Welcome to the Accidental Magical Girl thread!
Various worlds and multiverses have become connected together via the mysterious Overcity, a sprawling landscape inhabited by monsters and magical beings. Girls and boys endowed with their new supernatural powers can work together solving conflicts that arise!
>This is NOT a greentext adventure style CYOA with one GM and thread posting to dictate the adventure, but rather a hub thread for multiple storycrafters to use.
This thread houses three systems: First, QuasarBlack's CYOA PDFs which may be used as writing prompts. Second, AMGC which expands on the CYOA character creation and provides rules for combat. Finally, the SCS is an alternative to AMGC with a similar purpose. IRC uses mostly AMGC and Discord uses mostly SCS.
Post builds, roleplay, write stuff.
CYOA Stuff:
Writefag Archive: http://pastebin.com/rSvTGQzP
Magical Girl Images: https://mega.nz/#F!xINWxCqY!HsVA2LnU9RDMMmZieoqv9w
>Addons to the CYOA, currently only the Patron Module:
http://pastebin.com/9qFcbzN0
>Mirrors: http://pastebin.com/teUgkHyS
>Changelog: http://pastebin.com/nNqnESfz
>Previous Versions: http://pastebin.com/V2X9itz0
IRC on Rizon:
OOC Chat: #MGCYOA
In Character RP Pub: #TheWand&Circlet
IC Campaigns: #MGChronicle or #MGPnP
IC Shenanigans: #Overcity
IC Cafe: #MGCafe
https://www.rizon.net/chat
Linkboard: https://titanpad.com/RWlqAHmERq
The Discord Server for Roleplaying and Campaigns:
https://discord.gg/A9y8v
Previous Thread:
>>50279859
The CYOA's Patron Module, which determines just who bestows your character's magical abilities. But be wary, for not all of these patrons are after your best interests...
This PDF is for AMGC 1.14.
It features 10 additional powers and 20 extra perks, as well as combat actions, point buy, and more.
>Character generator for AMGC, made by Doxy using RandomGen by Orteil.
Just one click and your mahou will be finished!
http://orteil.dashnet.org/randomgen/?gen=xvJyAbps
>Add-Ons to AMGC Core including the Corruption, Fusion, and Puchuu docs, now in one semi-convenient spot!
http://pastebin.com/ZvxkyAbH
>Character sharing thing made by emperor_
http://mgcyoa.azurewebsites.net/
>Spec Trees (spells for all 19 normal Specializations, updated often):
https://titanpad.com/FUjuIO6cfH
>Magic overhaul by Drakon in progress. Teaser located here: http://pastebin.com/jCStZAqq
>Torque's Google Docs Character Sheet
https://drive.google.com/open?id=11e88asWSMIIxB-iX7c5QX1j6pRcXWXAg0DTrLuOGVWo
>AMGC Character Archive:
https://docs.google.com/spreadsheets/d/1_ugcJa0fs2KkZ-oXy7kexzqAySUzsbUJ42GydS_kV_w/
>Mirrors: http://pastebin.com/ArCvYAPt
>Changelog: http://pastebin.com/3rwLq8TT
>Previous Versions: http://pastebin.com/FJwNH5Fz
The SCS was made as an addon to the CYOA to cover the combat side of roleplaying. It allows players to easily take characters made in the CYOA v1.5 and use them in Quests and long-running campaigns alike.
This PDF covers the basics of magical girls and sets the groundwork for updates and addons.
>Addons to the SCS, including the Patron expansion and GM's Guide
http://pastebin.com/kVJmwcj3
>Mirrors: http://pastebin.com/wTMU8JjX
>Changelog: http://pastebin.com/pzKwa1kD
>Previous Versions: http://pastebin.com/WpKxFQd9
>Character Sheet: https://docs.google.com/spreadsheets/d/1K_6DplVo1_Kq2orPNUkVEmZb-4edqGBGase2ImIDLQs/edit?usp=sharing
The SCS Order & Chaos, Friend & Foe expansion, for adapting patrons to SCS play, a basic bestiary, and creating dark magical or monster girl characters.
The SCS Worlds & Wishes supplement, for directly adapting AMGC characters into the SCS, getting advice on GMing, plenty of optional rules, and more. A FAQ is also included for some common questions.
AMGC Corruption Module, for mechanics of a monstrous nature.
AMGC Fusion, for magical girls that are truly inseparable. At least, as long as the fusion lasts.
Hint: it's not long.
The AMGC Puchuu Expansion, for the myriad creatures that seek to instruct or command most magical girls.
Stat the mahou!
>>50294382
>>50294428
I've heard a lot about AMGC having a 'rock paper scissors' relationship between STR, AGI and MAG-focused builds.
Is SCS the same, or does it handle them differently?
>>50295966
No, it's nothing like how AMGC is "balanced". The SCS is actually good.
>>50296184
Yeah but can you give me some specifics? What are the advantages of STR in the SCS? Or AGI, etc.
>>50296587
Here's the general rundown of stats in SCS.
Strength: Used for Force Guard and Melee/Unarmed attacks.
Vitality: Used for HP, Force Evade, and Defense. Occasionally can be used in place of Magic for spells.
Agility: Used for Evasion and Ranged attacks.
Magic: Used for Mystic attacks and casting spells.
Luck: Used for Evasion and Critical Hit Rate. Yes, there's a Critical Hit Rate in this game. Melee in particular exploit this particular stat.
>>50296587
That sounds like a real pain to tabulate. If I had to guess, I'd say STR is the worst stat since its only use in the default abilities is Force Guard, isn't used to derive other stats, and seems to come up the least in stat contests for the default spells. Technically, it comes up for all those melee and fist attack spells, though.
>>50299001
>Occasionally can be used in place of Magic for spells.
...?
>>50301268
Blood Magic, use your life to fuel your spells.
>>50301268
In the CYOA your mana comes from both your VIT and MAG stats.
SCS reflects this mechanically.
AMGC does not.
>>50301311
Oh, that makes sense
How come STR doesn't provide HP though?