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/5eg/ Fifth Edition General

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Previous thread >>50028827
>>
When can I expect my melee Divination Wizard to become garbage?

16 STR
14 DEX
16 CON
14 INT
08 WIS
10 CHA

I took a shitload of 1st level rituals (identification, comprehend languages, find familiar, detect magic) and am well aware I should avoid DC spells. Green-Flame Blade, Shield and Absorb Elements are a given.

I'm thinking it'll start becoming pretty bad at LV6. Which would be fine. I would probably be best to go Abjuration instead but eh, Divination makes more sense with the character and I love Portent (obviously).
>>
Does the SCAG have any lore/info on Orcs? A player wants to be one when Volo's Guide comes out and he wanted to see what 5e already had on them. I sent him the info from the Monster Manual already but I wasn't sure if SCAG would have anything else he could read.
>>
It is always acceptable to play a wild mage.
>>
>>50039556
At level 1, when you have no armor or class features that directly support your melee capabilities besides cantrips which only add 2 or 1d8 damage under specific situations.
>>
Hey /5eg/, second episode of Bards & Nobles is up today!

>www.bardsandnobles.com
>www.soundcloud.com/bardsandnobles

And specifically for the anon requested it, we're on iTunes now!
>https://itunes.apple.com/us/podcast/bards-nobles/id1168851630

Of course, we're across the big 3 of social media as Bards & Nobles, so if you want to like/ subscribe or tell us how shitty we are, you CAN!

Spoilers: Someone this episode gets fucked up because of a lapse in memory on a specific rule on my part.
>>
>>50039646
Mountain Dwarf gives me access to Battleaxe and Scale mail.
I've already played my 1st level session and it was a fucking blast desu.

I know it wont last, but so far I like it.
>>
>>50039556
At level 7 you will feel it the most. You have spells like Magic Weapon and Haste to give you an edge, but when you will get level 4 spells, there are no spells that will give you improvements to your melee capabilities.

The next time you get a spell that will help your melee effectiveness from here, is Foresight.
>>
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>>50039492
I want to be the tiny girl, /5eg/.
What rules would you use for this?
20ft move, 20ft fly, darkvision is a given.
>>
>>50039492
Is that an official map? Or is that home brew.

Only asking because it sure doesn't look like Mike Ashley work.
>>
>>50039642
Wild Sorcerers are great. I've heard about a better Wild Surge table out there but I've yet to find it. If the effects were more numerous and a bit more scalable that'd be amazing.

I've made a few adjustments to the class though. Every time the Sorcerer casts a 1st level spell or higher I make him roll a d10. On a 1, he rolls a wild surge effect on the table. On other results, nothing happens, but the next 1st level spell or higher will trigger a surge on a 2... and so on and so forth, until a wild surge is triggered and the treshold is back to 1.

So far it ensured more wild surges and that's pretty cool. I love how the party is extra cautious not to be to close to him everytime he casts a spell, and everyone seems to be enjoying it so far.
>>
>>50039744
>Mike Ashley

Nigga what? Mike Schley?
>>
>>50039744
Pretty sure it's homebrewed. I think I got it from /tg/ initially.

>>50039741
I probably wouldn't be OK with one PC being a tiny being with flight. It's just going to be annoying, and definitely more work than it's worth.

Other than that I'd probably go with refluffed Dark Elf with the bonuses you mentioned, no Sunlight Sensitivity, no Drow Weapon Training, and 60 feet darkvision only. I'd just keep Drow Magic since it fits the theme, but would remove Darkness from the list (considering you can fly).

But yeah, again, Tiny being would mean abysmal Strength and in 5e races don't have ability score malus.
>>
What kind of power is the general population of the forgotten realms world? Like if we meet a typical wizard from Waterdeep what level would they be? Are sending spells common? I'm trying to get a feel for it but they don't explain much. A Mage in the monster manual has level 5 spells but it's given no context how common they are.
>>
>>50039706
That's very possible and that's absolutely acceptable. LV7 is a long way off.

I don't know if I'm going to take Magic Weapon to be honest. It takes concentration and I should have better uses for it, especially since low rolls on Portent means I can make my enemies fail the rare DC spells I take (Levitation seems pretty good in that regard).

For instance, Magic Weapon would become pretty bad once I have Haste. Can't cast both.

It also shouldn't be too hard to pivot to "real" wizardry at this point, with every ASI possible in INT.
>>
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>>50039701
How did you get the money for those as starting gear?
>>
New game, level 1~3 game. Anyone running one?
>>
>>50039840
You don't take magic weapon for the simple +1 to Attack and Damage you take it to overcome resistance and immunity to nonmagical weapons. If your DM holds onto their magical weapons but continues to level you to face harder monsters, the magical slashing damage will help.

Lycanthropes for example are immune to nonmagical nonsilvered weapons. You lock up 10 level 20 champion fighters with a wererat, the wererat will kill them.
>>
>>50034848
>implying you can't use feinting with GWM
Unless you're also using polearm master, your bonus action isn't being used on jack shit that's better.
>>
>>50039873
Asked my DM to roll 4d4 at start, which gave me 11*10 gold piece.
50gp went to the spell book.
50gp to the armour.
10gp to the battleaxe.

We joked about how I was broke at start, but since I was traveling with one dwarven brethren we tried to share adventuring gear and food. It was a pretty fun roleplaying detail.

All according to the rules at p.143 of the Player's Handbook.
>>
>>50039893
I think 10 level 20 champions would have little problem grappling and tying up the wererat.
>>
>>50039890
Me me me!!
>>
>>50039893
>>50040061
Not to mention the champions have some pretty nice health Regan under half health.

They could basically take turns carrying the were-rat to the nearest source of water before drowning it.
>>
>>50039642
Literally all they need is to replace the random self fireball with simply catching on fire.
>>
>>50040093
No.
>>
>>50040108
yes
level 1 tpk
>>
I'm throwing together a fairy race, and to help alleviate equipment bollocks I'm giving them an ability similar to the one pixies in 4e had, that they can shrink a few objects to their size as long as it's kept on their person. Does it make sense to gate this with "Any weapon you shrink that has the heavy or reach property loses this property as long as it is shrunk."
>>
>>50040117
>2 spells at level 1
>Less than 10% chance to trigger a surge
>Maybe 6% chance of something extremely harmful from a surge, with many beneficial or unimportant results as well
Bad positioning and goblin crits have killed far more level 1 adventurers.
>>
>>50040169
the fact that it's possible - and it definitively is - is cancer design in and of itself
>>
>>50040141
The properties would be removed so yeah that's fine.
>>
>>50040141
Might make some sense, though they would need to lose versatile as well or else a greater odd is way better than a longer odd in their hands.

That said, it could also be fun to have a fairy race that actually has to make do with using one-handed light weapons as two-handers, though without some sort of damage bonus that would kinda suck.
>>
>>50040141
I'd say so, because the spear is now not long enough to actually keep them at bay. However, it also sorta defeats the purpose of weapons being unique, now the only thing making each weapon unique is damage, and many of them are very similar
>>
>>50040172
A TPK due to the lowball CR on a Thug is more relevant than that.
>>
>>50040169
Still, why not make it something more tame, like everyone nearby getting hit by a magic missle or something?
>>
>>50040188
cancer design is cancer design
pointing out more cancer design doesn't detract *anything* from the cancer status of a different cancer feature
>>
>>50040206
If you can't handle the heat, don't be a wild magic sorcerer.
>>
>>50040240

>>50040093
>Literally all they need is to replace the random self fireball with simply catching on fire

>>50040108
>No.

backpedal to
>>50040240
>If you can't handle the heat, don't be a wild magic sorcerer
you're fucking dumb
>>
>>50040181
Consider the penalty that small creatures face. They can't reasonably benefit from great weapons and polearms since they have disadvantage using anything heavy. This is meant to be a similar limitation. Likewise, they (obviously) won't get a strength bonus. You could play one as a hardy warrior, but two handed builds would be weaker- much like halflings.
And I might still make a note that they can wield normal sized light weapons in two hands and not have disadvantage, in case you had to steal a macguffin dagger from someone and attack them with it without taking a turn to shrink it, or...something.
>>50040182
As above, I'm not trying to punish the choice any more than existing race limitations for the small folk. At least they can use the weapons without disadvantage, even if they can't benefit from GWM. In fact it still works with GWF.
It just...doesn't jive for a reach weapon to work for a 1 foot fighter, when the pike is shrunk to two feet as well.
>>
Anybody have any good stories about wild magic? I got one.

>Typical PC events lead us to our resident trickery cleric having a trial by combat with an NPC. The NPC tossed a pearl into the the ground in the middle of the ring, and crushes it. We find out later that this is makes any spell roll on the wild magic table for one minute. At first this seemed like a good idea for the NPC, until the NPC started raging, and the cleric kept getting lucky. The Cleric got Blink, +2 AC, a cast of Magic missles at 5th level, and vision of invisible creatures all the while spiritual weapon and guiding bolting the NPC. All the NPC got was can't get intoxicated, which didn't help cause he got ran through with a sword.
>>
Anyone have a tip on mystic?
>>
>>50040316
My guess is it'll be less OP, but still rather OP.
>>
>>50040268
Well, I know from 4e that won't stop some people. It can get a bit silly when a Pixie barbarian is zipping around, charging people with a tiny battleaxe.

Player even did one better by taking some feat for a bonus against larger opponents, which was everyone.
>>
>>50040304
We have a 5 man party at 9th level, and I run with the houserule that Wild Magic happens on EVERY spell cast (excluding cantrips).

We all have fun with it. It actually triggers twice in the first episode of our podcast ^^>>50039663
>>
I'm gonna be the sixth man of a party next weekend, wondering if you guys could help me roll a char who won't be so redundant.
So far they have:
-devotion pally
-assassin rogue
-totem barbarian
-dragon sorcerer
-light cleric
They're lv3. Also all good aligned, except for the rogue which is neutral.
Any ideas?
>>
>>50040382
>I run with the houserule that Wild Magic happens on EVERY spell cast
Jesus Christ that would get old.
>>
>>50040394
Wizard or bard.
Which, hilariously enough, are the two strongest classes in the game.
>>
>>50040394
Wizard or Bard, you guys have damage beefiness and burst, utility will help the most, a bard with the sailor background singing shanty tunes.

Or a wizard with the hermit background keeping a book on their person sealed shut no matter what. Chains, and a detect magic reveal an arcane lock on the book.
>>
>>50040304
the party was separating in a magic maze, so everyone was alone. Most of the wild sorc roadblocks were monsters so after the first spell, sorc went invis hence bypassing minor road block. The second major roadblock was a undead beholder, and wild gave me darkness on the undead hence it cant see.
>>
>>50039578
Not really, except by way of detailing what Obould got up to in a few places, or whatever the half-orc entry says. Look up "Many-Arrows" in the index.
>>
>>50040394
6 people in a party sucks. It's too slow and no one gets the spotlight for very long. Unless your DM is really keeping people to be short and snappy with their turns, it's gonna be a slog.
I'd recommend a archery champion fighter just so that you can roll quick and get your turn over with, since everyone else will be taking way too long.
>>
>>50040394
Chaotic Evil bard modeled on Jayne from Firefly.
>>
I just want to ask which is a better path of a social ( possible political) based setting: lv 3 lore bard or 1 bard 2 GOO lock with invo of EB damage buff and free disguise self

I want to play the guy that can blend into any place so I got the actor feat to help out

so I am not sure if I want to 2 lv lock for speaking to people head directly/free disguise self/ best cantrip
>>
>>50040516
disguise self at-will + actor is really good for that shit
I'd go lock 3, picking up devil's sight and mask of many faces as my invocations, and then go bard thereafter
>>
>>50040358
Is it even OP?
>>
>>50040516
This sounds cool in theory to be the disguising spymaster, but you have to make sure your DM is going to be putting lots of intriguing social encounters. Otherwise everyone else in your party is going to be a gang of swarthy adventurers and your social disguise skills will take a backseat to explaining who these other ruffians are.

I say this from experience, where I played a disguising PC and then spent the campaign slogging through sewer tunnels and fighting forest spiders and it never mattered that everyone was a mud-caked grizzled mercenary.
>>
>>50040557
thing is I made the character already as a bard, and the lock as afterwards, I might ask the DM if I can change
>>50040587
well I attempt this build main cause the DM said this game will be more socially based so I can see this work plus I think be a buffer in battle while help the party get into places socially

plus at lv 1 I got 19 Charisma so I should be fine
>>
>Been playing a long-running 5 year campaign.
>Group of 6 + DMPC
>One player moves out so we retire his character one year in.
>Convert everything to 5e when it's released.
>DMPC has to be retired cause DM thought we'd be fine as 5.
>Healslut player leaves after she rolls two 1s in a row and has a bitch fit over it and leaves the campaign, character is literally put on a boat. She constantly plays old games with Gameshark on just to be able to gloat about being an old school gamur gurl so this comes to no one's surprise.
>Gnome Wizard gets a full-time job and decides to start uni after being a neet for 3 years, so he can't play anymore and his character is retired.
>Last week DM has a fight with our autistic Barbarian cause he took some books without saying anything, and in general is a pretty shitty friend to our DM, and kicks him out after killing his character.
>Paladin leaves this week because he got a weekend job and is also going to school and claims he's "fed up of the DM bickering about all our now-gone friends and ex-friends," his character dies.
>Only character left is mine + 4 people who have at different times joined our crew but don't share the same goal our DM set for us in the beginning.

Please post sad elves for this feel, /5eg/...
>>
>>50040417
>>50040451
>>50040478
Utility was what I was thinking of, but there's the slog factor that anon brought up. Will take a look at some utility wizardry that doesn't overcomplicate things.

>>50040498
Seems interesting, but a huge alignment conflict.
This is actually a fine idea for the next time I play something in space.
>>
>>50040618
if you haven't even played the game you ought to be allowed to change
that being said, you can just build into bard 1/lock 3 and be fine
bard is the better 1st level choice due to proficiencies anyway
>>
>>50040644
if you know your own spells and can come up with which ones you want to use and how you'll use them on the fly, you won't slog anything up with your own turn

I play full casters, and I generally take less time to resolve my turns than many of my party's martials because I'm very much in touch with how to play my casters effectively
>>
I'm a fairly new DM and I was wondering how to deal with a player that repeatedly requests the assistance of larger NPC factions. For example he's playing as a member of the locations town guard and is investigating a case with the rest of the party - after taking what he can from the crime scene, I'm assuming that he'll go and follow up the clues himself but instead he attempts to hand over responsibility to the inquisitors or another group.
>>
>>50039556
Start as a fighter, go ek throw in 2 levels of div wizard min, more if you want more spells. Take warcaster, have fun
>>
Are there any decent homebrews out there for making character advancement more free-form? As in, you're leveling things like hit dice, class abilities, proficiency bonuses, and ability score improvements independently and possibly out of order? I thought about running a game like this were players are getting that "upgrade" to their characters a little more often rather than just a package of stuff every time they "level up".

I expect that it'd lead to encounters being significantly more complicated to make, since the CR of a monster wouldn't mean much if there are no concrete "character levels".
>>
>>50040629
>feel bad for a group of idiots that won't talk to their dm when there is a problem
No, anon, I refuse.
You could be working on your problems, but choose not to.
>>
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Bread anon here, we stuck it on our bbeg with universal magic glue, it can't ever come off.
Bread grows 30x a day now
Feeding off of her immortal energy
I think we fucked up worse
Help
>>
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>>50040686
"We don't have the specialists to assign to this. You're a capable auxiliary unit, you go and herd those allies you had before in the right direction and we'll toss a few gold at you all out of our expenses coffer. Maybe even get a good looking note on your record for once."
>>
go back to my question here >>50040498
does GOO lv 1 ability allow me to annoy the hell out of someone mind and not let them know how is doing it

since it read it as, get close to the person and spam " I know what you" did in any voice in that person head and the person wouldnt know
>>
>>50040686
If you want them to investigate it themselves, just have the faction hand it over to them. Perhaps they're too engaged in other activities at the moment, and will pay a bit for your PC member and his party to look into things on their own.

It's actually in many cases exactly what you should expect players to do, because often that's the most reasonable thing. If you're a cop and something looks above you, you defer to your bosses or people who've done things longer. Or if you think your party members don't necessarily have an interest in pursuing an objective you're faced with, you'd probably generally seek to hand the task off to people who deal with it all the time so as not to inconvenience the people you're trying to stick with.
>>
>>50040727
Anon, you fucked up.
Your BBEG (Big bread evil guy) is now a yeast infection that threatens to crumble the world. If you can't figure something out, the multiverse might be toast.
>>
When, if ever, is it acceptable to play as a wild magic sorcerer?
>>
>>50040699
I don't think any exist, though I've seen the idea tossed around. You would basically want to make 3 'generic' classes of sorts for full, half, and non casters. Class features would need to be a sort of separate feat system as well.

It'd be tricky to get it to work.
>>
>>50040739
by RAW they don't get a save or anything, so you can annoy them yes
they're probably gonna figure it out though since the range is only 30 feet
>>
>>50040727
Teleport it to some shitty plane, like pandemonium. Or it's own demiplane. Burn a wish for it if you have to.
>>
>>50040768
you can play it all you'd like
your DM should be intelligent enough to remove self-fireball
>>
>>50040768
I didn't realise there was a consensus against it?
>>
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>>50040714

Actually the main reason I haven't had any of this happen to me is cause I'm the only person who talks to the DM directly whenver there is a problem, haha!

And talking to each other aint gonna solve the two people who have adult obligations now and the other who lives two countries away.
>>
>>50040776
and that is where disguise self comes in, and it will work in any close environment.

this how I see it
>there is a prince in his throne room
> pretend to be a guard
> just stand there while just fucking with him at the same time there are other people in the room so he cant decide who it is
>>
>>50040781
>>50040764
The bbeg we stuck it on has enough life force to stay on this plane long after the universe ceases to be
We just have enough strength ad a party to kick her shit in then run, she catches up, etc
We blew 3 wishes and a deal with Asmodeus, he couldn't get rid of it and thus, was surprised by this, and retracted his end of the deal since he couldn't get rid of the bread

Link related is stuff my dm made up, is it balanced or not?
https://mega.nz/#!gMFnUJRS!Fvi5GOkmCNlhHe1FKP-hxCORs50ndZMHz4s1gK9N1YM
>>
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>>50039492
Cities never looked like that, REEEEE
>>
>>50040845
You can do that in short bursts, but you can't do that for extended periods, especially if there are intelligent people around.
They'll figure out the weirdness only happens in proximity to people, and then they'll isolate and interrogate everyone around. Which sucks for disguise self, since you'll get found out.
>>
>>50040629
Good for your gnome, I'm happy for him.
>>
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>>50040852
>Beyond the power of Asmodeus to the point that he resigns a contract
Anon, you need to crash that plane with no survivors.
Does the bread still like you? Did you every try eating it?
>>
>>50040891

Yeah he's doing good and is pretty happy with himself atm. Our Pally too is halfways through his career and got a decent job after dropping out of high school and having to get GEDs and a dickload of other qualifications.

I myself just got my degree last year but I had days off on saturdays when we played our campaign so it was ok~.
>>
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>>50040893
I slept next to it one night and had to make several cont saves not to get absorbed by it after that
Nobody in our party ate it
Last party member died when he went over the aether event horizon and activated a fire spell that ripped a wound into the earth, consuming an entire orc fortress in the process.
The crater was 2 miles down at the lowest point
Bread survived that along with bbeg
>>
Hey guys,

I'm looking for a group for 5e, prefer weekdays after 5 cest. If you are starting a group or known of a group like that, reply to this post and I'll give you my phone number to call me.

Thanks,
-james
>>
>>50040953
This is no longer a problem to be solved, you need to look into making it never having happen. Appeal to the gods for time travel.
>>
>>50040557
For a social-focused game, I'd go for Voice of the Chain Master over Devil's Sight. Having an invisible polymorphing familiar gives you a great spy to enhance your disguises, as well as allowing up other shenanigans, especially with the Actor feat.
>>
>>50040993
I wasn't assuming pact, since there are many games in which while chain can give you those extra benefits, tome might overall be more beneficial to the pary
>>
>>50040861
Well fantasy tends to be non realistic, but this isn't exactly a matter of magic so perhaps that isn't fair. The better question is, is there any reason this city design couldn't exist? Perhaps the effort into the walls is impractical but that's not necessarily a deal breaker.
>>
It says in the monster manual that Mind Flayers can cast Plane Shift ability on themselves. What plane would they go to?
>>
>>50041008
That's why I said for a social game, since in my experience you have more in-game time at your disposal to set things up. Tome does make you more well-rounded though, especially if you take the ritual invocation, which can be used to net a less abusable familiar.
>>
>>50041051
Because people are lazy, don't like walking too much and certainly don't want to build walls that don't protect anything and are costly as fuck.
All premodern cities were dense, defensible, often initially build on some grid. City like that just makes no economical sense.
>>
>>50041128
even in a social game tome can often win out
>>
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>>50040861
D&D cities aren't based on historical cities, they're based on fantasy cities.
>>
Question about illusions:

Physically interacting with an illusion reveals it to be false, since physical objects pass through it. As an action a creature can make an investigation check to discern that the illusion is false.

That means than in combat, if you create some sort of terrifying illusion, then enemy creatures either have to try to interact with it, or else use their action to make an intelligence-based check.

That's pretty neat. It means an illusionist can run rampant with an illusion that changes enemy's behavior, or at least cost them an action. Making every enemy waste their turn rolling intelligence is pretty good for an action and a spell slot.
>>
>>50041186
Yes - illusions are good.
Ignore the idiots who are about to complain to you about them. How you just described them is exactly how they mechanically function.
>>
So I panicked and thrusted my players into a time traveling adventure to save an NPC from death.

Session ended on a cliffhanger so now I'm gonna borrow a page from Harry Potter and the Prisoner of Azkaban since looking at it now, the NPC they want to save is in a similar fashion.

But yeah, I feel like shit will go down and I'm dumb as fuck for making this happen. Players are excited though and they are all bound to not fucking up the space-time continuum.
>>
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>>50041163
Now, this one makes some sense. I don't know why are those perfectly rectangular spaces, but I guess it can be justified.
This city is quite dense, has well-defined quarters, roads make sense. Just unlike the OP image.
>>
>>50041226
The reason it kinda worked in harry potter is that events didn't change from their perspective, just the actual nature of them.

They heard the axe fall, but didn't actually see Buckbeak die, which it because they traveled back and released him, and the executioner guy just chopped a pumpkin instead.

Time travel stories are hard, because of you go back and change something, you would have never had a reason to go back in the first place.
>>
>>50041186
The only time this gets confusing is when the illusion makes an attack or damages a player. It feels weird that the illusion can interact with you and hurt you, but once you interact with the illusion, it just goes away. It cheapens the effect. Especially if a player somehow gains resistance to psychic damage.
>>
>>50041071
Brainplane.
>>
>>50041137
Real world cities didn't have to deal with roving monsters, at least not on the same scale. Also, wall of stone can change the economics somewhat.
>>
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>>50041248
Here's another map of Lankhmar without the empty blocks. I have a feeling there was a companion to that other map posted, because the giant blank spots seem rather out of place.
>>
>>50041071
Astral plane.
>>
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>>50041248
>>50041051
Also, cities usually didn't just happen. They were usually carefully planned, with roads laid out according to the laws they were given.
>>
>>50041336
Isn't that basically just space, but you can breathe in it?
>>
>>50039907
Feinting uses your bonus action. You literally can't use Feinting and get bonus attacks from GWM. You also can't ever get more than one bonus attack in a turn, yet that retard applied bonus attacks as a chance on every single attack.
>>
>>50041226
A thread or two ago there was a player talking about how his character encountered his future self, who tried to convince him not to kill a cursed woman. You wouldn't happen to be the same DM, would you?
>>
>>50041354
http://forgottenrealms.wikia.com/wiki/Astral_Plane
>>
>>50041186
I believe you automatically save against your own illusions, too (don't think it's spelled out anywhere, but it seems silly to not do this) - which means you can do some shenanigans like throwing up a wall between you and your opponent, and then fire ranged attacks through it with advantage unless they save against it.

Warlocks get silent image at-will with an invocation. See where I'm going with this?
>>
>>50041290
Correct me if I'm wrong, but I think the Phantasmal spells are the only illusions that deal psychic damage. Unlike regular illusions, which are visible images, phantasms exist in the mind of the victim so physically interacting with them isn't possible. They're almost more like enchantment spells.
>>
>>50040172
>death is a risk in combat simulator games, and this is cancer design.

No.
>>
darkness emits like light, if you cover the darkness, it does not emit light

If I create an illusion of a bucket over the source of the darkness, does it block the darkness?
>>
>>50041423
Making ranged attacks through your own illusion would probably give enemies a save without having to spend an action. You're right that there are quirky ways to use silent image, like creating a house with no doors and windows. The inside would be totally dark, to people who perceive the illusion, but those who disbelieve it can see the sun shining through.
>>
>>50041478
You'll see a lot of adventures with illusion traps in them. Something like "you enter the room, the doors slam shut, the floor bursts into flames, take 2d8 damage every round" and the "puzzle" is the players figuring out that the fire isn't real, at which point it stops hurting them.

I've tried using those kinds of traps a couple of times. They always play awkwardly.
>>
>>50040852
>training in skills you're proficient in

Sounds like it's trying to invoke pathfinder's skills except with INFINITE LEVEL-UPS

Bards will cry as their jack of all trades means nothing unless you have +13 in a skill, and that expertise doesn't really have as much importance.

Rogues and bards will get such ridiculous athletics modifiers that they'll grapple anything.

>prayer
Why WOULDN'T you have a symbol of your god or fucking goddess if you have the divine intervention feat?
Divine intervention is supposed to be very powerful but hard to invoke, but if they want to make it weaker they can make it more reliable, sure. I still like it as a 'ask the cleric to use our last resort' option.

>new techniques
That's kind of a given, unless it's level-ups. Level-ups are a pain to explian sometimes.

>history/knowledge checks
This devalues int as a stat even more since you can just keep repeating the check.
If you want something simple, I'd simply say the duration it takes to do the check increases exponentially each time you do it. At first it's simply a memory check, then you have to start consulting books or the library, then you have to start reading through every single fucking book in the library, then you have to move to other libraries..
Though, another way is 'make three checks'. Each check reveals a piece of knowledge, but having a high intellect means you're much more likely to get all the pieces.
>>
>>50041581
If you wanted that to make sense, it'd be psychic damage, and the party would be making wisdom saves every round. Those who save disbelieve and can grant advantage to those still suffering the effects. You do kind of lose some versimilitude, with making wisdom saves to avoid fire.
>>
>>50040172
>the fact that it's possible in Dark Heresy to roll so bad as a psyker when you try to use psy-powers that the entire world explodes is cancer
It has probably never legitimately happened since it's about a 1 in a million chance, yet the real fun is that it COULD happen.
>>
>>50041327
They had to deal with armies though. With siege weapons. I'd say they're far more dangerous.
>>
>open hand monk hits himself in order to shove himself fifteen feet toward the enemy
>DM rules that he is instantly disintegrated as all his atoms are shoved fifteen feet in every direction from his self
>>
>>50041610
Yeah, part of the fun of illusions is that the party doesn't know that they're not real.

The problem is that it's a fantasy game where it's entirely possible that a room catches fire when a party walks in. You have to believe the words of the DM because you have literally nothing else to go off of. So illusions make you doubt what the DM tells you. Whenever illusions come up, inevitably, the next couple of sessions will have every encounter start with "I roll to disbelieve any illusions."
>>
is there any way to cast wish at a lower level?
>>
>>50041683
>shove himself
that's not how physics work but ok.
>>
>>50041690
>"I roll to disbelieve any illusions."
Pretty sure 5e forces close interaction with most illusions to disbelieve.

I'm working on a Halloween night one-off Eberron adventure. I'm thinking of doing a ghostly house appearing with the twist that it's a haunted house from the age of giants, when they were near-incomprehensibly powerful compared to even the strongest giants in the 5e Monster Manual.

Anyone have some suggestions for some fun twists?
>>
>>50041708
Dining Intervention is Wish Lite in my opinion. Other than that nah
>>
>>50041683
Sounds like the two of them deserve each other.
>>
Katana as a two-handed finesse weapon

1d10 slashing damage.
>>
>>50041690
>be DM
>party of min max turds
>in a dungeons full of illusions
>walk way has spikes shoot up intermittently
>all roll to disbelieve right off the bat without examining the room
>let them all pass
>tell them a second walk way appears
>they all try to go across
>smarts as wizard goes first, slips through the walk way and falls to his death
>what the fuck
>you disbelieved reality
>>
>>50041481
auto-death on a single rng roll as a class feature to your entire party is cancer design
tell me in what world a completely unintended and undesired level 1 tpk from a single PC's own class feature is a good thing
I'll wait
>>
>>50041624
I don't play warhammer 40gay
nothing about random unintended unwanted tpk is fun
>>
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>>50041786
Nah, d8 variable.

Finesse using characters don't need a heavy horrid weapon, they either have extra damage or more attacks.
>>
>>50041786
Make it 1d8 slashing with finesse and versatile (1d10) and we'll talk.
>>
>>50041836
>make it a better longsword
Ayyy
>>
>>50041800
ha
>>
>>50041786
1d6, light, finesse, versatile 1d8
>>
>>50041639
A wall of average strength isn't going to fare well against a serious siege, and is overkill against wild animals from real life, but it might stop a clutch of hungry owlbears or the like. Against big things without weapons, tools or tactics a wall looks a bit more cost effective. And again, fantasy magic can provide easier construction of simple fortifications.
>>
>>50039741
I know there's some homebrew for this on the DMs guild mega. There's at least one playable Pixie, but it seemed a bit OP to me.

Best just wait and hope that pixie or sprite is in VGtM
>>
>>50041861
katanas are not light, the fuck are you on?
>>
>>50041708
Magic items are always a possibility, however faint. If you need to bypass restrictions or checks, a level 13 Thief would do the best job.
>>
>>50041861
>make it a worse rapier
lmao
>>
>>50041879
Neither are scimitars. It's so you can dual world them.
>>
> DM Curse of Strahd
> Wizards nicely supplied me with maps of every location, so I can just port them to roll20 and DM easily
> Or so it seems
> There's no map of Castle Ravenloft, literally the most important location in the game
> No map of church of Vallaki, where an important battle with Strahd is supposed to happen
> Maps of Yester Hill and Berez exist, but they have insane sizes (1 square = 50 feet, 1 square = 100 feet).
>>
>open hand monk slaps centaur on the ass
>rotates fifteen feet around its front legs
>monk slaps it back the other way
>1d12 bashing damage as it then crashes into him
>>
>>50041924
>where an important battle with Strahd is supposed to happen
>important battle
1) if your players don't fuck up you should never have a fight there
2) if your players actually fight that battle they're *BEYOND* stupid, and deserve the resulting tpk
>>
>>50041708
Prestidigitation
>>
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>Walk into Waterdeep with healslut gf
>Open Hand Monk slaps gf's ass

What do
>>
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Lizardfolk confirmed for VGtM.
>>
>>50041991
Yessss
>>
>wild magic

I have a half Orc sorcerer who is 70 years old and 4'3" in my party

So far the DM hasn't done anything about his height or age
>>
>>50041988
Plane shift so that his Quivering Palm can't detonate and kill her.
>>
>>50041988
Move 15ft forward to catch my girlfriend after she gets shoved, then pull out my reach weapon and tell the monk to back the fuck off!?!?
>>
>>50041991
BUT WHO WAS STATS!?
GIVE STATS
>>
>>50042013
Cut my post in half

Orcs only live to 80... And 4 ft is about small

When would you impose penalties on a player for are and height?
>>
>>50041991
>Lizardfolk milf who views the rest of the party as hatchlings

Want
>>
>>50041988
Did he knock it fifteen feet away or make it so it can't take reactions
>>
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>>50041800
Ha
>>
Which FR deity is the most pure?
>>
>>50041816
You don't understand
The chances of TPK are so improbable that if you multiply all the rage by the chances of TPK it practically negates it entirely.
Instead, more fun is had imagining what would happen if it did happen.

It adds suspense every time you roll.
>>
>>50042073
Red Knight is my pure waifu
>>
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>>50042073
Eldath
>>
>>50040087
I love it
>>
>>50042089
>my life is made better by the random chance that a grenade might spontaneously appear and detonate within 5 feet of me and my wife and children, killing us all
you're a special kind of stupid
>>
>when the PCs fuck up so bad that the Cleric of Ilmater swears a blood debt on them
>and Ilmater helps
>>
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I have a wizard in my game who wants to go for the really traditional, Gandalf type wizard. With little to no offensive spells. Though, during combat, his idea of being useful is casting Create Bonfire and attempting to use Control Flames to "attack" enemies. In my opinion (as the GM) he wouldn't be able to use control flames on the bonfire he created considering it is a magical flame. But he insists, since its his conjured flames, he should be able to control the flames. What do you think the ruling should be?
>>
>>50042122
At low levels the chance of rolling on those tables is incredibly low though. In fact, in the 40k RPGs you have to be a really high level psyker (or try to use a really high level power at a lower level by 'pushing' it) to even be able to roll enough failures to then roll on the table that has a 1% chance of 'summon a Bloodthirster'.

Likewise, most PCs starting at level 1, assuming you still start them at level 1, have practically no chance of getting fireballed before they level up to the point where they could survive it. Level 1 and 2 go by in a flash and you have a tiny number of spell slots, and most wild magic surges come from recharging their level 6 feature anyway.
>>
>>50042183
I wouldn't have a problem with someone using Control Flames on a Created Bonfire, but there's a couple issues.

First is that I don't thin control flames really lets you make attacks with fire, mundane or otherwise.

Second is that create bonfire only lasts until the start if your next turn. It'll burn the guy you summon it on and it'll be tricky for people to walk through, but you wouldn't have a chance to control it in that case.
>>
>>50042183
Is it better than more traditional alternatives? No? Then it's fine. Your own magic altering your own magical flames is fine.
>>
>>50042183
Is your concern the balance of using it in combat or ruling if conjured flames can be manipulated?
>>
>>50042183
control flames only works on nonmagical flame, yes
that being said, I agree with his opinion - if he creates the flame he should be able to exercise magical control over *his own flame* if he had the cantrip
that wouldn't be unreasonable, given you can only have it reach 5 feet out with control flames
>>
>>50042202
>it's only a low chance that when I pour milk into my cereal that c4 comes out and immediately detonates, killing me and my entire family
>and that's better than no chance
>obviously
special
>>
>>50042221
Elemental Evil states Create Bonfire lasts 1 minute.
>>50042222
Makes sense
>>50042226
Just wondering if it should be possible in the first place.

What do you think the damage should be with the controlled flames entering an enemies square?
Probably the same as the Created Bonfire's damage if they fail Dex save?
>>
>>50042247
>your character dying in an rpg is like losing your family
Alright Blackleaf
>>
I'm making a judge dredd oath of vengeance paladin

Party im joining has a murder hobo bars that talks shit in it, and they are working for mercenaries to take over the town


How could I join as a paladin?

Secondly, how do I write a background? I'm not familiar at all with the setting, so having a soldier background kind of levels me making up some place
>>
Hey DMs (players too, I guess), what are your "cheap" tricks that you do to newbie players that let them sink in that DnD is more than what you can do in a video game (or any other gaming medium for that matter)? Something that becomes an eye-opening moment for them, or rather something that sinks into them, leaving a lasting impression that literally says "Welcome to D&D, enjoy your stay"
>>
>>50042306
I'm not sure how it works in 5e, but in previous editions things created with conjuration spells were 'nonmagical' in the sense that they ignored spell resistance. I don't think it'd be too broken to let a wizard use two cantrips together to deal damage like that.
>>
>>50042332
Ask if its forgotten realms, greyhawk, his own mishmash, or a homebrew
Its probably a light forgotten realms though
>>
>>50042332
>How could I join as a paladin?
You and the party have a common target. Fight the greater evil. Alternatively 'Your crimes would land you 5 years in the 'cubes, but we should prioritize the mass murderer.'

>Secondly, how do I write a background? I'm not familiar at all with the setting, so having a soldier background kind of levels me making up some place
Talk to your DM about that one.
>>
>>50042327
>I want not only my character - which I invested a good portion of time writing up because I care about roleplaying, backstory and characterization - but everyone else's character to have the possibility of all dying in a random unpreventable explosion that my character's magic unintentionally and unwantedly caused
>that makes me have more fun
special
>>
>>50042306
This is purely cosmetic, and d8 ain't bad. I would make it an attack roll, cause it's more trying to be pushed at someone not being created where the person is.
>>
>>50042332
have a bigger fish to fry is the go to excuse
Also try to find a more Neutral god not that they're required anymore
>>
>>50042345
I agree

Thanks everyone who replied. Gave me some solid clarity
>>
>>50042247
If you count up the possible positive, negative and neutral outcomes the negatives are in the minority and the positives are in the majority.

You have a much better chance that something good will happen, balanced by the potential for something bad to happen. You wager your chance of one against the other, decide if it's worth the risk and then do it - you know, like every single other decision in a fucking RPG.
>>
>>50042306
Tell him to use a sling and use Create Bonfire on pinecones for a 1d4 fire damage ammo
>>
>>50042383
what's the chance that you kill your entire party doing for you
>>
>>50042247
>>50042367
>there's a low chance that if I go to my day job, my family and I might get stabbed to death by an orc
>and that's better than no chance
>because we're characters in a fantasy rpg and we'd otherwise just be playing freeform
special
>>
>>50042332
Who is your oath against? All wrong doers? You should contemplate if this character is for this campaign. Cause not all characters are meant for all campaigns. If you guys have a murderhobo and work with mercenaries you are gonna have to step in due to your oath.

If you want to be judge dredd, save it for another campaign. If you want to be a paladin. Oathbreaker
>>
>>50042306
Well, I've been using it completely wrong all campaign then...my bad.

Anyway, I still wouldn't see the problem with combining those. Have it still bea spell attack or save to give them a chance to dodge it, but it's still less versatile than say, firebolt.
>>
>>50042404
there's no such chance in reality
you want that chance in your fictional world though because.... reasons?
>>
>>50042344
Let them make their own decisions. Have the people they are helping be assholes, and make sure they can choose whatever they want to do, but there will be consequences.
>>
>>50042392
You could probably just homebrew a version of Magic Stone that worked the same except on seeds like that to do 1d6 fire damage.
>>
>>50042407
Yo, the DM said I could be an oath breaker.

I have to be evil don't I? How exactly do I change classes? Wake up evil or what?
>>
>>50042448
You could be a neutral oathbreaker. Oathbreaker just means you lost your initial convictions and now use a more pragmatic 'whatever gets the job done' attitude.
>>
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>>50042448
You have to be neutral at least in my opinion. As you are trying to achieve some goal. The goal could be for helping people, but the flavor text says you are willing to do some really bad things in order to get this power.
>>
>>50042397
Well if you're pants-wettingly afraid that that's definitely going to happen (even with a vanishingly slim few percent (which I will calculate for you if you really want)) then don't play a fucking Wild Magic sorcerer! It's not even the optimal choice, because Wizard is better than Sorcerer in a variety of ways if you want to cast magic.

As it happens, in a game I was DMing the players were on a boat crossing a river when they were attacked by water monsters - the party Wild Sorcerer managed to first Grease the boat and then Fireball himself, causing them to have to fight the water monsters in the water, and then be dragged ashore by the Druid wildshaped into a crocodile. It was a very memorable fight and they still talk fondly about how much of an idiot the Wild Sorcerer was - but they also remember the time he rolled 'maximise damage' and outright Disintegrated a monster they were facing.
>>
>>50039663
Bump!

Would love to get some feedback on our 5e podcast. Good and bad, if any of either.
>>
>>50042448
Nothing says you have to be an Evil oathbreaker.

Heck, you could have been an Evil Paladin with the Oath of Vengeance, striking down enemies of whatever dark god you served, before having a change of heart.
>>
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>>50042474
>>
>>50042519
Yeah yeah I see it now. So evil, oh well. Just be selfish and that's evil at its core.
>>
>>50042496
why don't you just remove that possibility since it does no good for anyone
that seems like the most reasonable decision anyone could possibly make
>>
>>50041732
Creepy giant ghost cook in a morbid kitchen. The PCs, small things, must avoid being cooked.

Giant wolf Hellhounds.

Then must retrieve a key from inside the mouth a severed giant's head mounted on a wall. Play it up that it's possibly a trap. It isn't, just creepy.
>>
>>50042420
What is this bizarre 'real world - RPG world' analogy you're trying to set up here? What the fuck are you talking about?

Besides which, have you never heard of adrenaline junkies? Plenty of real life people do incredibly risky things for the fun of it. Adventurers do even more incredibly risky things for loot and xp - why is having a power with an absolutely minimal risk of killing you while you're very low level, the danger zone of which you rapidly outgrow, in exchange for the chance of having useful, powerful effects in any way not suited to be part of an RPG?
>>
>>50042448
I like the idea of a Oath Breaker paladin who's like a detective who got fired and now kinda hits the sauce a bit is morally flexible
You need one of those five a clock shadow beards
>>
Would a cleric of Talona be against healing/curing? Is the poison/plague aspect of worshipping her just 'fuck everyone' or 'these are the methods I use to deal with my enemies'?
>>
>>50042546
you want a player character to have the possibility to unintentionally and unwantingly kill himself and his entire party by simply using spells

I don't
I think you wanting that is absurd in every way
>>
Can you make a chaotic evil paladin that is not an oathbreaker/antipaladin? What about a chaotic evil devotion paladin?
>>
>>50042548
Why does every Paladin end up becoming Sam Vimes in the end?
>>
>>50042528
Then why have any negative consequences from the Wild Magic surge? You need the chance for drawbacks in exchange for the chance for benefits, and some of the other drawbacks are if anything even more likely to kill you if you're weak enough that a level 3 fireball (avg. 28 damage) represents a existential threat. Getting Confused and running into the middle of the fray is just as likely to kill you at level 1 as a Fireball is, but both chances are modulated by the fact that on any given spell you cast (and you don't cast many at 1st, 2nd, 3rd or even 4th level) has only a 5% chance of triggering a wild magic surge, which in turn has only a 2% chance of casting Fireball on yourself. In order to cast enough spells that there's a significant chance of Fireballing yourself you have to survive to a high enough level that Fireball is just a nuisance to you.
>>
>>50042546
I'm with >>50042575 on this.

While wanting to play a risk-taker or luck based character is fine, this has a very real chance of killing the rest of the party.

You know what would have been more ? If it dropped a 9th level sleep spell on you.

That'll still have the effect of messing up a low level party, but if all the enemies were nearby it might simply have everyone take a quick nap break. If the players all get hit, then the DM can have them captured rather than being instakilled. Plus, at high levels where a fireball is laughable and easy to ignore, a max level sleep might still link out the sorcerer who has the lowest health, making it still be a fun, meaningful downside.
>>
>>50042556
Dogma: Talona’s ethos stresses that life and death are in balance, but that death is the more powerful and should be paid proper homage and respect. Life and death are balanced only because birthing and generation are so plentiful. Death is the true power, and the lesson that waits for all. lf it falls to the followers of Talona to drive home the point with the tip of a dagger, so be it.
Talona’s faithful are taught that if they respect death and the many ways the powers can deal it, that knowledge will allow them to live longer. If people think themselves invincible thanks to wealth or a swift swordarm or strong spells, the great equalizer of disease, Talona’s breath, will teach them respect and humility.
Initiates to the faith are charged as follows: “Let pain be as pleasure to the faithful of Talona. She works upon you from within, and in weakness and wasting is her strength. She is forever and always with you, whomever you or the rest of the world believes in or serves. Let all living things learn respect from Talona and pay homage to her in goods and in fervent worship, and her dedicated priests will intercede for them so that Talona will not claim them—this time. Go and work in Talona’s name and let your doings be subtle or spectacular, but make them known as the will of the Mother of All Plagues.”
>>
>>50042637
some of them are entertaining
tpks aren't entertaining unless you're in a joke campaign or the wipe isn't permanent
and, since you can't control when you might cause your and your entire party's death, you can't guarantee at all that the wipe won't be permanent
especially when, ya know, it was caused by a *heat explosion*
>>
>>50042575
I think you thinking that a 2% chance times a 5% chance times two spells a day for the handful of levels that a fireball is a threat is enough to warrant removing it from the list is absurd, especially given the player has CHOSEN TO BE A WILD MAGIC SORCERER. This is not a hazard that's forced on every single spellcasting character, this is one subclass of one class specifically for people who like rolling on the random table and know full well they might blast themselves to smithereens. If anything that's as much of a draw to choosing the class as the benefits are - that extra sense of (arguably overblown) risk.
>>
>>50042685
so the possibility that you might kill yourself and your entire party is a boon to your and the other players is what you're saying
wew lad
>>
Anons? Honest question; you ever been in a campaign that allowed races outside of the vanilla human/elf/dwarf/gnome/halfling/half-elf/half-orc set-up?

Hard mode: It can't have been a Dark Sun or a Planescape setting, since those are both settings where gonzo races are encouraged.
>>
>>50042658
And I suppose that's fine, but the idea that you might send yourself to sleep is qualitatively different from the idea that you might blow yourself up. The 'unstable magic causing the user to explode' is a well established trope and kind of central to the 'unstable magic' user. I feel like my players would be miffed by the exchange.

>>50042676
And again, the chance of a TPK from the wild sorcerer is vanishingly slim and, more than that, everyone knows the risk! If you really absolutely can't afford to have your party all die by chance (a situation far more likely to happen due to a miscalculation in enemy difficulties or a string of bad rolls by players / good rolls by enemies) then don't let anyone be Wild Magic sorcerer.
>>
>>50042751
I was in a game where one guy played one of those bird people.
>>
Talking of Planescape and gonzo races... is a half-marilith gnoll too gonzo even for Planescape, or is Sigil one of the few places where you could expect to see something that damn freaky?
>>
>>50042765
who cares what the probability is if the possibility itself is fucking stupid and can be removed and replaced in 24 seconds in MS Word?
what does having that as an option add to the enjoyment of the game?
hint: nothing
>>
>>50042090
I've always seen the Red Knight as something of a "sod the uptight ones" type goddess. The 2E Powers and Pantheons mentions she loves a good joke, has a nice laugh and may fancy Torm.

But I've always been partial to the fun gods and goddesses myself: Lliira has great parties and is the divine personification of joy, Milil's got great songs even if he's a bit of flighty twit, and then there's Sharess who is sadly AWOL in 5E.
>>
>>50042696
The (INCREDIBLY VANISHINGLY SMALL) possibility that I might kill myself and my party in exchange for an equal possibility of casting 5th level Magic Missile, regaining 5 HP a turn for one minute, dealing 4d10 lightning damage to up to three creatures, gaining resistance to all damage for one minute, gaining hasted spells for a minute, regaining all my sorcery points, etc... is definitely worth it!

I mean, if we multiply the possibility of dying to fireball by the chance of it happening, then work out the relative decrease in the likelihood of dying in an encounter if you get the good effects and multiply each by its relative chance you probably, in fact almost certainly, end up with a higher survival rate than just not having wild magic surges.
>>
>>50042765
Except it isn't causing the user to explode. Its causing the user to drop a deadly to negligible fire spell on themselves and their friends.

If it was just 'sorcerer takes 8d6 damage', I doubt there would be as much of a problem, since that affects only the person who took the risk to start with.

The idea that I could have a nice character I really like, only to have them die because Mr. Lulrandumb got a bad result is annoying.
>>
>>50042824
so you'd rather have the possibility of killing not only yourself but everyone else, when you could simply remove that possibility and replace it - if you just love hurting yourself - with a self-immolation instead
team player
>>
>>50040316
>>50040316

pick another class with multi attack and that can give you good bonuses, don't go full mystic first, you may limit yourself with mystic stuff but overall be better.

also be wary of iron golems, you will do nothing to them.
>>
>>50041889
katanas are underpowered in 5e
>>
>>50042751
Yeah. I've had had several. Most of the time it is usually a facet of the setting that makes that race less rare though, like warforged in Eberroon or an under round campaign where Drow were less shitty
>>
>>50042828

Honestly any sorcerer super worried about it can just multiclass to wizard 2 (evocation) and use sculpt spell to turn it into an incredibly powerful offensive spell, rather than a wacky TPK moment.
>>
>>50042789
As I mentioned in >>50042496 the Wild Sorcerer accidentally fireballing himself literally increased my players' enjoyment of the game. If they'd all died to it at level one I suppose they wouldn't enjoy it, no - but there is practically NO CHANCE of that happening and if it does, and every party member dies then and there, they you can just fucking work around it if you really have to. If you decide to let that one random roll stop your campaign dead then that's your decision - but bear in mind that dozens of other random rolls at that level could end your campaign or a character's life just as easily, if not vastly moreso. At least if it all happens in one go you can say "alright, we'll just pretend that didn't happen" - but if you fuck up your CR calculations and accidentally send the PCs into a fight that's much to hard at what point do you say the same?
>>
>>50042895
>the Wild Sorcerer accidentally fireballing himself literally increased my players' enjoyment of the game
he only fireballed himself and nobody died as a result of it
you could've had a self-immolation instead that runs 0 risk of killing other people, and that would be better in every conceivable way
>>
>>50042836
That's like saying that because the Fighter could be mind controlled to attack a fellow PC then improving their stats and gear makes them not a team player - and failing a couple of saving throws is far more likely than fraction of a percent chance of fireballing yourself to death.
>>
>>50041991
>lizardfolk outa nowhere
suddenly feel much more optimistic about thri-kreen getting in!
>>
>>50042895
>If you decide to let that one random roll stop your campaign dead
in what magical realm inside your head has this been implied
are there lots of penises there?
>>
>>50042952
The one where this guy is screaming that the chance of casting Fireball on yourself means you definitely will and that you'll definitely kill all the members of your party and that will definitely be the end of those characters and that campaign.
>>
>>50042945
being mind controlled is not a class feature, it's an outside force acting on your fighter, and one which the DM puts against you or doesn't at his own discretion
tpk self-fireball is, for some stupid reason, a possibility of a class feature that we can rectify by removing and replacing it with something less utterly inane
>>
>>50042974
>The one where this guy is screaming that the chance of casting Fireball on yourself means you definitely will
yeah?
can you conjure the post number and quote that from your magical realm?
>>
>>50042183
Allow it, but tell him it would be a good idea to switch from Bonfire to Flaming Sphere when he gets it. it will allow much more battlefiled control and damage when he needs them.
>>
>>50043010
Wait, I also meant to say 'take pyrotechnics and flaming sphere'. They stack well and do what I said they do.
>>
>>50042977
And deciding to follow through with the (still ridiculously unlikely) fireball TPK is equally at the DM's discretion.

If your DM is actually just a computer running D&D_5e.exe then yeah, I suppose you'd have a problem and no one would pick Wild Magic Sorcerer (assuming they did anyway because Sorcerer is mechanically suboptimal and if your DM plays for the kill then you need something better anyway).
>>
>>50042974
Learn to read before you post.
>>
>>50042991
Seeing as you're the person I'm referring to anyway, how about you review the conversation?

So far your argument has been that even the possibility of a wild magic-induced Fireball TPK is completely unacceptable design and cannot be allowed to exist in the game.
>>
>>50043058
>deciding to follow through with the (still ridiculously unlikely) fireball TPK is equally at the DM's discretion
what the DM decides to throw at you is RAW what the DM decides to throw at you
RAW when a fireball reduces you and your party to 0 health you all roll death saves if it didn't kill you from massive damage
you need to DM fiat that the fireball doesn't kill the entire party - otherwise the rules say it does
you don't fight or ignore the rules to put an owlbear or acolyte in your game
>>
>>50042612
Devotion nah, vengeance yes.
>>
>>50043093
the question was
>can you conjure the post number and quote that from your magical realm?
>>
>>50042781
Sounds like an unseelie fae. Sigil probably will be where you go to ask someone if they have seen it. But if you want to find some fucked up monsters that breed with anything it can to form monstrous genetic mistakes, the Feywild is the place to be.
>>
>>50043098
You fight or ignore the encounter guidelines though. You forget that the DM is always in control, and the way you handle death in your game is by far one of the most DM-controlled aspects. Again, if your DM runs the game absolutely strictly to RAW then you better hope that a. he knows how to balance an encounter, b. nothing much beyond the scope of the combat rules comes up, and c. that no one picked a Wild Magic Sorcerer.
>>
>>50043149
>You fight or ignore the encounter guidelines though
no you don't
>>
>>50043112
And that 'question' is just a distraction tactic from the actual argument we're having which is whether or not the 'Fireball self' effect from the Wild Magic Sorcerer's Wild Magic Surge table should be removed or not. I don't care what you think I think you said or vice versa, I care about the game balance aspect of that power and its consequences - which I believe, on balance, mean it should be left in the game.

I don't know why I'm even arguing any more, fuck - if you want to remove it from your game then fine. But it's in the book, and the balance looks fine to me.
>>
>>50043160
Well, yes you do. Why is letting a Fireball TPK your party and saying "Well, that's that" any different from throwing a dozen Owlbears at a level 1 party and then, after the inevitable slaughter, saying "Well, that's that". The second set of deaths is just as 'legitimate' as the first under RAW, and far more likely to actually happen in a game.
>>
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>>50043197
>>50042974
>The one where this guy is screaming that the chance of casting Fireball on yourself means you definitely will and that you'll definitely kill all the members of your party and that will definitely be the end of those characters and that campaign

>>50042991
>where does anyone say that

>>50043197
>you're distracting
and you're totally not an illiterate inarticulate faggot
>>
>>50043224
I don't necessarily throw a dozen owlbears at a level one party, such that the owlbears are an encounter
owlbears existing in my game world =/= throwing owlbears at my party outside enounter guidelines based on their number and levels
that's obvious as fuck
>>
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More volo stuff!
http://io9.gizmodo.com/an-inside-look-at-the-creepy-creatures-of-dungeons-dr-1788412425
>>
>>50043197
Had a player roll a gnome wild sorcerer in dnd 5e. First time for most of the players at the table, he thought it was funny. Dude didn't tell anyone he was magic.

Anyways, they were sneaking around and split up to go around a building (and because the paladin was wearing clanking armor and couldn't sneak for shit). Gnome winds up alone in an alley when two humans come up to question why he's out after curfew. Dude decides to cast flaming hands rather than negotiate (with his 18 to bluff) and I tell him to roll on the wild surge table.

What do you know. Fireball on self.

Takes out everything in the alley and scares the shit out of the group occupying the town. Party's rogue is convinced that gnomes just explode sometimes.
>>
>>50043290
it would have been even more fun if his teammates had been surrounding him
>>
>>50043225
Because the entire platform for your argument is that the chance is unacceptably high that a party including a wild magic sorcerer will all be killed by a wild surge Fireball.

I don't even care what you think about that any more either, but your argument skills are terrible. "You don't even use capital letters and full stops, who's the inarticulate faggot now?" is what I could say next if I wanted to walk with you down the path of irrelevant bullshit, but I can't be fucked and I feel I've expounded my side of the argument sufficiently to convince a third party that I'm correct, so I'm done. But by all means, feel free to throw in all the anime reaction faces you want to this post.
>>
>>50043327
>say stupid shit
>called out on it
>blither
keep going we want to watch
>>
>>50043289
Fuck yes Nilbogs!

I love those silly things.
>>
>>50042090
Pretty sure Red Knight and Valkur have done the deed.

Or at least, pretty sure Valkur claims he and Red Knight have done the deed.
>>
>>50043289
> tfw even kobolds don't skip the leg day
> but you do
>>
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>>50043289
>scorpion on a stick
>>
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>>50043511
Wait, when did this happen? The last I remember, the Red Knight was trying to get Valkur into the business of naval strategy, not into bed.

I'll still choose Our Lady of Joy.
>>
>>50041803
This world.
>>
>>50043810
only from a faggot's perspective
>>
>>50043511
Valkur will say anything. Red Knight only fancies Torm.

Which is kinda funny. You have this nerdy chick obsessed with war and strategy, everyone who has seen or heard her will talk about how she's incredibly cute, and the only person she actually has eyes for is the jock who goes around killing big monsters and conditioning his beautiful golden locks.
>>
>>50043819
Not an argument.
>>
>>50039492
>Let's take out the take 10 option in D&D
Who the fuck thought this would be a good idea?
>>
>>50044086
neither is your opinion
it's a statement
as is the following statement: you love cocks
>>
So when it comes to Dragons, I find the Chromatic dragons to be much more evocative. I love Tiamat, the Metallic dragons are ok, and Bahamut is redundant.

Thing is statistically the Metallic dragons are much more interesting. Polymorphing, strange kinds of breath. I've decided to hack together both Chromatic and Metallic dragons to be suped up Chromatics with appropriately themed breath weapons. Black is entropy with acid and weakening breath. White is intertia with cold and slowing breath, Green is influence, with poison and sleep breath, Blue is magnetism with lightning and repulsion breath.

Red Dragons however are the odd ones out because they're all about power, fire, and rage. What sort of breath weapon could work for that? A breath weapon that induces a frenzy? How would I stat that? Is there an existing monster mechanic that does something similar I can steal and hack?
>>
>>50044115
The person who realized that you shouldn't call for a check if there's no risk of or consequence for failure, as is said in the DMG.
>>
>>50044128
>Is there an existing monster mechanic that does something similar I can steal and hack?

Could just hack together a Barbarian rage effect on the breath weapon. At first it seems fun for the party, they all get to rage!

And then they realize they can't cast spells.
>>
>>50044153
I was thinking something like a rage effect, but I also want something like a confusion effect where they lash out at whatever they can.
>>
>>50039492
I need stats for a Volatile.
Both the evolved and normie versions.
>>
>>50044183
You could use the curse from the Berserker Axe
>>
>>50044128
I tend to do that sort of thing anyway, using the natural spellcasting rules to give shapeshiftinf as well as a few thematic things to chromatic dragons, like Greens getting charm spells.

As for yours, perhaps some sort of reverse-fear effect where they have to angrily charge at the dragon and can't willingly move away?
>>
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Pic related is the worst case of butterface if I ever saw one
>>
>>50044119
smuganime.jpeg
>>
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>>50044652
you called illiterate-san?
>>
>>50044375
I like the suggestion here of using something similar to the Berserker Axe, except potential targets are also allies.

>>50044310

Or is that too dickish?
>>
>>50044671
Thanks for the assist and (you) shitposter-kun.
>>
>>50043831
Torm is the incredibly kind and nice jock though.
Red Knight looks like pic related.
>>
>>50044627
It's a hobgoblin in a devil mask designed to terrorize other hobgoblins. You expected her to win Ms Congeniality?
>>
>>50044829
They never cared who she was before she put on the mask.
>>
>>50044725
Well Keldorn was cool and he's eternally in his posse
>>
>>50044695
I think the Berserker axe could actually work rather well, though you may need to adjust things so it's easier to snap out of.

Having the entire party fall victim to it for more than a turn would be quite dangerous, and there would still be a dragon to deal with.

Might need to allow another save for every hit made on an ally. That'll help the frontlines snap out of it before they kill the mages, while still making it so it'll cause some problems.
>>
So my conjuration wizard wants to be able to use enlarge on his flaming sphere, arguing that it is an object. He says that it counts as an object, but it doesn't sound right to me. Any thoughts?
>>
>>50044115
Don't you enjoy rolling a 1 as a stealth master thief and slipping on a banana peel knocking over a pile of dishes, anon?
How about rolling a 5 and not getting a high enough result to succeed on stealth anyway because you've only got like +7.
How about when your party member with no investment in your chosen skill attempts something you failed at and succeeds? Do you like that?
>>50044151
That isn't what happens when you remove take 10 as an option in practice. When you remove take 10 as an option, instead of making checks for less things, you end up rolling for MORE things because the GM is now calling for rolls on things you would have normally taken a 10 on.
>>
>>50044695

It's not, Berserker Axe is hilarious
>>
>>50044911
Keldorn's ending was great. Just the fact that the man retired, then broke out his arse kicking shoes once more to fight giants so well the hand of god picked him to his eternal rest should make every paladin green with envy.
>>
>>50044936
I think ill work it like other breath weapons that cause status effects. They get a save every round essentially. at the end of their turn i'm thinking.
>>
>>50044976
I would say no, but aren't both of those concentration anyway?
>>
>>50045010
That should be alright. Might get a bit scary if someone is standing to close to the Fighter, but should be good fun.
>>
>>50044911
>>50045007
Good ole Keldorn.


Is Torm giving Red Knight LG dickings every night?
>>
>>50045037
Flaming Sphere is surprisingly not.
>>
>>50044829
Could go with a dash of less goddamn hideously fugly.
>>
What's next for Wizards after Volo's and Labyrinth?
>>
>>50044976
Tell them to use pyrotechnics on it like any sane wizard would

>>50045095
It is though
>>
>>50045304
Who knows?
I'd wager another adventure path and maybe a second book of player options or an official UA printing
>>
>>50045304
Why the fuck have the books been so slow and devoid of character choices?

Is it just me or do all the player options feel so stunted?
>>
>>50045368
Damn, I was looking at the casting time, guess that scuppers that idea then.
>>
>>50045368
second level spell slot for fog cloud, even if it's non-con, doesn't feel that great senpai
>>
>>50044976
Ignoring the concentration issues, I would allow this. But the concentration issues make it not feasible for a single caster to pull off.
>>
will reincarnation work on a vampire spawn, (before or after killing the creature, either way)
>>
>>50045389

Because they seem to be a) trying to not overwhelm new players and b) rigorously test things to keep the balance in check. Still, new options for the classes would be nice. At least we have new races coming.
>>
>>50045389
Wizards is overly cautious about giving its audience deep or innovative character options after 4e.
>>
>>50045374
>>50045389
You'd expect from their history of outsourcing and also productions inhouse, they could've released books on a more consistent and timely schedule.
>>
>>50039556
You dumped WIS, so... it's already garbage.
>>
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>>50042751
I'm in a Forgotten Realms campaign and our DM is letting a player play some kind of two-headed dragon skeleton from Phantasy Star 4.

>When the wizard rolls arcana on it and the DM just shrugs
>>
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>>50043289
>think that maybe acid and alchemist fire deal the 1d4+str improvised weapon damage on impact to justify costing huge amounts of money and needing a feat to use with proficiency
>they don't, they really deal less damage than a free weapon attack
>they're just garbage
That's quite upsetting. Knowing that it's intentional makes me hate this game even more.
I was planning to play a character who used these things in an upcoming game but if my GM cracks open Volo's and sees this I'll have to scrap the character entirely. Or hand over most of my inventory and gold to the Wizard so he can throw them with Catapult, because if you want to do interesting things without magic you can go fuck yourself and go back to swinging your sword round after round.
>after typing that I notice they have a normal range of 5 feet and maximum range of 20
holy fucking shit
>>
>>50045478
Crazy, it's almost like they're doing it out of deliberate choice rather than lack of ability
>>
>>50045446
To be fair, I never played 4e, was this such a big deal?

>>50045440
I understand this, of course. But so little? The UAs feel tacky and scarcely function in game, and the character options thus far released have been increasingly meh.

>
>>
>>50045422
It can also blind. I guess it depends if the DM says it extinguishes the entire sphere or not
>>
>>50045550
If that's the case, it's very shit.
>>
>>50045573
a blind with a short range that lasts only a single round that they get to save against as a 2nd level spell
I don't like it
>>
>>50045438
No you'd need to use wish to revert the vampirism first
>>
>>50045627

So if I kill the motherfucker, reincarnate him into a new body, the new body will just still be an undead of race X?
>>
>>50045110
Its a mask.

Maybe for seduction missions they show their sexy cat girl face
>>
So Tiamat is a thing. What other gods' avatars (from any setting) would people like to see?
>>
>>50044128
In my games chromatic can change shape too.

As to their breathe weapon, they do more damage with their attacks than metallic ao metallic get the special breathe
>>
>>50045669
They should've used an erinyes mask ._.
>>
>>50045698

Sehanine
>>
So one of my players wants to play as a Monk, using this WOT4E rework.

Looking here for opinions - is it really overpowered, or does it just make WOT4E not completely shit?
>>
What do folks want for the next big "crunchy book" after Volo's Guide?

A Manual of the Planes type book (especially if it contains the equivalent of a "Sigil Adventurer's Guide")?

A Player's Handbook 2 with new general classes & races?

A campaign settingbook that isn't frigging Forgotten Realms?

Something else?
>>
>>50045698
I want some goddamn stats for Archdevils.
>>
>>50043289
That is fantastic
>>
>>50045731
It's balanced. It's a monk anyway dude.
>>
>>50042247
Yes, but you knowingly picked out a milk that may contain c4, a gold bar, both, or neither.
>>
Monks in 2e were hideously OP. How do we bring that back?
>>
>>50045559
4e was pretty good, and the first edition to actually balance the game in a long time. But it was also innovative (for dnd) and a whole bunch of people did not want Wizards to push things forward, they wanted 3.5e version 2 with a balance patch that made casters and martials even.

Of course, these people failed to realize that it's impossible to balance martials and casters without a lot of fundamental changes to dnd.
>>
Looking for suggestions for a horror oneshot for tomorrow's session. My players are travelling a long distance by river so I was thinking of just having them get stranded and stumble across something / get attacked. Any recommendations?
>>
>>50045772
or I can just ask my milkman to not put c4 in any of the milk jugs ;)
>>
>>50040727
Summon birds.
>>
If someone finds a magic item that allows them to cast a spell, which AS should it use? I'm thinking CHA, with the reasoning that you're forcing the item to use the spell.
>>
>>50039663
>Barnes & Nobles
>>
>>50045933
It uses the spellcasting ability of the person using it.
>>
>>50045841
Go totally Creature of the Black Lagoon on them.
>>
>>50045845
Sure, but we're playing a game here, and the game you're proposing is "grab the completely safe milk when it is delivered to you every morning" which sounds shitty and boring.
>>
>>50045541
The main advantage is the slight AoE on alchemis's fire and the fact that they can bypass resistances.

Oil might be a better option if you want a more budget thing to attack with. It only causes a vulnerability to fire so it needs more set up, but it can be handy against the right targets.
>>
>>50045985
you can request that your milkman put poison instead of c4 in some of your milk, so that your cat, your wife, and your best friend don't die as a result of your poor and masochistic decisions
>>
>>50043289
>this new kobold artstyle
NOT
FUCKABLE
>>
First time roleplaying. What type of character should I play? What is a good beginner friendly class?
>>
>>50045841
Whatever it is, make sure it's resistant to mundane weapons and a lot of damage types, but give it a clear weakness. It should also be rather slow or mainly stick to the water so they have ways to escape and regroup.

Horror in D&D works better as a more mystery type deal.
>>
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>>50045933
>>
>>50046032
Or my best friend, my wife's son, and my wife can realize that 4chan in the milk, and make Role-playing preparations around it, like standing back when I drink some milk.
>>
>>50046042
Barbarian. It's straightforward, survivable, and easy to get a grasp on, while still having a bit of depth and decision making.

Just go for Totem over frenzy.
>>
>>50046001
Alchemists Fire has no AoE, and saying they can bypass resistance is a joke when they deal so little damage that a weapon attack will still do equal or greater damage if the damage is resisted. There is no advantage to using these.
Oil would be good if the fire vulnerability lasts for multiple attacks, but given the usefulness of all the other items, it's probably RAI that it only affects the first fire attack and has a net damage of 5.
>>
>>50046042
I'd say rogue, they start off easy and get a few options without it being overwhelming
>>
>>50046076
Fucking autocorrect, every time. C4 is in the milk.
>>
>>50045523
giwat that fucker
>>
>>50046076
>my whole party needs to stand away from me at all times or else I might kill them all with a stupid feature
alternatively I can remove said feature
sounds like a better option
>>
>>50046121
>at all times
>by raw only when a spell of 1st level or higher is cast.

Have you even read the book?
>>
>>50045716
She better not be an aspect of Selune.

>>50045738
Gargauth? LotN?

>>50045698
Red Knight or Torm. Torm better be the broest.
>>
>>50046165
you might need to cast a spell at any time
if you get ambushed and only some of your party can act in the surprise round, and you cast shield against an attack and self-fireball you be sure to remind everyone how beneficial it was for that feature to be on the table senpai
>>
>>50046042

Honestly none of them are bad, but any of the martials will probably be easiest. Barbarian (bear totem), rogue, and fighter are your best bets. Monks aren't that hard to get your head around but do require more finesse than the others.
>>
>>50046168
>Gargauth? LotN?

Any of them. All we have are bare descriptions, no stats at all. Demons get a whole fucking adventure about them.
>>
>>50045831
Another key issue I find is that a lot of players and DMs don't really like to stray from the book and iirc the book just gave you some general ideas for skills and roleplaying
Also hp bloat
but I loved how everyone could help in combat as long as you weren't retarded
>>
>>50046208
>beneficial

No one who cares about charop would touch Sorcerer anyways. Instead after we get done laughing, I'll say thanks for the fun ending and roll up a new character.
>>
>>50046039
Have you SEEN the 3e kobold? Or the 4e version? They've NEVER been fuckable. That's the work of fans who can properly appreciate the appeal of scaly little shortstacks, not WoTC.
>>
>>50046102
My mistake, though alchemist's fire does damage over time until the target burns an action. That can potentially add up, and at worst you gave up your turn for theirs.

Acid does 2d6, which is a better average than most cantrips, and is going to do more than a weapon unless you're rolling really well with a greatsword.

These get better if you can use the thief rogue feature to do them a a bonus action. Oil also becomes more useful with that, as you can splash some on a target, throw alchemists fire, then pour on more while you stab them.
>>
>>50046269
no DM who cares about his players having fun will allow a completely unintentional unwanted tpk due to a PC's class feature

you're not just hurting yourself, you're screwing other people over
solution: remove option that screws over other people
not hard
not controversial
>>
So does Sun Monk let me pretend in my head that Im doing Harmon while hiding my powerlevel?
>>
>>50046039
>>50046275
The /pfg/er got loose from its wranglers.
>>
Why do so many FR gods share the same Life, Light domains. Fucking get some creativity in there.
>>
>>50046324
Depends; does Hamon let you throw energy blasts? Because that's the most unique aspect of the class, ranged attacks and close bursts that do radiant damage.

But on a similar topic; would folks consider a Sun Soul variant that instead deals Necrotic, Cold or Psychic (as in, ONE of those three, not all three) damage instead of Radiant damage to be overpowered?
>>
>>50046314
Acid deals flat 2d6, no modifier. Check the kobold stat block above.
Assuming 20 in the attack stat, a longsword guy would deal 1d8+7 and a greatsword guy would deal 2d6+5 or 2d6+15. GWM takes a feat, yeah, but so does using any of those items with proficiency.
>These get better if you can use the thief rogue feature to do them a a bonus action.
I was already planning to take rogue levels to get that thief feature (for caltrops and ball bearings you see) so I'll ask my GM if I can use the liquids with that.
>>
>>50046402
domains =/= good description of what a deity governs of is like
domains are only there for spell lists
>>
>>50046467
It kinda was in previous editions though. It's a bit unfortunate and forgettable regardless.
>>
>>50046516
5th edition is supposed to be less rules heavy
they less domains that were more general to keep things clean
>>
>>50046425
As in, the exact same features as Sun Soul but replace all instances of radiant damage with one of those? Should be fine.
>>
>>50046458
And like I said, that's why those are better for bypassing resistances.

Assuming 20 in an attack stat is silly since you were complaining about price.

A fighter with a greater odd and 16 strength is dealing maybe 5 damage on average to something that resists mundane weapons. GWM improve that, but also tanks accuracy. And this is one of the more damaging weapon options available.

Acid is a viable option for these situations in the early game, or when something is immune. It really is supposed to be more of a specialized tool rather than something you use constantly.

If you wanted something to spam, that's why I suggested oil. Thief to bonus action toss it, then smack them with a torch.

Really though, the best answer is to talk to your DM about your idea to make an alchemists and ask if you can combine thing a a bit better. Making alchemical arrows that deal 1d4 damage but get the extra accuracy, proficiency damage, and bonus effects would be quite strong. For example. Being able to make flaming arrows to take advantage of thrown oil would be a more tame option but still quite good.

You're building a character with a theme. It's hardly ever as strong as a character that just picks all the most effective stuff.
>>
>>50046567
Yeah, that's exactly what I meant. I got a race I'm building up with a very "evil spiritualist/necromancer" vibe, and I figured "Shadow Heart" and "Moon Soul" monks made a good fit by just taking the Sun Soul and switching over the damage type (Necrotic/Cold for the former, Cold/Psychic for the latter).
>>
>>50046579
Thank you for the responses, I'll keep at it.
>>
>>50043289
http://kotaku.com/an-early-look-at-d-d-s-newest-monster-bible-1788410991

Linked from io9
>>
>>50046616
Best of luck!
>>
>>50046657
BUT
WHO
WAS
RACIAL STATS?
>>
I'm going to have the party traverse the Darklake to get to Sloobidoop from Velkenyvelve because Darklake is awesome and I don't want to miss it
>>
>>50046773
Nobody. They're keeping that shit locked up good and tight, all we know about are the (censored) firbolgs. We need to know more, dammit!
>>
>>50046773
>>>/pol/
>>
>>50046858
MOTHER
FUCKER
THAT'S ALL I WANT
>>
File: 4ec254819ac8a.jpg (558KB, 2000x2623px) Image search: [Google]
4ec254819ac8a.jpg
558KB, 2000x2623px
Lizardman HYPE
>>
>>50045947
Nah bro, it's *bards*.
>>
can anyone give me some insight on arcane foci and/or component pouches for bards, valor or otherwise?

our group hasn't ever been too rigorous/strict about spellcasting components and the whole V, S, M stuff and i don't know if i should be more autistic about it getting enforced and if it does, how do characters go around it.
>>
>>50047222
your instrument is your spellcasting focus
>>
>>50047222
read the damn book
>>
>>50046269
After we get done laughing the event is just retconned away so as not to piss off the players who DIDN'T decide to be ok with killing themselves.
Which, once again, begs the question of why they would let it cast fireball instead of self-immolation.
Spontaneous combustion even SOUNDS like a wild magic effect damnit.
>>
>>50046616
Personal suggestion, the Catapult spell. Magic Initiate can grab it, and i can't see a good reason that damaging the object WOULDN'T work for alchemists fire or acid.
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