[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

warhammer 40k general

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 359
Thread images: 38

File: 40k General Image.png (1MB, 1024x768px) Image search: [Google]
40k General Image.png
1MB, 1024x768px
>tyranids are a race of monstrous biological horrors

>have the worst MC's in the game edition

>Rules (PDFs and EPUBs welcome, good luck)
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!ddAxALZD

https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>FAQ’s and Errata (outdated but official)
https://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library(Stay the fuck away from the clowns)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb
>>
First for Dark Eldar wishful thinking.
>>
Being a biological horror doesn't mean they're dangerous, anon. Dust-Mites, when magnified, look fucking terrifying, but you're not scared of one.
>>
I'm looking at the necron codex, is this real?

>doomsday ark, 170 points
>s10, ap1, PRIMARY WEAPON 1, large blast
This thing looks stupidly overpowered, did it get FAQ'd or something?
Is it a misprint?
>>
>>49922623
I dunno what you're talking about, they seem pretty cute.

It's like a potato with legs
>>
File: internally screaming.gif (988KB, 500x580px) Image search: [Google]
internally screaming.gif
988KB, 500x580px
>>49922530

>Mass infantry fire wounds it on sixes

and 1/2 of them strip a wound instead of 1/6

>3+ cover at all times

>laughing tau.jpg
>laughing guard.jpg
>laughing librarians.jpg

I'll reiterate

it still gets killed by any anti monster

and its significantly weaker to massed anti infantry and small arms fire

but thats somehow ok because your assault MC has shrouded.
>>
File: 1475957772552.jpg (22KB, 523x523px) Image search: [Google]
1475957772552.jpg
22KB, 523x523px
>It's your turn one, you just vaporised your opponents poorly placed HQ
>Not to mention popped a Heavy vehicle and couple of transports too due to some lucky rolling
>Your opponent is now sighing after every dice roll
>His words are now monosyllabic and delivered through clenched teeth
>Doesn't even make eye contact anymore

Oh boy I sure do love games like this
>>
>>49922571

>>have the worst MC's in the game

I think the worst one goes to Orks.

Their Gargantuan Creature also isn't all that great.
>>
File: delete this.jpg (72KB, 720x690px) Image search: [Google]
delete this.jpg
72KB, 720x690px
>>49922623

>entire race is themed around monstrous creatures and infantry

>have no vehicles, just MC's

>are supposedly hyper-evolved specialised killing machines

>are the entire reason the MC unit type exists in 40k

>worst than the tau's entirely mechanical gundam's
>>
>>49922689
We need a bit more details than that you know

Otherwise we don't know whether to reassure you or shit on you
>>
>>49922699

the orks have MC's?
>>
Post late last thread. I got a second hand Chimera with the only problem being a skronked-up multilaser. Is a Heavy Bolter actually worth considering a sidegrade?
>>
>>49922689
>You are playing against Elysians, everything starting in reserves
>You get first turn
>He steals the initiative
>Valkyries roll on via combat drop
>Lucky hellstrikes cripple all your transports
>My turn 1 comes around, can't move any further than six inches, no board control.
>Turn 2, all his reserves are successful, Melta squads and Vulture kill off all transports and pin the squads.
>My turn 2, mobility gutted, stuck in small deployment zone.
My Terminators never came on thanks to a mishap. It's really rough when things go against you.
>>
>>49922732
Most of the time the higher strength of the multilaser is preferable, but if you're facing a lot of armor 4 you might want to take the ap4 heavy bolter, even though I think mathhammering it out reveals the multilaser kills more anyways.
>>
>>49922732

if you wanna go killing tyranid MC's its a great change

otherwise it wounds marines on 3's instead of 2's but makes 4+ save models cry.

so... aspect warriors, tyranid warriors and necron warriors
>>
>>49922732
It's decent to get AP4 over the AP6 Multilaser. Depends on what you prefer, +1 strength or AP4
>>
>>49922730

They have the Big Squiggoth and it's Gargantuan Creature cousin, the Gargantuan Squiggoth.

They're both not all that great and are outclassed by the Ork Walkers.

The Big Squiggoth is a far better transport than a Trukk however so that's something.
>>
>>49922710
Thanks, Cruddace.

First for this faggot gets fired when?
>>
>>49922732
On Inquisition Chimeras, I always go double heavy bolter with Psybolt.
>>
>>49922772

whats the stats?
>>
>>49922732
If playing against an army of 4+ or higher saves like Guard, the Heavy Bolter is better.

Otherwise, the Multilaser is typically better.
>>
File: Da Squiggoth Rules.png (3MB, 908x1221px) Image search: [Google]
Da Squiggoth Rules.png
3MB, 908x1221px
>>49922786
>>
>>49922689

>Organise a game with a guy on LGS facebook
>Car is in the shop, get bus to the store
>Guy is 30 mins late
>he has an unpainted army, 90% of models have no arms or heads
>I steal the initiative and from then on he doesn't stop fucking bitching, but not for long
>His turn two and his Melta Pod comes down and misses every shot,
>"Oh fuck this, no point playing, you win"
"Wait what?"
>he grabs his models by the hand full and throws them into a ice cream container and walks out the shop
>Sit there bewildered and mad as fuck
>no other 40k players at that time
>go home mad as fuck on the fucking

He had the fucking nerve to ask for a rematch a couple of weeks later
>>
>>49922865
This is far better than most Tyranid stuff available.
>>
>IT WAS ME DAD, IT WAS ME ALL ALONG
>>
>>49922865
>180
>170 for a keeper of secrets
>upgraded keeper could eat at least three of these for breakfast.
>>
File: Gargantuan Squiggoth.png (2MB, 900x1218px) Image search: [Google]
Gargantuan Squiggoth.png
2MB, 900x1218px
>>49922786
>>
File: dsc02111.jpg (91KB, 640x480px) Image search: [Google]
dsc02111.jpg
91KB, 640x480px
>>49922749

Was your opponent using real Elysians?
>>
>>49922886
A single carnifex would destroy that thing.
>>
>>49922603
>Dark Eldar wishful thinking.
Bring back jinking and firing at full BS.
Also let DE models disembark when moving at full speed.
Return webway portal to it's 5th edition rules.
>>
>>49922953
I want more access to the Disintegrator cannon or an infantry version, or even throw it on Bikes or Hellions.
>>
>>49922941
Yer, he's my main opponent in our friends group. I don't begrudge Elysians but without tailoring to kill flyers the games can be really annoying.
>>
>>49922953
I'm thinking of the guys hanging off the raider with a chain and hook.
>chain tether
>15 points
>passengers gain relentless and can fire snap-shots at bs2
>>
>>49922646

>implying that this matters at all
>not grav
>>
>>49922865

it has better rampage, a decent armour save, the ability to assault infantry, it can gain fearless much more easily than tyranids, and its got a decent enough combat drugs table that at worst gives it rampage and -1 wound

by contrast the tyranids pay -20 points for something with less toughness, less wounds, no ability to transport infantry, +1 ws, +2 attacks and the ability to generate an additional attack for every unsaved wound it inflicts on the turn that it charges

:(
>>
>>49922571

Hey fellas, I've got a dumb question for you: what can Heralds of Tzeentch be taken as besides HQ?
I'm reading the Daemons of Chaos codex and it only lists them as HQ choices, but I see people talking about taking them in addition to their HQ choice all the time, and that one super cheese Daemons list takes Fateweaver as his HQ and then has 4 Heralds elsewhere in the list.

Sorry if it's a stupid question, I'm a very new player.
>>
>>49922995
I actually made a post about that a few months back. I would make it 1-2ppm on Kabalites. The name was Stabilizing Chain and it allowed them to fire at full BS on jinks.
>>
>>49923034
I kinda like relentless because it means we finally have a reason to put dark lances on infantry.
>>
Genecults aren't so much high powered as anti-meta, though a no-fat optimised null deploy ambush list can gut foes on turn 1 if they're underprepared and you roll even fractionally above average.
>>
>>49923061
Yeah, I like your rules better, but I think the upgrade should be loaded onto the infantry because they're modeled with it.
>>
>>49923021

4 heralds or named character heralds may be taken as a single HQ choice.
>>
>>49923075
Which is how it should be, it forces people to prepare for it and thus write actual well-rounded lists instead of min-maxing to the shooty meta, thus making the game better for everyone.
>>
>>49923075

yeah, they molest shooting heavy armies, but struggle when they come up against CC heavy armies like daemons
>>
>>49923094

now all we need is another anti-shooting army to rise to solidify the need for balanced lists and the tourney scene may become something approaching fun
>>
>>49922995
actually its a retractable chain and all current gen kabalite models have them.
Ofc the very inspired codex writers(tm)did absolutely nothing with it.
>>
>>49922732
heavy flamer in turret!
heavy bolter in hull
best combo. you dont have to expose the AV10 sides if you flame stuff.
and if you think 3 BS3 S6 shots are worth thinking about you shoud not play guard.

(actually the second best combo. FW stuff allows an autocannon)
>>
>>49922689
Playing second game ever.

>playing tau, opponent is space wolves
>playing no mech list
>piranhas,fire warriors, kroot, and 2 squads of path finders
>he's got drop pods the list
>wants to play deathwatch
>agree
>get the most phenomenal dice rolls of my life, pirahnas screen the infantry with nasty jink saves
>kroot flank and pick off tactical with sniper rounds
>path finders harass on the flanks
>fire warrior breachers pull his infantry apart.
>guy is livid
>claims my dice are loaded
>claims piranhas are op
>said he should've brought his land raider and stormtalon (the space wolf one)
>stones off after he poses, leaves his measuring tape and some dice.

Sorry man, rngesus was on my side.
>>
File: Tyranid Stat Block.png (2MB, 754x1231px) Image search: [Google]
Tyranid Stat Block.png
2MB, 754x1231px
>>49922886
>>49922918
>>49922951

The Mega Dread and Meka Dread, which are in the same book, cost about the same and, at AV13, cannot be harmed by the Gargantuan Squiggoth by smash attacks.

Pretty much any walker with an AP2 weapon or anything dedicated to close combat will prevail against a Big Squiggoth.

That being said, the thing probably isn't intended to be in close combat against anything that isn't a tank.

Close combat with it seems kind of wasteful when it's got perfectly good transport capacity that won't explode.

Same with this: >>49922935.

>>49923005

Yes, but won't a Hive Tyrant, Carnifex (both kinds), Toxicrene Exocrine, Mawloc or Trygon also wreck it in combat most of the time?

Just looking at the stats between them in things like Weapon Skill and Ballistic Skill, it doesn't look good for the Big Squiggoth.
>>
>>49923200
Anyone saying they should have taken a Land Raider isn't worth listening to, sadly.
>>
>>49922780
Who's the other codex writer everyone hates. he's got a boner for ultamarines.

Also what has cruddace dome besides apparently not understand game balance?
>>
>>49923200
True satisfaction is watching a squad of Kroot and on a separate occasion a single Venom both cause a C'tan to blow up in 1 round.

Good job with the Piranhas, anon.
>>
>>49923211

>by smash attacks.

meant "cannot be harmed by the Gargantuan Squiggoth outside of smash attacks".
>>
>>49923228
Ward. Not so much anymore though.
>>
>>49922935
>200 more points than a gallent, 150 more than any decent knight
>4+ save
>WS2
>bad weapons
the memes are real
>>
>>49923088

So since he's using a named character (Kairos Fateweaver) he's allowed to take 4 Heralds in his HQ squad?

I'm not actually looking to recreate that list, I doubt I'll be doing much summoning at all. My main damage dealers are gonna be a Soulgrinder and a detachment of renegade Knights, I'm just curious about the rules.
>>
>>49922646
>cant move and shoot
>fragile as fuck
>no protection from weapon destroyed
Good one m8
>>
>>49923221
First time I watched 40k I saw a land raider crusader dominate an ork player. Although the ork player only had trukks and infantry so I'm not sure if the sm player was a fag. Anyway aren't they good?

>>49923234
Kroot are fun because no one seems to expect them. Also piranhas are so fun, I play them like ghosts from halo, also as mobile cover. Completely underrated unit. I just wish they were cheaper, 30$ for one is kinda shirty since you need at least 2 imo
>>
>>49923271
>Describing every vehicle short of Super Heavies
Not arguing, but they need to tone down the vehicle damage table.
>>
>>49923271
>fragile
>av13
I mean, to dedicated anti-tank maybe.

At 170 points I bet it could make back it's points in one shot.
>>
>6th edition eldar codex
>Go balls deep on an Iyanden army, order it all into the FLGS and pick it all up at once
>4 wraithguard boxes, 4 wave serpents, 2 wraithlords and 1 spiritseer plus codex
>Build it all field it all
>2 months later
>7th edition craftworlds codex comes out
>all my shit is now the literal dictionary definition of OP and I can't field it without being that guy at the club
Eldar nerfs when?
>>
>>49923260
You've got the codex right? Fucking read it. There's a developer's note at the top of the page in the army list section with all the heralds.
>>
>>49923288
Land Raiders are a very expensive confused role vehicle. Bear in mind also that orks are dominated by almost anything and isn't much of a valid measure.
>>
>>49923294
Only until someone actually hits it. if they dont kill the weapon, then then drop it down to av 11, and it dies to anti-infantry weapons.

It COULD make back its points in one shot, but its unlikly, especially with the coversaves that its target has because it cant move to get a good LoS
>>
File: Gorkanaut_Morkanaut.jpg (306KB, 1496x950px) Image search: [Google]
Gorkanaut_Morkanaut.jpg
306KB, 1496x950px
>>49923258

I still want to see one take on an Orkanaut (either type) just to see which one would win.

I may be wrong, but I believe that an Orkanaut could put enough wounds on one with shooting alone to finish it off in melee.

Especially the Gorkanaut given it's Deff Storm Mega Shoota is AP4.
>>
>>49923296
just take wraithcannons instead of d-scythes

The fact that you don't have a wraithknight or bikes means your army will probably be pretty mediocre on the table.
>>
>>49923200
Reminds me of my second (or third) ever game a few months ago. My Admech (A SC box and a box of Rangers at that point) and a friends IG vs. Space Woofs, Eldar, Deathwatch and Harlequins.

>Enemy models are mostly unpainted and sans arms.
>Tries to cast that giant Eldar explosion power without actually rolling for powers
>Call him out, he guides a squad of Harlequin and all their fire bounces off my Tech-priest Dominus.
>IG player IDs Eldrad with a battle cannon.
>Skitarii blast his Dread and a squad of Scouts
>He charges a squad of termies from deepstrike (didnt know that wasnt allowed) and killed Pask.
>Tries to use blast templates as regular weapons i.e rolling to hit and wound once for all models under template.
>Harlies charge TPD with one special melee weapon.
>Dominus kills 3 easily, harlies break and run.
>He concedes in a huff muttering about squish troops.
>>
>>49923310
I was under the impression they were super apcs. Armed to The teeth and could transport alot of marines
>>
>>49923320
Its ap 4 , but with T8 its 6's to wound, so it probably wouldn't do the job, and with only 4(?) attacks, it might actually struggle to do it in in melee.
Man orks are bad
>>
>>49923348
They are expensive, and lack good fire power: vs orks they are good, because everything looks good vs orks
>>
>>49923348
They're supposed to be, but will never do anything except half their role thanks to the rules for moving with vehicles and firing. The assault ramp is an okay way to actually get terminators into close combat, but then you're looking at at least 450 points tied up in one metal box, easily destroyed by a decent anti tank attack.
>>
File: Hierodule Profiles.png (2MB, 900x1013px) Image search: [Google]
Hierodule Profiles.png
2MB, 900x1013px
>>49922699
>>49923005

Even the Heirodules are better than the Gargantuan Squiggoth.
>>
>>49923320
How can units that look so cool be so shit in crunch?
>>
>>49923314
Mate, in a 1500 point game this thing is BARELY 1/10 of my points limit.

If you're hiding your ENTIRE army in such a way to avoid this thing, just this one unit, then I would say it's worth it to put your army in position for the rest of my army to destroy.
and wait a minute
>no protection from weapon destroyed
This thing has two guess guns on it as well, that means a 1/3 chance to destroy the cannon.
>>
>>49923336
I usually don't whine about my units. Sometimes guys under perform, dice rolls non withstanding. But I just take them out of the army if they really don't mesh with me. For example in sigmar, I really dislike liberators. They simply don't earn their keep, so I no longer field them

People who complain about their units need to grow up.

>>49923377
>>49923390
Gotcha, but can't you utilize it as a distraction carnifex? Albeit a pricey one.

In my mind you could advance the raider forward and screen it with drop pods when it gets into danger, disembark your marines and follow the terminator behind. Then place the raider near the drop pods to retaliate with decent cover.

I have no idea how feasible that is, I'm new and don't play space marines. But drop pods always struck me as such a tactically impressive unit I would love some as tau. There's so much you can do , in theory.
>>
>>49923412

In defense of whoever was behind them, I think GW admitted in so many words they didn't really have any idea what they were doing with Orks.

But the modeling team delivered so that's something at least.
>>
>>49923471
Drop Pods are a fantastic tool that are the only things allowing Marines to get close to anything. Unlike a distraction carnifex Land Raiders can be stunned, preventing them from moving or shooting and removing them as a threat for a turn, which also debuffs the unit within.
>>
>>49923228
It's not just that he doesn't understand game balance, it's that he's a vindictive sperg Imperial fanboy who literally flipped out because Tyranid players who were big in the community back in the day were giving him playtesting critique he didn't like when he was nerfing nids too hard while developing the 5e codex, because they stomped all over his Guard cuz he fucking sucks at the game, and he nerfed them even harder literally just to stick it to the guys who DARED imply he was doing a bad job designing, and then also went on to write all their fluff as Tyranids getting shit all over in their own fucking Codex, while coming up with retarded stuff that makes no sense like the Swarmlord.

This is literally the guy who, when a nid player asked him "hey spinefists on gaunts as written now are strictly mathematically inferior to all other options, why would you point them up like this?" he responded with "math is subjective".

There's a good reason that when the Genestealer Cult codex was finally greenlit, someone in the studio who actually likes Tyranids made sure to slip in a two-page artwork spread of them tooling the fuck out of Cruddace's personal space marine Chapter.
>>
>>49923471
Land Raider have mediocre shooting for their price-point, which is further compounded by the vehicle rules for movement being stupid.

They're AV14, but that counts for a lot less than it used to in the current Drop+Melta, Haywire, Grav, D-spam heavy meta.

They want to transport shit, but are way too expensive to be a dedicated battle taxi. For a melee unit and a Land Raider, you're looking at 400+ points that will never pull their weight.

Land Raiders need a drastic price cut (like 50+ points), and/or an increase in their ability to fire on the move, and/or an increase in their durability.
>>
>>49923519
> I think GW admitted in so many words they didn't really have any idea what they were doing with Orks.

Any source for this? I'd like to see it.
>>
>>49922530
Yeah, fuck you faggot, if there are any other Nidfags in this thread, they'll testify that we're not rearing to use our goddamn Toxicrenes. I have one, but it's a fucking insult to say that it's even a good Nid MC. Looking at the tournament winning Nid lists, you can see the MCs players can make work (other than Flyrants): Crones, Tervigons, Mawlocs, Dimas, even Carnifexen... I've never seen a fucking Toxicrene in a list that gets work done.
>>
>>49923547

>Drop+Melta

Armored Ceramite then?
>>
>>49923408

I like how it says scything talons on the barbed one's wargear.

When it could just as easily say literally nothing, as melee upgrades go.
>>
>>49923547
Land Raiders can keep their points, give them Armoured Ceramite, give the formation bonus they have to them by default. Then allow vehicles to fire on the move in general. Bonus of making all non-fast vehicles better as well.
>>
>>49922675
Exactly. No one seriously runs Toxicrenes. It's better than the Malceptor, that means nothing. And honestly, thanks the FAQ, the Malceptor isn't quite as shit as it once was, so it's probably a close contest.
>>
>>49923611
That's because scything talons used to do something until, again, fucking Cruddace.
>>
When does GW release it's holiday products? I've heard people talk about prime SC boxes and seasonal sales. Have they done this kind of thing before?

What about big boxed sets like the retaliation cadre, stroke force ultima, reclamation legion, etc? Do they do those type sets frequently or are they one and done?
>>
>>49923471
>he plays Age of Shitmar

Thus your opinion is worthless, back to your containment thread.
>>
Is it possible for a Stompa to eventually receive so much modification it becomes a Gargant?

I remember reading about Orks growing larger the more battles they win and it seems similar to how they mention Ork Titans as never staying the same size the more a Mek tinkers with them.

Is this a direct parallel or is it just coincidence?


Also, what is this I'm hearing about the Beast novels having a palace sized Gargant and did it actually move or was it just a very large fortress with an Ork head on it roaring and zapping things?
>>
>>49923635

I remember they used to be the only way to get +1 attack, but two sets would give +2.

That's actually quite clever. Gives you reason to use them at any level, and in addition to more exotic weaponry.
>>
>>49923532
Well that's shitty, I figured the codex would be written by guys who really like the army. Imo each codex should totally make that army seem like the best thing since sliced bread, it's their fucking book! At least from a fluff standpoint.
>>
>>49923665
>hurr stop liking things I don't like!

Get over yourself, games fun
>>
>>49923547
How about they nerf drop pods and grav instead?
>>
>>49923667
They can easily be modded that much. Any halfway Orky Me will continue bolting random nonsense to the Stomps or Gargant whenever he feels like it, which is always. Most Mega Gargants probably started as Stompas that were upgunned along with the Waaagh! they are following.
>>
File: ZAGn5t6.jpg (92KB, 563x1000px) Image search: [Google]
ZAGn5t6.jpg
92KB, 563x1000px
>>49922571
Any hopes or predictions for codex Thousand Sons?
>>
>>49923721
>nerf drop pods
Stop it. Drop Pods are a good tool, maybe a tiny bit under-costed. They are a delivery mechanism, and not the issue themselves.
>>
>>49923702
You just think it's fun. Stop using a meaningless buzzword. Explain why it's good; fun isn't an answer.

>muh goblins hit on 3+/3+ and can kill a dragon xD

That's objectively a shit design. It's fun to do drugs, or kill people, but those are objectively bad things.
>>
>>49923583
Some armies are entirely reliant on melta to damage heavy vehicles, so just giving it blanket immunity causes other problems down the line. A lot of the Land Raider's issues are external and should really be fixed externally.

Haywire should have never proliferated like it did. Now, it needs nerfed. Making it less likely to glance is one solution.

Drop Pods need several changes. They need to treat the doors as cosmetic elements ignored for all purposes during the game. They need two of the following: double in price, lose the 6" disembark, lose the IGS, lose Drop Pod Assault. As is, they're 35 points to deep strike while ignoring all of the drawbacks and netting you a giant area-denial/scoring tool.

The vehicle rules need some work. Vehicles need something to make them more attractive than MC's. Split-Fire would be nice, but I'd also reduce how heavily the moving and shooting rules limit vehicles. The damage chart could do with a slight reduction in lethality. I'd make it so that each result has a more and less severe result. Shaken would be Weapon Shaken/Vehicle Shaken, Stunned would be Driver Stunned/Vehicle Stunned, Weapon Destroyed would be Weapon Damaged/Weapon Destroyed, Immobilized would be Mobility Damaged/Mobility Disabled. Regular weapons give the less severe result, AP2 gives the more severe result, AP1 give the more severe result and +1 to the roll. 6 is no longer explodes but is instead take a hull point and roll again on the table. All vehicles default to exploding if their last hull point is taken by a pen.
>>
>>49923686
Phil Kelly was busy with Space Wolves at the time so they needed someone else to write Tyranids, he tried to help where he could but ultimately wasn't in charge.

Because of Crud being an asshole Tyranid players have suffered for 7 years straight and some of the best and most talented people in the community have quit the hobby. People who were once very close with the studio designers and had a lot of input and got little shout-outs in the fluff about their personal hive fleets were completely shut out and no longer welcomed, GW isolated itself more and more from outside influence, and one of the greatest 40k fan communities on the internet collapsed into decay and died off.

Then they somehow thought it was a good idea to give Crud more power in writing the core rules in 6th and 7th edition, and now look at the shit the game has become. He also abused that opportunity to nerf nids even harder by special rule proxy, like making poison weaker because fuck toxic hormagaunts, assault weaker in general, no more charge from Outflank because fuck genestealers, etc. etc.
>>
>>49923732
I told /tg/ a long time ago. Thousand Son Rubric Marines are getting an update. New models and rules.
>>
>>49923732
Different unit and sorcerer specialisation based on the different Cult's from the Burning of Prospero boxed game that grant powers similar to Chaos Marks but better, and bonuses to powers cast from their respective disciplines.
I don't even particularly care re. Thousand Sons, I just think that would be cool.
>>
>>49923702
Not that Anon, but I wouldn't exactly trust the opinion of somebody who plays AoS.

It's not like I miss Fantasy or anything, I'm just baffled as to why anybody would play something that low-effort.
>>
>>49923744
Remove 1st turn drop or guidance. Hell, how are drop pods better at aiming their descent than flyers, winged creatures or jump pack/grav-chute troops?
>>
>>49923794
Both of those things are fine, coming in AUTOMATICALLY on a turn is not, make them need Reserve rolls even if they can roll turn 1.

Getting them for free in the Formations is what's super bullshit, though.
>>
>>49923764

>All vehicles default to exploding if their last hull point is taken by a pen

Wouldn't that make things like the Ork Trukk and most Dark Eldar Transports virtually un-usuable as they're almost guaranteed to be pened?
>>
>>49923291
Nah, it's glances killing hull points that's the big issue. Tone that down to, say, glances don't scratch hull points but cause crew shaken and vehicle survivability takes a huge boost.
>>
Does anybody feel like Drop Pods, Deep Strike and Elysian Drop Troops would be better in Epic?
>>
>>49922888
EVEN AZHEK AHRIMAN BOUGHT IT
>>
>>49923583
>>49923547
Change vehicle type to heavy.
Make it immune to dangerous terrain tests

That would be a great start.
>>
>>49923827
Make it so glance can't remove the last hull point.
>>
>>49923824
Ramshackle would be altered to mitigate it.

Dark Eldar are in need of an extensive re-evaluation.
>>
>>49923306

Really? You couldn't throw in a "yes that's correct" or a "no, that's incorrect" in with that? You just had to be a dick?
I don't have my codex with me. That's why I'm asking on here.
>>
>>49923794
>Hell, how are drop pods better at aiming their descent than flyers, winged creatures or jump pack/grav-chute troops?
Because they have a computer inside that can calculate landings better than any animal, pilot or jump pack/ grav chute?

There is absolutely no need to nerf drop pods. It's 35 points for deep strike. The only reasonable argument is preventing it from getting obsec. Anything beyond that and you're a shitter
>>
>>49923857
Making it slower makes it a worse transport.

>>49923865
A good suggestion.
>>
>>49923849
Drop Pods are like part of the core identity of what it is to play Space Marines. They're not veteran Guardsmen in Power Armour, marching across the battlefield, they're shock-and-awe drop troops, they are fucking MARINES who come down from SPACE in a lightning strike to secure a beachhead for their landing craft.

There is no reason to remove Pods from the game. Nerf their rules, nerf their points cost, whatever to balance them, but removing them entirely is retarded.
>>
>>49923887
Making it able to move and fire all it's weapon makes it better as a tank/transport hybrid.
>>
>>49923849
No. But I'm biased. Deep Strike should go back to being mission specific, with Marines having better access.
>>
>>49923881
>It's 35 points for deep strike
*35 point perfect turn 1 Deep strike that still allows you to move and also can hold objectives and is more well armored than almost every APC in the game.
>>
>>49923891
I never said they should be removed, I just said I thought they might be cooler in Epic. I've never played Epic, so I can only guess.
>>
>>49923744
I'd say 15 extra points for the 1st turn drop and they're good.
>>
>>49923891
Don't fucking do any nerfing, other than repealing the silly ruling about doors. Low cost transports to make up for poor infantry. Only semblance of shock or awe is thanks to current drop pod rules.
>>
>>49922675
Toxicrene has a 4+ save not 3+ fml
>>
>>49923881
It's 35 points for Deep Strike that ignores mishap, get's to come in turn 1 guaranteed, gets a 6" redeploy to correct for scatter, and leaves an AV12 objective grabber behind. It gets even worse if you play by the retarded FAQ ruling making Drop Pods the most powerful area-denial and objective-grabbing tool in the game.

Drop Pods have always been extremely powerful, it's just that the contents have usually been rather lackluster. The power of Drop Pods has been apparent since Sternguard showed up and started turn 1 nuking high value targets.
>>
>>49923911
And it's been that way since 4th. And yet pods have never been a problem.
Moreover, it's fucking immobile. Once it's unloaded it's occupants it's not doing anything, except for shooting a fucking storm bolter. Like I said the only issue is obsec.
>>
>>49923763
>you just think its fun
That's what fun is, it's subjective.
Some people think soccer is fun, or knitting, or cooking. You can't say these things are not objectively unenjoyable.

How is saying a game is fun not a metric with which to judge it's merit? Games are designed to be played. The idea behind playing the game is that you enjoy it, or make profit or both if you're lucky.

>>49923790
I disagree with it being low effort. The game is simple, true, and it's easily accessible. You can read the entire rules in five minutes and have memorized enough of it to play a game and not look back at them.

If you want a deep tactical game, with subtle nuances between units of varying roles then AOS isn't for you. And I'd argue 40k isn't much like that either, although definitely more so than sigmar.

But if you enjoy painting the models, and want to play war with your friends, what's wrong with it?
>>
>>49923790
Not him, but the game is fun. Low effort isn't really a problem when it's simple to play compared to WHFB. Before you reply; remember, this is a generation who don't go to places in video games because a guard tells them not to. And thus they get stuck on the level.

AoS is at least a fun pick up game and WHFB8th is still being sold if you want to play that.

40k needs a trim down. Hard. There is lots of shit that baffles me in it. But WHFB was even worse.

>WS vs WS
>S vs T
>I v I
>Armour Save
>Ward Save
>Cover Modifiers
>Terrain Modifiers
>Magic Item Modifiers
>Special Rule Modifiers

That's not the only problem. A unit might have a 2+ armour save, but when you're hitting at S5+ you have to remember to take -1 armour away. In 40k, you just have to see if the AP value is lower and you can only make one save. This made builds with 1+/3++ and high WS, S and I incredibly difficult to wound.

It's more akin to 40k now.
>>
>>49923732
>Magnus knows the entire Tzeentch lore
>sorcerers aren't required for a squad. However, if there isn't one, they get slow and purposeful. If there is, relentless.
>Hatred: Space Wolves everywhere
>Everything has a mastery level
>>
>>49923958
Anon, stop it. People in 40K threads generally don't like AoS. Let them be. Defending it only leads to thread derailments and the general resentment towards AoS increasing.
>>
>>49923941
>It's 35 points for Deep Strike that ignores mishap,
Which is fine. Termie armor costs 30 points and goves deep strike, a 2+ save and 5++. Pods trade the improved armor and invul for more reliability and the abilty to give more guys deep strike
>get's to come in turn 1 guaranteed
Half of the pods do, other half are normal reserves. And yes, it makes sense for an army specializing is rapid strike warfare to be able to preform rapid strikes.
>gets a 6" redeploy to correct for scatter
See first point
>and leaves an AV12 objective grabber behind.
Like I said, they shouldn't be able to grab objectives
>It gets even worse if you play by the retarded FAQ ruling making Drop Pods the most powerful area-denial and objective-grabbing tool in the game.
yes and that should be undone. That faq ruling is basically universally agreed to be bullshit, I'm not going to try and defend it.
>>
>>49923963
40k's AP system sucks balls. A modifier system would be a vast improvement, and I heavily disagree that the game should be brought down to cater to LCD mouthbreathers that struggle with shit like armor modifiers.
>>
>>49923732
>Rubric's aren't the sole troops choice
>Make MoT free
>Brotherhood of psykers everywhere
>>
>>49923958
I dunno if I'd say there's anything wrong with it, I just don't know if I'd say it's a well designed game.

It's simple, yes, but there is such a thing as too simple. Flames of War is a simple game, 40k is a simple game at its core, but AoS feels like something GW threw together in 5 minutes. Of course, we can just agree to disagree, but that's my 2¢.
>>
>>49923881
>Because they have a computer inside that can calculate landings better than any animal, pilot or jump pack/ grav chute?

And instead of putting this computer into a Stormraven to make sure it gets to the battlefield safely, they just put it into a plasteel and ceramite bullet they shoot at planets.

Even Necrons, who got such precise computer programs that the pilot just selects which maneuver to perform and the ship does the rest, cannot make their deep strikes any more accurate.

>It's 35 points for deep strike.

That can arrive on the 1st turn and will never mishap. I know a lot of things that would pay an extra 35pts. for those benefits gladly.
>>
>>49923656
Anyone?
>>
A couple of questions from a noob.
What's the level of medicine of he imperium of man? because I see cybernetic implants everywhere, but no steam cells or body parts cloned, and the former is way more complex than the laters.

Did humans evolve at all during the age of strife? because humans in planet A are literally the same as humans in planet B even though they were separated for 30k years at least. Didn't the gravity, atmosphere, etc didn't change them at all?

Do marines have free time? if not, why they don't end crazy from continuous combat 24/7?
>>
>>49923767
At least the gsc codex is a step in the right direction, everyone seems to agree that Gw is improving. So that's nice to hear.
>>
>>49924031
>And instead of putting this computer into a Stormraven to make sure it gets to the battlefield safely, they just put it into a plasteel and ceramite bullet they shoot at planets.
Are you seriously trying to find logic in the actions of the imperium
>Even Necrons, who got such precise computer programs that the pilot just selects which maneuver to perform and the ship does the rest, cannot make their deep strikes any more accurate.
Necrons also aren't focused around being a strike force. There like the exact fucking opposite.
>>
Wait, am I reading this right...

I can give a Vexillia holder a Storm Shield?
>>
>>49924039
For the Marines part, they aren't in combat 24/7. They have a rigid schedule that involves training, but the warrior fraternity helps them to not be mindless killing machines. Contrary to how often they appear in fluff, chapters are not engaged en masse in combat zones all the time.
>>
>>49923656
They did shitty bundles last year, with no savings pretty much.

Different this year.
>>
>>49924039
>Didn't the gravity, atmosphere, etc didn't change them at all?
abhumans

things like ogryn and ratlings were originally human
>>
>>49924010
>It's 35 points for Deep Strike that ignores mishap,
>Which is fine.
For deep strike that ignores mishap alone, sure. Dark Eldar webways do something similar with their deep strike no scatter, also for 35 points, albeit only takeable by HQ's (compensated for in the army by every vehicle in the DE arsenal having DS by default).

They don't, however, come with a neat 'half automatically arrive at first turn' rule. I'd say that part warrants a point increase. Not much, but a small point increase of, say, 10 to 15 points for the rule.
>>
>>49924010
Terminator Armor also comes with restrictions on transport options, makes you slower, comes with weapons, and is an upgrade to a single character. The two aren't even remotely comparable.

The issue isn't that Space Marines get to perform rapid strikes, it's that it's too cheap and ignores to many of the balancing restrictions on Deep Strike.

Frankly, I think IGS+6" deploy allowing you to deep strike right on top of the enemy AND move back up against him even if you scatter is the biggest issue. Lose that and scoring and Drop Pods are largely fine as is.
>>
>>49924039
Their technology is all patch work, bits that they managed to retain from past ages. I imagine it's the same for their medical tech, I know they have life extending treatments that can allow a human to live for hundreds of years.

There are but these guys are 'abhumans' at best and shot on sight at worst. The imperium of man enforces genetic purity and abhumans are strictly controled, sometimes sterilized.
Look up 'ratlings' and 'ogryns'.
>>
File: 1476140038711.jpg (3MB, 2500x1666px) Image search: [Google]
1476140038711.jpg
3MB, 2500x1666px
what does everyone use to make army lists?
>>
>>49923997
People in 40k threads general don't like 40k. Let them be. Defending it only leads to thread derailments and the general resentment towards 40k increasing.

Replace with 40k with any faction or GW and it still works.

Not trying to shit stir, but that's pretty much the case. /40kg/ is, for better or worse, a bit of a circlejerk.
>>
>>49924153
I just look online for what lists a have won a lot of tournaments
>>
>>49924153
At the risk of sounding like a hipster, I use the good old fashion Pen & Paper + Calculator.
>>
>>49923656
Last Christmas they did Getting Started boxes which had great savings. Ad Mech and Seraphon had £50 savings.
>>
>>49924056
>Are you seriously trying to find logic in the actions of the imperium

You're the one who brought fluff up, so I'm just following your example.

>Necrons also aren't focused around being a strike force.

Why is being a strike force the prerequisite for having accurate deep strikes? If you have AI so advanced it turns the pilot into a bystander, surely that same AI could part a monolith onto the battlefield without crashing into some buildings. Even the C'tan, who are immune to natural law are not immune to the law of deep strike mishap.
>>
>>49924153
Battlescribe, although it can be a tad janky at times it's still by far the best option if you're not using some esoteric forge world army, and the common ones of those are on there too.
>>
>>49922689
This is a super cute dog
>>
>>49924153
notepad + calculator
>>
>>49923732
>access to divination
>expanded Tzeentch lore that isn't shit- can't be same as Daemons for both variety and because Daemons are reliant on stacking strength modifiers to make the powers worthwhile
>Rubrics go to relentless with Psyker, price decrease and/or durability increase and/or ability to alter bolt rounds
>Aspiring Sorcerer up to 2 Wounds, optional ML2 (or even 3)
>3W Sorcerer Lord HQ option
>some form of Cult Specialization available
>Ahriman gains familiar/reroll to cast, has more powers
>>
>>49924170
/40kg/ is inundated with GW apologists.
>>
>>49924153
>Magnus
>Improving anything
>>
File: Tau - 1000pts.jpg (125KB, 900x512px) Image search: [Google]
Tau - 1000pts.jpg
125KB, 900x512px
>>49924153
I'm too retarded to make lists as I can't even add up with a calculator. Not to mention, of course, I still haven't got the hang of (what /tg/ calls) decurions and formations and shit.

But if you want something I've been using, use this.
>>
File: dioooooooooo.png (915KB, 1280x720px) Image search: [Google]
dioooooooooo.png
915KB, 1280x720px
>>49924260
Because they're right.
>>
>>49924147
>There are but these guys are 'abhumans' at best and shot on sight at worst. The imperium of man enforces genetic purity and abhumans are strictly controled, sometimes sterilized.
>Look up 'ratlings' and 'ogryns'.

They've actually got (relatively) pretty solid lives...so long as they do what they're told.
>>
>>49924039
Vat-grown bodyparts are decently common and the Imperium, at its best reaches complete spacemagic in its medical science. Most have to deal with hygiene and general medical neglect barely staved off by a trip to the guy with a computer that can synthesize biochemicals or give you full body readouts better than modern stuff.

Also Humans are not all the same accross the Imperium, there's relatively clear differences in a lot of cases. Of course this is more a diversification of general traits than the evolving of new species (which has still happened, just rarer) as 30k years really isn't a long time for evolution by any stretch of the imagination.
>>
>>49924343
This kind of post makes me wonder why people like you are even here.

You play a game that you hate.

>b-b-ut I buy from illegal Chinese recasters!

And then play the game, advertising it

>b-b-but I play at home! Nobody but my friends see me play

Then they see you

>b-b-but they all buy from recasters too!

Well you keep the recasters in business and most people don't autistically shut themselves in when they buy recasts.

The ultimate question is; why haven't you found a better game to play, with a company you like and want to support?

Or are you just a bored shitposter-kun?
>>
>>49924409
The latter.

No, I play with my friends, buy recasts when everything went to shit (in my particular opinion) and have started buying again because I like the new boxes. But the Seraphon box is a joke. Existing DE Cold Ones, that box full of shitty miniatures was a fucking joke. We dont play age of sigmar but neither we do play warhammer anymore as it was easier to make our own system than to fix it, and with age of sigmar we knew it will never be a "next edition" that fixed it. Still play 40k, and there are voices proposing 30k tho. Specialist games every now and then.

So I'm here because I like to know the news and /tg/ brings them to me, and I dont hate the game. I dislike the company even if they have started to change their ways. Wouldnt you get a blowjob from someone you dislike?

tl;dr Seraphon Cold Ones a turd.
>>
>>49923221
Land Raider is okay against who thought that they could get away with bringing only mass S7 shooting as their anti-tank, like plasma whores. Against the other stuff, well, it's been brought up.

>>49924131
Isn't one big benefit of drop pods the ability to make sure your expensive deep striking force isn't completely annihilated by a single muffin tin? Webway Portal still sticks you all in the same tight formation.
>>
>>49924383
>30k years really isn't a long time for evolution by any stretch of imagination
It's in planets with different gravity for example, and it was on Earth, skin colors for example.
>>
File: Is this heresy.png (77KB, 266x450px) Image search: [Google]
Is this heresy.png
77KB, 266x450px
>>49924260
>GW apologists
Does such a person exist?
>>
>>49924090
>>49924186
Sounds like something to get excited about, when did these come out? My guess is late November?
>>
>>49924545
Inferior non-whites were finally purged anon :^)
>>
>>49924545
All planets with humans have the same gravity, athmosphere, seasons, days per year, hours per day, fauna and flora, solar radiation, magnetic field, etc as Earth
>>
>>49924545
Hence diversification of general traits over the evolution of new species.
>>
thinking about building a DE army, i got the SC box but i want a solid 500 points to get started. My main enemy is nids what should i get?
>>
>>49924600
>Earth
I mean Terra, I said Terra
>>
which armies would you guys suggest for someone new to 40k?
>>
>>49924635
Tau, as many as possible, use some pretext like cultural exchange.
>>
>>49924635
Welcome to pain. Expect to lose a lot. But pick up a venom or 2, some Reaver Bikes, and maybe even some Scourges.

>>49924646
Marines or Necrons. Both are relatively simple to learn.
>>
>>49924646
Space marines, so easy its great. if not marines then necrons
>>
>>49924646
Space Marines probably.
>>
>>49924635
Venoms. Lots of them. Raiders may look awesome, but since the jink nerf they simply can't put out enough firepower. However outside of a Coven army you won't have enough melee oomph to take them on in close combat (you'll rarely have enough models for that) so use your mobility to outrun the nids and gun them down.
>>
Holy shit this battlereport. Watching optimized Tau get fucking bodied by Genestealer Cults is better than porn.

Also Miniwargaming is a lot more watchable than I remember, have they actually been getting gud due to all the backlash about forgetting rules and shit in their earlier videos?
>>
>>49924635
>decide to start a dark eldar army
>people in the general talking about them

sweet
>>
>>49924982
DE are really fun to play against and the models are just beautiful. You're a good guy anon
>>
>>49924969
Link to the batrep?
>>
>>49924635
A second SC box, sell an archon.
scourges with haywire are good.
ravagers are good.
bikes are good.
transports are manditory.
>>
>>49924635
>>49925125
Oh, and the monsters are good... provided you can get them in to battle.
there are some lovely formations in the haemonculi supplement, I like dark artisan.

>daleldar auto-corrected to emasculation
>>
Dark Eldar players, do you think about GW folding your faction into a combined Eldar dex?
>>
>>49923363

Even with 4 attacks, isn't the Orkanaut hitting the Gargantuan Squiggoth more than it'd be hit in return outside of Stomps?

Also, it has Concussive.

Not ideal conditions for the Walker I know, but it's something to work with.
>>
File: wd1.jpg (42KB, 320x320px) Image search: [Google]
wd1.jpg
42KB, 320x320px
Squats were poorly executed.
But how do you feel about a revamped Space Dwarfs faction?
>>
Gonna play some Kill Team and I haven't played Warhammer in a few years

Should I play Harlequin, Grey Knights, or Guard? I originally thought guard for sure but I kinda lack the special weapons I'd like (I just have 2 plasmas/meltas with flak armour and 1 of each as Kasrkin
>>
>>49925207
Why not all three?
I'd still prolly be cheaper than starting a non-Kill Team army.
Otherwise, I'd pick the one you like the look of the most and the one that screams YOUR DUDES.
>>
>>49925188
It wouldn't be right. They're too different. They aren't like Space Marines who are a different flavors of the same general strategy. DE and Eldar are different. Dark Eldar are hard, fast, and about as durable as wet paper. Eldar (theoretically) should be hard, a little bit slower but still fast, a bit more durable to make up for lost speed, and also use psykers.
>>
>>49925203
I would drop everything I'm working on and buy the everloving shit out of them.
>>
>>49925226
I already have the armies, I just wanna know what to play
>>
>>49925203
What niche would they fill?
"Having beards" is not a niche
>>
>>49925311
Not him, but I'd say the "Hunker down and blast them the fuck away" artillery niche. Bikes would be mandatory, though.
>>
>>49925311
WS3/BS4/S3/T4/I2
4 or 5+

Short ranged heavy/siege weaponry
like 18" rapid fire AP4 shit for the regulars
>>
Can someone tell me if Traitor's Hate can be used with the Black Legion codex supplement? Is there some kind of hidden or well disguised synergy?
>>
>>49925347
Is that not Guard?
>>
File: 7644106519.png (115KB, 1920x1516px) Image search: [Google]
7644106519.png
115KB, 1920x1516px
>>49924180
>>
>>49925425

That's Guard with bikes.
>>
Those Space Marines in BoP... can those be turned into other chapters/legions?

I would like to make them Blood Angels if possible. Even Ahriman. The Space Wolf guy can't really be fixed though. I said in another thread, cutting of the wolf skull, painting the 'X' red and running him as a Death Company Captain or what? I like it's pose. It's similar to Seths.

>>49925394
I believe it can be, but you can't combine, say, the 'decurion' with the 'decurion' from supplement. You could, I believe, run a CAD, then have one formation from Traitor's Hate and one from Black legion. But I'm probably wrong.

>>49925347
That's Guard. At best, Squats will return as a supplement like Inquisition. I would suspect, at least what I would do, if I was GW Would be to combine sub-factions not good enough for a single codex into one codex.

I personally would like Felinids, Squats, Ratings, Longshanks and so on merged into an Abhuman Codex.
>>
>>49925499
I would love to see an abhuman codex if only for the amount of rage that Felinid minis would create no matter what they looked like
>>
>>49923744
In my group, the problem with drop pods is less their transportation and more the fact that they're a 35 point 12 AV 3 HP vehicle that, with the flaps out restrict a ridiculous amount of terrain and have objective secured. Our Space Marine player has tied many games he shouldn't have just by bringing 5 and dropping them all on objectives.
>>
>>49925532
you can already play an abhuman force, look up imperial cults and militias.
>>
>>49925499
If the tacticals are like BaC marines, and they are from what short look I got at the sprues last time I was in the local GW, they have no identification as Imperium or any particular legion, so you can totally paint them as Blood Angels. Not sure re. Ahriman, might take some serious conversion, but the marines and Termies should be fair game.
>>
>>49925108
It's one of the member restricted ones, I got the 7-day free trial to check it out.

You can watch the free one with the same GSC army list vs Eldar here:

https://youtu.be/jRB-2SfoW-8
>>
>>49925565
so where are my felinid and longshanks rules and models?
>>
>>49925609
The package says something like "30 marines, the game uses 10 for wolves and 20 for TS". Pretty much confirming they're 'generic' 30k marines.
>>
>>49925703
Ah, excellent. It seems my plans for starting Iron Warriors 30k are go, if I can get about 40 marines from eBay. Shouldn't be too difficult.
>>
>>49923416
It's strong but it's not good from a meta perspective.
>>
>>49922571
Tfw grey knights have a MC better and more well costed than any nid and it's not even a creature.
>>
>>49922603
How about some GMCs, assualt from a webway portal that only scatters 1d6, better shooting units, rerolls to wound with splinter weapons, and an Archon that can actually get shit done.
>>
File: bop.jpg (40KB, 600x620px) Image search: [Google]
bop.jpg
40KB, 600x620px
>>49925532
I've been using Memetic Warfare for years to force it to the way we all damn well want it to go. Anybody who doesn't want anime catgirls/boys (but boys more manly, like Lionel from Thundercats) are just memeing and wanting to absorb the fallout rage of such a design.

The solution to me is clear. I must make an entire IG Felinid army and send it into GW as a army to help them along.

>>49925609
I was thinking of using his arms + weapon, maybe helmet, for a BA Terminator (or regular) Librarian. His weapon is good enough to pass as a Force Stave OR a Force Axe or even Force Sword. Can you take Force Lances? I know Power Lances are possible, I wear Force versions of all 'power weapons' (as in, under that catergory, Power fists are more expensive and shit). It's just a multi-purpose weapon for WYSIWYGfags.

But that's neat. I just think the Space Wolf is a really good model. I'd like to make this a BA Captain or just a Death Company guy. Why GW had to tell us the names of all BA Captains and not give us the ability to run them as DC I don't know. Making them named means less coolness in YOUR DUDES. Though my plan was to use this, but switch the weapon to a sword of some sort (Angelic Blade, since it's the best shit relic we have), a Jump Pack and call him the Head of the Sanguinary Guard. So it looks like he's just going to push off from the ground to launch himself into an attack.

Seems a lot of work though...

Thanks for info. Could you feasible run the Models of BoP as 40k units? Just call them relic armour or some shit.
>>
>>49923416
>If you're hiding your ENTIRE army in such a way to avoid this thing, just this one unit, then I would say it's worth it to put your army in position for the rest of my army to destroy.
You don't play a lot of 40k do you?

The opponent should always be hiding all of their army pretty much always from everything because the meta right now just obliterates anything that pokes its head out of cover (and still fucks up things that are in cover 90% of the time).
>>
>>49922689
>playing against a friends
>he brings Nids, I bring GKs
>CrippleFight.jpg
>my list has tons of ignores cover, denial dice, purifiers, and instant death
>sorry nigga my list is just a hard check to yours
>I tell him he better play it safe and needs smart plays to win
>rushes his entire army towards me turn one
>tries to make 5 long as fuck (9-11") charges against units with flamers, some with two
>failed every charge and I killed so many Nids in overwatch I basically got a free shooting turn
>my turn I start roasting bugs and ID a couple big Nids, his synapse is in tatters
>the sighing starts
>"fuck if only I had made those charges"
>"these dice fucking hate me"
>"I know this games already over, you only won because I have shit luck"
>plays until he gets tabled turn three, whining and throwing his dice in anger multiple times
Why the fuck do these people exist? They get fucking rekt and instead of admitting they played bad, or looking at how their list got beat they just push blame on something else and pretend like they didn't make shit plays. If you want to be a better, more fun to play with warhammer player you gotta blame yourself sometimes for your losses or just not care, instead of just trying to spread as much salt as you can
>>
AM Sgts with Bolters Y/N?
>>
>>49925820
Force Lances are sadly not a thing, or I would be finding the bits somewhere and using them to rearm my Sydonian Dragoons into literal Knights.

As for the 40k MK3, most of the Marine players I know have the majority of their Tactical squads made up of BaC marines, and I was planning on doing the same with BoP for Iron Hands/Warriors. It would be completely fine, especially as the armour looks way better than regular 40k gear.
>>
>>49924969
When they opened up to Rules You Got Wrong, they finally had to take a solid, sober look at themselves & made it a regular feature. Matt is still a Mormon faggot, but he at least reminds his opponents of their rules & choices.

Steve is just a bro, but sounds irritating. Dave is nowhere to be found.
>>
>>49925961
Man, I get fucking DESTROYED every time I play against Nids with my GK. Exocrines have given me a sort of PTSD because they just nuke my units. I mean it doesn't help that my friend has the rolling luck of a fucking madman, but damn I get manhandled.
>>
>>49925965
Might as well, seeing as they're stuck with pistol/ccw otherwise.
>>
Hey guys, coming back to 40k after leaving at 5th. Are Sisters of Silence in 40k then? They're not dead? I heard talk they weren't around but looking at the website, they're now a 40k army? If so, great. Custodian Guard are also neat. I don't have the time at the moment, but this is drawing me back in, I love new factions.

/blog
>>
>>49926016
Time to model a few then.Didnt know if the extra A seemed worth it to anyone.
>>
File: Deal with it FW.jpg (101KB, 720x887px) Image search: [Google]
Deal with it FW.jpg
101KB, 720x887px
>>49923200
>claims piranhas are op
hahahahaha
so nice to see furries get rekt
>>
>>49925965
If you have about 5 points free, never a bad idea. Does the Guardsman sprue come with a bolter? Want to equip some with all bolters as Inquisition Acolytes and would like to not have to beat as many bolters off friends, but I can't find one on the sprue at first glance.
>>
>>49924010
The AV 12 objective holders I have more problems with than what the pods do. As a DE players that is the most difficult AV to deal with. AV 11 please
>>
>>49925967
>especially as the armour looks way better than regular 40k gear.

Uh-oh! Did I hear a case of WRONG OPINIONS?

Kidding, but I love the BA's selection. Especially their Terminators.
>>
>>49923471
Drop Pods are the best cost-effective transport in the game, especially ones with objective secured
>>
>>49926031
It does not. Not even a bolt pistol unless you buy a command squad box.
>>
File: le delete this meme.png (235KB, 525x716px) Image search: [Google]
le delete this meme.png
235KB, 525x716px
I'm bored so I did this. Took me so long in paint. No bully.
>>
>>49926031
Conversion is real easy though. just chop whatever weapon off and the handle/trigger off the bolter.
>>
>>49925961

He have a lack of Flyrants or something?
>>
>>49926021
I'm afraid the SoS and the Custodian Guard are literally one unit each that you can slot into any Imperium army. They come only in the new Burning of Prospero boxed set/game, sadly, so not excellent value unless you also want 30 MK3 tacticals, 5 Tartaros Termies and Ahriman. You can probably find some on eBay though.
If you like new factions, IIRC since 5th there are now two flavours of Admech (mine :)) Inquisition is a separate Codex,and Deathwatch and Genestealer Cult are both new armies now.
>>
>>49926006
Well this guys list was dog shit every time, no flyrants, points wasted in obvious places, but it is nice because GKs have tons of ignores cover and AP4, and don't have to worry about their shitty vehicle killing potential, plus force on everything is nice
>you'll never forget the look on your opponents face when a single wound goes through from a force sword and pops a hive tyrant
>>
>>49926104
>I'm afraid the SoS and the Custodian Guard are literally one unit each that you can slot into any Imperium army

Nope.

>http://www.belloflostsouls.net/2016/10/gw-answers-custodes-sisters-of-silence-allies-question.html
>>
>>49926038
I will say that the Bangles have my favourite. aesthetic for the 40k Space marines in my opinion, bit as there are about 8 different people who play with them, I'm mildly bored of playing "shoot the Death Company Land Raider" every game.
Awesome army, just a bit bored of killing them :)
>>
>>49926124
It's clear they are hinting that some sort of update will make them legal eventually, they aren't going to be dumb enough to sell models that can't legally be fielded in a battle forged list
>>
File: rules bop.png (80KB, 377x173px) Image search: [Google]
rules bop.png
80KB, 377x173px
>>49926104
Oh. Well, that's OK. As long as they're usuable in 40k and are in the fluff somewhere (I ran fluffy armies as best I could). I play BA, but I've put off reading the new codex due to my friend (online) who said they're not as good. Not that's a problem per se, but assault being shite now (apparently) is going to screw that up.

>>49926124
>Both do still exist though, so who knows, we might just see more of them in future.

That's all I wanted to see. However, I'm reading the .pdf of their rules and it says (pic related).
>>
>>49926148
Ah. That must suck. I would personally want to avoid that. I bought a load of 3rd party proxies for SoB. I bought some that I don't think I could manage to pull of well, one of them is too un-SoB like to pull off. Though I'll try. I might run it as a Living Saint (using Celestines rules) and give it a cool backstory.

Alas, I'm way behind on actual playing so I'd need to find a group OK with that as my local store will probably have the "80% Citadel" policy in effect.
>>
>>49926124
Welp, that sucks. I guess that curbs the "better termies" thing for a bit at least, not that Admech is particularly worried about 10 2+ wounds. Shame they can't have spear+ shield either, just for cool value.
>>
>>49926165
Armies of the imperium is just a catch all for the purposes of the ally chart.
>>
>>49926165
The issue is they aren't part of an army, so you can't run them as a CAD, and there's no formation with them, so right now you have to run unbound
>>
>>49926194
>Shame they can't have spear+ shield either, just for cool value.

This. Just baffles me beyond belief. My hope is that it was just a quick set of rules to please people. The fact they're lacking Frag and Krak, even options for them or melta bombs, means they're toast vs vehicles and high T MC's.

However, I seriously doubt any sensible gaming group will deny you playing them as an Imperial Faction ally thing.
>>
>>49926202
>>49926215
>all this new shit

FUCKING CONFUSED. Right, I've heard about this, a bit. That's a shame. My friends won't mind me just running them as whatever in another army. Use them as Terminators/Paladins in Space Marine armies. SoS can be slotted in as Elite choices for IG.

Or something, we'll work it out.
>>
Talos2 Are you here?
>>
>>49926227
I can kind of understand why you would give them the SS+power sword and Spear only loadout for a balance of offense and defence, but couldn't they have just given them all javelin-like spears or something just to look badass and even more Spess Roman, instead of the most oversized knives known to man?
>>
What does /tg/ see as aide fun 40k game, Turn 1-2 win resulting from just a handful of clutch plays, or a turn 5-7 win after a grueling back and forth game.

I honestly prefer the early win, nothing is more fun than trying to break the back of the enemy war machine with a devastating opening salvo (and in not talking about stuff like 27 drop pod cheese) or setting up a defense against the incoming onslaught, plus the games go quicker, but I can see the argument for the other side too.

So what does the "perfect" or "ideal" game of 40k look like?
>>
>>49926276

Depends on my opponent largely - I do enjoy making the solid plays that break my opponent's morale early on but against the guys I've played for years I really prefer the long drawn out game where the winner is determined by who made the most solid plays over the course of 6 turns.
>>
>>49926276
Either way can be fun, it just needs to feel like either player earned the victory. Which with how much random crap 40k has in it, can be pretty rare.
>>
>>49926300
I'm gonna be honest one reason I don't like long games is I do suffer from fatigue, and my impatience or indecision fucks me

Ive only played for about a year so against vets who know how to play it cool for 2-3 hour long games I sometimes have let victory slip away when I had them beat, but couldn't land the killing blow as they clawed their way back to victory
>>
>>49926310
I feel, it shouldn't be "2-3 dice rolls will decide this game turn one" bullshit, but also shouldn't be "wow this playmaking unit rolled like shit for half the game and basically were spoiled points for this long ass game"
>>
>>49926276
Most of the time, I like the early win as long as my opponent doesn't grumble about it too much and/or knocks some lumps out of me in return, as I don't like feeling my opponent never had a chance against the sheer firepower Admech formation bonuses can stack sometimes (not War Convocation, I only use that in serious games or against the local Taufag).

Speaking of Tau, how many big suits are acceptable normally? The first time I played his army when I was even more new, he brought a Stormsurge and a Riptide to our 1250 pt game. I barely killed the Riptide and the Stormsurge took 30 grav shots without losing a wound, but I think that was more bad play on my part. Unless that "Drone Net" formation is considered cheesy?
>>
>>49926343
Random objectives is what annoys me the most, so much so that we homebrewed up a different method for maelstrom play.
>>
>>49926364
>Stormsruge and Riptide
>1250
I play Tau and can tell you that guy's a fucking cheeselord.

1 Riptide is fine at 1250, but both a Stormsurge and a Riptide is pure dickery. Stormsurge is for 1850 and above.
>>
>>49926364
Drone-net, a Stormsurge and a Riptide at 1250 is pretty hardcore. Not the worst or most optimal but it's a nasty list.
>>
>>49926326

I run into that a lot when I play newer players, especially at larger events. They gun for the kill super early and if it works awesome but when it doesn't they tend to lose sight of the long game.

The group of guys I play with most often will nearly always be a 5-7 turn game where making the best decisions across the length of the game will determine the winner.
>>
>>49926270
I just liked the idea of them holding the spear over the top rim of the shield and firing the bolter. So a wall of steel made by the shield, firing from behind. If anything makes it to their wall, they thrust their spears forward.

The SS + Sword is a cool look too, but I'd have liked SS with both.

You could, technically, run Power Knife + Sword. But I'd probably give the Shield Captain the Shield and the rest spears. If I had 10, I'd do 2 Shields + Swords, 4 with spears, Shield Captain (with shield ob) and Vexilla holder (with Shield as well) and 2 with Sword + Knife.
>>
>>49926377
Eh, most of my FLGS can't be bothered with objectives, which I find irritating when Warlord trait and relics become a wasted 10 points.
Also they seem to have perfected a strategy of taking only 4 or 5 units so I have far fewer Kill Points to get than they do.
>>
>>49922780
Never. GW wants nids to go away, this is obvious from all the bullshit they've pulled with them.
>>
>>49926377
I never play random objectives, so much more book keeping and I predict it will disappear in 8th

I love friendly games, but I also adore maelstrom, planning out your turn to score objectives is so fun, deadlock makes me cream my pants because those first couple turns have to be so clutch and it feels fantastic when you have 12 points turn two and have denied the enemy from getting half that many, so now as the game winds down you can play more defensively and it's not a big deal f some of your more "bomb" units are gone because they've done their job and earned their points, let's me fly my wannabe tourney fag flag
>>
>>49926383
>>49926385
>not running this >>49924282
>>
File: ABSOLUTELY NUCLEAR.jpg (160KB, 1200x742px) Image search: [Google]
ABSOLUTELY NUCLEAR.jpg
160KB, 1200x742px
>>49922888
>tfw you will never be friends with Magnus
>>
>>49926429

Yeah I actually think Maelstrom is brilliant in that it requires more thinking about how you'll score and often what you need to do to generate new objectives.
>>
>>49926404
Yeah, that's about the right image, but having a wall of steel(well , wall of forcefield, but imagery) doesn't fit very well with the rather stupid idea that Custodes should be damn Leonidas and incapable of fighting in a team/ shield wall but somehow excellent with those clumsy spears in solo CC.
Then again, I suppose I should not be bemoaning the lack of practicality in 40k ;)
>>
>>49926364
I agree with what others have said, riptide is good for 1250 and up, with 1000 being debatable

A storm surge is basically a knight equivalent, I reserve those for 1750 and up

Stuff like riptidewing, knights, OP formations and other forms of cheeseI always clear with my opponent before using and make sure that they will have fun playing that, unless it's a tourney then I'm going in dry
>>
Maelstrom has been a great addition to 7th. Really really dig it
>>
>>49925394
Any CSM detachment can be declared a Black Legion detachment and get the benefits listed in the BL supplement (namely Chosen as Troops and the relics). There isn't a downside to do so with the Black Crusade detachment, since you get free VotLW anyways.

No, there aren't really any hidden synergies.
>>
>>49926434
>Not Markerspam Drone-net and a Heavy Retribution Cadre

Objectives are a meme if your opponent doesn't exist turn 4.
>>
>>49926461
I can't tell you how many games I've played where the opponent or I has muttered "if the game went one more turn I'd have tabled you" but it doesn't matter because you got outscored

Hell in my tourney scene the points roll over, so you could get tabled and "loose" but if you rape them in points you technically win
>>
>>49926500
Can that be done? Not him, but I'm all behind on all this shit, I have dozens of codexes open at the min.
>>
>>49926482
>liking anything new that GW's done

GW APOLOGISTS GET OUT! REEEEEEEEEEEEEEEEEEEEEEEE
>>
>>49926505

We play with similar scoring at my shop - it's basically maelstrom + points for a W/L/D for our battle points.
>>
>>49926461
There just needs to be a bit more consistency with the objectives. It's really annoying when a player gets lucky with objectives and gets an insurmountable lead early.
>>
>>49925820
>The solution to me is clear. I must make an entire IG Felinid army and send it into GW as a army to help them along.
God-Emperorspeed, you glorious Carlos McConnellan bastard
>>
>>49926516
>dedicating time and money to a game you genuinely enjoy
>expressing frustration with something GW does
>"how the fuck can you be mad when you dedicate so much of your life to this game"
>express praise and happiness to see Gw do something positive and business savvy
>"wow shove GWs cock farther down you cuck"
You really can't win
>>
>>49926385
>>49926383
>>49926473

Thanks guys, when I play him again I will tell him to tone it down a bit or try my new trick of stuffing Kataphron Destroyers into Chimera. AHA, your puny S5 is impotent against my mighty FA12!
Well, at least it gives me a few ablative hull points and some immunity from those 4d6 shot barrages he tended to pick away at me with.
>>
>>49925676
Don't know about longshanks rules wise as they are just really tall humans.

Felinids are stated specifically to be quarantined to their homeworld. There are none deployed outside of the surface of their planet.
>>
>>49926507
I'm not sure how far behind you are so I'll explain the general premise.

In the modern edition your army, unless it's Unbound, must be made up of Detachments. The CAD is the typical Force Organisation chart you see in previous editions and makes up a Detachment, Formations are also Detachments. It is perfectly legal to make a Bound list of nothing but Formations.

A Drone Net and Heavy Retribution Cadre are both Formations, so yes you can make your entire force out of those two, providing it works with the points.
>>
>>49926533
I really like it, because it doesn't turn into a "well points don't matter if everyone's dead turn 4" fest

I played in a tourney at my shop and "lost" two of my three games and still came in 3rd because I played way smarter and grabbed those points, then next month I came in like sixth even though I won every game because I couldn't score, makes you think a lot harder
>>
File: IMG_4540.jpg (143KB, 1600x1003px) Image search: [Google]
IMG_4540.jpg
143KB, 1600x1003px
Is it legal to re position the weapons on a vehicle?

The Stormraven for example is supposed have the twin-linked assault cannon on the turret but I've seen a few people mount the weapons on the front of the vehicle like this.

Would you still consider this model armed with a twin-linked assault cannon?
>>
File: felinid3.jpg (150KB, 374x500px) Image search: [Google]
felinid3.jpg
150KB, 374x500px
>>49926544
Got any suggestions? I can't really think of what to do. If I can find some 28mm catpeople heads, that could work. Stick it on IG shit.

The problem would be making them different between males and females.
>>
>>49926555
So what happens when the Archenemy invades Carlos McConnell to steal the Emperor's Catgirls? You think they won't fight back? What about Chaos Catgirls?
>>
>>49926536

The change we've made to that is fairly straight forward.

When you generate your first maelstrom missions you get 1 mulligan (though it does have to be an entirely new generation) and you can discard 2 at the end of a turn instead of one. It has helped even out the 'I got secure all the objectives on my side of the table and so did you' that can happen in Maelstrom.
>>
>>49926558
Oh. Now there is a thing called a 'Detachment' in the codex which mentions various buffs. Now I assume you need to make an army using the formations listed on that page?

So to get the bonuses of the Hunter Contingent, I need to run a formation of Hunter's Cadre and a single Axillary choice at least?
>>
>>49926581
If you want to swap turret mounted for fixed forward that's fine by me.
>>
>>49926581

I've never had a problem with it as long as you don't try to claim a benefit from it.
>>
>>49926582
At the risk of being a double heretic, you might want to look into the Infinity Nomad Chimera
>>
>>49926581
Totally illegal, as bitchy as it sounds there's a balance reason for it

>I'm going to put my leman Russ gun on the end a pencil so I have los of the entire map
>I'm gonna model my demolisher cannon on a turret so it can shoot 360°
If you don't think someone would pull that kinda bullshit and then claim RAW you haven't played against enough WAAC types
>>
>>49926581
You'd have to check with your opponent as the position of weapons on vehicles matter.
>>
File: wat tha.jpg (190KB, 1080x810px) Image search: [Google]
wat tha.jpg
190KB, 1080x810px
>>49926615
I could make a couple with those heads, but the rest are too beastmany.

Maybe an entire army is beyond my abilities. I had thought of greenstuffing ears coming out of a regular guardsmens helmet and greenstuffing a tail.
>>
>>49926619
I should specify that for aesthetic purpose that's fine, as long as you don't claim that it is where the gun is actually fitted
>>
>>49926594
Memeing aside they probably have a local pdf garrison.

Also the species name is Homo sapien hirsutis from hirsute meaning covered in hair. They are less catgirl and more Mexican wolf man. This is 40k after all not Puny Puny Are Daze Explosion! or whatever.
>>
Do you necron players use monoliths? Or are they a waste of points that is better spent fielding other units?
>>
>>49926614
That's the problem though. You can re position the gun but the rules still state that you measure from the there too as said here >>49926619

But there seems to be double standard for what is acceptable on Ork vehicle conversions.
>>
>>49926671
They don't do anything well.
>>
>>49926671
Better spent fielding other units? Sure. Waste of points? Nah. Don't expect it to work wonders in any role but I've always found my Monolith to be relatively reliable unless it's focused down.
>>
>>49926671
Like a lot of the good codexs monoliths are redundant, there are more point efficient ways to do it's job just as well or better
>>
File: witnessed.jpg (182KB, 970x545px) Image search: [Google]
witnessed.jpg
182KB, 970x545px
>>49926635
WITNESSED!
>>
>>49926682
Why don't they do anything good?

>>49926693
What do you use your monoliths for, I was thinking of pushing a few forward as giant fire magnets that also consequently block LoS.

>>49926694
I'm not exactly sure what the point of a monolith is, as far as I can tell it looks like a short ranged leman russ with deep strike.
>>
>>49926428
lolno, nids is one of their bestselling armies.

Cruddace was the obvious choice to do Genestealer Cults as he did both the nids and the Imperial Guard Codex, and yet they didn't let him anywhere near it and put little easter eggs in like his space marine chapter getting their shit pushed in in the art.

He's definitely done touching nids for good and they have big things planned for the next Codex.
>>
Since when are independent characters $26 a pop?

I want to get a few shadowseers and a solitaire and it looks like it's gonna cost me the same price I've spent on my entire Harley army thus far.
>>
>>49926731
For about 10 years now.

I use green stuff and kit bashing.
>>
>>49926731
Ebay or 3rd party stores. USA and AUS have a few standing. Recasters also a possibility, but probably have stopped new customers.
>>
File: img56aa75af29595.jpg (1007KB, 750x3828px) Image search: [Google]
img56aa75af29595.jpg
1007KB, 750x3828px
>you'll never EVER be this good at painting

Why even live?
>>
Do ratlings (halfings) get affected by the cold severely as humans? Why are they always bearfoot?
Are ogryns (ogres) affected by cold weather as much as humans?
>>
>>49926726
They're short range and slow, have guns that don't work together and have a massive footprint and no deep strike protection. The only thing they're useful for is if you have a lot of non deep striking reserves.
>>
>>49926731
Oh shit hope you don't see some of the newer plastic kits that are like $35
>>
File: DSC00007.jpg (349KB, 1600x1200px) Image search: [Google]
DSC00007.jpg
349KB, 1600x1200px
>>49926751
I will never be that good if I stop trying.
>>
>>49926751
Like most things in life, I'm good enough to be considered passable
>>
>>49926751
because looking at better art gives me inspiration to do better
>>
>>49926751
There's no way in hell that's 28mm
>>
>>49926773
>So what if they sent us three crates of lasguns with bent barrels
>Just aim high, Jim
>>
>>49926745
>10 years now
I swear that, say, a metal Ravenor only cost like fifteen bucks. I can't conceive of the price for a model doubling while simultaneously moving into a cheaper medium over just 10 years.

Wow now I remember how fucking expensive Gargoyles used to be.
>>
File: img58041ccb05c61.jpg (238KB, 553x1797px) Image search: [Google]
img58041ccb05c61.jpg
238KB, 553x1797px
>>49926779
I don't think it is, but it's not mentioned.

This is 28mm though.
>>
>>49926756
Many ogryn actually come from frozen worlds.

As for ratlings maybe. Most abhumans are only used in specific environments where they are beneficial or just as chaff depending on command. They are kept as auxillaries for a reason and not as front line troops except as needed.
>>
>>49926801
>airbrush

dropped
>>
>>49926792
25-35$ specially characters are one of the most shameless markups GW has done, they need to Chang that without devaluing their line, maybe put out some tight bundles?
>>
>>49926811
I was more impressed with the ice on the cape.
>>
>>49926788
thanks alan perry
>>
>>49926812
Special*
Change*
Don't mean to shitpost but god damn autocorrect messes with my autism sometimes
>>
>>49926792
Yeah, maybe back when a box of marines was fifteen bucks too but that's not how things have been for some time.
>>
>>49926803
So would ogryns dress as warm as humans or just wear I guess a tank top and pants as normal?
I ask as I'm doing a winter ig force and I want use these two units, I was thinking of sculpting boots and hoods for the ratlings but was unsure of bullgryns.
>>
>>49926830
If you apply inflation, Marine boxes in 2000 (when they were £15) are now £23.50.

But, there is more options and customization than in 2000. So the price really isn't that bad.
>>
File: img56a5feed825b7.jpg (1MB, 850x4494px) Image search: [Google]
img56a5feed825b7.jpg
1MB, 850x4494px
>>49926812
They do bundles for Xmas with heft discounts (up to £50). So, who knows. I'm sure they got positive feedback from that. GW are progressing. I'm not too worried. Rowntree seems to have been a change for good.

Their price is not abnormal and it isn't even in the top 5 most expensive model companies.
>>
>>49926838
Boots and gloves on ratlings would work fine.

Maybe go for a wool hat on the ogryn or even a scarf just because they like the simple things. They are not really bothered by the cold but everyone else gets to wear fuzzy hats now...
>>
File: Ork Gargant build.jpg (74KB, 960x540px) Image search: [Google]
Ork Gargant build.jpg
74KB, 960x540px
Anyone have any experience with the TheTitan Manufactorum?

I notice they make a pretty nice Ork Gargant.
>>
File: 1431355094087.jpg (452KB, 1280x1324px) Image search: [Google]
1431355094087.jpg
452KB, 1280x1324px
>>49926864

>handlebar mustache
>half muscle half smooth armour
>silly jump pack design

Is this the worst chaplain GW has pushed out bar none?
>>
Any advice on making a non-cheese Tau army?

I wanted to start a gunline army because I play Assault oriented marines and Nids and wanted to change it up.

But I also don't want to be that asshole who spams stupid untouchable shit.

I don't have much experience with Tau, so I don't know whats dumb as hell. But I like troops, and the GhostKeel and Stealth Suit designs.

Only played vs. them twice, once was someone bringing riptides to a casual game and the other was someone who kept breaking the basic rules so I didn't really pay attention to what was stupid overpowered in their army.
>>
Do neophytes have genitals?
>>
>>49926966
Yes but you really don't want to ask anymore question about them, trust me.
>>
>>49926929
Make use of firewarriors and vehicles. Have some pathfinder for marker light support but don't be afraid to bring kroot. Kroot can be a lot of fun to use and act as a good melee screen while still bring effective at shooting, alternatively use them as snipers.
>>
>>49926929
With tau I found you have to go out of your way to be cheesy, just play the army you wanna play
>>
So all I have left of my old 40k models is my Lucius Pattern Warhound.

I understand I can use it in normal 40k games now as an ally.

This should prove very fun. But now I gotta decide what Imperial army I want to make. I think those new Cult Neophytes would make perfect IG Salvar Chem Dogs.
>>
>play against eldar
>using my tzeentch
>1000 point game
>roll reroll invul WL
>3++ reroll Prince with staff
>roll warp speed and life leech
>can't handle my psychic phase
>wipe squads with flickering fire
>prince murders wraith guard in melee
>exalted flamers prevent his outflank
>end up 7 VP to 0 on T2
>he calls it T3

I really don't want to play these anymore. I'm trying not to be BS about it, but it feels impossible. I had summoning, but I only summoned a single unit of horrors T1 when I could've brought in at least 3 more units like letters over the course of the game.
>>
>>49922571
Just bought a riptide.

I just wanted a kill team sized tau unit. Now i'm getting this shit.

Help me /tg/, i can't stop.
>>
>>49927155
Maybe you need to bake your dice. I'm sure that would help. Also I hear its good luck if you put your models in the oven with them
>>
>>49927155
So your complaint is that despite totally raping him you didn't rape him quite hard enough?
>>
>>49927213
You need to work on your reading comprehension.
>>
>>49927252
He absconded on turn 3, you were complaining that you should have summoned +/- 4 units to the game, meanwhile you summoned 1.

Maybe I am missing something, maybe you're fucking full of shit, who knows.
>>
>>49924058
Yes
>>
Is the emperor's armor powered armor? What is it made of? What happened to it after he got throned?
>>
new bread?
>>
>>49927271
I'm not him, just an anon annoyed by you illiterate morons polluting the thread.

He's clearly complaining that his Tzeentch daemons are too powerful and that he could have beaten the guy even harder had he chosen to.
>>
>>49927271

I'm saying that even if I don't summon, I'm face rolling my friend. I summoned T1 expecting more from him, and then stopped because he didn't have it.

I just feel too cheesy without even trying and his not having fun is making me not have fun.
>>
File: tg.jpg (74KB, 500x330px) Image search: [Google]
tg.jpg
74KB, 500x330px
>>49926917
No, it's one of their best.

Where the hell is the moustache (fun fact, this google image was named tg)?

The design is to show the split personality, as it's not a Chaplain. It's a Death Company Chaplain. It's quite different (and the fluff goes to pains to explain this).

As for the jump pack, how is it any more silly than the Sanguinuary Guard or Warp Talons or Raptors?

>>49926966
All of them do apart from pure-strain, which mate with humans like face-huggers x xenoform. Unfortunately the GSC codex ruined MAGICAL REALM fantasies a bit. Oh I have some pictures which I am not allowed to post to prove it...

The only problem is, the book doesn't explain what happens if the first infected person is a man. It says they give birth horribly, but then go on on to say the parent doesn't die. So the first one must either always be a female, the male has sex with a female and she gives birth, or it comes out their butt/stomach but doesn't kill them...
>>
If your friend is playing Eldar and getting beaten on that hard he's just fucking bad at the game, anon, sorry. You playing a weaker army isn't going to help him learn.
>>
>>49927357
Neat. I might get 20 Custodes. Do 10 full shield + sword. Then do 10 more, 5 with Spear, 2 with Sword + Knife, 1 with Vex + Shield and the Shield Captain with a Shield.

Alternative is to get 30 and do 10 of each.

x10 Sword + Shield
x10 Spear
x10 Sword + Knife

But then I'd need Vexilia.. Arggg.
>>
>>49927577
It's the second. If the first Contagius is a male, he passes on the infection to the first female he bangs and then she squirts out their hybrid baby.

At least that's how older fluff worked, they may have retconned it a bit for the newer one and just don't go into detail because icky cross-species sex stuff and leave it all to the imagination for the people who are into that
>>
>>49927621
I assume it's the 2nd one too.

The interesting thing is, it does specifically mention Eldar and Orks getting infected. Orks built a giant walking gun city thing on a scrap-world I think and the hundreds inside got infected. It didn't explain how Ork infection works.

Eldar infection probably works the same.

I had hoped for GSC to have an 'upgrade' or 'type' rule. Where humans have, I dunno, +1WS/BS, Eldar have +1I and Adamantium Will, Tau I have no idea what they could have and Orks having +1S?

Think it'd be neat to choose what origin species was infected.
>>
>>49927403
Legend states it was melted down and a small fragment was put in each crux terminatus of terminator armour, and that's one reason termies have that invuln, but it's probably a myth and it's just a poorly understood ahield generator
>>
>>49927676
Ork infection is very simple, it's the easiest of all of them.

Genestealer implants the gene-seed, Ork spores slough off and grow into hybrids instead of Orks.
>>
>>49927403
It was a super power armour. Nobody knows what happened to it. All they know is it was stripped off the Emperor and taken away after he had said his last words before sitting down on his toilet.

The claim in fluff is it's melted down and installed into every Terminator Armour. But this doesn't work from our persective as Termies had ++ during Great Crusade and HH. So, it's probably a myth.

>>49927678
And to add to this, the Crux Terminatus is removed from Death Watch Terminators and replaced with the Litany Xenomorphis, yet their ++ still remains. So it is likely a generator they don't even know is in the suit, they just follow it's STC and makes it. There is even pre-Emperor Death Terminator armour in use by the Founding Chapters (and Inquisition bumboys, looking at you Minotaurs) and that has protection.

So who knows. My guess is, it wasn't destroyed and was just hidden for the day the Emperor returns. He will return. Screencap this. The Emperor will return and he'll declare a new Great Crusade against everything. This won't be for like 5 years. Emperor model + Rules will be done by Forge World by then (then again, GW seems to happily produce big minis).
>>
>>49927742
Oh. That's simple enough. So couldn't the Genestealer infect and Ork, kill it right then and there, wait for it's spores to land, grow, rinse and repeat? So a cramped walking city filled with thousands of Orks could be infected quickly.

Still trying to think of what genetic advantage a Tau would have. Humans have dexterity, Eldar have psychic and speed, Ork have strength.... Tau are suppose to be genetically shit at everything. Though I'd love a story about Ethereals getting infected.
>>
Can I use Hammerheads as MBTs rather than heavy ranged support? If so, how do I kit them and how should I play?
>>
File: You Ready For Dis !!.jpg (149KB, 878x896px) Image search: [Google]
You Ready For Dis !!.jpg
149KB, 878x896px
>>49927676

I'd like to know what anything built by them looks like then.
>>
>>49927802
Hammerheads are already the MBT's for tau.
>>
>>49927834
Let me clarify, rather than sitting back and just shelling stuff, should I have them move up to the frontlines and help push forward.
>>
>>49927849
In 40k this is just doing to have them melee'd to death.
>>
>>49927531
I'm not illiterate for pointing out the obvious.
>>49927538
>I really don't want to play these anymore. I'm trying not to be BS about it, but it feels impossible.
No I really fully believe you should have summoned everything that you could have and gone as absolutely ballstowall hard as you possibly could have because this is the kind of shit that needs to be talked about.
>>
>>49927407
New thread
>>49927953
Everybody get the fuck out
>>49927953
Move on Nerds
>>49927953
>>
What's a good thousand point or so starter for Guard? I was thinking the start coloecting seemed fun, then some Chimeras and Bully/Ogryns.

Any suggestions loyal guardsmen?
>>
Is rogue trader worth the investment, with all the xpaks?
>>
>>49927906

You're absolutely right. It's completely BS, and I hope it changes forever. I started Tzeentch because they were fun in 5th edition. Then this shit happened.
Thread posts: 359
Thread images: 38


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.