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Regiment Creation Thread

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Thread replies: 251
Thread images: 9

File: ImperialGuard_764.jpg (32KB, 344x233px) Image search: [Google]
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No anon, YOU'RE the next wave.

Table sauce:
https://1d4chan.org/wiki/Imperial_Guard_Regiment_Creation_Tables

Roll 1d10 to start off.
>>
Rolled 10 (1d10)

>>50292421
>>
>>50292508
Navy armsmen it is.

Next off is 1d100 for recruit pool.
>>
Rolled 99 (1d100)

>>50292536
>>
>>50292566

Hm. Looks like we're gonna need more bodies.

SEND IN...how many waves again?

Roll d3+1 to find out?
>>
>>50292595
>>
Rolled 3 + 1 (1d3 + 1)

>>50292595
>>
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Rolled 39, 92, 12, 80 = 223 (4d100)

>>50292616

>mfw this is 4d100
>>
>>50292616

XD

Roll 4d100
>>
>>50292626

Okay, we've got priests, convicts, and gangers stuffed into a voidship - and they're all men.

What could possibly go wrong?

So...how were they recruited?

1d10 to find out
>>
Rolled 5 (1d10)

>>50292653
>>
>>50292673

So, they were conscr-*BLAM*

They were given direction in serving the emperor.

So, from what hell-hole were they drawn from before embarking upon a glorious crusade for the Emperor?

Roll 1d100
>>
Rolled 60 (1d100)

>>50292700

Truly these bastards are shaping up to be unusual types.
>>
>>50292707
So, the all-sausage party of convicts, gangers and priests came from a forge world.

...let's just roll with it.

PREDOMINANT TERRAIN!
1d100
>>
Rolled 69 (1d100)

>>50292740

What are filthy convicts and gangers doing on a Forge World?
>>
Rolled 57 (1d100)

>>50292740
>>
>>50292747
Shhhhhhhh....

To nobody's great surprise, the forge-world's a wasteland.

What's the core unit?

1d100
>>
Rolled 71 (1d100)

>>50292747
smex
>>50292759
>>
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Rolled 5 (1d10)

>Gangers and convicts supplemented by zealous priests recruited from a wasteland of a Forge World getting shot at enemy ships for boarding
>>
>>50292759
Hm. Drop infantry for Naval Armsmen.

Fuck it, let's house-rule that shit.

These bastards specialize in orbital drop or boarding actions - basically, whatever shoots them out of a perfectly good voidship.

What's their specialty?
1d10
>>
Rolled 6 (1d10)

>>50292787
>>
>>50292798
Close combat. SHOTGUNS AND KNIVES FOR ALL!

So, the priests whip the scum into a frenzy, and they all get ejected at whatever pisses off the Navy.

How loyal are they?
1d10
>>
Rolled 6 (1d10)

>>50292816
>>
Rolled 10 (1d10)

>>50292816

None purer!
>>
Rolled 3 (1d10)

>>50292816
>>
>>50292819
...to everyone's great surprise, a bunch of gangers and convicts have a bit of a discipline problem!

Who would've thought?

Any special toys?
1d100
>>
Rolled 79 (1d100)

>>50292838
>>
>>50292838
...vehicle.

Fuck it, they get a modified cyclops with a gun attached that can serve as cover and heavy fire support.

And, you know. Expendable troops.

What's the regimental creed?
1d100
>>
Rolled 23 (1d100)

>>50292866
>>
Rolled 13 (1d100)

>>50292866
>>
>>50292871
FOR THE HOMEWORLD!

As much as their superiors would prefer otherwise, this regiment looks after their own more than anyone else.

Any friends of note?
1d100
>>
Rolled 34 (1d100)

Let's roll for FRIENDS!
>>
>>50292902
Oh shit. SCHOLASTIA PSYKANA BITCHES!

Looks like the crazies have a little special crazy on their side.

Who'd they manage to REALLY piss off?
1d100
>>
Rolled 1 (1d100)

>>50292915
>>
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Rolled 38 (1d100)

>>50292922

>mfw our enemies are friends
>>
>>50292922
Uh oh. Looks like these guys pissed off someone they weren't SUPPOSED to.

Roll 1d100 to see who in the Imperium hates out guts.
>>
Rolled 96 (1d100)

>>50292938
>>
>>50292943

>Gangers, convicts and priests from a barren wasteland of a Forge World travel the stars, launching close-combat raids against Rogue Traders aboard their specially modified Cyclops

STEAL FROM THE RICH, GIVE TO OURSELVES
>>
>>50292943
Rogue Trader Dynasty it is!

...the rescue mission didn't go as planned.

So, we finally have these guys done!

To recap:

These guys are Naval Amsmen drawn from gangers and convicts of a forge world wasteland with some priests to keep them in line.

They specialize in boarding actions, primarily using close-combat weapons. However, because these guys are THAT expendable, they get cyclops demolition vehicles with heavy guns attached that serve as both a heavy support unit and a final FUCK YOU in the entirely likely event they don't survive.

They are well aware of this, and as such have a bit of a discipline problem. They generally assume anyone that isn't conscripted from their world is actively trying to get them killed (which, to be fair, is probably true).

Along the way, they've managed to endear themselves to the Scholastia Psykana, meaning they always have Psyker support when they need it.

However, thanks to copious amounts of NOT AS PLANNED, they pissed off a powerful Rogue Trader Dynasty.

Thioughts?
>>
>>50293038
What about using one of those Krieger drill tanks? Except it's fired off at the enemies acting much like ursa claws that the world eaters had on their main ship?
>>
>>50293038
Also should we think of their name and general look?
>>
>>50292954
Never mind this is a much better idea.

Alright, here's some idea of what these guys have to deal with on a regular basis:

Incense filled the boarding torpedo as the priest fervently prayed.

His prayers varied in their exact contents, but they all had the same general theme.

He asked for their death to be glorious.

Iho sticks were passed, safeties were disabled, and weapons were sharpened.

The tech-priest checked the cyclops one last time before exiting the boarding torpedo.

As usual, every eye followed him on his way out.

The commissar stood in the doorway, stepping to the side only to allow the tech-priest to pass.

After he cleared the doorway, the commissar hit the door, and it slammed shut with an iron CLANG.

The moment this happened, the priest's exultation of the Emperor reached a fever pitch.

Like a man possessed, he cried for a glorious death, begging Him on Holy Terra to make his the most glorious death.

The sergeant scoffed, and closed his eyes. The lurch came, and the torpedo shot through the void.
>>
>>50293179
This, give them a good description and i might start drawing stuff
>>
>>50293115
Why not both? These poor bastards get sent in with glorified siege drills and a Cyclops.
>>
>>50293206
Imagine the cheapest voidsuits that the imperium can make. These things look like someone duck-taped a jumpsuit into being airtight. They've all got ganger tats and shaved heads. They use either piss poor low tech weapons or shotguns.

Anyone want to take a shot at their name?
>>
>>50293340
The 789th dead dogs
>>
>>50293402
Appropriate, if you factor in the smell.

Anyone think they can beat that?
>>
https://www.youtube.com/watch?v=BjqvY0EU2vU
>>
>>50293340
25th voidborn Grenadiers "the omnisiah's voidblodloded"

Omnisiah cause they are from a forge world and I'm thinking that the priests are tech priests/acolytes

And that there gear is brutal, cold and built on a budget for their job in mind and that alone.

So shotguns with flachette rounds, void duits that work at a barebones level, the vehicals with out any creature comforts.

Gang iconography is contextualized by their home, focused of factorium gangs, so men from a lasgun factorium might have a better grip on las weapons and look down on kinetics and vicecersa
>>
>>50293576
And this is why i should never post from phone
>>
>>50293576
So, a bunch of tech-convicts with budget equipment. I like it.

What started the trouble with traders, exactly?
>>
>>50293666
This is just a suggestion but could we perhaps combine the two names that've been suggested?

Perhaps what started it was that the rogue trader was looking to buy them and found their bad attitude to be annoying and became so annoyed he now hates these naval armsman, and they hate him and his dynasty.
>>
>>50293714
Yeah, you're right. How about the 789th Voidborne Regiment, better known as the Dead Dogs?

Good idea about the traders, too.
>>
>>50293762
Sounds good to me
>>
>>50293762
Drawfag here, Dead Dogs sounds fucking badass.

>>50293714
I feel like maybe they need a better reason to be so mad at eachother, maybe betrayal in a huge deal or something?
>>
>>50293340
Sounds awesome, does anybody have any images of void suits? google shows more or less normal space suits
>>
Should they have anything on their uniforms/voidsuits that make it stand out other than just having it be patchwork. I'm thinking that for the priests they wear the bones of former priests through which they use as some sort of conduit which they believe amplifies their prayers to the emperor for a glorious Death. Thoughts?
>>
>>50293798
I want to see dog skulls on whatever you draw.

Also, since thw dogs are run by techpriests, how about throwing some archeotech in the mix?

Because those biches be crazy about a rcheotech deals.
>>
>>50293831
I like it. Perhaps there's a form of hierarchy in the legion when it comes to origins. Gangers at the bottom convicts in the middle, priests at the top, that sort of thing.
>>
>>50293798
Well I don't think the rogue trader could need a better reason because of the whole I'm a nobleman of great prestige now do what I say to which they would just spit on his shoes or something of the like. Maybe a better reason could be that the rogue trader really put them through the ringer in order to try and break them? Perhaps pushing the entire regiment even the priests too far?
>>
>>50293876
Sounds good, and you're probably right, I'm not the most informed on the warhammer 40k lore, it was just an idea.
>>
>>50293856
I think everyone's agreed that priest run it for battlefield operations I do think however that just because they have a preferred structure doesn't mean they can't break from it.
>>
>>50293965
Remember - when the boss isn't looking, the noncom's in charge.
>>
>>50293939
Nah dude no worries it should honestly be a combination of both as the dead dogs didn't like the authority of the rogue trader and so as he decided to get back at them for their little authority figure issues. Of course he went above and beyond to make sure that they would regret it but the dead dogs came out the other side.
>>50293851
Also perhaps a more advanced voidsuit? Something that looks like a cross between the solar auxilla armor with a lot of added bones from now actual dead dogs regiment members. The Gangers and convicts call it The Rattle suit.
>>
>>50294041
Nice. How about a mutant strain of dogs from their home world that's so big they can fit the skulls over their helmets? Maybe use the other bones to make their melee weapon hilts/handles
>>
>>50294104
I don't see why not, I was thinking for a rite of passage each member of the regiment has to kill a big beast so a dog mutant creature works.
>>
Also just occurred to me we need a war cry other than "For the emperor!"
>>
>>50294175
We need something crude enough for hangers thatvhate their superiors, but loyal enough that they can get it past the commissar. Suggestions?
>>
>>50294229
Gangers. Autocorrect is heresy.
>>
>>50294229
"To the Emperor and each other we are loyal. The rest can eat grox shit."
>>
>>50294301
I like it the sentiment just need to figure out if we can shorten it our make it sound better
>>
Another thing that I absolutely didn't forget is that the Dogs have a thing going with the Scholastia Psykana

...anybody care to say what happened to endear them to the head-crackers?
>>
>>50294450
What I'm thinking is that they basically were either helping to transport some fresh young psykers or were acting as an envoy to protect a black ship which got taken over and then the dogs had to take it back.
>>
>>50294352
For the Emperor and For ourselves.
>>
>>50294588
Sounds good
>>
>>50294562
Think the kids they helped out are all grown up now?
>>
>>50294748
Yep and it would also be a big bonus that the dead dogs were able to save the black ship itself from total destruction. But the psychic kids and the dogs bonded as it took a long damn time to clear out all the hostile forces they bonded in that way only two outcasts can really bond.
>>
>>50294562
This could also explain the rogue traders hate, pretty easily.
>>
>>50294827
Elaborate I'm curious as to what you're thinking
>>
I know I'm late to the party, but dead dogs feels a bit stale, what with there being a named character with that name in cannon.

What about Void Hounds, Void Dogs, Broadsiders, Vacuum Warriors, Vacus Dominatious, Bayonets of the Void, Nova dogs, Star takers, Void Foxes? do any of those sound cool?
>>
>>50294878
What character has the nickname of dead dog?
>>
>>50294878
Stellar hounds, Rusthearts, Hull-hound, Stelar Sprockets, Ball Bearings, Sky Drivers, Night Boarders, First Crewmen(because their the first crewmen aboard ships they take) Indigo Mastiffs, Drak Drogars
>>
>>50294878
Void Hounds sounds cool, Vacus Dominatious could be secondary.

Vacuum Warriors just made me laugh
>>
>>50294907
https://1d4chan.org/wiki/Nork_Deddog a badass Ogryn
>>
>>50294919
Drak drogars sounds cool
>>
>>50294878
Well, it isn't supposed to be glamorous.

They're dogs; sicced on the Emperor's foes that either live on to kill another day, or end up as more meat for the grinder.

Having said that, another point is that we may already have a drawfag working on the whole dog thing, and I wouldn't want to screw him/her/it over.
>>
>>50294932
Completely forgot about him also the reason why I suggested dead dogs is to fit with the whole disposable theme we have going on.
>>
>>50294953
Although, looking at the number of people suggesting new names, if enough people want to change the name, make it happen /tg/. I'm having too much fun watching these guys develop to railroad the process.
>>
>>50294840
Nothing specific in mind, but if your trading info on ships cargo and the cops show up your rep takes a big hit.
Or maybe they showed him up will he was still holding out for more money
could be they made his highly trained mercs look like pussies.
>>
>>50294919
>>50294878
SOme of these names would be cool on a more elite Regiment. these guys seem like one of the more 'low power' collections of fighting men. They have their place, and are good at their jobs no doubt, just not as the glorious heros, tacticool killteams or the like. I feel that these guys are used more like a bayonet charge from one ship to another than a surgical strategic strike. if the commanders are smart, they'd be used in cooperation with smaller and better equipped/trained regiments. WHile these fucks are shot enmass at the broadside of the foe to assault larger locations, the other regiments slip/smash into more particular places like the reactors, command decks, fire control centers and what not.
>>
>>50294953
Yeah, Fair. Let's keep the dogs theme, with hounds or otherwise, but I want to tie them to space a bit more, Cause any fightingman can be described with 'dead' sooner or later
>>
>>50295020
Well that could be a part of it as well the dead dogs showed disrespect, made the traders elite highly paid mercs look like green horns and were always telling him to stuff it.
>>
>>50295047
Hounds of Locus?
Dogs of locus?
>>
>>50295047
Synonyms for dog include: mutt, mongrel, cur, tyke

Synonyms for space include...
nothing catchy.

Any ideas?
>>
>>50295093
>>50295047
Locus being the name of their home planet
>>
>>50295104
>>50295093
Stellar Mutts?
>>
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Drawfag here, just got back from some stuff i had to do, so this is what i've sketched up so far, any ideas?
Any and all comments are welcome
And yeah, that is chainmail.
>>
>>50295123
Little too cartoonish
>>
>>50295104
Void Curs
Astral Mongrols
the space good boys
>>
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>>50295143
Btw, what i found about void suits is that they're a lot like old diving suits, and i'm using this image as reference
>>
>>50295143
Fuck yeah man, No matter what the name changes to we're prolly sticking with the canine ideas, and that is a styling look.

>>50295118
IN that case, Skags of Locus, Locus' Lupins longstaves
>>
>>50295143
I like the concept. The guy looks like he's pretty damn pissed (for the Emperor) and is about to put his boot up something's ass (for the Emperor).
>>
>>50295166
Then how about the dog thing being a nickname with the actual regiment name being something like the 113th Locusian Frogmen
>>
>>50295143
Looks good my only recommendation is if we can copy the enclosed diving helmet that just doesn't look like a fish bowl and go for one that obscures the wearers face. At which point I think it would be cool if they sort of bolt on the canine creature that they kill to their void helmets in order to add an extra melee weapon.
>>
>>50295143
Would the hound skull be for sergeants or every trooper. Either way fukken sick
>>
>>50295278
Every trooper gets it as a rite of passage as they have to kill locus lupine in order to get it.
>>
>>50295267
Will keep in mind for the next sketch, but first i'll finish this one with the good ol' fish bowl.
>>
>>50295299
Nice bro. i like this creation stuff, its fun as fuck
>>
>>50295222
Since this guy's already made one sketch with the number 769, I think we're pretty much set on that number. Other than that, go wild.
>>
>>50295194
Mongrels of locus?
I do like Skags it's just I keep picturing borderlands.
>>
>>50295334
Also the original number is 789 I don't know if anyone truly cares about it.
>>
Summary post, where?
>>
>>50295389
...by which I meant 789, of course.

Continue the naming!
>>
>>50295407
Right here, my good man. Welcome to the Dogs.

>>50293038
>>
>>50295444
So literal Psychopirates?
>>
>>50295458
Excuse me?

TECH-Psychopirates, thank you very much.
>>
Alright so let's get a count
A) Skags of Locus
B) Mongrels of Locus
C) Dogs or Hounds of Locus
D) Locusian Frogmen
>>
>>50295509
Drawfag here,
D) Hounds of Locus
>>
>>50295509
Wait, do you mean
C) Hounds of Locus
or
D) Locusian Frogmen?

You mixed the two.
>>
>>50295554
D is for the Frogmen being what the regiment might be called
C is for either two between dogs or hounds of Locus.
>>
>>50295554
Wow, i'm dumb.
I meant C.
>>
>>50295607
C is pick between two that sound similar but it's still about whichever you prefer
>>
>>50295509
>XXth Locusian Void Hounds
>XXth Locusian Bilgerats
>XXth Locusian Wardogs
>XXth Locusian Terriers
>XXth Locusian Expeditionary Fleet
>XXth Locusian Breach Hounds
>>
>>50295651
Okay, Breach Hounds is pretty nice
>>
So, looks like nobody can decide on their name, what about their home planet?

Why is it a forge world?
Why is it a wasteland?
Why is it filled up with convicts and gangs?
Why do they have so many convicts that they can make a regiment out of them?
What is the life like in such an enviroment?
And other things
>>
Updated one
A) Skags of locus
B) Mongrels of locus
C) Hounds of locus
D) Locusian Frog men
E) Locusian Breach hounds
So far hounds of locus and locusian breach hounds have one for one.
>>
>>50295803
So for a possible reason as to why it's a forgeworld could be that once the planet Locus had an abundance of great mining material enough that the mechanicus moved on in and set up shop. However the ridiculous amount of mining and producing had it's effect on the planet as it was originally an lovely looking planet. So it slowly became a test of survival between gangs, some thought it wise to try and steal supplies from the mechanicus to try and get by but it only made things worse for them.
thoughts?
>>
>>50295821
I vote for E
>>
>>50295882
Sounds good. I could see the Mechanicus using thieves they catch for cannon fodder.

Give them a choice: either serve the omnissiah as a soldier or a servitor.
>>
>>50295926
We have 1 for Hounds of Locus, 2 for Locusian Breaching Hounds. Any other votes?
>>
>>50295937
Yep, that does beg the question though as to how priests got involved?
Are they perhaps Priests for the machine god leading these men?
Or Priests in service to the Almighty Emperor?
>>
>>50295947
I'll vote C
>>
>>50295947
I voted for Hounds of Locus, but Locusian Breaching Hounds actually sounds much better, i'm changing my vote to that.
>>
>>50295959
Good question. The way I see it, simply ruling that they're techpriests would be the simplest answer.

Is there anyone that really wants to stick to the table's roll, or would you guys be okay if we just assume they're cogboys?
>>
>>50296053
Cogboys are cool, otherwise it wouldn't make sense.
>>
>>50296053
Cogboys are fine
>>
Just A few ideas for the battle cry:
"EAT SHIT AND DIE!"
"Fuck'em up for the Emperor!"
"We are the hull breach!"
And just general insults to the enemy, each other and the commissar.
>>
>>50296038
Okay, at my latest count we have 4 for Locusian Breaching Hounds and 1 for Hounds of Locus.

Seems like we're voting towards E).

Any objections?
>>
>>50296053
Well they just say priests. So tech-priests is a okay.

Anyway i vote that this 'lineage' of regiments are collectivly the hound of locus, with individual regiments owning the other cool names we've gathered.

The hounds are a regular tithe, as Locus is a major sector shipyard. Each ship has the 'option' of coming prepackadged with a fresh regiment of Hounds. Maybe locus is near a few non chaod renegade subsectors, where taking ships back into the imperium's hands us a viable and valued tool of war
>>
>>50296131
I like the idea
>>
>>50295803
>>50295882
SpaceLondon. Come on guys its that easy

Over industrialization has turned the planet from a quaint, foggy island world into an awful smog filled world
>>
>>50296131
It's a good'un.

I love the idea of the Mechanicus including a regiment's worth of hounds as a bonus.

BUT WAIT, THERE'S MORE!

CALL NOW, AND RECEIVE A FREE REGIMENT FOR NO EXTRA CHARGE!
>>
Might I suggest we also have the tech-priests engage in melee combat have them be more metal than weak tech nerd.
>>
>>50296168
Awesome idea actually, foggy shitty rainy islands sound good.
>>50296200
Maybe they specialize in weapons? :O
>>
>>50296131
this poster, I will throw my vote in for the majority, in terms of over all name. no need to draw the debate out.

http://vocaroo.com/i/s1wOcTXclv2K here's a test run for a pre-boarding speech.
>>
>>50296238
Maybe but I truly do like the idea of tech priests getting into Melee combat
>>
If we're going with Industrial London, then the Hounds are called Hounds for a reason. Getting put in a Breach Hound regiment is often the alternative to the Arbites handing you over to the Mechanicus to become a servitor or a brain in a jar. You're a dog, and you are going to be treated as such. The tech Priests aren't fellow fighters, they're political officers. The Imperial navy of a penal regiment is what most of these fleets are
>>
>>50296238
I call for Shotgun-based combi-weaponry. and anti-bulk-head servitors with low range melta attatchments or some such
>>
>>50296238
Space London would also make sense from the shipyard perspective.

The techpriest issue depends on what angle we want to go at this from. If we want to go full expendable, then techpriests seem a little valuable. If we send in techpriests with the dogs, then we have to accept that they're less likely to be killed for convenience.

...unless they're junior techpriests, and all their superiors are dicks.

Thoughts?
>>
>>50296323
This anons>>50296307
idea sounds like it could work well with the actual melee fighters of the Hounds as it still keeps within theme.
>>
>>50296079
>Battle Cry of the 18th Locusian Breach Hounds
>"Hold Fast! Turn Tide! RELEASE THE HOUNDS!"

>>50296323
>>50296293
>>
>>50296079
I reckon there should be a pause
"FUCK EM UP... for the Emperor"
>>
>>50296359
>RELEASE THE HOUNDS
We have a winner boys.
>>
>>50296359
Certainly like
>RELEASE THE HOUNDS!
>>
>>50292866
These gangsters are starting to sound more and more like superjail.

https://www.youtube.com/watch?v=K5r79m0fbG0
>>
>>50296379
I love this thread.

RELEASE THE HOUNDS! is pretty damn hard to beat.
>>
>>50296426
Anonymous will do just fine, my friend.
>>
>>50296459
Well, I namefagged at first so I could call the rolls, but if you guys want me to swap over it's not a big deal.
>>
>>50296323
The Teh Priests are like the commissars or other elite/specialist parts of other regiments. One or so Per Boarding Transport, they are hardier and serve as cold logic and tactical comminication/cohesion to the hound's rabid pack-minded fury.

The hound's are not stupid or mindles sin their rage, they fight like the ravenous under-forge hounds of their hive world, All teeth and claw in the front, Using their inate sense of constrained spaces and how to exploit them to execute pincers, flanking and other such cunning attacks.

The Priest's might even have chem implant's installed in the dogs that they control, And at the push of a button the chems are pumped forth, and the dogs are let loose, Like a master releasing a chain.
>>
Wait, why are the tech marines on board the ship? There isn't really any logical reasoning behind it.
>>
>>50296499
All of this
Yes to it
>>
>>50296499
Release the hounds, indeed. I almost feel sorry for whoever they get sicced on.
>>
File: hound1.png (492KB, 900x900px) Image search: [Google]
hound1.png
492KB, 900x900px
>>50296417
Funny, i was actually thinking about that when i was drawing the tattoos on the guardsman's face.
Coming up, a lot more tattoos on the other sketches.

>>50295143
Alright guys, i've finished up this sketch, what do you think?
>>
>>50296514
Who mentioned Tech Marines?
>>
>>50296499
Wow, that sounds amazing.
Great ideas dude.
>>50296514
To command the otherwise unruly crazy fuckers on board?
>>
>>50296520
A wonderful piece of work
>>
>>50296520
...would you want to fuck with him? Cause I wouldn't.
>>
>>50296525
Tech Priests. You know what the fuck I meant


What I'm saying, is it would be better to show how their relationship with the admech affects the crew, rather than "Lol Techie political officers". That would interfere with the Commissariat, which would kindly request that they fuck off and keep to their Skitarii
>>
>>50296536
>To command the otherwise unruly crazy fuckers on board?
>What is a Commisar

This circle jerk is amusing to watch, but there's already answers for you in the lore. It would be much better, and much more interesting, to have the salty dogs be Victorian steampunk cyborgs, or whatever, than LITERALLY have techies in the ranks. Which makes little sense and is breaking all sorts of rules.

Besides, they're a naval crew, there's already Techies and engineseers taking care of the ship
>>
Warchants cause I feel like it.

>>50296359
http://vocaroo.com/i/s1FwmBqq7szv

"Hunters of Gears, Hounds of Flesh, Let slip the chain and bloody this breach"
http://vocaroo.com/i/s0QpZdll71BD

"We are the Maw upon their throat, We are the Claws with in their Hide, We are the Beach, We are the Hounds, For gear and gang we Fight!"

http://vocaroo.com/i/s0eNlIciCldT
>>
>>50296554
Well mostly the idea comes from the fact that the regiment is drawn from a forge world and that most of it's recruits are people who've been persuaded to join rather than become a servitor. The other thing is that the cyclops we have is an advanced and modified piece of imperial hardware that likely only a tech-priest could drive effectively. Also even if the Commissariat told the Ad Mech to fuck off they wouldn't since the forge world has now become a glorified dock and with each new ship they get it helps the Imperium. So I doubt anyone would truly care who goes with the men where so long as there is at least one Comissar of high ranking aboard with each Hound regiment.
>>
>>50296630
>>50296590
This, it makes sense that the techpriests would be the ones in charge.
>>
>>50296595
First is the best. Short enough to say quickly, long enough to get fucking pumped.

I could see the Lance Corporal standing at the head of a breaching drill, all the shipmates pressed together inside it loke sardines.

The lance Corporal gets the time of impact: 2 minutes. He begins to bob up and down, the pod's hull popping and cracking with the sounds of debris and broadsides. The breaching crew begins to move rhythmically with their commander, a battle thirst hanging in the air like a lover's lust.

The Lance Corporal shouts into the breach drill, his face practically smashed against the durasteel. ETA; one minute
>"Hold Fast!"
The crew thunders back in response.
>"HOLD FAST!"
The pod screams and lurches as it slams into the enemy's hull, digging into the armour.
>"Turn Tide!"
>"TURN TIDE"
The drill hatch opens, and the pod is filled with fresh air and slugga fire.
>"RELEASE THE HOUNDS!"
>>
>>50296595
Nice work, how about the Release the Hounds line?
>>
>>50296696
Are you sure you don't want to do some writefaggotry for this thread? You seem to have a knack for it
>>
>>50296590
Do navel armsmen have commisars?
anyways, I get the feeling we've moved away from being a purely Navey force. These fucks are a sector specific asset of the admech, Perhaps assigned to cooperate with the Navy/man naval ships in important areas.

I like this idea so far because it's giving us a some what fresh look on one of the many ways the baseline humans and Admech can overlap and intertwine. And the Tech Priests that are going into battle with them are not very high ranking with in the local admech. They view themselves as a specific tool for a specific job, a particular nuance of the omnissiah's grand artifice.

Furthermore, these priests serve as front-line 'tech-support' involved with taking control of the foe's ship, or if it is corrupted or Xenos in origin, acting as what would amount to anti-tech support. They'd be doing the kind of attacks that a shotgun can't do. Instead of just blowing up a pannle, They'd tap into it and send pulses of energy or data packets into the perfect places to cause wide-scale breakdowns and faults. They are the officers, SPecialists and foundational reason for the dog's existance.
THe dogs get the Teach-warriors where they need to be.

And why not Skittari? Put that down to the bureaucracy and red tape of tradition, The Tithe's details have not been updated in millennia,
The Locusians are proud of their Space ports, and Space men. It's their flesh and blood operating in synergy with the steel and Oil of the Machine god's adepts. what more could a baseline human want?
>>
>>50296734
They do a commissar for the imperial navy
>>
>>50296630
>>50296682
Why the fuck would we have a cyclops? Show me the IED's onboard the ship.

And no, it doesn't make sense. The regiment coming from a forge world means little unless they're a skitarii host, which they are not. HOWEVER, I could see an interesting culture where the crew goes to the ship's abundant tech marines for augmentations like real sailors go to tattoo parlors for ink.

Besides, you guys are forgetting the allies that we actually ROLLED for. Psykers, which, believe it or not, have uses onboard a ship and are often embedded into guard regiments.
>>
>>50296734
>And why not Skittari? Put that down to the bureaucracy and red tape of tradition, The Tithe's details have not been updated in millennia,
Meant to put an 'Or' after this.

>>50296705
http://vocaroo.com/i/s0HRYvqFKHNP
>>
>>50296763
We have a cyclops because we rolled vehicles and the OP said we used modified cyclopes as support/FUCK YOU button.
>>
>>50296763
Actually fair point, we haven't been paying attention to the psyker allies.

How would they affect the regiment?
Would we have boarding psykers?
Do the psykers have an influence on the hound's home world?
And other stuff
>>
>>50296763
>cyclops
because some one offhandedly remarked that we have one based off of the roles. I'd like sector-custom boarding ships that spit out some kind of drill into the ships they atack, clearing a space for the breach attack. maybe the drill is a vehicle in and of it'self that keeps digging under the lead of a tech priest so they don't hit somthing that'd set fire to the whole section of the ship.


Anyways, Dude, the majority of posters seem to like the idea of a co-opted admech/Armsmen force. But you bring up a good point with the psychers. where do they fall in, And how can we utilize it? And we can always reroll that if we really want, or switch it to admech.
>>
>>50296763
We haven't forgotten the psykers were trying to flesh out the smaller parts of this regiment.
As for why we have a cyclops it's meant to be a special vehicle. We could instead have a drill pod or something of that nature.
>>
>>50296734
The more elegant solution, would that tech priests often volunteer in droves to work aboard the ships, as it's an avenue to get off this fucking awful planet.

The Naval vessels, having a surplus of AdMech, just relegate them to break crews to get rid of them. Besides, our allies are psykers, adding tech priests because they come from a forgeworld muddies the thematic waters, and the regiment becomes an overstuffed shit burrito.

>>50296797
>Not termite drills
Guys, what the fuck is going on in this thread. You can load those suckers in a broadside, maybe even a dozen, and blast them at the enemy. Shit, fighters are technically vehicles, having a company of fly boys like on an aircraft carrier could be neat. Or bikes for the gang theme, tearing up the inside of ships
>>
>>50296812
I'd imagine we'd have psykers for things like messing with the enemies mind and the like possibly making the illusion of a massive force of hounds on board. Maybe even causing more extreme damage to certain parts of the ship.
Psykers on the planet could be trained to focus on a more explosive kind of study.
>>
>>50296857
Or, the psykers might be used to direct the hounds. You know, guide that pack of rabid dogs in the other guy's direction?
>>
>>50296812
>>50296819
>>50296823
Drill pod IS good, as I said here >>50296846

And as I said here if you're really creaming your jeans at the Admech idea than I highly advise using the "tattoo" idea >>50296763


As for psykers, there are few things more terrifying than expecting to shoot fish in a barrel after a breach drill has poked its head out the hull, only to have the gate drop and all your fire is eaten by psychic barriers and you get torn to shreds by brain lightning.
>>
>>50296846
why would the techpriests want to get off a planet dedicated to the glory of the Machine god? Why would the techpriests not be assigned to ships anyways?


Look, My point is that We've latched on to the ideas presented so far quite well, why hold our selves as slaves to the rolls? And furthermore, we can have multiple regiments of the Hounds, Some of them specialized in particular ways, and some specialize din others.

The Hounds exist because of a particular tradition on the Forgeworld regarding the fuffilment of their Tithe, or maybe even an oath sworn long ago that the every last one of the ships forged in their skies would fly with Locus blood in it's holds?
>>
>>50296885
Nah nothing like a packmaster controlling a bunch of gangers more like bringing up obstructions or giving out protection from ranged fire supportive things like that to allow the Hounds to reach their targets.
>>
>>50296920

so exactly what this post >>50296734 proposed for the techpriests?

No one in the Imperium actually trusts psychers, they'd be fools to even give the thought a moment. A significant portion actively worships and is devoted to the ideals of the machine god.
>>
>>50296920
>>50296885
>>50296857
Sounds great, Psykers would make the hounds a lot more effective in their boarding efforts.
>>
>>50296905
>why would the techpriests want to get off a planet dedicated to the glory of the Machine god?
Exactly. Just trying to meet people halfway.

Why would the techpriests not be assigned to ships anyways?
EXACTLY.

>Look, My point is that We've latched on to the ideas presented so far quite well, why hold our selves as slaves to the rolls?
Because dems da rurrs. You get the roles and make something good with them.

>And furthermore, we can have multiple regiments of the Hounds, Some of them specialized in particular ways, and some specialize din others.
Yes, now lets focus on THIS one, that has psyker buddies.

>The Hounds exist because of a particular tradition on the Forgeworld regarding the fuffilment of their Tithe, or maybe even an oath sworn long ago that the every last one of the ships forged in their skies would fly with Locus blood in it's holds?
Or maybe they're just salty sea dogs that will punch a hole in your ship and fuck your shit.
>>
>>50296951
We can combine the ideas. There's no real non-skub reason not to. And no I don't mean by having Psyker-admech. I mean having the Admech as the command and cordination, the Psychers as anti-bulkhead and general 'Fuck you's' and the Hounds as... well, The Hounds.
>>
>>50296951
Yes but the whole thing with trusting a psyker is that they won't blow up, a Hound is already in the drill pod and if the front door is already open it's death or glory at this point so whatever awful shit a psyker could cause is just another part of their life.
>>
>>50296975
Or, and this is just an idea, we take the Admech out of this, and just focus on their relationship with the Psykana
>>
>>50296964
look buddy, You're hardly contributing. You're tearing away at dozens of posts worth of ideas and fluff with porly formed 'salty seadogs' that are pretty fucking generic. Either you start producing actually interesting ideas and coherent fluff, or stop trying to take this shit apart because it doesn't fit your persoal perspective of 'cool'
>>
How about of Chain of Command for every boarding party
>Commissar
>Tech-priest
> Sergeant Hound
>Psyker
>Rest of the hounds
>>
>>50296983
>Death or glory

Are you trying to imply that dying for the Emperor isn't glorious? Son, you're coming with me.
>>
>>50297009
Sounds cool to me, Though I could see the tech-priest and the Commissar as an uneasy pair of equals.
>>
>>50297019
That's why I'm a Hound sir need to die for him in order to met the glory that is The Emperor
>>
>>50297009
I have one problem with this, would every single boarding party have a psyker? It seems a little far fetched, they're allies but maybe they're not that close to the entirety of the regiment.
>>
>>50297004
This isn't about cool or what I perceive as good. This is about logic within the setting, AND originality. You could have an interesting augmentation culture, or even a reverence for the machine god within the shipmates, instead the ACTUAL roll is being discarded to, and get this, turn TECH PRIESTS into marines (the actual kind, not astartes). Having the AdMech involved in the military, as opposed to culturally or even interpersonally is a waste and nonsensical if anyone actually knew the lore.

Meanwhile, some REALLY coo stuff can be done with the psykana, but instead it feels more tacked on. Roll with the rolls and the 40k setting

>>50297009
>Sergeant

I'd recommend using marine or naval ranks. Makes them more Imperial Navy-y
>>
>>50296994
a
,
>>
>>50297062
No not every single party would have a Psyker this is just whose orders to follow and when it's appropriate to follow those orders.
>>
>>50297041
That's the kind of enthusiasm I want. Tell you what - I'll do you a favor. You get into the breaching torpedo first, son. You're taking point.
>>
>>50296994
it makes sense to have the admech. the regiment is a boarding focused vehical specialized forgeworld born group. they have priests as a major part of their regiment and it makes 0 fucking sense to have non tech priest priests from a fucking forge world.
>>
>>50297095
>Puts down the rattlesuit helmet and tightly affixes locus lupine jaw
SIR YES SIR
>>50297068
Petty Officer Second Class
>>
>>50297100
How familiar are you with 40k? Answer honestly. Do you play? Do you read the books? Do you just browse 1d4chan?
>>
So is everyone cool with the boarding party command structure
>Commissar
>Tech-Priest
>Petty Officer Second Class Hound
>Psyker
>Rest of the squad
this represents the chain of command and whose orders are to be followed going progressively down until there is no more officers or important people.
>>
>>50297165
The Shield of Humanity has a hell of a lot about combat techpriests. Why is a techpriest fighting so outlandish?
>>
>>50297165
Do you? There are dozens of instances of admech individuals operating directly within regimental structures as specialists and combatants
>>
>>50297202
>>50297256
>>50297199
It breaks down to this: by stuffing admech HARD you drown out our actual roll. At this point I'd advocate for breaking good form and going against the roll and just have all admech and don't even worry about their relationship with the psykana.

But whatever, this is probably going to die after a thread or two anyway, so I'll stop stressing out about quality.
>>
>>50297307
Jesus, dude, this thread was going well until you got here, it might die after a while but, for fucks sake, if you just let people have their fun for a while instead of being an asshole it might just turn into something good.

Now fuck off.
>>
>>50297307
I'm trying to find a balance where everyone get's what they want that's all. We had one quick discussion about Psykers and what their relation to the regiment was and then it went back to this argument.
>>
>>50293202
EMPEROR ON TERRA, WITNESS US!
>>
>>50297199
Okay, so now that we've solved the chain of command, can we work on figuring out exactly what kind of vehicle we want? Somebody said something about a drill at some point.
>>
>>50297354
Right so I believe someone suggested termite drills we could use those I also suggested way earlier in the thread about them being the Ursa Claws from Betrayer if anyone else thinks that's a cool idea.
>>
>>50296905
>why would the techpriests want to get off a planet dedicated to the glory of the Machine god?
A particullary warlike subsect?

They make the scrapcode of their world into a worthy tool to cleanse the code of existence of the xeno and heretic stain.
And what is the craftsmen that does not wield it's own tools?

So they lead them to battle.
>>
>>50297381
That's good idea. Instead of standard torpedoes or dropships, these guys are launched in modified termites that act like a hybrid between the two. That way, they don't have to go for the hangars like a dropship, but don't risk...you know, missing like a torpedo might.
>>
>>50297165
Techpriests are priests too. So Regiments from Knightworlds or forgeworlds or vassal worlds of the AdMech will rather have those than your regular ecclesiarchy priest.
>>
>>50297459
Yes, these techpriests could be focused on combat and the things you said.
>>
Okay so let's develop the Hounds culture I suggest since the actual army is a bunch of gangers and convicts they have a rite of passage where they must kill a Locus Lupine. What they then do is take the bones of the beast and affix it to their voidsuits even going so far as having the lower and in some cases upper jaw bolted onto their helmet.
>>
>>50297505
Right anything else about the vehicles we might need to work on?
>>
>>50297645
So, what form does the rite take exactly? What weapons do they use? Do they fight the Lupine alone?
>>
>>50297701
I'm pretty sure tg couldn't handle something more awesome than drill-dropships that carry a load of roided-up killing machines to fuck shit up with extreme prejudice.
>>
>>50297702
Well since the regiment fights primarily in close quarters it's down in a cage of course it's overseen by as many Hounds that have the time to see it acting more as a source of entertainment than great ritual. Weapons would be a sawed off shotgun type ranged weapon with a either a fighting claw, big spiked up mace, or a long sword one foot in length.
>>
>>50297645
>>50297702
I have some ideas, I'll try drawing the beast.

The Locus Lupine must be a beast that has some sort of importance to the culture of the entire planet, so it's probably very widespread and, if not smart, very dangerous.

Maybe they have to fight the Locus Lupine in some sort of passage using the tools that their ancestors used, or alternatively, they're simply thrown into a cage with one of those beasts to weed out the weak conscripts.

Which would make the decision of becoming a servitor or serving as a guardsman much harder, you have to fight a fucking beast first.
>>
>>50297778
How would you guys feel about the Locus Lupine being smart enough to form tribes? Would the inquisition just beat the shit out of them if that was the case?
>>
>>50297778
My idea for it would be to make the arena a cube subject to change like zero-g or something to that effect.

As for the beast itself I was thinking something like at the height of 5'10 on all fours then stands at six feet on it's hind legs. Generally I'd imagine it as looking a bit like that werewolf professor from Harry Potter. Feel free to change stuff this is just a starting point
>>
>>50297840
Maybe it is a false 0 g, cause how would gangers keep antigrave working?

I'm thinking that the arena has grates as floor panles, with fuckhuge fans underneath. Maybe it is susspended in a massive vent shaft
>>
>>50297821
They could form large packs that could rival a small force of tech guard or something like that and it would be fine.
>>
>>50297929
That works just fine
>>
>>50297840
I like the idea of it being that big, but if it's 5'10 on all fours, it's probably going to be a hell of a lot taller than 6' on its hind legs.

At minimum, it'd be half again as tall, making it about 7'. Granted, killing a 7' foot mutant hound is even more badass, but we need to factor that in if we want to use your measurements.
>>
>>50298027
That's true so what would be a believeable height you think? 5'0 on all fours?
>>
>>50297938
If you consider there are bears that can take a small-caliber bullet to the head and be just fine, I think it's reasonable that pack of 40k-sized mutant dogs would be a match for a lot of things.
>>
>>50298075
Sounds fine to me.

Also, throwing the recruits into a hole with a starved Locus Lupine sounds like something the hounds would do.

>Kid, are you a hound or a bitch? Just kill the fucking thing already.
>Kicks him into the hole
>>
>>50298118
Nice little bit of talk there
>>
>>50298080
Fair point granted they don't walk in with pistols but still we should get a number on the pack sizes
>>
>>50298166
Well, the question is how large would they have to get before they impede productivity?That would make the Admech step in, no questions asked.
>>
File: oh hi.png (388KB, 900x900px) Image search: [Google]
oh hi.png
388KB, 900x900px
How's this for a Locus Lupine?

Toomanyarms?
>>
>>50298245
There numbers would have to get to about the size of roughly 200 as having a bunch of 5ft quadrupeds who are great pack hunters and can actually use their front forelimbs would be a pretty bad threat to production rates.
>>
>>50298324
I like the look my one issue is the four arms
>>
>>50298324
I love that grin.

You're screwed.

It knows you're screwed.
>>
File: only two arms.png (305KB, 900x900px) Image search: [Google]
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>>50298380
Four arms? where?
>>
Regiment Classification
Navy Armsmen: Experts in void-combat, they'll defend the ship or take the enemy's

Recruitment Criteria
All male
Priesthood
Gangers
Convicts

Nature of Recruitment
Standard conscription

Home World
Forge World

Home World Predominant Terrain
Wasteland

Regiment Core Units
Drop

Specialization
Close Combat

Loyalty Rating
Undisciplined

Special Equipment
Special Vehicle

Regiment Creed
For The Homeworld

Regiment Friends
Scholastia Psykana

Regiment Enemies
Rogue Trader Dynasty

THE HOUNDS OF LOCUS
Command Structure
Commissar
Tech-Priest
Petty Officer Second Class (Sarge of the squad)
Psyker
Underlings
Servitors

The Hounds take great pride in taking over pirate ships as it brings their home planet of locus more pull as a great imperial navy dockyard

The Hounds are sold as a package deal with each purchase of a ship from their home world

The hounds being gangers and convicts have a rite of passage that is all about slaying and killing Locus Lupines large canine beasts that the recruit or fresh meat must fight and kill.

The Recruit then attaches the dead lupines bones to his void suit armor as both melee weapons and a sign he has earned his place among the hounds

This ritual takes place in a cube like arena with grates on the floor in order to allow an almost zero-g like fight to occur through the use of industrial fans

Psykers provide a support role of putting up shields obscuring mists and some even specialize in detonations

Commissars are there to bring the hounds fury hard upon the enemy

Tech-Priests are there to provide both technical support and as added heavy weapons


Kid, are you a hound or a bitch? Just kill the fucking thing already.
Kicks him into the hole


WARCRY
RELEASE THE HOUNDS!

REASON FOR OUR GOOD RELATIONS WITH Scholastia Psykana
The hounds helped to rescue a blackship from the forces of chaos

Special Vehicle
A kind of drill torpedo that is still linked to the main vessel by long chains
>>
>>50298416
>>50298606
Haven't yet added the locus lupine but I will
>>
This thread seems kinda dead, but I'll save this summary so I can start a new one later. This is too awesome to chalk up to the shit /tg/ never got done.
>>
Last bump
Locus Lupines are large canine creatures which when on al four limbs are 5ft in height however when they rear up on their back legs they are six ft tall and can make use of their forelimbs. Lupines are pack animals and are fearsome creatures and are very aggressive. They are omnivores as it allows for them to more easily survive. Lupine packs can number in the 30s to 200 at their largest this is why many a green boarding squad is sent out to thin their numbers.
>>
>>50298918
>>
>>50302484
>>
Rolled 5 (1d10)

wuf
Thread posts: 251
Thread images: 9


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