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/tg whats the best dungeon layouts you ever saw/ did?

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Thread replies: 13
Thread images: 7

File: 1475364016.png (2KB, 191x231px) Image search: [Google]
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/tg whats the best dungeon layouts you ever saw/ did?
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>>50212995
I can't see nor understand this

Translate this image please
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>>50213176
im asking what are good layouts/themes/puzzles you've given to players

the image is just a filler image to get people thinking

i'll start off im inclined to run a dungeon where the players must find peices of the the end boss and assemble him, to then fight him.

im trying to expand my ideas of other dungeons i want to run
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>>50213260
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>>50213260
I did a gigantic Temple of an ancient civilization that had been revived by dark magic and was now ruled over by a giant ancient Warlord that was preparing to marshal a new army. I based it off of a big dunjon, but completely redid the walls and all of the sections. It was a huge dunjon layout to begin with, but I packed it full of cultists, soldiers, bone golems and blood elementals while covering the walls in blood, adding huge piles of bones everywhere, using a lot of black iron imagery and playing creepy as fuck music. The final Warlord had the head of a bull so the fight involved him charging back and forth in his throne room, trampling anything in the way while altars spat out an endless stream of blood elementals.

It was a ton of fun and took 3 days to complete.
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>>50212995
This one is my PCs got transported to the bottom of a Giant Ant hill and they fought their way out.
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>>50216745
That was from the second adventure, this one was a corrupt kings castle from the first adventure
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>>50216765
This is from the 3rd arc/adventure it's a demilich's lair/ museum. I make them all in paper by 53 app on my IPad mini.
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>>50216745
I'm not being sarcastic when I say I like your drawing style, anon
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>>50212995
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>>50216797
With maps like this I always struggle to describe the shape of the room unless they are just basic rectangles.

How would you describe the area around 7?
What about room 29?
Those extra corners...
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>>50219589
I described it as a roughly curved hallway and the environment was changing from dry and arid from the rust monster to wet and practically dripping from the humidity in 8. Just explain what you have envisioned in your head.
>>50218873
Haha it's not that good, I just made that so I could keep all the rooms in order.
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>>50212995
I unrepentantly love this map.
Thread posts: 13
Thread images: 7


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