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Warhammer 40,000 General

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Warlord in Name Field Edition

>Rules (PDFs and EPUBs welcome, good luck)
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!ddAxALZD

https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>FAQ’s and Errata (outdated but official)
https://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library(Stay the fuck away from the clowns)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

>The listbuilder so everyone will stop asking about it
http://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator
>>
First for something which was relevant at the end of last thread.
>>
First but actually second for the current forced meme noone really likes but gets spammed anyway
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3rd for please rate.
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Suggestions for long ranged anti-tank Space Marine units?
besides centurion devastators
>>
>>49853035
Standard devastators.
>>
> Playing Tau
> Sergeants have +1A +1 L
> Sergeant-Sergeants are +2A +2L
> Sergeant-Sergeant-Sergeant has 4A Ld10
> hfw Commander & BG charge his nobz and win.
>>
>>49853035
Sicaran Venators.

S10 AP2 Ordnance 2 is delicious.

Plus there's never enough casemates in 40k.
>>
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>>49853044
>>
>>49853035
Standard devastators with las
Tri-las predator
Las/autocannon dreads
Land raider phobos protip: don't do this

If by long range you mean long effective range, also consider:
MM speeders
MM attack bikes
Anything in a drop pod
>>
Can missile launchers be exciting again?
>>
>>49853060

>"Tau are a melee race!"
>I2
>>
>>49853124
I do not believe I have ever killed anything with a missile launcher.
I would go so far as to say I have never hit anything with a missile launcher
>>
>>49853082
Wait, what's wrong with using Land Raiders as AT?
>>
>>49853141
expensive for 2 lascannon shots.
Although the Helios is an attractive option
>>
>>49853140
I remember back in 3rd and 4th I ran a lot of missile launchers and loved them, couldn't get enough

and in my local meta there wasn't a lot of av14 at the time
>>
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>>49853128
say that to my face fucker not online see what happens
melee tau best tau too bad I can't play them anymore because it means I spam suits and take Tau TEQs which brands me an irredeemable faggot
>>
>>49853162
>tfw your land raider splitfires, pens, and explodes two vehicles on the alpha strike
>>
>>49853141
>>49853162
Land Raiders are not gunships. Do not use them like one.

This and in today's meta they are far too expensive for what they do.
>>
>>49853180
Is it wrong for me to want all vehicles that have sponsons to have splitfire only on the sponsons?

So, like a Leman Russ with HBolter sponsons would be able to fire at two different units that are within LoS of the HBolter sponsons. One unit for the left sponson, one for the right.

You know what I mean, right anon? I'm tired.
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>>49853166
>tau jumping into combat instead of shooting
>mfw

i really need to play more. how do tau like instant death, fear, and a dozen leadership checks?

>>49853247
that'd be nice, but it'd still be snap firing due to ordnance
>>
>>49853166
If you're ACTUALLY running Tau Battlesuits as melee I think you'll find a lot less people bitching.

Also Farsight for best blueberry.
>>
>>49853247
Personally, I think all units should have Split Fire and Combat Squads all the time.

Unit coherency could be a little less stiff, too (blast weapons may need a corresponding buff).
>>
I bought the Start Collecting Skitarii box after not playing 40k for like, 6 years, what should I invest in next? my old armies were Space Wolves and Orks.
>>
>>49853288
Units that spread out to the max 2" already render small blast weapons that don't scatter to being single target, anon.
>>
>>49853276
why do you have an incase pic saved as a reaction pic?
>good choice though
>>
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Do any of you take power weapons on your sergeants? I see combi-flamers and meltabombs are popular but I was thinking of outfitting my BA tactical sergeant with a power sword and inferno pistol. It's 30 points but it may be worth it with furious charge and +1I from Baal Strike Force.
>>
>>49853276
>Still be snap-firing
Not all LR variants/vehicles with sponsons have ordnance weapons. Land Raiders, for example.
>>
>>49853296
If Admech is going to be your main army, consider working towards assembling all the units for the War convocation.
>>
>>49853366
Not worth it when you could instead give him a combi-plas and a plasma gun in the squad (or grav, for that matter) for less points and cause more damage.
>>
>>49853366
You have to ask yourself. "Do I want my Tactical Squad to be in combat often?"
Usually the answer is no. If for some reason it isn't then if you have points to spare you might consider it.

Special pistols generally aren't worth it though. All the Infernus really has going for it is that it's slightly more worth it than a plasma pistol, which isn't saying much.
>>
>>49853358
what, you don't? weird. also i play slaanesh daemons and i like his drawings
>>
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What's a good way to come up with an interesting Eldar color scheme? I don't trust myself all that much because I'm a boring faget who always uses subdued colors but I feel like the army's aesthetic can support a brighter scheme easily.
>>
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>>49853746
pick something with nice colors, like this colored picture from before the 1800s
>>
What is Codex compliant scheme for imperial fists first company? White helms and trim?

Also, decision 2016: red dick capes or tan dick capes?
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>>49853780
Forgot my image like a common fool.
>>
I think everyone should play 40k however they want but it seems to me that the game experience is far richer and more entertaining in a narrative campaign setting than in a "competitive tournament" setting.

If you really want hardcore turn based tournament tabletop, go play chess.
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>been trying to get friend into Warhammer 40k
>he knows it, he's been trying to avoid it
>been waiting for the perfect chance
>finally, it's time
>tell him I'm getting him Warhammer figures for Christmas, ask him to check online to see which ones he likes
>he's spent the last 30-ish minutes constantly sending me links to models on the Games Workshop store and asking questions about fluff

I've done it.
>>
>>49853866
I kinda want to get this mentality out that having a single Queen is "OP". It's not. They're Chess's TEQ. It's fair if they can have one if you bring some Bishops or a Knight. If they bring multiple and in the Wing, then yes that is pretty cheesy.

Also Pawns are shit. They're just expendable meatshields. Having a whole army oriented around them would be incredibly boring. If reaching the other end of the board had the same love that Genestealers then that would be fine.

A "fun" Chess player to play against is someone that tries to bring all the neat units into the battle in a combined arms fashion. Not just spamming any one single unit. A good Chess player would know that some well supported Bishop is a cheaper and arguably better source of anti infantry fire power than the other units.

I'm so tired of hearing non Chess players complain about "muh Queens or muh Castles" They're there in the board game, they have a purpose, just like the FWs.source then any of the other pieces. Just because you get butthurt at the cheesemongers doesn't mean that the other Chess players have to stop using a particular piece. Quit bitching.
>>
>>49853366

If you're not playing WAAC-fags then yes go for it. I prefer a BA tactical squad loadout for a specific purpose, anti-infantry - so my Blood Angels are equipped as follows:
10 marines, Heavy Flamer, Flamer, Hand Flamer, Power Sword
Rhino, overcharged engines

Three flamer templates all allow assaulting and a lot of models covered when shooting or overwatching.

Don't mix up your weapons in a tactical squad, think about what you want it to do and then equip accordingly.
>>
>>49853869

You couldn't have just hit him over the head with a codex and let visions from the Emperor, Hive Mind, Gork and Mork and or Warp, do the rest?
>>
>>49853366
You don't get much value out of melee weapons on sergeants.
>>
>>49853926
Nothing in that squad will pierce through armor and every oppenent will send some their way. Take a meltabomb at minimum.
>>
>>49853366
I would if I played blood angels.
I've always admired them as the melee marines faction I wanted to collect, you would think S5 and I5 would actually make power swords good enough to use in the eyes of the thread.

I suppose a better option would be power claw and combi-weapon, I've seen it used to great effect on the table before on melta squads so they can slice up passangers after blowing up their transport.
>>
>>49853954
Don't send it up against armor. Devastators exist.
>>
>>49853951
Far less entertaining imo.
>>
>>49853866
some people like casual pick up games of basketball, others like the NBA, and some even find enjoyment talking about the various sports equipment

personally i like gaming the best, modeling and painting is alright and the fluff will always hold a spot in my heart
>>
>>49853866
It would help if 40k was balanced out properly. I mean... I'm not expecting perfect here but most reasonable people know that say a Wraithknight is too good for it's points? And some armies are just straight up better than others/have better choices?

I very much prefer narrative campaigns, too bad the people at my GW are all stuck in the Warhammer Doublethink where they know the game is horribly unbalanced, but everyone must have the same points otherwise the match is not balanced.

>>49853893
My IG pawns can't take that Eldar queen it's just too strong. Why is my entire army pawns? Why do they have so many queens and bishops?
>>
I wish Dark Eldar had more access to Disintegrator Cannons or some variant of it. Maybe throw a mini version on Hellions, or give Scourges access to it. Or something. It seems like such a nice weapon for DE. Hit on 3's wound marines on 3, they don't get a save because AP2 unless artificer/invuln/cover.
>>
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So I'm pretty new to this and looking to assemble my first couple of squads.
I've got 20ish marines, should I go Blood claws or grey hunters ?
Also can I equip them with bolter's and chainswords or are bolt pistols and swords the way to go ?
lastly what special weapons should I be adding ?
>>
>>49854180
The dark eldar codex is pretty garbo. GW done goofed investing all that energy in to great models and codex then fucking it all up like 2 years later. I wouldn't be surprised to see DE as one of their lowest selling model lines thanks to the above reasons and the total disaster of no models for too many entries
>>
>>49853955
I wouldn't want to start blood angels right now, the number of rule books and supplements surrounding them are intimidating.

You've got the codex, the baal one, angels blade, angels of death and the FAQ to all acquire and carry around.
Maybe if they ever update their codex I will start my blood angels army, I've always wanted some melee marines (dog fuckers excluded).
>>
>>49853746
i'm doing a dark eldar army with bright orange, dark grey and blue accents, it looks pretty sexy if i do say so myself
>>
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>>49854282
This is a Space Marine color scheme I plan to do.
>>
>>49854297
i like it
its gonna be a bitch to do though, i hope you know that anon
>>
>>49854318
I know, its gonna be Auric Armor Gold, Leadbelcher, and runefang steel with Mephiston red for the eyes and chaos black for the said exposed joints on the picture if possible.
>>
>>49854338
>auric armour gold
STOP RIGHT THERE, ANON
RETRIBUTOR GOLD IS THE WAY TO GO, AURIC ARMOUR IS WAAAAY TO THIN AND TRANSLUCENT FOR THAT
also, eshin grey with a black wash will look better than chaos black
>>
>>49854355
I will see about that, thank you master painter anon.
>>
>>49854224
I would take grey hunters with bolters for their superior BS. Blood claws can work, but not as a large squad, and it's better to give them flamers so their BS3 doesn't become an issue.

For special weapons, can't go wrong with melta or plasma on the Grey Hunters, but don't mix them in a single squad, for obvious reasons
>>
>>49854393
you're welcome anon
i personally wouldnt go for the gold, would instead do a darker yellow, but its up to you
if you want to try both to try a comparison, go xv-88 then averland sunset as a base if you have a dark primer, or averland sunset for a light one, wash with 50/50 sepia/earthshade, another layer of averland, then highlight with yriel yellow
>>
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>>49854453
So its best to run five man squads with special weapons ?
should I avoid melee upgrades ?
>>
>>49854541
That's the rule for min-maxing any space marine force.
>>
>>4985450
To be honest, this is gonna be my first time painting and I might have some issues with some of these.
>>
Where would I get a captain and librarian with jump pack?

I suppose I would buy assault marines but then where could I get a staff for him?
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>>49854555
Does everyone do this ? I don't want to be a shit-head.
>>
>>49854611
People doing casual pick-up games don't really do this. Not to mention 10 Grey hunters with 2 special weapons and a pack leader in a rhino/drop-pod isn't half bad either, maybe less effective than 2 5-man Grey Hunter squads in 2 razorbacks, but you gotta have the 2 razorbacks first.
>>
Are combiweapons worth the points? I'm trying to make a scalable Kill Team list starting with my 10 tactical marines and 10 scout marknes but can't really figure out what a good all around loadout might be. I plan on using Iron Hands tactics.
>>
>>49854297
Paint only one first, anon. Yellow is the path of self torment. Yellow and dark colors are the path to madness. You may find it extends the amount of effort and time you'd prefer to spend on one marine.

Yriel is a fine color, but any dark color you get on it by error requires fixing with white or averland then two layers of yriel.

Minimize errors.

Source: half a company of imperial fists.
>>
>>49854611
The game has become very much about shooting so creating multiple targets that can be a problem for your opponent means the game is gonna be a bit more fun for both players.
Not that chewing through a big blob of marines isn't fun but eventually you'll notice you get a little more out of multiple squads.

And unless you commit to getting super early charges like wulfen, blood angel deep strikes etc you'll eventually find that random power weapons here and there do nothing and having another dude in their place is just more conducive to the way the game works
>>
>>49854541
>SW playing Rock, Paper, Axe
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>>49854627
Thanks.
I think I'll go 10 greys with plasma and a melee for style. 5 claws with flamers and 5 greys with meltas.
>>
>>49855043
I'd rather have a melee weapon with the melta squad. Far more likely to be on the charge or be charged by the occupants of a transport they pop.
>>
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Is this on the "so stupid it might just work" level yet?
>>
The list builder here is 7th ed. yes?
>>
>>49855057
Personal choice, I would dump the uncreator gauntlet on the datasmith and replace the raiment for the Autocadeceus. The amount of high S attacks and haywire attacks the unit will dish out will pulp any vehicle that gets in their way and the added survivability goes a long way.

I would give 2 of the bloops blaster hands because your dominus will probably use his shooting attacks to repair anyway so you wont be running.
>>
>>49855096
Yes.
>>
>>49855096
Because the points calculated here seem off....
>>
>>49855118
What army are you making?
>>
How's this for an idea
>BA
>Baal strike force
>Assault marines
>veteran sargent with power lance
4 s6 ap3 attacks at I5 on the charge, take flamers on the squad for anti-horde and anti-counter charges.
>>
>>49855120
Astra Militarum, maybe I am calculating wrong but from what I have seen in the Astra Militarum codex, it doesn't seem right.
>>
Got into 40k fairly recently and I'm building up towards a thousand point Dark Eldar list. Just looking for, I dunno, a once over to see if I'm doing MSU glasscannon stuff well enough.

+ + HQ + +

Archon w/
-Power Sword
-Armor of Misery

Court of the Archon w/
2 x Medusae
Taking a Venom (Extra Splinter Cannon) as a DT.

210 pts.

+ + Troops + +

5 x Kabalite Warriors w/
-1 Blaster
Taking a Venom (Extra Splinter Cannon) as a DT.

5 x Kabalite Warriors w/
-1 Blaster
Taking a Venom (Extra Splinter Cannon) as a DT.

10 x Kabalite Warriors w/
1 x Shredder
Taking a Raider (Dark Lance, Splinter Racks) as a DT.

395 pts.

+ + Fast Attack + +

3 x Reavers w/
-1 Cluster Caltrop

3 x Reavers w/
-1 Cluster Caltrop

5 x Scourges w/
4 x Blasters

266 pts.

+ + Heavy Support + +

Ravager w/
-3 x Dark Lances

125 pts.
I don't know what their armies will be exactly but the guys I'm playing against are using Blood Angels, Fire Warrior + Broadside Tau, Battlesuit Farsight Tau, and Chaos Space Marines.
>>
>>49855128
And I noticed other issues too.
In the Codex it says "two veterans may form a heavy weapons team" When building the company command Squad.

But in the builder, it only replaces one Vet, leaving 3 vets, a commander, and a heavy weapons team.
>>
>>49855139
So the Archon and court aren't super necessary, you could reduce it down to just the court with a DT but there's nothing overly valuable in that squad so that's pretty decent
Maybe split that 10 man Kabalites down to 5's and go with Venoms but if its model restricted then go for it
Other than that, everything look fine and functional
You aren't gonna enjoy the tau games but blood angels and CSM are pain slaves ready for harvest
>>
>>49855105
Fair enough in terms of the blaster hands, didn't consider the idea that I might spend plenty of turns not running in.

Not sure how to feel about dropping the gauntlet but getting another 15 points to spend on stuff along with the blasters is probably worth it
>>
>>49855209
Stuff about the Archon is very valid. I've struggled to find a place for him in the army overall, the Succubus is better in CC and the Haemoncolus is a better utility HQ. I already own the Archon though so I'm trying to make him work for now as a CC assassin unit riding with the Medusae. I have those because I've played a few games with the BA guy and holy shit I loathe the marine 3+ armor save. On one hand I could just deal and fire more splinter shots at them but I want to try and tech in these Medusae to have an easier time of it.
The Kabalites in the raider are, as you guessed, restricted by model I bought the start collecting box and it's left me with the thing. When I expand after I've finished painting and played a few matches I'm likely to throw wychs on it not kabalites.
I fully expected to have to throw my venoms and raider in front of the reaver jetbikes to have even a chance against the Tau, I'm hoping target saturation will help out with not getting tabled turn 1/2 but you know, Tau.
>>
>>49854224
15 blood claws with a wolf priest for rerolls in first turn of combat and FnP is savage.

60 attacks on the charge rerolling to hit + 4 attacks from the Wolf priests' crozius at str 6.
>>
>>49855233
You have to think realistically that you are unlikely to use it to repair the landraider and that any vehicle that gets stuck in with this unit, up to and including Knights, will fucking die in ignominy. On the charge you have like 3 I10 haywire attacks and the choice of having another TWELVE at initiative haywire attacks, vehicles are turbo fucked. And don't even get me started on how much vehicle rape occurs if you roll the "All my melee attacks are ALSO haywire" warlord trait.
>>
So I play with 2 10 man tac squads and 1 5 man tac.

Should I split them into 5 5 man tactical squads?
1 goes with plasma cannon and plasmagun
1 with melta cannon and meltagun
small squad has nutin but i could squeeze some heavy weapon.
>>
>>49855324
Yeah, it'll absolutely be enough.

Makes me sad that Grimaldus' stuff only works on Black Templar models.
>>
>>49855319
If the Tau give you too much trouble you may wanna throw a Talos in there so that you have some beef behind you. They aren't super fast and they're crazy good as a squad of 5 but that's fairly expensive and kinda takes the whole MSU feel away.

I own a bunch of models I used for Archons, Succubi and Haemoncolus but I always find that they die pretty early on and never have too much of an impact on the game overall...
Lelith Hesperax was my go to armour killer for a long time but there's just so much strength 6 nowadays that she can't make it into combat any more either.
If you were set on running the raider (or at least until you get something to replace it) try putting the Archon in there with the webway portal and leaving it in deep strike.

You'll drop those warriors into rapid fire range without scatter and it'll be pretty nuts (provided the tau guys aren't buying too much interceptor)
You might also want to ally in an Autarch too so your reserves are more consistent
>>
>>49855340
Heavy weapons in 5 man squads aren't too helpful

Maybe group the heavy weapons guys together and call them devastators
>>
>>49855384
Routing a devastator squad puts x-quantity of heavy weapons out of commission at once. There are enough ways to fuck with devs that investing more than 5 bodies in to one is iffy
>>
>>49855354
I find that psyker shenanigans, despite being an abomination to the Omnisaah, work wonders for Kastelans. Pretty much anything in Divination is good and, as always, Invisibility is great.
>>
>>49855384
Absolute madman
>>
>>49855358
I've watched a few DE battle reports and I've seen the Corpsethief claw formations in action once or twice. It does look really awesome as well as funny as fuck. In a 1850 list I was drafting I did throw in the Dark Artisan formation as a sorta cutprice nod to that idea though.

In a really small scale (300pts) match my Archon was instant death'd by plasma, so that's a feel I can relate to even this early on.

I never thought about the webway raider deepstrike though, 19 twin linked poison shots perfectly deep striking might be something I need to look into. It'd give the Archon a good spot in the overall army.
I would however like to avoid allying in Craftworlders this early on. And at all even. Though I know they would really enhance the competitive-not-suckyness of the Dark Eldar I feel it's against the spirit of the thing.
>>
So uh... why doesn't anyone really paint their armies? My experience at GW has been poor, with my army being one of the most painted! Despite how new I was.

I mean, it doesn't take long to prime and do some quick basecoats. I found models look 10x better with a crappy 10 minute base colours than being grey or just primed. I mean, a guardsman is say uh. Blue armour, tan clothes, black shoes and belt, greenish gun, add silver bits. Just do it okay.
>>
>>49855440
I've had a fair few games with Dark Artisan and I honestly couldn't figure out what it was supposed to do...
If you can figure it out then power to you but I just couldn't tell what it was supposed to be
>>
>>49855451
I'd say most people coming here are painting their shit. And while I do see unpainted or 'tournament style' armies now and again at my FLGS they are very few.

I personally can't seem to paint my dudes as anything less than full detail so even a common marine takes me a few hours.
>>
>>49854264
The database has the 2016 version of the codex in ePub format that you could print off.

This has all the updated rules and changes from angels blade included.
>>
>>49855451
a) they dont like to paint because they are not confident enough in their skills and/or are lazy fucks
b) sometimes you get that much plastic crack that you can play with your new toys but it would take months to paint all of it

Just my guesses, I play with painted models only
>>
>>49855451
Shitposters lambasting every painted model posted here can't help people's motivation.
>>
>>49855519
Yeah if you're a little, special snowflake. Unfiltered criticism is exactly why I go to /wip/.
>>
>>49855525
I'm all for constructive criticism, but most of the time here it's just delusional insults.
>>
>>49855525
/wip/ does criticism?

Last time I went there they told me to destroy my models and kill myself.
>>
>>49853869
what an asshole
>>
>>49855451
I do. It is required in my friends circle who play 40k to keep painting their minis (not required to have all of them painted to play), but you oughta keep paintin so we can all have fully painted armies.
>>
What is the best epub reader for Android? All the ones I've tried make the codices look like hot garbage.
>>
>>49855559
Since you're still posting I must conclude that you either managed to filter insults from criticism or did what they told you and are now a spooky skeleton.

Also, only guy I ever remember that really got told to/needed to drink large quantities of household cleaner was the potato-headed spastic that kept holding up this Kriegers to his face and taking selfies with them.
>>
>>49855484
My personal idea is to hand the Haemonclus a webway portal and just slam it down in the middle of where ever. Gives me a MC with a melee weapon, a Smash attack bot, and a Melee equipped Haemon.
It's more than a little schizophrenic in that it can kill most things but isn't particularly good at killing any one thing. Like you said, it's not really got a singular purpose.
If you hand the Haemon a Nightmare Doll however, it is a stupidly tanky unit succeeding with FnP rolls on a 4+ on a d6+1 roll (effectively, you know, 3+ FnP) and then on turn 3 it gains IWND (I could add like the Animus Vitae on another HQ unit to make it happen turn 2, but that's really unreliable.)

Anyway, barring bells and whistles, I just feel like it's a really in-your-face unit you can use webway portal on. Which I like.
>>
>>49855484
I use mine like an attack dog to keep melee units/deep strikers away from my guns. It has a 3+ with 4+, FnP, rerolling ones meaning that if you make the heamonculi your warlord they're going to struggle to kill him.

It also buffs the FnP of all nearby DE units which is nice.
>>
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So i might start Tzeentch Deamons after having bought an Herald and having lots of fun painting him, what are fun units to use which are not waac?
And is there a way to play bike heavy csm i kinda like that idea...
>>
>>49855668
A fun non-WAAC way to play CSM/Tzeentch?
Try crimson slaughter with Tzeentch allies. All the Tzeentch daemons units are good, without exception, so just play what you like!
>>
>>49854588
WIP thread will be up and willing to help no doubt
Yellow can be a harder colour to paint, but just remember thinner layers of paint, have a look at some tutorials too, see how they do it, how they hold their brush and apply their paint
Can give you some ideas for when you practice
And also, do just slowly practice on one, it might not be great but you can always strip it if you really want, and you get better with practice
>>
>>49855501
I stripped over 7000pts worth of eldar, over 5000pts worth of DE, have 1000pts of DA, 1000pts CSM, about 1500 of KDK..

I just don't have the time or energy or commitment to painting them any more. Blame being older than 30 and having kids, blame alcohol, blame lack of interest in the game and hobby.
>>
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>>49852898
I love the Deathwing.
>>
>>49855692
Even screamers?
>>
>>49855744
I've 3000 points of Deathwing and they've not seen much play except to sometimes spice things up for Greenwing/ Ravenwing.
>>
Anyone have the deathwatch rules as a PDF?
>>
>>49855747
Screamers are great as both melee tank hunters and bullet-catchers for Disc Heralds. Screamerstar is still kinda possible.

>>49855668
CSM are ass. Thousand Sons might turn that around for Tzeentch CSM, but I'm not holding my breath.

Tzeentch Daemons are pretty good, but you really need to run them in the Warpflame Host for Flamers to be good and for Pink Horrors to be worthwhile as shooting units.
>>
>>49855747
Screamers zoom across the board at sanic speed and fuck up vehicles with their munch attack.

They also have the ability to slice up weaker infantry they move across and jink for a 4+ save, rerolling 1s with basically no penalty so they're hard as fuck to remove.
>>
>>49853296

There's literally no point collecting dual armies in 40k at this time unless you are made of money and if you are then you might as well go 30k army and 40k army
>>
>>49853746

Neon Pink, Neo-80's style
>>
>>49855756
>3000 points of Deathwing
How do you load them out?
>>
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>>49855407

>routing
>Space Marines
>>
>>49854726
As someone who's army is black and yellow primarily, this.

But it looks so nice.
>>
>>49855799
It isn't bad if you plan them to be duel armies from the beginning.
750 points of guard and 750 space marines is the perfect army.
>>
>>49855792
DoTz rerolls Invulns only.
>>
>>49855761
no, stop asking and get readium, or find them yourself.
>>
>>49855813
command squad: halberd, banner, ac, chainfist
normal squads: chainfist, ac/ cyclone
Not much variation there. I sometimes run a single, large, deep striking 10 man squad with 2x TH/SS and heavy flamers against melee armies. But most of the time I use the DW Redemption Force with a Librarian in TDA and 2 chainfist/ac squads and occasionally Knights.
>>
>>49855863
It says "all saves".
>>
>>49855877
Are the Knights any good?
>>
>there are people in this thread right now that don't think the Emperor was a moron who deserved to have a rebellion
The astartes knew what happened to the Thunder Warriors, and the Emperor really though he could disappear at the end of the Great Crusade and refuse to tell anyone what he was doing without anyone thinking it was suspicious?
>>
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>>49855906
Uh huh. BL made Emps an idiot for "amazing twists", and because it was easier.
>>
>>49855906
>be immortal god
>think on time scale compeatly different to everyone around you
>everyone get pissy when you pop down to the web way for a coke
yeah naa, yer wrong

Erebus was a dick
>>
>>49855904
I've had a 7 man DWK squad + Belial kill 2 Knights in a game. I've also had them get swamped by 40 boyz and die without even making half their points back.

Incosistent but fun to play with.
>>
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>>49855929
Amen. Erebus doesn't have stats for 40k right?
>>49855942
Those Knights sound like they could use a motivational speech from Asomdai. Also, what is the fluff reason the DWKs exist? Deathwing marines who took more time to practice hunting Fallen? I can't remember.
>>
>>49855929

>He's not stupid he just has no concept of time

Then he's fucking stupid. He also wasn't very immortal, nor a God.
>>
>>49855906
the emperor was a moron, but he didn't deserve a rebellion. it all happened because of a few word bearers being retards. but if the emperor wasn't a fool, and realized that their worship of him would result in the heresy, he could have stamped them out, or just let them do what they wanted.

not to mention he should have been more 'open' with the primarchs. having this huge veil of secrecy does not foster good relations.
>>
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Picked up this blast from the past. Geedubs might have looked to the past for their 'Snapshot' rules name.
>>
>>49855959
He dosent, because he is ded,but his 30k stats are nice

>>49855968
He lived for over 50 thousand years, he had a slightly different view of things to me and you, also was a hugely powerful psyker, so basically a god
>>
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>>49855968
>>49855970
>>
>>49855959
Knights are distinguished first company (Deathwing) veterans that, after some trials, are cued in on the Inner Circle's secret mission.
>>
>>49855996
Last time I checked he's still alive and head honcho of the Word Bearers.
>>49855999
But aren't all Deathwing members aware of the Fallen's history?
>>
>>49855970
Rebellion was the logical outcome of his secrecy and disappearance at the end of Crusade. The primarchs and astartes know that he exterminated the Thunder Warriors at the end of their campaign, and they're about to finish their own.

All the Emperor had to do was tell the Primarchs what was going on.

The Emperor consistently makes huge mistakes that fuck everything up. Doesn't save Angron's men, doesn't notice Lorgar's homeworld being a bunch of Chaos worshipers, doesn't warn the Primarchs about Chaos no, telling one or two of them that the warp is bad or that there are aliens in the warp is not sufficient warning against a supernatural, malign intelligence hellbent of corrupting and ruining the Emperor's works, the edict of Nikea which was an awful decision that had multiple loyalist primarchs ignore it before it was repealed for being fucking retarded, and just generally being a shitty father and not giving enough oversight/attention to several primarchs.
>>
>>49856012
Nah. Most Deathwing are just really good at killing and following orders.

Only the best and most loyal are inducted into the Inner Circle.
>>
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>>49856020
He told Horus that daemons were just freaky aliens, and told Corvus what was in the Warp. Also, the Edict was Magnus's fault. He knew he shouldn't be a wizard, but he didn't want to stop.
>>49856033
So to the average DW a Fallen is just a CSM that the chapter's leaders want alive for some reason?
>>
>>49855993
Haha this is awesome.
>>
>>49856054
>Edict was Magnus's fault
>was repealed later because it didn't make sense
>multiple loyalist primarchs started ignoring it because of how harmful it was
Fuck off. Just because the traitor primarchs fucked up doesn't mean the Emperor didn't also fuck up.
>>
>>49856075
Edict of Nikea only passed because Chaos manipulated it.
>>
>>49856115
Big E went into Nikea with the decision already made.

The Daemon-masquerading-as-Amon thing was beyond retarded. Russ literally believes the Thousand Sons are trying to assassinate people, and nobody bothers to interrogate Anon or Magnus.
>>
>>49855799
My renewed interest in 40k through Kill Team has opened up possibilities for me.

I don't know why GW doesn't make proper Kill Team rules. It'l make them tons of money. It requires a much smaller investment, in both time and money, and people can reasonably buy more than one army.

I felt restricted to Guard once I started buying IG Models. I wanted other armies but I knew I would have to put in a lot of money and time (I want to paint all of my things) so I didn't. With Kill Team.. I can buy anything.
>>
>>49856170
>I don't know why GW doesn't make proper Kill Team rules.

They have. What more do you want?
>>
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>>49856073
Right?
Can't wait to get done in work so I can get into it. I love the old warzone universe. Apparently the guy who modeled the Blood Berets also worked on the original 40K Space Marines.
If that's true, how times have changed.
>>
>>49856170
You can basically buy anything you want from the Imperium (or even Eldar) and throw it on the table as a valid army. All it takes to make a detachment is one HQ and one troops choice.
>>
What is the current canon reason for Russ burning Prospero? Is it still Horus altering the orders?
>>
>>49856249
Yes.
>>
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>Hello brother Space Wolf.
>What? No. No sorcerers or psykers here. Just Prosperine Rune Priests.
>Yessir, we just channel the sacred power of Prospero through our shamanistic fetishes.
>Nope. Nothing to do with the warp at all.
>You have a good day too. I hope you find those witches you're looking for.
>>
>>49855580
Kobo
>>
>>49856175
You mean the one where you still have to pick entire squads of men and follow detachment rules? I mean proper Kill Team rules not something like.... that.

I want something more like Heralds of Ruin, with the injury rules and campaign rules.
>>
>>49856249
Yup. I wonder if SoS and Custodes will be spun off into factions.
>>
>>49856269
Probably heretical 3/10
>>
>>49856325
>I don't know why they don't make cheese on toast

They do.

>Yeah but I want beans on toast.

This is you.
>>
>>49856350
Not the same anon but I really want beans too.
>>
>>49852962

Oh fuck what program is that
>>
>>49856350
Yeah I want a proper meal like beans on toast. I'm okay with cheese on toast I guess but like. Come on. Give us more choice, customization. Maybe I want beans and sausages on my toast? Tea or coffee on the side? Why not a full english. Don't just restrict me with 3+ cheese and whole slices of toast. I want to cut those in half okay.
>>
>>49856375
Battlescribe
>>
>>49856425
You don't want cheese on toast then, do you?

Because Cafe GW only sells cheese on toast.

You could always make it yourself though.
>>
>>49856425
I kinda want to get this mentality out that having Cheese on Toast is "OP". It's not. They're Dairy's BoTEQ. It's fair if they can have one if you bring some Heinz or Tesco Value. If they bring multiple and on the toast, then yes that is pretty cheesy.

Also Mild is shit. They're just expendable meatshields. Having a whole slice oriented around them would be incredibly boring. If reaching the other end of the slice had the same love that beans then that would be fine.

A "fun" toast based snack to play against is someone that tries to bring all the neat condements into the sluice in a combined arms fashion. Not just spamming any one single condement. A good Toast eater would know that some well supported cheese is a cheaper and arguably better source of anti beans food than the others.

I'm so tired of hearing non cheese eaters complain about "muh cheese or muh pickle" They're there in the fridge, they have a purpose, just like the FWs.source then any of the other pieces. Just because you get butthurt at the cheesemongers doesn't mean that the other cheese eaters have to stop using a particular foodstuff. Quit bitching.
>>
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>tfw contacted GW to see if they could do anything about some shitty Finecast vanguard veterans I bought 5 years ago
>they're sending a replacement plastic set for no cost

why do people hate GW again
>>
>>49855877
2nd for ~2000pts of DW that only see play when I feel bad for my opponent or want to fluff it up.

>>49855904
>Are the Knights any good?
definetly not from deepstrike and if you put them in a Land Raider then you are paying for a Land Raider which isn't good.
>>
>>49856543
And DA successors also have their own DWKs?
>>
>>49856593
Yes

DA """"""successors"""""" are basically just Azrael circumventing the Legion thing since they all ultimately answer to the Supreme Grnadmaster anyway.
>>
>>49856540
people are contrarian assholes and GW is popular
>>
>>49856540

A few pages in my Limited Edition Genestealer Cult book were stuck together with binder glue.

They sent an entire new Limited Edition Box set.

No complaints.
>>
>>49855668
Tzeentch Chaos Space Marines are weak. I'm crazy and am testing out a Disc Lord with Scrolls of Magnus but it's a very specialized build; in 95% of armies, Tzeentchian Marines are weak.

Tzeentchian Daemons are really good overall. Fateweaver is a game-changer, Horrors are good, and Screamers used to be part of the dreaded Screamerstar (there are better deathstars out there nowadays, but large Screamer units can still be dangerous). Burning Chariots are a glass cannon, while Flamers are a cheap-ish infantry flusher.

Oh, and I suppose you could give Horrors or Soulgrinders Daemon of Tzeentch I guess. The other alignments do more for them, though.
>>
>>49856540
people used to hate gw because it was clearly going down the shitter a few years back. but now its on the total rebound in most areas.
>>
Just bought a Neophyte Hybrid Armoured Claw Genestealer cult set. I'm confused, why does the box art depict them in Cadian colour clothes with the imperial symbol on their lasguns when they went to the effort to add cultist marks on the tank.

Surely you go the whole hog or you don't bother at all if you're trying to disguise yourself as 'friendly'. What's the deal?
>>
>>49856668
The idea is they WERE disguised but they have just then, right before the start of the battle, shown their true colours by quickly slapping a few cult symbols on their shit and rushing to their brothers aid.
>>
>>49856668
Because at that point they are already shooting at their former comrades, so it's kinda no big deal if the slap some icons on their tank.

Filing down aquilas from their weapons and armor on the other hand takes a fair bit more effort.
>>
>>49856540
Well, that's the way it is today. And it is that way because back in the day, when they first put finecast on the market, the product was so shitty that they sold models that were so broken to the point that they could not be put together and quite a few stores were unable to give you a new model. The local red shirt refused to return my money to me, instead told me to buy some liquid green stuff and "try harder". That's why i dislike the people in control of this company.

But that's just my personal opinion, build upon my personal experience. Of course they are great and mighty and i have a small penis. We all know the story, just ignore this post and move on.
>>
>>49856650 here, I missed the "Bike Heavy CSM" part.

Technically "no", Chaos doesn't get any notable Biker formations. If you're running the Chaos Warband though, and don't go crazy on tax units, you can give your Bike units obsec. "Cute" options may include using Huron to infiltrate Plasma Chosen/Havocs as your Mandatory Elites/Heavy Supports, or loaning out a Havoc's Rhino to a Warpsmith so you can spam Maulerfiends.

Add MSU Spawn auxiliaries to pad out the number of threats you have. Ally in a Gorepack from Daemonkin (for more Bikers and Flesh Hounds)

Personally though, I feel that Chaos nowadays has the potential to work best as a Psyker "controller" army more than anything else, and Daemon allies help in that aspect.
>>
>>49856714
Sorry about your small penis, buddy. But hey, at least you aren't a balding manlet as well, right?
>>
>>49856688
>>49856696
Ok fair enough. Guess I'll have to find an IG scheme I like then.
>>
>>49856714
faggit, get cuckd

There, are you happy now? Now piss off.
>>
>>49856535
underrated post
>>
>>49856615
Does Azrael threaten the successors with Asomdai or does he remind them of their guilt? I was wondering how he gets them back in line if they slack off.
>>
How big can be the population of a Kroot Warsphere?
>>
>>49856746
You could always just shave the Imperial symbols off with a craft knife.
>>
How's this for a melee marines army.

Baal strike force.
-Captain 170pts
Artificer armour, combi-melta, relic blade, the angel's wings
-Librarian 115pts
Gallian's staff, jump pack
-Command squad 280pts
Champion, Sanguinary novitiate, veteran with melta gun and power fist, x2 veterans with with bolters and storm shields
everyone has a jump pack

-10 man tactical squad 200pts
veteran sarg with inferno pistol and power sword, melta gun and heavy flamer
-drop pod 35

-5 man tactical squad 90pts
combi-melta, melta
-rhino 55pts
second storm bolter

-8 man assault squad 171pts
veteran sargent with power lance, two flamers

-3 bikes 118pts
veteran sargent with power lance, two grav guns

-baal predator 140pts
firestorm cannon and heavy bolter sponsons

-predator 125pts
overcharged engine and lascannon sponsons

1499/1500 points.
The idea is to get everyone bar the 5 man tactical squad (and the tanks, obviously) in to combat, I can choose to combat squad the heavy flamer in the first squad or not depending on who I am fighting.
Turn 1 everyone moves up as far as they can blitzing shit with meltas, bolters and lascannons and grav.
Turn 2 my command drops in after the worst round of shooting has passed and meltas shit with his super accurate deep-strike.
Librarians rolls on... fulmination for all the movement based powers? I'm not sure. My original plan was to have the librarian separate as a furioso dread in a drop pod so he arrived the same turn as my command and hopefully used fulmination to swap himself in to combat the turn he comes down but that would set me back another 100 points which I don't have space for.
>>
>>49855744
They aren't OP, they are the Dark Angels TEQ.
It's fair to take them, if the opponent has a Land Raider.
>>
>>49856593
see
>>49856615
because that is basically my successor chapters fluff any.
>>
>>49856863
I don't think the Dark Angels would give someone outside of the Inner Circle the reins of a successor.
>>
>>49853276
they are engaging i2 orks in that pic. i would melee them too.
>>
>>49857064
Each chapter has their own Inner Circle which answers to the original Inner Circle if I'm not mistaken.
>>
>>49856964
That kind of defeats the point of them then as proved by the posts above.

It's a shame no one I know plays IG or I'd just use their scheme.
>>
>>49855996

>He couldn't understand the basic concept of time
>So basically a retard
>>
>>49857115
You live for millenia and see how much you think of a decade.
>>
>>49857091
I believe so as well.
>>
I wrote a Chaos walkerspam list for shits and giggles. For it being a joke list, I think it could actually be pretty scary.

Notes: Due to the Warppack Alpha Formation bonus, I'm making my Defiler a Character with a 4+ Invulnerable, and my Warlord. I took a Defiler simply so I would have a "4th Soulgrinder".

I took Forgefiends over Maulerfiends so I could blow through Void Shields or threaten enemy Knights *Now*. As long as my Warpsmith doesn't die, I get effectively-infinite Daemonforge (so they're basically Tank Hunters).

The Cultists are completely Fearless in their Formation, no ifs and or buts. Even if they lose their Helbrute...they just replace Fearless with Zealot, so they're still Fearless anyway. They're just there to run for objectives, and clog up the board against stuff like Deepstriking Melta/DScythes.

The Warpsmith "hangs in the back" tries not to die, or occasionally repairs a thing here and there.

Two of the Soulgrinders are using Baleful Torrent and Slaanesh, to act as pseudo-Maulerfiends. I wanted cover-flushing, and Fleet + extra run distance helps close the gap on the first few turns.
>>
So, i want to get into this hobby, probably with a KDK/Heretics and Renegades Army, but I've been hearing a lot of talk that 40k is about to get sigmar'd Is there any truth to these rumors?
>>
>>49857215
Basically 40k is getting a simplification for 8th edition. It's not being deleted or rebooted into another universe or anything.

They're just trying to tone down the extreme rules bloat current 40k has. It won't be anything near Sigmar territory.
>>
>>49857243
that sounds cool. Do you know when 8th is coming out? If they're simplifying rules, what does that mean for armies with more complicated rules which won't have 8th edition codexes? Are they finally going to abandon the haphazard release schedule?
>>
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>>49857193

Man, I want to run an army of just Soulgrinders, Defilers, and Plague hulks. It's too bad the soulgrinder kit is kinda suck.
>>
>>49856425
inb4 beans on toast is the breakfast TEQ
>>
>>49857263
Most rumours are saying Q2 next year or so, but nothing concrete. And we don't know how they'll handle to rules yet.
>>
>>49857278
Too late, mate. >>49856535
>>
>>49857276
I'm probably just going to scratchbuild half of the damn army. I already have the Chariot Bases for the Fiends from stripping down three Burning Chariot kits, and I already have the DV Helbrutes second-hand.
>>
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Ok so my FW order finally arrived, and I can now almost without a doubt say that the Combi Bolter that comes with the Tartaros Terminators should also fit on the GW Cataphractii Terminators without much trouble.

So the ugly cataphractii Combi Bolter, which was the only thing I disliked about the Cataphractii models, can be rather easily replaced with the FW Combi Bolters.

But not only that, I compared them to the FW Tigrus Bolters, and they too would fit on the GW Cata Terminator models.

This is very good for the Chapter theme I'm going for, which is equipped with Tigrus Pattern Weaponry.

Also, after close inspection, I believe the Armageddon Steel Legion Commander also carries a Tigrus Pattern Bolt Pistol, altough I'm not 100% certain of that.

sorry for blogging but I'm really glad this worked out so well.
>>
>>49857276
It's just a sad kit, the early learning years of GW CAD.
>>
>>49857291
I cede to his well-adapted shitpost
>>
>get plastic Thousand Sons before we even get rules for them
Has there been any indication or rumors for when Inferno will release? I need to know how they're going to handle psykers for painting.
>>
IG 500pts

CCS, vox
Vets, autocannon, vox, forward sentries
Vets, autocannon, vox, forward sentries
Vets, flamer, flamer, demolitions
LR BT
>>
>>49856540
You think if I complained about my fine cast terminators they'd give me a free plastic set?
>>
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>>49857500
>forward sentries
>vox
>autocannon

What did he mean by this?
>>
So, /tg/. How do you equip your Inquisitorial Acolytes model-wise? I was thinking of just getting a box of guardsmen and handing them some of my CSM friend's spare bolters (I don't collect any variant of Muhreens) with maybe some Scions to use for special weapons in carapace if needed.
What models to you use for Acolytes and what equipment do you give them?
>>
>>49857577
Well I'm guessing he took the forward sentries because he intends them to sit in cover all game allowing them to shoot their autocannons.

And the vox is always good for orders.
>>
>>49857577
Those squads will stay in the back and take orders from the CCS.
The doctrine is for the cover save.
>>
>>49857550
Maybe. They told me nothing could be done if I didn't have a proof of purchase and the unopened models. But then they asked me if I could send over some photos and told me they had some spare sprues lying around 'the office', so I imagine my case was handled pretty informally.
>>
>>49855744
Is that an army builder app?

Pretty fucking neat, pics of the guys
>>
>>49857760
I just bloats shit enormously, a 1850 army need a a3 size to be legible if printed
>>
Tabletop Simulator is half-off on Steam. Grabbing it.
>>
>>49857776
OK.
>>
>>49857760
It is. It is however not complete.
>>
What is the general consensus of lightning claws?
>>
>>49857979
It depends on the unit. For something like a Chaos Lord which can't take a Stormshield, it's nice to have because you can combo it with a Powerfist, and get an extra attack since both are Specialist Weapons. For a Loyalist Captain, you're using a Storm Shield anyway so it doesn't matter. Never give them to Sergeants.
>>
>>49857979
they look fukken sick
>>
>>49857979
Rerolling to wound is pretty neat.
>>
>>49858015
I like the ones that look like power fists holding metal claws, fucking hate the ones where the claws are huge fingers
>>
>>49858015
What if I wanted to fully arm a vanguard veteran squad with them because they look dope

>>49858015
this guy gets it
>>
>>49858029
it's the other way around for me.
>>
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>>49857979
A good start
>>
>>49858029
That always makes me think "Why can't it be used as a power fist too?"

... So I'd probably give a model with 2 lightning claws a power fist and a lightning claw, so it can use one or the other. If I had any.
>>
>>49858034
It's not a half bad idea since vet vanguards get em for cheaper anyways. Doubly so if you're using the formation that allows the vet vanguards to charge upon dropping from deep strike. Those guys will rip and tear through anyone short of 2+, I'll tell you that
>>
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>>49858087
Hell, reroll ing wounds and with 4 attacks on the charge they could take out an equal sized squad of TH/SS termies.
>>
>>49858084
I would accept as cool fluff if seen used on the table
>>
How easy are Skitarii or Cult Mechanicus models to paint? I want to buy them with my next paycheck.

And is the start collecting skitarii box worth it?
>>
>>49858192
>I would accept as cool fluff if seen used on the table
Normally you'll se it on Smashfucker.
>>
>>49858211
Well, red paint for the robes, metal for the roboparts and brown for their breeches.

Easy enough, I'd say - at least as east as guardsmen
>>
>>49858074

I was always confused by Tyberos' fingers as they seem useless due to the way his hands are designed.

With powerfists and chainfists they still have manipulation in the hand parts to rip apart bulkheads in a space hulk or whatnot but his fancy chain-lighting-fist-claws don't even have a palm to grasp things in at this point.
Shit he can barely even point or move his fingers.

Why not just go with pile bunker arms or something.
>>
>>49858236
>pile bunker arms

It still pains ma that out of every army in 40k noone has one, not even the orks.

Well, I pretend that's what the Onager gauntlet is one.
>>
>>49858262
because they don't look interesting on static miniatures

even my absolute favorite pile bunkers, the ones in Chromehounds, would just look like weird hunter-killer racks on the table
https://www.youtube.com/watch?v=CfwMBPYqR6Q
>>
>>49858236
They're retractable. First he grabs you with the claws, and then he shreds you with the saws.
>>
So what's the consensus on Deathwatch? As a Marine player, I like their looks, but I just don't know when I'd take them over a squad of Sternguard.
>>
Tell me, 40k General, how would you react to price cuts to models?
>>
>>49858377
They can take 4 frag launchers in a squad.
>>
>>49858380
Shock and confusion, given that they've got a contract with the shareholders that says they can't lower the price of models. That's why they're pulling the shit they are with the "Genestealer Cults" and their chimera + infantry box - It's technically not lowering the price on guardsmen, after all.
>>49858410
That sounds prohibitively expensive.
>>
>>49858377
They can hit critical levels of grav density, and have some useful formations, so you can take a squad to complement any army
>>
What is actually good in Daemons? I'm looking to start them.

I want a Lord of change, some hounds and some nurglings because I like the models.

Is the masque or changling any good?
>>
>>49858438
Keep an eye on prices over the next year or so then. You might be shocked and confused.
>>
>>49858505
masque and changling are pretty crap, one of the few units that are.
beasts of nurgle are bad.
blood crushers are bad*.
fiends of slaanesh are bad*.

*if you have to pay for them rather than summoning them.
>>
>>49858501
I thought they only grav they had was grav guns on veterans? And even then, they're Salvo weapons on a non-relentless body?

Which formations would you recommend, by the way? I really like the Warch Master and his glaive-with-a-gun, but I understand he can't be used too often.
>>
>>49858505
Masque would be better if she was in IC and the changeling seems liable to be shot off the board or just lose combat due to his squad dying and forcing an instability test.
>>
>>49858532
Masque actually has niche use as an anti-deathstar piece. Pretty much everything else you said is true though. I'd also say that Skarbrand is also awful, due to being a melee-only Monstrous Creature that can't fly, or use Psyker powers, and that Skulltaker is too expensive.
>>
>>49858084
Paging oldhammerers, did lightning claws used to be different? Maybe more power fisty?
>>
>>49858599
In 3rd through 5th edition, melee weapons didn't have distinct "AP" values (AP 3, AP 2) etc. Rather, Power Weapons (they were just Power Weapons; there was no distinction between Power Swords/Axes/Mauls) "Ignored Armor Saves." Lightning Claws "Ignored Armor Saves and rerolled to-wound".
>>
>>49858599
Well the emps and horus claws are "lightning talons"
>>
>>49858586
You can buff skarbrand up to survive to combat and then his amazing combat stats do the rest, he was even better than a normal thirster as well as being cheaper.

These days you can just get a skull-thirster for strength D at initiative so he's not really worth it unless you're looking for a bargain bin option to fuck up a melee GC/knight.
>>
>>49858599
In 2nd edition they were power fists that did D3 wounds instead of just 1. I think they also gave you parries?

The downside being you had to take them as a pair, and lost access to the actually fucking awesome storm bolter.
>>
>>49858627
That's how they should be. I want AP2 Power Swords so I don't put only put Power Axes on everything even though they're modelled with swords.
>>
>>49853035
if you have the points, a predator squadron of 3 gains tankhunters
>>
>>49858673
Oh also, power armored dudes couldn't take them. Terminators only.

Giving all marines storm bolters, claws, hammers and shields was a mistake. Should have kept that for the heavy duty TDA.
>>
>>49856668
I'm pretty sure something like the French Resistance didn't go filing off Nazi markings from captured enemy weapons when they took them to the field. Personally I find the cult markings a big silly. I mean, transfers, something that looks like it was painted hastily before rolling out. That'll make sure. But someone took the time to craft fancy cult emblems and then go and welt or bolt them onto the vehicles. While they were overthrowing the government. Feels a bit weird.
>>
>>49858673
>>49858673

2nd edition had distinct rules for every type of wargear. 3rd edition reduced everything to either a hand weapon, power weapon (ignore saves), or power fist (double strength, ignore save, strike last). Except a few army specific rules like choppas.
>>
>>49858743
Gotta wonder why they dropped the claws down to S4 from S8, but I guess they didn't want them hitting last?
>>
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>>49858743
"Streamlining" the game.
>>
>>49858733
I dunno. I like lightning claws on Vanguards and that one Raven Guard commandery guy.

Maybe only on elites?
>>
>>49858586
>skulltaker

i get this weird feeling his 5th rules were OP, 4+ rending with instant death was nice but you could just take a bloodthrister for his price
>>
Anywhere I can get the robed DA Sarge that isn't the gay snap-fit one from DV? Regular dudes are easy since theres the FW upgrade kit but still.
>>
>>49858764
No clue. 40k 3e and WHFB 6e both came out around the same time and seemed to be intent on cutting down on game bloat. But whereas FB 6e succeeded, it seemed like 40k 3e lost a ton of flavor and felt really bland over all. The tiny, rules only codexes didn't help either.
>>
>>49858844
https://www.games-workshop.com/en-GB/Dark-Angels-Company-Veterans-Squad
>>
>>49857621
I've seen

>Autogun cultists
>Guardsmen
>Scions
>WHFB Empire thingies with lasguns
>Skitarii

Bolters are the way to go if they don't have plasma, but you really shouldn't be using Chaos bolters. I'm sure there's at least one SM player down at your store who is swimming in spare loyalist bolters. I know I am.
>>
>>49858211
Skitarii are entirely as difficult as you want them to be. I did blue robes, black pants and pressure suits, bronze armor, silver augmetics, and red/black/yellow or hazard striped wires and connectors. Rifles were wooden (painted dark brown, drybrushed light brown along one axis for grain) with brass fixtures and silver reinforcing bands/triggers.

They weren't too bad to paint, all things considered, but I definitely did more work than I had to to make them tabletop ready.

As far as the SC box, it's one of the best in terms of model value and viability on the table. The special formation is pretty good too.
>>
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>>49858530

Are you eluding to the premium START COLLECTING! sets?
>>
>>49858878
CSM bolters really aren't that chaosy and they have the advantage of not having SM hands attached
>>
>>49858945
No, those are coming this year, for Christmas. I mean next year you'll be seeing price cuts to models.
>>
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>>49858380
I'd make it rain finishing my army lists and buying up random neat kits before the sale wore off.
>>
>>49858976
Permanent price cuts. Plus temp sales.
>>
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You have ten seconds to list all the 40k novels that are worth reading.
>>
>>49859005
Don't you build me up anon, I've already got enough emotional stability balanced on plastic SoB kits.
>>
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>>49858965
>I mean next year you'll be seeing price cuts to models.
>>
>>49859005

Where are you getting this from? I hope that's true, but I still doubt it.
>>
>>49853035
Felblade
>>
>>49859032
Ahriman novels. Eisenhorn novels. Horus Heresy (Opening four, The First Heretic, A Thousand Sons).

Note that 40k novels are airport fiction. Don't read them looking for depth.
>>
>>49859063
That, for the cost, isn't very good anti-tank.

Space Marines don't really have good options for ranged anti-tank. You're better off just taking a couple squads of meltas in Drop Pods.
>>
>>49859093
But it looks cool as shit, and that's all that matters.
>>
>>49859114
Oh, it's cool as fuck and makes an excellent distraction carnifex for high point armored lists.
>>
>>49859060
>>49859043
>>49859050

Not him but Spikeybits and Faeit have something like that on there.

http://spikeybits.com/2016/10/games-workshops-holiday-releases-revealed.html

http://natfka blogspot co uk/2016/10/start-collecting-premium-boxes-blood.html
>>
They should lower the prices of models by nearly 50% but keep the crazy paint prizes.

Only nerds buy cheaper brands because the named paints available in the shop are too comfortable with most customers.
Especially with all the toutorials and guides that use the paints.

Lower prices means higher sales and higher sales means more paint for the models.
Publish free painting guides to market your own tools and paint.

The SC boxes and Duncans videos are great examples.
>>
>>49858074
Heyyyy, that's pretty gooood
>>
>>49859184
>the prices get cut
>the #1 reason half my friends don't play goes up in flames
>everyone starts building armies
>go to the local gameshop three times a week to play, build, or just shop
>eventually build multiple armies
>amass a large group of friends that have various armies and meet up regularly to battle

As it is now I have three friends, two of which don't have anything above the start collecting boxes because it's all they can afford, given the time it takes to paint and assemble and their budget for hobbies.

I have a 1700 point csm army and just started a grey knights army and my other friend, the second most committed of us four, has a 600 point blood angels army.

But the dream is always there. We recently discovered the lower prices on amazon and eBay and we're starting to make shopping lists that are around 60% cheaper than in-store.

But the dream is always there. One can always hope.
>>
>>49859114
You're playing the rules, not the looks.
>>
>>49858878
I already use Skitarii and we have a lot of Renegades and Chaos players so Cultists would confuse everyone. Seeing as the Inquisition tends to use slightly more subtle methods most of the time, surely I can just take a file to the CSM bolters and possibly add an =][= here and there?
>>
>>49859184
The only way they'll ever cut prices on models is if they start outsourcing production to china.

Which is great for me but sucks for the 'made in britain' tag.

Plus it means that a 50% price cut is still a huge markup, it just costs them a fraction to make again.
>>
This is the list I'm currently building. The point costs are wrong for the Herald (Disc is 25 pts, not 20), and the Terminator Sergeants pay extra for their Fist/Combi (10 and 7, rather than 7 and 5), so this list is actually 1850. Lemee know your thoughts? I think it has more potential than it looks like at first.
>>
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I just want you guys to see my list that I am planning on using on a 1800p 2v2 game. I am teamed up with a harlequin player against a space marine player and a Skitarii player with Deat Watch allies.

I know that the space marine player is going to use the skyhammer formation. that is why I have a unit with battlesuits armed with interceptor. And I am also using the Hunter Contingent, with a single gun drone squad as my auxiliary choice.
>>
>>49859586
Why no riptide? A single riptide at 1800 pts isn't unreasonable especially vs sky hammer.

>inb4 teq
>>
>>49859657
I would have taken a riptide, but we are going to have objectives, so I fucused on MsU's instead
>>
>>49854264
BA don't get anything out of Angel's of Death except the new Psychic powers, something already included in Angel's Blade.

You're still right thought. I play BA and I currently have the Codex, Deathstorm, Angel's Blade, and a few misc White Dwarf's that had BA formations in them. Only major book I'm missing is Shield of Baal: Exterminatus.

It's also the one I want the most since it has the rules for Flesh Tearers.
>>
>>49859554
Why pay extra for a fist to be on the Champion? You get the same number of attacks either way.

Why pay 60 points for the Chaos Lord to punch himself in the face and hope that he gets a good power? You could just buy a sorcerer for that point cost.

Duplicate Helbrute is a waste.

I prefer Plasma on Termicide. 12" is a lot easier to get than 6", and rapid-fire Plasma will slag most light vehicles just as well.

Not a fan of Power Weapons on MSU bikes. Just take the meltabomb and hunt tanks.

Not a fan of Discs on Heralds that will just be tethered to a Horror squad. You can hide him in the back of his unit after casting just as easily by running.

Nice to see Blue Scribes. Severely underrated.

Need to find the 18 points to add a second Horror to each squad.
>>
>>49859689
>>49857007
>Please respond

Swap tac squad in rhino and on foot libby for sniper scouts and furioso libby in a drop pod, rolling on fulmination.
Good idea?
>>
>>49859586
as a tau player, i never got bringing drones with fire warriors. only drones i usually have are markerlight squadrons, or part of a deathstar.
>>
Hey guys,

currently I'm playing IG but I'm also looking for a new 40k army at the moment. In my store Harlequin are pretty rare and they look pretty interesting in battle reports. Can you tell me about them? Are they good on their own or do they only work together with regular eldar?
>>
>>49859850
>Can you tell me about them?
Paper thin, super choppy, gorgeous models

>Are they good on their own
Not really, Shadowseers are fucking baller though

>do they only work together with regular eldar?
They make good allies for Eldar and DE
>>
>>49855142
when you make the veteran team, you must manually remove one of the veterans, it doesn't do it automatically.
>>
>>49859813
I just like the extra firepower the drones bring. And it has a chance to pin most enemies.
>>
>>49859702
>Not a fan of Discs on Heralds that will just be tethered to a Horror squad. You can hide him in the back of his unit after casting just as easily by running.

Idk, d6" from run (3.5" on average) vs 24" turboboost.
You can literally leapfrog from one side of horrors peaking in LOS to completely out of range / LOS.

Also boosts you to T4 So S6 no longer IDs.

I just find the tactical flexibility of a Herald on Disk worth it for only 25pts.
>>
>>49859850
Harlequins are on the whole, extremely deadly but paper-thin assault units. They are largely insufficient to counter a dedicated Melee army, but properly supported will rip anything else to pieces and then lovingly caress the corpses. The thing is, Guard, as AoC, lack the majority of the tools needed to buff them to effective levels, unless you also take some allied Farseers or some such.

Feel free to include a few, as the models look damn cool and would probably work well in casual games, but if you are looking for synergies with your existing army consider an Inquisition melee team in a Land Raider with maybe some servo-skulls.
>>
>>49859850
Think guardsmen but with a massive increase to stats and wargear focused on destroying elite units. AKA if guardsmen became grey knights minus the armour.

They can instant death a monster before it gets to strike, get a million s6 hammer of wrath attacks and blow people away with ap2, fleshbane pistols but you die on mass to bolter fire.
>>
>>49859850
Not this Anon here, but I have a funny story from when I faced a Harlequin army with my Renegades during a crystorm mission

>I get first turn. I secure one objective and switch it out for a supply drop.
>I get a 4+ inv save for my entire unit at the objective.
>It's 15 dudes
>On his turn he managed to score 2 points
>My 2nd turn, time to roll to see if the cryostorm appears (it is a d6 + the turn number, and it needs 8 in total to start)
>Roll a 6, Crystorm starts
>I do some stuff, a few models die from dangerous terrain, but no biggie,
>His turn
>Every harlequin model takes a dangerous terrain test
>A fails a few in each squad
>The all die
>Now he needs to take some Ld tests
>3 out of 5 groups runs away on turn 2.
>I procede to mow him down with my huge number of dudes
>>
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>>49860120
Also
>mfw he looses his Ld checks
>>
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>>49859180
>IG bundle at $410
Fuck, at least it isn't the most expensive.

>W.O.M. Vengeance Weapon Battery
>AV14, 150 points for 2 Punisher guns, 170 for 2 Battle Cannons
Forget the bundle, is this any good? I'm blind and can't find how many HP it has so there has to be a trade off there. This could be my alternative for avoiding Ordnance Leman Russ tanks for good.
>>
>>49859702
I can only take one Sorcerer in the Warband, and I'm using Favored Scions not so much for "More buffs", as much as it's insurance to prevent my casters from transforming just because I killed a Sergeant with a Witchfire.

The Scrolls are an experiment. Mostly, it's so I have a "backup caster"m especially since my Sorcerer will be rocking Ectomancy for moving the army around. The Lord is T5, and has a 3++ so odds are he can survive. If he rolls for only one power, he has a 1 in 3 chance of getting either Divination or Telepathy, and he would get the Primaris for either in that case. Psychic Shriek and Prescience are nice. Also, I find a Sorcerer needs at least 95 points of investment (for the Bike and Spell Familiar) to really be more than just another WC.

I can alternately do combi-plasma. I'm experimenting with one or the other. My Terminators do have "bashed up" combi-plasmas anyway, since there was no way I was going to use the Plasma Pistol bitz for anything else!

I may occasionally solo the Disc Herald, or join him to a Screamer unit should it be summoned.

I find I'm generally using the Horrors fairly aggressively for screening or as Sacrifice Fodder, so the extra WC tends up failing to manifest as a material advantage (ha!). If I really did want it, I could merge the Spawn into one unit of 3, and have some points leftover to dick around with.
>>
>>49860209
>IG bundle at
those are from last year
>>
>>49859877
>>49860019
>>49859949

thanks guys. I might check them out. I'm not planning to ally them with my guard, but maybe I'll do it once just for fun.
>>
>>49860238
You can take additional Sorcerers as command choices, or you can take a Herald.

>60 points for a 1/3 chance to get a discipline with a useful primaris
Wowzers.
>>
>>49860209
I'm pretty sure it's 3 hull points. But BS2 (Can upgrade to BS3 I think) hurts man, and it's auto fire so it has to shoot at the nearest model it is capable of shooting.
>>
>>49860209
The tradeoff is it can't move so it is easier for your opponent to avoid Los.
Of course this issue is only exaggerated by the punisher's short range.
>>
>>49860209

Hit points are determined by building size. I think it's 3 hull points for those turrets.

For some reason, buildings are more flimsy than vehicles in 7th edition. Half the results on the damage table will wreck the gun, and a 6 will cause the equivalent of an wrecked/explodes result. Point being, look at the building rules before buying these because you will be disappointed.
>>
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Since we're in autosage I feel like it's safe to ask this.
I need some help deciding on a name and colour scheme for my marine chapter. I've got a general theme informed by the models I'd like to use (and not use), but I'm having trouble deciding on the specifics.

Would this be the right thread to ask for help, or should I start my own?
>>
>>49859735
>Baal Strike Force.
Looks good here.

>-Captain 170pts
>AA, combi-melta, relic blade, the angel's wings
I'm not big on running Captains but that's just me. I prefer things like Libbies, Chappies, or Priests that buff a Melee unit for cheap rather than be a good Melee unit by themselves. Otherwise, it's a decent loadout for a Captain. Also consider
>AA, Storm Shield, BP, and Relic Blade for a all 'rounder
>AA, BP, Valour's Edge for a budget beatstick
>Power Armor, Bolt Pistol, Power Sword, Veritas Vitae for an army buffer
>Valour's Edge+Veritas Vitae if your opponent will let you take 2 relics on the same model
I'd still drop him for a Sanguinary Priest with a Relic Blade and the Veritas Vitae/Angel's Wing. Pair him up with the Command Squad/Sanguinary Guard.

>-Librarian 115pts
>Gallian's staff, jump pack
Gallian's Staff is overcosted and generally not worth it. AP4 makes it useless versus MEQ in melee even if it is S7 on the charge. Just roll with the standard Force Sword if you don't plan on throwing this guy against vehicles or GEQ.

>-Command squad 280pts
>Champion, Sanguinary novitiate, veteran with melta gun and power fist, x2 veterans with with bolters and storm shields
>Taking Command Squad as BA
Don't do this. This is a shooty unit in an otherwise Assault-focused army.
Don't mix Rapid Fire shooting weapons and Melee weapons in a Squad.
>everyone has a jump pack
This doesn't solve the "Rapid-Fire = No charging" problem. Also I think you fucked up your point cost on this squad. This only comes out to 175 by my math, not 280. Consider replacing this whole squad with Sanguinary Guard. They can take Inferno Pistols and Power Fists at a discount and have 2+ armor saves. They're missing the Invulns and the FnP, but each one comes with a Master-Crafted Power Weapon, Jump Packs, and AP4 (but half range) Stormbolters base.
Don't let Plasma or Grav get a turn of shooting against them or they'll fold like paper.

cont.
>>
>>49860300
It's a Hobson's Choice, I admit. 45 base for the Scrolls, so same cost as the Herald. Even when you add the Spell Familiar, those 60 points are still cheaper by 35 than the Bike/Familiar Sorcerer, and cheaper than 10 for a Disc Herald (whom doesn't get a Familiar, and the other Herald is already rocking Paradox). Since I'm rolling for the power at the start of my move phase, I still have "some" ability to decide what I want to do with it. Really, I only have...5 or so powers that I would rather not roll as my first power; two of the three Tzeentchian ones, or half the Pyromancy table. Honestly, half of me is just wanting to play the "random powers" aspect to an extreme to see how much I can make it work; between this, Path To Glory for Chaos Boons, and Blue Scribes playing Russian Roulette for a Greater Daemon (or tossing out Screamers/Drones), I figure why not add some crazy to the mix?

If I drop the 60 points, it would let me add the two Horrors to both units, and fool around with a few other things. I once gave Last Memory to the Sorcerer for a guaranteed Nova (as I wasn't expecting to use Ectomancy's Primaris much anyway), but felt 175 points was too much on a 2-wound model without an Invul.
>>
>>49859735
>-10 man tac squad 200pts
>vet sgt with inferno pistol and power sword, melta gun and heavy flamer
>-drop pod 35
This is a good idea and a staple of many BA lists sans the Vet sgt.
Combat both the Melta's into one and the Flamer into the other. Deep Strike next to a vehicles AND infantry and kill both.
>-5 man tactical squad 90pts
>combi-melta, melta
>-rhino 55pts
This is good but could be better.
With a 5 man squad you could stuff them in a Razorback and get some extra dakka. Try to drop points somewhere else and get a Razorback w/ a Lascannon and Twin-Linked Plasma gun and a Dozer Blade. It costs 90 points but it's one of the best vehicles BA can take. Real scary to just about everything, especially when you have another Plasma/Melta/Gravgun in the squad inside.

>-8 man assault squad 171pts
>veteran sergeant with power lance, two flamers
Flamers are gay. Take Melta's or go home. Also, is the extra attack and +1 leadership really worth 10 points on the Sergeant? Weigh it carefully. Also
>8 man
Get that weak-ass Khorne shit outta here. Take 5 men or 10.

>-3 bikes 118pts
>veteran sergeant with power lance, two grav guns
Drop Veteran upgrade to save points. It really won't come into play. Otherwise a very good unit.

>-baal predator 140pts
>firestorm cannon and heavy bolter sponsons
Baal Preds suck ass.
If you get close enough to infantry to toast 'em they're close enough to you to shoot/assault you. This is not where your tank want to be. Swap this with a Vindicator with Overcharged Engines and a Dozer Blade. It's 5 points cheaper and a MONSTER of a support unit. This thing will eat up EVERYTHING, especially if you shell out the 35 points to give it the Battle of Keylek Legacy of Glory (this gives its Blasts the Ignores Cover USR). It fills the role of the Baal Pred MUCH better than the Baal Pred does.

cont.
>>
>>49859374
Bullshit. In most of my games all the cool looking models make all their saves all the time. RNGesus loves cool hero models.
>>
>>49860497
You might be better off starting your own thread. Or a custom chapter creation thread in general.
>>
>>49860680
Thought so. Thanks, anon.
>>
>>49860497
Well what do you have for theme and models??
>>
>>49860694
Maybe link the thread here as well, so more people can see it and join in?
>>
>>49860497
Study color theory.
>>
>>49859735
>-predator 125pts
>overcharged engine and lascannon sponsons
S'okay I guess.
Odd thing to mix up Autocannons and Lascannons though.
Also remember that even though you are a Fast Vehicle you can only fire 2 weapons at Full BS if you move Cruising Speed.

>1499/1500 points.
Buy a Searchlight on something you heathen.

>The idea is to get everyone bar the 5 man tactical squad (and the tanks, obviously) in to combat, I can choose to combat squad the heavy flamer in the first squad or not depending on who I am fighting.
It's generally best to Combat Squad that unit no matter the enemy.
I found that only fighting against Open Topped Transports with GEQ inside (like DEldar Vehicles) or if I'm fighting against T4 4+ multi-wound models (like 'nid Warriors) do I fire both the Meltagun and Flamer at the same target.

>Turn 1 everyone moves up as far as they can blitzing shit with meltas, bolters and lascannons and grav.
Seems okay here. I'd try to opt for turn 2 so that way your enemy is that much closer to your guys.
Just be sure to not get Alpha Strike'd

>Turn 2 my command drops in after the worst round of shooting has passed and meltas shit with his super accurate deep-strike.
Seem's okay, but I'd still drop in Inferno Pistol Sanguinary Guard and a Sanguinary Priest rather than the Captain+Command Squad you had. Might be cheaper in the end too.

Also, remember that you can get Infiltrate for your Warlord and 3 other units through the Strategic Traits Warlord traits table. If you buy the Veritas Vitae you a roll on this table in addition to any other table you choose to roll on. You can even choose to roll twice on this table to increase the odds of getting the Infiltrate trait. You can even go all in and roll a Combined Arms detachment to grant rerolls to BOTH of those rolls. Then you just infiltrate your guys in cover and as long as they survive turn one they can almost always pop out and charge turn two.
This can be a very powerful tactic, consider it.
>>
>>49859735
>Swap tac squad in rhino and on foot libby for sniper scouts and furioso libby in a drop pod, rolling on fulmination.
>Good idea?
On foot libbys are all most never a good idea.

However, Furioso's w/ Frag Cannons and a Powerfist+Meltagun in a Pod are almost ALWAYS a good idea.

Sniper scouts are usually good too. Rarely spectacular but surprisingly durable if giving Camo Cloaks and infiltrated into a ruin.
Another good option is Close Combat Weapon Scouts with a Power Weapon on the Sergeant infiltrated somewhere dastardly like right next to your enemy's Devastator Squad

You could always take a Sanguinary Priest instead of the Libby to grant FnP and +1 WS to any unit you attach him to.

Or you could replace him with a Techmarine. This would let you Reinforce the Ruin that your Scouts will Infiltrate into, meaning that they'll be getting a 2+ Cover Save if you give them Camo Cloaks. He could also stick behind you Predator and whack it every turn to keep it keeping on.

Just options to consider.
>>
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>>49860715
>>49860698
Thread made, and here it is:
>>49860853
>>
>>49860523
>>49860587
>>49860743
The reason I left the caommand squad two with the shields with just bolter and bolt pistol was to act as meat shields, hopefully that and the FnP should ward off the worst of the shooting for my captain. Wouldn't it be wasteful to buy them meltas?
>Plasma or Grav
I see lots of that on table as well as strength D and lascannon equivalents, and I built this squad with that in mind, would sang guard really be so much better?

The assault squad is only 8 man because I'm going to convert all my characters out of it and surely 10 points for an extra attack and LD is worth it when that attack is s6 ap3 at I5?

Baal pred is from the start collecting kit, it's a discount even if I sell the captain but is it really that shitty?
Nothing I can do with it?

Pred is a good "rifleman" build, or so I'm told. it moves and fires both lascannons, snap shooting the autocannon. I was told the TL lascannon is a waste of points.

This is all just the planning phase, I don't have any models yet, maybe swap the captain for the libby dread and just have the libby with jump pack and a force axe then, it's cheaper and gets me more psyker levels.
>>
>>49861014
If "Riflemen" builds are what you want, and models permit, you could do the actual Rifleman build, and take 2-3 Dreadnoughts each w/ 2 TL Autocannons instead. With the Chapter Ancients formation, you get one turn where they get to fire once in the Movement Phase, in addition to firing once in Shooting; 3 Rifle-Dreads would put out 24 TL S7 AP 4 shots in one turn, so you have some alpha-strike potential.
>>
>>49861111
But the pred has ap2 at range and a 12" move, lascannons are semi-good in the meta still, right?
>>
>>49861149
Versus vehicles, scrubbing off HP through weight of fire matters than AP 2 anti-tank. Versus most other targets, Grav covers your actual AP 2 needs.
>>
>>49861149
It's whether you want two S9 AP2 shots or four Twin-linked S7 AP4 shots

>Dreadnoughts are 12/12/10 and smaller footprint with 6" move

>Predators are 13/11/10 and boxy with 12" move.
>Lascannons are side sponsons and might not be able to hit the same target with both.

Plus with the Chapter Ancient formation (3-5 Dreadnoughts) may once per game not move and shoot instead. Giving them one turn of eight Twin-linked S7 AP4 each.

The Riflenoughts will glance down most light vehicles and put the hurt out where the Lascannons will be better vs heavy vehicles.
>>
Anyone else notice that datacards are in the 'last chance to buy' section on GW? The fuck is going on?
>>
>>49861014
>I see lots of [Plasma and Grav] on table as well as strength D and Lascannon equivalents, and I built this squad with that in mind, would sang guard really be so much better?
In that case, probably not. My local meta doesn't tend to have much of that so I can usually keep my Sang Guard away from whatever small amounts of it I do see to keep the alive.

>Wouldn't it be wasteful to buy all [the command squad] meltas?
It would be, but Command Squads by themselves are already kind of a tax unit. The Apothecary is nice but the Champion is useless most of the time. If you brought them to use as meatshields you may just want to go all the way and get three vets all with SSs if you think that you're going to see a lot of Plasma and Grav.

Even still though, make sure you don't overuse Rapid Fire weapons on a squad that supposed to be charging unless they have Relentless. Shooting even ONE of these means you can't declare any charges whatsoever.

>The assault squad is only 8 man because I'm going to convert all my characters out of it
Makes sense, I just get buttfrustrated when I see a unit not worth a multiple of 5 points.

>surely 10 points for an extra attack and LD is worth it when that attack is s6 ap3 at I5?
Depends of if you expect that model to actually be able to get to combat and use his attacks. If he gets there and makes his points back then you're good. If he doesn't then you wasted even more points on him that you would have if you just would have given him the Power Lance. Every extra toy you buy him is a toy he has make up the cost for on the field for you to break even on the investment. It's up to you to decide whether you think you can keep him alive long enough to make those points back or not.

Think about it like this, are these 40 points I'm going to spend on Vet. Sergeants worth best spent on them, or would it be better to put them into use somewhere else?

cont
>>
>>49861313
Clearing the way for 8th I suppose.

I'm pissed about it because the day I found out they were being axed (before they were even officially Last Chanced) I raced to buy the Eldar ones and they were already out of stock.
>>
>>49860352
yeah, was thinking about buying a macro cannon myself but a single strength D hit would blow it sky fucking high with everyone inside , it's crazy weak to meltas to
>>
So ive got an Herald of Tzeentch on a bruning disk, what can you recommend too built around that, noob to Deamons sadly also dont have the codex
>>
>>49861235
>>49861258
So neither pred is any good?

I guess I'll swap them for dreadnoughts, actually, they benefit from the initiative bonus, right? I could drop the command squad and take two dreads as my mandatory elite with TL autocannons, storm bolters and a I5 power fist.

That would allow me to swap the libby for a furioso libby in a drop pod without dropping the tacticals and I'll put the captain with the assault squad.
Gotta have a captain leading them, priest leading so many space marines doesn't seem fluffy to me.
>>
>>49861368
Herald on a disk with lots of screamers is a classic, buy the grimoire of true names and they all get stupidly good saves.
>>
>>49860308
>>49860334
>>49860352
Thanks for the heads up. Damage chart is pretty brutal, especially if I want to use the Battle Cannon that will snap fire on a result of 3 which is still forgiving since it isn't destroyed yet.

Really risky to invest 170 points to have a couple 72" range turrets spitting pie plates, at best they do some damage if the stars align where they're safe back and provide decent support over a choke point or two.

Seems like something I'd use for fun and to throw in with a MoO if I wanted to throw blasts around on my opponent's side. Although he would make his points up faster than the fortifications.
>>
>>49861014
>Baal pred is from the start collecting kit, it's a discount even if I sell the captain but is it really that shitty?
Yeah, it's pretty bad.
The best loadout is probably the Assault Cannon. 4 Twin-Linked shots of S6 AP4 Rending can be scary for a lot of armies. Give it the Heavy Bolter Sponsons and it can be spooky.
Overall it's a good alternative to Autocannon+HB Preds if the Rending and extra shots are more valuable to you than the extra Strength and Range.
Just never give it Templates. Unless they get Torrent that's a pretty useless options since you have no range.

>Nothing I can do with it?
Magnetize the fuck out of it so you can run it as any version of a Predator (Normal, Baal, or Forge World patterns)

>Pred is a good "rifleman" build, or so I'm told. it moves and fires both lascannons, snap shooting the autocannon. I was told the TL lascannon is a waste of points.
More or less true. Rifleman Dreads are another thing to consider. Two TL Autocannons instead of the two regular Lascannons and snap-firing TL Autocannon.
The Pred is probably the better option if you expect it to keep up with your army and pump out AP2 at a range, but the Dread can survive in Melee and be drop-podded into the heat of the battle.

>maybe swap the captain for the libby dread
Libby Dreads are only really good for hunting MCs. They get popped by Melta, immobilized by Grav, penned by Lascannons, and glacned to death by Plasma and Autocannons too easily.

>and just have the libby with jump pack and a force axe then
Force axes waste the Initiative bonus you'd get from Baal Strike Force.

>>49861392
>So neither pred is any good?
Preds aren't BAD.
They can be nice for blitzkreig since they can keep up with your Jump Pack units. They can just get expensive and can be destroyed rather easily.

>[Dreadnought's] benefit from the initiative bonus, right?
Yep.
>>
>>49861408
What does the grimore of true names doo?
>>
>>49861392

>I could drop the command squad and take two dreads as my mandatory elite with TL autocannons, storm bolters and a I5 power fist.
Not a bad idea, just be aware that you'd only be able to get one TL Autocannon that loadout. Still a good deal if you throw each of them in a Drop Pod though.
Never run dreads in a squadron if you can avoid it.

>That would allow me to swap the libby for a furioso libby in a drop pod without dropping the tacticals
Not a bad idea, but be careful with him. He's much more fragile than his AV lets on.

>I'll put the captain with the assault squad.
Nice choice
>>
>>49860209

Please, GW, if you're going to have a Black Friday sale please just slash prices on items instead of releasing $500 bundles
>>
>>49861546
Roll a dice, on a 3-6 it improves their invulnerable save by 2, on a 1-2 it reduces it by 1.
If you get a 3+ that gives the screamers a 3+ invulnerable save rerolling ones, for cheese you can use cursed earth to improve it AGAIN to a rerollable 2+ invulnerable save.
>>
>>49861546
roll a d6 on the start of your turn, on a 3+ you get 2+ to your units invuln save for that turn
If you fail you get -1 to invuln for that turn.
so on a 3+ you get a 3++
>>
>>49861695
>>49861702
Wow that sounds really good, what are good units besides Pink Horrors or Flamers?
>>
>>49861737
Everytime
Literally everything in the daemons codex is usable and good.
If its bad, you can summon it for free, like bloodletters, fiends, bloodcrushers, etc
Theres literally no downside. Just buy your shit.
But most chariots are bad, so maybe avoid those.
>>
>>49861367

The macro cannon kit is lol. Fun tip - neither of the weapons options for the kit are barrage. RaW you cannot fire a vortex missile using automatic fire because it only draws line of site to anything right above it.
>>
Why do all the epub files from the new mega look all fucked up when I open them? What program am I supposed to be using?
>>
>>49861785
The only really bad units are the slaanesh chariots and the beasts of nurgle. Bloodcrushers and fiends are bad to buy but great to summon.
Tzeentch and Khorne chariots are boss.
>>
>>49852898
>>49852898
>>49852898
>>
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>>49862023
>>49862005

I'm fucking retarded and will kill myself shortly
New thread though
>>
>>49862023
Hahahah.

>>49862037
>>
>>49861874
Kobo for android.
Readium for chrome
>>
>>49854355
>>49854338

This so much. I tried to do a Xerebus Purple and Auric Armor scheme for my Slaaneshi Word-Bearer-offshoots, and the Auric was a BITCH to get to look semi-not-shitty.

I've started with Retributor now, and it's already 100% better.
>>
>>49862173
And what about the non-botnet choice?
>>
>>49858859
There is a reason GW did 2 codecies for many 3ea armies.
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