Can you play a character that is shy, introverted, or soft spoken and still keep yourself engrossed in the game and have your presence felt during roleplay?
How does one maintain such a character and stay involved, without breaking that trait (needlessly, a character arc where they grow more confident from success is fine of course)
What pitfalls separate the "Quiet but wise guardian" from the "Brooding and non-contributing loner"?
General input/experience appreciated.
>>50054709
Play a mime.
>>50054709
Yes, you can always narrate what your character does. Let your actions do the talking.
>>50054709
Instead of talk, act?
>>50054709
When I played a taciturn, ascetic Zen Archer in a PF campaign, I would often "speak" in stage directions:
"[character] peers quizzically at the carvings."
"[character] hunkers down near the floor and points out a trail of blood leading down the corridor."
"[character] begins a complicated yogic stretch, waiting placidly for the evil duke to finish ranting."
etc.
Worked fine.
>>50054839
>>50054853
>>50054903
Not talking isn't the same as not doing anything, OP, as these guys just pointed out
I find this very easy because I am shy and introverted. I just narrate what my character does just like you would in any normal game, but use less talking.
I played a paladin who rarely spoke, and basically communicated with gestures (some subtle, some dark souls-tier)
One of the most fun characters I played with. Party ended up regarding the guy as sort of a really quiet dad kind of figure
>>50054709
Its easier in online text based games, like IRC, because you can just describe your actions without having to include dialog and not seem like you are detracting.
In person, you can still describe your actions. But if no one else really describes their actions at all you might stick out like a sore thumb ever worse than the people actually talking.
I played a witch dude that mostly interacted by laughing creepily and doing weird shit. He didn't talk much, and that was part of the "charm". Mostly explaining his actions, like draping the severed limbs of his enemies across his shoulders and the like. The cape of hands never looked better.
A good way to play a low charisma or social stat character. Instead of mouthing off and getting themselves in shit at every moment, they try to interact very little and simply because they know they slip up.