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/5eg/ D&D 5th Edition General

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Previous thread: >>50134791

What's that one character you've always wanted to play, but just never had the chance to?
>>
What websites or programs do you use to make monster stat blocks, /5eg/?
>>
>>50141833
Homebrewery?
>>
>>50141833
I shove a pen in my dick and use my throbbing member to impregnate paper with word.
>>
More Warlock spells from 4E:

Armor of Agathys
You surround yourself in a sheath of black ice from a dark and doleful realm. It protects you from attack and radiates fierce cold

Flames of Phlegethos
Rivulets of clinging liquid fire appear and cascade over your target. Anything that is flammable ignites at once and burns long after the streams of magic fire fade away

Hunger of Hadar
You create a zone of complete, impermeable darkness filled with flying, fluttering, fanged shadows. The shadows rend at the very life force of creatures caught within

Tendrils of Thuban
From the frozen emerald seas under the star Thuban, you call forth dozens of glimmering green tentacles. Reaching down from overhead, they seize your enemies, draining the heat from their bodies and holding them immobile

Minions of Malbolge
You bring forth fire in the shape of small, infernal imps from Malbolge, sixth of the Nine Hells. They hover close around you and hurl themselves upon any enemy that dares to approach, searing with their fiery touch and driving foes away

Wrath of Acamar
You fire a ray of crackling black energy at your enemy. At its touch, he is instantly hurled headlong into the soul-draining depths of Acamar, a dark and distant star

Tartarean Tomb
You create a battering storm of rune-scribed black iron plates around your foe. As they whirl and strike, they quickly assemble into a coffinlike prison of iron and shadow

Curse of the Fey King
You invoke the power of a mighty fey spirit. A shimmering emerald coil of eldritch power disrupts your foe and steals from him the luck of his next few moments. It’s yours if you want it

Doom of Delban
A single slanting shaft of frigid starlight strikes your enemy from above and clings to him. Under its unbearable touch, flesh becomes white ice and steel shatters like glass, but you must pay a price to keep Delban’s deadly light focused on your foes

I also picked a ton of other spells with less "X of Y" names that evoke beings or places
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>>50141846
Don't be like a waste of oxygen retard and don't be like /pfg/.
>>
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>>50141833
These days I tend to just use Roll20 for that, specifically the 5e Shaped Sheet on there. It automates a ton of stuff and makes adjusting other stat blocks or making new ones pretty easy.
>>
Anyone tried 5e Gestalt yet?
>>
What do you think about a "Warlord" (non-magical cleric replacement) that instead of healing reduces received damage?
>>
>>50141841
Thanks brah, it's looking pretty great.

>>50141846
Only you can prevent retardism.

>>50141874
Thanks brah, will definitely check that out.
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Just quit my group due to a bad dm
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Our That Guy just left my group, praise pelor
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>>50142086
>>50142098
>>
>>50142086
>>50142098
That guy, that gm, storytime?
>>
So I have a player trying to use greater mage hand to kill. He's saying that the 40 pounds can be used as force as well as carry weight.

What do you guys think?
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>>50142134
>greater mage hand
>>
>>50142106
Yeah i missed my group's last session because i have the flu and one of the people in group texted me that my character got petrified by a beholder.
>>
>>50141808
We're getting the UA this Monday aren't we?
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Rate Eldritch Blast out of 10
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>>50141846
This is the first time someone on /5eg/ went full social reject.
>>
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>>50142143
And the Monday after that, and so on for the next few months.
>>
>>50142134
i mean if he wants to darth vader a dude thats cool but i can imagine this being super abuse-able vis a vis distant enemies
i mean you COULD have it so one action is grabbing and another is applying said force or make it a strength contest and give him disadvantage since he's trying to for an immediate kill
>>
>>50142144
d10/10
>>
>>50142143
This monday? You mean today, right?
>>
>>50142134
>greater mage hand
>40lbs on a mage hand

uh what? are you not playing 5e or is your player retarded

mage hand specifically says it can not make attacks
>>
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>>50142157
heh
>>
>>50142134
>match up 40 lbs light load on str chart.
>damage as per punching bare handed with that str and his proficiency bonus.
Why not.
>>
>>50142142
Did the group discuss their "if you miss a session" policy?

Because if "we play your character for you so we're not down a man" was openly group policy that's entirely reasonable.
>>
>>50142149
I'm looking forward to them disappointing us 4 times as fast.
>>
>>50142169
3.5 I'm here since those threads aren't up.
>>
Should the bladelock be fixed through a UA?
>>
>>50142177
We have a if you miss policy but we Don't let each other play our characters.

And getting petrified was way to extreme for missing one session when people have missed 3 sessions and nothing happened to their character
>>
>>50142184
Same response.

Its going to be pretty underwhelming, but if he wants to grapple with his piddly BAB and the corresponding Ly low str, it isn't going to break anything.
>>
>>50142202
So what was the if you miss policy?
>>
>>50142202
Maybe it was just bad luck, they're not necessarily punishing you for missing a session and subtly nudging you to never come back.

Beholders petrify people, it's a thing that happens.
>>
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hobgoblins are my new favorite 5e race
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>>50142184
> Still playing 3.5 in CURRENT YEAR
>>
>>50142214
Something stupid and silly if you miss one session.

Something semi serious if you miss two

And your character dies if you miss three

All of these are excused if you have a valid excuse.
>>
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>>50142184
and you didn't feel the need to clarify that

anyway, go for it? it's not going to be any good
>>
>>50142237
Oh. That's arbitrary.

But on the other hand, if they can't play your character when you're gone, their risk of death goes up.

It's not like that is death. Petrified is fixable.
>>
>>50141808
Any character at all :(
>>
>>50141930
Forgive my retardation, but what does that actually mean?
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>>50142253
Man up and start a group, and tell the other players they need to vote between them and at least one of them also has to gm a game, because after 2 months you're only willing to gm every 2nd meetup, you Schlub
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>>50142247
It's too extreme for the normal group policy. I simply am not gonna tolerate the dm pulling some bs like that
>>
>>50142279
Shit happens yo. Beholders Gonna Behold.
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>>50142272
2 classes, simultaneously, keep the best either class offers at each level.

>>50142279
Sounds like you simply quit like a baby and threw a tantrum, unless you're leaving something out.
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>>50142272
Level 2 classes simultaneously, take the proficiencies of both and the better hit die (and in 3.5 the better BAB & save progressions)
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>>50142279
Ok so cast greater restoration
>>
>>50142272
You progress in 2 or more classes simultaneously, taking the best class features of each.
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>>50141930
It's pretty overkill for 5e when you consider how many class features you would get.
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Annoyed that only the evil aasimar makes a good paladin with the +1 str
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>>50142290
Did you not read what i wrote eariler about how this action was way out of left field for the group.
>>
>Go back to PC's hometown
>Go visit mentor
>Be ambushed
>Mentor is kidnapped
>GM throws an important mission at the group that goes in the complete opposite direction and even in a different continent
>Me "N-no? I mean, you're free to go, but my character is going to try to save his mentor"
>GM "Holy shit, anon, can't you make a PC that has the same goals has the group?!"
>Reroll chart
>GM is seriously angry because my character was supposed to be important for the plot
Why some GMs throw rocks at their own roof and get angry with everybody else but them? the stupidity of this GM baffles me
>>
>>50142299
No one in the group has it and we are something like 300 miles away from any sort of civilization
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>>50142328
Your particular situation seems very weird.
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>>50142328
Then why do the whole kidnap thing unless he plans to to reconnect the 2
>>
>>50142326
>policy of growing punishment for truancy
>easily cured punishment
>quit game in rage
>>
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more hobogobo comin at you full throttle
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>>50142166
>This monday? You mean today, right?
I'm in Australia and it's Monday right now so yes
>>
>>50142358
So you didn't read the full post where i said that absences are excused with a valid reason.
>>
I've started recording all of my DM's rolls. He isn't happy with me now.
>>
>>50142358
And you missed the post where i said no one in my group has greater restoration and we are no where near an area where some one with greater restoration might reside
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>>50142188
Try this if you want.
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>>50142400
To what end?
>>
Multiclass needs more love

Calculation for spellcasting feat level should be half/third round up starting level 3 instead of round down
>having a level in a caster when you're a paladin makes you lose a level of casting on every odd number

Level 9 spells should be less ridiculous, too.


Multiclass is the thing that keeps the class pool from getting old after you've played through it all twice or so.
>>
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Made a new character, rolled for stats , starting wealth , guild business and monsterus origin.

Couldn't offord any other weapons or thieves tools because glassblowers tools were to expensive. Finally get to play instead of DM tomorrow. What y'all think?
>>
>>50142429
Then again this notion is silly when we're still shepherded into a simple 'You are a monk, therefore you want con, wis and dex but the other three stats are rarely even used'
When it should be
'You're a monk, you should like dex and wis but other stats while not essential can give different bonuses depending on how you want to play'
>>
>>50142477
>Hobgoblin

Meme character
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>>50142492
>Meme reply
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>>50142477
Rolling for stats / 10
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>>50142477
> Rolled for stats
> offord
> monsterus
Anon...
>>
>>50142501
Nah, just a minmaxer
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>>50142510
You can't get 18 if you didn't roll for stats.

>str 15
>wis 7
That's not minmaxing.
>>
>>50142520
>>50142520
one down, bonus points for others
>>
>>50142142
Ask them why this happened and if the next session will revolve around unpetrifying your char.
>>
>>50141930
I theory'd up how my current character, a UA Ranger using the Stalker Conclave, would end up if instead of having to spend the next few levels after six multiclassing into fighter, I had the choice to gestalt.

It's... pretty bonkers. I'm not sure how I feel about the general rules I've seen that let casters keep double spell slots (due to double the casters), but martials in general definitely benefit a LOT from gestalt. More than the casters, I'd say.
>>
>>50142520
the idea in my head was that the character was taken in by a guild after being exiled from his legion. i set the stats up the way they are because i thought it would be funny if he constantly accidentally knocks over and breaks glass art work and merchandise because hes a little slow and kinda unsuspecting but everyone in the guild puts up with it because hes sorta likable. what do you think
>>
>>50142351
Even if that were true, my character doesn't know it.
>>
>>50142501
>>50142508
I'm kind of curious, why do you hate rolling for stats? I’ve heard some reasons why people dislike it, but I want to know why you lot hate it in 5e.
>>
>>50142573
>18 dex
>constantly knocking things over

You might be an idiot
>>
>>50142400
I did this with my rolls to see if my dice were weighed once, they were, average of 9.125 and 8.733 respectively in 1000 rolls each
>>
>>50142508
i get that people will always jump on you for misspelling shit online, but you clearly understand what im trying to say.
>>
>>50142602
i might but on paper my guy defiantly is.
>>
>>50142622
just realized i used the wrong word, i didnt even do that on purpose
>>
So I rolled a Moon Druid on a whim, this being my second 5e campaign (first with a druid in the party) and after a few sessions, it still seems ridiculously OP compared to the rest of the classes at the early levels. Like seriously, can someone explain to me how the fuck is this balanced?
>>
What would happen if you gave monsters classes and class features?
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>>50142666
It isn't, Satan, but it loses its power from 4th level and beyond turning into a tank only that deals low damage
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>>50142673
that they'll become stronger and harder to kill
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>>50142424
That is laughably bad
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>>50142666
It is hilariously stronk early on

However it doesn't stay that way. Still fun and solid throughout though
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>>50142677
Good. Like, I don't want to puposefully gimp myself, but I think i'm beginning to seriously annoy my party by just how much better my Druid's been doing than the rest of them. Is this what being a munchkin feels like?
>>
which evil alignment would be best for a character who would want to do contract killing stuff on the side

ne? le?
>>
>>50142710
That's what happens when you play the tutorial levels, game should start at 4th level
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>>50142673
Third edition.
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>>50142677
Every divisible by 3 level is a reasonable offensive power spike, and thats entirely ignoring the fact they are still a full caster.
Giant Scorpion is pretty baller.
>>
>>50142426
The mean is just a hair above 13, but the distribution is U shaped.

I wont call him out on it. We have fun anyways, and he has to know that I know he pushed the dice.
>>
Enough about the Volo's race options, let's talk about the important part: monsters.

Firstly:
> Mindflayer nautiloids
> Neogi, in general
> Bunch of other monsters implied to maybe be aliens
I love it, D&D is weird again. Spelljammer setting guide when?

>More Fey
Always good. But did we really need both the Shadow Mastiff and the Yeth Hound?
>>
>>50142711
do they value most or all of law, order, tradition, stability, discipline, obedience, government, bureaucracy, etc.? then they are probably LE, unless their contract-killing conflicts with those values (eg contract-killing is illegal but they do it anyway, they are willing to contract-kill anyone for anyone, etc.), otherwise NE
>>
>>50142477
>Hobgoblin
>I would rather make a new friend than a new enemy
>Live and let live
I usually like playing against type, but this is a bit silly
>>
>>50142803
is a spike for the druid but the martials are above him, compare a polar bear (CR2) to a 6th level fighter or barbarian, or even monk
>>
>>50142873
I hope your comparing that with flaming sphere up, at a minimum.
>>
I'm playing a half-orc barbarian.

Does savage attack and brutal critical stack? considering this, is it better to use a 1d12 weapon or 2d6 weapon?

Also, does relentless endurance and relentless rage stack? If so, which should I use first?

Lastly, is shield and battleaxe or a 2H weapon generally better in your experiences?
>>
>>50142891
>complain abour wildshape opness
>introduces a spell in the ecuation
the fuck?
>>
>>50142900
>complaining
Nigga, all i said was that moon druids are full casters on top of being competetive every 3 levels, how can you NOT add spells into any equation for moon druid potential.
>>
>>50142892
Yes
Statistically whenyou roll 3+ extra dice on crits
Yes
Whichever you like
2h
>>
>>50142918
Clear and concise, ty!
>>
>>50142917
Because while wildshaped you can't cast till 18th level, that's why you usually don't add spells
>>
>>50142831
Implying that Far Realm beings are aliens.
>>
>>50142927
You can cast spell before wildshape and still maintaining it though. I thought Moonbeam / Flaming Sphere + Octopus Grappling is a main staple for Druid?
>>
>>50142927
Wildshape is a bonus action, if you aren't casting an action spell beforehand, you either don't want to waste a slot on an easy encounter, or you aren't playing the class optimally
I specifically said flaming sphere because it stays up, AND uses a bonus action for its damage on subsequent turns.
>>
Two things for you lot.

Tips for speeding up combat? My group has recently hit six players (one running Revised Ranger with an animal companion). Anything I can do in prep or play to keep combat moving at a decent clip would be appreciated.

Suggestions for a clandestine play session. My rogue and ranger are getting a side session (they missed our last session and I'm running them one on the side to get some experience and to explain their absence). Really just loking for skill challenge ideas and some tropes to play into.
>>
>>50143016
>>50143022
I'm nit that guy bu your AC is shit, you aren't going to concentrate much while in wildshape.

Also
>infinite loop captcha
fuck you
>>
>>50143022
And after level 5... All hell break loose when you use Conjure Animals with Wild shape.
>>
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Is she a trap?
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>>50143031
>speeding combat in 5e
I dunno, roll ini, whoever wins also wins the encounter?
>>
>>50143031
>Tips for speeding up combat? My group has recently hit six players

>> Tips for speeding up combat? My group has recently hit six players

- During combat, only the person whose turn it is, can speak.
- 2 Minute max per each turn, if they take too long, tough.
- Have players think about what action they like to take while waiting, not think about it during their initiative step.
- Have a written record of the party's AC's, and spells.
- Buy the DnD Spell cards, so no one has to open a book and look for a spell.
>>
>>50143044
True, its just more complex to demonstrate/math out, flaming sphere/moonbeam are static and thus simpler.
>>50143042
Most animal forms worth taking have decent con saves, only big ol' boss enemies or swarming enemies will reliably and quickly kill your spell.
>>
>>50143042
> moving goal post
There are many way to get around AC problem, but that's not our concern here.

The fact still remain that Druid can do damage with spell + wild shape, which you people seem to ignore while singing "MOON DRUID NO DAMAGE LOLOL"
>>
>>50143031
>Tips for speeding up combat?
Make sure your players know what their characters are capable of, and make sure you know what those things are yourself. Make sure they pay attention to the battle in full, not just every time you tell them it's their turn or they're being attacked. A PC who takes the leader role helps here.

The less time you need to explain what's happening mechanically the more time you can push through dice rolls to get through to the fun "you knock the hobgoblin's shield aside and hack his sword arm clean from its shoulder" part.

>Suggestions for a clandestine play session.
I'd need more information on what they were doing at the time they popped out of the game.
>>
>>50143070
Anon, take your pills, it's time.

Also nobody is saying they don't deal damage but you, what people say is that it doesn't matter, martials are going to deal more, whike they also have better AC.
>>
>>50142579
If you use the standard array, you get a character that is usable at any table except those who roll stats.

Rolling for stats introduces a random element of permanent discontinuity in a party.
Some classes benefit far too much from crazy stats, too.

For a wizard, they'll not only end up with a high int but they'll also end up with good dex and con, effectively negating their main downside and stepping on the toes of others because the wizard doesn't need protecting when the fighter's job is perhaps to protect the wizard.

Then, if somebody rolls low stats, they're stuck with playing an arbitrarily useless character who they'll either grow to like anyway or want to kill off.

With players who don't understand things like 'Monks are very stat dependent', I've seen terrible things happen.
One group had a monk that had 20 AC after the first session, the other group had a monk that had 14 AC even after level 5, who needed generous gifts from the DM which effectively doubled their damage and made them actually viable in the group.
Before that, they were practically a joke side character, and oddly they were only good at doing the party's face job because they were the only vaguely peaceful member whereas the real faces were all too evil to give a shit about the feelings of a dumb tree.

If you get bad stats, you'll be bad unless you play something such as a fighter, and you'll suffer putting up with others being better than you for an entire campaign.
>>
>>50143050
Darnia can be a transgender or you can chalk it up to a typo and make her female. Or, you can rename her and make her a man. You can even make her a reverse trap.

You can do this with every character. Just don't make too many characters a specific thing, or it'll start to look like you have a problem.
>>
>>50143070
>I'm not the other guy
>Treats me like I'm the other guy
Also, speaking about goalpost moving, whoe said moon druids don't deal damage?
>>
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So I want to make Not!Rexxar in my next game.

So A Melee Barbarian sort of dude, with an animal companion.

I assume I should start off with Ranger, but where do I go from there? Ranks in Barbarian?

How useful are Animal Companions?
>>
>>50143065
The main problem with turn time limits is sometimes I find I have to ask the DM if I can do things.
I'll have an idea in my head, and then the DM will say 'actually, you won't be able to see that ally to buff them / something else' and I'd have to completely rethink the turn.

Though, I think it's still pretty fair because one can always resort to 'fucking blast them.'
>>
>>50141808
I've always wanted to play a swashbuckling fop, rapier a must and brace of pistols recommended. Maybe with some magic thrown in as well.
I'll probably encourage this sort of the thing in my potential Spelljammer game. Duelling across mast, swinging on ropes and chandeliers. Probably say "say what cool shit you're doing, roll a skill check, if you succeed +2".

Any times for promoting more dynamic combat?
>>
>>50142579
Post-2000 editions of D&D have stats affect too much to make rolling them a good idea.
>>
>>50143105
>20 AC monk at first session
how?
Also elite array doesn't work in all cases, some multiclasses end gimped as fuck if you use then
>>
>>50142866
He got kicked out for exactly that, thogh now that I think about it, they probably would have beheaded him rather than let him walk after a certain point
>>
>>50143121
Do animal companions levek with other classes that aren't ranger?
>>
>>50143094
Level 6 Fighter:
4d6+8 average 22

Level 6 Polar Bear + Flaming Sphere:
5d6+1d8+10 average 32

Level 6 Giant Octopus + Conjure Animals (wolves):
16d4+2d6+19 average 66 (at 15ft reach + auto restrict on hit + body wall)

> Martials still somehow going to deal more

???
>>
>>50143151
1) Mearl said no.
2) UA wasn't design with multiclass in mind, it's for testing that one specific class
3) UA has "caution, work not finalize, DM use your own judgement" warning over it
>>
>>50143050
On a related point, why is seven-year-old Arabelle associated with the Tempter tarokka card?
>>
>>50143138
The DM rolled random loot and just so happened to give them an item that gives unarmoured people +2 AC

Don't even get me started on magic items.
>>
>>50143157
>he thinks he can choose what he conjures
>fighter without style, subclass or 2 feats
sensible chuckle
>>
>>50143151
No idea, that's why I am here, to find out if being a Burly Savage man of the wilds will work.
>>
>>50143065
>>50143092
Spell cards are definitely a good suggestion. The Cleric in particular frequently forgets what he's doing/able to do. Maybe work up some homemade ones for class features that are combat-related.
Record of combat-important stuff is also good; I can put that on the index cards I use to track initiative.
I'll see about implementing a soft version of your other stuff. Seem a bit punitive to jump to no talk/two minutes or gtfo. But I'll keep it in mind. Thanks, anons.

>I'd need more information on what they were doing at the time they popped out of the game.
So they were doing a dungeon crawl at the time. They had an NPC tagging along. What I did was have her give some obscure divination to the players that were present (which they were able to decipher and helped them further down the line) and then she took the two absent players and headed back to the surface.
The dungeon is in a swap controlled by lizardfolk. The lizardfolk have a triumvirate in control. The NPC is one of those triumvirs; she was chilling in the fortress above the dungeon. The party was originally sent to assassinate her by one of the other triumvirs who was trying to seize power, but through association and dungeon-crawl bonding the party decided they like her better.
So I was going to have her turn the tables and take the ranger and rogue to take down the uppity fellow.
>>
>>50143168
Why is Ismar Executioner? Why is Vasilka the flesh golem also associated with Tempter card?
>>
> 5eg thought Greatsword do more damage than Handcrossbow, without prove.
> now they thought Greatsword do more damage than Conjure X spells without prove.

Greatswordfag are the worst.
>>
>>50143127
This is gonna sound weird as hell, but bear with me.

Play some FPS games and consider how the levels are set up. Think about neat things you've seen in different arenas; that time you opened up into a killbox with shooters on elevated platforms around the sides of the room? Those are guards with crossbows now. The shotgunner vanguards who charge in to clean up anyone who takes cover? Those are your melee brutes now. Translate these things in. Play some games like Assassin's Creed, Demon's/Dark Souls or Legend of Zelda, too. These will be easier to translate from.

Hell, look at the trailer for any game with a free-running element. They sell something cooler than most of the game will include in most of those.

Even in action movies, you'll see a lot of shit you can take from. Chase scenes show a lot of cool shit a fantasy game could use for combat as easily as a chase.
>>
>>50143169
That has nothing to do with rolling stats then
>>
>>50143170
Not the "druids are my jesus" guy but, it doesn't really explicitly state anything about the dm choosing the animals or the animals being randomly determined. Why do people have this idea that you are not allowed to choose the animals?
>>
>>50143220
Nobody mentioned the greatsword but you

Also "your" handcrossbow dude has 2 feats (SS, XX) while the famous greatsword wielding only has one (GWM), now try with fucking PM, run the numbers and cry.
>>
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>fighter gunslinger archetype just copypastes the shitty pathfinder gunslinger
>DMs constantly use those rules
i can't escape this shit
>>
>>50143240
It's an (I think) Sage advice answer.
>>
>>50143220
>Dishonest and biased math against unrealistic AC proving anything
Hand crossbow fags are the worst.
>>
>>50143240
Reread, you choose the CR but the GM choose the creatures.
>>
>>50143198
Ismark wants to kill Strahd:
>Ismark has spent most of his adult life training with weapons in the hope of one day confronting and killing the Strahd.

The golem is intended as a bride for Strahd.
>>
>>50143248
Why should I add another feat for the melee dude? it makes no sense.
>>
>>50143274
>You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:
It doesn't explicitly state the DM chooses, just says he has the stats for them.
I found a sage advice thing where they say that spells like conjure animals are designed with DMs being cucks in mind so that they can fuck you over by summoning some useless garbage
>>
>>50143274
>Give my DM a list of creatures I can summon at each CR so he can pick them
>lel idc just pick whatever
>>
>>50143317
Keep reading
>Choose one of the following options for what appears
>one beast of challenge rating 2 or lower
>two beasts of challenge rating 1 or lower
>four beasts of challenge rating 1/2 or lower
>eight beasts of challenge rating 1/4 or lower
>Each beast is considered fey, and it disappears when it drops to 0 hit points or when the spell ends.
>The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group which has its own turns. the obey any verbal commands that you issue to them (no action required by you). if you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.
>the DM has the creature's statistics.
You choose number of creatuers and CR, that's it, GM has the stats
>>
>>50141808
Homebrew Soulweaver, which is a modification on the soulknife for 5e. Unfortunately, I'm DM most of the time, and the only other people that DM despise anything homebrew with a burning passion. Unless they're the ones who make it up of course.
>>
>>50143343
All of that information was in my own post yes
that still doesn't explicitly state whether or not you get to choose
>>
>>50143343
why are you relying on the original RAW? it had to be be sage-adviced/errataed for a reason, it's ambiguously worded to clarify that the DM in fact chooses what gets summoned
>>
>>50143352
Ok, lets assume the reading can be interpreted differently, that's why sageadvice said it's the GM the one who chooses the actual creatures.
>>
>>50143359
Thanks for making my point, I guess?
>>
>>50143363
Yep
Which is why I checked it out and said I did so in my post
I'm just saying, this whole "DM chooses" thing is not very well communicated in the spell's wording
>>
Convince me that light cleric doesn't suck, anons.
>>
>>50143170
I didn't run the math, but at level 6, unless we assume variant human, you will, at most, have 20 str and ONE feat, the druids numbers are independent of his own stats beyond spell DC.
Besides, choosing the CR will most often result in a reasonable combatant, so replace that guys wolves with a couple other options.

Martials might be better at smashy smashy, but it isn nearly as skewed as was claimed.
>>
>>50143390
>Spend two psy points
Light cleric doesn't suck, anon.
>>
>>50143343
>Summon 8 cows
>They all charge at the enemy
>Assuming they all hit, do 24d6+32 damage as a level 5 character

DM chooses the animals because dumb shit like this can happen.
>>
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>>50143390
You get FIREBALL
>>
Convince me that trickery cleric doesn't suck, anons.
>>
>>50142961
>implying mundane races aren't the aliens to the creatures in the far realm
>>
>>50143352
I think i see what you read, but i had to work my way towards it.
You think
>choose
means
>choose x beasts conforming to these rules
Whereas I and most read it as intended with
>choose one of these options, multiple choice.
>>
>>50143400
Fighter gets 2 ASIs, one at 4th level and another at 6th level, he also get a style and a subclass
Pick Champion, Battlemaster or EK, pick a style and a couple of ASIs.

Lets imagine he picks GWM and uses the rest ASI to rise Str, then he hits with 4d6+8+20 = 42 + maneuvers or better crit chance.

Lets imagine he picks GWM and PM but doesn't rise Str, then he hits for 2d10+1d4+9+30 = 52.5 + maneuvers or better crit chance

You didn't give the fighter realistic options
>>
>>50143423
you can lolth as a patron and spiders are moe
>>
>>50143390
Many gods of love, beauty and sex use the Light domain.

Cleric of Bitches and Poontang is not a sucky position to be in.
>>
>>50143409
Why people still reply to me like I'm the guy who didn't believe GM had the entire choice in the spell?
>>
>>50143440
I literally said i wasn't the one to run the math, i was only pointing out that assuming 2 feats meant ignoring 20 str.
>>
>>50143222
That's a great idea! Ive been playing the Titanfall 2 campaign recently and that does a good job, in my opinion, of forcing you to wall run and boost all over the place, since you can get shot to shit otherwise.
Or, to a lesser extent, the Tower Knight in Demon's Souls, with his Crossbowmen.
You got me thinking! Thanks!
>>
>>50143468
You were already ignoring 20 Str in your first post, remember, you wrote 4d6+8 instead of 4d8+10
>>
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>>50143457
>>
All-dinosaur druid; viable?
>>
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Going to play him as Neutral to start with. Want to slowly change alignment to good aligned.

Looking for a good flaw too I guess
>>
>>50143479
>4chan is two people
>>
So I'm in a new campaign and I rolled a revised ranger. Am I going to have room for a couple fighter levels to get at a couple battlemaster maneuvers so I can do more with my attacks than say "I shoot it"? I'm too new at multiclassing to know what ranger shit to hold out on for it.
>>
>>50143237
You're missing the problem, then.

Forget about the +2 AC.

Say we have a 14 dex, 14 con, 14 wis monk.
Compare them to an 18 dex, 18 con, 18 wis monk.

The 18 monk has +2 to save throws, +4 AC, +2 to hit, +2 to damage, +2 to skills, +2 to health/level.

The 18 monk is effectively twice as durable and deals twice as much damage, because the to-hit essentially multiplies with the to-damage, and the health effectviely multiplies with AC and such.
>>
>>50143504
>starting at level 1
>any year
>>
>>50143492
I hope so, my next character is a lizardman druid using nothing but scaly animal forms and summons, with tribal-esque flavor.
>>
>>50143527
Not every adventure written starts at LV3 / LV5, and not every party has the knowledge to start at higher levels.
>>
>>50143504
>starting at level 1
>with rolled stats


Funny how all the rolled stat sheets we see on here are usually way above standard array levels.
>>
>>50143527
Yo I tell the DM everytime to start us at 3 but he wants us at 1, I feel the same way
>>
>>50143418
But fireball is not a good spell. And wizard/sorcerers also get fireball, what is good about light cleric?
>>50143452
I mean mechanically.
>>
>>50143538
I bet you rolled them stats at home right?
> Swears stats are legit
>>
>>50143504
>>50143538
Wait a second

>strength
>8
>-2 modifier
What
>>
>>50143542
>what is good about light cleric?
you also get fireball
>>
>>50143504
Flaw - Scared shitless of spiders, thinks any of them might secretly be sent to spy on him by clerics from his homeland hunting him down.

RP it as any spider he sees must die, followed by fleeing the area immediately.
>>
What the shit is ASI?
>>
>>50143563
Ability score improvement
>>
>>50143572
What the shit is an ability score improvement?
>>
>>50143538
can't really argue with this
>>50143550
meant to be a 6
>>50143554
Not bad
>>
>>50143576
It's when you get to improve one of your ability scores.
>>
>tfw rolled good enough to go Scourge Aasimar Monk
Fuck yes
>>
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>>50143576
>>
>>50143576
read nigga read.jpg
>>
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Asking again, what are some synergistic class choices for scourge aasimar?
>Barbearian, resistance to almost all damage so you can sustain your scourge and dive right in the middle of everything, never have to worry about losing rage, first turn to get rage and scourge going
>Life Cleric, self-healing when healing others to negate your scourge's damage on you, spirit guardians for even more entrapping and melting
>>
>>50143617
Rouge, so it can crawl in your skin
>>
>>50143542
>Burning Hands
>Scorching Ray
>Fireball
>Wall of Fire
>Flame Strike
>Literally start with a free flashbang effect
>Channel Divinity to be a thermal grenade that doesn't hit friendlies
>Your flashbang can eventually help other dudes too
>High level ability gives you the ability to tell everyone to fuck off a bit while you drop radiant spells into their assholes
You are gishcleric. Do gishcleric things.
>>
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>>50143617
Sun Soul Monk
>>
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>>50143626
>Calling the SEARING WITH OVERFLOWING JUSTICE INCARNATE option edgy when there's an option for fallen from grace angle or fiendish influence
>>
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>>50143576
Literally every class describes it.
>>
>>50143617
Undying Light Warlock grants resistance to radiant damage and has some healing abilities, as well as adding Cha to radiant damage you deal (though radiant consumption isn't a spell by RAW, so may not actually benefit). Also comes with some nice survivability and of course blade pact to synergize with being up close
>>
>>50143636
>tfw you can even make a fallen aasimar non-edgy
>>
>>50143657
Aasimar already have resistance to radiant
>>
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>>50143657
>Scourge Aasimar Vengance Paladin Undying Light Warlock
>>
Can someone post the Volo race pages, maybe a few pages of cool monster entries?
I'm currently WiiU browsing, no smartphone and PC is downstairs, and i am stuck upstairs due to knee dislocation
>>
>>50143692
You could just buy the book?
>>
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>>50143692
Doesn't your wiiu have a pdf reader, you fucking casual?
>>
So, one of the druids in my party is being targetted by a succubus. She already corrupted him (completely and totally ruining a paladin's life counts as corrupting, right?) so now the succubus needs to kill the druid to take his soul. Inevitably, Draining Kiss will be used on the druid. How does this interact with wild shape? Does each form take damage to max HP separately? Or is it shared, meaning the druid can get locked into a situation where leaving bear form will set their max health to / below zero and kill them?
>>
>>50143674
This actually makes me mad with most games, something that makes 1000% sense and is flavourful as fuck...is actually detrimental
>>
>>50143692
Crawl you sissy bastard.
>>
>>50143712
How is it detrimental?
>>
>>50143709
>Or is it shared, meaning the druid can get locked into a situation where leaving bear form will set their max health to / below zero and kill them?
I'd probably rule it like this.

More importantly, why is she draining him in bear form?
>>
>>50143700
I already did? Amazon isn't sending them yet.
>>50143708
Yes, it can, what it can't do is download it fro mega.
>>50143713
I mean, i can get up and around, but stairs require assistance. Which sucks.
>>
>>50143692
https://sli.mg/a/EvUWsI
>>
>>50143737
So crawl, you sissy bastard.
>>
>>50143724
You waste a feature.
>>
>>50143744
>Oh no, I get a feature that has fluff *Cry*
>>
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>>50143737
ROLL DOWN
MOSES
WAY! DOWN! IN DOWNSTAIRS LAND!
TELL OLD
PHARAOH
TO LET MY PEOPLE GO
>>
>>50143744
So here's what you, as a DM, do.

Either 1: You accept that the overlap doesn't stack, and the player gets to play a functional character who's still fun to play.
Or 2: You see that the character is falling behind the others, and grant them some boon that makes up for the overlap. Making a ruling based on circumstance, as is the DM's bleeding job.

If you're a player, you address the overlap to your DM, and ask them to pay attention to see whether or not this acts to make your character behind the curve of your allies and to help consider ideas to bump you back into the court if it does.
>>
>>50143739
Danke.
>>50143742
It isn't even pain, i physically can't get down stairs without falling, balance is ass with an immobilized knee. Other than when the patella is literally on the outside of the joint it doesnt hurt at all.
>>50143757
kek
>>
>>50143248
You were late. We already ran a number with +1 attack from Blade Mastery awhile ago. Handcrossbow still win.
>>
>>50143754
Why should I lose something when I play that makes sense?

Same shit happens in 3.PF
>Be race that lives in cold weather so they get RE cold
>Favoured class? Barbarian
>Be steppe barbarian which also has RE cold
>Don't stack
Fucking why?
>>
>>50143778
Same shit with playing goblin rogues
>goblin has overlap with rogue instead of synergy
>bugbear has synergy with rogue instead
the wottest of mates
>>
>>50143774
>Blade shittery
No wonder, why not use stalker? sure the heavy armored fighter will benefit from such a feat
>>
>>50143778
Game balance/mechanics. Super resistance is silly, but neither feature says you are immune to cold.
Look at it another way, being in an environment can acclimate you, but if thats the norm for your people, why would it get even stronger?
>>
>>50143778
> Why should I lose something when I play that makes sense?

Why should the stats or rules be that important? The game isn't about that. Just talk to your DM, and come to a decision if it bothers you.
>>
>>50143778
>Playing wheel of time RPG
>Be that desert dwelling race with that desert dwelling only class
>Features don't overlap
All of my wuts
>>
>>50143790
I suppose the problem is more like it has overlap when it should be designed to synergize
>>
>>50143790
>super resistance
Is 3.PF, RE was like 5 from both sources, that means if you get hit by cold damage you reduce 5 from it, it wasn't half or immunity like in 5e.
>>
>>50143734
That druid really likes bear form. The succubus isn't going to risk letting a soul go just because she doesn't want to kiss a bear.
>>
>>50143786
> He still doesn't know how +attack roll help with his DPR

You suck at math. Please stop playing guy that involve math.
>>
>>50143799
That don't* shouldn't be there
>>
>>50143784
Have you read bugbear lore? They're ambush predators/slasher villains. They rip and tear out of nowhere, claim their prize quickly, and fuck off so they can get back to sleep. Unless they're toying with their quarry at least.
>>
>>50143810
Try PM and GWM, retardo and cry me a river later.
>>
>>50143773
What part about crawl did you not understand, you sissy bastard. Crawl. Down. The. Stairs.
>>
>>50143809
As long as this isn't a thinly veiled attempt by the player (or you) to have her fuck the bear alright.
>>
>>50143810
>Using a on purpose weak feat from UA
Woah, I bet you the smart one of your family
>>
>>50143827
I know, but goblins having negative synergy with rogue is fucking stupid
>>
Do you have to concentrate on the elementals conjured by magic items? (Censer, stone, brazier, bowl from DMG)
>>
>>50143804
On that i 100% agree, i would vastly prefer circumstance bonuses for race than straight resistance.
Radiant resistance could be Advantage on saving throws resulting in radiant damage, or even, when you take radiant damage you gain half that damage as temp hp post damage dealt.

Tritons could have resistance on con saves underwater, Yuan-ti could have advantage against all non-damaging spells.
>>
>>50143839
That was the furthest thing from my mind. I thought Draining Kiss was just a literal kiss. Like, the druid will only default to bear when combat starts, so a combat-kiss might he the finishing blow
>>
>>50143850
It is a bit annoying, since they found a way to give bugbears an ambush bonus and aasimars a "lay on hands", but you can't really double benefits on action economy openings.
>>
Where is Mystic UA? You said there would be a Mystic UA! REEEEE
>>
>>50143850
It isn't negative synergy, just non-synergy. Negative synergy would be a class feature that turned halflings large creatures, negatively impacting hiding behind big men.
>>
>>50143880
UA every monday, we have a few more coming.
>>
>>50143870
>I thought Draining Kiss was just a literal kiss.
You're right, that's the funny thing.

A lot of people don't like to be right about that though.
>>
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So I have a question about damage and hit die in 5e
Let's say I have a strength mod of 5 (21 str) and proficiency 4
I attack with a weapon I am proficient in, so I get +4 to hit and +9 to damage?
Asking about this in general, and for throwing daggers
>>
We have a eldritch knight who is that guy in our group who we may drop soon just because of his attitude. We're level 6 the only spells he uses are find familiar and disguise self, says all the other spells he has access to are useless. He waiasted half an hour arguing with the new member of the group (who is ex-miltary) on the plan to take a castle using lizardmen in a coup.
EK to the new guy cleric: What would you know about a coup I grew up in a country that went through one referring to himself in real life.
>>
Kobold vengeance Paladin of Bahamut.
>>
>>50143951
>21 str
>>
>>50143951
+9 to hit and +5 to damage
You never add proficiency to damage
>>
>>50143951
To hit: 1d20+prof+Str/Dex (depending on the weapon)
To damage: W+Str/Dex (depending on the weapon)
>>
>>50143951
Step one, you don't have 21 str. Period. Secondly, damgage is weapon+mod, to hit is d20+mod+prof if proficient. C. throwing daggers are versatile, so use dex or str for both things.
>>
>>50143959
>Who is ex-military
And? his his character a soldier? so is the EK, he has the right to argue about tactics.
>>
>>50143959
>Using irl knowledge in the game
I think the ex-miltary is also a that guy
>>
>>50143961
>>50143988
>What is Belt of Hill Giant Strength
>>
>>50143991
The eldritch Knight has a habit of trying to make his character the centre of the game
>>
Looking for feedback for my (admittedly slightly out-there) Treasure Hunter class. The idea is that they're either a lore buff or a scoundrel, either way with survivability/scroll use ability.

I'm looking for more treasure-specific abilities, though the Archaeologist's "It Belongs in a Museum!" is a personal favourite.
>>
>>50142579
because I have a friend who WILL roll 18s across the board while I average 7
Makes no fucking sense since he can't even make fucking 3 ups in 40k
>>
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About to play my first game of D&D this Friday, how much does my dude suck.

In the past I have mostly played a gurps homebrew, halo mythic and ironclaw so D&D 5e is all new territory for me
>>
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>>50144034
fuck wrong image
>>
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>>50144051
> Chaotic neutral tiefling rogue
>>
>>50144034
nice broken left leg and raichu tail
>>
>>50144006
Not something a person unfamiliar with the basic rules of the game need be concerned with.
>>
>>50144051
>CN Tiefling Rogue Criminal
>>
>>50144051
>CN
>tiefling
>criminal
>rogue
>all traits literally crawling on my skin
>player named jack

go away
>>
>>50144060
>>50144068
The Dm is having us all be mercs, I am assuming chaotic neutral is the 'not dickhead' alignment. Like I said I have never played D&D before beyond the Neverwinter Nights 2 game so I dont know the general stereotypes.
>>
Sup /5eg/. New episode of Bards & Nobles is up. Would love to get some feedback on things we can work on for a more entertaining 5e podcast, but I personally would also like some suggestions on things that you don't see often in games (monsters, plot hooks / seeds, items adventures, etc).
>>
>>50144103
Chaotic Neutral is the selfish arsehole alignment.
>>
>Races don't give stat bonuses
>Everybody starts with 16/16/12/10/8 or 16/14/14/12/10/8 distributed however they like it
Am I a bad GM?
>>
>>50144051
Tell me, WHY are you adventuring with the other people? If you all just met in a tavern, you're going to ruin everything. If they're your old friends that recently broke you out of jail, you'll have loyalty and reason to do more than just cause problems. It's fine... er acceptable to be a CN kleptomaniac to NPCs, but absolutely don't go out of your way to cross your party members.
>>
>>50144103
that would be LN
>>
>>50144103
>CN aka Doesn't follow any rule nor code plus looks only for himself and himself only
>Not dickhead
Ok
>>
>>50144128
>first arrow
Yes IF you don't make up for it with an additional racial bonus
>second arrow
I see nothing wrong with this, but wouldn't fault your players with taking umbrage.
>>
>>50144128
Do races give OTHER bonuses? Because if they still do, you're messin' with the balance in some bad ways.
>>
Can anybody remind me again how bladelock with ranged is better than a tomelock?
Can you do the same with a melee weapon, like finesse weapon?
Building a lock right now and just curious.
>>
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>>50144051
>CN tiefling burglar rogue
>Best stats are +2 to cha and int
>+1 dex, even when there's a tiefling option that gives +2 dex
>Not knowing what an attack bonus is
>Not listing tiefling racial spells as a feature, and gimping yourself on sneak attack by not remembering it can be done as long as an ally is adjacent and you don't have disadvantage
You've got a lot to learn, go back and do your homework.
>>
>>50144103
CN is the literal dickhead alignment
LN mercenary veteran fighter would be a much less cringey concept for a merc
>>
>>50144141
Races give racial features but not +X to stats
>>
>>50144145
Get yourself a polearm
then PM and GWM

the ranged bladelock just needs a handcrossbow +1 to do the same with sharpshooter
>>
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im running Curse of Strahd. Many cities are far away from each other so iti seem a great idea to put some random encounter. any ideas for some cool ones ? i mean not just... wolves ore undead. Maybe like a ruined tower or something something....
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>>50144166
>just needs a handcrossbow +1
>just
This isn't 3.5/4e
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>>50144165
Then why would anyone pick human? Like >>50144137 said, you need to compensate for that in some way.
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>>50144179
Yeah, but +1 weapons are easy to come by if you just deepthroat behind the dm screen
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>>50144173
Make the travelling mean something, rations, camping, dark cold nights, really bring home the "Wow, this place is a shithole" feel.
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>>50144127
>>50144133
>>50144134
>>50144161
>CN can only be played as a dickhead
wew lads, I guess we have a cursed alignment now that can never be played right
we better ban all chaotic alignments then, and also lawfull-good, since I guess it's the same as a lawfull-stupid anyway
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>>50144127
>>50144161
>>50144134
Cheers, I have no exposure to the D&D alignments or other alignment systems before this. All the other game systems I have played have not used them. This is why I asked so I can get some actual feedback and not >>50144081


>>50144132
We were told to make characters, everyone else in the party went for some variation of neutral, so he is making us mercs, So simple reason would be because they are being paid to work together. I have played in enough games with other players to know not to screw them over and ruin the game.

>>50144151
I know, I was essentially told to learn the system and make a character today and hope to pick up more over the week/ as we play.

In regards to the stats, I had shit luck when it came to rolling them and then I see the discussion about that issue earlier in the thread
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>>50144201
Its almost as if organised play says no to Chaotic alignments for Evil and Neutral?
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>>50144201
>first time ever playing D&D picking CN, Rogue, Tiefling, and the Criminal background
I don't restrict alignments (I have a CE character in my group) but if you think this specific example will go well you're a retard
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>>50144145
I'm not 100% sure, but it's probably going to be something to do with hand crossbows and sharpshooter
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>>50144173
> Many cities are far away from each other
Nigger, are you high? 1 hex = 1/4 mile. You can reach Vallaki from Barovia in a couple of hours, if you're in a hurry.
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>>50144166
can you do the same with like a rapier?
What's the thing with weapons for warlocks anyway, isn't there main damage dealer an eldrich blast, or there is some combination to make a weapon deal more damage than it?
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>>50144173
Vampyr lairs are cool because they have spoopy lair effects around them. If you don't wanna throw off the Vampire population (I've never run Strahd or leaf'd thru so I dunno how it works), you could put Wights in some burrows or a tower.

Also consider not-what-they-seem encounters. Your players will assume strange dudes in dark cloaks offering half-price potions are all traps, but the kicker will be the one time you demonstrate some of them aren't and they're left spinning over how to handle them.

Also, rockslides and other road obstructions forcing them to make some rock climbing checks and leave mounts behind else take a long detour through a custom wilderness area (passing thru the Feywild\Shadowfell, perchance) is always fun.
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>>50144215
You can't use Polearm mastery/great weapon master or sharpshooter with a rapier, so no, it does not work.
Agonizing blast is really good, but not quite as good as the -5/+10 feats for straight up damage
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>>50144185
human is pretty much out, people were already playing variant human, who still get feat and skill
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>>50144207
Did your DM tell you to roll stats? If not, ask, I would assume they would tell you to use standard array or point buy, or even rolled arrays if they want randomization and fairness.
If your DM did ask you to roll stats, they probably meant there with the group at joint creation, so Keith (every group has a Keith) doesn't pull up with an 18/18/18/0/0/0 barbarian that he totally rolled for.
If your DM asked you all to roll on your own time, that's probably a bad indicator.
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>>50144209
Only if your organised play consists of retards who think chaotic = "lul randumb xddd"
>>50144210
Which example, he never said he was going to make stupid random shit, he just said his alignment. You can easily roleplay this well without being this guy.
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>>50144240
>>50144165
>>50144128
You kill stuff like Monk/Paladin...but it was already dead even with point buy so
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>>50144234
Can you explain to me how it works then?
Why do you even need polearm mastery/gw mastery or sharpshooter? What's the trick behind it that makes it better than straight up tomelock eldrichblaster?
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>>50144256
> Only if your organised play consists of retards who think chaotic = "lul randumb xddd"

I didn't write the shitty adventure league documentation.
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>>50144249
To be honest out of the group that just formed two have not played any tabletop games before and I have not played with an IRL group before.

The other three have been playing together for like 6ish years. I only know him through a mutual friend at university. He said we could make characters, use premade ones from the wizards site or he can make them for us.

I submitted it to him and he said it was fine, but I felt a second opinion would be handy considering that, in my mind, playing both IRL for the first time and with a system I have never used before, is going to be very different than Roll20.

Like I said I am not new to pnp, been playing for like 3-4 years and know all about that guys, not being a dickhead and screwing your fellow players over etc.
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>>50144256
Aye its why I am asking for the advice on alignments. I went rogue because in my last systems I played rangers, spellswords etc but never a rogue.

I never planned on fucking over fellow players or robbing people for reasons. I assume there will be story-related reasons to use those skills.
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>>50144282
Have you even read the phb?
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>>50144296
If he didn't ask you to roll, and you didn't specifically ask to do so, see if you can go back and use the Standard Array instead.
Also, check out the Sword Coast Adventurer's Guide section on Tieflings. There's a variant ASI that gives you +2 Dex and +1 Int, so you could start with 16/17 Dex for a +3 bonus (the max a level 1 character could have(
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>>50144332
Cheers I didnt know about that, and yea I will. Thanks for the advice, its been very helpful.

At least the ask for aid was not as hostile as I assumed it would be.
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>>50142477
The sheet's shit, but you have beautiful handwriting, bro.
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>>50144326
I see all of this, I just don't get what makes better than a regular buffed tomelock eldrich blast.
I mean, everyone can take it, but specifically for a warlock what exactly makes it good, like how does it work in the context?
Like polearm mastery just make you deal adittional 1d4 and crossbow mastery to make an attack if you use it offhand, what exactly should it tell me?
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>>50144432
It lets you reliably use your bonus action to attack and all of the attacks, including the bonus attacks can use the -5 hit +10 damage
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Is there literally any advantage to using throwing weapons or are they still just worse bows?
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Why is giant octopus considered the best wildshape? By RAW, presumably RAI, you have to use ALL of your tentacles to attack/grapple one opponent, and only one.
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>>50144432
Different anon chiming in.
You could sink 2 feats for the ability to get 3 -5 to hit +10 damage attacks each turn. But then, that also requires you invest in Dex for more than AC, or Str for...literally just a big stick. And you need to multiclass to get any armor that would let you stay in melee and not get squashed after you burn 2 turns and both of your spell slots on Armor of Agathys.
So, you could sacrifice your spellcasting power to make a cheesy build that's inaccurate with its "specialty attacks" and requires multiclass or more feats for armor, or you could just play a classic warlock and do damn well anyways.
Seriously, don't sweat the bollocks. Don't go any cheesier than Tomelock with shillelagh and a SCAG melee cantrip for when you're pressed up close.
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>>50144432
>Tomelock
>4d10+4d6+20 = 56
>Handcrossbow
>6d6+60 = 81
>Polearm
>2d10+1d4+3d6+60 = 84

An extra attack for a warlock is 20+ damage because charisma+dex/str+sharpshooter/GWM
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>>50144580
People seemingly forget that you actually get -5 from sharpshooter and gwm. The actual numbers are closer than that simply because accuracy.
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>>50144580
Ok, I may be getting it, kinda, can you just ellaborate on where these numbers are coming from exactly?
And is there something in warlock spells or traits that compensates for -5 to hit?
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My players asked me to make a dungeon 'Like Tomb of horrors', but with more puzzles.

So please share your most interesting dungeon rooms, traps & puzzles.

Preferably deadly ones. My players scored 49 deaths in Tomb of horrors so they know what they are after
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so I'm trying to create a personality for my wizard dragon born. 20 Int and 14 wisdom, true neutral, illusionist

My character tries to learn as much as possible, and helps in the guise of good but is after understanding and knowledge. He's indifferent toward the mundane and undermines those he dislikes. For example, after being ambushed by orcs, my wizard was the only one left that wasn't seriously injured. After hearing a rustle in the bushes, I go in and find the Orc encampment with halflings, I look around and see nothing of value. I create a larger snake illusion and run off outbid the bushes, roll 19 deception with 12 cha. We leave the area and setup camp.

His brother is a monk, and they have never met due to father being mercenary and mother being a whore. My wizard knows, but the monk does not, it's mostly why my wizard is in the party
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>>50144609
This. Especially without the benefit of Archery style that fighters or rangers get, it isn't worth the drop in accuracy.
>>50144660
Their tomelock calculation assumes eldritch blast with hex and the agonizing blast invocation.
Crossbow is with hex (not truly applicable, since it competes with your crossbow bonus action to cast or move), extra attack invocation, sharpshooter for +10 damage per hit (with a -5 to hit penalty), then damage from max Dex and Cha with the lifedrinker invocation (also very impractical, even a fully optimized variant human would need to point buy 2 15s and use every feat and ASI for the build, and other races would wind up with one stat or feat short)
Polearm assumes the same falsehoods about having bonus action attack each turn, and hex each turn, and full stats and invocations (this time Str max, enjoy having at max 14 AC with mage armor at level 20 in melee) and once again somehow hitting each attack with a -5 penalty.
Oh, and you've gotta suck daddy DM's dick for a crossbow at all, since you can't summon a ranged weapon and binding a magic ranged weapon requires getting one then having the DM interpret the text that way and not just tossing it out as an oversight RAI.
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>>50144660
>Tomelock
>4d10 (Eldritch Blast) + 4d6 (Hex) + 20 (Charisma) = 56
>Handcrossbow (3 attacks)
>3d6 (Handcrossbow) + 3d6 (Hex) + 15 (Charisma) + 15 (Dex) + 30 (Sharpshooter) = 81
>Polearm (3 attacks)
>2d10 (Polearm) + 1d4 (PM) + 3d6 (Hex) + 15 (Charisma) + 15 (Str) + 30 (GWM) = 84

>And is there something in warlock spells or traits that compensates for -5 to hit?
No. I don't agree with it. I'm just explaining how it works and why people think its good.
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>>50144457
Strength based, able to make attacks within 5 ft without disadvantage, able to make AoO, recovering 100% instead of 50% of ammo. Not all advantages are equal.
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>>50144795
New thread.
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>>50144191
I wish my DM would let me deepthroat him...
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>>50143121
Honestly, Rexxar's abilities don't scream "Furious rage" to me. He's got his bear buddy (beast conclave), other beast buddies (conjure animals, which Rangers get). He's sneaky (stealth and the stealth stuff the ranger gets) uses two axes (very ranger) and if you want barb for the unarmored defense, he's already wearing the Warcraft equivalent of medium armor with the animal skins and PAULDRON. Just go ranger with Hide armor, see if you can get some magic hide from your DM if that AC is too low.
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>>50144687
What level are they?
Anyway, my idea is a maze that fucks with them. What you'll need:
-Stone walls/floors
-Glass walls/floors
-Illusory walls/floors
-Invisible walls/floors
Make half of the stone and glass objects magical. Here is the expected play by play
>Enter maze
>Hit invisible wall/step on invisible switch
>They turn on detect magic
>Hit glass wall/step on glass switch
>Normal vision: wall, magic vision: it's magic
>Try to walk through, it's just enchanted stone, not an illusion
>Normal vision: nothing, magic vision: wall
>Try to dispell it and walk through
>It's glass
The general idea here is that half of everything is not what it seems so they spend a ton of time investigating every path turn/etc. Bonus points for one-way mirror walls. At which point you have options, one example being:
>Enemy/enemies that knows its way through by heart chases them so they don't have time to investigate and they start setting off every pit, snare, arrow, etc trap
Do note that I don't know how you'd handle them using things that pass through walls or just taking out a mining pick and going through. This is just a general idea.
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Odd question, but would one need to make significant alterations to the spelless ranger variant to apply it to the new UA ranger?
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>>50143105

It doesn't need to be that cut-and-dry though. There are other options that will force your characters to lean high while still adding randomness. Roll 4d6, pick highest three, requiring at least two stats be >16 else you reroll, whatever.

If a character is useless it's a fault of the DM for not facilitating tasks specific to that character.
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