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Exalted General /exg/

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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here: http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For the basics of combat, read this tutorial. It'll get you familiar with most of the mechanics.
https://forum.rpg.net/showthread.php?769761-Exalted-3E-Combat-301.

>How do I find a group?
Roll20 and the Game Finder General here on /tg/. With the new edition, though, chances are more games will crop up.

>What's with the slow release schedule?
Onyx Path is run by raksha who have only a vague concept of human time.

Resources for Third Edition:

>Final 3E Core Release:
https://mega.nz/#!ctgxyJaC!ygkrLnFsrnBJzIUZY-dJsMfyFrhFQgDsQuuo52fcW0I
http://www.mediafire.com/download/q51qw8skdw1rg15/Exalted_3e_Core.pdf
>Backer Charm Book:
http://www.mediafire.com/download/x7i7p5c4rm7kacq/Backer_Charms_Plain_Text.pdf

>Frequently updated Character Sheet with Formulas and Autofill
https://docs.google.com/spreadsheets/d/18FYdnXLYj0JnBNxNSGIZyi_FZcg085qCyUYoCEtac_8
>General Homebrew dumping folder:
https://drive.google.com/folderview?id=0ByD2BL6J89NiQzdCWWFaY0c5Mkk&usp=sharing
>Collection of old 3e Materials, including comics and fiction anthologies:
https://www.mediafire.com/folder/t2arqtqtyyt28/Exalted_3Leak
>Charm Trees:
Solar Charms: https://imgur.com/a/q6Vbc
Martial Arts: https://imgur.com/a/mnQDe
Evocations: https://imgur.com/a/TYKE4

>Resources for Previous Editions:
http://pastebin.com/raw/EL3RTeB1
>>
I'm currently reading through the books and already have figured what different Exalted do in Creation. But not for all of them.

Solars - reawakened, unknown potential.
Dragon-Blooded - Imperium. Last bastion of civilization. Defending the borders against barbarians and other horrors. Roman legions, politics, court schemes.
Neverborn & Abyssal - Make Creation into mass graveyard so they finally accomplish their plan of making everything still and permanent (Primodial started working of Creation to make something solid in opposition to everychanging Void)
Yozi and Infernal - make creation extension of hell because they still yearn for it but they can't leave their cage

But I don't know what is the goal of Lunars, Sidereals and Alchemicals. I still didn't got to those books. Can anyone post a quick answer what are current goals of these three?
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>>50036575
the books are in the op. Neverborn and the deathlords don't always have the same goals even among their patron and deathlord. Some neverborn have contradictory goals. Same with the Yozi and the Infernals. Sidereals are trying to keep it all together around 50-70 are bronze(want to keep the current status quo) faction while 29-20 are gold faction(want solars back in power) and 1 sidereal canon super awol. Lunars purpose is unclear. They use to support their Solar mates but now they don't know if they want the old way back or since most that are old enough to remember even if they are super pro solar feel something has changed.
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>>50036575
Siderals: Depends on factions. Bronze factions want to kill all the emergent solars because they believe that they are a too much of an unknown variable and that they will fuck everything up. Gold Faction wants to use (IE: Manipulate) the Solars to fix creation. THe odd silver faction thinks the Lunars have the right idea and they should support them. All factions manipulate gods and dragon-blooded to their purposes, and their undivided goal is to keep reality from imploding by dealing with threats such as Fair Folk. Think like Men In Black.

Lunars "Official" leadership (the silver pact) thinks that civilization creates weakness and decadence, that's why the First age failed. Basically they create hordes of beastmen barbarians and try to destroy the Realm, and other undercover attempts. Secondary goal is to protect creation from the wyld. With the return of the solars however, more and more have started to defect.

Alchemicals have a huge lore that i can't explain here, but they are mostly not part of most campaigns unless something has gone horribly wrong.
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>>50037086
>That descrip of Lunars

Okay ive been out of the loop since the 3e ks was started. Are we really back to unga bunga me smashrape lunars again?
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I will perform sexual favors in exchange for a 2e (exalt type of your choice) or 3e solo campaign. ERP is also okay.
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>>50037179
Yeah, but i think it's more downgrades. The only "hardcore " supporters are the majority of the elders that have survived the Usurpation, which are like 2 or 3 in each direction. The newbloods and other elders either just pay lip service to them, decide to deal with only the parts of civilization they personally see as "toxic", or just give them the finger and go do their own thing.
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>>50037231
That can be arranged. What timezone are you ?
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>>50037360
EST, but I keep odd hours.
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>>50037389
Sorry mate, GMT+ 2 here
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Okay so which is the best TMA to mass train enlightened mortals? Even Blade sounds like I can mass produce Vergil-lite but it would break the story too much.
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>>50037416
Because of my job I'm probably up and about during the time of day you'd like to play, but if you're not interested, that's fine.
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>>50037435
Path of the Arbiter, i guess ?
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>>50037459
I am, if you really think you can make it Im off to work but if you are interested sent a request on spyros.kotteas on skype
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>>50037477
I added you.
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What are Factory Cathedrals and how are they in your game
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>>50037179
No, that guy is wrong. Lunars hate Realm because it's usurped the First Age. It's also generally an evil and oppressive empire if you aren't a part of it and don't wish to become one. They don't hate "civilization", at least most of them. They hate the Empress and DBs and everything the Realm stands for. Creating hordes of barbarians and Threshold armies is just one of the methods they use to undermine their enemy.
>>
Who cares what furries do?
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>>50038774
Those who buy the books
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>>50036575
Solars - returned God kings. Solars exalted into greatness. It remains to be seen whether they bring that greatness into creation or "make creation great again" (tm)
Dragon Blooded - you're pretty much spot on. Swing between the Realm Man's Burden, nobility who are actually noble, and coked out hedonists who want to find new and interesting ways to fuck the people of creation.
Abyssals - we currently do not know much about them in 3e but what we do know seems to counter the "everything has to die" angle. The "Chivalry of Death" from the 3e core seems to imply that the essence of death, whatever that is, spreads more effectively when there are people alive to be scared of it.
Infernals - their 2e interpretation is pretty kill in terms of bringing hell on creation. Seems like they now exist largely to spite creation. The Yozis cannot get out of Hell anymore and so they ride shotgun on Solar exaltations to live vicariously in creation.
Lunars - hate the realm for breaking the first age. Fuck the thieving rats, kill all dragons.
Sidereals - badass fate samurai, they are secret agents trying to hold Creation together and are probably the only ones with a good idea of how bad things actually are.
Alchemicals - don't even live in the setting. Their job is to save Robot World from his Space Cancer.
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>>50038830
>Sidereals - badass fate samurai, they are secret agents trying to hold Creation together and are probably the only ones with a good idea of how bad things actually are.
>t. Carjack Ketchum
>>
Was there Alchemical stuff in 1e?
If there was, which has more/better lore?
>>
>>50039641
As in that or 2e.
Since 3e isn't a thing yet.
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>>50039641
There was Alchemicals in 1E, but 2E did it better overall
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>>50039641
For once, 2e did it better. 1e's Locust War stuff was pretty fucking dumb, on par with the Yozi's Reclamation in 2e, what with the Autochtonians somehow beating the Realm at naval combat despite there being only a single ocean (made of oil) in Autochthon in a very out-of-the-way area and other dumbassery. I'm not opposed to the idea of an Autochthonian Invasion, but as it was portrayed in 1e, it's pretty fucking dumb.
>>
Haven't posted this here in a while...

Posting up Exalted: Blood and Fire for the new thread.

>Blood and Fire? What's that?
A rules hack for running Exalted using Cortex Plus Heroic, the same system as Marvel Heroic Roleplaying and Fantasy Heroic Roleplaying.

>Why should I use it?
Because it's loads simpler than the Storyteller system, with a greater narrative emphasis and a flexible power system that lets you create your own character however you want to.

>Are you trying to compete with Storyteller?
No, I'm just providing an alternative for people that like the setting but don't like the system.

>Is the game complete?
Basically. There are still occasional minor revisions happening, but the game is a complete system. You still need the Exalted setting books to understand the world, though.

>I don't understand thing.
Well, I'm in the general most of the time, so if you have a question, you can reply to this post. I'll probably get to it before the thread collapses.
>>
>>50040755

I don't know Cortex Plus Heroic, Marvel Heroic Roleplay or Fantasy Heroic Roleplaying

I also hate Shadowrun syndrome - d10 edition

Why is this system better? Try selling it to me. You don't need to write a essay but try going for at least 5-10 sentences. What does this system provide?
>>
>>50040849
Cortex Plus Heroic is a dice pool based resolution system where your dice flow from your narrative choices. Blood and Fire uses a particular hack of that system to push those narrative choices toward epic, high-powered fantasy action.

Your die size in a given category determines how good you are at that thing, so having a d6 means you're adequate but nothing special, while a d12 means you're among the best in the world. Most Exalted characters have stuff in the d8 and d10 range, with a few ways to get up to d12s in extreme circumstances or in specific things they're especially good at.

Most of the time, you'll be rolling a dice pool of four to six dice, but you can get up to 10-12 dice if you tilt everything in your favor really hard. You keep two of those and add them together for your "total," which determines success or failure. Then you pick another one, and the size of that determines the degree of your success or how well you ameliorate your failure. If you roll 1s on any of those dice, they're "opportunities," and the GM can give you an Essence point to add dice to his Doom Pool--his collection of dice that allow him to screw with the players--or he can spend Doom Dice to use villain powers that cue off rolling 1s.

Short version: It's a faster game than Storytell(er/ing), it rewards narrative choices, and it gives you a lot more room to customize your powers. If you like heavy tactical play or tons of charms, then it's not for you. If you want to cut through the heavy mechanics and play something quicker, lighter, and more story-driven, Blood and Fire might be your thing.

I know you didn't need an essay, but you kind of got one anyway. Regardless, take a look through the opening chapter of the book. It explains all of this stuff and hopefully sells it better than I can in one post worth of textwall.
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>>50040981

I'll check it out. I like some aspects of Exalted but combat is not one of them. It is hard for a combat to be impactful and full of adrenaline when combat resolution is a sloth fest.
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>>50041080
I hope you like it! I ran it for 18 months of a three-year campaign (first half was M&M3E, but it was giving us some trouble), and I'm currently in planning for another one.
>>
So, does anybody know how the realm organizes it's army?

I see some terms like a dragon of soldiers but I still am not able to grasp the whole idea.
>>
>>50041151


Legion has 5,000 soldiers.
Each dragon is 500. So legion has 10 dragons.
Each wing has 250 soldiers. Each dragon has 2 wings.
Each Talon has 125 soldiers. Each wing has 2 talons.
Each scale has 25 soldiers. Each talon has 5 scales.
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>>50041151
The Imperial Army is divided up into Legions of 5,000 soldiers each, which are a mix of heavy and medium infantry. The battle order of a legion is divided up into 10 dragons of 500 soldiers each, which are further divided into wings of 250 each. A wing is broken up into two talons of 125 soldiers, and each wing is capable of deploying as five scales of 25 soldiers. A scale can be broken down into five-man teams called fangs.

In addition to the infantry, each legion has abbout 2,500 support troops of light infantry, skirmishers, slingers, archers, light and heavy cavalry, camp guards, engineers and sappers, and bodyguards for the legion's sorcerers and thaumaturges.

Over the course of imperial history, there have been as many as 81 legions, but during most of the Scarlet Empress' reign, it was around 35-40.
>>
Solar motivation no.321.: Rehab the Unconquered Sun.
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>>50041151
It was detailed more in books from earlier editions (2E had a much more bloated section on Mass Combat), but here's the summary:

A Fang is a single squad of soldiers, roughly 5-10 men. A Scale is roughly 10 fangs. Two Scales is a talon. Two Talons is a wing. Two wings make a Dragon. 5-10 Dragons make up a Legion.

Each legion has about 300 officers: its commanding general, 10 dragonlords, 20 winglords, 40 talon-captains and 200 fang- lieutenants, plus a subaltern for every officer holding the rank of winglord or higher. There are also 1,000 sergeants, each in charge of a fang. The Imperial Army’s high commanders would like for every legion to have all its officers be Dragon-Blooded, but in fact, this is impossible—the legions could commission every Exalt in the Realm and still need more officers. So the army makes do with what it can get. Each legion’s commanding general and her 10 dragonlords are always Dragon-Blooded, and these 11 senior officers become both the foundation and the leadership of the legion. From time to time, a legion may have as many as 50 or 60 Terrestrial Exalts in its ranks, but this is unusual.
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>>50036575
Sidereals: Fix the bugs in reality, fight the enemies of Creation via subtle and often underhanded ways, bicker endlessly over what to do about the new Solars, file lots of paperwork in a cramped office in Heaven after a job.

Lunars: Bicker endlessly on whether to make nations equal to the Realm or just get rid of civilization altogether and go full RULES OF NATURE, fight the Realm in any case, protect what is yours, survive.

Alchemicals: Become glorious robot champion of socialist state, work hard and create wealth to share fairly with other workers, fight other states for resources, try and break into Creation to take THEIR resources, fight off Autochthon's sentient robot cancer, be sort of in a weird spot where you're either the least important thing in the base setting or one of the most important depending on whether or not the Seal of Autochthon is breached.
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>>50041371
>Alchemicals: Become glorious robot champion of socialist state, work hard and create wealth to share fairly with other workers, fight other states for resources, try and break into Creation to take THEIR resources
Communism ho!
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>>50041545
Communist Steampunk Aztecs, no less.
>>
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>Mfw I got to use Nine Aeons Thew last session

Is there any charm tree as fun as Athletics' feat of strength tree? All I have to say is "I'm gonna wreck it!" and I usually can.
>>
If someone is suffering from disease while being a badass, and exalt, do they get cured?
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>>50042325
"The Exaltation seeks hale hosts" is a general thing from EX2, so an Exaltation might just bypass someone who's on the verge of dying from a terrible illness. On the other hand, if you manage something awesome while suffering from leprosy, the Exaltation might just pick you anyway, which will cure you since most Exalted are immune to most mundane illnesses.
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>>50042376
So if aging Pit Fighter is afraid that he is getting past his prime, and decides to attempt some ultimate-super-wrestling-gladiatorial stunt, with dozens of armed enemies, alligators, lions, lion-aligators, and more, does well and Suddenly exalts he can retain his young prowess and (much much) more.?
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>>50042532
There are several canonical examples of older people getting Exaltations. While the Exaltation restores a lot of their youthful vigor, they still look old as balls. They might also not have as long a lifespan as a person who Exalted younger, but that's a difference of decades in a life that will last centuries or millennia, so it's barely an issue.
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>>50042325

Doubt it. Although, Exalts can not die to mundane disease, and the mere fact that the person is now an Exalt makes it a lot more likely that they'll fight off the disease faster.
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>>50036523
Are these like two new cannon characters or something?
They got an interesting backstory?
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>>50042874
Those are actually just pictures from an artist named Tazio Bettin, who has done a lot of Exalted fanart and Exalted-like art for other games. I think he posts as Spacefriend-T on DeviantArt now.
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>>50042874
Dont be retarded.
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>>50042915
Ah... I see.
Well I feel foolish now.
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>>50042962
Don't feel foolish! They definitely hit the Exalted style, which is sort of the point. Tazio has sort of fallen out of love with Exalted, apparently, though he's still doing similar designs for his own Mahabarata-inspired setting. I think the girl on the right is called Hanani, and she's apparently got a lot of backstory for his setting stuff. I'd recommend checking out his DevArt for more info.

>>50042926
Way to shitpost, fucker. Don't be an ass and assume everyone knows every piece of art from Exalted ever.
>>
>>50036523
How does taking craft as your supernal work during character creation?

Say I want 3 craft abilities. Does taking one as supernal make them all supernal, or would I need to set the other two to caste/favorite?
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>>50043153
You get all crafts as supernal, just like with other abilities like Martial Arts, Lore, etc
>>
Anyone have a favorite location/Direction?
While I will always love the South, Wu Jian and Randan are just awesome.
>>
Is it possible to cast Infallible Messenger to someone outside while hiding within Secure Den Prana? Or receive messages the same way? IOW, should the pocket dimension count as a "realm of existence" in full that messages cannot cross in or out of, or is it just a dimple in the fabric of Creation?
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>>50040981
>it rewards narrative choices
>narrating gives you more dice to roll which gives you more 1s
>the GM can use those 1s to fuck with you or keep them to fuck with you in the future
>>
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>>50043153
>Using Craft
kek
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>>50043269

I'm partial to the North, maybe because I like cold places and they remind me of home. Ascension is one of my favourite places but is too far out of the way for me to come up with a feasible character who is from there. The prison-city Fortitude seems like a good place for plot hooks and the first Ex3 character I came up with was from there, and both Grieve and Pneuma seem like great places for intrigue based campaigns.

Though not in the North, I also like Gem. My own pet theory is that a group of Sidereals up in Yu-Shan, all of the Chosen of Endings, have a betting pool to see who can bring Gem closest to destruction without actually destroying it, which is why it's always doomed.
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>>50043634
I've always struggled to see the North as something more than white barbarians.
>>
Anyone have any recommendations for Evocations you can use with Wood Dragon Claws or the Talisman of Ten Thousand Eyes?
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>>50043729

A valid viewpoint. The majority of its landmass is inhospitable tundra and its main ethno-cultural inspiration is Celtic/Germanic barbarians. It doesn't help that the most prominent canon Solars is the Bull of the North of the Icewalker tribes.

What's your favourite direction and location?

>>50043778

Nothing concrete, but it'd be in theme to use poison. Start with one of the sample poisons on page 234, then make a charm braching off of that that saps motes instead of health and a third charm as a capstone that saps Willpower.
>>
>>50043816
I'd say that with E3 they've added a lot of Chinese/Mongolian sort of feel to the place.... At least that is the interpretation I got when I read some of the new places like Ascension and Medo.
Fajad is the only truly odd place in the North.
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>>50038830
>Seems like they now exist largely to spite creation. The Yozis cannot get out of Hell anymore and so they ride shotgun on Solar exaltations to live vicariously in creation.

I really hope they keep this concept for the final version.
>>
>>50043971
I really hope we get at least 3 decent homebrew ports of original recipe infernals
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>>50036575
alchemicals are running out of resources for their home, need to either pillage creation or colonize.
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>>50039641
2e is better, 1e has locus war where they just pillage and colonize creation.(and 1e made it sound inevitable that they would show up to do this) it treated them like the aliens from independence day

2e has more options for how to use them
>>
>>50044242
2e also has a lot of deprotagonizing Alchemicals in their own book, though (like the whole "curing Autochthon's illness is beyond the Alchemicals because it's beyond Autochthon, so you need Solar sorcerors for that" bullshit, when "do the things their patron is unable to do" is the whole goddamn point of the Exalted in the first place).

1e also had three separate chapters dedicated to possible stories with the Autochthonians, and the Locust Crusade was only one of the three presented options.

2e spends a lot of time establishing Autochthonia as this cool setting, and then a lot of time talking about how encountering and interacting with Creation will inevitably render Autochthonia unrecognizable from how it's described in the books, and then yet more time explaining how Autochthon is going to die in the next year or two and making said contact with Creation is the only way to save him because even in other splats' books Solars need to be the heroes.

I'm not sure why they spent all that wordcount hyping up Autochthonia, given that.
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>>50044303

Hmm... making interacting with Creation necessary seems reasonable, since this IS Exalted after all and having one of the splats be in a totally different universe would be dumb. But having Solars invalidate the whole thing? That's fucking retarded.
>>
When's the stupid Sidereal book coming out? IMO exalted is no fun unless you're serving subpoenas to sentient bears and punching people into ducks.
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>>50044345
Whoever wrote those sections seemed convinced that "making crossover possible" necessarily meant "making Solars the REAL protagonists in this book specifically about playing a splat that isn't Solars".

>making interacting with Creation necessary seems reasonable, since this IS Exalted after all and having one of the splats be in a totally different universe would be dumb.
I disagree, but I find Autochthonia way more interesting than Creation in the first place. Enabling bringing Autochthonians into Creation (and vice versa) is fine, but building Autochthonia as a closed off setting and then A) making crossover necessary and especially B) making said crossover completely invalidate all the written material about how Autochthonia and its societies work is completely asinine.

I mean, it's easy enough to ignore the "Autochthon has been slowly dying ever since he went to sleep" or at the very least the "there's no way to stop him dying without reconnecting with Creation" for my own games, but the fact that they wrote it this way in the official canon is dumb.

Especially considering how... passionate I've seen people get about not deviating from the official canon in White Wolf games, Exalted especially.
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>>50044303
oh yeah...I just ignore that part I guess, so forgot it was in there
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>>50044345
solar cock must be sucked!
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>>50044907
Why even write books about getting to play not-Solars if you're going to make Solars into the real heroes IN THOSE BOOKS?
>>
>>50044907
I never really got why the highest tier of Sorcery was Solar-only: it never really seemed in theme(other than the theme of "being mary sue"). I feel like it should go Mortal-Terrestrial-Celestial rather than Terrestrial(and also mortals lol DB's cant beat FUCKING MORTALS at magic)-Celestial-Solar
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>>50044948
>I feel like it should go Mortal-Terrestrial-Celestial rather than Terrestrial(and also mortals lol DB's cant beat FUCKING MORTALS at magic)-Celestial-Solar
I agree with you, but then I'm one of those heretics who thinks all Celestials should be basically equivalent in power by virtue of being Celestials, rather than Solars and used-to-be-Solars getting their own top power tier all to themselves.

Solars can have a niche that isn't "THE BEST" or "PERFECTION". It would actively improve them as a splat if a good niche were picked, even.
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>>50044948
Isn't Thaumaturgy basically "mortal sorcery"?
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>>50045152
Thaumaturgy is a cop out so that you can sprinkle in shamanistic old wise men in possession of plot coupons without raising the question of said minor characters being fully initiated sorcerers. Mortals can still be initiated into 1st circle sorcery proper.
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>>50041580
>Aztecs
Wait what
>>
>>50045200
>Mortals can still be initiated into 1st circle sorcery proper.

This reminds me that WW/OP have some of the *worst* namespacing decisions and editors across the board.

In 2e, "mortals" are defined IC as people who can't spend motes. Someone initiated into sorcery ceases to be a mortal.

In 3e, Solars are "mortals". Mortals with great potential and ambition, but repeatedly referred to as mortals nonetheless.
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>>50045318
>In 3e, Solars are "mortals". Mortals with great potential and ambition, but repeatedly referred to as mortals nonetheless.
Are "mortals" in 3e defined as "anyone with a naturally finite lifespan"? Or "anyone who was originally a normal human (or close enough) that can't spend motes"?
>>
>>50045346
In 3e there isn't a technical definition like there was in 2e (at least not that I've seen), it just throws the word "mortal" about with reckless abandon. Solars are mortal champions of the gods; also, Solars are much greater than the mortals they "once were".
>>
>>50045318
I thought mortal sorcerers were Heroic Mortals by default? but yeah definitions are a little borked.
>>
>>50044948
It fits in with the backstory; the Solars were the greatest craftsmen and miracle-workers of their time, and now that they're gone, their magics and mechanisms fail without their hands to maintain them. It's not as interesting to hear about a Solar sorcerer if he can't do anything a Sidereal or Lunar could not do.

Also, keep in mind that while a Dragon-blood can only cast the same spells a mortal sorcerer can, the Dragon-blood is far, far better at it than the mortal by virtue of their Excellency alone, not to mention any other Charms, and can get access to it far easier and cheaper via virtue of only having to pay for a single charm instead of a 5 dot merit.
>>
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Here, look at the kind of fuckup they got into by skimping on proofreader in favor of just a spellchecker.
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>>50045428
>It's not as interesting to hear about a Solar sorcerer if he can't do anything a Sidereal or Lunar could not do.
This doesn't necessitate that he be BETTER than Sidereals or Lunars, just that they each have their own niches that the others can't replicate.
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>>50045434
So... uh... Abyssals are gods?
>>
looking at ghost charms, feeding the lamprey's appetite seems pointless. it's a dead end charm that doesn't lead to anything, who's effect is also handled by blood-drinking thirst. only difference is it has one less prerequisite. seems like this is better handled by removing blood drinking thirst, and adding "if the ghost has 'ravening life-force hunger' this charm can also absorb motes drained from living beings"
or by making it a second purchase or something. I don't really get why it's done this way ,seems like sloppy editing or am I missing something?
>>
>>50045259
yep. you don't see it as much in 2e art, but 1e has feathers and snakes and all that. also the language.
>>
So what is the Sidereal version of the Great Curse again? I know Solars do whatever is the worst possible thing they could possibly do at that moment, Lunars do similarly to Solars but can keep themselves in check a bit, and Dragon-bloods only freak out when they run out of Willpower and even then it's over pretty quickly and can be partially controlled.
>>
>>50045518
They already do have niches that the others can't replicate. Lunars can shapeshift and Sidereals are fate masters. If your complaint is that a *given* solar can probably beat a *given* other celestial in an ability they are both equally invested in, then that is a setting conceit and has been since day 1. This isn't DnD and the game doesn't sell you the false promise that every "class" is equal.

Anyway, the complaints about Solars seem to be rooted in 2e where the gap in power between them and the other celestials was too large, and that is changing in 3e. Since, uh, the 2e Lunars books and 2e siddy books were garbage.

Also niche protection seems more important between PLAYERS in a game rather than between splats. This is personal experience but in the 3e game I am in, there have been hurt feelings over one player buying charms in an ability another player feels is "theirs." This has happened multiple times.
>>
>>50047603
>If your complaint is that a *given* solar can probably beat a *given* other celestial in an ability they are both equally invested in, then that is a setting conceit and has been since day 1. This isn't DnD and the game doesn't sell you the false promise that every "class" is equal.
My complaint is that "everyone but Solars is useless" is fucking boring, more than anything else. In this particular case the topic was Solars getting a Sorcery rank all to themselves, while Terrestrials had to share theirs with Mortals. It's clunky.
>>
>>50045518
solar cock must be sucked. they're the bad marysue splat, that's their thing, if they can't be the very bestest at all the things all at once then what's the point? ;)
>>
>>50048105
I've seen too many people make that argument genuinely.
>>
>>50048079
The key difference is mortals have to buy a 5 dot merit to learn sorcery and always have to spend full price on spells if I remember correctly but DBs get sorcery as a charm and get discounts for occult being aspect or favored.

So while they both use the same spells, terrestrial exalts have a much easier time with it.
>>
>>50048079
>My complaint is that "everyone but Solars is useless"

The literal only thing Solars can do that other splats can't is cast Solar Circle Spells.

Everyone else can access every level of Workings, and even DBs can access Solar-2 Workings or lower.

Nevermind that it's, you know, entirely possible (as demonstrated by the antag Charms) that other Exalts might get Charms to boost their Sorcery, which Solars are very visibly lacking.

"Solars get a high tier of Sorcery all to themselves, Lunars get to do shit like cast a spell fucking reflexively" seems reasonable to me.
>>
>>50037231

3e Dragon King solo game or nothing.
>>
>>50048365
Not ERP guy but, what would you want it to focus on? I don't know much about what a dragon kings game would look like.
>>
what are the effects of having a grace forged for you?
>>
>>50048079
Okay but that is not true?
>>
>>50048353
>The literal only thing Solars can do that other splats can't is cast Solar Circle Spells.
Well, that and have intrinsic access to Mastery effects in Martial Arts.
>>
>>50048808
You can take raksha charms that have that grace as a prerequisite as well as raksha charms for the heart grace up to heart 3.
Getting a staff grace is best because you can get the other 3 with it.
If your grace is a feeding grace you can also eat virtues as well.
Oh and you can do things in shaping combat that aren't fold and let it happen.
Furthermore (unless I'm remembering wrong) if you can manage to get a grace spell you can actually attune to it and use it.
Making them yourself is probably way out of your league though.

Drawbacks include being feared by anyone who knows you can do fae stuff, and potentially going a bit nuts from having your virtue hammered into a physical state.
>>
>>50041770
>All I have to say is "I'm gonna wreck it!"
Just being a solar lets you wreck everything in the long term anyway.
>>
>>50043729
White barbarians are diverse too though.
>>
>>50048768

I was mainly trolling to see if he'd bite.

I'd also run an Exalted 3e game in Vanilla/Alchemicals, but with me getting a job (possibly) soon I don't want to compromise the entire game by making it run during a bad time.
>>
if something can survive having it's heart removed and eaten does the lunar still have to kill it?
>>
>>50049363
but what was that about psychological side effects? those sounded important ;P
>>
>>50048283
Also Excellencies. Occult Excellency makes a big difference when casting spells or performing Workings.
>>
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>>50049657
It's not that big of a deal
>>
What's the F/A in Dragonblooded part of the charsheet?
>>
>>50049657
>>50049657
I wouldn't worry about it, fairfolk do this sort of thing all the time
>>
>>50051535
Without actually taking a look at the charsheet, I'd guess Favored/Aspect.
>>
Does anybody know where I can find Reminiscent Oasis's Szoreny charms? Google showed me people talking about it but no functional link
>>
Related question...is there any way to search the archive if I know an old forum link?

http://forums.whitewolfarchive.com/default7fd1.html?g=posts&t=69799
>>
or these https://docs.google.com/document/d/1dFKNM_3sy30qJiC8ZRpCB6VEl4IzVxVZQQ9jZNGdvJs/edit
>>
>>50043050
>Way to shitpost, fucker. Don't be an ass and assume everyone knows every piece of art from Exalted ever.

Its literally in the filename, fuck look at the picture you autist, it says 2e. Do you think 2e Exalted is still being supported?
>>
>>50053346
>you autist
While you are right, it is kind of ridiculous to call someone who advocates some basic courtesy and empathy an autist.
>>
>>50053521
Courtesy and empathy are the privilege of human beings not slobbering idiots posting aimlessly, its called lurk moar for a reason.

Shut up, read what is written and only post if you actually know what you're writing.
>>
>>50053545
Okay, you silly old autist, you.
>>
lol so autistic. I had almost forgotten this was 4chan
>>
>>50053545
Aww how adorable- the autist thinks we give a damn
>>
>>50053026
But there's Favoured and Aspected separately
>>
>>50043586
More dice also gives you more chances to succeed, and to succeed bigger. You can also choose to add d4s to your pool in certain circumstances, reflecting taking bigger risks, in exchange for getting Essence. And rolling 1s always nets you Essence. As your situation grows more dire, your fighting spirit inflames to fill you with more power over your own fate.

Or you could just mock a summary whose math you disagree with instead of actually reading the rules. Either way.
>>
>>50053545
Go climb a wall of dicks, buddy. Courtesy and empathy should be a default, not a privilege. Everyone misses stuff sometimes, but only a few choose to shit everything up intentionally. (That's you.)
>>
>>50037549
Factory cathedrals are magitech factories used to produce first-age equipment like warstriders and artificial soldiers. There aren't any in the game I'm running, not right now.
>>
>>50056581
Fuck off

>>50053545
this
>>
Eric Minton's blog said that it was going to take several more weeks for the pages of some books to get gilded. Does that mean the physical books are actually going to be delivered to anons in 1-2 months?
>>
>>50057495
The first test shipment will get "lost" in the mail, a long investigation will reveal an OP employee stole them, and a round of firing and purging will take place before the gilded books are delivered six months down the line.
>>
Did nat1s do anything?
iirc something happened with rolling a nat1 and not succeeding?
>>
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>>50057495
>Does that mean the physical books are actually going to be delivered to anons in 1-2 months?
>>
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>>50057580
Pic related.

Assuming that the books are delivered in 1-2 months, it will mean that it took 3.5 years for the devs to deliver on their Kickstarter campaign. I'm rather incredulous that nobody decided to start group funding for a lawsuit.
>>
>>50057580

If you fail a roll, and some of the dice turn up 1s, you don't just fail, you botch. Some charms interact with 1s as well.
>>
>>50057580
>>50057815
If you have natural 1s and *no successes at all*, you botch. Different from merely failing the roll, or else high-difficulty rolls would be botch city.
>>
must have ebon dragon charms
>>
>>50057495
...gilded? What the fuck I thought that was a meme.

https://www.youtube.com/watch?v=0lVcrTOsCVY
>>
>>50058534
JESUS FUCK THEY MADE 300 BOOKS WITH GOLD PLATING WHAT THE FUCK IS WRONG WITH THESE PEOPLE
>>
>>50058127
loom snarling deception
>>
>>50058127
Witness to Darkness
>>
>>50057495
Wasn't the books already released?
>>
>>50058700
that stuff costs about as much as the paper it's printed on, leaf i s like...1 molecule thick. theres more in your car/laptop/apple headphone jack than on those pages
>>
>>50058878
it was an extra charge/backer incentive slated for 3 years ago...so of course not
>>
Alternative caste names for GSP to make them less evulz? I imagine that the 5 Yozi would pick an element related to them to name their chosen.
>Yellow Brass
>Silver Sand
>Azure Crystal
>Crimson Gale
>Black Shadow lol
>>
>>50059403

I always thought the GSP's being super edgy in a way that wasn't a mirror of the Solars was nice.

I always thought of the GSP's as "r9k losers given godlike power to make the beta uprising real"
>>
>>50059483
Seriously I doubt all those Yozi with their ayyy minds would name the castes like that, and if they weren't the ones giving names then it should be their fetich, obviously Ligier would throw out things like "Conqueror", "Imperator", "Praetor" instead of just Slayer which doesn't contain any meaningful king-like function in it
>>
>>50059403
i liked the old names
>>
>>50059549
although these are ok too.
>>
>>50059876
The caste names are probably the thing I least like about infernals
>>
>>50060019
better than "yellow brass" or picking something pink and fuzzy to show they aren't so bad 9_9 "and here we have the alicorn caste" fiend is a perfectly fine name for hell exalts. what's next, renaming "demon"?
>>
>>50060019
Some were a little cringy and ill-fitting but they're still lightyears ahead of those suggested replacements.
>>
>>50060315
Demons at least have badass names. The infernals as coked-up-rockstars meme is funny, but when you literally name your castes after glam metal rock bands? No thanks.
>>
>>50060360
yeah those replacements sucked, it doesn't mean changing the caste names is a bad idea though.
>>
>>50060576
>but when you literally name your castes after glam metal rock bands

Nigga you know they're named after the houses in oDemon, right?
>>
>>50059403

Aren't they getting new caste names and marks anyway?
>>
>>50054501
Apologies, been at work all day, but it's a function of the DB homebrew. Something can be both a Favored and an Aspect Ability the F/A is to show it is both.
>>
>>50060315
>smugly and incoherently ridicules a suggestion for not being "hellish" enough
>shows only a generic surface-level understanding of how Exalted hell works
>>
>>50060576

Like in MMX5 where all bosses are named after rock stars?

I'm actually going to do that for all of the non-canon antagonists for my game, see how long it takes for the PC's to notice.
>>
>>50060740
Didn't like those either
>>
>>50061568
I know exalted hell is nothing like most people's use of the word. that has nothing to do with anything though.
>>
Which fairfolk charms are required to reenact the movie coraline?
>>
>>50059483
>"r9k losers given godlike power to make the beta uprising real"
They explicilty have to be "heroic" enough to Exalt, though. They're people who are Solar material but fucked up their big chance, not people who're just fuck-ups at everything. Every Infernal could've been a Solar, every Solar could've been an Infernal. There is no real difference in the nature of the person who Exalts, only in the context of his Exaltation. Obviously Exalts themselves probably will grow in different directions after their Exaltation, what with Infernals having that big failure driving and haunting them, and also, in 2E at least, with their Charms themselves encouraging them to change.
>>
>>50058127
Our Little Secret
>>
So, someone explain Graces to me. They all take the form of some physical object, except the Heart Grace can only be taken after the first four correct? And these Graces don't have to actually be a cup, a ring, a sword, etc, right? And unless I read the 2e book on fey wrong (quite possible), a fey can make a Behemoth out of one of his Graces, correct? Cause if so, I was thinking of making an NPC Raksha in my game who has a behemoth as his sword grace. That's possible?
>>
>>50064170
>using GWM

Why do you hate your players anon?
>>
>>50064177
I'm not, I'm looking at it to try and figure out how fey work cause one of my players involved them as a major part of their backstory.
>>
>>50064170
Ok Graces are physical, but many fae keep them in elsewhere so they don't get broken while they're not using them.
You can steal a grace by vexing through sword shaping combat, but if the raksha still has his own sword grace you can't take the heart.
Owning a heart grace means you literally own the raksha so it's a big deal.

You can forge graces into grace magic spells. Behemoths are made from sword graces, but you probably don't want to make your own grace into a spell since if it breaks you're shit out of luck.
Assuming it's a noble raksha you're better off having him use a commoner's sword grace forged into a behemoth.
He can have the commoner work as a lorekeeper as well instead of attuning to it himself to preserve his own motes as well.

Very rarely should a raksha use his own graces for things like that, Bedlam is very bad. Although if you really want to you can use your own graces. Don't get upset if they break though. He'd better have a friend with grace forging charms just incase.
>>
>>50064170
>>50064228
Forgot to mention that while graces don't have to be one for one what they're called they should still be similar to their namesake.
So a sword grace should be a weapon, a cup should hold things, a ring should be a circle, and a staff should be pole like.
Once forged into some kind of grace magic they look a lot different though.
>>
Any good homebrew for green sun nimbus flare?
>>
>>50064228
Alright then. I'm not familiar with Bedlam though, I've heard the term before but I don't know what it is. Mind explaining?
>>
>>50064328
When you use all your virtue channels as a raksha you go into their version of limitbreak.
Basically you don't have that virtue at all and must commit self destructive acts until it shocks you back into remembering you can have that virtue again.
If a grace breaks you're in permabedlam until you get a new one, which is unlikely in creation without a friend to help. Since forging your own grace usually requires being a given definiton of sane

Now graces are very hard to break, but it's possible and if you own a grace you can shatter it easily.
You can also induce bedlam at will in another raksha who's grace you own. If you're feeling particularily vicious.
>>
>>50064369
For example using all your compassion channels makes it so you can't think of other beings as real, while using all of valor means you can't fight or even know you can contest others.
Using all conviction channels has you start betraying your own ideals and you can't stop until everything is fucked.
Exhausting Temperance means you don't even have an identity anymore.

They're all pretty much fatal and unless your lure forces you to use the last dot it's always an awful idea.
Even with charms that let you get gossamer out of it.
>>
So about those who are outside of fate, a demon for example, it appears in Creation and takes a sleep, when it wakes up will it still stay there or somewhere else since it's not in the loom of fate?
>>
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>>50065282
Why would they?
>>
>>50065699
I recall somewhere in the book that if fate is messed up a person might wake up in a volcano
>>
well infernals don't deal with the outside fate thing cause they carry their own physics with them(which just happen to be the same as creation's physics)

not sure about demons, alchemicals who aren't using loom server migration, some mutants, etc...

sideral book did make being outside fate sound pretty bad
>>
Remind me the official name of Devil-Tiger again, Supernal Exalt?
>>
>>50067258
it's just deviltiger. infernal exalt doing something a bit strange. they don't get their own name
>>
>>50067495
Devil tiger sounds kinda generic though, hope that in e3 they would have a better one
>>
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>>50067258

I don't think it has one. It was supposed to be Green Sun King, but people latched onto Devil Tiger because it's the first charm in the tree.

>>50067534

Do we even know what's happening to Heretical charms? With Ability based charms, it kind of cuts off the whole concept, but because Heretical charms are defined as having prerequisites from two or more Yozi, you could still have a charms that does that within one ability in the same way that certain charms in Athletics tie together speed, strength, and jumping.

And what's the story with Shintais anyway?
>>
>>50067534
meh. that's like naming solar sorcerers something specific rather than calling them solars. also supernal exalt is dumb

besides, it's not so far off from "brass tiger" which is slayers, or "copper spider" for twilight solars, etc. and since they're basically making their own caste and a bunch of charms that's about as much differentiation as makes sense
>>
>>50067680
>And what's the story with Shintais anyway?
iirc i'ts basically a ripoff of e lunars transplanted onto infernals for...no reason, which those same devs said they thought was stupid in 2e
>>
>>50067722
dbt

dropped an important word there
>>
>>50067722
>Shintai is stupid in 2e
How?
>>
>>50067899
Several of them, in particular Devil-Tyrant Avatar Shintai, look like someone stole Deadly Beastman Transformation from the Lunars and then said "but better". Lunars, already sad about their overall power level, are now extra sad that they can't have niche protection either. This is why 2e can't have nice things.
>>
>>50068028
>Lunars, already sad about their overall power level
But Infernal = Solar running on Yozi fuel, technically they're still Solar so they should be stronger than Lunar
>>
>>50068149
Yes. But that same strength is also a very strong reason for them *not* to go stomping over everyone else's niches too.
>>
>>50068028
>Several of them, in particular Devil-Tyrant Avatar Shintai, look like someone stole Deadly Beastman Transformation from the Lunars and then said "but better"

Excuse me? Having some pseudo-war form does not step on the Lunars niche. An Infernal still can't take the form of actual animals, and Lunars still have a ton of knacks to add a ton of stuff to their DBT form, like making it giant or tiny. Lunars definitely still have their niche, Infernals have never stepped on that.
>>
>>50068239
>An Infernal still can't take the form of actual animals
If this were true, it would be a small consolation. But it's not; see below.
>and Lunars still have a ton of knacks to add a ton of stuff to their DBT form, like making it giant or tiny
But Infernals can do that too!

More generally, DTAS and its friends stomp over DBT, and its prerequisite By Rage Recast looks an awful lot like it's picking the best parts of Hybrid Body Rearrangement with a more limited mutation library. Seeing as you can pick the best ones and expand the library over time, it's only losing marginal choice.
Ebon dragon's Loom-Snarling Deception tree does human shapeshifting better than Lunars; way better, in that using Black Mirror Shintai to become a Dragon-blood lets the Infernal use reflexive charms without a combo the way Dragon-blooded do. (Also, Breeding.) SMA when becoming a Sidereal, etc.
Kimbery makes the character natively aquatic with the root charm (Mother Sea Mastery) plus even *more* bennies like xEssence swim speed, also tree has mutating self some more, mutating others, and growing tentacles, up to All-Devouring Depths Shintai of ha ha fuck you I'm an ooze.

At this point "but you still have animals" is starting to seem a booby prize. The Infernals are turning into monsters, mutants, giants, other people, extra-terrestrial natives, oozes, environments, demons, misc special forms, and seemingly getting all the _benefits_ of free shapeshifting, but hey, at least they can't become badgers!

Oh wait, they can, because Nemesis Self Imagined Anew makes an infernal into the evil twin of any living target. Now you're an evil badger, with a motivation opposed to the original badger, which isn't hard to get out of the way (capture the badger) and then go badgering around.
>>
>>50067899
meant "3e infernal shintai is stupid ripoff of lunars dbt from 2e"
>>
>>50068532
LOL. And here you got some other anon going on about how 2e shintai is also ripoff.
>>
I wonder if Starmetal is still gonna be that dumb "Soulsteel but made of gods" shit or if they'll do something different.
>>
>>50069024

It's meteoric iron, from fallen stars. Core, page 613.
>>
>>50069060
and fallen stars are dead gods like before?
>>
>>50069547
They never were dead gods
>>
>>50069547

Doesn't say.
>>
>>50063387
the mechanism of 2e Infernals exaltation can fuck right off
>>
>>50069866
Not as hard as the idea of them being losers, though.
>>
>>50069575
fine, if you want to be pedantic "soulforged" gods
>>
>>50043634
>Ascension
which one was that? I don't have my books handy
>>
>>50071088

The most northern city in the setting, next stop, the Pole of Air. It's a walled city built into a mountain that uses Solar artifice keeps the air warm and dense and the city of Footstep lies at the bottom of the mountain and connects them to the rest of Creation. It's on page 85 of the core, but there's a bit more on it in the leaks.
>>
>>50071188
ah, that'd be why I didn't remember it from directions:north
>>
>>50068239
Infernals stepped on everyone's toes, thanks to their design style of "sprawling tree for every Yozi". Given more time in 2E, they would have probably ended up filling everything that we have new types of Exalted to cover in EX3, and the number of Infernal Charms would have bloated out to such an extent that it would have made the EX3 Solar Charm section look small in comparison.

>>50069952
No, not that either. They were actual stars in heaven. They fell down to Creation. 2e is dumb and should be ignored.
>>
>>50069877
The mechanism of 2e Infernals exaltation WAS that they were fucking losers though.
>>
is "thirty-year mulberries" a stupid name for a lostegg mercenary?
>>
>>50071991
No, I mean it's not a very threatening name but the wood aspect lost egg in the core book is named toad rat.
>>
>>50071475
the solar "bad mary sue splat" do the toe stepping well enough ;P
>>
>>50071974
No, they just failed.
If there's been a Solar shard available some probably could have gotten it.
Others buckled under the pressure.
>>
>>50071974
They basically act more like human than some suicide madman compare to the Solar ones
>Solar: Exalted when he needs it the most
>Dace exalted when he leading his men to fight against much more prepared and superior bands of soldiers
>Panther exalted when he needs something bigger to do, more than the arena fighting and hooker and weed
>Infernal: Exalted when he fails and backs off the last moment, most of the time he doesn't have control over his circumstance
>Iconic ax guy exalted when he had to face a Solar on the battlefield
Nobody is crazy enough to face an Anathema by himself, especially when he's just gonna slam 5+ mote to your MDV, the theme of Infernal is not about loser but about missed opportunity, driven by failure and the second chance.
>>
Thinking of rigging a Wyld Hunt against one of my players after she very publicly flared her anima. Here's what I got:

The player's character, a Casanova-style Night Caste, likes to frequent brothels; does it pretty much everywhere the party goes in the South, from Gem to Chiaroscuro, if he's got the free time. No one else approves of this rampant whoring, so he just heads to the Blue Light districts alone. I was thinking of having him get ambushed in a brothel by a Dragon-blood, in disguise as a hooker, who uses Dreaming Pearl Courtesan Style, and her sworn brotherhood, who lies in wait in the rooms next to theirs.

Now, I do wanna be fair with this, but at the same time I wanna try and nullify his Mental Invisibility Technique, as he spams that thing constantly whenever he gets into a pickle and it's getting a little stale, you know? Asides from just giving at least one of the Dragon-bloods a very high Resolve and Integrity charms, what's a good way of arranging this fight?
>>
>>50068514
Huh, didn't know that TED has those charms, I stopped reading the entire tree behind the WtD since I don't want to be blind or get penalty in daylight, same goes with that nightmare charm from Malfeas
>>
>>50073616

>Mental Invisibility Technique

Is he using that in combat? Does that charm work in combat? Either way, pump up Resolve, and then use Excellencies to pump it further.

>What's a good way of arranging the fight?

Have her sleep with him (removes his weapons and armor), have him indulge in booze and drugs (secretly poisoned, or straight up statted as poison), swap out Dreaming Pearl for Black Claw (everyone thinks he started it), or just straight up have her wait until he takes a post coital nap and kidnap him, and then try to use him to gather info on the other PCs.

There's also the whole "General commands army while being protected by lieutenants" if you want to throw in some mortals as well.
>>
>>50074642
He only really has two shapeshifting charms.
One to pretend to be any fictional human that's shaped more or less like your infernal(with an upgrade charm that lets you change what your essence reads as to charms like taste the wind)
And another to become somebody's evil twin. (bit of a stretch to apply black mirror shintai it to a badger though, not sure if I'd allow it unless you could describe a motivation for one to subvert...isn't an animal's going to basically be "reproduce. stay alive, comfortable, and free. in that order." leaving you aspiring to become a dead ascetic? I'm pretty sure it's just meant to be used on things sentient enough to oppose... humans, demons, gods, etc) and it makes you use their character sheet while in effect(so none of your own attributes/abilities/ charms. you're literally their evil twin)
>>
>>50068514
This is deliberately and wildly misleading lol
>>
>>50072075
Again, 2e was terrible. EX3 has elements set up differently, so that being able to change shape will be far more valuable than in both prior editions combined, and not because of stupid loopholes that exploit one corner of the stats like pre-errata Claws of the Silver Moon.

I'm also confident that Infernals can go out in their own direction, what with the ideas for Stealth Charms that produce a damaging wind that erases anyone it kills from memory.
>>
>>50075558
>I'm also confident that Infernals can go out in their own direction, what with the ideas for Stealth Charms that produce a damaging wind that erases anyone it kills from memory.
Great, now we just need to wait for 3+ years to get the pdf
>>
>Lunar can shapeshift to hide
>But no matter what form the Tell will always be there
Then what the fuck is the point of shapeshifting if you can't even hide that particular feature from your body?
>>
>>50076123
Because it's the literal only flaw, and it's not a very big one to begin with. Without it Lunar shapeshifting would be completely infallible.

If someone's never seen YOUR particular tell, they don't even get to roll. They flat out can't see it, not even with "perfectly succeed at an Awareness roll."
>>
>>50071991
Depends....what element are you making Sanjuro?
>>
>>50075086
>lol
I don't know who's right here, but based on ethos I'm gonna assume it's not you.
>>
>>50076223
id say awareness charms that explicitly allow you to contest perfect effects can also work
>>
>>50036523
Is it mentioned anywhere if the Lunar bond function if the Lunar is spiritually messed up ? Examples are chimerae and akuma-fication.
>>
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Exalted 3e have Quick-Start or something similar with guidelines on Magic/Charms/Martial Arts for totally newbie players with mechanics and setting?
>>
>>50082442
that is simply too many arms, they'd only get in eachother's way at that point, what the hell do his shoulders look like?
>>
I recall there being a PDF that had all the 2.5 charms with errata plugged in already? Does anyone have it?
>>
>>50083750
Check the pastebin in OP
>>
>>50083814
Don't see it?
>>
>>50083951
Check again
>>
anybody know what are 2e rules for a mortal researching/creating new thaumaturgy procedures?
>>
>>50076223
Well, people can find your Tell even without having ever seen it before if they're aware a Lunar is in the area and are actively searching for one, it's just that it's still incredibly hard to find it (Difficulty 7).
>>
>>50078379
Pfft sure fuck off
>>
>>50084912
?
>>
>>50084416
>incredibly hard
>Difficulty 7
Near-impossible feats, even by heroic standards, are appropriate for difficulty 5. Examples might include reading a letter in pitch blackness by feeling the texture of ink on
the paper, leaping over the rail of a sorcerer’s flying chariot
to land safely in a hay cart hundreds of feet below, or running for three consecutive days and nights without succumbing to exhaustion.

A bit harder than incredibly hard.
>>
>>50082442

No, but I have one in the works.

https://docs.google.com/document/d/1sG52v0QCij7-vI0Y3Mb2s2gusu8dfkzdUOLkmMshw3Q/edit
>>
>>50084416
Not true. On page 545 3rd ed It states Spotting a shapeshifted Lunar for something other than what it appears to be is difficulty 7 but it Can't be attempted at all unless the observer is already aware of a unique tell of physical give-away that the Lunar posesses in his true Human form.

So that near impossible difficulty 7 roll is only if you know the tell of the specific lunar.
>>
>>50087444
>aware of a unique tell of physical give-away that the Lunar posesses in his true Human form.
You know, I wonder if that leads to Lunars doing everything to hide their Tell to not compromise their disguise ability, with stuff like wearing actual physical disguises over their tell when human Or hunting down and murdering everyone that they suspect saw their Tell
>>
>>50087577
They do not need to. You can not even see a Lunars tell even if it something like backwards hands until you know the tell exit. The only way you get to make a roll in the first place is if you know the tell and the only way to know the tell is to be told about it by the lunar or see them in their true form and then roll to notice the tellcc
>>
>>50089009
Yes, I know. That's the entire point of my post, did you read it at all? Once peasant farmer #56456564596 has seen you in your true form and spotted your tell, you bet your ass the DBs in the satrapy will know about it and thus be allowed to see your tell.

Also:
>see them in their true form and then roll to notice the tell
By my reading of
>This
>can’t be attempted unless the observer is already aware
>of a unique tell or physical give-away that the Lunar possesses in his >true human form
You don't need to roll to notice the Tell in their true, human form. You just automatically see it.
>>
So, lads, it looks like I'm finally about to get to play Exalted. I'm the ST and two players have specific character concepts. One guy wanted to craft and swing around a big sword, so I recommended a Solar. The other wants to be an alchemical, and was concerned about the relative power levels of Exalts.

I've found the homebrew folder, but I'd still appreciate advice re: running the game, making characters, and any power gaps or how to fix them. Also, how functional is the crafting system?
>>
>>50091018

Well good news for you, I know both (relatively) well! Know way to much on solars and made the 3e Alchemical Guide.

Crafting itself is regarded as an icky mess in regards to Crafting points. You can drop bronze crafting points if you really want (As just making meals for your circle would net you shittons over a course of time), but you still only need like 7-8 charms to begin turbo crafting art 5's IIRC. You can go much deeper if you want, but the main goal you'll want to do as a PC is to generate as many craft points as possible.

As for 3e Alchemicals, I did make them in mind with being close to their 2e versions as possible, and in 2e Alchemicals had this odd tendency to be not bad in the beginning, but as soon as they hit Essence 3 or 5 they take off like a rocket once they specialize in their area to the point they can compete with Solars. Alchemical charms are cheap and can swap out strategies fairly quickly (If you are a melee expert and want to be good at ranged, you can simply by a charm for 6 XP that gives you 5 dots in Archery and still have nearly all your charms work, Solars do not have this luxury but can close that gap pretty quickly in like 5 or so charms)

The main thing would be the Alchemical itself. Does the Twilight plan to help make charms for it and repair it, basically replacing the needs for a VATS system? The blessing/curse of Alchemicals is their infrastructure system (To even raise attributes or buy charms you need VATS, but at the same time the VATS can give turbo healing/mote regeneration). An Alchemical is going to NEED resources in order to retrofit himself (Most often the magical material he's made of)

In terms of making characters, running the game, plot, etc.. I have that covered too. I'm the one who made the ST Guide here >>50086483
>>
>>50091018

Crafting is rightly considered the low point of the game, but if he puts a shit tonne of XP into the Power subtree he'll be able to crank out an artefact every few weeks. It's very much an "all or nothing" ability, so if Crafting isn't the core concept of his character, tell him to give it a pass, especially if it's his first game.

As for the Alchemical; they'll typically weaker than Solars, and need to swap out their charms every so often. It might be better if h just plays a Solar. Less bookkeeping, no power gap.
>>
I played Exalted tonight and my character got tortured and his arms and legs don't work anymore

feels bad man
>>
>>50091810
What did you play as mortals?
>>
>>50091901
I'm a solar. Got incapcitated and shackled put on me to stop my essenge regenerating, then a Dragon-blood general tortured my with a superheated sword for a bit. I'm getting fixed up, but for now I'm essentially quadriplegic
>>
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So I'm having to cancel my game cause half my party left the game in under an hour for a variety of reasons and now I don't have enough players.

Normally I'd be fine with 3 players, but two of them clinically retarded and almost died to a mortal sorcerer.
>>
>>50092120
Is that your way of saying you are recruiting for a new game?
>>
>>50092120

I won't die to a mortal sorcerer as I often attempt to break the game in two :)
>>
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How the fuck do sorcerers work in combat?
All my spells but DOB and summons are based on my initiative, but from what I can tell, the only way to raise that effectively is through withering attacks, and if I'm investing enough into combat skills to do that effectively, I feel like I should just ignoring combat spells in general.
Am I totally missing something?

>Just summon Octavian lol
No.
>Magma Kraken lol
I mean if there's nothing else.
>>
>>50093895
>and if I'm investing enough into combat skills to do that effectively

You're kind of overestimating how much investment it takes to have enough initiative to power spells.

A lot of them throw on extra damage or special effects that hit hard regardless; you really just need enough to make the decisive not a total waste.
>>
>>50093931
Enough of a bonus to make it worth spending two turns just charging up essence to cast the spell?
Unless I'm missing something, the only charm that affects shape sorcery is occult excellency, and 20 dice, unmodified gives an average result of 10. I think the only combat one that will go off in a turn is Mists.
>>
>>50092499
>>50093026
God know. You guys are the worst Exalted players I've ever played with. I'll never recruit for an exalted game on /tg/ again.

Roll20 pubs are better than you guys.
>>
>>50094141

Cantata is absolutely vicious. Flight of the Brilliant Raptor's +10 is almost certainly more than you would have gotten from another withering attack, nevermind the bonus damage from setting them on fire.
>>
>>50092060
free bonus xp ;)
>>
>>50094154

I don't hear a no on this current offer...
>>
>>50092060
WHy'd he do that instead of just killing you? That's no way to treat an Anathema!
>>
>>50092060
From Revlid
>It's generally accepted that time spent trying to do something you can't acts as training for Exalts.
>If you cut off all of Solar Bob's limbs, his time as a quadriplegic counts as training for anti-Crippling Charms and any traits he'd need to access those.
>If you stick Solar Bob in a jail cell, his time imprisoned counts as training for lockpicking Charms and any traits he'd need to access those.
>If you starve Solar Bob to the point of emaciation, his time as a stick figure counts as training for endurance Charms and any traits he'd need to access those.
>If you keep Solar Bob in a sedated coma, his time unconscious counts as training for anti-Poison Charms and any traits he'd need to access those.
>If you keep Solar Bob beaten into uselessness, his time as a bruised and broken mess counts as training for healing Charms and any traits he'd need to access those.
>If you keep Solar Bob mind-controlled into staying in a pit, his time brainwashed counts as training for anti-mental influence Charms and any traits he'd need to access those.
>The conclusion, here, is that keeping Solar Bob imprisoned is ridiculously impractical, and it is more efficient to just kill him while he's young and relatively weak, over and over and over.
>Which is what the Immaculate Order has been doing, with no small amount of success, for upwards of a millennium.
>>
>>50093895
Sorcerer is a charm, not a character build. You can use Raptor to blow people up but you still need an actual combat ability.

Alternatively, load up on Dodge charms. These can generate initiative, but don't themselves have a way of spending it on a decisive attack, which is where sorcery comes in

Or be a boring bastard and take Ifrit initiation and shoot fire from your eyes, using Occult as your combat stat.
>>
>>50095589
Have you seen the new "don't get killed by the hunt" charm tree?
>>
>>50095655
Which one? Haven't touched 3e for some time and generally I'm kinda tired after waiting for it
>>
>>50095677
I was just being silly, mate.
>>
>>50095688
Yeah well, I guess Solar can just invent new charms when they need it after intensive training. Sick dub though.
>>
What's the best supernal for a twilight caste to take besides craft?

>Bureaucracy requires your solar to be the head of an organization or a merchant by profession to get the most out of a lot of the charms, which is difficult when the game moves a lot in location.
>Integrity looks like the even the designers don't want you specializing in it.
>Investigation seems like it was designed solely for murder mysteries, and the campaign I'm playing in is largely a creation spanning fetch quest
>Linguistics is similarly niche, but with the added caveat that half the realm can't read.
>Lore is an absolute mess, to the point where if I want to get what I want, I have to go through a bunch of unpleasant/absolutely niche charms.
>Medicine seems actually well designed, but I don't really want to take it for flavor reasons.
>Occult is hyperspecialized and 90% of the tree is wasted if you aren't consistently fighting spirits.
>>
>>50091018
>>50091567
>>50091604
Hey, player the ST was asking for about crafting here.

Is the crafting system really that bad? Is the fix in the homebrew doc work looking at?

Just to get the concept out there, the basic idea is a man who started out as a smith and swordsman with a strong drive to constantly surpass himself. Create better weapons and armor, both for himself and his village. Train harder and pit himself against more difficult or dangerous challenges, both in body and mind. To not only forge his weapons, but to forge himself into a stronger shapre. To hone his body and mind to the sharpest point he can. I don't know what, if any, particular reason he'd have for doing it. I'm not really 100% up on Exalted lore, so aside from something like a demanding family driving him to push himself, or just a perfectionist personality, I'm unsure what else might be a reasonable cause for it. Hell, maybe there isn't a direct reason why he's doing it. Maybe it's just an innate drive he's had, that he's doing but doesn't entirely realize or understand, and that's part of what he wants/need to eventually do? Understanding it and taming it, I mean.
>>
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>>50098092
Forgot the damn image.
>>
>>50097649
Becuase if Integrity were any good, you wouldn't be forced to like all their wonderful NPC Mary Sues.
>>
>>50094626

No.
>>
whats your favorite 1 dot artifact?
>>
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>>50040755

Wow, I'm only about 30 pages in, and I can tell this is way easier to grasp than the official rules. It still uses a dice pool mechanic but not to the point of obnoxiousness.

I'm running my first campaign now using 1e and the equipment stats from the Player's Guide. Have a min-maxer who went straight for the Grand Daiklave +12L. He's rolling 20+ dice for every attack, and that's even when we forget to add a pool or two. Combat gets super tedious when his turns take 20 minutes.

But now (from what I understand) combat or skill checks are just contested rolls, player vs GM. Get a dice from each of your categories and roll. Take away two die after rolling to get your numerical value and then choose an effect/damage dice. Want more dice? Spend a mote or two.

Thank you very much for this! Pic related to my gratitude.
>>
>>50097649

Lore maybe. It allows you to give XP to other party members, it allows you to skip the social system to instill intimacies when giving XP, it gives you the ability lend, motes, WP, and health. So it makes for great combat support.

You can also call down Armageddon if you're so inclined.
>>
>>50099441
fuck off shill, stop samefagging
>>
>>50091018
>>50091567
Alchemical player the ST mentioned. I'm a little familiar with nWoD, which, from my understanding thus far, uses the same basic system as Exalted, and I'm not entirely following how the Alchemical flexibility kicks in beyond charm selection which, itself, is limited by my attributes. I can't change out Attributes and Abilities at VATS, can I? Is liberal use of the Second (Attribute) Augmentation - Essence Imprinted charm to use my good attributes with whatever I'm wanting to do at the time basically mandatory?

Also, just wanted to thank you for converting Alchemicals over to 3e. I was a little distraught when I looked at the 3e core yesterday and didn't see them in there.
>>
Ah yiss, Fanport of DBs is one step closer to finished.
>>
Somewhat unfamiliar with exalted fauna...what is an animal a lunar should target for it's digging ability?
>>
>>50100656
Mole?
>>
>>50099441
Wasn't 1e just slow because of how combat naturally functioned in the system?
>>
>>50100696
that was what I was going to default to if exalted didn't have something more suited that I wasn't aware of. Closest alternative I found was sand swimmer, but I think they need loose dunes they could more literally swim through.
>>
>>50100656

Eight Tailed Mole Hound. Wonders of the Lost Age p.121 and Compass:South p.157.
>>
>>50100805
some anon posted this in one of previous threads. I'm gonna paste it:

"Exalted's problem was always with the mechanics.

In First Edition, you would have huge defensive pools that were almost impossible to pierce and when you managed to, soak would make your damage do almost no damage.

This led to combats that would take hours of players going, "I miss. I miss. I miss. I hit for... no damage. I miss. I miss. I miss. I hit for... 1 damage! Sweet, just 16 more to go!"

Second edition had cheap, easily accessible perfect defenses. Combat came down to running the other guy out of Essence.

"I attack."
"I perfectly defend and now I attack."
"I perfectly defend and now I attack."
Repeat this 20 times until one player says.
"I perfectly defend and now I attack."
"I am out of Essence so I can't defend. I die."
>>
>>50100905
Thanks, that's perfect. don't know how I overlooked it :)
>>
>>50098092

Craft has its... issues yea. My document doesn't fix it, but there is one homebrew I've seen which speeds up craft by basically stripping out points, slots, and other needless details.

http://forum.theonyxpath.com/forum/main-category/exalted/797631-why-craft-sucks-how-i-fixed-it
>>
>>50098831
Integrity is good though. You can fully refresh mote pools and charms in one round, outright ignore attempts of sway intimacies you don't want touched, and ignore a huge amount of literal fiat level effects on your exalt.
>>
>>50098831
Are you high? Integrity is great at what it does, you can effectively shrug off most social influence with it, and never have to worry about not having enough Willpower in a Decision Point (which really counters charms like Fulminating Word which boost the Willpower cost of resisting social influence). That, and it has the meditation charms that let you instantly get back 20 motes (and ignore all damage and social influence while meditating, which is super situational but could see use), as well as shrugging off the Wyld's effects and fiat-level alteration effects.

Sure, not everyone will want to Supernal it, but anyone saying Integrity doesn't do its job either never read it's charms, or has stupid expectations.
>>
>>50103935
>>50104355

Speaking of Integrity, what is the purpose of the Bridge keyword? It seems like it's only there to help you make the Old Martial Arts master character type.
>>
>>50097649
Keep in mind, Investigation is more useful than just solving murder mysteries. Awareness can spot a trap door, for example, but Investigation can do that AND figure out when the last person entered the trap door, how heavy they are, where they came from, and so on.
>>
>>50104780
Integrity is an ability nobody takes for upernal/Caste/Favored. Ever. You buy one charm, which in 3e nabs you the excellency then forget it.

Bridge is a carrot to make people want to do so
>>
>>50104780
Bridge lets you get a charm as favored if you have its cross-ability Prerequisites favored.
>>
>>50104780
>A Charm with this keyword can be purchased with alternate prerequisites from another Ability. If all the prerequisites used to buy a Bridge Charm enjoy a Caste/Favored cost discount, so does the Bridge Charm. No non-Integrity Charm can act as a prerequisite for more than one Bridge Charm, and Integrity Charms can never serve as an alternate Bridge prerequisite. If Integrity is Caste or Favored, the character may buy in via half the listed number of Bridge prerequisites (round up, or round down if Supernal).

That's what the core says the Bridge keyword does. It's there so that Integrity doesn't become an always-favored ability to keep your Resolve up.

>>50104828
>Integrity is an ability nobody takes for upernal/Caste/Favored. Ever.

My RDS using Eclipse would beg to differ. Sometimes your character concept involves them being particularly firm and true to their beliefs, in which case Integrity makes sense as a Caste or Favored ability.
>>
>Integrity is shit
I don't have any experience with 3e, but this sounds crazy to me? Why exactly is 3e Integrity shit? Defending against social and mental influence has been incredibly useful in any white wolf game I've ever played in. Does 3e Integrity not actually do that, or something?
>>
>>50106042
In 2e, "I hit him with my sword, roll Join Battle" was a perfect mental and social defence since Social Combat took place in long ticks and was impossible during battle. Ergo anything based around talking or avoiding being convinced was all but pointless.
>>
>>50106055
Join War is better.
>>
>>50106055
And does that hold true in 3e? I assumed the discussion was in that edition, considering they're listing eight abilities for Twilights.
>>
>>50106217

It doesn't, but the instincts are left over.

A lot of the playerbase's preconceptions about how to play 3e is leftover from 2e, and breaking the habits is going to take a long time.
>>
Any martial arts that use gigantic weapons like grand daiklaves or goremauls?
>>
>>50106467
Yeah, it's called "Melee Charms you fucking weeaboo faggot" Style
>>
>>50106482
Thanks. I suggested Melee too and mentioned that martial arts were for specific concepts you couldn't do natively rather than the default, but a player seemed keen on having a martial art.
>>
>>50106508

Citrine Pox and Earth Dragon Style (and I think its shitty knock-off?) does goremauls and other big weapons; can't think of anything else.
>>
>>50106508
If he's going to cry if you don't let him, then just switch Melee with MA for pre-reqs and attacks, no reason upsetting him over something inconsequential.
>>
>>50106534
We're playing 3e, but that might be worth porting over. Thanks man.

>>50106536
I appreciate the advice but that shouldn't be necessary. He just thought that martial arts were how you were supposed to make a fighty guy.
>>
>>50106583

Once you get deep enough into melee it becomes stronger.

Also unlike MA you can make custom shit.
>>
>>50106508
>>50106536
>>50106482


>Player wants to look at all their options for a concept they want to play
>ROTLF WHAT A WEEABOO FAGGOT KILL YOURSELF

>Playing Exalted
>Complaining about weeaboos
The writers don't even try to hide that it's anime:the series at this point. Look at the fucking brawl tree. There's literally a "Teleports behind you pssh nothing personnel kid" martial art style.

>B-but they're all drooling autists who can't shut up about t-their shit opinions and spew shit /a/ memes and like moeshit not like my refined taste.
Look in the fucking mirror occasionally and shave.
>>
>>50106641
Player in question here, this is my first time looking at any edition of Exalted, and for like half the time I'm just staring at this shit confused as all fuck. I'm slowly getting through it, but goddamn.

I'd asked about Martial Arts because, well, it's basically Anime: The Animeing, and I'd figured since it got mentioned so often and had it's own entire chapter, that that was probably the intended thing. Granted, I don't understand how a Grand Daiklaive is somehow not a slashing weapon, given that it's a sword that slashes, but sure I guess.
>>
>>50106734
I'm not even saying anything about you.
I'm complaining about the stupid visceral reaction /tg/ has to anyone who even comes close to acknowledging the anime influences in Exalted, the point where even bringing up martial arts is grounds for a "being a weeaboo faggot"
>>
>>50106467

White Reaper can be used with Grand Grimscythes.
>>
>>50106734

Ignore the people sperging out about martial arts.

I may not be your ST but I'm very intimately familiar. Is there anything in particular you're confused about? I made the ST Guide listed here >>50084957 , and it has charm combos for new players in it for most of the combat abilities at this point.

The details are in the charms chapter
>>
>>50106767
Yeah, I'm retarded, responded to the wrong guy.

>>50106773
Honestly, a whole hell of a lot of things. I'd wanted to do something with a heavy focus on crafting and combat, from >>50098092.

I've been just trying to figure out what I need to actually do them so far, and whether crafting is actually worth bothering to look at.
>>
>>50106833

The thing about crafting is that it's complex. The subsystem is bloated and points range from piss easy to collect to waiting for the mercy of god.

There have been some people saying they've had success with crafting, but I'm in one of the camps where after using it there's just a lot of needless bookkeeping (And that's saying something for Exalted).

You CAN still make craft work, it takes some time and effort (8-9 charms usually) and you can start turbo crafting. Honestly though I'd just take this link and use this crafting system as I've also used this an hoo boy does it take out a lot of pain.

http://forum.theonyxpath.com/forum/main-category/exalted/797631-why-craft-sucks-how-i-fixed-it

I can go into detail why I think they made crafting the way it is in 3e, and that's because in 2.Xe crafting was insanely powerful, in fact far more than any other ability once you had a resource base. 3e jumped the gun somewhat on it, but that link above goes back to the 2.Xe-ish way of doing things, which is more of a of "Let's make a gentleman's agreement to just make cool and awesome stuff rather than focusing on cracking the game in two."

As for combat, as other anon's pointed out the only two styles that use Heavy Weapons currently are White Reaper (Scythe, but using a Grand Daiklave really has no difference with it) and Earth Dragon (Which hasn't had a complete writeup done, even the fan writeup is not completed).

The ST Guide I posted goes over in depth about the melee ability though, and trust me when I say Melee is insanely strong. MA's are strong too yes, but Melee when used right can make people recoil in horror.
>>
why does swlihn hate rocks?
>>
>>50106979
TED married an Earth-aspect and it itches her autism
>>
Is Glorious Solar Saber worth investing in at all?
>>
>>50098092

The reason for wanting to do this is several fold:

1) Do you live in a Hamlet town? Fighting against fey or barbarians would be as good of a reason as any to want to keep you tools, mind, and body sharp.

2) Wanting to do it for the love of the art, as you said.

3) If you're part of a major nation, doing it for the pride and love of your nationality is another reason.

4) The goal to create the perfect weapon for the perfect army?
>>
>>50106833

That said, if you want to ask any other questions about Exalted, from either you or your ST, I'll be happy to help.
>>
>>50106979
Gaia betrayed them
>>
>>50107093
Are you cute?
>>
>>50107099
but gia isn't rocks. swlihn's subsouls don't seem to have anything against fire or water or wood or air. I'd have thought she'd like rocks. they're nice and predictable.
>>
>>50107154
>swlihn's subsouls don't seem to have anything against fire or water or wood or air.
Of course they can't when SWLiHN and Malfeas are fire, Kimbery is water, Szoreny is wood and Adorjan is air
>>
>>50107154
See, that's what she THOUGHT until she discovered some rocks can blow up. That was a huge betrayal and she's never forgiven them.
>>
>>50107093
I want to get the largest weapon possible and use it to cleave mountains and people down in one swing. How do I do this?
>>
>>50107126

For a bear maybe.

>>50107212

I know of a few ways.

The Devil's Maw Grand Grimclever (Technically an Axe, but refluff it to a sword if you want). Smash people over the head for real soviet damage.

http://forum.theonyxpath.com/forum/main-category/exalted/773492-the-devil-s-maw-artifact-axe

The second is my custom charm which allows one to make a Raiser Sword

WRATH OF THE GODSABER
Cost: - (3a); Mins: Melee 5 Essence 4; Type: Simple
Keywords: None
Duration: Instant
Prerequisite charms: Glorious Solar Bolt

By holding the weapon up into the air, the Solar's weapon bursts forth with a solid beam of pure essence flying up a mile long, all before he brings it down on the unworthy. This charm upgrades Glorious Solar Bolt, activating only when the Solar spends three levels of anima to bring the range of the charm to long, in which the enormous saber springs forth to decimate its foes and his anima is blown back into golden particles from the sheer force of the attack. This counts as a normal decisive attack in addition to the benefits of its prerequisite charm, which is an additional amount of damage of (Essence + Threshold successes). The size of the saber itself is also a factor, allowing the solar to deal damage to extremely large foes with ease. Creatures with the Legendary Size merit can be damaged as if they lacked that merit, battle groups do not factor their size into their soak when faced with this attack, and when attacking a ship the Solar can deal one point of hull damage for every three successes on the damage roll. The solar resets to base initiative after this attack.

A repurchase of this charm makes it so that the charm remains active for one turn after its use. The solar resets to base initiative after, but makes charms such as Solar Counterattack or clash based charms far more effective.

Its Essence 4, so Devilsaur axe may be easier.
>>
>>50107154
Rocks follow the rules.
>>
>>50108044
except the ones that explode
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