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Stat me /tg/

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Thread replies: 35
Thread images: 8

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Stat me /tg/
>>
>>50120296
Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8, Spot +8
Feats: Alertness, Track
Environment: Temperate forests
Organization: Solitary, pair, or pack (3-8)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 6-8 HD (Large); 9-15 HD (Huge)
Level Adjustment: —
>>
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naw i'm good
>>
>>50120296
14 in all stats
>>
>>50120296
Medium sized magical beast with 12HD, capable of using a range of electric spell-like abilities and can use a sonic-elemental 100ft line 1/day that ignores all hardness.
>>
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>>50120296
>>
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Dragon Dance (Su): By spending a standard action, Dragonite can initiate a strange dance that conjures up powerful ancient energies. After the dance is complete Dragonite gains a +6 enhancement bonus to Strength and Dexterity.

Dragon Rush (Ex): Dragonite can slam its body into foes in a devastating manner. When charging, if it hits, the foe takes 1d6 points of damage per hit die and is knocked prone if they fail a balance check (the DC is equal to the damage dealt). If the foe is knocked prone, Dragonite can continue the charge another foe as long as it has movement left.

Aqua Tail: Dragonite can call up a wave of water to sweep its tail around. This allows it to make a single attack roll, comparing it against the AC of every target it can reach. It cannot make use of Improved Grab; however, every target hit is damaged and knocked prone.

Multiscale (Ex): Dragonite has multiple scales, gleaming most beautifly in the light. When it is at maximum Hit Points, it takes half damage from any source. If it has even a single point of damage outstanding, however, this effect is inert.

Hyper Beam (Su): Dragonite can emit a crushing beam of force from its mouth once per minute. The Hyper Beam follows the rules for a dragon's breath weapon, the beam inflicts 20d6 force damage.

Outrage (Su): When Dragonite enters an Outrage, which takes a Full Round Action, everything within 50 feet takes 1d6 damage per hit die. This leaves a smoking crater in the ground. The following round, it automatically uses the ability again, this time hitting for 1d8 damage per hit die out to 75 feet. Finally, on the third round it deals 2d6 damage per hit die out to 100 feet, then becomes Exhausted for one round. This cannot be used while Fatigued.
>>
>>50120565
Holy fuck
>>
>>50122507
I didn't make it myself. I only copy-pasted it.
>>
>>50120332
You forgot its Fly speed.
>>
>>50120296
Dragonair is far superior due to shed skin
>>
>>50124226
>Shed Skin
>Not fucking Multiscale.

Piss off retard.
>>
>>50124267
marvel scale?
http://bulbapedia.bulbagarden.net/wiki/Marvel_Scale_(Ability)

didn't know that was a thing, seems neat but is it only defense or is it special defense as well?
>>
>>50120296
>>
>>50124308
>"MULTI"scale

how fucking daft can a person get?
>>
>>50124655
>>50124267
Why is it useful to reduce damage by half on one attack?
>>
>>50124737
Either your opponent opens up with a big attack and you shrug off half of it, meaning they somewhat wasted the potential of said attack, or they open with something small and waste their turn on piddly damage. Plus you could always heal up and force them to go through it again.
>>
>>50124737
Pokemon battles only last for one to three attacks per Pokemon usually. Just one attack being halved is a big deal.
>>
>>50124876
>Pokemon battles only last for one to three attacks per Pokemon usually.
what the hell did they do to the game?
>>
>>50124885
Depending on the format and the metagame for said format, things can range from eternal stalling to fast as fuck hyper offense
>>
>>50124885
That's pretty much always been the deal, Anon. If you're taking less than a third of your opponent's HP in an attack, you're either hitting a wall or you're doing it wrong.
>>
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>>50124876
>one to three attacks per Pokemon usually
Say that to my face fucker, not online, see what happens
>>
>>50124737

Smogon says it best.

>Multiscale halves the damage Dragonite takes at full health, allowing it to safely set up Dragon Dance or revenge kill Pokemon that would otherwise OHKO it, such as Latios and Latias. It also helps it repeatedly set up on more passive teams when combined with Roost.

Multiscale is a sweet ability to have. Not nearly as useful in the dnd format however due to it only applying on the first hi
>>
>>50123844
Owlbears can't fly.
>>
>>50124372
looking at Dragonite:
>Wow pretty cool it must be some sort of celestial dragon
his final form seems an ugly mascotte
>>
>>50120296
I despise Dragonite's design with every fiber of my being. It is, quite literally, retarded as fuck. To add insult to injury, it shits all over the beauty that is Dragonair.
>>
>>50127435
And here's this guy again
>>
IMMUNE TO FUCKING EVERYTHING
https://m.youtube.com/watch?v=JEvtoKxvsEc
>>
>>50127435
My nigga
>>
Far hotter.
>>
>>50120296
Do it yourself faggot.
>>
>>50124885
>tfw sweeping E4 with a single mon, one attack each, while underleveled
Step one: Any Sleep inflicting move
Step two: any Spd+Atk/Spk buff x6
Step three: literally anything that does damage
>>
>>50130079
nah
>>
>>50130079
>ruining dragonair's elegant design for "muh realism!"
Disgusting
Thread posts: 35
Thread images: 8


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