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Cozy Outer Space

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Thread replies: 74
Thread images: 24

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Let's have a thread for pictures and ideas relating to a future out in space that isn't violent or scary, but calm and cozy instead.

>The hum and thrum of the engines lulling weary spacers after a hard cycle's work.

>The discovery of a new species of alien critter that makes for docile and loving pets.

>The harmless pranks and gently teasing between older crewmates and younger ones.

>Savoring that new ship smell after finally saving up enough credits to buy it.

>Returning to that perfect little bar at the end of the universe where everyone knows your name.
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>>49924561
https://www.youtube.com/watch?v=aRk-DQUUlz8
Tribbles
WESLEY
Serenity
Hitchhiker
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>>49924561
>>49924913
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>>49924976
Ambient engine noise might be the coziest thing in sci-fi.
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>>49924561
...huh, my HFY-ish (More "Humanity: Pretty Cool Guys") story actually works here, too.
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>>49925631
Get that published, son.
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>>49925631
That story really is fantastic, and entirely cozy. Very, very well done!
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>>49925243
As someone who works on a tug, you get sick of having to talk over it.
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>>49926794
Is it the volume of the noise, or its constant presence that gets to you?
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>>49926852
I have a hard time 'filtering' noise, so I have difficult hearing people and the TV unless they're loud. Luckily people are usually used to speaking loudly anyway.

The constantness of it is fine, you get used to it quickly. And it's very comfy when you're just chilling by yourself/going to bed.

A small thing is that, when you're on the boat you never hear your own footsteps. You do hear other people's footsteps though, as the noise carries through the steel. We don't have good insulation.
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Going to bump the thread once in the hopes that tomorrow's day-shift might be able to make something of it.
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>>49924561
Cozy space time?
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>>49928173
Sorry dude, my comfy collection is back home.
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>>49924561
>Earth is fine
>it's not destroyed, lost, conquered by the ayys, or desolate
>in fact, it's a pretty major tourist destination, considering its fairly central location in Human space, and that it's the only (Human) world with a history longer than a few centuries

>>49924913
CUTE
>>
>Shipboard A.I. are always a little weird and occasionally buggy, but are always friendly, helpful and do the job they were designed to do. There are different A.I. units meant to fulfill different roles on different ships, each with their own quirks, peculiarities and personalities.

>While long space journeys can sometimes be dangerous, the most common problem spacers face is simple boredom. Movie and game nights are incredibly common diversions, with comedies, musicals, card and roleplaying games being especially popular.
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>AI turns the temperature down on Christmas and makes hot cocoa.
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- Although Humans did eventually find hostile aliens out among the stars, the first neighboring species they discovered turned out to be total bros and remain Mankind's oldest friends and allies in the galaxy.

- The captain has taken to having long coversations with the ship's artificial intelligence over games of chess that the artificial intelligence keeps letting the captain win, despite his amused scolding.

- For some reason unbeknownst to Humanity, the old tiki bar craze from Earth has become astronomically popular, leading to a proliferation of Hawaiian shirts and faux-Polynesian culture across the galaxy.

- Due to the "cosmicpolitan" composition of spacer crews, many starships celebrate their own hodgepodge collection of wild and sometimes incompressible holidays drawn from a wide variety of cultures and species.

- Most crew members keep a little momento somewhere on their person, a worrystone from their home planet, a nut or bolt from their first ship, or a depiction of one of the "Spacer Saints" for luck.
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My cozy space dream is to run a barber shop on a hive outpost. Just chat up customers about space shit. Think of how many people spend weeks and months out to strike it rich. Give little story arch quests about the neighborhood. Tell them what everybodys business is and what their doing. I imagine that the explorers are kids from the habblock that grew up and jumped on a freighter passing through on occasion.

>" Welcome back Anon! Done with exploring (a distant moon)? Youre going to need a fresh cut to even fit your head inside another helm. Look at all that hair. Sit down, it's on the house."
>"YOU WENT TO WHAT SYSTEM? Anon if you want some action take my old scatter and go hunt them big damn rats that eat through the wires. Work on the neighbor hood."
>"What'd your mom say about that beard? YOU WHAT? Well, there isn't use in telling her yet! Let's at least clean you up first so she knows who's talking to her when she does see you."
>"Yeah, yeah You think my old ass wouldn't know a containment field from a mop handle, but I did my time on a deck. Columbus wasn't my captain you brat."
>"One day you'll come back and marry that Sydney chick you always take out to dinner when you're back. You can get yourself a whole hab-block."
>"Whatever you say tough guy. Just stay safe and remember to write your mom. When she drops off charge cells, she tells us all about it. Hell, some days I figure you write her TOO much."
>"And send a picto this time. The kids love seeing what youre up to. They were playing 'space explorers' in the back alley. Boy, did they cause a ruckus! Bradley nearly spilt his head open jumping off the bin with plasplates taped to his arms!"

Boss you been cutting him up for almost an hour! He's going to miss his flight at this rate!

>"I'm just touching up! He's got to look good for his mom and if he ever wants to get looked at by a girl. Otherwise she'll be worried. Mother's know these things."
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>>49932264
>>"YOU WENT TO WHAT SYSTEM? Anon if you want some action take my old scatter and go hunt them big damn rats that eat through the wires. Work on the neighbor hood."

You know, I rather like the idea of smaller-scale, "fantasy RPG" style quests being transplanted into a sci-fi setting.
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>>49932264
>1st mate grew up on these types of planets and explains the values and morals to the crew and passangers before shore leave. He promptly finds a bar thats off the beaten path only to see newly fixed farming equipment standing outside and a party in full swing with his shy mechanic being celebrated. While the helmsman shouts slurred tall tales of his incredible flying to a group of girls drowning himself in a rye based alcohol.
>he sighes and continues past as a rubber ball bounces through his legs. A swarm of children chase it around the corner followed by two of the crew. A loud crash sounds from the alley as all the kids run laughing back into the empty street followed by the enforcer and a trash covered medic.
> after going down a different alley, over a low wall, and across a garden he arrives at Captain's Cut WITH NEW LAZR RAZR!
>a small bell rings and a couple faces light up as he pushes open the door. "Heya Cap, Got time for one more?"
>passing a large glassteel window he notices a trader agruing with his boss. They step outside, shake hands and part ways. "Perfect timing, just secured a contract with the local dealer. Take some, uhhh, grain to a nearby moon. We should be able to handle this one. Down for a quick job?"
>"Always Sir. I'll go warm her up."
>"Good. Here's the slate, reread the contract for details. Should be a milk run. Let the crew have their shore leave."
>"I agree, Sir."
>"I don't pay you to agree, I pay to work. Wheels up in 60."
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>>49933316
>back in the ship he grips the controls in his hands and feel the hum of the engines. Staring at the gauges infornt of him
>"Cargo is loaded. Get her gone." the voice scratchy through comms snapping him out of his thoughts
>he lifts the controls and brings the ship into the air. Making a break for atmo
>"That smells more like biofuel than grain, Sir." he comments as foot steps ring against the grates.
>"If we get snagged you'll wish it was. So dont fuck up. Its the wild west out here. Uncivilized. I'll be in my cabin. Ring me 15 minutes out."
>stopping a half step into his walk he looks over his shoulder. "Nice haircut by the way."

>tfw only one Space ship picture.
I guess I need to play space games more often.
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Its not that space is cozy. Its that you're really far away from other humans.
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>>49933867
It's nice when you're in orbit, because the whole world seems so close but you're farther away from everyone else than anyone on the planet's surface is. It's the pleasantry of solitude without the feeling of isolation.
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>>49933867
>>49933953
These posts make me imagine a short game in which the PCs man a small space station within view of the Earth, having to deal with each other and with the day-to-day upkeep of things. And potentially inexplicable yet cozy happenings.

>The Staring Woman tries to crawl into bed with you. You don't particularly mind, but damn she's cold!
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Posting a few comfy space pictures
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>>49935086
>watchtower in space
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>>49935179
>You will never deliver space mail
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>>49935210
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>>49935210
Always gonna need someone to deliver space-packages, even if your setting has space-internet.
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>>49935232
Could have sworn I has more spess shit. Oh well, here's some generic sci-fi shit
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>>49935286
>>
what are some cozy sci fi novels?
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>>49924913
I wonder how cats would react to living in space, even with artificial gravity.
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>>49935654
They'd probably get on well. The advent of large, durable spaceships with civilian applications means that everything wouldn't be all NASA-level superclean, which could mean rats. And where there's space rats, there'll need to be space-cats.
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>>49935286
>>49935326
I'm looking to make a sci-fi setting but I'm not sure when to set it. I want AI to still be semi-new (old enough to be commonplace but new enough to spark civil rights issues), but I also want humanity to have access to big spaceships and hyperspace travel. When would be a good timeframe? 2200s? 2500s? 2800s??
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>>49935912
The earlier, the better. I think. I'm not sure if it holds up to modern day science, but I imagine that we'll have A.I. before we have interstellar travel.
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>>49936138
Well that's exactly my issue, because I'm trying to make AI newer than hyperspace, which fundamentally speaking is unlikely. And I'm remiss to pull out some contrived reason, as I'm working on a "hard" sci-fi setting.

"Hard" being "I want things to be more realistic and not science-fantasy, but some things are too cool to not include, like giant robots or warp-drives"

Btw, I fucking love this thread, OP. So nice when /tg/ kicks back on occasion. I like me some grimdark and violence, but sometimes you just need a CATastrophe or or two to chill out.
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I would love to be a member of the recorder or naturalist movement that would inevitably follow humanity into space. To be able to sit in a ship, listening to the crew and engines while I paint up a nice pic of the nearby uncharted gas giant, while the ship cat curls up on my lap.
>>
I wonder if you could adapt Ryuutama for a comfy space-based game, using the shipboard A.I. instead of a Dragon at the storyteller.
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>>49924561
Known Space is like that, kinda. Humanity still harkens back to the Golden Age of Peace that lasted a few centuries, where there was no conflict whatsoever, and the only strife was only being able to have kids on earth if you had good genes, or being flat-out terrified of leaving earth at all.
There were a few wars with catlike aliens that liked to eat people, but hyperdrive ended that and the impractical years-long trips and message times between colonies.

So you can have comfy adventures in your space yacht/small freighter, maybe with indestructible* hull if you're a rich cunt, and ship stuff/people from ysstem to system, or smuggle things like weapons, medicines, or magnetic monopoles.

* Not proof against visible light, gravity, or antimatter. Aftersales service is currently fleeing the galaxy at .8C, hyperdrive warranty listed separately.
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what about when you get up, smell the coffe, fire the engines and set the radio to CRR, and while you listen good classic rock, also talk with your bestfriend, also hauling the goods to delivey point. You see some deeo space whales and listen them, and show them to your conferance call with your buds and gals?
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>>49935654
I know that in zero gravity cats get really confused cause they try to orient themselves (as if they were falling upside down and flipping to an upright orientation), and end up just stretching and floating gently.
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>>49936138
The thing is AI and Hyperspace would be serious breakthroughs in two very different fields. At present neither look likely to happen, and they could be discovered anywhere between tomorrow and never.

So as long as you keep up with how well everything else would advance over time you could set it whenever.
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>>49938243
https://www.youtube.com/watch?v=O9XtK6R1QAk
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>>49939512
>Best thing I've ever seen
>Ever
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>>49935373
The Planetes manga is about space men that trawl for orbit trash.
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>>49936806
Perhaps have the key behind having true sentience is keeping a "core" computer suspended in hyperspace. That way it explains how only after developing the means to enter this side reality did we figure out that you can make sentience inside it
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>>49943051
>Space Murderhobos
>Killing innocent people and taking their stuff

But this isn't comfy anon
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>>49936138
Not necessarily. And it very much depends on your definition of AI, which is a very common argument.

It's not that hard of an argument to make that we discovered some 'miracle' science that gave interstellar travel before we could algorithmically discern what 'intelligence' is.
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>>49941600
Damn is that a good show. Patrician taste, anon.
>>
>>49935179

I'm not sure this actually works spatially. Those stairs have to move directly vertically in order to fit.
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>you'll never spent months alone on a space ship while rest of the crew sleep in their cryopods

Why even live?
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>>49948760
I think that they're probably very steep, like the stairs you see on some ships.
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>>49948795

Actually it's worse than that, it sort of looks like the stairs would have to be inverted because the space at the top is less than the floor at the base. The entire first floor would have to bulge out to accommodate for this, so either the ship is slanted or trapezoidal.
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>>49948790
take acid, put on spaceship whitenoise, a star flight screensaver, and just get lost in it for a few hours
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What are the comfiest space movies?
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Quadjumpers: Star Wars comfiest spaceships?
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>>49949272
It does look pretty comfy.
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>>49930584
>Venus and Mars are terraformed
>Peacefully
>They are colonized by people looking for adventure and new lives, not rejects or forced labor.
>The colonists are well-funded and supplied by Terrans
>Venusians and Martians never go to war with Earth
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>>49935264
You can't strap a warp drive to a radio wave or other signal. "Data mules" are common ships that travel via warp from one star system to another to keep information flowing.
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>>49948828
Alternatively the stairs only ascend so high, after which you need to use a ladder.

Which begs the question of why you don't just have a ladder in the first place...
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>>49949872
Unless you can send data via some quantum-link type deal
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>>49930584
Most of Earth is now designated as nature reserves of one kind or another, with most of the heavy industry moved to asteroid belts or non-life-bearing planets. Every day, millions of tourists are ferried all over Earth's major beauty-spots in gleaming sub-orbital craft, with hiking tours available for the more adventurous.

The vast majority of Earthlings live in huge, miles-high superstructures with pleasant, well-appointed interiors kitted out with all the comforts of modern living.
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>That warm fuzzy feeling you get when meeting another human for the first time in almost a year in deep alien space.
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>>49953131
I had this for my recent sci-fi setting. Earth was, from a practical standpoint, completely worthless on the galactic stage. So much of it was declared as historically significant that no megaprojects could be built on it, and really its only importance was as a symbol and the seat of the senate.
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>>49949272
>>49949423
It does look crampy af. Even the Millenium Falcon looks much comfier than that
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>>49933867
Being far away from other people is what would make it cosy.
Thread posts: 74
Thread images: 24


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