with your cube- only commons, no blue, Mirrodin block, multiplayer, anything at all. If your group doesn't like tokens and counters, you can build a cube to do that. A pauper cube would be the perfectand cheapestway to do that.
>>50296681
Piggy-backing off of that, you can do a pseudo-pauper cube so that the power level of the cube can be a little more exciting if your team wants to make crazier decks. Adding key uncommons like Pelakka Wurm or Burning Vengeance really helps the overall play of your cube if you don't value pauper purity.
>>50296681
>>50296880
I agree that pauper is a great way to go
>>50295679
another great resource is cube tutor (the website) if you go to cube tutor you can browse others cubes as well as look at the most drafted cards as in cards that are first picked the most and sort them based on color and rarity. This way you can find good cards to use that people like picking in cube.
Well, I'm definitely going with Pseudo-pauper. I love uncommons like Pelakka Wurm and Serra Angel so people can have mid to late game threats that are actually competent. Since I have a lot of junk rares laying around from years of drafting I'll probably throw a couple of those in. thanks for the advice, guys!