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/swg/: This ship makes no fucking sense edition.

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Thread replies: 333
Thread images: 71

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Post about X-Wing, Armada, FFG's Star Wars RPGs, d6, d20 (Saga), movies, shows, books, comics, vidya, lego, lore, and everything else Star Wars related

Previous Thread: >>50091674

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>http://pastebin.com/ZE4gn0yN

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/cJY5FK9T

Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

HoTAC
>http://dockingbay416.com/campaign
>>
What is the real life equivalent of the StealthX?

From last thread >>50126526

Also nice trips.
>>
>>50126820
>What is the real life equivalent of the StealthX?

https://en.wikipedia.org/wiki/Boeing_F-15SE_Silent_Eagle

Classic chassis, stealth refit, niche market.
>>
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First for the Sith Empire once more ruling the galaxy.
>>
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This is coming in the mail.
VERY hyped.
>>
>>50127166
>hyped for a book of screenshots
>>
>>50127212
1. screenshots selected and ordered by Lucas
2. screenshots are from the uncompressed source files and as a videophile that makes me hard
>>
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>>50126886
Doesn't look BLACKED to me...
>>
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Probably a bit of a slowpoke.

Could chopper have ptsd?
>>
>>50127430
He may be grieving his pilot
>>
>>50127430
Holy shit, if droids can suffer from PTSD then the Clone War was a fucking travesty.
>>
A question regarding Armada.

The Interdictor class cruiser was built in-fluff to keep ships from hyperspacing out, IIRC. But what's it for in Armada? Does it serve some niche purpose or is it just another ship? Does it have some sort of gimmick? Basically, what role does it play?
>>
>>50127905
Interdictors iirc could also royally fuck with missile guidance systems, so I think that's it's gimmick maybe?
>>
>>50126777
>that game
My childhood, and the first FPS I was allowed to play. Loved it. To this day, I still like it more than the sequel. Everyone's gotta be a goddamned jedi.
>>
>>50127905
I don't play armada, but if I remember correctly it fucks with speed and deployment
>>
>>50127256
>screenshots selected and ordered by Lucas

Wouldn't that just mean they're garbage, given "skill" he shown with prequels?

If they were stills selected by Marcia Lucas/Griffin, or by Irvin Kershner, you know, the people who made best SW movies *good*, I'd be all over it, but by that talentless hack? No thanks.
>>
>>50128116
meme
tired meme at that
>>
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This webm made me realize that George isn't a hackand that the internet has shit opinions.

This webm is posted as evidence of George's hackery, but what it really shows is him giving the Utapau natives their memorable design + being very hands on.

4chan often takes a lot of BTS stuff out of context to shitpost.

They sort of struck gold with the Phantom Menace BTS (you know the one) because a lot of that documentary was all about the worry and pressure of reviving Star Wars, so there was a lot of worried faces and remarks.

But after they bled that documentary dry by memeing it to oblivion, they moved on to other BTS stuff. For example, one of the common ones is the clip of Obi-Wan hugging Dex, an easy go-to of "LOOK, LUCAS ONLY USES CGI NOW", while ironically ignoring that McGregor is standing in one of the many practical sets in the trilogy.

Then they find little clips like this, again trying to take them out of context. "Look, Lucas totally just RUINED this guys model, what a HACK!"

TL;DR - People are so caught up on this charade of Lucas being a bad filmmaker that they resort to lies and slander and out-of-context clips to try and belittle him.
>>
>>50128187
What about most actors complaining about his direction?
>>
>>50128235
>most actors
>most

See? Hyperbole.
>>
>>50127905
>>50127927

Depends on what upgrades you equip.
-G8 projectors let you slow enemy ships during their maneuver
-GX7 projectors create a bubble that forces ships to start at speed 0 during deployment
-Grav Shift Reroute lets you move obstacles after setup
-Targeting scrambler forces the enemy to reroll attack dice a short range when you are within a certain distance of the target
>>
>>50128235
Actors complain about fucking everything. Have you met an actor?
>>
>>50128277
See? Hyperbole.
>>
>>50128187
Being hands on didn't solve the pacing issues.

Or the shot-reverse shot compositions

Or the fucked up CGI lighting sources that didn't match up with the lighting on the actors.

Or the supposedly massive Clone Wars only take place over the course of three years.

Or the inconsistencies between the trilogies.

Or the much worse dialogue.
But yes, the design work involved was very good.
>>
>>50128323
>Or the shot-reverse shot compositions
Plinkett drone detected.
Shot reverse shot is not even close to a sign of bad filmmaking.
The fact that he actuall keeps the fucking camera still is a fucking blessing in today's movie world.

>pacing issues
"bad pacing" is the cry of the idiot who doesn't know what he's talking about.
>>
>>50128323
>Or the supposedly massive Clone Wars only take place over the course of three years.

>WW2
>six years
>>
>>50128323
>Or the inconsistencies between the trilogies.
The OT contradicts ITSELF.
>>
>>50128187
Worldbuilding =/= directing.
Being able to create an iconic setting with widely loved and recognisable attributes and props, while admirable and certainly worth respect, doesn't make you a good director.
>>
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>>50128323
>Or the fucked up CGI lighting sources that didn't match up with the lighting on the actors.
>>
>>50128323
>Or the much worse dialogue.
Ford said in '77 that Lucas's dialogue was shit.
NOT a PT exclusive problem.
>>
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>>50128323
>>50128187

The designs and the practical sets and models they used were fantastic. The costumes were fantastic. The planets looked beautiful.

But the direction sucked and the writing could have been a lot better.
>>
>>50128350
>A war between nations takes twice the time of a galaxy-spanning civil war
>>
>>50128379
>But the direction sucked
nope
>>
>>50128383
>a war designed to end at a predetermined point by Palpatine
stay retarded
>>
>>50128372
He said that the technobabble was shit, not the dialogue.
>>
>>50128392
>Killing ten people sitting around a table immediately stops a galaxy spanning civil war
>Especially when your troops have just ganked their own generals

Stay retarded
>>
>>50128470
>order the droids to shut down
Both the clones and the droids are no longer fighting.
The war is over.

Do you guys pretend to be retarded with this "not getting the prequels" meme or what?
>>
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>>50128341
Shot reverse shot isn't bad. Its a pedestrian, dull, and quick way to shoot two characters talking to each other, and he used it constantly in the Prequels. Which is bad.

The Pacing in Phantom Menace is atrocious. The Pod Race stops being fun around lap three, especially since it has no bearing on the main plot and we already know Anakin is a good pilot who becomes a Jedi. Worse is how the Coruscant scenes are simply The Council of Elrond in Space.

>>50128350
That's my point.

>>50128366
A few bad matte painting composition shots are nothing compared to every single scene in the Jedi Temple looking like this in Attack of the Clones.

>>50128372
The OT dialogue was buoyed by the actors at least rolling with it and making it more fun. Ewan McGregor was the only one who did that in the PT, and even he couldn't make "Only a Sith deals in absolutes" work.
>>
>>50128469
Nice try, but he was talking about regular old dialogue.
>>
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>>50128508
>and even he couldn't make "Only a Sith deals in absolutes" work.
Why lie like this?
He says the line perfectly fine, there's no problem there.

Also, that shot of AOTC is great.
Better than matte paintings.
>>
>>50128508
>That's my point.
see
>>50128392
>>
>>50128492
Who exactly is giving that order? The leaders Anakin just killed?
>>
>>50128508
>Shot reverse shot isn't bad. Its a pedestrian, dull, and quick way to shoot two characters talking to each other, and he used it constantly in the Prequels. Which is bad.
No, it's not. Saying it's bad doesn't make it bad.
>The Pacing in Phantom Menace is atrocious.
Again, just saying "the pacingis bad", doesn't mean anything. It's a meaningless statement.

I think the pacing of the Death Star segment of ANH is bad.
Doesn't mean it is.
>>
>>50126820
>>50126886
>>50127321
Why does it even need to be black? Holographic shrouds exist. Could make it black in space, blueish grey within atmosphere.
>>
>>50128545
Anakin himself.
PLEASE watch the movies you pretend to hate.
>>
>>50128537
>Also, that shot of AOTC is great.
Now I know you're baiting.

>Yoda has no shadow

>The Jedi behind the pillar are casting a shadow within the pillar's shadow
>>
>>50128561
Explain why those things are good, then. Saying "no it's not" is just as bad
>>
>>50128584
Now look at the webm I posted.
The shuttle has a clearly different light source to the rest of the image, and in the next shot, the shuttle is so clearly a painting it hurts.

Yes, your AOTC shot is good in comparison.
>>
>>50128569
>Hate
Who ever said I hated it? I had fun watching the prequels, I still hold them dear. I don't need to hate something to recognise its flaws.
>>
>>50128589
>Explain why those things are good, then.
I already did.
They are good because Lucas actually sets the camera down and doesn't cut every .2 seconds.
When you are listening to two actors, all that is important is seeing their reactions at the appropriate times.
We don't need handheld-camera ten angles an actor to convey this.
>>
>>50128599
The only genuinely bad part of that webm is Vader's head clipping through the Lambda as he walks down.
>>
>>50128602
But you just posted a "flaw" that is explained in the movie.
>>
>>50128619
Here
>>50128323
>>50128323
>Or the fucked up CGI lighting sources that didn't match up with the lighting on the actors.

The shuttle model's lighting is very off, compared to the rest of the scene.

But that's fine, because practical=good, CGI=bad.
>>
>>50128508
>Worse is how the Coruscant scenes are simply The Council of Elrond in Space.
How is that bad at all.
Or unique to LOTR.
>council of elders/wise people is not something LOTR created, or even popularized.
>>
>>50128625
So you are saying that Anakin shut off every single CIS droid in the galaxy from Mustafar? That's convenient.
>>
>>50128675
All the leaders of the confederacy were hiding there.
How is that "convenient"?
They would be the ones with the means to do ti.
>>
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>>50128470
>>50128545
>>50128602
>>50128675
>>
>>50128687
They were also very clearly dead.
>>
>>50128703
????
They have the means to do it there.
Anakin kills them and gives the order.

This is really simple stuff.
>>
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>>50128647
Movies are a visual medium, especially pulp space fantasy ones. Anything that grinds the momentum of the plot (either action, travel, or characters in some other kind of peril) is a detriment.

It works in Lord of the Rings the Book because Tolkien is approaching from a mythic, historical level where repetition was common and its easier to flip a few pages if you don't care about a lore dump. It couldn't work as-is in the movie because its a bunch of people sitting around and talking in a fantasy Adventure movie, so they had to truncate it.

>>50128631
I'm not seeing that. The lighting on the shuttle changes and increases as it comes closer to the landing lights.

I see matte lines around the shuttle where its composited in, but nothing on the level of the Snowspeeders on Hoth.

Now THIS is a bad practical effect with poor camera choices.
>>
>>50128710
Again, >shutting off trillions of droids at the push of a button from a backwater planet hidden in fuckoff nowhere
>>
Fuck off back to /co/ or reddit or whatever hole you crawled out of.

Worlds finals are today. Anything or anybody you're rooting for? I just hope the final isn't palp defenders vs palp defenders.
>>
>>50128814
see
>>50128687
>>
>>50128809
>Movies are a visual medium,
And the Jedi temple and Council Chambers are a very visually stimulating locale.
>>
>>50128843
Repeating it doesn't make it less stupid
>>
>>50128855
It's not stupid at all.
I'm sorry that you can't accept that.
>>
>>50128868
I'm sorry that you can't enjoy something without accepting that it may not be perfect.
>>
>>50128890
imperfection=/=creating problems where none exist
>>
>>50128809
That was clearly a Force Kick.
>>
>>50128831
My money is on Dengar against something Imperial.

The brobots have been going strong too, real happy about that, they've always been a fun opponent.
>>
>>50128831
I have no idea about X-Wangs but the tourney is making me want to pick the game up. As well as everything I hear.
But 40 euro is 40 euro and I have no idea if there'd be a crowd. I think it COULD work though. Store could do free demo days, they have a couple of model guys there who can even do customs if they like it...
>>
>>50128927
No X-Wing scene around you? Not even in the next city?
>>
I kinda hope Maarek wins. It's a victory for the EU and people who love the old flight sims.
>>
>>50128379

Is that Etian and the clone commandos?

Either way cute/10
>>
>>50128927
X-wing is officially the largest miniature war game in the world. It is bigger than 40k. Check your local stores, I'm sure you'll be surprised to find there's a community already running and hungry for new players.
>>
>>50127256
>"videophile"
>wants supposedly pristine digital image from the highest quality master
>wants it sprayed onto dead tree pulp at mass market print resolution

At least the kids who make their parents buy piles of licensed merch can enjoy playing with their action figures for a few hours before going back to iPad games.
>>
>>50129117
>wants it sprayed onto dead tree pulp at mass market print resolution
Nope.
Read before shitposting.
Way higher than mass market print resolution.
Plus, the guarantee of the image dynamics being perfect and at much higher color depth than BD.

Why does being a Lucas hater and being a reactionary idiot usually correlate?
>>
>>50129148
Not that guy, but when did he ever say he hated Lucas?
>>
>>50129196
here
>>50128116

I can sense his samefag.
>>
>>50127905
>>50128274
With 9 hull, 9 total shields, 4 defense tokens, engineering rating 5, and its array of upgrade slots, an Interdictor can also tank a lot of shots it there is an objective you pretty much want to sit on. With an Engineering Team and a repair command dial, an Interdictor can regain 3 shields or discard 2 damage cards. An Engineering Team and a repair token can restore 2 shields or discard a damage card and move 1 shield to a different arc.

Also, you can use Targeting Scrambler on attacks targeting the Interdictor, right? Could you put Targeting Scramblers in both of a Suppression Refit's experimental slots? If so, you could make an Interdictor super tanky by playing a Suppression Refit with the Interdictor title, Engineering Team, and 2 Targeting Scramblers, for just 108 points.
>>
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>>50129226
I don't think you're cut to be a jedi, mate.
>>
>>50129455
*swooshes paw*
You WILL go home and rethink your photoshop.
>>
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>>50129502
>>
When do the Worlds Finals start?
>>
Anyone here collect Topps Star Wars trading cards?
>>
>>50129617
Stream should start in about 2 hours and a half, I believe
>>
>>50129617
Words Finals for what, old friend?
>>
>>50126777
I fondly 'member punching out a krayt dragon then punching out the rest of Jabba's guards.
It was a great time.
>>
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>>50127562
Goddamn this gave me a fucking giggle, and i dont know why.
>you didnt roger roger
>you werent there
>reboot in oil sweats every meatbag sleep cycle.
>the sound byte of blaster file, loopback in your sound card's dedicated systems
>your armature programs execute a command to aquire your issued blaster thats is no longer there
>you execute a volatile memory dump and return to shutdown state.
>clones in the wire
>>
>>50129836
>one of your arm servos is still busted because your side lost and isn't there to replace it
>>
>>50129900
>Attempt to use you G.I.D. (general issue droid) payout to recieve firmware updates for your work after the fighting, but the govt you served no longer exists.
>meatbags dont trusst you, and do not let their progeny units play near you
>>
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>>50129980
>On the bright side, Sgt. Maj. 60 isn't around to bitch about the painting standard anymore
>>
>>50130021
>Unit! Your section designation paimt is outside of acceptable pattern coding.
>do you require a hard reboot unit?

>>50129900
>try to find odd jobs to pay for rising maintenece costs
>no one hires you because they think you are all gungan murders
>"remember naboo" and "naboo dindu" gets shouted at you every cycle
>>
/swg/ im running a hime made story for a d20 saga edition group, and they have done some real neat stuff, but they havent really gotten past the "rebels good guys, imps badguys" thinking, and have done some real nasty shit to imperials. They believe thwy are still good guys, but i want them to see that not every imperial is a cold blooded, sith loving, jedi killing, planet destroying, back stabbin, two timin, steal yo money, steal yo girl, grade a, fucked in the head. Sadist, animal.

I want to give them the feel of an empire full of regular guys trying to survive, with a bunch of shit at the top, that trickles down.

There was a comic line by darkhorse i remember reading a long time ago about some imperial officer who has to fight some fucked up shit and is good friends with luke, who he almost shoots when he finds out luke is a rebel. It is a feels comic, with the imperial garrison feeling a lot like a turn of the century british expeditionary force.
I want that sort of feeling for the players so they stop bombing streets full of citizens to get at a single imperiial general.

Any ideas? Suggestions? anyone from /co/ know the comic?
>>
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>>50130228
It might be this?
>>
TIE Bomber: · Captain Jonus (22)
Veteran Instincts (1)
Twin Ion Engine Mk. II (1)
TIE Shuttle (0)
Systems officer (2)
Fleet Officer (3)
TIE Bomber: · Tomax Bren (24)
Crack Shot (1)
Extra Munitions (2)
Plasma Torpedoes (3)
Cluster Missiles (4)
Guidance Chips (0)
TIE Bomber: · Major Rhymer (26)
Deadeye (1)
Extra Munitions (2)
Adv. Homing Missiles (3)
Adv. Homing Missiles (3)
Guidance Chips (0)

I call it 'Super Bombad Racing'
>>
>>50130228
>I want that sort of feeling for the players so they stop bombing streets full of citizens to get at a single imperiial general.

I mean, even without the comic, wouldn't the natural consequences of this be enough to sway them? Civilians losing faith in the rebellion, intense scolding/punishment from their superiors, etc
>>
>>50130409

Find a way to give Tomax Homing Missiles.

Seriously. Cluster Missiles don't really sync up with Crack Shot or Guidance chips, drop them, and find the points for Homers somehow.
Remove Plasma's and bring in some Seismics perhaps?

You have space on Rhymer, and the action economy thanks to Jonus.
>>
>>50130459
No, see they see a metropolis built by slave species. So they see all tax paying imperials as buting into the imperial doctrine. They got a high value target, and 'taught' the imperials a lesson that to associate with Imperials, is to forfeit life. They essentially have the Curtis LeMay attitude.

The locals hate rebels because they bomb, and the rebels hate everyone else, bacause they are all rebel haters.

I want to break this cycle by adding some humanity.
>>
>>50130565
> They got a high value target, and 'taught' the imperials a lesson that to associate with Imperials, is to forfeit life.

... That's kinda hardcore, though.
Like, 'suicide bombing for the cause is the next step' hardcore.

Yeah, try to bring some morality conflict into this. Maybe foreshadow it a bit, show an officer bringing some supplies to a Tarkintown or something.
>>
>>50130565
they sound like terrorists. Consider watching "der baader meinhof komplex" if you haven't already as - while a feature film - it depicts a group of terrorists who genuinely believe they are doing the right thing while bombing newspapers, robbing banks and gunning down politicians, it also shows how the police works to take them down. Might provide some inspiration at least.
>>
>>50129092
I helped the store move in, I'm close with the guys. I've seen X-Wings being played once, with one guy's minis, who steps in once a month at random.

Although it is a good hint that it might be worth it to organize something. "Come play X-Wangz, we've got intro games and proper games!" for free kinda stuff.

>>50128938
My city is 4 million people. My suburb is 80k. I guess the suburb is what I was talking about, but I'm not gonna do half an hour on the train to play X-Wings desu.
>>
>In playing EotE our group has pissed off:
>The Imperial Navy
>The Imperial Inquisitorius
>Several prominent bounty hunters
>Jabba the Hutt
>Tyber Zahn

Whose doorstep should we shit on next? Is Talon Karde the vindictive type?
>>
>>50131034

Nah. You should hit up the Black Sun instead-dangle your genitals in a vigo's soup or something. That'll start a rumpus.
>>
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>>50131034
The Council of Moffs.
>>
>>50131228
We killed a Moff so that's already done

Also I think we may have officially kidnapped Daala?
>>
>>50131228

Speaking of which, how would you use Trioculus and the Moffrence in a serious campaign? Or at least in one that isn't a full-on 90's cheesefest?
>>
>>50131295
>in a serious campaign
>Or at least in one that isn't a full-on 90's cheesefest
I don't understand.
>>
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>>50131228
>I sure hope someone compliments me on my blaster earrings soon.
>>
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>>50131295

>Not using the Moffrence in a full-on 90's cheesefest

Uh, that doesn't compute. Uh, wait, uh-YOU'RE UNDER ARREST.
>>
>>50131339
I've never noticed that before. Top fucking kek.
>>
>>50131353
will there ever be a larger group of jobbers than the B1 battle droids?
>>
>>50131293
Join the Yuuzhan Vong.
>>
>>50131619
Tyranids, maybe.
>>
>>50131688
at least they win unless someone else completes their victory condition first. The droids exist only to be sliced in half by wisecracking jedi
>>
>>50128187
The truth has always been that people latched onto George as an easily hated symbol when he has always been like this. He has always needed someone to reel him in and keep him grounded.

Is it his fault that the prequels specifically eliminated that failsafe? Yes. Did the productions suffer? Yes.

But I think calling George a hack or something is missing the point; he's a creative who needs someone to keep his head out of the clouds, and he sure as hell isn't a good screenwriter. In fact I think the prequels proved he has a very rudimentary understanding of why people like Star Wars in the first place.

All that being said, is the franchise really better off in the hands of a world-dominating media empire that is going to milk it dry over the coming years and try to genre-fy Star Wars and make it about a progressive "message"?
>>
>>50131619
>>50131729

No respect.
>>
>>50131782
George Lucas confirmed for Peter Molyneux.
Minus the ego.
>>
>>50131799
Hahahaha!
>>
>>50129688
Please respond.

I get so lonely. ;_;
>>
>>50131916
I don't know. George doesn't really over-promise even if he does under-deliver.
>>
>>50131782
>is the franchise really better off in the hands of a world-dominating media empire that is going to milk it dry over the coming years and try to genre-fy Star Wars and make it about a progressive "message"?
Yeah, absolutely.
>>
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>/co/ prequel arguments have spread here


On a different note, has anyone tried podracing from Endless Vigil? is it any different from swoop racing?
>>
>>50132436
I would have rather just laid it to rest. I like Star Wars but I'm tired of seeing endless consumer products everywhere I go and being bombarded with Star Wars marketing.

There's a cardboard cutout of two death squad stormtroopers standing in the entrance of my local Target, and one of them has a speech bubble saying "There's a rebel in all of us" - so be sure to blow your wages at one of the world's largest chain stores!

https://www.youtube.com/watch?v=TLIKKuP5v3Q

Look at this shit. People have been bamboozled into thinking Star Wars is some kind of religion and all the bath rugs, LEGO, Chewbacca slippers and Kylo Renn alarm clocks are the indulgences you need to prove your piety. It's insanity.
>>
>>50130757
Its really strange, because i bet if i gave them a half good reason, they would make the suicide play to destroy something expensive and important.

>>50130877
They are. They knew i was making an empire era game, and one is a wookie, and the other a twilek female, while the thord and last is a human pilot (not han solo) who is the party face. Usually its all good, but early in the game i had them meet some really stringent imperials who referred to the twilek as the pilot's slave, and the wookie as a brute.

I wanted to add some imperial snidley whiplash style bad attitude, name calling, but they took it personally. And they also visited a city slums and saw a large number of non-humans, and are taking it like black lives matter instead of freedom fighting.

Its really strange as they rationalize this. They aborted an attack because they found out the target was transporting slaves, but didnt save the slaves, just waited until they were sold off and the target was alone.
>>
>>50132821
Have them be disowned by the Alliance (if they're part of it) or have the Alliance itself go after them for publicity reasons.
>>
>>50132821
First, show some random Imperial guys doing human or nice things. A Stormtrooper and a Navy guy chatting about Huttball, one of the food delivery guys for a Tarkintown sneaking a few extra rations out to the kids on the planet (maybe even his own), or Troopers, Navy, and Pilots all huddled around a booth, watching some local do magic tricks or some shit.

Second, bring up the slave shit. Maybe a random NPC shows them a holopicture asking if they've seen this person. Hell, since it's entirely possible that not everyone who works for the Empire knows every detail of their operations, she's being assisted by a Trooper or someone on their day off. Maybe while they are distracted with the minor task of alien rights instead of fixing the whole thing by toppling the Empire or whatever, a bunch of Force Sensitive Human children are kidnapped, or another rebel cell gets captured, or whatever. Something to remind them to see the big picture.

Basically, remind your players that people are still people, even if they're Imperial, and that deviating from their mission is treating symptoms, not causes.
>>
>>50132849
See i want them to be disowned, buuuut they didnt want the usual rebel cell, they choose a expansion reagion/inner rim cell with a heavy hand in the blacksun. Rebellions arent cheap, so they also get missions to run cargo and spice.
which makes them hassled by the imperials more, because they are suspected of smuggling.
>>
>>50133021
>a heavy hand in the blacksun
They're already compromised.
>>
>>50133021
Ooh, there you go. An outraged group of Wookies confront them about the spice deliveries, since many Wookies work in the Empire's spice mines, and ask where their loyalties lie.
>>
>>50132788

Star Wars was always about the merch.
>>
>>50132339
I was referring more to how he needs someone to rein him in, and that he's capable of great things "with adult supervision" so to speak.

It's pretty much just a surface comparison though, you're right.
>>
>>50127562
Have you read the C-3PO comic?

Droid PTSD is a thing
>>
>>50133021
Twilight Company isn't great, but one of the main(? more like another point of view) characters is a stormtrooper who routinely brings aid to the needy (some of which are even rebel sympathizers, though not really dangerous on their own).

She sees her employment as a stormtrooper as a way to bring order and safety, and when the situation gets dire she blames the Rebellion for "what they force the Empire to do".

So, I dunno, that's something I guess.
>>
>>50132821
Frankly, the rebel alliance proper would actually be willing to kill these guys, forgot just disowning them
>>
>>50130877
>>50132821

Found the trailer for anyone interested. Shit looks rad as hell, might steal some of it when I finally get to run the Imperial AoR campaign of my dreams.

https://www.youtube.com/watch?v=FanVI8-zlsA
>>
>>50133144
That's absolutely true, but I don't remember it ever being this insane. There were always toys, and people always bought them for their kids, but now people unironically live a "Star Wars lifestyle" surrounded by mundane items with a Star Wars spin.

And it used to be only losers considered Star Wars to be some kind of guiding light or philosophical beacon, now even normies are buying into this crap.

Again, I love Star Wars. And yeah, it has always had its ideals and its message and it's always been wrapped up in merch. But it has never, ever been this pervasive or taken this seriously.
>>
>>50133692

>PCs are contacted by one of the Heroes of Yavin, inviting them for some sort of ambiguous meeting in the middle of nowhere
>Hit them with a full SpecForce ambush while their guard is down
>Maybe have someone chew them out for their bullshit beforehand, idk
>>
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>>50129836
>>50129900
>>50129980
>>50130021
>>50130110

Totally doing this for my future B-1 Droid Character
>>
>>50133692
Thats the question though. You have cells, and flotillas racing around causing havock, and fucking with shit. The players understand this. They have had people say that when luke blew up the deathstar he took thousands of imperial contractors and civilian workers, non combatants with it. But instead of remorse, they just praise him for blowing it up, force help the poor bastards inside.

If you read deathstar there were rather large r&r areas in the station, and several officers had their families with them since it was supposed to be too large a posting not to live there full time.

How do you take a man who killed millions, and make him charge a man who killed hundreds, some of which happened to be civies on a ped bridge? How do you even those scales?

The players need to be brought in line, but saying 'you cant do that' to someone who blew up something between a moon and a small planet's worth of people, wont sit well with them.
>>
>>50130565
If you are a terrorist (which your players are) and the locals hate your guts you will find it a lot harder to hide. It would not be far fetched for the relatives of those who "forfeited their life" to tell the Imperials where the terrorists are.
>>
>>50134110
>a man who killed millions
Those millions were aboard a battle station that murdered billions, and would have killed billions more. Everyone aboard the Death Star knew what they were in for, and that they were billeted on a military installation. Those non-combatants could not possibly have been ignorant of the Death Star's purpose or their complicity in the maintenance and operation of a planet killer. It was a legitimate target and its destruction avenged billions more. It's not Luke's fault that Tarkin refused to evacuate the Death Star, thus rendering those deaths unavoidable.

How much of the PCs' collateral damage could have been avoided? How many lives did they have the choice of saving, but didn't? How many lives did they really save with their actions?
>>
>>50134294
>Everyone aboard the Death Star knew what they were in for
This isn't true. There were several civies who had no knowledge of it's true purpose.
>>
>>50134110
The rebels aren't going to give your little gang of psychopaths a fancy trial where they can yammer on about how everyone else is bad guys so why can't they? They're going to detonate their hideout or dispach the wookiee death squad or tell them to come in for a "briefing" and set them on fire
>>
>>50134355
>Massive military population on board
>Several members of the crew witnessed and had a hand in Alderaan's death
>Also superlasered a number of other things in Legends prior to Yavin
>Vader and Wilhuff "Parkin'" Tarkin on the station's command staff
There's no way in hell anyone wouldn't know about the Death Star's true purpose by Yavin. That many people in close proximity makes opsec all but impossible unless the station housed a whole lot of antisocial NEETs, deaf people, and morons.
>>
So I started playing TORtanic

I'm not sure what is going on but now I'm a level 20 trooper and my former superior officer is now my bottom bitch sergeant.
>>
>>50134110
From the Geneva convention: "In so far as objects are concerned, military objectives are limited to those objects which by their nature, location, purpose or use make an effective contribution to military action and whose total or partial destruction, capture or neutralization, in the circumstances ruling at the time, offers a definite military advantage."

I would have a hard time arguing that the destruction of the Death Star did not offer a definite military advantage.
>>
>>50134436

All I know about anything on Nar Shadda is slave uprisings, I blew up a factory, and I want to fuck Mako.
>>
>>50134425
>by Yavin
Correct. Before Yavin many on board didn't know and was alerted to the purpose at Alderaan
>>
>>50134110
Right let's get one thing straight, if the US Navy decided that they were going to set up a small civilian neighbourhood in each of their carrier groups that would not de-legitimise them as a military target. That would just make the US Navy reckless with civilian lives.
>>
>>50134527
I can understand not knowing about the superlaser, but how did anyone not know that it was going to be a legitimate military target before Alderaan? Were the Imperial gray, TIE squadrons, turbolasers, and Tarkin not enough indication that the place was built purely for fucking shit up? They deliberately put themselves in harm's way.
>>
>>50134425
Even if they did have Deathstar daycares packed with toddlers acting as de facto human shields for the empire's doomsday weapon, you'd still be justified in destroying the Deathstar and those dubiously innocent civilians just to prevent another Alderan.

How horrifying would it be if the rebels called off their once in a life time opportunity to stop the Deathstar, just because they learned that Tarkin didn't evacuate the civilians he was advised to evacuate when it became clear to the command staff they were in danger.
The blood of billions of people annihilated by Tarkin all across the galaxy would be on the rebels' hands, just because they failed to act for the sake of a couple contractors and military spouses that knew the risks of military work.
>>
>>50130228
You should probably kill your players, just in case
>>
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So the Human/Zabrack PC in my jedi campaign has gotten himself involved with the Nightsisters on Dathomir in 9 BBY and it seems likely that he'll allow them to ritual him up ala Savage Opress. I've been thinking of how this would effect him within the crunch, I've come up with:
+2 Brawn
+2 Agility
+1 Force Rating
-30 Morality
GM can spend a dark side point to immediately cause the PC to descend into a bloody rage regardless of circumstances. Any actions taken in this near fugue state still effect the PC's conflict and morality.

Is this too much? Not enough?
>>
>>50134355
>Wilhuff "Parkin" Tarkin

Anon, you just made my evening.
>>
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>>50135146
Captcha ate my pic
>>
>>50135090
>GM can spend a dark side point to immediately cause the PC to descend into a bloody rage regardless of circumstances. Any actions taken in this near fugue state still effect the PC's conflict and morality.
Holy shit no. You cannot just take control of a character at whim like that. At least let him make a Willpower roll to resist, even if it is hard.
>>
>>50135090

Can't say I'm a fan of characters getting forcibly NPC'd with no resistance, especially with that line "regardless of the circumstances". Then again, it does beg the question of what the flying fuck the guy was thinking getting into that business in the first place.
>>
>>50135257
>>50135289
I'll make it a willpower roll, good call. I wouldnt just take control of the PC either, just tell the player that if he failed the roll his character gets raged and hope he'd roleplay it
>>
>>50135090
First off, make the GM power contested and conditional. Something like, GM can spend a dark side point once per scene when the character is confronted with something that angers them to cause them to roll a difficulty 4 discipline test. If they fail, they can't do anything but attack the target of their hate and any hostile enemies until they are dead or the scene ends. If they succeed, then the next test upgrades the difficulty once, stacking over the course of a a session.
>>
>>50134684
I'm pretty sure they cover it in Lost Stars
>>
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has anyone seen a pdf copy of Jewel of Yavin for download?
>>
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Meanwhile at Worlds
>Han+Jake player flies perfectly the first 3-4 turns while Dengaroo player shits himself with a string of fuckups.
>Rebels get blocked once, Scum runs away with the win.
Yeah, that sounds about right.
>>
>>50135944
I was just happy to see Jake the snake
>>
>>50135932

It's in the FFG RPG mediafire folder.

https://www.mediafire.com/folder/h351f05cfxs8y//FFG%20Star%20Wars%20RPG#fwsnppejhme91
>>
>>50128537
Is it just me, or is Vader's helmet clipping though the grille of that shuttle?
>>
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>>50126777

Getting ready to play Age of Rebellion for the first time. What's a good build for a character specializing in melee-based stealth takedowns and gadgets? Basically pic related. I'm not trying to make a lazy ripoff, I swear.
>>
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>>50136072
>Playing as Batman
>AoR
Anon, have I got some news for you.
>>
>>50136072
Infiltrator Spy would be a good place to start
>>
Alright finals baby! Who's going to win? Who's going to be world champion?
Dengar+Manaroo VS Corran+Miranda

Nand Torfs' (Belgium) list:
>Dengar + LW + Title + OCR4 + Zuckuss + Countermeasures + Glitterstim
>Manaroo + PTL + Gonk + R5-P8 + Engine + Seismic Torpedo + Feedback Array

Kevin Leintz's (United States) list:
>Corran + PTL + FCS + R2D2 + engine
>Miranda + TLT + Adv slam + Sabine + EM + homing missiles + Conner net + ion bombs
>>
>>50136370
Corran's going to land on an asteroid at R1 of both JM5Ks.
Alternatively, Dengar will trip a Conner Net and fly off the map.
>>
>>50136370

If Kevin can punk Manaroo with his Homing Missiles, whilst using Conner Net to keep Dengar off his back then it'll be his game to lose.

If.
>>
>>50136370
Kevin just because I want Rebels to win.
>>
>>50136422
>punk Manaroo with his Homing Missiles
How, when he can't even maintain a Target Lock?
>>
>>50136445

Dengars the one with Countermeasuers, not Manaroo. You can TL her as much as you like. It's getting across the board to lay down the shot that's the problem.

Still, it's great to see Rebels in a finals either way.
>>
>>50136488
Except Manaroo passes the TL to Dengar with her ability.
>>
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>>50136370
>Mfw scum builds this meta
>>
>>50136370
>Rebel scum Vs Regular Scum
Who literally gives a shit. Imperials cheated out of another world's championship and this time they didn't even get to the finals.
>>
>>50136646
We jeer for the loss of your palpaces.
Oh, wait, not jeer, cheer.
>>
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>>50136646
>Tournament stuffed with Palp Ace and Defender lists
>Lists that have an advantage over Palp Ace and Defender lists do well at the tournament
What did you think was going to happen?
>>
>>50136646
>Imps fly the most predictable shit
>Get rekt'd
What did you think was going to happen? Everyone expects the Palp Shuttle now. Deal with it Imp scum.
>>
>>50128537
Only issues I see are the clipping and the nose not lighting up when it first lands.

>>50130228
>>50130329
Empire and Rebellion did a good job of that, and the Marvel newspaper Comic run actually had something similar.
>>
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>>50136542
>>
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>>50136370

>Rebels might actually be competitively viable again
>>
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>>50136370
That K-Wing makes my dick Rock-Hard
>>
>>50136830
And why weren't they before? Because they weren't in the finals of a tournament? That's dumb.
>>
>>50136830
>might actually be competitively viable
There's no "might" about it. Even if Kevin doesn't win the championship; Rebels are clearly competitive in this current meta. The fact that two of the lists in the top 4 were rebel makes that perfectly clear.
>>
>>50136830
>He thinks Rebels can beat Dengaroo.
>>
FFG needs to remove Direct Hit and Zuckuss.
That. Was. Bullshit.
>>
>>50136921
Triple jumpmasters killed the entire rebel faction
>>
>>50136975
Shoulda gone for the block.
>>
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>Conceding in the finals
What an utter waste of skin.
>>
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>>50137250
I can't blame him

Sometimes you just can't do it anymore
>>
>>50137410
>rebel_players.holo
>>
well that was disapointing
>>
I need a decent, memorable concept for a bounty hunter enemy, any ideas?
>>
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>>50138093
>>
>>50138093
Ack Dog The Bounty Hunter, and his entire reality holovid show crew, are after the PCs.
>>
>>50126777
Where would I go to attempt to buy an extra Han Solo pilot card and old Falcon title off of someone?
>>
>>50130553
Done! I was only at 98 points anyway.
>>
>>50132251
I hope you have a good day tomorrow, anon. :)
>>
>>50138093
An utterly incompetent drunk who only ever manages to find the PCs by virtue of his absurd good luck
>>
>>50138093
Several old clone troopers pretending to be a single bounty hunter
>>
The guy who basically ran the HotC campaign for my area decided that he wanted to end it with a bang. We won the official campaign (close 3 to 2) but to cap it off he decided to have an Epic last stand mission around the captured space station.

And I do mean Epic, double sized playmat, huge ships, etc. So I'm storytiming this shit for you elegan/tg/entlemen. Pics in seperate post as they are on my phone and I'm to lazy to transfer them.

So the set up is an Imperial Star destroyer is sent to retake or destroy the station, but it's shiels (a bubble range 3 from the center) stops it's turbolaser shots. So it's sending it waves of TIES and other ships are coming in to knock out it's shields.

The heroes job is to keep to the station alive long enough for the rebel Nebulons to arrive to strick the ISD from behind and without fighter protection.
>>
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>>50139032
First wave of eyeballs and Squints move in. We move to engage in two teams.
>>
>>50132603
There is no rules, at least none that I've seen, just podracers, podracers upgrades, and some equipment for podracing
>>
>>50139052
The first section was trying to hold off imperial shuttles full of stormtroopers from docking on and taking the station.
If we ever run this again, we'll probably schedule a break after this bit.

we had a bunch of extra defenses to help us try and survive. Frieldly minefiels, targetting jammers, the station could perform coordinate, comms busters, etc, and turrets which where mainly for anti-large/huge ships as they can't hit a TIE worth shit.

We were all pretty high level by this point, with the lower PS players being given bonus exp before the mission. average PS was like 7.5.
>>
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>>50139101
First wave if shuttles are down, but another two show up. One in the rear with only our Y-wing brown one to stop it.
Meanwhile the squints zip past and start strafing runs on the station.
>>
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>>50138093
STREET SHARKS
>>
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>>50139146
Bad news for Brown One, two defender aces show up.
Worse they have "hunt" AI. They pick one target with pilot skill one lower than them, and use whatever manueverable will keep them shooting at that target.
One of them picks brown one.
>>
>>50138328
Like, the ones from the first wave?
>>
>>50139195
I'm flying the A wing and peel off to help attack Y-wings shuttle. This exposes my tail to a bunch of eyeballs, but they can't touch me.
Bad news is the defender on Brown One has an ion cannon, and locks him flying slowly away. I need to slow down to finish off shuttle that's overflown him.
The other fliers finish off most of the eyeballs the last shuttle, the straifing squints, and even the annoying bright (advanced) ace with the defensive loadoat.

But a Gozanti cruiser has jump into the back lines loaded with dupes (bombers), and another swarm of eyeballs is launched from the ISD.
>>
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>>50139287
It doesn't rain but it pours.

A decimator jumps in right on the station and starts firing on it.
At the same time two teams of squints arrive from the isd and coverage on our k-wing.
>>
>>50139328
the K-wing goes down, after setting up one last set of cluster mines in the path of the squints.

I team up with the rest the x-wing and b-wings, and we take down the decimator and severally damage two of the bombers.

The y-wing might have survived until ion-marched off the board, but the Gozanti adds it's firepower. It takes 4 turns of firing, but Brown One goes down. The defender picks me as it's new target.
The Gozanti turns to jump out, but something else jumps in.
>>
>>50139261
Yeah, those.

I heard double falcon was popular for some people at the time, so I'm hoping that someone has an extra pilot card and title. Ebay isn't looking like it has anything
>>
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>>50139385
My cockpit view.
>>
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>>50139406
We had to call it two rounds later, due to time.
13 out of twenty rounds down, and only one shield generator down.
The YT is one of the replacement ships for when one of us blew up.
We were still short two ships from the start as people kept having to drop.
>>
>>50126777
What would you change about this list? I really like Stele, and want to have Palpatine feed him delicious delicious critical hits.

Maarek Stele (Juke, mk2 engines, Tie X7)-36
Carnor Jax (PTL, Autothrusters, Hull Upgrade)-34
Omicron Group Pilot (Big Man Palpatine)-29

99/100

I'm unsure about Carnor.

I'm also thinking about this list. but with Palp riding on an upsilon and the other ace being Omega Leader. (Stele switiching to VI from Juke)

What do you guys think?
>>
>>50139458

Not a bad performance.

Of course, things will probably start spiraling wildly out of control soon. Be ready.
>>
>>50139632
Oh yeah, the ISD ion cannon had weakened the shield so that Raider would get shots this turn, one our ships needed to dock to repair. And if we didn't drop the bombers before they fired they'd take down several more sections. Plus 3 quarters of our bonus defenses were down and more enemies were set to arrive.
We'd probably be doing better if we hadn't been losing players, but this was a first draft alpha run so there was a lot to figure out
>>
>>50127905

https://www.youtube.com/watch?v=PN_CP4SuoTU

3:30
>>
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>>50138093
Most of the enemy stand users in Stardust Crusaders could be reworked into good bounty hunters.
>>
jesus fuck. a Gank cyber tech can get up to 15 cyber cap.
>>
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Image seems oddly appropriate given what won Worlds.

Interested to see that out of the Top 16 there were only 5 Palpatine's. Everyone brought Defenders and they didn't end up doing that well overall. Imperials are going to have to re-learn the nasty tricks ships that got blown up by torp scouts.

One thing to consider for list building for Worlds is that the Scout nerf got dropped on them at the last minute. I have to wonder if the relatively large number of Dengaroos is because of that; still use the ship you've been practicing for for the last few months. I think it would also explain the relative dearth of Rebels, even though the two that made Top 16 ended up Top 4.

Though to be fair the World's meta is already obsolete, HotR wasn't legal for it, but will be for the regionals next weekend.

I'm really curious to see if Rey can stand up to Dengar. She's been really strong in the matches I've played with her (solo a list after losing Poe on turn 3 strong), but I'll still be curious to see.

I still find it curious that the ARC is nowhere to be found. Norra has been really strong in the games I've played with her. Did the Biggs nerf scare everyone off?
>>
To soothe my analpain over Dengaroo winning worlds, what Manaroo Legends stuff should I take a look at to learn about her?
>>
>>50140490
Tales of the Bounty Hunters: "Payback: The Tale of Dengar" by Dave Wolverton

And some bits in the Bounty Hunter Wars Trilogy.
>>
>>50140364

I'd wager people didn't seriously consider the ARC enough prior to the nerf to think about flying it, and so serious players probably didn't practice it enough to stay competitive. Norra or Braylen are really good though for different things. I expect we'll see more of them in the time to come.

A lot of people thought Defenders would continue their brutal reign after Nationals, so that probably shaped a lot of choices.

Also, glad some of the podcast nerds doing like, secret list name bullshit seemed like they got BTFO pretty good. Too bad it won't make them less whiny about power creep and complexity, even though fricking E-Wing/K-Wing made it to 2nd place at Worlds
>>
>>50140844
Which guys were those?
>>
going to a 32 point mini tournament in a few days.
thinking of rolling with this.

Tomax Bren — TIE Bomber 24
Crack Shot 1
Extra Munitions 2
Homing Missiles 5
Long-Range Scanners 0
Ship Total: 32

though unsure on long range scanners vs guidance chimps, which would /tg/ take?
>>
>>50139398
Promo cards might be your best bet for Han, dunno about the title.
>>
so i'm potentially getting into a solo game of ffgrpg. It's knight-level.

I got a couple concepts i wanna run by you guys to see if they're viable and for tips on how to do them.

1. some kind of commander-y person, maybe okay at fighting on their own but can wield troops well.
2. something something jedi somethign something.
3. A monstrosity of flesh and metal and force. some asshole with lots of cyber, a vibro blade, perhaps the enhance force power, and the ability to go toe to toe with sabre wielding foes and come out on top. Possibly with rules of nature blaring in the background.
4. a craftnerd of some sort. might absorb some conceptual stuff from #3

any suggestions for additional concepts or ideas to consider would be greatly welcome
>>
>>50141393

I believe it was NOVA Squadron who were trying to be "secretive" by using codenames for their worlds lists (yet giving proportional charts of "the meta" with the names and refusing to elaborate - IIRC it was the same list as Paul Heaver was using, thus showing it wasn't original anyway). Scum and Villainy are the guys who are really entitled and whine about feature creep.
>>
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>>50141705
Archaeologist- always got a reason to go somewhere, follow up a lead, deal with primitive tribes and scholars, plus that shit should be in a museum!
Plus it fits in with a few other combat type-careers pretty well and cross spec into a talky character can be kind of fun for a very capable all-rounder.
>>
>>50140844
But Norra slaughters Defenders. I took out two /x7 Glaives just today with her. Tail gunner hurts three agility so much.

And yeah I'm glad none of the "super-secret" talk in code people got very far. It's stupid.

I think it's one thing if you have a list you really like and think is a bit outside the meta, but should do well, and so you don't tell people about it.

Also wasn't it the Nova people who talked about lists on their podcasts and what they thought would be good, but then didn't actually tell people what was performing well? That speaking in code thing was silly when I heard about it.

As a serious, try to win regionals kind of player, most podcasts just kinda piss me off. Trying to seem self-important about X-wing discussions is silly in itself, but then getting it completely wrong is just hilariously bad. Didn't their "super-secret" list just end up being another variation on Palp?
>>
>>50140364
>>50140844

I'm genuinely suprised by the lack of Shadow Caster, I've flown against that thing a few times last week and it's just terrifying without breaking the bank.
And by "Shadow Caster" I mean: Asajj Ventriss.

First time was her with Tactician backed up by the Party Bus and an overloaded Headhunter (Clusters + Glitterstim + Chimps) I was able to beat because he split his Party Bus from Ventriss and I was able to take it down with my 4-ship Rebel list.

Second time he went with K4 Security Droid and finally found the points for the title, along with a pair of TLT Y-Wings which I was not expecting. I went for Han (TFA) + Poe and got shredded mercilessly.

Third was at a Store Tournement. I get the guy with the guy with the Ion token fetish whom I have like a 0-3 win-loss record against in the first round, and find he's packing Asajj with Letts Razi and the Title, then Fenn Rau who is the Soontir Fel that Scum have been waiting for, and finally a Scyk with an Ion because it's him.
He completely wrecks me. Like. Completely. I'm genuinely impressed with the other rebel player that managed to beat him, by running Tem Numb, Ello Asty and Dutch.
Being able to tractor things with your primaries is RIDICULOUS.

I will say that the list feels vulnerable to stressbot though.

Someone else was running Triple ARC's and didn't lose a single ship until the third game, where he just wasn't able to properly get his Norra - Finn - Expose -Shera Bey TL womblo combo off against his opponents Countess Ryad - Carnor Jax - Glaive X7 list.

NOBODY was running SF's though.
>>
Say, did we ever get a full scan of Forged in Battle? I had the talent tree images and was looking at Trailblazer, but I'd like to know what Cunning Snare actually does.
>>
>>50141398
LRS are great if you're only intending on firing your ordnance once. Otherwise, go for chimps.
>>
>>50142252
No good scan yet, but I got your back, brother

>Cunning Snare
Activation: Active (action)
Ranked: No
Trees: Trailblazer
Once per encounter, the character may take the Cunning Snare action to use material in his environment to assemble a trap within short range. Each time another character moves to engaged range of the trap, he must make an Opposed Vigilance vs. Survival check against the character who placed the trap. If the character who triggers the trap fails, he suffers wounds (these ignore soak) equal to the trapper's Cunning characteristic, plus 1 additionnal wound per [failure]. The trapper may spend [threat] generated by the check to disorient the character by 1 round per [threat] spent, [threat X3] or [despair] to immobilize the character for 1 round, and [despair] to stagger the character for 1 round.

Once a character springs the trap, it is expended at the GM's discretion, the trapper may spend [despair] from the check to have it remain functional for one extra use.
The trapper may disarm the trap with an action. Any other character who is aware of the trap may spend several minutes to attempt to disarm it with a Hard Survival check. If he fails, he suffers the damage and negative effects in the same manner as if he had triggered it.
>>
>>50142985

Hm. Dammit, Cunning is my low characteristic.

Thanks for the writeup, though! Much appreciated!
>>
>>50143087
Well it is called Cunning Snare.
>>
>>50143369

Point.

Sometimes I really wish I hadn't picked a species with a minus to cunning, but with a character that was honest and not terribly perceptive it seemed appropriate.
>>
>>50141760
But the Kessel Run is cool, right? We don't use codenames or whine about creep.


:3
>>
>>50134425
>Also superlasered a number of other things in Legends prior to Yavin

And it's going to superlaser one thing in NuCanon.
>>
>>50143782
Until someone else tries their hand at a Death Star book, anyway.
>>
>>50143570
Yeah cunning is one of those surprisingly useful stats, considering it doesn't have any skills that jump out as needed.
>>
>>50144029

I mean, normally you want cunning for Perception, because as anyone who has played RPGs for a while can tell you, you never want to fail a spot check when it's important - but since I already imagined this character was not going to be terribly perceptive, that was okay.

I did not expect that what would make me think "dammit, I should have gotten more Cunning at chargen" is wanting to not suck at *Survival* of all things.
>>
>>50144078
I've gotten a lot of mileage out of Streetwise and Survival. It seems like my party is always looking for someone or something and I've upstaged the bounty hunter at actually finding things.
>>
Quadjumper preview tonight?
>>
>>50143764

Go home Chumbalaya you're drunk.
>>
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>>50142078
Makes me sad nobody was running SF. They're a really solid ship and I've had good success with them. Not sure I'll take one to regionals, I have a couple Rebels lists I'm looking really hard at.

Yes the real counter to the coming low-agility rebel ships is going to be TB. It wasn't a thing the last go around, and it does real work against them. Both the Shadowcaster and TB /D should be really good against them.
>>
>>50144755
I'm not as think as you drunk I am.
>>
>>50126777
As bad as the rest of the level is at being a logical space ship I adore the in-ship cantina area, and the fact that Jabba kept confiscated intel in his KITCHEN since it was the most secure place on the entire ship.
>>
>>50128116
Lucas may have been a mediocre actor's director but he was a very good visual director in general.
>>
>>50144899
Yeah, something like this could really do well
https://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v4!s!219:57,122,194,-1:44:14:;123:135,-1,-1,-1:-1:26:;123:135,-1,-1,-1:-1:26:&sn=Twins%20all%20around
>>
>>50145642
Bad. Why are you taking Predator and K4? There's no point.

Also the Vectored Thrusters are a waste on PS2 Ys. Take agromech if you're going to spend two points on them.

Also Gyros. You need either them or EU on a Shadowcaster I've found.
>>
>>50142078

One of the guys who went 6-0 on the first day was running double Shadowcasters (Asajj/Ketsu) and Paul Heaver (along with some of the aforementioned dorks from Nova Squadron) were running Asajj with TLT backup. So the Lancer has some representation at the high tiers, it just couldn't clinch. We'll have to see if there some video to see what may have gone wrong in those lists.

As for the SF, I'm not surprised. A flaw with XWM is that with this high-level experienced players tend to write off a lot of shit as DOA or not worth the risk, and hardly anybody saw the SF as a good ship - but really it just flies different than how a lot of imperial ships fly so most imperial players will not be as comfortable using it. I suspect after Upsilon hits we're gonna start seeing more synergy, you'll see high level lists sneaking an SF or two in.
>>
>>50146221
>Why
Cause I'm new
Anywhere to bone up on X-Wing?
>>
>>50141441
Those are a tad too expensive for my taste, unfortunately.
>>
So, top 4 was:
Dengaroo (winner)
Corran+Miranda (runner up)
Palp Aces (Vessery+OL)
Fat Han and Jake

Top 8 adds another Dengaroo, 2 PalpDefenders lists, and one "Fangaroo" (Manaroo+Protectorates) list.
>>
>>50142078
Paul Heaver was running a Shadow Caster, and he ended up 6-2 in the top 16. I also saw a Ketsu and Asajj list in there.
>>
>>50146896
To better explain, since that guy can't... You can't reroll a reroll. Han isn't an exception to that, since he involves discarding all dice and starting over. So because of the "no rerolling a reroll" clause, Predator and K4 are superfluous. As is K4 with Lone Wolf, or on Boba Fett, etc. Basically with K4, you should never (or at least rarely) need to target lock, or take other upgrades that let you reroll attacks. K4 adds that action economy for you.
>>
Top 16 lists in I believe swiss order

1-PALPDEFENDER: Vessery (Juke, x7), Ryad (PTL, Mk.II, x7), Palpmobile

2-DENGAROO: Dengar (LW, Zuckuss, Overclocked, Plasma, Flechette, Dampeners, Countermeasures, title), Manaroo (PTL, Latts Razzi, Unhinged, Feedback, Engine)

3-TWINSHADOWS: Ketsu (PTL, K4, Glitterstim, Engine, title), Ventress (PTL, Latts Razzi, Glitterstim, Gyroscopic)

4-PALPACES: Ryad (Juke, x7), Carnor (PTL, Autothrusters, Shield, title), Palpmobile

5-DECIPHANTOM: Oicunn (LW, Palpatine, Rebel Captive), Whisper (VI, Kallus, FCS, Adv Cloaking)

6-TRIPLE DEFENDER: Vessery, Ryad, Glaive all w/Crack Shot,x7

7-4Y scum (TLT, Unhinged)

8- TRIPLO J5k (all w/ Adaptability, R4 Agromech, Extra Munitions, Guidance; 2 w/ Plasma 1 w/ Proton, 2 w/ Intelligence Agent 1 w/ Boba)

9-PALPACES: Vessery (Juke, x7), Omega Leader (Juke, Comm Relay, Shield), Palpmobile (Sensor Jammer)

10-DENGAROO: Dengar (LW, Zuckuss, Overclocked, Countermeasures, title), Manaroo (PTL, Gonk, R5-P8, Seismic Torpedo, Feedback, Engine)

11-HAN&JAKE - Han Solo (Predator, Luke, C-3PO, Engine, title), Jake Farrell (PTL, VI, Proton Rockets, Autothrusters, titolo)

12-MINDLINK SCUM: Fenn Rau (Mindlink, Autothrusters, title), Manaroo (Mindlink, K4, Unhinged, Feedback), Teroch (Mindlink, Autothrusters, title)

13-MIRANDA-CORRAN: Miranda (Sabine, TLT, Homing Missiles, Conner, Ion Bombs, Extra Munitions, Adv SLAM), Corran (PTL, R2-D2, FCS, Engine)

14-PALPDEFENDER: Vessery (Juke, x7), Ryad (PTL, Mk.II, x7), Palpmobile)

15-SHADOW-2Y: Ventress (PTL, Latts Razzi, Black Market Slicer Tools, Engine, title), 2Y (TLT, Unhinged)

16-DENGAROO: Dengar (LW, Zuckuss, Overclocked, Plasma, EM, Dampeners, Contromisure, title), Manaroo (PTL, Recon, Unhinged, Feedback, Engine)

Palp Defenders 3
Dengaroo 3
Double Lancer 1
Deci Whisper 1
Trip Defenders 1
4xTLT 1
Trip Scout 1
Palp Aces 1
Han Jake 1
Mindlink Scum 1
Corran Miranda 1
Lancer TLTs 1
>>
So I'm pretty new to XWM, having started though HotC, and just got my first list of ships I actually own (proxying cards still), and it turned out better than I expected.

Maarek with Marksmenship, Tractor, MkII ion
Omega Ace, PTL, Pattern Analyser,
Mauler with lightning reflexes
Dark Curse.

one my first 3 games with the list. 2 were against more experiment lists, but all by one of the better players in the area.

Vs large ships the TB means that the TIES do a lot of damage, and against other 4 ship builds the higher PS and TB let me line up shots to take them out one by one.
I got lucky vs the Aces list, Dark Curse pulled a natural hit, hit, crit turn 2 that swung the game, and it's where I think I'm weak.

PA and Lightning reflexes for surprise manuevers is really worth it. used a total of 3 times over 3 games, but each was massive.
>>
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just picked this ship up a week ago for Armada, and BOY it's a fun ship, hull 8 engineering 5 pus space for a support crew, damn thing doesn't want to go away and It's experimental upgrades means that it does some seriously weird shit. I LOVE IT!
though, um, it can't hit, only rolls 4 dice base and with only a single ion cannon upgrade slot for weapons it's never going to hit terribly hard. So what would be a good ship to pair it with? Something that can take the most advantage from the Interdictor's... let's call it "Jankyness" because I have no idea what else to call it, and punch hard enough to make-up for the fact that the Interdictor can't it really can't, with the right upgrades a Nebulon-B can punch harder ?
>>
>>50148040
In my experience, she pairs up nicely with a vic and some flotillas. Alternately, running an ISD with her means you're hitting with the hardest ship in the game.

Its worth noting that the Interdictor hits a bit harder than given credit for, its shooting the same number of dice as an AFmkII. She just doesn't have the upgrade base to maximize that damage like all her imperial cousins can.

I've run her, 2 vics all with tractor beams and Konstantine to some success. All you have to do is get close and you can really make someone's day miserable as you decrease their speed dramatically- and if it's something you didn't want to interact with, say an MC30, you can go engines full ahead and just not slow down the MC30, letting it sail right past you.
>>
>>50148189
>She just doesn't have the upgrade base to maximize that damage like all her imperial cousins can.
probably to balance-out that this ship is primarily geared-towards pulling shenanigans than direct combat.
>>
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What do you guys think of this build?

I'm wondering if I should swap Autothrusters on Red Ace to Integrated Astros and upgrade the Gunner to Luke.

What do you guys think?
>>
>>50147487
The Lancer + 2 TLT Y-Wings was Heaver. I think he should have grabbed something other than two TLT Ys. His Asajj build is solid.
>>
>>50149082

I think everybody thought (wrongly) that with triple jumps being not as common/effective TLT was gonna go back to being easy street - but it did not.
>>
Going to play star wars edge of empire RPG. Gonna make a Droid Gunslinger. Any suggestions on stuff I should take/look out for? Never touched the system before.
>>
>>50149411
spend all your starting xp on characteristics. If you have to choose between decent armor or a decent gun, go for the armor.
>>
>>50149441
Good, straight forward advice. Thanks.
>>
>>50149466
Make sure you have a comlink and other useful adventuring items as well too. Also, I recommend using Oggdude's character creator if you aren't already.
>>
>>50148650
Pretty standard build, will work fine. Red Ace hates Omega Leader and Carnor Jax (as most pilots do, admittedly) so if you meet them fuck'em up ASAP.

My rule of thumb for Autothrusters/Integrated Astromech on T70s is to put Autos on any pilot that ends up at more than 31 points (so pretty much any named pilot, I know)
>>
>>50149411
>>50149441
>>50149580
What this guy said, Characteristics > Skills > Talents should be your order of priority at chargen.
>>
>>50128537
>He says the line perfectly fine, there's no problem there.

>thisisbait.jpeg
>>
>>50128537
>Only a Sith deals in absolutes
It's particularly funny because in addition to the line being an absolute itself, Odan Urr's jedi code is basically 5 absolutes one after the other.
>>
>>50150155
Another anon, but after chargen, what do you focus on first when you get some experience points?
>>
>>50150437
Talents and Skills.
>>
>>50150437
That's case by case, honestly. Skills are always useful, while talents tend to be more situational - although you can't go wrong with +ht/+st/+soak or things that feed right into your niche (more damage in melee if you are a marauder, etc).

Just go by feel and you'll be fine as long as you have the appropriate gear for the job.
>>
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X-Wing mini when?
>>
>>50150723
Who knew these shuttles had so many hardpoints?
>>
>>50150723

Next wave. Stealthipede shuttle with a new iteration of the Phantom Title. It'll have an aux arc instead of a turret, and swap in the ability to carry an Astromech slot - including with Chopper as a proper astromech.
>>
>>50150723
>>50150863

Maybe not next wave but for sure fairly soon.

I wouldn't be surprised if they gave it a bit of time so that they could get some more stuff from Rebels into the game.

Hopefully its variant of the Phantom title does something different from the other one.
>>
>>50151162

I expect since it doesn't have the turret slot on it, it'll probably give the special arc and then something else.

Maybe the Stealthipede won't have the Aux on it's own, but when it's the Phantom II or whatever it has a special arc just like the Ghost? So the title has purpose on both ships?
>>
Stressbot or Targeter: what's the better astromech for Nien Nunb?
(I run him with PTL and Pattern Analyzer).
>>
>>50151454
that build I'd say stress bot, as you won't always be putting out red manuevers unless you want to turn backwards at the end.

Targeter is probably better with the Stay on Target build. You'll pull reds a lot, and you'll be shorter on actions.

Pattern Analyzer seems a must either way, then the question is autothrusters or vectored thrusters. IMHO.

Once my box gets in I'm going to try him with Snap and Hera.
>>
>>50151613

As multifunctional as Pattern Analyzer is, wouldn't Primed Thrusters work just as well for Niem Numb? Assuming you're constantly trying to get within 1 of an enemy.
>>
>>50151724
Not really, as Primed leaves you stuck with the stress at the end of combat phase if you pull a red manuever that starts with you out of position. and unable to focus or TL if you are running PTL and boost/barrel into position after the red manuever

PT:
Red manuever, get stress
Still able to boost/barrel.
But now you've still got a stress on you, and Nien Numb's ability does nothing.

PA:
Red manuever
PA kicks inbefore stress check. Use it to boost/barrel into position.
Checks stress from manuever, assigns stress. Pilot ability checks position, removes stress.


Primed thrusters is better than PA for Snap though.
>>
>>50151954

Ah, yeah, I get it.
>>
>>50151954
To go over Snap, the preview article is wrong in saying that PA works to let you pull this off.

If I'm reading it right, Snaps ability triggers after the manuever has fully executed, which includes check stress step. PA just puts the action phase in the middle of executing the manuever. So while you could take an action to boost, this does nothing for Snap's pilot ability.
>>
>>50152053
>PA just puts the action phase in the middle of executing the manuever.

Incorrect, it allows you to move the "check pilot stress" step (aka "am I getting or losing a stress with this maneuver?") at the end of the action phase.

So, for example
>Execute speed 3 red maneuver
>Take no stress yet because of PA
>Free boost
>Perform my usual action
>Get the stress I should've got after the red maneuver

Of course, now you need to clear the stress with a green (forgoing the use of PA for the turn to clear it right away)
>>
>>50152191
see, this is a bit confusing for me.
PA says "while executing a manuever" So this made me think that all this happens before the manuever is consider to have finished executing.
Of course, it also makes it sound like "perform action" is a step in the "execute manuever" part of the activation phase, when the rules ay it isn't but a seperate thing performed after.
>>
>>50152403
You're overthinking it a bit. Just move step 2.b after step 3, that's it.

Didn't read the preview so I don't know if they already said this, but this also means that you can do a green, get stress from ptl and then clean it right away.
>>
>>50152403
To clarify it even more: "when executing a maneuver" is just the trigger for PA, when you decide whether this turn you're gonna use it or not.
>>
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4 tactician loaded e2's against the swarm. He doesn't know what I'm running and I don't know what he's running but that seems a stupid starting formation to me.
>>
>>50152620
Yeah, that's a bit strange. Is he running named TIEs rather than a classic howlswarm?
>>
>>50145537
No, he's really not. He's best when he's kept on a leash and lets more talented people make good things with his toys.
Like Larry Kasdan making Empire.
>>
>>50152483
>overthinking it a bit
yeah, old MTG habit, where rules and timing are extremely percise.

Like having to tell people that they cannot declare things as being done at the end of their own main phase, only at the end of an opponents, because of priority being passed.
Where phrase "is indestructible", caused serious problems as rules text is refered to as a possession (has), not a quality of the card (is).

Of course I also play Age of Sigmar. So I kinda cover the whole spectrum in terms of rules clarity and adjucation.
>>
>>50152718
Oh boy, I know that feel, man.
Having to explain to multiple people the importance of timing in the Infinity ruleset during a tournament was not a fun experience.
>>
>>50152716
new guy but I agree with this.
I'd say it's wrong to call him a 'hack' though. He always comes off as a guy who is just overloaded with creativity, so he needs someone to edit and filter what he's putting out.

He's got talent, it's just talent that needs to be guided.
>>
>>50152815
This. I like Lucas. I just think sometimes he gets too overwhelmed with his vision
>>
>>50152815
I agree. A lot like Gene Roddenberry with Star Trek. Gene was great at coming up with concepts for the universe, but he had some very dumb ideas, like that humans of the time were evolved past primitive emotions. Not quite to the state of Vulcans, but that was the ideal to him.
And that Starfleet shouldn't be treated like a military even though it acts like one all the time.
That's why all the characters wore those fucking stupid white jumpsuits in The Motion(less) Picture.
He hated the red tunics introduced in Wrath of Khan. But the fans loved them so he accepted that loss.
>>
>>50152771
best rule I saw added to Infinity was also the best rule added to MTG, judging by intent.

Prevents asshole nitpickery, (classic example in MtG was asking a question that got the opponent to do something technically outside of the timing sequence, then using that act like a step was skipped). Now that can't happen as the intent was clearly not to skip that step.

Add this to all games.
Also, use the idea of levels of enforcement. X-wing example: If it's casual, and someone misses and action, and that action out not affect the sequence of play, they get that action.
>>
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what ships would you guys add to armada and why would it be the strike cruiser
>>
>>50153536
Give me some damn actual dreadnaughts. But yeah, strike cruisers
>>
>>50153756
>>50153536
Seconding these and Ton Falks & Quasar Fires

Also Torpedo Spheres
>>
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>>50153536
>>50153756
The default one is a little too dragon dildo, but the Eidolon variant is a more workable choice.
>>
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>>50153937
>>50153536
We all know there's one, true, and best Strike Cruiser variant
>>
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Executor over Manhattan.jpg
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>>50153536
SSD.
Even though, if it were to scale with the Armada ISDs, it would be 8 feet long.
>>
>>50153976
Why do they say over Manhattan when it's clearly over Queens?
>>
>>50154002
It was meant to be a comparison to Manhattan and Manhattan is the most important borough.
But don't feel too bad, Queens. At least you're not Staten Island.
>>
>>50154071
It's over queens so you can see Manhattan beside it and compare the size.
>>
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>>50153937
>>50153962

pure sex
>>
http://www.omegacron.com/starwars/eu/casting_call.htm

I have no idea about the kids, and Connery's too old to play Garm, but these are prette sweet castings.
>>
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So if the rebels ever get more Y-Wing pilots who do you want?

I want Leia myself, it's either a Y or the banana for her and I'd greatly prefer the former.
>>
>>50154704
Leia, Tomer Darpen, Yavin-era Farlander, rookie Wes, Kell Tainer's dad, EPT Salm.
>>
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In Sagas, is is there a droid part like these thrusters or something similar?
>>
>>50154728
There is a flight-based movement system yes. Dunno if any of the later books had anything, but there's definitely a thing in the core book in its droid creation stuff.
>>
>>50136097
With all the podracer stuff in Endless Vigil, how fun would a Fast & the Furious campaign be?
>>
>>50154721
>Motherfucking general
>No ept
Generic contracted scouts get an ept, but not ps8 y-wings.
Not ok.

Reading the x-wing novels now and I want more of those guys as pilot options.

Also want to see rebel and scum versions of Mara Jade, as I think she's the only big character who is on all three sides.
>>
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>>50154798
>Rebel Mara
>If she's on the same ship as Luke, you get to add a free Ben Skywalker crew card to that ship nine turns later
>>
>>50154704

EPT Generics, "Tierfon Yellow Ace".
>>
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I love me these little things, one trooper with a whole lot of firepower and a nice little cot.
>>
>>50154907
>NEETrooper
>>
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I love prefabs.
>>
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>>50155124
>>
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>>50155124

Did I hear someone say PREFABS?
>>
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>>50155197
post rare PREFABS
>>
>>50154907
I fucking love all mil-sci-fi things that are basically "a shitty RV with a gun".
Just, the thought of driving/flying/diving around in what amounts to the bastard child of a jalopy with a 50 cal strapped to it and a studio apartment speaks to me for some reason.
Probably because I'm a closet-hateful agoraphobe.
>>
>>50155394
Main example:
>>
Exciting new thread
>>50155442
Much fun to be had
>>50155442
Come see friend
>>50155442
>>
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>>50155343
That book was great but it fucked up the space Garrison by putting them side to side instead of bottom to bottom. I guess they thought that connecting them on the side of the bottom is what the original ISB meant? It's supposed to be bottom to bottom.
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