How can i do this?
my GM is running a game set in the wild west, but he proposed an idea of making it like wild wild west with interesting machines, then a player asked if they could have magic and GM said "very limited"
when he and i talked we said its looking a lot like bioshock, with advanced tech for the year it takes place, and limited genetic mutation (Read: Magic)
I've never created a setting before, and I've only ever played fantasy.
i was hoping to get some help on how to flush out a world like this? what kind of stuff is in it?
>Inb4 system
trying GURPS for the first time
>>50168998
You guys should be fine; GURPS is very evenly balanced in the GUNS vs HUMANS vs MAGIC department, so youre in the right neighborhood for everything to be deadly, no matter the source. Make sure your Dodge is high, you have a good weapon skill over 14, and a touch of body armor over the vitals.
maybe hit up the GURPS general for more details?
>>50168998
>flush out a world like this
http://theoatmeal.com/comics/flesh_vs_flush
>>50169020
ill probably hit them up for books at some point, but i figure for specific setting help i should create a thread.
Thanks by the way
>>50168998
Look into something like Deadlands for a kind of Weird West setting. I think it's the best that exists right now.
>>50169024
har har, my bad
Are they too busy deleting trump posts to archive?
>>50168998
>my GM is running a game set in the wild west, but he proposed an idea of making it like wild wild west with interesting machines
Why would you even need the magic
>Bioshock in the Wild West
>Rolls dice
Isolated socialist utopia/dystopia located in...
>Rolls dice
an abandoned/depleted gold mine run by...
>Rolls dice
not!Rasputin
There you go, there's your setting.