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Warhammer 40k General

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Thread replies: 397
Thread images: 42

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Navigators Are Filthy Mutants Edition

>Rules (PDFs and EPUBs welcome, good luck)
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!ddAxALZD

https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>FAQ’s and Errata (outdated but official)
https://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library(Stay the fuck away from the clowns)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb
>>
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Seizing the initiate.
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Anyone got any pictures or videos of Ork Warbike Warboss Conversions? I need ideas.
>>
first for whining gue'la
>>
The op doesnt have that roster creator in it. Typical

(also that roster creator is old as fuck and has been posted here many times in the past. I feel fucking ancient for having been here since 2008 and actually noticing this kind of shit.)
>>
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How annoying would be to play in a board like this.

Sadly the thing is 4x4
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>>49872441
Give it another 2 squares and I'd try it. Why not.
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>>49872441
Looks cool. If it were a proer sized board, I'd play.
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>>49872441
Kill Team time. Add some foliage and LOS blocking walls.
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>>49872481
Don't need foliage. Add some sandy patches to denote 5+ rubble, add some vehicle husks for LOS blocking.
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>>49872441
That would be good for some other game than 40k. AoS maybe or Warmachine. But not 40k.
>>
>>49872441
Doesn't look bad. Only potential issue is there doesn't seem to be any paths vehicles can use to cross the board.
>>
Anyone able to give critique on this 750 point genestealer cult list?

Formation: Subterranean Uprising [750]
1x - Aberrants [120]
> 4x - Aberrant
2x - Acolyte Hybrid [90]
> 10x - Acolyte; Cult Icon
3x - Hybrid Metamorphs[120]
> 10x - Hybrid; Claw
1x - Primus; Dagger of Swift Sacrifice
>>
>>49872441
Blueforge terrain by the way

I play a lot of 1850 games and small games like warmachine, Mordheim, 1000 and 500 or lower 40k games
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Did a little more work on my neophytes, thoughts?
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>>49872591
Rest of my terrain, usually on a 20x20cm base.
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>>49872623
This one in particular loves to break
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>>49872594
crisp/10, nice work anon. Something about the stealer cult gear makes me think of the Aliens movies. Lots of pads and hardplates and straps and stuff, looks very retro-future.
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>>49872441
Perfect for a multitude of skirmish games.

Why is it segmented into pieces when you can only really use the pieces one way?
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>>49872685
>Why is it segmented into pieces when you can only really use the pieces one way?
Probably storage and/or manufacturing
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>>49872637
Halbarad, look out!
>>
Is it in bad taste to only put a gunner on my heavy weapon teams so I can double them with extra bases?
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>>49872849
No at all. My HWTs are just heavy weapon pod with magnet and base with 2 magnets. When I use them I just plug in my weapon of choice (mostly autocannons) and either 2 veterans or 2 basic troopers.
>>
Almost have enough models for a full 1500 pts list.
I'm sure Sammael isnt completely worth his points but he can confer Skilled Rider to Bike Squad.
Most likely have to pick up another Assault Marine Box to have more bodies in the squad.
Any other suggestions?
My main opponents are Khorne Daemonkin, Astra Militarum, and Blood Angels.

Lion's Blade Strike Force 1450/1500

Demi-Demi-Company:

Chaplain w/ jump pack
5x Assault Marines w/ 2 Flamers, CombiFlamer, Jump Packs
5x Devastator Marines w/ 4 Missile Launchers
3x10 Tactical Marines w/ Meltagun and Combi Melta in Rhinos

Inner Circle:

Sammael on Corvex

Ravenwing Attack Squadron:

6 Ravenwing Bikers w/ 2 Grav Gun, Combi Grav and an Attack Bike w/ Heavy Bolter
Ravenwing Land speeder w/ Typhoon Missile Launcher and Heavy Bolter
>>
does anyone have the old (I wanna say realm of chaos) entry on the illuminated and the sensei?
>>
>>49872857
Well I mean only one guardsmen per base.
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>>49872180

CSM players, what kind of lists do you run for Kill Team?
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>>49872871
Well go ahead. It looks a bit goofy on larger scale since its only 9 guys per squad but in the end no sane person cares since it works according to rules.
>>
>>49872441
4x4 is easy to do with thousand point armies that aren't terribly large.
Of course that table would really fuck over horde and assault armies, but it does look pretty.
>>
>>49872891
Ran Warp talons with Mark of Slaanesh against scions. It was nightmare-tier, I managed to hug terrain, leap walls the entire way into combat, and take out or outmaneuver all the special weapons on the same turn. I only took two unsaved wounds the entire game, and only lost one model because the second was a specialist with FnP.
>>
I know this is probably wish-listing.

But is there even the faintest chance I could include the sisters of silence into a Sisters of battle army when they come out?

I love my Witch hunter army but no new stuff in forever is really starting show.
>>
>>49872939
>But is there even the faintest chance I could include the sisters of silence into a Sisters of battle army when they come out?
Yes. SoS are probably unit for Imperial armies (its already been stated they will get 40k rules). We'll see the details in few weeks.
>>
Are Eldar as broken this edition as they were last edition?
>d-weapons :^^^^^)))))
>>
>>49872903
4x4 is standard to my group, we play 1500 points.
I can only imagine a bigger board would be unbearably hard to get around.
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>>49872863

Honestly, this isn't a bad list for who you are facing.

The fact that 2/3rd of those armies will want to assault you yet you will overwatch at full BS is very good.

Good on you for not going with a ton of 2+jink and AP2 Spam.

Stick two more bodies in the Assault Squad and call it a day, or perhaps 1 Assault Marine and a Multi Melta on the Attack Bike if you combat squad or feel the need for more anti armor.
>>
>>49872977
When I used to play Black Templars I used field three 20 men strong squads.
60 models on one side.
Then was my Ork friend who loved to field over 100+ Orks that was around 1850 points. Even large tables got small rather fast
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>>49872958
You sir, just made my day.

Don't care if they are shit or not, I'm just happy with new stuff.
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>>49872891
I ran a Tson squad with a cultists unit.

Turned the cult champ into a spawn by poking him with change from the sorcerer. who proceeded to neat a Dark Eldar venom to death.

Your experience may differ
>>
Im thinking about starting a Dark eldar army, im coming from imperial guard (mostly mechanized and tank heavy infantry).

how different they would be compared to guard? are they good and/or fun? i really like the aestethics and the customization of your kabal (like the regiments).
>>
>>49872441
Might be fun for a gimmicky infantry only game. Or just play tau v eldar skimmers and jetpacks galore.
>>
>>49872967
they're more broken, the elves are the kings of the meta

>>49872939
they're probably imperial agents (though i think they broke ties with the imperium but whatever), they'll be alright as allies.

cqc unit with 3+/5++ with powerswords and anti psyker abilites, which sisters kinda lack. you got those girls with the huge chain swords but they probably crumble against a decent combat unit. i wouldn't expect a full army but maybe a few more SoS units by next year
>>
>>49872896
Neat. It just makes my wallet feel better to get 6 teams oit of one box
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>>49873040
the guard can do swarms of men, tougher vehicles, less skill, lots of shooting, tanks. they're a slow clumsy hammer to the glass cannon of the dark eldar
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>>49873024
Depends of their point cost. SoS seemed to be pretty solid units as long as they dont cost 55pts per model and get some kind of transport.
>>
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>>49872180

Is there any way to gear out a captain that isnt Relic Blade + Storm Shield + Artificer Armour?

1d4chan says Grav Pistol + Thunder Hammer is good for that concussive

I know I should probably just take a librarian or a chaplain in a jump pack, but what are my options?

I'd also like to avoid bikes because I hate them.

Is there any good way to gear out a command squad that isnt just equiping them all with meltas, flamers, gravs or plasma?

Are close combat command squads viable? Each of them with a different weapon?
>>
>>49873100
I'm guessing SOSs will be 20-26ish ppm
With Custodes being prob 50-60.
>>
Finished this guy yesterday, what do you guys think of him? Also feel free to suggest good pens (or anything other than a brush) to use for doing the writing on the purity seals and other parchment.
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>>49873089
>less skill
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>>49873150
i meant the skills of the army. you got some career soldiers compared to misery spiky elves. the top fighters in the elves are easily ws8/9 and they're bs4 across the board
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>>49873066
What? How?
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>>49873177
since im a mechanized fag may i ask if theyr "hit and run" tactics are similiar to guard? im trying to get into an army that i like but its also different in playstyle to spice things up
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>>49873215
no idea, when i've played against guard they try to crush with superior ranged fire and take back ground by force. also holding the line
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>>49873294
nono anon, i think you misunderstood. I was asking because I play guard, and i want to get a second army (this being the DEldar) and i was asking if they were different in playstyle, and if they are a viable army so far. Im not going to play against guard etc etc.
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>>49873441
it's not that; i just can't answer the question since i don't play the army but i have played against it twice
>>
>>49872849
No its not bad.
But please do some work with the bases, most are just weapon on open terrain. Just some cheapass deko stones or bigger bitz for cover can make it look sooooo much better.
>>
>>49873040
fragile.

Very very fragile.

Some people claim they are glass cannon, but they are more glass pistol these days.
>>
Hey guys, has anyone here experience with working part time for GW ?
>>
>>49873901
It's like every other retail position I imagine
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>>49873951
thats not really surprising, none the less i didnt thought of it that way
>>
What websites do you friendos use for browsing warhammer models? The games workshop website doesn't seem that in depth at all
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>>49874082
GW, don't know about any other site that gives you the 360 and closeup view.
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>>49874082
Browsing I use GW, buying I use Triple Helix because no FLGS
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>>49873040
You're very unlikely to win by tabling your opponent since almost everyone will outnumber and outgun you nowadays. However, your vehicles are the fastest in the game bar none. Take a normal CAD for ObSec and enjoy ObSec troops that can claim any objective within 30 to 36" in a single turn.
>>
Could anyone give me insight on this Dark Eldar list? I just got some after playing Necrons for a year or so and have absolutely no idea how they work on the table top.

Dark Eldar CAD : 1195 points

HQ: Succubus, armor of misery, archite glaive

ELITES: 4 Incubi (one as a Klaivex), Venom transport

5 Kabbalite trueborn, 4 with blasters, venom as transport

TROOPS: 10 kabbalites in a raider with a dark lance, splinter racks, enhanced aethersail, and night shield

5 kabbalites in a venom

FAST ATTACK: 5 scourges, 4 with haywire blasters

ALLIED HAEMONCULUS DETATCHMENT:
1 Haemonculus with a web way portal
1 Chronos
1 Talos

I can't remember the exact formation but it gives both monstrous creatures T8 instead of 7

The plan is to deep strike both MCs into enemy lines and be a distraction carnifex while my Succubus riding with the Incubi cause havoc (provided they live), the trueborn and scourges take out what they can with haywire and ap2, and my kabbies run around cleaning up and hopefully manage to stay alive in their shitty paper boats.

Is this alright as a list? If there's one major problem I think it's that I need more bodies but I'm not quite sure how I'd go about that with the little experience I have with Deldar
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>>49874239
Sounds decent enough.
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>>49874208
What's FLGS?
>>
>>49874239
>The plan is to deep strike both MCs into enemy lines and be a distraction carnifex while my Succubus riding with the Incubi cause havoc (provided they live), the trueborn and scourges take out what they can with haywire and ap2, and my kabbies run around cleaning up and hopefully manage to stay alive in their shitty paper boats.
The kabalites in the raider are going to have a tough time, as we can no longer jink and have passengers fire at full BS. You're probably better off with another venom.
>>
http://spikeybits.com/2016/10/games-workshop-paying-dividends-finance.html

BASED BREXIT HELPS GW

SALES ARE UP, PROFITS ARE UP, INVESTORS GET PAID
>>
Plastic Sisters and 8th soon

http://bloodofkittens.com/blog/2016/10/13/meat-meta-american-warhammer-world/
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>>49874418
Friendly Local Game Store
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>>49874428
>cheaper prices means more sales

If less is more, just imagine how much more will more be...
>>
>>49874452
>Palastic Sisters
Really anon? They "return" to the tabletop?
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>>49873133
Looks good. Paint with a very thin brush and clean any mess ups. use thinned black paint.
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>>49874420
I hate that they're no longer viable. Hell the model is what got me interested in Dark Eldar in the first place.
>>
>>49872594

Do you call them names?

Like the tongue guy i'd call him the bum driller
>>
>>49874462
Do you know if the triple helix accepts burger land money and ship out to the US? These prices are pretty damn good compared to amazon
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>>49874668
I can't say that I know, but you should be able to check through your basket. They are really cheap, it's useful.
>>
Why weren't the Thousand Sons red like Magnus?
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>>49874929
why aren't the rest of americans orange like trump?
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>>49874929
Cause the Thousand Sons used the genetic material from before he was sent through the Warp to Prospero.

It's why Sanguinius has wings but the BAs don't.
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>>49874929
Are you trolling or just retarded?
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>>49874950
are you saying magnus sprays on his redness?
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>>49874956
I think he means skin.
>>
Anyone got any ideas for a 40k Iron Warriors army using the CSM codex? I was considering using the Clan Raukaan supplement and the counts-as rule but I feel that would be wrong and wouldn't quite fit. Right now I am thinking a Warpsmith and Vindicators, but am not much further than that.
>>
>>49875008
Use formations from Traitor's Hate, lots of Iron Warriors themed stuff in there.
>>
>>49874956
He means red skinned
Like how Corax and his sons being pale or Vulkan and the Salamanders being jet black
>>
>>49875008
Tanks and Daemon Engines from Traitor's Hate, allied artillery from Renegades&Heretics.
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>>49875008
If you aren't going heavy on the Daemon Engines, just use loyalist rules.
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>>49873215
Imperial guard have stormtroopers that can strike hard and fast, they even have their own codex called militarum tempestus. It sounds like what you want
>>
>>49875008

Traitors Hate, as Long War pointed out, is very oriented around things the Iron Warriors would use.

Daemon Engine formations, Outflanking Cultists, Obliterator formations, Berserker formations, vehicle squadrons, etc.
>>
any idea where I could find a pdf of the realm of chaos books?
>>
Can someone please post the rough .pdf Genestealer cult codex? It's not in any of the links.
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>>49875275
Got the wrong one
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>Fight my GSC against space marines
>He bitches about how ambushing with Demo charges is broken OP
>Not even two turns earlier he put down drop pods full of melta and flamers that didnt get hurt scattering itno buildings because lol inertial guidance :^) and blew up both my rock grinders and erased a squad of purestrains


Fucking imperial players
>>
>>49875447
no mercy to loyalists, how did the game end?
>>
>>49875447
Space Marines are the ultimate form of crybabby
>>
>>49875474
I tabled him basically without taking losses besides the trucks, since I summoned back the genestealers

Being able to return to reserves and recover d6 models is pretty ridiculous for 5 man squads. if one dude survives, the squad is suddenly back at full strength

Even better if its the demo charge guys that die, since they come back with their charges again
>>
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Going out on a limb here, but if there is anybody in Britbongistan who would help me out in getting this I'd pay top quid for it.
>>
>>49875447
>>49875500
Glad to see Geneshitters are proving themselves just as shitty as the other tier one armies.
>>
>>49875521
Hahaha. Cry some more, anon.

Nids and other swarm and melee armies have had enough bullshit, it's their turn now.
>>
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>>49875500
nice work
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>>49875500
Do you think GSC will spur on melee units and armies to get higher in the meta?
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>>49875447
Hey, dont lump us all in with the muhreens. I think Drop Pods are a bit cheap too, and I play Admech.
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>>49875540
>and other swarm and melee armies
So which other swarm and melee armies are reaping the benefits of GSC, again?
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>>49875521
>Glad to see Geneshitters are proving themselves just as shitty as the other tier one armies.

Taufags on suicide alert, can't contend with melee armies
>>
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>>49875521
Go back to jerking off to your battlesuits taufag
>>
>>49875553
doubt that

Melee units aren't what's good against cults, and melee armies are still largely garbage with few exceptions since they don't have the advantages the GSC does for moving dudes into fisticuffs.

Dunno what to think about the army so far. Don't think I've seen a game that didn't tilt hard one way or the other, yet.
>>
>>49875607
Well for a start Guard and Tyranids
>>
>>49875500
>fucking imperial players abusing braindead tactics
>I won using my own braindead tactics

when did 40k become so unfun? They added drop pods and flyers in 5th edition, right?
>>
>>49875688
That's like saying that Renegades and Heretics made Dark Eldar, Orks, and CSM good by letting you field dozens of respawning plasma teams on the field as Allies of Convenience.
>>
>>49875620
>Taufags on suicide alert, can't contend with melee armies

Wouldn't GSC just shift Tau to start taking Interceptor now?

>Granted it won't save them from pre-game ambush.

Also what do they have short of fishing for Rends to deal with the Riptide?
>>
Fix the game in one fell swoop:
>Inertial Guidance sends drop pod to ongoing reserves
>Formations removed, maybe replaced with similar FOC-based detachments that are lighter on the crazy shit
>Scatter lasers removed from elder jet bikes
>Lords of War removed from non-Apocalypse
>Nerf overwatch, maybe can't fire it fired in the previous phase but fired at full BS
>Haywire and Grav nerfed considerably to allow for armor not being shit and by extension plasmas are not an auto-take for all units able
>>
>>49875775
industrial shears, laser cannons that can double-tap

Rends are all they really need, though. Units are cheap enough to just dogpile the things, zombie style.
>>
>>49875698
I'm an Imperial player and Drop Pods are ducking cancerous. They need to be reworked from scratch

>granted I'm a Imperial player that relies on Deep Striking and has no auto pass reserves or ignore the penalty for Deep Striking that DPs have so I might just be mad.
>>
>>49875518
Tell me more, mate.
>>
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Rate?
>>
>>49875783
>Haywire and Grav nerfed considerably to allow for armor not being shit and by extension plasmas are not an auto-take for all units able

Make Haywire Poison for Vehicles say Haywire (5+) being base (due to Vehicles not having saves.

Give models wounded by Grav an extra Toughness save where they ignore the wound on a roll equal or under their Toughness.

Shifts Grav to being Anti Monster
Also Grav does shit vs Vehicles or only Shakes them on a 6.
>>
>>49875817
As a non-Imperial player, I don't think Drop Pods are that bad. They need three tweaks.

Reduce them to AV10, because it's absurd that an open-paneled metal skeleton should be tougher than a Rhino.

Add a special rule which states they can never hold or contest objectives.

Remove Drop Pod Assault. The flawless Turn-1 alpha strike is the worst part of them.

35 points to let a unit Deep Strike without risking a mishap seems fair. It's all the other bullshit on top which pushes them over the edge.
>>
>>49875783
Almost.
>Inertial Guidance sends drop pods to ongoing reserves
>Formations cost additional points to take like in Age of Sigmar
>Scatter lasers on jetbikes are one in every 3 special weapons
>Lords of War get to stay, but superheavies get nerfed to the tune of one less hull point than they already have and gargantuan creatures don't ignore poison
>Initiative test for overwatch
>Haywire stays as is, Grav can no longer immobilize vehicles and counts as AP- against them
Most of 40k's problems are genies that aren't going back in their bottles.
>>
>>49875865
I fully agree that grav needs a nerf, but the T save idea effectively halves its power vs even T3, and against any big MCs it then only wounds on an additonal 6. Possibly a bit harsh.
>>
>>49875857

File name is pretty accurate.

In conclusion, play corsairs.
>>
>>49875865
>More fucking arbitary rolls
This game takes long enough. Grav is now
>Assulalt 1 for Pistols
>Salvo 1/2 Gets Hot! 24" for Rifles
>Salvo 1/2 Get's Hot! 36" for Cannons
Now there's a risk to using it. Bikes can't take it anymore, because something something too fast something feed back loop. It shouldn't auto glance vehicles either. However, I do like that Haywire rule.
>>
If Deathwatch aren't part of the inquisition then why are they covered in =][= symbols?
>>
>>49875910
Oh i derped its equal or OVER, should be a reserve Toughness Test

so Marines save on a 4,5, or 6 (50%)
Guardsmen save on a 3-6 (66%)
T6 Monsters only save on a 6. (17%)
>>
>>49875919
Fuck you, that's why.
>>
>>49875912
>Now there's a risk to using it
>Gets Hot is a "risk"
>>
>>49875919
They still get fancy =][= toys
>>
>>49875910
>>49875951

What if Grav changes if your Bulky, extremely bulky or a MC
>>
>>49875897
>but superheavies get nerfed to the tune of one less hull point than they already have and gargantuan creatures don't ignore poison

Suggestion:

Regular vehicles no longer roll on the damage chart, even if they take a penetrating hit.

Instead, Superheavy Vehicles roll on a (slightly reworked) damage chart. Shaken and Stunned results only affect a single randomly determined weapon, Stunned halves your WS, I, and A in the case of walkers. Immobilised halves their movement rate, and Explodes! works as it does for Superheavies at the moment, just stripping an additional D3 hull points.

Additionally, all regular Vehicles gain +1 hull point and Superheavies gain +2.

Does this fix vehicles?
>>
>>49875874
>Remove Drop Pod Assault. The flawless Turn-1 alpha strike is the worst part of them.

Add in models that disembark from a pod can only disembark 3" from the core structure.

>What gets my goat is the free 6" disembark that helps minimize scatter / lets them get out of base to base contact. I've lost so many models due to must remain in B2B contact if Deepstriking.
>>
>>49875997
I'm okay with this too.

My biggest gripe with Grav it out performs other Special/Heavy options

Make Flamers Anti-Horde, Melta anti-vehicle, Grav anti-monster, and Plasma the Generalist
>>
>>49875976
Okay anon
>Feedback Loop: For each shot fired, after resolving wounds on the enemy unit, roll a d6. For each 1-3, immediately take a wound on the firing model.
>>
>>49876131
Possibly "takes a hit from the weapon"? Would be more punishing for durable platforms such as Dev Cents and make grav units more glass cannons.
>>
>>49876062
Best idea for grav what I've seen

Strips HPs off on every roll of 6 on vehicles
Graviton always wounds on 5+. Against models with Bulky rule, it wounds on 4+. Agaist very bulky, 3+. Extremely Bulky and Monstrous/Gargantuan Creatures are wounded on 2+.

Makes grav worse against almost anything, makes it bit better against some rare targets (stuff with -/6+ saves and most MCs)
>>
What's the best choice for an Imperial Knight allied force of one?
>>
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>>49875865
>due to Vehicles not having saves.
>tfw your Tzeentch soul grinder laughs off 4 melta guns to it's rear armour before gobbling up their captain
>>
>>49876265
I like this a lot more. Also
>Pistol is AP4
>Gun is AP3
>Cannon is AP2
>>
>>49876344
Just make grav-guns AP -, it's the best way to balance them.
>>
>>49876368
Yeah, this. I didn't want to say it, but they're way too fucking good right now.
>>
>>49876344
Nah. That would force a change to what, 7 codexes? Better to just nerf the basic function.

Also I can clearly see why gravs are ap2. Armor literally doesnt help against it and that makes sense.
>>
>>49876344
But you're punishing the "less effective" incarnations of Grav while rewarding the biggest offenders

>People bitch about Grav Cents / Skyhammer not Vanguard Vets gunslinging Grav-pistols
>>
>>49876381
They fulfill the same role plasma guns do but are better in every single way without "gets hot!".
>>
Why are all of the Datacards on the "last chance to buy" section on GW's site?
>>
>>49876381
They've always been too fucking good, they are a crutch for SM armies added only for them to compete versus Eldar and Tau with their bullshit riptides and wraithknights. Remove Grav from Marines and they have little answers to those units let alone the rest of the big threats that are now multi-wound gargantuans or superheavies instead of just monstrous creatures or vehicles.

Grav is the symptom, a patch added to stem the bleeding, the real problem is 40k turning into Apocalypse and certain armies becoming too good.

I fucking hate grav.
>>
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How would you fix the whole morale mechanic?
>>
>>49876423
Fair, it's just me and wanting numbers to scale up/down accordingly. What would you do to them?
>>49876424
This is my big problem with them. They're an absolute detriment to literally any other form of special weapon.
>>
>>49876440
8th ed soon comrade
>>
>>49876453
remove it entirely
>>
>>49872180
>>>49875874
>>Remove Drop Pod Assault. The flawless Turn-1 alpha strike is the worst part of them.

>but my null deployment!
Make it re-roll reserve roll, allow to roll on turn one.

>Add in models that disembark from a pod can only disembark 3" from the core structure.

No, I'm paying 35 Pts for an immobilized, open-topped transport that's one use. If anything it shouldn't be able to contest objectives.
>
>>What gets my goat is the free 6" disembark that helps minimize scatter / lets them get out of base to base contact. I've lost so many models due to must remain in B2B contact if Deepstriking.

That's why I pay 35pts for my delivery system.
>>
>>49876447
Believe me anon, I know. I was there when Cents became a thing, I took 1 look at Grav Guns, and I knew this shit was going to fuck everything up. Who even thought it was a good idea?
>>
>>49876414
No it doesn't make sense.
It wounds heavier armors on the assumption that they're made of out heavier, more durable material but at the same time assumes that durable material will just collapse in on itself.
>>
>All these Eldar and Tau players bitching that SM can actually kill some of their OP bullshit.
>>
>>49875428
>When people are still passing around your old shitty photo pdfs
makes me proud
>>
Never was there for an edition upgrade. Will the models we have now still be viable or do I have to buy new ones once the next edition hits the shelves?

Currently building space wolves.
>>
>>49876453
Its fine, too much shit ignores morale and thats the real problem and I would fix that by changing fearless into rerolling failed morales and ATSKNF as the ability to always attempt to regroup at normal leadership despite casualties.
>>
>>49876510
No, this isn't MAGIC.
>>
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>>49876453

Make it like the Darkest Dungeon. 90% of fuck ups 10% of something awesome.
>>
>>49876468
But without it there would be no way to even compete with Eldar and Tau.
>>
>>49876510
You're a special stupid you know that, right?

Yes, anon your models and everyone else's will be completely redesigned and released
>>
>>49876510
>Will the models we have now still be viable

This isnt magic or some shit, your miniatures will have a use for literally decades to come, you only buy new models because they look cool or your marines are so fucking old you want to renovate it but techincally you could still field a marine army of nothing but 2nd ed miniatures and it'd be fine.
>>
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>>49872180
Where do I expand my list from here /40kg/? Looking to get up to 750 or 1000 points.

==HQ==
+Company Command Squad+
>Boltgun, Carapace Armour, Camo Gear
>Vox, Medi-Pack, Regimental Standard, Heavy Flamer, Carapace Armour, Camo Gear
-137 points-

+Commissar+
>Boltgun
-25 points-

==Troops==
+Platoon Command Squad+
>Boltgun, Carapace Armour (Cmdr)
>Vox
-41 points-

+Infantry Squad+
>Boltgun
>Flamer
-56 points-

+Infantry Squad+
>Boltgun
>Flamer
-56 points-

+Heavy Weapons Squad+
>Autocannon, Autocannon, Lascannon
-45 points-

==Fast Attack==
+Armoured Sentinel Squadron+
>Recovery Gear, Camo Netting, Plasma Cannon
-70 points-

==Heavy Support==
+Leman Russ Battle Tank+
>Recovery Gear, Camo Netting, Heavy Bolter Sponsones
-190 points-

Grand Total: 660 pts
>>
>>49876456
Either a scaling Wounding based on Size
(5+ vs base, 4+ vs. Bulky etc.) or add a reverse Toughness test to ignore Wounds (roll equal or over to discard Wound).

Also scrap any anti vehicle it has.
Flamers don't get a special rule to become effective vs Vehicles, don't see why Grav should. Let Plasma be the generalist weapon which can do a bit of everything (except anti horde) while Grav shifts to Anti-monster / Anti-Tough.
>>
What kind of fucking garbage is this. IG gets no new content, just rehashed old molds which are already unavailable for purchase anymore and now we get the next few years of fucking nothing. Maybe if we are lucky, we can get roped into another campaign book by another major xeno faction getting a huge update and get 1 new fucking model attached to an existing model and some more batshit stupid formations... AGAIN.
>>
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First time painting in While. How's it look?
>>
>>49876549
As an Eldar player, and having my boyfriend play Tau, I offer these changes to my and his book.
>Wraithguard are 11 (1 hp) all around, Lords are 12 (3 hp) all around, WK are 14 (5 hp) all around
>WK base points stay the same, but taking the D-Glaive or the D Cannons costs 100 points.
>Warp Spiders now lose d3 models on any flicker jump result that's a double

>Riptides are now 1 per 1k points. That's any variant mind you.
>Stormsurges are only allowed, if you take 3 squads of troops in addition to your 2 required troops, to form a full hunter cadre.
>Stim Injectors are now a Crisis Suit/Stealth Suit only option

What do you think?
>>
>>49876600
I quite like it! His teeth could use another coat, but aside from that he's pretty good.
>>
>>49876603
That's fine. The main problem right now is that we have Gargantuan creatures and Super Heavies outside of apocalypse.
>>
>>49876525
>>49876552
>>49876576
Ah. Okay. Thanks for the answer. Was kinda confused, because of the potential codex updates.

Anyway, sorry for being a moron. Will by taking my leave now.
>>
>>49876453
I'll get some shit for this, but split it between discipline / courage. Kinda like how Cosairs use a different Ld for regrouping.

>Ex. Orks can have a low Discipline, but high Courage. Instead of Fear testing on Ld, would test on Courage.

ATSKNF just lets you reroll Fear, and always regroup at base Ld.

And in general trim down the ease Fearless is to get to armies.
>>
>>49876586
>made to order
>sold out
>>
>>49876621
You're fucking telling me anon. I bought 3 Wraithknights when I started Eldar when the kit dropped, because they looked cool as fuck. Now, it automatically makes me Adolf Hitler. I wish they didn't have D Weapons, I wish they weren't Gargantuans, I wish a lot of things. I miss when I started in 6th Edition, with Orks.
>>
>>49876642
That's a good idea actually
>>
>>49876586
Hahah.

>Rehashed old molds

Same molds, in metal. They were re-releasing them for 48 hours to test the water on popularity.

Also this wasn't an Imperial Guard release, it was the first wave of Made to Order, they are going to be going through most of their back catalogue.

You'll get shit once you get a new book. Not when they run tests.
>>
>>49874645
"The Tickler"
>>
>>49876642
What would discipline do?
>>
>>49876299
What are you playing and what are you playing against ? A Paladin or Warden is often a safe bet.
>>
>>49875500
>>49875447
>bring OP list
>player bitches about
>take some minor casualties melta killed vehicles and flamers killed a blob unit, Oh no! how horrible. :^)
>proceed to to table him without any more major losses
>then come and bitch about him online
Fucking xenos
>>
>>49876766
Purestrains aren't a blob unit.
>>
>>49876788
They are when you summon more for free.
>>
>>49876749
Playing Space Marines. I thought Knights were kickass so I wanted to add one for making a 200 list or something.
>>
>>49876721
Be standard for regrouping / breaking.
Orders from IG would resolve around that.
Haven't put too much thought in it.
>>
>>49876788
It can be taken in squads of fucking 20. What the hell do you consider to be a blob then?
>>
Need some rule help.

If I have a marine that has base 2 attack on his statblock (command squad veterans) and then give him a bolt pistol and chain sword, does he get 3 attacks total?
>>
>>49876822
Outside First Curse, you're not going to see 20 grouped up.

And in the GSC codex? Neophytes.
>>
>>49876453
ATSKNF becomes Stubborn with easier regroups and Fearless becomes rare.
>>
>>49875775
>Tau players weren't slapping interceptor on everything before this
>>
>>49876749
Not original asker, but would a Warden be a decent additon to an Admech list? I have a unit of kastelans already, but I fight marines often.
>>
>>49876822
Not that anon, but I would consider a blob unit to be both numerous and cheap/expendable. Neophyte Hybrids are a blob, Boyz are a blob, Guardsmen are a blob. 20 Purestrains is a death star.
>>
>>49875775

Lucky enough, Crisis flamers is one of the cheapest combinations.
>>
>>49876879
you can easily summon that over the course of the game, it's like if Orks get a power to summon more mega nobz.
>>
>>49876849
I guess I can see your point.

Which, if it's correct, means that the flamer spam took out a relatively small unit. Which only makes anon look like more of a faggot, since he's bitching about fucking flamers in pods even though they took out a normal sized unit.
It's fucking ridiculous.
>>
Is the first MEGA link working for anyone?
>>
>>49876846
Yeah
>>
>>49876924
>tfw had a huge argument with my brother because he refused to believe this simple fact
>>
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Is there any source for how much things like Defilers and Knights weigh?

I notice Forgeworld makes an attempt at specifying, but even then they don't do it for everything.
>>
>>49876467

You're not paying enough for YOUR delivery system.
>>
>>49876909
You can't summon Purestrains in squads larger than 8.
>>
>>49876980
What were the WC3 options?
not 10?
>>
>>49876453
As everyone else has said, make ATSKNF and Fearless weaker. Also, there should be negatives for units that see allies get massacred. Something like the panic tests from Fantasy: if a unit flees through another unit, the second unit has a chance to panic.
Stuff like that.
>>
>>49872594
Add a wash to the teeth and eye and bam! You got a stew going
>>
>>49877015
Because Genestealer sprues come in sizes of 8
>>
>>49876971
Not him, but how?
Termie armor is around 30 points and in turn grants deep strike a 2+ save and a 5++ to one guy. And even then it's considered shit
Mean while 35 points get us turn one deep strike with limited ability to fail for at most 10 guys. After the deep strike there in the open with limited mobility.
>>
>>49876510

People are giving you shit but you raise a valid point cause look at AOS, but they probably won't with 40k cause the rage and tears would sink GW overnight.
>>
>>49876453
Give guardsmen lower morale and make commissars worth taking. Give combat bonuses to nearby troops when a man is executed for cowardice.

I want my commissar to shoot someone okay! Ugh! Stop fighting to the last man you damned conscripts! WHY ARE THE TYRANIDS RUNNING AWAY!?
>>
I'm new to Daemons, is there anything in Warzone Fenris I should be looking as at?

Lot of information being thrown at me so I just want to streamline it.
>>
>>49876453
i'm gonna get shewed out for this but honestly : use the AOS sytem, it's much easier to balance and will make morale something that factors into almost every turn instead of a 1 time fumble every 3 games
>>
>>49877160
From what I understand, their decurion is actually rather good. At least, it's better than not using it.
>>
>>49877160
It has cool God specific warlord traits, artifacts, and psychic powers as well as all of your available formations.
>>
>>49877170
I agree, I like a lot of AoS rules more than 40k
>>
>>49876614

Thanks!

Yea, I still need to do some touch ups on it, but I'm surprised by the paint I used.
>>
>>49877157
Give guardsmen lower morale
they already have low fucking morale compared to 90% of the other shit on the table
> and make commissars worth taking.
they are if you are running 50 man blobs or on other more specialized units like ogryns, and it should stay that way , taking a commisar on every 10 man squad would look fucking stupid
>>
>>49877170
Agreed.
>>
>>49877160
If you're only just starting look at the warlord traits, updated psychic powers and artifacts.
If you're playing khorne it also has the updated bloodthirster, ignore the decurion.
>>
>>49875874
>35 points to let a unit Deep Strike without risking a mishap seems fair.
Not when it comes with a free AV12 coverblock with a gun it doesn't. That shit needs more points.

To compare, 35 points gives a Dark Eldar HQ a webway portal. No vehicles, no extra weapons, just Deep Strike without a scatter.
>>
>>49877134
>but they probably won't with 40k
40k already did that, back in '98.

3rd edition was 40k's AoS, rules-wise at least. That's also why GW didn't shake 40k's rules up in a serious way ever again, because they were not too keen on further backlash scaring people away from the golden goose.
>>
>>49877170
Switch MC / Vehicles to use the AOS Monster style, you know, get worse the more wounds they take.

>also, how does AOS Bravery work? I played a couple games when it came out, but I played Tomb Kings (all Brave 10), so the guy demo'ing it kept telling me nothing happened.
>>
>>49876524
This, along with an across the board drop in morale scores.
A L10 should be reserved only for the greatest commanders or mindless berserkers.
Most infantry should have be L6, with SM L7 and the modified rule at best.
>>
>>49877256
You add your models removed that turn and 1d6 if the number is greater than your leadership you lose models equal to the difference.
>>
>>49877256
Bravery 8 for example
5 guys die
Roll d6 add # that died
Roll a 5, 5+5 is 10
Subtract bravery
10-8 is 2, 2 guys flee and "die"
>>
>>49872594
fairly inexperienced in 40k but interested
what army is this?
>>
I have a theory about the Stormsurge.

Some Tau looted an Ork mech and welded a bunch of smooth, evenly painted armour plates to it.
>>
>>49876299
The warden of the paladin are the best all round knight. If you want to drop the cash the Atropos and the Acheron are sex machines. For some more points the crusader is generally great, too.

Do you play against wraithknights? If so don't bother either way.
>>
>>49877333
Genestealer Cult
>>
>>49877192
>their decurion is actually rather good. At least, it's better than not using it.

It's pretty cumbersome desu, core choices are Herald + 6/7/8/9 limited unit options (depending on alignment).

Which is a shame because the bonuses are great. Core is just so limiting.

>Granted I play Tzeentch and I love my Screamers... just not enough to have to take 9×3 units minimum (Skyhost is the only formation to include Screamers and is 9 units of either Screamers or Burning Chariots) to put them in a Daemonic Incursion.
>>
>>49876576
A question from a different new player - aren't there some old units that have been retired or whose rules were never updated for 6th/7th?
>>
>>49877256
units have a bravery score , for every 10 models in the unit they get +1 bravery over their base bravery
any turn a unit takes losses you roll a d6 and add that the the amount of models the unit lost that turn , then you subtract the total bravery of the unit , if the result is 0 or lower , no models run away , if it is higher than that amount of models run away
>>
>>49877348
Yeah, I forgot how huge the core choices are.
>>
>>49877231
the problem with commissars is that everything they do, priests do objectively better. Unit buffing, armor saves (5+ vs 4++), morale (shoot your dudes vs. fearless), and they cost relatively similar amounts.
>>
>>49876578
Drop the boltguns, medipacks and standards are useless, give vox to your squads or remove from command squads, put commisar in the HWS or spread your HWTs out into the squads, drop the recovery gear (at least on the sentinel).
>>
>>49876952

Forge World's in-universe specifications are hilariously outlandish; from memory the Heirophant is 50 tonnes of osseous carapace and muscle mounted on 20-metre talons that taper to sharp points.

And the fluff has them *climbing*.
>>
>>49876578
Grab a few chimeras, a hellhound or arty platform.
Some armor to support, block los and to push hard into closer quarters is always good.
Maybe a psyker detachment to round out options.
Something I would like would be if when it came to allies, you could just get something very small, a squad or 2 to represent in field support. For example, simply adding a SM tac squad with drop pod, or an assault squad that deep strikes. Small shit that isn't something to base an army around, but round out and add a new foil.
>>
>>49877389
>realism

>40k

Pick one and only one.
>>
>>49877240
>To compare, 35 points gives a Dark Eldar HQ a webway portal. No vehicles, no extra weapons, just Deep Strike without a scatter
And Deldar is a horribly underpowered codex
If anything, that's an argument to make DEldar better, not to nerf drop pods
>>
>>49877342
Do the Questoris knights pack suitable punch? Looking at the Magaera as an ally for my Admech in particular.
>>
>>49877372
agreed
they do let your unit go to ground though
i feel like they should get orders considering they come with the "tax" of a CCS or a PCS or would that make them to strong ?
>>
Riptide and Ta'unar, cool.

R'varna and Y'vahra: Super cool.

Stormsurge: Shit shat out by another shit.
>>
>>49877389

Well they get it right for some things.

Like I believe they list things like the Land Raider at 72 tones, the Warhound Titan at 410 tones and the Reaver at 738 tones, all of which is believable.

It's just examples like the 25 ton Tigershark or the 50 ton Heirophant like you pointed out that seems out of place.
>>
>>49877372

I dunno, Priests are certainly rock solid inclusions (25pts for Zealot alone is a steal, and if you get your War Hymns off then Guardsmen can and will kill a charging Bloodthirster), but I've found that not being able to Go to Ground is actually pretty noticeable (because Zealot don't mean shit when you're fighting Tau or Dark Eldar camping the other side of the board or Flyrants whizzing about the place murdering 10 Guardsmen a turn, every turn). The real problem with Commissars is being the same price as an Inquisitor, who's basically 3 Ld10 Commissars strapped together sans Summary Execution.

Still, I've been running Commissars recently and they're still really good, and I prefer them in casual games because they fit the look and feel better than Priests.
>>
>>49875518

>120 quid for one termie chaplin

Fucking hell
>>
>>49877240
>Not when it comes with a free AV12 coverblock with a gun it doesn't. That shit needs more points.
Alright, what makes drop pods OP now when they have remained virtually unchanged since inception, other than point costs?
They have been around for years, and drop pod armies have been a thing since 4e. What changed?
>>
>>49877424
This is exactly the kind of thinking that leads to powercreep.
>>
>>49877380
>>49876578
boltguns are like 1 point mate they're an autoinclude for me
agreed on the medipack and the vox though
also if he's using the platoon standard to reroll ld tests for the HWS than thats justified to
i'dd remove the recovery gear on the sentinels and get extra armor on the russ
also get rid of the heavy flamer on the CCS if you want them to go full blob removal make everyone carry a flamer , not just 1 dude
>>
>>49877494
Well yes, but that's a natural risk of any game system.
The issue is that GW is shit at controlling that, not that tendency of rebalancing to lead to powercreep itself.
>>
Calm down guys, drop pods are just space marine eqivelants of a TEQ.
>>
>>49877563
Not this shit again
>>
Warzone Fenris Pt 2 when?
Even Deldar and CSM have supplements, when do DA get one?
Also I'm sure someone said this early in the thread, but the best improvements they could make to 8th would be do away with absurd formation bonuses and limit monstrous creatures to daemons/tyrannids, because a riptide is a walker, not a monster.
>>
>>49876600
Like shit.
>>
>>49876600
Upgrade from Walmart paint please.
>>
>>49877629
> but but mah Apple Bottom paints!
Please leave plebs.
>>
>>49877489
And drop pods have been one of the most powerful tools of the space Marine arsenal since. What made them go from better to awesome though is the changes to the stuff that goes in it. Space Marines have some of the best weapons in the game, with their limiting factor being range, drop pods eliminate that weakness with a 35 point guarantee. The additional formations saying they can charge when they land (guaranteeing charges for Space Marines with no chance to react whatsoever) add to this problem.

If someone puts drop pods against you, they're going to be able to do what they want, how they want it without being able to do anything to stop it short of going full horde and swamping your entire side of the game board with models.
>>
Hey lads, starting my first 40k force as a sigmarfag.
I'm starting skitarii and have a few questions, are Sydonian Dragoons worth running (I absolutely love the models), is allying mechanics a good idea or can I just go skitarii only and finally what colours do you think would look nice on then? I'm not in love with the red all over them in the art.
Thanks for any help.
>>
>>49877525
>Well yes, but that's a natural risk of any game system.
And actively encouraging that is going to help how?

Powercreep is the entire reason 40K is in its current insane state to begin with. It's what brought in the D-weapons, superheavies and gargantuans, even though we damn well knew from Forgeworld these have no reason to be in standard 40K.
>>
>>49877701
Run the Dragoons if you want. Ally Mechanicus. Do Metalicas colors.
>>
>>49877574
>35 points
>deep strike
>storm bolter

Think about it
>>
>>49877728
holy fuck
>>
>>49877684
the turn 1 instant drop is the worst part imo
the downside of deepstriking normally is that you are missing units for a turn causing the remaining troops to get focused down as well as having to make a reserve roll
>>
>>49877682
?
I just asked him to get something other than whatever he's smearing on that poor demon. What's Apple Bottom?
>>
>>49877728
...
Shit
>>
>>49877684

I kinda want to get this mentality out that having a single Drop Pod is "OP". It's not. They're the Space Marine's TEQ. It's fair if they can have one if you bring some Dreadclaws. If they bring multiple and in the formation, then yes that is pretty cheesy.

Also Scouts are shit. They're just expendable meatshields. Having a whole army oriented around them would be incredibly boring. If SM Chapters had the same love that Genestealers then that would be fine.

A "fun" army to play against is something that tries to bring all the neat units into the battle in a combined arms fashion. Not just spamming any one single unit. A good SM player would know that some well supported Tac Marine squad is a cheaper and arguably better source of anti infantry fire power than the other units.

I'm so tired of hearing non SM players complain about "muh Drop Pods or muh Grav Spam". They're there in the codex, they have a purpose, just like the FWs.source then any of the Drop Pods. Just because you get butthurt at the cheesemongers doesn't mean that the other SM players have to stop using a particular unit. Quit bitching.
>>
>>49877701
Dragoons are awesome, I would run far more of them if not for the price tag. Give them Lances, a squad of 2 or 3 and run them up the sides of the board to crush backiline and blob squads.

Allies are a good plan. Use the Start collecting formation at least for a warlord with decent stats even if you dont want the heavier firepower from Cult Mech or transports from a myriad of places (I use Inquisiton, their Chimeras are excellent) to mitigate your extreme squishiness.

For paint schemes, I would suggest Ryza or Metallica (orange and white main colours respectively) or a combination of both (white with orange trim) if you dont like red, but feel free to do whatever.
>>
>>49877760
easy solution;

full drop-pod armies (that is, EVERYONE in pods) get the turn 1 drop thing

otherwise they function as regular reserves
>>
>>49877728
>Drop pods are just better terminators

I don't want it to be true... but...
>>
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>>49877728
>>
>>49877807
oops, accidental namefag. Forgive me? :(
>>
>>49877728
That's....
actually a fair point.
>>
>>49877684
Yes, so powerful they were only rarely used up until this edition, it seems. Considering you were never able to charge from them and heavy weapons couldn't fire on their first turn meant you only saw them as ways to deliver shit like Sternguard with specialty ammo and combi-weapons.
>additional formations saying they can charge when they land (guaranteeing charges for Space Marines with no chance to react whatsoever)
This is the only thing that has changed, and only in this new era where charging from deepstrike has been cut from the game.
The problem isn't drop pods, because if it was drop pods, then they would have seen more use over the last 15 years, compared to the last 2. It's a single bs formation, one of many added to the game.
It's funny that the actual fluff accurate use of SM as a shock and awe army, which is now possible when it really wasn't before, is decried as cheap. Even then, are not the rules that you can must drop half the army turn 1, the rest come in turn 2 or later?
>>
>>49877828
HOW FUCKING DARE YOU THIS IS AN ANONYMOUS IMAGE BORED KYS
It's w/e dude.
>>
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>>49877728
This is how worthless shooty terminators are.
>>
>>49877926
We already know that.
It's better that a few editions ago, shooty terminators were the only ones you saw because assault terminators were entirely useless due to the old power weapon rules.
>>
>>49877880
>It's funny that the actual fluff accurate use of SM as a shock and awe army, which is now possible when it really wasn't before, is decried as cheap.
This.
The issue right now is that some armies, like marines and GSC can run extremely fluffly lists and do great, while others, like orks or CSM or nids, have to run monobuild lists to do well, or in some cases just not get tabled.
The top teir dexes, except for eldar, should be considered the standard. Tons of options in terms of wargear, can run a variety of lists, can do fluffy stuff and still do well, flavorful and fluffy relics, powers, and formations.
This shouldn't be decried, it should be the thing everyone demands from their codex.
>>
>>49877948
Shooty terminators were shit in 3rd and 4th edition too, just marginally less shit than assault terminators.

5th edition gave storm shields the 3++ at all times, and was also when literally everyone left using shooty terminators dropped them from their armies forever.
>>
Dammit this thread got me all bothered about how my sandcastle toys don't look wargamey enough as terrain.

Now I'm about to plop down $300 for terrain and I want to blame you dicks for it, but it's really me and my lack of self-controls fault.
>>
>>49877807
Cheers man, the white and orange sounds nice, I'll have to test it out. Sucks about the dragoon price tag though, I only just checked how expensive they are.
>>
>>49877983
Couldn't you run shooty termies with 2 special weapons per 5 man squad, with 5e making it 2 per 10?
>>
>>49877880
>heavy weapons couldn't fire on their first turn
This is a thing? If so, I'm going to need to talk to my local Space Marine players.

>This is the only thing that has changed, and only in this new era where charging from deepstrike has been cut from the game.
That, plus the weakening of vehicles, and objectives have become far more important to winning the game. Gunline armies no longer hold as much sway. Being able to get to important points on the board fast is far more important, and drop pods do that guaranteed.

>It's funny that the actual fluff accurate use of SM as a shock and awe army, which is now possible when it really wasn't before, is decried as cheap.
There's a reason why fluff and gameplay are often separate. It's decried as cheap because it lets the army do whatever it wants without drawbacks, without being able to do anything against it.
>>
>>49875518
Is that a terminator chaplin? Sexy.
>>
>>49878072
>This is a thing?
Now you snapshot only when coming from Deepstrike, unless you use that singular formation.
>drop pods do that guaranteed.
The stupid thing is that drop pods count as contesting by existing.
>It's decried as cheap because it lets the army do whatever it wants without drawbacks, without being able to do anything against it
Which should be countered by SM being a expensive, mid range model elite army. Back in the day, even having a full drop pod army was considered a challenge due to individual squads being liable to be overwhelmed by concentrated fire.
>>
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>>49877728
>>49877777
By the Emperor....
>>
>>49878148
>Now you snapshot only when coming from Deepstrike, unless you use that singular formation.
I am going to have a very firm talk with my local Space Marine players.

>The stupid thing is that drop pods count as contesting by existing.
Dropping contesting troops guaranteed while also being AV12 and having a gun also helps.

>Which should be countered by SM being a expensive, mid range model elite army.
There are a lot of armies that are expensive, mid range model elite armies nowadays. Dark Eldar and Harlequins come to mind. Especially Harlequins. Should they all get this kind of advantage?
>>
Oh boy do I feel bad as a DA playing a lionsblade formation after having you all shit so hard on drop pods..
>>
I want to run a test game with my new Ta'unar against myself but the only other Superheavies I have are an Obelisk and a converted plastic pylon

Might need to track down the local guy with five Knights and duel him instead. Obviously can't bring it to normal games.
>>
>>49878148
>Back in the day, even having a full drop pod army was considered a challenge due to individual squads being liable to be overwhelmed by concentrated fire.
Pods were a "challenge" back then because pods themselves were forgeworld only, marines were hot garbage on the table and the 3e transport rules made taking the things more of a liability than anything.

They were good for contesting table quarters and being fluffy, but a backfield landspeeder did the same job without costing a million dollars because this was 1999 and forgeworld had nightmarish shipping charges outside of the UK.
>>
If I list off all the models I have, will y'all help me with what I should turn my soon to be built guardsmen bodies into? I run half mech half blob and I'm just really confused on what I should used these bodies for. I don't have a specific list in mind, but I feel so lost.
>>
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>>49878404
Back in the day we made our own drop pods, with wild degrees of success
>>
>>49876971
Yes, MY delivery system. Drop pods and power armour is what makes SM different. Everyone and their dogs has bigger tanks and aircraft, some of witch are better then ours. I want my super soldiers to enter the field in a peculiar way.

I'll reiterate that drop pods are pretty shit once they delivered their payload. The only OP rules about them is ObjSec, IMHO it shouldn't be able to score objectives.
>>
>>49878315
>Dropping contesting troops guaranteed while also being AV12 and having a gun also helps.
The gun is a stormbolter, anon, that isn't fearsome, and like I said, troops can be scrubbed with fire. It's that now you have a literally empty shell that you must dedicate anti-tank to in order to cap that is silly.
>DE, Harlies
DE used to be able to swoop down and dark lance your asshole until it prolapsed. Harlies used to be a fucking nightmare to face, but have been nerfed into oblivion. Yes, give them their old rules back.
>>49878404
What you said doesn't really apply to 4e, 5e, and 6e. It was the introduction of grav and the bs formation that made drop pod armies silly, not drop pods themselves.
>>
>>49878434
>The gun is a stormbolter, anon, that isn't fearsome, and like I said, troops can be scrubbed with fire. It's that now you have a literally empty shell that you must dedicate anti-tank to in order to cap that is silly.
If you want to guarantee they're gone, you need to bring cover ignoring fire. Unfortunately, not every army has that.

>DE used to be able to swoop down and dark lance your asshole until it prolapsed. Harlies used to be a fucking nightmare to face, but have been nerfed into oblivion. Yes, give them their old rules back.
Their old rules aren't going to help them charge in combat on turn 1.
>>
>>49878427

That'd make a nice design for a fire work.

Come to think of it, there are probably fireworks that already look like or resemble drop pods.
>>
>>49878482
>Their old rules aren't going to help them charge in combat on turn 1.
>referencing the bs formation that I agreed was bs, that is also not a stock rule for drop pods
Anon, come on, seriously.
>>
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>>49877728
>>
>>49878434
The 4e pods had much the same problems of the 3e pods, since not much honestly changed between the two editions. 5e+ is when pods (and marines in general) became decent.

I do agree with you on formations being the root of the problem, though. A lack of interceptor in most armies is another thing leaving people vulnerable to pods and reserve shenanigans in general.

>>49878427
Oh I guess there was that option, but I only ever saw it a couple times because people knew it looked like ass. There were also the old old old armorcast pods but they were similarly unseen because of the ass-itude of the models and complete lack of rules until FW made theirs.
>>
>>49878509
The small pod took a weekend to make, the big ugly one where made with scrap of cardboard the night before.
>>
>>49872180
>ITT: xenoss faggots that can't stand Space marines have finally received an edge
I hope GW makes another angels of death supplement that give shooty terminators access to heavy equipment to every terminator, no scatter and 1 turn assault so everyone shitposts about how terminators are broken and should be nerfed
>>
>>49878482
>If you want to guarantee they're gone, you need to bring cover ignoring fire. Unfortunately, not every army has that.
Which army doesn't have the tools? The only ones that come to mind are ones like orks, CSM and maybe nids, but even they have flyrants. Most everyone else has the tools for it
>Their old rules aren't going to help them charge in combat on turn 1.
Neither do pods. Even in skyhammer the devs can't charge out of the pods
>>
>>49878581
And yet GSC still won.
>>
>>49878588
>The only ones that come to mind are the worst armies in the game, and are the worst for reasons as just stated
>>49878581
I would like terminators to be a competent option again...
>>
Honestly, pods shouldn't drop on T1 because they are supposed to be reinforcements. Think of the narrative GW keeps shoving down out throats.
>>
>>49878581
In all fairness, if veterans/company command can all take special weapons, why can't terminators? All I want is to deep strike a five assault cannon squad and brrrrrttt some tanks to death.
>>
>>49878618
>>The only ones that come to mind are the worst armies in the game, and are the worst for reasons as just stated
Well yeah, but that proves nothing. That doesn't show an issue with pods, it shows an issue with those armies. Nerfing pods doesn't make orks good, it just makes marines worse.
>>
>>49878631
>Honestly, pods shouldn't drop on T1 because they are supposed to be reinforcements
No they aren't. They are multi-purpose. Sometimes they're reinforcements, other times they're used for rapid first wave deployment
>>
>>49878615
Won what?
>>49878631
>reinforcements
>ignores how the narrative states repeatedly that drop pods are one of the primary ways SMs take to battle on a world.
>>49878655
That is my point, that they lack a fundamental tool of an army kit, and do not have something that supplants it.
>>
>>49878424
Lasguns. All of them
>>
>>49878671
>>49878683

You mean that first wave that is already on the ground?
>>
>>49878671
They seem pretty retarded as you can just shoot them down. Maybe thats how you fix them, air/anti-air can intercept.
>>
>>49878424
Shhot.
>>
>>49878683
The match that triggered this shitshow over drop pods.
>>
>>49878615
And then the guy who won began to bitch about the other player.

Which I seriously don't understand. We're supposed to think that the marine player was in the wrong, when he lost despite bringing a supposedly OP list, and even that only killed two vehicles and a unit which was later resummoned?

It would seem to me that the marine player was right.
>>
>>49878631
>Honestly, pods shouldn't drop on T1 because they are supposed to be reinforcements.
New fag detected, the drop pod assault have been the mean of kill strike and favourite method of the Space marines since they were a thing.
>>
>>49878698
You mean the one screaming in a decapitation strike on the enemy base camp?
>>49878706
>>49878707
In this thread, on youtube?
>>
>>49878728
In this thread.
>>
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>>49878707
By that logic SoB are OP and broken

Since supposedly top tier armies tend to bitch a lot against them. Specially when Dominions o Celestian break their shit.
>>
>>49878683
>That is my point, that they lack a fundamental tool of an army kit, and do not have something that supplants it.
I get that point, but I don't see it's relevancy. Everyone knows that orks are shit, so they're being unable to handle a unit means nothing. It seems to me that you're just restating my assumption, that only extremely shitty armies can't deal with pods
>>
Okay hands up.

Has anybody with Kastellan robots here actually ever changed their programming from the default FNP mode?

I sure as shit never see any reason to.
>>
>>49878631
>fluff is all about how fast Marines can arrive to the scene, shoot the shit out of the planet and deploy drop pods in minutes
>"Nah, man, they're totally reinforcements, not first strike deployment."

Seeing that all Imperial ships seem to have drop pods, why can't other armies use at least ones that deploy like guns or munitions? Also, there are cases of humans riding in them, they just need a special harness and maybe a less rough entry, so why not give them to Stormtroopers, the dudes who are like specialized in dropping down from the sky. Or is this the case of "Marine stuff only for Marines" even though it was never Marine stuff to begin with, in time GW just took it away from everyone else. Even 30k Army can't have "Marine" stuff anymore and is just a shitty not-Guard.

Can't wait for Sisters and Inquisition to get their own not-Rhinos and stuff to fully make them nothing but Marine vehicles.
>>
>>49872441
You'd have to do another 2 and do like a shallows to cross for vehicles n shieet
But for like kill team it looks bretty fun to me
>>
>>49878748
I sure dont. I often forget they even have FnP, so I def. wont remember that on top of Canticles and Doctrinas.
>>
>>49878741
SoB can't recover or getna full unit, fully equipped though.
>>
>>49878741
>Since supposedly top tier armies tend to bitch a lot against them
Not really.
Sisters are a lot better than people give them credit for, but they lack turn one charges, summoning free units that can take all wargear FOR FREE, and amazing units like purestrains.

GSC are OP, and they're tabling the marine player in question is an example of this. People who bitch about sisters are either shit players, people who underestimated sisters, or someone looking to start an argument.
>>
>>49878724

Been playing 12 years, champ. They're cancer, and they've always been cancer. However, back in the day, they weren't so bad because the stuff inside wasn't like the shit today. Even back then, you could still drop a few pods in front of their artillery and fuck up LoS for them then have melta/plasma dudes destroy shit anyway. Now, it's even worse because of Grav.

>>49878763

>Sisters getting not-rhinos
Here's the newfag. Literally all Sisters transports use the rhino chassis. Hell, they get rhinos, the Immolator is literally Razorback with a firing point, Exorcists are basically whirlwinds in design (fw at least), and the Repressor is more unique but still uses a rhino chassis.
>>
>>49872180
>>>49877489
>What made them go from better to awesome though is the changes to the stuff that goes in it. Space Marines have some of the best weapons in the game, with their limiting factor being range, drop pods eliminate that weakness with a 35 point guarantee. The additional formations saying they can charge when they land (guaranteeing charges for Space Marines with no chance to react whatsoever) add to this problem.

>The additional formations

So the problem isn't the drop pods, the problem is the formations. And I will agree with you on this.
>>
>>49878823
They actually play like the Tau as in combin army, and are more tacticool than marines.

You basically need them to all be inside Rhino/Immolator/Repressor and fucking play with the rules.

Since most of the armies pretty much ignore the rulebook.
>>
>>49878793

I mean yeah, you could stop them moving and have their shooting go up 50%.

Or, you could have them moving about. Contribute to board control. Charge things and punch at AP2. Live longer too.

You could use the combat protocol, but they have low initiative and good guns, and become less survivable. Why would you?

Sort of the same thing as why the fuck would you equip them with anything but dual phosphor. They're still S6 AP2 when they punch shit, and a flamer torrent ain't shit next to phosphor.
>>
Can't any GSC summoner just be ID'd turn one by anyone who brought any artillery at all? Why do people like they'll just be summoning shit with impunity all game?
>>
>>49878763
Because the marines's drop pod is designed to drop a fast attack on the enemy, this is possible to thanks to the marine physiognomy, meanwhile those used by other armies are just escape pods and the troops inside aren't biological prepared to an immediate assault after the drop..
>>
>>49878910
Unquestioning loyalty
>>
>>49878891
>play Sisters since forever
>go to new store
>play eldar player
>never seen sisters before
>complains about having 5 immolators and 2 exorcists
>complains about Celestine
>complains about Seraphim
>complains about exorcists
>complains about everything having a 6++
>mfw
>>
>>49878948

T3 5+ chaff army
>>
>>49878954
I know that feeling.

My personal favorite is the bitching regarding Dominions, Outflanking/Scouting 5 girls squad with meltaguns in an Immolator. Some how rolling to see if they get ignore cover once per game. Is broken and should be nerf.
>>
>>49878842
>Literally all Sisters transports use the rhino chassis.

Yeah, and my point is that GW's just gonna replace those with whole new hulls, because fuck your Sisters stealing Space Marine shit, it belongs to the chapters and the chapters alone.

Do you read?
>>
>>49878519
Hey, you said it was okay for Space Marines because they're an expensive mid range elite model army.

Harlequins have Space Marines beat in the expensive and elite, and are close range to boot.

>>49878588
>Which army doesn't have the tools? The only ones that come to mind are ones like orks, CSM and maybe nids, but even they have flyrants. Most everyone else has the tools for it
Orks, Nids, Dark Eldar, Harlequins, Necron, I'd... say Craftworld Eldar but I'm not sure about that one.

>Neither do pods. Even in skyhammer the devs can't charge out of the pods
But the assault marines can.

>>49878871
>So the problem isn't the drop pods, the problem is the formations. And I will agree with you on this.
Yes, but unless you're suggesting the removal of the things that make them so currently devastating (which would include the weapons their cargo can pack) the pods are the easiest element to fix.
>>
Is it worth taking a Stormraven Gunship as dedicated transport for Death Company in the Lost Brotherhood Strike Force formation when you are already taking 3 Baal Preditors and a Land Raider Redeemer from Lucifer Armoured Task Force?
>>
>>49878993
I'm well aware.
It doesn't change the fact that unquestioning loyalty means you have to get through 20 fucking wounds before you get to the magus.
>>
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>>49878947
>>
>>49879017
>Necrons
>maybe eldar
What the fuck are you on?
>But the assault marines can.
And that has nothing to do with the pods, other than they are a part of the formation.
>>
>>49878994

I had to point out that the AP2 on a 6 that all of his shuriken weapons used to be a rule sisters had back in the day.

When my Doms rolled in off the table, they melted most of a unit of wraith guard in cover. He tried Shrieking them next turn and I ignored it with adamantium will.
>>
>>49879033

Yeah, but when it comes to using things you'd call artillery? Easily something like 14-16 wounds, piss easy to mop up with small arms fire after.
>>
>>49878689
>>49878705
3 commissars (pf, pw, boltpistol)
9 auto cannon teams
6 las cannon teams
3 rocket launcher teams
1 primaris psycher
1 Kell (lost creed)
6 meltas
5 plasma
7 flamers
51 lasguns
7 vox casters
16 pistol/chainsword leader peoples (1 plasma pistol, 1 bolt pistol, 1pf, 1pw)
1 flag guy
2 snipers
1 medic
3 dudes I fake as priests
1 scout sentinel
3 hellhounds
3 chimeras
2 basilisks
1 leman russ
5 Rough riders
Ageis walls


I have 18 standing bodies, 2 kneeling bodies, and a a bunch of bits. What should I do with them?
>>
>>49879013
Anyone can get Rhino chassis. You just need money or be Space Marine.

Last time I check that bit of lore hasn't change.

Also Repressor was an Arbiters tank till the SoB remove the water cannon, replace it with a heavy flamer and the riot gun for a Storm Bolter.
>>
>>49879017
>say Craftworld Eldar but I'm not sure about that one.
You're joking right?
>>
>>49879069
Each new edition of SoB gets more shit and removes stuff.

SoB are the anit-autoplay armies.
>>
>>49879033

>clump together to get more guys within 6" Look Out Sir range
>take more hits from Barrage
>spread out to avoid barrage
>nobody within 6" to take wounds from Look Out Sir

Unquestioning Loyalty is amazing, no doubt, but remember it's only 6" range. You can get plenty of Neophytes in that if the character is in the middle of the unit, but you run out of bodies pretty quickly if you're in a unit of Acolytes or Purestrains
>>
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>>49878842
>Been playing 12 years, champ. They're cancer, and they've always been cancer. However, back in the day, they weren't so bad because the stuff inside wasn't like the shit today. Even back then, you could still drop a few pods in front of their artillery and fuck up LoS for them then have melta/plasma dudes destroy shit anyway. Now, it's even worse because of Grav.

>12 years ago
>LoS
Wut? That shit appeared in fifth, being able to shooting shit despite being behind a wall never stopped artillery

>Leaving your artillery without support troops
>mfw
>decimating intensifies

>Bitching about grav
I'll tell you what an eldar player told me once: GIT GUD, the bloody bastard told me that when I told him hiss scatter bike D spam was bullshit, I Alfa striked his ass with grav and drop pods, feels good.
>>
>>49878954
The punch line, of course, is that the Eldar player was fielding Rangers and trying to march Howling Banshees up the battlefield on foot, and the Sisters player was the villain here.
>>
>>49879129
Oh shit, you're right.
I completely forgot about the 6“ limit on Look out sir.
>>
>>49879059
>What the fuck are you on?
>You're joking right?
I have a surprisingly small Craftworld meta.

>And that has nothing to do with the pods, other than they are a part of the formation.
It has everything to do with the pods, given how the pods themselves are what give those marines a 100% accurate first turn deep strike.

Hell, even without the formation, dumping a pod and putting the Marines behind it so they can assault next turn is better than what any other army has.
>>
>>49878954
>eldar players being whinny cunts
What's new here?, do you have pictures of your army?
>>
>>49876453
What's wrong with morale? It hardly comes up and a unit swept in combat was bound to get slaughtered in another round.
>>
>>49879103
>You just need money

Does the Administratum have money?

>Last time I check that bit of lore hasn't change.

And as we know, lore doesn't change.
>>
>>49878910
because dedicated artillery pieces melt against cult ambush?

I mean if the cult player doesn't have the first turn things can get interesting, but the GSC is deliberately frontloaded into making the first turn decide the game.
>>
>>49879172
Orks morale is dumb.
Wounds lost in combat making a squad of 30 guard run away and die to the one space marine left is dumb.

Morale is fucking stupid.
>>
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>>49879051
>chapter approved+vehicle design rules
>canon
>>
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>>49879170

My paint jobs aren't the best because they're old and were rushed for a tournament.
>>
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>>49879206
>being this jelly of superior human genes
>>
>>49879228
>official GW publications
>approved GW rules

Deal with it.
>>
>>49879172
>What's wrong with morale? It hardly comes up
That's exactly what's wrong with it. It's also an all-or-nothing deal. Either you roll well and you can keep playing or whoops guess that's one unit less.
>>
>>49879241
>My paint jobs aren't the best because they're old and were rushed for a tournament.
I'd doesn't matter anon, it's a fully painted sisters army, therefore it's beautiful.
>>
How to transport a Titan?
>>
>>49879190
Well, if you're playing artillery vs GSC (or at all, really) it's probably castled up in the corner with screening units. I guess at that point it's just a matter of what dies faster.
>>
>>49879274

Well, thanks. That's one of the reasons I stick with them. They're so rare, people get excited to see them, and even if I lose, someone got some joy out of it.
>>
>>49879271
>inquisitor Sherlock obi wan clussoe.JPEG
>half eldar ultramarine chief librarian.JPEG
>malal.JPEG
>no longer mentioned, or ever again after that publication
What are retcons for 150pts
>>
>>49879241
They're better painted than mine, anon. And they are lovely; it's great seeing the girls ready to kick ass.
>>
>>49879283
A really big drop pod
>>
>>49879325
Thank you so much for proving my fucking point. Here, have some internets, it's on me.
>>
How useful are SM honour guard units?
>>
>>49879252
Brother Adamant is truly a beacon of human supremacy.
>>
>>49879367

Sorry, I mean how to transport a Titan to a game store and back, rather than just leaving it's huge, fragile resin ass in a display case forever.
>>
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>>49879252
Adamant probably killed them all
>>
>>49879388
Not very.
They are customizable, but getting them baller as they can be makes them very expensive, and you can only take them in specific circumstances.
>>
>>49879420
Put plastic grocery bags over it and put it in a foam carrying case.
>>
>>49879495
That's disappointing.
>>
>>49879102
See
>>49878689
>>
>>49879155
That's generally what I find.

Stereotypically WAAC factions turns out to be footslogging banshees and kroot memers.
Meanwhile the local Ork player runs a mek and two bare bones grot squads as 'tax' then 3 squads of tank bustas, 3 bikers and 3 mek gun batteries while whining about how weak his army his.
>>
>>49879576
Really? Just... bigger blobs?
>>
>>49879540
Yeah, it is.
I still field them tho, I blinged mine out with some 30k gear for maximum Codex Approved look.
To wit, they still hit like trucks when you get them into fisticuffs, but they ain't my Invictus squad.
>>
>>49879599
You never have enough. What if you want blobs, vets, AND special teams? There's a 23 lasguns minimum per basic platoon
>>
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So I've bought this, what next, lads?
>>
I know that feel. I have a few tournies coming up in a few months and don't even have my army 1/4 of the way painted.

And I am too much of an Autist to rush. EVERY mondel needs a minimal of 2 layers.
>>
>>49879102
If you have bitz and less bodies, make them into veterans with special weapons.
Keep a few flamers for anti-horde, give the rest melta and plasma.
>>
>>49879707
I suppose you're right! I still may build some more auto/las cannons for good measure and because I CANT STOP, but yeah I need more generic bodies and I'll do it. Thanks man!
>>
>>49879749
Moar Boyz, a Warboss and some Trukks, at the bare minimum. A unit of MANZ to put the Warboss in wouldnt be too bad either, if I remember my Orky taktiks right.
>>
>>49879749
Try not to cry. Then cry a lot.
>>
File: Kek.jpg (18KB, 600x450px) Image search: [Google]
Kek.jpg
18KB, 600x450px
>>49879749
A decent army
>>
File: Oh Zog.jpg (24KB, 216x282px) Image search: [Google]
Oh Zog.jpg
24KB, 216x282px
>>49879791
Alright, thanks. Going to make a Bikerboss so any tutorials on that?

>>49879827
>>49879831

Pic related.
>>
>>49879914
No idea on the modelling side of things, but avoid nob bikers, they are stupidly overcosted. A large unit of regular bikers with a painboy and Warboss with Da Lukky Stikk forms a very powerful unit in assault.
>>
>>49879158
>I have a surprisingly small Craftworld meta.
And the necron comment?
Or are you unaware of tomb blades and gauss?
>It has everything to do with the pods, given how the pods themselves are what give those marines a 100% accurate first turn deep strike.

What?
Skyhammer ass marines have to take jump packs. They can't take pods.

At least know that the fuck you're talking about before you go and make a massive ass out of yourself. Based upon your misunderstanding of skyhammer, your belief that crons and and motherfucking eldar can't deal with pods, and the fact that you think assault is in anyway a reason pods are good I don't think you really should be talking about this stuff, since you clearly lack the knowledge required to be able to make a decent argument.
>>
>>49872180

>>And that has nothing to do with the pods, other than they are a part of the formation.
>It has everything to do with the pods, given how the pods themselves are what give those marines a 100% accurate first turn deep strike.

Anyone has the skyhammer formation on hand? I'm pretty sure the devastator rides the drop pods and the assault marines must have jump packs. Jump packs marines can't ride drop pods.

It's all the formation, the drop pods themselves are fair.
> Drop pods don't allow for turn one charge
> drop pods don't give "super pinning"
> drop pods don't have a rule that suppress overwatch
>>
>>49880073
>I'm pretty sure the devastator rides the drop pods and the assault marines must have jump packs. Jump packs marines can't ride drop pods.
That is correct.

This guy >>49879158
Is just a moron who shouldn't be talking about rules until he learns them
>>
>>49879707
Also, any suggestions on what to buy next?
>>
>>49872594
Bangin. I'd be stoked to play with them.
>>
>>49877389
That doesn't sound right, blue whales are 170 tons.
>>
File: 1476565521514.png (112KB, 619x562px) Image search: [Google]
1476565521514.png
112KB, 619x562px
>>49879368
Sure thing buddy
>>
>>49879749
Get bikes, all the bikes.
>>
>>49880251
Good thing I wanted bikes then.
>>
>>49879914
If it was me?
war boss
boyz
grotz
bikers
trukk
trukk
meganoz
weird boy

USE THE NOB SQUAD NOBS FOR BOYZ NOBS, THEY LOOK SO MUCH BETTER IT ISN'T EVEN FUNNY I MEAN JESUS CHRIST LOOK AT THE DIFFERENCE IN YOUR PICTURE.
one squad of shootas running forward behind the grots pretending they can threaten something with their guns.
sluggas in a trukk.
painboy and weirdboy with the meganoz in a trukk.
warboss, very important he has a klaw, with the bikers.
deff dread with two scorchas running forward behind the shoota boyz.

That should give you enough fairly fast, threatening melee units that may survive to see combat.
>>
>>49879914
I just used the nob body in the biker kit but gave him the biggest hat I could find in my bitz box.
It gives the illusion of being bigger than the other bikers.
>>
>>49879330

Well, thanks. Glad you like them.

I need more immolators now.
>>
>>49879789
Oh yeah definitely use the kneelers as two different heavy "teams". Still technically lasguns!
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