I need art assets for roll20, let me see your best
Gonna run LMoP? these are essential
https://forum.rpg.net/showthread.php?760586-Various-maps-I-ve-made-for-the-Starter-Set-(Lost-Mine-of-Phandelver)
Also I take pdfs of battlemaps and such (you can find a shit ton in /pfg/'s Mega) and convert them to maps for roll20
>>50215244
Not running a game/setting in particular, i just need more art assets
Does anyone have maps made to look like 16-bit SNES RPGs? This is one I made using the FF6 tileset.
>>50215535
I have a lot of rpgmaker stuff.
>>50216015
Shit yes, RPG Maker maps would be perfect. If only it was free, it seems like it's easier than dicking around with Gimp and Tiled.
>>50216030
There was a rpgmaker 2k version floating around back in the day, maybe that could be dug up on some forgotten site.
Looking for something in particular? Dungeons, battlemaps, buildings, overland, battlemaps?
>>50216107
Anything that's kinda blank. I like to place things like chests and furniture and traps as their own objects later on.
These are all great, thanks a lot. I'm running a D&D 5e game that draws inspiration from 1990s JRPGs, so I've been looking for maps and making tokens out of SNES sprites, and these will help maintain that feel.
>>50215120
>iso maps
>R20
You knuckleheads
>>50216252
Line up the tiles, done.
most house maps have lot's of junk in them
100% serious, if I was in a game and a DM used these, I'd leave.
Have SOME respect for yourself. Show you care about your game a little bit.
>>50216976
It's caring for a consistent theme at least.
>>50215244
>>50215509
>>50215120
How do these people make such good maps? Does anyone know of any good tutorials? I've been experimenting with photoshop but no where near as good as this. All their textures and everything fits the same visual style and blends so well and they have so many well done and unique assets.
anybody got any sewer maps with decently wide tunnels? i want to run an encounter with a fairly large monster in the sewers but every map i find has thin (i.e. 1 square wide) tunnels or is just a tiny 1 or 2 room map which does not an interesting encounter make.
>>50217089
How about you just scale up some of the sewer maps?
>>50216976
What if it were a JRPG-themed game?
I've always dreamed of GMing a classic Zelda-style game using (perhaps randomized) 16-square "screens" made using tiles from the original NES game (and/or maybe from LA/OoA/OoS).
>>50217112
tried that, it just makes them wonky. i dont know why people make sewer maps with tiny tunnels in the first place, that's how you get your shit clogged up
If anyone's got sci-fi/cyberpunk type stuff, it'd be much appreciated.
>>50217298
Is that a floating island? If so, it's nice to see something that isn't dungeon after dungeon.
>>50217400
Yes it is!
>>50217408
Nice! Saved. Now I just have to work one into my current game somehow.
>>50217138
>>50217089
Look into grabbing a tileset and making your own map. This one has the "normal" sized corridor as 4 squares wide, but you could make something wider if you needed to.
http://rpgmapshare.com/modules/g2/v/Maps/fantasy/dungeon_tiles_01/