[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Warhammer 40k General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 370
Thread images: 35

File: 1473894730305_0.png (1MB, 1024x768px) Image search: [Google]
1473894730305_0.png
1MB, 1024x768px
Why is Chaos shit edition

>Rules
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!ddAxALZD

https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>FAQ’s and Errata (outdated but official)
https://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library(Stay the fuck away from the clowns)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb
>>
Is there a rule of thumb how long a game should go in turns? What's your norm for 500, 850 and 1500 points?
>>
>>50065407
In the rule book under game length. 5 turns roll to continue for 6-7.
>>
File: 1452188000569.png (1MB, 600x800px) Image search: [Google]
1452188000569.png
1MB, 600x800px
Didn't see a Kill Team thread up. How's it look?

Noise Marines, 6
-champ w/ chainaxe, combi-melta
-sonic blaster (reaping volley)
-sonic blaster (relentless)
-blastmaster (infiltrate)
-sonic blaster
-bolter, pistol, CCW
166 pts

Spawn w/ MoS
33pts
>>
>>50065407
You do 5 turns, then for the 6th you continue on a 3+, for 7th turn on a 4+, etc...
>>
I've found this quite interesting from the outside, but it all seems so complicated...
Where do I start with WH40k? Is there a quick guide or something?
>>
File: lelith 2.png (143KB, 443x599px) Image search: [Google]
lelith 2.png
143KB, 443x599px
>reading the latest White Dwarf
>see the article on Dark Eldar
>has a headshot of Lileth and minor fluff
>think 'who does she remind me of'
>then it hits me
>GW wouldn't have done that, SURELY?
>it's...
>Sasha Grey
>>
>>50065525

>Go onto the website
>Browse through all the armies and find one that you think looks coolest that isn't Imperial Kights or Sisters of Battle
>Google them and see if you still like their fluff
>Grab a codex and a Start Collecting! box if that faction has one
>>
File: dare you ever my cog porn realm.jpg (38KB, 222x266px) Image search: [Google]
dare you ever my cog porn realm.jpg
38KB, 222x266px
>>50065525
>being new to 40k
>>
>>50065551
>>50065525
Don't buy the start collecting box without research. Some may be good but not all. Ork one has1 good model (painboy) and a troop choice you would be forced to take even though it is bad. Rest is garbage.

I aggree with finding one you like the looks/fluff on. After that take a look at 1d4chan or some other site with unit breakdowns so you can avoid spending money on bad models. Some armies are really weak right now so unless the people who play around you are down for some low pwered games I would avoid Orks chaos space marines and dark eldar.
>>
File: Fed Up Rei.jpg (256KB, 1280x960px) Image search: [Google]
Fed Up Rei.jpg
256KB, 1280x960px
>>50065594
>After that take a look at 1d4chan or some other site with unit breakdowns so you can avoid spending money on bad models
>1d4chan
>>
>>50065605
You have something better? It is a shit show but will give a general idea of unit uses and strength.
>>
File: smug_snow_white.jpg (156KB, 1000x1208px) Image search: [Google]
smug_snow_white.jpg
156KB, 1000x1208px
>>50065605
>filename
>>
File: ɟǝp nd ɹǝᴉ.png (2MB, 1280x960px) Image search: [Google]
ɟǝp nd ɹǝᴉ.png
2MB, 1280x960px
>>50065616
The problem is it's existing in a hypothetical vacuum and uses old as fuck rules for some of the armies. For example, Blood Angels tells you to take Boltguns for your Death Company 'for a free shot', but Boltguns replace your Bolt Pistol, meaning less melee clout, which is what you want. You can then only replace your chainsword or bolter with a melee weapon, so you don't get any benefit out of it.

if the entire tactics pages were updated every time the meta changed (ie; when a new codex released) then it'd be OK.

Furthermore, encouraging people to get models because 'they're the best' just fosters WAACfaggotry early on and defeats the whole fucking point of the game. He doesn't need to dive in with netlisting and optimum efficiency listing yet.

>>50065632
>filename
>>
Cant wait for 8th ed. Hopefully they reset the whole game like they did with AoS. Then I may win once in a while with IG.
>>
>>50065704
then you'll be out of luck, all they've done is trimmed the fat.
>>
How terrible are Harlequins? They seem like fun but global 5+ on infantry kind of scares me.
>>
>>50065648
>Furthermore, encouraging people to get models because 'they're the best' just fosters WAACfaggotry early on and defeats the whole fucking point of the game. He doesn't need to dive in with netlisting and optimum efficiency listing yet.
Of course, but you DO want to avoid spending money on some units that you will then never use because you know how terrible they are. That can really depress a new player to learn "hey, those Nobz you poured your heart into? They're shit"

At least looking up SOMETHING for tactical advice can save a new player a lot of headache later on
>>
>>50065713
They're 10/10-ok when allied to someone. They've got tricks yeah, but from what I remember their transport isn't great and they really lack ranged firepower (yes even the jester)
>>
>>50065726
Have done 2 Death Jests and Maugan-Ra before.
Was fun.
>>
>>50065715
You have a point, but my belief is that you get into a hobby because of the setting, models and the hobby itself (terrain and board making) and THEN you stay for the constant updates.

Because, at some point, those Nobz you bought, your very first models you spent days on and didn't thin your paints? Well, those you don't forget, I still regret losing my first painted models from 1997. I can still remember them though.

And hey, who knows, those Nobz might be OP in a couple of editions!
>>
>>50065490
There's no Etc, turn 7 is the last turn.
>>
>>50065775
>Nobz
>OP
>who knows

Seeing as they sre beither marines or nice xenos anyone with more than two months in the hobby can tell you they'll be shit forever.

Only by blatant ineptitude at BRB writing, lack of FAQ and players willing to intepret rules so creatively it borders blatant cheating can they ever be even mediocre.
>>
>>50065791
Says you, we go until we get an unsaved game.
>>
Okay fellas, having a quirky 1500 point match in Tabletop Simulator today against a friend that keeps losing to me for some reason or another no matter what kind of composition I bring to the table.

I want to try some silly dumb bullshit and bring an army built around rolling shitloads of dice. Like, as many as you can possibly think of, as consistently as possible.

Was thinking about picking a really fucking bloated Cult Mechanicus Numinous Conclave for maximum Corpuscarii shittery.

Any better suggestions or how to make it work properly?
>>
>>50065872
But Nob Bikers in 5th were quite powerful and entirely in-line with RaW.
>>
>>50065872
>shit forever

not true. As always, if you don't like the rules, write an email to their rule team and explain the problems with the rules and what can be done to fix it.
>>
>>50066007
The wound spreading rule wa worded to let you spare heavy and special weapon users.

Nob bikers worked by mixing their gear, giving with choppas, shootaa, slugga and eavy armour so no two had identical loadout, making each model "differently armed" letting you spread wounds around the 2w t4 models.

While legal, it was abusing poorly thought out rules.
>>
>>50065726
>>50065713
They're pretty good but they're fragile as fuck and completely focused on murdering elite units.

They lack any real way to take down hordes or medium/heavy vehicles without getting in to melee so bring a friend who can.
>>
>>50066108
Nobz weren't the only ones who could take advantage of musical wounds, they just did it the best
>>
>>50065884
>shitloads of dice
>opponent could really use a win
GREEN TIDE TIME
>>
>>50065713
>>50065726
>>50066111
Speaking of Harlies, I'm wanting to start up a heavy harlequin focused army, what are some like bare minimum stuff to ally in to keep me somewhat competant?
>>
>>50065525
You look at the fluff by whatever means you wish. 1d4 chan, lexicanum, novels, whatever.
Like what you see? Then look at the game being played. Check our a few non tourney games somehow online, or visit your FLGS.
If you visit your FLGS, DO NOT BUY ANYTHING ON YOUR FIRST VISIT. This is a trap, they want you to do this.
Instead look around, as questions, do more research. Ask if someone can demo the game for you.
Like what you see? The head back home and do some more research. Figure out what army you like the most, and the best way for you to get started.
Use the codex links in this thread to look at codexes and rules, then buy your models. Once you're sure about the army you want, buy the codex. There should be a rules update near 2nd quarter 2017, so don't buy a rulebook right now.
>>
>>50066144
Due to bikes, doble wounds on "basic" troops and apammable klaws yeah they did it well.

Warrors were limited by ID krak

Those are the only multiwound infantry units i can think of with individual weapon option
>>
>>50066163
Harlies are 100% formations. A small start would be heroes path, then if you want to expand cheggorath's jest (don't be fooled by the flavour text, a transport is manditory) and then just an extra two squads and 1/2 more star weavers for transports.
>>
Can you take dedicated transports in a reclamation legion?
>>
>>50066209
Unless it say you can't under Restrictions, you can.
>>
>>50066219
They are not listed.
>>
>>50066246
They are in the unit entry.
>>
Quick question that may already be answered. Does 40k 8th edition actually have a release date?

I was curious and so asked my local war-gaming store and they said it comes out on the 16th of November (AUS) this year.

I have yet to see any information regarding 8ths release online, but just thought I'd share this (probably incorrect) info with you guys.
>>
>>50066258
But dedicated transports are units of their own.
>>
>>50066264
It likely has.

None published tho.
>>
>>50066278
They are upgrades.
>>
>>50065884
As many max-conscript infantry platoons as you can fit on the table. You don't do much better than 150 dice for 150 points.
>>
>Cultists 5 PPM for minimum unit
>extra point for rifle
>GW only sells them in mixed groups of rifle ad pistol
Fucking hell. I want to run them, but the necessity of an expensive kitbash for some chaff units is less than endearing.
>>
>>50066355

Just grab a pile of skinks and clanrats and ungors and run them as mutants.
>>
>>50066172
>Warrors were limited by ID krak
So were nobz ya git
Warriors were just as bad, hell Tyranids as a whole were terribly balanced in that age.
>>
>>50066380
Nob bikers are t5.
The warriors suffered from krak missiles, and more specificly IG massed 8/3 pie-plates.
>>
>>50066380
Nob Bikers only get ID'd by S10 and above. So basically only Demolisher Cannons and shit can wreck them. Any T4 that's above 30 points per model without a ++ is stupidly overpriced with the abundance of S8+ and the majority of those are AP2.
>>
Thing I've found with Tau:

There's too many ways to get massed 5/5 spam on larger platforms. No reason to run Fire Warriors or Kroot when your massed shooting can be gained from other things.

Personally I like stealth suits or remoras. Massed burst cannoning.
>>
>>50066198
Not bad advice but I was meaning more from the other Eldar factions around a core of Harlequins. I'm wanting to stay as clowny and pure as possible and just try and cover some of my major weakpoints a bit.

Are you a Harlequin player in general? Got some advice?
>>
>>50065313
>Why is Chaos shit edition
Because that's what the Chaos Gods want? They want their followers to suffer for better tasting raisins?
>>
>>50066460

They want to make sure things are shit for everyone forever, but they don't want to actually overrun everything and lose their food source.
>>
>>50066471
That would imply they have restraint. Can't be chaotic with restraint. Birds got to fly, whiny fags got whine on /tg/, Chaos got to be chaotic.
>>
>>50066460
FUCKK OFFF

Drop pods WHEEEEEENN
>>
>>50066491

Yeah, but "Chaos" is a misnomer, isn't it?

Nurgle is downright orderly and lawful, Slaanesh gives no shits and Khorne is a barbarian. Barbarians are far from orderly, but it's very much small c chaos.

If the word Chaos is used in the broader sense rather than the term used for the dark powers and their servants, then Tzeentch is the only one that actually personifies and fully encompasses the concept.
>>
>>50066528
You forget Malice.
>>
File: image.png (952KB, 1112x808px) Image search: [Google]
image.png
952KB, 1112x808px
>>50066510
Make me.
>drop pods when
When GW thinks you have been forgiven for 3.5. Probably. I don't know. I don't work for GW.
>>50066528
I'd say Malal/Malice did it better than Big Bird but Tzeentch has earned a golden star.
>Nurgle is downright orderly and lawful
He's the slow kind of chaos. The kind that drives you insane through boredom.
>>
>>50064311
>grots benefit from Stikkbomb Chukkas

Nope--Runtherds carry Stikkbombs, so the Chukkas are confirmed worthless.
>>
>>50066452
I'm more of a dark eldar mix so in not used to fielding good armies.
The things they're missing is long range anti tank to pop transports and such so allied detachment of scourges with haywire blasters and a reaver helps.
Their haywire/lance weapons are just overpriced versions of dark eldar guns.

Generally
>pistols a shit on anyone but your troupe master
>don't use the melta pistol within melta range
>power sword a shit
>caress is statistically the best melee weapon for a troupe master, not counting relics
>haywire grenades unless you're going caress and fusion pistol
>two harlies with no weapons to eat overwatch for the squad
>>
>>50066627
They don't carry over between models.
S'why incubi suck, no matter how fancy grenades any IC carry the lads themselves are slower than Orks when going through cover.
>>
Asked this last thread but wasn't able to stick around for the answer:

Has anyone considered the timing issues for joining ICs to units in relation to genecult and "infiltrating"?
Wouldn't a player have to roll one cult ambush dice for the unit, then roll a second cult ambush dice for the IC and deploy it in coherency with the unit to join it?
>>
>>50066424
In 5th edition, the toughness bonus from bikes didn't count for ID, so Nob bikers did die from the ubiquitous krak missile.

>>>50066172
Nobz didn't do it best, that would be Grey Knight Paladins. You could swap weapons for free and take master crafted on anything.
>>
>>50067077

No you fabric.

Join the unit, then ambush.
>>
>>50067094
They only had 3 option though didn't they?
Oh right MC counted as seperate weapon...

Yeah fuck 5th ed too.

Every edition is the worst apart from all the ither.
>>
>>50066731
Painboys, Mad Dok, and Weirdboys don't have stikkbombs.

Assault grenades only work for the model that carries them, not the unit, so grots don't count have them either.

All in all, it's pretty useless.

Bikers and Deffkoptas don't have them either, but they can't get in transports anyways.
>>
>>50067077
Pretty sure an IC can join the unit pre-deployment and would only require one roll on the ambush chart
>>
So my older brother wants to play 40k and fell in love with Nurgle. Whats the best way to spend ~200USD?

I've only been playing for a year and havent faced daemons but I have heard it isn't the best new player army. The alternative is CSM as I've heard people have luck with Nurgle's bikers and terminators.

I'm playing (Non-Decurion) Necrons and my main opponents are Dark Eldar/Harelquins, Grey Knights and Tyranids/GSC
>>
>>50067137
Not only that, but the psycannons, apothecary, and banner were all separate as well. It was trivially easy.
>>
>>50067166
First off. Marines or Daemons?

Second, in my experience Nurgle armies need to be fairly large to work so you can both get your tough shit and the expensive killy stuff.
>>
>>50067133
You do realize just how ICs are joined to units in deployment right? by deploying them in coherency. The only way for a IC to join a unit is deploy next to an already deployed unit, or in reserve
>>
>>50067197
He is definetly leaning towards Daemons but I kind of want to talk him out of it if its a difficult army.
>>
>>50067213
If he is leaning towards Daemons and isn't buyin GW direct you can get two Nurgle Start Collecting and a Daemon Prince and probably soar over 1000pts with ease.
>>
>>50067213
The trouble is that Nurgle Demons are either just meatshield/point grabbers or very point intensive.

In my opinion Nurgle works best as a mashup between Demons, Marines and Renegade guardsmen.
>>
>>50066379
I've thought about using Skaven, since they have a wide variety of models that could be used for artillery and the like, but I'd need to find a cheap supply of autopistols.
>>
>>50067166
>>50067213
They're not that hard, they're just weird because they have psychic powers instead of a shooting phase.

Start by having it pick up any a great unclean one and two start collecting boxes, boom, there is his army.
He can build it in pretty much any direction from there and it's a good army, just pick him up the supplement for the best warlord traits, wargear and powers to play with.
>>
I want to use custodes with my grey knights. Here's my 1850 list.

HQ:
Librarian lvl 2 - 110

Elites:
5x paladins, apothecary, 2x psycannons - 335

Troops:
5x strike squad - 110
5x strike squad - 110

Heavy Support:
Nemesis Dreadknight, teleporter, sword, heavy psycannon, heavy incinerator - 225
Nemesis Dreadknight, teleporter, sword, heavy psycannon, heavy incinerator - 225
Nemesis Dreadknight, teleporter, heavy psilencer, heavy incinerator - 210

Low:
Draigo - 245

Allies:
5 custodes, 2x sword/shield, 3x spears - 280

Total: 1850

Plan is have draigo gate into the back lines with custodes and librarian with paladins try and hold the center. Probably roll on divination. Strike squads hold objectives while I have 5 big threats on the table.
>>
File: IMMOLATOR.jpg (261KB, 1600x1066px) Image search: [Google]
IMMOLATOR.jpg
261KB, 1600x1066px
Are these good on the tabletop?
>>
>>50067246
Any shitty projectile works for mutant rabble's autopistols. Crossbows, slings, thrown stones...
>>
>>50067166
I started Nurgle CSM and then added Daemons and they've helped a ton. I switch between CSM and Daemons as to who gets the main detachment. It's been running pretty well. After ~1000pts of Daemons he can fit in ~500+ of CSM with some minimal cultists, a biker HQ and some nurgle bikers.

It is way bigger than you are looking for but here is my Nurgle list with CSM as the lead:

Nurgle csm CAD

*HQ*
Daemon Prince (315pts)
>2x Mastery Level (become Psyker), Nurgle, Power Armour, The Black Mace, Wings

Sorcerer (98pts)
>Combi-bolter, Force Sword, Spell familiar, Bike

*Troops*
(158pts)
2x 10 Chaos Cultists (79pts per)
>Cultist Champion, 9x Autogun Cultists, Mark of Nurgle

*Fast Attack*
5 Chaos Bikers (200pts)
>4x Chaos Biker, Mark of Nurgle, 2x Plasma Gun
+ Chaos Biker Champion
>Combi-plasma, Lightning Claw, Melta Bombs

*Heavy Support*
3 Obliterators (228pts)
>Mark of Nurgle

Allied Nurgle Daemon Detachment

*HQ*
Daemon Prince of Nurgle (370pts)
>Corruption, 2x D6 Greater Daemonic Reward, D6 Lesser Daemonic Reward, Daemonic Flight, Mastery 3, Warp-forged Armour

*Troops*
6 Nurglings (90pts)

*Elites*
Beast of Nurgle(52pts)

*Fast Attack*
5 Plague Drones of Nurgle (260pts)
>Death's Heads, Venom Sting

*Heavy Support*
Soul Grinder of Chaos (180pts)
>Phlegm Bombardment, Nurgle

2000/2000
>>
Been trying to get myself a spraybooth for my airbrush, but I don't know where to start looking.
I was looking at one called Spraybooth AS3, anyone here got suggestions?
I tried asking /wip/ but no answer yet after 13hours.
Ironicly I got 777 trips on that post.
>>
How would you run Tzeentch Daemons without summon spam? I'd like to run mono-god but it seems like Tzeentch might be one of the hardest to stand up on its own.
>>
>>50067356
Wait, are you running the Custodes formation, or running them as allies? RAW you can't use them in an allied detachment.
>>
>>50067356
BoringAsFuck/10
>>
>>50067682
They have their own detachment now.
>>
>>50065540

First off totally okay with Sasha Gray as a model for Lelith. Second and more importantly Dark Eldar mentioned in White Dwarf? Anything worth noting? Missed this past months White Dwarf
>>
>>50067356

Dreadknights are not as scary as you think they are/10.

With pretty much any of my armies, removing any three of your "big threats" is simplicity itself, leaving me seriously outnumbering whichever two survive and grinding them to death by the endgame.
>>
>>50067463
>>
>>50066264
GW brings out new releases every Saturday, 16 november is on a wednesday.

this year wont be a new edition. if it comes, it will be around summer/fall 2017
>>
>>50067671
Burning chariots, screamers, flamers, two squads of 11 pink horrors, soul grinder, lord of change and daemon prince.
>>
>>50067213

A buddy from the shop started Nurgle Daemons earlier this year. He bought three start collecting boxes, 2 non GW models for a GUO and a DP, converted a helbrute to DP, bought a GW daemon prince, and finally picked up a Belakor (over the course of the year). Being a new player it took him time to figure out the psychic phase and what tables to roll on for which model and why but, he's got a fluffy and competent mono Nurgle build.
>>
>>50067751
I've never had an opponent remove more than one Dreadknight first turn especially because I shunt them together into an enemy corner where half his army can't attack them. Its all about focusing your point of attack with Dreadknights and not sending them out individually. I most likely have more of a chance to remove one of your threats with shunting than you do of mine.
>>
>>50067784

Does anyone think they will just plug in Death From the Skies and patch a few rules and call it a new edition? It seems like that would be in line with the last edition or two.
>>
Do you think Sisters of Battle fantasize about having sex with the Emperor?

I'm assuming he was alive at one point.
>>
File: Faggot.jpg (41KB, 599x550px) Image search: [Google]
Faggot.jpg
41KB, 599x550px
>>50067826
>Not adhering to the sacred numbers of each Chaos God.
>In 2016.
>>
>>50067853
According to rumors from multiple sources, 8th ed will have a major shift in plot and rules
>>
>>50067724
That's why he asked if you're running them as allies or in the formation dumb dumb.

Only mark something as Allies if you're taking it as an Allied Detachment, otherwise give it the correct name.
>>
>>50067860
No, you twat. Thats blasphemy. Most of them probably don't think much of sex outside of its necessity.

Take your fanfic daydreams somewhere else.
>>
>>50067837
Literally any part of an Admech army would have fun with a Dreadknight.
>>
>>50067892
I'm the guy with the list and not the same guy as him dumb dumb.
>>
File: IMG_20160917_153548.jpg (251KB, 910x2048px) Image search: [Google]
IMG_20160917_153548.jpg
251KB, 910x2048px
I have a question about detachments as it pertains to Crimson Slaughter and Traitor's Hate.

For Harbingers of the Tormented and Relics of the Crimson Slaughter it says the Fear and Relics are only available to models and characters in a CS detachment or formation. In Traitor's Hate, the decurion is called a Black Crusade Detachment. If I wanted to use it, I wouldn't have access to Fear and the Relics from the Crimson Slaughter supplement, right?
>>
>>50067901
Is that actually blasphemy? If the Emperor was alive, he'd wanna fuck. Guaranteed. Right?

You telling me the Emperor is some kinda homo?
>>
>>50067909
Maybe if you brought war con. I regularly beat normal admech though. They have no manueverability.
>>
>>50067881
>>50067881
Ok then, 9 lords of change, unbound.
>>
>>50067883
there will be no major shift in rules. the first draft answers will be build into the book.
fluff wise it will advance but no, it will not be a age of sigmar rulewise.
>>
>>50067911
Well you're both stupid. Other anon clearly said that you needed to take the Custodes either in their own formation or unbound.
>>
>>50067671
Warpflame Host. S7 Flickering Fire can do some work, and even Tzeentch's Firestorm is okay with +2 S.
>>
>>50067920
I believe there's also a line in the crimson slaughter book that says "any detachment may be made a crimson slaughter detachment"
Just make sure you play by the restrictions (no VotLW)
>>
Thinking about buying/preordering
>Warden of the Blade (limited)
>Sons of the Forge
>Fabius: Primogenitor (limited)
Thoughts?
>>
>>50067923
You telling me someone as busy and determined as the Emperor let pussy get in the way?
>>
>>50067958
tzeentch's firestorm is never okay. consider that for 1 warp charge, you can have 2d6 s5 ap4 attacks, or a single sd6+1 ap- small blast.
In most cases, your more likely to do more damage with flickering fire, even if you roll high on the strength for firestorm
>>
>>50067928
You serious? Maybe against a retard. Even outside of War Convo you have Destroyers which will tear them a new arsehole, Torsion cannon Breachers who can kill them easy and Vanguard who can force an ungodly amount of wounds on them.

Unless he was running pure Rangers and Sicarians you must have gotten lucky, or he was an idiot.
>>
So I have a question about some Angel's Blade rules and to make sure I'm interpreting them correctly.

In the "choosing an army" section of the book, it says that units from a formation in an Angel's Blade Strike Force count as both their Formation and Detachment.

Since I run an Archangels Demi-Company with three terminator squads, does that mean those squads get the rules from both the Archangels Demi-Company AND their Archangels Orbital Intervention Force formations?
>>
>>50067968
I hope you make 15k+ a year and have few obligations. You're throwing money needlessly at things but if you want and can afford them do it, you don't need anyone's approval
We all just burn cash in here anyway, fuck it
>>
File: Battle Slut.png (2MB, 1121x1495px) Image search: [Google]
Battle Slut.png
2MB, 1121x1495px
[ Sisters 4 LyFe ]
>>
>>50067996
>units from a formation in an Angel's Blade Strike Force count as both their Formation and Detachment
how does this in any way let you count models as belonging to two different formations?
>>
>>50068008
>sisters art that doesn't turn them into doe eyed supermodels
well colour me surprised
>>
>>50067962
I'll have to read my copy again. It seems silly if I couldn't have access to the rules considering Kranon and the CS are featured prominently in Traitor's Hate. There's a rules lawyer at the local shop and I really don't want to deal with it if I can't show him where it says I can.
>>
>>50067962
>>50068050
any detatchment or formation can be made either crimson slaughter or/and black legion, even the traitors hate one.

you can also for instance take the core formation as crimson slaughter and a auxilary as black legion.
>>
>>50068066
I'd argue against multiple supplement factions inside a meta-detachment, simply because the meta detachment should be the detachment your dedicating to a supplement.
If this was FAQ'd anywhere, then continue on.
>>
>>50067671
Ok at low points values run Heralds leading squads of 11 pink horrors, Burning chariots and maybe screamers. It may not seem effective but trust me when I say that sub 1000 points this list is absolutely brutal. At 1000+ points you have two options Replace your cad with the Core Tzeentch formation from mark of the wulfen. This will been you're mostly just spamming pink horrors but in this formation flamers become useful as they benefit from the formation bonus and if you kit out your herald correctly your flickering fire is now S7 army wide and you might luck out and be able to summon in Burning Chariots. Your other option is to start including heavier units like Soul Grinders, Lords of Change, and Daemon Princes with my personal preference being to include them in that order.

The cruel joke about the Tzeentch list is that even without summoning it is still hands down one of the best monogod lists that Chaos has to offer.
>>
>>50068082
normally i would agree with you, for instance the space marine chapter tactics tells you all units in the same detatchment have to be of the same chapter.

CS and BL however do not state this at all, they simply say you can make any detatchment or formation a CS/BL detatchment.

its up to FAQ's for that, until then go mad.
>>
>>50068104
>CS and BL however do not state this at all, they simply say you can make any detatchment or formation a CS/BL detatchment.
>any detatchment or formation a CS/BL detatchment or formation

fixed
>>
>>50068108
Wouldn't the decurion have to be all one or the other?

Do CS and BL have their own relics?
>>
>>50067463
So I had 2 complete immolator upgrade kits on sprue left over from my FLGS owner building 2 exorcists.
They were like, £5 each I think.

I wanted them for the heavy flamers and multi meltas to use for conversions amongst other things.

Have since used the majority of the parts up, making vehicle upgrades and servitors etc.

This was all around 5 years ago.

On a scale of 1 - Cruddace, how badly did I fuck up?
>>
File: 1477742320052.jpg (85KB, 752x1063px) Image search: [Google]
1477742320052.jpg
85KB, 752x1063px
I'm looking at getting back into 40k, I haven't played or built a list in four~five years. I played a Mechanized guard force, armored sentinels and only chimera chassis tanks. Granted this was more a casual army list, but in the age of Knights and Riptides do I just need to rethink my whole army comp.
>>
>>50067962
I found the line, right above the fear rules. Thanks anon, for I was fucking blind but now I see. Gonna see how that eldar asshole likes my Slaaneshi warband now with army-wide fear.
>>
>>50068133
normally yes, in this case not (so far) so different formations within the detatchment can have different codizes, either CSM/BL/CS
>>
>>50068024
Thats official art IIRC. They dont look that pretty in official art.
>>
>>50068157
Post what you have.
>>
How are Tzeentch csm allied with Tzeentch daemons?
>>
>>50068157
Vets in Chimeras with LR tank support and/or Artillery will serve you well.
>>
>>50068209
CSM can form a solid core to build a Tzeentch list around that will usually wind up being more durable than the daemon contingent of your army but at the cost of firepower.
>>
>>50068208
Everything? If I had to do it off the top of my head:

Lord Commissar
Big HQ Squad
Two Engineseers
Six Armored Sents (Half Lascannons, Half Autocannons)
Two Hellhounds
Two Stormtroopers Squads
One Vulture
Enough guardsmen to put down a full Platoon and all the accessory squads
Four guard squads with extra bits to make them look like vets
Seven Chimeras
Two Griffon artillery tanks
Two Leman Russes(One Vanilla and one Punisher)
Two Hydra tanks (For long range autocannons)
>>
File: 1424992997498.jpg (72KB, 400x398px) Image search: [Google]
1424992997498.jpg
72KB, 400x398px
Whats a good 40k novel from a grunt guardsman's PoV? Can anybody help a guy out?
>>
>>50068209
Dog shit. They don't really add anything, and both armies are trying to build a critical density of something that the other lacks.
>>
>>50068304
13 Hours.

The only pdf I've found was a poor quality one that most definitely doesn't seem like a scan from the actual book.
>>
>>50068181
I think the annons are saying since the black legion detachment is one detachment, you have to pick one subcodex. (admittedly, yes, it is made up of formations which could theoretically have seperate subcodexes, the chosing a subcodex for the meta-detachment would override the choices for the formations?) im not sure.
Like you said earlier, untill they FAQ it its not clear
>>
>>50068341
black crusade detachment* (or whatever its called, the csm meta detachment from traitor's hate)
>>
>>50068322
Out of curiosity have you actually played a mono-tzeentch list using thousand sons troops with tzeentch daemon support?

Trust me when I say that list can perform quite well. You're losing out on 2 ML worth pink horrors in exchange for 3+/4++ and a guaranteed shooting phase with AP3 weapons.
>>
>>50068093
How is that a cruel joke?
>>
>>50068304
down amongst the dead men is great but it's a rejected krieger so it's not really a "normal" guardsman
another short story is Bloodlord by Braden Campbell in the legends of the dark millenium IG book
>>
>>50068337
any that are among the books in OP?
>>
>>50068256
You have enough to make a decent guard list with a few additions.
>>
>>50068413
I dunno. I can't into the OP since I'm only on here on mobile.
>>
>>50068337
The book is called 15 Hours
>>
>>50068366
A, a Thousand Son squad, naked, is worth significantly more than a single 11 man Horror squad. Once you include the obligatory Rhino, it's almost as expensive as two squads of Horrors.

B, a handful of AP3 Bolters is not that valuable. It's definitely not worth ~30 PPM.

C, the Horrors have vastly better access to powers, and will be roughly as durable as soon as you bring in Warp Surge or Cursed Earth or the Warlord Trait.

D, Thousand Sons as Troops will require an expensive, inefficient HQ and a non-Daemon primary.
>>
Anyone happen to have glottkin assembly instructions that they could post?
>>
sorry to be the uptenth person ask, but does anyone have the link to the roster editor with the pictures?
>>
>>50068373
Most players who learn you are playing mono-tzeentch expect daemon factory because that's what Tzeentch Daemon lists are famous for when in actuality Tzeentch Daemons are incredibly solid as a pure shooting army to an almost obscene level.

I guess the reason I find the list funny is I started the list thinking it would be low powered without summoning and then promptly retired it after two months due to my play group hating it for always winning.
>>
>>50068413
the black library link has them in the imperial guard folder
>>
>>50065648
>For example, Blood Angels tells you to take Boltguns for your Death Company 'for a free shot', but Boltguns replace your Bolt Pistol, meaning less melee clout, which is what you want.
>>Do not forget that [Death Company] are Relentless, so give bolters to fist-equipped guys for free extra shots.
1D4chan tells you to give Bolters to Death Company equipped with Power Fists (IE a Specialist Weapon); they don't say to give every Death Company Bolters.

In this situation, replacing their Bolt Pistol with a Bolter wouldn't give up any attacks since they wouldn't be getting any extra anyway because of the Power Fists being a Specialist Weapon. In essence, a Bolter+PF combo would get one free shot (at double the range) compared to a Bolt Pistol+PF set-up.

Learn to into reading comprehension you mongoloid Misatofag.
>>
>>50068538
Your group must be awfully shitty. Summonless Tzeentch Daemons aren't that good xB not relative to Space Marines, Eldar, and Tau.
>>
>>50068424
Anything obvious I need to grab? I've got the core rulebook and guardex on order right now so I can't thumb though it.
>>
>>50068256
>Two Hydra tanks (For long range autocannons)
Anon...Ive got some bad news...
>>
>>50068676
What, are autocannons not as multi-role as they used to be?
>>
>>50068705
Hydra's have Skyfire, which means they can only hurt Flyers.
>>
>>50068737
And skimmers!
>>
>>50068737
They can still snap-fire at targets other than Flyers, Skimmers, and FMC.
>>
>>50068661
You probably will want to pick up a Vendetta, some Psykers and maybe more Leman Russes.

I'd probably have a look at the new Codex. Look at the 1d4chan page on tactics and make a list on Battlescribe.
>>
>>50068753
>You probably will want to pick up a Vendetta,
And heres updated rules for it.

>Dat deliciously curvebally Wing Leader-chart.
>>
In light of Traitor's Hate, what was the purpose of the Black Legion and Crimson Slaughter reprints? Why not just include a page of Relics for each in TH and be done with it? There's a ton of reptitition in terms of actual formations, and both reprints are largely redundant now.
>>
>>50068752
Wow, bs1 auto-cannons!
It's like I'm really playing Orks!
>>
>>50068838
Silly anon, the autocannons aren't I2.
>>
>>50068816
But that requires your group to be running the new flyer rules. And I have never played a game, or know anyone who has played using the new flyer rules.
>>
>>50068676
In other news if he has the Forgeworld Hydras he can easily convert them into Wyverns.
>>
>>50068904
>Hydras are better than Orks
Initiative 0
>>
>>50068911
We use them but basically just say "Fuck it" to dogfight phase. Its exceedly complicated and just not very fun.
>>
>>50068838
There's two of them, and they're twin-linked, so at the end of the day it ends up slightly better than a regular BS3 autocannon.
>>
>>50068919
Nope, they are scratch built.

>>50068753
Any real reason to use the vendetta over the Vulcher?
>>
>>50068929
Counted as LD10 at least
>>
>>50067994
Nah regular admech is trash, and you're problably trash too my man.
>>
>>50068947
But a regular autocannon is 15 points base, how much is a hydra?
>>
>>50068956
>Any real reason to use the vendetta over the Vulcher?
they do wildly different things.
>>
>>50068956
>Any real reason to use the vendetta over the Vulcher?
Lascannons. Also theres no other reason to use vultures other than *BRRRRRRRRRRTTTTTTTTTTTT*
>>
>>50068971
Better than GK trash at least.
>>
>>50069014
I guess I'm just standoffish from it because of the cheese that used to be associated with it. But hell, fuck it.

>>50069015
I really like BRRRRRRTTTTTing things
>>
>>50065470
Blastmaster is not worth it
>>
Is there any reason as guard to run anything other than Vendettas, Chimeras/Tauroxes and Wyverns as far as vehicles go?
>>
>>50068816
Also amusingly enough these updated rules still don't allow you to bring Vendetta Wings so the vendettas must remain in unit coherency.
>>
>>50066405
Nob bikers were t4(5) back in 5th iirc, you used t4 for ID purposes and toughness checks and their +1 for being a bike for eveyrhting else.
>>
Welp its official this thread is now trash.

On a side note my all Wyches army is up to 1000 points and I'm having a blast with it. Won my last game with only my Hecatrix left alive against mechanized guard.
>>
>>50069147
Leman Russ have their place, they're very versatile and can be outfitted to most roles.

I have also had sucess with Hellhounds and their variants.

I also run Salamanders mainly because I love the model
>>
>>50069147
Pask in a punisher.
>>
>>50069149
Its a bit weird. It seems all FW flyers are able to be taken in wings.. but rules dont really support it. Oh well. Just like always, use your common sense with rules from FW.
>>
>>50069147
leman russ maybe ?
>>
>>50069264
>>50069204
>>50069185
Hellhounds I'll try I guess. I love Russes but their 6" movement AND lack of ability to shoot much after ordnance kinda destroys a lot that made them good. Pask is too expensive at that maNY points. Executioners are good at least
>>
>>50069352
Hellhounds are great for faggots who like to hide in cover.
>>
>>50069352
>Claims to love BRRRRRRTTTTT
>Wont take punisher Pask.
Heresey!
>>
>>50069394
Wrong anon friend. I love my Hellhounds way the fuck to much.
>>
>>50069412
>>50069352
>>50069393
What about bane wolves?
>>
>>50069394
I prefer my BRRRRRTTTTT in regular Russes with prescience or something
>>
>>50069427
What ABOUT banewolves?
>>
>>50069427
Well in the guardex I'm familiar with, they're a lot more finicky, but they royally fuck up MEQ's.
>>
Data sheet for Azhek Ahriman?
>>
>>50069427
It IS ap3 but getting close enough to use it is pretty sketchy on a 12 front armour (10 in assaults) tank

Devil Dogs are good though
>>
>>50069467
CHeck the CSM cod
>>
>>50069486
No new 40k rules as of Burning of Prospero?
>>
>>50069509
if there is it's for 30k, not 40k
>>
>>50069509
What the hell made you think he would?

It's a 30k set the data sheets for sisters and custodes are last second additions
>>
>>50069521
Oh well.

>>50069533
>What the hell made you think he would?
Wishful thinking.
>>
>>50069118
If you have a heavy slot, use an Avenger. Deep striking BRRRT nightmare plane.
>>
>>50069078
Your so fucking triggered by me posting my list, it's hilarious. I can tell you lose a lot of games or don't play. :)
>>
>>50069548
>Wishful thinking
Anon, KHARN didn't get an update why on Gods green earth would GW deign to update anything Chaos
>>
>>50069596
I was hoping the stars had aligned and they fixed their shit.
>>
>>50069446
>>50069457
>>50069470
I tried to magnetize the barrel but I ended up destroying the hell-hound and devil dog barrel so I just decided to stick it all down.

I got a banewolf with heavy flamer and stubber and I'm wondering if I made a mistake.
>>
Does anyone have that spreadsheet that broke down the Start Collecting boxes into retail value/set value, and also broke down the actual gameplay usefulness of each unit in the boxes?
>>
>>50067742
I haven't fully read it. I think it just gave a brief run down of the Dark Eldar and their shit.

The White Dwarf is monthly again and it's full of great shit and I've talked to them and they've got the old good shit coming back.

1. Terrain building shit, stratch built shit
2. Submit own fan art (and maybe get hired)
3. Return of fluffy battle reports
4. Free rules for various shits

I've been bragging one of my letters got published as well. Epeen is throbbing.
>>
>>50067955
Or worst case scenario it is a situation like whfb, they released FAQs and then axed the game.
>>
>>50069644
Don't have it, but Black Reach and Dark Vengeance are great starters and good basic expansions.
DV hits harder though.
>>
>>50069644
Space Marines

Tier 3

10 Tactical Marines USD $40
1 Space Marine Dreadnought USD $46.25
1 Space Marine Captain in Terminator Armor USD $33 (Based off BA captain cost)

Total: $119.25 USD, with savings of 34.25
Astra Militarum

Tier 3

1 Leman Russ $49.50
1 Heavy Weapon team $16.00
1 Commissar $16.00
10 Cadian shock troops $29.00

Total: $110.50 with savings of $25.00
Tyranids

Tier 2

1 Hive Tyrant $53.75
3 Tyranid Warriors $51.00
10 Gargoyles $29.00

Total: $133.75 with savings of $48.75
Space Wolves

Tier 3

3 Thunderwolf Calvary $54.50
10 Grey Hunters/Blood Claws $37.00
1 Wolf Lord $16.00 (Extra model usually converted from a grey hunter model. Estimated price based on HQ unit costs)

Savings: $107.50 with a savings of $22.5
Daemons of Khorne

Tier 3

1 Herald on Blood Throne $40.00
3 Bloodcrushers $50 (Retail the box comes with a total of 6 at $100)
10 Bloodletters $29

Total: $119 with savings of $34
Daemons of Nurgle

Tier 1

3 Plague Drones $60
1 Herald of Nurgle $25.00
3 Nurglings $25
10 Plague bearers $29.00

Total: $139 with a savings of $54
Necrons

Tier 3

1 Necron Overlord $28
12 Necron Wariors+3 Scarab swarms $36.25
1 Triarch Stalker $49.50

Total: $113.75 with savings of $28.75
Skitarii

Tier 1

1 Tech Priest Dominus $36.00
1 Onager Dunecrawler $66.00
10 Skitarii Vanguard $39.00

Total: $141 with savings of $56
Tau

Tier 1

1 Ethereal $16.00
3 XV8 battlesuits $75.00
10 Firewarriors+2 Drones+1 DS8 Support Turret $50.00

Total: $141 with savings of $56
Orks

Tier 2

1 Painboy $26.00
5 Nobz $25.00
11 Boyz $29.00
1 Deff Dread $49.50

Total: $129.50 with savings of $44.50
>>
>>50067955
oi faggot, I remember you, you were right about SoB getting plastic, but you got the wrong year (if I've remember correctly)! I WIN. HAHAHAHHA.
>>
>>50069676
WHFB was due to die anyway lad. It was selling poorly 3 years before AoS. At least now it's popular again (though prob won't last). It won't be like AoS. It'll be a fat trimmed 40k. WHFB wasn't popular, 40k is. 40k won't be radically changed when it's a situation that works. Plus, Kirby isn't in charge any more.
>>
>>50069352
While the Leman Russ isn't as good as it used to be its still good for distressing MEQs. Demolisher is still quite good at what it does, although not as good as before.

Exterminator can remove light vehicles and be an infantry remover when kitted out with heavy bolters all round. It can also do AA duty at a push. Pair it with a Punisher and they make a very scary infantry removing force. You can also Pask it up and punish everyone indiscriminately.

The Eradicator can be useful to attack cover hiding bastards. Its also the cheapest russ avaliable.

Executioner has all the anti TEQ plasma hate you would ever need. Although it has a tendency to kill itself due to Gets Hot!

You can also use Imperial Armour and get Vanquishers with beasthunter shells removing MCs with ease. You also get Commissar tanks that have 6" LD12 and BS4, can take beasthunter shells too.
>>
>>50069147
vector dancing vulture
>>
>>50069623
no, there's little hope of a white dwarf update. perhaps we'll get something nice for 8th

>>50069680
eldar are probably tier one right?
>>
>>50069763
Sorry there isn't a fully up-to-date list. I can't find the picture either. I just copy and pasted from the boogeyman site. There were others I could try and find them....

We need somebody to sit down again and do them all. I can't find any of the new ones.
>>
>>50069723
Eradicator with 3 heavy bolters and a heavy stubber is the best general purpose tank, cover saves are a bitch.
>>
>>50069802
I disagree. Seeing how tough targets are generally the biggest problem (you can get your anti-infantry from Vultures), Exterminator with LC/MMs is best "generalist".
>>
File: 1470426218543.gif (177KB, 180x218px) Image search: [Google]
1470426218543.gif
177KB, 180x218px
Should I run 2 demolishers?
24" s10 ap2 large blast ordance for 170 on an 14/12/11 body seems really fucking good.
Dont even have to take ugly ass sponsons.
>>
>>50069763
>>50069801

Eldar:
x3 Wind Riders = £25
x1 Fire Prisim = £31

Total = £56
Saving = £6

Militarum Tempestus:

x10 Scions: £21x2 = £41
x1 Prefectus Commissar = £12.50
x1 Taurox = £29

Total = £82.50
Saving = £32.50


Blood Angels

x10 Tactical = £26
x1 Termie Captain = £20
x1 Baal Pred = £35

Total = £81
Saving = £31

Space Wolves

x1 Wolf Lord = £??? (Doesn't exist, only TW Lord is mentioned)
x3 TWC = £33
x10 Tactical = £23

Total = £56
Saving = £6

This doesn't include the Captain, which I can't find a price for. Perhaps this means a new one is coming?

Dark Eldar

x1 Archaon = £14
x1 Raider = £22.50
x3 Reaver Jetbikes = £24
x10 Kabalite Warriors = £18

Total = £76.50
Saving = £26.50

There I've done the others for you.
>>
>>50069949
the eldar box also comes with a farseer on bike so you save $38 (32 euro) actually
>>
Best general use and kit of a landspeeder?
>>
File: 1363984608932.jpg (152KB, 692x900px) Image search: [Google]
1363984608932.jpg
152KB, 692x900px
I really want to know what's going through the heads of the people at GWs in regards to Chaos. I can understand not updating SoB, in the grand scheme of things they aren't all that important (Not to shit on SoB players), at least not in the same way that the 'Archenemy" is. Our codex is going to be five years old in a little while. To put that in perspective 5th and 6th Edition 40k combined lasted six years. It's widely accepted across the board that CSM are a weak army. The many gifts that C:SM have recieved over the years from Gladius Strike force and many strong formations to units like Centurions and Cataphractii Terminators as given them the advantage of increased flexibility without hindering them in the least. In a game that is suddenly saturated with super heavies CSM have what? The Lord of Skulls and Titans they'll never field or allies in the form of Traitor Knights and Daemons, and although it is nice to have options for allies CSM simply can't field anything equal to Stormsurges, Wraithknights, and Baneblades.

I think to some extent they want CSM to be represented by their lack of resources what with living in stabby-stabby nightmare land. However they seem to ignore things like the IG running mass groups of fliers, melta loaded vet squads, and all manner of forces that the traditional blob guard wouldn't have. Most armies have the options to run forces that aren't exactly like what you would expect to see on the field based on canon.The fact that they put out Traitors Hate also bothers me. I think they thought "Hey, these players keep complaining I bet if we gave them formations they'd do better!". Now I don't think they were entirely wrong, I like several of the formations such as Raptor Talon. However this feels like an excuse for them to not bother actually updating the codex by saying "We gave you a supplement full of formations! Stop being greedy!"

I'm not sure if GWs knows what to do with CSM and that worries me.
>>
>>50069973
Ah shit I meant to fix that. I got too busy looking for the Wolf Lord.
>>
File: am1850.png (149KB, 682x2542px) Image search: [Google]
am1850.png
149KB, 682x2542px
Thoughts?

>>50070037
Don't do the GBP conversion, GW stuff is relatively much cheaper in the UK.
>>
>>50068834
They wanted to sell more books.
>>
>>50070059
I deleted it, I fucked it up anyway. I'll just go to the USA store and work it out for USAbros.
>>
>>50070080
Yeah, but wouldn't three books with different content sell better than three books that all offer the same thing?
>>
File: Martian Thunderer.png (478KB, 1076x434px) Image search: [Google]
Martian Thunderer.png
478KB, 1076x434px
Is there any reason the Skitarii don't have access to the Astra-Militarum vehicles and transports like the Chimera on the table?

They seem to have no trouble using it in the lore.
>>
>>50070037
The Skiitari one is much more expensive though isnt it?
>>
>>50067853
Doubtful.
I think this new edition will actually end up being more complex, seeing as GW has all the sudden decided to make D8s, D10s and D12s
>>
>>50070080
>>50070133
Space Marines Saving = $34.25
Astra Militarum Saving = $25.00
Tyranid Saving = $48.75
Space Wolves Saving = $22.50
Daemons of Khorne Saving = $34
Daemons of Nurgle saving = $54
Necrons Saving = $28.75
Skiitari Saving = $56
Ork Saving = $44.50
Tau Saving = $56
Eldar Saving = $38
Militarum Tempestus Saving = $54
Blood Angels Saving = $48.75
Dark Eldar Saving = $43.50
Chaos Space Marines = $32.75

That's in direct dollars, not conversion.

>>50070133
You mean the starter box? Nope. They're all £50/$85. So the savings do mean something. Buying x3 Skiitarii boxes isn't a bad choice. The Onagars are great, you can run a 30 various things. The only problem is the Magnos Primes are HQ's, but they can be converted for other things.
>>
>>50070059
>special weapons squad with demo charges
yes
>>
>>50069999
I really want to know what's going through the heads of the people at GWs in regards to Tau. I can understand not updating Crons, in the grand scheme of things they aren't all that important (Not to shit on Cron players), at least not in the same way that the 'Archenemy" is. Our codex is going to be three years old in a little while. To put that in perspective 5th and 6th Edition 40k combined lasted six years. It's widely accepted across the board that Tau are a weak army. The many gifts that Tau have recieved over the years from Retribution Cadre and many strong formations to units like Riptides and Ghostkeels as given them the advantage of increased flexibility without hindering them in the least. In a game that is suddenly saturated with super heavies Tau have what? The Stormsurge and Taunars they'll never field or allies in the form of Nobody and No One, and although would be nice to have options for allies Tau simply can't field anything equal to Imperial Knights, Wraithknights, and Baneblades.

I think to some extent they want Tau to be represented by their lack of resources what with living in greater good blueberry land. However they seem to ignore things like the IG running mass groups of fliers, melta loaded vet squads, and all manner of forces that the traditional blob guard wouldn't have. Most armies have the options to run forces that aren't exactly like what you would expect to see on the field based on canon.The fact that they put out Mont'Ka also bothers me. I think they thought "Hey, these players keep complaining I bet if we gave them formations they'd do better!". Now I don't think they were entirely wrong, I like several of the formations such as Hunter Cadre. However this feels like an excuse for them to not bother actually updating the codex by saying "We gave you a supplement full of formations! Stop being greedy!"

I'm not sure if GWs knows what to do with Tau and that worries me.
>>
>>50069144
That's unfortunate. Even with infiltrate?
>>
>>50070129
They do have access to it, just take an allied detachment of guard.
>>
I am thinking of making a Combat Patrol force but I like the idea of mech guard.

Does three chimeras at 400 points make me an asshole?
>>
>>50069688
yeah was off by 3 months, happens :) our higher ups change the schedule sometimes if things get leaked too early. similar to the tempestus stuff back then
>>
Speaking about Start Savings, does anybody have any recent rumors on the Premium Start Savings rumored for Black Firday?
>>
>>50070393
YOU'RE SLIPPING. TOTAL PROOF YOU'RE A FRAUD. A FRAAAUD. I WIN. I SAID NOT THIS YEAR AND I WAS RIGHT HAHAHAHA.

I still won't believe it. Not until I see them. But it's at least nice shit seems to be following the rumours. SoB are the one army I wouldn't believe shit about.

So, are Custodes + SoS being combined into a Agents of the Imperium codex?
>>
>>50070393
SISTERS WHEN??? WINTER? SPRING? SUMMER??????????ßßß
>>
>>50070240
I mean, at least you're in 7th edition.
>>
>>50069669
Calm down, Duncan.
>>
>>50068187
>They dont look that pretty in official art.
>>
>>50070347
What makes it not worth it imo is the point costs. In Kill Team i'd rather take more models than stronger weapons. And even then the blastmaster just doesn't work as well as it does in normal games. The list I use has 5 Noise Marines with Sonic Blasters (One with Relentless and another with Reaping Volley) 3 Noise Marines with Bolters, and a Noise Champion with a Doom Siren.
>>
Should I sell all my metal sisters stuff while I can?
>>
File: LISTEN NIGGER.jpg (25KB, 500x441px) Image search: [Google]
LISTEN NIGGER.jpg
25KB, 500x441px
>>50070500
NO. I'm happy they answered a question I sent literally a year ago. Means they've got this shit planned years in advance. Which means that more shit is coming soon.
>>
How's this for a cheesy as fuck kill team?
Platoon commander (warlord)
Lascannon team (perfered enemy)
flamer guardsman x2
ccw n pistol sargent with krak grenades x2
autocannon team with krak grenades (bs +1)
autocannon team with krak grenades (stealth)
guardsmen with krak grenades x14

Platoon command hides out of sight issuing orders to the teams, the teams dakka dakka and the guardsmen swarm forward.
As they all count as separate units they can all throw a krak grenades once close enough, drowning them in s6 ap4!
>>
>>50070483
mid/end january - february. 3-5 weeks of releases.
>>
>>50066424
You know how I know you didn't play 4th?
Nobz were ID'd from krak
>>
>>50070734
Toughness 5.
>>
>>50070734
people don't remember T(4)5
>>
>>50070129
Because then GW can't sell you new vehicles.
>>
I'm tired of people calling the Skyhammer overpowered when it has so many counters. When was the last time you saw someone unironically take Devastators, and the assault marines aren't even bikers... Basically it's only worth anything for relentless grav with a tax, and ass marines that an opponent needs to be a complete moron to let charge anything weak enough for them to not die.
>>
>>50070707
REEEEEE. Do they get a campaign? Pls be Chaos vs SoB....

Also, speak >>50070433 last sentence please babe.

I WANT TO BELIEVE.

>>50070626
It's likely all going to be replaced, so... if you hang on you could prob sell it for a large amount. SoB are being updated, not squatted.
>>
>>50070734
Not him, I'm sure that's wrong. The guy said Nob Bikers, not Nobs. Nob Bikers were T5 I believe and Krak was S8. That doesn't ID.
>>
>>50070763

They aren't doing a good job of that right now.
>>
>>50070059
You don't have much anti tank. Have you consider only taking one infantry platoon with 4 squads and making a large combined one?
>>
File: 396px-IG5EMarbo.jpg (48KB, 396x599px) Image search: [Google]
396px-IG5EMarbo.jpg
48KB, 396x599px
>>50070754
people don't remember muh Chenkov, Al'Raheem, Shaeffer and Marbo
>>
File: 4e.png (18KB, 499x155px) Image search: [Google]
4e.png
18KB, 499x155px
>>50070800
>>50070750
you are like leetle babies

battle cannons were the answer to nob nikers
>>
>>50070857
People don't remember 2W rubrics.
>>
>>50070825
I wanted the second infantry platoon for the orders but you're probably right.

And actually that combined squad sounds crazy, but couldn't they all be killed in a sweeping advance on the off chance they don't kill whatever is assaulting them on overwatch? Is that a realistic risk?

I guess it thins me out on the map a little bit too but the benefits seem to probably outweigh the risks.

I can probably find somewhere to fit in another lascannon HWS. Either that or I'll just take an Exterminator. Or meltavets/melta SWT
>>
>>50070809
Haven't gotten around to it yet. If they gave them rules, people would convert or buy 3rd party. If they gave them existing vehicles, people wouldn't buy as many of the new ones when they came out as they would if none existed before.
>>
>>50070878
Yeah that wasn't the question. The guy said

>You know how I know you didn't play 4th?
>Nobz were ID'd from krak

Which I believed was wrong and that picture says so. Of course there were solutions for them, but that wasn't the argument. Think it was just a shitposter. We got one @50070834 here. Not surprised, certain timezones and so on...
>>
>>50070857
>people don't remember marbo
literally every guard player i know in my store came in to order him
got chenkov myself to
have to admit i have no clue what the fluff of al'raheem is and i have no clue who shaeffer is
>>
>>50070857
I wish they'd update him, give him a kick-ass new model. He's a cool character.
>>
File: 915298598129581.jpg (865KB, 713x1023px) Image search: [Google]
915298598129581.jpg
865KB, 713x1023px
Adeptas Soritas wheeeeen?!?!?!?
>>
>>50070707
God bless you.
>>
>>50070857
>>50070885
>>50070954
>people don't remember Yarrick's old shield that reduced D6 strength from everything that hit him

why couldn't they leave it
>>
>>50070950
Leetle baby.

T4(5) means treat as 5 for wounding and 4 for ID.
Krak would squish that mofo flat.

And Jetbikes!
Don't even get me started on Jetbikes.
>>
>>50070974
February, like I've been saying for months.
>>
>>50070954
Shaeffer was special character for Penal Platoon. Basically upgraded them to a special unit. Can't remember the rules. Think it gave them every one of the D3 upgrades? I can't remember.

I've been tempted to order some of the re-casts. But they're a bit expensive.
>>
>>50070750
(4)5
>>
File: 20161102_130110.jpg (3MB, 5312x2988px) Image search: [Google]
20161102_130110.jpg
3MB, 5312x2988px
>>50070994
>>
>>50070980
Well as I said, I wasn't sure. It's been a long long time, anon. I started 2nd edition when I was a teenager.

But, the original guy never mentioned an edition. The reply chains did, but I don't think he was talking about them in 5th. Were they different in 5th to 4th? Cause the guy mentioned 4th while the original reply chains said 5th.
>>
>>50070791
>REEEEEE. Do they get a campaign? Pls be Chaos vs SoB....
Why would they fight? It shall be SoB vs Tau, who will unveil their latest creation, the Tau'Knight
>>
>>50071045
Thanks. Neat unit. Dunno how good it was.
>>
>>50070800
(4)5
4 was used for any toughness test or ID
5 was used for S vs T
>>
>>50070933
My only thought was that you would have 3 command squads. If you have a massive blob of guardsmen then you issue FRFSRF once and they all get the benefit of it, leaving everyone else free to recieve orders. Also means you can add a priest/commissar and a psyker for doomblob.

Since FRFSRF is going to be the most common order why not issue it once to everyone.

I would be worried if they didn't kill anything they face. I would be extremely worried. I've never faced this happening before.

My only concern was that you had 3 Lascannons, a Vendetta and not much else. And the BS3 of the HWS is not great for lascannons.

I usually have vets with meltas, vendetta and something else.
>>
>>50071065
Kinda makes sense for SoB vs CSM/Daemons. I had expected a Board Game desu.

x1 Canoness
x10 Battle Sisters
x5 Retributors
x5 Seraphim
x1 Penitent Engine

vs

x1 Chaos Lord
x10 'Tacticals'
x5 Terminators
x1 Hellbrute
>>
>>50070950
That was what the question was tho
(4)5 is different from straight 5 in those days
>>
>>50071098
>Another boxed game where Chaos is garbage.
>>
>>50071079
Thanks. As I said >>50071046 I wasn't sure. Long time ago and I didn't play Orks. All I can remember is people not liking the wound allocation tactic about them. Were they (4)5 in 5th edition as well as 4th? I quit halfway through 3rd, came back at BA 5th I think. Whenever the flyer was introduced.
>>
I last played about 4 years ago. Do people still hate Grey Knights?
>>
>>50071098
Could still see SoB winning this but pretty sure choas has atleast 20% more points here.
>>
>>50070979
Would that give him a 1/3 chance of ignoring anything bolter or below?
>>
>>50066355
Cadians are your friends. Gsc cadians, now, too
>>
>>50071125
Chaos has been garbage for the last two editions mon ami
>>
>>50071122
If you follow all the way back. Were they (4)5 in 5th edition? That's what the guy said. I wasn't sure.
>>
>>50071081
That sounds awesome. I'll probably do that.

I have 2 Lascannon teams and I was planning on keeping the primaris psykers somewhere in the vicinity to prescience them (and an officer around to Bring It Down) if need be. Now that you mention it prescience on the 40 man guard squad would be pretty terrifying as well

I'm new to running guard this style of guard though (previously I was almost exclusively armor and vets), and so I'm worried about them dying without really doing anything. I'll just camp them out in a ruins or something
>>
>>50071148
And now you know why CSM are so bad
>>
>>50071148
I'm sure the new rules for SoB would even it out. If Acts of Faith turned into a quasi-psyker shit again (instead of OPG usage) then it could work.

But, as >>50071125 said, they're shit. Traitor's Hate had lots of useful shit, but apparently they're awful. I can't remember. Poor memory about their rules. But, wouldn't it make sense to do this?

Update SoB and then update CSM codex?
>>
>>50071165
Orks didn't have a 5th edition codex. They continued to use the 4th edition one.
>>
>>50070980
>>50071122
No one in their right mind played it by those rules, this thread is proof.
Everyone just played it as T5, which means Nobz were only ID'd by s10.
>>
>>50066528
Actually, in a way, Tzeentch is just as bad. If the concept is change 100% of the time, then it's the solidified, newfound order.
>>
>>50071138
Nope.
>>
File: 1475586045773.jpg (53KB, 626x551px) Image search: [Google]
1475586045773.jpg
53KB, 626x551px
>>50071202
>Nobody in their right mind played a game by the rules.
>>
>>50071202
>Everyone just played it as T5
m8 you've got like three or four people in this thread telling you otherwise
>>
>>50071149
Bolters wound at 6 on a 3, do nothing on 4s

He could draw fire from entire squads of bolters/lasguns/plasma rifles outside of rapid fire range and only take a single wound if he was unlucky

He didn't have an invuln in its place though so that kinda sucked
>>
>>50071202
You never played Guard
Guard we're a hard counter to Nob bikers because they had so much good S8
Not S10, S8
>>
>>50071202
T4(5) was explicitly spelled out in the rules to work like that. if you didn't you were blatantly cheating.
The wound allocation shenanigans by equipment was NOT a thing in 4th edition. I believe 4th edition was by saves.

So many misconceptions / misremembering about this topic
>>
>>50071176
If the worst comes to the worst anon the guard blob will draw fire from everything else on the field. The enemy will be scared of the massive blob and concentrate fire. You can also use it to tie up nasty enemies you feel threatened by.

At which point everything else kills them and survives.
>>
>>50071244
> wound at 6 on a 3, do nothing on 4s
Yeah, that's a 1/3 chance to just ignore a BOLTER?
That's fucking whack to me
>>
>>50070933
put a priest in the massive blob squad and now they're fearless. no more being run down
>>
>>50071260
>waaaahhh cheating
It's called house rules you fucking retard.
back in the day everyone played them as t5 because it was stupid to do otherwise, now days everyone STILL plays house rules but now they call it ITC.
>>
>>50071282
on a 4+ is a 1/2 chance, anon.
>>
>>50071306
Fucking kill my keyboard, I just realized what I'd been typing
>>
>>50071202
Just because you couldn't play properly then doesn't mean no one did.
>>
>>50071282
1/2 by my math.
1/3 of a chance to ignore heavy bolters though xD

I miss when guard had characters that were good at fighting; Gaunt was S4 I4 AP2 A3 (+1 for pistol/ccw) in melee
>>
>>50071302
>back in the day everyone played them as t5 because
no they didn't

People would allocate single S8 hits on the warboss because he could FNP them, but that's about it.
>>
File: excalibur.jpg (11KB, 182x277px) Image search: [Google]
excalibur.jpg
11KB, 182x277px
>>50071302
>>
>>50071302
> everyone played them as t5

Uh no, I used to play a lot back then and in store and at our homes we all played by the rules.
>>
>>50071302
>everyone used to ignore the rules
No, thats cheating
>nuh uh, hosue rules!
well fucking say that your club used house rules. House Rules are not the norm, and don't try to pretend they are
>>
>>50071339
>ignore a power ax on a 6
Just fuck my smurfs up senpai
>>
Does Yarrick still get his We Will be Back roll?
>>
>>50071375
>House Rules are not the norm
ITC says otherwise.
>>
>>50071499
ITC can go die.
>>
Question for the Chaos sages: what happens when a daemon is torn apart or killed? I have an idea that I'd take Screamer fangs and jam it into one of my Helbrutes, but I need to know it it's lore proper.
>>
>>50071730
It can be justified as a mutation but I wouldn't recommend it unless you want to play chaos vampires in space.

When a daemon is " killed " it's just cast back into the Warp.
>>
>>50071730
physically it explodes into small pieces of gore and bone
>>
>When mortars were guess weapons
>When hellguns were pretty much lasguns

stormtroopers were only 10 points but eh
>>
>when Sisters of Battle was the Chamber Militant of Ordo Hereticus
>when there were Chamber Militants in the first place
>>
File: 20161102_135609.jpg (4MB, 5312x2988px) Image search: [Google]
20161102_135609.jpg
4MB, 5312x2988px
>>50071800
>>
File: angymrne.gif (309KB, 450x450px) Image search: [Google]
angymrne.gif
309KB, 450x450px
Fist of Medusa Strike Force
Space Marines: Iron Hands

**Armoured Task Force** (455)

predator (115)
-lascannon sponson

predator (115)
-lascannon sponson

predator (115)
-lascannon sponson

Techmarine (110)
-bike, servo

**Stormlance Battle Demi-Company** (755)

Chaplin (110)
-bike

Tactical squad (150)
-razorback w/ tl assault cannon
-flamer

Tactical squad (150)
-razorback w/ tl assault cannon
-flamer

Tactical squad (150)
-razorback w/ tl assault cannon
-flamer

Devestator squad (145)
-2 lascannon
-rhino

Attack bike (50)
-melta

**Strike Force Command**

Chapter master (240)
-bike, Gorgons chains, TH, LC

**Librarius Conclave** (550)

Librarian (110)
-lv2, bike

Librarian (110)
-lv2, bike

Librarian (110)
-lv2, bike

Librarian (110)
-lv2, bike

Librarian (110)
-lv2, bike

>So trying to make a deathstar that will work correctly without hit and run
>obviously rolling biomancy till I hit endurance, then going shrouding, then maybe librarious for veil of time (but probably not)
>I'm assuming everyone thinks this is cheesey, I know it is, but is it cheesey enough?

>>this isn't my normal list, but I want something I can whip out just in case
>>
File: Sons of Ymir.png (461KB, 2296x1336px) Image search: [Google]
Sons of Ymir.png
461KB, 2296x1336px
Continuing with my Sons of Ymir project (pseudo mix of traditions of space wolves with iron hands reverence of machines) still debating on what kind of metallic color to use for my base along with the red and bronze, would like to hear some feedback this is the first time I've come up with my own color scheme.

As far as building a dreadnought themed army which formation would help the most? (army will be making use of space wolves rules)

Brethren of the Fellhanded (Bjorn + Two Venerable Dreads) which extends Bjorns invuln save to the other dreads and gives them all rerolls to hit in close combat

or

Ancients of the Fang (Iron Priest + 2-5 dreadnoughts) reroll failed hits in CC, IWND if near the iron priest and grants stubborn to nearby units
>>
>>50065313
>https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!ddAxALZD

Why is the 200 megabyte shit quality Codex Tyranids 3rd edition still there when a better scan that's only 50 megabytes has existed since forever?
>>
>>50071985
Curation is hard.
>>
40k noob here. I only played the dawn of war serie and read many books, and I'd really like to start an IG army since it's objectively the most badass army around.
Any suggestion? Is the start collecting! box any good? What should I aim to buy?
>>
>>50072119
What would you like to play? Blob Guard with lots of foot slogging troops? Mech Guard with small numbers of mechanised troops or armoured guard with lots of tanks? Or a mix?
>>
>>50072119
Guards needs so many units because they're all so cheap, they're a hard army to start.

Two start collecting kits will give you two veteran squads and two tanks to make a tank commander HQ for a VERY basic army to play with.
After that it depends on where you want to take it.
>>
>>50072255
Honestly I swing from an extreme to the other. So I guess a mixture of it, especially considering that I'll be starting with little points because I can't invest a lot of money on it all together.
>>50072280
Okay so the start collecting is a good pick, for starting
>>
File: nonono.gif (493KB, 500x281px) Image search: [Google]
nonono.gif
493KB, 500x281px
>>50071834

>Jungle fighters
Did you have to remind me of what was lost?
>>
>>50072255
What's more effective? I'd assume blob guard with priests/commissars and psykers for force multiplication would be better than a bunch of tanks.

I know a mix is generally a bad idea, use force denial to make half the weapons in your opponents army useless or relatively useless.
>>
>>50072326
Blob guard is just a wall of infantry hiding masses of heavy guns at the back.
You can also go full tonk with EVERYTHING vehicles + mechanized infantry.

A more infantry focused list would get two command squads for their regimental commander and platoon command, as well as special weapon bits. They're most likely going to need chimeras on top of that so they don't die.
>>
>>50072326
Pretty much everything in the Imperial Guard can be effective
>Tank platoons
>Mechanized infantry with veterans in Chimeras
>Air cavalry with veterans/scions in Valkyrie
>Blobs of infantry with artillery support

it just depends on what do you like more
>>
>>50071499
I'll repeat. House Rules are not the norm. If your entering into a rules discussion, its from the point of view from the base rules, unless specified otherwise.
Otherwise we may be arguing the powerlevel of superheavies and someone could say "well in my club we houserule all superheavies to 1 wound / hullpoint!" and completely change the reference frame.
>>
>>50072402
> tfw no Red Guard style IG models
> tfw can't recreate early WWII Russian human wave tactics

Field guns, artillery and Cadians just don't feel the same.
>>
>>50072598
Kriegers?
>>
>>50072646
> $500 for 50 soldiers and 6 field guns in a human wave army

I'm not a millionaire anon
>>
>>50072598
Valhallans?
>>
>>50072598
anon that literally exists
>>
>>50072718
The models are ancient, expensive and you aren't able to pose them . I want a multi part plastic Valhallan kit
>>
>>50071730

Well, the Skull on Ghazghkull's current boss pole is said to be that of a Daemon.

I think Lucien the Eternal's current weapon is said to have the tanned skin of a blood letter on it's grip.
>>
>>50072718
>into the motherland the german army march
10/10 taste
>>
>>50072911
>Well, the Skull on Ghazghkull's current boss pole is said to be that of a Daemon.

Really? It used to be just a bull's head because that's the Goff symbol.
>>
>>50072893
they look great and have more detail than cadians though. I'm pretty sure plastic valhallans would look worse than the metal ones , though i'dd still welcome it
the biggest gripe i have with them is no special weapons but that's no problem if you want conscripts
it's not like a 50 man cadian squad is gonna have more diversity than "dude standing with gun , dude aiming gun and dude running with gun"
>>
>>50072953
It's 10 models though, there almost no variety in the poses, with multi part plastic kits you can vary them slightly.
>>
>>50072953
You forgot:
>Dude throwing grenade
>Dude Talking into Vox
>Dude pointing dramatically
>Dude waving Dudes forward with a chainsword
>Dude aiming laspistol
>Dude looking at a map
>Dude looking through binoculars
>Medic Dude
>Injured Dude

You need a command squad sprue, but its more than you'd expect.
>>
File: 1478067962345.gif (2MB, 235x180px) Image search: [Google]
1478067962345.gif
2MB, 235x180px
Non-cadian plastic guard regiments when?
>>
>>50072922
There is no music that is better for 40k.

Except if you want to capture the epic and fantastic aspects. Then you're better of with this:
https://www.youtube.com/watch?v=YGV6bCTMM5w
>>
>>50073098
1998, catachans
>>
Man, I want to get some shit, but black Friday is coming, I'm already supposed to grab a BoP box AND a Calth box, and I already have a bunch of shit not assembled.

Pls send help
>>
>>50073047
i guess in the end it comes down to personal preference. i like my 1 piece valhallans because the poses are more natural and i don't have to deal with hard to paint places as often seriously fuck trying those fatigues underneath the breastplate but above the
belt

the bit of extra detail is nice to
>>50073075
well we were talking about a conscript blob here and all of those are from the command squad with the exception of grenade dude and maybe dude waving dudes forward but the valhallan sergant does that aswell
>>
>>50072683
buy from chinaman
>>
>>50073114
let me clarify, I mean non-garbage non-cadian plastic guard regiments. Mordia, Valhalla, Steel Legion, Krieg, hell even Tallarn would be better than an army of shitty looking Arnold Schwarzeneggers.
>>
File: Big Bosspole.png (871KB, 672x486px) Image search: [Google]
Big Bosspole.png
871KB, 672x486px
>>50072950

Apparently he had a new trophy poll made from the skull of a Greater Daemon.

Not sure if it's the same as the one he currently has.
>>
>>50073316
convert your own, then

no other armies have two complete plastic lines to their names
>>
>>50073316
>>50073114
the problem with catachans is that they are great as one-off characters in your army
when you have a whole bunch of them it kinda diminishes the effect. on the other hand why would you want your elites to be from a different world than your regular dudes ?
>>
>>50068256
Griffons no longer exist, so use them as counts-as Wyverns.

You have enough Chimeras and other units to run an Emperor's Blade Assault Company.

Use the Russes as Pask + Friend (Pask in a Punisher is a good loadout).

That many armoured sents can be pretty good as replacements for Heavy Weapon teams.

Vultures are great.

You have plenty of good stuff, read through the new codex and catch up with the Cadian formations from the Mont'Ka book.
>>
>>50069625
How...? Why would you magnetize, the end bit for each gun just slots on and off...
>>
>>50073359
I know it's not going to happen, I'm just dreaming. It's the only way I'd start a Guard army, since I don't want to have to convert an entire 100+ model army, and I don't want to play Cadians.

>>50073372
Sly Marbo will be sorely missed :(
>>
>>50073505
so play death korps or elysians, both of which are complete multi-part lines
>>
>>50073505
i still hold a faint hope that they noticed how well he sold alongside the kasrkins and that they put them both in the new codex aside with new plastic models
>>
>>50073372
All-Catachan Emperor's Blade company looks pretty sick.

Of course, no longer allowed to take Harker 'cos FAQ.
>>
>>50073525
Yeah, I also don't want to spend 4x as much money as I would otherwise have to, hence why I was hoping for plastics.
>>
http://www.blacklibrary.com/whats-coming-soon/december/tyrant-of-the-hollow-worlds-ebook.html

Have a free ebook y'all.
>>
>>50069880
guys pls
>>
>>50073574
>I also don't want to spend 4x as much money as I would otherwise have to
pound's weak enough to make FW guard fairly inexpensive, and if you're that fucking cheap you can always go the recasted route and get them cheaper than plastics
>>
>>50073576

>http://www.blacklibrary.com/whats-coming-soon/december/tyrant-of-the-hollow-worlds-ebook.html

Which campaign in the hollow worlds?

He's sacked the system three different times hasn't he?
Thread posts: 370
Thread images: 35


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.