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Warhammer 40,000 general

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5AM shitposting edition


>Rules (PDFs and EPUBs welcome, good luck)
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!ddAxALZD

https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>FAQ’s and Errata (outdated but official)
https://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library(Stay the fuck away from the clowns)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb
>>
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First for needing assistance (re-post from last thread)
>>
what type of midwest ass place you from where it's 5AM?

First for remove gargantuans, formations, super heavies, fliers, haywire, and grav and fix the game
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>>49901792
Buy some weapons. Go to Bolter and Chainsword and look at other DA lists. Read their tacticas.
>>
Would it be hard to turn the BoP tacticals into Black Templars? I mean would the conversion sprue fit at all?
>>
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Who bought any orc after 2007 ? it's literally like burning money, except it looks like shit on your shelf on top of that.
>>
>>49901797
Mexico
>>
>>49901792
>that devestator squad
you should feel bad for skirting around to use formations like that

other than that looks solid for a start, definitely grab rhinos/razorbacks though>>49901797
>>
Threadly reminder that Custodes are underwhelming and poorly designed.

Lovely models, though.
>>
Dark Eldar player here, I bought a tantalus because I wanted to be the specialist of special snowflakes. I even mounted a crucified ethereal on it with the kroot head spike through his chest cuz fuck Tau.

Anyway how do I get the most out of this piece of shit, So far I've been taking a single Llamean to unlock it then having it sit with my ravagers withing a VSG to shoot the enemy, scythevaning over anything that comes close as I escape but I wanna make use of the transport capacity some how.
>>
>>49901834
They're competent if nothing else.
>>
>>49901834
> In addition, all friendly models from the Armies of the Imperium in the same unit as the bearer have +1 Attack whilst the bearer isalive
>Armies of the Imperium in the same unit
When would you ever have a model that wasn't Imperial in that unit? Oh boy, 8th edition is fucked.
>>
>>49901764
11 am ording Russ and BoP sub edition.
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>>49901797
Don't remove Formations, just remove special rules in Formations that grant free shit, and make the Formations themselves cost points or have more restrictions.

Haywire is okay just needs a nerf, like 1-3 is a failure, 4-5 is glance, 6 is pen, really strong and rare haywire weapons get a +1.

Ignores Cover needs to be made harder to get. Markerlights should be -1 to cover saves each, not 2 to completely ignore it.

Anything that increases invulnerable saves or allows them to be re-rolled needs to go.

Objectives need to be only capturable by Infantry so people cannot win by spamming Bikes, FMCs or other garbage.

Psychic powers need to be tuned down, Invisibility for example has to fucking go, plus half of the new powers in Traitors Hate/Angels of Death, those are utter bullshit.

Overwatch needs to be changed to require you setting up in your turn and giving up your shooting phase, but works at full BS and as Interceptor. Get rid of everything with current version of Interceptor.

Grav is cancer of the highest degree and needs to be removed ASAP.

Big tau suits should be jet pack walkers.

Models with heavy weapons should be able to shoot separate targets from the rest of their squad.

Bring back mandatory leadership tests to shoot at units that are not the closest.

Get rid of this disordered charge bullshit, no more punishing a mob of 30 boyz that had to footslog across the board for charging three fucking MSU 5-man tac squads that are standing right the fuck next to each other.

That would be a solid start to getting 40k back on track.
>>
>>49901855
>competent
Eh, I don't know. With swords and shields they are tough but toothless (against anything that'd warrant their cost, obviously) while with the spears they aren't hard enough to stand up to the significant punishment they're bound to attract.
Nevermind their lack of grenades.
>>
So, here's a question, which CSM formation is better: Favoured of Chaos (Traitor's Hate) or The Tormented (Black Legion).

Quick rundown or reminder. Favoured of Chaos is a DP and 3-5 units of Possessed, and those withing 12" of the DP have all three mutations (AP3, Shred, +1 A and I).

The Tormented is a DP and 2-5 units of Possessed. The Possessed here get WS 5, I 5 and Rending, but each turn they have to make a LD or they can only move d6" in the movement phase. Units within 18" of the DP auto pass.

So, which is the better formation and why?
>>
>>49901909
You realize you can mix models within the squad? Just put the 2 or 3 shield guys in front to tank and play LoS musical wounds, and follow them up with guardian spears for AP 2 ass-kicking and blocking melee attacks.
>>
>>49901909
Being able to mix and match and LoS wounds to each other makes them counteracts most of that. They won't mix up the meta game or anything as they're still footslogging melee troops but you're not overtly punished if you take them.
>>
So how much is the "support brick and mortar" thing a requirement? Fairly new and going to start and Inquisition force to give transports to my Skitarii,with two Armoured Claw boxes, but would buying only one from FLGS and getting the other online for £7 saving be OK? I understand they do need to keep the store going, but on the other hand, moneys.
>>
>>49901909
The lack of grenades is because I think they're very much designed as a counter-charge unit, not an aggressive one. They're Guardians, Custodians, Bodyguards of the Emperor. They absorb the enemy charges, they don't rush out of position.
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>>49901909
And if nothing else you can use them in the same way sword and board lychguard are used, in order to shield a powerful beatstick.
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>>49901927
I'd say Favoured, it doesn't actively fuck you over. You have to take an extra unit of possessed, but they will murderfuck MEQs in close combat if the prince is nearby. The bonus is very powerful.
>>
>>49901944
If you can't afford the extra £7 then this is not the hobby for you.

I spent $200 today at my store, almost half of it on paint. I know that money goes towards keeping the store going, so I have somewhere to play with gorgeous tables covered in terrain, so its not wasted.
>>
>>49901893
agree with literally everything except maybe the shooting at the closest thing. Maybe if they're at all obscured by a closer unit
>>
>>49901927

The weakness of Favoured is that it loses a lot of its oomph if the DP is blasted off the board, which your opponent will try to do at the earliest convenience I'd bet.

But at the same time it's still better than the potential disaster the Tormented's leadership test could bring in a crucial turn.
>>
>>49901944
It should really be more significant than £7 before you start looking elsewhere if you're going to be playing at the store on a regular basis. Although stores really should have a means of getting paid for the table space outside of model/paint sales.
>>
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Since this turned out to be a popular topic, here's a repost: could your army handle three Knights at 1500 ? All are fully equipped with carapace weapons but have no allies so it's 3 models and you have around 200 points handicap.

Asshole-mode: you get no heads up and are using your regular list for pick up games at your club.

Bonus round: do you prepare for Knights when going to a tournament ?
>>
>>49902046
Same answer as last time.

Genestealer Cults will easily table those fucks in three turns.

Yes this is my regular pick up list.

No I don't prepare for them.
>>
>>49901893
>Formations
There is no blanket change to formations that fixes them. Free Gladius and WarConvo are broken, but free Veterans of the Long War is negligible. Free shit is free shit, whether it's free Rhinos or a free reroll to your Nova Charge.

Formations should be bonuses to using different unit types together. Shit like using Land Speeders as spotters. Or they should be for bonuses that rely on multiple units being in proximity. Like the Onager Dunecrawler's Harmonic Convergence, but between different units. Formations should NOT be for just adding bonuses to a single unit, and they generally should not consist only of the same model/unit.

>Haywire
I'd rather see Haywire be a means of temporarily disabling/interfering with a vehicle while you bring a different solution into play, rather than a means of stripping hull points. Obviously, such a shift would require a more extensive rebalancing.

>Invuln Saves
This would require extensive reworking of Daemons, all Tzeentch Chaos, and other stuff. Rather than blanket ban, I'd rather see it be something like all invulerable saves are capped at 3++, and if it would be improved beyond that it starts wrapping around like BS6+.

>Objectives need to be only capturable by Infantry so people cannot win by spamming Bikes, FMCs or other garbage.
I would give Infantry priority over everything else and disallow vehicles from ever scoring. Then just increase the minimum unit sizes on Bike units. Bike-centric armies have been a thing for ages, but I do agree that they need to be made less powerful relative to footsloggers.

>Psychic powers
A handful of powers need tuned down, and a fair number need buffed.

Everything else sounds good, although I would also add the ability to split-fire to the LD test to fire on non-closest units and add an "Our weapons are useless" caveat to the closest-unit-targeting-restriction.
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>>49901834
>Custodes are all Characters
Excellent. Time to make my Chosen all characters again.
>>
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>>49902067
>>
I'm going to Warhammer World in an hour does anyone want me to pick them up anything or ask anything?
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>>49902046
Same answer as last time.

Warpflame Host has the flexibility to adjust for Knights during power generation.

Yes, this is my regular pick up list.

No, I don't really take any extra measures to prepare for them. I already tend to run a cut-down Screamer-star in my competitive lists.
>>
>>49902097
By the time any chaos lord has challeng'd his way through the horde it should be pretty fun.
>>
>>49902100
I'm not sure what this is supposed to be implying. GSC are for fat fedora-wearing neckbeards? Hardly, bro, but stay mad I guess?
>>
>>49902100
Not him, but any list with access to Conjuration (that is to say most any list with a sufficient density of psykery) can pretty easily handle knights by summoning the right reinforcements. It's just the nature of bringing such a limited list with clear counters.
>>
>>49902106

Sure grab me a Taunar m80
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>>49901834
Put them in a centurion suit.
>>
>>49902106
Ask if we're going to get 30k and/or 40k rules for Thousand Sons, Ahriman, and the Thousand Sons half of Prospero in general. I'm really hoping that we aren't stuck waiting another several months for XVth legion rules.
>>
>>49902046

With orks it essentially comes down to pure luck. Either my Trukks full of Bully Boyz MANZ make it into combat, and enough survive to get the hits in, or they don't. There's really no answer outside of that, save for getting incredibly lucky with a Stompa or the 7" D from one of the FW tanks.

Fuck no. My regular list struggles against a single Knight.

Going to tournaments with Orks? You're a funny guy.
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>>49902117

It's mine, you can't have it.

(Railgun should arrive by Wednesday)
>>
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>>49902046
>Running 5 riptides in my regular list
>MRW
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>>49901944
It's all very well saving money but it's fuck all use if you've nowhere to play and no one to play with.
>>
>>49902140
We already know we are, dipshit.
>>
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>>49901834
>>
What's the easiest non-wraithknight way to kill a riptide for space elves, boys?
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>>49902194

It's just a power sword with a storm bolter for a hilt.
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>>49902200
its a shit storm bolter
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>>49901834
That they have deepstrike makes them pretty spooky. Grab a few shields to tank then charge something. That's not terrible. Expensive, but could work. I mean 2+/3++ T5 W2 EW would take a bit to chew through.

But overall not too worried.
>>
>>49902046
Those barrels heat makes ABSOLUTELY NO SENSE AT ALL.
>>
>>49902194

>King of Swords has the same statline as a Power Knife
>>
>>49902152

Ha nice man, I'm actually from Nottingham and go WHW regular if you fancy a game some time.

I play Deldar so you shouldn't have much trouble.
>>
I have a question about formations and contingents:
How does running a formation detachment for Tau differ from using the Hunter Contingent and/or Dawn Blade contingent?
Also
Can FE use any Tau models like the riptide variants and the supremacy armour or any other FW stuff for that matter?
Are any of the GW tau flyers usable, cos i'm thinking about picking up the new barracuda cos my friend who's played Tau longer than me said that GW flyers are shit, but I was wondering what cheap auxiliary formations were available for Dawn Blade contingents, any opinions? (I already have 2 remoras)
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>>49902046
i either vomit firedragons or wraith so it's good.

10/10 would play again
>>
>>49902214
>Are any of the GW tau flyers usable
It's beyond shit.

>my friend who's played Tau longer than me said that GW flyers are shit

They just have flyer so can player stop whining they don't have one. it's a waste of points.
>>
>>49902200
The Legio Custodes, Emperors bodyguard. Masterwork genecrafted soldiers with the best everything that Terra itself has to offer... S:User AP3 power sword. Really? Even Sisters of Silence get a +1S AP2 sword at i5. Why are Custodes swords crap?
>>
>>49902194
Remember that the game is vastly inferior to the fluff. in. every. way.

Eldrad is a 3W wimp, custodes are basically shited on by any serious Close combat squad, space muuuhrins are like 1.8Metres and necron can be damaged by poison...
>>
>>49902221
So I should buy the new Barracuda instead?
>>
>>49902184
There are like four different queries you could be respondimg to there.

I know Inferno got delayed several months (again), but that doesn't preclude the release of WD Legiones Astartes rules or something similar.
>>
>>49902208
The knife having a statline is pointless anyway, so it just rubs further salt in the wound.
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>>49902239
fuck yes.
>>
>Custodes get amazing stats and access to 2+/3++ or +1S AP2 at Initiative with a block gimmick
>loyalist fags can't stop whining about it
>>
>>49902265
Because those stats belong on tactical marines :^)
>>
>>49902248
The knife are good for the guy with the banner that can't take weapon. Also give the +1 attack if Storm Shield didn't taken, SS are not free.
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>>49902229
... the Guardian Spear is S +1 AP2
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>>49902229

The Custodes sword doesn't need to be AP2, they have spears for that...

But it should have some unique rule.

Hmm, Custodes are generally portrayed as whirlwinds of death that mow through lesser warriors, right? How about a sword that grants an additional wound when unsaved wounds are caused against models with lower weapon skill?
>>
>>49902265
>custodes are supposed to be the non-plus-ultra in terms of combat
>most competent melee troops will fuck them five ways to friday
>>
>>49902279
>CSM and Ork homebrew is met with shitposting and Scorn
>people are literally suggesting that all Custodes wounds get doubled after saves
>>
So uh.. do you guys think the next edition will change vehicles into monsterous creatures? Maybe armour saves according to facing?
>>
>>49902342
Custodes crush most other dedicated melee units. The list of units that will outright beat them is extremely small, and most have to settle for MAD.

This hyperbolic pity party is hilarious.
>>
>>49902351
No
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>>49902106
Ask if the SoB thing was a joke or not.
>>
>>49902342

>Custodes are the nonplussed ultramarines of combat
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>>49902291
The banner guy costs 80 points flat out, not giving him a 3++ is insane.
And the knife might as well have been a bog-standard CCW, since that adds just the same +1A. If it had a different profile (like the power dagger employed by the Alpha Legion), it would have warranted a unique wargear entry.

>>49902323
Just put Rending on the fucking sword. That's literally all they need.
>>
>>49902204
I like how the one in battlecannon makes you focus on the big seam
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>>49902355
Things like Purestrains or Wulfen will mop the floor with Custodes, no issue.
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>>49902395
>And the knife might as well have been a bog-standard CCW, since that adds just the same +1A.
Yeah, if the two "main" loadouts weren't Two-Handed or Stormshield, both of which refuse the extra attack of a second CCW.
>>
>>49902351
God, I hope.
>>
>>49902408
>most competent melee troops will fuck them up
>by competent melee troops I mean the two most stacked melee units in the game
>>
>>49902430
Add Necron Wraiths to that list. More oomph for less, also faster.
>>
>>49902348
>Homebrew

Take a wild guess as to why.
>>
>>49902462
I'd agree on cost-vs-effectiveness if considering Wraiths, but their actual damage output or overall ability to blend per point is demonstrably way below Purestrains and upgraded TWCav or Wulfen.
>>
>>49902462
Death Company, too.
And Kastellans.
And Incubi.
I'm sure there are more.

And in 30k the list is so long, it's not even funny.
>>
>>49901991

I have the option to get 25% off at another store. It is hard buying from my main store, but they're new.
>>
>>49902198
firedragon. lots of firedragon.
>>
I wish warp talons were as useful as they are cool. I want to field crazy melee daemon Marines without just binning 150 points
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>>49902198
Scream at it. If that doesnt help, use your farseer to Psychic Scream at it.
>>
>>49901848
>take some HQ with wwp (archon or whatever you like) to join the archon's court unit.
>you have 15 transport capacity atm
>fill with medusae and sslyth 1:3 ratio
>deep strike near infantry
>???
>profit
>>
>>49902085
+1
>>
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>>49902140

Yes 30k, 40k they wouldn't tell me even though I dropped in conversation that they Magnus release means they must be but they still wouldn't confirm

>>49902369

They told me to wait and see

Extra:

>Custodes legs aren't as bad looking on the sprues as in the pictures so far

>Sisters of Silence look sexy as fuck

>Abaddons getting another push sometime in 2017

>Magnus should be an Xmas release

>Something happening with the Emperor after his book releases, they wouldn't say what though if it was lore, 30k model etc. etc. They where really bigging up the book though and trying to get me to preorder it so I don't know if it was just bullshit to get a sale or not.

>GSC are selling better than they expected

>I tried to get information on Custodes and Sisters getting individual releases but they wouldn't confirm and were plugging BoP like crazy trying to get me to preorder it and one of the redshirts said he already preordered 3 copies for himself lol. That conversation pretty much went no where cause I wasn't going to commit to BoP just yet and I had already spent a fortune, my last ditch attempt of getting an answer was picking up an contemptor dreadnought and going to FW and asking if Custodes were getting one but the guy didn't know.

>That Exclusive Terminator Chaplin figure isn't going to last long stock wise, most of his cards were gone already while I was there, I managed to get one and get it fully stamped. It'll go for crazy prices on Ebay etc.
>>
>>49902906
Well that sounds hopeful for me and my sisters army. Also I hope you score that chaplain and sell him for mad profit.
>>
>>49902412
The way I see it, there are three possible gear combinations depending on what you want to use the custodes for:

-Spear + Knife: you get a boltgun straped to a +1 AP2 thing that can null an attack. No extra attack. The "Balanced" option.

-Sword + shield + knife: You get 2 User AP3 weapons fo CC, but the shield keeps the chracter from getting an extra attack in exchange of extra defense. Also the storm bolter thing. The "Tank" choice.

-Sword + knife: the same as the previous one but with +1 attack and no extra save. The "Offensive" choice.

There is also the vexilla, but it's only one per team.
>>
>>49902906
Wait and see is usually a yes/probably.

They'd say no if it was no.
>>
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someone asked last thread...does anyone know what program this is?
>>
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>>49903013
Yah yah!
>>
How should I build the thunderwolf calvalry in the start collectin box. Exactly like their pictures there or is there a better way? Asking mostly, becausthey have different weapons.
>>
>>49902999
>the offensive choice
>the defensive choice
>the stupid choice
>>
>>49903152
Buy a 2nd start collecting so you have a beefed up sized unit and a spare wolf for a spare wolf lord

They love their Storm Shields, a few powerfists (hammers are overrated but viable) and a claw or two.

I think Stormshields are a must.
>>
>>49902946
>>49903013
>>49903088

There was alot of excitement amongst the staff and crowd over Sisters Of Silence, literally a que of people picking up the sprue and having a good look at it. And it wasn't just redshirts etc. some of the white dwarf guys were walking around with their employee badges on so hopefully they see the excitement people have for SoS and SoB turn out to be true.
>>
>>49902194
It's not surprising. It is the King of Swords if you think about it. What other sword, which is standard issue to units in 40k, has a bolter attached to it? I think that's it.

Remember, you're going to, potentially, be equipping a SS to them if you put swords on.

If you don't, you get +1A.
>>
>>49901808
>orc
in the 40k thread.
Dunno man the trukks were pretty based imo. The metal models that came out with the last(?) codex too. The one after the 10 year hiatus. Haven't been very interested in the newer stuff though.
>>
>>49903171
+1A choice is only stupid if you got billions of points to use. Though, as they don't have grenades, you're probably right.

You'd have thought the FUCKING ELITE OF THE ELITE OF THE ELITE would have fucking grenades.

>SoS's two-handed blade is better than BA/DA/GK relics

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
Lads where the fuck as the book part of GW gone to? Am I losing my mind? I've just woken up and I can't see the usual....

Also still not got my new White Dwarf with the code for Grombindal in Total War.
>>
>>49903248
You'll get the WD on Monday.
>>
>>49903256
Cheers. As for the the usual page on GW website having all their books and shit, where has that gone?

Or has it been removed? I usually order from them unless it's a special thing.
>>
>>49903285
Search for what you want, the books are there still, they just did some renovating.
>>
>>49903285
Click the 40k button, there should be a Books tab and a Fiction Tab.
>>
>>49903311
I usually use the "Preorder" checkbox to see what is new and what isn't.

As I get the Beast Arises series from them.

But I guess it'll be under those anyway.

Thanks anon.
>>
>>49903319
See >>49903328

Thanks
>>
>>49903077
nevermind, I found it myself. his website is down but he has another place https://bitbucket.org/chaptergenerator/chaptergenerator/downloads where he keeps the program for download.
>>
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>mfw All dis chatta

WOT I WANNA KNOW IZ CAN DA CUST-..DA CUTT-...DA GOLDEN 'UMIE BOYZ 'AVE A CHANCE OF KRUMPIN' DA ORKSIES SEKRIT WEAPON? NOBZ IN A 'NAUT

Da awnsa? COURSE NOT YA GIT. NUFFIN' CAN BEAT 5 NOBZ IN A 'NAUT
>>
>>49903393
Just to clarify, Nobz in a Naut is actually good right?

Because I ordered a box of them and a Gorkanaut yesterday because it seemed like people thought it was a good unit.
>>
If I were to add a secondary god to my nurgle list who would support him best?

Khorne and Tzeentch both seem like good supporters but I don't want more than two gods until I get over 2000pts.

Should I split the nurgle into 2x3 instead of 1x6?

My list right now:

Daemon Prince of Nurgle (315)
>D6 Greater Daemonic Reward, 2x D6 Lesser Daemonic Reward, Daemon of Nurgle, Daemonic Flight, Mastery 3

Herald of Nurgle (95)
>Daemon of Nurgle, Psyker Level 2

6x Nurglings (90)

10x Plaguebearers (110)
>Plague Banner

10x Plaguebearers (110)
>Plague Banner

5x Plague Drones of Nurgle (275)
>Death's Heads, Instrument of Chaos, Upgrade one Plague Drone to Plaguebringer, Venom Sting

995/1000
>>
>>49902906

Please explain to me how I go about getting that Chaplin I literally have no idea at this point
>>
>>49903430
No it isn't. Gorkanaut isn't a AV iirc. So melee unit inside is pointless.

>>49902906
GW store staff have literally no information in advance. At best the managers get a 1 week notice for releases as they get promotional stuff to put up.

Only Nottingham HQ knows shit.
>>
>>49903459
Shit. How about Burna Boyz?
>>
>>49903430
Anon, I...
>>
>>49903459
>Only Nottingham HQ knows shit

That's where he was, anon.
>>
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>>49903439
The Space MarineTerminator Captain will only be at the store openings. He comes with rules and an opening day card. The card has instructions on it, for attending events, buying models, and liking them on facebook.

If the opening day card is completed, you can buy the collectors edition Space Marine Terminator Chaplain at the stores Grand Opening. Grand Openings are about a month after the initial opening event. The Chaplain also comes with his own rules.
>>
>>49903480
Yeah, but the secutary isn't going to know even if she's there. I meant the high high ups. But, if he was there and talking to them, they'd just be hyping him up for shekels.

My point being, nobody knows 100% what's coming bar them.
>>
>>49903469
>>49903430

Nobz in a Naut is just a meme based upon the lies GW told us when the unit was released.

The fucking piece of shit isn't an assault vehicle, you can't even charge out of it.

But it is a good idea to place a mek or possibly big mek with Fixer uppers inside to make it hard to bring down.

Problem is it's not super-heavy so one random 6 roll with a AP2 weapon and it's gone. But if that doesn't happen it is a somewhat tough walker (But remember all Ork units are going to be slightly weak, the entire codex is way behind)
>>
>>49903498
Rumour gets around Anon. If any redshirts knew, it'd be those ones.
>>
>>49903504
Big Mek with KFF in one of them, any good?
>>
>>49903484
Is GW even opening new stores?
>>
>>49902214
>How does running a formation detachment for Tau differ from using the Hunter Contingent and/or Dawn Blade contingent?
Well, you won't get the super-formation bonuses if you run only 1 formation. If you want to use Retaliation Cadre or Hunter Cadre, there's no reason to not use an Auxiliary formation and use the Contingents.

>Can FE use any Tau models like the riptide variants and the supremacy armour or any other FW stuff for that matter?
Yes. There's no official answer about it from FW, but we believe IA14 will give us those.

>Are any of the GW tau flyers usable, cos i'm thinking about picking up the new barracuda cos my friend who's played Tau longer than me said that GW flyers are shit, but I was wondering what cheap auxiliary formations were available for Dawn Blade contingents, any opinions? (I already have 2 remoras)

Codex flyers are terribad and their formations are as well (the one with 3 Razorsharks was ok before DftS hit the shelves).
Barracudas and Remoras are leagues better than codex flyers. Use the Flyer Wing detachment from DftS to add Remoras and Barracudas to your army or a CAD.
>>
>>49903527
>Warhammer Publika's Grand Opening Celebration! An amazing day of big games, special events, exclusive items and fun at Malaysia's Flagship Store.
>>
>>49903516
Not really. just field a Morkanaut with it's KFF, at least it projects six inches around the large naut base. a Big mek with KFF only protects it's vehicle and no longer projects, even if it's an open topped vehicle.
>>
>>49903484

>What a cool model, can't wait to pick that up and use it in my army
>NOT SO FUCKING FAST
>>
>>49901797
Make grav 30k grav
Change stop and D weapons to be less bullshit, no remove from game results basically.
Adjust invisibility to be balanced, not an I win button.

Game's mostly fine at that point.

>>49901808
Orks in 5th edition were great.
>>
>>49903480

I wasnt just talking to redshirts my mane

>>49903439

You get his card and spend 100 quid so you get the ten skulls stamped then only people with complete cards can buy him for 15 quid in November
>>
>>49903617
Yeah hang around Bugman's Bar long enough, the higher ups show up eventually.

Also did you meet Duncan, Lord of the Paints?
>>
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>>49903538
I've truly hit a new low. I just read your post and thought "man, I wish I would have bought a Morkanaut instead of my useless Stompa."

It's time for me to be put down.
>>
>>49903484
>The card has instructions on it, for attending events, buying models, and liking them on facebook.
>If the opening day card is completed, you can buy the collectors edition Space Marine Terminator Chaplain at the stores Grand Opening.
Seriously.
If you do their viral marketing for them you should get the model for free at least.

They let you work for them and then take your money. That's just cynical.
>>
>>49903627

Didn't see Lord Duncan but some of the White Dwarf guys were walking around and a dude with a camera so I don't know if they were taking photos of the new store for White Dwarf or something else.
>>
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>>49903676

ABSOLUTELY BASED CEO ROUNTREE SAVING WARHAMS FROM THE KIRBY

BASED
A
S
E
D
>>
>>49903484

I meant to add, I asked about this dude as well, you only have to spend 100 in store to get to buy this guy, he is the beta test pretty much, the events, buying models, facebook stuff is coming later down the line with other exclusives and an actual real card not a peice of cardboard.
>>
>>49903676
You can get it purely from purchases, dumbass.

>>49903695
Yes. He is. Also this shit is literally par for the course in everything.
>>
>>49903237
>+1A
or
>+1S, AP2 & Block
Both cost the same. I'm sorry, but the knives *are* stupid.
>>
>>49903728

>t. redshirt
>>
>>49903777
Fuck off Nurgle.
>>
>>49903728
>You can get it purely from purchases, dumbass.
How much do you have to spend before you are allowed to buy what you actually want?
>>
>>49903777
Trips confirm.
>>
>>49903237
>>SoS's two-handed blade is better than BA/DA/GK relics
>REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Well they are very elite force from 30k. Stuff that is relics in 40k are more common around that time. For instance, Artificier Armours for squad sergeants.
>>
>>49903430
I'm so sorry to hear that. Truly, I am.
>>
>>49902046
could I yes, admech eats armor for breakfast with the sheer amounts of grav I take just to make sure termies and riptides aren't any issue to my poor T3 tinmen
>>
>>49903695
Do stupid frogposters seriously not notice a marked improvement from the Kirby years?

Are they still a money grubbing corporation? Yes. Do they at least make an effort to listen to feedback and sell us what we want? Yes.

Who gives a shit about this faggy chaplain? White Dwarf is good again. Start Collecting, BaC, and BoP are great values. AoS got points added like people wanted. GSC came out after 20 years, Codex: Thousand Sons is coming out, and probably new SoB models too.

Does Rountree care about each and every one of us and want to make our dreams come true? No. He's just some corporate fucker. But at least they are bilking us for shit we want now.
>>
>>49903484
>gorgeous terminator chaplain
>let's make sure hardly anyone ever gets their hand on it without jumping through a bunch of arbitrary hoops
I mean, I really like the model, but I don't like it *that* much.
>>
>>49903816
>Very elite
>15 ppm
Pick one.

They cost less per model than the paragon blade for a Praetor in HH.
>>
Why does everyone call Tau TEQ "gundams" they're CLEARLY Armored Cores.
>>
>>49903855
>Start Collecting
I find it kinda funny that 12 28mm infantry models and a tank for $85 is "great value".
>>
>>49901944
I split purchases between two different independent FLGS's, my local GeeDubs, and then of course online for all webstore products or shit that's just not in stock in any of those three stores.
>>
>>49903912
Welcome to the realities of minature wargaming.
>>
>>49903884
Still, they are very elite force. And if footslogging t3 3+ models are causing you trouble with their S4 ap2 attacks then... I dont know what to say. Try applying your army's basic weaponry on them.
>>
>>49903970
>implying it's the reality of miniature wargaming and not just a reality of GeeDubs
>>
>>49903986
its not like Infinity or Warmachine is cheaper.
>>
>>49903991
They might charge as much per figure but at least you don't need as many.

>also implying that 28mm skirmish games are the only wargames around
>>
>>49903991
It is though.
I mean after 12 models in those games you are done.
With 12 models in 20k you got one squad.
>>
>>49903986
Unless you are playing some scrub-tier wargame you'll be shelling out a lot of cash.
Infinity, Warmahordes, X-Wing, Dropzone Whatever, they all cost a pretty penny. Price varies, obviously, but none are cheap.
>>
>>49903972
It doesn't really matter to me actually. I5 ap2 is only marginally better than a chainsword vs 6+ ork boys. I'm just pointing out that they are pretty undercosted even for just a melee unit, not even considering all the anti-psyker stuff you would, I imagine, be primarily taking them for.
>>
>>49901834
that block special rule is cool. is that new?
>>
>>49904014
>done
>Infinity
I don't think I've been ever done in Infinity since I started. I doubt I ever will be, either.
>>
>>49904022
>they all cost a pretty penny
None are as ridiculous as 40k. I wanted to start Guard once, but I dropped it once I realized ten Guardsmen cost $29.
>>
>>49904007
>also implying that 28mm skirmish games are the only wargames around

Go shitpost in an epic thread then.
>>
>>49904014
>what is killteam
>>
>>49904051
Compared to other tabletop games, 40k/AoS may be more expensive, but compared to most other hobbies at a serious level, it's cheaper.
>>
>>49903912
Like, they could at least put a mini-rulebook in there or something.
>>
>>49904058
a game that you still need to buy GW miniatures for which don't come in smaller packages even if you just want one.
>>
>>49904076
>but compared to most other hobbies at a serious level, it's cheaper
So? That's comparing apples to oranges. No shit collecting sports cars is more expensive.
>>
>>49904097
That's a bullshit comparison.

Photography, fucking fishing can cost thousands. So can playing instruments.

No need to go straight to sports cars.
>>
>>49904110
Yeah, and my point is that none of those are miniature wargaming, so I dunno why people bring them up.
>>
>>49901797
Why are shits you like ALWAYS wanting to remove haywire?
>>
>>49904123
Perspective.
>>
>>49901834
>normal SoS is faster than a normal Custodian
>>
>>49904158
Why? No shit people realize wargaming is low on the expense totem, that doesn't mean GW's prices are any less shit.
>>
>>49904197
People like to bitch about how expensive the hobby is and GW is but they aren't.

They're quality and you pay for that, but it's still cheap, comparatively.
>>
>>49904197
I advise you to look at other 28mm wargames and check their prices.

If you don't like the prices, don't pay and don't play. Pretty simple.

>b-b-but I can buy illegal copies from China instead!

And then advertise the game and by proxy support GW as the recaster stays in business and keeps encouraging people to play GW games and advertise it by doing so.
>>
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What do you all think of this formation? Say with 2 wyverns and a manticore?
Putting together a semi competitive list, one I could make competitive overall and looking for a good formation to build off of.

Also, Guardsmen.
>>
>>49904299
Its nice. Not "holy shit OP!" but not bad. You just need to keep to those better units.

If you want true powerhouse, pick Psykana Division and extra Daemons army.
>>
>>49903912
Say what you want about the price of GW's minis, but what they charge for their books is legit retarded.
>>
>>49904376
You're still going to perils on any doubles, and with the Comissar a perils is always worse (instant death) than a normal perils (chance of survival). Even with better harnessing, I'm always skeptical because the unit (if casting Demonology) will probably perils itself to death before the game is over.
>>
>>49901764

Is Skarbrand any good?
>>
>>49904209
>People like to bitch about how expensive the hobby is and GW is but they aren't.
Look the sports cars comparison is stupid, but GW is much much cheaper than other miniature companies. So yeah there is a valid reason for people to bitch.

>They're quality and you pay for that, but it's still cheap, comparatively.
And this is bullshit tbqh. You know in the 90s GW was more or less the only company that did modular 28mm infantry and sci-fi kits. These days GW has a lot more competition.
And while the sprues and the tech they use has technically improved over the last few years GWs design have taken a big nosedive.
Either way you don't pay for quality, you pay for the IP they are selling and the whole 'the hobby' experience they are selling with it.

GW used to be the best company at what they do, but they are not anymore, and quite frankly back then they were the only company doing it.
>>
>>49904442
nowings/10
>>
>>49904494
I'm curious as to why people think GW has to be the best miniature company. Why can't they be mediocre?
>>
>>49904494
>And while the sprues and the tech they use has technically improved over the last few years GWs design have taken a big nosedive.

I disagree with this. Very strongly. And things are only getting better in design.
>>
>>49904518
To justify the price tag.
>>
>>49904440
It doesnt matter. 2+ harness offsets the fact that you'll blow up a single psyker per summoning when you can just roll 4 dice to summon and expect it to succeed. Psykana Division on very good unit when they are summoning daemons.
>>
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>>49901764
Anybody have a PDF for the Tau codex?
>>
>>49901764

I've recently been re-playing Chapter Master.Version 0.7010 if that matters. Does anyone remember how to actually perform an exterminatus? I bought one, gave it to the CM, and have him running around on the planet I wish to eliminate, but it doesn't seem to work.
>>
So, I will be playing against a Necron player using the Decurion detachment, how do you think are my chances?

1848 Pts, Lionsblade detachment
Battle company:
HQ:
Company master(160)
>>Artificers Armour, Powerclaw and -fist, Shroud of Heroes
Chaplain(90)
>> Crozius, Boltpistol
Standard:
2x
10xTacticals(165 each)
>>Melta bombs, Melta, Multimelta, Drop pod
2x
10xTacticals(175 each)
>>Melta bombs, Plasmacannon, Plasmacannon, Drop pod
2x
5xTacticals(105 each)
>>Gravcannon, Drop pod
Assault:
2x
6xAssault Marines(119 each)
>>1 Flamer, 1 Eviscerator, Drop pod, Meltabombs
Support:
7xDevs(198)
>>4xRocketlauncher, Razorback with Sync Las-cannon(20pts)
7xDevs(203)
>>4xLaser cannons, Razorback with Sync Las-cannon(20pts)

10th Company Support:
5xScouts(84)
>>Camo Cloaks, Sniper rifles, Vet Seargent, Meltabombs
>>
>>49904518
They sure do charge "We're the best" prices.
>>
>>49904549
Honestly I never got it to work
I thought it just wasn't implemented yet.
>>
>>49904567
>>49904549


Nevermind, good old trial and error did the trick. You have to raid (as opposed to say, attack or land) with someone who has the exterminatus in tow.
>>
>>49904545
How do you fail so hard at the internet my dude?
>>
>>49904599
Wow
Reminds me how I had a terrible idea to try to look at the code and improve the game for myself, ages yon
>>
Rules question: since a Cohort Cybernetica counts as a single unit, but as 3 for purpose of kills and the likes, how does it count for a Big Guns Never Tire mission? Is the formation considered as 3 HQ units because the Dominus is part of it, as 3 Heavies beause of the number of Kastelans or as 1 HQ and 2 Heavies?
>>
>>49904663
>1 HQ and 2 Heavies
This.
>>
>>49901959
On the flip side, if your LGS's idea of a "wargaming table" is laying terrainless plywood on top of a plastic folding table and then spending hundreds or thousands on promoting MtG every month, like mine? Fuck them. One customer isn't going to change it.
>>
>>49902046
I genuinely don't know, but I think so, if the entire list is the Knights. Even with some support, maybe. I don't have an official 1500pt list, but cutting 350 points from my 1850, I could probably do it. Railgun and three heavy rail rifles, plus a handful of fusion cascades, plus jack-of-all-heavy-targets crisis suits? Yeah, it'd be tough, but I could manage.
>>
>>49904552
>Lionsblade detachment

Forget the Eviscerators. Too expensive for a 1 point model that doesnt do enough. You can give them a second flamer and/or even a combi flamer.

You can free up the points by dropping the scouts and maybe the shroud of heroes probably (Powerclaw, Oh you) don't need the two power weapons. Pretty big point investment.

Bring the Ravenwing Attack Squadron instead with Double Multimelta Landspeeder and a multimelta attack bike.

This should help pop his arks and other armor.
>>
>>49904209
Lol
They're little plastic men. A decade from now you'll be able to print as many as you want for next to nothing, which is roughly their actual value. If you can't afford a printer you'll be able to go to a supermarket and do it there.

They need to realize their IP is the only asset they have and get moving on marvelizing it
>>
Red pill me on Grey Knight Strike Squads.
>>
How do you feel about blowing up buildings?
>>
>>49904951
Depends. With people inside or not?
>>
>>49904951
Not going to answer that, I dont wanna end up on some NSA list.
>>
>>49904935
They used to be pretty good, about two editions ago.
>>
>>49901764
What is the best way to get a squad of Custodes an Invulnerable save and let them use Spears?
>>
>>49905106
Giving some of the custodes shields.
>>
>>49905106
Dark Angels Chapter Master Azreal.
>>
>>49905121
Those swords look retarded though.
>>49905122
I'm not a secret traitor though.
>>
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>>49904545
>Tau Metal Gear Rex
>>
>>49905106
Psychic powers
>>
How would you nerf the Eldar?
>>
>>49905176
Well those are pretty much your only sure options. You could also just add some tanky SM-character in there. Guardian spears are good way to screw up powerfists in melee so that tanky mctank is tough nut to crack.
>>
>>49904741
Thanks for the input. Now, for something tournament like, if the list would have to stay the same, I would have to play against tyranids as well in our group, quite a lot of big bugs, flyrants etc. Should I keep the list that way?
>>
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>>49904442
get him into combat and there's not much that can stand against him but eternal warrior 3++ guys or you know a dozen purestrain. he's kinda cheap as well at 225 compared to 260 on a standard bloodthrister

the problem becomes getting him there. 3+/5++ isn't that tough (fixed by grimorie), and other bloodthristers can do his job better via D weapons
>>
>>49905195
Distortion weapons no longer strength D, wraithknight goes up in points cost by 500 points, scatbikes are now 1 in 5, cannot be troops, serpent shield is a 5+ to ignore
>>
>>49905217 >>49904741

1851 Pts, Lionsblade detachment
Battle company:
HQ:
Company master(155)
>>Artificers Armour, Powerfist, Lions Roar
Chaplain(90)
>> Crozius, Boltpistol
Standard:
2x
10xTacticals(165 each)
>>Melta bombs, Melta, Multimelta, Drop pod
2x
10xTacticals(175 each)
>>Melta bombs, Plasmacannon, Plasmacannon, Drop pod
2x
5xTacticals(105 each)
>>Gravcannon, Drop pod
Assault:
2x
5xAssault Marines(85each)
>> 2 Flamer, Drop pod, Meltabombs
Support:
7xDevs(198)
>> 4xRocketlauncher, Anti-Air, Razorback with Sync Las-cannon(20pts)
7xDevs(203)
>> 4xLaser cannons, Razorback with Sync Las-cannon(20pts)

Ravenwing Support Squadron
2x Landspeeder(60 each)
>> Multimelta


as an updated list, bikes dont fit, point wise
>>
>>49903533

Barracuda can't be a Flyer Wing. They lack the option to be upgraded to a wing. The Necron Night Shroud explicitly allows this. The barracuda does not.
>>
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>tfw your Dred Mob and your pals mostly useless tau table skiitari/Deathwatch/Grey Knights in a 2v2
>>
alright lads, which FW eldar super heavy should I get, liking the look of the Scorpion.
>>
>>49902906
>That Exclusive Terminator Chaplin figure isn't going to last long stock wise
fuck you GW, let me buy that shit as a regular model

stop putting exclusive shit in impossible to reach places
>>
>>49902214

Barracuda is one of the top 5/3 flyers in the game.
>>
>>49905350

I don't remember that flyers needed any rule to be part of a flyer wing.
>>
>>49904031
No, that's the exact spear the Death Watch have.
>>
>>49901834
>giving a shit about Custodes when there's Sisters to be played.
>>
Had an idea for my Salamanders Allied Force. In one of the Nick Kyme books the protag forges a silver half mask because of his envy of normal skin or some shit, would painting the helmets of my dudes half silver look fucked up? Also, what army has the most bionics and helmet optics-heavy heads? SM heads look kinda lame.
>>
>>49904299
putting wyverns in there is pointless as you want the list for its twin linked and ignore cover which the wyvern has by default (unless you're trying to circumvent heavy support restrictions) use hydras or basilisks with it
>>
I'm of the opinion everybody should have a "good guy" and a "bad guy" faction so that nobody ever has to do friendly fire shenanigans,"good" being defined as anybody who isn't out to torture/eradicate/enslave/eat every other thing in the galaxy, ie anybody who can be reliably negotiated with even if they're cockwaffles.

I have a playable guard force but for my second army I'm holding out for Thousand Sons.
>>
>>49905600
thousand sons aren't evil tho
heck tzeench isn't evil
>>
>>49905600
>"good" being defined as anybody who isn't out to torture/eradicate/enslave/eat every other thing in the galaxy,
So nobody then?
>>
>>49905535
>giving a shit about sisters when there is plastic mk3
>>
>>49905600
Since literally everybody in 40k is horribly evil this will work out sooo well. Brilliant plan, man.
>>
>>49905552
I'd look kinda weird, I suspect.
Also, Iron Hands.

>>49905600
>being this autistic
>>
>>49905625
That's why there's the second part, Imperium Eldar and Tau are at least able to get to a negotiation table. Most bad factions will just tell you to go fuck yourself before continuing to try and kill you.

I should add the caveat that there are factions these won't deal with, the point is more to prevent silly loyal space marine against loyal space marine matches.

>>49905616
Nobody likes Chaos except Chaos though.
>>
>>49905600

Tau Empire or Farsight. Eldar are manipulative and arrogan dicks. Some Necron dynasties are nicer than other. The Imperium are Catholic Space Nazis in rotten to the core. Everyone else is various degrees of craziness.
>>
>>49905616
MAGNUS
DID
NOTHING
WRONG
>>
>>49905600
but i don't want a good guy faction; i want to corrupt mortal souls and gobble them up for the dark gods.
>>
>>49905665
Eldar and Imperium will generally try to kill you in a hurry, too. Negotiating isn't the default option, it is done when shit has become too complicated.
Also, Space Marine wars are a thing, Badab being the prime example, and teamkilling is one of the Imperium's gratest hobbies. In fact, at any given moment there are probably more wars going on within the Imperium than there are against other races.
>>
>>49905600
>good guys
>imperial guard
Uh-huh. Tell me more.
>>
So Sister of Silence in a drop pod or Culexus Assasin?
>>
>>49905766
assasin's cheaper and tougher, and has a better gun

sisters require you to build and paint another drop pod
>>
>>49905600
I want a second army of evil dudes.
>Picks the only morally gray flavor of CSM.

I think what you meant to say was. I think everyone who has an Imperium army should have a second xenos/chaos army so nobody has to do Imperium on Imperium matches.
>>
>>49905766

Can't do that with the FAQ
>>
>>49905766
I don't think they can take drop pods
>>
>>49905632
Oh you better fucking beleave I ordered BoP for that sweet sweet MkIII. It will go nicely with my MkIII breachers. That said I still want my sisters too.
>>
>>49905766
How you going to stick those allies in a pod? Or let me guess "FAQ isn't official yet." :^)
>>
If passengers disembark from a skimmer that jinked, do they fire snap shots?
>>
>>49905821
>>49905798
It isn't, my store agreed not to use it.
>>
>>49905798
>>49905821
Didn't know that changed. Oh well
>>
>>49905821
its not official, and i'm not using it because it was written by an autistic intern
>>
>>49905836
Then you might as well 'just agree' that sisters have turn one DS with no assault penalty.

If you're going to just house rules it all anyway, why stop at ally transports?
>>
>>49902152
i've always wanted to model some tau terrain of a factory where they build these things, but wasting the money of the model itself always drove me away from it.
>>
Anybody have a picture of Johnny?

I feel I need to make some variant of him, just wanna see head/pauldrons/etc.
>>
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>>49905882
>>
>>49905732
Of course the Imperium is the good guys! It says so right here in the Primer!

>Pg 01:
Round Ears Good; Pointy Ears Baaad!
>>
>>49905904
Thanks mate
>>
>>49905904
Btw what gun is that he's holding?
>>
Is there any significant planet of the Imperium near Damocles that could have been a target of vicious Kroot marauders travelling in Warspheres? I'm trying to figure his name, probably something like The Scourge of "planet".
>>
>>49906059
Bolter.
>>
>Can't beat my buddys IG because 14 frontal armor is too much for my marines to handle.
> He also parks them in a corner so deepstrikers won't do shit.
How do i counter this faggotry without having to resort to FW models?
>>
>>49906096
Ah, thanks.
>>
>>49903776
If you're facing something without easy 2+, or something relying on ++, sword/knife is superior. Not that anyone forbids you to take both and use the fact they are all characters to perfectly distribute wounds on guys that would tank them best, an amazing ability in itself.

Man, GW really can't win, can they? Some idiot, probably Vettock or Kelly, makes wulfen, (justified) whining. Now that they listened to criticism and made Custodes/SoS with well defined roles, good pricing, and some weaknesses that need to be covered by other units in your army, whining again. What they would need to give them to please complainers? Some sort of melee grav equivalent or would GW need to go straight for melee D?
>>
>>49906110
>without having to resort to FW
mass drop pods with meltaguns
>resorting to FW
typhon siege tank
alternatively, play the mission and """"git gud"""""
>>
>>49906110
What tanks specifically?
Also, droppod meltas, droppod grav, and skyhammer for assaulting them + one of the other two.
>>
>>49901797
Counter point:
How about you get a good group who also doesn't like that stuff so ypur meta isn't filled with shit you don't like, instead of restricting the entire game to your preferences?
It is an extremely selfish and immature way of thinking to demand that everything you don't like be removed.

If you don't like it, just don't play with it, you fucking mong
>>
>>49906110
might be worth it to kill everything else first then squash him in the corner with bikes/landspeeders and other fast units with melta/grav
>>
>>49906176
The asshole refuses to play anything but "Purge the xeno"
>>
>>49906110
Grav, drop pod melta, lascannons, power fists and thunder hammers, melta-bombs...
>>
>>49906215
then dont play with the cunt
if he builds his army to excel at one mission and will only play that one, he doesnt want to play a tabletop game, he wants to play a video game
>>
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When did fucking Space Yiffs get so good, I saw Wulfen table half a fucking army H2H.
>>
>>49905383
Ah. I remember you talking about that. How did it go, in a bit more detail? I play Admech, but always like stories of Orks winning and how not to play my Skitarii.
>>
>>49906110
Have you tried getting good?
Seriously, you have grav, drop pods, preadators, vindicators, tons of psychic powers, tons of great formations, melta, cents, devs, etc.
>>
>>49905857
Thinking it makes sense for allies from the same faction might be allowed to use transports that don't specifically belong to them isn't quite the same as

>lel my sisters get 5 attacks cuz they're special sisters
>also they're strength 6
>just makes sense you know :^)
>>
>>49902046
No way. I play CSM and Imperial Fists, and don't have the heavy weapons necessary. The last "friendly" tournament I went to had one guy bring four knights with no warning. My poor Fists got tabled, didn't even take down one knight.
>>
You guys do realize that the rules FW gives the SoSs and Custodes are going to be most likely different no?
>>
>>49906110
>how do I use the race with grav-cannons that ignore armour values to counter AV14 hurrrrrrrrrrr
>>
>>49906331
Or one of two armies with the Technomancy discipline. IIRC you can just smack a vehicle with 3 haywire hits and have a good shot at blowing it up.
>>
>>49902742
Same. I played a unit of five against Genestealer cults last week, didn't accomplish much. I think I'll finish painting them and count as Raptors.
>>
>>49906330
GW>FW for rules when it comes to which people will use.
>>
>>49906390
Almost nothing that's melee-oriented is going to accomplish much against GCults and that's the way it should be. They are the actual

>melee race
>>
>>49906406
Because?
>>
>>49906474
A huge percentage of the 40k community don't use FW at all.
>>
>>49906410
Hmmm, I might try them again then. They seem to be good Space Marine killers, but I lost one to dangerous terrain and one to overwatch. :/
>>
>>49906496
Like 78%?
>>
Bolter have clips and boltguns none, right? Sorry for the retarded question, still looking what´s what in my space wolves kit.
>>
>>49906515
Well, they're also still kinda bad as far as the rules go right now, but it's definitely worth a shot to give them another spin. Sometimes you just get bad dice.
>>
>>49906551
They are two different words for the same thing. Bolters/Boltguns all have clips.
>>
>>49906496
While it's true many people have an aversion to forgeworld, I think you're exaggerating the number quite a bit.
I'd wager that more people probably use forgeworld than not nowadays.
>>
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>>49906571
>
>>
>>49906552
True. It was a good game for both of us, all my units which got into close combat were chewed to pieces or demolished the hybrids, no in between. The Aberrants with power hammers are really tough, ate through bikers, spawn, and a Daemon Prince was the only thing to kill them. I did spawn two "free" Princes though. If a sorcerer becomes a daemon prince, does he lose his psychic powers? I wasn't sure.
>>
>>49906551
Bolters and boltguns are the same thing, and yes they do use magazines.
>>
>>49906496
This hasn't been true for years.

The few holdouts who still refuse to play with FW are mostly autists and powergamers who cannot handle dealing with the bigger pond where weak races might actually have answers to their OP Codex shit for once.
>>
>>49906571
>>49906598
Ah. Okay then. Thanks for clearing that up.
>>
>>49906583
>>49906605

I actually didn't mean aversion to or refusal to use it.

I think a good chunk of the fans don't pay attention to FW.
>>
>>49901848
Massive court of the Archon with either ssylth and medsua and a webway portal is how I would run it. Mostly ssylth and 2 or 3 medsua maybe more depending on what you are playing against.
>>
So what does everyone think of this?
>>
>>49906597
>If a sorcerer becomes a daemon prince, does he lose his psychic powers? I wasn't sure.
....interesting question, I actually play Chaos so I don't know, but I would say he keeps them because it would be kinda stupid otherwise.
>>
>Haven't collected 40k in years. Not even kept up with it that much
>Now have a stable amount of disposable income
>Find out Adeptus Mechanicus are now an army

So, uh, am I allowed to mix Cult Mechanicus and Skitarii together? Or is it a case of one or the other?

Side note: I've always pronounced it 'Skit-are-ee'.No idea if that's right or not?
>>
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>>49906592
Sorry /k/, I forgot clips are not magazines,p- please don't be too rough with me~
>>
>>49906623
I see.
I still don't lnow if it's a huge chunk, but I would assume due to prices that most players probably don't use much if any FW stuff
>>
>>49906628
don't actually play chaos*
>>
>>49906628
unlike in whfb 8th, characters that turn into princes lose all their wargear and rules. their mark (if they had one) becomes daemon of *pick your god here* and gain power armor

>>49906638
i thought it was ski-tar-ee. admech and skitarii are two separate armies
>>
>>49906638
Yep, they go great together.

And it's faux latin so it'd be Skit-are-ee-ai.
>>
>>49906167
Rending swords would be nice on the Custodes, as would be a regular invulnerable save for the halberd guys.
Alternatively, some consistent balance would be sensible, too. Wulfen, Purestrains and so on all are superior to Custodes as is. If they weren't, there'd be less bitching, I assume.
>>
>>49906638
Technically it should be "Skih-TAR-ee-eye" but everyone shortens it by dropping off the last syllable.
>>
>>49906638
I belive its pronounced "skit-are-ē-eye", like triarii.
>>
>>49906663
>characters that turn into princes lose all their wargear and rules. their mark (if they had one) becomes daemon of *pick your god here* and gain power armor
Gay.

I would let a Sorceror-turned-DP keep his powers if my opponent suggested it.
>>
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Fluff question:

Are Sentinels part of Infantry or Armored regiments? I can never get a bead on them
>>
>>49906697
I would say Armoured if only because they will require Enginseer maintenance and Enginseers are mainly going to be attached where the armour is.
>>
>>49906697
Mechanised Infantry.

Cadian Blood has them be a part of one of them.
>>
>>49906697

Any regiment. There are no two equal regiments, a strategy to prevent successful rebellions. I say it only makes makes the imperial armies even more inefficient and blunt.

I say any regiment should have a scout company suited with them. The more mechanised, the more likely they have them.
>>
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>>49906697
>>
>>49904442
Rad as fuck model, but no, he's not
>needs to be warlord to make use of his full potential and probably what you took him for in the first place
>nowings
>>
>>49906638
Either pronounciation is good, just properly enunciating the ii is irritating.
Technically Skitarii and Cult Mechanicus are two separate armies, but nearly everyone allies them together as some of their buffs are specifically worded to work on units from both codex.
I myself add a Tech-priest Dominus and an Elimination Maniple to a Skitarii army as heavy support and a durable HQ.

The Start Collecting box is superb, buy 2 for a decent starting army.
Avoid Ironstriders, Electro-priests and the Dunecrawler weapons apart from the Icarus Array and Neutron laser.
Skittles infantry should be built as about 2:1 ratio of Vanguard to Rangers, good special weapons are Arc rifles for either and Plasma calivers for Vanguard. Avoid the Arquebus, it's far too unreliable.
Excellent units are Vanguard, Dunecrawler tanks, Kataphron (of both types, but I prefer Destroyers as their guns and formation is much better), Kastelans as big smashy units and Dragoons with lances if you can afford them.
Never buy enhanced Data-tethers, always buy Omnispex and remember your Dominus and the Datasmith pack haywire CCWs.
Enjoy your Omnissiah-given guns, and feel free to ally in anything you like, noone will mind.
>>
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>>49906301
Let me lay it down for you.
>Turn 1 Deathwatch/Skiitari fail to seize leaving me to start footsloggin' my dreads and Gorkanaut towards their lines.
>The table was set up with me across from the admech/grey knights because they thought they had the best chance of wrecking my walkers.
>With my bubble wrapped Big Mek, I place a nice shokk attack plate over his Skiitari, destroying half of them and some knights.
>My Tau associate used his riptide (I realize it's kind of scummy to bring a riptide AND a Gorkanaut, but I hadn't seen their lists beforehand) to wreck some snipers that were stuck in with a chaplain.
>They go since it's too far to charge and effectively do nothing to my boys, but the tau take some hits, losing some hull points and some warriors, but the rust stalker rounded the corner to face my killa kans.
>Turn two: I fire my rockets into the rust stalker before charging it to pieces while wrecking some deathwatch termies with the shokk attack. The dreads keep pushing on, shooting and cursing.
>Turn two for them is uneventful besides rolling an explode on one of my dreads.
>Turn Three: Farsight deep strikes in and wrecks the rest of the admech. While the dreads focus fire on the deathwatch venerable dread. Shokk Attack scatters off unfortunately.
>Their turn three they get some paladins and some flying transport that fails to kill my spanna Boyz and big mek. Paladins land in front of dreads and Farsight funnily enough.
>Last turn: Dreads make it to combat with the paladins, mulching them with ease and the gorkanaut prepares to charge their dread.
>They just pick up their models and concede.
Honestly it was their lack of anti vehicle weapons and bad rolls that fucked them.
>>
How big is the crew of any battleship?
>>
>>49906886
Glad to see the Ruststalkers continue their proud tradition of dying when anything breaths on them. How any Admech player fights Orks without Arc Rifles en masse I don't know, but it seems that the Orks had a good general.
>>
>>49906981
very big
>>
>>49906859
Thanks for the information!

...but I literally haven't played since 4th edition, and haven't kept up with the rules since 5th. I don't even know what version we're on now.

Forgive my ignorance, but what's this stuff about formations I'm seeing in the codex? Is it a sort of 'pre-made' army list to use instead of points, or something?
>>
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>>49904299
>>49904376
>tfw I plan on running both of these
My two lists I'm building around pretty much consist of a Tank Company with Summons or Artillery.

For the Artillery, I plan on going with the pair of Wyverns and a Manticore like you said. Wyverns don't need the orders as much, and an Ignores Cover Manticore is just terrifying.

>>49904440
It's kind of expected that you perils yourself to death, if it doesn't become too big of a fire magnet, and that's perfectly okay because if you suffer 15 perils with this formation, you've summoned at least a dozen Daemon units.

At 330 points (1 Commissar per Wyrdvane unit and ML2 on Primaris) you're pulling in 8 Warp Charges before your d6 roll. With Harnessing on a 2+, you can reliably throw 4 dice at each Summon attempt and pass most of the time (good luck denying 3 charges) with 2-3 Daemon units summoned a turn. By turn two your Psykana Division has already paid for it's points and then some.

It's so broken I only plan to run Khorne Daemons to handicap myself, and even then it's still cheesy as fuck.
>>
>>49902500
Incubi? Really? I'm skeptical...
>>
>>49906986
The admech kid was new, so I can't fault him for not knowing how to kit out against Orks. And to be fair killa kans are hitting strength ten in assault, so it wasn't like a couple snotlings pummeled it to death. It was fun though, besides the deathwatch guy getting salty.
>>
>>49907101
>10 man (or 9 with IC) unit in Raider in reserve
>255 pts
>WS5 I5 A2
>S4 AP2
>Fleet, PfP

Nigga please these boys will rape your speshul Marine Deathstar before they even get to blink
>>
>>49907045
In essence, a formation is a pre-set group of units taken outside the regular force organisation chart, can be taken with no requirements other than those listed in the formation description and come with extra bonuses. You still have to pay the points for the units and they still follow the allies rules, but no units can be part of more than one formation unless otherwise stated. An army consisting of only formations is perfectly legal.
There are also super-formations that are known as Decurion formations, after the first one released. These are essentially formations of formations, giving individual formation bonuses and a powerful, often army-wide bonus. The Admech Decurion is not in either of the books as it came out in a White Dwarf, and is far less modular and flexible than most, but provides extremely powerful bonuses, much like Admech as an army.
>>
>>49907170

>Only 3 s4 attacks
>Trying to get through 3++

The only thing they have over custodes is I5. Too bad they don't have plasma nades. Custodes get more attacks than them on the defence so it's not like they even care about that extra attack.
>>
>>49905397
I like the scorpion more than the cobra.
The Lynx is pretty cool as well, although it's not a super heavy any more.
>>
>>49904299
Unlike the Emp's Fist, the Techpriest in this formation IS a tax. Unless of course the enemy keeps shaking your ordinance weapons in which case you should probably invest in cover.
>>
>>49906697
I assumed they were an armored attache for infantry companies
or recon attache's for armored companies.
>>
>Imperium finally gets units without grenades and seni point balanced.
Imperial players lose their fucking minds.
>>
>>49907045
>>49907236
As far as Army Orginization goes it's also worth noting the difference between Bound and Unbound armies.

Bound Armies follow the Force Org Chart and for their troubles their Troops get Objective Secured and a reroll on their Warlord trait. Since everything is scoring now, ObSec allows Troops to continue controlling "contested" points (unless contested by another ObSec unit.)

Unbound Armies DON'T follow the Force Org Chart and don't get those buffs. The upshot being you can take whatever the fuck you want unit-wise. An army consisting of entirely Space Marine Captains? You got it! Want to run your "fuffy" Ratling list? Unbound has you covered! etc.
>>
>>49907236
its hard to call war convocation a decurion
ut it would be really nice ot see a real decurion style arrangement with skittles/ cult/ knight
>>
>>49907341
The reason is, because,out of all the factions to NOT get grenades, it's fucking ELITE units.

I'd swap, say, Scouts and Tactical Marines grenades, maybe even Bikes, so Custodian Guard and Sisters of Silence can get grenades.

But I'm too happy that Carnac has been BTFO after his shitposting.
>>
>>49907101
Not him, but against the halberd dudes I could see it. Assuming they fight at equal point values, that'd be quite a lot S4 AP2 swings that strike before the Custodes.
Mind you, on the return it'd be fairly unpleasant for the Incubi.
>>
>Leman Russ has both a sword AND axe

I mean, I can't be upset, since that's pretty awesome, but I'm sure it'd be better with a 2H axe. I know he didn't use one, but I don't know any Primarch who uses a 2H Axe.

Horus uses a mace and claw, Manus uses a 2h mace, Sanguinus uses a 2H sword (please don't make it a Spear) and so on.
>>
>>49902475
Because this fanbase is full of braindead autistic morons like yourself.
>>
>>49907357
Oh yes, I missed that. My GW plays unbound so little I forgot it existed.

>>49907369
Yeah, I agree on both points there, but it's the best we've got. A proper modular Decurion is my top wish for the next Admech book, along with Haldron-44 Stroika for Skitarii and transport.
>>
>>49907325
It is. That's the beauty of sentinels: They have a million roles they're good at. People just don't take them because they can't wipe squads with a single pie plate, or overrun an entire squad on the charge, or absorb an entire army's anti-tank shooting for one turn.

In a meta of "no cap kill all" (to barrow a WoT phrase), the Sentinel has a hard time fitting into army lists.
>>
new bread?
>>
>>49907256
Custodes are I5 too.
>>
>>49907474
If they charge, they're I1 due to no nades.
>>
>>49907170
>kill one Storm Shield Custodes
>lose half their number on the return swing
Incubi aren't the ones raping in that fight.
>>
>I still don't know where to find that program that mathammers combat

I'm sure somebody can work out which units defeat Custodes. I would say;

Wulfen
Death Company
Paladins

But the problem is, obviously, 2W with EW.
>>
>>49907486
Business as usual for non-Imperial armies.
>>
So we're going to be starting a league at my FLGS and I'm going to start a new army to help support the shop. I'm considering the following armies and I'm looking for opinions.

-AdMech - 100% not War Convocation, the store is pretty casual so it'll be Skittarii, Cult Mech, and an allied SM contingent.

-Space Marines - King Arthur themed bike army, each guy will get heraldry, allied in with IG 'peasants'

-Imperial Guard - renegades and heretics type stuff. I've never done a 'FW' army so this would be a chance to play with something a bit more esoteric.
>>
>>49907170
A unit of 5, with a Vexilla, with Sword + Dagger, will be doing 6 attacks on the charge. At AP3.

Give them Vexilla with Storm Shields + Swords (Stormshield + Spears NEVER FUCKING EVER) Will do 5 on the charge, 4 getting charged. Your Incubi won't batter down 4 3++ 2W guys.
>>
>>49907532
King Arthur Themed Chaos Space Marine Biker army, with Renegade Peasents.
>>
>>49907505
How many of each do I get for 260 and 310 pts respectively? Toss some gear my way as well.
>>
>>49907532
Normally I would say Admech, but the Bike army sounds awesome. Have you considered using Skitarii Vanguard, Peltasts or Hoplites for foot infantry/ Men at Arms? They have about the right aesthetic.
>>
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Would like to know how many people will start sisters if they get updated

http://www.strawpoll.me/11483939
http://www.strawpoll.me/11483939
http://www.strawpoll.me/11483939
>>
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>>49907434
skit transport would be really great, I would also like to see a way to improve fnp somehow
I know kastellans are tough enough as is
>why wouldn't you always use that protocol
but I dont think having a 4+FnP possible for t3 models (with bad armour) wouldn't be bad, especially when they are so expensive

Also I know it would never happen (but since I'm wishlisting already) I'd love to see a bonus or something to using steel confessors/iron hands as allies
something like they share out the fist of medusa bonuses, +1 Fnp bubble/ PotMS bubble
>or techmarine/dominus applying BotO or whatever healing power to eachother
>>
>>49907563

If I could get CSM bikers as troops I'd go that route but alas.
>>
>>49905195
Old rules for Wraithguard, Wraithknight becomes a SH Walker to match its cousin, Wraithlord.
Increase price of scat-lasers, or decrease strength
>>
>>49907601

I had never seen those before you mentioned them (just googled them) - they look pretty rad.
>>
>>49907610
Yeah, I was going to grab a BaC set to make Iron Hands after I've finished building to a War Convocation and finished my Inquisition force. Would he nice to share the toughness bubble, but repairing CM Smashfucker might be a bit much.
>>
>>49907505
I would say:

Knights
Wraithknights

Custodes have no power against high AV/Toughness models.
>>
>>49907600
Get 10 Death Company with 4 Power Axe's.

Means, on the charge, you get 5 attacks at AP2 and 6 with a Chainsword.

As for 310? Could do the same amount with 7 Power Axes.
>>
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>>49907256
>Grenades
If you're disembarking a Raider and need to charge through difficult terrain still, you're doing it wrong. You make the assumption that Incubi are in that list because like the rest of melee powerhouse units, you just stroll up and punch things in the face. Dark Eldar do not work that way.

Deep strike in, shoot the unit at max range with Disintegrator Cannon. Next turn, move in closer and shoot again, THEN after 6 S5 AP2 shots, you disembark and charge. With a 3+ Armor save and FnP, those bolt pistols aren't going to do much in overwatch. So yes, 27 S4 attacks, which will hit 1/2 of the time, and will get 2/3 of that saved, will still wipe half the unit's max wounds before they act.

The Incubi are also S5 by Turn 3, and 4 attacks by Turn 5 with the Haemonculi, and that's if you're not using the Formation or Wargear that also boosts it.


People like you who look at Dark Eldar units stats on paper and underestimate them are how I get like 50% of my victories.
>>
>>49907639
You don't even need any other models from Skitarii. As their FoC is just 2 troops and they all get Crusader and Scout, you can just have cheap Vanguard squads if you want. I personally think Vanguard are the nastiest basic troops in the game for their cost. Rangers are not so good. So I run 2 5-man squads max, and only the Vanguard get special weapons as they synergize much better, and the Arquebi are extremely unreliable.
>>
>>49907664
At the moment. Custodian Guards have Terminators and Special Weapon users. Plus the usual shit like jetbikes, land speeders, land raiders, rhinos, dreadnoughts.

As they are? Of course not, though a Wraithknight will be stuck dealing with them if they engage. Not even the Forge World variant with it's Heavy 5 S8 Melta Blast weapon can melt them easily.
>>
>>49907692
2 squads of Rangers, I mean. You can never have enough Vanguard.
>>
>>49907672
>you disembark
>implying your 10/10/10 transport isn't already toast
>implying ranged units you want to charge aren't going to be hiding in cover
>implying a good melee unit won't laugh off s4 even if it is ap2
>
>>
>>49907692

Yeah I really like the Vanguard far more than the Rangers.

That said I know for a fact I want to run some of the Lancer walkers and probably the Infiltrators.
>>
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>mfw it's the psychic with a Tzeentch based csm army allied with Daemons of Tzeentch
>>
Weren't we using a hypothetical situation where they were already engaged and 100% combat?

Custodian Guards (use their proper name REEEEEEEEEEEEEEEEEEEEEEE) will kill most shit.
>>
>>49907672

>Custodes decide to stand cover
>RUH ROH

Custodes don't even need to stand in cover. Incubi, even with the most favourable conditions, can't get through 2w, t5, 3++ models with their 3, s4 attacks. If they somehow surviv in their paper transports to turn 3 they're still only wounding on 4s. With the extra attack they still statistically can't kill one model reliably.

I love Incubi, but they're not doing shit to custodes.
>>
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>>49907654
yeah those are pretty cool models, and would be fun to use in a strike force ultra+armoured task force kinda termie heavy list
>bonus points for using Gorgon terminator models in there too

but I'd think the dominus could only repair vehicles, but I would like seeing a techmarine being able to heal like the dominus does

although something like, this army cannot contain an apothecary
>kinda merge the techmarine with apothecary if that makes sense
>>its still a bad Idea to run smashfucker anyway, deathstar with no access to hit and run and not that killy for under like 5-600 points
>>
What do I do? I have no time, effort, energy or motivation to make models. But I've wanted SoS and Custodian Guard in 40k for so long and the models are neat.
>>
>>49907779
Then you have good taste. The Infiltrators are good in a unit of 5, maybe with an Ordo Xenos Inquisitor for rad grenades etc. and used as a countercharge unit.
Lancer Dragoons are just generally godly if you can afford enough for 2 or 3 per unit, they will tear apart most anything from weight of Taser saves.
>>
>>49904545
read the OP

hell here you go

>>49901764
>>
>>49907812
Yeah, fair point. Was thinking Battle Demi-company with Rhino tac squads and the Mechanicus just bringing raw firepower in absurd amounts due to FnP obsec troops, with hopefully the +1 FnP from Gorgon's force.
>>
>Custodians use Guardian Spears
>Neat I thought, I love Spears + Shields!
>LOL NOPE

Fuck off GW you cunts.
>>
>>49907170
>A2
>S4
hey boss I found the problem

wyches would "perform" better against custodes, if only because they might tie them up for more than a single turn
>>
>>49907864
Apparently our local GW thought the same, judging by the manager pulling apart Custodes and rebuilding them with legal loadouts while we were talking.
>>
>>49907831

If I go AdMech the general collecting goals are:

2 or 3 Vanguard
1 or 2 Rangers
1 Infiltrator Unit
Maybe 1 Ruststalker
3 Lancers
Now that I know about them maybe some of the Peltas and Hoplites

Tech Priest Dominus
2x Kataphron (not sure which typing yet)

Ironfather (Probably a Captain)
1 Terminator Unit
2 or so Tactical Squads
>>
>>49907855
well you cant run double demi (gladius) and get the bonuses from fist of medusa
stormlance with tac razorbacs, dev rhino
armoured task force
then I like a libby conclave on bikes and some dreadnoughts to help with the dakka
I already have a 2k warconvo though and I'm tryin to get up to 4k between them both
>>
File: imgres.jpg (9KB, 278x181px) Image search: [Google]
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9KB, 278x181px
So last week I played a game with a gunline Krieger. I'm a vinella guardsmen player and I rolled the D3 flanking units for warlord traits. I chose my tanks to try and avoid the Strength 10 armorbane artillery for turn 1. My enemy countered by deploying engineers along the edge of the board. Up until now, I thought "Ok, fair enough. I guess I will just have to flank from my edge. A valid strategy."

Now I learned you can tank shock from reserves. Oh I do hope I get the warlord trait again! This could be so much fun!
>>
>>49907948
That looks like a respectable army. I would leave out the Ruststalkers, they are really fragile and cost way more than your other AP2 or anti-tank stuff. Toss in two or three Dunecrawler tanks, some Rhinos or Razorbacks and that's a good army.
>>
>>49907948
run kataphron destroyers or think about the double kastellan+dominus formation out of cult mech book
>>
>>49908014
Would probably be doing Fist of Medusa with the 1 Contemptor dreadnought as auxiliary just for some tough units for once that cost less than 300 points.
>>
>>49907901
>Moloc can do it
>But Custodian Guard's can't!

I can only hope there is another unit that can do it. If not, I'm giving up.
>>
>>49907824
Get them anyway, sell the rest of the box to make back some money. People will want the Marines and Terminators. It's only like 10 models. Just build them one at a time. Not having a massive backlog makes it much easier to find motivation. Time on the other hand... You'll eventually find some.
>>
>>49907948
It makes me sad to see admech with no Onagers. They look so cool! But its your army and it seems sound from a gameplay perspective.
>>
File: My Eldarith Ynneas (2).jpg (145KB, 499x546px) Image search: [Google]
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>>49907740
I was just talking about their ability to go toe to toe with Custodes, who can't pop that 10/10/10 unless within 12" if taking the Storm shields like the Anon I replied to implied with the 3++ save. So they're more than welcome to stand in cover and let my Raider shoot at them from 36', and yes, many dedicated melee units will trash Incubi, but that's not what my post was about. Read first, then reply.

>>49907803
If the Custodes are hiding in cover, they're doing nothing useful for a 310 point unit. A lack of grenades is obviously a major drawback for Incubi in most situations, but Custodes are just D Lance and D Can bait if they don't take their shields and if they do, have extremely short range. I'm not saying Incubi are a counter or even anything close, I'm just saying they're a unit that can confidently charge a unit of Custodes if utilized correctly. Which goes for Dark Eldar as a whole army, they will only ever be okay, unless used right, then they become an unstoppable rapeforce.
>>
>>49908072
I have all the time in the world, just not the motivation or the health. I go to sleep going "THIS IS THE DAY!" and then I don't. I've slowly worked on my massive 10+ year old Lizardmen backlock. Managed to make a 30 odd over 3 months.
>>
>>49908080
>many dedicated melee units will trash Incubi
Like custodes?
>>
>>49907886
In an actual game, that would be the best solution to Custodes, yes. Much like Termies or other low attack Deathstars as 100 points of Wych will tarpit them for most of the game.

Unfortunately even with Hydra Gauntlets, good drugs and PfP, those girls will have an extremely hard time removing models, and that was what I was going for with talking about Incubi. Also the similar points value, 305 for 9 Incubi and a Haem in a Raider Vs. 310 for 5 Custodes with shields.
>>
>>49908032

Yeah the Ruststalkers aren't super impressive - the Infiltrators are my favorite, I love their Uzi Pistol.

I haven't started pointing out anything yet but yeah I'd like to add a few transports for the Marines.

>>49908040
I love the Kastellan formation but its points wise super pricey.

>>49908075
Yeah I love the Onagers - just not sure if I can get them in points wise so I was being conservative with them. I really like them as AA too.
>>
>>49907665
Sorry for getting back to you only now, Block is a bitch to map out. I'll need a while for this, I'm affraid.
My first pass (with wonky Block math) revealed that it'll turn into a grindfest with barely any survivors. I doubt it'll change much overall.
>>
>>49908119
Custodian Guard. Custodes = 30k.

STOP TRIGGERING ME.

But, Death Company, Paladins, Wulfen, Sanguinary Guard, TWC... They'll all do it.
>>
>>49905106
DW Librarian with that 4++ relic shield?
>>
>>49908126
>and that was what I was going for with talking about Incubi
but incubi are fucking trash at actually killing them, and would be a complete waste of points
>>
>>49903905
>>49903905
Sigh, what...what does TEQ/MEQ stand for, guys? I tried googling it and got weird answers. I've been out of the wh40k scene for a few
>>
>>49908128
Infiltrators are very sexy when used properly. I had one group beat a 10 man Assault Terminator squad with luck and taser. Remember their Aura and Imperatives can make WS 4 hot in 5+ to. A while and melt the salty Marines.
>>
>>49905106
DW Librarian with that 4++ relic shield?
>>
>>49908135
...dreadnoughts, slaanesh daemons, the new genestealers, maul ogryns, kans, deff dreads, death cult assassins...
>>
>>49908156

Terminator Equivalent
Marine Equivalent
>>
>>49905106
Space Marine Librarian and hope you roll the 4++ power?

>>49908156
TEQ = Terminator Equivalent (2+)
MEQ = Marine Equivalent (3+)
GEQ = Guard Equivalent (5+)
>>
>>49908156
Marine EQuivalent and Terminator EQuivalent. So stats similar to 4,4,4,,4, 1 wound 3+ or 2+.
>>
Where is my genestealer cult limo?

I want my secret bug cult mafia
https://www.youtube.com/watch?v=c6LxcdKfKQI
>>
>>49908135
I'll call the Emperor's golden janitors whatever I want.
>>
>>49907665
Sorry for getting back to you only now, Block is a bitch to map out. I'll need a while for this, I'm affraid.
My first pass (with wonky Block math) revealed that it'll turn into a grindfest with barely any survivors. I doubt it'll change much overall.
>>
>>49908184
>TEQ = Terminator Equivalent (T4, 2+)
>MEQ = Marine Equivalent (T4, 3+)
>GEQ = Guard Equivalent (T3, 5+)

FTFY

Nobody calls a Riptide "TEQ".
>>
as a newbie, is it ok for me to use a sly marbo in my unit as my only unit?
>>
>>49906697
It's like asking where chimeras go. They're pretty universal scouting vehicles, though I'd suspect armoured regiments rely on something that can keep up with tanks and have something like Salamanders for scouting.

>>49906712
>because they will require Enginseer maintenance and Enginseers are mainly going to be attached where the armour is

Like infantry regiments with all their transports?
>>
>>49908363
Not only is it okay but if you are using more than Sly Marbo people are going to call you out for maximum cheese
>>
>>49908352

Right, a Riptide is Carnifex equivalent, obviously.
>>
>>49908352
I meant that, the problem is I got a connection error.
>>
>>49904558
So do lots of companies.
>>
>rereading the latest Tyranid codex for the first time in awhile and remembering how fucking bad it is
How did GW ever let this see print? How did they not realize what a fucking hackjob it was? Phil Kelly wrote the 4th ed book and he still works there, how did this get past him???? A 12 year old could have wrote something better than this. It's really not hard to copy over "WS 4" from all previous unit entries into the new edition, literally what the fuck is the excuse for making a melee army WS 3 across the board when they've always been way better than that???
>>
>>49908601

Hurr Durr dumb beasts don't have "skill"
>>
>>49908669

This is true actually. I mean, even Orks really shouldn't have much in the skill category, just relying on brute savagery at Ws2.
>>
>>49908601
The same reason the Blood Angel 7th was so shit I can't even begin to explain it (and the fact that SO many people don't know about the FAQ fixing some of it's shit makes it worse)

Somebody else got it.

I have long stated, the best (and best of the worst I mean) was that American guy. I forgot his name.

Why? Because he looked at a dex... THEN LOOKED AT OTHER DEXES AND TRIED TO MAKE THEM BALANCED.

He did 8th Lizardmen. It was nerfed, yes, but he lesserned the nerf by adding some good shit (Bastildons) and some utter shite (Troglodons). He did the Dwarf 8th edition, which made them F U N again. He did the DA, which, while nothing amazing (and some would say bland) at least could fight.

The problem, is, unfortunately, people keep switching writers. Ward wrote BA and it was 'OP' due to flyers being new and assault not being dog shite. BA is now shit, because everybody has flyers, everybody bar GK's have two unique ones and BA doesn't have any AA to deal with them (GK neither) outside of Forge World.

They need to actually SIT DOWN and look at the problems. But you know what? They're doing just that. The FAQ system is trying to improve such things.
>>
>>49901764
Abandon ship
>>49908792
This thread is sinking
>>49908792
New thread
>>49908792
>>
>>49908669
>dumb beasts
>perfectly coordinated hyper-intelligent genetically-engineered telepathic neural-network of ancient super-predators that have wiped out entire galaxies
Meanwhile actual dumb beasts like Fenrisian Wolves are still WS 4. You're a faggot.
>>
>>49904935
They are cheaper than Terminators so you might be able to fit in another Nemesis Dreadknight.
>>
>>49907603
Start? Was there when that book was new and restarted last spring. Easy 3000+ points worth.
>>
>>49905106
Libarius Conclave.
Thread posts: 418
Thread images: 38


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