In the spirit of /tg/ occasionally getting shit done, I wanted to share a creation with the community. I don't know if anybody actually plays Dive Into the Sky anymore, but I personally just discovered Strike Witches a month or so ago and was motivated to create this supplement for that RPG.
Have fun with it, or not. Whatever. I just wanted to share.
Rolled 13, 2 = 15 (2d20)
>>49829058
Rolls
Rolled 5, 9, 8, 3, 7, 8 = 40 (6d10)
>>49829178
Rolled 97 (1d100)
>>49829193
>>49829058
Nicely done. Thanks, dude. I barely know anything about Strike Witches beyond the Quest a few years back and the Red Axis porn, but I'm sure there's be some use for this.
Rolled 6, 7 = 13 (2d10)
This seems to work OK at first glance, so let's try and generate a character, then.
>You credited the artists and bookmarked and linked throughout the document. There's a bunch of professional works that don't do that. Well played.
First up is Country of Origin.
>>49829822
>13
Our witch comes from Gallia, which is evidently totally not France. I follow the link to the Gallia origin page, where the first thing we do is roll for a "striker unit", which I'm assuming are the airplanes I see stuck to their legs.
Rolled 9 (1d10)
>>49829854
And I'm dumb. Trying again as soon at the post timer will let me.
Rolled 6 (1d10)
>>49829863
>Gallia
>P-47D Thunderbolt Striker
And we get a P-47D as our striker unit. That gives us a mechanical bonus to Air to Ground rocket attacks, and (since this seems to use the Dark Heresy attribute system), a bonus to Toughness. That seems reasonable for a P-47. I'm assuming that American/Liberon stuff was shipped over to the not-french like it was in WW2.
Next up is a familiar. I'm not sure whether that means she has an actual animal, or whether that's representing the ears and tail I'm seeing in the artwork.
fancy!
>>49829926
>I'm not sure whether that means she has an actual animal, or whether that's representing the ears and tail I'm seeing in the artwork.
It's just the ears and tail. Having an actual animal was left on the cutting room floor in the pre alpha days of strike witches.
Rolled 1 (1d10)
>>49829926
>Gallia
>P-47D Thunderbolt Striker
>Familiar: Common Genet
I had to wiki this, because I have no idea what the fuck a genet is. it's a little cat-like animal that was introduced to France from Africa. Pic related. Props on the research. Looking at other art, I think this means that our witch would have very perky cat-like ears, and a fluffy tail like a ring-tailed lemur. So we have cute going for us.
Next we have to scroll down to the character wrap-up section. This is the one time where there isn't a bookmark and hyperlink setup, which is a little annoying given how thorough the rest of the book is. The first thing we need to do is find out our character's default equipment, expressed by a large gun and sometimes a sidearm.
Rolled 8 (1d10)
>>49829991
>Gallia
>P-47D Thunderbolt Striker
>Familiar: Common Genet
>Weapon: FM 24/29 and pistol
OK, so our witch is packing a light machinegun of some sort (I've never heard of this type before) and a pistol, which is a pretty basic loadout. To find out the pistol type actually takes a seperate roll. Again, this is kind of annoying, but looking at the choices, it looks like there's a "more common" and "less common" pistol choice for each faction. The Introduction of the supplement says outright that the author likes the specific-ness of Strike witch equipment as depicted in the media, so I can understand why we get this roll, even if I don't necessarily agree.
>>49829978
Thank you.
Rolled 1 (1d5)
>>49830057
>Gallia
>P-47D Thunderbolt Striker
>Familiar: Common Genet
>Weapon: FM 24/29 and Star Model 14
And we get the more uncommon pistol type. Stars are spanish guns, but I'm pretty sure some of them could have been adopted by the French at some point, and at this point in the process I don't feel like Wiki-ing the answer.
Now on to magic. I may have fucked up, because the number of Magic points avaialble to a witch depends on her starting Willpower bonus, plus a d5 roll, and I didn't generate attributes to start. I'm going to make an assumption that Witch stats are roughly 2d10+20 like there are in Dark Heresy, and roll it out manually, getting, a 31. That will give us a Willpower bonus of 3, and then we add a d5 roll to that.
Rolled 42 (1d100)
>>49830111
>rolled 1
Well shit.
>Gallia
>P-47D Thunderbolt Striker
>Familiar: Common Genet
>Weapon: FM 24/29 and Star Model 14
>Magic Points: 4
That gives us 4 Magic Points in total, so we're pretty weak in Magic. Luckily the rules say that we don't have to expend Magic points to fly, and we can temporarily burn Willpower to gain emergency Magic points. There's also the usual thing about "willpower comes back slowly", but instead of strictly through bed rest, you can do light activities like "hot group baths" or "shopping". I haven't seen the anime of this, but I've seen enough magical girl anime to know that having an episode or two devoted just to a bath or shopping spree is very common, so this fits tropes well.
So lets see what we can do. The last roll is a straight percentile roll, with about 17 magic powers. Interestingly, a roll of a 66 on this chart gives us the result of "pick one and roll one, keeping both".
>>49830195
>Gallia
>P-47D Thunderbolt Striker
>Familiar: Common Genet
>Weapon: FM 24/29 and Star Model 14
>Magic Points: 4
>Magic Power: Elemental Fire
So our power is fairly standard. Elemental fire lets us project a 100 foot range fireblast to deal some damage and possible cause a DoT effect. Interestingly, all the Magic Powers listed in the book are scaleable; you can spend more Magic points to create a larger or more intense effect. In the case of Elemental fire, we can make the fire so hot that anything flammable or explosive on the target could also detonate for its maximum listed damage. The big effect seems to always cost around 3 magic points. The math behind the system pretty much guarantees that most witches will have between 4-7 magic points, so dropping 3 on a single shot is pretty serious. These feel like they're intended to be "show finishers"; a witch uses several of 1-point Magic powers earlier in the show/game session, and then when the time is right drops a 3-point bomb on somebody.
Scanning through the rest of the powers: Magic Antenna lets you act as a mobile radar station so your group can't really be surprised. Magic Eye lets you see through stuff (something called a Neuroi Core is mentioned); Super Vision lets you do this as well, but not as good (but you can shoot down incoming attacks). There's a variety between basic attacks, attacks+debuff, and RP-oriented powers. There's even an "inspriation" power that lets you buff allies. IMO there's enough variety here that you can put together pretty solid magical combinations of powers, and playing 1 character is going to be mostly unlike playing another character, because of the opportunities the powers open up during combat.
Two issues: It doesn't say how fast Magic points come back (although the intent for most similar rulesets is "reset per game episode). It also has some contradictory rules text regarding buying extra flight time with WP-sourced magic points.
>>49830057
>grogy autism about specific models of pistol
Yep, the love is alive and well.
>>49830343
>Gallia
>P-47D Thunderbolt Striker
>Familiar: Common Genet
>Weapon: FM 24/29 and Star Model 14
>Magic Points: 4
>Magic Power: Elemental Fire
All done. 7 rolls from start to finish, which is fairly low as similar character/space marine chapter/IG regiment creators go. I don't really see any major problems in this, aside from the two rules issues I mentioned above.
I'm going to say that for OC, the production values on this are pretty goddamn solid. There's art throughout (and credited with links to the artist websites, which is astounding), and the layout is easy to follow. The author gives a kind of "mission statement" in the introduction, and I can't help but agree that what he wanted, he successfully produced. I'd probably be even more impressed if I knew much about WW2 military equipment aside from the most basic info; there's a whole lot of aircraft I had no idea existed.
Overall, much better than average OC, especially for 4chan. I haven't found any typos or typesetting errors yet, and aside from the rules issues mentioned above, it all seems solidly and professionally produced instead of the usual "I made some excel charts" type of random character creator.
>8.5/10. If I played a Strike witches game or knew more about the series, I'd probably give it a 9/10. Regardless, if this is your standard of work, please make OC for other games.
Rolled 7, 5 = 12 (2d10)
>>49829058
Alright, let's try it out.
>>49830486
Holy shit, that's from the show?
Yeah, OK. The author is right on track, then. I don't have a problem with equipment autism if it's in line with the spirit of the source material.
Rolled 4 (1d10)
>>49830557
>Fuso Empire
So we've got a Jap. Alright. Time for planelegs.
Rolled 6 (1d10)
>>49830583
>A6M Type 0
HA HA TIME FOR CATCHING FIRE
Familiar time.
Rolled 3, 5 = 8 (2d10)
>>49829058
Gonna give this a whirl
Rolled 8 (1d10)
>>49830603
>Satsuma Dog
Is this an actual thing? All google gives is stuff about dogs in Satsuma and whether you can feed dogs oranges.
But time for weapon now.
Rolled 10 (1d10)
>>49830645
>LIberion
Whoo! Freedom!
Rolled 3 (1d10)
>>49830672
>Vought F4U-1D Corsair
>+5 to Guns (AtG)
>+5 to CAM skill
And to figure out familiar
Rolled 7 (1d10)
>>49830651
>2 Type 99 LMGs
Well, at least they aren't Type 11s.
>table for character "assets"
WELL THEN
rolling for "forward assets"
Rolled 4 (1d10)
>>49830695
>"Perky C cup"
NEA pls
and rolling for "aft assets"
Rolled 5 (1d10)
>>49830681
>Shorthair cat
Now for equipment
Rolled 9 (1d10)
>>49830727
>Full Free Fall bomb load
>M12 shotgun
Now for sidearm
Rolled 33 (1d100)
>>49830721
>normal butt, thin hips
rolling for magic type
Rolled 3, 7 = 10 (2d10)
>>49830760
>S&W Model 10
Neat
Rolling for forward and aft assets
Rolled 64 (1d100)
>>49830781
>Full A-cup
>Bubble butt, normal hips
So more junk in the trunk than stuff in the front
Rolling for magic power
>>49830695
>>table for character "assets"
>WELL THEN
>rolling for "forward assets"
OK, I'm not even mad. THAT is in keeping with the character of the show.
>>49830563
the mix of waifufags and "I'm watching this for the trigger discipline" /k/omrades made for some interesting threads back then.
>>49830836
>Foresight
Not sure how useful this'd be for bombing
>>49830922
When you've got foresight you can see the Neuroi AA beams coming at you and you don't have todeathbombput your shields up as such!~
>>49829058
>Canadian familiar table
>no wolverine
0/10 see me after class
>>49831022
they're supposed to be cute animals. Not shit-caked overrated rats with an attitude problem. Go back to your containment country, maplesyrupfag.
>>49830952
Going by the description in the pdf, Foresight is less 'seeing the immediate future' and more 'getting visions of what is to come' along with mostly being used in non-combat rolls
Well at least my would be mostly bombing the fuck out of land Neuroi, not bombing Neuroi in mid-air
>>49831135
>wolverines
>not cute
you gonna get sniktbub'd
>>49830836
>flat anime American
Heresy
I'm glad to see that a few people have liked this, at any rate.
> It doesn't say how fast Magic points come back (although the intent for most similar rulesets is "reset per game episode). It also has some contradictory rules text regarding buying extra flight time with WP-sourced magic points.
Mea Culpa. Added to change list for v1.1.
Also, there's a typo on the Introduction page. I forgot to fill in a page reference for Magic Power Descriptions.
>>49831223
There are some flat American witches in the side materials
>>49829058
>namefag
>"animu girls without pants" weebshit
I would have fun if you hanged yourself.
>>49831555
>"animu girls without pants" weebshit
You're on the wrong website. Try Reddit.
Normally I'd be with you on the namefag thing, but content creation is one of the two times where namefaggotry is necessary and should be encouraged.
>the other being where you're a helpful enough resource in a general thread that people ask you to namefag so they can find you
Well, this is something I wouldn't expect to see. Pretty neat, though.
Always funny to see people still making some sort of use out of my old rule set I...kind of abandoned some time ago, though that was mostly for expanding it past airplane witches and driving myself nuts as a result. Maybe I should try and refine some of the kinks in it one of these days.
I'm tempted to even mess around with the old d6-based version anyway, as I've realized that how Tenra Bansho Zero handles die rolling is probably exactly what I'd use with it.
>>49831994
You wrote DITS? Pretty cool; I've gone to the 1d4chan page an DL'd it since I looked this over.
Do you have any more thoughts on this creator and whether it plays nice with your system?
Rolled 3, 10 = 13 (2d10)
>>49829058
Let's give this a try
>>49832173
Yeah, I usually turn up when, somehow, that old monster I created sees mention. I haven't touched it in years, sadly.
The generator itself looks pretty damn entertaining. I've got no clue how it would interact with anything I wrote, but I don't think it'll blow anything up, just from reading through it. A quite useful resource, I'd say.
Rolled 9 (1d10)
>>49832371
Hon hon baguette
Now, for the striker
Rolled 4 (1d10)
>>49832459
Guess I should count myself lucky that I didn't end up with an indigenous French fighter huh. Thunderbolt's a fine piece of work too.
Time for the familiar
>>49832393
>how it would interact with anything I wrote,
Reading over DITS, it looks like the Striker units add a few bonuses to various attributes or skill checks. Adding the Magic powers is the really big difference, ruleswise. I read your reason why you didn't include them in DITS and I can understand that, but honestly, I really kind of like each character having a single special power that falls outside the rules.
Rolled 2, 10 = 12 (2d10)
fuggin weabos
Rolled 9, 8, 3 = 20 (3d10)
>>49832649
Rolled 9 (1d10)
>>49832547
What a fluffy doggo. Fluffy ears best ears.
Let's see what kind of heat Baugette-chan's packing.
Rolled 4 (1d10)
>>49832685
>American built striker
>Polish built AT Rifle
This witch isn't very patriotic, is she.
Rolling for sidearm
>>49832610
Magic stuff is legitimately one of the fun parts of the Strike Witches setting so I have no problem with adding (back) it in. I would suggest, speaking of, to put all the distances related to magical things in metric units. It's not a big concern overall, as at the end of the day, the units for all measurements are completely arbitrary.
And as a bonus, I thought of at least one silly thing to do with Neuroi: core hunting! Most Neuroi are probably going to just be big sacks of HP wrapped around a delicious candy center. Every time a neuroi suffers damage, roll 1d100 versus the percentage of total HP lost. If the die roll is lower, the core is exposed.
...I think the one thing that I'd really need to do to make the game more "complete" is just to do more for GM support on enemy monsters and such, as it's currently "I dunno, make shit up, man."
>>49832737
At least her pistol is French. And it's in 7mm. What a weird gun, guess that's why she doesn't like using French gear.
Now let's see how much 'heat' Baugette-chan's packing.
Rolled 10 (1d10)
>>49832941
>>49829058
needs more magic types
>>49829058
China used the Vultee V-11 and V-12, not the A-19. The A-19 was only used by the US.
Rolled 4 (1d10)
>>49832955
Perfect, huh. Let's hope she's not a flatso this time around
Rolled 6, 7 = 13 (2d10)
This show is such a weird combination of fanatical historicity and waifuism.Too bad the plot is pretty thin in the bits I've watched. I'd probably watch the rest of it if the stuff I had already watched was simply "okay".
Let's see what kind of skywaifu I get.
Rolled 7 (1d10)
>>49833175
Ach, a frenchie. Alas.
Rolled 7 (1d10)
>>49833133
Welp. I'm more of an ass man anyways
Rolled 9 (1d10)
>>49833193
Koolhoven, not a plane I know much about. Not a lot of information on Wikipedia, but it looks like it performed adequately.
>Already 3 Gallian girls
>2 Thunderbolts
Dice gods are certainly biased
Rolled 9 (1d10)
>>49833251
Oh, a flat-nosed cat.
>>49832996
In my defense, 13-ish of those are the magic types that appear in the show. Since there wasn't a GOOD wiki for it, I used this:
>fanficcollective.wikia.com/wiki/Powers_and_Abilities_(Strike_Witches)
...and kept out as much of the bullshit fanfic stuff as I could. The Inspiration power is from fanfic, IIRC, but it's so goddamn useful to a roleplaying game that I wanted to keep it in. Since this is a game that is roughly about the show/manga, I wanted to cover all my game design bases while not adding more to the canon than was strictly necessary.
>>49832847
>to put all the distances related to magical things in metric units
Oh, oops. Added to the 1.1 change log. Basically, find>replace "foot" to "meter".
And thank you for your kind words in general. I'm glad to see you've found it.
>>49833086
>China used the Vultee V-11
Holdover from a previous rules revision; Striker Tables were originally 2d10 instead of 1d10, and the YA-19 existed on the Liberion table. Since the V-11 and the YA-19 are *essentially* the same aircraft at the level of abstraction being used here, I just used the YA-19 name on both tables. The name just didn't get changed over when I went back to the 1d10 table and dropped the YA-19 from Liberion.
This is why editors get paid, and why they are not also the author of a work.
>>49832737
French stuff is a colossal mix of other people's shit and their own homegrown stuff. The Scandanavian states and China are like that too. Because, historically, they kind of were a giant clusterfuck of gear.
Rolled 6 (1d10)
>>49833287
"Oh fuck, that's an anti-tank rifle."
Rolling for pistol.
>>49833175
There''s a S2 now, apparently.
Rolled 73 (1d100)
>>49833220
Now that's more like it. Let's see what kind of bullshit magic Baugette-chan has.
Rolled 4 (1d10)
>>49833343
At least it pews.
Rolling for forward assets.
>>49833285
Oui, garçon. We shall get to defeating the Neuroi after a nap, because I am le tired.
>>49833220
>literally perflat
>talking shit
>>49833400
2 seasons, a movie, multiple OVAs, a new spinoff anime, and multiple manga and light novels
>>49833343
"OH FUCK, THAT'S AN ANTI-TANK RIFLE!"
Rolled 7 (1d10)
>>49833413
>Flat B Cup
What does that, like, mean, man? Is it supposed to be band size or what?
Rolling for aft assets.
>>49833460
Probably means a big pancake
>>49833416
Yeah, I'm going to add a sentence in there explaining in more depth what I meant. Basically, "perfect" means whatever your asset actually is, it is the player's definition of "perfect" for that size/makeup. So if you have a "perfect" petite butt/normal hips, then your petite butt is basically objectively superior to somebody else who has rolled the petite butt/normal hips. Which then gives players a change to argue whether somebody's perfect petite butt/normal hips are superior or not to another characters bubble butt/thick hips (which, if you've ever watched the show, is a completely show-accurate discussion, to say nothing of IRL).
I didn't want to dwell on the Assets Tables. They should exist, because that stuff is actually really important to the show (and if you're writing in somebody else's universe, you have to respect that), but I didn't want to go into extensive and nauseating detail over how it all works.
>>49833460
>What does that, like, mean, man?
See "most Japanese girls". So mostly likely good-sized, but pancake-y.
Rolled 67 (1d100)
>>49833460
>>49833470
Huh. Well, I guess I've got no tits, a big ribcage, a big ass, and okay hips. Ehh....
Rolling for magical powers.
>>49833425
>Someone gets it
Nice
>>49833400
>>49833421
I keep looking at Brave Witches and wondering if it'll be worth watching the rest of Strike Witches to watch it.
>>49833521
>Which then gives players a change to argue whether somebody's perfect petite butt/normal hips are superior or not to another characters bubble butt/thick hips (which, if you've ever watched the show, is a completely show-accurate discussion, to say nothing of IRL).
>I didn't want to dwell on the Assets Tables. They should exist, because that stuff is actually really important to the show (and if you're writing in somebody else's universe, you have to respect that)
You're commitment to accuracy is very commendable, even if none of us fa/tg/uys would like to argue over which one of us has the better butt
>>49833532
Ah. That's more like it, then.
>>49833547
Damn, Time Dilation is pretty good and should work well in a team dynamic.
>>49833521
What happens if you roll 2 10s in a row? Perfect E? Double Perfect whatever?
>>49833619
They become magic
Rolled 3, 2 = 5 (2d10)
time to spam rolls
>yfw Strike Witches Quest will never be continued
Rolled 2, 3 = 5 (2d10)
>>49833694
>Australia
I don't know if this can get any worse
Rolled 6, 9 = 15 (2d10)
Fuck it, rolling up a magical girl
Rolled 8, 8, 6 = 22 (3d10)
>>49833744
>flying coffin legs
>koala familiar
Literally a cannon fodder background character
Rolled 5, 7 = 12 (2d10)
>>49833804
>Orussia (totally not Imperial Russia)
Ok, she's Russian. Rolling for her striker and familiar.
>>49833808
Either that or the one girl that gets shot down every fight and the main character has to save them every time.
>>49833808
>Defiant's on the Straya list
OH YES
MOTHERFUCKING TURRET GUN PLANELEGS
Or would they be two-person planelegs?
>>49833407
>magical antenna
So she can fly out with the Night Witches if need be. It's a really neat trick to have as a pilot,or for peeping on other witches
>>49833285
>3 Gallian witches so far
>2 of them fly Thunderbolts
>2 of them use Wz.35s and Modele 1935
As
Do they fly out of the same base or something?
Rolled 1, 6 = 7 (2d10)
>>49833832
>Orussia (totally not Imperial Russia)
>Yakolev Yak-3 (+5 Toughness, -15 to b hit when evasive)
>Orrusian Blue cat
The Yak-3 seems to be pretty well regarded. Small, light and excellent performance. A real dog fighter.
And she's a cat girl!
Rolling for loadout and pistol.
Weren't there not!Poles, too?
Rolled 30 (1d100)
>>49833808
>gee Bill, TWO LMGs?
>C cups
>thicc hips, normal assAt least her asset rolls weren't horrible
>>49833833
She'll be just have to be shitty waifubait until she gets killed off for quick dramatic impact right before the plot kicks up.
>>49833868
>>Or would they be two-person planelegs?
>one on top flying
>the other hanging upside down manning the turrets
>>49833923
Not in the show or manga, no.
>>49833931
>gee Bill, TWO LMGs?
Look at the cover. Dual-wielding LMGs is somewhat common.
Rolled 2, 8 = 10 (2d10)
>>49829058
Alrightinb4 I fuck up cause I haven't rolled before
>>49833931
>>one on top flying
>>the other hanging upside down manning the turrets
LEWD
>Britannia
>Curtiss P-40 Warhawk
>Mountain Hare
>Bren Gun
>Webley Mk VI Revolver
>Sub A Cup
>Bubble butt, normal hips
>Ballistic Stabilization
I don't really know much about SW but I rolled for this anyways. I have a hunch this character is completely generic.
Rolled 2, 7 = 9 (2d10)
>>49833968
Damn I'm a genius.
Let's see what kind of wings folded 9000 times I get.
Rolled 8, 4 = 12 (2d10)
>>49833919
>Orussia (totally not Imperial Russia)
>Yakolev Yak-3 (+5 Toughness, -15 to b hit when evasive)
>Orrusian Blue cat
>SG-43 (LMG) and Tokarev TT-33 (pistol)
Ich, One light LG and the common pistol type. Fortunately, the SG-43 seems pretty good as far as LMGs go.
Rolling for froward and aft "assets"
Rolled 10, 5 = 15 (2d10)
>>49833999
A baby Zero, huh?
Japanese bobtail looks strange, but it's cute in its own way.
>>49833931
>deflection shooting
No aim penalty for dodging could be useful, maybe.probably not
>>49833962
Perfect, she needs to be as generic as possible
>>49833978Not like the aliens are gonna care, anon
Rolled 79 (1d100)
>>49834040
>Orussia (totally not Imperial Russia)
>Yakolev Yak-3 (+5 Toughness, -15 to b hit when evasive)
>Orrusian Blue cat
>SG-43 (LMG) and Tokarev TT-33 (pistol)
>Hourglass C cup with a normal butt and thin hips
Ok, she's got a good figure. Can't do much better on the forward assets.
Rolling for her magic power.
Rolled 4, 9 = 13 (2d10)
>>49834051
Is that supposed to be Type 94 Nambu? I don't think the Type 84 exists, unless wikipedia is lying, which is totally impossible. Nevertheless, a rather poorly made pistol, yay.
At least I have a rocket launcher.
Maybe I look good too?
Why don't we get service rifles like Garands or Mosins?
Rolled 3, 2 = 5 (2d10)
>>49834111
>Flat B Cup
>Hourglass rear
This is perfectly acceptable.
Is my magic cool?
>>49834111
>nambu
>A5M
>rocket lawnchair
I believe you've got a kamikaze character.
Rolled 37 (1d100)
>>49834154
Wow, that's not a d100. Let's see if I can use basic intelligence this time.
>>49834150
It's a shame they never show up in the anime. WW1/2 Bolt-actions and semi-automatics are sexy as fuck.
>>49834164
>>49834182
>Elemental Fire
Fuck me.
Rolled 6, 8 = 14 (2d10)
>>49829058
Rolling
>>49834150
How many aircraft don't use automatic weapons?
>>49834111
>Is that supposed to be Type 94 Nambu?
>a rather poorly made pistol
Almost certainly a typo for Type 94. That said, it's not like it wasn't the most common pistol the Japanese used. It's definitely in the right place.
>>49834109
>Orussia (totally not Imperial Russia)
>Yakolev Yak-3 (+5 Toughness, -15 to b hit when evasive)
>SG-43 (LMG) and Tokarev TT-33 (pistol)
>Inspiration
>Orrusian Blue cat
>Hourglass C cup with a normal butt and thin hips
Inspiration
Spend a Magic Point to give yourself or an ally with whom you can communicate a +20 bonus on a non-combat skill check or a +10 bonus on a combat skill check. Spend 2 points to transfer 1 point to an ally in hearing distance. Spend 4 points to transfer 3 magic points to an ally in hearing distance.
Ok, she's a flying magic battery. Probably best paired with a witch packing "fuck you" levels of offensive magic. The ruskie here dog fights and covers her squad mate while providing more magic points for offensive spells.
>>49834198
We'll witness you anon
Rolled 10, 5 = 15 (2d10)
>>49834208
Karlsland.
Totally not Germany then. Lisa Hunt is totally not german.
>>49834255
Fucke-Wulf Ta 152 H-1
+2 to max speed
+15 to Loop Checks
And has a Nebelug Cat as a familiar.
So, Lisa "Tigress" Hunter probably lucked on the plane.
Next: Gear and assets. Will roll again for pistols if I need.
Rolled 5, 2, 4 = 11 (3d10)
>>49834316
erm. Forgot the roll.
>>49834150
>>49834182
>WW1/2 Bolt-actions and semi-automatics are sexy as fuck.
They're gloriously sexy. However, bolt-actions and semi-autos** aren't used as primary by Strike Witches in the show, mostly likely because they weren't used by aircraft. You fly, you use full-auto weapons.
**The obvious exception being the anti-tank rifles that they use as "sniper" rifles.
>>49834093
>deflection shooting
One of the big advantages of Deflection Shooting is the massive bonus to the Danmaku Maneuver. That's from Dive Into the Sky, and essentially means you make a shooting attack. For each degree of success (10 over the target number), you score a single hit against any target within range of the weapon (including BEHIND you). Deflection shooting means you're going to end up with a +40 to that attack check, since the maneuver has an inherent +10 bonus. Basically, shoot everything around you. Finally, note that this only has a 2-point Magic cost instead of the 3-points that most "high-level" Magic Powers have. Most of the time people are only going to be able to perform their "super" once, while you can do this multiple times.
Also, the combination of being able to attack freely while evading AND being able to ignore Evasive Action from a target you are Tailing combined for a single Magic Point is really useful and should come up a lot. Deflection Shooting isn't as outright powerful as some of the others, but it's something you can spam and will almost always be relevant. NPCs are likely to occasionally be immune to fire, lightning, magic, or the various debuffs handed around...but in almost no cases are they immune to getting shot.
Rolled 22 (1d100)
>>49834336
Drillings -_-"
Double shotgun and a rifle barrel. Golden spirals to match the golden spiral hair.
Assets are... wow, she is small. And has a underdeveloped complex.
Rolled 6, 8 = 14 (2d10)
>>49833744
>>49833808
you were fucked the moment you rolled Australia
Rolled 6, 9 = 15 (2d10)
>>49834402
Okay i'm /pol/ now
I can dig it
>>49834390
With Ballistic stabilization.
So, Lise "Tigress" Hunt,
FW Ta 152 H-1
With a Nebelug Cat
WIth a lot of short ranged firepower
Ballistic stabilization
Golden hair drills and pissed off if you comment on her small size.
Halp! I rolled a tsundere!
*clicks on pic
Oh. ooooh. my. thankss. for that.....
Why are all the witches we've made petite? Is it their diets?
>>49834238
No, I won't let it be like this.
I have rockets and fire, those are good for explosions, right? I'll just be the Demo-plane.
The a5m is older too, so I could be the drunken big sis that refuses to move to the newer a6m.
Rolled 7 (1d10)
>>49834423
Messerschmitt Bf109E - 4, not bad
feral cat.
>>49834461
Not all of them are petite, see >>49834221
Rolled 8, 5, 8, 1 = 22 (4d10)
>>49834474
>>49834471
>flat B cup
You're in no way a big sister.
t. other japwitch
>>49834520
True.
But I'd still rather not kamikaze myself , so I can just be the explosions-obsessed one.
>>49834402
ftfy
Rolled 8, 1, 8 = 17 (3d10)
>>49832667
Rolled 56, 87 = 143 (2d100)
>>49834508
>>49834671
bollocks
>>49834471
>>49834520
>explosives obsessed pantsless magical jap
Help. She's in a separate squadron right?
I went ahead and rolled with the dice on my desk, so:
>Britannia
>Hawker Typhoon
>English Bulldog
>Boyes AT Rifle
>Webley Revolver
>Underdeveloped chest
>PERFECT bubble butt, thick hips
>Light Wave magic
>British dog-girl loli with a huge ass, DEM HIPS, a sniper rifle and a revolver, who can shoot lasersI need to stop fapping in front of my dice. They know my magical realm now.
Rolled 5 (1d100)
>>49834674
Rolled 34 (1d100)
>>49834689
fuck i did 2d100
Also i don't like these rolls
>Origin Country // Fuso Empire
>Nakajima Ki-84 // +1 to AR/MG damage // +5 to CAM skill
>Familiar // Shiba Inu
>Equipment Loadout // x2 Type 99 LMG
>Forward Assets // Undeveloped
>Aft Assets // Bubble butt, thick hips
>Magic Powers // Healing
Thick DFC that heals people by rubbing her butt on them.
>>49834546
>she's not mad about being small
[disappointment]
>>49834782
You got dat booty.
Modern strike witches?
Y/N ?
>>49834847
YES
>All these flatties
>>49834836
That's a good idea.
Mad about her chest and tries to make up for it by showing that she is the best at blowing everything up, usually to the detriment of everyone else as try to they deal with her spamming rockets and fire everywhere.
But due to her recklessness she usually runs out of ammo mid-battle and is forced to switch to her Nambu, and the tiny pistol only makes her further conscious of(and subsequently more angry at) her flatness.
>>49834847
Could be interesting. The advances in weapons, material, and flight technologies would be interesting to expound upon, especially with there being magitek to also advance alongside it. The biggest problem is that modern uniforms tend to be utilitarian and unflattering compared to the cute WW1 ones the Strike Witches sport.
On the other hand, A10 witch.
>>49834907
We need a busty witch to bully all these flatties
>>49834988
C cup is enough, considering it goes up to D, no?
>>49834957
[smug tits noises]
>>49834907
It's the will of the Dice gods.
>>49835033
We have to go bigger.Big fat DDs
>>49834981
Shame there ain't no tank witches supplement, because armored war in the desert would be fun to see
>>49835138
I'd love an Abrams witch, just because I think the fact that that tank runs off of jet fuel to be hilarious.
It'd even be great to see Rommel and Patton style tank fights with witches.
>>49835178
>It'd even be great to see Rommel and Patton style tank fights with witches.
Download the Witches of Africa doujin, it's about the North African front and features tank witches fighting against landship Neuroi
>>49835138
>ywn be tankodesantniki
>ywn ride on tank witches
>>49835225
>tankodesantniki
>>49835261
are you not willing to die for your tank witch waifu?
>>49835210
Damn, I never new that existed. Reading now.
>>49835225
I've got a bunch of guys I went to highschool with and played lan stuff with back in the day who are waaaaay into the ww1 and ww2 reenactment movies scene. I've actually rode on tanks with them. It's pretty fun.Not as fun as riding on a tank witch, but what can we do.
>>49835285
how will you tenderly love your tank witch waifu if you're scattered to the four winds
>>49835225
>tank witch who can see/use spirits to do stuff
>constantly followed around by the ghosts of her tankodesantniki
>>49835444
Gods damn, that's grim.
>Tank witch that uses the spirits of her tankodesantniki to make magical armor to protect her
>Even in death, they still love her and protect her
>None of them blame her for their deaths, but she blames herself
>>49829058
Pretty fuckin' nifty, faggot
>>49835540
>Writes out messages and last wills for their loved ones
>Makes sure that all their business in life is taken care of
>>49829058
Hey, it's that game... how does it actually play? I know a few people who might be interested in a game of it if I pitched it to them.
>>49835225
>>49835306
Note that most land striker units, like Shermans and Crusaders, are small one-man vehicles that are more like power armor. They're too small for anybody else to ride on.
Then you have the bigger ones like the Tiger, which are downright mecha size.
>>49835138
jesus.
I need a shy firefly sherman
>>49835210
>>49835306
Wow. This is actually a really excellent doujin.
>>49835706
I'd assume that most modern land strikers would be able to support infantry riders. Like the Abrams.
Now if they ever made a Schwerer Gustav land striker...
>>49835720
Don't have a Firefly, but I do have a Sherman
>>49829058
Eh, I'll go through this twice - being from that part of the world, I'll fiat that my first witch is from Australis and randomise from there, but the second will be completely up to the dice.
Jenna "Blue" Coleman, Commonwealth of Australis
• Weapon Skill 40
• Ballistic Skill 31
• Strength 39
• Toughness 32
• Agility 32
• Intelligence 29
• Willpower 23
• Perception 35
• Fellowship 38
• Striker: Republic P-43 Lancer (+2 to max speed)
• Familiar: Abyssinian Cat
• Loadout: 1 Light MG (Bren gun), Shotgun (M12)
• Forward assets: Full C cup
• Aft assets: Normal butt, thin hips
• Magic (23/10)+2 = 4 points
• Magic power: Foresight
I guess the dice mostly liked Australis Witch, apart from her being crap at actual magic (which is kind of a hindrance for a witch) and having a deathtrap of a Striker. On the bright side, she has reliable firearms and can upgrade to a P-47 at a later date.
Noriko "Inazuma" Aokawa, Empire of Fuso
• Weapon Skill 32
• Ballistic Skill 31
• Strength 39
• Toughness 33
• Agility 22
• Intelligence 31
• Willpower 33
• Perception 25
• Fellowship 38
• Striker: Kawasaki Ki-100 (+2 to max speed, +10 to CAM Skill)
• Familiar: Red Crowned Crane
• Loadout: 1 Light MG (Type 97), sword
• Forward assets: Perky B cup
• Aft assets: Normal butt, thin hips
• Magic (33/10)+5 = 8 points
• Magic power: Elemental Lightning
The dice-result for her magic power kind of made the nickname obvious. Of course, she needs to rely on it or her sword, because the Type 97 LMG was... not very good. (Would've loved to fiat that to give her a Type 99 cannon and Mauser C96, but I figure that can come as part of the mid-season "Kai" refit.)
>>49835860
Fury was an M4E8 Sherman, and the 'Easy Eight' was arguably superior to the Firefly anyway.
>>49835788
>I'd assume that most modern land strikers would be able to support infantry riders. Like the Abrams.
I'd only assume IFV-strikers could carry infantry.
>>49836003
>Noriko
>Inazuma
[gunbuster intensifies]
Modernize your witches?
Tank witch character creator when?
>>49829058
OP, this is a good OC and you should feel good.
Anybody going up update 1d4chan?
Rolling off site so I don't take up the whole thread.
Solfried Nielsdottir, "The Chosen Frozen"
>Kingdom of Baltland
>Messerschmitt Bf109E-3 Striker
>Swedish Vallhund Familiar
>Kulsprutegevär m/1940, Browning Auto 5
>Undeveloped and Normal butt, Normal hips
>Speed Force Magic
>>49835860
And all I have is this T-34
>>49836111
Plausibly. I was thinking general sheer size of modern land strikers being big enough for infantry to hold on and then jump off. However there's probably additional measures for the common soldier to bring them up to strength in comparison to the striker units.
One of the reasons I liked the Witch of Afrika so much is because it showed the randies actually being somewhat effective against the Neuroi and then the witches cleaning up where the infantry and artillery couldn't keep up. It makes sense that the infantry need to be at least somewhat effective, otherwise they wouldn't be deployed at all.
>>49836429
Maybe there's different size of Neuroi, going from human-sized up to the capital ships?
>only one Karlslander in this thread
Best girls come from not!Germany
>>49836171
I'm >>49836316 modernizing my witch from what I can find on Scandinavian armaments on Wikipedia.
Solfried Nielsdottir, "The Chosen Frozen"
>Kingdom of Baltland
>Lockheed Martin F-35 Lightning II striker
>Swedish Vallhund Familiar
>Heckler & Koch G36, Heckler & Koch FABARM FP6There's no listed combat shotguns for any of the Scandinavian armed forces. I just assumed that the H&K one would work, since that's what they seem to use the most of.
>Undeveloped and Normal butt, Normal hips
>Speed Force Magic
>>49836485
Probably. From what I remember of the show, there's usually a variety of plane-shaped ones. There's probably some smaller ones that make up the majority of the combat force which normal infantry can take down easily.
>>49836827
Given that the show focuses on an alien version of the Battle of Britain, it'd make sense that the vast majority of what they fought were aircraft.
>Pacific Theater
Boat witches when?
>>49836558
Rolled one up just for you:
>Karlsland
>Messerschmitt Bf110G, +5 Guns (AtG), -5 CAM skill
>Gray Wolf familiar
>x2 MG-15s
>Walther P38
>Hourglass C-cup
>PERFECT normal butt, thick hips
>Super strength
>>49836880
>Boat witches
Literally KanColle
>>49836880
Kancolle.
Here we go!
Liberion: TIME TO LIBERATE
P-51D: HA HA TIME FOR BOMBING RAIDS
Shrike familiar: brb putting all the other witches in a tree
MG or Sniper, 2 Pistols: gonna go with a M2, a pair of 1911A1
Assets: Hourglass C cup, Hourglass.
Magic: Magic Antenna? Fits better with a plane with radar.
>>49836957
>Shrike familiar: brb putting all the other witches in a tree
>notgoing back in time to wipe out humanity
Rolled 1, 7 = 8 (2d10)
Okay, let's do this.
Rolled 7 (1d10)
>>49837072
Liberion, fuck yeah!
Rolled 10 (1d10)
>>49837093
Eww, Mustang with no bubble canopy
Rolled 1 (1d10)
>>49837115
Second familiar table
>>49836880
>>49836827
For some reason this talk of infantry morphed into an idea where they have a witch powering magical armored suits for a small unit of infantrymen. This would give the humans more air troops per witch.
>>49837166
Maybe that's how IFV/APC strikers work? Add some grabrails or something like that and you've got magic mechinf.
>>49829058
OK, here we go. Dice rolls in pic.
Origin: 17
>Karlsland
Striker Unit: 10
>Focke-Wulf Ta152 H-1
Familiar: 5
>Nebelung Cat (dark fur, dark tail, green eyes, adorable, mild personality)
>Equipment Loadout: 2
>MG-15 LMG, 2 pistols
Forward Assets: 7
>Perky C-cup
Aft Assets: 7
>Bubble Butt, normal hips
Pistols: 6
>Dual-wield Walther P-38s
Magic Strength
>3 points+Willpower Bonus
Magic Power: 46
>Elemental Ice
Kraut, laid-back attitude, sexy kitty with a banging body, badass guns, and a cool power. 9/10 character. Would waifu and play.
>>49837166
And then it HAS to go horribly wrong because, oh no, it was powered by Neuroi tech or something
>>49837232
>Elemental Ice
>cool power
Carlos!
>>49837252
Aw, man. I was thinking it would be cute to have a unit protecting their witch with all their hearts. Wasn't prepared for the tragedy.
>>49837220
Plausibly. Also for larger strikers, having a crew to help with loading shells and stuff would be good.
>>49837252
Neuroi'd witch and her infantry squad would make an interesting boss.
>still have valid codes, so you get a base defense mission against your comrades
>>49837364
>Young cute girl surrounded by sweaty muscled older guys
I hope you already realized the implications of your idea
>>49837465
>implying they wouldn't be anything but perfect gentlemen
Would you mess with a human AFV?
>>49837457
>Neuroi'd witch
Why is everyone obsessed with corruption?
>>49837506
If we weren't already corrupt, we wouldn't be here.
>>49837506
The Neuroi have already made their own
>>49837465
These aren't just soldiers of fortune, these are upstanding gentlemen. I take offense to these implications that you fling. You besmirch their honor.Inasmuch as theoretical soldiers in a fantasy world have honor.Perhaps they have more honor because they are hypothetical.
>>49837558
Would they take their witchout to diner first?
>>49837576
They wouldwait until marriageand evenhold handswith her.
>>49837576
>WW2 US attempt at mechinf witch
>12 grunts and one teenage girl eating dinner somewhere
fuck, now I wanna play a campaign of this
>>49837606
>Polygamy
That is not Christian!Does Christianity as we know it even exist in the Strike Witches-verse? Or did people go "eh, it's a wtich" when Jesus brought the dead back to life?
>>49837232
This is fun. Hey, NEA! Can you make a record sheet sometime?
Origin: 4=4= 8
>Liberion
Striker Unit: 5
>P-38F Lightning
Familiar: 5
>American Quarter Horse (2 engines gives me a lot of horses under the cowlings)
>Equipment Loadout: 7 (choice)
>Fuck Yeah M2.50-cal AMW
Forward Assets: 10, 7
>Literally perfect perky C-cup
Aft Assets: 7
>Bubble Butt, normal hips
Pistols: 7
>Smith&Wesson Model 10 .38 Revolver (classy!)
Magic Strength
>4 points+willpower bonus
Magic Power: 75
>Time Dilation
Damn, Time Dilation is pretty awesome. It doesn't help outright kill something, but the implication of what it can do are useful all the time, even out of combat. If I were to roll out attributes (I need to go DL Dive into the sky now) I hope she'd end up with a good Toughness score.
>>49837643
Holy fuck that sounds comfy. Plus there could be all the WW2 unit tropes. You've got Church, the chaplain; Gears, the mechanic; Specs, the smart kid with a bright future; and Sarge, the charismatic leader who has the best chance of romancing their witch and in the end gives his life to save Specs, who marries the witch and raises a kid named after Sarge.
>>49837724
Oh, and I forgot Doc, the medic.
>>49837724
>>49837736
That sounds like you're gonna want maid for that. Every time I have to say this, I wonder when Maid became GURPS.
And I still want to know how DITS actually plays. Anybody?
>>49837814
This is my first time seeing and reading over DITS. I can't say how it'd play.
However, running a nice comfy game in something like MAID or another rules light system would be really fun. If I could get players who don't want to only play Pathfinder.
>>49837836
>reverse MAID
oh yes
yes I like this
>>49838022
I haven't played MAID for years so I can't really remember how it handles combat and stuff. Probably would have to do some work on fleshing out weapons and such if putting together a functional WW2 era unit. If the GM's good enough, he could run characters in the unit whose positions don't get covered by the players.
But the reverse MAID thing would be fun. Everyone's gunning for the qt witch girl.
>>49837606
>Not huddling together to conserve warmth while freezing Orussian winters on the Eastern front
>nothaving your witchfu desperately try to carry you back to base for and then bleeding out in her arms
>>49838284
>The grim realization that you will never have a qt witch cry over your dying body from you giving your life to save her now settles over you
>Her tears will never catch in the dimples of your peaceful smile as you fade away
>Her face will not be the last thing you see
>>49838331
>>49838284
Tone down the martyrdom fetish, fellas
>>49838433
But how will I show love for my witchfu if I don't die for her?/sarcasm
>>49838433
Would you prefer the witch die for anon?Or maybe they both survive the war and enjoy a happy life and start a family?
Rolled 5, 8, 8, 7, 3, 3 = 34 (6d10)
>>49829058
rollingrolling
>>49837166
What kind of power suits? I'm thinking something small, like powered exoskeleton with a HMG/MMG and a couple rockets. Bring 4 and you've got more firepower than most witches can carry, and that's before the witch's guns are counted.
>>49838467
Of course I want happy endings!And then their kid goes off to fight in Neuroi-infested Vietnam...
So, looking over the rules, I'm thinking about working things together for a campaign with a normal dudes unit being supported by a witch. Looking at using some monstrosity of Maid RPG bits and Tenra Bansho Zero mechanics. Could be an artillery unit or a simple mechanized infantry unit or something.
I really like Tenra Bansho Zero's rolling mechanics. They're really satisfying to use.
I've really got to read over the various mechanics more before trying to cobble something together out of them, though. Not terribly familiar with Maid, since the last time I played it was in anime club in highschool. And I was usually relatively drunk when I was at school.Great American education system.
>>49838534
I was figuring that they would be like a minor exoskeleton. Kind of like the ones in ElysiumThough I've only seen the trailer for that, so I don't know how accurate that thought isso that they could handle heavier weaponry. Possibly have a few specialized units with heavy bulletproof shields and submachine guns. Could even have minor hovering functionality for dedicated marksmen.
>>49838284
Good layout for a character record.
Origin: 10+1 = 11
>Britannia
Striker Unit: 9
>Spitfire Mk IX (fuck yeah Merlin 66 engine)
Familiar: 8
>Welsh Corgi
Equipment Loadout: 8
>x2 Vickers K LMGs
Forward Assets: 10, 9
>Jawdroppingly Perfect Jean Grey-style D-cups
Aft Assets: 9
> Hourglass hips and ass (I presume that means I'm proportional to the top, so "damn")
Pistols: 1
>Webley, but I didn't actually need to roll for pistols so ignore.
Magic Strength: 5
>Willpower/10+5. Assuming she's got Will, she's strong.
Magic Power: 66 - OHSHIT. I don't want to pick one b/c i don't want to read them all, so I'll roll twice, getting a 80, and a 4
>Healing and Inspiration
Oh fuck yes. I will use the power of my perfect figure, adorable corginess, spunky orange hair, and natural magical powers to lead my squadron into battle, and when/if they fall from the sky, I will heal them bygently smothering them with my chest, kind of like that picture of Gwynevere from Dark Souls
This is literally the perfect character. I want, no NEED, to find a game now.
>>49838617 here
>>49838284 I do not know how or why your post was quoted. I was trying to quote >>49837684. Apologies.
Also, yes, this game needs a record sheet for our witches.
So are we gonna do anything with the characters, or is it just forfun
>>49838630
Unless one of us decides to somehow run a game or start writefagging or something, yeah this is pretty much just fun with character rolling/Strike Witches discussion
>>49838614
Exoskeletons, eh? I like the idea. If this is still going tomorrow I might be able to make a few sketches for ideas.
>>49838647
Alright which one of you faggots wants to set up a game? I would but I know fuckall about how to run this thing. Like how ranges seem way too long for using a map.
>>49838674
Probably something more like the suits from Edge of Tomorrow, not very light, clearly primitive and mostly meant to give infantry extra firepower against the Neuroi hordes
>>49838647
Mostly this. Although I'm not shy about pointing out that I'm trawling the thread for commentary and crowdsourced editing issues. Like I said upthread, an author should never edit their own work, and it's not like I'm going to pay a real editor for this, so posting v1.0 up here and finding out the shit I got wrong is the next best thing.
I'll post a corrected v1.1 by early next week at the latest; I have a BattleTech campaign to write/playtest a scenario for for this weekend, and IRL stuff about whether the VA is going to take my monthly payments away since the pain can be controlled through meds now (and so since they're "paying for the pain", why should they keep paying?).
I'm liking the characters being generated. Although it was a bizarre run of flat chests to start the thread.
On the subject of Tank Witches and updating this for modern aircraft. I'd totally be game to poke around on the Tank Witches thing (is there an animated series? I don't really read doujins and *especially* don't read them electronically), but modern aircraft don't really do anything for me (A-10 and Su-37 being exceptions). A combination of no longer fighting within visual range, a shift in combat styles to BVR ambush tactics, and dealing with what I'm sure would be a healthy dose of /pol/ as I statted out modern-state aircraft all mean it's not my bag.
>Behold a rejected picture for the last page
>>49838740
Well, I am >>49838614 ruminating about putting together some rules for a game of sorts. Probably not what you folk want to play though.
All I know is using a 2d map to do 3d aerial dogfights is going to leave you having a bad time. unless you can do some sort of overlay thing.
>>49838674
>>49838750
Yeah, that looks pretty close to what I was thinking. Didn't have the missile launchers in my head, but they make sense if they had things like them in WW2 era.
>>49838750
Bingo.
>>49838884
Bazookas/panzerfausts?
>>49838754
>is there an animated series? I don't really read doujins and *especially* don't read them electronically
Insofar, there's only the art and the Witches of Africa doujin. If you can speak Japanese, you can order the volumes from Amazon, but for English you're gonna have to download it.
About modern aircraft, maybe you can modify it so the rules are more Top Gun/Ace Combat flying, put a disclaimer that it's not supposed to be representative of actual combat, and if they want a realistic flight simulator they shouldn't be looking in a pdf about girls who don't wear pants?
>>49838884
I think 3d in tabletops in general would be a pain. I hated having to deal with flight in dnd, and that was just adding small distances.
>>49838948
Could work.
>>49838986
Aye. It's basically impossible to get it to work without weird apparatus and such. Plus showing orientation and whatnot is basically impossible. Maybe if there was some sort of 3d hologram software or AR app that people had on their phone, it might work.
Hey, everybody remember the rule where witches only have their magic as teenagers and lose them in their twenties? Should we acknowledge that or just quietly ignore it?
>>49839145
I've always thought that it was kind of a dumb rule, but they use it to explain why they only have young girls. It feels a little too fickle of a rule for something in a magitek setting where the magic should have explanations for why it works certain ways. There would need to be study into the magic to understand it, and I feel like this particular rule doesn't fit well with the sort of system that can be studied like a science. I feel like there's plenty of other viable reasons for why the strike witches are only young girls that give the magic a less capricious feeling.
Of course, this is my opinion. If we want to stay as close as possible to the show, then we'll want to keep it no matter how much this one anon doesn't like it.
>>49838986
Just set altitude into 10 increments, use a small d10 next to the mini to indicate altitude, and disallow gunfire between altitudes unless you're within 1 altitude level and can pass a combat air maneuvering check (representing being at the bottom or top edge of your altitude band and thus close enough to fire). Facing and orientation doesn't matter unless your being tailed; the witches change facing so fast and smoothly in the show that it's not worth bothering about.
With a sole exception in the anime (they go into space through some shielding fuckery), Strike Witches don't go over about 5,000 meters altitude because of the whole "breathing" thing. So each altitude band being 500 meters is fine, and that's out of effective gunfire range from all the guns mentioned in the Dive into the sky Rulebook, which justifies the Combat Maneuver roll.
>>49839145
I'd say that depends on the campaign and the tone the GM wants to portray.
>>49839283
Yeah, the altitude thing basically runs into the same problem I had when trying to make my undersea wargame. It's as hard to represent 3space in 2space as it is to represent 4space in 3space. Gotta use counters or markers, and the turn-based aspect could mean that things stop right underneath each other.
>>49839283
Fair enough. That's a pretty good altitude thing. Only other thing I'm unsure of is why the numbers are so specific and big. I don't think I even own any mats with enough squares to leave pistol range, let alone using a digital table for that mess.
>>49839378
Are you using 1-meter squares or something?
DITS seems to be a narrative RPG with no native miniatures support, but if I were writing it for minis use, I'd be setting 10-meter squares at a minimum, and possibly higher (a 72" long mat gives a 720-meter long field, twice a sniper rifle's listed range).
>>49835860
None compare to yandere Israeli combat vehicles.
>"Are you running away from me, dear? Do I have to demolish another district of Gaza looking for you, dear?"
>>49839573
The idea of Israeli weapongirls being yandere dates all the way back to Girls Frontline, with Negev. Learn your waifu history.
http://girls-frontline-english.wikia.com/wiki/Negev
>>49839515
That's the measure it says to use if you're using a map. Search "square" to find it.
>>49839573
>>49839598
I'd pair an Israeli weapongirl with a Palestinian one but I don't think they make any distinctive weapons besides jury rigged rockets.
>>49839598
Wasn't Girls Frontline started this year?
>>49839652
Not the same guy, but if so it's eerie shit because I'm fairly certain I've been seeing doujinshi of that for years on like gelbooru.
Maybe it's like with Dragon's Crown. There was hentai of that game like half a decade before it released.
>>49839688
*Sorry, fanart, not doujinshi. No plots or pages or anything. Just pics of the girls naked.
Are there military vehicles in this series which aren't little girls, or is this like an alternate universe where little girls just replaced all of them somehow?
Rolled 6, 1, 5, 5, 9, 6, 3, 8 = 43 (8d10)
>>49829058
Rolling a witch for the heck of it.
Rolled 37 (1d100)
>>49840684
Time for magic powers
>>49840565
There's normal military vehicles; the little magical girls just supplement them.
If it matters, the bad guys of the setting fire weapons where the only defense is either dodging or magic, and things like WW2-era tanks and ships are very very bad at dodging energy beams coming at them at Mach 5. The magical girls at least have magic shields, and some of them supplement that with abilities which help them dodge as well, so in the setting, it's natural that they end up as the lead attack forces.
Hitting a bad guy with a tank shell from a tank will fuck that bad guy up just as much as a tank shell from the magical girl. It's mainly that the magical girl can survive the attempt, and that they can usually get so close that they're much more likely to hit critical parts of the bad guys.
>that's not an airplane, captcha. There's no little girl hanging out of it.
Thought about some strikers for burger witches
>M24 Chaffee
>M3 Lee
>M4 Sherman
>Sherman Jumbo
>Sherman Firefly
How would tank guns factor into stats?
>Australis
>Chinchilla Cat
>carrying around the Fliegerhammer
>forward size: 7
>aft size: TEN
>all being carried by the Defiant Mk I
I'm not even sure I can take off.
>>49829058
This is amazing. As a huge SW fag, I thank thee, OP. Rolled using my own dice.
>Origin
2d10 - 12, Fuso. I hail from the eastern lands, you probably haven't heard of them.
>Strike Unit
1d10 - Nakajima Ki-43 Army Type 1, +10 Agility -10 Toughness. I'd have preferred a Mitsubishi Zero, but this at least looks similar! Also it was called by the US Army as "the army's Zero".
>Familiar
1d10 - 10, Choose or Roll on Table F. Let's go for the snowFlake table.
1d10 - 3, Gyrfalcon. Fits with the theme of agility. I guess I have little wings in my head when using magic.
>Equipment
1d10 - 2, Type 92 LMG, 2 pistols
1d10 - 5, two Type 84 Nambu pistols
>Assets
1d10 - 7 forward assets, Perky C. Well well.
1d10 - 8 aft assets. It seems like I am not lacking at all.
>Magic Power
1d100 - 62, Foresight.
I get glimpses of the future, and can try to see it at will. The best kind of power to annoy the GM - I can auto-succeed on non-combat skill checks! Useful to forciblyhold handswith my squad-mates!
Compiled everything in pic related, along with Hanna Justina because she also has a bird familiar. I should probably get back to work for now.
>>49831662
>namefaggotry for OC creation
That's fucking retarded since it's completely unsafe. They're called secure tripcodes for a reason.
>try reddit
How about you fuck off to /a/ or whatever shithole you crawled out of, idiot, and take your moronic fap material with you. Bet you came here for loli quests.
>this thread
>content creation
It's a fucking joke is what it is.
>>49841753
>getting this mad
>>49841827
>I've read Herbert and Tolkien and Dick but what really captivates me are these animu teenagers who show their panties all the time
I know that OP isn't fond of modern air combat, but what about early jet fighters like the Sabre or the Fagot? Those still use guns as their main armament
>>49841273
Sherman strikers already exist.
Going by the DitS rules, some stats won't be needed (like air-to-air and air-to-ground) and the tank guns automatically count as Rifles; though going by the character generator, the different kinds of tanks/tank guns would give different bonuses.
Is there like a modern day setting of this using modern aircraft with beyond-the-horizon missiles and electronic warfare?
>>49842546
There's the Strike Witches 1991 art on danbooru, but that's about it. Official stuff is WW2 only
>>49829058
I'm disappointed that there's no table for pantsu.
MFW I what to play as a tig biddyed Liberion but iv only got a 7% chance of rolling her
>>49842546
That'll flood the thread with people asking you to invent otherverse equivalents of Pakistan, Israel and ISIS. No thanks.
>>49842917
ISIS has an air force?
>>49842936
Do the Israelis?
>>49842546
Wouldn't Neuroi lasers automatically make missiles kind of pointless?
Hell, that could justify air fighting at close range: too far away and it gives the Neuroi great time to just shoot it down, so you have to get close to actually damage the Neuroi and destroy the core
>>49843126
https://en.wikipedia.org/wiki/General_Dynamics_F-16_Fighting_Falcon_variants#F-16I_Sufa
>>49843126
Yes? Don't they have their own indigenous fighter too?
>>49843126
>>49843213
>>49843223
I find it very hard to imagine that anyone with pretensions of knowing anything whatsoever about modern air combat wouldn't know about the Israeli air force. Probably anon trying to make some kind of joke about how they stole all their airplanes from the Americans or something.
>>49843253
It's true, though, Israel (despite repeated attempts) has never succeeded in rolling out a line of native aircraft. Most of their staff is American planes that get refitted with Israeli electronics packages.
They are, however, known for the quality of their pilots.
>>49833833
I CRASH! I FLY! I CRASH AGAIN!
...I'M NOT REALLY THAT GOOD AT FLYING!
>>49837220
Or maybeStriker Combiners?
>>49843356
>They are, however, known for the quality of their pilots.
How good do you have to be to hit children playing football with a smart bomb?
How gay is too gay? Why are witches so gay?
>>49843440
When has the military NOT been incredibly gay
>>49843440
There is no such a thing as too gay, anon.
A Witch's power level is based on how gay she is. The gayer, the stronger.
This is why the 501st Joint Fighter Wing is considered to be so powerful and efficient.
>>49843530
I wonder if they ever end dismembering one another by accident trying to get so lovey dovey with those propeller legs.
>>49843564
They just magically phase through the propellors.
>>49843564
magic propellers, hoss
What about straight witches?
>>49843794
About as mythical as a unicorn, i.e.nonexistent
>>49843794
>>49843794
>straight
>witch
These are mutually exclusive, anon.
Trying to combine these terms is like trying to divide by 0.
>>49843794
>>49843819
But theres at least two who get married for sure.
>Origin: Fuso Empire
>Striker: Kawanishi N1K (+10 Agility, +1 Max Speed)
>Animal: Ezo Red Fox
>Loadout: Type 97 MG, Sword
>Assets: Hourglass C cup forward assets and boy butt thin hips aft assets
>Magic Power: Elemental Fire
Like how my familiar matches my magic power. I'm fast with an MG and a katana so that's nice too. Nippon Banzai!
>>49843819
>>49844009
But what is it that makes pure innocent girls go full gay once they become a witch?
>>49844323
...magic?
>>49844323
It is being gay that makes them become witches, because it apparently is related to how magic they are.
You see, there are people who are capable of using magic, but aren't strong enough to become witches. Like the MC's mom in the anime, who can do stuff like heal bruises at best.
Those are the girls that get married and have children, which may in turn become witches if they have strong magic.
It's how, in decades to come in the world of Strike Witches, air combat will be revolutionized by a technology that would allow combatants to detect each other beyond visual range: the gaydar.
New thread?
>>49844894
Not until next week. Not like we got much to talk about until the author uploads the v1.1
Would you play in a Strike WItches/Tankgirls/Kancolle crossover? It should be easy to explain why such a thing exists, one part of it being that the Neuroi/Abyssals/Tankgirl eqivalent are all part of the same overarching collective
>>49844964
Well, I do like it that the ships in Strike Witches are still, you know, actual ships. Gives the airplanegirls somewhere to lift from.
Same for the ships in KanColle launching actual tiny airplanes.
Once all military hardware becomes little girls, some interactions between them become dimensionally weird.
>>49844986
>some interactions between them become dimensionally weird.
But it does lend to some awesome imagery like flights of Neuroi launching from the mouth of an Abyssal Carrier.
>>49844894
Is it in autosage already? If so, by all means.
>>49844964
Yes. I'd die happy if I could play in such a setting. There is the problem that >>49844986 mentioned, but maybe that could work if we had still had ordinary military hardware too, and used the girls just as elite troops.
>>49844986
I figure ships would still exist; but ship girls would be employed like PT boats or something.
>>49845068
Or some airplane girl bouncing into the air off of Atago's boobs.
>>49844964
By tankgirls you mean GuP or just tank witches? Because if it's GuP, then this gets pretty fucking weird. Unless you mean Panzer Waltz or something?
KanColle gets weird because they are actual ships in the form of young women, and fairies are the souls of crewmen. Then you have the Abyssals being angry ghost boats, which is weird next to the actually alien Neuroiunless you're using Pacific's Abyssals
I could see it working if it's a direct multidimensional crossover. Throwing it all into one fused universe is gonna make the whole setting pretty damn inconsistent.
>>49845132
>By tankgirls you mean GuP or just tank witches?
Tank Witches.
>>49845132
I'd probably go with a mix of Regular Abyssals and the Pacific's ones.
The idea being that the Abyssals and Neuroi are one and the same, Neuroi are just a vector for the Abyssal transformation. and that the first Abyssals were formed from aalien spacegoop from a meteor settling in in shipwrecks.
Of course this doesn't stop the Neuroi from maturing into an Abyssal form on their own without infecting a shipgirl.
>>49845143
How about Aokihagane? No carnival missiles? No nanoboats?
>>49845237
Make it the Pacific War + Abyssal spooky shit and you can count me in
>>49845285
>Aokihagane
Too powerful. Way too powerful and advanced.
>>49845285
Completely different power level.
>>49845298
>thy flesh consumed
throw doomguy at it, oughta work the demon shit out till only abyss stands
>>49845285
Yeah... I don't think it'd be very balanced to throw a bunch of WWII ships and airplanes against self-constructing AI nanotech battleships with force fields, photon cannons and ALL THE MISSILES.
>>49845285
>>49845336
https://www.youtube.com/watch?v=RFUKuWoMWzo
Forgot link.
And we have hit autosage now. New thread or wait until next week?
>>49845336
But a neuroi Yamato is fine?
eventually you'll have pacific rim style jeagers piloted by witches taking down Neuroi, I can't wait
Reminder Brave Witches is airing this season. Complete with 2 new witches because Fuso Stronk.
>>49845396
The Yamato got Neuroified for the sake of defeating the Neuroi. It was only temporary, and the witches had reservations with it because the last time they used a Neuroi core the machine went rogue.
Fleet of Fog would only work as a third mysterious force with their own agenda, especially since the manga is entirely built on mysteries
>>49845421
Jaegers would actually be awful though. Neuroi could just beamspam it to death, and the only thing that could make something that big is with a Neuroi core, which causes all kinds of other problems.
The scale also gets blown out of proportion. A romanticist WW2 action/character-focused series now becomes a kaiju war.
>Pacific abyssals allied with Neuroi
>the same abyssals that had a scout completely destroy the 7th fleet
I'm not sure that witches are gonna help
>>49845491
Also, the Pacific Abyssals automatically generate a field of madness, misery and despair around them that automatically makes people want to commit suicide.
And they get stronger and bigger with everything they eat.
>>49845513
But pacific shipsluts should be able to protect their comrades from that
>>49845485
Depends, if you go with the double pilot system, one witch to fight, one witch to shield, or more.
also you could just have the series focus on the witches of a single Jaeger.
>plz dont shit on mah dreams
>>49845477
>tfw no Yamato Nadeshiko MC
it hurts
Power armor sketch guy here, should I post what I've got now or work on it till next week?
Rolled 1 (1d2)
>>49845635
1. Show now
2. Show next week
Honestly I think a KancollexStrike Witches crossover wouldn't be that viable since the ships are reincarnations of warships from WWII. The witches are just girls with magic that have strike units modeled after real planes. If you wanted to go full mecha musume you could go KancollexUpotte cross over. Since GuP is more grounded in a reality, I think a HaifurixGuP comparison would be more apt. That being said, having all these series together would be fucking fantastic.
>>49845513
And the Neuroi have their miasma. Point?
>>49845635
post now please, work on it, post updates
>>49845513
Wait seriously? I never really cared too much about pacific, but that sounds super hardcore. Got more details on that for me?
>>49845646
What does the Neuroi Miasma do?
>>49845657
>>49845643
Alright.
>>49845776
One of the online documents is an interview with a pilot, who describes how he tried to get a look at it, but felt like he wanted to crash his plane into the sea.
Sailors onboard ships also panic and jump overboard, leaving them as Abyssal chow, and it also generates a sort of cloak that prevents anything several miles out from getting a visual on it.
If you actually manage to hit the Abyssal, regenerative armor means that it's fucking hard to kill, and the Abyssal is also damn fast in the water, hitting over 40 knots.
And after eating the entire 7th Fleet, the scout grew to the size of a destroyer.
Even if you survive an Abyssal encounter, the madness stays and wears away at you, and you'll eventually get locked into an insane asylum babbling about how the Abyssals are gonna kill us all.
Also, the Abyssal are extradimensional aliens. They teleport into the ocean, so you have no idea where they're gonna pop up.
Being around a shipgirl helps keep your sanity though, and there's a system of 'anchoring' to a shipgirl that gives people immunity to the Abyssal madness field.
Since we're in autosage, one last reminder. Please, if you have any other commentary or issues with the OP document, please post it up in here ASAP so I can review it and decide whether to add it to the v1.1 change log.
Glad to see people have mostly had fun with this.
>>49845794
Kills people if they're unprotected; witches are immune because magic. I think it's more associated with nests than individual neuroi.
What if you stroke a witch's ears?
>>49846108
>>49845874
This is far more interesting than what we know of the actual abyssals. Heck, canon abyssals are so boring that I was told to make shit up about them to make them more interesting. Unsurprisingly, pacific has more interesting stuff than I do.
>>49846222
>told to make shit up about them to make them more interesting
This is the creed of the entire creative side of the KanColle fanbase
Also, pick up Pacific. The English version of volume 1 is free to download, and more info can be found on their website, hon-haka.org. It's a pretty damn interesting read.
>>49845935
The Faraway Land familiar table should have more typical Canadian animals: Newfoundland dogs, Labradors, Beavers, Caribou, Moose, Loons, Canada geese.
>>49846374
Agreed. Maybe a cute american badger even.
>>49846374
I hear you, but generally speaking Strike Witches get cute fluffy animals as familiars. When I was doing the research, the only Faraway Land Witches in the source material had Irish Setter, Polar Bear, and Snowshoe Hare as familiars, so those *have* to go on the table at a minimum. The remainder of the stuff on the Faraway Familiar Table were Canadian-range animals that can be reasonably construed as cute & fluffy, they had to fit the general aesthetic of the types of animals used as Familiars within the source material (mostly dogs/cats, very few birds, some lagomorphs, some "other"), and I was trying not to overly weight any of the tables in favor of dogs or cats, and this table has 3 canines on it already.
The Labrador can already be gotten via Table F, and honestly, I don't think that moose/caribou or beavers really fall in line with existing examples of Strike Witch Familiars. The geese DEFINITELY don't (seriously, fuck geese in general). However, with that said, I'm totally amenable to swapping the Mink (IMO the least cute&fluffy thing there) with the Newfoundland Dog.
That feel like a reasonable compromise?
>>49846374
>Newfoundland dogs
I think a Flying Boat Newfoundland girl would beadorable
>>49846581
What about early non german jet fighters? Will there be rules for the Sabre or comet?
>>49846581
But minks are cute as fuck along with being fluffy.
>>49847211
You mean Shooting Star and Meteor, right?
>>49847268
Yeah, comet's a German fighter whoops. The Sabre was in operation around the same time as the Shooting star right? Either could work
>>49846581
The only canon Farawaylander that I know of is Beurling, who has a Dachshund familiar. As for "cute and fluffy", that's hardly a rule, birds are relatively common, most being birds of prey, at least three canon witches have horse familiars, even wolves are common. Caribou and geese are perfectly reasonable animals to have as familiars.
>>49845935
Will there be bomber strikers?
>ywn be a big-titted Liberion dropping bombs on Neuroi in your B-17
You know, I would never play this game with any of you people, because it's clear that it'd be full of everybody's magical realm, including mine.
>>49845935
Can you post what the 2d10 plane tables were?
>>49847864
Anon, that's half the point of playing it.
>the breast size chart ends at D
One step forward, two steps back, /tg/.
>>49847746
http://strikewitches.wikia.com/wiki/Elizabeth_F._Beurling
Lists a dachshund and an Irish Setter. Since NEA's only really familiar with the anime, this is almost certainly his source for that character. Given the choice between those two familiars, I'd take the irish setter too. Dachshund is just too iconically German to work for a Canadian animal.
>>49848081
How big do you want your witch tits?
>>49848188
We all know heand all of uswant mega-tiddies
>>49848188
I can imagine quite bigI just happen to know far too many women with far too big chests, D barely registers on my scale anymore. I have coworkers with H's and K's.
>>49848238The tiddies don't count if the girl is fat as fuck.
>>49848259
They aren't. The only one who's sorta chubby is the K.