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/5eg/ D&D Fifth Edition General: Playable Orc Edition

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>Official /5eg/ Mega Trove v3:
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Volo's Guide to Monsters is in the Mega. Be sure to buy it and support the hobby even if you download it!

Tell me about your VGM race character ideas.
>>
How'd you guys make Kobolds better?
>>
>>50104563
Play a Bard.
>>
>>50104497
I had the character idea of a Lizardfolk Barbarian who a Dragonborn Bard falls in love with, though a lack of emotions makes the relationship weird. Thus the Barbarian goes on a quest to try and find a way to let themselves love so they can go home and try and make the relationship work.

Probably would want to use a Glaive, maybe a Shield and some Javelins as a backup.
>>
5mind? I could use some advice on something. I've got this idea for an NPC group I want to use in my next campaign. They're a band of "super-predator gourmands" - monstrous humanoid 'adventurers' whose uniting quest is that they want to try eating food made from every sort of monster and humanoid in the world. Sort of a more vicious take on Dungeon Meshi, in a sense.

Anyway, I've got two members of the band figured out already; a Lizardfolk and a Gnoll. For the third, I was thinking some kind of bugfolk, but I can't choose between Thri-Kreen and Aranea. Can anons suggest which would make more sense?

For those unfamiliar:

Thri-kreen: Humanoid mantises from the Dark Sun setting. Your stock-standard "cannibalism? It's survival; why waste good meat just because it was shouting death threats when it attacked us?" mentality. Memetically famous for considering elf-meat a delicacy.

Aranea: Sorcerous spider-folk (as in, giant spiders that evolved into humanoids) from Red Steel. Culturally reject the idea of eating sapient prey, but it is apparently a very tempting idea for many of them, and you hear stories about what happens to people who're stupid enough to attack them when there's no witnesses...

Also, suggestions on other races that could believably be part of such a group? 4e's Dungeon Survival Guide states that kobolds have a similar "if they tried to kill you, it's okay to eat them" mentality to 5e lizardfolk, but I don't know if that's true in other editions or not.
>>
>>50104595
Why not both?
>>
>>50104595
You're the DM, you can change the lore however you want. A kobold would be a good part of such a group.

As for the insects, I'd suggest the spider-folk, Thri-kreen don't seem to be in the way of eating people overall.
>>
I like 5e art. If they released an art book I'd buy it
>>
How will you play your lizardfolk?
>>
>>50104497
>Kenku Shadow Monk
>Lizardfolk Moon Druid
>Goliath Bearbarian because I refuse to let this meme get whipped to death by Bugbears
>>
I wanted to make a spoopy skeletal ranger who hunts humanoids, but ended up with a Skin Taker from Candle Cove. Not sure if it's a good or a bad thing.
>>
>>50104696
Like Argonians.

Mexican lizardman best lizardman.
>>
I'm very harsh about homebrew but looking at the pugilist it's actually pretty okay.

It's basically monk changed a bit and made beefier and strength-based, and I think that's good.

It actually gives you enough incentive not to go dexterity.

However, the grappling line seems a bit stupid when you consider expertise would give you (4x proficiency modifier) to grapple if the massive dragon you're grappling SOMEHOW escapes from your full-move-speed-drag-grapple then you can just make them fail it anyway.
>>
Mind Flayers look terrifying
>>
>>50104713
>spoopy skellington
>not an entertainer satire bard
>>
>>50104696
Like scaly humans with autism.
>>
>>50104696
5 and 6 would both be a lot of fun.

"Our town is being destroyed, my entire family is dead."
*laughs* "Don't let your food burn your mouth, we'll see what we can do."

Add in 1 and you can eat the bodies while you're there.
>>
>>50104738
What do they even have in common?
>>
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Post a cat-person that would have the nickname "Mittens".
>>
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>>50104789
>>
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>I can finally play a Yuan ti

BLOOD FOR SSETH. HE SHALL RISE AGAIN. LET THE SACRIFICES COMMENCE
>>
Yo, how do I introduce Kaijuus to be the neutral, alive hurricanes of the world?
>>
Are Paladins any good? I think Oath of the Ancients looks pretty cool in particular. What should do I need to get the most out of it?
>>
>>50104497

>>50100042
I'd the Mechanics don't fit, reflecting is a retarded option. I'm sick of hearing this bullshit when it doesn't fit.

>"i want to play an awakened elf owl druid"
>refluff halfling druid
>several orders of magnitude too big.
>has hands.
>no night vision or 360degree hearing
>can't fly.

Yes, that's hyperbole. Illustrates my point nicely though.

You can't refluff a human as a skeleton if it lacks the relevant abilities.

You can't refluff an ogre as a half orc, because you're half the size of an ogre.

Cant refluff a troll as a half orc because you don't regenerate, you're not weak to fire, and again, you're half the size.

Your can't refluff an elf into a Drow because you aren't resistant to magic, don't have darkvision, and can't make faerie fire or conjure deeper darkness.

This argument that refluff is always an appropriate option was stupid when 4rries did it, and it's still stupid now.

>>50099895
Lizard folk natural armor is how draconic bloodline armor should have worked from the beginning. Either you get the better of the two plus magic bonuses, or make it stack like in 3.X. I like this approach better.

The draconic sorcerer way was a failure.
>>
Anyone know of any decent minis to use for aarakocra?
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>>50104964
Paladin is one of the best

High str or dex, high con, high cha
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>>50104978
>elf doesn't have darkvision
What did he mean by this?
>>
>>50104621
That's always an option, sure, but if I had to choose between the two.

>>50104622
Huh, turns out that kobolds being cannibalistic/sapient eaters is in Volo's Guide, too. Also... that comment about thri-kreen doesn't make sense.

On a random topic... kobolds can apparently spontaneously change genders now. And, according to 4e's Dungeon Survival Guide, their reverence for dragons is such that even being eaten by a dragon is, in its way, an honor to them.

...When did kobolds get /d/eviant?
>>
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>>50105032
Elf OWL
Like one of these fucks, but using halfling stats.
>>
>>50105073
>Your can't refluff an elf into a Drow because you aren't resistant to magic, don't have darkvision, and can't make faerie fire or conjure deeper darkness.
>elf... don't have darkvision
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>>50105066
>kobolds are genderfluid vore fetishists
>>
>>50104921
>LET THE SSSSACRIFICESSS COMMENSSSSE
ftfy
>>
I like that new monster races add an even bigger possibility for an evil group campaign.
I have an urge to play a baddie now for some reason.
>>
>>50105092
Drow can see in perfect darkness, without any light at all.
That was me not remembering 5e strangeness and remembering old editions where Elves still couldn't see shit in a dark tomb.
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>>50105158
Okay, grandpa.
>>
>>50104696
7 but friendlier. they see all humans as adorable. like that wives tale about how cats see humans as incompetent cats. He brings his friends fresh meat, bone tools, half dead prey, etc, to encourage them to learn how to survive. on top of that they are super interested in mammalian culture and love books, working for those over gold. they don't understand the concept of fiction either, so they constantly refer to what they think of as historical events but are obviously from myth or outrageous fictions, going so far as to think fictional characters are real.
>>
>>50105092
Also, am reminded that Drow don't have deeper darkness anymore in the rules, just in the novels. Instead they just have shitty old "darkness".

>>50105178
When I say old editions, that is including Pathfinder and 3.5, not just 2e and shit.

Either way, point still stands. If the race you're trying to refluff lacks its defining features, it doesn't fucking work.
>>
>>50104925
multiple weaker mortal tarrasques that rise up periodically and are recognizable/distinct from each other. could even be worshiped by costal peoples.
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>>50104740
>scaly humans with autism
>feathery humans with autism
>damp humans with autism
>venomous humans with autism
>other feathery humans with autism
Most of the monstrous races are shit.
>>
>>50105243
>hairy monkey with reach
>11/10 best race euw
every time
>>
>>50105243
they know what's easy for the playerbase to roleplay
>>
>>50104696
>some niggers don't use all seven

Get on my lizardevel
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>>50105211
Holy shit, I just noticed 5e Drow aren't any kind of magic resistant. Have yet to use them, and just assumed they would have advantage on saves vs magic.
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>>50105278
meanwhile snakes
>>
>>50105278
Wouldn't be so bad if gnomes didn't have it
But no, they get sunlight sensitivity and no magic resistance
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>>50105266
How can anyone else compete?
>>
>>50105278
There hasn't been a Magic Resistant PC race in 5e until the Yuan-Ti Pureblood came out.
>>
>>50105275
>Seven
do lizardfolk not number so good?
>>
>>50105313
Gnomes get advantage on saves vs magic at least
>>
>>50105243
>autism is monstrously inhuman

Can't argue with that
>>
>>50105092
Oh, okay, misread that.
>>
>>50105309
It's a Whip!
WHIP!
>>
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>>50105309
>How can anyone else compete?
They can't
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>>50105322
Maybe they count on fingers but sometimes they get peckish and eat some mid-count
>>
>>50105266
>>50105309
what race are you talking about>
>>
>>50105354
burgerbear
>>
>>50105347
Nah, that one is polearm + bugbear + lunging strike
>>
Roll20 Volo anon: You can access the 7 lair maps by making a new campaign and selection Volo's Guide as the base. If you can't rip the maps but are willing to share you can head to the Discord and I can liberate them for you. If not, I appreciate the art and token rips anyway, thanks for that.
>>
>>50104583
Lizardfolk barbarian on its own seems like an interesting concept. How would they channel a traditional 'rage'?
>>
>>50105416
Maybe a super-focused state or something
Primal instinct?
>>
>>50105416
I figured it might work well as an expression of the fight side of typical flight or fight, although it could also be interesting to have them sort of be channeling ferocity of a totem animal known for aggression. Sort of just a learned behavior to throw away their caution and be as ferocious as possible?
>>
>>50105313
Supposedly they were magic resistant in the "alpha phb". Is that in the mega somewhere? Do they mean one of the next playtest documents?
>>
I'm making my first character a divining wizard

What can trips and spells are generally useful? Since I have a limited amount
>>
>>50105380
none of the new maps are any good though
>>
>>50105327
What source is that in, not the phb.
>>
How would you guys recommend playing a Mystic Theurge style character? It and the Summoner classes are the only two classes i like from Pathfinder but i'd really rather not actually play that game.
>>
>>50105327
>>50105532
They only get advantage on Intelligence, Wisdom, and Charisma saves vs. magic, not all saves vs. magic.
>>
>>50105532
Gnome Cunning gives advantage on INT/WIS/CHA saves against magic.
Sorry, I should have been more specific.
>>
>>50105556
Well, if you want something closer to an actual Theurge, I would suggest taking a level in Cleric and the rest in Wizard. Spells scaling to the slot means you'll have cure wounds scale up with you, as well as having a fair bit of utility from the base levels of cleric.
>>
>>50105488
1st level?

Cantrips
>Most things that do damage (poison spray is probably the worst one)
>Minor Illusion
>Light if someone needs it
>Mage Hand

1st level spells
>Mage Armor
>Shield
>Magic Missile
>Chromatic Orb
>Sleep
>Grease
>Thunderwave
>Silent Image
>Hideousness Laughter
>Alarm (Ritual)
>Identify (Ritual)
>Find Familiar (Ritual)
>Detect magic (Ritual)
>Comprehend Languages (Ritual)

I normally take a few rituals when playing a wizard, as you will always have more spells than you can remember and rituals mean you can still cast them
>>
>>50105565
Ah. Yeah that's basically the illusion resistance they used to have, but now it would cover charms and compulsion as well.

Doesnt protect them from fireballs or the like though.
>>
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>>50105488
you'll want at least one offensive cantrip

Dancing lights
Minor Illusion
Prestidigitation
Mage Hand

1st
Grease
Sleep (at low levels anyway)
Magic Missile
Charm Person
Burning Hands
Thunderwave

these are some of my cantrip level 1 faves. consider what your party is composed of though. especially if there's other spellcasters in the gorup.
>>
>>50105673
True, but it sure beats the nothing at all drow get.
>>
>>50103646

cheat sheets for DMs and Players:

* https://i.sli.mg/TUQT3F.png

* http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1319

* https://drive.google.com/file/d/0B2Fbq7v8pucJVENWZlE5Z2h1T00/view

* https://www.reddit.com/r/DnD/comments/2j5qlg/final_version_of_my_5e_dm_screenplayer_cheat_sheet/

* http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1141

* http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1042

* http://swshinn.com/dnd-5e/rules-summary/

* http://imgur.com/a/47yHG
>>
>>50105695
Yeah.

Im no stranger to rewriting racial writeups.

Ill be giving my Drow magic resistance and deeper darkness.

Sucks if you're ever in a game where the gm runs them by the book though.
>>
Thank goodness there's light in the cave.
>>
>>50105488
Get find familiar.

You don't need to prepare it, and you can regenerate your familiar every short rest. Get a flying snake to do fly-by helps, and use it to give somebody advantage every turn. If it ever dies, it's only 10gp to replace.
The only cost to you is that short rest, 10gp every time it dies and a single level 1 spellbook slot that'll never be prepared, when you can write down more spells in your spellbook anyway.
>>
I'm not really a power gamer, but does the Volo's kobold look a little weak to anyone else?

+2 dex, -2 str, instead of the standard +2, +1.
Disadvantage to attack and perception checks in direct sunlight.

Only thing they really get to make up for it is a once per rest group AoE against enemies within 10', which doesn't seem to off set it.
>>
>>50105767
Kobolds are meant to be bad. Orcs have no excuse, though.
>>
>>50105738

I don't allow drow at my table at all. Half-orcs need a really good fucking back story. I only allow 1 rare race per 3 common race players and my table max is 5 players. If more than one person wants to play a rare race then they have roll agianst each other for that slot
>>
>>50105309
Wait, how'd he get up to 20ft?
Isn't it 15ft
>>
>>50104759
"You've got to cut the wheat before you can bake bread. We will help you."
>>
>>50105767
Pack tactics is pretty nice.
>>
>>50105767
they get pack tactics you silly man
>>
We need a comprehensive list of meme builds
Of the top of my head, I can think of:
>Goliath Bearbarians
>Aarakocra Grapple Ranger
>Halfling Divination Wizard with the Lucky Feat
>Bugbear with a Whip
>Two Weapon Lancer
>Thief Rogue with the Healer Feat

What else is there?
>>
>>50105784
5ft normal attack
+5ft for whip
+5ft for bugbear
+5ft for lunging attack
>>
>>50105784
see >>50105371
It's a BM maneuver
>>
>>50104595
Put in a PC race as well.

A wood elf barbarian who took his father's teaching of "Eat or be eaten." a bit too far.
>>
>>50105804
whats memeish about a healer rogue?
>>
>>50105804
Sonic the Tabaxi
>>
>>50105778
Eh.

I don't have a standardized races rule I follow. I allow whatever fits the campaign.

I'm an underdark campaign, Drow are certainly on the table. Otherwise it will depend on the times of the campaign and the region it's set in.

If you're in the dale lands, there is (or at least was, depending on the era) a large Drow noble house living in the forests.
>>
>>50105804
Small race beastmaster, for riding pets
>>
>>50105804
arcane trickster healer + healer's kits on belts
>>
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>>50105804
>>50105823
>>
>>50104497
>monk
remind me why they suck please
>>
>>50105857
They can be a little squishy compared to other melee combatants.
>>
>>50105804
>Aarakocra Grapple Ranger
how does this work?

>>50105833
>Small race beastmaster, for riding pets
I think it enters in:
>Two Weapon Lancer
>>
>>50105073
Are you sure it isn't El Fowl?
>>
>>50105130
CARLOSSSSS!
>>
>>50105883
I think it's the "summon thorns, grab enemy, drag them through thorns over and over" one
>>
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Besides for setting-based reasons, is there any reason to choose playing a human over one of the other races?

The +1 ability check seems pretty useless.
>>
>>50105804
>Goliath Bearbarians
Goliaths are bad, there are other big races better
>>
>>50105778
>making player fight to make the character they want.
Or, you could try not being an asshole.
>>
>>50105920
VARIANT
A
R
I
A
N
T

Or maybe to hit multiclassing requirements I guess.
>>
>>50105066
Kobolds actually don't like to eat Intelligent creatures. Or talking meat as they call it. Generally cause it retaliates or someone else gets mad and retaliates.

Though they eat them if the alternative is starving to death. Some tribes also just eat anything as well.
>>
>>50105444
i like that idea... maybe when they channel their totem their body physically changes... thicker scales, wing membranes, longer legs...
>>
>>50105683
Dancing light is bad. Concentration economy is real.
>>
>>50105945
They are rare races for a reason. Having 4 of them in one group is like winning the powerball lottery every month for a year.
>>
>>50105942
Goliaths were the first large race, and so they were the first ones to be associated to the build. Fluffwise, they fit the concept better than the other 3 races, and are better at tanking.
>>
>>50105920
Base human is bad, you want variant human. Two ability scores get +1 and you get to choose a feat.
>>
>>50105778
hey magic is rare, do you only allow one person in a group to use magic?
>>
>>50105992
...no it isn't?
In fact, I'd say statistically that races people are prejudiced against, such as drow, half-orcs, tieflings, and maybe dragonborn are far more likely to band together than to individually be within groups of four "normal" races.
Also, there are way more of those races combined than powerball winners, so don't be an idiot.
>>
>>50105778
You know what else is rare?

Having more than 14 or so in a stat, or even being a level 1 adventurer or higher at all.
>>
>>50105992
Adventurers are already exceptional individuals, and your powerball metaphor is inaccurate as that is a simple function of random chance. Player characters are brought together as a result of deliberate action on their part. They have sought out similar individuals to band together for common goals.
If you don't want to have certain racial options available, that's fine but making players compete over finite slots is dickish, there's no two ways about it. Someone ends up dissapointed right from the get go and it's all because of your power-tripping.
>>
>>50105920
base Human is a complete joke and is pure suffering to play.

If you're GM doesn't allow Variant human, just don't play a Human.
>>
>>50105857
Low Hp for martial dudes (replace the Hp die with a d10).

Not enough ASI-s to cover up their MAD disease which is weird on a class based arround self improvement (I give them an AS I at the same levels as fighters).

Unarmed strikes/Martial arts don't scale well enough (I usually have them progress like this 1d4->1d6->2d4->2d6 every 4 levels).

I also let them get 2 Sorcerer cantrips at lvl 6 and use Wis as a casting stat for them (players enjoy using shocking grasp and booming blade).

As for the sub par archetype (Wot4E ), I use the one revised version.
>>
>>50106128
>base Human is a complete joke and is pure suffering to play.
Its not that bad, I'm playing a human champion right now, and its pretty viable.
>>
>>50106040

Only two magic users....a healer and whatever.
>>
>>50106126
they are free to DM their own game elsewhere.
>>
>>50105804
>No Aarakocra Druid with Thronwhip
>No Shadow monk teleport supplex
>>
Can someone gimme the list of new races they made for volo? Don't need the stats, just wanna know what exactly I can look forward to in a week.
>>
>>50106149
Do you suck the player's dick as well?
>>
>>50106152
It's not that it's not "viable". Anything is "viable".

It's that it's defacto worse than any other race. If you were a half-orc, elf, dwarf etc you'd be much better off with their racials. Like go actually read them and then read humans, it's a joke. Humans get nothing.

you don't get anything, anything as a human. Oh boy +1 to stats you don't need, especially as a fighter it's even more worthless.
>>
>>50106183
No. She sucks mine.
I love that my French neighbours are all weebs.
>>
>>50105992
>simulating population demographics
Don't. Just let the players pick what they want. Who cares about the statistics of your made up fantasy world.
>>
>>50106184
>It's that it's defacto worse than any other race
It's pretty great for muticlassing purposes. See Monk/Paladin
>>
>>50105992
>Implying PCs are normal
>Implying PCs aren't fucking outliers in every sense ever
Stop GMing D&D NOW
>>
>>50106184

I make humans have +1 to Con and +2 to any other stat on top of having automatic proficiency in Con saves.

Yes it's just variant human with Resilient Con but it gives them a good role as a race that endures and overcomes challenges which is Fucking logical for a race that makes up most of the population.
>>
>>50106178
If you don't even bother to read the thread why should we care telling your shit?
>>
Is anyone elses Volo's guide from the mega have some pages with bad scans? particularly the new player race pages? the text is white ona the white background.
>>
Monk are fine. Bladelock are fine.
>>
>>50104637
>I like 5e art
Kek, half of it is from previous editions

>>50106264
Such a bad idea, basically you make humans not to pick classes with proficency on Con
>>
>>50106269
>Is anyone elses Volo's guide from the mega have some pages with bad scans? particularly the new player race pages? the text is white ona the white background.
It happens to me too, except when I open it on chrome, try that
>>
>>50106178
It's in the Mega, just download it and give it a look.
>>
>>50105992
Having 4 of one race in a group just means that you have the excuse to make that the new 'normal'.

If 4 of the 5 players are dragonborn and the last is a human, set it in dragonborn country, or the human lands nearby. If everyone is playing drow, then like you said, just throw them in the underdark.

Unless you're doing something silly like planning out the campaign before talking to your players and just sending them off to make characters separately, but you'd have to be a pretty poor DM to make that mistake.
>>
>>50106271
Monks only have one role ever, stun, that's it.

Bladelocks are underwhelming and after they realize that all that investing meant shit they'll go back to EB
>>
>>50106216

People telling me how to DM is no different than me having rules for party composition
>>
>>50106271
>a pact that literally makes it harder to use your weapon (and entire action) and otherwise only gives you proficiency in martial weapons is good when pact of the tome does it better, NOT forcing MADness, giving other utility features and better invocations that aren't blatant, poor attempts to try to compete with eldritch blast and then failing despite having to spend invocations and a pact to try to compete.
>>
>>50106291
im using foxit reader for all my pdfs
>>
>>50106167
i wish you'd tell them that so they don't feel trapped by you, they need to prevent the cycle of abuse that is shitty dms
>>
>>50106298
Shut up faggot.
>>
>>50106323
Kek
>>
>>50106298
Would you mind on putting a tripcode? thanks
>>
>>50106350

I've offered to let any of them to DM.I'd love to just play. If they want to heap all the responsibility to DM, plan, and track the games on me then they play by my rules. I have explained this. No one is trapped. I'm up front about everything.
>>
>>50106354
>>50106371
>Someone pointed out reasonable solutions to my shit DMing
>Better call them a faggot!
>>
>>50106298
this is reasonable, except in the case that EVERYONE is playing some special snowflake race. then you/they would have to be pretty creative to make a setting and backstory that would work.
>>
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>>50106393
Ooooh, I get it now. They aren't inviting you to their games. Gotcha pal.
>>
>>50106410
No races are special snowflakes unless you decide that they are. By deciding that all races are viable, you eliminate this problem that you created for yourself.
>>
>>50106337

PDF x-change viewer works awesome.
>>
>>50106410
Really? You have to be creative to come up with a scenario in which all the players are playing Drow? The idea of having the campaign take place in a Drow kingdom rather than a human kingdom is somehow beyond you?

Unless all the players also write up special snowflake backstories, it would be really easy. And this can all still be avoided by actually making characters as a group and talking about what everyone wants to play.
>>
>literally every city ever in faerum is a melting pot of different cultures, races, etc
>"Huur duur rare races REEEE!"
Kys
>>
>>50106442
I opened the file in firefox an the problem was resolved, thanks.
>>
>>50106470
>having to borrow your entire campaign from forgotten realms
get original faggot
>>
>>50106424

LOL. I wished they played without me....maybe they would learn something and appreciate how much work it is to run the games and deal with their shit.
>>
>>50106490
>Tells other people to be original
>Gets upset when his players want to play a race that isn't from LotR
>>
>>50105992
>>50105992
Being an adventurer is powerball lottery too. Sure the most populous race is humans, so statistically speaking, so you'd think that most adventurers are human, right?

WRONG!

Adventurers aren't just normal everyday people. Not every mage is a Wizard, not every soldier or mercenary is a Fighter, not every thief or assassin is a Rogue, not every performer is a Bard, and not every tribal warrior is a Barbarian. Adventurers are oddballs. They had something in them that sets them apart from the rest of the world, something that can't simply be quantified.

Why did Bilbo Baggins leave the Shire? Because he wasn't someone who could just live a normal, average life, he was more than that, something inside made him greater than that. Not because he had a reason, but because he wasn't like the rest, he stood out.

This goes the same with every adventurer. Only certain people have what it takes, and not just anyone can become an adventurer, and gain that first level. They stand out, for whatever reasons that it may be. A member of an uncommon race already stands out for being different, and all they need is something small, to push them over the edge, making them the type of person that can be an adventurer. Humans are more average than anyone else, and so they are less likely to have something that sets them far enough apart to push them to become an adventurer. However, there are so many of them, that its possible for someone to have what it takes to go out and become an adventurer.

Thats fucking why it's complete and utter bullshit to say that adventurers from rare races should be rare. You've got a fucking group of people who are willing to risk their lives to do the impossible. That on its own, is more surprising than the fact that that guy walking down the street isn't human, because someone with the potential to do what he does is even rarer.

It takes an impossible kind of person to be able to take on an impossible kind of task.
>>
>>50106501
wow. You sure fucking showed me. I guess I'll let my faggot-ass newb players do whatever they want next time. I'll even suck their dicks after the session.
>>
>>50106490
The irony evades you
>>
What are the best tank builds for low level (level 1 to 6)? By tank I mean survivability, not only AC, but saves, resistances, HP...

For Races I think Var. Human (Heavy armor master) and Yuan-ti (Magic resistance) are probably the best.

Classes could be Barbarian, life clreic (You can heal a lot and have a lot of others buffs), fighter and maybe abjuration wizards (The ward is pretty strong) or bladsinger.

Paladins only become top tier when you get the auras, but that is only at 6 level, almost the end of my campaign. I dunno about druids and the rest of the classes seem to be squishy
>>
>>50106510

My table, my game, my rules. I'm happy to step aside and let one of them run the game how they want if that is what they want. They seem to like my rules.
>>
>>50106514
You do know that you don't have to deign those 'faggots' with your presence right? You're free to not run a game for them if you hate it so much.

Then you can do something else, like write a book where you don't have to include 'rare' races at all!

That might be more constructive than getting upset when people point out your flaws on the internet.
>>
>>50106490
It's especially bad for you to outright ban certain races because they are "rare" in your made up custom setting because then you are not even using the backing of some official lore that the players can understand. Your custom homebrew fantasy world doesn't have any more authority or credibility than anyone else's why should the player be told he can't be an adventurer of a race THAT ALREADY EXISTS in your made-up world, but you don't want them to because of some misguided simulationist demographic statistic that you decided is to sacred to let them spoil it by playing as that race.
>>
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I'm thinking of making the bladelock add the CHA mod to hit and damage instead of the normal bonuses.

My other idea was to leave the damage as is but keep the bonus to hit CHA based, and if the weapon is one handed, the bladelock gains one shield that adds CHA bonus to AC, and if it is 2H leave the CHA bonus to damage instead of the normal one.

Are those options too strong?
>>
>>50106528
>My table, my game, my rules
Truly the words of a reasonable GM
I pity your players
>>
>>50106528
>well, MY players seem to like MY arbitrary houserules in the games I run, which is always because nobody wants me in their own games

Oh, hello Virt.
>>
>>50106552
>I'm thinking of making the bladelock add the CHA mod to hit and damage instead of the normal bonuses.
It's called Tomelock with shillelagh
>>
>>50106571
Tomelocks dont get extra attack
>>
>>50106552
It's hard to say what would fix Bladelocks, since you're always competing with just standing back and casting Eldritch blast. It needs to at least match that volley of shots for damage, but it doesn't have anywhere near the invocation support to do so.
>>
>>50106528
>They seem to like my rules.
You're mistaking lack of alternatives with what they like.
The same said a GM in my LGS about his shitty GMing till I appeared and he lost all his players in a blink of an eye.
>>
Why didn't they put Gnolls in the book? What should I re fluff for my Gnoll Illusionist?
>>
>>50106594
Tomelocks don't need it because they're using GFB or BB and dealing more damage than your extra attack will ever do
>>
>>50106616
Because gnolls in the Forgotten Realms are a single step away from actual demons and act as such universally.
>>
>>50106605
That's why I was thinking about keeping the CHA bonus to AC as it will make him tankier in the right situation, something Eldritch Blast don't have.

I know the bladelock have a lot of disadvantages, I was just trying to buff him somewhat without any complications.
>>
>>50106635
Did they change all the lore about the ones that break away from demons and become tribal packs? Or was that never in the FR?
>>
>>50106570
Not that anon, but it's reasonable to restrict concepts to what fits the campaign. Especially if you're looking to run something specific.

If I'm running an evil menzoberranzan Drow nobles campaign, it's entirely reasonable for me to veto the guy who wants to play an LG human paladin.

It would not be unreasonable to require *everyone* build a Drow in such a campaign.

For instance.

Other times, sure, I might run a sandbox waterdeep/skullport/undergo untainted campaign, in which case "anything that exists in Faerun" is a reasonable set of character guidelines.

But if they then try to build a Kender or dragonlance dragon people or warforged? Those are not Fr things
>>
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>playing half elf bard (college of satire)
>buy giant net
>catch people in the streets then tumble up walls with them
>use geas to turn them into circus performers
>start a cult of the amazing circus snatchers
NOW LOOK AT THIS NET
>>
>>50106552
>more LETS GIVE BLADELOCKS SUPER SHIELDS OR MEDIUM ARMOUR OR SOMETHING when all this will do is make regular warlocks go pact of the blade for + AC and then never enter melee combat anyway on purpose

I'm sorry, but I'm sick and tired of seeing that suggestion over and over.

It's also nice to have a bit of MADness, but the focus should probably be on extra survivability gained through fighting in-

Heck, fuck it already, bladelock needs some actual UTILITY. The other pacts give utility, so why doesn't bladelock give some utility?
>>
>>50106656
Changed it. There were exceptions in AD&D and Unapproachable East for 3.5, off the top of my head, it came to a pinnacle in Dragon #367 for 4e, and now 5e's come along and flushed all of the lore about non-demonic gnolls down the crapper.
>>
>>50106607
I've encouraged my players to try Adventurers League or playing with another DM. Its not like I'm holding these people hostage. I suggested the rules and laid out my reasoning and they agreed. Its funny how you losers are trying to make it out like I'm some tyrant.
>>
>>50106682
This.
Literally the same happened with Bladesinger
>Oh, I have superduper AC now? well, I still will cast and ignore melee

How to improve Bladelock? give them incentives to go into melee, if what you give them also improves an EB lock then you're doing it wrong
>>
>>50106682
let it conjur tools that you get free proficiency in, let it conjur minor items (a chain, a rope, etc), conjuring is a free action, give it a fee bonus attack at lvl 5.
>>
>>50106690
Well there goes remaking the best character I ever played. I guess I'll refluff something because it's not like they had to many powers that made them unique.
>>
>>50106652
This guy >>50106682 makes a good point. Extra AC doesn't really make a Bladelock's feature useful. They'll still just be blasting with cantrips and just holding a dagger for bonus AC.

You need to do something else, like give them the ability to heal themselves by injuring enemies. And you need to make it so the damage for running up and smacking people with a Pact blade actually has some advantages at most levels.
>>
>>50106692
>My table, my game, my rules
>Its funny how you losers are trying to make it out like I'm some tyrant.
You? no, why?
>>
>>50106682
I understand, but I'm covering survivability with extra AC and utility allowing the bladwlock to concentrate on getting other features and spells instead of specializing to remain useful.
>>
>>50105804
>Thief Rogue with the Healer Feat

why didn't I think of that?
>>
>optimized builds
>in fucking 5e
>>
>>50106692
It's funny how no one insulted you but you started to insult literally in your second post.
>>
>>50106763
If optimizing doesn't matter why do you care?
>>
>>50106732
Yes, that's not a bad thing.

But, straight-up AC isn't the way to go.

Instead, is has to be things like 'you gain temporary HP from hitting people in melee' or something. Some sort of unique survivability thing that isn't trying to compete with eldritch blast, but instead is an alternative that lends itself better to melee combat.

Also something like >>50106710 isn't so bad, but I think I'd rather avoid free proficiency and instead have it be a sort of variant of wizard's conjuring. Not exactly sure how, but not like the wizard's conjuring.
>>
>>50106761
>The creature can’t regain hit points from this feat again until it finishes a short or long rest.
Is not that great, it's ok at best
>>
>>50106787
Generally doesn't, except power-gaming tends to steal the spotlight because it dominates so much of the game aspect. And if you can contain yourself then I doubt you're the kind of person who's going to do that in the first place.
>>
>>50106796
Or getting AC...if you hit an enemy with your weapon for example.
>>
>>50106802
Even if you powergame the difference with a competent character will be minimal, that's the good thing about 5e.
>>
>>50106661
Those situations are completely fucking different.

What you said was more like this:

Say one guy wants to play a Kenku. Another guy says he wants to play a Lizardfolk. You tell him he can't, because someone else is already playing a rare race. That isn't fair at all. You're giving one player the option to chose something that no one else can, which is unfair. You are giving one player the right to do something that no one else is allowed to do.
>>
>>50106796
>>50106710
So, something like "Able to conjure any kind of armor, weapon, gear or tool, and is considered proficient on its use"?
>>
>>50106828
At this point the DM pulls out his almanac of census data for all the major nations of his world and shows that lizardfolk only make up 2.58% of the population, so you have to roll a 258 or less on a d10000 in order to earn the right to play as one or else it will violate his sacred scarcity that is integral to the enjoyment of his setting.
>>
>>50106810
Gotta also be wary of multiclass potential here.

Doing that might make an EK multiclassing over a bit too powerful when they're almost gauranteed a good boost to AC all the time.

Though, maybe a bonus to AC only against target you've hit within the last round or something.

>>50106845
>shield proficiency
Is a straight up +2 to AC.
>armour proficiency
Could be up to +6 AC to certain warlocks (mostly looking at hill dwarfs with poor stats), probably down to +2 or 3 or 4 AC normally however
>weapon proficiency
What we've got now
>tool proficiency
Way to make everybody else's tool proficiencies even less useful


Granted, you could've got a lot of these proficiencies with a single level in fighter.
>>
>>50106796
Temporary HPs fucks up fiend path because temporary HPs don't stack.
>>
>>50106907
That's what I believe, so I guess I'll just stick to my original idea, thanks for all the input from all the anons though.
>>
>>50106903
What do I have to roll to be a black human?
>>
>>50106952
Also fucks up inspiring leader and armor of agathys and fiendish vigor.

However, abjuration wizards have a sort of temporary HP that isn't temporary HP in the form of wards.
>>
>>50107037
Being melee lock is suffering
>>
>>50106999
Depends on if you are playing in the Myfarog setting or the libcuck sjw hasbro world where black halflings have corn rows and wizards are wise african sages
>>
wow, I only noticed now that the extra reach of bugbears is only on their turns
>>
so, after all this shitflinging, can we point out which class options are actual traps?
not that anyone on my group will listen to me about optimization but for future reference.
>>
>>50107146
AFAIK the only 'traps' are 4 Elements Monk and the vanilla Ranger.
>>
>>50107114
The second one.

All the other human male party members will have to make a DC 20 privilege check every time they disagree with me.
>>
>>50107114
You spread your mayonnaise with that edge?
>>
>>50107146
Ranger, Berserker Barbarian, Champion Fighter, Wot4E Monk.
>>
>>50107146
The main ones I would say are 4 elements monk and Beastmaster Ranger. Everything else is passable for the most part.
>>
>>50107188

I don't think champion is really a trap like the others, it's juts boring to play if you have aspirations beyond "I walk up to the monster. I hit it."

The other three though yea. You're pretty fucked if you pick one of those. Hell they even nerfed the only good things Wot4E had for it because ???
>>
What are some suggestions for making Tyranny of Dragons? I've run it before and I remember the railroading being a bad problem, but I'm going to be running it again to introduce some new players to D&D (With LMoP to replace the first few chapters) and I'm looking for some advice on how to fix the most glaring problem.
>>
>>50107205
>because ???
Because weebs will play it anyway.
>>
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>>50107199
4elements is shit, but it at least brings something to the table. It's just worse than the other archetypes.
>>
>>50106552
>what is Lifedrinker
Does everyone just forget this exists?
>>
>>50107235
Yeah, it's unique. The main issue is it doesn't have enough Ki. It's one of the easier ones to fix, since you just need to give them like half their level in extra ki points so they can actually use their spells.

Also, I forgot to mention Berserker Barbarian, because I continuously forget there's an alternative to Totem. There's so many ways to get bonus action attacks that the downside is not worth it.
>>
>>50107253
It has two main issues actually:
1. Doesn't have enough ki
2. 80% of the time going straight FoB is better, similar to what bladelock suffers with EB
>>
>>50107245
My scope was to make it more viable without the need of specialization, and to keep it as simple as possible. Lifedrinker is a 12 lvl invocation, I'm not even sure my campaign will get to that level.

That's why I tweaked the animal ranger and the pact of the blade warlock. Nothing big, just a small rule change.
>>
>>50107273
Yeah, though at least spells could provide utility at some points, or at least be useful for AoE or elemental weaknesses.

Spells being less optimal isn't as bad as them just not being even useful due to cost. At least with more Ki the class will be more fun to play.
>>
>>50107235
nice lizardfolk barbarian
>>
>>50107235
>It's just worse than the other archetypes.
You can say this for champion and berserker too, both classes are good tho, different from the monk
>>
>>50107336
Champion still does well at what he's supposed to do.
Berserker doesn't, neither wot4e.
>>
>>50107349
>Champion still does well at what he's supposed to do.
Agreed
>>
>>50107336
Berserker doesn't really bring anything to the table though. It just makes your rages slightly better in exchange for a crazy bad downside.

Being able to bonus action attack during a rage isn't worth it when it costs you so much. At least the benefits champion has are free.
>>
>>50106522

levels 1-4, that moon druid bear is going to be pretty hardcore
>>
>>50107336
Berserker is absolute trash.
>>
>>50107388
Frenzy is absolute trash, rest of features go from ok to awesome (retaliation).
>>
In my games frenzy instead of exhaustion deals to yourself 1/2 level damage(rounded up) per turn.
>>
>>50107336

Champion is effective (but boring) and has no real downsides. Sure frenzy barbs have a great capstone but their core ability is really, truly awful. It's basically a cursed item, and the ability might as well read 1xlong rest because that's the only way you can use it.
>>
>>50106714
I'm sorry to hear about your character. I got a homebrew Gnoll race profile if you're interested; my work's usually not too overpowered, so it might serve as a basis for you.
>>
>>50107380
>levels 1-4, that moon druid bear is going to be pretty hardcore
They dont have heavy armor and their heals are weaker than life clerics, the extra hp from beast form might compensate for this tho. Of course, DPR wise they are amazing
>>
>>50107414
The problem is that most people only play at low levels, so most dont get to use retaliation
>>
I want to make a Steven strange character

Monk/wizard?
>>
So with all this mind flayer stuff I want to make an adventure with the following
>Mindwitness taken in by Flumph village
>Elder Brain w/ Nautilus that wants to destroy the world before leaving to the next
>Neothelid goes inside storm giant's head to become giant super ultrathid aka cthulu
>Rip off some runescape things but put an ilithilich in there
What are you gonna do with all the new toys?
>>
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>>50107556
>Steven
>>
I miss transmutation wizard from the beta. Philosophers stone was the shit.
>>
>>50107556
>Monk
>Wizard
He's a fucking sorcerer supreme, he doesn't need to relearn his spells every day from a book
>>
>>50107568
Phone

Also I might end up quitting 4chan if all these malware redirect ads don't fuck off
>>
>>50107556
Abjuration wizard
>>
>>50105804
Battlemaster Crossbow Clubber
>>
>>50107747
Do you still need crossbow expert to not have disadvantage when you attack with your crossbow in melee? Wait! What if you were a bugbear, then it wouldn't matter!
>>
isn't pact of blade, thief, half of cleric's domains, half of wizard's schools, every non-bear totem totem warrior, etc. all trap builds?
or we just don't count them because baseline wizard, cleric, etc. have enough features to carry the shit specialization?
>>
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Sorry if this seems too meta-gamey but does the below make sense:

* PC with low Wisdom
* Spell power is not-Wisdom
* They have Detect X spells

Technically because the spell isn't Wisdom-based it makes sense, but at the same time the character shouldn't have the perception to use them effectively anyways.
>>
>>50106552
I don't get where this meme of Bladelocks being shit comes from. They aren't shit really that shit. Armor of Agathys, Hex, and Hellish Rebuke are a crazy combo, especially mixed with BB or GFB.

The issue is no Heavy Armor proficiency.
>>
>>50107875

While they aren't optimal they work fine enough. A bladelock isn't so terrible that you've totally fucked yourself by taking it, for example. All the wizard schools are solid even if they aren't divination/illusion god tier, etc. Play a bladelock, and then play a beastmaster and you'll see the difference between suboptimal and trap.
>>
>>50107875
Pretty much >>50107920

It isn't just about not being the best, but having features that are poor enough that it's hard to contribute at all.
>>
>>50107905
>They aren't shit really that shit. Armor of Agathys, Hex, and Hellish Rebuke are a crazy combo, especially mixed with BB or GFB.
I literally do the same with shillelagh tomelock while being less MAD, now you see why bladelock sucks, because shillelagh tomelock does it better.
>>
>>50107905
I believe I made the average damage bladelocks did compared to eldritch blast specialist, and it was off by around 3 damage or something.

That and that fact that to attack with a blade you need to put yourself in danger and still cast more spells to buff yourself to make comparable damage is why I believe blade lock is weaker. Not even counting that they need specializing more than EBlock.

Is not as bad as people make them up to be, same for all the other things people believe like berserker and 4 element monk, but I would like to make it a bit better, same for those other 2 and animal companion ranger.
>>
>>50107960
This, when another subclass is better than you at your thing that's the problem. It's like when months ago an anon posted a barb subclass that was better than monk at monking (better martial arts, more damage, more defense, better trip/stun etc)
>>
>Tabaxi

https://www.youtube.com/watch?v=APrBdP0bBJM
>>
>>50107565
I might shoehorn an Elder Brain in as the meat-"AI" of an Aboleth's spaceship.
>>
>>50107875
thief is the best rogue archetype
>>
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>>50106528
>being this retarded
It's like you don't know that others can have fun in different ways... or somehow think that having fun different from you is wrong.

I'd offer to run a game for you and show you how it's actually done, but you'd probably start chucking feces and assorted detritus around the room.
>>
>>50108277
we had a term for that in my day... I believe it was badwrongfun
>>
>>50106828
I specified in not that anon. Your example is what *he* said.

I'm just saying it's unreasonable for anyone to expect me to accommodate all published race options in all campaigns.
>>
>>50106907
What about some amount of self-healing when you hit with your conjured weapon?
>>
>>50108468

I think if the goal is just to bring bladelocks more in line with the other classes, giving them something akin to Martial Arts that lets them use their CHA modifier on attack and damage rolls with melee weapons would be sufficient. Thirsting blade could be an additional 1/2 CHA, or DEX mod or something for damage.
>>
>>50108561

Sorry, I meant with their pact weapon.
>>
>>50106528
Never said you couldn't just that you're an asshole for doing so. Which you are.
>>
>>50107414
I've been considering making Frenzy just a flat upgrade to Rage, without giving out exhaustion. Would that make the feature too powerful, or fix it?
>>
>>50107446
Diff' Anon;
Wanna compare notes?
>>
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>hobgoblins have +Int

I get that it's supposed to represent tactics, but there's nothing regarding tactics that gets benefit from Intellect. It's a totally useless stat for any class that you could see a hobgoblin using.

A better choice would be representing tactical knowledge with a feature that's either similar to the Martial Advantage they get in the MM, or something like Battlemaster's Know Thy Enemy deal where they can read an opponent's stats. Let hobgoblins be able to use a bonus action a few times per short rest to detect what an enemy's lowest saving throw between Wisdom, Charisma, and Intelligence is, or something.
>>
>>50107163
>>50107188
>>50107199
>4 elements Monk

I made this mistake on my first character in 5e. Fortunately the GM and I came up with a workaround for it that sorta makes it less shit.

Our GM dislikes the idea of Monk as a caster, so I had to convince him to let me buff it a little. essentially I have access to all the possible spells but can only have a select few prepared at any one time depending on level. The fluff is that the monk uses magical temporary tattoo ink which corresponds to each spell, and a long rest is required to change the assigned spells.
>>
>>50108450
And no-one was suggesting that there's anything wrong with that. The GM can and should set parameters for character creation or end up with a clusterfuck (which can still be fun in it's own way), but what the anon that kicked this off was suggesting is pitting players against one another to appease their autismal need for representative party ratios despite such things not being at all relevant in such a tiny sample size as a party of four to six of the most exceptional individuals available.
I'd think he's less of a dick for outright banning half-orcs as that would at least be applied equally to all party members.
>>
>>50108727
Gotcha. Some of the replies seemed to be implying that any race selection limits were bad.

Were on the same page then.

Rolling for character race access a shit.
>>
Making a human fighter cleric (Battlemaster + War prob)

Gonna take Shield Master, can I use that bonus action shove before attacking? Cause advantage would be kewl
>>
>>50108757
That's the whole point in shield master man. You could do the shield bash as part of an attack action without it, it just eats up an attack.
>>
>>50108750
If you really want to do that go the whole hog and make everyone in the group roll their race randomly, you can weight the chart to preserve the ratios you want, and every player has equal chance of access to a particular race.
>>
>>50108852
Sure. That would be better than "fight over it, bitches"

>D100
><25, most common race only
><50, common races only (list)
><75, uncommon races and above (list)
><87, rare races and above (list)
><97, very rare races and above (list)
><98-100, nearly whatever you want.

Actually, that's not a bad idea. I may try one of these in a future campaign
>>
>>50107809
No, because you're making a melee attack.

Things that apply:
-Things that effect melee attacks
-Things that effect ranged weapons
-Things that effect ranged weapon attacks
-Things that effect heavy weapons

Things that don't apply:
-Things that effect ranged attacks
-Things that effect melee weapons
-Things that effect melee weapon attacks

As a result, you can apply both GWM's 2nd property (is a heavy weapon +a melee attack) and SS (is a ranged weapon attack) to an attack using Dexterity (is a ranged weapon attack) and applying the Archery fighting style (is a ranged weapon attack) and sneak attack (is a ranged weapon).
>>
>>50108914
>entirely table based character gen, either for random fast PCs or random NPCs
>>
>>50108832
Im actually thinking that sword and board is a waste on a cleric fighter

Taking GWM instead would mean I can pretty much always use my bonus action for a greatsword attack instead. Guided Strike means that im pretty much guaranteed to hit a GWM attack, and I also have precision strike. Trip attack too for some extra damage and advantage

With action surge and extra attack, that's 5 greatsword attacks. Make em all GWM and that's 130 max damage at 18 str. Add Divine Favor on it for an additional 20 radiant.

Shoulf say this character starts at level 9 so this is all not just hypothetical. Tell me you arent rock hard right now
>>
>>50108611
It's probably quicker and easier to just let you track it down yourself. It's in the Bestial Humanoids section of the Races in this doc.

https://docs.google.com/document/d/1XovWm65MSmIzQWSMDMXo0_aIpZgq9YSa2KkpO3kThS4/edit#
>>
Got my copy of Volo's, ask me-

>Looks at Mega

Well fuck.
>>
What kind of utility does Monk offer to the party at low level?
>>
>>50109004
Little, they're a versatile combat class
>>
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>>50104696
5. This is my new character concept. R8 m8s.
>>
>>50109004
>>50109017
The only big thing i can think is a shadow monk with pass without trace
>>
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>>50108979
You can't download that fresh book smell from the Mega tho.
>>
>>50109004
Open Hand: single-target control through flurry of blows riders.

Shadow: darkvision and pass without trace can be fantastic. Darkvision on the humans in teh party in the morning and it'll last most of the day, with no real resources spent if you meditate right after.

Four Elements: haha

Long Death: Not really any here, it does give the monk some more survivability there.

Sun Soul: ranged damage of a rarely-resisted, sometimes-vulnerable damage type.
>>
>>50106726
>like give them the ability to heal themselves by injuring enemies
I've been saying this off and on for several threads. Lifedrinker should actually, y'know, drink life.

Change lifedrinker so that it grants either temp HP or a ward (like abjurer wizard) equal to the necrotic damage dealt. This gives you an incentive to raise your Charisma beyond simple +damage, increases your survivability (but only if you're fighting in melee), and isn't game breaking (lifedrinker requires level 12, and at that point what amounts to DR 5 isn't going to make you invincible, just prolong your life).
>>
>>50108614
That would have taken more than six seconds of thought.
>>
>>50108914
>Don't you dare have fun unless I say so
>>
>>50108614
Maybe that's why they gave hobgobs +Int. The fact that it's a odd bonus to give them is balanced out by the fact that it's not very useful.
>>
>>50105992
>fucking caring about what race is "rare" by what the book says when applied to your own setting.

in my world, humans are uncommon, elves are common (but got split into 2 very distinct groups), and kobolds are common, but this is because the fantasy world went through an armageddon and kobolds survived through their massive numbers alone.
>>
Lizardfolk monk can do 1d6+DEX for Unarmed Strike from level 1 right?
>>
>>50109159

that and 1d8+dex like any other fucking monk with a quarterstaff
>>
>>50109168
Can't use a quarterstaff for flurry of blows, which I assume is what the other anon was getting at
>>
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At what Intelligence score do you guys think a dog could be trained and start taking levels in rogue? I'm asking because of reasons.
>>
>>50109198
it's versatile
>>
>>50109198
>they can use their bite for flurry of blows
HOLY SHIT OP PLEASE BAN
>>
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>>50109208
>>50109198
>flurry of bites
>>
>>50109206
Flurry of blow (and bonus action attack) force you to use unarmed strike only. No monk weapon
>>
>>50109201
6 at the very least, pref. 8?
>>
>>50109208
>>50109223
Which basically just means they get their 5th level damage increase at level 1.

Although you could try to argue that given that it says "Your fanged maw is a natural weapon, which you can use to make unarmed strikes", and natural weapons are their own category that monks don't benefit from that it doesn't work, but the usage of unarmed strikes as a term seems kinda unambiguous.
>>
>>50109268
The bigger thing to remember here is that lizardfolk don't have a bonus to Dex, so they're behind in to-hit and damage anyway. Compare this to the tabaxi and aarakocra, they both get +Dex but their unarmed strike racials are both just d4s.
>>
>>50109208
>>50109268
Dont forget lizardfolks dont gain bonus to dex, that means -1 to hit and -1 to damage.
>>
>>50108914
I was thinking of something a bit more specific, like
>1-30 human
>31-45 Dwarf (roll for variant)
>46-60 Elf (roll for variant)
>61-70 Half-Elf
>71-80 Halfling
>81-85 Half Orc
>86-90 Teifling
>91-95 Gnome
>96-100 Other, see chart B
>>
/5e/ DMs list of bans

>No non-tolkien races
>No feats
>No point buy
>And if you dare complain about standard array you will roll instead
>No refluff
>No multiclass
>No houserules
>No Edgy charcters
>No joke/meme characters
>No fun
>>
>>50109151
That makes them shitty, though. Stat bonuses are typically the most valuable and strongest part of a race's stats. Giving a warrior race that should typically be Fighters and Barbarians and the like Intelligence, a stat that is ONLY used by Wizards, is fucking retarded. I'd say it's like giving orcs Charisma because they're supposed to be intimidating, but you can actually use Charisma for Intimidation. You can't use Intelligence for strategy or tactics.
>>
>>50109237
That's what I was guessing at. My GM is still hesitant about me having an uncannily smart dog as a hireling (which, given my last two hirelings, I can't blame him), and he said that even if the dog was smart enough to learn roguishness from my character, it'd still take an in-game year of learning for it to all stick. Better than impossible, though.
>>
>>50109365
Yeah. It would have only worked if there was a feat or battle master maneuvers to let you use your Int to give allies some sort of bonus.

Combined with the fact that they get light armor and two martial weapon proficiencies, it pretty much relegated them to only being useful as a Wizard race.

It would have been better if it was Pikes, Shortswords, and Shields to fit with their Roman theme, but even that wouldn't be great for fighters.

The bonus armor proficiencies worked on Dwarf because they also got a +2 strength bonus, making them very appealing for a fighter who already has all the weapon and armor proficiencies.
>>
>>50109368
It would actually take several in-game year.

It take a PC (an exceptional indovidual) 250 days to learn 1 skill proficiency. So it should take that dog 1000 day for 4 skill proficiency of rogue. Not count thief cant and fighting style.
>>
>>50109368
I don't think it would really work out unless it was an awakened dog or a blink hound.

At best, I would see if you could train it in Stealth proficiency.
>>
Anyone here play light cleric? What do you do outside of combat?
>>
>>50109108
>unless this random table says so.
FTFY.

Besides, no reason you couldn't put a lot of versatility in the first few options, and just get weirder as you go up.

And tailor it to your campaign, for that matter.

For instance: in an elven crown wars campaign focused on the wars between the heavily nationalist elven kingdoms, it doesn't make sense to have a bunch of orc and dwarf PCs.

So instead you'd have your moon and sun and wood and wild and Aquatic and star and various half elves and avariel and daemonfey and eladrin-elf hybrids and Drow, and maybe even dark Elves depending on the how early it is, and humans/gnomes/dwarves/half lings would be the odd ducks, with your orc types being kill on sight.

If that's what i am running (and often the way I do it is I come up with 3 campaign options I'm willing to run and have the players vote on one) then I will want the pcs to fit things that work within the campaign they chose.

So I'm not going to allow a bunch of orcs and hobgoblins and lizard folk and minotaurs in a campaign where that doesn't make sense.

If that's what they want to play, the can tell me before voting on one of the campaign options "hey, what about if we do this one but instead we're all outsiders looking in and caught in the middle" then I'll consider it and if it's something I might enjoy running it will get added to the past before we vote.

But once we've voted on the campaign, then you have to pick something that fits into it.

Never done the random table thing before though, it's always been a "justify this character to me in the context of the campaign concept" scenario, if they want something really outside the box.
>>
>>50109457
Nothing, I spend all my spells blasting the infidels
>>
>>50105920
Just ask yourself if you want to play as a white person. The pros and cons are the same.
>>
>>50109201
I'd say once it has the minimum int achievable by a race with -2 int, minimum 3.

In previous editions they can start learning languages at 3.
>>
>>50109482
You mean straight white male
>>
>>50109409
Interesting. I'll keep that in mind.

>>50109423
At INT 6, it'd only be slightly dimmer than your average orc, barbarian, or orc barbarian. Also, taming an animal that can teleport at will is easier said than done. I'd still try if I could find one in game.

Yes, having my dog be a rogue is fairly silly, but it helps lighten the mood in an otherwise gritty horror game that involves an inordinate amount of party death/backstabbing.
>>
Haven't played 5e before, was looking at making a tribal shaman type character for this campaign. What would be the best way to go about doing this?
>>
>>50109294
Ugh. That's rough.

Id break down the demographics for whatever region it is, and I'd try to have each section except the lowest give you a variety of new options, plus everything lower.
>>
What's the verdict on Volo's?
It's actually pretty good, holy shit.
>>
>>50109356
Ugh.
Ugh.
Ugh.
Ugh.
Limited refluff would be my preference.
Ugh.
GM approved houserules only, but I'll entertain the notion.
Depends.
Good.
>>
>>50109515
Not too hard.

Druid, Cleric or Totem Barbarian are already shamanish. You can even fluff Wizard as Shaman.
>>
>>50109409
Pfft.

Nono, it takes until the dog gains enough xp to gain a level.
>>
>>50109533
>What's the verdict on Volo's?
I think...
>It's actually pretty good, holy shit.
ok, you already answered
>>
>>50107960
Shillelagh Tomelock is much worse of a Gish, its stupid to think otherwise.

Lets say our Tomelock starts with 8/13/15/12/10/17, while our Bladelock with 8/17/13/12/10/15.

I'm assuming daggers for levels 1-2, and Rapier/Quarterstaff for 3-20, Leather Armor for 1, Mage Armor for 2-20. Showing Average damage for attacking with no spells cast, attacking with GFB, and attacking using EB. Im assuming Tomelock increases Charisma and Constitution on the first ABI, Charisma on the second ABI, Constitution on the third and fourth, and Dexterity on the last ABI. Bladelock puts first ABI on both Dexterity and Charisma, the next on Dexterity, the next two on Charisma, and the Last on Constitution. Agonizing Blast, Armour of Shadows, Thirsting Blade, and Lifedrinker are taken as soon as available.

>Level 1
Tomelock: 3.5 /6.5 (5.5) Damage 12 AC
Bladelock: 5.5 /7.5 (5.5) Damage 14 AC

>Level 2
Tomelock: 3.5 / 6.5 (8.5) Damage 14 AC
Bladelock: 5.5 / 7.5 (7.5) Damage 16 AC

>Level 3
Tomelock: 7.5 / 10.5 (8.5) Damage 14 AC
Bladelock: 7.5 / 9.5 (7.5) Damage 16 AC

>Level 4
Tomelock: 8.5 / 12.5 (9.5) Damage 14 AC
Bladelock: 8.5 / 11.5 (8.5) Damage 17 AC

>Level 5-7
Tomelock: 8.5/21.5 (19) Damage 14 AC
Bladelock: 17/20.5 (17) Damage 17 AC

>Level 8-10
Tomelock: 9.5/23.5 (21) Damage 14 AC
Bladelock: 19/21.5 (17) Damage 18 AC

>Level 11
Tomelock: 9.5/32.5 (31.5) Damage 14 AC
Bladelock: 19/30.5 (25.5) Damage 18 AC

>Level 12-15
Tomelock: 9.5/32.5 (31.5) Damage 14 AC
Bladelock: 27/35.5 (28.5) Damage 18 AC

>Level 16
Tomelock: 9.5/32.5 (31.5) Damage 14 AC
Bladelock: 29/37.5 (31.5) Damage 18 AC

>Level 17-18
Tomelock: 9.5/41.5 (42) Damage 14 AC
Bladelock: 29/46.5 (42) Damage 18 AC

>Level 19-20
Tomelock: 9.5/41.5 (42) Damage 15 AC
Bladelock: 29/46.5 (42) Damage 18 AC

>from level 12 onwards, bladelock GFB deals more damage than EB
>not much lower with GFB than for 3-11
>almost always higher without GFB
>huge gap for without from 5 onwards
Numbers would be higher for Str
>>
>>50109515
Probably either Druid or Sorcerer. Druid has that sort of nature vibe, while Sorcerers can pop up anywhere and gain such,a position with their talents.

It depends if,you want more of a wise medicine man drawing on nature, or more of a raw cult personality with power from within.
>>
>>50109553
I was thinking probably a druid or maybe even a sorcerer for the character haven't decided exactly on the finer details yet.

>>50109565
That was pretty much what I was trying to decide between really.
>>
>>50109563
or you could do that damage at range while pushing enemies away
>>
>>50109584
WoW Shaman is Land Druid.
>>
>>50109501
Nah.

For instance, D&D humans aren't expected to give up their lives for the demi humans (draft), accused of hate speech and attacked any time they try to point out any legitimate problems they face (like only one group of people can face serious problems at a time or something), or assumed to be guilty when accused of a crime by a demi human - with no consequences for the demi human if it's shown the allegations were false, even after years of incarceration.

Being a d&d human is like the best parts of being a straight white male combined with the best parts of being a lesbian white female, with none of the down sides of either.
>>
>>50109584
Well, then it's a matter of what you want from the character. What else do you have in mind? Healing spells? Race? Armor? Weapons?
>>
When helping new players build characters, do you help them choose a race first, or a class first?
>>
>>50109525
That was just quickly done off the top of my head, it would obviously need fine tuning for actual use.

The idea with this is that it isn't a choice, you just roll. Hell with 5e there's no class req so you could randomly role class as well - though there would have to be a concession to moving stats around or that could lead to truly fucked characters.
It's a different kind of game, and like I said before a clusterfuck can be fun in it's own way.
>>
>>50109632
Class if you're optimizing.

Class has the bigger impact on gameplay, and they're probably going to want to pick one that synergies with their class.

Class first.
>>
>>50109632
I'd probably do class. It's gonna have a bigger impact on the character in the long run.
>>
>>50109632
I usually ask them for any sort of ideas they had, which usually amounts to what class fits best.
>>
>>50109632
Class first. It define what they can do for the whole game. Figured out what kind of thing they want to do first.
>>
>>50109639
Ah. Fully random would work well for NPCs, but I've played whfrp2e and I would not want that again for PCs.
>>
>>50109619
I was thinking a bit about healing like maybe a big more towards a witch doctor as well I suppose.
Hadn't really decided race yet was thinking maybe Half Orc and them using maybe a quarterstaff for a weapon.
>>
>>50109632
Class.
When they have some notion of what role they want to play, you can suggest the races that better fit. The only time I did race first the fucker chose a dragonborn 4e monk. Never again.
>>
>>50109684
You want Druid then. Druid can get healing spells and decent armor, and have a can trip to boost their ability with quarterstaffs or other wooden weapons.
>>
>>50104497
How do you guys (personally) handle it if the party is level 8 and a new guy joins?

How do you decide what to give him for magic items and money?

I can't help but feel using the book guidelines will result in him not being on par with the other party members.
>>
>>50109563
why are you choosing ability scores like an idiot?
>>
>>50109684
Druid, circle of the land - swamp
>>
>>50109533
It's superb in almost every way. The only thing I'm disappointed in is that there's some art assets in there from other books, some of which are in different art styles.
>>
>>50109709
Alright cool, I assume I go with circle of land for them.
>>
>>50109737
give a little less than what you think is necessary, then if is lacking, give more
>>
>>50109737
Do whatever feels right. If you drop him in at a higher level, he would have technically done things on the side to make money and get experience to reach that point.
>>
>>50109685
I could easily see how picking race first would lead to that. You're told to pick a cool race for a game about adventuring, and without much frame of reference, I'd also pick the one that can breathe fire.

Then since you picked race first, you're assuming it's a big deal, so you pick something to complement it. And hey, that unarmed class that's all about enhancing your body would go great.

Dragonborn monk is a logical conclusion if you know nothing else. Of course, it's the sort of thing that would only be good in a prison or survival campaign where you start with no gear.
>>
>>50109737
Your party has magic items? Give him one as well, but one degree more common than their average. They have lot's of money? Give him about half their average.
>>
>>50109759
>>50109760
You don't have any more concrete advice for making that estimate more accurate?

I mean, I suppose I could average of the wealth each other party member has and note down their equipment, and give him the average, but you don't always have all the other pcs sheets with you to refer to.
>>
>>50109684
this >>50109709

also get Shillelagh as a cantrip to buff it. You can one hand it while buffed and toss a shield in the second hand and do decent damage.
>>
>>50109737
Yeah, he'll probably be way better than the others because he gets to choose a magic item that is actually good.
>>
>>50107208
* http://thecampaign20xx.blogspot.com.br/2014/10/tyranny-of-dragons-guide-to-hoard-of.html

* http://slyflourish.com/greenest_in_flames.html

* http://hackslashmaster.blogspot.com.br/p/hoard-of-dragon-queen-index.html
>>
>>50109781
>make him have significantly less than the other PCs.
Can I get your reasoning in this one? It seems a very odd suggestion.
>>
>>50109752
Circle of Land is more spell focused. The alternative is Circle of the moon which focuses on shapeshifting into animals. Both are solid options, though Land might fit better.
>>
>>50109788
We don't have access to what your players have either, so there's not a lot we can advice.

You must have some sort of idea what your players have, and the type of things they need to start with to deal with your combat encounters.
>>
>>50109590
>"Tomelock is better at being a gish than Bladelock"
>prove that its not
>"lol just cast spells instead"

I put the Eldritch Blast damage was just as a comparison, as that is the most common damage build for Warlocks, which people are familiar with. I wasn't trying to prove anything about Eldritch Blast, just that Bladelocks are not worse at being a gish than Tomelocks.

Regardless of whether or not a Blaster Warlock is a better Warlock than a Gish Warlock, which isn't even the point, Tomelock is by no means a better Gish than Bladelock.

>>50109739
>ability scores like an idiot
Exactly how?
>>
>>50109799
Not him but if his backstory doesn't imply he's been dungeon diving on big adventures he might be poorer.
>>
>>50109793
Would you let him choose? Or would you roll for it somehow?

I was leaning toward not full choice, and random magic items, maybe with some sort of controlled randomness where he gets to pick from a couple random options. Simply because nobody else got free magic mart access.
>>
>>50109803
So nothing concrete based on following the guidelines and handing out random treasure via rolls?

Fair enough.

I guess it's easier to wing it if you have the exact sheets in front of you, was just hoping for faster but still reasonably accurate guidelines.
>>
>>50109822
Oh, if it's random then give one of the same level. I was suggesting less stuff because in the crunching aspect he'd come halfway through, with a better possibility to prepare and optimize his char for the most common dangers, and on the rp aspect because at lv8 the party must have done some pretty epic adventuring stuff and one guy coming along having the same shit they do would seem like downplaying the party's accomplishments.
>>
>>50109857
Yeah, I'm not concerned anyone in the group would feel like their accomplishments don't matter, so long as his shit is around the same quality as theirs and he didn't get free selection when they did not.

Fair enough .thanks .
>>
Ah, dammit. Here I was all proud of my 5e archetypes and now I find out someone else beat me to the College of Dance. Now I've gotta figure out something new for the Bard.
>>
>>50109908
college of pornography
>>
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>>50109915
Too similar to College of Seduction, which I'm saving for my 5e BEF port.
>>
>>50109844
There's no right or wrong.

I mean, if the party is REALLY lacking a specific magic item and depending on how and when you introduce his character, something they have use for could be a way of helping him bond with the new guys.
>>
>>50109563
Not a bad example, but factoring in Hex changes the math a bit, since EB will be making 4 attack rolls and the bladelock will be making a maximum of 2.

However, the problem isn't damage, it's utility. Chainlock has an invisible flying scout that grants him magic resistance. Tomelock poaches cantrips and rituals from all over. Bladelock has none of this, and is pretty squishy for a melee character on top of that.

I'm in the minority that's fine with bladelock lacking utility, being the 'combat pact' and all, but some extra survivability would be nice. Have lifedrinker create a ward like an abjurer wizard and you're good, taking 1-5 less damage per round makes them relatively unique and a lot tougher.
>>
>>50109908
College of Sick Beats
You challenge your enemy to an epic rap battle to death
>>
>>50109932
>Chainlock has an invisible flying scout that grants him magic resistance
The chainlock extra options are not intended to grant the Monster Manual's variant bonuses.
>>
>>50109968
Depends on the DM I would imagine. I personally thought it was overpowered, but now Yuan Ti exists so I'm not so sure. In any case, it's a flying and invisible scout at any rate.
>>
>>50109814
>8/13/15/12/10/17
>8/17/13/12/10/15
assuming half-elf because, why the fuck not, you can easily start 8/16/15/10/10/16 or 8/16/16/8/10/16 or 8/16/14/10/12/16 and not have shit ac like an idiot.

with 15/17 you are starting +2/+3 and getting to +3/+4 at level 4 instead of just starting +3/+3 and getting to +3/+4 at level 4 either way. also 15 con lets you get resilience (con) eventually for keeping your concentration.
>>
>>50109957
Tempting. Difficult to translate into mechanics, though.
>>
>>50110017
Could have it be something similar to Compelled Duel, except you challenge someone to a contest of skill instead.

Victory might result in social advantages out of combat, or advantages for you and your party in it.
>>
>>50109932
the thing with tomelock is that he can get GFB+shillelagh, find familiar and every other ritual it manages to get for maximum utility with minimal loss in damage.
>>
>>50109908
College of Celebration
You treat life as a continual celebration of itself, singing, dancing and drinking in an ode to everyday life and small victories.
Ultimate party buffer.
>>
>>50110057
I might be able to work with this. It's getting close to my bedtime now, but perhaps in the morning.

>>50110052
I'll think about it.
>>
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Are there any good polearm magic/artifact weapons in 5e? I was browsing through the DMG and it seems like everything in there is a sword, an axe or a hammer.
>>
>>50110141
I am largely disinclined to pay attention to the weapon types of pregenerated magic items, and either roll the weapon type randomly, or choose the weapon type myself.

Why do you need to stick with the weapon type out of the book? is it for AL?
>>
>>50104497
>Orc Vengeance Paladin Mercenary, had his tribe wiped out by some smug god-tier adventurer and now seeks similar god-tier powers to take vengeance upon the bastard. Also has an int of 6.

>Yuan-ti Pureblood Silver Dragon Sorcerer. His mother, a spy for their Yuan-ti tribe, had a brief encounter with a silver dragon in disguise. His mother died before he discovered his draconic heritage. The tribe was split on whether or not this was an omen of prosperity or misfortune, so they planned to sacrifice him. He escaped before death befell him and retreated to a large city where he studied in solitude before being contracted into some criminal organization. His late-mother's spy training helped him fit into this new life just fine.

>Firbolg nature cleric, just a really nice and goofy dude who loves everyone, as long as they don't damage nature or the natural balance, and they don't attack him or his allies.

I've been having a field day with these new races. Too bad I won't be able to play any of them until at least next year.
>>
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>>50110210

I'm just surprised that the best weapon types get no love in the default books.
>>
>>50110242
We spearfags are a mistreated lot.
>>
>>50110242
>>50110289
There are so many different spears and spearfags i'm surprised there isn't some sort of spear-tan anime. Or maybe I just don't know about it
>>
>>50105804
Why would Goliath bearbarian be a meme? I think goliaths were practically made to work very well with the class.

>>50105942
Goliaths are actually very solid as a race. They get a skill proficiency, were the first and only race to have powerful build until Volo's guide, get pretty solid stat boosts as well as a solid mix of combat and fluff abilities, and have a nice racial heritage. I've been playing a Goliath fighter through a campaign and he has been a champ both in roleplay and in combat.
>>
>>50109737
There's nothing wrong with having him be the poorest/least decked out person in the party when he's the new guy.

When he stops feeling like the new guy and starts feeling like a regular, you can fix any discrepancy you feel might still exist by purposely having the party find something extra obviously meant for him. Or maybe a merchant is selling an item only he can use, and the players don't realize it, but you cut the price down.

I wouldn't random his magic items or gold unless that's what you do for your players. If you do random it, do it on your own so you don't end up feeling obligated to give him something that might make your players feel like you're showing favoritism towards him.

Cutting a little under is best. Think of it in terms of net worth. If the most loaded party member is worth 10,000 GP and the least loaded party member is worth 7500 GP, is it really so much of a crime to make the new guy worth like 6500?

Look at all the various magic items and actually consider their advantages and disadvantages. Determine who your least decked out player is. If they have, let's say, a +1 weapon, +1 armor and some wacky uncommon item that's mostly for shits and giggles, give the new guy a similarly wacky uncommon item, but replace the +1 weapon with a Vicious Weapon or the +1 armor with Adamantine or Mithral -- in 5e, +1 is hands down better than that other stuff, but that other stuff is still interesting and magical. Or, if you have a magic economy you could replace the wacky item with however much you'd reason he could sell it to an NPC merchant. Then, he's arguably "worth" less, but only because you (in your head) have allowed him an opportunity the others maybe haven't quite had yet (that is, selling a dubious magic item for gold).
>>
>>50110237
>that third one

I feel like we're going to be seeing a bunch of these and I'm looking forward to it eagerly because I love the friendly giant trope.
>>
>>50110306
Or a spear-harem.

The childhood friend made from an old knife on a stick.

The kuudere halberd.

The yandere trident.

The himedere guisarme-glaive.

The tsundere... lance, I guess? What kind of polearm would be tsundere?
>>
>>50110324
The meme is being able to lift 2000 pounds, no rolls required, and having a carrying capacity of 1000 pounds.
>>
>>50110357
No, wait. The childhood friend would be a war scythe, converted from a normal scythe.
>>
>>50110289

I reaaaally wish they'd put some magic spears and halberds and shit into the DMG. Really annoying to avoid playing a spear master (as in reach weapons like a halberd or glaive) because I'm pretty sure I'd get fucked over by magic items in the official campaigns.
>>
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>>50110327
It's a nice trope that is not seen too often in D&D, or at least I rarely see it in any of my groups. Also, the example image in the book just melted my heart and inspired me to make him as such. His face is just the spitting image of kindness.
>>
>>50110327
I feel so torn about it, because I find it incredibly alluring, but don't feel like any one class fits perfectly. To really be a gentle giant and make use of your +2 WIS, you gotta' be either a Cleric or a Druid. I feel like they're more natural Druids, but a Cleric would make better use of their +1 STR/Powerful Build. I feel like such a character would probably have below average DEX, but I don't think such a character would wear much armor, either. I prefer roleplaying over roll-playing, but I fear he'd feel "sub-optimal" no matter what I do.
>>
>>50110368
>S-Saizu-tan!?
>I-I went to the blacksmith. He transformed me... for you, Hero-san!

>>50110374
I know, right?

I don't usually play melee-heavy characters, but spears/polearms are my favorite type of melee weapon. I hate how they get--pun not intended--shafted.
>>
>>50110357
If this is a spear anime, we need a naginata.
>>
>>50110391
The picture is what sold me on it too. Definitely rolling a firbolg druid sometime. He just looks so damn content with that little bluebird.
>>
>>50110414
I guess, but what role would she have?

There certainly couldn't be a tsundere naginata, that'd be ridiculous.
>>
>>50110433
Well, being an ANIME, it needs a traditional japanese girl, so traditional japanese polearm.
Also, does a quarterstaff/staff count as a polearm? I mean, it's a pole you arm yourself with.
>>
>>50110455
I think 5e considers them polearms, so I suppose. What'd she be, the tomboy?
>>
>>50110404
Make a graceful/dextrous firbolg raised by elves? Maybe elf mom and dad convince him to wear armour on his journey to keep him safe and he does it because he loves them even if the armour's uncomfortable and kinda tight.

+1 to a stat you might not use isn't going to be the end of the world.
>>
>>50105683
>>50105640
Sorry about the late reply.

My wizard is starting at level 4

What good second spells are there?
>>
>>50110357
I think I meant dandere when I said kuudere. The pike would be the kuudere.
>>
>>50110405

I'm pretty sure the only magic polearm I've seen so far in 5E (granted I haven't done all the adventures) has been the magic blood spear in Strahd. And that's a short spear that's barbarian specific. I really want to make a polearm master but unless I go bladelock 3 just to get a magic pokey stick it seems like a lost cause.
>>
>>50110462
Staves are simple, so make her a simple country girl from Akita/wherever else simple country girls in Japan come from. Alternatively, save simple country girl for the repurposed farming tool girl.
>>
>>50110466

Silence, Darkness, Hold Person, invisibility, SUGGESTION, knock, scorching ray are some of the better ones.
>>
>>50110512
Is mage armor worth it? I'm out a spell slot..
>>
>>50110500
Do you only play campaign modules? Because if a DM randoms loot, the odds of finding a sword over a polearm aren't significantly higher, seeing most would just be +1/+2/+3 kinds. The DMG also encourages DMs to take magic items and change their physical makeup if it would better fit their players, like if your Paladin uses a glaive instead of a sword, it'd be pretty dick-ish to knowingly give him a Vorpal Sword and shit on his character's flavor, forcing him to choose between it and being stronger for his party, when you can just rename it Vorpal Glaive and nobody'll know the difference.
>>
>>50110555
do you expect to be in danger?
does your group have a cleric?
how many front line guys does the party have?
>>
>>50110566
monk fighter bard, and me wizard
>>
>>50110557

frankly if a dm gave me a vorpal sword and i was a polearm build, i'd just strap the vorpal sword to the end of a stick.
>>
>>50110555

Mage armor is a classic and not a bad idea for a wizard. Certainly not a bad way to use one of your spells known though the most ideal armor is making sure you're in a position to not get hit.

>>50110557

At the moment, yes, I'm playing in AL legal home games since that's where my friends play. It's definitely a lot of fun but I chose to go EK this season instead of polearm master, even though SKT is the best time to be a polearm master thanks to the runes.
>>
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Are you ready for the playtesting for the mechanical expansion book to start?

Also: Pendleton Ward (Adventure Time creator) is collaborating with WotC on the next adventure.
>>
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>>50110612
it better be about ADVENTURE and not FAILED RELATIONSHIPS
>>
>>50110612
>mechanical expansion book
I fucking hope so, it's about fucking time.
>>
>>50110664
Adventure time?
>>
>>50110681
>C'mon grab your friends!
>We're going to very distant lands.
>It's Jake the dog, and Finn the human,
>the fun will never end,
>it's adventure time!

What of it? I like adventures, and adventure time just fine, but I could also really use some more goddamn character options.

#worstpartof5eisthelackofoptions
>>
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Does this seem fine for a CR5 mook?
>>
>>50110648
I've never seen anyone so eloquently explain why I stopped liking the series.

That and I felt like they were trying too hard to explain their universe. I don't know why people never learn this, but not knowing shit is what makes adventuring fun in the first place.
>>
>>50110391
Their lore a bit much though. It's like someone got cranky when they heard people played druids as reasonable fellows now so they created a whole race of druids who get super upset if you dont leave the trees alone and immediately leave the forest when told to do so.

>Reeeeeee civilisation get out!
>>
>>50104497
What are good arcane Gish builds in 5e?

Something along the lines of the 3e duskblade or PF magus.

A bit like a melee arcane archer.
>>
>>50111061
So far, there's two official ways of doing this.

Firstly, be a Fighter and take the Eldritch Knight subclass at 3rd level. This makes you a "half-caster", getting access to Abjuration and Evocation spells from the Wizard's list up to the 4th level. Its features are all about being a fighter who uses a little magic to boost himself up; enchanting your weapon so you can't be disarmed whilst conscious, casting a cantrip and dealing a melee attack in the same turn, adding temporary magic vulnerability, and at-will teleportation. It does require you to focus a lot on Int as well as either Str or Dex (usually Str), because that's the ability score governing how potent your spells are.

Alternatively, you can be a Wizard and take the Bladesinger Tradition at 3rd level - this is from the Sword Coast Adventurer's Guide. This guy's a full caster with some melee buffs, and is more or less an attempt to more purely replicate 4e's Swordmage. It can't use heavier armor, a shield or a two-handed weapon and still get its class bonuses, but it gets stuff like free proficiency with light armor and a one-handed melee weapon, an extra attack, and the ability to activate a "Bladesong" that gives you a bunch of buffs that only get stronger as you gain in levels - Int bonus to AC, +10ft movement, Advantage on Dex (Acrobatics) and Con (Concentration) checks at the start, then the ability to sacrifice spells to reduce damage you take whilst Bladesong is active, and finally a passive damage bonus to melee weapon attacks equal to your Int bonus. This one is less MAD, but if you want to beat shit up in melee, you'll want to go for good secondaries in either Str or Dex - Dex with a finesse weapon is probably more useful, since it also gives you a higher AC.
>>
>>50111061
Pretty much what >>50111152 said, though you also have the option to multiclass the two for a bit more durability or magic, depending.
>>
New thread when?
>>
New thread when?
>>
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Has anybody talked about how 5e nerfed the SHIT out of dinosaurs?

I recall brontosaurus had a strength of something like 35 in 3.5, and I noticed in Volo's Guide to Monsters it only has a str of 21. What the actual crap? I had no idea that my level 10 fighter was stronger than a FUCKING BRONTOSAURUS
>>
>>50111189
>>50111194
When we hit page 11
>>
>>50111215

the strength of a huge sized creature is not equivalent to a medium sized creature, even if they have the same score, due to how grappling and carry weight works

I don't know how it went in 3.5 but there you go
>>
>>50111215
Brontosaurus is freaking weak. They can't even walk or stand properly and lying on the ground most of the time. Their long neck is for horizontal grazing not vertical.
>>
>>50111432
Wasn't the Brontosaurus as it was classically understood proven to be an impossibility?
>>
>>50111346
Carry weight and how it affects your movement doesn't affect how much you can lift over your head. My Half Orc Gort can lift more over his head than a Brontosaurus can. You go, Gort.

>>50111442
Well, Brontosaurus is in the latest D&D accessory, right there next to every other impossible creature.
>>
>>50111511
>My Half Orc Gort can lift more over his head than a Brontosaurus can

Considering a Brontosaurus probably can't lift anything over its head due to a lack of thumbs and an excess of neck, that's not too impressive.
>>
>>50104497
What do you guys think of Kryx's (GitP) houserules to 5e?

>"Fixed" Saving Throw Math.
>Fully Bounded Accuracy.

?

And has anyone tried out the Pathfinder>>5e Monster converter, to run older modules in 5e with minimal effort? How good are the automated conversions?
>>
>>50109978
>think thing is overpowered
>writers do it and not sure if overpowered any more
Did you have a constructed argument for why you thought it was overpowered before? Your opinion shouldn't be swayed so easily.
>>
>>50111598
Magic resistance is OP and you had to rules lawyer for it before. Now a race has it as an option it's the new normal. Seems pretty simple to me.
>>
>>50111623
>Magic resistance is OP and you had to rules lawyer for it before.
Give a reason for why you think it's OP.
>Now a race has it as an option it's the new normal.
No it's not you sheep.
>>
Horn of Blasting
>30-foot cone; 5d6 thunder damage and deafened for 1 min, DC 15 Constitution saving throw for half and not deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6.
>Each use of the horn's magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn.

That's impressive, but it seems way too unstable. Should I make it "every use after the first during a single day has a 20 percent cumulative chance of causing the horn to explode"? Or then it wouldn't be as interesting a trade-off?
>>
>tfw waiting an hour for a new thread because don't want to lose a serious question to a doomed thread
>>
Where is my Mystic UA!!
>>
>>50111720
I saw someone say it was coming on monday a few days ago. Hopefully soon.
I'm fully expecting to read it and be crushed by disappointment.
>>
>>50111521
Think of an elephant and how it can effortlessly lift a person with just its trunk. Not imagine how much a Brontosaurus can lift with its much larger neck.
>>
How can I make my 5e games more cyperpunk, ala Shadowrun but without shit mechanics?
>>
>>50105488
I'm a huge fan of Create Bonfire, It hits just as hard as any other cantrip and forces the opponent to react and move off/around it or take the hits again. Then you switch to your other attacking cantrips or reposition your flame.

Also has great utility for holding your action if your GM doens't mind you being a little metagame. For example I've held my action to cast bonfire on a guy as soon as he moved into reach of our polearm master sentinel, who then locked him in place with his reaction forcing him to take the damage from my spellcast and from the end of his turn. I've also used it when fighting a Flesh-golem to reactively cast it infront of him whenever he went to charge a creature because the GM played up on his "Fear of Fire." although I could have likely done that with firebolt.

It's a great spell for those combats where you're not using your concentration, one campaign we had five players, all of us knew and used bonfire (Arcana Cleric, Druid, Eldrich Knight, Warlock and a Mage-Adept Assassin.) So most combats we had 2-3 pyres burning letting us manipulate encounters or terrain to our advantage all the time.
>>
>>50111781
>Find "bow" -> Replace with "gun"

ta da
>>
New DM here, am I doing skill checks wrong?

Basically, the argument I got into was something like

>Player: I roll arcana to check for anything magical in the room
>Me:I think you need to check if something specifically is magic, though, not just scanning the room for magic stuff
>Player: That's dumb; I don't see why I can't just check for magical things in here

Aren't "scanning" checks like that specifically for class skills, like that paladin "divine sense" and stuff?

There were other examples too; they would "roll to persuade," but I thought you had to basically attempt to persuade, then roll if it works.

There's a monk too who has passive perception; does this mean I have to list anything perceptible under DC14 or whatever in the room every time they are in a new place? I figured perception checks were like "I want to listen for footsteps" or "I want to scout from this cliff."

Does this passive perception just make it so that they have a constant radar that makes them always pick up on things?

Same with stealth; can people just "roll to stealth" or do they have to hide behind something?
>>
>>50111781
You don't you baka
>>
>>50111793
There's gun rules already. I figure i'd reskin spells and armor, magic items as cool tech or keep some as magic. Can't figure out augmentations though.
>>
>>50111800
Fuck you, i've already decided i'm going to try it I just want ideas on how I could.
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