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How do we fix the Necrons?

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Thread replies: 190
Thread images: 26

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How do we fix the Necrons?
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>>50117111
Tell them to stop being lazy fucks and get the hell out of bed.
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>>50117111
Advance the Setting.
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Fire Matt Ward.
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>>50117111
What's wrong with them?
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>>50117393
The bunny ears.

They are too much.
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>>50117288
>pic related
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>>50117111

On the subject of fixing the factions in 40k here's my take on fixing the tau.

As others have said in the past, people don't like the Tau because they live by the grace of everyone else being too busy to kill them it grinds people's gears and is something that just seems childish and could easily be fixed just by making them a bigger deal in the lore.

>"Oh, tau are only avoiding chaos slaughtering them because they have WEAK souls that don't taste as good"

>"None of the big players have not wiped them out because tau are to small to bother with"

I believe that the right way to make the tau relivent would be if they actually had a tau God emperor at the wheel.

Include some lore notes about how a tau planet gets saved from aproaching tyranids by a warp storm at the last minute and suddenly the tau empire really do start looking like an actual glimmer of hope that can turn the galaxy around for the better.
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>>50117111
What's wrong with them?
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>>50117708
How about make it so that the Ethereals are the Tau equivalent of the shaman Psykers or are the descendants of them. It could justify their inexplicable ability to unite the not Tau races and factions Into their empire better than just "pheremones, they s nice lol" as well as better explain their wisdom and ability in leading the Tau into galactic standing so quickly.
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>>50117111

You don't, you just let their reanimation protocols kick in and they fix themselves.
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>>50117791
I like this.
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>>50117111
less personalities, more protocols.
clear division in their subfactions: dynasties of the silent king, independent dynasties, flayer packs, destroyer cults, slaves of the c'tan.
less shiny shit attached to the models, more engravings and skeletal themes.
references to other killbots of media in model designs (it's become too self referential).
a dreadnought equivalent.
tone down their role/power level for the war in heaven.
return of the pariah and the plan to close the warp.
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>>50117791
Tau are canonically non-psychic.
And quasi-canonically, the Ethereals were modified by the eldar so the tau could unite, invent civilization, and be a force for order on their end of the galaxy.
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>>50117111

Bring back custom crypteks.

Make the Ressurection Orb back the way it was.

Improve C'tan, monoliths.

Let tesla effect overwatch again.

Remove Decurion entirely.

Nerf Canoptek Harvest and Destroyer Cult.

Fix the pylon to be able to pick if it's skyfiring or not.

Give the Transcendant C'tan a more restrained profile than it used to have, but still actually a LoW unit that hits harder than individual C'tan.

There, fixed.
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>>50118635
I thought Tau just had very small souls and weren't straight up blanks. I belive that A tau could, if enough soul/Warp energy were gathered, have a very very pysker powers, maybe enough to pull of a much weaker version of "glamour" that fey usually have to make themselves appear more commanding and charasmatic.

And as for that Eldar creation story, what do you mean by "quasi-canonically"?
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>>50117648
So basically the Necron could whip everyone's asses if they gave half a shit?
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I offered this in another thread:

The Necrontyr inhabit a planet that is annually assaulted by radioactive waves, causing death and destruction. For this reason, they inhabit subterranean cities resembling catacombs.

They become obsessed with achieving immorality because of the precarious nature of life on their planet. When they discover the immortal star-vampires, they think them higher beings who have transcended their organic form.

In an effort to become more like these creatures, they create an inorganic shell which can house their consciousness, but by transferring into it they lose their souls, their emotions and their humanity. This is considered a small price.

The resulting Necrons are horrifying to their own kind. The Necrontyr rebel against the Necrons but are quickly destroyed. The Necrons judge that organic life is a threat to them, because all organic species that encounter them regard them as abominations. The only way to secure the cosmos for their eternal life is to rid it of all living things.
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>>50118717
>what do you mean by "quasi-canonically"?

Different anon, but he means that its hinted at, but not outright stated. A likely, but unconfirmed fan theory.
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>>50118835
Pretty much, but as it is they probably won't start caring until its either too late, or the problem has somhow been solved itself. They're reeeeeaaaaaaaallllyyyyyy lazy. Unless you step on their tombworlds. Then they get pissed. Pic related.
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>>50117111
Turn them back into a terminator horde instead of Tomb Kings in SPEIZ!
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Introduce the Outsider as a full C'tan with an a few dynasties worth of crons.

Introduce more "old cron" type dynasties and have the crons who know who they are step up their game and not be bumbling kids show bad guys.

Have some of them actively fight Chaos, Nids and other Necrons on a scale never seen before which makes other races a little worried.

Bring back their crazy FTL drives into GW fluff and not just Forge world's stuff
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>>50117708
This isn't what i dislike about the tau. What i dislike is the fact that they're the good guys with the best tactics and the best understanding of technology.
If the tau can exist it makes the other factions go from shades of grey to absolutely evil.
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>>50119156
Ammendment, pull back on TK in spess, maybe blend in some other cultures with pyramids and mummies to help break up the monotony
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Add a C'tan shard multikit, like the chaos spawn but better

Bring back pariahs

Reference more ancient cultures then just egypt, as much as ancient Egypt gives me a boner we need to break the monotony

Give a canonical design for a female necron so the debates can be settled
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This is how I would change the fluff:

Necrons where this super awesome race with short lifespan, when they discovered the ctan they taught them how to become beings of pure light, casting their flesh away.
But the necrons where too earth bound and so they found a way to turn into starlight but remain in the physical realm at the same time. casting their beings into bodies of metal.
Basically once they reached a certian age they would be turned to light and casted into a body of metal, thus their over population broke and they achieved great things.

They went to contest the stars, however after the C'tan began to fight among themselves and shatter they began to notice something, their counciusness began to vanish. They went into panic and decided to hibernate until their lesser servants "scarabs and other creatures that they liked and had the same fate as them - think of em like their pets " figured out a way to stop this shit"

when they woke up, more than half of their population had become monotone, their leaders where those that had retained their personality and counciousness the most. All of their flesh counterparts had gone extinct, so they are literally a dead race. They seek the C'tan because it's the only thing that gives them solance and comfort of their once lost past.


Rule wise, tone the fuck down their re-animation thing. And also they should not be pushing buttons nor have controls, they should be the machine itself.
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>>50118880
>>Different anon, but he means that its hinted at, but not outright stated

Hinted where?
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>>50118430
>tone down their role/power level for the war in heaven.

No. Their entire thing is that they killed the Old Ones with their super-tech. This is stupid. They lost the first time without the C'tan to help them, but they were able to actually be a real threat regardless to a race of high-level psykers.
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>>50119440
the old ones being the creators of the biological psykers it's pretty silly. They are more remants of the cheesy rouge trader.
I would have left them as the tutors of the eldar race.
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Go back to 3rd edition but make C'tans a generic HQ. They were always supposed to be like Vampire Lords, but GW forgot that Vampire Counts players can make up their own vampires.
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>>50117111

Okay...

(1/2)

> Necrotyr invent super-computer called C'tan to help them achieve prosperity and ensure their survival

> C'tan decides to solve the problem of their super-cancer ridden bodies by transplanting their minds into extremely resilient mechanical bodies

> These bodies also allow the Necrotyr to connect to the C'Tan or other Necrotyr, eventually culminating in a species-wide communal awareness

> Emboldened by their practically indestructible new bodies and the unparalleled processing power of their new brains, the Necrotyr launch a campaign of absolute galactic conquest

> After witnessing the destruction wrought by the Necrotyr the Old Ones decide to take action against them (Why: The Old ones notice that all of the death and conflict caused by the Necrotyr is fucking with the balance of the Realm of souls? The Necrotyr drive the Old One's favorite species of frogmen into extinction?)

> War between the Necrotyr and the Old Ones is painfully protracted and hard-fought, both races locked in a bloody stalemate with the Necrotyr systematically exterminating every single race that the Old Ones throw at them, and the C'tan failing to devise a way to destroy the Old Ones

> Eventually the Old Ones manage to locate and destroy the Necrotyr supercomputer, C'tan

> The disruption resulting from the C'tan being violently disconnected from the network caused extensive damage to all Necrotyr minds

> The shock of this event essentially lobotomizes all Necrotyr and causing them to enter a comatose state of infinite failed self-diagnosis cycles (We could not determine what the problem is. Would you like to submit a user report to NecroSoft?)
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>>50117111

(2/2)

> Sometime during the Dark age of Technology Humans discover the remains of the C'tan supercomputer on [insert a future imperial-controlled planet] and begin to fiddle around with it

> The C'tan supercomputer momentarily reactivates and a contingency protocol initializes

> The C'tan wreck releases a single signal, before falling back into complete disrepair

>The signal gradually expands out from the derelict C'tan's position doing nothing of note until it passes over a Necrotyr Tomb World...

> The Tomb World reactivates, and begins to enact the C'tan's contingency plan...

> The Tomb world connects to all dormant Necrotyr within range, rebooting them and overwriting their mangled, heavily corrupted digitized neural networks with simplistic, yet robust AIs designed to follow a set of built-in priorities and objectives

> These priorities were: Travel to [Signal origin], Investigate [Signal origin], If [C'tan unit] is not located expand out from [Signal origin] until [C'tan unit] is located, Once the [C'tan unit] is located perform [Emergency Repair Protocols] on [C'tan unit], Destroy all resistance encountered

> Signal continues on, slowly expanding across the Galaxy, activating more Tomb Worlds as it goes

> Legions of Necrotyr rise and wordlessly move to execute their objectives, drifting towards the source of the C'tan's signal from every direction

> Note: The reprogrammed Necrotyr have no thoughts, hopes, dreams, or desires beyond executing the objectives given to them, however as time marches on some units may begin exhibiting increasing aberrant, inefficient, or illogical behaviours as the damaged software that was overwritten by the Tomb Worlds begins bleeding into their newly established programming. This phenomena will never produce any approaching a stable personality or mind nor are they signs of their original selves coming back, the original Necrotyr have either been irreparably corrupted or otherwise rendered non-operational...
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>>50117111
>How do we fix the Necrons?
a socket wrench and some elbow grease.
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>>50122403
Hah haa, this guy, Anon over here

But in all seriousness, i think we're gonna have to take him the repair shop for this one, he looks pretty banged up.
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>Tau are canonically non-psychic.

That was stupid. It never made any sense in context of 40k or out. We never got an explanation for it besides "derr tau souls are tiny and weak for no reason"

>And quasi-canonically, the Ethereals were modified by the eldar

Again, that's just dumb grimderp pandering. It promotes the tau being irrelivent which is what we're trying to undo.
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>>50119408
In the previous additions it's hinted that an outside race helped the tau unite and develop so fast while cut off from the rest of the galaxy.

This is loosely supported by ethereals just coming out of no where. They weren't leaders or shamans, hell none of the tribes had even seen them before.

Tau were just as murder happy as any other race that sharpened rocks then suddenly everyone holds hands and gets along when these guys show up.
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>>50122361
>>50122386
no thanks, sounds too human.
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>>50123870

Okay...
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>>50123669
Since when non psychic races are an issue? Why? Eldars have big soul, tau have small, where is the issue?

>>50123757
To be fair, human shamans have no reason to have existed in the first place too. Why does human get to have numerous superpsykers since their prehistoric age?
And Eldars could reincarnate too before Slaneesh, they never made any Emperor like being. OR DID THEY?
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>>50117708
I don't like how the eldar are written. I just don't get it. They're the best at everything. They're smarter, faster, stronger, sexier, cooler, more advanced, can see into the future, are more psychic, etc. Etc.

They're literally that kid on the playground whose power was having all the powers. The setting would suffer absolutely none if they were just removed entirely. That includes Dark Eldar.
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>>50124092
Hey if anyone's "that kid" on the play ground, it's chaos. At least when the Eldar take a loss, it hurts. They don't say "oh, but we're fueled by the sins and fears of mankind, so those forces we lost don't mean jack shit. Fuck you" when ever they lose because of their own incompetence.
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>>50117111

Tone down the Egyptian/Tomb King vibe.
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>>50117708

Tau should have been (post)humans who reverted to the "Old Ways" of scientific innovation and unrestrained cybernetic/genetic modifications.
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>>50118717
>>50124841
On the contrary, Tau should be essentially pre-humans who haven't yet arrived at the current ways. They should be experiencing the beginning of their own DAoT, not yet having evolved to be as psychic as humans were circa M25(?), only starting to realize the state of the galaxy. There should be notes about this 'brilliant new concept' of creating a computer that can figure out how to make any device from any material on hand. It could be called something like Standard Construct Template or SCT for short. Make 'subtle' hints that this is what the Imperium was like when mankind was only the tau's age. That the Tau must eventually follow the same path as man.
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>>50118838
I like this. Gives a reason for individuality, while still keeping the Legions Of Undead Robots Who Want To Purge All Life theme
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>>50117111
Kill all the old fluff and the new fluff.

Make them men of iron who were exiled to the outer reaches of space but continued to evolve on their own path.

Embittered and searching for meaning, they create a godlike AI to give them purpose, which they worship religiously (Ctan). They become a dark mirror for humanity, alien yet still recognizable as the humanitys children (Mostly through their religious nature and physical forms)

AI recpricates this devotion and under its guidance both the Necrons and the AI begin to advance exponentially. All their tech is new and cutting edge instead of being yet another race that had better shit but forgot about it.

The ancients are in decline but the vibrant machine race are advancing and have an implacable thirst for vengeance against their forbearors and those that resemble them.

Tldr: make them terminator/skynet plus Me1 geth (religious murder robots)
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>>50119440
No. their entire thing is to be reawakening killbots, not overpowered godkillers.

It's stupid reading how incredibly OP the were, then see them going to sleep, or reawaken now and still have the superweapons but "we don't use them because reasons".


Make them extremely powerful, yes, but leave the death of the godlike beings to the godlike beings and warp spawns; the idea that whole races were created to fight them too is exaggerated when it would be way more sensible to say the old ones already had them made but then turned them against the necrons or something.
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>>50123669
>whines it doesn't make sense
>disregards the proposed sense
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>>50123956
>To be fair, human shamans have no reason to have existed in the first place too. Why does human get to have numerous superpsykers since their prehistoric age?
I'm going to say a wizard did it
and by wizard I mean old ones purposefully kickstarted the human-emperor project
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>>50117111
A female overlord. Necrons need their Khalida.
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>All these fanfiction tier lore replacements
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>>50125983
>"we don't use them because reasons".

They don't use them because they don't got them. The Silent King hid the most potent weapons away because the last time they used them they near broke reality into pieces.
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the lore is more or less fine. A few more dynasties would be cool though.
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>>50117111
basically just bring back Oldcrons. Don't get me wrong, I understand why people didn't like them. But there are ways you can diversify them and make them more interesting without turning them into Newcrons, which, let's face it, are saturday-morning-cartoon-supervillain tier.

>we told you we'd be back

as for how you'd reconcile the old fluff with current fluff, pdf related.
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>>50126018
srsly stop this ancient aliens created us...

Also we need a chamber of guf where the souls originate from. Like the counterpart of the warp, whilst the warp it's a rampant sea the guf could be like a haven, a sort of valhalla that was opened when the emperor came to be. Thus why the faithful will have their souls saved and will join the emprah.
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>>50126340
i never really liked the oldcrons, they felt overly edgy back when they were a thing.
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>>50117111
They fix themselves, dumbass.
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>>50126018
The old lore about the birth of the emperor was that every shaman on earth suicided at the same time so that all their souls would converge and reincarnate into one body. The emperor is kinda a lazy cunt to be honest, he's been around since the neolithic period but only cared about humanity on a mass scale post men of iron.
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>>50126407
I dunno about that. Necron warriors paint is worn out and the joints look rusty. Also the jerky movements of the warriors hints at internal damage.
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>>50126403
40k is basically too edgy: the universe. I think Oldcrons were pretty suited to a universe with Dark Eldar in it.
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>>50125983
>but "we don't use them because reasons".

The Silent King took them with him later. Most of them have gone completely insane or just been damaged due to their stasis.

>No. their entire thing is to be reawakening killbots,

That's clearly untrue considering that's only one small part of their overall lore (flayers/destroyers). Their entire thing is being a rejection of the Warp's power and in its place being Science.

> the idea that whole races were created to fight them too is exaggerated

They were made after the Necrons were put into their bodies and could easily regenerate from any damage and even "death".

>Make them extremely powerful, yes, but leave the death of the godlike beings

The C'tan mostly fought the Old Ones & Eldar Gods. It was only after they became complacent after the war and killed each other that they were sufficiently weakened for weapons like The Celestial Orrey etc to be useful against them.
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>>50126403
>i never really liked the oldcrons, they felt overly edgy back when they were a thing.
I doubt it, you type like a fag.

But let me explain why you're a fag: 40k is edgy. No if's, ands, or buts about it. And there are lots of different factions offering lots of different ways to die, each way that they kill fitting thematically with their faction.

Nurgle rots your guts with disease, giving you just enough time to live to regret your sins and give into despair. Khorne is the god of war, and he wants you to die gorily and messily, not caring how it's achieved. Orks are brutes, and they want to kill things in the most brutal ways they can think up. Deldar want you to suffer as much as possible, because their race was killed by a god of suffering. The tau want to kill you to make their political idealogy look superior. Everything about tyranids are made up of biomass and they only care about taking yours so they can grow. Chaos as a whole offers a really messy, soul-twisting, unorderly, and unnatural death.

And on the other end of the scale, we have necrons. Completely uncaring, they don't have any "truths" they want to show you, they don't want to loot your tech and make killy gizmos out of them, they don't want to painrapemurdertorture you or your women, they don't want your soul(well, your "bio-energy", but it's never been explained on what exactly that is), your body, or you accepting their idealogy, they don't want your dead corpse-meat(ignore the flayers, they're not sane), they simply DO NOT GIVE A FUCK about you. Every other faction wants something from the imperium, whether it's revenge, meat, souls, resources, money. What do they necrons want? Nothing. They just want you(along with every other bit of life, you're not remotely special) dead. They can travel to any galaxy they want, create contained universes, they have infinite energy at their disposal, they're masters of all things in the material universe.
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>>50127025
It's not an exaggeration to say that they're the very pinnacle of achievement that all intelligent life can only hope to emulate. The solved every problem that could potentially wipe them out, the very goal of evolution. They're immortal, undying, unkillable! The universe is their oyster! And what do the necrons want now, in their aeon-old wisdom?

They want everything dead.

Necrons are the counterbalance to chaos. If you look to the emotional(primal) side of the alien and chaos factions, you'll see only pain, mourning, desperate scheming against fate, and indignified rage, a hellish situation where death would be preferable, and indeed, death is exactly what chaos wishes for(they just rub it in a bit more that it's happening). Meanwhile, if you look at the Orderly(rational) side of the factions, necrons being de facto orderly, you'll see that the necrons only want one thing as well: Death. They have the means to kill many in instants. They're an unstoppable force, and whenever a poking and prodding techpriest steps into their tombs and gives them even the slightest reason to care about the life that's outside because they were disturbed, an entire solar system is harvested of souls before they go back to sleep or onto more important things. All this simply because they hate the living.

That's right, it doesn't matter if it's a savage know-nothing brute that praises his god by beheading his enemies, or a product of the pinnacle of all knowledge obtainable in this mortal coil. No matter what, the end goal of every endeavor is the same: Death.

Hopefully you see why newcrons are shit now. They're not supposed to be friendly faces, they're supposed to be the inevitable, unfeeling, cold march of death. A glimpse of what happens after you die according to hard evidence: Dark, unending infinity. A total cessation of everything you knew and know. A one way trip to something more nothing that the void of space. An alien but unavoidable end to living.
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>>50119132
Explain pic related please.
Are they running away or sitting?
Whose hand is that streching back?
Why is a guardmen seem sad?
Why do they seem to have bullet holes?
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>>50127156
So yeah. Necrons are one on the opposite end of the Cosmic Horror spectrum. They're not all-powerful but also hate you/want to see you suffer, they're all-powerful but don't care about you one iota until your existence becomes a hindrance to whatever unknowable goals they have. That's a different kind of scary altogether.

I liked it when the necrons didnt have personalities, it made humanity the undisputed middle ground between chaos and order.
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>>50127156
They were in no way different from Tyranids you fuckwit. Seriously, are you so stupid that you cannot see that wanting someone's biomass and someone's soul is basically the same thing?

Tyranids are the cosmic horros of the setting, they have no objectives other than feeding themselves and they don't care about you or your opinions.

Necrons wanting to dominate things is way more unique. Hell, the Imperium can even be described as murderbots already. The IoM was basically slaughtering more or less every sentient alien race they came across, the one time they didn't it bit them in the ass. No other race wants to enslave the universe. The Dark Eldar have no grand plan of making everyone their prisoner, they just want to YOLO in the webway, they take prisoners, but not on the same scale.
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>>50127285
>Tyranids are the cosmic horros of the setting, they have no objectives other than feeding themselves and they don't care about you or your opinions.

False. We are given the objectives of the Tyranids in 2nd. As far as I know, it hasn't been retconned. Tyranids require genetic material from the biomass in order for them to survive and survive forever. Also it's been said by a Zoat emissary of the Tyranids that the Hivemind seeks to unite all life under it so they would be safe to the danger of the enemy of all life that is Chaos.

>other race wants to enslave the universe.

Tau.

Imperium

Chaos. Especially the CSM.

Eldar who want to restore their empire via the Ynnead prophecy.

You are wrong.
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>>50117708
I don't like the tau for the same reason another anon posted out. Even with the castration and mind control, they're just plain good guys by 40k standards. All the other factions look ridiculously evil by comparison. Just make the tau slightly more powerful, but also make them less noblebright.
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>>50123669

Canonically, it's a peculiar chemistry in their brain that prevents them from having a significant imprint in the Warp. It is not clear if this was result of natural evolution or trait pursued over generations.
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>>50127361
Source? That's actually a pretty significant piece of lore. It implies that psychic powers and connection to the warp have a tangible basis on physical science rather than being some supernatural phenomena.
>>
>>50127371
>>50127361
It's speculation by Imperials not actual fact. I believe it's in the 5th ED Main rulebook.

However, in relation, Eldar punish criminal seers by surgically removing parts of their brains. This rendered them psychically inert.
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>>50117708
Make them four eyed, their blue krillin face annoys me, we need something more alien. 4 eyes and sharp teeth.
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>>50127388
>It's speculation by Imperials not actual fact.
Obviously it's known that the inquisition studies warp phenomena, but it's usually portrayed in the form of ancient rituals and spooky sigils and the like. Are there ACTUAL imperial scientists dedicated to studying warp phenomena? Do you think they use the scientific method? Do imperium chemists perform super space spectroscopy on chopped up xenos brains and warp artifacts? I can only get so erect.
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>>50127409
I like four eyes. Sharp teeth not so much, it would make them look too fierce.
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>>50126340
>12 pages of necron fluff
You can't seriously expect anyone to read this. We do have lives you know.

Also, you could have included something about the Void Dragon and the other C'tan
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>>50126149
>the original lore was good
>the existing lore is good
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>>50118838
well there is also the fact that life with souls has a tendency to empower/invite the warp, and they freaking HATE the warp. Humans and Eldar need the Warp, but they don't. As far as they are concerned, if they were able to create a universe with no ensouled life left (or maybe nothing with a soul bigger than the Tau,) that would be objectively a better place.

It's hinted that the Cadian Pylons were created by the Necrons when they were still slaves to the Ctan, and they could still largely consider the long-term goal of cutting off the physical world from the warp to be a splendid idea, despite the fact that it will kill everything with a soul.
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>>50126340
>saturday-morning-cartoon-supervillain tier.
you say that like it isn't an awesome thing. God forbid we have some tongue-in-cheek levity from the universe that brought us Goff-Rockaz and Doomrider
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>>50127285
>They were in no way different from Tyranids you fuckwit.
Have you ever actually read the old fluff?

Anyone who says the Oldcrons were just mindless killing machines with no personality obviously never actually read the 3rd edition codex or related literature. Go read Deus Ex Mechanicus and then try to tell me that the necrons behave in exactly the same way as the Tyrannids.
>>
>>50118838
>but by transferring into it they lose their souls, their emotions and their humanity.

Necrontyr were never Human. They were around aeons before the precursors to Humans.
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>>50127760
No, anon, it's just that the vast majority were mindless killing machines, and 99% of the ones that weren't were entirely the playthings of the C'tan.
There was no room for anything approaching uniqueness, because their lore spoke against it, for kitbashing and conversions, because their lore spoke against it, or even to being defeated, because of course they had perfect defenses against the Warp and they were the only thing the Nids feared and humanity was their pet project and a whole bunch of other shit that if presented now, would be derided for the trash it was and is.
Their new lore allows for all of the above, giving them as a faction actual stakes to their battles and lets the player decide what their army represents.
If I want a game that tells me what I can do with my own models, I'd play Warmachine.
>>
>>50126362
That sounds extremely stupid.
>>
>>50126428
I was not saying that the old ones made the emperor, but that the old ones uplifted the old shamans.

There's also old one tech on earth in the form of a connection with the webway, why would it be so strange if humans were intended as another uplifted race by the old ones? they are in fantasy after all.
>>
>>50126955
>That's clearly untrue considering that's only one small part of their overall lore
It may be small, but it's the basis behind their themes and the main characterization given to their depictions as a force.
>>
>>50117708
For the last time the whole point of the tau is that they're different for the other races!

stop trying to "fix" them by making them just blue imps
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>>50127162
Running away

The Tau one i think

He got a pretty bad hole in his helmet and less hair

Ya know its pretty hard to walk by Necron swamps wihtout getting shot a few times.
>>
>>50118683
this but keep the Decurion that's kinda the norm now

should be noted the old Transcendant C'tan is still legal
>>
>>50127162
>>50127162
They are running as fast as the can.
The outstretched had is the tau's on the far right.
The guardsman is looking as his helmet that now has a space for him to grow a Mohawk like "holy shit I almost died".
The have holes because of the Gauss gun in the Necrons hand.
>>
>>50126448
So, they need a paintjob?
> On one lost tombworld, all the dynasty higher up were destroyed or lost their consciousness.
> Automatic defences were lost too, leaving only a legion of brainless automatons.
> Mortals (humans or not) have since come/appeared on the surface, discovered the tomb and its inhabitants and pimp the shit out of it.
>>
>>50117759
Nothing that you can't fix, little Xeno.
>>
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>>50117111
Purge them
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>>50127907
> and 99% of the ones that weren't were entirely the playthings of the C'tan.
...and? How does that make them like the Tyranids? The C'tan are individuals with their own personality quirks. The Hive Mind is just the Hive Mind.

also, you're still wrong. The Oldcron lore specifically stated that the Lords retained at least some of their personality after the transfer. It also said that styles vary from tombworld to tombworld, so you can customise your army. The 3rd edition codex had several pages dedicated to different customisations. If you had a little imagination you could easily run your army with plenty of vairiations both in terms of look and background fluff

you clearly have never read the old lore, so I don't know why you're even trying to argue about it.

>or even to being defeated, because of course they had perfect defenses against the Warp and they were the only thing the Nids feared and humanity was their pet project and a whole bunch of other shit that if presented now, would be derided for the trash it was and is.
yeah, because none of the other factions' fluff contains anything Mary-Sue-ish. Also, in what sense are they undefeatable?
>>
>>50117111
You can't.

Unless you build a time machine and kill Matt Ward preventing him to write the 5th edition codex
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>>50127751
Fucking this, i'll take Trazyn and Captain alzhimers over the edge fest that was the nightbringer and the depressing dullness of old cron lore
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>>50128677
Not him but I read it back in the day and most of it could be summed up as "the ctan did everthing of importaince, necrons will kill you all, something something darkness, something something void, muahahaha Deceiver already won"
>>
Squat them. Necrons, no matter the version, add nothing to the fluff. They actually detract from it significantly. We don't need a second "most ancient" faction. We don't need another "highest tech" faction. We don't need another faction that are pawns to their own dark gods. We don't need another faction that has reason to harvest all life.

Necrons were a mistake and GW should have realized that. They should have left them as a relic of 3rd edition.
>>
>>50127285
Tyranids don't play on the same fear though.
Necrons are about the primal fear of inevitable death.
Tyranids, on the other hand, are about the primal fear of predators, things that might eat you.
>>
>>50117111
>>50122403
Just take them to the mechanic.

Of course, it's not just enough to fix them. Regular maintenance, check-up and part replacement is essential for the longevity of any machine.
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>>50129280
>Necrons, no matter the version, add nothing to the fluff.
I believe you didn't read the fluff anon.
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>>50117111
>How do we fix the Necrons?
Just act as GW and stole from Blizzard, give them Kel'Thusad.
>>
>>50117111
Stop ignoring their faults.
Shitloads of their knowledge got deleted, their plan for a power nap backfired hard and the few ones with complete minds have robo-Alzheimer and are doomed to either go mindless murder robo or mindfull rip and tear butcher robo.
Unless a miracle happens.
>>
>>50117111
Stop making them Eldars 2.0
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>>50122386
>>50122361
Replace the word "Necrons" with Tyranids , and "C'tan" with biomass.
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>>50129280
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>>50127156
Where do Pariahs fit in? And doesnt the fact that the C'tan want "bio-energy" also go against that idea? They are reaping life for their masters, so as to feed them. And if they hate all life, why do they make pariahs?
>>
>>50129977
>why do they make pariahs?

According to 3th ED lore (From Oldcron codex and the Witch Hunter codex), the Necron Pariahs are they key for the next evolution of the Necrons and they represent the C'tan ideal vision for the galaxy.

IMO, this implies that the Pariahs eventually were meant to replace the Necrons as servants of the C'tan.
>>
>>50130045
That was always something I liked about the Oldcrons: They seemed like they had a plan for humanity that went beyond just using them as food, and that they viewed the Pariah's as sort of like the children of the Necron race. I remember one story where during a Necron invasion, a bunch of peasants are hiding together in a barn, when suddenly, the NightBringer himself comes in. However, instead of killing everyone, he just beckons to this little creepy girl, swoops her up in his arms, and leaves. Its implied that the little girl was a Pariah, and that the NightBringer had come to "claim" her.
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>>50130222
"A great comet had appeared in the night sky. Something was wrong because the birds were silent. Earlier, I had read the signs that devils came. But our defenses were poor, they found the women and children in the barn. They were steel daemons; they had skills in place of their faces. They made no sound. Soli, my son, thought they were dream-devils. He threw his spear. It hit one of the daemons in the chest. It pointed its arm at Soli and suddenly he was wreathed in green fire. The fire ate him: he screamed so much that we ran. They began killing us; our spears and sling could not harm them. When they found the women and children their leader stepped forward. He was great and terrible, and had sewn the seeds of terror amongst us so that we could not speak. He singled out Ghara, the unlucky child. She was crying: the other children crawled away from her. The leader of the steel devils picked her up. He did not kill her bur held her tight, covering her with his shroud. He walked away, and his people began to kill again. I hid in the cellars with my wife. When we came out the next day there was no-one life. The steel daemons had gone."

Here is the story. It was a Necron Lord.
>>
>>50117111
Super technology anti-chaos/warp faction.
C`tans are physical gods and there is some unbound dynasties with Silent King and other named characters.
Their end game is to completely kill warp. Pariahs are back and in diffrent kinds.
>>
>>50127334
>Also it's been said by a Zoat emissary of the Tyranids that the Hivemind seeks to unite all life under it so they would be safe to the danger of the enemy of all life that is Chaos.

>He thunked. “Isn’t it simply saying anything… so as to waste time until some warriors arrive?
Because it’s figging desperate to stop us heading any further in this direction, and finding something
vital? Doesn’t fancy its chances against a whole bunch of us, though! So it’s lying.”
Within an instant, the fluent alien diplomat became a ravening beast. It leapt at Biff so swiftly
that it was upon him before he could fire a single bolt…
>>
>>50117425
I will give you that. Some of the head crests aren't designed too well.
>>
>>50117111
With a living metal spanner and a gauss welder.
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>>50127751
>>50129221
there's factions you can do humour with, and the Necrons aren't one of them. (basically it's just orks and, sometimes imperial guard)

I don't know why they felt the need to fuck up a perfectly good faction with the cheesy fan-fiction tier fluff. It's like they made the Angry Marines canon. Yes, Angry Marines are amusing, but you wouldn't want them to be part of the official canon
>>
Necrons: I feel they went way overboard on trying to humanize them with the newcrons. They are one of the few honest to god truly alien factions in the game - make them seem alien. I would focus their current activity as the galactic superpower equivalent of dusting the porch, the active forces are focused on manipulating physical reality around their tomb worlds in preparation for the later stages of their awakening (which could take millions of years - time has little consequence for immortal beings that can birth stars). Have them view other races as literal pond scum to be managed in their galactic koi pond, not enemies to be waged war on. Let them keep their inertia-less drives and super weapons. When one encounters necrons have the humanoid actual necrons be few in number, dismissive of most enemies, and nigh indestructible. Focus on swarms of replicating and self repairing machines that more resemble an automated terraforming system and less an army. Should your army be foolish enough to interfere with their lawn gnomes and flower beds equivalents, then you too will be deconstructed and your materials used to their alien ends - these creatures can construct elements and compounds at will from any source material after all. GW should include brief blurbs of them "gardening" the galaxy around their tomb worlds as they start to awaken - whole systems being processed into new stars, worlds being moved, hive fleets being lured to worlds colonized by other races and then the world being destroyed like a roach trap. This would have profound implications for table top balance so isn't likely. This is of course assuming we cant go back to the pariah subplot which was my personal favorite incarnation.

Bonus round: Tau: Back away from we gundams now and focus on the inter-species auxiliary system. There is no conceivable way for the Tau to simply produce enough bodies to be a threat to anyone around them and the game setting is sorely lacking a "diverse" fighting force
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>>50127859
I don't mean that kind of humanity. I mean the ability to be humane. The opposite of "inhuman". I would have that was obvious.
>>
>>50117111
My favorite part of the Necrons old fluff was the fact they didn't seem to have much of it.
That there fluff that existed was told not by them but the manner in which other factions interacted with them.
Necrons were less a army and more a force of nature.
What I would do to fix there fluff is I would keep that element.
They would still have hero's and such, but the hero's themselves would have personalities that would be described through the lenses of other races.
You could have a section where each faction describes the necrons.
The Imperium would be pretty much the same with them being nightmare fuel slaughterers while the mechanus has a lust boner for there tech.
The Eldar regard them as a ancient enemy ruled by beings that the ancient eldar gods did war with.
Chaos would be terrified of them and when one tomb world crops up the gods would actively move there pieces in the great game to counter them.
The Tau are trying to convince the necrons to join the greater good and sending the necrons there best gift baskets.
Dah Orks luv tem tin man as uz can jus keep smashin em and dey gets back up.

Hero's in the Nerons would still exist, but they would always be depicted by survivors of necron attacks and they would be called leaders just because unlike the other necrons these ones seemed to have some quirk that set them apart from the rest of the emotionless shells.
Like a Necron Lord who always leaves exactly one survivor alive. Or another who insists on fighting one on one with a commander during a battle and giving them a honorable death. And Necrons of coarse would speak, but in a language no one fucking understands made up of super binary or something.
>>
>>50117111
Don't have the time to actually play W40K, but love most of the fluff. Are there any good novels based around these fuckers?
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>>50131076
The world engine is aces, the fall of damnos and the sheild of baal stories are alright
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>>50130389
To be honest, I feel the opposite way about that. I feel like every faction needs at least a smidgen of humor to not be boring. Most factions have slathered on the Grim-dark sauce so hard, that they're practically drowning in it, and It just impacts the ability to take any of them seriously when they're all in engaged in a "Who's Life Sucks more/ is more Evil and jarring" contest. If they were to be taken completely at face value, many factions could be summed up as "X-trope or cliche but edgier and more evil and with sci-fi tech shit".

Sure maybe the Angry Marines wouldn't translate over well, what with their lack of subtlety and a mental swear filter, but a fleshed out, otherwise ordinary chapter that performs with a funny little quirk that still behave competently and consistently within the setting (such as pic related) would fit in perfecty fine with the universe with out disrupting it or it's previously established themes. In fact, they would help to add a bit of charm to what is essentially a giant, stagnant, never-ending, team deathmatch.

Also, on a Personal note, I feel like C'tan are just another way to cheapen the setting with immortal deities. I'm just not a fan of the whole "Un-killable Gods" in 40k.
>>
>>50129839

Okay...

How is this?

...

> Tyranids invent super-computer called Biomass to help them achieve prosperity and ensure their survival

> Biomass decides to solve the problem of their super-cancer ridden bodies by transplanting their minds into extremely resilient mechanical bodies

> These bodies also allow the Tyranids to connect to the Biomass or other Tyranids, eventually culminating in a species-wide communal awareness

> Emboldened by their practically indestructible new bodies and the unparalleled processing power of their new brains, the Tyranids launch a campaign of absolute galactic conquest

> After witnessing the destruction wrought by the Tyranids the Old Ones decide to take action against them (Why: The Old ones notice that all of the death and conflict caused by the Tyranids is fucking with the balance of the Realm of souls? The Tyranids drive the Old One's favorite species of frogmen into extinction?)

> War between the Tyranids and the Old Ones is painfully protracted and hard-fought, both races locked in a bloody stalemate with the Tyranids systematically exterminating every single race that the Old Ones throw at them, and the Biomass failing to devise a way to destroy the Old Ones

> Eventually the Old Ones manage to locate and destroy the Tyranids supercomputer, Biomass

> The disruption resulting from the Biomass being violently disconnected from the network caused extensive damage to all Tyranids minds

> The shock of this event essentially lobotomized all Tyranids and caused them to enter a comatose state of infinite failed self-diagnosis cycles (We could not determine what the problem is. Would you like to submit a user report to TyranSoft?)

> Sometime during the Dark age of Technology Humans discover the remains of the Biomass supercomputer on [insert imperial controlled planet here] and begin to fiddle around with it
>>
>>50131414

...

> The Biomass supercomputer momentarily reactivates and a contingency protocol initializes

> The Biomass wreck releases a single signal, before falling back into complete disrepair

>The signal gradually expands out from the derelict Biomass's position doing nothing of note until it passes over a Tyranids Tomb World...

> The Tomb World reactivates, and begins to enact the Biomass's contingency plan...

> The Tomb world connects to all dormant Tyranids within range, rebooting them and overwriting their mangled, heavily corrupted digitized neural networks with simplistic, yet robust AIs designed to follow a set of built-in priorities and objectives

> These priorities were: Travel to [Signal origin], Investigate [Signal origin], If [Biomass unit] is not located expand out from [Signal origin] until [Biomass unit] is located, Once the [Biomass unit] is located perform [Emergency Repair Protocols] on [Biomass unit], Destroy all resistance encountered

> Signal continues on, slowly expanding across the Galaxy, activating more Tomb Worlds as it goes

> Legions of Tyranids rise and wordlessly move to execute their objectives, drifting towards the source of the Biomass's signal from every direction

> Note: The reprogrammed Tyranids have no thoughts, hopes, dreams, or desires beyond executing the objectives given to them, however as time marches on some units may begin exhibiting increasing aberrant, inefficient, or illogical behaviours as the damaged software that was overwritten by the Tomb Worlds begins bleeding into their newly established programming. This phenomena will never produce any approaching a stable personality or mind nor are they signs of their original selves coming back, the original Tyranids have either been irreparably corrupted or otherwise rendered non-operational...
>>
>>50130257
I dont see where it said it was a lord specifically, so it could be seen either way. Still, I think its a strange yet intriguing mental picture to think about, and adds a lot of depth to the relationship between the Necrons and the Pariahs. Its just strange to imagine a Oldcron scooping up a child, covering her in his shroud, and walking away like that.

Besides, I must wonder if some of the Pariahs did not welcome the Necrons conversion. For all their life, they are mistreated or hated, and even killed by their fellow humans. So when the Necrons come, and give them a place among their ranks, they must feel some vindication as they murder their former torturers.
>>
>>50131476
>I dont see where it said it was a lord specifically

"Walked away".

C'tan don't walk. They float.

>I must wonder if some of the Pariahs did not welcome the Necrons conversion

Thomas Macabe from DoW:DC seems to enjoy his conversion immensely.
>>
>>50117708
rather it's the opposite
people tolerate the Tau because they are too weak and insignificant to cause damage

Unlike all the other factions that believe "if only this happen this faction would take over the galaxy" the best the Tau can hope for is that all the other races stupid themselves to death

As for fixing them the best you can do is play upon the Alien Confederacy aspect of them
>>
>>50130841
People itt are literally head-retconning 'crons into Humans/Men Of Iron. No, that shit is not obvious.
>>
>>50117708

The real problem with the Tau is that GW gave up on the Vespids, Kroot, and other auxiliaries. If they were focused upon more often, then the Tau's "hurr we gud guys" would be more excusable (because they'd actually be a permanent alliance of xenos who AREN'T trying to purge each other, which is pretty good by 40k standards even if they are an authoritarian dictatorship). The Tau being invincible would make slightly more sense (they're surrounded by friendlies and have trading relationships far outside of their zone of influence, so of course nobody has killed them yet. Nids and Imperium are the only real threats in this case). And their tabletop stuff could be fixed to a certain extent by being less about "giant static robot gunline rapeshow" and more about "a few giant robots supported by more mobile specialists". This would still make them basically "moar shooty, less move-y" Eldar but it'd be a step in the right direction.

tl;dr Tau should be the Covenant, but less evil
>>
>>50132222
Yeah that seems like a pretty good idea. Plus, more aliens that aren't just "X WHFM race IIINN SSPAAAAAAAAAAAAACCCEEE!" Stuff.
>>
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>tfw they never upgraded the Squats
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>>50132222
>the Covenant, but less evil
>implying Covenant is evil
>>
>>50132553

>Post picture of Elite
>Who were betrayed/decided "fuck the Covenant" and switched sides

lol
>>
>>50132591
>implying the Elites weren't keeping with Covenant & Prophets were wrong
>implying true Covenant isn't Elites, Grunts & Halo 1 guys
Did the Prophets appear in the first game? Even one of the Didacts got a mention somewhere.
>>
>>50132082
Yes it is.
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>>50131378
with the exception of the orks, humour only works in 40k when its satire. If you said, hey, let's get back to the ridiculous, cheesy, 80s roots of 40k and insert a bunch of pop-culture jokes into every faction, then I could at least see the argument for that. I think Warhammer 40k has evolved to the point where that isn't possible any more, and I like what it's become enough that I don't want to get rid of everything, but you could least argue the point over satire.

But Newcrons aren't satire. They're aren't even funny. They're just the result of cheap, lazy writing that people only accept because hey, people asked for more varied necrons right? There's plenty of ways GW could have taken Oldcrons and expanded on them rather than doing a hack-job retcon on them. As I said here >>50128677, it's not as if they didn't have the potential to be fleshed out a bit (no pun intended). Everyone approaches this argument as if it's a binary choice between pure oldcrons and newcrons, but there's no reason that oldcrons couldn't have been updated instead of being consigned to Squat-dom (like every other faction has been updated over the years).

Everyone agrees that Matt Ward was a shit writer. Everyone. So it's mind boggling to me that are there still plenty of people willing to defend the worst piece of butchery he inflicted on the setting. If you defend Newcrons, you have no right to complain about any sub-standard writing from GW, ever.
>>
>>50132043
>the best the Tau can hope for is that all the other races stupid themselves to death
Damn, I never thought they had a chance before...
>>
>>50132894

>Newcrons are the worst thing Mat Ward's done

RIP Iyanden
Also didn't he contribute to the Grey Knights wearing SOB as blood sigils thing?
>>
>>50132043
>the best the Tau can hope for is that all the other races stupid themselves to death

Judging by everyone's track record, I'd say that that is pretty much a garunteed win for Tau then.
>>
>>50132894
The issue is we liked the base idea of the necrons but utterly hated oldcrons fluff being codex c'tan and the general doom and gloom tone
>>
>>50132982
Doom and gloom is entirely appropriate to ancient killing machines seeking to exterminate all life.
>>
>>50132894
I was playing Battlefleet gothic and that game in terms of fluff embodies what I loved about 40k.
The ending of that campaign gave me chills. Hearing the voice repeat the prophecy it gave Abodon, but this time with the silhouette of the great deceiver hanging in the background.
That moment was so good, until I realized "oh hey, in newcron fluff that's no longer canon."
and I died a little inside.
>>
>>50132982
surely, in Warhammer forty-fucking-k, there is room for a doom and gloom faction. Each faction has their individual tone, so why can't Necrons be the faction for people who like silent metal doom?

>>50132966
I would argue that wiping out an entire faction and replacing it with something he pulled out of his ass, keeping basically just the name, is more significant that that (although I agree that there is stiff competition in this regard).
>>
Problem with oldcrons is that fluff-wise they are kinda OP. I mean they don't have any of the flaws that all the other races have and makes it seem that taking over the galaxy was only a matter of time

They don't have the factionalism of Chaos or Orks
Warp doesn't work on them, in fact they can fuck it over
they are about as numerous as the Humans, Orks, and Nids
They are a race of Terminators that hold no concept of fear that can just piece themselves back together
Their gods, the Ctan are up and operational in the material world (unlike the respective gods of the other races) and one of them has the monopoly on all Imperium technology

Even the nids, though scary and galaxy destroying can probably have it's main hive fleet damaged to the point it's no longer a threat by a combo of an Ork WAAAGH, Greater Daemons, and a well focused Imperial Crusade (don't even have to work together it's big enough to bump into all three). If all tomb worlds and Ctans of Oldcrons are uncovered there's not much the other factions can do even the Nids can't eat their biomass.

so they kinda had to be nerf'd
>>
>>50133056
let's face it, 40k achieved perfection around 2003-2004. It had the character of the 1990s stuff, but it was more polished.

Everything after that has just been a slow (or not so slow) downwards slide.
>>
>>50133088
Your forgetting the fact the Eldar, who for the most part do pretty well at taking them down.
All they needed to be nerf'd is have it soe the Eldar and Dark Eldar have been kicking there asses or have the tech that lets them actually inflict lasting damage to the Necrons.
>>
>>50133088
>They don't have the factionalism of Chaos or Orks
not true. There were supposed to be many C'tan who all hated each other (although GW only got around to making the Deceiver and Nightbringer models).

This is what I think was intended, originally, for OldCrons, and what people who like newcrons don't understand: you were supposed to be able to make your own C'tan. Like the II and XI Space Marine legions, GW deliberately left 'unawakened' C'tan out there so that people could conceive of their own C'tan and build their armies around that.
>>
>>50133088
Necron cannot reproduce. The Pariah seem to have been an attempted solution to that.

Maybe a way to give them a weakness would be to make them self-destruct on death instead of being teleported to safety.

Their numbers would always be dwindling, even if they have billions left. They would be immortal as individuals but doomed as a species.
>>
>>50133149

Not him, but why would DEldar even bother fighting 'crons? They shouldn't give a fuck.
>Necrons don't feed the DE (afaik)
>DE are so self-centered that the only way they'd possibly give a fuck is if Commorragh was directly threatened

I guess I can see two scenarios though
>"[Tomb world] has a shiny thing. I want the shiny thing. Whichever one of my minions gets it for me gets to become head of my sybarites. GL, HF!"
>OR, raiding a world for slaves and suddenly the 'crons wake up. But in this case I feel like the DE would just fuck off asap.
>>
>>50133212
There were only four C'tan. The others were devoured. There is no fluff of any other C'tan surviving the nomming.
>>
>>50133149
>have the tech that lets them actually inflict lasting damage to the Necrons.
>actually inflict lasting damage to the Necrons.
firstly, why is that not okay for necrons when that's exactly how daemons work? Daemons get banished back to the warp and then have to be summoned again, necrons phase out and return to their tomb for repairs before they can come back.

Also, you're yet another person who never actually read oldcron fluff yet still has no trouble giving an opinion on it. There is a short story, which may have been in the 3rd edition necron codex or may have been in a short story collection, about a space marine chapter shooting a necron warrior with a tracking bolt round, tracing it back to its tomb, and teleporting in to plant explosives and blow the place to hell.
>>
>>50133267
yeah, this is why I say 'originally', i.e. in the conception phase of turning to necrons from an extra couple of models with rules from white dwarf into a proper army. I think there were more than 4 though - something like 7 or eight of which 2 or 3 were left unnamed. Like, you can see the trace of what the planners originally intended, and in fairness 1-2 unknowns is what the Space Marines get as well. Still, putting a cap on the number of C'tan was retarded.

However, it would have only taken minor, minor retcon to fix that. It would have been so much easier than creating newcrons.
>>
>>50117759
>army of women
>>
>>50117111
you can't fix boring.
>>
>>50119289

Aztecs and blood sacrifices to their sun-gods.
>>
>>50133228
necrons don't need to reproduce, can't they just steal souls and put them into machine bodies? their population potential is pretty much the entire universe.

on that note I'd have to say that orks are the only race in 40k that are actually good from everyones perspective. every faction wants to completely dominate the universe and wipe out all other factions, orks don't want to wipe out anyone because there would be no one left to fight. A universe ruled by orks would mean 100% constant diversity, conquered nations would have preserved planets dedicated to them so they would re populate and fight the orks at a later time.

Gork and Mork are the true gods of warhammer
>>
>>50133431
Orks will fight orks just fine. And they wouldnt leave preserve planets.
>>
>>50133590
thats imperial propaganda taking effect on you. Orks would get tired of just fighting orks, so they would leave other races alive to fight them.
>>
Man, the more I think about it, the more it seems almost anything would be better than Necrons. A straight ripoff of SkyNet would be better. A straight ripoff of the Borg would be better. Both would play into the theme of dangerous technology gone horribly wrong.

The strength of most 40k factions is that they have strong themes. Yet the Necrons occupy this fuzzy area, where they're neither mindless robots nor a race that has been overcome by its technology. They really can't represent the man vs machine theme, even though that seems to have been the intention.
>>
>>50133431
Necrons have no souls.
>>
>>50130721
Put this man in charge of GW.
>>
>>50133149
What if Eldars had a way to destroy the remaining consciousness of necrons in some circumstances?
An horrible act, only committed against their dreaded ancestral enemies. They would see it as a fitting end for the necrons, as they could continue being immortal in their empty husk.
>>
For the sake of fairness, those that like newcrons, offer why you like them? What you would change yourself, and so forth
>>
>>50133088
>Warp doesn't work on them, in fact they can fuck it over
There was a battle report in WD about a necron tomb world being turned into a deamon world due to some rituals, and then daemons invading everything.

Their flaw was being dormant. 40k is full of undefeatable threats, and that's fine, it's a setting about neverending war.

>>50126428
For all we know, he might have helped humanity reach enlightenment up to the DAoT, then everything came crashing down and he had to take a role in the spotlight.

>>50129221
Then you create a new faction (or even better, play Dark Eldar, that are already a faction full of saturday cartoon evil nobles) instead of axing one that has a playerbase that very probably liked them as they are, since they choose them instead of another faction.
I'm sure IG players would be delighted if someone went "I don't like the guard, the tau are better, so I'll make IG more like the tau!"
>>
>>50135400
But I don't like dark eldar, I like newcrons, I like robots and have a boner for Egyptian visuals and eccentric undead rulers
>>
>>50130721
not a bad idea, actually, although you're right that it would never be allowed because of the balance problem
>>
>>50117111
GIve them a morally ambigious SkyNet. Like an old computer that forgot why it built weapons in the first place. Or maybe it tries to be friends and get a long, but somehow everybody else ends up shooting at them for whatever [memory corrupted] reason.
>>
>>50135649
THIS. Moreover, Newcrons are quite popular still. Despite all the bitching, the aesthetics, the lore, the everything is bitchin. SkyNet killer robots is so stupid and generic. What the fuck are these fools thinking? I swear.
>>
What if the necrons were not the necrontyr at all? Suppose the necrontyr had a patrician board game, like chess, that was really, really popular. In the end however, they reached the limits of their organic minds, and so began competing by building more and more complex chess AI. At some point one of them became self-aware and check-mated the necrontyr. Basically, it's all a really really buthurt chess AI.
>>
>>50117111

well personally I'd be fine with going back to oldcrons but i know that's not everyone's cup of tea.

minimal changes I would make

>defeat/imprisonment of other C'tan was plot by deceiver, necrons got played again mostly
>at least some intact C'tan around but still some broken ones
>real space FTL still a thing but exclusively (or nearly) C'tan worshipping/oldcrons newcrons now stuck buming webway bustickets
>anti-chaos machines/plan still a thing
>pariahs still a thing

I do like the notion of changing it so the C'tan don't eat sudo-souls or whatever since that always felt a bit too much chaos/tyranid-esque
not sure how to justify there sudden interest in material life without it though. leaving it unaddressed seems sub-optimal.
>>
>>50137362
>>50135649
My niggas, this is exactly how I feel.
>>
>>50130721
But now they're just metal science tyranids on defence mode, anon.
>Tau: Back away from we gundams now and focus on the inter-species auxiliary system.
I want this very much though.
>>
>>50119289
>WE WUZ NECRONS AN SHIET
>>
>>50140220
Shouldn't it be
>WE WUS NECRONTYR AND SHEET
considering that they are currently 'crons but they were once Necrontyr?
>>
>>50132982
Part of the reason i started necrons was the gloom and doom tone. That, and the will be back role added extra suspense, which i loved.
>>
>>50133267
>There is no fluff of any other C'tan surviving the nomming.
Worldmaker was released by Astral knights.
>>
>>50135400
undefeatable yeah

but Necrons were pretty much unstoppable compared to Orks, Chaos, and Nids which at least had some weakness that Imperium (and Eldar) could exploit to keep those races at bay. Oldcrons didn't seem to have those
>>
>>50140369
Talking about the Oldcron lore.
>>
File: Necrons vs Khornates.png (2MB, 1186x855px) Image search: [Google]
Necrons vs Khornates.png
2MB, 1186x855px
>>50135400
>There was a battle report in WD about a necron tomb world being turned into a deamon world

No WD.

We have both examples of this from the codexes.

example one, the daemon codex had a daemon prince kills the populace of a world and then burrows to the core of the world and sleeps. When Necrons awaken, they detect that their worlds core is silent. They go with their legions to investigate and eventually find the daemon prince in the core. Now in a the form of a large worm with a warp portal in its head, the daemon prince pukes daemons at the Necrons. He even alters the tunnels to isolate the Necrons from each other and allow the daemons to overrun them.

Example two, in the Necron dex, a a Daemon Prince infects a dormant Necron tomb world with the corruption of Chaos. When the Overlord of the world awakens, he finds his tomb twisted and his legions already at war with daemons.
>>
>>50140565
That's badass.
>>
>>50122361
>>50122386
I think that the point of departure is meant to be, at earliest, the creation of the Emperor, from the Nobledark universe and the standard 40k universe
>>
>>50141889
SHit... I thought this was the Nobledark imperium thread.... I've been drinking too much, proceed.


Though I think that Newcrons are fine as are.
>>
>>50141894
>I've been drinking too much
> I think that Newcrons are fine as are.
yep, checks out
>>
>>50117111

>C'tan arent dead/pokemons
>Necrons start waking up
>half of the rulers still follow a c'tan, the nightbringer and deceiver being the big ones, drag a few new ones in too, maybe even outsider
>other half gave the c'tan the finger after being lied to by them and went off to do their own thing
>necrons are now in the middle of a massive multi-way civil war and infighting, c'tan and the huge lore associated with them arent hamfistedly retconned, but now arent such a massively influential power as they try to regain control of the necrons/supplant each other

other little things
>higher model necrons retain more and more personality (hinted at in the 3e codex anyways). things like immortals and whatnot still resemble their former selves, perhaps muddled with machine programming
>necrons are still assholes and view other lifeforms as primitive trash, desperate allies with everyone, interested mostly in either harvesting them for the c'tan or harvesting them so that the c'tan cant have them.
>less goofy bullshit like command barges, necrons shouldnt be fucking driving their vehicles, their vehicles should be autonomous or if they are necron controlled it shouldnt be by buttons and a steering wheel, thats primitive as fuck.
>tone down the garish details. how the necron lords are basically engaged in a fashion contest with one another to be the most flamboyant is mildly entertaining to me, the models just look goofy, the terminator vibe was better
>>
File: cat fuck-ing a hand bag.gif (251KB, 453x374px) Image search: [Google]
cat fuck-ing a hand bag.gif
251KB, 453x374px
Reset the lore

Keep shards, because beating down physical gods on the table top was silly, but make them intentional fragments of the parent c'tan will

Keep newcrons, but turn them into the sarkoni of the reset lore

FIXED
>>
>>50143875
How about instead of being shards of C'Tan, they're undeveloped C'Tan which the Necrons are feeding in order to grow them into the powerful gods they once were?
>>
>>50145724
Maybe they reproduce via mitosis, and had to shard that way after all that cannibalism
>>
>>50143770
yeah, the newer necron models suck. Necrons are really proof that artwork and design at GW has gone downhill.
>>
>>50147483
They were what made me bother with necrons at all, they were boring before
>>
>>50129512
>GW stole from Blizzard
Oooh, the irony...
How old are you to even consider maing this claim?
>>
>>50128137
>>50128367
Thanks guys.
>>
>>50129512
Unironicaly neck yourself. Even if this is bait.
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