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MTG Collaborative Commander #2

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Thread replies: 63
Thread images: 14

A Thread where we attempt to build a Commander deck that represents /tg/'s personality as a whole.

Last thread dropped off the board, so here's the new one. The results of the poll last time were rather interesting:

As a Player Archetype:

Johnny - 28%

Timmy - 26%

Vorthos - 26%

Melvin - 12%

Spike - 8%

In my opinion, /tg/ is the best kind of MTG player. We're not in it to win, or to construct the most efficient deck ever, we're in it to have a story to tell to our friends both on and off the board. We build decks with not the obvious win in mind, but the most interesting win, with crazy combos. We can take the loss, as long as the loss is interesting. In other words, we're in it for fun more than anything else, and we enjoy the story as well. To me, that's really the most admirable thing.

As for Colors... results were completely inconclusive. We favor Black, Red, and Green more than anything else(results were all within a single vote of each other, if not tied), but Blue was not far off either. So, with all that in mind, let's pick out our Commander.

Any Commander using any combination of Black, Red, or Green will be valid. There was discussion of choosing Gods from the Theros block as our commander, as well as building a Thallid Tribal deck. Personally I love Thallids, but the single copy format makes them somewhat crippled in EDH. We'll choose based on popular vote. I don't think we should insist on using a commander with all three colors, but that is an option.

So, show me what you've got.
>>
>>50292287
If we basically got everything but white as a valid option, then why not opt for Yidris?
>>
Shattergang.
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>>50292321
Eh, Blue was behind by 4 votes, so I'm opting that one out. Besides, I've always found that 3-mana decks always try too hard, and it seems kind of like a cop out to Choose all four.
>>
Votin for ulrich of the krallenhorde.
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>>50292287
Karthus was the second thing that came to my mind right after Kresh.
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I love the gods, so I'm saying either Xenagos, Pharika, or Mogis.
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>>50292483
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>>50292491
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>>50292415
>A gigantic dragon
Fuck yeah.
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>>50292503
I vote Mogis. Once a god is out on the field your opponent has virtually nothing that can get him off the field short of Exile, and that Passive damage is a sweet edge.
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>Jund colors
>Dragons
>Interesting combo wins

Why not Prossh? He combos with a bunch of different stuff, is in the colors we apparently want, and can be built flavorfully. Bonus points for actually being able to win.
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>>50292946
>>50292415
I say it's down between these two, but we include both in the deck no matter what.
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>>50292287
>A Thread where we attempt to build a Commander deck that represents /tg/'s personality as a whole.

This is a pretty awful idea.
>>
>>50293255
So are most /tg/ ideas. Doesn't stop them from being any less fun. Besides, it's not necessarily a personality as much as it is "Yeah, the majority of /tg/ thinks this deck is pretty cool."
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>>50293242
>>50292946
>>50292415
Alright, so if nobody has any objections, looks like we're going Dragon Tribal.
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>>50293459
I support this fully.
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>>50293774
Alright, so vote, Karrthus or Prossh?
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>>50294909
Karrthus unless we plan on sliding in Kher Keep.
>>
>>50294909
Karthus.
>>
Ok, so Karrthus is our commander. What are our win-conditions? I usually prefer at least four with various combos that achieve it, including at least one card with "you win the game," but that's just my personal preference. Also we need mana ramp.
>>
>>50293288
You have a weird fixation on trying to get a few people to define the rest of /tg/. You could have just asked to build a deck together.
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>>50295870
We've moved way past that. Moving on to actually building the deck. Have any suggestions?
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>>50295547
I mean, This is the obvious choice for any Tri-colored deck.
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>>50293459
Dragon tribal you say?
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>>50297574
Definitely this.

I'm also thinking in terms of jund color options, Atarka World Render is good as a potential kind of wincon. Also dragon fodder.
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>>50297671
Whoops, forgot picture.
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>>50297671
Also we should include Dragon Breath, Dragon Shadow, and Dragon Fangs. At the very least they attach for free to our commander.
>>
So, we'll need about 10- 12 rocks/ramp. Sol Ring, Wood Elves, Sakura Tribe Elder.

Creature Removal will be important, too. Removal is always important. Damnation, Blasphemous Act, Chaos Warp. Probably about another 8 pieces split between mass and spot.

After that it's dragon tribal support. Dragonlords Servant and Dragonspeaker Shaman. Although, I guess they could go under ramp if we really need the slots. But preferably not.

Then, we'll probably have a high curve. Around 4.5 average cmc is my guess, so 36- 38 lands +the ramp we have should be sufficient.
>>
In order to keep this going, here's a list you can add card names to. Drop every conceivably useful card name into it, and let's build this fucker:

http://listmoz.com/#ZjZV19th6mtTBbWcp
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>>50297790
There's only a few rocks worth playing in EDH. Mana Crypt, Sol Ring, Thran Dynamo, and Gilded Lotus come straight to mind. Paying 3 mana for something that taps for 1 is just really fucking inefficient. Play fucking Cultivate or something at that point.
>>
>>50297825
That's why I said rocks/ramp. Those four plus Chromatic Lantern (we are in three colors, it should come in handy, but might be near thr top of the list if we need cuts) should be enough rocks.
>>
>>50297853
>Chromatic Lantern
Don't fall for this meme card. It does nothing that Cultivate/Kodama's Reach don't do better.
>B-B-BUT MUH C-COLOURS
Fuck off and learn to put nonbasics in your deck.
>>
>>50297880
Dude, chill. I'm just throwing around ideas. There's no need to get mean.
>>
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>>50297880
If you're going to be a dick about it at least you could tell him to play a ramp spell that isn't complete shit.
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>>50297935
>4 mana ramp
Bitch please, why even ramp at that point.
>>
Prossh
>>
>>50297880
Alright. You've got a point, and mana efficiency is important, so probably not Chromatic Lantern, but keep the goal isn't just to create a good deck, it's also to create one that's fun to both Play and Play against.
>>
>>50298135
Yeah, the classic 75% rule should apply here. We've got a tenative list >>50297796 going, and any suggestions should be added.
>>
Ok, so when making decks I like to add a card that I refer to as The Joker. Basically, it's a card that runs counter to the opponent's expectations of this deck. Not necessarily something that doesn't fit or is out of place, but something that you wouldn't expect to see in a deck with "Dragon Tribal" on the description, and tends to lead to interesting combos. What might that card be for this deck?
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>>50296471
really liking the new art for some of the older cards
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>>50298632
How about this? Fuck Yes? Fuck No?
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>>50299691
Eh... add it to the list. At this point no options are bad options, unless they're Nogales.

I really want to run a Noggle Tribal like none other.
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>>50299691
Does he still count as a dragon though?
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>>50295547
>combo that wins the game
dragonstorm with atarka, world render, dragonlord kolaghan, kolaghan, the storm's fury, and other various dragons

hellkite tyrant + bear umbra / sword of feast and famine

hellkite tyrant + savage ventmaw + heartstone / druid's repository / radha, heir to keld

>card that says "you win the game"
only cards we can realistically use are hellkite tyrant (with mycosynth lattice?), mortal combat (with some sort of self mill? hermit druid?), and epic struggle (would work better with prosh). i don't think we are running an infinite mana combo, but if we are we could use helix pinnacle.

>>50298632
Xenagos, God of Revels? although you can't get him with Dragonstorm, he is a great half of a Tooth and Nail.

maybe mass or repeatable discard, for the games we can't win with combo? myojin of night's reach / mindslash / pain magnification / painful quandry? mabe a control magic effect like ritual of the machine or enslave? mass threaten effects like insurrection and mob rule are good, but probably expected.
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>>50302114
Xenagos would work quite nicely. Oh, forgot to say in the OP. Once we're done, I'm thinking of testing this deck out, using one of these:

https://untap.in

http://xmage.de

Probably XMage, as it comes with a Spectator mode.
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>>50302114
Do you mean Hellkite charger, by chance?
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>>50297825
>There's only a few rocks worth playing in EDH

This is how you know when someone is bad. Artifact ramp is by far the most broken acceleration in the game. All the ritual rocks are amazing,the signets and talismans are very good. Basalt monolith is decent if you are going. Mox diamond is good in slower decks too. the colorless two mana rocks like mind stone, coldsteel heart, and thought vessel are pretty good. Cultivate and kodamas reach are mediocre at best, i would rather play nature's lore, three visits, skyshroud claim, hell even farseek before I play that shit. two mana acceleration is where you want to be, and that is why artifacts are so much better.
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This thread is pretty cringe.
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>>50302281
How so? No worse than your average EDH General from what I can tell.
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>>50302290
>from what I can tell.

What site are you originally from? I'm gonna go ahead and say I won't believe you if you say you're from around here.

Do yourself a favor, and lurk more.
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>>50302319
I have. I do. I regularly contribute to several threads including EDH, 5e, GurpsGen, etc. Been on the board for about a year now, so maybe I'm a newby. But honestly other than the argument about Mana Ramp, doesn't seem that bad. Hell, even this argument is more coherent than half the shit on here, like the autist arguing about Florida, or our Elf V. Dwarf threads.
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>>50302220
yep, that's the one, my bad
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Kresh
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These two win me games.
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>>50306297
This looks rather nice. Definitely a Joker card. Anyone object to its addition?(at least to the list)
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>>50307572

Thank you. They almost never see it coming.
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Ok, non-basic lands. Show me what you've got.
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>>50310993
Besides the typical tri/dual lands? Haven of the spirit dragon is pretty cool, volrath's stronghold is sweet too. The green hideaway is great with the fatties we are running. Ancient tomb and temple of the false god are must haves if we want to be casting huge spells. Kessig wolf run is a good mana sink. We shouldn't run too many utility lands though if we want to consistently cast the jund cards.
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How's our early game? What are we going to have in the way of defense while we build up our mana to fire off these dragons of ours.

Once again, you have a card? Add it to the list: >>50297796
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>>50310993
I'm a sucker for the vivid lands
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why are there so many bears in the list?
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>>50315537
But they etb tapped and have limited uses for multiple colors... why not just run mana confluence and city of brass? Or even just more duals, since it's only a 3 color deck
Thread posts: 63
Thread images: 14


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