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Warhammer 40,000 General

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Thread replies: 412
Thread images: 67

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Black Friday """""Sale""""" Edition

>Rules (PDFs and EPUBs welcome, good luck)
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!ddAxALZD

https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>FAQ’s and Errata (outdated but official)
https://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library(Stay the fuck away from the clowns)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

>The listbuilder so everyone will stop asking about it
http://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator
>>
First for super heavy vehicles, grav and haywire ruined the game
>>
How do I counter Necrons as IG /40kg/? Autocannon spam?
>>
>>49862062
Throw more guardsmen at them.
>>
>>49862062
Deathstrike spam
>>
https://regimental-standard.com/2016/10/19/dressing-up-as-a-harlequin-and-jumping-out-at-people-not-ok/

>However, in recent years, commemorating this practice has evolved and taken on a disturbing turn, where unscrupulous types will actually dress up as xenos Harlequins** in an attempt to scare unwitting fellow civilians. There have even been reports of children donning alien masks, if you can imagine such a heretical thing***.

>The situation came to the a head recently, when one so-called “prankster”, jumped out at an armoured parade of veterans returning from the Demesnus Campaign against the Eldar. The resulting, instinctive volley of fire from the armoured company leveled a small hab-block.
>>
>>49862062
Take your Imperial Primer in both hands and strike at the models of the enemy (Taking care not to deface said Primer, the punishment for which is death) The inferior design of the xenos leaves them spindly and with protruding weapons, easy prey for a Guardsman guided by Imperial fervor and armed with 90 pages of Imperial Doctrine.
>>
So what new unbalanced shithattery will 8th edition bring? It must be close since they're axing the datacards on the site.
>>
>>49862005
Public service announcement.

If you want the epubs in the mega to work, use Kobo for android or Readium for chrome.
>>
>>49862062
Take a manticore and use it to smash warriors and arks.
>>
>>49862125
That's probably the most topical piece of GW humor I've ever seen.
>>
>>49862019
What about flyers, MCs that should be walkers, and free formations?
>>
>>49862165
>MSU dead
>Grav nerfed
>Shooting nerfed
>Assault buffed
>All walkers are now MCs
>Orks new meta army
>>
Anyone got a size comparison shot of the new Corvus Blackstar vs a 'Raven or 'Eagle? Would be much appreciated.
>>
>started playing in september
>have 1500 points of CSM
>8th is coming soon
Please have mercy on my little edgelords
>>
>>49862374

>>All walkers are now MCs

Thus becoming something that loses their place in my army lists.
>>
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Almost done with the box of Flash Gitz so I figured I'd invite 40KG to a game of Build-A-Snazzgun with the last one.
>>
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If the Orks are an overtly psychic race whose collective psychic will is what powers their technology and vehicles, do Trukks break down when a Culexus walks up to them?
>>
>>49862374
>new meta appears to counter
>mass gunline armies appear
>Tau and Guard reign supreme
>>
>>49862632
Nope
>>
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>>49862575
>>
>>49862632
No
>>
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>>49862575
Gee boss, I fink dis could be raht killy

Barrel: third down on the left
Attachments: Bipod, second down on the right
Front Ammo: Drum, top of single slot
Back Ammo: Box
Power Supply: That engine looking thing, third from top
Casing: Bottom left
>>
>>49862670
Oi. Pick one piece and let others add one.
>>
>>49862647
Roight den, a zappy snazzgun.

>>49862670
Wut e >>49862676
sed
>>
>>49862575
Using your cutting mat(?) as a reference

Barrel on grid 3,6
Attachment on grid 9,4
Ammo on grid 15,5
Power supply on grid 18,9
At least one side panel from grid 24,5
I didn't know GW's Ork kits were this customizable
>>
>>49862691
If it's a snazzgun we's building, the wirey bit in the bottom left of attachments'd be proper
>>
>>49862644
>>49862669
Why not?
>>
>>49862724
Because the gestalt field improves their stuff, it isn't required for its function.
>>
>>49862710
>I didn't know GW's Ork kits were this customizable
The flash gits are insane, they also have 10 different heads 16 shoulderpads, a wealth fop targeter and 10 mixable chests and to go on 5 backs

in a 5 man kit.

IZ a git fergot two of da powa suplies, gunna be in da updated pikcher.

>>49862716
Gotcha
>>
Weren´t dreadnoughts avaible in small 5 man packs or am I mistaken?
>>
>>49862792
>Dreadnoughts
Hell no
>Tactical Dreadnoughts also called Terminators for those of us who aren't spergs
Yes but it's not that small of a box.
>>
>>49862173
I don't use android or chrome tho...
>>
>>49862125
I'm surprised the Munitorum even approves party hats.
>>
>>49862792
epic?
>>
>>49862815
The butt clench from a Munitorum quartermaster catching you folding documents into hats or turning them into paper mache masks would turn coal to diamonds.
>>
>>49862575
Biggest double slot ammo. So the first one.
>>
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>>49862781
Updated pikcher 'ere
>>
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>>
>>49862810
Well find an ereader that works with epub3 files for your device
>>
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Do Exodites still have Knights in the lore?

I remember them having some interesting designs back in the day, like the Centaur one.

That being said, what would they be armed with if GW or FW actually decided to update them?

As far as I know, Exodites lack a lot of the weapons like Scatterlasers and D-Weapons don't they?
>>
>>49862952
Cog/fly wheel power supply.
>>
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What's your favorite way to do a campaign /tg/? Planetary Empires, ladder, narrative, map? Do you ever have a 'gm'?
>>
>>49863074
Roight boss.

>>49862944
Ya sure wa wanna rokkit belt on yer zappy snazzgun?
Iz yer teef yer choice.
>>
>>49863105
Why is that girl wearing the emblem of the Adeptus Astra Telepathica? Is she a mutant?
>>
>>49863119
>Ya sure wa wanna rokkit belt on yer zappy snazzgun?

What's that last single slot ammo look like in person?
>>
Reading Regimental Standard makes me want to start a guard army. It seems too well run and written to be made by GW, who wrote it?
>>
>>49863192
It's made by GW. The new GW.
>>
>>49863192
GW.
>>
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>>49863171
>>
>>49863057
I know nothing of exodites but, I've always envisioned a dragon of some sort. Perhaps armored with weapons systems mounted for a pilot to control. It seems to far out of the 40k aesthetic these days though
>>
>>49863234
Definitely the bottom one.
>>
>>49863234
Yeah, bottom ammo. Round zappy one.
>>
>>49863243
eldar piloting those dragons that the sigmarines ride on would be pretty kickass. an exodite sub-faction would just be cool in general, same with lots of other sub-factions that aren't properly represented in the game.
>>
>>49863261
>>49863257
Front or rear slot?
>>
>>49862080
Seriously... I thought this was a fucking joke but it actually works. Drop 200 models on a table. With frfsrf, no one really can make all those saves.
>>
Can you take a double CAD of the same codex?
>>
>>49862572
Recently bought a few sentinels for my guard just to get some sneaky fuckers in with their outflank. Will them being mcs make them less useful?
>>
>>49863289
>With frfsrf, no one really can make all those saves.
Yeah until someone brings a Wraithlord or literally any vehicle.

>>49863305
Yes.
>>
>>49863289
25 wounds on necron warriors within rapid range, with basic reanimation.
>>
>>49863268
Rear slot, put one of those drum mags in the front one.
>>
>>49863289
In practicality you don't get all of those models shooting.
>>
>>49863014
Is there really no windows program that can properly read these epub3 things other than a single chrome extension? Have tried Adobe DE, SumatraPDF, BluefireReader. All of them fuck up text over tiles.
>>
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>>49863404
The one with all the sliders on the back slot.
>>
>>49863404
letz ave summa dose wirey gubbinz next.
>>
>>49863321
What about double unique Codex CADs like the Baal Strike Force CAD? Same answer?
>>
>>49863479
Yes.
>>
>>49863479
The only time you can't have detachments with the same faction is when one of them is SPECIFICALLY an Allied Detachment. An Allied Detachment cannot have the same faction as your primary detachment.

In this context Allied Detachment means the formation CALLED Allied Detachment and not a detachment of allies, which could be a CAD or some other formation.
>>
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>>49863423
>>49863420
>>49863345
>>49863261
>>49863257
>>49863171
>>49863074
>>49862944
>>49862716
>>49862647
Roight boss, Jobs a gud 'un dat'll be four'unnered teef, or free'unnered if at least fifty of them comes fresh outta Grizlak, 'e cheats at cards e' does.

Rememba lads, da ruel guyz may be git's but da meks inna workshop loves da boyz.
>>
I really want to use Lord Comissar but can't justify the slot over a tank commander or CCS. Sell him for me? When would he be more useful?
>>
why are death korps so bad?
No veterans, no flyers, no chimeras, no BS4 Leman Russes, Riders are crazy but only on the first charge and then as a lackluster distraction unit.

If riders got a point bump and stock power lance w/ an option for hunting lances they might be worth two shits
>>
>>49863569
I'll be honest, this almost makes me want to get some Flash Gitz myself. I've loved them since DoW1 but never played Orks so could not justify buying them
>>
>>49862815
I don't know man, the Munitorum issues porn.
>>
>>49863644
Source?
>>
>>49863642
The gitz themselves are almost as customizable as their guns.

They are worth it just for the fun of assembly.
>>
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>>49863569

>>49863642
It's making me want to play Orks, anon. Badly. What do?
>>
>>49863602
When you play a game where No models with AV or the Monstrous Creature type are allowed.

I played a small 700 point city fighting game with me vs. CSM/daemons. It was fucking awesome.
>>
>>49863675
Well.. I've Eldar for playing hardball, CSM/Daemons for theme, Orks for FUN...

If yo aren't playing to wind you can bring all the cool shit even if they have awful rules.
>>
>>49862062
>>49862080
>>49863289
Yes, guardsmen are the answer here. Your vehicles just get glanced into oblivion, so taking your heavy firepower on cheap models can really help with spamming while also letting you take the inevitable wounds and keep on trucking.
>>
>>49863602
When you're running lots of guardsmen on foot, a command chimera or footslogging officer, and a Lord Commissar with Kurov's Aquila turns a horde of guardsmen into a wall of flashlights you're not going to want to run into directly.

And if the opponent tries to deal with it with relatively short-ranged vehicles, you have your own Leman Russes/Basilisks/Vendettas to deal with them.
>>
>>49863711
I have a small IG force and I just bought some GSC, but fuck it I want to play Orks. Just seems so fun.
>>
Is running 200 plague zombie models in front of a couple tank squads a good idea? I advised my friend to do this when they said they wanted to add Renegade Guard to their Chaos Army.
>>
>>49863756
it's a lot of wounds but the lack of shooting makes them a bit.. one use.
>>
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Guys I need cheap and easy ideas for 40k-related Halloween costumes
Pic maybe related idk
>>
>>49863750
Convert GSC to renegades (IA13)
covert IG force to renegades
rejoice as Renegades are Allies of convinience with Orks.
>>
What's the best way to use a Trygon/ Trygon prime? My current plans are to deepstrike it with my raveners and chew up anything long-range, or possibly use them to distract from a more important force up front. Maybe genestealers.
>>
>>49863750
Bought some boys last week and painted them, not 'eavy metal but something that isn't just grey plastic. Made there guns look like they hastily slapped it all together with bolts and screws. Gonna do that with the trukk as well.
>>
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>>49863569

yeah, no kidding, that kits bloody incredible.

Envious as fuck desu senpai
>>
>>49863840
commander boreale
>>
Space Marines and Orks, I love them both. But I hope Orks become the new meta in 8th.
>>
>>49863906
>tfw theres a parallel universe where people are bitching about Orks and their Triple Mork/Gorknaut or Killakan spam cheese lists
>tfw in that same universe the Riptide copypasta originated from Orkz
>>
>>49863939
Nob biker era
>>
>>49863939
Honestly even if Orks were the most OP army ever designed I wouldn't be mad ,because Orks are just too fun
>>
>>49863840
the cheapest and easiest is a catachan guardsman.
>>
>>49863939
I kinda want to get this mentality out that having a single DeffDredd is "OP". It's not. They're the Ork's TEQ. It's fair if they can have one if you bring some Termies or a Land Raider. If they bring multiple and in the Wing, then yes that is pretty cheesy.

Also Grots are shit. They're just expendable meatshields. Having a whole army oriented around them would be incredibly boring. If the small greenskins had the same love that Genestealers then that would be fine.

A "fun" army to play against is something that tries to bring all the neat units into the battle in a combined arms fashion. Not just spamming any one single unit. A good Ork player would know that some well supported Nob unit is a cheaper and arguably better source of anti infantry fire power than the other units.

I'm so tired of hearing non Ork players complain about "muh Deff Dredds or muh Trukks" They're there in the codex, they have a purpose, just like the FWs.source then any of the Gargants. Just because you get butthurt at the cheesemongers doesn't mean that the other Ork players have to stop using a particular unit. Quit bitching.
>>
>>49863569
Alright. Time to ruin this beautiful magic.
What's the tabletop profile of this bad boy?
>>
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>>49863939
>tfw you will never live in the parallel universe where CSM are the OP army
>>
>>49863967
24" S5 APD6 Assault 3
>>
>>49863967
24" S5 APd6 Assault 3
>>
>>49863967
S5 APd6 Assault 3

They are good but Flash Gitz are too expensive for a gun that doesnt have much range, if they had 4+ or something they might be better.
>>
>>49864003
bruh
>>
>>49863958
Please do that and remember the story of catachan guard how rubbed their body in lictor remains to mask their scent to other lictors.
With a bit of creativity, you can find something, I am sure.
>>
Played a game yesterday against my friend, didnt even lose a single space marine for 2 turns against Tau gunline spam. The Emperor blessed my dice rolls that day.
>>
>>49864012
Too bad they come on a BS2 unit with a 6+ save.
>>
>>49863997
>>49864003
>>49864005
That's pretty not as bad as I was expecting
>>
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>Burning of Prospero
>Space Wolves vs. Thousand Sons
>Space Wolves
>6th Legion
>Thousand Sons
>15th Legion
>15 - 6 = 9
>9 = Tzeentch's sacred number
>>
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>>49864112
Shit he's figured it out.
>>
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>>49863980
>having not played in the era of IWfags spamming arty

Curzefag plz
I do sorta feel for you since "morale penalty effects" and "non-jet jump units" are pretty rough things to have to base your army on if you want it to be fluffy.
>>
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>>49863954
I imagine an "OP" Ork army would just be a million high strength low ap shots.

Like, you sit there for 30 minutes watching some WAAC Orks player roll dice and you slowly remove all your models from the board.
>Ork boyz 5pts, any model may replace his slugga and shoota with a rokkit for 3ppm
>Ork nobz can buy assault 1 plasma cannons for 10 points
>aima grotz stack with gitfindas and can be given to any shooting troops resulting in bs4 lootas, bs3 snapshots. Oh, and deff guns are d6 shots now.
>grotz gain a special rule that Ork units standing behind them gain shrouded.
>meks can overcharge mek gunz allowing them to fire twice whenever they normally fire once, supplement formation allows them to fire in the movement phase for 4 rounds of shooting per turn per gun battery whic can all be at different targets
>'nauts is a super heavy with the assault vehicle special rule and a capacity of 30 for "only" 250 points, if it reaches combat it has a special rule to disgorge passengers in to the fight, counting as charging allowing them to circumvent over-watch.
>'nauts can buy a strength D mega powa klaw for 30 points.
>FnP given to units at random
>"reaktor field" given to units at random
>any character can buy cybork body for 5pts, +1T and +1 FnP

Are Orks eldar tier yet?
>>
>>49864182
>'nauts is a super heavy with the assault vehicle special rule
Frankly I can't believe how this wasn't the fucking case from the beginning, if nothing else. I didn't fully understand why everyone was saying they were so shit until a friend told me they weren't either of these things.
>>
>>49864047
I was saying bruh to him posting the same thing at the same time.
>>
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>>49864112
>>
>>49863756
100 is fine
200 is too many
>>
>>49863655
The Uplifting Primer.
>>
>>49864287
Do you have a page? I've been looking for that source for some time and never could remember where I read it.
>>
>>49864313
Sorry, I do not, however I very clearly remember reading it in there, and that Imperial Apporved porn has an Aquilla stamp, and it telling you to not furiously crank your hog to it unless it's got the stamp
>>
>>49864313
I had a friend in high school who always carried a copy at all times.
>>
>>49864225
>Gorkanaut
>Same Price
>12 Model Transport Cap
>Klaw of Gork: S:D
>Superheavy Walker Transport
>Models can charge with it

>Morkanaut
>Same Price
>8 Model Transport Cap
>Klaw of Gork: S:10
>Superheavy Walker
>Models can charge with it
>Reel Fired Up!: the Kustom Force Field counts as a 3++.
FIXED.
>>
>>49864327
For some reason I was adamant that it was in one of the Eisenhorn novels. They mention some heretic having material that was way beyond the Munitorum approved material or something like that, but I could never find the bit.
>>
>>49864347
>Orks are EW base now
>Remove from play doesn't effect them
>ID doesnt stop their FnP
>Everyone has FnP
>Doks add 1
>Cybork adds 1
Are Orks fixed somewhat y/n?
>>
>>49864406
>instead of giving them better armor we'll just add a blanket invulnerable save+
shitty solution
>>
>>49864406
>>Everyone has FnP
>>Doks add 1
>>Cybork adds 1
Yes

>Rest
No

MAYBE give Mega armour a EW effect from the sheer mass of material, experimental forcefields and orkyness.
>>
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>>49862125
>40k meets SS13
Also, party hats still exist in M41?
>>
>>49864465
Only if you can take a bike, AND Mega-Armor
>>
The best way to run Flash Gitz is on top of a Squiggoth.
That way they can shoot without fear of being shot back.
>>
>>49864485
Thats my army right now scions painted as shitcurity, carcharadons painted as Space carp, and the kriegers will be greytide/ miners/ engineers
>>
>>49864554
Pics?
>>
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>>49864572
only one i have off hand will take more when im happy with the space carp
>>
>>49864638
I hope the first game you use those against are Murder Clowns. https://m.youtube.com/watch?v=_L-CYkXmJzw
>>
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Just bought pick related, if I stick a Black Templar insignia over that Blood Angel crest and add a black highlight in a few spots, will that be enough to sell it as a Black Templar drop pod, or is that still too much red for them?

Really don't feel like repainting that entire thing since it looks pretty good as is.
>>
>>49864767
It looks just base coated. At least take it to tabletop standard
>>
>>49864737
Sorry to break it to you but my first game was allied with harlequins a 2v2 we rolled for random teams, it was weird fighting along WITH the clown menace instead of against
>>
>>49864806
The red does look somewhat weak, though the silver/metallic bits seem decent enough already.
>>
>>49864810
The clowns are playing the long game it seems, but to what end?
>>
>>49864767

>playing black templars

Dude you basecoat the thing black and call it a day

no one will notice
>>
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>>49864832
>>49864806
>>
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Would you play against these on 30k Marines? If not, why not?
>>
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>>49864464
>Let's not give a race known for being hard to kill rules that represent it
>>
>>49862473
Fuck off and use google. There is a reason we have ignored you the past few threads.
>>
>>49864871
Marines are hard to kill too.
How about we give all Marines FNP? Apothecaries add +1.
>>
>>49864903
They have that already, and being near ICs add another.
>>
>>49864871
>orks are harder to kill than nurgle daemons
>>
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>>49864933

New 40k Custom Redux Thread for those seeking an Alternative but familiar Ruleset
>>
>>49864920
No they don't.

Iron Hands get 6+, and Apothecaries, which can only be taken for a Command Squad unless you're Red Scorpions in which case you get them in Tac squads too, grant 5+.

Best case that's a limited 4+ on specific squads under specific circumstances and is in no way the same as a blanket 5+ reaching 4+ or higher with relative ease.

Also
>EW Stikk megaboss with rerollable 2+/5++/3+++
>>
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If I have 4 Inquisitors with Radical Grenades in a squad of let's say Deathcult assassin.
My opponent charges me with his over 100 T4 models.

His models:
A) Implode as they turn into T0 and such remove from game
B) Reduce to T3 and my squad dies like a bitch.

If I assault said enemy squad with one inquisitor at the time.
A) each charge reduce the enemy unit by -1T till T0 and so implode
B) T3 and now the inquisitor feel stupid.

Other examples of -T like the Vanguards have T limit there prevents it, but this gear in particular does not.
>>
Is tonnage factored in when deciding if something is classified as a Super-Heavy or Gargantuan-Creature in the lore?
>>
>>49865020
The correct option is B and if you insist otherwise you are an irredeemable faggot. They should stack with Vanguards but not with themselves.
>>
>>49864991
>5++
Ranged only, costs 85 points and a HQ slot.
>>
>>49865020
Rules wise the first is B and the second is A.
>>
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Are there thicc Tau? What about Eldar?
>>
>>49865069
>Tau
Earth caste.

>Eldar
No.
>>
Had my first game with GSC against deathwatch today. Ask me anything. Tabled him by turn 4, only lost one squad
>>
>>49865043
Why not? Beside this purely theoryhammer.

Beside if you can't kill 4 T3 models that only have a 4+ save, then my dear you a have a big problem
>>
>>49865051
>this makes it okay
Yeah no, Smashfucker is horribly points-inefficient and is still a motherfucker both to field and fight because of his retarded stacking bonuses.

One man shitshows like him need to go to Apocalypse if not leave the game for good.
>>
>>49865092
Table Necrons on turn 3, formation faggotery and wraith spam.

Did it with a pure SoB list. It was sheer luck obviously.
>>
>>49865043
>They should stack with Vanguards but not with themselves.

I dunno. Usually when it's non-stacking, the rules says something to the effect of "when assaulting or being assaulted by any model(s) with rad grenades" or something like that, making it clear the number of models with rad grenades doesn't matter, it can be 1, it can be 99, the unit suffers -1 Toughness and that's it. The wording right now would indicate that each assault reduced the T until end of the phase.
>>
>>49865137
So assaulting would result in -4T but getting assaulted just -1T?

That is my interpretation if someone manages to pull it off I'd be impress.
>>
Re-did my list, looking for feedback
>>
Can Wraithguard be taken in Kill Team?
I know nothing of Eldar, but the models look sexy as hell.
>>
>>49865319
>Are they troops, elites, or fast attack?
>Do they have 3 wounds or less?
>Do they have no armor better than 3+?
>>
>>49863960

At first I thought you were serious then I realized you were an Ork from the parallel universe
>>
>>49865336
I don't have that info, breh.
>>
>>49865319
They're legal but expensive at 32 points/model. They also have infamously overpowered guns that WILL kill what they shoot at, and can even upgrade to an almost-as-overpowered flamer for a hefty cost to DEFINITELY CERTAINLY kill whatever they end up wounding.

Model count may be a problem but they are the heaviest troops you are likely to find in all of Kill Team.


You might take a look at Wraithblades instead which are still expensive but much fairer.
>>
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>>49862062
Guardsmen/Conscripts, autocannons, and maybe some artillery.
>>
>>49865168
How is it -1T if they get assaulted. The rule says "Launched an assault, or is assaulted." The same rule applies to both instanced. Also, it says "a unit equipped with rad grenades", so if all the Inquisitors are in the same squad, it's -1T. To get the full benefit, each Inquisitor has to be in their own unit, assaulting the same target. Then the grenades begin to stack.
>>
>>49865367
Fantastic, thank you.
>>
>>49865345
The point is, anything can be taken in Kill Team as long as it abides by those rules.
Vehicles count too, but only if the Front, Side, and Rear armor values total 33 or less.
>>
>>49865020
The key words here is "a unit". B and A.
>>
>>49863569
>>49863675
>>49863711

Well Anon, you did it, I'm starting Orks. Anyone got any good guides for looting vehicles and makin' em Orky?
>>
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>>49863289
I once took 6 plasmagun SWTs with about 40 guardsmen
as meatshields and some Russes against the local necron player who loved
spamming wraiths, didn't stand a chance and barely lost like 12 guys.
>>
>>49864991
what is fist of medusa strike force retard
>>
>>49862062
Meltavets ruin Arks & armor in general.

S8 AP4 & better pie plates make for a bad day for Necrons. Tarpit Wraiths with bubble wrap conscripts or whatever w/a priest for Fearless.
>>
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>>49864767
Just get those emblem details and maybe some hazard stripes.
Here's an example.
>>
>>49862979
Underr8d post
>>
Can a Dark Angels Company Master still take a Storm Shield for 20 points when in Terminator Armor ?
>>
>>49865663
15 points*
>>
>>49863675
>>49863750
>>49865441
Please don't start Orks, Anon.

Please.

Please don't reward GW's awful shitshow of a codex with purchases.

Once they come out with a book written by someone who knows what the fuck they are doing, fine--go nuts--but don't give them money for that garbage.

Shit like this is why we get Fast 8 & Bayformers 5 instead of an At the Mountains of Madness movie
>>
At current headcount I own fully (Passably) painted:
46 Lasguns
6 Meltas
6 Plasma
3 Flamer
2 H Flamer
4 Grenade Launchers
3 snipers
7 Vox
7 Sgt.
One Medic
One Standard Bearer
2 Company Commanders
3 Commissars
3 BC/Vanquish Russ
3 Chimera
One Deathstrike/Manticore
One Basilisk
2 Missile HWT
3 Auto/Las/HBolter changable HWT

I honestly have no idea where to expand from here. Ive just been running CCS, Two vets/Two Platoons plus Tank commander for 90% of my games so far. Anything outside the box or fun I could consider with this pool of Imperial Assets?
>>
>>49865802
4 Auto/Las/HBolter changable HWT*
>>
>>49865739
But if I don't buy, they'll think there's no demand and not update them as fast.
>>
Should I do a Necron "Hrud" list(using mantic and Skaven miniatures) or a mutant spam list using the 30k Warp Cult(Tainted flesh and Cult horde provenances)? I'm absolutely torn.
>>
>>49865739
Nah, I'm definitely buying.
>>
>>49863642
Do it.

>>49863675
Also do it. It's a great fun army.
>>
>>49864874
Wow, hostile. Obviously I've already tried. As well as searching various boards. And it was exactly one previous time, and which I asked politely.
>>
Anons, what is the most cheesetastic Wraithknight variant? Why? What's the least cheesy?
>>
>>49862632
>av10 all around, open topped
Probably.
>>
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>>49866300
>Lightly armored means shit construction and a tendency to randomly break down
Get a load of this nigger.
>>
>>49862632
Orks have a gestalt field. Their psychic abilities have nothing to do with the warp.
>>
>>49866380
They use the warp same as everybody else.
>>
>>49864931
They are. Fuckin' panzee's, Worship a proper god.
>>49864991
Anon you and I both know Fist of Medusa is a thing
>>
>>49866285
Generally, it's the Skathatch. Even more mobile, choice between a S7 Rending Hellstorm Template or a handful of ER Multi-melta shots. Plus it can mix shooting and durability if it wants to.


If you're going to be hunting GMC's, the regular is probably better with the D.
>>
>>49866407
Nope.

Sure, they can travel through the warp, and their WAAAGH field can cause ripples in the warp, but it is not derived from the warp.

Hell, Weirdboyz power comes from the WAAAGH energy, not from the warp.
>>
>>49865739
I mean, I tend to agree with you, but shit, GW's been doing such a face turn of late that even I am...cautiously optimistic? GSC & showing Dr. "Math Is Only Your Opinion"'s favorite Space Marines getting their asses wrecked by xenos swarms bodes fairly well. They've found their sense of humor, beyond whatever shitkickers derped out the FAQ.
>>
>>49866679
Yet as Warp space becomes more turbulent, so the Orks too are becoming ever more belligerent. This rise in new Waaaghs! has been most notable around Warp space anomalies and regions plagued by Warp storms, with hundreds of greenskin invasion forces emerging from these areas every year.

Weirdboyz are the most psychically attuned of all Orks. They are capable of vomiting blasts of Warp energy that can reduce foes to molten goop in seconds.
>>
>>49866628
So the least powerful/versatile loadouts are the wraithcannons and suncannon? Interesting.

Out of curiosity is the Skathach's option to take the shield really that good? I mean it trades half its firepower for it.
>>
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Storm Raider rules when?
>>
>>49866930
looks like anyone that exits that vehicle from the front is at serious risk of death
>>
>>49866930
Never it's dumb looking.
>>
>>49866959
>exiting the vehicle
Does this thing look like a transport to you?
>>
>>49867007
>giant fucking assault ramp under the cockpit
Yes, it looks like a shittily-constructed transport.
>>
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>>49866930
Looks sick.
>>
>>49867028
>May purchase any vehicle upgrades from the Space Marines armory
Can I finally give a Raider a dozer blade?
>>
>>49866961

>it's dumb looking.
>>
Thinking about grabbing cultists to add to my daemons army. How should I run the squads? I'm thinking of running a Legion of the Damned formation for some cheap reusable chaff.

How about the Apostle?
>>
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>>49867078
>not finding Centurions cute as fuck

Don't talk to me or my brother's warsuit ever again.
>>
>>49867028
Fuck, I forgot about that thing. So it's a terminus ultra with an additional twin-linked pintle-mounted lascannon?

>>49867017
You'd have to crawl under the hull-mounted lascannons you dingus
>>
>>49867119
>You'd have to crawl under the hull-mounted lascannons you dingus
You would, but two points.
One, how is this any different from the usual raider if its sponsons are mounted on the rear hatches? Anyone jumping out of the side hatch is caught in the line of fire.
Two, just because it looks retarded doesn't mean that isn't its intended purpose. Not that GW sets the bar very high as far as practical designs go but the guy converting the model should have tried harder.
>>
>>49865883
No comments?
>>
Hey /tg/, looking for some feedback and discussion on a tournament list I'm running soon.

Now this is a special tournament - we are only allowed to run a Formation out of a Start Collecting! Box, using only the models and bits we get in the box, everything WYSIWYG, no Relics... but otherwise points costs are completely ignored.

I chose Skitarii, which means I have 10 Rangers, a Tech-Priest Dominus, and an Onager Dunecrawler. Due to the nature of the format as I just described, the Rangers I'm pretty set on - I'll be running one of each special weapon (since that's all you get in the box), and an Omnispex.

For the Alpha, I'm pretty sure I want an Arc Maul, less certain on whether or not I want an Arc Pistol or Phosphor Blaster. The AP 3 on the power sword is nice if I run into MEQs but the bonus strength and Haywire feels more useful all around. Also, should I go for the Conversion Field, or is the chance of blinding my own guys possibly going to fuck me over too hard? This also applies to the Dominus, although in his case I'm almost positive I want the better save.

Speaking of the Dominus, I'm erring on the side of the Eradicator instead of Volkite... is this the right decision? I think the rest of his gear is a pretty easy call though.

Lastly, and this is the one I'm having the most trouble with - how to equip the Onager. I feel like the Neutron Blaster is the best option against 90% of my opponents... but I know at least one person at that tourney is running Tyranids and will have a dual devourer Flyrant, and if I run into him I really, really want that thing dead ASAP. I'm just not sure whether snap firing against most everything else is going to be worth the security against the one FMC in the whole tournament. Keep in mind, the special rule for the Formation lets me re-roll all misses against a single enemy unit each shooting phase as long as the Dominus is alive, so I'm trying to take that into account as well.
>>
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>>49866930
The lascannons on the front are a bit silly
>>
>>49867220
This is a terribly unbalanced idea. You are aware that the box contents are ridiculously different in effectiveness from army to army right? IG in particular gets maybe half as many points in units as everyone else.
>>
>>49866930
My ONLY critique about the model other than it will obviously never get made and looks quite OP just off the weapons alone is that the most powerful sponsons can't fire directly forward in combination with the forward Lascannon battery, reducing potential firepower on target. The twin-lascannons should be forward, and the two other lascannons should either be TL HEavy Bolters for AI protection in the sides/rear or just a single lascannon.

That said, it's like a battleship with treads. I love everything about it.
>>
>>49867252
Well I'm not the one running the tournament, take it up with them. There's prize money on the line so I really don't give a shit. I'm just asking for advice on winning.
>>
>>49867264
Every problem you just described is also present in the GW-sanctioned Terminus Ultra found >>49867028 and for the record back when the LRTU was kicking around GW ruled that its sponsons could fire straight forwards because the tank can ignore its own model when determining LoS.
>>
>>49867220
>picks the most broken Start Collecting there is
Enjoy having no friends
>>
>>49867296
I literally picked the force before I even knew they were going to do a tournament, because I like the admech models, so neck yourself.
>>
>>49867296
>the most broken Start Collecting there is
>not Necron conga summoning bullshit
>not Scions infinite summoning
>>
>>49867311
You can't conga with the necron one anymore.
>>
>>49867311
Shhhhh were trying to make him think he actually has a chance and isn't wasting his life on bullshit tourneys
>>
>>49867341
I'm not sure how one evening of playing a specific format with models that I was buying anyways is supposed to be "wasting my life", but okay, faggot.
>>
>>49867311
>>49867322
To elaborate, they come in now using DEEP STRIKE rules but with no drift. So they have to be 3 from the overlord and in theory could be intercepted
>>
I think my Dreads list is done.

CAD 1797

Captain (1) - 180pts
1 Chapter Master: Frag and Krak grenades,Orbital strike,Power armor,Space marine bike,Grav-pistol,Power weapon

Bike Squad (4) - 129pts
1 Bike Sergeant: Grav-pistol
1 Space Marine Bike: Grav-gun,Bolt pistol
1 Space Marine Bike: Plasma gun,Bolt pistol
1 Space Marine Bike: Bolt pistol

Tactical Squad (6) - 119pts
1 Sergeant: Bolt pistol,Boltgun
4 Tactical Marine: Boltgun,Bolt pistol
1 Tactical Marine: Grav-cannon and grav-amp,Bolt pistol

Tactical Squad (6) - 119pts
1 Sergeant: Bolt pistol,Boltgun
4 Tactical Marine: Boltgun,Bolt pistol
1 Tactical Marine: Grav-cannon and grav-amp,Bolt pistol

Predators (1) - 140pts
1 Predator: Twin-linked lascannon,Lascannons sponsons

Dreadnoughts (3) - 350pts
1 Dreadnought: Twin-linked lascannon,Missile launcher
1 Dreadnought: Plasma cannon,Power fist with stormbolter
1 Dreadnought: Assault cannon,Power fist with heavy flamer

Dreadnoughts (3) - 345pts
1 Dreadnought: Assault cannon,Power fist with heavy flamer
1 Dreadnought: Twin-linked heavy flamer,Power fist with heavy flamer
1 Dreadnought: Assault cannon,Power fist with stormbolter

Venerable Dreadnoughts (3) - 415pts
1 Venerable Dreadnought: Twin-linked lascannon,Missile launcher
1 Venerable Dreadnought: Twin-linked autocannon,Power fist with stormbolter
1 Venerable Dreadnought: Assault cannon,Power fist with stormbolter
>>
>>49865558
special weapon squads are criminally underrated

>tuck a small squad in/behind cover
>people forget, eat death when they go after another squad nearby
>>
>>49867352
>>49867304
>Mom come quick! I called someone a faggot on the interweb!
>>
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>>49867117
if I ever consider centurions in my army they're getting hit the the conversion hammer
>>
>>49867373
How well would a list work with multiple platoons and no vets. Just all your special weapons in teams?
>>
>>49867373

They're actually reasonably priced at 5 points a model plus the cost of the weapon, unlike heavy weapon squads who cost 15points for the 2-wound model.
>>
>>49867424
average

Platoons are inefficient and you'll feel that BS3. It's certainly a lot more enjoyable to play with than the vets, however. The real downside is the fact you have to paint all that shit.
>>
>>49867465
See
>>49865802
Already done bro. It'll be like playing shitty Eldar
>>
>>49867424

I don't like taking vets personally. I usually have two infantry platoons composed of two infantry squads and a conscript squad with 20-30 fellers.

The extra firepower I need comes from the heavy support and fast attack slots.
>>
>>49867486
You should have fun. Consider getting a hellhound or some outflanking sentinels for support.
>>
>>49867252
Just had a look at the different sets, and while I agree that there's no semblance of balance from kit to kit, the IG get a fucking Russ. That's AV13 up front with weapon options that can wipe out the other kits in two turns, and good luck popping it if you're not Necrons.

The armies that are really fucked are Nids and Orks, but who's surprised there.
>>
>>49867574
>AV13 up front
AV14

the battle lemon don't do things halfway
>>
>>49867368
>All those Dreads
>No Techmarines

It's like you want them to finally die for good.
>>
>>49867223
Damn it, this looks so cool. I may have to build one.
>>
>>49867574
>The armies that are really fucked are Nids and Orks, but who's surprised there.
I was thinking that too, until I realized the Nid kit comes with a Flyrant and there's very little skyfire or anything else that can handle it in the other kits.

Orks are definitely boned though.
>>
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>>49867311
>Not my Turn 1 charging TWL/TWC

Carry on.
>>
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>>49867591
Hurr. Only emphasizes my point even more.
>>
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>>49867627
>implying any opponent who isn't clinically retarded will deploy in such a way that you actually get a turn 1 charge
>>
>>49863840
Try being a primarch that isn't a failure
>>
>>49867621

>Orks are definitely boned though.

Never have I ever seen a russ or even a parking lot of them stop a determined Ork player on the table.
>>
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>>49867661
Yeah, boyyy. By the way, I told you to wake me up from my nap after you dropped that sword off at Dad's. Where you at, son?
>>
>>49867522
Just ran a quick list. A CCS with three naked platoons, two plasma teams, two melta teams, one sniper, one flamer, one grenade, and one demo charge plus a three lascannon team is 1k on the nose with camo for the CCS. All with index. I'll just need 41 more lasguns than I own. Run Klandathu.exe Y/N?
>>
>>49867680
We're not talking about Russes, we're talking about all the other Start Collecting kits.

But if we're going to be on the subject of Russes, the Start Collecting Ork box will get tabled by like two battlecannon shots, or maybe some Eradicator Cannon plus tons of heavy bolters.
>>
>>49867707
Index = ObvSec.
Thanks phone
>>
>>49867707
>grenade
>sniper
don't

>naked platoons
Make use of those command squads and ten-wound heavy weapon turrets.

Naked guard squads are styofoam packing pellets. They need something to protect or they're pointless.
>>
>>49867724
It's the stabdard russ kit so you have to build it as a BT/Vanquisher, Eradicator, or Exterminator.
>>
>>49867756
What part of "battlecannon" and "eradicator" in my post doesn't fit that criteria?
>>
>>49867772
Just clarifying and reinforcing you champ. Turn down the edge you beta faggit.
>>
could someone please drop an official leakster re: sales and price drops?

Sounds like it was just one shitposter last thread so I don't wanna get my hopes up.
>>
>>49867853
Is this the black friday thing or are there rumours of an overall price drop coming up? (that would be the actual sign of the fucking End Times)
>>
>>49867853
>trusting rumors ever unless there's actual physical evidence
>>
>>49867853
There's no reliable sources. In case you missed them these rumors were posted last thread but given the sites I wouldn't put much stock in them.

http://spikeybits.com/2016/10/games-workshops-holiday-releases-revealed.html

http://natfka blogspot co uk/2016/10/start-collecting-premium-boxes-blood.html
>>
>>49867853
Last year we had a black friday sale, if that was succesful its not surprising for them to repeat it again or even have a december christmas sale.

I dont think there will be a price drop but rather big boxes with big discounts, like a continuation of the start collecting except its a bigger investment.

Im more interested in new scenery as all my cash will go to either that or a custodes army for 30k.
>>
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>>49867295
i have no idea why GW didn't run with this version as their example.
make people want to buy 2 predators instead of 1 to do the conversion
>>
>>49868049
They actually sold a conversion kit that threw in the sprues you needed to make it. No buying multiple kits or anything like that.
>>
>>49865020
It's B for both because I'm pretty sure rad grenades say a unit when referring to your dudes. It's the same logic for why a unit of dudes with blind grenades aren't a blind test per dude. I'm also VERY certain that if you separate the squad out into four solo inquisitors that the answer becomes A. Been awhile since I've used them since I switched my sisters away from the command squad though
>>
>>49865020
RAW, it's B.

But I wouldn't try that outside of a tournament.
>>
>>49867884

>Dark eldar box is $475
>but y tho

Why are none of these even remotely similar in range?
>>
>>49867373
they are powerful enough to be a threat, but also cheap enough to be a throwaway unit
>>
>>49862005


man, the listbuilder is missing the Hypertoxic Node formation for muh nids.

Too bad, I like fielding my Toxicrene but it's not shown, guess it's sticking to Battlescribe for listbuilding.
>>
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>>49864767
>add a black highlight
>>
>>49868241
even as seperate inquisitors I'm pretty sure it's still B.
the same rule can't stack with itself unless specifically stated.
>>
>>49865020
>>49868241
>>49868646
its B if they're in one unit
A if in separate units
>>
Am I blind, or is there no CSM epub in the mega? I see Black legion, traitors hate, and KDK, but not the core.
>>
>>49868583
believe it or not, it's an actual thing
>>
huh, abnett wrote a story about armageddon ork hunters.
>>
>>49862343
If you can't kill MCs you're just a pussy
>>
>>49868785
t. Riptide Wing player
>>
which army has the most instant death? i think chaos daemons might have the most between warlord traits, rewards, and psychic powers
>>
>>49868981
Grey knights.
>>
>>49868981
dark eldar might be in the running, hexrifles, huskblades, flesh gauntlets, ichor injectors, orbs of despair
grey knights with all their available force stuff are also up there
>>
>>49868996
wow, how could i forget the army that has force weapons on every unit
>>
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>>49868785
He says, sloppily painting these sept markings onto his primer-only triptides.
>>
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>>49865441

Invest in Trukk kits. They provide a bounty of conversion materials for any Ork vehicle.

I can't really describe how to properly loot something, except to say that when you do it correctly, the model will just "pop". It will look proper. I went through several iterations with this one before finalizing it with this.
>>
>>49865441
watch this guy's videos

https://www.youtube.com/user/wazzoo2000/videos

he is a right propa git
>>
Should chainsword be differentiated from ccw? Or at least ccw from bare knuckles?
>>
>>49869212
eh it would add another layer of bloat where there is no need to
>>
>>49868336

That collection of minis are terrible. Just a mix of the new HQ models, some old staples and a couple kits that didn't seal because they got shit rules. GW has no idea what DE players want.
>>
>>49869212
I think there is already too much differentiation between weapons.

Why did power weapons need to be differentiated? I want to use this old model with an axe.
>>
>>49869240

The 5th edition Codex back?
>>
>>49866300
Wait, trukks are AV10? Why are they same as Deldar who's gimmick is shittily armored vehicles? Shouldn't they at least be 11 so bolters can't kill them?
>>
>>49869243
>Why did power weapons need to be differentiated?
To make heavy infantry the slightest bit relevant.
There was a reason why shit like terminators got a free 5++ AFTER the codex was released. Any model that paid a premium for a low save basically was worthless in CC because any power weapon invalidated them. No one ran Assault termies or meganobs for that reason, for example.
>>
>>49869270
well, they're literally like ISIS technicals, down to the construction and slapdash weapon systems, so it makes sense bolters can punch through them
>>
>>49867884
>Dark Angels – $210
>Interrogator-Chaplain, TWO Dark Angel Upgrade Packs, Dreadnaught, TWO Dark Angel Company Veteran Squads, TWO Tactical Squads
>$249.25 MSRP for $210
>about a 16% savings
Neat, but not neat enough
>>
>>49869270
Because fuck Orks.
>>
>‘My lady!’ cried Oravan from the gates, hesitant in his concern that she leave the emissaries of the Emperor waiting so long. ‘The adepts demand admittance.’

>From the floating crib behind Huratal, Heir the First Missrine II set up her squalling.

>‘Stop your bellowing, foolish man,’ said Missrine, making her chins wobble. ‘You disturb our daughter.’ The rest of the court, arrayed in all their finery, stood in silence.

>‘Mother, mother! The noise!’ squawked the vat-born infant. ‘It scares me so.’ Wet nurses scurried to the Heir the First’s bed, crooning and fussing over the thing within to no avail.

>Many in the court looked to the floating crib from the corners of their eyes, their revulsion showing behind masks of deference.

>Missrine II continued with her gurgling, half-human cries. Huratal gave her clone-daughter’s nurses a glower. With panicked faces they shushed harder, until Missrine II finally quieted.

-Shadowsword

You lied to me, /tg/.

You said cloning was forbidden in the Imperium. When it truth I just read (text above) about an Imperial governess and her clone-daughter.

How can I trust you ever again?!
>>
>>49869384
Clone progeny arent clones though, they are your dna changed enough to be another person or normal procreation using your sperm and ovary based on your dna.

Its not a straight up copy.
>>
>>49869149
i think the important part of looting vehicles to orks is too not just shove random bits everywhere. ork tech is jury rigged and haphazard sure
but everything still has a function.
>>
I've got a question /tg/ - could your army handle three Knights at 1500 ? All are fully equipped with carapace weapons but have no allies so it's 3 models and you have around 200 points handicap.

Asshole-mode: you get no heads up and are using your regular list for pick up games at your club.

Bonus round: do you prepare for Knights when going to a tournament ?
>>
>>49869579
I could MAYBE kill one knight. After that, I'd be hoping to win on objectives while hiding from the other two knights
>>
>>49869579
Seeing as my regular 1500 list includes a fair amount of grav and arc rifles, I would say I have a good shot at it.
I don't really do tournaments, but if I did it wouldn't change my list building much, since I just need more of the same.
>>
>>49869579
1500 is questionable and i might need to swap things up, but i think at 1850 i could take on knights fairly effectively
when going to a tournament i definitely consider the possibility of an all knight army swooping in and ruining my day, and as such i pack many haywire blasters to ensure such a thing doesnt occur
>>
>>49869579
Yes sort of too all questions , I also play knights.
>>
>>49869579
being able to do that kind of shit ruined the game and brought it to its current sad state

if somebody did that I'd refuse to play him, not politely, follow him home, slash his tires and set his house on fire
>>
>>49869270

Deldar's gimmick should be being able to shoot, assault, and dodge shit while flying at a million miles per hour in their paper boats.
>>
>>49869579
Easily, I play GSC summonspam.

I'll have him tabled by turn 3 or 4 from heavy rock saw acolytes.
>>
>>49869579
I probably can, i have a single knight of my own that will help at least do mutual destruction. Besides that i can probably down another but will be playing for objectives
>>
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>>49869642
Yeah, without objective secured Knights can get fucked on points, especially against bike armies.

>>49869674
If we up it to 1850 the Knight player could potentially get 4 or even 5 Knights so there are pros and cons.

>>49869687
Oh really, got any interesting stories or unexpected stuff you learned playing them ? Not a Knight player myself but recently I really got curious about Knights and Knight armies.

>>49869755
Where did the bad Knight player touch you ? Got any interesting stories from playing against them ?
>>
>>49869579
If I can select units, yes. I have enough meltaguns and Leman Russ tanks.

Normal list, tough. Maybe if they have only one or no anti-air guns *and* I am lucky to score some good hits.

Going to a tournament? I like to have fun in my games.
>>
>>49869839
>If we up it to 1850 the Knight player could potentially get 4 or even 5 Knights so there are pros and cons.
i wouldnt be super worried at 1850, i can probably alpha strike a knight off the table first turn and harass them effectively the rest of the game while grabbing objectives
>>
>>49869858
Curious, what do you play ?
>>
How do I Dark Eldar?
>>
>>49869951
Corpsethief Claw formation. That's all you need to know.
>>
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性能には不満があるが、これができたから他の勢力も作ったんだろ
>>
Is it a dick move to bring 4 Chaos Warhound titans to a 3k Apocalypse game?
>>
>>49869839
I've played 1850 sisters vs knights. I won after getting lucky on some dice (thank god for exorcists) but it wasn't fun, and losing my sister's repentia after a failed charge from a land raider was particularly rough.

Knights and super heavies/gargantuans in general take the strategy/tactics out of the game. It turns into your army list versus theirs: if you have the right units you win, if not you lose, and there's little to no leeway. Flyers do this to a lesser extent but because theyve been in the rules for a couple editions people are more used to it
>>
>>49867884
Those are last years savings you're complaining about.

The site says this years bundles are 280 retail value for 145. Seems pretty consistent with their current bundle philosophies.
>>
>>49869755
Look out, we got a badass over here.

Lighten up, Francis
>>
>>49869839
Without obsec? What kind. Knghts are you playing?
>>
>>49869384
Cloning is canon, but primarily used by the adeptus mechanicus, where tech priests use clones as heirs when they decide 800 years might be a little long.

See; Priests of mars series
>>
>>49869755
>>
>>49869967
>I've played 1850 sisters vs knights.
Funny thing, my current dream-list is a Knight with Ecclesiarchal markings and hordes of Battle Sisters stomping around it.

>repentia
>land raider
I think I see the issue with the list.
>>
>>49870061
oh yeah? What's your great idea as sisters vs knights?

this should be good
>>
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>>49870061

Beep
>>
>>49870072
Sisters with meltas.

Hope I didn't blow your mind.
>>
>>49870078
It's... beautiful. I have an aversion for red and black paints and would probably go with something brighter and gold, but those bits ! Good selection. Forge World upgrades for Repressor ?
>>
>>49870078
That looks really pink, although it could just be the image.
>>
>>4986955
THIS

Even Orks know better than Cogfops.
>>
>>49864182
>million high strength low ap shots

That's why I want to make an army of mek guns for the bants.

15x S8 AP2 small blasts comes in at 450pts

I think it could actually be
>good
>>
>>49870111
And how do you expect them to get close enough to use them, even at max range? Paper rhinos and immos? They don't last the turn they are within 48" of them. Footslogging is no better. A land raider is not only hard for them to disable or destroy outside of 18", if youre lucky its a big enough distraction to let the sisters get close enough.

Not to mention if they let you get a charge in with repentia and a priest it's a guarenteed kill. And with a 5+ rerollable invuln save with jacobs they might even live to tell the tale
>>
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I'm looking at getting back into the game. I played a bit during the end of 5th edition/ the beginning of 6th edition. I'm thinking about picking up either Admech, Tau, Nids, or Genestealer Cult. Which would be my best bet? Which has the most interesting play style? The most varied playable lists? Has some visually interesting models?

CSM and Necrons are also options since I already own some models (Dark Vengeance and battleforce respectively). Although I would rather not since CSM are apparently terrible this edition and I find necrons visually meh.
>>
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>>49870130
It's parts from the immolator, dark angels upgrade sprue, dwarf iron brakes Book, and some other things I had.
>>
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>>49862005
Alright guys, riddle me pic related.

i really hope this points to things to come
>>
>>49867223
Sortof like a... Sicarian Maxima.
>>
>>49870219
Tau are very interesting but fairly one dimensional (find a balance between markerlights and battlesuits)

Adeptus Mechanicus is awesome. Very agile, extremely good units and extremely good upgrades for units. Tech Priest Dominus is probably one of the better HQs in the game. Really fun to play. They are lacking in some areas though, namely transports.
>>
>>49870178
10 Repentias, Priest and a Land Raider is around what, at least 450 points, more if you want to give the Priest something ? Over 500 with Jacobus. Half of the Knights can blow up the LR in one turn of shooting. You can also fail to charge. Or you can get the whole unit removed through stomps. But ok, let's say you get the Knight in melee. Good luck surviving that explosion, you just spent more points that a Knight costs to take one out and probably got blown up along with it.

Now let's take a basic SoB squad, give it a melta, a combi-melta, a Veteran Superior, an Immolator with a Multimelta and since we're feeling lucky Simulacrum. That's 160 points and you so let's take three for a total of 480 points. Sure, a Knight can pop a transport in a turn, perhaps two with a carapace weapon. Hell, three if it's a Crusader with a carapace weapon AND good rolls. But even one of those 160 points units can blow it up if it gets in 12 inches, no charges to botch. Got two squads that reached it ? You can approach it from two sides even. Three ? Welp.
>>
What base paint should I use for space wolves? Black or something light blue?
>>
>>49870297
1) There's no need for 10 repentias. 6 or 7 or even less will kill a knight on the charge relatively reliably
2) None of those will get anywhere near 12" to it, and even if they do by some miracle, the chance that they cause 6 hull points of damage through saves is only marginally higher than them getting within 12" (basically nil)
3) Why are you taking a simulcrum on a regular sister squad
4) Unless your sisters are getting outflank from somewhere you're not getting on multiple sides of 3+ knights
5) A land raider is in barely any significant danger against knights until it gets close enough to pose a realistic threat against the knight, especially considering they would need 2 knights minimum to shoot up the land raider AND it's passengers, buying up nearly a full turn for everything else you have to approach

Take it from someone who plays solely-knights armies almost weekly. You're wrong.
>>
How badly received are Eldar really? I want to move to an army outside of different varieties of power armor and I'm looking at either DE, Eldar or a combination of both because I want to go fast, but reading what people have to say about the Eldar it seems like I will never get a casual game if I play them. Is that true? Should I just go for DE instead?
>>
>>49867373
I like sticking them in my Vendetta so that its transport capacity is useful. 3 meltaguns and a demo charge will leave very little standing.
>>
What do you think of giving a techmarine a bike? I was kinda thinking of taking Iron Hands along with my Skitarii.
>>
What's the most fun, unique, flexible and "special snowflake" army there is?
>>
>>49869579
Ehhh... maybe? I would have some really useless units, Emperor's Wrath could cause some catastrophic damage. Pask + Executioner could probably shave off some hull points, but for Knights, vehicles are very easy to kill. Between those, and meltavets and a Vendetta, I might be able to do it.
>>
Is the "Assault is dead" meme dead yet?
>>
>>49870476
Only 3 special weapons. I wish they could take 4; it'd make them so much better at BS3.

But yeah, special weapons squads in vendettas are awesome
>>
>>49870409
1) Very well, let's lower it to 6-7 Repentias, around 40-50 points difference, still above 400.
2) Wrong on both accounts.
3) If you're feeling lucky enough to have a Repentia squad actually reach a Knight, I'm feeling lucky enough to have two shooting phases on at least one of them.
4) I though we were talking about 1 Knight but if you want to up it to 3 Knights then ok, you are now facing a Barional Court that can overwatch and you made your chances of charging a Knight even lower.
5) You just said there are 3 Knights so there isn't really an issue with popping a Land Raider AND killing the Repentias and have a spare Knight to fire at different targets, like Exorcists. Same three Knights can't both pop three transports if you space them out AND the three squads inside as easily and leave themselves open to other 1000 points in your army.

>Take it from someone who plays solely-knights armies almost weekly. You're wrong.
I'm taking this from someone who just complained about having problems with Knights and his Repentia squad failing to do anything last game.
>>
>>49867621
Skitarii kit will fuck the Nid kit sideways, Dunecrawler with the Icarus Array will demolish a flyrant in one turn.
>>
>>49870542
Ah shit, I forgot demo charge was a slot. Regardless, 3 TL lascannons and 3 meltas is a lot of anti-tank to come down in a turn.
>>
>>49870538

No, memes are eternal, and this one will last until the marine players making up 97% of the user base can just slap down a unit of assault marines or vanguard and expect them to do great.
>>
>>49870543
it's a dice game, I rolled 3 on a 2d6 when I needed a 5 or above. Hardly any more risky or less likely to suceed than trying to bumb rush something that is known to chew up and spit out 2-3 light vehicles a turn, with light vehicles
Also keep in mind I won, because the land raider did what it needed to do and bought enough time and took enough hits away from everyone else (namely the exorcists in that game).
>>
>>49870543
they don't need to target the passengers of the transports because they blew up the transports well outside of the passengers effective range. They can even afford to wait a turn or two before they decide to put the sisters out of their misery

this isn't rocket science my man
>>
>>49870555
hell yeah. We just set up a game today to play this weekend where I'll be trying out exactly that

How's your success been with grav-chute insertion? Or do you just go to hover to drop them?
>>
>>49870494
Once upon a time, it was Tyranids... then some fuckface in management who couldn't tell a space marine from a fantasy ogre put a queer, butt-blasted IG fanboy in charge of writing their codices.
>>
>>49870547
Problem is if you take an Icarus Onager and then don't run into the Tyranid player, you're snap firing against all the other armies.
>>
>>49870635
You still have your heavy stubber
>>
>>49870635
The Icarus Array does have quite a few shots, and with decent luck can be fairly effective against ground targets as well. Nothing on the level of the Neutron laser, but I've had it take two hull points off a Knight in a lucky turn. Against a Rhino, Predator or Helbrute it would probably be decent.
>>
>>49870600
I have to disagree, target saturation is key in such situations. A Rhino and Immolators are still 3HP vehicles so unless the it's an Errant or Crusader with their AP2 weapons the chances to blow them up in one turn with combinations of Battle Cannons and Stormspear Rockets are lower. It's firing at 6 units vs firing at 2 units, with the key being the fact you a single Knight can't open a transport and then shoot at the passengers, requiring a second Knight to do that.

So more targets mean more Knights tied up with shooting at them and not firing at the Exorcists and each of the targets has a chance of shaving 1D3 or 2D3 hull points per shooting phase if they ignore them. Yeah, the transports are easier to blow up than the Land Rairder overall, but it still can be taken out with one shot if you're unlucky and each Immolator has a TL multimelta. As far as the Sisters go, outside of meele they have same chances of survival as the Repentias, but if you shoot at them you can't kill all of them at once as they're divided in three squads.
>>
>>49870228
It's probably just an accident as a result of the recent website update, especially since the Forgefiend isn't listed as an MC even though they come from the same kit.
>>
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Finished the Sargents for my two tac squads. Only one will be living a long life.
>>
>>49870616
>they blew up the transports well outside of the passengers effective range
That's over 24 inches in case of melta sisters. At that range the transports will have stuff to still hide behind for cover saves and it's still three targets so good luck blowing them up with the ease you think they have. You're tying up three Knights trying to blow up three vehicles while the Exorcists shoot at them.
>>
>>49870635
Well, you still have the Vanguard/Ranger squad (Fuck you GW, fix that shit) and the Dominus gives you the ability to re-roll shooting against a single unit so it's not like you're bereft. Vanguard are some of the best, cost effective infantry in the game and they only get better with plasma calivers/arc rifles.
>>
>>49870745
>That's over 24 inches in case of melta sisters
They have 48" range meltas?!
>>
>>49870820
An Immolator will move 6", the Sisters will disembark another 6" and then can shoot their meltas at 12". That gives the passengers 24" of effective range, 18" if you want that armour bane.
>>
>>49870745
>transports will have stuff to still hide behind for cover saves

How often do you ever see a vehicle get a cover save? Even on really dense terrain boards, it just doesn't ever really happen.

The last time I saw someone try to claim a cover save for a vehicle, it was because he was in base contact with a stray short bit of aegis line the store had put out for terrain. It wasn't an aegis line because it wasn't purchased by either army, and it certainly didn't cover 25% of the model, but he was that one guy who tries to misinterpret the rules in his benefit all the time and hope you don't challenge him, so.
>>
>>49870864
Even if your local meat doesn't use enough terrain you still have smoke launchers. Moving flat out behind terrain closer to the target would be better but if you're caught in the open that's still a 5+.
>>
>>49870857
Knights can move 6".
>>
>>49870921
Ok ?
>>
>>49870916

No I mean, on dense city fight boards where the majority of infantry are in some kind of cover, vehicles still rarely get to claim any. TLOS plus needing to be 25% hull down is a bitch.

Don't think anyone has used smoke since maybe 3rd edition by the way: If you're not shooting, you should be flatting out.

The modern equivalent to popping smoke is the more reliable Dark Eldar jink-with-a-bonus, which makes those bloody boats near unkillable even as your opponent only really manages to cull your infantry then can't win the game because he's playing DE.

...Man, that is not a fun army to play against. They lose consistently, but infuriate you every step of the way.
>>
>>49870955
So he's going to move to a position where it can shoot you or if it can't do that it's going to move to where you're at least 19"s away.
It doesn't give a shit about s8 ap1 if you're not in melta range.
>>
>>49870955
You move forward 6", they move back 6". It's not hard mate.

And they out dakka you.
>>
>>49870961
>No I mean, on dense city fight boards where the majority of infantry are in some kind of cover, vehicles still rarely get to claim any.
What ? It's such boards that have the most walls Rhinos can hide behind. If you're talking about ranges where the Knight's height allows them to see more than 25% of the model OVER the cover then they're already closer than 24 inches.

>Don't think anyone has used smoke since maybe 3rd edition by the way: If you're not shooting, you should be flatting out.
If you have enough cover or are in firing range then yeah, but we were talking about them getting themselves and the sisters inside INTO the firing range, so you pop that smoke when you're more than 24 inches from the target and/or in the open, when the alternative being blown up.
>>
>>49870732
>Brother May, what are you doing?!

>I don't know what you mean Brother Clarkson.
>>
>>49870979
>>49870981
Congrats, you just spent one of your 6 turns to move one of your three models and box yourself in just to avoid that Immolator.

Meanwhile the Exorcists moved 6" up and is still shooting at you while another enemy squad moved on an objective.

Tunnel vision.
>>
>>49866930
You mean Land Raven, surely?
>>
>>49871022
Knights can shoot.
>>
>>49871022
Move 6" to the side AND fire at either the transport retard-rushing it or the unit going for an objective, his friends are also doing this and are easily popping your transports.

Now you have a number of dismounted Sister squads who will eat shit and die to anything the Knights can shoot at them. You either have to hide the meltas at the back and sacrifice range, or keep them at the front and have them die instantly.

The only melta Knights have to worry about is deep strike melta.
>>
>>49871071

What about a Ta'unar and it's ten multi-meltas it has for arms?
>>
>>49871039
Ok ? If you want to have a discussion then make your point, I'm not gonna milk you for it. It ain't gonna blow up even a Rhino in one turn unless it has AP2 or spent points on Stormspear and focus fires on it. Same with the Exorcist.

You move 6" away and shoot ? Ok, say you manoeuvred it so you move to the side where you have one of the objectives you have a card for. But the next turn either the remaining Immolators and Exorcists are still gunning for you and now they will want to cut you off from other objectives. Move 6" away ? You will back yourself into a corner and have only 4 turns of 6 inch moves to grab objectives for points. The Sisters might have not blown you up but probably grabbed some points by this point.
>>
>>49871101
Knights can move 12 I don't know what that anon was on about.
>>
>>49870435

Depends on what you're running. You put a Wraithknight and min-maxed scatbikes on the table then you can't get surprised people don't wanna play you. You put Guardians and Aspects down and there's no reason for them to get pissy (unless they're just assholes).
>>
>>49871071
Ok, you backed off and shot, taking off 1-2 HP from an Immolator with your Knight. Repeat with other 2 Knights and you might have popped an Immolator. The dismounted Sisters go for cover and the objective while Exorcists still are firing at you and the what, 2 other Immolators are now half way to you. And I hope you didn't back yourself into a corner in your first turn because you know, outflanking Dominions.
>>
>>49871112
True, I should've remembered it myself. Still, it's about just saying "it walks back and shoot" - it's not a fix all strategy.
>>
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What is the cheapest way to kill a Wraithknight, reliably, for each army?

For Space Marines it's probably grav devastators or possibly grav bikes, though the devs sort of need to be in a Skyhammer to get in range.
>>
>>49871168
Haven't tried it yet since I'm lucky not to have any Wraithknights in my local meta but my method would cost me 235 points. It would be a Dark Angels Command Squad in a Drop Pod with five Gravguns and a banner that gives them relentless. So 15 shots at 18 inches from a deep strike.
>>
>>49871168
How would you guys do it with Guard? Hardmode: No Forgeworld.
>>
>>49871168
For admech, Kataphrons are the best pick. Either destroyers with Grav cannons or Breachers with Torsion cannons (S8 AP1 and do d3 wounds per unsaved wound)
>>
>>49871168
>daemons

err idk but i would try to run it over with my exalted seeker chariots, psychic shriek or other psychic powers from keeper, summoning even more daemonettes
>>
>>49871195
Ratlings......a board full of Ratlings.
>>
We need...

We need vehicles and monstrous creatures on an even keel. I would suggest porting them all over to something closer to the more functional monstrous creature rules.

On the other hand, we need to rebalance how massive creatures and vehicles work if they're part of the game now. I would conversely suggest having their performance degrade as they take damage, not from a random table, but predictably.

We also need to make D do just the one wound. Have it wound on a 2+ and blow through all defence on a 6.

We also need Grav to have less shots to put it in line with other heavy weaponry, and to not immobilise things.
>>
>>49871195
I was going to recommend a few vanquishers with beasthunter shells, but then no FW.

Might not even be the best way anyway since you'd only be doing d3 wounds and only wounding on a 4+, but they would ignore FNP and armour.
>>
>>49871037
Or just "Dodo"
>>
>>49871223
Imagine if all multi-wound models had to roll on a damage table "Nah sorry man, your holy chapter relic just got destroyed because I rolled a 5"

I have suggested it before and I will present it again, I think that glances shouldn't be able to take the last hull point from a vehicle. It curbs hawyire spam and Necron fuckery without making them useless.
>>
>>49871267

Haywire is kinda dumb when melta and armourbane (aka Melta without the half range element) exist.
>>
>>49871288

On the other hand actually, haywire currently works roughly how I think D should work. Just make it work on both armour and people, make it blow through cover and invuls on a 6, and Haywire is what D should be.
>>
>>49871288
Especially when they still have strength and AP values, heavy arc rifles that Breachers can get are S6 AP5 Heavy 2, so they still make for a decent standard weapon on top of their vehicle rape.
>>
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Objective markers?
>>
>>49871300
So: 1=Your volcano cannon a shit
2-5=Standard AP2 wound
6=Special wound (d3+1 maybe) that ignores all saves and other modifiers.

I can dig it.
>>
>>49871328
I feel like things like this make for a one time joke, that then starts getting a bit embarrasing.
>>
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>>49871328
>Always see that pic
>Never see them painted.
>>
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>>49871328
>>49871421

Like this. It'd be funny once or twice, but it would quickly get into cringe territory.
>>
>>49869579
Do guardsmen with melta bombs have a chance to wound a knight?
If so, I'll make blob after blob of demo vets and do suicide charge after suicide charge.
>>
>>49869579
Three twin linked multi melta on my immolators with two melta and a plasma inside. Conversion beamer with my inquisitor and servo skulls. Seraphim with four inferno pistols. And an avenger strike fighter with two auto cannons two lascanons and str6 heavy 7 gatling canon. If there's some LoS blocking terrain then I've got a shot. I usually don't get warning anyway because my group is a little high power (no Eldar tho, praise the Emperor).
>>
>>49871501
Well only one guardsman per blob can use a melta bomb and unless you have commissars out the arse, they aren't going to make it that far without bitching out.
>>
>>49871524
Plasma is a bit useless with front armour 13, you're more likely to kill yourself with it than hurt a Knight.
>>
>>49871168
For CSM and Daemons, hit it with a FMC with a good melee weapon. Skullthirster, Nurgle Prince with Balesword, CSM Prince with the Mace. All have decent-to-good odds of killing the Wraithknight, but they all run the risk of getting BTFO by Stomps. They all also cost roughly the same or more than the WK.
>>
>>49869579
Sure. Mono-Tzeentch Daemonsuntil the first psychic phase.

My basic infantry unit can glance the front armor and pen the sides and rear, and they can summon dudes with multi-shot lascannons, flying meltabombs, or FMC's that can solo a Knight no sweat.

Tzeentch Daemons are kind of cool in that the same list can be WAAC or casual based entirely on what powers you go for.
>>
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>>49871438
>>
>>49869435
>using your sperm and ovary based on your dna.
That... that's exactly how cloning works though.
>>
>>49871537
Very true. It's still part of my normal loadout so I thought I should include it. Preferred enemy helps mitigate that.
>>
>>49869798
I want a special rule that gives us our 'still shoot at full BS after jinking' back.

Everyone knows that only got FAQed because of Necron anyway.
>>
>>49869579
Nope. I'd have to spam the hell out of scourges and hope they miraculously survive long enough to drown them in haywire shots, so if I don't list tailor specifically to take them down I'm downright fucked. Poison ain't gonna do shit to Knights.

I've got a better chance against Wraithknight or Riptide spam than against Knights.
>>
>>49869579
I play War Convocation with Rangers equipped with Arc Rifles. I probably could win against list like that with a wipeout.
>>
>>49871438
I know.

My gaming table is an old legacy of Mordheim. Refit to be more 40k so it is a mix of fantasy and 40k.

So brother vinnil models could work as a themed objectives

Also I'm trying to get guitars and such to mount into an exorcist.
>>
File: 2010-DAMNOS-(2)_01.jpg (223KB, 1700x505px) Image search: [Google]
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how did you fa/tg/uys like The Fall of Damnos and its supplement stories: Spear of Macragge and Warzone : Damnos, and Veil of Darkness?

i'm going to guess tg liked it because the ultramarines actually lost a battle and CATo got beat in a duel. i personally loved it because spear had some good predator tank action and the bants between 2nd company sergeants are top tier.
>>
>>49869964
"I'm not satisfied with my performance, but because I've done this, doesn't it mean I've created another power"?
>>
Anyone got any pictures or videos of Ork Warbike Boss Conversions? I need ideas.
>>
>>49871899
>those crons firing point blank and missing
silent king where
>>
>>49871134
>>49871101
Ok?
?????
Ok ?


Ok
?
>>
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>>49872019

thinking based Sicarius' Mantle of the Suzerain doesn't cause enemy enery weapons to horrible miss or get deflected.
>>
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>>49872180
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>>49872180
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>>49872180
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