how would you stat Dr. strange? or his spells for that matter.
>yet another useless STAT ME!!! thread
Caster level - as required by plot.
>>50295523
lol
>>50295513
Strange is clearly a Fate character.
Just invoke the "Mightiest Magician in the Cosmos" aspect to kick ass and you're done.
>>50295513
Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8, Spot +8
Feats: Alertness, Track
Environment: Temperate forests
Organization: Solitary, pair, or pack (3–8)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 6–8 HD (Large); 9–15 HD (Huge)
Level Adjustment: —
>>50296531
man I sure do hate getting attacked by a pack of Doctor Stranges
So in D&D terms is he a Sorcerer or a Wizard?
>>50295513
Dr. Strange: Lv. 4 Tights-tastic
>>50298350
wizard
he got his powers through practice and study, and approaches magic with a scientific approach
he even stays in a library
Alright, pathfinder Spheres of Power rules:
Presume Rolling for 10 str, 17 dex, 14 int, 18 wis, 15 cha.
Sphere Wizard 1 / Incanter 1 / Hedgewitch [Spiritualism] 1 / Sphere Arcanist 12
Full ranks in Profession (Doctor), Knowledge (History, Arcana), minor ranks in any relevant skills.
Presume automatic bonus progression, spend the majority of WBL on rituals.
Presume he takes all the counterspell relevant feats, and just throw anything else in his mainstays. That should more or less draw out Doctor Strange.
>>50295759
>Strange is clearly a Fate character.
hahahaha