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Warhammer 40k General

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Thread replies: 338
Thread images: 51

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Anthropomorphic Xeno Privilege Edition

>Rules databases
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

>FAQ’s and Errata (outdated but official)
https://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

> The Black Library(Stay the fuck away from the clowns)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

> Ork players' unrealized hopes and dreams as dictated by Space 0din
https://www.dropbox.com/s/lsx27fo3rq2x7tk/Codex%20-%20Orks%207th%20Edition%20Update%20[Space%20Odin](2016).pdf?dl=0
>>
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Reminder to wash your hands after touching filth
>>
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Please critique.
>>
>>50092352
At least its not eldar
>>
>>50092414
No
>>
>>50092414
Stop posting your shit. If you already sent them to the painter then you've already gone too far.

The army is 4 lone wolves and 2-4 units? I am sure that will go over great, especially against armies that don't fit one of your specialist assassins.

8/10 Would face with a fluff list
>>
>>50092414

>tfw I can't save BS lists as an image on mobile
>>
>>50092414
I don't think you wanna run 4 assassins anon. The Vindicare or Culexus is fine.

Also unless you're keeping your command squads in the Primes they're pretty vulnerable to be running that many plasmas: you're going to be hurting pretty bad the moment that squad takes any wounds.
>>
So I thought 500v500 would be good for my friend and I playing his first game but I moved it up to 620/620 to try and balance it out.
He has been learning with my Dark Angel army, mostly just fighting Tac squad v Tac Squad or 2 Tac Squads v. A Ven Dread learning the core rules and tables.
Tomorrow we will be playing our first real game and he will bring a small DA CAD vs. my Necrons

>620 Necron CAD
Overlord w/ Warscythe and Gauntlet of Fire - 110pts
7 Lychguards w/ Swords and Shields - 210pts
10 Immortals w/ Tesla - 170pts
10 Warriors - 130pts

V.

>620 Dark Angel CAD
Interrogator-Chaplan in Terminator - 140pts
5 Terminators - 200pts
10 Tactical Marines - 140pts
10 Tactical Marines - 140pts

I am hoping that the tacticals can take care of the Necron troops well enough and that the lychguards T5 and 3+/3++ can stand up to the termis 2+/5++ (the int chap has a 4++)
The Lychguards have two more bodies than the terminators but they are probably going to get shot up hard.
We will be playing on a 4x4 table which is why I feel like footslogging termis/lych should work. Hoping to get multiple games in and maybe even swap lists.
Maybe switch the Lychguard forTriarch Praetorians and a destroyer lord to add speed to make up for their lack of shooting (but then I guess the sword and shield Praetorians do shoot...)

Any advice welcome.
>>
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Hey I made a thing. All hail God-Emperor Wiseau
>>
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The terminator/lychguard combat should be fairly one-sided in favor of the terminators, shouldn't it?
>>
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Tell me about your Chaos Warband /tg/! Who are they? Where did they come from? Who leads them? Why do they hate the Corpse Emperor?

Regale with the deeds of Chaos!
>>
Trying again.

How hated would I be for making an entirely Gue'vesa themed IG army? It'd be a standard IG army, just with Tau symbols and shit. Or would that conflict with shit in their codex, allies, etc.
>>
>>50092513

Those DA look fucked.

>20 vanilla Marines vs undying T4/3+ that deal extra wounds: the army.
>>
>>50092651
But that would mean no commissars, priests or psykers.
>>
>>50092645
Why doesn't she resurrect every time anymore?

It's not like she has good enough stats that it'd be too overpowered otherwise.

>>50092513
probably even if you give the marines some grav cannons
>>
>>50092352
It's not 6th anymore anon. Let it go.
>>
>>50092414
Drop the assassins, buy Imperial Knight.
BRRRRTTTTT goes the Crusader.
>>
>>50092758
>sisters
>allowed nice things
Pick one.

That being said, she was a monster in the 5th Codex because she came back every time. Like, it was insane.

>>50092649

Thousand Sons who experiment
>>
What are you anticipating to see at the wankfest this weekend aside from Custodes grav tanks?
>>
>>50092783

Would Asssassins be something better at 2k points? I have a Crusader curiously enough.
>>
>>50092827
4 assassins are probably never worth it unless you're playing like 3k+. The investment is way too large for 4 models, and the return, while potentially large, is outweighed by risk.
>>
I'm gonna start a small chaos army because I love the aesthetic and I'm used to losing with my nids already.

Without devolving to helldrake+cultist cheese, what's a good list to field against a Blood Ravens force?
>>
>>50092861
nurgle or doom sirens
>>
>>50092827
Statistically speaking, a crusader is going to do a lot more against a wider range of targets than the assassins.
Plus, it's a massive fire magnet so you're troops can get to where they need to be.
>>
>>50092859

But risk is fun.
>>
>>50093030
ur playing guard run special weapons squads with demo charges
>>
>>50093121
Where the fuck do you see guard in that list?
>>
>>50092704
I thought they'd be alright since they have way more shooting and should be able to fight the Necron troops easy enough.
The lychguard will be getting picked off by bolter fire until they get into assault.

>>50092758
Should I take away some DA bodies to try and keep the points close if I add in heavy weapons? Maybe just giving each TAC squad a special weapon

I wouldn't mind giving the DA a 30pts handicap
>>
>>50093140
oh sorry you're playing a weak codex that you could do completely with guard anyways but choose not to so you can be special
>>
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>>50092649
"HELLO FELLOW CHAOS SPACE MARINE. WE ARE TOTALLY FELLOW CHAOS SPACE MARINES, BLOOD FOR THE.. WHATEVER HE IS ANYHOW."

"PLEASE DIRECT US TO YOUR WARBAND LEADER, WE UHM, WISH TO DISCUSS PLANS FOR INVADING TERRA WITH HIM."
>>
>>50092711
Exactly what I was afraid of. Thanks.
>>
>>50093159
Who the fuck said that's even my list??
Or that I even made said list post?
Where is your God damned grammar?
>>
>>50093204
>could have just said "thats not my list"
>instead says "where do you see guard in that list"
>shown
>then says "thats not my list"

lmao
>>
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How does this look for a more footslogging-focused Black Templar list?

Don't have a Helbrecht yet, which is probably a huge detriment for a mostly walking army, but can't do anything against that yet and want to experiment.

General idea right now is to put Grimaldus in the LRC, slap him in the middle of my army and let everyone advance at once, with the Dreadnought dropping in slightly ahead to lay some Autocannon fire onto the enemy and then allow the Terminators a somewhat save Deep Strike location.

Local meta is very infantry-heavy, with Tyranid mobs, Imperial Guard flashlight-and-lascannon walls and Orks, hence the lack for any serious anti-armor weaponry.

The army is still shaping up right now and I'm not too sure where exactly I should take it right now. Have also tried variants mostly relying on Steel Rain with only a LRC and Razorback on the field turn 1 or a variation of 2 LRCs, Termies and a suicide Command Squad with my champion, though that didn't really work too well, as my command Squad ironically was too good at killing and always butchered anything they assaulted immediately, leaving them naked surrounded by literally a hundred Guardsmen shining into their faces.
>>
>>50093305

How do you deal with 2+ armour?
>>
>>50092538
What a story Mark!
>>
>>50093450
Only units with 2+ saves being used right now around here are a few HQs and Elites. Last few games I usually managed to either get them into melta range to burn through their armor or managed to assassinate them with my Power Fist Sword Brother or the Emperor's Champion.

TL;DR I rarely do directly deal with it but tend to get through with it for now
>>
>>50092649

They are Thousand Sons who are remnants of the Brotherhood of Dust Their leader, Ophideous, was charged by Amon to find a reversal to the Rubric, and used extreme methods to do so. He and his sorcerers would fuse lesser daemons into the armor of their brothers in order to charge their psyche with enough psychic power to restore their minds.

Having met with some success, he began experimenting on living hosts, and discovered unwillingness lead to failure every time. None of his subordinates were willing, so he took it upon himself for the sake of his brothers. His experiment ascended him into Daemonhood, granting him immense power and the ire of many of his brothers.

When Ahriman defeated Amon and began dismantling the Brotherhood, Ophideous offered his followers a choice that Magnus never offered: the chance to leave. However if they stayed, it meant they swore unending loyalty to their brothers and Ophideous.

The Ophidian Brotherhood continued their experimenting, and in time turned it into a craft. They took daemons screaming out of the warp and placed them into those willing to accept the gift. The powerful ascended, while the weak were consumed.

The ranks of the Brotherhood are filled with infused warriors from Warp Talons to possessed and even Obliterators and Hellbrutes. Ophidian cults sprang up across the galaxy with the hopes of ascending into greater powers, and willing throw themselves into battle to prove themselves or acquire gifts to offer.

Each warrior is donned in the Red and Silver of Prospero as a reminder. The armor used to remind them of their fallen brothers to be restored, but now it reminds them of an choice their brothers never had.
>>
>>50093159

Not me. I like the formations and the orders in the MT. I also like the codex.
>>
>>50092649

You're not going to like it.

Alpha Legion that infiltrated a UM successor, then completely annihilated it and took it's place after it was severely weakened by an Ork Waaagh. They spend their time half being typical Alpha Legion dicks, and half doing actual loyalist shit so the AdMech keeps sending them resources for more dickery. They used the Ultramarine geneseed from when they took over to keep growing more inside slaves locked in the basement to pay their tithe.

Yes I play with the loyalist codex, usually as Raptors or Raven Guard.
>>
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How should I kit out my next tactical squad?
Trips decides.
>>
>>50093667

In Alpha Legion colors.
>>
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Hows everyones games been recently?
Heres the list from my last game against IG, rate me
>>
>>50093667
Something something Flamer
>>
>>50093667
All bolters. Nothing else.
>>
>>50093667
Combi-Melta, Heavy Bolter, Plasma Gun
>>
>>50093696
>Hows everyones games been recently?

Won the last 4 games in a row by randomly combining my Space Marines and Cult Mechanicus when nobody was prepared for that kind of dumb shit.

Single Cohort Cybernetica took out almost an entire army in one of those games after my Marines had died.
>>
>>50093709
mixing weapons is the only way to kit out squads
>>
>missed chance to get a second Kasrkin special weapons booster for 2 melta/2 plasma squads

kill me
>>
>>50093724
>my Kasrkin list requires 8 plasma guns
>I have 0
no, kill me
>>
>>50092798
Mechanicum units from that forge world allied with prosporo that makes psychic tech.

And Arlatax, finally...I hope. ;_;
>>
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>>50093724
>tfw missed this gem for 30€
>posted my last bid 4 seconds before it ended
>final bid came in 2 seconds before it ended

I will never stop being salty about this.
>>
>>50092798

>this weekend

What is this weekend?
>>
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> 1764/1500 points
> Emperor's Champion is 407 points
>>
>>50093667

Rolling for this exactly.

10 dudes, Flamer, Plasma Cannon, Sergeant with Plasma Pistol, Thunder Hammer, Melta Bombs, and Teleport Homer.
>>
So in kill team what happens if you take artillery? I kind of want to run a DKoK list with a quad gun but with every model being treated as a separate unit would the crew even be able to use their gun? Maybe make it a artillery team with just a single crew and if he gets killed have another one take over?

For that matter what about eldar weapons platforms? Would they still count as being crewed?

Actually thinking of eldar platforms reminded me of the DKoK cyclops. Pretty useless in normal play, but could be a fun way of dropping a S9 large blast in kill team.
>>
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>>50093804 is a reply to >>50093305
>>
>>50093804
Yeah, no fucking idea how the hell they messed up the data numbers when the 2.0 patch hit.
>>
>>50093830
no heavy support, I would imagine all the artillery in the game is heavy support.
>>
>>50093849
Nah the field artillery is elite, heavy artillery is heavy support. And the cyclops is fast attack
>>
>>50093859
then the gun would just sit there and any crewman could use it, I would suppose. I would treat the gun as a weapon emplacement like a quad gun that can't shoot itself
>>
Everything is better with Ministorum priests. Saint, priests and inquisitor join SoS and embark in the LR turn 1. Exorcists and Melta sisters murder transports and vehicles.

Sister Pain Train 1500 points

>Adepta Sororitas CAD

Saint Celestine 135 points

Ministorum priest 55 points
- Power axe
- Litanies of Faith

Ministorum Priest 40 points
- Power axe

Battle sister squad 145 points
- X2 Meltagun
Immolator
- Dozer blade
- Multi-Melta

Battle sister squad 145 points
- X2 Meltagun
Immolator
- Dozer blade
- Multi-Melta

Seraphim 95 points
- X2 pair of Hand Flamers

X3
Exorcist 130 points
- Storm bolter

>Inquisition

Inquisitor 65 points
- Plasma + Bolt pistol
- Liber heresius
- Rad grenades

Henchmen 270 points
- X3 Acolytes with Bolters
Land Raider Crusader
- Psybolt ammunition

>Null maiden task force

Sisters of silence 160 points
- X5 more squad members
- All have Executioner great blades
- Sister superior
>>
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>>50093905

>Jump units entering vehicles
>>
>>50093905
Speaking of Sisters, was looking into building an army myself since their "moar fire" philosophy intrigued me quite a bit and I saw that their squads aren't nearly as expensive when bought off eBay as I expected.

How viable are they right now and how flexible and variation-happy can you be with them? (as in, are there options or only a handful of good builds that won't instant-lose)
>>
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>120 points
>s/t 8 3+
>no more wraith sight

is it just me or is this a pretty good unit overlooked?
>>
>>50093649
That sounds pretty damn cool.
>>
>>50094057
It's good but not spectacular in a codex where everything else is good/spectacular/total-cheese. Naturally I have 3.
Also it's hella slow
>>
>>50093649
>>go to great lengths to impersonate ultramarines
>>don't fight using standard Codex combat doctrine
What kind of infiltrator are you, senpai? Why not just infiltrate a raven guard company or Successor (as the hydra likes to do).
>>
>>50093956

Mid tier. Don't expect flexibility or variation, especially for model choice. Your models have maybe 6 poses copy pasted across the whole army, and you get your choice of meltas or flamers. Take 5, put them in an Immolator with TLMM, and off you go.

That being said, I've experimented with a combi-plas command squad:


+++ Plasma SoB (1500pts) +++

-HQ-

Canoness
Evicerator, Combi-Plasma
Mantle of Ophelia
Rosarius

Command Squad
[Celestian with Combi-Plasma and Flamer] x4
Hospitaller
--Immolator [TLMM, Dozer Blades]

-Troop-

Battle Sister Squad x5
Heavy Flamer, Flamer
--Immolator [TLMM, Dozer Blades]

Battle Sister Squad x5
Heavy Flamer, Flamer
--Immolator [TLMM, Dozer Blades]

-Fast-

Dominion Squad x5
Melta gun x4
--Immolator [TLMM, Dozer Blade]

Dominion Squad x5
Melta gun x4
--Immolator [TLMM, Dozer Blade]

Seraphim x10
Hand flamer x2
VSS w/ Melta bombs

-Heavy-

Retributers x5
Heavy Bolter x4

Exorcist
Exorcist
>>
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>>50092649
>M.41
>being a heretic
>>
>>50094079
i'm actually planning a footdar list so it should fit
>>
>>50094191
Just remember that having a wraithlord lugging around a Wraithknight's ghostglaive like the Biggron Sword looks really fucking cool
>>
Recently got a bunch of warriors and venoms for super cheap so was looking into what I needed to get to 1000pts.
I like the Reaver models and Scourges seem like they are decent enough.
The Talos is pretty cool and I want to get the supplement with their formation to try that out.

HQ:

Lhameans
>Venom w/ 2 Splinter cannon

Troops:

5x5 Kalabite Warriors
>Venom w/ 2 Splinter cannon

Fast Attack:

2x3 Reavers
>Heat lance, Cluster Caltrops

5 Scourges
>2 Haywire Blasters

Heavy Support:

Talos
>Ichor Injector, Twin-linked Haywire Blaster
>>
>>50093936

The Living Saint is only bulky, which still fits into the LRs capacity of 16 *and* gives the unit Hit and Run at initiative 7.
>>
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>>50094319
JUMP UNITS CAN'T ENTER VEHICLES UNLESS THE VEHICLES STATES OTHERWISE READ THE GODDAMN RULES
>>
>>50094319
That's not how it works.
>>
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>>50094319
>>
>>50094476
>>50094359
>>50094353

Ok, ok, my bad.
>>
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How's this look? I just threw it together based on some models I got lying around, and some my friend is gonna trade me.
>>
>>50094284

I'm not sold on one heatlance talos, maybe as a group or the corpsethief claw formation. But, in low points more splinter fire is alway handy and gives it something to do as it moves across the table or holds an objective.
>>
How do you go about transporting your armies?

I currently dont have a car to easily drive my stuff around in and my store is a 20 minute train + 10 minute bus ride away. Moving 850-1500 points there could be pretty tricky, since running around with a box full of minis doesn't work for that and taking a travelling bag would, I am certain, result in something breaking.
>>
>>50094883
Bought a big toolbox, fitted metal sheets inside so my magnetized minitures can stick to it and done. Its a bit heavy (especially if I'm playing 1850pts of Sisters of Battle) but gets the job done.
>>
>>50093305
>>50093845
nice to know im not the only guy having problems with BS 2.0

I can't even get space marine special characters to load
>>
>>50094883
Cardboard box atm. your figures are a lot more durable than you think
>>
>>50094913
The weird costs are by far the least of my problems.

2.0 corrupted and subsequently deleted every single old list I had, gives me invalid errors on nearly every army, has crash warning errors pop up for a huge majority of armies, often doesn't even allow me to create a roster when trying to start with certain detachments and looooaaaads of other things.

I hate it so far.
>>
>>50094942
>Your figures are a lot more durable than you think

>Famous last words
>>
>>50094659

You have sass say too many points tied up into worthless shit.

>Exorcist upgrades
No. Keep them cheap as balls. Use spare points for a storm bolter to 50/50 a Weapon destroyed

>Blob of Sisters
Brings me back. That being said, drop the Simulacrum on them. Their AoF isn't worth paying to use them twice.
Don't expect much from them, but don't forget that they all have pistols and can assault. Stick Celestine and the Priest here.

>Immo Sisters
You're paying for too many models. You currently have 6 Bolters, Flamer, Heavy Flamer, and SS for a total of 7. The Immo only holds 6. Drop drop down to 5, drop extra armor and bombs, and change to a TLMM.

>repentia
Drop all that shit on the rhino and the bombs from the Mistress

>Inquisiton
Honestly don't know, but I'm seeing a land raider that probably costs over 300 points.

I don't know how many points cutting the fat gets you.

If you can, you are going to want Dominions. Easily the best unit we have. Get 4 meltas inside a TLMMator and out flank with them.
>>
Post the biggest model you have ever painted.
>>
>>50095057
But I can't post my self-made dragon dildo on a blue christian cartoon board like this one, anon.
>>
Is this a good enough list to work towards a Nurgle Based list?
I shouldn't mark my sorceror, right? I really want to kitbash him into an Attack Bike and put a Spell Familar in the passenger seat.
I don't think I care too much about winning since I will mostly just be modelling and looking at my models but I want the list to at least work well enough for me to learn more.
My only experience is from 5e with my friend teaching me with his spare Space Marines but there seems to be a good scene at the local shop.
So far I have the Nurgle Start Collecting, Mini Rulebook, Daemon Codex, Caliban Green Spray Primer, Various hobby supplies.

ombined Arms Detachment (520pts)
HQ
Herald of Nurgle (120pts)
>Daemon of Nurgle, Greater Locus of Fecundity (25pts), Psyker Level 2 (50pts)

Troops
Nurglings (45pts)
>3x Nurglings
Plaguebearers of Nurgle (110pts)
>Icon of Chaos, Instrument of Chaos, 10x Plaguebearers

FA
Plague Drones of Nurgle (245pts)
>Instrument of Chaos, 5x Plague Drones, Venom Sting

Allied Detachment (478pts)
HQ
Sorcerer (120pts)
>Additional Mastery Level, Spell familiar, Bike

Troops
Chaos Cultists (50pts)
>Cultist Champion with Auto Pistol, Close Combat Weapon 9x Cultists (36pts)

FA
Chaos Bikers (232pts)
>Mark of Nurgle, 2x Plasma Gun, 6x Chaos Bikers, Combi-plasma

HS
Obliterators (76pts)
>Mark of Nurgle

998/1000


The paints I got to go with my green colors are Warpstone Glow (Layer), Nurgling Green (Dry), Waystone Green (Gem), Nulin Oil (Shade). I have seen some really sick Nurgle units and I wish I could do my bikers up well but I am trying to keep it simple.
>>
>>50095057
Does the Monolith I primed silver count?
Because it doesn't deserve a picture
>>
Which IG regiment is best IG regiment and why is it the Death Korp of Krieg?
>>
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>>50094057

Wraithlords are so fucking cool. That shit was my jam the first time I laid eyes on a fucking 40k model.

But now I'm solidly Skitarii. Just gotta love those crazy tech cultists and their crazy Machine God. Still, that's one sexy model, and a pretty customizable one at that.
>>
>>50095124
It's the fucking Valhallans. Death Korp are nothing but suicidal autists.
>>
>>50095132
>But now I'm solidly Skitarii. Just gotta love those crazy tech cultists and their crazy Machine God.
You'll going to be a literal jizz-fountain when IA14 hits in 3-6 months. LANDTRAINTANKS AND ROBOTS AND BIGASSROBOTS AND FUGHUEGASSGUNSIZEOFKNIGHTS.

Mechanicus isnt fucking around.
>>
>>50095112
>primed silver
aka professionally painted necrons
>>
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What do you guys think of this as a general list to build upon for 1850/2k? From here I don't know exactly where I'd wanna go, but I got options: allies (Vindicare or GK maybe cause I have the models), a couple Leman Russes (eh), Vendetta + special weapons teams or Valk/Taurox/Chim + Stormtroopers. Anything else sound good?

The basic plan is to run the 40 guardsmen as a combined blob with a priest and run down the enemy while the Vets conduct special operations. Command Squads can be agile in their chimeras.

>>50094659
I'd split up the sisters into more squads, use more meltas if you can, and I'd try to find a way to include Jacobus. He's nuts, especially with Repentia. But beware, if you run that you've got yourself a glass melee deathstar.

Run the Exorcists with only storm bolters, you won't be able to buy anything to save them so just play as careful as you can.
>>
>>50094057
Sadly overshadowed by the much shittier-looking and cancerous Wraithknight.
>>
>>50095198

I'm in the Kill Team camp, so I'm in it for the Skitarii foot-sloggers. Rangers are my favorite model, as they're exactly what I had in mind when I read the description of Skitarii so long ago and they don't disappoint. Not too shabby on those walkers, but they're certainly not my favorite models.

I'd like for them to get a dedicated Transport that's reasonable for Kill Team (playing by HoR rules) so I don't have to houserule or requisition and Rhino or Chimera, or try and scratch-build my own Skitarii transport.

Still, hopefully some of those robots are infantry-sized and reasonable in KT. I know the HoR guys are keen on their specialty lists and Mechanicum is one of them.
>>
>>50093667
FUCK THEM WITH SWORDS
>>
>>50095349
>Still, hopefully some of those robots are infantry-sized and reasonable in KT.
They arent. Even the cheapest (Thallax) are ~55pts and rest are ~Wraithlordish in their stats and cost.
>>
>>50095408
>250-point KT list is nothing but four Vorax
>>
>>50095316
>bigger then a wraithlord
>not called a wraithking
>>
>>50095408

~55 points is up there for a 1-2 of in an HoR KT list. They have the Ironstrider Ballistarius in the Skitarii/CultMech mini-Codex, which is 55 points base before options.

Still pretty limited considering, but if I can negotiate it with my group then I might yet field a single, lonely Thallax. Although I'm not exactly big on Thallax.

Well, they did just release those two Skitarii proper variants, which have some neat utility although they seem a little expensive for their points, and not so straightforward as a straight Vanguard which is generally superior anyway.

>>50095457

Wraithduke?
>>
>>50095452
Might be nasty since average list can have trouble dealing with high-toughness model-

>Vorax are T6 sv4+ and every marine and their mother are wielding Krak Grenades.
>>
>>50095469
>not so straightforward as a straight Vanguard which is generally superior anyway.
Peltats are so much better than vanguards. That salvo4 s3 shred shot is just retardly powerful. And they also have 18" S3 blind ignore cover blasts that ignore LOS.
>>
>>50095494
Not to mention straight AP3
>>
Hey guys....
So I got a set of tempestus scions for free ( friend gave them to me as he is moving to exclusive Space wolves) and they are already assembled. My question is.... how do I "unassemble" the guns, as I want to replace two of the models hotshot lasguns with melta's.

Still new, and not sure if it is even worth it DESU, might just buy two more small sets of bits. I already have the leftover bits for the scions that he gave me.
>>
>>50095516
Did he stick them together with superglue or plastic glue?
>>
>>50095516
Not sure, though I am thinking plastic glue.
>>
>>50095511
Actually that 24" S3 ap- shred salvo4 is always better than 30" S4 ap3 heavy1 rending. The solid slug shot is only better when 24" cant reach your opponent or cant hurt it.

Even when firing against something like Riptide, that Salvo is going to do more wounds on average.
>>
>>50095534
That makes things difficult for you. Superglue is pretty easy, plastic glue bonds them together into a single piece of plastic.

There's no really unsticking them, unless you get the cutters out.
>>
>>50095552
ouch... yeah at that point I would rather buy new bits..... Thanks.
>>
>>50095559
Alright mate, hope things go well, whatever you do.
>>
>>50095494

Well, I'm running Vanguard that are just Assault 3 with an extra wound on To-Hits of 6, which is pretty powerful for cheaper. Also they reduce the toughness of models in base contact by 1, discouraging models getting into melee with them.

The big thing with Peltats is, with that 3 points increase in cost for that utility, I'm paying 15 points more per squad, and that's really killer when you only have 250 to work with. 60 points per combat group means I'm up to 120 and half my points are sunk into my cheap core dudes. That eats into my allotment for leaders (which I would like to make durable) and special weapons or special models.

Not doubting that Peltats are better, and damn to their profiles and upgrade sets look good, but they're more of an investment that takes away from the points I would use to arm them up with Plasma Calivers, make the leader that much more durable, and actually be able to take a special choice.
>>
>>50092447
>sent them to the painter

What kind of asshole pays people to paint their models?
>>
What the hell is the latest edition of Apocalypse? And why can't I find a 15" template on GW's website?
>>
>>50094057
It is, though it does suffer from pricey shoulder guns.
>>
>>50095733
probably because no one uses those huge templates. not sure about apoc but the 6th book was published in 2013 and the last apoc level book was Apocalypse War Zone: Valedor in 2014

gw quitely stopped putting out apoc books when they realized they could just put superheavies/lords of war in regular 40k
>>
>>50095587
If i had the money I would, I'm a far better converter than painter.

I'd hate to ruin years of conversion work with my "base and dip" level skills.
>>
Disregarding points balancing, what is the single most OP deathstar blob you could field? I haven't played since 4th or 5th Ed? And I seem to remember that a maxed shining spear squad with a jet bike farseer was broken as fuck.
>>
Wot do u gitz fink ov me trukk?
I know it needs rivits, but I'm not sure on what else to add. Any advice?
>>
>>50095894
hur hur hur
i'm a stupid grot
>>
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Oh shit, I just read the flavour text for the webber in the GSC dex. It's the Andreloid pattern.

>Andreloid webber
>Andrew Lloyd Webber
>mfw
>>
>>50095904
It needs to look heavier ya git. Fikken up da armour plates
>>
>>50095904
I love how you can just make ork vehicles out of toy parts and plastic cards and only bitz.
>>
>>50095930
Orky bitz even.
>>
>>50095928
nah, it's supa light to go supa fast! But if you guyz fink zo, I might add moar arma
>>
>>50095894
>>50095904

Feels like it needs to be T H I C C

To give it that sturdy look, I'd double or triple up on the metal plates, especially the truck bed which is supposed to handle the weight. As of now, it doesn't look all that weighty, like a good trukk would.

Another suggestion towards that end might be to actually lift the back end up while keeping the front end sunk down a little. That would play on the different sizes of the front and rear tires you have going on while also suggesting that the cabin and engine are carrying the most of the weight.

Otherwise it's fairly Orky, though make sure you keep the aesthetic, because while most anything can be done Orky, it takes skill to make Orky right.
>>
Really happy to see that dreadnoughts got an additional attack for the wolves, plus helfrost cannons. Also really dig the new iron priest model and want to put one to use with this formation. Thoughts? or would the formation not be worth it with only 2 dreads

+ HQ (115pts) +
Wolf Guard Battle Leader (115pts) [Warlord]
Runic Armour [Relic: Black Death, Storm Shield]

+ Elites (500pts) +
Wolf Guard Terminators (500pts) [WG Terminator w/ Thunder Hammer & Storm Shield, WG Terminator w/ Thunder Hammer & Storm Shield]
Land Raider Crusader [Extra Armour, Multi-melta]
WG Terminator [Frost Sword, Storm Bolter]
WG Terminator [Storm Bolter, Wolf Claw]
WG Terminator Leader [Heavy Flamer, Wolf Claw]

+ Troops (418pts) +
Grey Hunters (170pts)
10x Grey Hunter [10x Bolt Pistol, 8x Bolter, 2x Plasma Gun]

Grey Hunters (248pts) [9x Close Combat Weapon, Rhino, Wolf Standard]
10x Grey Hunter [9x Bolt Pistol, 8x Bolter, Flamer, Meltagun, Power Axe]

+ Heavy Support (145pts) +
Long Fangs (145pts) [2x Long Fang w/ Lascannon, 2x Long Fang w/ Missile Launcher]
Long Fang Ancient [Bolt Pistol, Chainsword]
+ Formation (320pts) +

Ancients of the Fang (320pts)
Dreadnought [Dreadnought, Great Wolf Claw w/ Storm Bolter, Helfrost Cannon]
Dreadnought [Dreadnought, Great Wolf Claw w/ Storm Bolter, Helfrost Cannon]
Iron Priest [Bolter, Tempest Hammer]

1498/1500
>>
>>50095956
Can't lift it up, this shit's not comming apart. I'll add more armor plating. Rivits will be the last fing ta do once it'z all armored so I can just add more bitz.
>>
>>50095918
Haha, nice catch anon.
>>
>>50095951
Orks need clunkyness and severity.

Some plasticard I and T beams are great investment for making shit solid.

As for plating,
0,2 card is for decorations.
0,5 for layered plates, bendy plates and body armour
1,0 for structural plating.
>>
>>50095778
I base and dip myself, but even if my army is just table top quality I still prefer it over someone else's paint job. When I think my army looks shitty compared to stuff I see online, I just remember the shit I save from ebay and the grey plastic hordes I see all the shitheads using at the LGS.
>>
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Ever since I saw the Armored Task Force formation and the Fist of Medusa detachment I fell in love with the Iron Hands, so I decided to build a list that makes use of all the benefits of the Iron Hands detachment.

Looking at a mid to high tier competitiveness, but top-tier FUN list

Fist of Medusa Strike Force

+ Core (1748pts) +

+ Armoured Task Force +
Predator (95pts) [Autocannon, Heavy Bolter (20pts)]
Techmarine (140pts) - The Ironstone, Servo-Harness, Bike
Thunderfire Cannons (100pts)
Vindicators (120pts)
Vindicators (120pts)

+ Stormlance Battle Demi-Company +

Bike Squad (98pts) - 2*Grav-gun, Melta-bomb

Captain (205pts) - Artificer Armour, The Gorgon's Chain, Thunder Hammer, Bike

Command Squad (180pts) - Bikes
- Apothecary (33pts)
- Veteran (43pts) - Lightning Claw, Storm Shield
- Veteran (43pts) - Lightning Claw, Chainsword, Storm Shield (10pts)
- Veteran (28pts) - Storm Shield (10pts)
- Veteran (28pts) - Storm Shield (10pts)

Devestator Squad (175pts) - Rhino, 2*Grav-Cannon

Tactical Squad (160pts) - Melta gun, Melta Bomb
- Razorback - Twin-Linked Assault Cannon

Tactical Squad (160pts) - Melta gun, Melta Bomb
- Razorback - Twin-Linked Assault Cannon

Tactical Squad (165pts) - Grav-gun, Melta Bomb
- Razorback - Twin-Linked Assault Cannon

+ Auxiliary +

Honoured Ancients
Dreadnought (100pts)

Total: 1848

I don't even think my smashfucker squad is all that optimized, wouldn't be surprised if he gets tied up by a single ironclad for 4 turns. But what I look forward to is stacking all the crazy vehicle bonuses on my tanks is too fun to pass up, in a perfect world my razorbacks and vindicators will be ignoring shaken/stunned, regaining hull points on 4+(repairing weapons on 6+), getting a 3+ cover by hiding behind my boltered ruins and the techmarine is repairing on a 2+ for the vindicators.

>mfw they knew the Techmarine would be too strong in an iron hand detachment so they limit them to the super expensive ATF formation
>>
Superfriends, Ho!!
>>
ork trukk guy.
more pickz, after upgradez
>>
>>50096189
Currently waiting on oil barrels and gas cans to arrive in mail BTW guys
>>
>>50096202
Gunna use em to get rid of those aweful gaps around the wheels
>>
>>50095968
Where is the iron priest joining? If he's alone you might as well give him a thunderwolf mount

I think dreads will fair better in drop-pods with a more aggressive play-style, so I don't think that formation is really necessary, it does require you to re-adjust your list.

Without dramatically changing your list, what I'd like to see is the 2 dreads in pods, your iron priest on a thunderwolf with cyberwolf bodyguards, and the plasma gun grey hunters in a pod as well. That way you have 2 pods dropping down turn 1, with 2 scary and durable close combat threats running up the field, ready to charge next turn.

Little nitpicks:
- Don't mix special weapons, go either 2 melta or 2 flamer
- Drop the power axe, if your grey hunters can't kill something in combat, a power axe is not going to turn the tide.
- If you want to take black death, put another thunder hammer or chainfist in your terminator squad, you do NOT want to get bogged down by walkers
- If you can, take the land raider redeemer instead, you don't need the crusader's extra capacity here.
>>
>>50096231
point of the formation is that the dreads get rerolls to hit in CC but more importantly as long as they're within 6" of the iron priest, they get IWND

I'm recently moving from just painting shit to actually playing the game so I figured that they all had to be deployed together on the board
>>
>>50096253
You need 3 or more dreads to get the re-roll to hit bonus.

The problem with the formation is that they have to walk all the way up and they'll get shot up before they can do anything significant, not to mention the helfrost weapon has a pretty short range so chances are you won't even get to shoot stuff until turn 2
>>
>>50096124
Damn man this is like exactly what I've always dreamed of running if I started SM...
>>
>>50093182
"Okay sure right this way...

Wait a minute, warbands don't have scouts."
>>
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Fellow fa/tg/uys, please help a brother out - I have two armies : CSM and Necrons and would like to combine them in some way (1-1.5k points of CSM, battleforce + 3 wraiths of Necrons). My questions are:
a) What would be a good way of combining them? I'd like to focus CSM part on Psychic powers, for (I think)obvious reasons.
b) Is Nurgle still the way to go after the release of Traitor's Blood?
>>
>>50093667
Shuriken catapaults
>>
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If you all remember, the other day I asked people to roll to decide what army I will play to get back into 40k, and the winner chose Squats.

So, I ordered a bunch of ironbreakers and boltguns to get started.

What do you guys think I should use for vehicles? Marine stuff with "dwarfy" themed decor? I'll have plenty of shields and hammers and the like left over from the ironbreakers I imagine.

Any ideas on that front are greatly appreciated.
>>
>>50096231
This look better? Only beef I have with droppods is actually that I don't have any and don't enjoy the prospect of paying 30 dollars for 35 point upgrades. Maybe i can find some cheap on ebay or something. Upgrading one of the dreads to Bjorn is a personal choice, only game I played I used him and he performed spectacularly


Bjorn the Fell-Handed (1) - 255pts
1 Bjorn the Fell-Handed: Helfrost cannon
Drop pod

Wolf Guard Terminators (6) - 528pts
1 Wolf Guard Terminator Leader: Terminator armour,Storm bolter,Power weapon
1 Wolf Guard Terminator: Terminator armour,Heavy flamer,Power weapon
1 Wolf Guard Terminator: Terminator armour,Storm bolter,Chainfist
1 Wolf Guard Terminator: Terminator armour,Thunder hammer and storm shield
1 Wolf Guard Terminator: Terminator armour,Thunder hammer and storm shield,Thunder Hammer
1 Wolf Guard Terminator: Terminator armour,Storm bolter,Power weapon
Land Raider Redeemer: Multi-melta,Extra armour

Dreadnoughts (1) - 135pts
1 Dreadnought: Multi-melta,Great wolf claw with storm bolter
Drop pod

Grey Hunters (10) - 205pts
2 Plasma gun
Rhino

Grey Hunters (10) - 225pts
8 Grey Hunter: Close combat weapon
2 Grey Hunter: Flamer, Close combat weapon
Wolf Standard
Drop pod

Long Fangs (5) - 145pts
2 Long Fang: Missile launcher
2 Long Fang: Lascannon

1498/1500

maybe at a 1850 point level i can drop bjorn down to a normal dread and take a couple more with the iron priest as a beefed up devastator squad with lascannons and plasma cannons, or take a leviathan ive been itching to pick one up
>>
>>50096638
They used to feature crewed artillery and attack bikes, So thunderfire cannon and Attack bikes are suited.

Vindicators would work for vehicle as youll have a big dozer for murals/engraved scrollwork.

Dreadnaughts of a sort too
.
Maybe some of Mantics Forgefather line.

Maybe consider some Space Wolf bits too for marines as they've a lot of runes and scrimshaw wargear.
>>
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Is there an actual release date for Deathwing or did I get ripped off?
>>
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>>50092299

Where were you when Forge World released bits on par with third party polish bits sites?
>>
>>50096827
I fell for the pre-order meme, too. My understanding is it will be Nov 30, but I can't remember where I read that.
>>
>>50096869
>giant exposed cables.

I know it's the grimherp and all, but that looks dumb.
>>
>>50096869
The only one that looks any decent is the one that's completely exclusive to that event. Fucking stupid.
>>
>>50096882

Actually, it's been pretty big news that it got cancelled REALLY close to the release date. Everyone's pissed because not only are they refusing refunds but they're demanding youtube take down every video of gameplay it has. They're essentially pulling a P.T. except people actually spent money on it.
>>
>>50096902
They probably do nothing anyway, just there to spite the enemy.

If stuff like that annoys you, dont ever take a closer look at imperial knight.
>>
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These are the faces of evil.

You must conquer each.
>>
>>50096948
Where did you read this? There's a tweet from earlier today where they said they're revealing the release date tomorrow.
>>
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>>
>>50096929
even that one looks off to because they all have that weird elongated grill
they look like something from a cheap chinese toy to me
the way they're painted doesn't help either
>>
>>50097039
They need first founding war-faces for them.
>>
>>50096994
>It's been pretty big news
You should have known just from that that he was full of shit. Literally nothing about this game has been big news. The devs suck at communicating.
>>
>>50097059
I figured he was full of shit, just making sure I didn't miss something.
>>
>>50097053
but the whole thing about knights is that they're old as balls
why would they be exactly the same with the sole exception of a shitty face ?
>>
>>50097110

Honestly it's lame that all five Knights are the same unit with weapon swaps.

Even the Cerastus Knights are just weapon swaps, an extra attack and a running gimmick you'll only actually use for the Lancer because it has shit range and actually benefits from a triple run.
>>
>>50096613
Traitor's blood has done nothing to help the CSM's power level.
>>
>>50097138
There are 4 different knight chassis:
Basic GW questoris
Cerastus
Cerastus-atropos
Mechanicum questoris
>>
>>50097153
>inb4 muh ObSec termicide
>>
>>50097153
It has improved them, just not enought to go up a tier.
>>
>>50097153
Seriously? What a bummer...
>>
>>50097190
Sounds about right. They're no longer straight Ork-tier, but they're not really any better than Dark Eldar or Tyranids. All four are still boned from a competitive standpoint along with IG, GK, and BA.
>>
Question: there's a new Forge World book about aerial vehicles coming out soon, right? Do we know what Faction they're going to belong to?

In the old Imperial Armor: Aeronautica book they were all choices for Imperial Guard or Space Marines armies, but in the fluff, the Guard doesn't own the flyers, the Imperial Navy does, and the old book was published back before they had Detachment rules that let you mix armies together like you can today.

Have they said anything about whether or not they'd be creating an Imperial Navy faction for the flyers to go into? It'd be really handy for the AdMech to be able to take an Imperial Navy detachment to take some Aquila Landers and Arvus Lighters to carry their dude around in; you wouldn't need to do unfluffy things like ally with the Flesh Tearers to get 2-3 drop pods/rhinos/razorbacks for your dude anymore.
>>
>>50097153
Sadly, not much. New psychic powers were only good thing and thats only because of Cabalstar.
>>
>>50097258
>there's a new Forge World book about aerial vehicles coming out soon, right?
No there isnt.
>>
>>50097265
Arent the 3 "Iron Warriors" formation pretty dope?

Ones where iron priest boost various HS units?
>>
>>50096992
man those new knight helmets dont fit at all
at least not with the stupid blue color scheme they chose, why would they paint that instead of a rustic mech scheme, fucking idiots
>>
>>50092299
/op/ here just thought you might be interested >>546185
>>
>>50097286
>>/po/546185
>>
>>50097138
>a running gimmick you'll only actually use for the Lancer because it has shit range and actually benefits from a triple run.
I pretty often myself running my Castigator. Usually that run means that the knight is in close combat next turn and that applies major pressure to your opponent.
>>
>>50097292
>>>/po/546185
new fag alert
>>
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>>50097286
>>50097292
>>
>>50097274
Ah, okay. What's this "Death From The Skies" thing, then?
>>
>>50097275
No. Warpsmith is just too expensive for minimal returns. Double-firing Obliterators might have been cute if it didn't double-down on the "can't fire the same weapon multiple times in a row" restriction. Fist of the Gods just pays too much in tax for such a minimal return, especially relative to the benefits that Imperial vehicle formations get.
>>
I have a backlog of Deldar to assemble.

Where do I find the motivation to actually do it?

Currently, I have 3 reavers (one no, rider yet), 5 warriors, and a few more torsos.
>>
>>50097286
>>50097292
whew
>>
>>50097334
GW flyer update... which nobody uses since those rules are mix of bad design and aids.
>>
>>50097344
Even the one with double extra shooty forgefiends and character hellbrute?

Maybe I'm just too used to Ork tier formations, so everything else seems golden.
>>
>>50097364
So, just a model update, or a rules update as well?

If you were able to get a detachment of just Arvus Lighters and/or Aquila Landers, I'm pretty sure the AdMech armies would be interested. They're pretty starving for decent transports as it is; not having to waste a bunch of points buying some Troops and HQs from your allies just to get the transports you're actually interested in would probably be a help.
>>
>>50097374
Rules update.

And allied Arvus/Aquilas would be total, utter waste since new FAQ prevented you from boarding allied transports during deployment. So you cant actually put admech troops inside of them.
>>
>>50097334
Rules to encourage spamming lots of fliers that also manages to make most fliers shit at their intended job in an attempt to shoehorn them into another.

Like the Ork dakkajet that was turned from competent ground strafer into a lumbering dogfighter.
>>
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So I am checking the new releases from BL and |I noticed something on the cover of the new Grey Knight novel.

Why is this Daemonette wearing an eyepatch?
>>
>>50097370
>double extra shooty forgefiends and character hellbrute
You're mixing up two different formations. The double-shooting one is Obliterators and Mutilators. The Daemon Engine Warpack gives one engine a 4++ and Character status, as well as infinite Daemonforge while the Warpsmith is alive.

The Daemon Engine Warpack isn't bad, it's just not enough to make Forgefiends or Defilers good. Maulerfiends would benefit a lot more from a reroll to hit or extra attacks or something as S10 already has a really good chance to pen most targets.

Helbrutes already have two decent formations from their datasheet way back when.
>>
>>50097417
Naw not double shot but extra daemonforge activation
>>
>>50097374

Technically speaking Death from the Skies is a rules update that affects all flyers in the game, not an optional expansion.

In practice I've yet to meet anyone, either in person or online, who actually uses those rules. It's a bit like how you're supposed to use Random Allocation for a lot of wounds, such as when a vehicle explodes, and no-one does it, because it's unnecessarily tedious.
>>
>>50097415
Fashion statement.
>>
>>50097440
>buying a full price book just so you can make all your fliers worse and the rules for them more annoying
What did GW expect?
>>
>>50097415
she got skullfucked during an orgy.
>>
Looking through the Black Legion shit, would the Chosen of Abadon be a "good" way to play not!Thousand Sons? Or would it be better to run a cabal instead?
>>
>>50097415

So she can distract her foes with puns.

>Hah, you're not a patch on me!

>Eye for an eye?

>Prepare for boarding!
>>
>>50097386
>And allied Arvus/Aquilas would be total, utter waste since new FAQ prevented you from boarding allied transports during deployment. So you cant actually put admech troops inside of them.

Wait, what? Where are these? I just went onto the FAQ page at the GW site linked in the OP and I couldn't see anything about that?

Personally, I just wish they'd release a book allowing you to take 30k Mechanicum models in 40k (maybe with a rule like the 30k knights where you can't have more 30k units than 40k units). The 30k Mechanicum tanks are so cool, and they've actually got an in-faction transport...
>>
>>50097461

I like to think of that book as the last gasp of Kirby's legacy, a product that was still in production and wasn't changed by Roundtree because it was too far through production. It's reeks of Kirby's "we know better than you players" style of rules-production.
>>
>>50097415
It's a fetish to so many people that it got a warp echo.
>>
>>50097427
It's decent. Shame that it's tied to a 110 melee character without speed increasing options. The Weapon Virus and Daemon Engine formations would both be really good formations if they didn't have that 110 point tax tacked on.
>>
>>50097522
>every bad product is Kirby
>every good thing is Rountree
Shit, nigga, Kirby is still there.
>>
>>50097541
Or if he could ride one of the dinobots to make him less snipeable.
>>
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>>50093696
Won 9-6 with this against a list with a Knight Crusader, two ten man tactical squads in drop pods with heavy bolters, a Stormhawk and a captain with the Primarch's wrath. Played fairly casually, I roamed the table snagging the objectives as they came up in Maelstrom whilst losing units to the Knight. Turns out he was about 50-70 points over and during the game was rolling 15 dice for the Avenger cannon and I didn't notice until turn 5.

Had never used a formation up until then either, but my Razorbacks died so quickly that I didn't get to use the Stormlance gimmick more than once, and at long range.
>>
>>50097553
Eh, that just means that, at best, the enemy has to punch through an AV12 hull. Not exactly a tall order.

Just giving him access to mounts or bikes immediately improves his utility. A pack of Maulerfiends trailed by a big unit of Spawn with a Warpsmith and another character or two would make for a decent 1-2 punch.
>>
>>50097386
Does anyone have a citation for this? It's a big nerf for the AdMech if it's true, since they totally lack in-faction transports.
>>
>>50097701
Warhammer 40k facebook.
>>
>>50097701
He literally tells you where it is. The new FAQ on Facebook.

Yes, it is a work in progress, but don't expect that to make people amenable to WarConvo+Drop Pod shenanigans.
>>
>>50097553
>>50097647
I'm personally a fan of having him go solo and "hijack" a Rhino from another unit and just giving him a Combi-Melta.

The other warpsmith formations are eh, especially so if your group uses Forgeworld, because the Purge detachment can replicate them pretty well.
>>
>>50097725
I considered joining him to a hellcult for a billion fearless wounds.
>>
>>50097736
That's actually the list I'm planning to build after I'm finished with my Tzeentch Disc build, to clear my Bitz Box.

One Helcult (two 35-man cultist units)

The Warppack, with Character Defiler, 3 Forgefiends, and a second Helbrute.

3 Soulgrinders of Slaanesh, two with Torrent, one with Bombardment.

1850 on the dot, 9 walkers and a lot of bodies. The second unit gets to walk on from reserve for objectives.
>>
>>50095457
>>50095469
Wraithprince.
>>
Any nid collectors here? Thinking of getting into nids, just seams no one plays em much. I always found they had trouble dealing with 2+ saves and high armor vehicles like the land raider. I was young when I played though so I couldn't afford shit I wanted. But if I beefed up with a carnifex and such I could prolly do better.
>>
>>50097708
>>50097710
Ah, ok, Facebook. I'm not on Facebook, so does anyone have a link to it, assuming that it isn't one of those "you must be logged into Facebook to view" things?

>>50097710
>don't expect that to make people amenable to WarConvo+Drop Pod shenanigans.
I'd be okay with getting to use a Triaros from 30k, to be honest, or, hell, basically anything other than Rhinos or Razorbacks, so that I wouldn't need to send my melee infantry footslogging all the way across the table. I mean, I guess Dunestrider would make them as fast as Jump Infantry if they're Running during the Shooting phase, but still.
>>
Do you go to a Games Worshop's store to buy/play, or do you prefer a more general store?
>>
>>50097816
Just wait few months for IA14. Then youll have 120pts 14/12/12 transports that leave 6th edition wave serpents to shame.
>>
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>>50097844

I go to my FLGSs because they offer a discount and sell used models.
>>
>>50097773
Don't you mean Wraithqueen?
>>
>>50097816
>basically anything other than Rhinos or Razorbacks
If the more elite armies only get Rhinos and Rhino derivatives, why should you get something better?
>>
>>50097844
We don't got a GW store where I live. We got a FLGS. I'd rather order online. I'm particular about brands and shit.
>>
>>50094913
I tried creating an Ork CAD and it marked everything as compulsory with errore like "You need at least 2 Kustom Stompas". Atm I'm just using it for Kings of War for which it works fine and use my older lists for 40k
>>
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Would you fuck Sister Sin?
>>
Does anyone have sex in the 40k universe? Or is it all just blood and suffering and oversized weapons?
>>
>>50097950
>If the more elite armies only get Rhinos and Rhino derivatives, why should you get something better?

Space Marines also get Land Raiders, Drop Pods, and assorted different flyers depending on which Chapter you're taking, Anon.
>>
>>50098041

Ask Slaanesh. He/she is an expert in such matters.
>>
>>50098062
>Land Raiders
>>
>>50097844
Nearest GW is 151 miles and across a international border.
>>
>>50098041
The imperium needs soldiers.
>>
>>50097844
i go to a gw because it's really the only place where you can go in and play some games where i live
considering i came into the hobby only knowing a guy abroad who did played it helped a lot being able to go in there and get to know people who did the hobby
>>
>>50098074
Excess=/=Sex
>>
>>50098041
Of course they do, anon. It's just not usually the focus of the game. IIRC in the Cain novels, Cain's banged a number of pretty ladies, including a Sister of Battle and a Tech Priestess.

Also, one of the primary exports of Hive Worlds are people; they've got so many billions upon billions living upon them, that they can export millions upon millions each generation for Imperial Guard regiments or colonization missions in the far-off reaches of space.
>>
>>50098103
Not just transports, but Assault Transports. One of the best ways to carry around your melee-oriented Terminator squads if you're not just going to Deep Strike them (or, at least, they used to be back when I last played in 4th edition).
>>
>>50098118

Sex is part of it you neckbeard.
>>
>>50098122
>Sister of Battle and a Tech Priestess
Aren't they supposed to be virgins? Or at least avoid sex?
>>
>>50098147
Everything that can be done to excess is.
>>
>>50098118
Not this guy again. He gets triggered as fuck whenever you mention Slaanesh and sex in the same sentence.
>>
>>50098136
>4th edition
While I enjoyed it, the conventions from then have no bearing on the game of today.
>>
>>50098164
Naw, just at the "god of sex god of sex god of sex" chanting.

Same as "Orks can do anything if they believe it enough"
>>
>>50098136
Yeah, Land Raiders are shit. Thanks for your ignorant, worthless contributions.
>>
>>50098188
You have better suggestion for terminator carrying assault transports?
>>
How do we fix the Orks?
>>
>>50098199
Teleporting around with psykers. Taking something that hasn't been ass for a decade would also be nice.
>>
>>50098218
>Taking something that hasn't been ass for a decade would also be nice.
Like what?
>>
>>50098202
New Codex shortly after 8th Edition releases, written by people who know their shit.

That's how I'd fix them.
>>
>>50098226
>New Codex shortly after 8th Edition releases
That worked well last time.

You know how the first three codexes after 7th were trash?

Release just after an edition change means it was created well before with band-aid level of integration.
>>
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>>50098202
Make them WS3, BS2, S4, T4, I2, then bring back the old rules for Furious Charge
>>
>>50098164
Why don't we cut the discusion short, and just skip straight ahead to the part where we start discussing the Holocaust and the international jewish conspiracy?
>>
>>50092538
>>50093461
What a story Malc!
>>
>>50096124
armoured task force is the cheapest core option min for anyone
yeah the deathstar will jut get tied up and doesn't seem to do anything
it would probably be better to grab more IC's and dreads then the commandsquad+captain
>>
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>>50098244
Fair enough. Guess I don't know my shit.

How painful is the assembly of this model?

Wings look like a huge pain in the ass.
>>
>>50098255
Or make that Orks special rule.
>>
>>50098270
How autistic are you? How triggered?

Sorry we rustled you so hard. Stay mad, though, okay?
>>
>>50098278
It's plastic.

Those are easy as shit if you dryfit before gluing and clean up the part proper.
>>
>>50098164
Well it is kind of annoying that people think Slaanesh is ONLY sex when there's so much more to it. Or are you telling me that noise marines Sonic Blasters actually shoot cum or something?
>>
>>50098294
>How autistic are you? How triggered?
I can ride this thread, and all the ones after it, straight into the pit of hell if you retards really proselytizing your beloved Nazi regime in every single thread.
>>
>>50098302
This.
>>
>>50098202
T + 1 and AV + 1 across the board. Or if that's too much then at least apply FnP liberally. Orks are supposed to be tough but save for the warbosses they're really fucking not.
>>
>>50098312
if you guys really want to keep proselytizing your beloved Nazi regime*
>>
>>50098312
>>50098327
What is wrong with you? Nobody was even talking about that shit, you stupid neckbeard.

You brought it up.
>>
>>50097883
Wraithpresident.
>>
>>50098338
Yeah, let's just pretend you're not the same shits from the last thread who were so triggered by the presence of an evil SJW that you decided to drown the thread in two dozen posts of Nazi shitposting.
>>
>>50098344
http://youtu.be/JnC88xBPkkc
>>
>>50098344
You. Brought. This. Shit. Up.

Not me. Not anyone else.

Stay retarded. I can't believe we triggered you so bad you're still thinking about that shit three days later. You must be Jewish.
>>
>>50098376
>You. Brought. This. Shit. Up.
Don't play the victim, pissant. If you didn't want to have the conversation, don't start it again.
>>
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>>50098383
>Don't play the victim, pissant. If you didn't want to have the conversation, don't start it again.

Did you seriously just use the word pissant? For real? We got a certified sperge here now. I bet you're the cringiest mother fucker irl.
>>
>>50098393
>Did you seriously just use the word pissant?
At least I'm not a full-time shitposter and Nazi sympathizer.
>>
Oh my God no-one cares. Post lists of plastic models.
>>
>>50098403
I didn't say fuck all about Hitler or World War 2. I was talking about Warhammer. You're the one that brought it up, because you're upset from three days ago.
>>
Do we have a tile for this yet?
>>
>>50098413
>I was talking about Warhammer.
Yeah, you're a fucking saint. Never did anything wrong, never deliberately resurrected a conversation from three days ago in an attempt to score shitposting points. Why, I never.
>>
>>50098420

Can you go back to your safe space and never return here? Thanks.
>>
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>>50098420
>never deliberately resurrected a conversation from three days ago in an attempt to score shitposting points

Nigger, are you serious?

>>50098270

That's you bringing it up again. Slaanesh was the topic of discussion. Not Germany. Not Hitler. Slaanesh.

Stay upset, kiddo. :^)
>>
>>50098435
>Can you go back to your safe space and never return here? Thanks.
I'm having a great time pointing out what a shit you are. You're the one who's insisting this thread needs to be a safe space where everyone you don't like has to go away.
>>
>>50098420
Tumblr go home.
>>
So I got a second hand BA force and I want to do out a list, what are the general 'trap' units? I.e. Vanguard vets versus death company.
>>
>>50098447
What's the problem? Triggered?

>>50098441
>That's you bringing it up again.
We all know where you were going with it. In fact, we're already here.
>>
>>50098443
You wear a fedora irl?
>>
>>50098457
Why would I?
>>
>>50098456
No. I wasn't going there.

You're making no sense.
>>
>>50098469
>No. I wasn't going there.
Then why did you do it last time, you lying shitstain?
>>
>>50098456
Way to derail the entire thread.
>>
>>50098481
Nobody is stopping you from talking about Warhammer.
>>
>>50098476
You're extremely upset over something that happened three days ago. I can't believe I triggered you so much.
>>
>>50098449
They're Space Marines, all of their units are good. But I can't see you choosing Vanguard Vets unless you're going for one of the formations that needs it because you have so many options in the Jumppack assault field. Not that they're bad, but you're generally better off going with DC or nipple wing.
>>
>>50098494
>You're extremely upset over something that happened three days ago.
You decided you'd restart the conversation. Why be mad that the thread isn't going to be nothing but passive-aggressive potshots from you?
>>
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>>50098498
No. I didn't bring up Slaanesh. You or that other fucker did. "Slaanesh isn't sex! Slaanesh isn't sex!"

You're such a dumb faggot.
>>
>>50098449
Honestly?
All of them. BA are in a real bad place right now, it seems after 5e they will get a break the same time Nids do.
>>50098188
Land Raiders have one job, and that is to get your dudes where they need to be at, because footslogging deathstars are for suckers, 30k, and Daemons.
Yes, they are overpriced, schizoid in design, and due to the power creep, easily disabled.
No, SMs don't have a better transport for high value dudemans.
Except the Caestus.
>>50098136
Take a caestus.
>>
Just shut up and fuck already.
>>
>>50098505
>In a bad place
Only compared to other marines. They're still a solid army.
>>
>>50096992
>the fucking brush strokes on the gold.

I like the heads
>>
Someone start a new thread. We're almost at 300. If this fag starts whining about Slaanesh, I won't even respond.
>>
>>50098503
>No. I didn't bring up Slaanesh.
Yes, and the last time someone decided to argue about Slaanesh, you decided you'd scream about SJWs and shitpost about how Hitler did nothing wrong until the evil SJW went back to Tumblr.

Which, like I said, we can just fast-track into, and are doing a splendid job of.
>>
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>>50098515
>>
>>50098514
Yea, they are above CSM, Orks and Nids, that doesn't make them good, it makes them not shit.
That's why I said "bad place", not "don't even bother place".
Honestly, I'd use them to test out the 30k rules, because those look interesting.
>>
>>50098523
SJWs should be hanged.

You should be hanged.

:^)
>>
>>50098538
It's like pottery.
>>
>>50098535
Do BA transfer well to 30K rules? I imagine I'd have to drop the Death Masks cause... he ain't copped it yet. But there is a contempter mixed in that force.
>>
>>50098535
Above guard, dark eldar, harliequins, grey knights...
Oh, but they don't have grav-cannons or skyahmmer, yeah I guess they must be shit then!
>>
>>50098202
Universal +1 strength, and inbuilt Hammer of Wrath (rather than "on a roll of 10 or more), with Bikes getting Psycho-Dakka Blastas back.

Also, make the Battle wagon able to be a real MBT
>>
Malal should be canon. Grimdark my fucking ass there is not one omnicidal faction in the setting.
>>
>>50098652

The rights are owned by the guy of Judge Dredd and another one.
>>
Is it just me, or if you were Truescaling Crisis Suits you'd need to use the commander kit as regular ones?

Even then, the cockpit is dubiously tiny.

Still, there's no way that on a scale where a stealth suit is a 2 and a Ghostkeel is a 9, the crisis suit kit is a 8.
>>
>>50098680

In general, 40k models are too big to even represent battles at the battalion and even struggles with company (it can't, there are not enough models or tables large enough).
>>
>>50092538
You're tearing me apart Horus!
>>
>>50098677
So call him malice? wait, no easy copy right.
Malice, Malal.
Nihil... Nihel?
>>
>>50098768

He has been called that and many other names (after GW lost the rights to Malal). There has been many minor gods that have been introduced and forgotten in later editions. Even Archaon himself could be considered an incarnation of Malal.
>>
>>50092645
Depends on the loadout. If the Termies are all i1 & the Lych are using Warscythes, Termies are FUKT.

If it's Warscythes vs. faster, about even. Storm Shields make the biggest difference. TH/SS terminators against Sword & Board Lychguard will fall on the Terminator side, but just barely, since the Lychguard will only have AP3, but get a 3++ & probably a 4 or 5+++ against them. T5 won't get splatted by S8 Fists or Hammers.
>>
>>50098730

Yes?

It covers the clash between commanders and their retinues. Key moments in a larger conflict.

What does that have to do with truescale crisis suits?
>>
>>50098652
Last time we had some hope some new god would appear, shaking the stalemate end time of 40k was Death Masque.... AAAANNNND...nvm the Marine Heroes and a stupid Farseer ruin it.

Next campaign follow up would be awesome if it's about the Harlequin sent a kill squad to take out that shitstain idiot farseer.
>>
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>>50098680

It's funny because they keep making the crisis suits bigger (especially the commanders). They are bigger than Daemon Princes and tower over Space marines and Terminators.
>>
I think the miniatures should be of this size.
>>
>>50098827
Tau commanders should be vehicles.
>>
>>50092645
>>50098807

I didn't see that first non-linked response, but I just got up.

I gave the Lychguard 7 Sword and Board against 5 Regular Terminators.

The HQs are the Overlord w/ Warscythe and Gauntlet of Fire against the Terminator Interogator Chaplain.

We are playing this afternoon but are unfortunately playing in my living room. Will probably make a really boring Batrep but I was going to take a few pics and do a quick summary of the match.

(I gave each Tactical Squad 1 Meltagun to help deal with the Necron troops durability.
>>
>>50094958
RIP Deldar/Chaos spikies
>>
>>50098843

Shas'el Suits.

Shas'O Vehicles and bunkers.
>>
Can we have a Shas'O Riptide?
>>
>>50098827

>tower over Space marines and Terminators.

Well yes, Space Marines are tall guys in armour. Crisis suits are personal size mechs with a full cockpit in the chest cavity.
>>
>>50095918
top kek, now I'm imagining a GS cultist with a Phantom of the Opera mask, lamenting over why a human woman won't love him
>>
>>50098794
>>50098794
>>50098794
>>
>>50098147
wtf am I reading?
>>
>>50098570
You can give it a 7/3 killkannon, or the tremendous supa kannon
>>
>>50098279
We don't need multiple rules for "charges good." BA already have that as a special ruoe anyways, and the shift to FC hit CSM hard as well.
>>
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what do you guys think
>>
>>50099704
Holy formatting Batman! Tell battlescribe to not display profile information.

Drop the Ruststalkers and cut the Infiltrators to 5 models.
Ditch the Ironstriders and replace with units of 2 Dragoons or more with Taser lance. Add another Dunecrawler with Icarus Array and if you have room one more with another Neutron laser.
Remove the Cognis Manipulators, not worth 25 pts on a vehicle that fragile.
>>
>>50100063
I thought about dropping the ruststalkers, but for the infiltrators having 50 instead of 25 rending hits from a single unit just seems so good, especially when you can still charge after that.
>>
>>50100293
Thing is, it's so many more points that could be used for more big guns. Infiltrators work primarily as a countercharge unit, and bulking the unit up makes them a big target and easy to wipe out with one S6AP4 large blast, and those are dime a dozen. They are scalpels, not sledgehammers. Also, since when were Infiltrators Rending?
>>
I'm about to assemble my first Hive Tyrant, Tyranid players, please tell me, how do you model dual TL Devourers?
>>
>>50093667
wait a minute. Are those marines on 25mm bases?
>You fucking pleb
>>
>>50096124
>>50095968
>MFW still using points
>thinking it'll make for a balanced game
>you have a chance against tau or eldar
>thinking your decent paintjob will save you
>>
>>50098026
Would you touch brother vermillon of the rainbow warriors chapter in bad places??
>>
>>50100342
>Also, since when were Infiltrators Rending?
they don't. Their pistols have shred.

Its the ruststalkers that have pseudo rending (for the first round, then everything becomes ap2 after that)
>>
I fought a 2500 2v2 versus Tau and Genestealer Cult with my Admech, and had the most incompetent and irritating Space Marine ally I've ever seen. He took literally the contents of a Calth box, didn't listen when I said to advance and tried to outshoot a Tau formation list (a deepstrike Riptide & friends on T2, not sure which formation.) and an armoured MSU GSC list with as much cheese as humanly possible. Apparently he's been playing for 2 years as well, so not even new.
He then refused to move is max units of bolter marines to break my Kastelans out of an 8 neophyte tarpit, or to charge the Sentinels tarpitting my Dunecrawler with his footslog Termies with chainfists right next to him.
Conceded on T3, after 4 Chimeras, 2 Russes and the Tau dropped down and owned every big gun I had. Marine player called me a coward for it, so I left and went to play with the local Nurgle Chaos player and his World Eaters friend, who is offering me a Knight Warden for cheap for my WarConvo. Won that one on points when the store closed, so some good and some bad.
Oddly, the GSC player was much nicer than my "alliy" despite being a bit of a WAAC man.
I did decide that Inquisitors are fun to have around and I am converting up some Acolytes now, never really used psykers before but they are great fun.

Sorry to moan, that's my next month's salt allowance consumed.
>>
>>50100342
theyve got rending burst pistols, 5 hits per unit aka 50 hits for 10
>>
>>50100970
>theyve got shredding burst pistols
fixed that for you
>>
>>50101040
Those pistols become hilarious if you somehow get divination psyker and Misfortune. 50 shredding AND rending shots do some work on anything with toughness value.
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