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Cursed items

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Running a homebrew Pathfinder campaign Thursday' I've got everything in order but I'm thinking of making some custom cursed items. I've already worked out the stats on a suit of armor that gets heavier when In water and gains increases in weight with increasing depth of water, so say if a player is sinking the armor gains weight and pulls the player down faster. On the opposite end if say the player were wearing it in a desert it would be light as a feather. Any ideas for other items I should create?
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>>50158603
Have some cursed weapons that can actually work out for you.

> Beautiful Singer
>> Medium exotic sword; 1d8 Slashing damage, 19-20/x2 critical threat range.
Sword possessed by the spirit of a warlord's courtesan lover, whom he cuckolded, and mistakenly killed with the blade when she attacked him in a blind rage. Incredibly fast; allows the wielder to draw and strike in the course of a standard action, and carries a 15-20/x3 crit range when drawn and struck with.
>> Beautiful Singer is outright immune to sundering attempts made with any weapon less than an Artifact, and ignores 5 points of Hardness/DR.
>>> The Curse: The jilted whore eventually drives you mad. The most mentally-fortitudinal men can go for decades wielding the weapon and building a legacy with it, those of firey and passionate temper will be lucky to go a few weeks before they get themselves killed. Beautiful Singer always tempts and cajoles the wielder to excel, to show their prowess, to take joy in slaughter, and to never, ever allow any slight to themselves or the sword to go unanswered, with violence, even if to answer the slight would be nigh-suicidal.
>>
>>50159908
>>50159908
> Beautiful Singer continued.

>>>> Any time such a situation that tests the character's pride, the sword's pride, or the character or sword's safety comes up, the character must make a Will Save, DC 10, to avoid attacking. The character may choose to voluntarily fail this save. For every time the character succeeds or fails on this saving throw, the DC increases by 1. For every time the character voluntarily fails this saving throw, it decreases by 2. For every year the character possesses the sword, his Wisdom score falls by 1.
>>>> Voluntarily relinquishing the sword, or destroying the sword is almost impossible. It requires a Willpower saving throw. Any character who is male is treated as if they had rolled a natural 1 on this save, thus automatically. They are also treated as if they had rolled a natural 1 on any re-rolls, either granted by themselves or by others, any special abilities which state they do not automatically fail on a natural will save of 1 are ignored (thus the character automatically fails,) and the DC increases to 50 if the character is capable of, through any means, invoking any special ability that allows them to substitute a skill roll for a saving throw.
>>
>>50159908
> Glorious Victory Unsought
Glorious Victory (the third word of its name is often forgotten by those who tell the legends of it,) is a monumentally heavy blade, said to be too heavy for anyone to wield. This is not true, it's just a very large cavalry greatsword; the devil is in the details of its curse.

> Glorious Victory Unsought
>> Medium Exotic 2h Sword, 2d8 Slashing damage, 19-20/x2 critical threat range.
The sword was the final work of a legendary artisan who forged a great many other blades, most of which acquired baleful reputations and terrible curses. By his end, he quite wished that he had become a potter instead of a swordsmith, and he worked his way of weaving fate into one last weapon, which he made for a very reluctant warrior.
>> Glorious Victory Unsought is outright immune to sundering attempts made with any weapon less than an Artifact, and ignores 10 points of Hardness/DR.
>>> The Curse: Glorious Victory Unsought actively seeks to betray any wielder who wishes to fight with her; if you want to kill someone, if you want to fluff up your own pride, if you desire battle, to test your mettle, to materially enrich yourself, Glorious Victory Unsought betrays you, bestowing a -10 penalty to all attack rolls you make, and a -10 penalty to Armor Class.
>>>> Note: These penalties do not apply when Glorious Victory Unsought is the actively wielded weapon, they apply as long as it is in your possession.
>>
>>50159983
>Glorious Victory continued
>>> If you do not wish to fight, but feel forced to do so - set upon by foes you don't wish any harm to, forced to attack to prevent someone from doing great evil, etc, then Glorious Victory Unsought is a fated weapon which prevents your defeat - though not your DEATH - in battle. If you have no wish to fight and are forced to do so, Glorious Victory Unsought applies a +5 bonus to your attack rolls and armor class. Moreover, while you wield it, you will not die (except to Death by Massive Damage, Disintegrate, or similar effects), and will remain active, even into negative hit points far beyond the point where you should be dead outright. When the battle is won, if you are not back up into some kind of survivable state, you perish holding or wearing the blade.
>>
>>50159908
Have a non-weapon cursed item.
> The Iron Mask
This iron mask, in the shape of a fierce demon, awakens a terrible hunger in the character who dons it. They begin to crave weapons, weapons for their artistry, weapons for their savagery. Their mind is filled with thoughts of thrusting- sexual and violent both, and frequently in conjunction.

The mask is not without its benefits; the character is preternaturally drawn to weapons, and can see them as glowing outlines. No armed character, whether their weapons are sheathed or not, can escape his notice; no magical or mundane means can conceal them within five hundred feet of them, he is always aware of their presence, and always retains his Dexterity Bonus to Reflex Defense against them. The more powerful the weapon, the brighter it is, and the blades forged by the master behind Beautiful Singer and Glorious Victory are the brightest of all, evoking impossible, incredible lust in the character; lust to own, to possess the finest weapons, but especially those. The character gains a +10 bonus to Armor Class against attacks made with any weapon, and a +5 bonus to resist any attempts to disarm him of his own weapons.
>>
>>50160022
> The Demon Mask continued
The Demon Mask's curse is in how it makes the character crave and desire the finest weapons. The character *must* possess the finest weapons he is aware of; if he can simply purchase it, well and good. If he can take it, or coerce a gift of it, the better. Such jealousy can be tamped down and resisted, but not hidden; any character who owns a weapon finer than the finest weapon owned by the Demon Mask's owner is fully aware that the Mask's owner craves their weapon. "Fine" being a relative term, this applies not just to weapons with higher damage values, or greater enhancements, but also to weapons of differing materials, which have been made as works of art, and so forth and so on.

The Demon Mask's owner is compelled to work towards acquiring these blades. If presented with an opportunity to acquire it - buying it, taking it, etc - he must make a will save, DC 10, to avoid acting on that impulse. The DC goes up by 1 for every 1,000 GP of value the weapon represents, and by +1 for each save made against a weapon.

With artifacts, the character's lust knows no bounds; such a weapon, once discovered, consumes their mind. They will think of it at least three times a day, and must launch plots, plans, and schemes to acquire it. The GM may ask the player at any point what their current plan to acquire the weapon is and how they are attempting to advance their scheme; if they cannot answer, the GM provides a plan and the character is compelled to act upon it, at least until they come up with a better one.

For the owner of the Demon Mask, no weapon is more prized than the weapon which cleft off one of its teeth; Glorious Victory Unsought. They still stop at nothing to get it; no pact is too sacred, no betrayal too profane.
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