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Sanguine Games

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Thread replies: 131
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Hey, /tg/. I just purchased this book and I have a group of friends interested in trying it out. Has anyone else had experience with their products. I know they did Ironclaw and Albedo before this most recent game.
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that pic triggers me
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>>49919540
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>>49919540
No, but you should run a Blacksad campaign on it.
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I genuinely like the system they've been using for their games (at least since Ironclaw 2e). Character creation's pretty simple, there's a fair number of options, and the dice pools are manageable without having too many modifiers to keep tabs on.

I feel like every new game they put out does a decent job of tweaking the rules for the better, but after thumbing through Urban Jungle a bit it seems like too much of the core game was changed. Not a big fan of the changes to Soak, and while tracking ammo has been improved from the way Myriad Song did it I feel like it's a little too oversimplified. Hopefully the sci-fi and horror supplements turn out alright.
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>>49921095
I genuinely feel that this thread needs sage
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I just ordered the Blacksad RPG. Different publisher, probably different system, but in the end it seems to be pretty much the same setting.
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>>49919540
Love Iron claw system and ran it with out furies(made elf,orc,dwarf ) As in a 1920 set up you do not walk around in armor, They had to change soak but not a fan of what they did as well. Thinking about keeping their idea that endurance dice is you soak die pool and keeping weapons from iron claw book. Love them adding "Types". Means I can run a game where everyone is human with minor home brewing.
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Brb, seeing if Lackadaisy actually updated.
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>>49921209
>blacksasSalida
a new spanish game based on the european comic book.... I hope you read it LOL
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>>49921230
Why would you do this to me?
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>>49921283
Sure, the comics are awesome, and the game has already had pretty good reviews. It's a pain in the ass that they don't deliver outside Spain, though.

I myself am considering to do some Fritz the Cat and Billy Bat twists on it.
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>>49919540
Anybody have a PDF?

Also: Ironclaw expansion when. Horn and Ivory IIRC
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>>49921209
Didn't even realize it had an official RPG
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Sounds neat
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>>49921229
>They had to change soak
What's the change? I know the original Ironclaw Omnibus system, but I haven't seen anything after it, eg Myriad Song
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>>49923004
Before, you always rolled your Body + Armor dice to attempt to soak any damage, and then if there was any damage leftover you'd just take some kind of condition penalty (like Hurt, Afraid, or Injured) based on what the leftover amount was.

Now, you roll Body + Endurance and if ANY damage goes through you're flat out incapacitated. Instead, you have multiple "Soak Gifts" that you can expend to mitigate the damage. For example, you might have "Panic Soak -2" or "Injury Soak -4". You use up the Gift and reduce the damage by that amount, but you also take the negative condition as well.

So, if you only needed to soak 1 point of damage but you only have that "Injury -4" gift left you're wasting a gift AND taking a pretty nasty penalty, too. It's an interesting change, but it feels a little weird. I guess they changed it because conditions in previous editions weren't cumulative by default, so if you kept doing only 1 unmitigated point of damage to a foe who was already Hurt, he'd never get any closer to death or gain any new conditions.
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>>49923004
>>49923181
Also, since they're Gifts now it means you have to actually buy your soaks with experience. Everyone gets "Panic" and maybe one or two more from Career/Species, but it's not like everyone's going to have "Injured" available at any time.
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>>49923181
Wait wait wait. OK, so what's Endurance now? A stat or what? I get that "armor" is gone now OK sure.

Now, if I read that right, if anything gets through the soak roll it skips right to the "dying/incapacitated" status?
Instead, you buy exhaustible Gifts (aka traits/perks/feats etc in other systems) as a one-time-until-refreshed negation for X-much damage negation? And using these triggers some negative drawback condition as well?

I'm not sure this isn't just converging towards a regular wounds track system, with an upgradable wounds track where you buy more wounds track boxes with XP. Literal wounds system since you're checking off the "soak gift" things just like any track which might have wound track boxes to fill with constant negative effects given X-many wounds total. Sounds like it's basically the same thing now.

The "1-damage forever can't kill" in Ironclaw wasn't much of an issue since it was more a matter of getting the advantage (many many ways to get Reeling or other advantages) for a key actual killing blow rather than standing still and taking turns punching each other until one keels over from HP loss as in an HP system. I found it really encouraged characters to not stand fucking still and actually exhaust options they normally wouldn't.

Honestly I'm not sure if they gave in to people complaining about idiots who never understood the Ironclaw system (bu-but death by a thousand cuts should be viable!1! ), or if this was genuinely trying to fit the "all guns and no armor" of the setting.

I'm not sure I see the advantage in this change. I always appreciated in Ironclaw where everybody basically was equally mortal unless you had a white mage and even then he could only help so much.

Now I've got to look back at their other gun-centric systems. Myriad Song and Albedo. BRB.
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>>49923358
>Sounds like it's basically the same thing now.
***excepting that ticking off a wounds box is optional for the player, they could instead choose to go down and be incapacitated in this system.

That seems to be the only difference?
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>>49923181
Also seriously want to see the PDF, but if you're worried about watermarks then a couple PNGs of the relevant new damage system would be great too.
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>>49922316
>Sanguine Games
You can get one at DriveThruRPG for $19.29 and I do not see Horn and Ivory yet
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>>49923358
Endurance skill
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>>49923358
>Now I've got to look back at their other gun-centric systems. Myriad Song and Albedo. BRB.
Fuck me, I forgot Albedo was more complicated than Omnibus Ironclaw.

For the curious: It's pretty fucking different, for a gun-centric system
3 stats with boxes filled by short & long term damage like Numenera. Body, Mind, Clout (aka Career/Social).

No soak rolls, the damage roll is directly compared to number values on a track. This gives #wounds (longterm body damage) and #moraleDamage (?-term mental damage) AND Status invoked (wounded,injured,crippled,incapacitated,dead) all which have their own considerations. AND all the #-damage have conditional modifier which may increase them. Running out of body or mind stat or certain status all will take you out of a fight.

Damage is more complicated (tradeoff of no-soak). Base+penetrate*penetrations+highestD20. Roll d20's, the # of them you roll by conditional modifiers and target status, where each d20 > deflection rating of the armor is a penetration, then compare the total damage to armor soak track as above paragraph. Damaged status effects increase d20's to penetrate meaning your armor effectiveness degrades with how badly it's been hit.

Never got a chance to try the system myself, but it's supposed to be more streamlined than it sounds.

Definitely has no place in 1920's Noir, since deflection-capable body armor wasn't really around.

I kind of wonder if it couldn't be adapted to fantasy w/ damage type considerations, since armor/damage characteristics of both penetration resistance and actual soak are involved WITH armor degradation baked into it.
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>>49923860
So armor in the soak roll is now an upgradable skill of sorts?
Is there still some kind of 'dodge' skill or did this replace that?

>>49923843
>$20
>No preview
Nah
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>>49923976
you get to roll the skill as your soak roll and gifts remove damage you failed to soak
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>>49924212
Yeah. I was just wondering if they kept the dodge skill in or not. It makes sense in the fantasy setting. Not so much vs Revolvers and Shotguns. What's the defense roll?
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>>49924212
It likes like the most damage weapons do is +2 as well
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>>49924230
Dodge is still around as well as counter attacks
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>>49919540

>Honestly I'm not sure if they gave in to people complaining about idiots who never understood the Ironclaw system (bu-but death by a thousand cuts should be viable!1! ), or if this was genuinely trying to fit the "all guns and no armor" of the setting.

I'm a passerby anon with limited knowledge of the game, but just from what I'm reading here, looks like they were going for setting-appropriate, and this is not a bad solution.


(I always read Ironclaw threads because it's fun to see newfags getting their panties in a bunch over furries, not knowing that the game is actually good)
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>>49923463
Since I'm incompetent as shit with removing the watermarks of the whole PDF, I'll throw up a few pages specifically about the combat changes.
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>>49924512
Yes, armor seems to be entirely gone, though I guess it's because Noir doesn't really involve a lot of dudes running around with bulletproof vests. It'll be interesting to see if armor comes back for that pulp sci-fi supplement.
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>>49924547
And here's a page with a couple of the new Soak Gifts for a frame of reference.
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>>49924512
>>49924547
Something about that title font is aggravating
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>>49919540
I really want to combine this with Call of Cthullu for some reason.
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>>49925197
Incidentally, that's going to be the first splatbook, since they hit all their goals during the kickstarter.
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>>49919540
OP that's just a Lackadaisy rip-off rpg. You know this, right?
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>>49925327
The cover art and Lackadaisy were drawn by the same person. You know this, right?
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>>49924565
>>49924547
>>49924512
Hmmm... I'll have to experiment with this.
I've wanted to make a mod for Ironclaw set in a Scifi setting. Probably going to call it Lazerclaw. It does make body/power armor slightly more easier to work out. Since you could have it increase how much damage you soak before bad stuff starts to happen.

>>49925313
Lol really? That is awesome and hilarious.
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>>49925418
>Ironclaw
>SciFi
... you realize they did it twice already?
Albedo: Platinum Catalyst (plus Structural Integrity)
Myriad Song

I don't think either had power armor, but-
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>mfw this whole thread
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>>49925575
Oh shush. Ironclaw is a really good system that is cursed to be shackled to the furry fandom.

>>49925449
Yeah, I know about Albedo and I've heard a bit about Myriad Song. I have not heard anything about either so I figured "Better safe than sorry". Also I want to do it for the fun.

The real hard bit is going to be figuring out how to do ships and ship combat.
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>>49925787
Random idea off the top of my head
>ships are built like characters: stats, skills, and gifts
>stats would be something like weapons, defense system, engines, and (tech?)
>skills would be the individual bits of the ships (i.e. plasma beam, force shield, warp, et al)
>gifts would be similar to the character ones, mostly using saves and advantages (like "bomber specialist: d12 advantage when fighting a single vessel larger than your own")
>different health track, maybe scratched->hull breach->crumpled->reactor leak->ship disabled->ship detonation
Obviously not complete, but it might be helpful as an idea.
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>>49925787
>Ship to ship
Albedo had the whole splat on vehicles. I didn't think it was *as* good as the core infantry combat, but it was better than a lot of things for vehicular.

Otherwise, find some systems already built around ship to ship and just lift it whole.
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This seems appropriate for the thread:

https://www.youtube.com/watch?v=UbQgXeY_zi4
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>>49926094

...Frightening video aside, that's actually not a bad song.
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>>49925896
Albedos section on ships was in effect. "Use for thematic events only". Albedo was more Rainbow 6: The RPG except with furries.

>find some systems already built around ship to ship and just lift it whole.
Yeah that was one of my ideas. I was thinking of using Traveller or modifying how ships are done in EVE.

>>49925880
That's pretty good.
Certain ships could get bonuses to certain fucntions. e.g. Scout ships would get a bonus with using probes and scanners, Pirate ships might get a bonus to jammers and warp disruptors.
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>>49925787
>cursed to be shackled to the furry fandom

Everyone needs get over it already. Every other erp and fetish related /tg/ subject sends the board into bashful titters but push your regular gnoll, kobold or thri-keen fapfest a little too far and suddenly everyone transforms into /b/ circa 2006. /tg/ on the whole has an obvious and continued interest in animal-man type characters but feels obliged to throw in a "no homo" style disclaimer that they're not furries whenever the subject comes up, it's just ridiculous.
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>>49926339
>Certain ships could get bonuses to certain fucntions
That's what I was thinking of with whatever the ship-gifts would be called, combined with having separate parts be the skills (there should be some bunching up, like having various types of sensor suites, all weapons of the same kind using the same skill).

I like the idea for pirate ships, maybe have "Piracy" be a keystone gift with a bunch of subsets based around disabling the enemy ship?
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>>49926339
>thematic only
Eh, actually the Sanguine splat for vehicles was pretty well fleshed out on the whole for most vehicles smaller than a starship. Tanks, aerodynes, etc, which accounted for sub-systems in said vehicles. Could be expanded for larger stuff and multiple pilots/crew. The original game though was pretty sparse and about on par with Traveller for minimal 2d6 spaceship stuff, yeah.
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>>49926376

Yeah, it is a little ridiculous acting like that now. Like dredging up old memes.
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>>49926483
It IS old memes. It's newfags that don't even know why the memes are there, they just follow the fucking memes.
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>>49919540
Is Ivoryclaw just a companion setting to Ironclaw like Jadeclaw is? What's new in it?
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>>49928523
I'm pretty sure the latest supplement is just Africa to Jadeclaw's Asia.

What other regions could they do? Australia? Pacific Islands? Meso-America?
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So... Was this inspired by Lackadaisy or something? What's the story here?
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>>49926630
Reactions to Ironclaw are the "newfags can't triforce" of /tg/.
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>>49928523
>>49928645
Jadeclaw was originally a "new" game with an updated system. It came out between 1st edition and 2nd edition Ironclaw.
THEN it was an expansion to 2nd edition.

OK, sperg over.

>>49929187
>Was this inspired by Lackadaisy or something?
Basically.

1st edition Ironclaw way back in 1999, the cover was done by the Lackadaisy artist. Yes, the Slayers knockoff cover. Sanguine Games has always had a tie with Lackadaisy. I'm actually surprised it was this long before they even tried to make one.
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>>49929406
>Reactions to Ironclaw are the "newfags can't triforce" of /tg/.
Basically, but the real problem is the Family Guy effect. The delay in memetic propagation to normies. Makes it fucking impossible to actually suggest running Ironclaw without getting
>"you mean that yiffy furry game? might as well play FATAL"
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>>49929697

There is no problem.

Ignore the newfags who just say shit and spout memes without understanding them.

Acquire fun and enjoyment.
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>>49929681
>It came out between 1st edition and 2nd edition Ironclaw.

It was also a bit of a mess in terms of the book layout - the index in particular is more of a rough guide than anything else. Still, it sits happily on my shelf of "odd RPGs".
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>>49921209

That's an RPG?
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>>49930430
as said above, it's still only in Spanish
some indie bunch developed it, got a decent publisher and the comic's original authors even said they liked it.
The main feature is that, as you lose humanity/sanity/moral points, you can start using your more animalistic features.
I might deliver some rules summary after testing it, if you guys care enough
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>>49929681
>the cover was done by the Lackadaisy artist. Yes, the Slayers knockoff cover.
Huh, the more you know. Still, can't say she doesn't have taste in anime.
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why all the furro hate
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>>49929897

Yeah, anyone who does that internet meme stuff IRL is liable to be a chode anyway.
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>>49931686
Misplaced aggression left over from before the furries largely chilled out and learned to keep it in their own social circles.

Anyways, OP should slide that file to somebody in the PDF request thread for watermark cleanup because we'd love to get a good look at it, pretty please.
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>>49931686
It goes back to the old times. Before web 2.0 and the rise of Google and social media.

Everything had to cater to them and their fetish and if it didn't they cried "fursecution" and would stir up tons of drama. They also had a nack for ruining anything they touched and spammed their shit everywhere. They were basically bronies of the old net.

Purging Furries is actually how /tg/ got created. Going back to /b/ and Warhammer Wednesdays.
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Bamp
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>>49935103
>Bronies
I still do NOT understand how people can be triggered by them. It was just image macros and trolling, with pastel flavoring, and the big bad 4chan just collapses. There are people still getting legitimately triggered by them.

But I have to praise Barney for part of it. Post a horse now and people just complain about him. Before, a single pony was as good as a mod deleting a thread.
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>>49921230
it did not
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>>49936928
You weren't there anon. You werent there when the show first came out. Pictures... Pictures of ponies in every single thread on every single board. Thousands of threads derailed and cast into oblivion.
https://www.youtube.com/watch?v=k6qFJ09KY-A

>>49937040
Has Outsider updated yet?
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>>49925787
>oh shush. Ironclaw is a really good system that is cursed to be shackled to the furry fandom.

You mean it's not a terrible system. It's not a particularly good system though, and just because it's better than expectations would decree, simply being "not absolute shit" doesn't really qualify it as a "really good system."
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>>49935103
>Purging Furries is actually how /tg/ got created. Going back to /b/ and Warhammer Wednesdays.

>this old lie

You 40kids can stop that already.
You're never going to stop with your "muh warhammer wednesdays" meme, are you?

For one thing, 40k was never banned from /b/. Can't really call it a containment board if it was never contained on that board. Really, those WW threads were not really as important as you sort of wish they were.

Secondly, D&D was big in /co/, /v/, and /b/, and there were always scatterings of other games as well on those boards, along with random 40k threads outside of /b/. At some point, moot said "hey, there's these game threads in these boards that aren't comics or video games, maybe I should make a board for them." Hence, why it's called /tg/ and not /40k/.

If you have any evidence to the contrary, I'd love to see it.
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>>49937243

It wouldn't have been so bad if people didn't flip out so much. But they did, and trolls smelled the butthurt in the water, and it caused a feeding frenzy of low-effort pony-macro trolling that swamped the board.
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>>49931094
I remember the artist thought something in the order of "well, and they asked me to do this thing and i did it" about the cover.

I'd be annoyed if a client asked me to literally copy some other guy's art.
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>>49937384
>furries in charge of originality and not being shamelessly derivative
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>>49937384
I remember it's that it's just someone trying to excuse themselves being a talentless hack upon being called out on it.
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>>49937581
>Lackadaisy
>talentless hack

Sure thing pal.
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>>49937581
>Tracy Butler
>talentless
Literally hang yourself senpai
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>>49921209
>blacksad rpg
>metabarons rpg
>probaly a doze others I don't even know of
So many fantastic settings that won't get any english translation ;_;
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>>49920606
That pic arouses me,
So does >>49920781 's fear.
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>>49926339
The scenario that took place in a derelict spaceship where the crew tries to repair it while not turning on each other was excellent.

I'd never knew we'd roleplay stress caused heat one day, and that it would actually serve the story.

>>49937243
>Has Outsider updated yet?
You're a funny man... I'll kill you last.

Actually it has, the author made a post to say his HD crashed so he has to reinstall all his software.
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>>49937581
No.
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what do people think of the trait system in ironclaw/myriad song, was considering using it in a homebrew of sorts

I like the idea but am unsure how well it plays, friend told me ironclaw was pretty brutal
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>>49939284
Trait system? It's not far from Savage Worlds, which is considered to have "brutal" combat too. Savage Worlds in play more closely follows older RPGs though, whereas Ironclaw 2e was pretty fresh.

Stick with Savage Worlds if you want something everybody will instantly find familiar. Try Ironclaw 2e if you want to try something "different" that's both easy to pick up and has the general /tg/ stamp of approval.
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>>49939431
neat
I'm a tad worried about people dying too easily but I can always inflate numbers

looks like it call for a lot more specialized characters because you don't always have that 1/20 chance of perfect success
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>>49939550
>I'm a tad worried about people dying too easily
Yes/No. There are Gifts for players (aka Feats) which will keep them from getting perma-killed like mooks you can get in char-gen. Read on though, there's more.

>looks like it call for a lot more specialized characters
No. Ironclaw 2e was heavily structured towards cooperative stuff and has a somewhat different approach to things.

The thing with Ironclaw is the damage system. It isn't really cumulative like HP or Wounds, rather you take non-cumulative status effects for each hit. Take all effects UP TO the damage you took which you didn't already have (eg 3 damage means from 0 to 3). It does have a +1 future damage effect at 1 and 3, so there's "death spiral" assuming you kept dealing the same damage from the weapon itself, though "1 damage" hits will never add up to a kill. "Lethal" weapons though (and there are "less lethal" too) tend to have a decent +1 or +2 damage, but otherwise if your non-combat character is really in a pinch then you've got to do something for bonus dice rather than pray for a nat-20.

2nd major thing to note are the status effects themselves.
1) Being hit for none (or ANY) damage deals "Reeling", which makes you easier to hit, more likely to take damage, AND lose an action. So even two non-combat characters have a large advantage just having the extra man. Savage Worlds has the "Shaken" effect which is a similar idea but isn't incurred at no-damage, and is much more complex.
2) "Afraid" is at 2 damage (most weapons are +2 damage). You can't initiate attacks (Can still counter-attack) until it's removed! Many ways around it (Teammates!), but heavily emphasized character's wills to live.
3) Team actions in any order, AND lots of "out-of-turn" action opportunities.

Overall it's slated for a people working in tandem or with a plan to do more than snowflake teams would. Also really good non-combat support opportunities that aren't just minor buff spells.
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>>49940137
>There are Gifts for players (aka Feats) which will keep them from getting perma-killed like mooks you can get in char-gen
Also, as a note, you (in Ironclaw, at least) start with a Combat Save that prevents death or overkill once a session. I would also suggest replacing 2-damage's effect with something else, or permitting players to switch it with another condition, since it kinda hurts some character concepts to be fleeing in fear at anything more menacing than someone punching you particularly hard.

>select around the street signs
That's new.
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>>49925401
That's got to be awkward for the Lackadaisy lady. Like asking the Homestuck guy to work on a game that's like Homestuck, but different enough that they don't have to pay him royalties.
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>>49940137
team planning sounds fantastic
the point is having a fantasy mercenary squad so that goes together really well

that approach to damage seems like it would both help and hurt so I think I may replace it entirely party because I like balanced numbers and party because it would be easier on my friends

>>49940240
the combat save sounds very nice though
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>>49940324
Pretty sure she's friends with the folks since she keeps drawing cover art for them. Besides, she seems to like that time period. I wouldn't be assuming so much if I were you.
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>>49940240
>>49940330
>I would also suggest replacing 2-damage's effect with something else
>Afraid PCs are bad
Nope.

2-damage is taking a sword naked. Body horror right there. 4-damage is "Dying", so you're half dead at "Afraid". It's the very limit of what magical healing can fix in this.

Feats/Gifts can remove "afraid" in a fight. If you want FEARLESS MURDERHOBOS then have them take it. Otherwise your allies can rally to remove it (most essential non-combat character usage). Worst case scenario, you retreat to break line of sight to remove it.

Taking 2-damage means you've fucked up. Probably your PC was spamming counter attacks instead of being defensive and choosing his attacks more carefully. Any attack can be met with a counter-attack in place of the defensive roll, once per round.
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>>49940422
good to have some context tot he damage scale
hits don't land very often I assume

I'll read up on it all
>>
>>49940330
>team planning sounds fantastic
>that approach to damage seems like it would both help and hurt so I think I may replace it entirely
The core of the team-play emphasis IS the damage system. Renders any humanoid helplessly mortal without backup. This is why it's considered a "brutal" system.

That and "Overkill" at 6 damage. Makes all allies within range Afraid. Kek.

>>49940490
Omnibus PDF and give it a some experimental combat trials until you get the hang of it.
>>
>>49940137
>>49940422
>big effects
>tiny damage scale
sounds like it's thematic about key blows rather than chipping away
not a bad thing but my own players are fucking married to HP systems. I doubt I could run this.
>>
>>49940687
My friends used to strictly run d20 HP systems until Ironclaw changed their minds. It's makes combat much more suspenseful than standing next to an enemy, hitting them with a brick and waiting to see who dies first.
>>
>>49940806
hmmm... wait are you the guy who said to replace the "Afraid" thing, or the one who advocated using it. It sounds like there's only two people posting who have run it.
>>
>>49940687
>my own players are fucking married to HP systems. I doubt I could run this.
First edition Ironclaw used more traditional hit points for characters, starting with 12 HP and adjusting more or less for having certain Gifts. It had a little more crunch as a system than 2e does, but since a lot of core mechanics were kept the same you could probably convert Hit Points over from 1e to 2e (or any Cardinal-based system) with little effort.

I'd still probably keep the default wound method in for mooks, though, especially if your players want to feel powerful but still mow through waves of opponents.
>>
>>49940834
I'm the guy who suggested changing it, and I realized that that's dumb. Ignore that, but do remember the combat save.
>>
>>49940873
>First edition Ironclaw
IMO it was something of a mess and although it had a lot of interesting ideas they ended up gutting the bulk of it. The biggest complaint was characters were too hard to kill which dragged out combat.

I do remember the initiatives-actions thing was different. There was an actual initiatives pass order for characters to decide actions, but the actions everyone chooses are done by the action's initiative. So certain types of actions always went before others regardless of the character initiatives.
>>
So I keep seeing the "Ironclaw is a good system" meme, but I've never seen it in person, read the book or anything.

Can anyone tell me why the system is good?
>>
>>49937717
>>49938351
Getting better doesn't stop you from being once talentless.
>>
>>49941393
>Can anyone tell me why the system is good?
The closest thing might be Savage Worlds (kind of?), but better streamlined and less to learn. It plays fast but doesn't lose a lot of detail either. It feels like the playtesters weren't bound to older systems.

This thing probably went through more conventions per year than D&D did since 1999 (Fur-cons + RPG-cons), experimenting with a new RPG based on the prior every few years, often with newbies. Hit gold in the 2009 "2nd edition" reboot of their original Ironclaw setting, their stuff is less experimental now mostly based directly on that one.
>>
>>49941548
well there it is
the dumbest thing I'll read all day

no fucking shit sherlock
>>
>>49941393
The big thing for a lot of people is probably the combat. It's pretty fluid and intuitive with a fairly high lethality, and it usually rewards party teamwork/coordination. As previous stated, there's very little "chipping away" at an enemy's HP because one powerful attack can seriously cripple or outright kill them.

Apart from that, it's just overall a surprisingly neat game from such a small company. There's free-form advancement with no character levels or rigid classes (though you do pick a class at creation mainly for your starting abilities). The dice pools are small enough to be manageable while varied enough in shape to feel good to roll, with each die counting towards successes rather than adding numbers together. The setting lore is pretty standard fantasy fare, but it has a surprising amount of depth to it and a healthy number of supplemental material as well.

It's not a groundbreaking system or probably one I'd put on a top 5 list, but it's definitely one that's underappreciated, and usually for the wrong reasons.
>>
For those who want PDFs, here are some resources. Including a spread sheet character sheet.
I currently run an ironclaw game, and I find it a better system than Savage worlds. Mainly the dislike of exploding dice.

not sure how 4chan handles gdoc links, so replace (dot) with .

https://drive(Dot)google.com/open?id=0B7TRnLRAH6naeG1ILWZsdWxZam8
>>
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>>49939045
>Actually it has, the author made a post to say his HD crashed so he has to reinstall all his software.
>Kill me last.
I implore you reconsider.
>>
>>49941628
Then what's the surprise that if someone traces another image for a cover that they get called a hack for doing so?
>>
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>>49942643
sorry I wasn't following the comment chain and didn't understand that
feel free to call me an idiot
>>
>>49942643

>doing an homage to a a famous image makes you a hack
>>
>>49941729
Thanks
>>
>>49919540
Is that Lackadaisy?
>>
>>49946242
Yes.
>>
I can use this to play my edgy Zootopia inspired murder mystery campaign, right?
>>
>>49935103
That mentality is hilarious to me nowadays seeing as how anime fans are like the exact same way now, and probably were even back then.

I mean he'll the image you posted is a perfect example of a cringe attempt at forcing weebshit into where it doesn't belong.
>>
>>49948014
Nigga what the hell are you talking about.
>>
>>49949312
he is saying that the overabundance of weebshit everywhere is literally what the furries were doing back in the days of /b/
>>
>>49947691
Make it a Zootopia inspired Cthulu campaign.
>>
>>49924573
It's a similar font to what they use on "Spooooooky" things around Halloween.
>>
>>49950015

Pssht. They were like the furries back then, too, as evidenced by the "desu" chick in the space marine armor, among countless other things. It's all just nerd tribalism bullshit.
>>
>>49941548
Breaking News from Anon: Literally everyone is talentless because they weren't good at one point.

More at 11 with our top story: No one is lucky because they rolled a 1 that one time.
>>
>>49924512
You can Go to 7chan, there three cleaners Who can do the work.
>>
>>49920606
You don't know Lackadaisy Cats?
The artist had never even heard of furries before she was invited to their cons.
http://www.lackadaisycats.com/
>>
>>49954271

If I remember, she draws cats because they're easier than people-especially expressions.
>>
>>49952750
Nuh uh, that anon was making masterworks before he left the womb.
>>
>>49954271
She was on a furry site before lackadaisy; Yerf if I remember correctly. She just distanced herself from furries at the start of Lackadaisy (rightfully in my opinion) and has relaxed once the fandom started getting better.
>>
>>49957477
>getting better.
Eh.... honestly I don't think it got "better", so much as the rest of the internet got worse. Furries are really tame conceptually compared to two decades ago.
>>
>>49919540
Did someone rip off the Lackadaisy Cats art style or is the artist that hard up for work?
>>
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>>49925327
>>49929187
>>49958067
>>49946242
>...lackadaisy?

YES
THAT IS THE LACKADAISY ARTIST

SEE

>>49925401
>>49929681
>>49931094
>>49946319
>>49957477
She's always been part of the fandom and did cover art for Ironclaw in the past.

We can all stop bumping with that question now
>>
Is that the Lackadaisy Cats artist?

:^)
>>
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>>49958233

[ :^) intensifies ]
Thread posts: 131
Thread images: 24


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