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Stat him /tg/

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Thread replies: 305
Thread images: 38

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>>49879489
Why was the story in New Vegas soo much better than Fallout 3 or 4. Damn it Bethesda.
>>
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>Fallout
ie. the story of how I wasted 20 bucks

>Someone on 4chan recommends me Fallout 3 because it's a good game
>"Well, I liked Oblivion. Fallout 3 is just Oblivion with guns, right?"
>Play through everything
>"Compared to Oblivion's lush, green landscapes this is kind of boring looking. But I can get used to it"
>Suddenly gigantic flies, cockroaches and FUCKING MAN-SIZED FIRE ANTS
>AS IN ANTS THAT BREATHE FIRE
>AND THEY MAKE SOUNDS WHEN THEY WALK AROUND
>AND THEY MAKE SOUNDS AND CURL UP LIKE REAL INSECTS WHEN THEY DIE
>And there's no avoiding these fuckers
Worst 20 euros I've spent in my life.
>>
>>49879580
Nice blog but where do I upvote it ?
I'm eagerly waiting for your patreon!
>>
>>49879489
Do you think his cock still works?
Best Fallout DLC.
>>
>>49879580
so what you're telling us is you're afraid of bugs and the sights and sounds of them made you curl up like a fetus and then cry.
>>
>>49879580
>"Compared to Oblivion's lush, green landscapes

u wot? Cyrodiil was bland as fuck.

>green hills and trees
>yellow hills and trees
>white hills and trees
>>
>>49879793
seriously, oblivion is boring as fuck
>>
>>49879580
The fire ants were literally in only one place that you could easily avoid if you weren't retarded. How is that "no avoiding them"
>>
>>49879793
>>49879870
Not that other anon but Shivering Isles was bretty good.
>>
>>49879509
cause Obsidian = Black Isle.
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>>49879670
I have a really hard time choosing which was the best. I love Honest Hearts because I spent a few months wandering around Zions and a few of the other parks in Southern Utah/Northern Arizona and it really brings me back to those mornings when the canyons were cool and you could sit on one of the ledges and have the sun warm your body as it rose. On the other hand, Old World Blues has extreme amounts of personality in it and is just great fun to scavenge through. Dead Money creates some of the best horror RPG gameplay that I've ever had the pleasure of playing. And Lonesome Road... I think that might be the weakest link, but it's still damn good. Some of the best weapons in the game are from Lonesome Road.
>>
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>>49879945
>mania night sky

You can trash Skyrim all you want but if it did anything right it was environments.
>>
>>49879489
What system?
Otherwise, Paladin of Vengeance
>>
>>49879999
That's the beauty of the NV DLC. FO3's were all equally forgettable, with Broken Steel tentatively held as the least shit, but everyone has their own favorite among NV.
>>
>>49879489
I loved his voice. I would legit listen to the entire Book of Mormon read aloud by him.
>>
>>49880014
I recognize that lewdface.
>>
>>49880049
>Not liking Ashur and The Pitt

Bruh
>>
>>49880049
Mothership Zeta was GOAT though
>>
>>49880055
>88 00 55

Behold. The chosen one. Trip Dubs.

Also yes.
>>
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>>49880099
I want Millenials to leave
>>
>>49879489
6 ST, 7 PE, 10 EN, 7 CH, 7 IN, 8 AG, 5 LK

Pretty easy, really.
>>
Joshua Graham, the Burned Man
WS5 BS5 S3 T4 W3 I3 A2 LD10 Sv4+/5++

Independent character
FnP 3+
eternal warrior
fearless
unkillable
pistol whippin

a light shining in the darkness
S5 AP6 12'' assault 2 pistol, rending,

unkillable
when rolling for toughness, Joshua Graham may roll an additional D3 and add it to his total

pistol whippin
Joshua Graham may use any pistol as a CCW with the following statistics
S+1 AP-, rending


a standard pistol is S3 AP-, but joshuas gun can kill people in power armor in a single volley
>>
>>49880137
You are a millennial though.
>>
>>49880140
Only 7 IN and CH?
>>
>>49880165
I'm an X, and i want you 90-something cancer growth to fuck off.
>>
>>49880167
Pretty sure those are his stats in the game files.
>>
>>49880167
Probably his in game stats its similar to house has low Int but max luck
>>
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>>49880055
Holy Trip-dubs confirmed.
>>
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>>49880167
>>49880205
>>49880206
>>
>>49880151
oops wasnt thinking when i wrote down unkillable,it was supposed to be add D3 toughness whenever rolling to wound
>>
>>49880222
>Hair: Brown
He still has hair?
>>
>>49880049
I remember playing them all through in sequence one time. I cried at the end. Only game that's been able to do that to me.

>>49880055
I'd listen to pretty much anything read by him. Bible, Book of Mormon, Utah State Constitution. Whatever it is that guy's voice is amazing.
>>
>>49880298
Merely a placeholder for the GECK. "This nigga got burned to a crisp" is sadly not a hairstyle choice in New Vegas.
>>
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>>49880299
>Joshua Graham reads the entire Quad
>Joshua Graham reads transcripts from the Mormon General Conferences
>Joshua graham reads magazine articles from The Ensign and the Children's Friend.
also, nice dubs there.
>>
>>49880299
>Whatever it is that guy's voice is amazing.
Keith Szarabajka. He's like half the dark elves in Skyrim, for a start.
>>
>>49880299
>>49880343
Can you give me TL;DR on what Mormons have that "vanilla" Bible doesn't?
>>
>>49879999

>Honest Heart
Bretty Gud in all regards. Felt good to see the hard tribal side of Fallout again.

>Old World Blues
Best of the bunch in my regards. Great personality, great locations, massive salvage and DAT BASE OF OPERATIONS.
>Dead Money
Felt kinda weak to me. Yeah, it was good and scary, stripping away all your equipment and throwing you into a hellscape full of monsters. Good personalities, but the lack of return options REALLY soured it for me.

>Lonesome Road
I'll admit, I cried like a bitch when ED sacrificed themself to stop the nukes and it felt GOOD to be scared shitless at high levels. I had gotten used to dropping Deathclaws in a few blows. Having one soak up a full mag and maim me to bits was a horrifying and welcome sensation. Yeah, Ulysses was talking a bunch of mumbo jumbo, but men have been driven to such things by having their lives ripped away from them repeatedly. If you listen to all of his dialog, I can buy why he did it. Great gear, nice new enemies, and I love rocking the unaligned duster for my travels.

They all had their charm, and I enjoyed them all, but Old World Blues is by far my favorite, and Dead Money my least. But again, opinions, they were all great fun.
>>
>>49880361
Jesus survived the crucifixion and, as opposed to immediately fucking off back to Heaven after the Resurrection, went to America and spread the gospel to the Natives, among a lot of other hilarious stuff.
>>
>>49880343
>Joshua Graham reads the LDS Hymnbook
>Joshua Graham reads the LDS Children's Songbook
>Joshua Graham reads the published works of Hugh Nibley
I'd even listen to these.
>>
>>49880372
>Yeah, it was good and scary,
It got a lot less scary once I learned the Ghost People had 0 DR and how to farm cigarettes for ammo. Hollowpoint .308 with the BAR pretty much turned the Ghost People into a joke.
>>
>>49880383
Oh, so it's essentially a fanfic?
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>>49880202
>I'm an X

lol sure thing
>>
>>49880372
>Lonesome Road
>good

>the Bear and the Bull
>the Bear and the Bull
>the Bear and the Bull
>the Bear and the Bull
>the Bear and the Bull
>>
>>49880372
>If you listen to all of his dialog, I can buy why he did it.
>TFW slapping Ulysses with "Who are you, that do not know your history"
>It actually shuts him up and makes him listen
That's what quality RPGs do, right there.
>>
>>49880361
They have the Bible, modern day revelation through prophets, their own Twelve Apostles, are non-Nicene compliant (Thier cosmology is certainly not Catholic canon).
The Book of Mormon itself contains records of a people descended from a man who fled Isreal before the 2nd Babylonian occupation, and the teachings and history of his people, some lost records from some other people who arrived to the Americas after the Tower of Babel but where wiped out due to their iniquity.
The Doctrine and Covenant contains history and teachings of LAtter Day prophets, such as the ministry of Joseph Smith, Brigham Young, and a few other things. They recently a few decades ago added some new stuff like "The Proclamation to the Family"
Pearl of Great Price has some re-translations of some Old Testament stuff, and primarily deals with Cosmological stuff
They are "Christian" in the technical sense in that they believe in Jesus Christ as the Son of God, and all that good stuff, but other than that they are vastly different from other Christian denominations to the point of being their own religion. Much like how Sikh is neither Hindu nor Islam

>>49880383
Anon, I believe you have it confused with JoJo's Bizarre Adventure Part 7.

>>49880424
A tad of an over simplification. Its more like they're this weird middle-ground between Christians and Jews, with some Apocrypha mixed in, and their own stuff.
>>
>>49880361
I could probably go on about it for a long time, as I was raised Mormon. I technically still am, just haven't been to church since I got hit with this bout of depression and anxiety about three years ago.I really only leave the house for tests and work. It's a little bit of a touchy subject still, though, and I kind of don't want to really spew it out here.
>>
>>49880383
Don't forget the bit about some people escaping the destruction of Babel with submarines and reaching america.
>>
Decided I was going to actually roleplay a character for a new run.
Started the game as a junkie with a machete and I hacked up bodies I had killed so people would spread the reputation to not fuck with me.
Soon dropped it because it was a hassle.
Fastforward to Dead Money where you have to dismember the ghouls to stop them, and those motherfuckers had taken my machete.
NEVER have I had a truer moment of Roleplaying.
>>
>>49880424
A notorious conman authored it as well
>>
>>49880474
Your Brothers and Sisters care for you anon. You just need to open up a bit and accept their aid and help. Also, maybe see both the Bishop and a professional psychiatrist if you really have clinical depression problems. It may not be much, but you have this anon's support.
>>
>>49880513
Thanks, anon. It's been a long road, but I just barely did a bunch of psych testing yesterday, so things might be looking up soon.
>>
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>>49879489
>tfw I have a Mormon fetish
It's a shame you can't romance him.
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>>49880202
Millennials are everyone born between 84 an 14 brah.
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>>49880643
>mormon fetish
How the fuck does that work.
>>
>>49880643
>Mormon fetish
The bloody hell does that work? They're like the least lewd/sexual people ever.
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>>49880643
>Fetish
>For a religion
Explain yourself, you quadruple nigger-nogger asshole clogger.
>>
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>>49880469
The details don't matter.
They believe in me, and that keeps the delicious food souls coming in, that I may end the universe and thus myself sooner.
>>
>>49880643
>>49880684
I think anon likes innocent people?

Or people with family values?

I dunno.

This is just really weird. Just what kind of magical realm IS this?
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>>49880361
Magic underwear.
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>>49880684
>>49880686
>>49880687
Really weirdly.
>>49880753
Advance.
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>>49880782
>Hierophilia
>Definition: sexual urges, preferences or fantasies involving sacred or religious objects.
So its really just a broad version of a Nun-fetish?
Which I guess makes sense, considering that technically most all Mormon men hold Priesthood power and responsibility in come capacity.
>>
>>49880782
>Hierophilia
Holy shit, it's a real thing. Well, as far as fetishes go you can get a lot weirder than this. This is relatively harmless if you can find a 2pure waifu/husbando.
>>
>>49879489
-10 hp.

Because fuck everyone in that dlc with a cazador cock.
>>
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>>49880753
>people with family values
Anon, please. I can only get so worked up.
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>>49880979
You forget the 20(15s) for the fucking poison
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>>49880222
10 Endurance sounds about right. What else would you give a guy set on fire and dropped off a cliff?
>>
>>49882178
11-12
Except instead of a buff from a cybernetic implant, it comes from the Spirit of God
>>
>>49882213
Except you need Cha 8 for that.
>>
>>49882213
>cybernetic implant

So you basically want him to be the Terminator under all those bandages? That oddly makes sense too.
>>
Shit man, I just couldn't get over the fact that once you aggro'd someone they would chase you to the ends of the earth. There I am, sniping a bunch of irradiated feral ghouls all stealth-like, and one of them doesn't go down; missed my headshot. So I hightail it outta there, figure I can lose the fucker, try again later.

I run a hundred meters away, turn around. I see the fucker in the distance, still coming for me. I run a few more. Turn around. I can still see him. I run around until I'm fairly sure he's not there anymore in the vast expanse of the Mojave, then make it to this but with a bed I've made my temporary hideout. I sleep on the bed. I wake up. The feral ghoul is there.
>>
>>49882278
Do NOT fuck with the Son of Harold.
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>>49882256
I've seen the videos of Graham against spawned in enemies/enemy NPCs and I think like nine times outta ten he ended up beating them.
>>
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>>49880782
>>49880643
How do you feel about Yevon?
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>>49880383

He did not survive according to them. Its just in the bible after he resurrects he says he's going to other sheep. Book of Mormon is supposed to be about those "other sheep"
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>>49882213
Wouldn't he only get it after taking actions to try and chill off the whole ultraviolence bit? the spirit of god bit i mena
>>
>>49880489
wat
>>
>>49880489
>>49882424
They weren't submarines, they were just tightly enclosed boats meant to keep them safe from capsizing in the Atlantic.
>>
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>>49879489
Reminds me how I actually made a setting a while back that had mormons in it.

It was an alternate history version of the wild west, one crawling up to your eyes with wendigos, skinwalkers, thunderbirds, poltergeists and other horrible things. Players were adventurers trying to make it rich while working for the continental railroad.

We never got around to this part of the setting in our games but I had the mormons be the one place of safety for the average person in the west, everyone else is trying to trick you. Indians were safe too, assuming you lived long enough to make friends with them.

Anyway I had this idea of mormon paladins, kind of like a mix of Dogs in the Vineyard and the catholic irish priest from Hellsing. They had normal strength but they just couldnt die. You couldnt kill them, poison them, suffocate them, or anything. They would just pick themselves up like it was nothing, kind of like Samson.

The players were heading to an area where someone buried one of those guys alive a few weeks prior but we stopped playing. Shame, I had fun writing it.
>>
>>49882331
Ya!
>>
>>49882327

A suit of T-51b has 25 DT while Graham has 50 DT, he has the equivalent of twice the toughness of a suit of powered armor while wearing nothing but a police ballistic vest. He's basically a Mormon Terminator.
>>
Remember: When he and Lanius worked together, Graham was the brawn to Lanius' brains. And if you've ever spawned stuff for him to fight, it fucking shows. He could probably solo the entire legion
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>>49883173
>Literal Magic DR Mormon Underwear
>>
>>49883286
I do know in combat tests Graham will beat both Lanius and Ulysses 2/3 times
>>
Why would you burn a man before throwing him down a canyon?
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>>49883550
Before, during, and probably still smoldering after. It's what you do when you want to really make an example out of someone.
>>
>>49883627
If I were to take his bandages off, would he die?
>>
>>49883691
It would be very painful. But he has to change out his bandages, otherwise his wounds might get infected.
>>
>>49883720
He's a big guy
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>>49880151
>no IWND 4+
he also needs battle hymns like a priest, allowing him ro reroll saves
>>
>>49879489
MnM:

Powers:
Immortality 18 . 36pp

Complications:
Mormon
>>
>>49880441

Also the bit with the White Legs. The twisted hair tribe wove their histories into the braids. The White Legs copy him out of respect. He suddenly sees his tribe, it's past annihilated, resurrected as hungry ghosts.

If they had just put the work on dialogue Ulysses that they had put in on audiolog Ulysses.

Also, I love that he's named for the "S. Grant" Ulysses.

>>49883691
>>49883720

"It's better to be clean than comfortable"

Every line of this man's dialogue had a wonderful: "Okay, this is still a hard, dangerous motherfucker, Zion or no Zion." vibe to it.
>>
>>49883807
Ulysses as a character was wasted on the fact that he was angry at you for a decision you could not make. It's not like Spec Ops: The Line's level of "Shoot this puppy. HOW DARE YOU SHOOT THE PUPPY" but having some opportunity to actually play through the delivery would have been a lot better.
>>
>>49883807
It was a bit more than that. The braids tell a story but the White Legs were just trying to copy the style without any clue of the "language" his tribe put into their braiding. He couldn't read their history because it was a jumbled confusion of nonsense to him but at the same time he couldn't stop himself from trying, hence the mental picture of the White Legs as his tribe resurrected as ghosts. The whole thing was a horror to him when they meant it as an honor.
>>
>>49883854
Imagine the first white leg he tried to "read" and how fucked up they must've been over the whole ordeal

>shit, the savior of our tribe just looked at my hair and had a nervous fucking breakdown
>>
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>>49883849
Yeah seen a lot of people complain about that DLC. That it was like the DM ripping your player sheet out of your hand and sending you on a self-indulgent railroad storyline.

Overall the DLC for NV felt pretty damn weak. I did like the open world in The Big Empty but it never seemed to live up to it's potential and there were some interesting looking locations you just couldn't explore.

The biggest annoyance had to be Dead Money where the fucking ghoul always turns on you because you passed a speech check. But who doesn't attempt every speech check on impulse? Total BS.

Point Lookout is still the best for sheer atmosphere. Loved that place. Far Harbor did a damn good job recapturing some of that. Fun in the creepy ass fog. Nuka World was just boring with nothing to do unless you really wanted the opportunity to become a dick ass raider and destroy all the settlements you spent time building. The Vault-Tec Workshop was a nice attempt but pity that the AI characters cannot seem to figure out how to navigate anything, especially if you build it on layers, so they just stand under hydroponic farms because they can't figure out how to get to the actual plants.
>>
>>49883905
I imagine Ulysses reaction was about the same I had when I discovered the insane DT of the swamp mutants in Point Lookout. Fecking inbred swamp mutants eating mini-nukes like they're candy.
>>
>>49880343
>Joshua Graham reads Jesus the Christ
my body is ready
>>
>>49880643
>>49880684
>be mormon missionary
>everyone hates you
>sometimes fucking tag chasers want to rape you
such is life out in the mission field
>>
>>49883965
that speech check is telling Dena that he will have to work for you. It makes him work for you in the short term, but he's egotistical/insane enough to bear a grudge against you for doing so.

It's supposed to punish blindly clicking through skill checks in dialogue.
>>
>>49884371
Why would anyone spare him anyways? The dude didn't want 'revenge', he only wanted to destroy someone because they were happy in a way he wasn't pleased with.
>>
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>>49880222

>appearances
>van buren
>>
>>49884178
Cum and convert me, Anon. ;)
>>
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>>49884583
plz no
>>
>>49879580
This is the weirdest bait I have seen in a while
>>
>>49884168
Sometimes I marvel at the fact I actually plowed through that gargantuan door-stopper.
>>
>>49884481
I wasn't really sold on Dean until he tells you why he wanted to rob the casino. Then you realize why he turns on you if you coerce him through checks. He's last centuries bad guy but hes a good guy through pure circumstance.
>>
>>49883965
>who doesn't attempt every speech check on impulse?
Me, for one. It seemed like the best option, that is to say, more in line with what I wanted to say. Seems to work in Fallout 4 as well, to some extent, which is nice.
>>
>>49885361
>good guy

He's a temporary ally against someone else he hates even more, and even then, only as long as he's either under threat from said someone else, or you don't ever challenge his superiority in any way.

(Which I figure is what you meant, more or less, just sayin'.)
>>
>>49885782
yeah thats basically what I was saying. He's a great character (imo) because he has his own goals that happen to run parallel to yours
>>
>>49880680
No, it's 81/83 to 99. Anything past 99 is no longer a millennial, it is Gen Z.
>>
>>49884178
I've wanted to fuck the missionaries that came round to my house. The girls are wholesome and plump and the boys are clean cut and blush easily.
>>
>>49879999
I actually really enjoyed reading Randall Clark's story, i felt it added to the world just by having one person show up so much in the past tense.
>>
>>49882331
He looks like a younger Harold Penisman.
>>
>>49882178
In Van Buren he was supposed to be crucified then hanged. Too bad about Van Buren
>>
>>49883965
>Overall the DLC for NV felt pretty damn weak. I did like the open world in The Big Empty but it never seemed to live up to it's potential and there were some interesting looking locations you just couldn't explore.
They locked you out of the "Transmutation Vending Machine" room because having one that DIDN'T get turned into a gambling rewards kiosk by an insane zillionaire would have utterly and completely broken the setting. It can make food, ammo, and antiradiation drugs out of power and dirt.

>>49883849
Well I mean in his case he was a meta-joke about people just blindly following quest arrows so I sorta found him charming.
>>
>>49888599
>Transmutation Vending Machine
If they cared about such things they'd have done a better job locking down the console commands so you couldn't boost yourself into a wasteland god with a carrying capacity of 500,000. Oh, you think I can't carry all these gold bars before the emergency doors seal? Fuck you, I'm carrying more armor, weapons, and junk food than all the vendors in Nevada combined!
>>
>>49880411
Farm Cigarettes for ammo?
>>
>>49886908
>Gen Z
Damn zombie young'uns
>>
>>49888702
Now that's just silly, console commands are one thing, having a "Why doesn't my discovery change the world?" question floating in your head is quite another.
>>
>>49884371
Anon, that makes no sense. If I pass the skill check that makes him decide to play for my team then he better fucking play for my team.

This isn't like Deus Ex where you try to use your persuasion pheromones aug and someone with immunity laughs at you.

Punish people for "blinding clicking through skill checks in dialogue"? Fuck that noise. Why bother building a social based character if they're going to fuck you over? That's pure That DM fuckery you're defending. Punishing someone for using their strengths, as in "how dare they." This is the exact reason Nexus mods ends up fixing most of their shit.
>>
>>49888725
Anon, that's the very reason for the Big MT ending where you convince and/or kill and/or coerce the scientists to work for you. You're going to do things the right way, i.e. your way. You think that ending meant you were going to use every technology EXCEPT the vending machines to change what is left of the world?
>>
>>49888705
Smoking kills but it kills faster when loaded into a sniper rifle.
>>
>>49879999

dead money would be better if not for the perception glitch.
>>
>>49888808
Not really. You basically coerce dean into playing nice for the time being by being the boss of the situation, which pisses the egotistical ghoul off. I honestly wish there were more situations like that.

>Why bother building a social based character if they're going to fuck you over?
>What is a double cross?
Buddy, it makes perfect sense.
>>
>>49880014
Yep. I have no interest in it whatsoever but I still want to buy it during Steam sales as a trekking simulator. Also creating a shitload of characters and screenshotting them for generic fantasy PCs.
>>
>>49880099
Mothership Zeta was interesting. Obviously a lot of design work went into it but too much of it played like a bog standard first person shooter in tight corridors. There was some cool stuff you could do and the companions added a bit of flavor, and the ship to ship combat was a nice try, but ultimately it just wore out it's welcome very early on. It also sucks how you can't really do anything with your companions afterward. For all the lingering flaws at least Fallout 4 let you take companions with you and you could bring DLC specific characters back to the Commonwealth. Not that Old Longfellow or Gage were all that interesting, at least to me.

>>49888954
Nobody has a problem with a double cross. It's the fact that there is only one solution to it: death. That's just lame.

Try http://www.nexusmods.com/newvegas/mods/44653/?

You can try to convince Dean to back the fuck off if you learn enough about Vera and her condition. Or in purest /tg/ fashion you can roll for seduction.

What you are advocating is an RPG to have less choices and variability. That's idiotic.
>>
>>49889087
>What you are advocating is an RPG to have less choices and variability.
Not to mention a more rigid and restrictive play style. There should always be more than one solution to every problem to allow different player builds to still be viable in problem solving.
>>
>>49889087

yeah, that's honestly the biggest flaw with fallout 4. 90% of quests have exactly one way to complete them, and that's ignoring all the bullshit repeating quests. Where's the quest where you have to retrieve a ring from the bottom of the well, but the ring is enchanted with weight so it drowns you? Come on.
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>>49889170
It's your own fault if you went treasure spelunking without your scuba tank/designated magic mutated hunchback dude to hold your magic rings through the sheer tenacity of his Precious obsession that overcomes all weight.

On a more serious note it is funny how much of the game becomes a pure murder fest due to the helmet targetting mod bug. I didn't know about that bug first time I played Unlikely Valentine so I was disappointed I just had to gun down all these hostile named characters without a chance to even talk to them. I had no idea there was intended dialogue and the chance to convince Skinny Malone to fuck off.
>>
>>49889411

I never used those helmet mods, I liked laser weapons in FO3/NV so I was using them in FO4, not realizing they weren't as interestingly unique in FO4, which meant I saved all my optics for weapon upgrades.
>>
>>49889411
>>49889487
Helmet targeting mod bug?
>>
Good RPGs on rails > sandboxes with an inch of depth.

Bethesda games are shallow. All of them.
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>>49889564
It's a glitch with a mod for power armor helmets, and also oddly enough Berry Mentats. It highlights enemies for you so you can track them easier, always useful for finding out who is shooting at you or where their future corpse will be for looting purposes.

Unfortunately it also renders a ton of characters you can otherwise talk to before a fight, and even avoid a fight altogether, automatically hostile. Skinny Malone, Kellogg and his synths, the raider boss in the Saugus Ironworks (including the guy you are sent to save), Sinjin and his boys during the Silver Shroud quest so they might just execute Kent immediately unless you are really quick on the draw/VATS. There are a ton more. Basically if it is a part of a quest where they can go hostile after talking they are just instantly hostile and you don't get any of the dialogue and subsequent options.
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>>49889716

yeah, fucked up shit. I don't even know how that happens, it's not like scavenging stations being legitimately worthless, it's some kind of special stupidity.
>>
>>49889716
From what I was reading someone said after you put on the targeting helmet for the first time the game is permanently corrupted.

Is that really the case?
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>>49889641
>Good RPGs on rails > sandboxes
Come on, man, has tabletop taught you nothing? Creative freedom and expression are the point. You should let your players explore their environments and make their own ideas and solutions. Let the quest evolve/mutate by both the input of the DM and the players. You never know where you'll end up! Sure, though, for every newfound democracy with gay marriage for all that you establish there's the occasional undead invasion, but that's just how life is, you know? The unexpected is the spice of life!

Of course no video game can handle that, yet. Maybe one day AI will be able to better account for players doing their own things and adjusting the story accordingly.
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>>49889771
"Tabletop games can improvise, videogames cannot" is the entire point
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>>49889756
Not that I noticed on the PC. With Saugus and I'm pretty sure Sinjin in the hospital as long as you don't have the mod active before you enter the room with them you are fine. With Kellogg I had to reopen a previous save to before the checkpoint where he and his synth posse spawn.

I don't know if consoles are different, though. I would think not but I have no clue. Unfortunately though since you never know what will trigger it ahead of time I just never use it, so that's a waste. They have never patched it to my knowledge. Still same with power armor and talking as the Silver Shroud. I missed challenging the Overboss as the Shroud because I was in my armor.
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>>49889805
And yet there are DMs who will defend railroading their players regardless. Plus the point is this is /tg/ not /vg/ so it's useful to get in a tabletop plug now and then to keep the thread kosher.
>>
>>49880049
Are you sure? Point Lookout was pretty great apart from the bullshit enemy damage buff.
>>
Fire burning within > fire burning without
>>
>>49889925
If the Wrong Turn/Hills Have Eyes franchises have taught us anything it is that inbreeding is a superpower. But with great power comes Rocky Dennis physique and British teeth.
>>
>>49889993
I just loved the atmosphere of the place and all the creepy stuff going on.
>>
>>49890291
Far Harbor was damn good on atmosphere but lacked for sufficiently creepy villains. A bunch of cannibal asshole trackers doesn't cut it. Some of the mutant wildlife was nice, though. The ultimate quests fell a bit short, especially working with Dima. The settlements were nice but damn if it isn't annoying how often they get into trouble when you're hell and gone from that location.

I hate having a location with over 500 security including turrets up the wazoo, armed sentry bots, and even DEATHCLAWS and the place still fails to defend itself.

Nuka World sounded like it was going to be so much fun but sadly the hype didn't survive the gauntlet that dragged on for way too long. It was also too heavily themed for the raiders without enough of a story if you decide to remove the assholes.

Still, and I don't know if this is a general bug or just something that happened to me, it was pretty funny when after the game decided on removing the slave colors for the Traders it also for some reason deselected their clothing. The clothing was still in their inventory but not worn. It was like, really guys? You said you wanted freedom but not from raider oppression but freedom from wearing pants? Whatever, guys. Nuka World. Fun for the whole family, clothing optional.
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>>49891785
>Nuka World sounded like it was going to be so much fun but sadly the hype didn't survive the gauntlet that dragged on for way too long. It was also too heavily themed for the raiders without enough of a story if you decide to remove the assholes.
That sounds bad, I did have an idea that "Wouldn't it be nice to make a less dickish version of the Pitt's raiders out of some of the more 'reasonable' bands in the Boston wastes. Possibly starting with a retcon to the end of the fight between the Brewery and Ration depot raiders so you can work from the ration depot outward.
>>
>>49892371
Still bugs me about New Vegas that the Legion was such as steaming bag of dicks in Roman cosplay. We see their brutality, their abuse, their slavery, their wanton destruction, yet all we ever hear about their territories is how they are actually quite peaceful compared to NCR held areas.

I've never sided with the Legion because they are so cartoonishly evil they're just more fun to fuck with. NCR isn't perfect but at least they're something you can work with. That and the Legion is something that will never work long-term. It's peace achieved through tyranny and violence and built up around a cult of personality. The moment the line of succession is broken, the heir to the throne unclear or people begin fighting over it, the Legion will very likely rip itself to pieces when too many powerful figures vie against one another with their loyal commanders and troops.

By comparison New Vegas managed to have Enclave Remnant that were actually decent human beings. The Legion has no real pros for itself beyond their ability to maintain the peace of their territory, which is great except if you don't want a very fine line you'll either wind up a slave or stuck on a cross.

Frankly I wasn't very happy with how the NCR was portrayed either. They have high technology centers like Vault City (and plenty of vaults in their territory to recover) yet can't even figure out how to keep power armor running, meaning all the suits they captured from the Brotherhood are just incredibly heavy non-powered lumps of metal. I'm surprised they can even keep that vertibird flying. Raider armor may be a bit of a stretch at times, though it's very rare and understandably used by people who rule their gangs, but the NCR has a staggering degree of incompetence in NV. I can only assume their leadership isn't really taking the conflict very seriously and is just chucking lives to solve the problem without making an effort to really invest in the region or the few gains they've made.
>>
>>49879580
Are you even trying?
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>>49893917
Blame Bethsoft. We were supposed to get a portion of Arizona that was under legion control in the game, but it was never finished because Bethesda made Obsidian push NV out the door when it was only a little more than half way done
>>
>>49889746
>scavenging stations being legitimately worthless

Wait what? Im playing through 4 now and I really have paid 0 attention to the settlement thing, but I thought they just gathered shit like wood and whatnot.

I am apalled at how bad the story/dialouge is compared to NV though. There's some really well done bits here and there, but the rest of the setting fails to hold together at all. The voiced dialouge really cuts down on the questions you can ask wayyy too much. I have so many questions about/for the institute but my only options are OKAY, SARCASTIC OKAY, NO BUT ACTUALLY OKAY, and tell me more. Why do they keep insisting that the synths dont have free will, even when they repeatedly break their programming and go rogue? Why do the Coursers who are still synths not ever have this issue? Why the fuck are you kidnapping people and replacing them with robots?! Why did you shoot my wife but leave me for "backup"? We were ALL untainted humans. I guess its for the better because im sure they dont have answers for 90% of those questions.
>>
>>49894045
I kept hoping we'd see Arizona in the game and when that didn't happen that maybe some DLC would help us out. Sadly it was not to be.

Honestly I'm kind of tired of all the stories taking place in the US. I'd love to see Fallout: London or, hell, China. Kind of a reverse of the Shi situation where there's a surviving contingent of the US invasion clinging to territory. If they're afraid this would close the actual Chinese market from them then at least put it in Alaska. Say there was a second invasion prior to the bombs falling or still some Chinese holdouts.

The absolute balls to the wall craziest thing I'd love to see is a game that starts on what turns out to be the goddamn moon. Turns out Vault-Tec had a secret facility for testing sustainable human habitats as part of the US space initiative, which would be a logical progression of their sustainable long-term survival vaults. Shit goes bad and the player ends up taking an escape rocket back to Earth. You could end up anywhere that way. Any real-world problems with such a two-hundred+ year endeavor (extreme low gravity and radiation on human bodies) are easily hand waved in this setting. I mean they did long term cryo storage, didn't then? Why not.
>>
>>49892371
In Nuka World you get to either play as a cartoonishly evil edgelord raider or be denied the majority of the content, it's fucking bad.
>>
>>49894183
Voice acting for the main character was a bad idea. I hate the way lines are delivered forcing the tone on the player. Every time I trade with settlers and the chick goes, "I-I just want to trade some things," with that forced hesitation like she's scared for some reason. Pisses me off. Not sure if the husband does the same, I haven't even finished the game with my first play-through. Which is a pretty good indication for how I felt about it.
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>>49879509
http://sys.4chan.org/derefer?url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Dwvwlt4FqmS0
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>>49894223
Yeah, and the fact that this was their last planned DLC meaning this is the last impression they'll be making on players. It was a horrible idea that should have been obvious to them ahead of time.

You either kill the raiders, miss the content, and end up as the boss of a bunch of traders who don't have any fucking clue what to do, no ambitions to do anything with the park, won't let you build anything on your own, and are otherwise at the mercy of any future raiders who move in on them. And if you go raider you just end up fighting all the settlements you probably (but maybe didn't) spend way too much time building up in the first place, shitting over your own creations. Anyone who didn't give a fuck about building settlements in the first place won't have anything to raid, and anyone who did care enough probably won't be happy attacking their creation.

Also why the hell is the only settlement in Nuka World at a goddamn Red Rocket station anyway? I was hoping to be able to build in the individual areas of Nuka World after I secure them for myself (fuck those raider assholes) but no, there is very little point to messing with anything other than exploration. Very disappointing. If I were playing this as a tabletop session I'd just rip my character sheet in half and thank the DM for a lousy time.
>>
>>49879670
>>49879489

It's funny, I just played through this. I finished NV when it first came out, and didn't ever do the DLCs. Recently I was itching for fallout but didn't want 4, and I felt it was time to finally do all the NV DLC.

Holy fuck. I was hoping to disprove all the hype about "NV was the best new fallout" etc - no. It was. People aren't wrong. It's fucking incredible, and while I still love aspects of the story in F3 and the concept of it, 3 and 4 have nothing on New Vegas.

Honest Hearts was actually the most lackluster expansion in terms of location and general plot outline - very quick and simple. But man there was so much going on under the surface. I fucking loved Graham's story.

Also, not to christfag it up, but the unmitigated BALLS it takes to have a character actually share the gospel according to Christian doctrine in a game? I was genuinely impressed, and not for religiously motivated reasons. It just takes balls to stick to a character who IS a believer in that and NOT do some copout "God loves us" generically with no specifics. It'd be like having someone explain about the whole 'there is one God and Mohammed is his prophet' etc bit with Islam and then going on to underline the 5 pillars and so on and so forth. What's impressive about it is that they didn't pussy out completely with a cop out or half ass it - they wrote the character to say WHAT he would actually say. I was astonished.
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>>49880753
They like the thought of being unable to leave a religion because if they do everyone they know will disown them and maybe kill them. It's like a bondage thing.
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>>49894312
>If I were playing this as a tabletop session I'd just rip my character sheet in half and thank the DM for a lousy time.

It really shows how childish you are when you're willing to threaten a tantrum. You are a spoiled, entitled, self-obsessed brat. Grow up.
>>
>>49879489
>>49879509

>>49883965
>>49893917
>>49894045
>>49895158


Remember when this thread was about New Vegas?

Cause I was hoping to talk some about that bros...
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>>49895547
All hes saying is "I dont like the DLC because its shit" but i'll bite.
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>>49895547
Where's the tantrum? Anon said, "thank you."

Geez, Bill, this is why you should stick to what you do best. Cutting hair and being miserable and alone.
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>>49895792
I think it was phrased a tad excessively, but I can see the point. It's like arriving at a game session expecting another grand adventure and instead you find all this content has been added to indulge in a raider lifestyle. And you might say, "But I don't want to be a raider. Besides, I just spent a much longer time investing in making homes for the homeless and places to protect the weak. Now you want me to shit all over that?" And the reply I guess is something like, "Oh. Well enjoy your squirt gun and the Hubologists are over that way."

There's more to the DLC than that but the bulk of the new story is definitely raider themed. I think it would have been fine if it had always been in the game but as a last addition, the very last new content, it was definitely not a highlight for people. Most of the reviews I've read were pretty brutal.

>>49895783
If you want to talk about something specific you should start that topic, otherwise people will just talk about whatever they want to talk about.
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>>49883965
I didn't really like Dead Money. The whole thing felt like it was trying too hard to be edgy or deep. Like Ulysses x 3 with a horror coat of paint.0
>>
>>49896459

Yeah, Dead Money did nothing for me. I installed a mod that made combat more STALKER-y (ie. fast and lethal, but still survivable if you fuck up), and the Ghost People must not've been included because they were stupidly over tank-y. Also, I just don't like it when *all* my gear gets stolen.
>>
>>49896459
I have never played it as intended. Leave my inventory behind? Fuck that. Oh, a collar will explode my head? It's off to Nexus we go.

I actually do think I put up with the bomb collars for awhile but I remember some of the constraints of the New Vegas DLC was annoying.
>>
>>49896639
I don't mind as long as there is a way to get it back within the DLC, like Mothership Zeta and of course Operation:Anchorage was okay since it was so different. But having a robot strip you naked and drag you across the wasteland? Yeah, no thanks. Or traveling with a caravan as a guard but for some reason you have to dump a ton of gear. That's bullshit. Felt pretty shitty that they all died within minutes of arriving too. Should have let me keep my guns, bitch!
>>
>>49896459
>>49896639

I didn't -like- Dead Money in the sense of thinking it was a masterpiece or anything, but I enjoyed it a fair bit. I found it incredibly frustrating to suddenly be worried about the collar beeping and shit, and having to sneak everywhere, but my character was a stealth character so that part wasn't awful - I can't imagine how annoying it must have been for non stealths. Then again I guess a melee/hand to hand wouldn't have to worry about shit there. I found the new mechanics FRUSTRATING but it was fun to turn the game that was no longer presenting much challenge at level 35+ in the Mojave into something new and interesting. I thought it was a good call, actually, a nice reset after putting your dick in every hole in the Mojave and having few surprises left. (Even the Cazadore hole. x.x)

>>49896736
Operation:Anchorage is the only one that made sense. Mothership Zeta "makes sense" but it still feels like a thin pretext to make you start over. The way they did in Dead Money and Honest Hearts though? Yeah that was much worse. Total BS - "You're starting over now babe, that's it."

Lonesome Road was strong - come alone but bring whatever you want. And of course Old World blues was just generally the strongest in terms of things to explore and do, even if its theme was a little silly.

I think what I enjoyed most about all the NV DLC is how fucking personal it is. Yeah there was an edge factor in DM and LR that was eye roll worthy, but on the whole? Every conflict and character felt like they had something in their past they couldn't let go of. I think that was the theme of NV - learning to let go, or live with yourself after you've done something, mistake or otherwise, you wish you hadn't. That's just my thoughts.
>>
>>49897043
>I think that was the theme of NV - learning to let go, or live with yourself after you've done something, mistake or otherwise, you wish you hadn't.
Essentially yeah it was. Heck, it was most obvious in Dead Money especially
>"Finding the Sierra Madre, that's not the hard part. Its letting go.
PLus there was the whole Vera audio message that the radio signal changes to once you complete it.
>>
>>49897043
I think they were aware of the player dislike for that given they promised Lonesome Road wouldn't do the same thing and no other Fallout DLC has since.

Plus as stupid as it was at least the fix was easy enough. Well, it was on the PC thanks to mods.

The Fallout 4 DLC has some bright points, but not many. Felt like the Vault one especially was a bit weak at least as far as the Vault experiments go. Automatron wasn't too bad for adding to the main map and it was nice to be able to build robot buddies. Far Harbor had good atmosphere and a nice sized map to let you run wild in and just explore it to your heart's content. Nuka World could have been this but there really wasn't all that much to see.

I didn't like some of the Fallout DLCs that were too heavy in shoving a background onto your character. When you could theoretically be anyone as long as you took a job as a courier, well, they really wanted you to be precisely what they wanted you to be. Fallout 4 is much worse with this for reasons the thread already delved into, especially the addition of voice acting for the player.

Fallout has really been creeping away from letting you be who you want to be, though. And okay, arguably this was always part of the game to an extent with the default characters with pre-made backgrounds in the original, but you still had the option of making your own character as whoever the fuck you wanted.
>>
>>49897129
Yeah, it was most obvious in that one, but I think it goes a little deeper than what DM was about. I almost think in some ways a lot of NV is about letting the old world go. There's a pretty consistent theme of looking back NOT helping anything (even though in reality, obviously, clean water and tech could help people survive, so it would). Yet the brotherhood is regarded as regressive and silly, even when not shoved up its own ass. The Followers seem to be accomplishing very little. The lords of Big MT are FORCIBLY shoved up their own asses forever due to their abuses of tech and doomed to never get anywhere. Even the NCR, which is like America 2.0 or 0.5 depending on how you look at it is portrayed as this bloated ineffective bureaucratic mess. Somehow Legion gets half the good press in that game, there's no shortage of characters who say "They're awful but people don't get raided in their lands." It always struck me as a little absurd how much good press Legion gets in spite of being... uhh the Legion lol. And of course you have figures like Father Elijah, Ulysses, Christine, and others looking to tech to fix problems that it can't solve.

In some ways I almost think Obsidian was trying to say "The next direction in Fallout should be letting go of ALL that shit from the old world and doing something completely new" - not that I'd actually agree with that, I think people in that universe need to not die from dysentery or get raped and murdered over an irradiated pool of water... BUT I am more trying to piece together what they wanted to say bigger picture than weighing in on what I thought of that picture.
>>
>>49883849
>"Shoot this puppy. HOW DARE YOU SHOOT THE PUPPY"

I am so glad I skipped that shitty game.
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>>49897184
>Somehow Legion gets half the good press in that game, there's no shortage of characters who say "They're awful but people don't get raided in their lands." It always struck me as a little absurd how much good press Legion gets in spite of being... uhh the Legion lol.
The problem with the LEgion is they fall for the same problem of not letting go of the past.

Caesar is obsessed with recreating the glory of the Roman Empire, constantly likening things and events to Rubicon and the like. Plus his behavior and the way you question him shows him to be overly vindictive and sore about the past, especially regarding both NCR history and his ETERNAL butthurt over Graham and the Dam. He's so obsessed with trying to rebuild as well as maintain the Status Quo he has built, that he either destroys or hoards any tech that could lead to faster development and change for his tribes, like he did with the Dam.

Then you have House, who is the living emodiment of this concept. He's a literal spectre of the past, and in nearly every one of his actions you can see him trying to cling to and rebuild New Vegas in the image of old Las Vegas.

I guess this is one of the reasons why, out of all the endings for the factions, I like the Khans the most when you convince them to leave the Mojave. They learn to let go of their sorrows and past, and they rebuild themselves as a great people and empire.
>>
>>49897260
I really enjoyed that one too.

Side note - was it ever revealed what ED-E was going to Navarro for? Is this like an Enclave reboot or something?
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>>49897508
East coast Enclave doesn't know about the West coast being taken out in Fallout 2. Navarro is an Enclave base in Fallout 2, and ED-E was sent out on hope that Navarro was still around.
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>>49880361
They have two Jesuses.

Extra Jesii.

You know

Extra?
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>>49883691
It would be extremely painful.
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>>49883732
U U U U
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>>49897594
Thanks I needed this.

>>49880361
There's two major differences you need to know for TL;DR -
1) They have extra Biblical (non council of Nicea endorsed) texts made by post New Testament sources (namely Joseph Smith).
2) They believe in the divinity of Christ but extend that belief to all mankind and rather than explicitly believing in salvation through acceptance of Christ's redemptive work, they believe anyone can be like Christ by living a pure (Book of Mormon approved) lifestyle.

The ultimate goal for Mormonism is to be a REALLY good mormon on earth and earn the right to not only go to heaven upon death but also be a god of your own planet, which ostensibly is the same process YHWH (God of the Bible) and Jesus his divine offspring went through.
I don't think Mormons regard Jesus and God as two parts/expressions of one being.
>>
>>49894210
Fallout is about America, not the ding dongs.
>>
>>49897260
You have to show why the past is bad. And I mean intrinsically bad as opposed to contrived plot reasons because the plot could just as easily make any of it good if the writers so chose, and surely do in some endings

Every major faction apart from the raiders is trying to build something out of the Wasteland and by using the past as their guide. The Legion, whatever else they are, has worked. Whether it will survive the death of Caesar or devolve into another gang, who knows. The NCR has been trying to build something of the old world. True they've proven as susceptible to corruption and short-sightedness as the old US, but nevertheless the NCR has endured. House is clinging to the past, sure, but who is to say with his technology, his intellect, and his army of robots he cannot succeed and rebuild something glorious as opposed to the mere bastardizations the gangs have made of New Vegas life. You can hitch your wagon to all of these factions, help them succeed, and presumably they continue to succeed for your efforts. Or you can just say fuck them all and rule yourself with an army of robots, which is just a nebulous who knows what the fuck will come of that.

You can convince Christine to let go of the chase...and then agree to do the job for her. Is taking up someone else's cause really letting go of the past? You can also happily loot the shit out of the vault and yes it is possible to take all the gold with you.

You can convince the Enclave dudes to return. Sure maybe let go of their aggressions with the NCR, but that's still letting go of a grudge while happily rushing back into the past in a vertibird and fully armored.

You can either take over Big MT and use the past the way you want, or you can, sure, murder the Think Tank and let the recordings of them begging as you slaughter them be a warning to anyone else who wants to fuck with the past to let go... or the Courier will murder you in the face and let Rex have his way with the corpse.
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>>49879999
Lonesome Road is the best IMO

Finding out the Courier's backstory is the single most important part of New Vegas for me
>>
>>49898138
How do you take all that gold?
>>
>>49879870
not as boring as skyrim
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>>49898680
Having just played it and finished it for the first time, I have to agree. It's actually astonishing to me that that very first teaser had ED-E in it and they tied all of that to the end. The way the beginning of NV and the end of Lonesome Road tie together so perfectly, both literally and symbolically, is just really fucking great.
>>
>>49889925
Point Lookout was the only good Fallout 3 DLC

I know you faggots like Mothership Zeta but fuck me running, I HATE that DLC.
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>>49898680
I consider Lonesome Road the worst, really. It's a linear setpiece like Operation Anchorage but the environment and atmosphere is much better. The overall message is good, but listening to Ulysses wax poetry and political philosophy BEAR N' BULL becomes a real chore.

Worth doing for the Red Glare, Elite Riot Armor and EDE stuff.
>>
>>49880436
The Bull and the Bear are marking their territory
They're leading the blind with their international glory
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>>49898684
Specific builds or cheating. It misses the whole point of the narrative, though.
>>
>>49898138

It's not necessarily bad to take from the past. The problem is the way that an obsession with the past defines, limits, and in a lot of ways traps people. Everyone in this game is in some way trapped by the past or their past. Cass? Drinking away her days in a bar because she can neither start over or move on. Boone? Dead wife, Bitter Springs, Executing captives, he wallows in his past... Gannon? Hiding from his. Raoul? Worried the past is all he has. Lilly? Literally as well as figuratively trapped in a past life. Veronica? The Brotherhood is a relic and she can't let go.

And then there's you. Risen from the grave. Born again. Free of the past in a way that no man, no woman, no faction in the game is. You can decide, because you have no past that matters beyond a grave and bullet in the brain. You can guide the Mojave, and all the people in it, into whatever future you choose. (within limits, it's still a game, but it's great at creating the illusion of freedom out of many small choices).

Mostly I just admire a game that has a central animating theme, well articulated, and explored through a variety of avenues. That's shit's rare in most modern media, let alone video games.
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>>49883300
>>
Congrats guys you made me reinstall New Vegas
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>>49898716
My man.

>>49898761
Yeah ED-E was my favorite part. Ulysses is the weakest thing about Lonesome Road, though I still like it conceptually, probably my favorite DLC. It's hard to explain. I loved the feel of Dead Money best, and I'm a sucker for bitter-over-lost-love stories, that Gatsby shit gets me every time. I thought Honest Hearts had the most compelling PEOPLE in Graham and Daniel, and again I was just fucking blown away that they had the balls to talk about Jesus in a video game explicitly and based on the source material, and I also just find Joshua Graham's whole deal a fascinating story. I felt like OWB was the best from a gameplay perspective, and had the most interesting concepts. Talking to your toaster or Muggy about the existential misery of HATING what you were programmed to be really felt reminiscent of some conversations I remember having with scrying balls and living objects in Planescape, like in the Sensates' Sensorium, you know? Lonesome Road was just a nice cherry on top. I think I like it the best right now cause I finished it most recently and honestly, it gave me feels when they talked about how it was over. You could tell they were talking about their time developing for Fallout. It felt even worse knowing that Bethesda is too bitter about NV > F4 hate to ever, ever, EVER let Obsidian touch the Fallout IP again just because they're vindictive and petty as a 10 year wife going through a divorce.
>>
>>49898938
I'd be in your boat if I hadn't just finished it (a smooth 120 hours, NO BIG DEAL x.x).
I decided I'm moving onto Vampire Bloodlines replay next... Raise your hand if that sentence made you reinstall as well >.>
>>
>>49898820
I think you beautifully articulated the thing I haven't been able to put into words about the game.

It's not about the past, it's about trying to be free from it in a world full of people who aren't. That's New Vegas' theme. Funny 'new' is even in the title (though I'm not saying that was 100% intentional in relation to the theme, just a cute coincidence) hehe.
>>
>>49898812
But you get the gold.
>>
>>49898684
There used to be a thing where you could stuff it into Elijah's corpse, and then pick up a gib and make a run for it. That was patched out though.
The non-glitch way is to strut out into the other hallway opposite the vault, hang right, sneak while Elijah is walking to the vault, and hope you get the timing right before Elijah turns the forcefields back on. The timing is tricky, and if you mess up on the sneaking (since I guess he has eyes in the back of his head that can see through all stealth) he will turn the security back on early.
>>
>>49898680
But its a ridiculous backstory that ignores players should be free to make their own. A game should never start off with a blank then force a story on you like that.
>>
>>49901036
I hate to shit on your parade but Planescape did exactly this and it was amazing. The whole point of New Vegas was you could be anything you wanted IN SPITE OF WHAT YOU WERE. What you're saying is essentially "you can't try to start over if you've made mistakes in your past."

>>49899361
Neat, though I do agree with the other guy that NOT being able to take it all is part of the point.

>>49900059
lol that's ridiculous
>>
>>49898684
>>49900059
Not sure if it applies to PC, but I always was able to use the 'get yourself blown through the forcefield by occupying the same space as Elijah when he walks through it and dies to the mines you put in the crossroad part of the walkway' trick. You basically put all your explosives including the motion sensor once on this four-way right in front of where you could talk to Eiljah when he activates the turrets, he warps through the forcefield and dies and because he occupied the same space as you for a moment, you get ragdoll-ed through the field and can just casually walk to the elevator. Then you just go to the holo-salesmen, trade the gold in for some nice weightless cash and move on.
>>
>>49898820
If I could frame this comment on my wall, I would.
>>
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>>49898820
Nice anon
>>49900059
I'm just going to leave this here.
>>
>>49898820
Dang. Good job guy. And it really applies to the DLC too, though in a much more obvious way.

Dead Money literally has the tagline be 'letting go' and everyone in it, but you, can't. Elijah can't let go of his hate for the NCR and desires for power and revenge, Veronica's GF can't let go of her 'mission' which totally isn't revenge against Elijah, Singerguy can't let go of a heist and a grudge made 200 years ago and Dog/God can neither let go of their past or the horrible relationship between them.

Honest Hearts, well we all know that Joshua really needs to chill the fuck out and let go of both his pasts in order to try and move on and not just be the Burning Man but the other guy needs to let go too. He's clinging onto his ways and his faith that they shouldn't need to kill people despite the fact that LITERALLY EVERYONE AROUND THEM WANTS TO KILL THEM AND TAKE THEIR STUFF.

OWD is kinda unique in that you need to help the brain's get over their past issues...while also making sure they don't mentally escape a feedback loop that would allow them to escape the Big Empty and reign havoc on the wastes.

And let's not talk about Lonesome Road, yeah? Fuck Averllone.
>>
>>49896459
>>49896639
>>49896692
When I first played through Dead Money I felt the exact same way, it felt like to jarring a shift of tone from singing 'Jingle Jangle Jingle' across Nevada to being stripped of your gear and thrust into some kind of survival horror resort. As the first of New Vegas' DLCs it left a bad taste in my mouth and for the longest time I thought DM was the worst of them all by far.

It was only after coming back a few year later (and after replaying the original silent hill and resident evil) with a fresh set of eyes that I was able to appreciate the oppressive atmosphere DM really managed to capture. Dead Money is just as good as the rest of NV's DLC in its own way and while that still means it takes 4th place in my book, that's just because the others are that good.
>>
>>49902643
No what I am saying is that it instantly invalidated half the backstories people made for their characters.

On a more gamist note, its stupid that helping out some miners and doing a few mercenary contracts suddenly makes you an NCR patriot as far as LR is concerned.
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>>49896639
I love it when games take all my stuff as long as I get it back in the end. Using the same 'best' equipment can be a bit repetitive, especially if you found them early. So I enjoy having to get through the better tiers of gear again.

Sometimes I drop my stuff before joining a faction or entering a DLC. So it's real disappointing that Fallout 4's DLC doesn't seem viable without good equipment right from the get go.
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>>49879509
Because it was made for a group of people who want different things in their games.

And because todd is a nigger
>>
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I hated how even the laser gun upgrade got rid of ED_E-prime's cool decorations.
>>49896736
>That's bullshit. Felt pretty shitty that they all died within minutes of arriving too. Should have let me keep my guns, bitch!
Yeah, that was pretty damn stupid.
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>>49880069
go on
>>
>>49904924
Imako
>>
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http://www.imdb.com/title/tt0088393/

This Wheels of Fire movie may have been a shitty Mad Max clone, but "The Ownership" really seemed like a good representation of the NCR at its height.
>>
>>49898812
>It misses the whole point of the narrative, though.
Hardly. You're told to let go of the past? Fine. I'm letting go of the bit that says I can't take all the gold with me.

Find a stealth boy (very rare in Dead Money but there are a few locations where one can turn up)
get the gold
crawl out through the fallout
PROFIT

Fuck you, Obsidian, and your goddamn thematic plot railroad, I'm the goddamn Courier and you don't tell me what to do or you can sit on my mighty meat spear.

>>49904867
I don't like the purely scripted deaths. It was a cheap tactic to keep the Courier "stuck" in a region we were already going to explore anyway. There were certainly other ways they could have done it. I like it when they make it possible, albeit hard, to save people from ambushes like that. I love the challenge (as if escaping with all the gold didn't prove that). They could have the survivors form a small camp at the entrance and they press you to scout the area and find out what happened to their customers. Gives you a basecamp to operate from and some trade opportunity. The way they did it was cheap as hell.
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>>49905060
>>49904867

Although I'll defend most DLC for NV I will say yes, this was an awful decision. For me it wasn't even a vindictive "should have let me keep my guns" - I was actually instantly slapped in the face for spending 5 minutes listening to all of the caravan leader's dialogue and what's-her-face he hired as a merc. I was like "Oh cool I guess these'll be kinda like the DM companions and I'll learn more about them as we go."
Then...

Pop pop.
>>
>>49905142
Hey man, you gotta learn to let go of the past, even the past that's five minutes old. Totally in keeping with their masterful thematic storyweave. Stop questioning it.
>>
>>49905181
Okay, Hurt-Upon-Butts, you seem to have some sore spots on this issue...
>>
>>49905206
What bug crawled up your butt, anon? It was a joke, and a damn obvious one. No one is attacking you personally or saying you cannot like what you like. Chill.
>>
>>49905060
>>49905142
>when you spent 10 minutes trying to save everyone
This was a burden I was not ready to carry.
>>
>>49905249
Butt cazadores are my new nightmare. Thanks for that.

>>49905206
>Hurt-Upon-Butts
You shouldn't have made that plural. That's the name of someone who triggers butthurt, meaning he triggered you. Singular would better suggest it was his butt that was hurt.
>>
>>49905269
Nah man, Salt-Upon-Wounds was totally about rubbing salt into his own injuries. Such a salty dude.
>>
>>49905318
Keeping them White Legs white!
>>
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The Flare Gun really should have been the starting Energy Weapon from the beginning I think. Lowish power but had a utility to make it worth keeping.

>>49905142
>>49905256
Having them as extra allies for Grahm's tribe really would have been great.
>>
>>49905390
>Having them as extra allies for Grahm's tribe really would have been great.
I don't think so. Did you see how fast they all died?

Wakka wakka!
>>
>>49905249
It was the masterful thematic story/stop questioning it that made me think you had genuine issue here - text doesn't always convey sarcasm here :( Fair enough bud

>>49905256
That sounds like a nightmare.

>>49905269
You know... you're right

>>49905318
Which is why I was originally just gonna stick with a salty pun. *Sigh*

Probably just should have gotten more than 2 hours sleep instead.

>>49905366
White is Right.

>>49905390
Right? I mean they could have given me something to invest in rather than two throwaway tribal travel buddies. Though hot-bitch-with-vegas-showgirl-headdress was way more interesting than follows-chalk, who just droned on and on. Even without the tits.
>>
>>49905418
Hahaha - each was one shotted if I recall. This is why you put more than 1 point in Endurance and don't stick to Light Armor people...
>>
>>49905427
>It was the masterful thematic story/stop
I thought "storyweave" was an obvious jab at Ulysses and his "history hair". I can see why you might be confused by it, but if anyone is going to be super serious and overly dramatic...

I really wanted to like Ulysses. I really like Roger Cross since the man has been a Canadian science fiction staple since, what, First Wave? I generally like his voice acting but something about Ulysses was so damn flat. Very disappointing.
>>
>>49905499
Haha wow I never would have gotten that.

And yeah, I won't disagree with you there. I like what he represented (the Courier's past and "a reckoning") but not how he was portrayed, though I agree his voice acting was solid.
>>
>>49905427
>hot-bitch-with-vegas-showgirl-headdress
Who?

I really do like the idea of China-Lake-Lady blowing the shit out of White-legs at a chokepoint.
>>
Dead Money still stands as one of the best gaming experiences of my life. 5 hours of concentrated, desperate horror. The deeply melancholy backstory of the characters. Forging a wordless connection with Christine, who I still miss. Locking Elijah in the vault with all the gold.

Letting go. Beginning again. Those words, that lesson, stayed with me and my character for the rest of the game, and changed everything for us both.
>>
>>49905318
You prove your worthiness to lead the White Legs by being the one who can rub salt in your own wounds and not flinch or cry out. The Dead Horses are ruled by he who can beat the dead horse the longest, like this conversation.
>>
>>49905544
People keep talking about Dead Money as horror. Am I the only one who found it pretty par for the course with the rest of Fallout? I mean the whole game is trudging through the dead remains of the old world, filled with skeletons, ghouls, Super Mutants hanging people up in meat bags, raiders nailing people parts as decorations. I didn't think there was anything novel enough there to count as frightening, not like wandering the river towards the Dam and finding that goddamn Deathclaw nest for the first time.

Dead Money didn't really feel too unique for Fallout, so the impositions it put on you in terms of equipment and your meandering through the place trying not to trigger your bomb collar felt tedious more than horrifying.

I'm not trying to knock anyone's opinion, but I am surprised to hear it.
>>
>>49905544
Triple dubs makes it true.

Seriously, though, let me jam about Christine for a second: the high Speech high Int dialogue options with her are some of the best textual storytelling since... well, since Planescape Torment. Getting to know her, forging a connection, and the quiet moments of exhausted pleasure you both share when you figure out a way to understand her that you didn't before. A friendship carved out of facial expressions and context. And that moment where she's steeled herself to go back down into claustrophobic hell to get through the situation, and you find another way for her, and even if she could speak she'd still be speechless.

I miss her a lot.
>>
>>49905639
I suppose it depends on where you do it. For me, it was midgame: I was used to shooting down most threats that came my way, and all of a sudden...

One gun, with terribly short ammo. A spear, cobbled together from kitchen knives. Enemies that wouldn't die, who appeared in droves from nowhere, chasing me through beartrap-lined corridors and out into the open where the air itself started to kill me. Exhaustion creeping into my bones but being unable to sleep, because there was noplace safe (hardcore mode helped). Companions who would kill me as soon as help me, and a madman with his fingers around my throat., counting down the seconds until he decided to do away with me.

Fallout has always been a bit about the horror of walking through the dust of the old world. But Dead Money felt, to me, like being in the zombified corpse of that world: it died screaming and came back, furious that it had been burned, howling for vengeance against anyone and anything who entered it.
>>
>>49905639
I didnt even realize it was supposed tobe horror until the people here said it was.

I fist of thenorth starred my way through easily
>>
>>49895547
>and anyone who did care enough probably won't be happy attacking their creation.

Fuck yeah, anon. I built vast fortresses with pillboxes and watch-towers. Assaulting those gun lines, dodging sniper rounds, getting strafed by automated machine gun fire... shit was so tite. Setting up dominos will never be as fun as knocking them down.
>>
>>49905707
I wore a resperator mask in place of any other helmets or headgear for the rest of the game, because the Cloud had permanently damaged my lungs, and only the monocyte breeders were keeping them from tearing themselves to pieces even with filtered air.
>>
>>49893917
>. I can only assume their leadership isn't really taking the conflict very seriously and is just chucking lives to solve the problem without making an effort to really invest in the region or the few gains they've made.
You are explicitly told this is the case by that old general who was sabotaging the campaign
>>
>>49905866
That was his view, but Hanlon was such an embittered asshole it isn't like I wasn't questioning his judgement. Anyone who claims he's saving people by sabotaging them and leaving them vulnerable is not a man with a clear head. He was more pissed about the Mojave bleeding the sons of the NCR and ultimately not being worth it because he feels it's stretching their army to the breaking point trying to hold the area against Caesar.

And you know what? You can easily prove him wrong. Pity he bites a bullet before he learns his failure.
>>
>>49905962
Hell, towards the end of the campaign you get a huge influx of troops from the NCR. That's where the not-powered power armor guys come from. The President himself even stops by for a visit.

If you choose not to expose Hanlon he doesn't kill himself and if you side with the NCR the Rangers prevail. He steps down after and moves to a ranch in Redding, presumably to stud.
>>
>>49886908
97-99 might as well be generation Z.

I prefer it to being a millennial/my life experience is far more in line with the defining traits of generation Z (AKA growning up with tech).
>>
>>49905962
If you talk to him after having killed Caesar, he can see reason, stops sabotaging the war efforts and doesn't kill himself.
>>
>>49896459
Dead Money is great from the moment you enter the hotel onwards. That whole Villa labyrinth section can go fuck itself. I noclip'd through the area with no regrets. Fuck that noise.
>>
>>49906091
He was doing Caesar's work for him. He didn't deserve to live.
>>
>>49897184
>It always struck me as a little absurd how much good press Legion gets in spite of being... uhh the Legion lol
Like, two non-legionaries (Raul and the Arizonan merchant) have good things to say about them. Maybe three. They have no good press whatsoever.
>>
>tfw I finished New Vegas just a few days ago for the first time

I was so upset with how 4 turned out (DLC included) that I figured I'd see what all the hype was about. Now I'm making my way through all the NV DLCs. What a great game. Not too much handholding, you're free to fuck off and do what you want, barely any essential NPCs. Love it. True to Caesar.
>>
>>49879999
Yeah I really loved the environment for Honest hearts. It's made me want to visit Zion at some point in the future.
>>
>>49906166
"Barely any Essentials"? Literally no essentials.
Only Yes Man, for a very good reason, and it's not like he doesn't die. He just uploads himself into another body. Also Vendortron, but he's killable through noclipping.
>>
>>49887693
The Survivalist's story was IMO the best journal in the entire series.
>>
>>49899065
>x.x
> >.>
hello 2008
>>
>>49906239
By far the best series of logs in the series, and the best part of the Honest Hearts story. Made me tear up a bit when I found his corpse and final log.

>>49899065
Kill yourself.
>>
>>49905366
>implying the White Legs are actually white

SneeringImpeialist.jpeg
>>
>>49905707

Funny how NV can have such vastly different experiences. My frist playthrough of Dead Money was with a unarmed berserker type character who had been found as a baby by super mutants, and then adopted by them (9 LCK). Dumb as a rock, and was basically a human version of Dog, without the psychosis. Ripping and tearing my way through the hordes and the cloud (8 END) just came naturally to him. The hologram bits once you got into the hotel though did give me a run for my money, but not any sort of horror vibe.
>>
>>49906218

Fucking this, I was genuinely sad that it was over as soon as it was. Now I feel like I owe it to Randall and the Tribals to go find where they lived.
>>
>>49906239
By far the best series of logs in the series, and the best part of the Honest Hearts story. Made me tear up a bit when I found his corpse and final log.

>>49899065
Kill yourself.>>49897176
>well, they really wanted you to be precisely what they wanted you to b
Literally all that is established about your character is "at some point, they delivered a package that, unbeknownst to them, destroyed the Divide". That is it. It does a brilliant job of letting you imagine your character however you'd like. It's not 3 or 4, where basically everything is already spelled out and you feel out of place for playing an Evil character.
>>
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>>49879580
>playing the second worst Fallout game
1, 2, and New Vegas master race reporting in
Obsidian Entertainment developed Fallout: New Orleans when?
>>
>>49899052
I think that's unfair to say about Bethesda. They're clearly skilled developers capable of putting out some good games. I think because of how massively popular Fallout has gotten they now have to appeal to an increasingly broader demographic to make please shareholders and investors in their company so it make complete sense from a business standpoint to appeal to what sells. At the end of the day, no matter how much we love these franchises, it all hinges upon business and profit. Fuck this world, I'm going to kill myself soon anyway.
>>
>>49908729
>Obsidian Entertainment developed Fallout: New Orleans when?
God, that needs to happen so bad. Do you think there's any chance it will? Do you think Bethesda will force them to make a voiced PC and not include skills?

>>49899052
If you're not living under a crazy fundamentalist dictatorship, it takes no "balls" whatsoever to talk about Jesus. Agree with basically everything else you said.

>>49908800
>Bethesda
>skilled developers
Not taking into account the fact that all their games are unplayable without fan-made fixes...
There is no excusing what they did with Fallout 4. The game would've sold just as well without its changes (the removal of skills, voiced protagonist with a teeny dialogue wheel), if not more so, given that the top most downloaded mods for it specifically get rid of these things.
>>
>>49908800

TL DR the normies ruined everything

Back when vidya RPGs were a niche hobby they were expected to make niche profits.

Now that Skyrim and Fallout are household names, they're expected to sell in every household. If only the suits could understand the WHY behind what made NV sell so well. The world just worked so natively, wheras with FO 3/4 the world JUST WORKS OKAY JEEZ FUCKIN NERDS.

The dialouge castration in 4 was unforgivable treason to the normie garbage. My 1 int 1 cha re-bar swangin' retard has the exact same delivery and insight as teh 10 int 10 cha whiz kid. No longer can I pass voice checks/initiate dialouge simply by merit of being LARGE MC HUGE.

That was the single greatest sin they could have made, and they didnt even give a shit.
>>
>>49908650
There is certainly more to it than that, anon, and it was hardly brilliantly done. There are a very limited number of options you can choose when exploring the motivations and instances of the past. The other option is to choose to tell Ulysses the equivalent of shoving a plasma grenade up his own ass.
>>
>>49896459
I liked Dead Money for the challenge of how much stuff I can drag out of the Sierra Madre at the end of the DLC.
Plus God and Dean are the best companions.
>>
>>49898684
Very carefully while at the same time quickly while sneaking.
Just head to the left and keep that conduit between you and Elijah until you get to the doorway.
>>
>>49906230
All companions are essential when not playing on Hardcore mode, and the ED-E from Lonesome Road is essential even then.
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>>49905639
Rad Regeneration+Rad Child meant at 800+ rads I could out HP regen almost anything in the game. Only these things and groups of Deathclaws gave me trouble, and that was only because I didn't bring armor into The Divide.
>>
>>49909756
What else exactly is set in stone about your character?
You're free to imagine whatever you want for his backstory, aside from one or two minor details like the one mentioned above.

>>49910033
Obviously, companions should be essential. The fact that they die in Hardcore Mode is one of the reasons I've never played it. Yeah, sure, make the whole game a tedious escort mission, that's what I mean by saying I like a challenge.
>>
>>49910148
Feel free to reinstall it and see the dialogue options for yourself.

Companions shouldn't necessarily be essential. That's why it's hardcore mode, but don't fret because it's optional for a reason.
>>
>>49910148
Hardcore Mode isn't that hard and the companions are fairly capable. You don't have to use the companions either.

Still wish there was actually a reward for it like they promised at the beginning of the game.
>>
>>49910047
I found the Hunting shotgun with all upgrades and DB ammo finished the tunnelers off pretty quickly.
>>
>>49910047
HP and (maybe?)DR of a goddamn Vault Door.

Fucking hell some of the expansions REALLY didn't understand how to do difficulty.

Though my headcanon is that Indy Vegas under the courier dug down to bedrock around the entire divide and made a giant goddamn killing zone for the Tunnelers. (Which is partly why they don't have too many robots to spare and actually do need all sorts of human and super mutant allies working together with the remaining robots to cover other borders)
>>
>>49910288
I prefer to march in with Mercy, and then show none.
>>
>>49910265
>fairly capable

They will die basically instantly if you run into a deathclaw or some cazadores early in the game.
>>
>>49905018
I dont know that the NRC has achieved it height by NV times, unless you can somehow contrive that the legion route was cannon. Even if they don't get to run a two headed flag up on every casino in vegas, they presumably would benefit from a stable boarder while they could still expand south into Mexico and north to Seattle.
>>
>>49910408
Nah I just mean they had small unit of decent sized APCs and Howitzers (The movie basically rented the Phillipino? Malaysian? army/marines for the final battle sequence)
>>
>>49910250
Just played through the game twice in a row. Feel free to give me examples of your character's backstory being defined by the game instead of your own actions or imagination.
>>
>>49909160
Not innacurrate. Another thing to remember is a lot of the executives in publishing or investing these games come from the only analogous background that baby boomers have for a market like this: toys. Look into the names behind the companies and 9 times out of 10 you'll find they cut their teeth selling toys and plastic crack to kids and made their billions like that. Because of this they were seen as reliable money makers and rose to the top of their respective heaps, which got them slapped in charge of videogames, the newest and shiniest "toy" market

As /tg/ goers we should know how dangerous toy executives can be from simple experience, just look at WOTC.
>>
>>49905655
Dude I'm RIGHT there with you, I was -totally- put in mind of some Dialogues from Planescape, including when you get the old hag to cut out your body parts to show you things when using high INT/PER options with Christine. I loved it! Felt more connected to her (and I liked her backstory more) than any companions in the game.
I was also super bummed when she couldn't accompany me back to the Mojave.

>>49905707
Yeah and when you first arrive, you've no stimpacks, don't forget that little gem.
I agree it felt so different for me and I loved it.

>>49906165
Cassie actually makes mention of how 'at least there would be stability' and several other Non-NCR die-hards make this observation. They say Caesar's Legion might be brutal but they don't get their trading caravans attacked and only take territory they can hold. I promise you'll find it a lot more in the game than you may think if you go back for it.

>>49906239
Was that the guy with all the secret stashes who kept talking about killing himself but being too much of a coward? Was he Father in the Mountains or whatever? What the hell was that all about?

>>49906337
I'm sorry baby did you want me to change the way I type for you?

>>49906352
Because I like Bloodlines? Are you that dead inside that other people can't have fun you don't approve of?

>>49908650
Thank you for understanding - I don't get why there's so much hate for establishing a slight amount of backstory for the Courier, and it's not like it nails you down to a specific thing. Just one event. Although you also constantly tell me to kill myself... I'm getting mixed messages from you Anon - does this mean it's over baby?

>>49908729
I love 1 so much more than 2.
>>
>>49908979
>>49908979
Well, we -are- living in a culture where mentioning religion makes people uncomfortable and on a forum where mentioning Christ makes you a Christfag; my point is, it's not a "safe" call to bring the orthodoxy of any faith (be it Islam, Hinduism, or Christianity) in deep detail, even dealing with concepts like damnation, forgiveness, and salvation. People don't like those things. They turn them off so companies avoid them. When getting your dollar is on the line, it actually does take some balls to be true to a character who CARES about those things and not hide behind some generic, bargain brand version of general "faith in God, however you define it, etc." - so yes, I do actually think it takes balls GIVEN the generally anti-religious sentiment of the broader gaming community in the west. Nerd culture doesn't leave much room for religion without INTENSE criticism these days.

>>49909872
For a split second I thought you were talking about a Supernatural episode
>>
>>49882178
Max END aside, how do you survive the fire and the canyon and whatnot with just 5 Luck?
>>
>>49911941
Jesus

His story is meant to mimic those of many Christian saints whose miracle was basically getting fucked up horrifically and not dying.
>>
>>49898684
With Implant GRX since you move at normal walking/overencumbered speed while the world is slowed down. Though there's a little jump over a broken stair so you'll have to drop the gold, jump and pick it up.
>>
>>49910393
So will you unless you cheese the shit out of them.
>>
>>49914344
The point is the companions cannot do that so you might as well just not have them, they will die the instant you run into something you have to flee or hide on rocks from.
>>
>>49911868
>Was that the guy with all the secret stashes who kept talking about killing himself but being too much of a coward?
yes.
>Was he Father in the Mountains or whatever?
yes
>What the hell was that all about?
you should really reread the terminals and his final goodbye. It's one of the best stories ever told in Fallout.
>>
Anyone played the Fallout:Dust mod for NV?
>>
>>49919135
>Getting killed by tunnelers forever simulator
Just save yourself the trouble
>>
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>>49908729
I want a Fallout St.Louis since I'm from around there, North and East St.Louis probably looked post war before the bombs fell from riots.

Whiteman AFB, where they keep B2s, Scott AFB, and Fort Lenordwood aren't that far from us either.
>>
>>49904747
Holy shit that's hilarious
>>
>>49919583
I played it for a while, was glad I'd done most of a playthrough on Hardcore mode as a warmup.

Never actually had that much trouble with Tunnelers, actually, they don't shoot back. Most of the times when I got killed it was because I'd shot two people down from a distance and then got taken out by their friend who I hadn't seen.

Or when I finally had to resort to console commands to clear out Mojave station, as it was impossible to do with 5hp left and I didn't want to leave incase they all came back.
>>
>>49919893
>>49904747

Agreed, this killed him. How many unique chat options are there with Imperialist Snob perk? I might've taken it for my NCR run IF they'd pointed out it gave you chat options... :/
>>
>>49883300
You also wouldn't believe how comfortable it is
>>
>>49879999
It depend on what character you played. My NCR ranger has a good time /out/ting in Zion valleys. My Enclave remnant has a good time putting down savages their instead, hunting down 2 ex-BOS and 2 muties in Sierra Madrid and become evil overlord of big MT. My legion frumentarii however just sabotage the Zion tribes and make them and Graham as weak as possible to make them easy to be conquered in future while just rushing through 2 DLC as it got nothing to do with legion's mission. Lonesome road is good for dialogue though if you are really into the faction roleplay.
>>
>>49901036
You always have the option to tell Ulysses to fuck off and deny any bullshit he accused you.
>>
>>49879580
Is this some obscure baiting technique?
>>
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>>
>>49921101
There are only a very few, because it was a HH perk, and I think that's the only significant one.
>>
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>>49880643
Don't know what your on about m8, I got a mormon to come out as bi the sex was uninspired and unsatisfying.
Then again i don't top
>>
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>>
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>>49879489
Stat Me.
>>
In a game like Fallout, how do you get over the fear of missing out? That is you don't do things in a particular way, you get locked out of content?
>>
>>49927891
Savescum, thats how
>>
>>49927891
Multiple playthroughs with different characters.
>>
>>49927891
1 / 2 - savescum
3 / 4 - what content?
>>
>>49895158
I was so impressed by the way his character was written that I decided that my character was converted, and after the DLC was over I carried around the Bible he gives you.
>>
>>49879489
His DT is like 50, so he's pretty much indestructible. He tanks .50MG anti materiel rounds to the face and shrugs it off.
>>
>>49908729
I want muh game in the Boneyard, although that might be too rebuilt and not actually apocalyptic anymore
>>
>>49929548
Now that consoles have caught up to where PC's were when NV came out, I want a properly-sized "modern" city like Boneyard. Even if a few cities are properly non-apocalyptic anymore, our modern life is very dependent on everywhere else also being modern, which wouldn't be true even in the NCR.
>actually having cars
Would have to use a different engine though. Not that that would hurt.
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