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Western RPGs?

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Thread replies: 20
Thread images: 2

With Red Dead 2 coming our way, i was wondering about Wild West Themed RPG's.

Are there any that aren't part of a wider generic system (FATE, GURPS)?

Having this discussion to look for an RPG system to play with my group and i'm not a fan of universal RPGs at all.
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>>49854845
There's a group of people that keeps masturbating over Dogs in the Vineyard, I'm amazed you missed them.
Then there's Deadlands if you don't mind some magic, weird and steampunk.
And GURPS Old West. Or GURPS Deadlands too.
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>>49854845
There's a ton of western RPGs. Aces and Eights, Boot Hill, Sidewinder Recoiled, at least four of them indie story-games. That said, I find it kinda telling that none of these are actually talked about ever. Generic is probably the best way to go.
>>
Gunslingers and Gamblers.
The system uses poker dice (using normal d6 is no problem you only need to roll doubles or straights the numbers or images don't really matter).
You can start as specialist or generalist, defining your number and value of skills.
The higher your skill the more rerolls you get to try to get the best possible hand.
Each character gets a few quirks, that either gain them chips if the quirk is a hindrance or specialise the usage of chips in a skill but also better the result.
Usually one spent chip raises your hand by one step (four of a kind become a poker) but if you have a beneficial quirk it raises by 2.
Weapons raise your hand as well, the difference in your shooting roll and the degenders reflex roll determines the amount of wounds the target gets.
To not die you have to roll a grit check with a higher hand then your wounds determine.
It's easier than it sounds, you have a table on your character sheet.
>>
This can't be of that little interest, aren't there any western fans on tg?
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>>49854845
Honestly, if I was going to run a Western RPG, I'd use GURPS. I really don't see anything about the Old West that would need special mechanics.

>>49855941
I like some Westerns, but I need something more than "It's a Western" to draw me in. My favorites:

>"The Cowboys"
>John Wayne is an old rancher looking for people to help him with a cattle drive, but all the young men who normally would have gone off to the gold rush (or something, I forget the specifics). So he has to settle for a bunch of adolescent boys. He's a real hard-ass because he has to be. Along the cattle drive, they have to deal with rustlers who John Wayne spurned hiring - not because of their criminal records, but because they lied to him.

>"Tombstone"
>If you don't know this one, what are you doing in a Western thread?
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>>49854845

Dogs in the Vineyard, Deadlands.
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>>49854845
I love Westerns, in fact I tend to use the Westerns as the basic narrative model for most adventures I design since there's a lot of crossover with your standard D&D fantasy, themes such as the tension between civilisation and the wilderness.

I've never actually had the chance to run a campaign though - it's something I'd love to play in but if I, someone who really loves Westerns, haven't had the opportunity to run one for other players, then I reckon the odds of ever finding a GM wanting to run one for me to play in are pretty slim.
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>>49854845
Boothill for best oldschool western gaming, Aces & Eights for more modern and complicated rules.
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>>49857839
Boothill 3E, to be precise.
>>
>>49854980
OP specifically said no GURPS

Spam your town bicycle tier system elsewhere
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>>49857671
I've got a magical western setting going right now (in 5e though since that's all my players know how to play). Pretty fun. Lots of train fights, crazy prospectors and haunted ghost towns with racism as far as the eye can see.
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>>49857861
>thinking what OP says on a Laotian Saturday-morning cartoon Geocities page matters
>>
>specifically
He never said that, he said he wasn't a fan. Plus OP didn't talk about his group's preferences either.
No (You) for you.
>>
>>49855095
>That said, I find it kinda telling that none of these are actually talked about ever.

That's only because Western games are niche as fuck. I love Westerns, but getting a group of nerds to agree to play one, especially without magic, is downright impossible. If I can never get a group together to run a Western system, then I'm not gonna have much to say about how it works, am I?
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>>49858384
This. That said, I would like to reiterate my recommendations of Boothill 3E and Aces & Eights. Deadlands only if you need fantastical elements.
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>>49858384
I don't know. Sure, western is niche, but I think that if a game was especially good, it would be talked about more, maybe even for adaptations. Dogs in the vineyard was the shit in some circles when it came out, and it was reskinned to a lot of other things. That said, I will go look at my collection for some more suggestions.
>>
>>49854845
I got my hands on the Aces and Eights rulebook. Looks pretty interesting. Gun combat is done through a dartboard-shaped overlay that you place over the target, and where shots land is determined by dice role plus a playing card that you draw. Similarly, playing cards are used to determine horse chases. Cool stuff. I'm preparing to run my first Western RPG in a few months. Can't wait.
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>>49858384
>>49860792

All right, so I checked my collection and the truth is that I don't have many non-generic, straight western RPGs. Besides those that were already mentioned here, there's a rules-light one called Dust Devils, and a couple that look like bog-standard semi-pro RPGs called Coyote trail and Gunslingers and Gamblers, plus an indie GM-less one called western city.
One thing to note is that many of these use either poker cards or poker dice as a resolution system. Still, the most interesting of the bunch is probably Aces and Eights.
>>
File: LongShot.pdf (1B, 486x500px)
LongShot.pdf
1B, 486x500px
>>49854845
Longshot is a space-Western whodunnit that takes place in a dying frontier town cut off from the rest of humanity.
Thread posts: 20
Thread images: 2


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