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Magical burts: a magical girl trpg

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I was thinking of running a very weeb game and I found this

Has anyone played it?

Is it good?
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>>50183568
As someone who's played it extensively... the short answer is that the ideas are good but the rules get in the way more than they help. Be prepared to basically bend the rules or freeform alot.

Biggest criticisms (keep in mind I'm judging the second most recent version because the actual most recent one is still incomplete):

-Overcharge builds up wayyyy too fast. To the point where you won't want to use alot of your coolest abilities due to the overcharge cost.

-Mutations. See above. Fuck mutations. Fuck having your character potentially ruined forever because you got too much ovcercharge. Some of the stuff on the mutation table will seriously change the entire "element" of your power and ruin your character concepts.

-Poor/no separation of combat and non-combat stats. Basically you have to min-max your character's personality traits to have good combat stats because.

-Class balance sucks. Basically Priestess (support) is best at absolutely everything. Knights (tanks) are useless. And Sorceressses (offense) are overcharge generators. Powers follow the same trend, with some being INCREDIBLY useful, but being weighed against powers that are absolutely useless (every movement ability in the game).

All of these are manageable with GM fiat, and the system works fine outside of this... but that doesn't really excuse these big issues unless you're super into the idea of playing a magical girl game and don't want to learn GURPS or some other system.
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>>50183662
>>50183568

I'd add onto this:

Magical Burst is designed for a very, VERY specific sort of game. I wouldn't use it for 99% of Magical Girl games, let alone generally weeb games.

It's like AdEva in that way. It's designed to play one specific sort of game (And that game might not actually line up with how the genre goes)
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>>50183568
The creator seems to have given up on it sadly, as the latest version has been incomplete for over 2 years now. Reading the creators blog, I'm not sure if it's just because he moved on to more slice-of-life styled games that I don;t really care about, or if he couldn't figure out good ways to resolve the problems >>50183662 mentioned, as they were pretty essential parts of the mechanics.

It's a damn shame, I was looking forward to a new version enough that I almost considered becoming a patron of the guy, but he just seems to have forgotten about the project completely. There haven't been posts or updates about it in forever.
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>>50183662
Nah, I don't want to learn gurps, but other system, if you happen to know of it, would be nice

>>50183681
Any suggestion for a magical girl game?

>>50183756
You could always write a letter to him
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>>50183777

How crunchy would you want if you want a magical girl game?

Also: What sort of magical girl? You looking at more Nanoha or Pretty Cure or more Card Captors or even Madoka?

Sorry, it's a bit of a wide genre.
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>>50183812
Warrior girls like pretty cure or nanoha, leaning more on the crunchy side and with a good amount of options for fighting but with narrative combat ( without needing a grid)
One of the things we dread the most is when your turn in combat arrives and all you can do is just "basic attack" if you aren't a caster

Is it much to ask?
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>>50183841

Legends of the Wulin.

Has a fun system for blending social interaction and combat together if you want a a lot of options for warriors.

It's designed for high flying wuxia but it works well for very character driven combat with lots of minions and duels.
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>>50183917
Can it be ruled with moe girls as the protagonists or does the setting/lore shun upon it?
Not that it matters, we don't care much for it
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>>50184137
I heard some guy used Legends of the Wulin to run a full Nanoha campaign and it worked pretty well. Don't have the details saved, but should be able to find it if you go digging.
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>>50184239
Sound great enough, I'll give it a read
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>author says he found inspiration in Strike!
>Game dies

Who would have guessed
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Heroine Crisis, technically an ERP system, it is pretty rules light and easy to pick up while still offering a decent amount of character styles. You can either refluff the sexual corruption with despair corruption for a Madoka-style game or leave it out completely with little effort for pretty much anything else.

ttp://www.usagi-o.sakura.ne.jp/TRPG/HC/menu.htm
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>>50185069
>ERP
I-I guess I can give it a read...
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>>50183568
>Magical burts
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Hmm...you dorks got me curious. I've been working on a double cross conversion for RWBY in my free time, but now I'm wondering whether that work would be like 80% portable into a magical girl universe...
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>>50185069
>moonrunes
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>>50183568
It's fucking amazing. I mean, the rules are unbalanced and often awkward or inadequate. But the core concept is great and the game does well enough at getting you into the right roleplaying mindset, as long as you're intending to go along with it.

>>50183662
>Overcharge builds up wayyyy too fast.
That's kind of the point of overcharge. That said, you can fine-tune it by giving a free point of OC shed per scene or per session.

>Fuck mutations. Fuck having your character potentially ruined forever
It's not supposed to be a wish fulfillment game, you know? I mean, characters are randomly rolled unless you're a total faggot and rolling with what the dice five you is part of the fun.

>Some of the stuff on the mutation table will seriously change the entire "element" of your power
Standard house rule for this is that you can switch the first and second digit of your roll if you like.
>and ruin your character concepts.
That lack of control is part of the body horror aspect of it, you know? Magical Burst isn't designed to have a character that's totally static and ends the same as she starts but with bigger numbers.

>Priestess (support) is best at absolutely everything
Hexing is pretty nice for wearing down a big enemy. Knights are shit though.

>GURPS
Magical Burst is WAY better at what it does than a GURPS approximation.

>>50183756
Not like it's the first time he's left it a few years between releases. Not that I like it either, but it's not necessarily dead.
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Actually... I suspect that Ewen has pushed Magical Burst to the very edge of his dame development capabilities. It might behoove us to take it off his hands and make our own version, sort of how Song of Swords is /tg/'s Riddle of Steel.
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>>50185749
We already made ReWrite but it could use an update
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>>50185801
ReWrite was for 3rd draft and was both needlessly rules-heavy and scarcely more balanced than 4th draft is.
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>>50183568
Pros:
Some of the best random tables you can ever get for building megucas. 10/10 would generate again.

Cons:
The mechanics, while interesting, are anything but magical. The most common complaint among players was "combat doesn't make me feel like a magical girl."

I would suggest using the random tables and following the suggestion of >>50183917
Next time I try to run a megucas campaign, I'll probably a gutted version of Legends of Wulin (as I did for a Jojo-related one-shot); however, I may need some mechanics to help things be extra magical.

Anyone have suggestions on how to make Wulin more meguca-compatible?
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Quick

How do we make knights NOT shit?
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>>50185868
>"combat doesn't make me feel like a magical girl."
How would it do that anyway?
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>>50185998
You would first have to somehow make the gameplay more lethal. With current mechanics, death isn't a concern, so powers that prevent it are pointless. The downside of fighting is that you get OC and thereby mutations and shit.
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>>50185749
I'm brainstorming some ideas. Feedback welcome:

• Movement and Position generally only matter in the sense of "are you near the enemy or not" so we'll make that the basis for the mechanics. Sometimes it matters if you're near another magical girl or NPC, so we'll say that if you're both near the youma you're near each other too, and if you're both far from it, you're near each other (or can get close to each other without any narrative impediment, which is close enough for our purposes) but if one is near and the other far, then you're not near each other. Some youma may have abilities which prevent let them keep magical girls apart, and youma and magical girls might have access to a couple abilities that interact with this, but mostly it's not important. However, for people who like positioning, ans especially for GMs who use it to make nightmares distinctive, we'll have a slightly more complex optional system. This is a bit like Ewen's track, but rather than a line of positions that's always the same, the GM decides how they're arranged and which are adjacent to which. In this situation, the default nightmare or fight is two adjacent positions, which functions mechanically identical to the simpler version of the rules.
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>>50186363

• The biggest problem with the stats and skills is that they don't make sense as related to... Anything, really. They're great avenues of overcharge and mutation, but that's about it; although there's ideas there, they're functionally pretty interchangeable. So I think they should be conceptualized as follows:
○ Heart is about interacting positively with other people. It's your social stat and you roll it to do anything social as well as anything support-related. In combat, a heart finisher is the sort that can convert people to be your friends afterward. There might not be a mechanical effect to that bit. Heart fires (ranged) lasers and
○ Fury is your physical stat. Anything to beat people up but also general athletics. This feels like the weakest concept here, further suggestions are especially welcome on this. It would do melee damage, and do more damage than the other options. Justice-related stuff might fit here, since there's usually someone who wants punching and justice on their character in a magical burst game.
○ Magic is the utility stat. It interacts with shinto spirits/gods in order to interact with the natural or non-living world. Functions more or less like sorcery in ReWrite. In combat, it deals damage that's potentially the greatest total, but spread out either spatially (area of effect) or temporally (damage over time).
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>>50186370
Each of these stats would be something that ningen can also use, but a mundane individual only gets 1d6+rank whereas a mahou shoujo gets 2d6+rank. Powerful gods or other singularly important DM characters can have 3d6+rank and there could be some late-game powerup that boosts magical girls to that level too, probably for a cost.

• Scrap mundane skills as numeric things, they're boring. Maybe replace them with something like aspects or feats. We could call these "clubs" which represent a character's mundane interests.

• Overcharge seems like it should be reconceptualized too, but I'm not sure how.

• We need good youma design rules to make life easier on DMs.

Any other thoughts?
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You are better off with FATE or GURPS, though it depends on what kind of magical girl game you are looking for.
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>>50185568
Google translate should cover the short and simply written rules. The tables are even less of a problem.
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>>50186378
I can agree that Overcharge needs a rehaul, but what to replace it with? We could just tone down the mutations or something.
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>>50186989
Well, I think it needs a conceptual overhaul rather than a mechanical overhaul. Mechanically I think it's an easy fix: Shed one point per scene. Instead of bursting either at will or when you pass a certain threshold, do it when you and the GM agree that it's narratively appropriate, or when you roll snake eyes on a role using the appropriate stat. The specific effects table could be tweaked but I don't think there's anything fundamentally wrong with it once the "shed one per scene" is in play, since that'll greatly reduce the rate at which you reach high OC anyway. Add a mechanic so that you have a non-zero ability to change what mutations you get, and I think it's good.

The real problem is, what the fuck is overcharge anyway? Magical radioactivity? It only makes sense if magic is evoked by getting eldritch power shoved into you by some fae being (something like YuYuYu) but even there it feels like an imperfect fit.

Ewen's Fallout in 5th draft seems like it's designed better in this regard, but it's a less elegant system in general and the actual mechanics of it are just a really poor emulation of some Apocalypse Engine precepts. I do like that it builds up minor effects before culminating in an extreme effect, and that the system is versatile enough to incorporate positive effects. But the "Oh, we hit six points" threshold is utter nonsense and I think that the overall framework of earlier drafts is better than the one in 5th.
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>>50187211
It's interesting the sense that using your magical abilities gives you overcharge, so by concept a magical girl would always be at danger of mutation. It's kind of like a sword having a chance of horribly exploding every time you use it.
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MANDATORY READING TIEM!

http://www.sleeplessdomain.com/comic/chapter-1-cover
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>>50187813
>Western
Why does it always look so Tumblr? I will stick to manga, thanks though.
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>>50185530
Alright, this was me earlier, decided to work on a proof of concept style alpha-y-thingamajig.

https://docs.google.com/spreadsheets/d/1DmQCTXiZdtfo8Z0ThJpRkWCkOy0DFa7bDMMVEZdY2tc/edit?usp=sharing

Definitely needs more work in a few areas, but I'm gonna be gone for awhile so I figure I may as well drop this here for now.
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>>50187688
Yeah, mechanically I like it. It's the fluff that I think needs help.

Anyway, I've thrown together a document. This contains most of the stuff I was talking about before, but is currently neither complete nor nearly so. No promises on ETA for any further work, although I can say that I won't do a huge amount of further work before Wednesday at the earliest. Y'all can feel free to do stuff with it too, of course.
https://docs.google.com/document/d/1TmWonJIbPfqCWwOUKN7H2RrjBSkevnyq_eoGiGIWfy8/edit
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>>50188938
On one hand, I really like clubs, because they basically cover any skills a typical anime character has anyways. On the other hand, they can sometimes be very niche and arguable for usefulness?

What does a magical girl in the Light Music club really do for skills? Would you just rule that she's better at finer hand motions and making sweets? Or is it really just creative writing and instruments? Is the student council better at convincing people and paperwork, or do they have bonuses to...I dunno, whatever else the student council does?

Also something like Edge/Bennies/Fate Points/Void Points style meta-currency would solve the murations issue. Spend one to add or subtract up to X on the mutation chart. Spend one to give yourself a skill for a minute. Spend one to do...something else. Get like a flat amount a session, or a number equal to your lowest stat, or something.

Not sure what you'd call it. Mage Points? Love? Friendship? Insanity? Focus? Luck?
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>>50185530
>>50188474
>Someone else using double cross
Whoa

Anyways, nice work so far
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>>50185379
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>>50188938

Going on a really, unquestionably Madoka-like way, overcharge could be something like this.

"Magic" is actually the power of emotions. Or, more exactly: when a tsukaima forms a contract with a magical girl, he basically gives her the keys to her "emotion engine" that lets her work miracles against the laws of nature (or whatever passes for laws of nature for us humans, anyway).

>was thinking about an even clearer pulleys and weights metaphor, but is probably too obvious

But see, thermodynamics really is inexacapable. Whilst the conversion from potential emotional energy to actual magical energy doesn't produce waste heat like "our" physical processes, it does produce "waste magic" [should think of a specific term], ESPECIALLY when the miracle is heavier. And those are overcharge points: like a car is hotter if it works at 150 mph, so is a magical girl, so to speak, if she goes wih more successes.
The excess energy could easily be worse than what the "machine" could effortlessy dissipate, and this is the fallout. While centered on the magicl girl, it actually is the power of magic that goes into the world, against natural laws. Or perhaps even emotional laws, depending on the fallout.

The Yokai (are they still called that?) could be assumed to somehow work in a "endothermic" (endoemotional) process: they absorb and use waste emotional energy "out there" in our world, because in theirs... there isn't any.
>this would mean that probably normal human emotions CAN work miracles, to a smaller extent, not just magical girls; yokai leech out of that and that's why the destroy people's live, because they're parasites. As in silent hill, dark emotions are faster, stronger, better, the usual stuff. Though imagine a yokai that can make people live in bliss, would be interesting to play.

Why do the tsukaimas do that? That's the question. Maybe they just need a ride to whatever road the "cars" that are magical girls inevitably end up with.
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I remember someone who did a Nanoha campaign with LotW.
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>>50190404
There's another way you could go with the Tsukaima, using that logic.

Tsukaima are, practically speaking, emotional energy given form. The form? An imaginary friend, a favorite toy, something that acted as a form to collect those emotions. Kids really love those kinds of fluffy things they can hold onto.

You called it a key, but then that's not really completely right. Yes, it helps a human do something you could do already, but its more than that.

See, for a youma, think of a human as a bag of chips. You can't really live off of it, but you won't be hungry for awhile.

A tsukaima is more like a sandwich. Now that, you can survive on. For a good while too, if its the right size.

A Magical Girl like you? Well thats a bit more complex. Its like a sandwich, except it regenerates while its sitting in your stomache. One might not enough to survive on, but then maybe if you eat enough...

See it makes you a bit more of a flare, because eating you is more valuable than eating me.

Now go kill that thing, because it saw us, and it'll be an inconvenience of I have to set up another flare in front of it.

Or if I have to throw some of my energy at you. The last one needed that way too often.
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>>50190637

(i like it, but in play it woudl just mean that they would kill the tsukaima right now and then)
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>>50187852
Tomboy is western and it's okay.
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>>50190728
I'd say
Option 1 - Make the Tsukaima the fuel source, to the PC's engine. That might be a bit trickier to model though, something like that they can't transform at full power without the Tsukaima nearby.

Option 2 - Trying to kill it is a perfectly valid response. Granted it would never dare to tell you the truth, but if somehow you found out on your own it's not like killing it would help you that much. There are plenty of others who can be duped and quite honestly Youma will still be hunting you and every other human. At the end of the day. you aren't any less doomed, just a little less frustrated for a few seconds.

Option 3 - I know story reasons aren't necessarily the best reason for things, but I mean this is YOUR imaginary friend. YOU made him with YOUR emotions. So don't go complaining just because YOU have to take responsibility for it.
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>>50189691
>On the other hand, they can sometimes be very niche and arguable for usefulness?
Yeah but who minmaxes that kind of thing anyway? It's mostly for flavor, as long as they're not part of the youma-slaying club, the utility of the skill is going to vary hugely depending on how the game goes and how people roleplay. They're really more there to provide something to make characters interesting outside of being magical girls, which is something I think every Ewen version has lacked.

>What does [any given] club really do for skills?
I was thinking that it would be played fairly fast and loose. Not necessarily to a Risus level, but nowhere near the rigidity of something like D&D. Sort of like usually happens with elements and powers, in my experience. I'll add some more words there to hopefully clarify.

>Edge/Bennies/Fate Points/Void Points style meta-currency
Problem is, there already is one: Overcharge. It fills most of the mechanical niche that such a thing would address. I've actually used them for that purpose in my current draft, though it's a bit of an awkward thing to do. 5th draft has Hope Fallout which is kind of appropriate but it doesn't fit with my more pre-5 fallout system and I don't think it's worth changing such that it does, since all that Hope would do is reverse other fallout, really, and it would conflict a lot with wishes from oblivion seeds. Not that I've ever been in a group that really cared about those much, so maybe they should be made less integral to the game anyway.
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>>50190404
I don't hate it, but I want the kind of fundamental facts about the world like that to be determined by the GM where possible. "What is magic anyway?" is the sort of fundamental question that tons of magical girl stuff of varying darkness treats as a reveal of some importance. And so does a lot of other anime, for that matter.

I've sort of implied what you're getting at with the excess energy thing in my current writing though, without getting too into it. Or at least, that was my intent. Hard to objectively judge how well it comes across from my own perspective.

>The Yokai (are they still called that?)
Magical Burst calls them Youma. Yokai might be more evocative.

I'm liking your ideas in general, but they feel like they belong in a "GM suggestions" section, maybe on a random table of plot elements.
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>>50191059
>They're really more there to provide something to make characters interesting outside of being magical girls, which is something I think every Ewen version has lacked.

That's true. There was that social web thing, but I remember (trying) to run it and nobody really wanted to make NPC's up for it, and it ended up turning into some overcomplicated mess that nobody bothered to remember.

>Problem is, there already is one: Overcharge.

Overcharge is a pretty awkward one to deal with though, since it's basically taking extra overcharge to...get rid of overcharge. I guess it sorta makes sense when it's just bouncing it between stats.

>oblivion seeds

I get the impression oblivion seeds have never been anything more than a motivational tool, really. Well that and something to help curb how awful fallout generation was.

>>50189899
It's got a way to go still, but I'm ok with it so far. I think the system works in that it's a more crunchy way to do it than the Ewan Cluney system without needing a mat, but I have a number of powers to go, I feel.
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>>50191304
>There was that social web thing
Yep. That was actually another source of bennies, but it was so fucking shit that nobody used it and Ewen scrapped it too.

>nobody really wanted to make NPC's up for it
Making NPCs was the only part of it that actually worked for me ever. It was done and had good results in two of the three games I was in, and one of them had several of those NPCs go on to be major characters later. What sucked about it was everything after the party creation phase, when it's supposed to be a mechanical thing during play.

>some overcomplicated mess that nobody bothered to remember.
This does happen, but as long as you make sure not to add too many characters (and as long as people make sure that most of them aren't one person's NPC only) it's still handy for GMing since you've got some stuff already set up.

>Overcharge is a pretty awkward one to deal with though, since it's basically taking extra overcharge to...get rid of overcharge
Yeah, I agree. Even though I wrote it in my google doc, I'm not totally happy with it. I don't think it's quite as bad as you describe, since you're really reducing the positive impact of the fallout in exchange for reducing the negative impact, but still. My point wasn't that it's a good system, but rather, it makes it awfully hard to go "what this system needs is a point currency!".

>I get the impression oblivion seeds have never been anything more than a motivational tool, really.
I've never played with anyone whose character was super motivated by them. I guess they serve as a "why would someone who otherwise wouldn't take this deal be in our game" thing, which is nice. But I think the importance they're usually given is disproportionate to that. I dunno, one more thing to ponder.
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>>50183681

It's not even good at doing PMMM style games, because mutations and overcharge don't really mesh well with the struggle to control your spirit corruption.

As they just kind of give you lolrandom things that mess your character concept instead of a looming sword of damocles. It kills the tension it wants to generate.
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>>50185530

Double cross basically does Meguca Magica perfectly as is, almost.
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>>50191481
>Making NPCs was the only part of it that actually worked for me ever.
I had one person that got into, and a few that never bothered, Which was fine with me because I'd rather you just mention them in your backstory or assume that you know them because they're in your class and you've seen them around.

>My point wasn't that it's a good system, but rather, it makes it awfully hard to go "what this system needs is a point currency!".
I can definitely understand that, since there are already a few different numbers for PC's to keep track of.

I wonder if the better way to do it might be to make it picking from a range naturally to make it more of a choice. Or possibly even getting rid of the roll entirely and adding set points for different fallout effects/mutations.

>I've never played with anyone whose character was super motivated by them.
Me either, but it was a good "why I snuck out of the house at 1AM to go hunt monsters" kinda thing, if the plost isn't providing it at the time.

>>50191588
It is (since it's a super's game) but desu I'd rather move it away from it's current form of mutations and to a more generalized list of abilities to pick from, though I'm aware of the issues that could cause.

Also because it has some serious balancing issues and some of the abilities are put under weird subsets..
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>>50191692
>make it picking from a range naturally to make it more of a choice
Not everyone wants it to be a choice though. Some people like that the game throws something difficult at you from time to time. A challenge that's actually a roleplaying challenge rather than a combat challenge. I don't want to take that away from people who enjoy it, and in fact if I had to respect only that or only the "muh concept" fags, I'd pick respecting that, if nothing else because there's already countless games where you have full control over how your character develops. However, this isn't an either/or situation, there's a way to make it so that you can have your cake and eat it too. I'm certain of that, I just haven't figured out how to do it elegantly yet.

>getting rid of the roll entirely and adding set points for different fallout effects/mutations.Getting rid of the roll entirely while preserving a comparable amount of possible outcomes would take a massive amount of work in terms of both design and in terms of stopping the game for calculations when it happens, and would still change your character in a way that you probably didn't plan for.

>it was a good "why I snuck out of the house at 1AM to go hunt monsters" kinda thing
Yeah, I'm definitely not going to scrap it. But I might supplement it with other options as I think of some. It is kind of a staple of the genre though, so maybe I should make their meaning variable rather than swapping them out entirely. It takes some more thought, anyway.
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>>50191836
>It is kind of a staple of the genre though
It's a common thematic but it's not unheard of to be dropped in favor of "Kill it because it's a monster and needs to die. Usually in series where the monsters are coming from a specific source instead of random occurances, but still.

>Not everyone wants it to be a choice though.
I don't think there should ever be a "pick from any" option, especiaily since if I remember correct some of the mutations were absurdly easy to hide (I wear a sweater for a little while) while others were actually interesting.

Big thing is that are only a few numbers to deal with that can be (Temporarily ofc) altered if you're looking for a gameplay-effecting method instead of a purely roleplaying one. The three stats, their overcharges, resolve, and I guess the 2d6 that you usually roll for everything.

Offhand throwing things at the wall because It's 1AM and I'm tired, in spite of some being legit awful.

The Three Stats - A temporary reduction to the one undergoing fallout. Not the worst route since it's game effecting but not major, I suppose. The aftershocks from the fallout messing with your abilities kind of deal, so not unjustifiable. Feels like better exists.

The Overload - As is.

Resolve - Injury from a fallout? Seems wrong. Some kind of increased sensitivity/vulnerability to...something? Maybe.

2d6 - If it were a purely digital affair then doing d4s instead of d6s would be an option, but it's a pain for people playing in a physical game. Could also prevent mess with the die results in some way, like preventing 6s from exploding or doing something with 1s.

Then nonnumerically, there's thinks like talents or the transformation sequence itself I suppose. Or just chucking another crisis at them (though only a few of those even make sense for this sort of situation). Or class...things.

Might try to think of things tomorrow more sane if a thread is around and I'm more awake.
>>
>>50192119
>The Three Stats
There would be a nice poetry to this if we were only dealing with temporary transformations. For permanent ones, I don't think it's reasonably possible to balance in such a way that it doesn't gimp the character but it also takes long enough that losing the penalty feels, narratively, like getting used to the change and thereby becoming less human. Plus, using this as a cost you pay seems weird.

>Seems wrong
I agree. It's a number, but it doesn't fit thematically.

>2d6
I already have dice changing quantity depending on if you're magical or not (which is something I'm actually pretty proud of because I think it'll be really great at underlining the difference between magical and mundane forms) and I want to keep the dice as simple and pure as possible otherwise, to keep things easy for players to remember. Plus, both fallout and exploding have probabilities contingent on dice size, it would mess up balance terribly. Any of these options also seem like a really weird thing to pay. That applies to a lot of the options, really.

So, yeah. Back to using Overcharge, or just giving away a very limited amount of control for free. The house rule I'm used to is that you can switch the places of the two digits. Unfortunately, that removes the possibility of ranking them by severity and saying "move further down the list for each point of OC" which is something I'm considering but not settled on, and it has a major problem with dubs.
>>
>>50185069
>>50185568
>>50186557

Bored at work, so I am doing a paraphrased translation of the rules (not the tables though). Should be done in an hour or whatever, barring interruptions.
>>
Work net sucks and does not let me upload. Have to wait about 6 hours to do it from home.
>>
>>50192732
Take your time.
>>
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>>50183568
>Magical burts
>>
>>50192732

4chan does not like plain txt? Is that why I cannot post it as an attachment?

http://pastebin.com/Hq0XUN9K

Anyway, I promised something six hours ago, here it is.
This contains 02 Charamake, 04 Rolls and Battle and 05 Advancement. Not contained are the lists at 2.2-2.6, 5.2, 6, 6.2-6.4 and 8.2-8.4 (use google translate or whatever), 01 World explanation (make your own setting), 03 How to play (seriously?), 07 FAQ (same, though it contains some clarifications), 08 (optional rules for enemy organisations and dark/fallen heroines) and patchnotes/character sheets.

If there is a real demand for details cry loud enough so I might see it and maybe translate those, the classic version, or the homebrewed expansion. Yes, this little ERP homebrew has an expansion homebrewed by someone else.
>>
>>50194613
4chan only allows images, traditionally. It's been broadened to include animations (webm) as a successor to animated gif, and to include PDF on /tg/ and /po/, but this is still an imageboard, not a file board.
>>
>>50194790

That explains it then. Oh well, a pastebin is fine too I guess.
>>
>>50191062

Well, yeah, I do realize it's kinda shoehorning the thing and the the book doesn't do that.
Still, I dont' know if your really can make overcharge more defined than "shit that happens when you are successful with magic" and remain generic.

Maybe toss out as optional the youma thing?
>>
>>50194613
I'm interested in the homebrew expansion, at least.Thanks for translating so far
Where is it, anyways?
>>
>>50195619

ttp://members3.jcom.home.ne.jp/beemoon/HCL/

Rules are mostly the same from what I remember, but it did expand some on the enemy organisations thing.
>>
>>50195738
Google translate isn't being helpful at all, but I can see that there's a wikia as well
>>
>>50195160
I think the real problem is that the term doesn't really describe what's happening, or at least feels nonsensical to it without an explanation.

You put more effort into something? The logical thing would be that that sort of action would be draining more than anything, not building up.

So since it defies expectation there aren't really that many explanations that feel good. Its either some sort of supernatural adrenaline or the equivalent of heat.

Its like if a cryptozoology game said bigfoot prints were sighted but you could come up with your own reason. You could do variations of bigfoot but its still the bigfoot.
>>
I've started watching Magical Girl Raising Project. It's pretty good so far but not groundbreaking.
>>
>>50188938
I've updated the terrain and positioning rules, for anyone looking to give feedback specific to that. I'll respond to other posts here when my computer will connect to 4chan,at the moment I'm obliged to phonepost, which isn't conducive to long replies.
>>
>>50196021
It's also more of a Battle Royale with cheese than a traditional magical girl show.
>>
>>50195874

Well, if you hammer a nail REALLY bad, the wood can break down. Something like that.

Personally I'd say the tsukaima explains (if he does explain shit at all) with the waste magic or whatever I come up with for the game.

Yeah, I realize in the book you gotta be more generic, but it doesn't seem that much of a problem, you don't really explain shit (Ewen didn't) and that's it.
>>
>>50196021
>>50196021

I still didn't recover from the death ot the real protagonist.
>>
>>50195851

Oh yeah, right. The Heroine Crisis maker (Usagi-o) had a wiki for his stuff. There are also HC expansions for Demon King's Harem, Randryuf War Chronicles (already linked), Galaxy, Western and Arcadia. And some dungeon crawling expansions named Muse Crisis, Miasma Panic Crisis and Heroine Crisis Arms.

ttp://www.usagi-o.sakura.ne.jp/TRPG/wiki/wiki.cgi?page=FrontPage

Aside from Heroine Crisis, he also made a Super Robot Wars MG system, Nightmare Heaven (basically an Etrian Odyssey ERP). Not sure about Valkyries Children since I cannot see a ruleset and never saw it on his site. Himekishi (Knight Princess) Quest is relatively new, did not know about it myself yet.
The others are a Fire Emblem TRPG, Uragiri no Ishtar (Ishtar of Betrayal), not-SRS Etrian Odyssey, Taima Yama (Demon Hunter Night Demon?) and a Trading Goods TRPG made by other people.
Rules are usually the first link on their respective wiki sites.

So yeah, japanese homebrew trpg scene has quite some stuff to dig through as well.
>>
>>50196386
Thanks for the info. This is all pretty impressive
>>
Added a section on building nightmares (mechanically) for GMs, did more of the opening entry information, and started a club table. Feedback welcome.

https://docs.google.com/document/d/1TmWonJIbPfqCWwOUKN7H2RrjBSkevnyq_eoGiGIWfy8/edit

In particular, ideas and feedback are welcome on the club table. That's because I feel that it should be a 1d66 table, but I don't have 1d66 ideas for good clubs or club-equivalent hobbies. Suggestions are entirely welcome.

>>50195160
Definition isn't the issue either. I dunno. I'll leave it as it is for now.
>>
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>>50198362
Ideas for club table?

Off hand, School Newspaper, because I need to play an investigative journalist schoolgirl.

Also Student Council, because I guess I mentioned that already as an example earlier.

There's always more sports. Tennis, Volleyball, and the like. Also band, since that usually goes along with it. I could see the appeal of gymnastics here too.

Chess for the nerds.

My school had a trivia one, but that might be atypical.

Pic related, of course. There's already space yachting, so may as well embrace insanity a little.

Model builders, maybe. Other things along that line too, like woodworking.

Since there are already non-club options here like Delinquency and Vagrancy (There's a weeb term for this somewhere, like Go-Home-Early club), you could also have a part time job as an option. I might be biased there, because my first PC for Magical Burst back in edition whatever (3 maybe?) Worked as a waitress after school.
>>
>>50198821
Thanks, that boosted the count a lot.

>embrace insanity
I put space yachting in there because I thought it was great in Bodacious Space Pirates. I know tanks are popular so that fits well. There are probably people more weeb than me (I generally only finish a couple shows per season) who can think of a lot of cool ideas from more esoteric shows. In addition to tanks, guns, aircrafts, and ships all have popular anime involving cute girls, but I'm not sure they're diverse enough, thematically, to all get their own listings. Well, maybe they are.

>trivia
What would this one do mechanically?

>(There's a weeb term for this somewhere, like Go-Home-Early club)
I wanted to make something that would provide appropriate skills to an actual homeless girl.

>part time jobs
Oh yeah, that opens up a lot of possibilities, doesn't it? Gotta throw a meido in there too.
>>
>>50198821

Movie club (actually I don't think I ever saw one in anime, but still). Literature club.

Anime and vidya clubs. I know it's meta, but at least the second could be interesting for a strategist-type character.

Arts and crafts of sorts? Do they even do that in Japan? Whatever, sounds interesting and ready for some magic gone wrong.

As for sports, I'd take hiking as something a little different (yes, I do realize the book was "there is a city, and only a city") and because i adored yama no susume.
>>
OP here

I hope you motherfuckers working on this project don't magically decide to forget about this shit and never do it again, keep a record of the shit you are developing
>>
>>50200409
Ya we'll all get lunch some time.

>>50199009
Made me curious.
en.m.wikipedia.org/wiki/Secondary_education_in_Japan
Theres some clubs in there. Calligraphy is in there, but I don't see any other builder style ones. Though its hard to imagine they don't exist.
>>
>>50200409
Don't be waiting on me. Even if I don't stop working on it so soon as this thread 404s, it'll be a fairly long while before it's done, or even playtest-ready.
>>
So I bought a game called Magical Fury which is a magical girl RPG but it has no stats or classes. Just random tables.

How do I make a game out of this?
>>
>>50203272
Magical Fury was, if I remember right, Magical Burst, but with the Alpacalypse World Engine on it.

Which means it should play similarly, if you're familiar with it.
>>
>>50203272
5th draft of magical burst combines elements of magical fury with the previous magical burst stuff. That would be a place to look. But Magical Fury is perfectly playable as-is, it's just best for one-shots.
>>
>>50203461
It's not exactly apocalypse world and it's not exactly magical burst. The mechanics and fluff are similar (respectively) but not the same.
>>
>>50203461
>Alpacalypse World
Is this a joke or honest typo?
>>
>>50205063
No matter which it is, that game needs to be made!
>>
>>50202178
That's why it needs to be recorded and more threads be made
>>
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>>50187852
>Why does it always look so Tumblr?
Because you have no idea what tumblr-art looks like, so you just assume that everything that is "NOT MUH ANIME" looks like it?

>I will stick to manga, thanks though.
>Japanese magical girls
>2016
Enjoy your shitty Madoka ripoffs.
>>
>>50206613
>Madoka ripoffs.
Are you even watching the current season?
Closest thing is MSIK and it's not close at all.
>>
>>50207778
What magical girl stuff is going on right now?
>>
>>50206613
>magical girl
>anything but japan
Holy shit this taste

>implying you are forced to watch only things that come out every season and nothing else
>implying mahou shojo is stagnant
Holy shit this stupidity
>>
>>50208886
Flip Flappers is a weird artsy thing that makes constant references to philosophy, painting, and literature, with worlds that take visual inspiration from other shows and anime.

MSIK, already mentioned, is a battle show in magical girl clothing, where people became magical girls due to a phone game and now need to be massively reduced in number.

Matoi is about secret societies and gods and stuff.

ViVid Strike! is about MMA.

Nante Mouiidesukara is mostly about shitty Japanese humor.

Regalia is about geopolitics and mecha, but the mecha are also super cute lolis with transformation sequences.

Izetta is kind of questionable whether it's magical girl or not, but it's about a tyrolean witch fighting nazis.

Special mention goes to To Be HERO, which is the inverse of magical girl: A family man turns into an ugly man instead of a little girl getting cuter.
>>
>>50208925
Even though it's not really the real thing, western magical girls aren't terrible.
>>
>>50210939
>western magical girls
Logically I know you're talking about western as in modern artists and art style, but my mind immediately jumped to old timey westerns but with the characters replaced with magical girls. Six shooters and supernatural, and all that fun stuff.
>>
>>50211060
That's beyond not terrible. That's awesome.
>>
>>50210939
I dunno, Tomboy is good but it's not exactly a typical magical girl thing.
>>
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>>50185749
>dame development
>>
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>>50186030
Shouting and posing.
The power of friendship being a game mechanic like in ORE also helps.
>>
>>50213286
He said magical girl, not Jojo.
>>
>>50211060
>old timey westerns but with the characters replaced with magical girls. Six shooters and supernatural, and all that fun stuff.
This needs to be a thing.
>>
>>50187813
Oh hey, someone else reads Sleepless Domain.
>>
>>50214807
Uncultured plebeian
>>
>>50214807
Posing and shouting is important in Kamen Rider, Super Sentai, Mahou Shoujo, AND JoJo.
>>
>>50216350
Yeah. I want a studio to pick this concept up and run with it. I don't think it will happen though. Westerns are the kind of weird esoteric interest in Japan that a mangaka might be into but a studio wouldn't, since it's made up of many people and a single person's particular interests can't shine through. Magical girl stuff is almost entirely an anime phenomenon on the other hand, with tie-in manga rather than the manga as an original work.
>>
>>50185868
I find the tables really interesting, actually. Are there other games that are as table-centric as Magical Burst?
>>
>>50211060
You can literally pick any genre and drop magical girls in it and it would work one way or another.
>>
>>50218127
Maid
>>
OP here, why does nobody mention magical fury?
>>
>>50219302
Because you can't read.

>>50203272
>>50203461
>>50203836
>>
>>50219302
It's a little one-off, interesting but basically in the shadow of magical burst.
>>
>>50198362
I have 6^2 ideas in there for clubs, I'm not 100% certain that's the final list, but it's functional at least.

I've also added a sorcery system, more or less off the cuff; I've yet to do a thorough comparison with its counterparts in other versions of the game. Nonetheless, it should be pretty solid. I might slightly alter the numbers but the probability math seems to check out, and there might be additional options that I tack on to the list; suggestions are welcome.

Note the reference to full round and minor action. I'm thinking each turn gets a major action for attacks and a minor action for other stuff, including moving. On which premise, maybe sorcery should be reducible to a minor, but my concern is that it could be overpowered due to versatility.

I also want to have some kind of friendship system using heart, which would essentially be diplomancy, but I'm not sure how to go about it. Ideally, it should be useful but not OP, and heart attacks should be able to tie in to it in a minor way as well. And it should be simple and intuitive. So, yeah, pretty hard goals. I'm sure I'll fall short at least initially.

Fury should have something to do as well, but it doesn't need to be super powerful since I'm planning to give fury the best damage output. Still, they should get something.
>>
>>50224237
If heart is persuasion, maybe bullying and intimidation?
>>
>>50225328
Makes sense to me.
>>
>>50225328
Being mean to people isn't very nice though, and I want fury to be suited to fans of justice. I might just tie it to physical feats, so you can roll fury to run faster than a speeding bullet, overpower a locomotive, and leap tall buildings in a single bound.
>>
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>>50183568

It's what you get when an edgelord with a body modification fetish tries his hand at making a game solely about what he thinks Madoka Magica was about.
>>
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>>50183568

>Gender
At its core this is a game about magical girls, and there are all sorts of girls. Cisgender girls, transgender girls, bi-gender and genderfluid girls, and more.
>>
>>50227748
>>50227748
>this nigga never talked to Ewen in his life
It's not supposed to cleave that directly to madoka, and the huge prevalence of body horror is because it's not well balanced for long games.
Not really sure what you mean by edgelord, since the term is overused to the point of being meaningless, but if I was going to slap a derogatory buzzword on him, I'd call him pretentious. That's a pretty much universal feature of game designers though.
>>
>>50227885
It's stupid bullshit but you don't have to listen to it, and it doesn't interact with the rules.
>>
>>50228300
I think you may have misinterpreted that post. That blurb is from the fifth draft of the game.
>>
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>>50187813
Hows about fuck this western wannabe shit anon

Read manga instead. Western comics are shit and you are shit for reading them.
>>
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>>50229685
>>
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>>50213286
>The power of friendship being a game mechanic like in ORE also helps.
>>
>>50229685
Recommend some good mahou shoujo manga that isn't something we'd all know already.
>>
Hey guys, what's the quintessential must-see magical girl? To me, To me, Utena, Nanoha, Cardcaptor Sakura, PreCure, and Madoka are the ones that stand out. But aside from Madoka those are pretty long and I don't think it can be truthfully said that every season is worthwhile.
>>
>>50229685
>>50187852
Well I haven't read this, but that author is pretty good at cuteness.
>>
Anybody got a pdf of magical burst to share? sounds like a faorly interesting thing to read
>>
>>50228105
>>50228105

Funnily enough, genderfluid mahou shoujo are actually the thing right now in Japan. If anything Magical Burst foresaw that.

>Swimswim best villain

>>50230739

I dunno. I don't think it's that bad, but it does feel pretty stiffy to me.
Oddlly enough it's the composition of the panels that makes it stand out, I think.

>>50230622

Magical girl squad Arusu is criminally underrated. At the very least it's worth checking out because it does MS in a fantasy setting.

Probably My-Hime. Yes, I do realize not everyone will consider it "mahou shojo", but still.
Mai-Otome is more faithful to the battle magical girls genre but not essential.

If you want to check out the real historical roots of the thing, I think Megu-chan and Creamy Mami might be worth checking out even now.
And possibly, I dunno, the first three seasons of Sailor Moon, but that's a given.
>>
>>50230739

I bet you didn't see the REAL deconstruction of the genre, you fatherfucker.

https://www.youtube.com/watch?v=iaB-_rN9i8k
>>
>>50227885
Just read that

Oh the fucking horror

Good thing you can completely ignore it like >>50228105 says
>>
>>50232005
>MS in fantasy setting
Shit yes
I want to watch it
>>
>>50231483
All PDFs are available for free on the dev blog. Here's 5th draft alpha:
https://yarukizerogames.com/2015/09/20/magical-burst-5-0-alpha/

Here's the more complete and generally more popular 4th draft:
https://yarukizerogames.com/2014/06/03/magical-burst-4th-draft/
>>
>>50232005
>swimswim is genderfluid
Don't spoil stuff for people that need to catch up...
>>
>>50232005
>Magical girl squad Arusu
>look it up
>"Tweeny Witches"
Why are localization teams so horrible?
>>
>>50234583


It's not her though. Swimswim has an... interesting morality, but not a dick.
>>
>>50234897
All western people are bad at this kind of thing.
>>
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>>50234897
Two words: Glitter Force.
>>
>>50237683
Still way fucking better than "Tweeny Witches".
>>
>>50237683
That sounds like a typical western kids show.
>>
>>50233303

I still think the intro (that precedes the actual OP) is evocative like very few other OPs for fantasy anime.

https://www.youtube.com/watch?v=fs9KLuHdido

>took me years to grasp the metaphor behind this
>>
>>50241703
The OP itself doesn't seem that great though.
>>
>>50187813
It doesn't seem terrible to me.
>>
Y'all know we have a thread for this shit already, right?
>>
>>50243018
I didn't. What thread?
>>
>>50243387
Here >>50203682
It started as just a writing prompt, but ended up turning into a couple of actual mechanical systems.
>>
>>50243461
I've seen those around, but aren't they more or less circlejerks oriented around that specific magical girl CYOA constellation rather than magical girl stuff in general?
>>
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>>50243461
>a general
>a CYOA general
>>
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>>50241703

Literally downloading just because of that video
>>
>>50243582
Yeah, that moved it up on my backlog too.
>>
>>50243018
>>50243461
>already
>created nearly 40 hours after this thread
>>
>>50243582
>>50243654

Can't say that I'm not please. Have fun and be prepared for pancakes
>>
>>50216350
Well, Mahou Shoujo Ikusei Keikaku Doori™ has a gunslinger, binge-drinking magical girl who seems to think she's a western outlaw.

But like everyone else said, it's not that much of a magical girl show. But it's been done, at least on the surface level.
>>
>>50243948

I like it. It will not become a classic, I guess, but still.

>may be the first grimndark MS after Madoka that kinda makes sense
>>
>>50243948
She'd be the perfect villain for a starry eyed, law abiding magical girl that doesn't realize how serious her position is until her deputy gets critically injured or worse by Mary and her goons.
>>
>>50245219
>a starry eyed, law abiding magical girl that doesn't realize how serious her position is
Coincidentally, that's a 100% accurate description of MSIK's MC.
>>
>>50243988
I don't know that it stands out so much in that regard.
>>
>>50245270
Oh, you're right. She hasn't had much of a chance to stand out as much with all the chaos happening.
>>
>>50230104
At least in Monsters&, you have relationships with other NPCs (or material objects and abstract concepts too, iirc), which you can use to add dice to your dice pool in an appropriate situation. Failing the roll damages your relationship, so you have to spend effort on repairing it somehow. e.g. you invoke your relationship with your mother for 3 dice on a test because she would be disappointed if you failed, but you failed the roll regardless, meaning the relationship is now only worth 2 dice until you spend the entire week studying to make your mom happy, or you bake her a cake or however else you choose to approach it.

It's a pretty cool system, since it's a good way to show what the character values, and facilitates roleplaying situations by itself.
>>
>>50243948
Why is her chin so pointed?
>>
>>50232005
Fuck off. La Pucelle is a girl in magical girl form, and a boy outside. Take your tumblrisms and begone.
>>
>>50248659

I honestly don't know why people have so much problem accepting this shit.

MS has a great tradition of LGBT things, at the very least since Sailor Moon. It's not that much serious or "realistic", but it's undeniably there, especially romanticed lesbians. I could see why someone would be triggered, but it's like being triggered because teenage mecha pilots are killed -not exactly bigs news.
LaPucelle is something a little different but not that much in this regard (and it's more or less respectful, character appereance aside). And mark my words, s/he will not be the last one.

It's not like you watch anime to reflect your sociopolitical views anyway, right?
>>
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>>50248659
>Magical girls have NEVER had homosexual undertones
>EVER
>It's just tumblr trying to invade everywhere!
How about you actually read a magical girl manga once in a while instead of talking shit about things you know nothing about?
>>
>>50249995
It appears that you literally don't understand what annoyed him. Maybe you should just avoid this issue entirely in the future.
>>
>>50250118

I might be stupid, but at least I am not so stupid that I can't explain my point.
>>
>>50250168
But you're stupid enough that you actually thought explaining is what was necessary, when in fact everyone already understands that magical girl shows include opportunities for SJWs to faff about. When in fact what you needed to do was... Basically nothing? I'm not sure what exactly your end goal is supposed to be here and suspect you don't even have one, assuming you're not intentionally trying to troll.
>>
OP here

What the fuck is going on
>>
>>50250264
Dumb shit, OP. Dumb shit.
>>
>>50250206

Considering I didn't talk about opportunities but facts, I probably AM stupid enough to not understand your opinion.

Or maybe it's just that your opinion isn't worthy of consideration, being based on ignorance, and my goal has been disproving you.

>>50250264

>someone is triggered about LaPucelle in MSIK because it's a male that becomes a MS (exactly like in Magical Burst newer editions)
>People points at him that the genre has been featuring heavily gay and transexual tones since the last thirty years and that's a fact
>HURRR TUMBLR SJW

Basically, /pol/.
>>
>>50250264
Bait: The bump that keeps on bumping.
>>
>>50250612
You're the kind of pleb that thinks Utena's trans aren't you?

Is there yuri in shoujo? Yes.
Does that mean every other tumblrism you love is there too? No.
>>
>>50250628
It's true, though. Bait is part of the board ecosystem.
>>
>>50250690

Did I say something about trans in Utena? No.
Actually, the tones I tought about were about the villains in Sailor Moon.

You should deal with it.
>>
>>50250612
>facts
Yep, as expected, you're stupid. The facts aren't contested, it's your interpretation of them and the language you used to describe it that you're causing annoyance by.
>>
>>50251857

Considerind I didn't have an interpretation, that's pretty interesting.

Someone who wants to be another sex is genderfluid (at the very least).

Deal with facts, anon.
>>
>>50252531
>Someone who wants to be another sex is genderfluid
And from where do you take your definition?
I mean, I very much want to be female, but there is no doubt in my mind that I am male, both in terms of biological sex and what I myself identify as.
>>
>>50253411

http://gender.wikia.com/wiki/Gender_Fluid

LaPucelle varies from female to male.
>>
>>50253448
That is not what I asked. I was asking about the part I quoted. Because what you just linked does not support that statement in the slightest.
>>
>>50253448

>Made up bullshit so you can feel like a special snowflake

Nice fampai
>>
>>50253448
https://www.youtube.com/watch?v=5a1iMNqZO1U
>>
>>50253517

I was simply wrong. Not a big deal: this describes LaPucelle even better.
>>
File: moon - Imsoamazing.gif (928KB, 500x263px) Image search: [Google]
moon - Imsoamazing.gif
928KB, 500x263px
>>50230622
>Hey guys, what's the quintessential must-see magical girl?

Sailor Moon. It's the progenitor of monsters of the week, the sentai group thing, power of friendship...
>>
File: wrong neighborhood mahou.jpg (363KB, 1260x892px) Image search: [Google]
wrong neighborhood mahou.jpg
363KB, 1260x892px
>>50232005
>Funnily enough, genderfluid mahou shoujo are actually the thing right now in Japan
Sailor Moon had lesbian undertones, lesbian overtones, and magical sexchanging Sailor Starlights. Cardcaptor Sakura had that one friend with the weird crush on her and the fashion obsession. This has been a thing since the early 90's, anon.

>>50243757
That particular general thread has been around for a year and a half, anon.

>>50243530
Eh. The systems there are kind of... incomplete. One is based on exalted, and has nice presentation, but fails to list actual core rules in it's document and has it's spells scattered over a bunch of pastebins and titanpads rather than in a single core document.

>>50243498
That particular CYOA does a decent job of catching a wide spread of possible magical girl plots and ideas, but it is just a CYOA rather than a full fledged system and it's spinoff mechanical systems ARE pretty much built for it rather than magical girls in general. Still, it's a good thing to look at for inspiration and to see what has been done other than Magical Burst/Fury.
>>
>>50254074
>fanservice means that SJW degeneracy is okay
Nah
>>
>>50254850

If you dont' like what happens in MSIK... don't watch it, maybe?
>>
>>50254911
>if you don't agree with me that a show is totally supporting my agenda... don't watch it, maybe?
>>
File: useless jupiter.gif (2MB, 540x360px) Image search: [Google]
useless jupiter.gif
2MB, 540x360px
>>50254850
>fanservice means that SJW degeneracy is okay

Fanservice? I'm talking about shit like this. The fans don't get to see anything - Jupiter does. Is there anything terribly fanservicey about Tomoko and Sakura's relationship? Or for that matter Haruka & Michiru? It just is what it is.
>>
>>50256863
Fetishistic portrayals of lesbianism are a service to the fans who have that fetish.
>>
>>50257117
Sailor Moon is from 1992, anon. When they made it, there wasn't a adult male fanbase for it to cater to. It was made for little girls exclusively.
>>
Reminder that you will never magically turn into a girl.
>>
>>50257182
Are you retarded? Have you not watched anything from the 80s?
>>
>>50257990
Not with that attitude.
>>
File: La Pucelle.webm (3MB, 1280x720px) Image search: [Google]
La Pucelle.webm
3MB, 1280x720px
>>50258113
Remember, boys can be magical girls too!
>>
>>50257182
Yes there fucking was you ignorant motherfucker. Go look at who made those shows and the mangas that came alongside them. Yuri is a fetish in japan. Shoujo has had lesyay since its earliest days. You're as fake an authority as it comes, you tumblr-narrative-swallowing fag
>>
>>50247254
Got a PDF?
>>
File: SHE'S A BOY.gif (3MB, 720x404px) Image search: [Google]
SHE'S A BOY.gif
3MB, 720x404px
>>50258643
>>
>>50259262
Not that anon but I'll spread the love
http://www23.zippyshare.com/v/jCCq8EhO/file.html
>>
>>50259262
>>50259494
http://www23.zippyshare.com/v/f4KtCApZ/file.html

You'll need this for magical girls
>>
>>50259494
Thanks. It's artsy as hell, this layout. Not sure I like that relationship system after all though. Still gonna hold out for the holy grail if I can.

>>50259610
Ah, I should have clarified that I just wanted it to crib mechanics from, but thank you.
>>
>>50259326
>best girl, second best girl, third best girl
A nice gif.
Thread posts: 200
Thread images: 33


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