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/srg/ - Shadowrun General

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...Identity Spoofed
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Connected to SeattleNet...

>Welcome back to /srg/, chummer
>Last Viewed Files: >>50039992
>How to bag a nurse.sim
>Damage and Therapy: reclaiming your mobility.trid
>So you're considering chrome.trid
>LiveLeak: Hestaby dancing.trid

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>Take your pills
>Conserve energy
>And never go streaking though a hospital

Medical Edition!
>>
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How do gangs work in the bigger cities? Does the power structure shift from time to time or do gangs generally stay in a territory until someone gets them out? Do cops/corps care about their presence?
>>
So do any of you chummers believe or WANT a new HMMV metavariant strain to exist.

Just wanted to start the thread, i have no opinions on it. Maybe a thing for trolls that doesnt make them mindless would be nice.
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>>50074589
Gangers in theory stay in a territory until another gang beats them.

Even their oaths are heavily based on a sense of community, so they don't really go tribal, besides go gangers like the Blindfish.
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>>50074589
Gangers in large cities usually start out as a sort of neighborhood watch association, usually by local members tired of being poor and harassed by the cops. They'll have codes of honor and uniforms and at first people will support them. Why wouldn't they? If you're living in the barrens, and some nice young men step up and start trying to improve things and keep people safe, wouldn't you?

Pretty soon though, they discover that society just don't give a shit. And also that organized groups need funding to stay alive. So in comes the requests for "donations". After all, resources are thin, it'd be a shame if something happened to your store and we were stretched too thin to protect it. And you think that the law's going to come to the aid of some armed SINless scumbags just because they call themselves the neighborhood watch? Just try enforcing a contract without a legal identity. So threats and violence as a dispute resolution mechanism it is.

Pretty soon the original members are dead or have taken off, and the young punks left over are slinging BTLs and getting into turf wars with their neighbors. And it'll go until they make a big enough fuss to get raided by the Star/KE, they get wiped out by a stronger gang, or they eventually fall apart from in-fighting. As long as they keep the violence and misery contained to their own shithole neighborhoods, the cops and corps couldn't give a rat's ass.
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>>50074046
>>How to bag a nurse.sim
>>Damage and Therapy: reclaiming your mobility.trid
>>So you're considering chrome.trid
>>
>>50075097
Evil cults, cybernetic implants, drones, a destitute underclass, cybernetic murder-cops, ancient relics, dark gods, post-apocalyptic setting, taking morally-questionable jobs for money while operating under the radar of an oppressive Orwellian system?

Strife was Shadowrun ported to the Doom engine.
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>>50075091
To be fair some of the gangers are still like that.

For instance there is a clause in the ganger oath where you have to donate half of all earnings (Beyond lifestyle costs) to your boss.
Who gives it to his boss and so forth, but it also goes back into the community they guard.

The gangers who know what they are doing get a neighborhood where its a bitch and a half to find anyone because the community will not only tell you shit but now the gangers know people are after them.

Of course you always have halloweeners who the neighborhoods will pay to get rid of.

Thing about shadowrun is that while every group is rotten as a whole, there is always someone whose actually somewhat decent in any group. Otherwise whitehats will have nothing to do.
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Would it be bullshit to have police still have data on a player if they continue to play like an idiot?
I don't want to make them feel like they wasted their points on the quality, but they have been relying on the fact that police basically cannot touch them from RAW.
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>>50075492
What was it thats protecting them?
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>>50075492
What quality?
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>>50075190

kek
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>>50075492
Erased, I assume?
If so, I would just have the general police response be ramped the fuck up.
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So fellas I've got an idea for a leg of a campaign but I'm kind of not exactly comfortable with shadowrun lore so let me run this by you

>A technomancer has uploaded his mind to the matrix and is using the resonance to kill people who're jacked in and force them to become e-ghosts who he can then absorb/command/etc to fuck with things. The FBI equivalent has mistaken it for a rogue AI and suspects it's an Aztechnology creation harvesting souls for their nefarious reasons. The players are either recruited by FBI to figure out what the fuck is going on while Aztechnology tries to hinder them from peeking at their operation too much or by Aztechnology to prove they're innocent while also hiding what they actually do
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>>50075577
Oh ther is ways around that, for one the records exist within a day, if they act stupid there is no reason HRT will not show up and plug his ass before the hour is up,

Then he gets in jail and erased works against him because no one remenbers he's in there.

That or one cop actually just REMENBERS him, with like, the thinky part of his brain. Not everything is based on wireless.
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>>50075683
Have them hired by Azzies, having best friend blood magic psychopaths would be novel.

And for once, Aztechnology did nothing wrong.
>>
Hoi chummers, got a a question for you. So I've never been a gm before, and neither me or my group have any experience with Shadowrun, but I'm looking to run a game set in 2050. Which edition would be best for this, and does anyone have tips for a new gm?
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>>50075744
Third edition is already GEARED towards it, and while its clunkier then fifth id rather play a old ass system then try to homebrew rules for hacking of all thing.
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So what does an Insect Spirit hive typically look like?
At first I thought they'd probably dig underground and make a nest, but then I realized that doesn't really leave a good place for the Shaman to make a Lodge

So now I'm thinking maybe it'd be better to have them just convert the basement of a building into a nest and cover the area in gross shit as appropriate, similar to the aliens in Natural Selection, and have the Shaman claim one of the rooms in the basement as his Lodge
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>>50075744
>>50075834
You can simulate 2050 by pushing the tech level down a bit in 3rd edition. Up the base cost of cyberware by 25-50%, ban bioware and remove some of the more powerful pieces (like MBW). No otaku, drakes or AIs. No laser weapons or nanites. Use the corps from the first edition book. If you want you can restrict the ratings of some gear (like no medkits above rating 3, VCR 1 and 2 (which have the essence costs of VCR 2 and 3), etc.) After that the 3e rules should work fine for a 2050 era game.
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>>50075744
>>50075834
Fifth Edition has the Shadowrun Returns: Hong Kong sourcebook, which has a 7-page section at the back for how to run the 2050s version of the Matrix using the 5th Edition rules
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>>50071460

you need more hairgel.
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>>50075984
That's the wonderful thing about insect spirits - their lairs can be anywhere as long as there's hidden spaces for them to operate in. It can be a cave, a dirty basement, or a well-lit religious temple with an "inner sanctum". Imagine your average office building. Hell, imagine a populated and productive office building filled with normal, everyday office drones. Some corporate branch office somewhere. Now imagine that this office building has closed elevator shafts and "executive boardrooms" and crawlspaces filled with organic material and pulsing larvae and screaming people mid-infestation.

Deborah in accounting is all in a tizzy as she just got selected for promotion to Jr. Vice President of finance! It's so weird how Bob, the old Jr. VP just disappeared like that, but nevermind! She's got a meeting with the CEO in fifteen minutes, and she gets to visit the executive boardroom. Only the high rollers get to go in there! The regional manager is all smiles and handshakes. It's going to be a great day!

Only Bob didn't leave the company, he's screaming with a mouth full of cocoon detritus in the wall behind Deborah's cubicle as giant ants ram their proboscises into his stomach and inject his body cavity with eggs. The regional manager's drinking sugar water and nectar out of his thermos, not coffee. The CEO has prepared the bloodstained boardroom table for another sacrifice to his queen and monstrosities crawl around silently above the ceiling tiles selecting new hosts.

Insect spirits can be a lot of interesting and fun things!
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>>50076288
>Hell, imagine a populated and productive office building filled with normal, everyday office drones. Some corporate branch office somewhere. Now imagine that this office building has closed elevator shafts and "executive boardrooms" and crawlspaces filled with organic material and pulsing larvae and screaming people mid-infestation.

>Deborah in accounting is all in a tizzy as she just got selected for promotion to Jr. Vice President of finance! It's so weird how Bob, the old Jr. VP just disappeared like that, but nevermind! She's got a meeting with the CEO in fifteen minutes, and she gets to visit the executive boardroom. Only the high rollers get to go in there! The regional manager is all smiles and handshakes. It's going to be a great day!

>Only Bob didn't leave the company, he's screaming with a mouth full of cocoon detritus in the wall behind Deborah's cubicle as giant ants ram their proboscises into his stomach and inject his body cavity with eggs. The regional manager's drinking sugar water and nectar out of his thermos, not coffee. The CEO has prepared the bloodstained boardroom table for another sacrifice to his queen and monstrosities crawl around silently above the ceiling tiles selecting new hosts.

I love this.
Thank you for giving this example.

would bug spirits build their own secret places instead of only appropriating existing spaces?

Like for instance building a haven under a lake?
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>>50076288
>ram their into his stomach and inject his body cavity with eggs
that should be ovipositors, not proboscises.
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What sprawl would it be most appropriate to play RWDS in/Which sprawl is in dire need of ovening?
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So my players are running in Boston and I want the overarching story line to dive in with the Boston Lockdown. How would I go about subtly setting it up so that its happening around them and they need to find out whats going on or else they might get geeked?
If it matters we are playing 5e and the party is a human Adept, Elven Rigger, Elven Sammy (the elves are twins) Dwarf heavy weapons specialist (He also like to beat shit to death with his bare hands), Human Decker/Sharpshooter, Human Face. Yes I have the Boston Lockdown pdf, no I have not read it maximally but enough to give Boston life for my players.
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I'm new to the system, and some guys I know were thinking about running a game, so I've been tooling around with chargen. Is this character at all viable, or should I scrap him?

http://pastebin.com/ZzAJtb4N
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>>50076468
I concede my lack of entomological knowledge.
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>>50076876
>Subtle
>Shadowrun

Mate fuckin headcases are public knowledge, everyone knows why nanites are discountinued, no ones going to have to be like "What? CFD? What's that?"
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>>50075683

I second what >>50075711 said about this. It's a cool twist, and

If "is Aztechnology actually involved in this or trying to cover up/recruit/ steal this guy's crazy ghost shit" is a big part of the intrigue, then having the runners actually hired by the Azzies allows you to put that front-and-center early and naturally. Especially if you have them working with a liason who reveals themselves to be a blood mage a couple runs in when he gets creative with his interrogation methods on a suspect/copycat
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>>50076966
Depends on what the rest of your table is like, but the concept is workable. Relying on Jazz for initiative boosts isn't a great idea and no points in Perception is going to hurt you, but as far as concepts go there's nothing too egregious. A pool of 1 for social skills is woeful, but it's something you can plan around unless your GM likes to spring social situations on the beatsticks.
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>>50075683
I don't think that's how e-ghosts are made.
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What percentage of the gains do fixers usually take from runs? I believe it depends on the jobs, the contacts, the johnsons and the fixer himself but it wouldn't hurt to have an approximate % to tailor my fixer.
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>>50077061
Compile it, make him so friendly its shady.

Its aztechnology, EVERY arrow points to them as the bad guys in everything ever, and it should in this too.

Except that, none of the actual concrete stuff actual does.

Bill from HR is so friendly its fake, is a open carry blood mage, and has a foci made from human teeth, but he actually IS straight as a arrow.
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>>50077466

Careful Omae, there's Company Men in this thread who aim to defend Aztec against those who would besmirch their good name.
>>
Can anyone clarify how the made man quality works regarding fencing gear?
"This status also allows him to use the
syndicate as a reliable fence for stolen goods (they get thirty percent of the items’ value)..."
Is 'they' referring to the character? as in you just get 30% no rolls required? Or is they referring to the syndicate meaning they get 30% of the sell price you negotiate for?
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>>50077466
More importantly than what >>50077695 said, remember that being a blood mage is like being addicted to an expensive drug.

Sooner or later, you're going to want a hit you can't afford and are going to do something bad for it.
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>>50077713
'They' is the character. Normally, you can sell an item directly to a fence for ~5% of the book value.
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>>50077405
They get a finder's fee from Johnson for hooking them up with the team. They don't need to take anything from the party.

If yours does, I'd make it an even 10% for simplicity of math
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>>50077751
>>50077751
Normally using a contact as a fence gets you Loyalty*5% of the base price, no questions asked, no chart amount of time taken.

It's for when you either really need money, or have something that's got the bad combination of being expensive enough to take a while to sell and hot enough to not be able to keep for that long.

So if you have Made Man, you should get 15% no questions asked, but instead get 30% and you also get the benefits for buying stuff.
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>>50077751
"Opposed Negotiation + Charisma [Social]
Tests. The final price the buyer offers is twenty-five percent of the item’s listed price, plus five percent for each of your net hits, or minus five percent for each of the buyer’s net hits."

it's better than 5%, but assuming the rest of your post is correct the quality skips the finding the fence roll and gives you a guaranteed net hit on the selling role.
though actually pretty good if you want to play a klepto character with shitty social skills
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>>50077405
20% is industry standard in-setting and IRL for work done investigating and acquiring jobs, masterminding, fencing, and other crime logistics. Other options include just giving them one (or two) standard, even shares of whatever you're paid.

Most GMs I've known just have the fixer have already negotiated their finders fee with the Johnson beforehand, though, so that it never even comes up as a component of a run's pay.
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>>50076979
Okay I should've also stated that this is their first time playing a system that isn't 3.PF and when I tried to get them to read what was essentially the SR Timeline Condensed they said fuck it except the decker who got really into it. Also they are IRL friends too
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>>50077466
Uh, no, the shady thing about Aztech is that all of the arrows point away from them. They have astoundingly good PR and almost nobody knows they're shady, except among high-end anticorporate types, like professional shadowrunners. They're supposed to be the spotless company who everyone's shocked and horrified to find out the kind of truly sick shit they do begins closed doors.

>what do you mean the guys who make my Stuffer Drank (tm) and my Shoes for Yous are human-sacrificing blood mages? That's insane.
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>>50077899
Still, I'm just saying most of the supplements are in character and all of them mention headcases.

So finding out about them isn't even a contested roll, googling BOSTON will figure it out.
Hell people should be openly talking about it in the lockdown, given that they of ALL people should be most concerend.

It's like saying "Im running in chicago, how to introduce insect spirits subtly."
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>>50077061
Thanks, boyo. Does the FBI still exist in SR, or what organizations would fill a similar niche? What corps would be super interested in seeing them rule against the Azzies?

>>50077175
iirc nobody really knows how e-ghosts are made, the theory is that they're people who were trapped in when the crash happened. Shouldn't be too hard for the resonance to remember that phenomenon and a particularly skilled technomancer to manipulate it.
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>>50077937
Right, but Aztechnology is common knowledge in the sinless world. Sure average joe doesn't know, but anyone who ever got into running or knows a runner knows about them.

The trick isn't that everyone in game think they are evil. The trick is that it should look like, by pure out of character rules of cliche, that they did it becauses Azzies are such a common antagonist in SR.

And they didn't.

>>50077724
Azzies are the fourth greatest world power in Shadowrun, their blood mages are fine.
Of course they are dangerous because there is no greater power then skinning someone alive so they die in agony and hate, but they can get that whenever they want.

You don't have to worry about a Azzie being unpredictable or unreliable, (Atleast not to the way you have to worry about neonet or the japancorps going all "I must clense you to avoid dishonorabu conducto being revealed to my ancestors! Banzai!") a Azzie knows what he's doing.
You have to worry about the Azzie willfully and in sound mental health, deciding to kill you.
>>
>>50078020
There is plenty of secret goverment groups, thing is the good ones like Wildcats just do it themselves.

The Ucas have the UCAS Intelligence Commitee, google them. They are much smaller then before, given that so much is privatized, but... the CIA has kind of dissapeared.

Not as in they aren't there, its just, no one really has heard from them in a while, they just persist in the background.

And so they are probably very dangerous. CIA doesnt have you arrested, CIA gets a guy in Knight Errant to hear you have a plan to bomb Ares and then you get shot in a woeful case of police brutality against orcs.
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>>50078020

http://shadowrun.wikia.com/wiki/Federal_Bureau_of_Investigation

Apparently the FBI does still exist in the UCAS. They even have a Paranormal investigator group, so that fits. However, part of me thinks that the FBI'd prefer to do thin stuff in-house rather than outsourcing to shadowrunners. The IRL FBI, despite its insane funding and diverse skillset, adheres very strictly to protocol, because at the end of they day the people they arrest have to answer to the court system, and improper actions can sink a case quickly. It'd probably be hard to have evidence gathered from shadowrunners be admissible in court, given that they often fuck up in ways that end up in the news

I'd still say have them employed by the Azzies directly, though, b/c it puts the cool corporate intrigue front and centre, and it's a bit more unique.And then you can do things like the surprise blood mage.

And with megacorps, there's enough sneaky stuff going on that you can get some left hand/right hand stuff going on, so the runners could suspect that they're helping Aztechnology chase their own tail.

And there are cool mission ideas, like say, kidnapping a leading expert on Black ICE from a research site or university to get his opinion on the brain scans of the deceased victims of the "Matrix Murderer". Scans that you grabbed from the medical data log aboard a DocWagon ambulance you tracked down in an earlier run. And then he says "this doesn't look like any Black ICE I've ever seen. Just look at these patterns." and then that could clue you in that it's some resonance stuff going on.
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>>50078365
HA you think the justice department exists.
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>>50078039
>Aztechnology is common knowledge in the sinless world.
No, it's not. Something like 20% of the UCAS is SINless.

It's common knowledge in the elite, anti-corporate criminal operative world - Shadowrunners.

And even then, it's more vague, ominous rumors, with the specifics - blood mages, human-sacrificing cults, breeding programs, cyberzombies, and so on - being more or less completely unknown.

You have to understand, the setting is presented to us, the readers, with far, far more clarity and detail than most people - even most shadowrunners - actually know.
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>>50078454
Except most of the lore stuff in the books is presented in a "This is public forum in jackpoint" position.

So you as a random joe, will know about bloodmages if you looked, thing is, most don't.

But these aren't stuff you aren't supposed to get even without checks, shit like Horrors, which are only in things like earthdawn and the wiki, are.

If its one of the first things you read as a player its also one of the first things you know as a runner.
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>>50078589
Jackpoint isn't public though, it's invite only
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>>50078589
>"This is public forum in jackpoint"
>public
>Jackpoint
Chummer. Come the fuck on.

I think you're very confused about how much of the setting is common knowledge.
>>
>>50078643
>>50078662
But... then why can I read its files for 30 dollars?

If its so top secret why is it one of the first examples used in the matrix page.

I can understand if only 60 people can POST but only 60 people can READ IT.

Besides the few who get the special one time privalege to post on A FORUM THEY CANT READ?
That doesn't make SENSE.
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In regards to my previous questions about the made man quality would the Ancients gang be an appropriate option?
I'm toying with an Elf infiltrator with kleptomania
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>>50078772
Nope, Gangers are not nearly on the level of organized crime.
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>>50078925
thought so, which syndicate would fit best?
Is there a weird elf land organized crime group I can't remember?
>>
So I might run Shadowrun again, but I need ideas for the movie that my players will be filming.

The basic pitch is a promise of the slice of life shenanigans of actors on and off-set, coupled with 'runs' that are scenes from the film which are played out.
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>>50078971
In Seattle 2072 its mentioned that the Lasea are a group of elve exiles that basically sell talismins and sweet expensive elven prostitutes to overthrow a council that got dissolved.

Now they just do it because they are bad people.

Also everyone likes elves in shadowrun (despite elves doing nothing that warrants being likable, having a tendency to just form their own gated communties and leave everyone else in the cold) so all the organized crime groups have elves.

Bear in mind there is NOTHING wrong with being a member of the mafia, they OWN italy.
They are very scary.
>>50079340
Just Cyberpunk a bunch of movies that shouldnt be, and cobble them together. If you arent playing a dark setting its fine being tongue in cheeky.
>>
My friend who swears by shadowrun convinced me and my group to give it a try. Thing is, he absolutely insists on me running the Food Fight scenario they have. Does anybody have any idea as to why?
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>>50079533
Because people find it fun for whatever reason.

I don't think it is, but, whatever.
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>>50079533
It's the "you all meet in a tavern" of shadowrun. Short adventure that gets the party together.
>>
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>mfw today was a good day
>troll waifu went into heat
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>>50079518
SO what you're saying is that I should be running Cyberpunk Guardians of the Galaxy.
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>>50079710
pleb tier fapping taste, anon
>>
>>50079710
I thought you spoke sperethiel, show some more class.

also post tits
>>
>>50079710

>"We're sorry ma'am, Doc Wagon is not medically equipped to remove shattered pelvis fragments from your inner thighs."
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>>50079710
>"Ma'am, your lover died of severe internal hemorrhaging, a shattered pelvis and, in his final Aresbook Post, tweeted 'I'm pressing F to let go'."
>>
>>50079340
One of my favorite runs of all time had the party captured by Horizon, drugged, rigged for simsense recording and hooked into a UV host. We were then forced to star in a simsense shooter game, drugged again, and released with a copy of the game.
>>
>>50074046
So I'm reading the Shadowrun storytime of TwoDee and I saw that That Guy was wearing a "Tacsuit". Is that core armor? Where can I find it?
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>>50080750
How long were you guys out?
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>>50080779
Hard to say. They hit us with neurostun in the limo then laesed us once we finished recording, so the length of a laes dose plus some additional unconscious travel time.
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>>50080777
Isn't that just a chameleon suit?
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>>50080842
I was more referring to development time, but thanks for the answer.

>>50080777
It's in 4e, because TwoDee's story is a 4e story. I think the 5e core equivalent is the Chameleon suit.
>>
>>50080878
>>50080868
Oh, okay: that makes a lot of sense.

Thanks for the hint!
>>
>>50078767
>There are approximately sixty members of JackPoint, and another sixty individuals have been invited onto the network as guest users over the years.
Approximately 120 people have access to reading shit on Jackpoint.

That's how exclusive it is in-setting.

That's what you're failing to base your understanding on.
>>
>>50078772
>>50078971
Just be a member of the Mafia. They consolidated the majority of ethnic organized crime groups into one mega-mafia in-setting, and they own at least one entire country outright.

You can even have a SIN issued by them.
>>
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>>50074046
What is a good nickname for a runner why has a reputation for overkill?

So far all I've got is Kidd (from the expression "to treat with kidd gloves" which means to act with a lack of severity or force), Feather, and Eleven. The first two are meant to be Ironic.

Thank you for your help.
>>
>>50080970
Go with Killsplosion, and have it be a nickname that's successfully followed him since, like, primary school, after that time he firebombed a teacher's car.
>>
>>50080970
Dead.
>>
>>50080970
Blasty McSplode, if they use the right spells or explosives.

10k or Voltner if there's shock weaponry being used.
>>
>>50080970
9-11, because KE/LoneStar are always going to show up if he's around.
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>>50080970
Brings-down-our-pay is also a good one, since having a shit reputation tends to earn shit jobs.
>>
>>50080970
Deathgasm.
>>
>>50074046
How long does it take to git gud at shadowrun?

There's so much to learn, what with all the mages, hackers and the gear that doesn't immediately tell you how many dice you have to roll to hit and to damage...
>>
>>50081303
Pick one slice of the pie and start by just getting gud at that in particular. The rest will follow.
>>
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Chummer build 5.187 is now available. Quick release increment due to an issue with magic unlocking that crept into the previous release.

https://github.com/chummer5a/chummer5a/releases/tag/5.187.0

Incidentally, we've recently started using Slack for team communication, because I'm attracted to buzzwords and Horizon P2.0 isn't out yet. Currently it's mostly tumbleweeds blowing through some empty channels, but if you'd like to participate in the conversation, you can get an automatic invite from here: https://chummer-slackin.herokuapp.com/

As always, the single best way to get an issue noticed and worked on is to report it on the issue tracker: https://github.com/chummer5a/chummer5a/issues

Aside from that, nothing terribly new and exciting going on at the moment. Personally, I'm tilting at the windmill of getting AIs to work in priority mode (Custom tables based on metatype selection make it awkward to implement without refactoring everything a lot) and refactoring some parts of the UI to support the creation of shapeshifters (Seriously, why do they have to buy up their stats separately?).
>>
Asked in last thread but didn't get an answer. Assuming I have a sufficiently large demolitions dicepool, how much explosives should I buy?
Also, should I vary what kind of explosives I buy or is there one type that's better than the others?
Also, dynamite is mentioned in run and gun but there's no info on what rating it should be. Should I just treat it as commercial explosives?
>>
>>50081973
Explosives are a good way to make no net money on your runs. They're a great option to have but if that is what you are building your character around you are going to be blowing up huge chunks of your payout all the time.

Also, best explosives are the hardest to detect placed around the job site ahead of time on an infiltration run with remote detonators for when you need a distraction/when everything lines up just right. As for sheer destructive power, tamped explosives. Learn a thing or two in knowledge skills about building supports and how they collapse them to maximize the damage you can do with less explosive.
>>
>>50081973
You shouldn't stockpile bulk explosives. Buy them for specific tasks - bringing down a building, punching a car-sized hole through reinforced concrete, door-breaches, and so on. Keep them separate on your sheet so you know what's what, and only break them down and improvise using them as raw materials in serious emergencies.

Aside from that, HE grenades and some duct tape works surprisingly well in conjunction with Demolitions for making all kinds of holes in things.
>>
>>50082046
Not building a character around it, don't worry. Explosives is a side thing.
Didn't think of going and grabbing knowledge skills, good idea.
>>
>>50082056
>You shouldn't stockpile bulk explosives
Well I got 25k left after chargen and no clue as to what else to spend it on. I already got a basement shop to cook explosives in, not sure what else to get.
>>
Are most UCASers all-American ethnic mutts tending strongly towards a range of light browns, or has de facto racial segregation continued to the point that people are still mostly split into obvious ethnic groups, on top of some of everyone being trolls and dwarves and shit?

Basically, is being white or black or whatever still the norm, or is the norm being some kind of mixed race outside of places with an explicit racial purity motive, like Japanocorps?
>>
>>50082071
Do you have a car yet?
>>
>>50082090
It's a dystopia, so I'd assume de facto segregation is still very much a thing.
>>
>>50082099
No, so that's a good idea. Can't take explosives on the bus.
Could a guy with a duffel bag on a dodge scoot get away with shit or do I need to go bigger?
>>
>>50082138
Get something with a trunk. The Shin-Hyung is the classic, but a coup is fine too.
>>
>>50079710
sauce?
>>
>>50082170
What I figured.
>>
>>50081017
>tfw I'm stuck with a short tempered dwarf physical adept and a very greedy street samurai who took bad rep in which he had a reputation for throwing local drug dealers out windows for fun
>I'm just the rigger who is trying to keep her mother in a nice home, didn't ask to work with two hot heads
>tfw we hire a mage who doesn't like non elves for a job
>tfw the mage, being kind of an asshole triggers the dwarf so hard she starts a fight in public downtown Seattle
>tfw she does this twice
Does anyone else have shit teammate who would have a name like Brings-Down-Our-Pay?
>>
So is there a book that has cyberzombies in 5e, or do I have to homebrew it?
>>
>When your decker with the data liberator quality bluffs her way into an office and forges herself as a research assistant in the nearby underground research lab so she can get direct access to encrypted research files while the rest of the party steals magical artifacts and sets explosives in the complex
>while having no knowledge of science or lab procedures
Hopefully I can make my way through this one boys
>>
>>50077466
>Aztechnology
>Basically the worlds Food Chambers
>evil

Now thats silly.
Tell this to all the children who would literally starve naked in the streets if it wasn't for stuffer shack making cheap and nutritious meals readily available, even for the disadvantaged ones.
>>
How many kilos of explosive should I put in a bomb vest?
What if the bomb vest is for bluffing purposes?
>>
>>50082771
>What if the bomb vest is for bluffing purposes?
0
>>
>>50081848
Awesome, checking it out now

Modifications added to armour shows the capacity they're using, but gear doesn't. It's subtracted properly, but they all say "Capacity: 0" when you click on any of the items.
>>
What's the state of pizza in shadowrun?

Is it a common thing that can be recreated with soy and found in stuffer shack pizzeria equivalents, or is it the kind of shit that has so much stuff in it that's not only rare but also expensive as fuck?
>>
>>50082993
Both exist. The average person has had a soy-and-krill version. A thrifty person that wants to try fancy stuff might have had an honest to goodness meat-and-fillers and cheese with veggies once.

There's definitely going to be high end places with real stuff, though. Historic places, most likely.
>>
>>50083100
>>50082993
Most takeout is probably soy/krill based with flavoring, as is most food. However, real food isn't super uncommon (a "middle class" lifestyle gets you realfood about once a week, IIRC) so fi you went to say, a eat in restaurant you could probably order real pizza.
>>
>>50082903
Fixed in the next nightly, cheers.
>>
>>50083125
If we go by 5e's Run Faster's references, a real hamburger is only 5 nuyen. Most food is more expensive than that though. Like you said, about once a week. Its the real life equivalent to eating out to a decent place.

The way I see it is that wageslaves and regular folks are able to eat real food on a regular basis. Its only the SIN-less that are stuck eating soy and krill. Selling out means real food, and I think that fits the cyberpunk world well
>>
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>>50074600
I doubt they're going to get a smarter Infected variant. It seems that the meta is going towards more feral, violent infected, with more strange magical powers.
>>
If a player detonated a bomb vest that he was wearing, and then burned edge, how hard would you punch him?
>>
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>>50078772
>>50078925
Ancients aren't your average gang, though. They're a huge organization, a combo of go-gang and regular criminals that cover lots of North America, with ties and sister chapters in Europe. They do lots of smuggling, and spend lots of money on pro-elf propaganda and politics.

You can definitely be a Made Man in the Ancients; it's not a gang, it's a fucking career choice you cover in Tir high school.
>>
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>>50081848
>the creation of shapeshifters (Seriously, why do they have to buy up their stats separately?)

That is a really stupid thing, and I don't understand why it's there. Is it really so gamebreaking to be able to buy a point for both your forms, possibly with a slight price increase?
>>
>>50083524
"Alright, you survive, and you're stable, but your limbs and lower body are completely destroyed in the blast, hope you've got enough nuyen for replacements."
Burning edge states that you survive, not that you get to ignore the consequences of your actions.
>>
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>>50082138
>Could a guy with a duffel bag on a dodge scoot get away with shit

On a Scoot you're not going to get away from anyone moving at walking speed.
>>
>>50083524
Remember anon
Burning Edge just means that you don't die
It explicitly does NOT mean that you are unharmed
in that case I'd decide in whether he loses 1-4 limbs, maybe other effects as well
>>
>>50079710
Sauce?
>>
>>50083613
>Burning Edge just means that you don't die
Technically, it means you're left unstabilised and unconscious. The GM is supposed to come up with a coincidence that leads to the character surviving, but if no one could possibly come along before you go full overflow, then it won't save you.
>>
>>50080878
>development time
Horizon ran production so far on the cheap that they basically just slapped in chapter markers and splash art and called it done.
>>
>>50080777
>>50080868
>>50080878
It never stopped being a chameleon suit in 4e.
>>
What are insect spirits afraid of? Is there anything that triggers that instinctual fight or flight response?
>>
Are there pictures of all the known great dragons somewhere? I'm sure there's tons of Lofwyr, but what about the others that you tend to hear less about?
>>
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>>50084323
>>
Can Magic Fingers ever be a viable ranged combat option?
>>
>>50084428
If you use them to fire a gun, yeah.
>>
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>>50084340
Maybe scattered across 5 editions of splats, but I don't know of a central repository. There's lots of greats out there, several unknown like the Aztech one.
>>
>>50080970
A good advice was to think of your character, now be a guy who hates him and come up with a clever insult to mock him.

So do that, 90s Boy.
>>
>>50082761
Aztechnology
>Basically the worlds walmart.

Fixed that for you.
>>
>>50084397
Actually? Like, if a party started praying industrial pesticides all over a nest the nasties would start running?

I'm trying to come up with possible ways for the party to kill a cult in a satisfying way, if they don't get killed first though.
>>
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>>50084769
Yes. They hate it, they're weak to it, they'll send all the soldier drones to kill the party while the queen amscrays.
>>
Is it acceptable to portray gangs more as warbands than criminals?
I am altering a character i want to play for gm use, and am now going to have a gun worshipping gang/religion come into play soon.
>>
>>50085079
No it's completely unacceptable and politically incorrect.
Go for it anon, Halloweeners literally dress up in costumes and wreck shit for fun.
>>
>>50084895
Neat. Are there any accounts of Insect Spirits and Toxic Spirits interacting? The adept in the group is following a toxic version of the Shark totem and I realize there might be potential there as well.
>>
>>50085079
Just send them to Lagos then.
>>
I'm considering making a data liberator who live streams his kills, curses loudly, and plays music with outlandish killshots (so a modern twitch streamer). Has anyone done it before and anything I need to keep in mind?
>>
>>50084541
why was this image created
>>
>>50080970

Nuke.
>>
>>50084323

But, like, actually; they are allergic to insecticide.
>>
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>>50085305
>allowing a toxic character in the party
Why?
>>
>>50086096
The character fucked up, then we talked it out and decided being a ticking time bomb might be fun. Especially for the time being, seeing as there's something much worse to deal with.

He let a suspicious mentor spirit in because his character is pretty close to being a psychopath, and is now paying for it.
>>
>>50085305

They don't get along too well. Toxics really like killing all humans and Insects need humans for food/egg sacs. Also most Toxic Shamans would see Insects as a further perversion of the natural order and would either hate them or only help them in order to cause more chaos and death while they go around dumping recycle bins and littering.

That said, there's no real explicit rivalry known. By me at least.
>>
>>50086146

I certainly hope the party knows (at least, out of character knows) so they have a plan for when he goes nuclear.
>>
>>50086195
They don't yet. They have the strong possibility of finding out before the character goes completely off the rails, but if they don't then sucks to them. It's gonna be either the penultimate or ultimate conclusion of the story though, so it' not a huge deal if one or two of them eat it. We don't tend to carry characters between arcs anyway because variation is fun.
>>
>>50076570
Metropol
>>
>>50086316

I look forward to the story of your team's TPK
>>
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So it looks like Technos are getting all their CF fade values reduced in errata. But it's still not enough.

What do you think it will take to make Technos viable/interesting/distinct/useful?
>>
>>50087127
http://shadowrun.com/forums/discussion/42995/technomancers-in-5th-edition
>>
>>50087241
Fair enough, distinct was a bad call on my part. I am aware of what makes them distinct from Deckers. My point is that they still aren't really good enough even in the role they serve for how huge an investment in character options they are. Their utility is still extremely limited compared to any other archetype even with sprites.
>>
>>50081476
What if I wanted to GM?
>>
>>50087335
Have you read
http://shadowrun.com/forums/discussion/comment/181431/#Comment_181431
?
>>
Why are light touch and nimble fingers separate? What does one do that the other doesn't?
>>
>>50087730
>light touch
?
>>
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>>50087776
>>
>>50087795
>>50087730
light touch makes it not noticeable that you're touching someone
nimble fingers allows you to do sleight of hand tricks

they're control of strength and digital dexterity, not the same thing - i could be a street performer with nimble fingers that can't palm anyone for shit, or be able to palm people without trying to steal their shit, they don't go together
>>
>>50083586

It's clearly a thought bubble that wasn't developed properly and was chucked in unfinished, as shifters are utterly broken. It's clear with the two forms, you'd just pick one form an concentrate on it. Without Regeneration the costs greatly outweigh the benefits and the new armour system makes operation in animal form a suicide pact.
Right now the only reason to play one is to cheat through a Troll on a C priority.
>>
Would getting extended clip on a flamethrower consist of getting a backpack full of fuel for it?
>>
I need some shadowrun music guys, which is to say, synthwave and the like
https://www.youtube.com/watch?v=l3NoYyNKSXQ

Hit me with whatever you got
>>
>>50088939
https://www.youtube.com/watch?v=Nd58QsrXUCU
>>
What is the largest spider one can canonically find in shadowrun?
>>
>>50089225
Probably a giant with gigantism.
>>
>>50089225
Some kind of insect spirit.
>>
>>50089673
Spiders and Scorpions aren't insect spirits for some reason.
>>
>>50089681
The arthropod equivalent Beast spirit, then.
>>
>>50088841
Whatever destroys your game the least.
If there are any players whose immediate reaction would be try to pull of some stupid shit with the fuel tanks (or if you're that player), it's probably best not to.
>>
>>50089681
>for some reason
because arachnids aren't insects, duh
>>
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Here's some handy Shadowrun tips for any new players out there:

>As the Righer, drop 10,000 nuyen on 5 Noizquitos. These handy drones will cumulatively blast a flurry of sound and lights that for a total -20 dice pool to everyone who can see and hear them. You should get at least one use out of these before your GM needs/bans them.
>If you're strapped for karma at chargen, take an allergy to soy at a high level - the increase to lifestyle costs for your dietary needs are negligible compared to the karma you get from it.
>If you can't come up with a character concept, consider playing a Pixie with the 'manablade' spell. Since everyone takes. Considerable perception penalty to being able to see pixies l, it's remarkably easy to fly up to enemies and hit them with your manablade, dealing force+net hits damage instantly without an armor resistance. Try to argue that enemies should need to successfully perceive you in order to successfully get a defense roll against you with the GM.
>If you're feeling strapped for cash, demand an extra 1000-3000 nuyen every couple of runs and threaten to walk if you don't get it. Most GMs have only planned one run for the night, so they'll have to cave and relent if you're insistent enough.

Happy running!
>>
>>50090971
Those weren't handy tips at all
>>
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>>50090971
Thanks for the corpsec art though.

Actually, does anyone have art for Spiders?
>>
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How hard could it be to move the crew around in a taxi?
>>
>>50079710
For the love of God, sauce.
>>
>>50091141
You mean dressing up one of the rigger's rides as a taxi, or hiring taxis on a frequent basis?
>>
>>50091334
both, actually
but mostly the first one
or maybe a contact that's actually a taxi driver who rides an actual taxi
>>
>>50091357
Not that Hellblazer is an espescially good source of inspiration for Shadowrun, but Chas has seen some strange shit throghout the years and he's still driving John around.
>>
>>50091357
Well, I've not got a lot of experience with riggering, but.....I have heard that those advertisements you see on the top of taxis are the perfect place to mount a hidden heavy weapon.
>>
>>50087373
Not that guy, but I've only been playing Shadowrun for two months and figured out the shit in that post just by reading the rule book.
>>
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>>50087730

Nimble Fingers gives action economy improvements to things like Reloading, which is really handy for a gunslinger adept who doesn't have a smartgun that can drop a magazine as a free action.
>>
>>50088939
This is something I like to start off all my sessions with: https://www.youtube.com/watch?v=X6k8mAUfyGU
The music from the Harebrained Studios Shadowrun trilogy is also pretty great.
https://www.youtube.com/watch?v=wm8AHxHTPv0
https://www.youtube.com/watch?v=N4xFSTja__0
For the Pink Mohawk players:
https://www.youtube.com/watch?v=XJ5JpHH1ovI
https://www.youtube.com/watch?v=wy9r2qeouiQ
https://www.youtube.com/watch?v=1vcgW0-tdWE
and Black Trenchcoat:
https://www.youtube.com/watch?v=qk2sVQjHCMM
https://www.youtube.com/watch?v=ixTAnbbkgn0
https://www.youtube.com/watch?v=q3lpoGABH6A

At least, this is how I tailor my sessions.
>>
>>50088939
https://www.youtube.com/watch?v=QpDn4-Na5co
>>
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So I've started using the HK XM30, and it is freaking ridiculously good. My god, if you get enough dice for this thing it's fantastic. I think I've found my new love.

So, /srg/, is there any weapons you guys really like?
>>
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>>50094430

I got a ton of mileage out of Shock Gloves on my last character.

They're absolutely gnarly for only costing ¥500.
>>
>>50094430
I attached an antitheft device to some drones rigged up to be my technomancer's hands and they came in handy in a varietyof ways.
>>
>>50087127
Source?
>>
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>>50095059

Regular Show.

https://www.youtube.com/watch?v=Nfrh_kpERyk
>>
>>50095125
I meant on the Fading reduction errata
>>
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>>50095059
>>50095125

Unless you were talking about the fading errata, in which case that's here:
http://forums.shadowruntabletop.com/index.php?topic=24595.15
>>
>>50094430
The monofilament chainsaw is a less concealable monofilament whip with less reach, but it's 100% cooler.
Flamethrowers are also cool.
>>
lets say a pilot origins Ai has 4 depth which they use in place of the original pilot when they jump in, if they choose to optimized the pilot does it become 5 or remain at 4, and what about if they have the designer quality
>>
>>50095423
Do you speak english?
>>
>>50095285
Oh man, normal chainsaws already scare me.
>>
>>50087348
>What if I wanted to GM?

This is more difficult.
However there are some resources that give advice on GMing shadowrun that are listed in the pastebin in the OP post.
>>
>>50094563
>I attached an antitheft device to some drones rigged up to be my technomancer's hands and they came in handy in a varietyof ways

Please explain the various ways you used them.

It sounds like you used them as amped up shock gloves for one, but what other things did you use them for?
>>
>>50090971

Those tips suck unless you are trying to be a pain in the ass.

They are funny to read though so thank you for posting them.

Do you have some real tips though?
>>
>>50095895
Well, here's 4.

Watch behind you
Don't use a lot of bullets.
Shoot ahead of you.
Never agree upon anything with a "wizwurm".
>>
>>50081848

Thank you for letting us know.
>>
>>50090971
You funny guy
I kill you first
>>
>>50082430

I would recommend talking to your fellow plays and GM out of character about these issues you are having.

Also, in character, not wanting to have their running reputation and pay rates suffer by association could be a reason for your rigger to leave the crew for another, in which case you can bring in a new character who fits in with team "brings down our pay".
>>
>>50084751

Thanks.
>>
>>50080915

Which book/edition are you talking about?

In 4e 20th anniversary core it says that mafias Yaks and Tongs divided along various ethnic and other lines still exist.
>>
has anyone an idea how to configure the nightly chummer to allow it to allow me to open save files directly? As in just double click the fuckers. With the old Chummer it works, but for some reason it seems i can't choose the nightly version as the standard programm to open stuff...
>>
Hoi, Chummer Nightly is acting weird on me. It's cutting all the skill names off. Anyone know a fix?
>>
Kind of a bummer there isn't much info on major Canadian sprawls like Toronto, Vancouver or Montreal. Any runners ever campaign in UCAS North?
>>
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>>50074046

playing shadowrun 4e. New to the game.

What sort of mindset and what kind of priories and needs should I be focusing on when shopping for gear for a job? I'm more interested in general equipment than on heavy military gear that is hard to get or specialized gear that only a hacker, adept, or sufficiently augmented street samurai for example, would find useful.


In most of the games I've played equipment selection and purchase is not as large a part of the experience as its either a setting where equipment is rather limited and the best stuff is looted or clearly stands out from the limited local stock (fantasy and some modern time period games), gear is de-emphasized, or settings where equipment is issued because you are part of a military or police force.

So I'm a bit out of my depth here.
I do have a lot of the supplemental books available to me.
>>
>>50096699
D R U G S
>>
>>50096699
first off get chummer, secondly what's your role, thirdly what's your playstyle? My infilmage has way different requirements than my technoshaman.
>>
>>50095849
amped up shock gloves primarily but my character doesn't have hands due to a SURGE mutation, so I gave them a skinlink mod and a mod that gave them hands basically. Their main shape before the hands was that of a centipede so they created a sort of arm thing.

GM ruled I'd shock the hell out of myself if I tried to use them as shock gloves while skinlink was active, on occasions where I needed to use the shock function I'd order them to attack an enemy and grapple, I boosted their stats so they would be decent at grappling, I've taken out Troll brawlers with both of them.

They're good for surprising enemies if you have covering fire to draw their attention as well as other distractions.

But they're drones that are 2 foot long centipedes and can, in a pinch, be infiltrators (thanks to geckogrip) so I also used them to scout vents and take out unsuspecting targets by having them walk up walls and along ceilings to drop onto targets.
>>
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>>50096865
>first off get chummer
got it

>secondly what's your role

Primary role is driver. seconfay role is muscle shared with our physical adept since we don't have a street samurai. (party is Driver [me], infiltrator (phsy adept), technomancer, and mage/face)

>thirdly what's your playstyle

we seem to be taking things pretty seriously with some room for levity. So far we've had a mixture of about 3/5 roleplaying and mundane activity, and 2/5 action.

This session is going to be our second job together and the first one where we have time to prep, do legwork, and acquire equipment before hand.

So those fractions are likely to shift a bit.
>>
While jumped into an Athro drone that is holding the actual gun I wouldn't use Gunnery and get the bonus but rather the appropriate skill right
>>
>>50097062
>Athro
>>
>>50090971
>>If you're feeling strapped for cash, demand an extra 1000-3000 nuyen every couple of runs and threaten to walk if you don't get it. Most GMs have only planned one run for the night, so they'll have to cave and relent if you're insistent enough.

Johnson says "fine" and pulls the offer, your team is now without a run for a month. What do you do during downtime?
>>
>>50096850

Is that an acronym I'm not familiar with it are you just giving a sarcastic answer?
>>
>>50096891

Cool. How good are they as hands?
>>
>>50097087

He means a human shaped robot not a robotic furry dumbass.
>>
>>50096930
Some stuff I always like to carry is a couple of thermal smoke grenades, when things start going bad and you need some cover to escape. Especially if you have ultrasound.
Also a glue sprayer. Lots of uses, sealing doors temporarily mostly, but you can get inventive.
>>
>>50097280
oh, its a very real answer
>>
>>50097300
But anyone who not only uses "anthro" instead of the official "anthroform", but also can't seem to put in the effort to learn basic spelling, grammar and punctuation, is not someone you want to be bothering the GM with rigger (or even worse, AI) shenanigans.
In fact, there was a similar garbled, autismal question about AIs earlier on, so >>50097087 has likely just saved a group from sinking.
>>
>>50097401
>being this dramatic about a typo
you must be fun in runs
>>
>>50097410
More like I have six years of experience with new players and pick-up groups, and know exactly what the warning signs are.
Sloppy grammar, an unengaged all-lowercase writing style without proper puntuation, and especially that kind of "autismal" word choice where the poster is too straight to the point and doesn't clearly explain anything besides his mechanical goal are, in my experience, all signs of a very specific kind of bad player.
I can vividly imagine the typical skinny, baby-faced nerd with a speech disorder and nervous tics, who never quite seems to get emotional clues and is always focused to the point of obsession on the "special" character involving dragons, assassins, robots or some kind of shallow fictional character ripoff.
>>
>>50096699

Have you considered not playing shadowrun?
Maybe complex games that don't hold your hand aren't for you.
>>
>>50096699

Buy a nigga to get shot for you.
>>
>>50097451
ok sure whatever you say
>>
>>50074600
Naga maybe ?
>>
>>50097509
Try keeping track of those kinds of things some time. It's surprising how easy it is to spot a That Guy or autist just from his posting style.
>>
>>50097451
>proper puntuation
If you're going to go full autistic over something as minor as a fucking typo, maybe don't have typos yourself
>>
>>50097579
Also, splitting hairs while refusing to understand the concept of "context" is also an exceedingly bad sign.
I'm sure that your group enjoys your wonderful habit of nitpicking small details without seeing the greater picture even when the other party has stopped the argument, just because you hate facing that maybe you aren't brighter than everyone else in the world.
>>
>>50097625
>using aren't instead of you're

2/10, you're a shitty linguist.
>>
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>>50097625
And I'm sure your group enjoys the condescending attitude of someone who just took their first year psychology class that you have going for you.

Nice one-post conversation, friendo
>>
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hi /srg/, started this recently after a GM said they used to hand out post-run news articles (like from breakyourownnews.com) so made a SR themed one, any feedback? (other than adding glitch/noise, worried it might clash with any written over text stuff)
>>
>>50097882

post link to the animated version where the news ticker moves.
>>
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>>50097998
No animated version I'm afraid, just psd w/ intent for transparent png output. My ae skills are non-existent.

Here's a badly glitched food fight post-run example though.
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>>50096053
Oh, the Yakuza and the Triads are still kicking around for sure.

It's most of the European, Caribbean, non-European Mediterranean, and notably Mexican families and cartels that were absorbed.

The Mafia's received almost no details since 2e's Underworld Sourcebook, so that's its primary source. For fun, here's a list of canon Shadowrun Mafia families, all of whom have representatives tooling around in Sicily:

>Worczek Family
>O'Toole Family
>Mueller Family
>Marconi
>Larraga
>Gillespie

That's Polish, Irish, German/Jewish, Italian, Spanish/Mexican, and Scottish, and that's just a small number of the canon ones published. As a general rule, you can assume that anywhere in the Western Hemisphere has a Mafia presence, and has the Mafia drawing an ethnic family from either former native gangs or former immigrant gangs.

Many even consider the Mafia to be an unofficial AA corp, since they unofficially own the entire nation of Sicily and operate in every nation in the Western Hemisphere (and many in the East), giving them unofficial extraterritoriality in Sicily and any of its embassies or other sovereignly-owned land.

If you're anywhere in North America, South America, Europe, Africa, or islands thereabout, it's a good assumption that the 'big' criminal players in your area are either the Mafia, or the Mafia's current direct competition in the region, like the Koshari in Sioux territory or the Yakuza on the West Coast.

The big players in Seattle as of 5e, for example, are the Mafia headed by an Irish Don leading two Italian and two Irish families, competing against the corp-sponsored Yakuza (one specific family - it's the Shotozumi-rengo), the Povryejhda branch of the Vory, staffed mostly by recent Russian expats, the Koshari who operate more outside of Seattle in NAN lands, and the Ancients, who are receiving tacit support from the nearby Tir.

The Mafia is pretty fucking neato.
>>
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>>50098055
>McHugh's shares down 0.0002%
AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH THOSE FUCKING SHADOWRUNNERS!
>>
>>50096183
>Toronto
Toronto has a reputation as the cleanest, safest city in the entire UCAS.

>Vancouver
Is in Salish lands. If you're running in Seattle, you're almost definitely doing shit in Vancouver too. It and Seattle/Tacoma are practically two parts of the same sprawl, if it weren't for the NAN/UCAS border in the way.

>Montreal
The shitty capitol of the dirtbag Republic of Quebec. They seceded from Canada during the early NAN days, retained citizenship to all French-speaking Goblinization victims but rescinded citizenship from any that were English-speakers, and offers a formal, legal bounty on the 'pelts' of sapient free spirits, sapient HMHVV victims, Sasquatches, and for a time also dragons. Their economy is in a state of total collapse after Cross folded, and good riddance, those fucks.
>>
>>50096930
>Primary role is driver. seconfay role is muscle
Being a driver is cheap/easy and synergizes directly with being a muscle, so it's more accurate to say you're a Reaction street sam with a control rig and a sick car. Build with that in mind, because there will definitely be lots and lots of times when you won't be able to bring a car where you're going.
>>
>>50097062
>While jumped into an Athro drone that is holding the actual gun I wouldn't use Gunnery and get the bonus but rather the appropriate skill right
Most GMs that I know would let you use Gunnery, but no, by RAW you only get to use Gunnery if the gun is actually mounted.

Whether a gun counts as mounted if it's implanted in the drone's cyberlimb per limb cyberweapons is the big grey area in the rules.
>>
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>>50098086

>Many even consider the Mafia to be an unofficial AA corp

Pic very much related
>>
>>50098242
Hah, yeah, Snow Crash as fuck.

But aside from that kind of thing, there's also the fact that they have their own high-end chemical labs, have countless legitimate businesses, and have direct control over Sicily's legislation, military, and espionage programs.
>>
>>50098217
>so it's more accurate to say you're a Reaction street sam with a control rig and a sick car. Build with that in mind

How do I build toward being a reaction street samurai?
>>
>>50098386
>take a standard Street Sam
>Add WR3
wa la
>>
>>50085531
Data Liberator is more a decker quality, what you described seems a bit more like Electronic Witness.
>>
>>50098417

that description doesn't really help since I've never built a street sam before, and because wired reflexes (which my character does have along with control rig and kevlar bone lacing) eats a lot of essence.
>>
Starting to GM for the first time for people who are new to Shadowrun. Was thinking of having the first run be a simple white hat gig - corp Johnson wants them to break into a brand new facility that is scheduled to open in a week to find all possible leaks so they can plug them. Their objective is going to be to find a simple marker file on a server inside the facility, and they're going to get paid a flat sum and then a bonus depending on how detailed their report is and how many weaknesses they find. Johnson insists on using runners and wants nobody inside the facility itself to know about the run because muh authenticity and realism, wants no corpses, and demands that no information of the facility be disclosed to outsiders.

Good idea? Should I mix it up with something like a different group of runners being hired by another corp to knock the facility down, or maybe the Johnson planning an ambush of sorts to test out some new weapons/weaponised critters or something? I was also toying with the idea of the whole run being a front for some Horizon reality show thingie. I'm not sure about any of that though, since they're all new and it might be a good idea to have the first run be a straightforward gig.
>>
>>50098561

I'd make that a second or third job. something that will give the new player experience doing legwork and investigation to setup for a job.

That makes it a perfect followup to a first mission milk run. the milk run helping them get started in having an idea of how their characters act and interact and understanding the basics of the setting.
>>
>>50098561
Please stand up for the national anthem of /srg/:
FOOD FIGHT
FOOD FIGHT
FOOD FIGHT
>>
>>50098561

good technical training for the players after a simple easy job or two.
>>
>>50098593

I could, but one of the players apparently read it.
>>
>>50098627
and?
>>
>>50098627
then make up your own twist of it. make the plot a little different. add variety to the players obstacles. add your personal touch of it
>>
>>50098648

And I don't want to run it.
>>
>>50098653
wow this post was utter shit cause im posting from mobile
>>
>>50098217
>Being a driver is cheap/easy and synergizes directly with being a muscle

vehicles are expensive and so are chrome and bioware.
>>
>>50098771
>vehicles are expensive
How?
Most vehicles cost around 25000 nY
that's 5BP/10Karma
And as previously said a driver is a half-role
>>
>>50098386
>How do I build toward being a reaction street samurai?
Reaction Enhancers and Wired Reflexes stack together when their wireless is enabled, for a total maximum of +6 Reaction, which is a cap-breaker, since enhancements normally max out at +4. At chargen, you're probably going to be looking at Reaction Enhancers 3 and Wired Reflexes 1, with your primary character advancement goal being to save up enough money to upgrade.

Buy a Control Rig. Rating 2 is the best utility to Essence/Nuyen cost in my opinion.

You should have Reaction 6, Intuition 5, and then as good of Agility as you can muster. Body and Willpower should be 3 or 5 each. Strength you either want to be 4+, or to dump entirely. Intelligence and Charisma are worthless to you; dump them entirely.

Take Biocompatibility (Cyberware) as a Quality (you'll need it) and get the Adapsin gene mod before you start replacing your old 'ware.

Get Rating 6 and a Specialty in both Pilot (Groundcraft) and a one-handed shooting skill that you can use to shoot while driving (Pistols or Automatics - probably Automatics).

Buy an Armored Jacket and a helmet.

Buy a gun.

Buy a good car - one that's fast, but also has enough seating to hold the whole team.

You're done.
>>
>>50098771
>vehicles are expensive
A Hyundai Shin-Hyung - the standard car that the standard driver will drive as the escape vehicle - is less than 30k nuyen. When you're Resources A - which anyone expecting to be a driver-and-shitkicker as their primary role had fucking better be - that's a minor investment, especially compared to the cost of being the shitkicker.
>>
>>50099089
>Reaction 10, Intuition 5, +2d6 Initiative at chargen
>Reaction 13, Intuition 5, +4d6 Initiative endgame
Yeah, 15+2d6 is decent, if not amazing. A guaranteed 2 initiative passes and 3 initiative passes more than half the time. Definitely makes him the best goddamn driver imaginable, too.
>>
>>50099089
>>50099139
>>50099112
guys
just want to bring something to your attention
>>50096699 (the original poster)
>playing shadowrun 4e
>>
>>50099163
>playing shadowrun 4e
>playing a 'driver' in Shadowrun 4e
That's sad and bad.
>>
>>50099196
which is why I said
>>50098877
>a driver is a half-role
>>
bio and cyber compatibility are both supposed to be rare.
But street sam characters take it as quality all the time because it makes being a street sam affordable.

How to you build a good one with neither of those things if the GM doesn't give you fiat to start with beta/delta wear.
>>
>>50099321
You start with Adapsin if your GM allows it and/or you take the most important implants and take new ones/replace the old ones with Alpha-/Betaware
>>
>>50099163
>playing shadowrun 4e

Yeah. I was going to remind them but you beat me to it.

so does anyone have advice on how to grow into being a reaction samurai as the game goes on? (character does not have bio or cyber compatability.)

They presently have wired reflexes 2 alpha, kevlar bone lacing, and control rig. No bioware because the character was augmented in 2060 and bioware was less common back then. (the game is taking place in 2074)
>>
Am I a bad person for considering making a MysAd based around using manablade?
>>
>>50099433

It depends on how you build them. It's something that CAN be stupidly overpowered or niche but it doesn't HAVE to be.

Tell us more about what kind of manablade based Mystic Adept you want.
>>
>>50099418
Well first: No Bioware doesn't have to be, since you can just fluff it as "he got it recently"
Second: Kevlar Bone Lacing seems pretty useless, since the only advantage it has to Plastic Bone Lacing is 1 Point Ballistic Armor, while Plastic BL costs less nY, less Essence, still undetectable and unlike Kevlar BL makes your unarmed Attacks Physical
Third: Will you fight in Melee or in Ranged Combat?
>>
>>50099321
>magician and adept abilities are both supposed to be rare
>but Awakened characters take them all the time
You're thinking about it from the wrong direction. Shadowrun is a game about the exceptional exceptions. You're not supposed to be a representation of the demographics of the world at large.
>>
>>50099433
>Am I a bad person for considering making a MysAd based around using manablade?
Yes. Use Powerblade instead, you faggot.
>>
>>50099543
>unlike Kevlar BL makes your unarmed Attacks Physical
How is your unarmed attacks dealing Physical damage a fucking advantage?
>>
>>50099543
>Well first: No Bioware doesn't have to be, since you can just fluff it as "he got it recently"

I wish i had thought of that earlier but now that we are 3 sessions in I wouldn't want to bother the GM with a request to let me retcon how they are built unless I had some good reasons. Also we started with 50 less BP than the normal 400. Thank you for the idea though.

>Second: Kevlar Bone Lacing seems pretty useless, since the only advantage it has to Plastic Bone Lacing is 1 Point Ballistic Armor, while Plastic BL costs less nY, less Essence, still undetectable and unlike Kevlar BL makes your unarmed Attacks Physical

having built in armor that is hard to detect and can't be removed and also helps when you get shot seemed more useful than it hurting more when you punch people since guns and knives are a thing. But I'm new to all this.

>Third: Will you fight in Melee or in Ranged Combat?

plan to grow into specialization in ranged combat.
>>
>>50099834
to punch someone dead
>>
>>50099879
Physical damage can get split into Stun, and if anyone in the crew is using Gel Rounds or Stick-n-Shock you're targeting completely different health tracks.

Physical isn't just less effective as a damage type, it's hilariously less effective.

If you want to punch a person's head, you just crush their windpipe after you punch them unconscious.
>>
>>50099900
but that takes two punch
one punch is more efficient
>>
>>50099900
im sure you can make called shots to target the opposite track, like a gel round to the throat or aiming for the thickest armor
>>
>>50099922
>one punch is more efficient
Killing someone in a single punch is borderline impossible, especially in 4e. To use the Plastic Bone Lacing example, even with 6 Strength, your base damage is only 4 Physical. In order to kill someone with a punch like that, you'd need to roll nearly 10 hits on the attack roll, AND have the target not soak a single point of it.

It just doesn't fucking happen.

>>50099950
That still makes Physical by far the less effective than just doing Stun in the first place.

>aiming for the thickest armor
That causes your damage to get split - 50% stun and 50% physical, with the possibility of the Physical getting ignored outright and you being stuck with just the 50% stun.

Stun is the better, more effective damage type. Attacks which deal Physical damage are only worth using against things which only have a single damage track like Drones, or against people who can't be knocked out with Stun damage like dudes with Pain Editors.

People who think that switching from Stun to Physical means shit 'just got serious' are people who don't realize just how much it's actually decreased your effectiveness at ending a fight.
>>
>>50100014
in most of your encounters your opposition will be shooting to kill. it's not very reasonable to bring non lethal ammo if you know your enemies won't share the same concern. it might be more effective mechanically but doesn't make alot of sense in a real life scenario, unless you want to kidnap someone who's armed and willing to fight
>>
>>50100075
The nonlethal ammunition types have more stopping power in Shadowrun, full stop.

In real life, lethal rounds have more stopping power, but that isn't the case in Shadowrun.

Taking weaker ammunition 'so that you can kill' is retarded.
>>
>>50100099
>>50100075
A homebrew rule that might be able to resolve that is making stun damage degrade like physical damage if armour is high enough.
So for example, if I shoot a guy with a 7P weapon and he has 12 armour, he resists 7S instead, but if I shoot him with a 7S weapon and he has 12 armour, he takes half rounded up (as to not make stun weaponry totally useless against armour).
>>
>>50100231
That would still make Stun more effective.

If you assume that on 50% of shots it gets downgraded, that means that someone will take 50% Physical, 50% Stun from physical attacks, or 75% Stun from stun attacks.

The actual houserule that would fix Stun being the hilariously more effective damage type would be merging the Stun and Physical tracks into a single track, so that Physical's never being split between two different, unrelated health bars. That alone would fix Physical to have more stopping power by virtue of Physical attacks having better AP alone.
>>
>>50100275
I'm assuming it would work something like stun goes after physical damage in the track and if the track is filled, you pass out, but if it's filled via physical you die?
So for example, a guy takes 7S and has 10 condition boxes, then he takes 4P, which bumps him over, but not enough to kill him, so he's just unconscious.
>>
>>50100275
>merging the Stun and Physical tracks into a single track
ehhhhhhhhhhh
For Grunts that's fine, and often used, but for PCs and important NPCs I don't think that's a good Idea
What happens if the track is filled? Are you dead or unconscious? How do you determine whether the last blow kills them or knocks them unconscious? If only the type of the last one counts you could do purely physical damage and not kill them by having the last box be stun
Or opposite: Do only stun damage and kill them with a single point Physical
>>
>>50100367
I'd say that if your health track is partially Stun and partially Physical when you pass out, you start bleeding out, with Stun getting progressively replaced by Physical, until you die or get stabilized. Once your track is entirely Physical, you're dead.

This would replace the Physical Overflow boxes entirely, of course.

So, most guards who get put down with a combination of Stun and Physical either get medical treatment or bleed out.

Nice and simple.

>>50100398
You do it the same way it's done in any other RPG with a single health track for both lethal and nonlethal damage.

It's actually kinda blowing my mind that this somehow isn't the obvious way to handle it to everyone.
>>
>>50100398
Have stun always go after physical in the track as laid out here >>50100367
So a guy can take 9S, then 2P, and he'd still be unconscious because the "order" in the track would be 2P9S.
This would lead to people mostly falling unconscious before dying but that's generally what happens anyway when you're injured heavily so I'm not too worried about it.
>>
>>50100415
I'd say keep physical overflow (for important characters obviously) so players don't instantly need to burn edge if they get hit by a lucky AR shot, but stun turning to physical while unconscious and then going to fill overflow might work quite well.
>>
Couldn't you just keep both Tracks, but increase the size of the Stun Track? So Physical Track is 8+(BOD/2) while Stun Track is, idunno, 9+(WIL/2) or 10+(WIL/2) or something, while also keeping damage the same? Physical has the advantage that the associated Track is smaller
>>
>>50100679
Nah, that would requires careful math balancing to have it be effective without swinging it wildly in the opposite direction.

The core, central problem is with the condition tracks being split and physical sometimes going on one track rather than the other.

That's the actual issue.
>>
>>50099433
Not bad, just not very smart. Go for PhysAd with Adept Spell power instead.
>>
>>50100987
>Adept Spell
>always Physical drain, maximum Force equal to your Magic score, has to invest in Spellcasting but only ever gets a maximum of 1 spell
Not bad, just not very smart. Go for Mystic Adept with Powerblade instead.
>>
>>50097882
Do you plan on making a break your own news rip off site to host it?

Maybe add a variant for other megas for fun?
>>
After doing a bit of research on a second language for my arms-dealer character to speak fluently, I've come at a bit of an impasse.

Because the game is taking place in Seattle, there's a multitude of different languages spoken and a really large amount of options for somebody looking to be a war profiteer.

I got English, because it'd be retarded not to. But now I'm stuck between choosing Japanese, Italian, Or'zet, Russian, Cantonese...

Help a guy out, will ya?
>>
>>50101188
>has invest tons of karma to buy PPs
>has to be even more MAD thanks to close combat focus
Spreading too thin.
>>
>>50101888
>they both have to buy Willpower, Body, Agility, Reaction, and Intuition for combat already
>they both have to buy Spellcasting to use the spells (lots of spells for a Mystic Adept, only fucking one for the normal Adept)
>even if the Mystic Adept only buys 5 PP out of chargen, they'll still have exactly the same number of PP as the adept post-Adept Spell purchase
What in the actual fuck are you talking about, homie? The main difference is that Adept Spell is the shitty, lower-powered, worse-drain, less-versatile, only-slightly-cheaper version of just being a Mystic Adept.

Yes, being the Mystic Adept is somewhat more expensive. But in exchange, you get way, WAY more spells to use with that Spellcasting skill, and can even start with more PP if you want because you're not wasting an entire 1PP on a single shitty spell.
>>
>>50101939
Okay, how about you show me what priorities and attributes do you have in mind.
>>
>>50082090
Its only 60-70 years divergent from our modern setting, you might find a few more more 'all-American ethnic mutts' around than today, but it really hasn't been enough generations for meaningful ethnic change to occur on scale.
>>
>>50102008
You can either be Skills A, Attributes B, Mystic Adept C, Human D, Resources E, or Skills A, Attributes B, Adept C, Human D, Resources E.

You end up with Magic 6 either way, the same amount of skill and attribute points either way, the main difference is that you have 2 rather than 3 Edge as a Mystic Adept, and obviously the Karma cost of the PP.

Willpower, Body, and Agility 5, Reaction 4, Intuition 6. Strength, Logic, and Charisma 1.

So, for the cost of 1 Edge and 30 karma, the net result is +1 PP, +4 Spells, and the ability to conjure spirits, compared to the Adept, while taking only Stun, rather than Physical as drain.

For further comparison, those spells could be things such as Improved Invisibility, Heal, Control Thoughts, and Magic Fingers, and that +1PP could be a third level of Improved Reflexes.

It's somewhat more expensive - can't argue about that 30 karma being a serious investment - but no less effective, and the increase in utility is dramatic and fantastic.
>>
>>50102092
In the 2010 census, 5.6% of the US population under the age of 18 was multiracial, compared to 2.8% overall. On top of that, studies have shown that 30% of individuals who identify as 'white' have less than 90% European ancestry, and people who identify as 'black' have an average of 30% European ancestries, with that number varying wildly from individual to individual.

We won't know how it's progressed since then for four more years, until the 2020 census, but we do know that interracial marriage among young people is spiking right now; it's nowhere near majority levels, but it's happening orders of magnitude more often than in previous decades, and is a much more normalized phenomenon.

But add 3 more 20-year generations on top of that (or 5+ generations of race-mixing at the speed of ork), and I have a feeling it's going to have changed a whole hell of a lot more than you expect, with it happening much more often in extremely multiracial cities like LA or New York, and with it happening much less often in places that are extremely monoracial, like Montana.
>>
>>50102187
Skills A? Well, that's not something you see every day.
>>
>>50101195
Nah, just putting it up somewhere as a transparent png to be edited. But doing a few different versions for different corps is a good idea!
>>
>>50102503
You want several combat skills, all of the magic skills, and probably some stealth skills at the very least too. But no, it's certainly not what you'd see in a typical build.
>>
>>50084759
No, Kong-Walmart is the Walmart of Shadowrun. They are still around, just fused with some Chinese corporation and not particularly emphasized in the lore. They have more stores than ever. Stuffer Shack is closer to a 7-11 than a Walmart
>>
>>50102552
Stuffer Shack is bigger than a 7-11, but smaller than a fully-stocked grocery store. Most of them also have vending machines that dispense disposable clothes vacuum-sealed in little cans like a tube of Pillsbury biscuit dough.
>>
>>50102480
I would not put much faith in the 2010 census to tell us anything about Shadowrun, the setting was a full generation past the divergence point by that point already. Bare in mind there are something like a few dozen times as many American Indians alive, the Soviet Union was still around, and the the Twin Towers still had twenty plus years left to stand.
>>
>>50099859
>>50099543

wait what?
That's not how that works.
>>
>>50102820
Oh, for sure. But at the same time, it's the only thing we do have at all to go on, and the person I was talking to was talking about Shadowrun in relation to the present day in the first place.
>>
>>50102855
Why would you ever take a non-human metatype for anything in priority except a Troll for an Archer?
>>
>>50102187
>human
Ew. Go elf or go home. Also, picking 1 str, log and cha is disgusting. Please feel free to never post in the threads ever again.
>>
>>50102889

Because every single metatype is better than human? Because humans are bland and uninteresting? And gay as well?

It's karmagen that fucks over other metatypes, with priority they're a lot better.
>>
>>50102893
>Go elf or go home.
You lose 3 entire points of Magic by taking Elf instead of Human, and the only thing you gain that's worth anything to you is +1 Agility. An absolutely terrible choice.

>Also, picking 1 str, log and cha is disgusting.
They're cheap to increase up to 2 in-play, and add in literally no way to any of the things that the character is good for. If you don't want 1 Strength, Logic, and Charisma, switch Attributes to A and Skills to B, and then you can spend your 4 new Attribute points to have Strength, Logic, and Charisma of 2, and Reaction on up to 5.

>>50102889
Not that guy - obviously - but it's because they're usually just straight fucking better for a lot of non-magic builds.

If you're playing a warrior-type character, there's Orks and Dwarves have way better stats for tanking damage, recoil compensation, and melee damage than humans do, and elves have slightly more Agility. Elves are an entirely better choice than humans for Faces, Shamans, and anything else that uses Charisma prominently. Dwarves make better deckers, because of their better Willpower for tanking biofeedback damage, and their larger Stun and Physical health tracks.

And so on.

Human's really only good for when you want lots of extra Special Attribute points to fill out a lower-priority Awakened character, or when you can't afford to invest in a higher Priority for Metatype without suffering a serious loss of character points somewhere more critical to the concept. Both of those cases are most common when playing a magician or mystic adept.

Having a high Magic score as that type of Awakened is expensive, chargen-wise, but all you need is Human D in order to turn Mystic Adept C into Magic 6, letting you save your A and B for something else.
>>
>>50102480
That 5.6% number puts Japanese and Indian people into the same race, just so you know. The categories are incredibly broad, meaning the numbers are almost certainly even higher still than what you said.
>>
>>50103013

You would gain not being a boring, bland human. And agility is your most important attribute.

You speak like a disgusting minmaxer. What kind of a character would be 1) as intelligent as a nigger, 2) as strong as a 12- year old girl, and 3) have the charisma of a cockroach?

Not to mention that having such low stats would actually hamper you a lot in play. How can you expect to do your damn job if you can carry only 10kg of gear?

And it would take a long time to amass the necessary 30 karma to raise all the attributes to 2, especially when you should be initiating and getting the necessary metamagics such as masking.

No, you're a retard, and you should stop posting.
>>
>>50103125
>agility is your most important attribute.
No, Magic is, followed by Intuition. Magic is the attribute which determines how strong your character's magic is, how many PP you can have, and so on. After that, Intuition helps determine your Initiative. Your hitting-people dice pool is easily the third most important thing for the character - to be sure - having 1 fewer die in your third most important attribute is well worth having 3 extra points in your most important one.

Because that's what being a human compared to an elf means - having 6 Magic versus only having 3 Magic.

>You speak like a disgusting minmaxer. What kind of a character would be 1) as intelligent as a nigger, 2) as strong as a 12- year old girl, and 3) have the charisma of a cockroach?
>Not to mention that having such low stats would actually hamper you a lot in play. How can you expect to do your damn job if you can carry only 10kg of gear?
See:
>>50103013
>If you don't want 1 Strength, Logic, and Charisma, switch Attributes to A and Skills to B, and then you can spend your 4 new Attribute points to have Strength, Logic, and Charisma of 2, and Reaction on up to 5.

It's easy enough to shift the priorities around slightly.
>>
>>50103176
>After that, Intuition helps determine your Initiative.
And your Perception, Assensing, and probably Drain pools too. Super important.
>>
>>50103176
>Because that's what being a human compared to an elf means - having 6 Magic versus only having 3 Magic.

And that's wrong. C B B C E gets you 3bod, 7agi, 3rea, 2str, 4cha, 5int, 3log, 5wil, 2edg and 6 mag as an elf mysad.

You peak a lot higher.
>>
>>50103246
Sure, that works if you're Sum-to-10, but I always give advice according to standard prioritygen, since it can be used regardless of someone's GM is using standard or sum.
>>
>>50103246
>3 Reaction, 5 Intuition
>buying Logic all the way to 3 for some reason
Found the real retard.
>>
>>50103272
There isn't a single GM who wouldn't allow sum-to-ten.

>>50103283
3 is human average, being anything below means you're playing a literal idiot. If you want to play a simpleton, that's your choice, but I wouldn't recommend it to anyone.
>>
>>50103283
And reaction is far less important than intuition, both contribute to initiative, but intuition has more skills tied to it, as well as possibly being your second drain stat. It's also going to get boosted with the improved reflexes power.
>>
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>>50103293
>There isn't a single GM who wouldn't allow sum-to-ten.
Not that guy, but mine doesn't.

>3 is human average, being anything below means you're playing a literal idiot.
Being Logic 2 just means you're 1 point below average. You're not a literal idiot - that's Logic 1.

>>50103318
Reaction isn't competing for points with Intuition. It's competing for points with Logic. Having Logic 3 (a stat which adds to literally none of your skills and is worthless to you in every way) is what's keeping that build from having Reaction 5 (a stat which helps determine Initiative, the single most important thing for a combat character).

Or at least it's what's keeping it from having Reaction 4, if your ego is too frail to play anyone who's even slightly below-average intellectually.

With what a retard you are, though, I'd imagine playing a Logic 1 character would be comfortable and familiar.
>>
What do you guys think about making it so that only larger firearms, such as shotguns, sniper rifles, and HMGs can fire APDS/SnS due to the minimum size of the round for those platforms to be effective? It would make people think more about weapon variety and have the caveat of needing to give up automatic fire for superior stopping power, leading to more variety.
>>
>>50103246
>7agi
>5int
>3bod
>3rea
Your build lost a combined 4 points in attributes like Intuition and Reaction - attributes that actually matter for the concept - in exchange for +2 points of Agility, compared to this one:
>>50102187

On top of that, you lost 10 points of skills and 5 points of skill groups.

You're kind of stupid, aren't you?
>>
>>50103404
I think that's a special kind of stupid.
>>
>>50103373
>Not that guy, but mine doesn't.
You should slap some sense into him, then.

>Being Logic 2 just means you're 1 point below average. You're not a literal idiot - that's Logic 1.

Alright, fair enough. Not an idiot, then. Just an imbecile.

>Reaction isn't competing for points with Intuition. It's competing for points with Logic. Having Logic 3 (a stat which adds to literally none of your skills and is worthless to you in every way) is what's keeping that build from having Reaction 5 (a stat which helps determine Initiative, the single most important thing for a combat character).

It's tied to a fair amount of defense tests, but mostly it's to prevent having to play a mentally handicapped character. You and your retarded GM may be okay with you playing a moron who's still somehow competent at his job, but that wouldn't fly on my table.
>>
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>>50103441
>that wouldn't fly on my table
This faggot requires his players to spend at least 2 of their Attribute points on Logic 3 or he bans them from the table, apparently.
>>
>>50103411

+2 agi is +2 dice for a lot of the tests you will be making, which makes up for the lost skill ratings.

And you're not playing a slavering idiot, which is also a bonus.
>>
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>>50103462
>>50103441
>>
>>50103419
Could you elaborate on why you think so?
>>
>>50103459

Oh no, not in the least. I'd allow you playing a character like that, you'd just be incapable of performing any mentally demanding task, such as tying your shoelaces.

Log 2 would mean that you have down's, essentially. Play accordingly.
>>
>>50103441
>Having average intelligence for what will usually be a beatstick during fights.

Taking magic for the damaging spells alone is a waste of a priority.
>>
>>50103478
It's a pointless nerf, especially when there are burst-fire sniper rifles and automatic shotguns.
>>
>>50103490
You're really stupid.

You should play Logic 1 characters more often.

You'd be really good at it.
>>
>>50103513

Wow, you really convinced me with your adhom. Great job!

If you want to play a character with glaring weaknesses, go right ahead, but don't you start recommending something like that to new players.
>>
>>50103495
>it's a pointless nerf
Well, considering nobody seems to use anything except SnS and APDS, I would assume otherwise.
>especially when there are burst-fire sniper rifles/shotguns
Which are quite expensive/harder to get than standard ones, and lack the ammunition capacity of assault rifles.
>>
>>50103547
>>50103490
Logic 1 is the equivalent of Strength 1 - the sort of person who can only comfortably carry about 22lbs of gear before they start taking penalties. That doesn't make them some special, next-level retard who struggles to master a shoe knot. It makes them someone who's on the dumb side, but is still able to function normally in the world.

What you're describing is someone that would only be represented by a Quality - some kind of mental equivalent to Uncouth, which goes well above and beyond merely having poor rolls on Logic-linked tasks, the same way Uncouth goes well above and beyond merely having poor rolls on Charisma-linked tasks.

You're stupid, and a bad GM, and anyone not in your group should feel gifted by their luck in life.
>>
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>>50103608
>22lbs of gear
For context, 22lbs of gear is about the equivalent of carrying 3 gallons of water in a backpack. It's nowhere near what a full military pack weighs, but it's also not at all lightweight for people who have slight/small builds, though larger people should have no difficulty carrying that amount and more with ease.
>>
>>50103490
Anon, normal humans range between 1 and 6. Logic 1 means you're pretty dull but down's requires a negative quality. Intuition 6 logic 1 willpower 5 is not a retard.
>>
>>50103565
Your rule is bad. It's a nerf that serves an imaginary purpose.

Don't ask if you don't want to know. Just use it without asking for feedback if you didn't really want any.
>>
>>50103565
APDS is only for the very first run out of chargen, you should be rolling Ex-Ex any time you want to kill someone rather than stun them after that.
>>
>>50103608

>Logic 1 is the equivalent of Strength 1 - the sort of person who can only comfortably carry about 22lbs of gear before they start taking penalties. That doesn't make them some special, next-level retard who struggles to master a shoe knot. It makes them someone who's on the dumb side, but is still able to function normally in the world.

Oh yes it is. If normal person can easily carry 50kg of gear, and being able to only carry 10 is serious disability territory. Even if for the sake of argument we said that 30 was the norm, as it is for people in Shadowrun, only being able to deal with a third of the norm is a serious deficiency.

Imagine yourself having only a third of your mental capacity, you'd be a literal idiot.

>>50103645

Well of course they do, that's why 3 is the average, 6 is maximum natural, and 1 is minimum. Having the minimum means that you're among the absolute weakest people on the planet. If you're among the least intelligent people on the planet, you are an idiot.

Int 6 log 1 wil 5 means you're an insightful and headstrong idiot.
>>
>>50103703
>easily
50kg is the peak that they can carry without taking mechanical penalties. That's 'bitch about it all day' levels of weight, not 'easily.'
>>
>>50103765

Yeah, it wouldn't be comfortable, but it isn't impossible either. It would be impossible for the character.
>>
>>50103703
You're really fucking dumb, desu.

You should go be dumb in some other thread where your 'logic' would be more appreciated.

Pathfinder General probably has more your type of reta- I mean, I bet there's a lot of other very special boys like yourself in the Pathfinder General.
>>
>>50103793

You have no argument.
>>
>>50103703
A two dicepool difference isn't enough to be considered serious deficiency, especially once you start putting skill points into things.
Sure, Log 1 is dull and slow, but it's not literally downs tier, considering most mental handicaps would also hinder your intuition and/or willpower.
>>
>>50103820
He already made his argument. You've just been too stupid to listen to it for well over an hour now.
>>
>>50103848

It's not just a deficiency of two in a dicepool, it's a deficiency of two to your attribute. A person with low attribute but high skill can still accomplish a given task by force of habit and repetition, which is what the system represents.

An attribute score of 0 means you're dead, comatose, or incapable of moving, then 1 means extreme disability.

>>50103859

Yes, and it was refuted. Now he's just flinging shit.
>>
>>50103909
>refuted
Anon, no. You just need to stop now.
>>
>>50103999

Yes, refuted. 1 = serious deficiency, log = raw mental power. Ergo, log 1 is serious deficiency in raw mental power. In other words, a simpleton.
>>
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>>50104029

Case in point, log 1 means you're dumber than a common dog.
>>
>>50104186
>Strength 4, Body 4
A German Shepherd isn't bigger, tougher, and stronger than your average human. The males top out at about 90 lbs.

Using that stat block to try to make a point is a new level of dumb - which is impressive, because I thought you'd scraped the bottom of the barrel, but was apparently wrong.
>>
>>50104630

Trying to argue that you being somehow not a retard with log 1 when even dogs have a logic score of 2 is a new level of desperate - which is impressive, because I thought you'd scraped the bottom of the barrel, but was apparently wrong.
>>
If you take Biocompatibility after character generation, does that retroactively apply an essence hole if you've got 'ware it applies to?
>>
>>50104784
No, and also isn't available after character creation except in games run by stupids.
>>
>>50104664
Arguing that more than half of the human race is weaker and lighter than a dog is a special kind of silly.
>>
>>50104873

It's not far from the truth though, big dogs are strong, tough and they have retard strength.
>>
>>50104850
>No
Good to know, thanks
>>
>>50104892
>It's not far from the truth though
It's extremely far from the truth. Even most big dogs are smaller and weaker than your average human - they're just scary because they have big teeth and aren't smaller and weaker enough for comfort.
>>
>>50104892
A large, male German Shepard masses in at around 40kg, or slightly less than an anorexic teen. Dog stats cannot be compared to human stats.
>>
>>50104912

They are strong though, especially their jaw muscles are absurdly strong, and they can take a beating.

>>50104971

While physical stats are hard to compare between different species, but mental stats are easier, since then the physical form doesn't really matter.
>>
>>50104664
Dogs have Logic 2 because it only applies when doing things a dog can do.
When faced with things involving recognizing danger, hunting clever prey or the like, dogs have Logic 2 because that roughly represents what dogs can do, being animals. No one except perhaps you would treat "dog Logic" the same as "human Logic" and let dogs use their Log to do math problems or operate technology.
Dogs have an average of 2 Logic because it's average for them when they use it.
Humans have an average of 2 Logic because it's average for humans when they can use it (which is a lot more often than dogs).
Saying that you're dumber than a dog at Log 1 is the same as saying that dog and human standards are the same, and that dogs should be able to translate languages and do math problems.
>>
>>50105012
>Saying that you're dumber than a dog at Log 1 is the same as saying that dog and human standards are the same
It's saying that if you and a dog tried to accomplish the same logic related task, the dog would be more likely to succeed. Because it is. And that literally means you're dumber than a dog. Just because that task can't be reading does not mean a Log 1 character is not literally retarded.
>and that dogs should be able to translate languages and do math problems.
This is beyond the pale, as you've correctly identified.
>>
>>50105089
The dog would be more likely to succeed when it comes to dog activities. Go ahead and tell me an average human is better at hunting and spotting danger than an average dog. A dog is "smarter" in its depth of Log than a human at 1 Log, but it's infinitely more limited in what it can do.
Just because you're not able to fish for termites as well as a chimpanzee doesn't mean you're stupider than a chimpanzee. The stats were made with the intent of using logic, which you aren't.
Mainly, you're forgetting the average of most stats being around 2 or 3 for a normal human. 2 is on the bad end, 3 is on the good end but still not firmly good, and 1 is deplorable for a human but still limited by human standards.
You wouldn't decree that "because you're as smart as a dog at 2 Log and thus functionally handicapped, you're paralyzed at 2 Str and blow over in a light breeze at Bod 2".
A 1 in a stat is the lowest end of the functional human average. If you're a 1, you barely manage to make it but can still interact with the world.
If you're handicapped, it's not handled through stats.
>>
>>50080970
Dindu or Chimp-out.
>>
>>50097512
There are infected Naga, aren't there? I could have sworn they were in Howling Shadows.
>>
>>50105089
To be fair, dogs can use technology, if you define door latches as technology.
>>
>>50080970
Officer Problem
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