Have you ever run a campaign that didn't have an overarching plot, but was instead episodic? Where there wasn't a BBEG, but instead, a new villain ever 2 or 3 sessions?
I've had thoughts of doing a paranormal investigation game in the vein of Kolchak the Night Stalker or X-files Monster of the Week episodes, where the players semi-quickly deal with a threat before jumping to the next. I was curious if anyone has had any success doing something like that. Any tips?
Tried to a couple of times, they always wind up having an overarching story
>>50104603
Yes. But it emerged naturally.
op I have done this. The thing which is different is that the characters don't do a soft reset.
I try to make all my adventures wrap up within one session.
>>50104643
What do you mean by "soft reset."
Also, I kinda want to try and integrate side plot stuff like a TV show. So during the course of one investigation, a character is dealing with some shit in their personal lives as well. Add some variance to the missions and give opportunities for character development.
>>50104566
I ran an episodic super heroes game in Wild Talents. Shit is a little hard to keep coming up with novel new villains every week. It ends up being a lot easier to fall back into throwing corpsec or kobolds at your players.
>>50105069
delta green has game mechanics to encourage this. I'd take a look.
>>50107785
I do have the Delta Green book, but I kinda want to have something where my players are more survivable than that.
Comfy horror mystery is what I'm going for here.
>>50104566
You get one free bump for based Kolchak.
>>50104566
This is how I do my D&D campaigns, I think it works a lot better. Keeps things fresh.
>>50104566
No, but I really want to.
I tried once with a bunch of friends, but then they sperged out when trying to find one minor villain's hideout and what was supposed to be a single session event, span over 5 and we all got fatigued.