Stat me, my children.
Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8, Spot +8
Feats: Alertness, Track
Environment: Temperate forests
Organization: Solitary, pair, or pack (3-8)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 6-8 HD (Large); 9-15 HD (Huge)
Level Adjustment: —
It might be just me missing a line here or there, but what was the point in kidnapping children?
>>50166583
He wanted to have a family, but as far as he knew, he was the only or last member of his species in Zenozoik. So he just stole a couple of babies and raised them as his own.
>>50166435
Level 26 Elite Humanoid Aberration
Earth 66 Air 92 Fire 96 Water 80
HP 500 MP 250 ARM 16 MARM 30
Initiative - 4 die
Talons - Quick physical attack, Air vs Earth, dif 40, 45 damage (Cut) to one target
Stare- Blue Spell, 60 MP, Fire vs Water, dif 70, inflicts Confuse to a group
Despair Wave - Spell, 35 MP, Fire vs Water, dif 70, inflicts Mental Down to a group.
Dark - Black Spell, 15 MP, Fire vs Water, dif 0, 72 damage (Shadow) to a target
Arrow Guard - Reaction, Air vs Air, dif 30, evades a Ranged attack
Flight, Shadow Immune, Light Weakness, Poison Immune, Mental Immune, Transform Resist, Fatal Resist.
Any ideas for an adventure set in Zenozoik? It's such a weird world...
>>50166435
Rathraq would kick it's ass.
>>50166666
More like an entire village-worth of babies, but yeah.
>>50169178
Quest to unify x
Quest to find x
Quest to defeat x
Quest to find self
I'd be keen for one. I'm a big fan of Zeno Clash and could offer more insight than what I posted here.
Look up my post in the game finder thread >>50158675
Is the second game any good? I've really enjoyed the setting and the character of the first one.
Is there a game with a setting like Zeno Clash?
>>50173853
It's not as good as Zeno Clash because it doesn't come in such a neat little package. It's a bit messy.
It offers an open world, but I don't think it was really necessary. The open world isn't really open anyway.
Some of the story turns are a bit weird, but I liked the story overall.
One thing they did right was improve the combat. There are a bunch more combos and there's the occasional slow mo counter punch. You get a few more tools that act a bit like mutators rather than weapons, but they can be used to great effect.
If you want to know more about the world of Zenozoik, then definitely get Zeno Clash 2.
>>50175900
Pretty much this.
Also dont forget to max out your leadership and get a secret companion if you want to actually read the lore.