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40k General

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>Rules (PDFs and EPUBs welcome, good luck)
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!ddAxALZD

https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>FAQ’s and Errata (outdated but official)
https://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library(Stay the fuck away from the clowns)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb
>>
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Post your biggest gun.
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>>49936791
isnt this an SFW board ?
>>
>In the Third Sphere of Expansion Ethereal Aun'Va ordered the Ghosts of N'dras to begin covert operations against the Imperium. They excelled by detonating the Worldcore on Lamdiah and assassinating Cardinal Ambros the Blessed.

What is a Worldcore?
>>
>>49936758

I have a number of stupid questions about the lore: Please note, I don't actually play the miniatures game, and my interest was largely sparked by the Chapter Master game, so please pardon me if these questions are dumb.

1) As I understand it, the Astartes proper don't actually command their own ships, the ship's "captain" (as distinct from a captain rank in the Astartes itself) is always a chapter serf. Especially where fleet based chapters are concerned, where do the serf ship captains fit into the overall chapter's command structure? Is it even thinkable for them to have respect and/or rank over actual battle brothers?

2) If a chapter is doing well, starts growing, and they get too big, they'll be ordered to split and make a successor chapter. I know the Codex Astartes specifies 1,000 man chapters, (aside from specialists) but I'd wager that if an inspecting Inquisitor comes along and finds 1,002 battle brothers owing to relatively light losses the last battle, it's not going to be a big deal. How big do they really have to get before a directive comes from on high that they need to split up?

3) When such a split does happen, how is it handled? Let's pretend we have a hypothetical 1,300 man chapter given the order to break apart. Do they try to do so more or less evenly? Do they bring the "original" chapter down to the Codex specified strength and form an extremely understrength chapter with what's left over? How do they divvy up equipment? Who decides which battle-brothers stay with which chapter? How is the split itself actually handled?

4) How exactly do they get new equipment anyway? I imagine if they've got a monastary on a homeworld, they have a good deal of influence if not outright control over munitions factories, but for like a fleet chapter, do they just show up over a world and announce

>Hey, we need like another 50 bolters, hand em over.

Or how does that supply work?
>>
>>49936852
probably the core of a world
>>
>>49936880
As far as I know we don't really have good answers about chapters splitting, but Astartes equipment comes both from their own factories (battle-barges and fortress-monasteries are more than large enough to host many factories) and from the Department Munitorium, although how well they supply the chapter depends on their relation to Terra and the Department in general.
>>
>>49936880
Remember that the 1000 marine limit is only the "fighting" marines, not including logistics, Librarians, Crusading elements, Chaplains, Techmarines, the command structure, Marines in the Deathwatch, etc.

I'd assume that if a Chapter is doing well and are rising above 1000 strong they'd probably encourage some Marines to participate in Deathwatch / Loan out half a company to a Crusade.
>>
>>49936902

I'm going to assume that they blowed up some imperial reactor inside some Admech Moon. No way a Ghostkeels is able to destroy a planet.
>>
Scions are basically Imperial Guard special forces right

If so why does their command squad have a guy waving a giant flag around.

>successfully infiltrate by grave chuting in from three miles up, traitors have no idea we're so far in their lines, they're fucked
>Get on clarion network to confirm platoon command is at the planned coordinates for encirclement of traitor HQ post
>Tempestor Prime says to "look for the flag"
>what
>confirm that "the flag" is the square meter giant thing that's supposed to stay at HQ until the victory parade
>sure e-fucking-nough, there's Phil, waving the flag around like a spazz
>it even says SCIONS in case there was any doubt about who's here
>a second passes and platoon command is obliterated by bolter fire
>this is the third tine this has happened this year
>>
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>>49936880

>1) Where do Space Marine ship captains fit into the chapter/do they command respect?

Yes and no. A Space Marine fleet officer commands more respect than the rest of the serfs, and probably has some respect from the Marines, but as he is not Astartes his contributions are limited. I can see a Space Marine battle barge's captain being well liked among the chapter, but he'd still give the marines deference above all else. Think of him as a lesser noble in a feudal system, where the Marines would be a combination of the crown and clergy and the serfs would be well, serfs.

2) How are chapters split?/3) Who gets what?

I would imagine it's roughly proportional, in your example you can't just fling a chapter out the window with 300 dudes, so more likely it's split 60/40 or 70/30 among the total population of the chapter and it's equipment, with the parent chapter taking preference. So you might end up with one 700 man chapter and one 500 man chapter- under strength, but far from being heavily depleted. As to the size before they split, that's probably tricky. Space Marines are kind of insular, and they're always spread out, so who's to say that a lot of chapters don't field more than 1000 marines total? Maybe they only split when it becomes noticeable.

As to wargear, the same thing would happen I think. The parent chapter keeps all the family heirlooms and fine china, but the successors might get some of the furniture. Standard issue equipment might be given as a "seed" by the Mechanicus to get a new chapter going, plenty of Rhinos, power armor, bolters, and other stuff. Relics like artificer armor, master crafted weapons, Dreadnought shells, and maybe Terminator armor would be given in very small numbers from the parent to form an elite core for the new chapter, but by and large they'd need to earn those glories to field them in any number.

cont
>>
>>49937133
>Square meter

Do you know what a meter is?
>>
>>49937227
It's more two isn't it.

Sue me I'm making a rough approximation.
>>
>>49937192
>>49936880
It's supposed to be a 50/50 split, with the cpatain of the second company (veterans) becoming the new chapter master, the companies that go with the new chapter take all their equipment and any relics they own with them.
>>
>>49937282

Nearly four.
>>
How's 49 Grots and 4 Runtherds going to do in Kill Team?
>>
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>>49937192
>>49936880

>4) Where does it all come from?

Astartes equipment is churned out by the Adeptus Mechanicus, in a large part. They're the ones who crank out power armor, bolters, ammo, equipment, tanks, ships, fighters, and otherwise. Most of this stuff would be delivered to a fleet borne chapter by big Adeptus Mechanicus UPS trucks floating around the Imperium exactly for that purpose. The nature of Space Marines means that A: their ships may have some manufacturing capability, but they're not factory ships, and B: they NEED to be constantly engaging because there's so relatively few of them.

In your example, "Hey we need like 50 bolters," that could literally happen as is. You're a planetary governor, a Black Templars battle barge shows up. They need all your bolter ammo, storm bolters, plasma pistols, and other goodies.

Hell yes, you deliver. It is your pleasure to serve at the whim of the Emperor's chosen, and if you cough up then the Templars will show some gratitude and drop in a Tactical Squad to wipe out that nasty little cult in the highlands that you've been dealing with for 60 years.

So the Imperium goes.
>>
>>49937307

Infinitely well.
>>
Why take jump infantry over bikes?
>>
>>49937317
Really? From sheer numbers? or is that sarcasm?
>>
>>49936852

Tau are more sinister and insidious than Chaos, prove me wrong.
>>
>>49937341

Yes from sheer numbers.

Sheer numbers is the most broken thing you can bring in Kill Team.
>>
>>49937319
Cheaper, smaller footprint, ignore terrain, and rule of cool
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>>49937341
It's very difficult to bring down hordes because you have no heavy support for large templates meaning you have to shoot the grots one at a time.
>>
>>49937107
what if it was a small planet ?
>>
>>49937354
>>49937363

I thought the numbers would be good, but you know, they're Grots and I'm not used to Orks being any good.
>>
>>49937341
I will remark that the enemy only needs to kill 27 models before about 25 of the remainder break at the start of your turn.
Also, vehicles are a thing and you cannot even glance my chimera at range and it has a heavy flamer if you try to bog it down and beat it up.
Bringing a trukk or two and maybe a power klaw Nob might help.
>>
>>49937354
40 hormagaunts?

They zip up the field with Run + 3" and immune to the bad effects of IB because they're a unit of 1 so Devour or Kill.
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>>49937299
Four? Yeah no way. Unless the flagbearer is four meters tall. It looks like 2x2, maybe 2.5x2.
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>>49937438
*15 of the remainder. Still a decent fraction.
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>>49937377
Orks are actually really powerful in kill team, cheap t4 infantry everywhere while they have restrictions on best stuff.

10 shoota boyz and 10 tank bustas is an insanely good team.
>>
>>49937438
Couldn't you just start tank shocking the grots? Forcing them to make Ld or flee tests?

Or can you only Tank Shock 1 unit at a time?
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>>49936791
> Those fat dick beaters
> Tau FW cannon for broken Tau super suits
Way to be every negative stereotype
>>
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>>49937374

I think it is mentioned that a Riptide's Nova Reactor can catastrophically explode with enough force to melt small icy moons. Of course a moon can be anything from the size of our Moon to an glorified 27 × 22 × 18 km sized asteroid.
>>
Reposting this from Kill Team general as it is slooow.
What do you think of this GW KT list /tg/?
Inquisition Henchmen Warband

Chimera - 2x Hbolter, psybolt, dozer blade. 65pts

1x Crusader (leader) 15 pts
8x Acolyte w/ storm bolter/chainsword, 7pts each.
2x Acolyte w/ plasma gun/chainsword and carapace. Specialists, Master-crafted and Preferred enemy. 18pts each.
1x Acolyte w/ melta gun, combi-flamer and carapace. Specialist, Executioner. 28pts.

Special weapon acolytes hide in Chimera and shoot anything remotely dangerous, Melta guy flames any big groups of chaff from the hatch.
Crusader hides in the chimera unless there is some ranged specialist I want dead, where he hops out and hopes to live till next turn.
Rest of the Acolytes go wherever.
Also, going to be using Plascal Skitarii for plasmagunners as they have about the right stats so my opponent wont get confused, and they look badass.
>>
>>49936980
>>49937068
>>49937192
>>49937289
>>49937313


Thx for the responses.


One other dual question, if you guys don't mind. Is Terminator armor still being produced in M40? Or is it another bit of technology that has been lost? How many suits would an average chapter have in their inventory?
>>
>>49937487
Probably, I have never even read the rules for tank shock. Odd that I've never encountered it before.
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>>49937512
Yes it's still made, just really really slowly, and the que time for them is measured in centuries.
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>>49937512
They can make it, it's just really really hard. For one, only a few Forge Worlds have the plans, materials, and sanctions in order to produce it, and two it takes AGES to crank out a suit.

Also, like the other anon said, good luck getting in line. "We need five suits of Terminator plate please." "Thank you for coming to McMechanicus, please park in the number 5,000 waiting space. Delivery around M43."
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>>49937454
Yes, and the flag being 2x2 makes it how many square meters exactly?
>>
Anyone have a link to the bases catacomb command barges use? Got one for 15 dollars on ebay but it doesnt have a base.
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>>49937689

Two. Square meters are multiplicative, dipshit.
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>>49937512
Each suit would be worked on personally by a mid/high level Magos, the secrets of making them are guarded HEAVILY, even among other Forgeworlds, ESPECIALLY among other Forgeworlds.

The time/influence it takes to get them officially leads to fanatical protection of the suits they have. I'm convinced that the primary reason they have teleporters isn't to get them in, but to retrieve the suit when the operator dies.

Because there are new veterans all the time, Terminator armour is fucking expensive.
>>
>>49937454
2mX2m=4 square meters
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>>49937495
No thats the Necron vehicle you are thinking of.
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>>49937495
Seeing as a Nova reactor overloading just gives the user a big booboo, I doubt a reactor exploding does much of note.
>>
What's a good fluffy CSM list to add to. Some Tzeentchh daemons? I was thinking maybe cultists and a Prince, possibly some warp talons, though I've heard CSM tzeentch princes are not very good.
>>
>>49937818

No, it's part of the Tau codex. One of the 12 Riptides prototypes deployed during the first conquest of Agrellan failed and melt one of its moons.
>>
>>49937802

Okay look, you drooling mouthbreather:

Two square metres can also be phrased as one square two metres. One square two metres is two square metres. When you square area, you take the longest length and call that the square of the area. Same with a cube: A cube two metres on every side is two cubic metres in diameter.

Fucking hell, who taught you math?
>>
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Why is the current commissar model so shit?

I don't want all this cyber bullshit. I just want a dude with a bolt pistol.

This guy in plastic when?
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>>49937802
Is this bait?
You have to be 18 to post here, you know.
>>
>>49937856
no one, thats the problem
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>>49937858
get a lord commissar and use him like a regular one , i kinda like the missing arm , i think it adds character, but having more than 1 in your army makes it silly
>>
>>49937874
whew lad
>>
>>49937874
i love it when people mistake age with intelligence
to my own shame i have to admit that this was infact not a bait and that i am stupid
>>
>>49937858

The commander model in the command squad kit can easily be proxy as a commissar. Use the trench-coat legs, officer's cap, and boltpistol.
>>
Came up with a title for my Haemonculus. "The Fleshfather". Rate?

Now I just need an actual name...
>>
>>49937856

Oh for god's sake.

2 meters by two meters can be divided into four units of one square meter.

A cube two meters on every side is 9 cubic meters in diameter, not two.
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>>49937881
Never too late to learn anon <3. I'm not very good at math either, but learning basic calculus and maybe a second language are my next goals.
>>
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>>49937847

A controlled surge energy vs a catastrophic explosion. Nova reactors are powered by a Dark Matter. It produces energy akin to a small star according to the Tau codex. It has too feed what it is a particle accelerator after all. Since it doesn't says the size of the moon, it could have been an asteroid-sized one (10km of diameter or so).
>>
so is this thread full of baiting or is it uneducated prime time ?
>>
>>49938034
So why doesn't every Riptide explode like that when they are destroyed?
And don't give any "Oh but the Nova Reactor is fine :)" bullshit
>>
>>49938026
well, maybe i`ll do that, it may even help me with other things
>>
>>49938067
I'd imagine it works like a nuclear reactor vs a nuclear explosive. It takes precise circumstances to create a nuclear explosion, while more generally when damaged a reactor will go into an admittedly dangerous but significantly less damaging overload, which is shown in the "riptide gets a booboo" deal.
>>
>>49938053

I have to assume measuring diameter in cubic units is trolling.

...Right?
>>
>>49938074
You'd probably be surprised how easy it would be to get a good tutor for a decent price if you live in or near a city of any size. You could meet them at a coffee shop for a couple hours a week. Alternatively, you could just pick up a reading habit, your library is always happy to have you. Also, don't listen to negative people, they don't know everything either.
>>
>>49937906
Is it a missing arm? I was under the impression he's holding an Uplifting Primer with his other hand
>>
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>>49938067
Every tau battlesuit pilot just watches Jesus Yamato and shuts off the reactor in time :^)
>>
>>49938067

Simple: 40k is a mad mishmash of contradictory canon written by dozens of authors over multiple decades.

Discard stupid outliers and just run with whatever your personal interpretation of the setting is. For example, in my interpretation, that's obvious bullshit. Nova reactors don"t do that.
>>
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Engineer here, I'm not even sure who's trolling and who's just retarded anymore, so I hate all of you.
>>
>>49938207

I think it is doable if it can explode like a asteroid-busting nuclear bomb under bizarre circumstances.
>>
>>49938271

That's not how you calculate square meters you idiot. Squaring a number isn't the same thing as area.

You add the two lengths together and divide by two.
>>
Im reading Fulgrim, its just sad how he is falling just like Horus did (though Horus's fall was sadder).
If only he had not taken that damned sword from the laeran, or if someone like Solomon or Vairosean got rid of the sword. Why did no one try to tell him using xenos tech was wrong? why?

I'm reading the part where he is about to battle the avatar of Kaela Mensha Khaine, I expect the corruption will get even worst.
>>
>>49937793
Fucking christ.
>>
>>49938312
So we can confirm it's bait and end this here.
>>
>>49938067
Tanks have automatic fire extinguishers, wet ammo storage and self sealing fuel tanks to prevent explosions.

Is it really that unreasonable to believe Tau vehicles have safety measures to prevent a penetrated suit from blowing up the entire army around it.
>>
>>49938312
Guys, he's trolling. No human being is capable of being this retarded. You all fell for it. I can't believe you would let someone get to you like this /tg/. Baboons are more intelligent than this.
>>
>>49938132
i could get a tutor for free, but i am to lazy
thanks for trying though

>>49938271
wait, i war right ?
>>
Does a Drop pod carry 10 or 12 units? Everyone always says it's 10 but in the description for it it says 12. Did I miss an FAQ or is everyone just a faggot except me?
>>
>>49938433
in my BA codex it says 10 models or a dreadnought
>>
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>>49936791
>>
>>49938321
Thanks for the spoilers dickwad. I'm just starting the book.
>>
Takeaway from the thread:
Check the math on your opponent's lists
>>
So, anyone got Watchers in Death and the following ones? Been looking for weeks and can't find them anywhere. Help a brother in arms, guys.
>>
I want to play loyalist marines

Can't decide what codex and if vanilla what chapter.

Why did you pick the faction of marines you did?
>>
>>49938299
But it's a bomb with 80% of the force being projected away from the moon/planet. If the Riptide was buried miles beneath the crust I could maybe see it happening if it was like a nuke on crack.

A bomb big enough to crack a planetary body from the surface would make a blast big enough to envelop the entire thing.
>>
>>49938467
sorry :/ i thought pretty much everyone but me had read the early books at this point, and I am reading it but I pretty much know what happens, just not the details.
>>
>>49938504
Ultramarines because they're the bluest.
>>
>>49938504
Make your own chapter
>>
>>49938504
Iron Hands cause they're Dead 'Ard.

Smashfucker makes CSM players cry.
>>
>>49938527
Not interested in deviantartmarines at the moment

maybe if my tastes devolve
>>
>>49938527
Yeah but you still have to play a Chapter Tactics. It's good to choose one so you can figure out what you want to base your army on. All 10 of my COmpanies have different chapter tactics and each is a bound army by it'self. I hope to play the big 25,000 point game with the whole thing once the Chaos players in my meta catch up.
>>
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In our campaign the Ork player has just decided to attack my stronghold for a 1800 point battle
Ork player is quite seasoned and normally fields Ghazgull and Old Zogwort and i've got no idea what the fuck to do
I play space marines with fluffed chapter tactics that allow them to reroll gets hot! instead of anything else
>>
>>49938598
you gonna get real fired up
>>
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>>49938598
>rerell gets hot instead of anything else
>>
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What do you guys think of this list? New to the game still, but wanted a fairly competitive & fun list. What pro's & con's do you guys see with it?
1850 pt list
(HQ)- Company command sq.
- Master of Ordnance, Master of fleet, Lascannon HW team.


(HQ)- Tank Commander Sq.
- Leman Russ Punisher
- Kc Pask, Camo-nets, Multi-melta sponsons, lascannon.
- Leman Russ Battle Tank
-Camo-nets, Heavy bolter

(Troops)- Infantry Platoon
-Plt. CS, 2x Infantry sq., 1 vox

2x(Troops)- Veterans
- Forward sentries doc., Auto-Cannon, Vox.

3x(Transports)- Chimeras
- 2x Heavy Bolters
(Vets & Company Cmd sqd will be using these)

(elite)- Militarum Tempestus Cmd. Sqd.
- 3x Melta's

(Fast attack)- Vendetta
- No upgrades, Scions are riding in this

(X)- Enginseer
- Melta bomb, 3x Servitors (sweet 2+ repair)

2x(Heavy support)- Wyverns
- No upgrades

(Heavy Support)- Manticore
- No upgrades.

(Allies)- Vindicare assassin.
All are in the pic. related formation & CAD.
Vindicare is just... well doing his thing.
>>
>>49938321

What book my nig nog?
>>
>>49938616
I have about 3 squads of Devestators using only plasma cannons that tend to clean up quite well, and seeing as our campaigns this multi edition spanning mess (the guy im playing against is using 4th edition orkz) it seemed more likely to be used than tactics
>>
>>49938135
i meant the plastic commisar model , i always assumed the model anon posted just has his arm behind his back
>>
>>49938661
A mili-tempest platoon is 1-3 squads.
>>
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Everytime I have sex in my room, I like to pretend my BAngles and Guard are watching in awe as a Knight Gallant fells a Greater Daemon of Slaanesh.
>>
>>49937940
>traitor HQ post
>>Tempestor Prime says to "look for the flag"
>>what
>>confirm that "the flag" is the square meter giant thing that's supposed to stay at HQ until the victory parade
>>sure e-fucking-nough, there's Phil, waving the flag around like a spazz
>>it even says SCIONS in case there was any doubt about who's here
>>a second passes and platoon command is obliterated by bolter fire
>>this is the third tine this
>>49937926
>>49937881
>>49937874
>>49937856
What the fuck is going on?

>>49937802
That's entirely correct. A square with sides 2m long has an area of 4 square meters. I have no idea what retardation has seized the rest of the thread.
>>
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>>49938465
Needs some decorations.
>>
>>49938741
>BAngles
>>
>>49938705
the 5th from the Horus Herey, Fulgrim
>>
Alright, so I'm finally reading through the rules.

I'm a little unclear as to something. So you can choose to have units from multiple armies at once if you want, or something? How does that work?

I'm only asking because I want a Skitarii in my Cult Mechanicus
>>
>>49938661
Let's see:
You can't just take a Militarum Tempestus Command Squad: You need to take a platoon of 1-3 Scion Squads and 0-1 Command Squads

Why take 2+ repair on your enginseer when you can have 1+ repair and drop the melta bomb? It's not like an armor save, you can have garenteed repair every turn.

You need a Voxcaster for both the command squad and every recieving squad for them to work.

People will be shooting at your chimeras to deny you mobility Consider the Extra Armor upgrade and a Dozer Blade to keep them moving.

You don't need a master of ordinance when you got a Manticore doing the same thing but bigger and more accurately.

Overall I'm just not sure what your basic battle plan is. So I can't decide how good the list is.
>>
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>>49936791

ZOG OFF GIT
>>
>>49938798
>BAngles
https://www.youtube.com/watch?v=ReU3aycQXPk
>>
So, Riptides explode with the force of cyclonic torpedoes now?
>>
>>49938813

It IS like an armor save, rolls of 1 will fail.
>>
>>49938808

If you're playing Unbound, you can take units from anywhere. Bear in mind that many people either disallow or heavily frown on Unbound (although frankly at this point it's almost on par with Battleforged given the insane bonuses some armies get from their Decurion-style detachments)

The other method is Battleforged, where all units must be taken as part of one or more Detachments. You can take Detachments from whichever armies you want and field them together. The simplest Detachment is the Combined Arms Detachment from the main rulebook. You can take as many of these as your points allow. Nothing would stop you from fielding a Tyranid CAD alongside an Ork CAD if you really wanted to.

Formations are also Detachments and you can take them from wherever you like too.
>>
>>49938808
>How does that work?
Its dumb and jarring
>>
>>49938808
>>49938808
Reread pages 118-121 and 126-127.
>>
Fix your favorite unit
>Mandrakes: 11 ppm
>5++, Stealth and Shrouded
>Have that Cult Ambush rule
>Aeons of Agony: Any enemy units that can draw line of sight within 12" of the mandrakes, must take a pinning test in each phase it acts, at a -2 modifier. Fear checks against mandrakes are always taken, and ignore Fearless and ATSKNF
>>
>>49938882
No it's not, you can buff it to succeed automatically.
>>
>>49938839

They always did. At a smaller scale anyway. Just download the Tau codex from the time the Riptide was introduced. It was one of the the first batch of prototypes, but still...
>>
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Who is better at assault?

Blood angels or Space wolves

I refuse to use TWC or wulfen
>>
>>49938939
One of the first things in the BRB says that rolls of 1 always fail on all checks. I know selectively choosing what rules to follow helps you win but it's bad form.
>>
>>49938931
Cult Mech Electropriests:
>14ppm
>Saves changed to 4+ armour, 6+ invuln, FnP
>Corpuscarii keep weapons
>Fulgurites special rule now gives 3+ Armour and 5++
>Priests of different types can be mixed in units and gain the Numinous Conclave rules as standard.
>>
>>49938979
Why does that space Wolves player have so many Contemptors?
>>
Is my list too convoluted?

Inquisitoral detachment
-ordo xenos inquisitor(warlord) 83pts
power armour, psyker, force sword, rad grenades, digital weapons

-10 acolytes, 1 psyker 87pts
7 boltguns, 3 plasma guns

Battle congregation
-tech-priest dominus 120pts
Edradication ray

-3 kataphron destroyers 165pts
heavy-grav
-3 kataphron breachers 150pts
arc rifles
-3 kataphron breachers 150pts
torsion cannons

Skitarii maniple
-10 vanguard 135pts
phsopher blast, arc maul, conversion field
-10 vanguard 110pts
tazer goad
-10 rangers 160pts
2 arc rifles, omnispex

-2 ironstriders 110ts
twin-linked cognis autocannons
-2 dune crawlers 230pts
neutron laser and cognis stubber

Dominus and inquisitor go with he first squad of vanguard, giving them shrouded through canticles, anyone who gets in combat with gets -2 toughness allowing my s3 inquisitor to chop them up with their force sword.

Rest of the army just move forward blasting things with their huge guns, second vanguard squad is to lay on the wounds/cap objectives.
>>
>>49938999
I don't know, australian satan
>>
>>49938125
Assume nothing. Between Millenials and X-ers two decades away from a math class we haven't a hope.
>>
>>49938988
I like that a lot. I'd switch the little lighting fists to
>12", S4 AP4, Assault 3, Thunder Shock
>For each 6 to hit in melee and shooting, the enemy unit takes 1d6 of S4 AP4 hits
>>
>>49938979
Blood angels hands down if you don't factor in TWC or wulfen. Space wolf death-stars win if you do.

Blood angels get furious charge and a formation bonus called red thirst meaning they're all s5 I5 on the charge, even power swords are scary on them.
>>
>>49938980
This isn't a check of any sort. The rules literally say "Roll D6 add 1 for every servitor, if equal or greater than 5, you get a hull point"

Otherwise it would say "For every servitor in his unit, the Techpriest's blessings of the omnisiah check is reduced by one, to a maximum of 2+".

Its also the exact reason why you can take no more than 4 servitors.
>>
>>49939039
Possibly 1d3 hits, or you essentially have way better assault marine squads for less. Admittedly that's not much of an achievement, but still.
Otherwise looks good.
>>
Hey, would deep striking terminator characters alone without a retinue and spamming them work?

Sounds crazy, but terminator units are shit, and a kitted out assault character is killier for cheaper, right? Better invuls too.
>>
>>49938931
>Tau; all units in every FoC slot are 1ppm
>all wargear is free and all weapons have an SD AP1 apocolyptic blast with no scatter profile
>all units get 6d6 hammer of wrath hits
>quadruple the Wounds of all models.
>all vehicle types are changed to Monstrous creatures.
>all models have a +2/++2, 2+FNP and shrouded
>Mandatory Warlord Trait that allows you to take 3 shooting phases per turn.
>Psykers auto-succeed at manifesting and all units deny the witch at 2+
>all infantry have infinite range assault 30 for the weapon type of their default selection
>>
>>49938980
>busting out WAAC memes and empty accusations to try and win an argument
That's real poor form my dude but it's not a check so that rule doesn't apply.
>>
>>49939063

>furious charge

>bonus called red thirst


I was reading something about blood angels and some blogger claimed that one or the other only applied on the first turn
>>
>>49939090
Well you get less wounds and it will be a huge target if you deepstrike it close to the enemy. I doubt you'd get it to do anything if your enemy is worth his salt.
>>
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>>49938931

>Commissar Lord
>Voice of Command, Senior Office
>12" Aura
>doesnt take up HQ slot
>>
>>49939064
Of course it's a check you, slimy piece of shit, anything that requires you to roll dice can be considered a check.

WAAC fags like you are always trying to get away with the most outrageous shit, just back to your tau army if you want to be cancer on the hobby.
>>
>>49939102
Why did you post this?
>>
How do I counter an Ork WAAC asshole who keeps trying to use Forgeworld stuff even though I told him he can't?

I play SM.
>>
>>49939139
By not playing with him.
>>
>>49939139
>Local SM player literally not stop smoking fat meaty mega cocks!
Can you really, REALLY just tell him you're not looking for a game?
>>
>>49939112
Both of them only apply on the turn they charge and only if they're the ones charging but it's enough to change weapons they use like power swords, which are normally pretty shit on marines, to actually usable.

They have other bonus as well, just as fast vehicles to get close to the enemy faster, hand flamers to help discourage the enemy charging them while still provided a bonus attack in combat and medics that boost the weapon skill the of squad they're attached to.

All these means they strike better, faster and harder than other marines.
>>
Riptides are fine, they are in an army that has neither psychic powers nor real CC units. For optimum strength, it's ruleset requires a gamble for Nova reactor, which has a 1/3 chance to wound the unit every single turn. Also requires the use of markerlights to maximize it's average shooting. I've seen a couple of posts of people saying the 'scour' ML option (ignores cover) is 1 marker light. It's actually 2. Twice as hard to pull off as naysayers claim.

In my experiences of playing with Riptides, the Riptide Wing was undoubtedly the poorest showing of the unit. The double attack option doesn't kill as much as you think it should and not moving a turn, to pull it off, can cost you the game. Also, you generally need to balance out every monstrous/gargantuan creature with some decent amounts of MSU units or you will eventually get worn down/shut down in the later parts of the game. Even in an army of giant robots, MSU/copious wounds still matter.

But please, don't just take my word for it. Any time another whiner about Riptides shows up, clear, empirical evidence is usually the best form of persuasion.

So I present to you a Frontline Gaming video, a supposedly "competitive" list of the Riptide Wing and 2 Stormsurges, getting basically TABLED by Space Marines.

https://www.youtube.com/watch?v=9Op5ovJHIE8

Are Riptides too strong? Well, the evidence of this video conclusively proves they aren't.
>>
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>>49939139
>This triggers the /tg/
>>
>>49939179
He had me under the impression the rule didn't last the whole game

I like the idea of Blitzkrieg marines

>>49939118
>tfw no decent Ciaphas Cain model
>every piece of art depicting him uses a fuggin bolt pistol
>>
>>49939154
>>49939171

I can't because he's one of like 3 other guys who play. He keeps trying to bring OP Forgeworld shit, grot tanks was one of them, I think.
>>
>>49938931

>Wyches
>6+/5++
>4++ in combat
>6 to wound ap2

>Dark Eldar as a whole
>new army wide rule called Speed Freaks
>no snapshots for Jink
>can always disembark and assault
>can assault from reserves
>>
>>49939127
Good lord did I insult your mother or something with my interpretation of a rulebook about plastic miniatures?

Also, does this mean you think a Lascannon cannot glance a Trukk on a 1?
>>
>>49939256
So build a cardboard imperator class titan and make him let you play with it.
>>
>>49939256
>Grot tanks
>OP
How the fuck are you having trouble with that, you mouth breath retard?
>>
>>49939232
It lasts the whole game, it's a bonus that applies EVERY time they charge.

Just make sure your enemy doesn't survive the charge and you're good.
>>
>>49939298
Cool, thanks for clearing that up.
>>
>>49939295
I've not played them, because I tell him I'm not playing them. So we just don't use them, but I've had to tell him twice now.

And it's Forgeworld, pay to win shit, I don't play them on principle.
>>
>>49937353
Tau love tan, which is just poorfag gold
Chaos don't love gold at all, they think brass is the shit
Checkmate, Chaosfags
>>
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So could I just take a whole bunch of custodes in an unbound army?
>>
>>49939339
>forgeworld
>pay to win
not any more than riptides and wraithknights
>>
>>49939339
So it's a Killa Kan with random movement, please describe to me how thats pay to win.
>>
>>49939295
Here I am actually hoping a horde of grots in tin cans can be made OP.

"Their's too many of them!"
"The wrecks of the first wave are providing cover for the second!"
"They keep ramming into our gunlines and exploding like grenades!"
>>
>>49939355
Those are GW, I don't want to give them the idea letting third party companies create OP shit is fine.
>>
>>49939351
yep. Glorious, isn't it
>>
>>49938931
>Emperor's Champion and Black Templars in general
>Vows are back
>Suffer Not the Unclean: +1S to all BT units, -1'' to their charge range
>Uphold the Honor of the Emperor: BT units counts as having defensive grenades when in cover
>Abhor the Witch, Destroy the Witch: BT units gain Scout, gain +1VP if all enemy psykers are dead by the end of the game
>Accept Any Challenge: BT units gain Preferred Enemy: Everything
>>
>>49939360
I fucking wish anon. Grot Armored Krumpany sounds amazing
>>
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>>49939366
now I'll just take my riptide wing and all will be well :^)
>>
>>49939358
I don't know, but it's Forge World.
>>
>>49939339
You sound like a lot of fun as the 2 inch plastic toystore
>>
Just need to get a random rant off my chest. You know what really gets my sodium levels up? Formations.

They could have been the perfect post-codex tool for balancing underpowered units and giving fluffy bonuses but 80% of the time they're just being used to sell multiples of large, expensive pieces of plastic that belong in Apocalypse, not 40k.
>>
>>49939389
So, did the concussive force of a pair of meaty balls slamming into your chin before force feeding you man jam rattle your brain, or were you born retarded?
>>
>>49938931
>infantry squad
>sergeant can replace pistol and ccw for a lasgun
>make frag grenades worth a damn
>>
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>>49939410
>>
>>49939404
Agreed, I love the idea but it has done nothing but widen the gap between the have and have nots, but I do love the fact that I can have a recon company of sentinels as an army or a helbrute with his own command squad of helbrutes.
>>
>>49939365
>forgeworld
>3rd party
pick one, and only one
>>
http://akonkonnected.com/melanin-model-sensation-wins-the-internet/

SALAMANDERS WHEN
>>
>>49938744
>That's entirely correct. A square with sides 2m long has an area of 4 square meters.

YEAH, I AM NOT STUPID
i am grinning like an idiot right now knowing that some people actually thought otherwise
>>49938132
seems like i dont need an tutor after all
>>
>>49939389
You're playing against Orks, one of the most underpowered and shit upon armies in the game. Just give him a chance mate.
>>
>>49938504
Carcharodons because I like being a World Eater but not sucking
>>
>>49939457
>salamanders
>groids
>>
>>49939135
Probably to parody how broken his "fixed" unit was.
>>
>>49939421
At least you can give him a bolter.

Wait?
What was all that fluff about regular humans being unable to use bolters without power armor?

Meh. Must be propaganda.
>>
>>49939554
Don't bolters have no recoil at all as they are just hand held missile silos?
>>
>>49939568
>>49939554
https://en.wikipedia.org/wiki/Gyrojet
>>
>>49939568
They have a primary charge just like a bullet so they actually work at short range
>>
>>49939554
>>49939568
Its literally the dumbest thing. Bolters are designed to have practically no recoil. But so many sources put bolters as having this insane recoil that can break peoples hands if they use space marine ones.
>>
>>49939601
If they had no recoil then you would not be able to use them at short ranges. Think about what that would mean for all the Commissars
>>
>>49936758
I was wondering, are Harlequins any fun, what holes in the army do I need to fill with allies?
>>
>>49939601
You know what's dumb? People not understanding simple physics. When you shoot something one way, the same force goes the other way.
>>
>>49939630
Human heads are squishy and even if they just exploded on impact it would be enough.
>>
>>49939554
Marine and standard bolters are different
Not enough to make a change on tt but still
>>
>>49939630
>If they had no recoil then you would not be able to use them at short ranges

Assuming it works like Gyrojets which it would seem is likely since that's how it keeps being described.

Yes you would, there is a very light charge that has next to no recoil which gets the projectile outside the barrel, then the rocket initiates at least in gyrojets at about 60 feet

Bolter rounds are explosive tipped and would function like m203 impact grenades at short ranged
>>
>>49939658
Fortunately there are ways around that.

https://en.wikipedia.org/wiki/Recoilless_rifle
>>
>>49939658
Go read the Gyrojet wikipage before you assume we don't know physics.
>>
>>49939601
You know what's worse?

Lasrifles having recoil.
>>
>>49939710
Yeah, not point to me the exhaust at the back of the bolter that lets the gasses escape. I'll wait.

>>49939716
Yeah, and you go read about bolters some more and how they got casings and a primary charge to fire the bolt out of the gun at deadly speeds before the rocket booster even ignites, before you come spewing your stupid shit here.
>>
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>>49939749
>at deadly speeds

>explosive tipped projectiles

So anything that does not drop it on your feet.
>>
>>49939749
I think this is more because GW doesn't know how to properly make things and just decided to strap a bunch of shit together. It says for the definition of a bolter that it uses gyrojet technology to fire the bolt rounds. Which would completely counter the recoil.
>>
>>49939749
The problem is how inconsistant they are about the bolter. Is it a smaller charge that can be used by anyone, or a huge charge only marines can use? If the former, then why are these guns always depicted as having massive recoil? If the latter, how is my sargean using one? If they're different bolter variants, why does the fluff never mention this? I think somebody said the SoB's talk about bolter variants but I have yet to read any such fluff.
>>
>>49939554
But I don't want my sergeant to be a snowflake.
Real sergeants chose to keep their old weapon to not get sniped and I want my sergeant to hold the line with his men and contribute to the salvo of diddly.
>>
Is there a way to build a Smashfucker outside of Iron Hands (namely using Black Templars) or, if not, what is the most effective way to add one into my list without having to spend several hundred points on top of his cost?
>>
So I recently had an idea for a jank list.
>get karamazov and put in IG blob squad
>spam like 4 or 5, 40-man conscripts squads with a priest.
>assault shit with your tar pit
>use karmazov to nuke things that can't fight back
>>
>>49938931
Yeah, that Aeons of Agony is absurdly broken. Like, it's even worse than that Tau dude, since at least he's not serious.

>Thousand Sons
>Sorcerer up to 2W
>Can buy Familiar and Second ML (25 points as usual)
>no longer forced onto Tzeentch, has access to Divination
>Thousand Sons lose 4++, gain Feel no Pain (4+).
>>
>>49939910
What's the point of having a smashfucker? What do you do with him when people ignore him and shoot your other stuff instead?
>>
>>49939910
Wouldn't you need just 55 more points for a minimum squad of scouts and make and allied detachment with them and Smashfucker?
>>
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>>49938813
Wow... ok before that flame war happened....

1. I didn't know that about Militarum Tempestus. Good heads up, thanks.

2. Thanks for the Vox tip, though I was mainly using it for the Artillery formation. I guess it doesn't hurt though to throw in 1 extra vox.

3. Thats a good tip for the Chimera's, but isn't it kind of redundant considering a well placed AP2 or 1 shot can just blow it up? I worry about putting another 15pts into my already cheap taxi. But if it really helps, then I guess it makes sense.

4. Master of Ordnance is just so cheap though. I get the Manticore does the same thing, but for 20 pts I basically have 1 basilisk shot (saving 150pts for inaccuracy). Its something I could drop, though is it not worth it considering the price point?


The goal of the list is to use armour & APC's to engage & grab objectives, while the CCS & artillery chill and offer fire support from afar. Maybe guarded by my Inf. Platoon if Drop pods are used, or as a good bubble wrap in front of the armour.
>>
>>49939918
Keep in mind you need a platoon to take a single conscript squad.
>>
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Paint my IG army Cadian 39th "Xenobane" with a allied detachment of Dark Hands SM?

Yea/nay?
>>
>>49939749
The point is that there are ways to make guns with very little recoil not that it was specifically that way. But, if you have to be that way here is a schematic of a storm bolter with "blast compensator" vents. It can therefore be reasonable assumed that similar tech may be employed in other imperial weapons.
>>
>>49939102
I kinda want to get this mentality out that having a single Riptide is "OP". It's not. They're the Tau's TEQ. It's fair if they can have one if you bring some Termies or a Land Raider. If they bring multiple and in the Wing, then yes that is pretty cheesy.

Also Kroot are shit. They're just expendable meatshields. Having a whole army oriented around them would be incredibly boring. If Tau auxiliaries had the same love that Genestealers then that would be fine.

A "fun" army to play against is something that tries to bring all the neat units into the battle in a combined arms fashion. Not just spamming any one single unit. A good Tau player would know that some well supported fire warrior unit is a cheaper and arguably better source of anti infantry fire power than the other units.

I'm so tired of hearing non Tau players complain about "muh Battlesuits or muh Riptides" They're there in the codex, they have a purpose, just like the FWs.source then any of the battle suits. Just because you get butthurt at the cheesemongers doesn't mean that the other Tau players have to stop using a particular unit. Quit bitching.
>>
Has anyone compiled all the draft FAQs from the GW Facebook?
>>
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New Custodes vehicle from Forge World.
>>
>>49939181
>all that empty time recording with nothing happening
>quiet, boring speakers
>turn one opens with the Riptide firing through the stormesurge without giving the Rhino a cover save (which almost certainly would have been a 3+ since the front of the Rhino would have been almost entirely obscured by those ruins)
What a shitty video. At least the miniwargaming guys sound like they're having fun with the game.
>>
>>49940067
>modern europeans design a firearm
>>
>>49937443
They're not very good in Cruddex era of "lol let's make these close-combat murderfuckers that have always been WS 4 into WS 3 and also take away any benefit scything talons gave them, and a turn they charge they can't actually move farther than a charging Guardsman's maximum range despite that they used to double that, and oh they shouldn't have Hammer of Wrath even though they're FUCKING LEAPING LIKE JUMP TROOPS and it would fit them perfectly"
>>
>>49939365
You know that Forgeworld isn't OP. It costs a shit ton of points if it's strong. Get a betrayal at calth box and cast your contemptor if you're so salty about forgeworld.

Better yet just use SM forgeworld stuff by kitbashing or scratch building. It's not pay to win if you can make it for free. Anyone who doesn't let you play scratchbuilds that you spent a lot of time on doesn't deserve to play war games.
>>
>>49938931
Wyches get two attacks base and may jink.
>>
>>49939945
Shove him into my Command Squad melee deathstar and drop him onto my enemy backrow with my Emperor's Champion and tear their backrow apart even faster with a relly big guy to tank all kinds of shit.

>>49939978
That doesn't work for a Smashfucker Prime with Cataphractii Termi armor and the Gorgon's Chain, though, does it?
>>
>>49940125
>not an argument
Thanks for conceding the point.
>>
>>49940051
I know, I was thinking like 1 full blob and then 3 or 4 barebones platoons beefed with conscripts
>>
>>49939978
Unfortunately- for a real one- the answer is no.

You're gonna have to get the full thing, as in a full fist of Medusa Sreike force. At least it's gonna be 350 Points for the Demi Company and Honoured Ancients (cheapest auxiliary), but you're adding in another couple hundred points for Smashfucker (I think it was 400ish points for the cheapest prime, which if you're brining him might as well commit).

If it were me, I'd do the Armoired Task Force and Honoured Ancients, 500 points for a Dreddy and 3 Vindicators, plus a Techmarine loaded up. That'll give you some good heavy fire to deal with anything annoying.

Then just grab a Strike Force Command and build Smashfucker as you please. Enjoy your unkillable monstrosity! Just don't mix Independent Characters, it'll kill your Chapter Tactics.
>>
Has anyone ever played Nazi Zombies 40k? Smashfucker on a bike kills 239.575 plague zombies before he is killed in 36.55 assault phases assuming he is constantly surrounded by 25 zombies.. Would this let me win everytime?
>>
>>49940107
I don't play vehicles very much but how does Shooting through a uniit (confering a 5+) and cover from ruins (confering a 4+) result in a 3+?
>>
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>>49939779
>having armed explosives in your barrel
>having a assault forces equipped with armour piercing weapon that sucks at piercing armour at close ranges

>>49939799
>It says for the definition of a bolter that it uses gyrojet technology to fire the bolt rounds.

Where? Because bolt shell casings are a thing and have been a thing always.

>>49939822
>The problem is how inconsistant they are about the bolter.

Not really. Shotguns have a lot of recoil, yet can be fired by anybody.

>If they're different bolter variants, why does the fluff never mention this?

Pic related. Happy now?

>>49940067
>there are ways to make guns with very little recoil

Sure. But do those weapons retain their other abilities unchanged.

>here is a schematic of a storm bolter with "blast compensator" vents

Which go up, not behind the gun. You know, equal and opposite reaction. Also, that's a storm bolter, not a bolter, and you'll note that those vents are situated behind the cartridge. So for the things to vent stuff out, the casing of the bolt has to get ejected out of the way.
>>
>>49940183
I was not the guy arguing with you Stefan
>>
>>49939181
Nobz are fine, they are in an army that has neither monstrous creatures nor real CC units. For optimum strength, it's ruleset requires a gamble for Mob Rule, which has a 1/3 chance to wound the unit every single turn. Also requires the use of unwieldy powerklawz to maximize it's average melee. I've seen a couple of posts of people saying the 'Ere We Go' option (re-roll charge distance) is 2 dice. It's actually 1. Twice as hard to pull off as naysayers claim.

In my experiences of playing with Nobz, the Nobz in a 'Naut was undoubtedly the poorest showing of the unit. The double attack option doesn't kill as much as you think it should and not assaulting a turn you disembark, to pull it off, can cost you the game. Also, you generally need to balance out every Walker with some decent amounts of MSU units or you will eventually get worn down/shut down in the later parts of the game. Even in an army of green tide, MSU/copious wounds still matter.

But please, don't just take my word for it. Any time another whiner about Nobz shows up, clear, empirical evidence is usually the best form of persuasion.

So I present to you a Frontline Gaming video, a supposedly "competitive" list of the Nobz in a 'Naut and 2 Stompas, getting basically TABLED by Space Marines.

https://www.youtube.com/watch?v=dQw4w9WgXcQ

Are Nobz too strong? Well, the evidence of this video conclusively proves they aren't.
>>
>>49939444
It's a seperate branch with seperate responsibilities to make profit.
>>
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>>49940306
The imperial tithe is theft; we should rid ourselves of the empire's tyranny and engage in peaceful coexistence with the other denizens of the galaxy.
>>
>>49939854
>Roman centurions were given big shiny helmets and told to lead from the front.
>90% casualty rate
>>
You guys do anything recently? Played my Guard vs CSM sperg Saturday and started basing some of my lads today.
>>
>>49940249
Obscured vehicles, page 77.
>>
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>>49940433
>>
>>49940456
>>49939854
Every man who dies is a martyr, his death will only inspire the troops.
>>
>>49940540
Marines Malevolent don't have horns, do they?
>>
Is three Renegade Knights made up to look Orky plus a Stompa and some Deff Dreads/Kans then tax units a decent list?
>>
>>49937494
>> Those fat dick beaters

Some people just have big hands, dude.
>>
Damn, I just broke the antennas off my Chimera while packing it away. Going to replace them with something less boring (like a Flamer) but it still sucks.
How many models have you broken before you got a chance to even play with them?
>>
>>49940483
I played DE against CSM and had a pretty good time with that. My razorwing ripped through my buddy's deathstar of possessed, was fairly glorious.
>>
>>49939232
>>every piece of art depicting him uses a fuggin bolt pistol

Those are in-universe propaganda posters.

While Cain is a big dude, he remarks about how he's always exaggerated out of proportion (though not nearly as much as he thinks he is) and how they always depict him with bolt weapons that he personally hates.
>>
>>49940660
>While Cain is a big dude,

Is Cain really a big dude?

Or is he just a normal dude and everyone around him is a malnourished space slav?
>>
>>49940483
>Some paint is better than none
>>
>>49940720
Nah, Grey Guard Guy's Guard is pretty much totally painted. It just looks unpainted.
>>
>>49940483
I still don't see the blue paint.
>>
>>49939601
I thought the space marine ones were just really big and heavy, and that the primary charge was bigger

So more recoil sure, but the size and weight is a bigger deal
>>
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>>49940093
>From the Forge World that brought you the Scimitar "DICK BIKE," comes

>THE DICK TANK

>Unload into the foes of the Emperor with the Phallus Pulse Cannon!
>Thrust deep into enemy lines on anti-grav engines!
>Penetrate the foe from over 48" away!
>Blow enemy armor to pieces!
>Featuring high-powered turboengines that are ribbed for maximum speed!
>Be sure to wrap up your DICK TANK in squads of well-oiled Custodes Squads to protect from enemy infantry and other threats.
>>
>>49940429
>It's a seperate branch
Of the same fucking company, with rules designed to be used in the exact same game.

It's the same whether you like it or not.
>>
>>49940691
Multiple times he talks about how he is usually the tallest person in the room
>>
How many helmets do you get in a typical tactical/grey hunter box?

Are there enough to put a helmet on every dude?

I'm not crazy about the baldies and I don't know if it's the models or eavy metal but I don't really like the wolves bare heads.
>>
>>49940803
> Best post of /tg/ 2016
>>
>>49939709
>Assuming it works like Gyrojets which it would seem is likely since that's how it keeps being described.

How many times must this be said

They are two-stage projectiles.

Stage 1 is a conventional chemical reaction to get the bolt out of the barrel at high speeds. This is what creates the recoil.

Stage 2 is the activation of the gyrojet part, which gives it increased range and accuracy.

It is actually a common problem in Boltguns where targets that are too close can be overpenetrated by a Bolt and explode behind them, which is why they have shorter-fused Bolt Pistols or to complement the Boltgun or they alter their Boltgun ammo for closer use.
>>
>>49939181
Skitarii Rangers are fine, they are in an army that has neither psychic powers nor real CC units. For optimum strength, it's ruleset requires a gamble for Plasma calivers, which has a 1/3 chance to wound the unit every single turn. Also requires the use of Doctrina Imperatives to maximize it's average shooting. I've seen a couple of posts of people saying the 'binharic ominscience' imperatives option (+3 ballistic skill) is -1 weapon skill. It's actually -2. Twice as hard to pull off as naysayers claim.

In my experiences of playing with allied AdMech, the Kastelan Maniple was undoubtedly the poorest showing of the unit. The double attack option doesn't kill as much as you think it should and not moving a turn, to pull it off, can cost you the game. Also, you generally need to balance out every monstrous/gargantuan creature with some decent amounts of MSU units or you will eventually get worn down/shut down in the later parts of the game. Even in an army of giant robots, MSU/copious wounds still matter.

But please, don't just take my word for it. Any time another whiner about Ad Mech shows up, clear, empirical evidence is usually the best form of persuasion.

So I present to you a Frontline Gaming video, a supposedly "competitive" list of the War Convocation and 2 Imperial Knights, getting basically TABLED by Space Marines.

https://www.youtube.com/watch?v=3cShYbLkhBc

Are AdMech too strong? Well, the evidence of this video conclusively proves they aren't.
>>
Anyone ever seen a dread knight conversion from a contemptor?
>>
When did you last table someone?
>>
>>49940759
>>49940720
I love my fans.
>>
>>49940953
9 months before you were born
>>
>>49936880
>>49937192

In lore, at least SOME ship captains are full space marines. Anton Narvaez is a special character for the Marines Errant who was the Lieutenant-Commander of a strike cruiser before becoming chapter master.

Of course, the Marines Errant are a fleet-based chapter that specialises in boarding actions, so they might be an exception.
>>
>>49940942

Copypasta aside, Skitarii can't really be classed as not having CC units when 3/7 units in the book are CC focused.
>>
>>49939181
>>49940337
>>49940942

NOT AGAAAAAAAIN!
>>
>>49940965

Damn, you haven't gotten laid in 28 years?
>>
>>49941007
Not on a table
>>
>>49940953
Couple games ago, and got tabled myself last game I played. But then, 500 point games often end before the turn limit.
>>
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>>49941004
The best part is it's probably the same exact taufag who wrote the TEQ pasta.

This is fucking incredible.
>>
>>49938931
>Ogryns
>They look cool
>>
>>49937848

Anyone?
>>
>>49940841
Definitely enough helmets. Note that you might find issues putting on jump packs with some of them.
>>
>>49939181
Flyrants are fine, they are in an army that has neither core rulebook psychic powers nor real CC units. For optimum strength, it's ruleset requires a gamble for Catalyst, which has a 1/3 chance to wound the unit from perils every single turn. Also requires the use of warp blast to maximize it's average shooting. I've seen a couple of posts of people saying the 'lance' WB option (S10 AP 2) is 1 warp charge. It's actually 2. Twice as hard to pull off as naysayers claim.

In my experiences of playing with Flyrants, the Skyblight list was undoubtedly the poorest showing of the unit. The vector strike option doesn't kill as much as you think it should and not shooting one weapon a turn, to pull it off, can cost you the game. Also, you generally need to balance out every monstrous/gargantuan creature with some decent amounts of MSU units or you will eventually get worn down/shut down in the later parts of the game. Even in an army of giant FMCs, MSU/copious wounds still matter.

But please, don't just take my word for it. Any time another whiner about Flyrants shows up, clear, empirical evidence is usually the best form of persuasion.

So I present to you a Frontline Gaming video, a supposedly "competitive" list of the 5 Flyrants and 2 Mawlocs, getting basically TABLED by Space Marines with 60 multi-meltas.

https://www.youtube.com/watch?v=PIb6AZdTr-A

Are Flyrants too strong? Well, the evidence of this video conclusively proves they aren't.
>>
>>49937689
I should have just said "yeah ok I got it" but I figured it didn't need a response.

God damn fellas I just wanted to shitpost about silly models.
>>
>>49937793
looool
>>
>>49938943
You'd think they'd just put the reactor into a missile and destroy entire armies with them.
>>
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>>49941218
>the tyranid version has girls just wanna have fun as the youtube video
I chuckled.
>>
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>>49941218
Nice reference.
>>
>>49938741
But you are more like a emperitor Titan
>>
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>>49937793
It's four.
>>
how much should I worry about cheese in kill team?

A nurgle spawn as an indomitable specialist seems a bit powerful t5, beast unit with 3 wounds, feel no pain, 5++ invulnerable save, for about 40 points
>>
>>49941542
you can't take 3-wound models in kill team
>>
What's the better option for a deep striking melee kill squad deep in enemy lines, a full Honor guard squad with their improved armors or a command squad with an Apothecary and Banner?
>>
>>49941559
It's more than 3 wounds you can't take.
>>
>>49941559
Yes you can
>>
>>49939181
Riptides are fine, they are TEQ in an army that has neither Land Raiders nor some Termies. For optimum strength, it's ruleset requires a gamble for Nova reactor, which has a 1/3 chance to wound the unit every single turn. Also requires the use of markerlights to maximize it's average shooting - a good Tau player would know that some well supported fire warrior unit is a cheaper and arguably better source of anti infantry fire power than the other units. I've seen a couple of posts of people saying the 'scour' ML option (ignores cover) is 1 marker light. It's actually 2. Twice as hard to pull off as naysayers claim.

In my experiences of playing with Riptides, the Riptide Wing was undoubtedly shit. They're just expendable meatshields. Having a whole army oriented around them would be incredibly boring. Also, you generally need to balance out every monstrous/gargantuan creature with some decent amounts of MSU units or you will eventually get worn down/shut down in the later parts of the game. Even in an army of giant robots, a "fun" army to play against is something that tries to bring all the neat units into the battle in a combined arms fashion. Not just spamming any one single unit.

But please, don't just take my word for it. Any time another non Tau player complains about "muh Battlesuits or muh Riptides", clear, empirical evidence is usually the best form of persuasion.

So I present to you a Frontline Gaming video, a supposedly "competitive" list of the Riptide Wing and 2 Stormsurges, getting basically TABLED by Space Marines.

https://www.youtube.com/watch?v=zWmF_2u-9nk

Are Riptides too strong? Well, the evidence of this video conclusively proves they aren't. Quit bitching.
>>
>>49941589
We are approaching taufag meme singularity.
>>
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>>49941589
My god.

It's merging and becoming more powerful than ever before.
>>
>>49941559
You can in the newest kill team rules, but older editions did not allow it
>>
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>>49940337
>Nobz are fine, they are in an army that has neither monstrous creatures nor real CC units.
>nor real CC units
>I2
>melee race

I see what you did there
>>
>>49941583
>>49941588
>>49941662
for real?

dang, I feel dumb
>>
>>49939181
Do you think it's the same Taufag who originally wrote >>49940071 ?

Is he just this buttmad about about his fishvag waifus getting hated on?
>>
>>49941703
It is a recent change don't beat yourself up over it
>>
>>49941589
>>49941660

The writing styles blend too well, this has convinced me it's the same ass-devastated taufag who wrote both pastas. How many unpainted Riptides that everyone at his store refuses to play against do you think he owns?
>>
>>49941737
4.
>>
>>49941725
If it is, he has only gotten worse. In the first pasta he admitted a Riptide Wing was "pretty cheesy" but was arguing that single Riptides weren't OP, now he's trying to defend the fucking Formation.
>>
>>49941763
That's his true opinion. He just didn't want to seem like he was too cheesy.
>>
>>49939181
>>49940337
>>49940942
>>49941218
>>49941589
Someone needs to add all this to the 1d4chan page, stat.
>>
>>49939139
>>49939256
Gr8 b8 m8 I r8 8/8
>>
>>49941841
Is someone else going to do it or do I have to?
>>
So the wiki has a section on Jaghati saying that the rumour is he's going to turn Chaos and a traitor Primarch is going to turn good.

Where'd that rumour come from?
>>
>>49941473
Thank you anon, that was actually a nice ego boost.
>>
>>49941933
>filename
>>
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>>49941425
>>
>>49940619

Well it's thematic.

But it could be trying for your Meta if whoever you're playing against isn't use to that level of AV.
>>
>>49940337

>they are in an army that has neither monstrous creatures

Hence why I chose them.
>>
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>>49936791
Its a big gun.
>>
>>49940066
Bumping this question
>>
>>49937133

Clearly, you're no paratrooper. Google "steiner aid." Not as bling, but it's similar in nature.
>>
>>49942146
go for it
>>
>>49942139
Why does nobody paint their big things? None of the big guns posted are even primed.

Shame on your richfags.
>>
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>>49942169
not him, but that's kinda cool

Shame flags in are fucking pointless in the army (counts as doing one extra wound in close combat? u havin a laff?). I'd love to take one in my ground based command squad.
>>
>>49941877
Be the change you want to see in the world, anon.
>>
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>>49936791
I regret nothing.
It's a recast.
>>
>>49937856
Butthatiswrongyoufuckingidiot.gif

1m by 1m is one square meter. Double it, you have 2m by 1m, two square meters. Double the other side for 2m by 2m, for four square meters.
>>
>request time off from work so I can airbrush
>find out it is going to rain those days

>>49942243
I wish they were purely cosmetic, like space marine back banners. Hardly anyone still puts on back banners, but they can look great when people take the time.
>>
>>49942316
>falling for the troll post this late in the thread
come one anon, you are better than this
>>
>>49942319
Could be worse anon, you could be like most of us Texas(or other Southern state) players who only have a small window in October and March to spraypaint outside.
>>
Is a marine list centered around skyhammer tourny worthy? What would it look like?
>>
>>49942319
>I wish they were purely cosmetic
I mean you could do that. But I'd rather the banner give you something potentially useful. And also be free because it means taking one less special weapon.

Like a stubborn or fearless bubble.

Also voxes should be better, because they're also completely pointless at the moment. Full table coverage with my walkie-talkies, please.
>>
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>>49938931
no need, it's already pretty good
>>
Do people still use battlescribe or is there a better alternative now?
>>
>>49942354
Take grav cannons in the devs for slaughtering big targets, give assault squads flamers to jump on hordes. Use Skyhammer as a way to the field for your objective takers.
>>
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>mfw people defend seizing the initiative
>>
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>>49936791
>>49938465
>>49942139
>>49942281
>all these fags overcompensating with their giant plasma-pulse-storm-vengeance-death-blast-thunderquake-mega-volcano-tornado-hurricane-avalanche-lightning-yourmom dildocannons
>mfw they get btfo by a bunch of civvy dockworkers and miners with primitive ballistic pistols and claws
Playing Genestealer Cults is probably the most rewarding experience I've ever had in 40k
>>
>>49942422
it's currently the only true counter for cult ambush
>>
>>49942429
I rarely bust out >>49942281. I usually save him for when my buds and I do 2v2s.
>>
How good are Devil Dogs? Does anyone bring them in their lists?
>>
>>49942342
Does there exist a paint-on matte varnish?
>>
>>49942422
it'ssomething.jpg

I'd prefer Bolt Action style turn order, or (even better IMO) just alternating unit activation and Space Hulk style Overwatch.
>>
>>49942422
It forces you to deploy more conservatively instead of allowing the alpha strikers to always get the best possible fire arcs if they know they're going first.

It's a really good mechanic actually.
>>
>>49942474
bolt action style would get very cumbersome in large games, but i-go-u-go has its own issues

in sigmar they changing it up a little, where each turn you roll initiative
>>
>>49942436
what about null deploy?
>>
>>49942342
You guys realize there's paint-on primers that work just as well, right?

It takes barely any time to do with a proper fuck-off big brush, don't have to worry about being too close or too far when you spray, needing to ventilate, needing to constantly shake the fucking can, etc. etc.
>>
>>49942517
I've been considering getting some Vallejo surface primer to try it out. Would I just slap it on there or thin it a little bit?
>>
>>49942465
Use Lahmian Medium.
>>
>>49942513
Then they null deploy since they get to declare it after you, and bring in everything turn 2 on a 2+.
>>
>>49942251
it's done.

https://1d4chan.org/wiki/Riptides_aren%27t_OP_in_7th
>>
>>49942536
I was using the Citadel Imperial Primer and thinning it down, and it actually was too spotty that way. Dunno about Vallejo, but I would thin it very, very little honestly. You want primer to go on a bit thick.
>>
>>49942492
I always hear this but it's bullshit. The advantage that a successful STI gets over the 1st deployer is just about the most ridiculous shit in the game.

It's a dogshit garbage mechanic. It should be restricted to armies that would make sense fluffwise, especially considering how it'd be a help to mostly weaker races (and eldar)
>>
>>49942537
Thanks.
>>
>>49942560
Holy shit this is amazing.
>>
>>49942197
It is painted actually, that was taken before I put it into its valdor tank hunter body. My painting is just awful and you'd all make fun of me

>>49942429
Implying I ever get to use my valdor because my meta is entirely tau without vehicles so its main gimmick is completely useless.
>>
>>49942582
>The advantage that a successful STI gets over the 1st deployer is just about the most ridiculous shit in the game.
Are you joking? They have to gamble on a 1 in 6 chance they get it when deploying to take advantage of it, otherwise they deploy overly aggressively and then get shot to fucking pieces the first turn.

If you're playing smart, you play safe, and you always assume that the enemy will seize/you will fail to seize, and then there's nothing bad that comes of it.

It sounds like you're getting BTFO by doing the exact thing STI is in the game to counter, so good job, stay mad, mechanic working as intended.
>>
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So fuck tau, eldar, ad mech, necrons and SM pandering shit like the gladius formations.
>>
So what is this thing about 60 multi-meltas?
>>
How is taking a decurion/hunter contingent compare to taking a formation detachment? Are you simply allowed to take formations without the "core" formation?
>>
>>49942692
It's how you kill Flyrants.
>>
>>49942695
You can take the formations on their own.
>>
>>49942454
Good but fragile for their points, rather inaccurate as well which doesn't help.
>>
>>49942695
Just read the rules for fuck's sake. All of this shit is clearly explained if you would just open your eyes.
>>
>>49942560
I'm honoured as that post was a reply to mine, originally.

I helped give birth to dank memes. Feels.... fucking terrible honestly. Requesting the nearest Commissar, senpai.
>>
>>49942775
I was one of the replies to your post. It feels good to make meme history.
>>
>>49942513
>>49942541
Wouldn't they just try to table you turn 1 by abushing your anchor units?

I mean, if you're not playing space marines or GKs that come down first turn.
>>
>>49942802
I'm still looking for those fucking batreps..
>>
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Been basing a bit today. Have to say been loving the Ironearth +Ironcrust combo. Anyone else have any projects they've been up to?
>>
>>49942654
Stay salty
>>
>>49942692
The greatest /tg/ meme event of 2014.

Some anally annihilated Salamanders player brought a casual list with zero skyfire against his opponents Tyranids and got rekt by a Flyrant with Catalyst. This prompted him to start a bitching thread on /tg/ talking about how it was the most OP thing in the entire game and then (wrongly) calculated it would take 60 multi-meltas to bring one down in a single turn.

At some point he started associating anyone who called him wrong with GWIDF and calling them "Smaug-loving cockhobbits" because the Smaug LOTR model had just released at the time. The word "DESOLATED" got over-used a lot and it was a fucking memestorm of epic proportions. This guy kept making threads for like 7 hours, then apparently kept making them for 2 more days but I think most people assume it was trolls pretending to be him to keep the joke going.
>>
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>>49942775
>implying the exposing of taufaggots isn't the most noble of causes
>>
>>49942823
I'll be honest, mate, it just looks like red/orange paint. No cracked, raised bits or anything.
>>
>>49942814
I mean true null deploy that comes turn one

especially that skyhammer shit that can assault
>>
>>49942838
>>49942860


WAS IT SOB OR SALAMANDERS?!
>>
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>>49942727
One last question, If I take a hunter contingent with vanilla commander with drone controller with the auxiliary of Drones, could I attach the commander to the auxiliary formation and would it buff them?
I'm a newfag to normal 40k, was a battlefleet gothic player back in the day, ah memories.

Also, HYMP or HRR for broadsides?

>>49942738
If you don't have anything to contribute, please do the world a favour and end your life as soon as possible, thank you.
>>
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>>49942847
The thing is... is that I AM a Taufag, or a Tau player. I don't field big ugly battlesuits, I play grunts, hence why I wanted those batreps.
>>
>>49942560
why do you think the same guy who originally deleted the wiki page is also rallying for it's deletion?
>>
>>49942851
I know. Lighting fucked me in the ass today. Might try to take some better pics but I'll save them for next thread.
>>
>>49942851
To be fair its hard to tell because the lighting is really bad in that pic
>>
>>49942888

here
>>49942600
>>49942600
>>49942600
>>
>>49942864
In which case they destroy the cults anchor units and the game turn ends?
>>
>>49942838
rip
>>
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>>49942886
>The thing is... is that I AM a Taufag
>>
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>>49942864
>especially that skyhammer shit that can assault
>assault
>into genestealers
m8.... I think I need to explain you a thing,,
>>
>>49942653
i just dont understand your mindset.

Would you think it's a good rule that you have to suck black dick before every game, and if the load is over 3 fl oz then you get a disadvantage in the game from the get go?

Deploying second and going first is a huge advantage. Regardless of the armies, regardless of how "conservatively" you deployed, regardless of anything. It's an advantage that one player has access to and the other does not, and so it should not exist

Or are you GWIDF
>>
>>49942851
>>49942893
Here you can see it a little better on the Enginseer.
>>
>>49942878
The commander will buff the drones regardless of formations or detachments.
>>
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>>49942919
>>
>>49942938
Yeah, looks better.
>>
>>49942582

>playing against eldar
>he steals
>game is essentially over t1 as his shit flies into position and fucks me
>>
>>49940803
You mean a Dildaran
>>
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>>49942823
Take some thin bits of corkboard, rip off a jagged, irregular edge all the way around and glue it to your base. Then spray it black. I wouldn't use any expensive primer, regular spray paint is fine. You just want to seal it and make it not be porous. Then paint the corkboard chunk with zandri dust or some other light brown paint. Apply your Martian Ironearth and let it dry someplace warm. After its dry, wash it with Agrax Earthshade or something, making sure it gets into the cracks. After that dries drybrush the whole thing with Zandri Dust.
>>
Since Terminator armour can no longer be produced by the Imperium, and Indominus mark Terminator armour was uncommon during the Heresy, why is the only Terminator armour in use in the 41st millenium?

Surely the SM chapters would have a few suits of the older, superior armour marks lying around?
>>
>>49943505
>Fluff = crunch
>>
>>49941589
Fucking MEMECEPTION.
>>
>>49940066
literally, you decide.

It's your army, dude.

it does look better than regular Cadians
>>
>>49940483
I finished my first tactical squad for my own chapter today.
>>
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>>49943827
Good job anon! One more group of Astartes ready to die for the Emperor!

I'm not even going to mention my own backlog
>>
File: IMG_1388.jpg (857KB, 2473x2110px) Image search: [Google]
IMG_1388.jpg
857KB, 2473x2110px
Does anyone know if the crew sizes (or god forbid something like a cross section) for various SM and IG metal bawkses, esp the the predator, are listed anywhere?

Actually the Land Raider model has an interior now that I think about it, but my preds don't.

IG can't take predators/pretty much anything on a rhino chassis right? I've been out of the game for a while.

Is the Whirlwind still a near-worthless POS?
>>
>>49942281
You should really add some little detail on those missiles. Otherwise the model looks good (from a bit afar) but those missiles just stick to the eye like sore thumbs.
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