What game system lets you run a master of undead hordes. Bonus: with decent crunch but isn't overbearing in rules or accounting?
>>49864147
Gurps but this would be a case for /diy/ and not /tg/
How so?
Bumping for keen interest.
Anyone got any useful links for undead horde bookkeeping?
Another bump of interest, I would love to play minion masters but no system I have played in allows it without it being broken in one way or the other
>>49864184
>>49864147
Seconding GURPS.
Likely your game setting will have a magic cosmology and necromancy. Using basic set magic, you can make undead with a few different spells. Then if you wanna keep them around, you build them as allies. Voila, horde.
>>49864147
Into the breach aka malifaux rpg has a minion master and necromancer classes but they break the game by themselves. A single player becomes its own party and the fatemaster will force extra rules on you.
>>49864147
You're not going to find a lot like this because A: it's hard to balance a bunch of weak combatants vs a few strong ones and B: keeping track of a bunch of weak combatants is a bunch of overhead.
That said, I'm sure at least a few have attempted it, and I'd like to know about them since I like that kind of character.
>>49865231
i would make them kind of "Servants" allies with Duty and Sense of Duty
>>49865241
Op here
Low accounting was just a bonus,
I understand there's a point where you either just have massive hordes of generic skele-mans or you piecemeal them together. Either way you are adding extra sheets but something about 3.5/ pathfinder made it seem very cumbersome
>>49865324
That's because 3.5 is cumbersome. Man, I can't believe how simple it should be with vancian casting, and it ends up a clusterfuck.
See about running a GURPS game dawg. You'll be happier.
>>49865324
Forgot my pic
>>49865365
GURPS supports a mass combat system
you can lead armies of skeletons and/or zombie if you want