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40k General

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I kind of want to get out this mentality that having a single riptide is "OP" edition

>Rules
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>Stale old PDFs
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!ddAxALZD

https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>FAQ’s and Errata (outdated but official)
https://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

> The Black Library(Stay the fuck away from the clowns)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb
>>
These are the profiles for custodes and sisters:

Custodes:
ws6, bs4, s5, t5, w2, i5, a3, ld10, 2+/4++.
hatred, furious charge, rampage.

Sisters:
ws5, bs4, s3, t3, w1, i5, a2, ld10, 2+.
Preferred enemy (psykers), hatred (psykers) furious charge and a pariah blade which inflicts ID on any model with the psyker special rule and otherwise is ap3. They will have the pariah rule meaning they can never be the target of any psychic power. and all psychic powers cease to be in effect within 6″ of the unit
>>
>>49816322
>ap3

ruined
>>
>>49816322
Are these going to be usable in 40k or just 30k?

What codex will they be included in?
Please say they will be like the legion of the damned.
>>
>>49816322
>Custodes:

Not as absurd as I was afraid they'd be, but on the other hand they seem a little underwhelming. I assume they come with two-handed, master-crafted AP2 melee weapons that shoot like bolters, or something to that effect?
>>
>>49816322
Why do sisters get AP 2+ armor? I don't recall them wearing terminator armor.
>>
What Real world vehicle would make a good Basilisk Counts as?
>>
>>49816377
Artificer armour.
>>
>>49816377
Power creep, the same reason they're all faster than marines.

I4 may as well be I2 these days, I don't remember the last time I got to strike first but at least I have storm shields to make up for it.
>>
>>49816361
Both and no codex, as far as I know. Maybe their own. Rules in the box.
>>
>>49816421
>Power creep, the same reason they're all faster than marines.
do you not realize these are the elite of the elite forces of the emperor, same with the custodes
>>
Riptides are no sweat for wraithguard
>>
>>49816451
And they both are TEQ
>>
>>49816377
Their armor is hand-wrought by the tech-servants in service to the Emperor himself. It's pretty damn good armor.

Sisters of Silence were very, very different from Sisters of Battle. They're basically anti-psyker kill teams.

>>49816360
>ruined

Why? AP3 isn't AMAZING, but you're going to ignore most forms of armor. Besides, Sisters are supposed to be really good at killing Psykers. They're well-armed, but they're not front-line soldiers designed to fight independently of others.
>>
>>49816433
>the elite of the elite forces of the emperor
That's marines, these guys are the elite of the elite of the elite forces of the emperor.
>>
>>49816510
I'd consider the elites to be the marines, while the guard are the average joes. the extra super elites would be the custodes and sos since they're the designated kill teams/protectors of the emps himself.
>>
>>49816510

More like his personal butt wipers
>>
>Waaagh-field
> When drawn together, orks create a potent psychic field that both connects and empowers them to even greater heights of violence. An ork can continue fighting even when in the verge if death. All ork units gain the feel no pain 6+ rule, and all characters in an ork army gain a 4+ invulnerable save against wounds that would kill them. If a Waaagh! is in effect, all ork units gain +1 to their feel no pain rolls, and Ork characters increase their invulnerable save to a 4+. If the character is a Warboss, they instead gain a 3+ invulnerable save during a Waaaaagh!

y/n?
>>
>>49816562
Whoops, meant to write that their basic invuln is a 5+ against mortal wounds, not a 4+
>>
>>49816562

I can dig it. I think its a nice representation of the whole 'the more of us there are the better we are' idea.
>>
>>49816476
>>49816451
I kinda want to get this mentality out that having a single Riptide is "OP". It's not. They're the Tau's TEQ. It's fair if they can have one if you bring some Termies or a Land Raider. If they bring multiple and in the Wing, then yes that is pretty cheesy.

Also Kroot are shit. They're just expendable meatshields. Having a whole army oriented around them would be incredibly boring. If Tau auxiliaries had the same love that Genestealers then that would be fine.

A "fun" army to play against is something that tries to bring all the neat units into the battle in a combined arms fashion. Not just spamming any one single unit. A good Tau player would know that some well supported fire warrior unit is a cheaper and arguably better source of anti infantry fire power than the other units.

I'm so tired of hearing non Tau players complain about "muh Battlesuits or muh Riptides" They're there in the codex, they have a purpose, just like the FWs.source then any of the battle suits. Just because you get butthurt at the cheesemongers doesn't mean that the other Tau players have to stop using a particular unit. Quit bitching.
>>
>>49816476
Yeah but D-Scythes my dude B)
>>
>>49816588
Justify your bullshit however you want man.
>>
>>49816609
It's copypasta m8
>>
>>49816542
Guards are the joes, then you have elite human forces, then you have marines who are engineered and trained to be the best at everything and then you have these guys who are better than the guys who are the best at everything.

They're better than marines in almost every way but they're hardly going to get to make use of that superiority when they're in the sights of a vindictive marine players grav-guns.
>>
>>49816616
It's samefagging m8
>>
Wraithhosts are fucking OP especially with their formation giving them hit and run abilities like their other brethren have. Riptides are good we can agree on that, but they are perfectly killable. You just have to have the right mindset and strategy
>>
>>49816639
I kinda want to get this mentality out that having a single samefag post is "OP". It's not. They're the meme pusher's TEQ. It's fair if they can have one if you bring some Termies or a Land Raider. If they bring multiple and in the Wing, then yes that is pretty cheesy.

Also copypastas are shit. They're just expendable meatshields. Having a whole army oriented around them would be incredibly boring. If lampooned posts had the same love that Genestealers then that would be fine.

A "fun" army to play against is something that tries to bring all the neat units into the battle in a combined arms fashion. Not just spamming any one single unit. A good samefagger would know that some well supported OC is a cheaper and arguably better source of anti infantry fire power than the other units.

I'm so tired of hearing non shitposters complain about "muh poster count not increasing or muh samefagging" They're there in the codex, they have a purpose, just like the wikis.source then any of the copypastas. Just because you get butthurt at the cheesemongers doesn't mean that the other samefags have to stop using a particular unit. Quit bitching.
>>
Posted on the last thread but it died.
I need some feedback on my Deathwatch list.

Inquisitorial detachment
>Ordo Malleus Inquisitor, terminator armor, force sword, psyker ML1, psycannon, 3 servo skulls

Strateguim command team
>Watch Captain, artificer armor, xenophase blade, storm shield, bolt pistol with specialist ammo
-purgatus Killteam
>4 veterans with power sword/storm shield
>veteran with stalker pattern boltgun
>librarian ML2 with force axe, terminator armor, storm bolter
>terminator with heavy flamer, power fist with aux melta
>vanguard veteran with lightning claws
>blackshield with stormshield, thunder hammer

Strategium command team
>librarian, power armor, force sword and bolt pistol
Furor killteam
>4 veterans, boltguns
>veteran with storm shield, deathwatch shotgun
>veteran with infernus heavy bolter
>veteran with drag cannon
>veteran sergeant with boltgun, xenophase blade
>biker with power sword, twin linked boltgun

Aquila Killteam
>4 veterans with boltguns
>veteran with plasmagun
>veteran with infernus heavy bolter
>librarian ML2 with force sword, plasma pistol

Armor
>land raider crusader, storm Bolter

Command
>chaplain with bolt pistol, crisis arcanum
>>
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These gunblades seem kind of entirely oversized.
>>
Played a 1850 game of CSM versus Genestealer Cults, lost in the last turn by two points. Patriarchs and Aberrants are nasty in assault, plus they can buff each other if needed, which is what lost me the last two points. Mining lasers are pretty much worthless, I think they maybe took two hull points off my Hellbrute and glanced a Rhino in total. It seems their real strength is allying with Imperial Guard, who provide the guns and vehicles the cultists lacked in my game. On my side, I tried a unit of Warp Talons in the raptor talon formation, and they are so not worth it. Still, I'm glad I learned. How was your day /tg?
>>
I like to think this song is how loyalists feel about Emperor

https://www.youtube.com/watch?v=9DvRCykzHy4
>>
>>49816718
>Adeptus Custodes
>ever doing anything in half-measures

It's okay anon. Having a short gunblade is something that happens to every servant of the Emperor at some point in their life. They've even got artificer procedures now that can fix that, even in old gunblades.
>>
>>49816748

Actually they are fairly "short" in shape. They're like a Gladius.

The entire thing is overscaled, it's like a toy.
>>
>>49816727

>Losing to tiny barbed dicked generstealers

The fuck man, how did Tyranids suddenly become OP
>>
Any leaks on the Custodes' and Sisters' wargear?
>>
>>49816718

>Non-Helmeted Custode

Into the trash you go
>>
>>49816785
>how did Tyranids suddenly become OP

When Genestealers became playable again, and they got real anti-tank units to support them.
>>
>>49816795
That's what I thought too.
>>
>>49816785

A) They're not similar at all to Nids.

B) Have you read their book? Its a really good Codex, obviously it won't unseat Eldar but it will drastically alter top tables.

>>49816794
See >>49816322
>>
>>49816645
Speaking about Wraithhosts...

...I've been using time between putting my Chaos Army together and life to work on updating the tactica pages in general. I updated the Harlequins entry for the Death Jester, and I think there's at least one stupid combo in there. (For shits and giggles more than anything else of course)

Wraithblades can take the Axe and Shield so they're T6 with a 4++. Hide Iniriam's Spectre in the unit, and it has Shrouded, Hit and Run, and a Haywire Grenade. They have the option to mulch infantry and MCs, while jumping away from enemy Walkers, and their lack of Battle Focus means less when you can have the Death Jester fire at nearby enemy unit, and use Death Is Not Enough to make the enemy unit retreat *towards* you...feel free to model that Death Jester like Scorpion, and do the GET OVER HERE!
>>
>>49816794

power weapons with additional special rules
>>
>>49816685
>Malleus inquisitor
>not ordo xenos
>>
>>49816718
I'm not sure what I expected, but for some reason that generic 'bulldog marine face' is extremely disappointing.
>>
>>49816838
If they got /any/ form of fucking invlun save, aside from a shitty warlord trait, if run Ordo Xenos.

I just feel like it's not worth the points otherwise, with the amount of AP everyone else gets.
>>
>>49816856
You use them to support others, not have them face tank.

Besides, the grenades they have are pretty bullshit.
>>
>>49816785
5+ invul and an extra attack. A little bit of survivability does wonders for letting them actually get in combat, and that extra attack means more 6's to get that delicious rend.

That they don't cost a single point more than generic genestealers is a diamond cherry on top of that cake.
>>
>>49816878
Hm, I suppose you have a point. I'll swap to Xenos and see how it does.
>>
>>49816881
Don't forget cult ambush
>>
>>49816881
Also the free Furious Charge for having the Patriarch with them. And why wouldn't you have the Patriarch with them?

The extra free bonus if you're bringing the First Curse helps as well. And when you mix in psychic support...

I've had Genestealers charging with 5 WS6 St6 I6 rending attacks, with Assault Grenades to boot, in a couple of games.
>>
>>49816727
I bought 3 Chariots of Tzeentch over the week to "finish" my army for 1850. I finished scraping off the "Warpflame" bits from the Screamers so I can run 2 units of 3, I've gotten several of the Horrors mounted on bases, and I'm working on building a Blue Scribes, a Disc Herald, and putting my Chaos Lord of Tzeentch on Disc.
>>
In HoR do you find mixing various types of models (i.e. having a biker, a jump infantry, etc) or can you do pretty well with just standard infantry?
>>
What do any of you think of the new comic that's coming out?
>>
>>49816930
The Patriarch gets Infiltrate, as do the regular Stealers. Models in the Cult Insurrection that already get Infiltrate get Shrouded instead.

The Stealers are fairly good at killing stuff without Furious Charge, and if you're running the Firstborn Curse, chances are you're charging multiple units anyway and will be making a Disordered Charge.

There's nothing preventing the Broodlord from joining a unit of Hybrid Metamorphs instead to make them Shrouded as well.
>>
I want to surprise a friend who likes Tau but does not play 40k with a prepainted Kill Team box but I have no effing idea how their color schemes work - can they be arbitrary or are there some kinds of Space Marine chapter equivalents or how does that work?
He very much liked the bone color of my Deathwing is it fluffy to paint them with bone as main color?
>>
Friend of mine is planning to go with DKOK and field an entire 1500 points army consisting entirely of several varieties of tanks.

What kind of options could my Black Templar army deploy to not just be rolled over, punching tanks with sticks?
>>
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>>49817001
If he likes dark angels and the deathwing scheme, you can paint the tacticals as angels of absolution to stay within the fluff.
>>
>>49817019
Land raiders, lascannons, thunder hammers, melta bombs...

Space Marines in general have plenty of answers to vehicles. They can even glance vehicles to death in CC.
>>
If I want to get a buddy into the game with me, is Dark Vengeance actually a good place to start, or should I just go with a Start Collecting box?
>>
>>49817001
>>49817032
Wait nevermind, I can't read. I thought you were buying him the killteam box and painting the marines in it for them as well.

There's a load of canon tau schemes that are all sorts of colours, from jet black to bright pink. There may be a similar scheme for named septs, but there's a lot of room for OC schemes with the tau as they switch stuff up a lot.
>>
>>49817063

Start Collecting is good, the Kill Teams box is pretty solid too. Very good value.
>>
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>>49816718

looks like shit.
>>
I've been painting a lot of olive drab tacticool Space Marine Scouts lately. What's an interesting, bold paint scheme I can use for my power armored marines to mix things up?
>>
>>49816480

The only thing I'd be using the SoS for would be against GK/Superfriends Terminator Deathstars. They can't punch through that.
>>
>>49817083
Problem being that I personally do not want any more models, and we currently do not have a third person to play with.
>>
>>49817144

If you're going DV you're planning on playing some form of Marines I'd assume? If that's the case then why isn't a Tac squad a good box for you?
>>
>>49817001
Tau paint schemes generally refer to their homeworld. It's perfectly fluffy to have a new paint scheme and make up a world for it.
>>
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>>49817103
I recommend Space Sharks (Camouflage Variant)
>>
What is the point of buying a chainsword don't infantry without melee weapons get one anyway? Also do you need a melee weapon to get a bonus with the pistol or does the close combat weapon you get when you don't have a weapon count?
>>
When playing pure Skitarii, without Cult Mechanicus at all, not even a Tech Priest Dominus, which unit would count as your Warlord for your Doctrina Imperatives? Any Skitarii Alpha as part of your normal squads or how would that work, as their compulsory units are merely 2 troops.
>>
>>49816588
>If Tau auxiliaries had the same love that Genestealers
If GW waits until 2022 to release a Tau auxiliaries book, your complaint will be valid. And only then.
>>
>>49817285
You need a weapon in addition to the pistol.
>>
>>49817344
thanks
>>
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Any ideas on how to make a full Nidzilla army list that's still competitive ? I'd like to eat Space Wolves with big, nasty, and lovingly converted lovecraftian horrors.
>>
>>49817285
>don't infantry without melee weapons get one anyway?

If a unit doesn't have a Close Combat Weapon of some form (including possibly a pistol), they cannot declare a Charge. They can, however, strike in close combat with their normal number of attacks if they themselves are charged.

Taking a Pistol and CCW (or two pistols or two CCW's) grants +1 Attack.
>>
>>49816728
Blocked in America due to copyright grounds
Fuckin jewtube
>>
>>49817399
I don't know where you got that first bit from, if you don't have a melee weapon the game automatically gives you one.
>>
>>49817328
What do you mean in regards to Doctrina Imperatives? They don't interact with warlords as far as I can remember. And your warlord is any character in your army, people just tend to make them HQs because they are generally meatier.
>>
>>49817399
EVERYONE has a CCW, why the fuck would you think that the MAJORITY of units were unable to declare a charge? Guardsmen blobs would be worthless.
>>
>>49817441
Off the top of my head, the Imperatives usually give your Warlord a bonus, don't they?
>>
>>49817183
I really love thone old literally impossible to paint schemes, like those minotaur, has any madman actually attempted that
>>
>>49817476
They don't, they're just buffs to units with the special rule.
>>
>>49817476
They give your ENTIRE ARMY (If it's a skittle) a bonus.It's BS/WS modifications.
>>
>>49816785
Op back from dinner. Aberrants chewed through a small unit of bikers, four Chaos Spawn, and were finally killed by a daemon prince. Aberrants plus a standard bearer is a tough unit to crack, while FnP and 5++ Genestealers are brutal with a Patriarch. Cultist units are basically guardsmen with shitty special weapons, but their infiltration rules are good for objectives. Those are the points to take away from the game
>>
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Posting here too from /hhg/ because I'm stoked.
Big guy finally saw his first game vs KDK Hellforged hunting pack and an assload of black legion tanks (he set down a few more preds and land raiders after pic was taken. Total enemies clocked in at 4000 points, 1k more than than the titan.

Battlefield was pretty bland but still had fun. Considering buying a battle mat to take to the store because they only have pic related table types there. Yes the khorne conversions are rather meh
>>
>>49816932
Nice! What colors are you going to use?
>>
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>>49817550
Turn 4. Warlord sitting at 18 HP and 15 total void shields lost during the battle.
>>
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>Made to order
>Mordian Officer
>Found one in an ancient box of guard from my early 40k days
I thought the cunt was a Commissar.
Time to strip and flog in a few months for triple price.
>>
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Do these raptor's armor have a mk version like normal SM armor?
>>
>>49817620
You can buy it on eBay still for fairly cheap (or roughly the same prices as GW, anyway).

If anything it'll be worth less with more circulating in the market.
>>
>>49817641
You would be amazed what you can flog to idiots. I picked up a pile of Marines, painted them all rule of cool style, slapped on some smurf tags and sold them as out of print Ultramarines.
>>
>>49817636
Wow a lot of sculpts really did not age well
But It looks vaguely like a mkIV flight helmet with mkV? Torso and an entirely unique jump pack
MkVI shoulders I believe
>>
>>49817550

What are those 6 big guys upfront? Helbrutes?
>>
>>49817715
The lashes and bases make me think they're meant to be maulerfiends.
>>
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>>49817689
>Raptors
>Not aging well
You w0t m8
>>
>>49817063
If he likes Space Marines, Betrayal at Calth has more value for him.
If he likes Chaos Space Marines, then Dark Vengeance is ok if the Space Marines inside are converted to Chaos.
Otherwise: Kill Team. The Fire Warriors alone cost about 90% of that box, so you get one unit of Marines and the rules for free, basically. It also allows to start sooner because painting the larger boxes takes a large amount of time.
Or: Just start with one single Troops choice for Kill Team and download the rules.
>>
>>49816785
The fuck are you talking about. We still suck dick
>>
>>49817772
It's those proportions senpai
I love those kits, but they look so wonky compared to the modern raptors
>>
>>49816322
> Custodians come in 5-man squads consisting entirely of Space Marine Captains with Relic Blades, with Hatred and Rampage so they can rape hordes with extreme prejudice

Wew lads, they sure do seem pretty powerful? I mean Strength 6 (presumably AP2-atinit), with HATRED, and RAMPAGE, is pretty damn powerful. I think these dudes are pretty much designed from the get-go to shred melee specialists to fucking pieces. Any ideas what their points costs are going to be?
>>
>>49816942
Can you link to it or elaborate? I haven't heard of it.
>>
>>49817570
I'm not sure yet, but some mix of gold trim with purple livery. I've been mostly focusing on the kitbash for now, reposing the legs "Dual Lightning Claw" Chosen from the Dark Vengeance set (I got the DV stuff second-hand) so that he'll be standing properly on the Disc.

I removed the head, and am working on a custom head at the moment. I'm using the Marine Sergeant w/ Beard head from the plastic Sternguard kit, but took the bottom half off the beak-herald head, and am making a custom helm for him.

I think this is going to be a fun as shit army to play, just because it's a lot of random "power buildup" going on throughout. My Lord can learn a new power every turn, a Champion of choice is getting two Chaos Boon rolls per turn, and I'm summoning at least two new units a turn.
>>
>>49816322
Custodes: Eternal Warrior, Fearless, Chosen Warriors (each can accept and issue challenges) and always count as a scoring unit.
Sisters: Denial unit, fearless and fleet.
Wargear:
Pariah Blade: Two Handed, s+1, ap3 psyshock (any psyker hit by this weapon must automatically roll on the perils of the warp chart).
Optional: Bolter with Psyshock Shells (same as a standard bolter but with psyshock) or Flamer with Psyshock fuel (same as a flamer but with psyshock special rule).
Guardian Spear: s+1, ap2, parry (same as watch master), 2 handed.
Has inbuilt Guardian Bolter.
Guardian Sword: s: user, ap2. Has twin linked guardian bolter.
Guardian Bolter: 18", s4, ap5, assault 2.
>>
Hoping to get some feedback on my Kill Team.

So far I have:

-Aspiring Champion - Cthonian Blade, Aura of Dark Glory

-Chaos Marine - CCW
-Chaos Marine - CCW
-Chaos Marine - CCW
-Chaos Marine - CCW
-Chaos Marine - CCW, Flamer

-Chosen - Autocannon, Suspensor

That leaves me with around 60 points left over. Trying to decide what to add to fill out the rest of the team. Strongly considering adding a raptor or two but a spawn looks compelling too.
>>
what does everyone use to open those epub files in the OP? i need the killteam rules but my firefox plugin and my shitty epub reader i downloaded refuse to open or display it properly. does anyone have it in pdf?
>>
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>>49816400
2A3 or go home.
>>
>>49816718

Anime as fuck
>>
trying to play fluffy Iron Hands, please help
>but still kinda strong

Fist of Medusa Strike Force

**Armoured Task Force** (585)

predator (115)
-lascannon sponson

predator (115)
-lascannon sponson

predator (115)
-lascannon sponson

thunderfire cannon (100)

Techmarine (140)
-bike, servo, ironstone

**Stormlance Battle Demi-Company** (735)

Chaplin (90)

Tactical squad (150)
-flamer
-razorback w/ tl assault cannon

Tactical squad (150)
-flamer
-razorback w/ tl assault cannon

Tactical squad (150)
-flamer
-razorback w/ tl assault cannon

Devestator squad (145)
-2 missile launcher
-rhino w/ extra armour

Attack Bike (50)
-multi-melta

**Librarius conclave** (270)
Librarian (90)
-lv2
Librarian (90)
-lv2
Librarian (90)
-lv2

**Oathsworn Detachment** (410)
Knight Warden
-Ywin Icarus Aurocannon
>>
>>49818227
Any idea what the point values are for them?
>>
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>>49816322
>>49818227
Just saw these. Are these legit? Can anyone direct me to sauces?

I'm fucking stoked.
>>
>>49818197
Sounds good!
>>
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Thread needs some more laughs. So here have a very WIP Scion on me. Enjoy /tg/. Don't worry anons I'll make him all better
>>
>>49816426
>both

what? you can seriusly play custodes in 40K?
>>
>>49818282
Readium
>>
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Is a Daemons of Tzeentch army that doesn't summon a lot still viable?

Some of you may remember me making endless posts about my traitor guard army that summons Daemons, but now I'm thinking about making a Daemons of Tzeentch army with an allied detachment of renegade Knights.
The reason I ask if the non-summoning thing is viable is because with my base army I won't have a lot of models leftover for extra summoning.
If anyone wants to help me put together the skeleton of an army, here's what I'm sitting on:

1 Lord of Change
1 Herald of Tzeentch on Burning Chariot
2 boxes of Horrors
3 boxes of Flamers
1 box of Screamers
1 Soulgrinder

I've also got lots of other stuff I can use for conversion (like for Daemon Princes and whatnot) as well as a bunch of Thousand Sons and a whole shitload of Guardsmen I can use as renegades.
>>
>>49816322
>Sisters:
>ws5, bs4, s3, t3, w1, i5, a2, ld10, 2+.
>Preferred enemy (psykers), hatred (psykers) furious charge and a pariah blade which inflicts ID on any model with the psyker special rule and otherwise is ap3. They will have the pariah rule meaning they can never be the target of any psychic power. and all psychic powers cease to be in effect within 6″ of the unit
Why?
BS5 would make more sense than WS5. Also i5 is pretty fast for a 'umie
>>
>>49818870
They get -1 Str and +1 Init for being female.
>>
>>49816433
And? I5 is stupidly fast for unaugmented human troops.
>>
>>49818364
Note that the Librarians don't have the Stormlance's "move after shooting" rule, so they kinda fuck things up for any unit that they're in. Which is a shame, because the Stormlance is really cool.
>>
Knowing next to nothing of Skitarii forces, the Sicarian Killclade looks ridiculously deadly in infantry engagements.

Is it worth adding one purely as a secondary detachment to deal with foot soldiers while your primary detachment, be it IG, SM, AdMec or more Skitarii, carries a bunch of anti-armor weaponry?
>>
>>49818964
Rustalkers and Infiltraitors are imo, overcosted for their fragility. Infiltraitors are good for their debuff, but Rustalkers need more than five models in a unit to ensure enoughreach their target. Give it a shot if you have the models.
>>
>>49818902
Death cults get int 6.
>>
>>49819012
Sure, and they're fragile, hyper-specialized melee troops. Sisters of Silence have never been described as melee powerhouses, but they gave them WS5, I5, and +1S Power Swords.
>>
>>49818964

Ruststalkers are more than capable of dealing with armour, what you want your other detachment to do is provide fire support.

Anyhow yes, Killclades are excellent, I run one most of the time when playing Mechanicus.
>>
>>49819036
>have never been described as melee powerhouses,

They are a cadre of soldiers exclusively devoted to hunting down and killing psykers, and they are always described as bearing pistols and swords as their primary weapons.
>>
>>49816795
You do know they're multi part right? You can make a full helmeted squad anon.
>>
How good are deep striking Scions in a mech guard list?

I mean I want to get them just because they're cool but tactical justification is nice.
>>
Eh. Contemplating starting Daemons since I'm a fan of the models, and they're basically the most flexible Warhammer army in that they'd be valid for 40k, 30k, AoS, and FB.

This is a 1000pt list. Thoughts?

[330pts] Lord of Change (ML 3, Impossible Robes, Staff of Change, Greater Reward x2)
[177pts] Daemonettes x18 (Icon, Alluress)
[45pts] Nurglings x3
[45pts] Nurglings x3
[114pts] Pink Horrors x11 (Icon, Iridescent)
[144pts] Hounds of Khorne x9
[144pts] Hounds of Khorne x9
>>
>>49816322
>TFW they are both kind of bad shots for what you would think they would be.
I mean most armies can get units with bs4 so it really kind of underwhelming. They both should be bs5 for being the super elite units of the God Emperor, you would think.
>>
>>49819222
The unhelmeted guy looks like they may be a monopose character, but the main kit should hopefully have a spare helmet or two for him.
>>
How's the future looking for Thousand Sons?
>>
>>49819346

To be fair, haven't their skills atrophied slightly in the case of the Custodes?

It isn't stated when their last combat action was or if they still train constantly as they did when the Emperor still walked among Mankind.

Also, I wonder what Custodes Dreadnoughts will be like.

They apparently do have Dreadnoughts, Jetbikes and other machines of war (or did in the Heresy anyway).
>>
>>49819460
The dust is starting to clear away
>>
How hard is the back of a Ta'unar to magnetise? I've ordered a railgun, but if it's not super hard keeping my options open for later might be smart.
>>
>>49819460
Good. Rubrics. Rubrics everywhere. Terminators, melee rubrics, MAGNUS, attacking the Black Library and Fenris, everything.
>>
>>49819495

New Rubrics and Terminators?
>>
>>49819245
You can equip them with meltas and then deep strike to kill enemy characters and vehicles.
>>
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>>49819443
>monopose
>>
>>49819509
Just rubrics, thousand sons fags are getting delusional
>>
>>49816322
Any pics of the statline or do we just have your word for it anon?
>>
Eldar War Walker squadron in Kill Team? Is it viable? Is it possible?
>>
>>49819509
Terminator Rubrics and different types, like melee focus ones and shooty ones and stufff.

>>49819548
Ignore this guy, 100% accurate rumourmongers have all confirmed this shit.
>>
>>49819583
It would be very powerful
>>
>>49819509
Yup. Confirmed by Sadpanda.

>>49819548
Shitposters gonna shitpost.
>>
>>49819583
Possible? Yes. Viable? Maybe. It's kinda mobile and is a good platform for some AT options (Scatter Lasers aren't nearly as good when all you can do is nuke single targets) but their most versatile option, the EML, is the most expensive by far so you'll have to make do with dedicating it to vehicles and HVTs with Brightlances or going for glancing shit to death and piling on the saves with Scatter Lasers and Shuricannons. I actually prefer the cannon for smaller games.

I mean it's still fragile as shit but by Kill Team standards it's actually decently durable... Enough. Just be careful not to spend too much on it.
>>
>>49819170
I'm not sure how any of that makes them melee powerhouses.
>>
>>49819583
Walkers, or any vehicle for that matter, become vastly more powerful in Kill Team, which limits the amount of anti-tank that can be brought.
>>
>>49819622
>>49819642
Thanks guys. I want to play Eldar without being OP. I also have some nifty ass conversion ideas.
>>
>>49819285
Drop the Iridescent, drop the Icon, run 3x6 Dogs.

I'd trim fat, maybe cut a unit of Nurglings or some dogs to fit a Paradox Herald.
>>
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Rate? half the stuff I got pre-made so I can't change but I'm still open to recommendations
>>
>>49819622
You're a big kill team
>>
>>49819723
UUUU
>>
how common is it to take a transport for a kill team squad?
>>
>>49819690
Shit formatting/10

Way too much shit on the Razorbacks, don't mix weapon types in a single squad. What exactly are your detachments there?
>>
>>49819748
half of it is a battle demi-company then the rest are unbound
>>
>>49819764
Yeah, that's fucking retarded. Fit it into a Lion's Blade.
>>
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>been browsing ebay for chimeras for a month
>the cheapest I've found is 35 dollars thick with paint +12 dollar shipping.
I can't believe it, retail is better than used.
Why the fuck do people sell a 44 dollar model for 55 or 60? Not even including shipping Jesus Christ ebay is only good for supplies or single small models
>>
>>49819784
Lurk Bartertown and Dakka's Swap Shop.
>>
>>49816322
Any idea how SoS and Custodes Ally into 40k?
Are they just FW options for Imperial Family or?
>>
>>49819800
Canada is a fucking shithole. Even if I get things cheap from there I'm paying out the ass for shipping because Canada post loves to fist their ass with envelopes of cash.
>>
>>49819823
I wouldn't be surprised if they popped up in Wulfen 2. Give each a unit datasheet, a formation, and a couple relics.
>>
>>49819867
I'm gonna say maybe War in the Webway, not Fenris 2.
>>
>>49819880
Why not both? Some units in Fenris 2, then more in WitW. That way they could stagger the releases, too.
>>
>>49819784
>see person is reselling an assembled chinese recast of Armillus Dynat
>not listed or hinted to be a recast
>listed for more than msrp + shipping would be from FW to US
>still gets sold
Some people are idiots and will buy blindly
>>
>randomly check ebay
>10 Skitarii Vanguard + 10 Skitarii Rangers pack
>current bid is 19€
>4 seconds left
Fug.
>>
>>49819899
I could see it. Release more stuff as the threat gets worse.

This whole Black Crusade/8th thing seems like it's going to be how GW does things for the next 5 years, if rumours are right.

Next Primarch is "Soon" after Magnus, but the next one after that is maybe a full year out or more.
>>
>>49819784
There are some gems every now and then. Though those are usually hard to get. Was bidding on an exquisitly painted BT command squad + Emp. Chanp + Termie Chaplain + Ass Termie on sculpted bases for around 40€, gave up my final bid 6 seconds before end and was overbid in the last 2 seconds.
>>
>>49819988
>Next Primarch is "Soon" after Magnus,

It's almost certainly Russ or RG.
>>
>>49820011
Yeah, but we've not got any word yet, so I didn't want to name any.

Rogal Dorn is hinted at coming back at some point. He's been said to be "Very much alive".
>>
>>49820011
FW already have a Russ sculpt in waiting, I doubt GW would upstage them before it came out just as much as I doubt they'd release him again after said sculpt drops.
>>
Would it be worth it to buy this Horus Heresy box in order to get the Thousand Sons to play them in 40K? I figure they suck right now but when we get the Thousand Sons codex or at least Magnus, they'll be better right?
>>
>>49820011
It'll probably be bobby G. He's the one they've hinted at coming back forfuckingever, it's doubtful that russ is in warzone fenris 2, since we should have seen him, so he'll have to wait till Warzone Fenris 3, and the smurfs haven't seen much action in this whole endtimes thing, which is something GW can't have.

And let's face it, he's probably the best one for the imperium. He's argueablly the best loyalist strategist and general, which is something the Imperium really fucking needs right now, and he's most definitely the best politician of the primarchs, which is a must for a returning primarch, since they are most definitely going to have to take the reigns of the imperium, something girlyman has done before.
>>
>>49820143
So wait until the book comes out and make sure they are actually good before buying a $150 box?

Or just use the Grey Knight codex as count-as
>>
Since there seem to be some AdMech players around: did any of you ever use Tech Priests? I never saw much use in them, since their main strength is using their Formation, which eats up a good chunk of points I'd rather spend on improved equipment or more Breachers.
>>
>>49816322
god, I hope TS are pretty powerful, because these girlies can give them quite the whoopin'

>>49816367
>I assume they come with two-handed, master-crafted AP2 melee weapons that shoot like bolters, or something to that effect?
that's the guardian spear
>>
>>49820159
Bobby G is poisoned and dying.

More likely Trazyn agrees to give back Vulkan in return for the Imperium smashing the Eldar.
>>
>>49820159
>Guilliman comes back to find his chapter and legion full of fucking retards who literally preach the Codex as gospel

Okay Anon, now this is actually an idea I'd want to see put into motion.
>>
>>49820290
He's healing, actually, is the current fluff. So going in the opposite of the direction you said.
>>
>>49820311
I hope he slaps the shit out of Calgar and Cato Sicarius.
>>
>>49820313
>He's healing, actually, is the current fluff.

Pure rumor, its in universe superstition based on nothing.
>>
>>49820290
>Bobby G is poisoned and dying.
He's not dying at all. He's been "rumored to be healing" since 2nd edition IIRC
>>
>>49820311
>Guilliman comes back and meets IT IS I, CATO SICARIUS
>>
>>49820332
I mean something official says he's healing and you say he's dying, I'm more likely to believe that he's healing.
>>
>>49820326
Also
>What do you mean "We sent a Sergeant off with the Inquisition because he interpreted the Codex in his own way"? By the throne, who would be retarded enough to think that was the proper way of handling this?
>>
>>49820332
First of all, it's 40k. Half the canon is superstition, hearsay and half truths.
Second of all, it's been repeated since 2nd edition. You don't keep mentioning something like that for that long and then decide "lol JK he's actually dying"
>>
So I've got a Tyranid army, roughly 4k points worth of various models. My brother is expanding into Chaos Daemons, focusing on Nurgle (mostly for Age of Sigmar, but he plans to use the same models for 40K).

How do the two armies stack up? Is someone gonna get reamed or is it mostly even?
>>
>>49820409
Do you have Flyrants?

Also maybe look into Genestealer Cults.
>>
>>49820311
I wonder what he'd say to them.
It'd also be great to see how he handles the non codex compliant chapters. Like if he'd bant with the wolves, telling them the mess they're in is because they didn't follow the codex.
>>
Any weight to there being a "Thousand Sons" mini-codex? Rather than simply being new CSM models.
>>
>>49816476
The word you're actually looking for is "T".
>>
>>49820459
Yes, best rumourmongers confirm. Plus the box says Thousand Sons, not Chaos Space Marines.
>>
>>49820409
Tyranids have been designed for two or three codexes now by a fucking douchebag IG fanboy who decided to make them suck at everything & invalidate half the content of their plastic kits. Daemons are mighty strong, but Nids desperately need a new book written by an ethical, competent rules designer.
>>
>>49816718
No such thing as oversized weapons when you've got the strength of 20 men.
>>
>>49820500
If it's any consolation, GSC codex has his pet chapter being murdered by Genestealers.
>>
>>49820486

Nice. I don't need them to be OP flavor of the week, but I'd love for the TSons to be functional and fun.
>>
What are some good kits to get power axes from if I want 5 axes that look different from each other?
>>
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>>49820486
What is best rumormongers?
None of the big'uns seem to have much on the Ksons codex.

Need mah leeks to keep me hyped!
>>
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Just got this for 15 bucks. Death guard are gonna love them some firepower.

Also old rhinos are best rhinos.
>>
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Did anyone here participate in armies on parade this weekend?

pic related the first place winner of my local GEEdubs
>>
>>49820580
Lady Atia and Sad Panda.
>>
>>49820565
try getting aos dwarven axes? should be cheap on bitzsites

some people like wraithblade axes, i personally think they are too alien.
>>
>>49820691
those don't look power-weapon-ish enough
>>
>>49820653
That looks pretty shit.

I mean the models are good, but I feel like the 'hive' is the focus point and it looks like someone made it with a nailgun and a free weekend.
>>
>>49817183
Decided to do Sons of Medusa since I had some Bright Green paint from Vallejo lying around. It was easy enough to repaint my Raptor scouts armor and guns and they're looking pretty good. Now I'm waiting on the shoulder pads I Ordered to get here before I paint the tactical.
>>
>>49820143
there are normal MK3 marines in there. If you want HH-era TS Forgeworld has upgrade kits and most SM parts are compatible so the finecast 40k TS upgrade with the sorceror should work too.
>>
>>49820666

So Chaos could actually see themselves using majority MK III & IV armor, Tartaros & Cataphractii?

Does this mean I'll have to go re-buy all my doods?
>>
>>49820666
What about Squiggly?
>>
>>49819784
maybe wait a bit untill the genestealer hype has slowed. chimeras are in high demand because of it.
>>
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>>49820737
Also said some stuff, but mostly about War in the Webway. Confirmed Ahriman for it. Also said stuff concerning Primarchs.

via Squiggly

“SgtMerrick: The way I see it, you can fit the Primarchs into categories of “will they turn up?”

Most likely to be active (active in the galaxy or at least physically around):
Loyalist: Guilliman (in Ultramar), Lion El Johnson (In the Rock)
Traitor: Angron, Magnus (confirmed, obviously :P), Fulgrim, Mortarion, Perturabo, Lorgar (All Daemon Princes)

Could feasably turn up (Fate unknown or otherwise missing):
Loyalist: Corvus, Vulkan, Russ, Khan (All disappeared)
Dorn (his fate is kinda weird in that he’s considered dead but *might* not actually be)
Traitor: Alpharius (No-one can really say what happened to him, or even who he is. He’s Alpharius)

Don’t think so (Dead.):
Loyalist: Dorn(?), Ferrus (Dead), Sanguinius (Very dead)
Traitor: Konrad, Horus (Unless GW pull something, I guess :P)

Hurrah for boredom. I’m probably wrong somewhere .-.

Squiggly: Dorn is very much alive. “
>>
>>49819583
viable very much
possible no at least gw killteam is not allowing heavy support.

guess what war walkers are
>>
>>49820718
yeah but he was the only person who actually built a board to put his models on so he soaked up most of the votes
>>
>>49820736
For the TSons, maybe. But they'll get a new line anyway.
>>
>>49820787
love them victories by default.
>>
>>49820787
So what, did most of them just show up with a flat tile surface? Or literally nothing?
>>
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>>49816718
Let this be the one good thing to come from AoS.
>>
I am making a harlequin army and thinking about adding dark eldar. here is my idea and let me know if you think it will work/is worth it.

Archon with webway in a raider with armor of misery (-2 LD in 6")
3 or so shadow seers, one with mask of secrets (-2 LD in 12") and psychic shriek.
possibly a few medusa (s4 ap3 template) or just a harlequin troupe

Basically you deep strike anywhere you want. Everything within 6" of your raider gets -4Ld and anything within 12" gets -2Ld. Have the archon and masked shadowseer stay in and disembark everyone else. One or two psychic shriek at -4 LD should kill any big threat threat like a wraithknight or deathstar. The shadowseers have hallucination grenade launchers that force pinning checks so you don't get shot up/charged by what ever is remaining. If medusa are there they can plot there templates down on a unit and roast them up with s4 ap3.
>>
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>>49818841
>>49818841

Just gonna bump to draw attention to this once. At the risk of people ignoring the content of this post in order to discuss the awesome paint job of this model, here's a model with an awesome paint job to draw attention to the post.
>>
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Is this an example of THIN YOUR PAINTS?
>>
C-combined a-adm-mech cod-dex w-w-when?
>>
>>49820931
Kind of but you kind have to really look at them to really notice.
>>
>>49820396
>Seargeant

Captain. Even worse.
>>
>>49820931
It's partially more like "take the weathering washes away from this man and don't let him have more ever again"
>>
>>49820931

The paints aren't really that thick. I'd say it's more an example of "don't fucking prime black if you're gonna paint the mini yellow"
>>
>>49820911
>awesome paint job
Eh, I dunno... It's a great display of skill, but there's waaaay too much going on there for it to look coherent.

I know nearly nothing about Daemons, I just wanted to comment on the image. A classic blunder, fi you will.
>>
>>49816255
Had an idea for an army

Templars- Full crusader squad w/ chaplain in a LRC x2
Lascannon Pred x2
???

Is this a good start?
>>
>>49820937
not til after they've sold out of their current stock of skitarii/cult mech codexes and would need to run another printing anyways.
>>
>>49820962
It's Tzeentchian, it works perfectly.

Tzeentch daemons and Harlequins, I'd say are two armies where you can have as much colour as you like and it works fantastically.
>>
>>49820736
>So Chaos could actually see themselves using majority MK III & IV armor, Tartaros & Cataphractii?

Eh. Armor mutates like crazy due to Chaos, and most Chaos Marines aren't veterans of the Heresy (though many still are) but rather renegades or directly recruited marines.

They probably have it about as much as regular Imperial Marines do. Some, like the Black Legion, Iron Warriors, and Word Bearers, probably have a great deal of it, while many others don't.
>>
Don't know where I should go from here with my Orks.

Warboss w/ Mega Armour (135pts)
>Gift: Da Lucky Stikk, Kombi-weapon w/ Skorcha, Mega Armour, Power Klaw, Warlord
Painboy (50pts)

4 Meganob w/ Twin-linked Shoota(270pts)
>Battlewagon

10 Boyz, 1 Nob w/ Bosspole(111pts)
>Trukk
10 Gretchin, 1 Runtherd(35pts)

5 Warbikers, 1 Warbiker Nob(148pts)
>Bosspole, Power Klaw

749/750

I haven't been doing as badly as I expected but people may just be nice to me because I am new.

Besides the models in my list I have a Deff Dread and one more MAN.

My only thoughts so far would be to drop the boys, get three more boxes of gretchin and put a painboy and warboss on bikes.

Maybe I can use the trukk for flamas or bustas.

My cousin plays Tyranids and his friends play Dark Eldar and Imperial Fists.
>>
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>>49820962

I feel it fits the Tzeentch theme very well. I can definitely see why it wouldn't be everybody's cup of tea but if nothing else, like you said it's a definite display of skill and is very eye catching.

I fucking love it.
>>
>>49820653
http://imgur.com/a/y7EVN
>>
>>49820840
How much of a custodes kit would even go into that?
>>
>>49820931
...Yes
>>
>>49821008
>that fucking gold.

HOW THE FUCK AM I SUPPOSED TO COMPETE WITH THAT?!
>>
>>49818841
maybe once magnus is release
till then you're fucked
>>
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>>49821025
I walked in and saw the two fucking ridiculous 4 foot tall displays and just wanted to go home

I thought it was Armies on Parade not fucking Dioramas on parade
>>
>>49821076
The nurgle castle/dungeon thing was good, but fuck me that Death fortress entrance is something else. There's a fucking waterfall, it has working lights!

Seriously what the fuck? I can appreciate the effort, but damn, give someone else a chance.
>>
Already paid through the nose for metal/finecast rubrics.

Not sure if I wanna re-buy the plastics just to make it easier for me and/or because they'll be hella sexy.

Thoughts?
>>
>>49820969
Bring Grimaldus for FNP on your blobs.
>>
>>49821156
You should buy more.

1. Use the current rubrics to mix squads so you get more numbers and variety.

2. The new rubrics are going to be more than just the shooty kind. You're going to want melee ones and terminators and shit.
>>
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>>49821025
>>
>>49821156
The new ones are going to look waaay better if the recent GW kits are any indication.

Plus, new units. There will be more than one variant now.
>>
>>49821179
Not a fan of the idea of buying terminators either.
Already have ten. Would rather do a conversion than buy all new ones.

Or I can try and sell them all to a Black Legion player or something.
>>
>>49818841
I run Daemons of Tzeentch without / minimal summoning.

It's a game of what powers you get. Usually run two Heralds on disks and they pull the whole move-shoot-move shenanigans. After that I find I need a heavy hitter
Fateweaver is a god, one Herald with the Grimore can make Fateweaver unkillable letting him fly around like an unholy font of death.

Tho an Impossible Robed Lord of Change / Daemon Prince is pretty killy in melee.

My biggest thing I've noticed is if Fateweaver / Impossible beatstick dies it's pretty much game. Screamers will wreck tanks. Flamers will melt non 3+/2+...

Haven't found a real use for Pink Horrors tho. Tho last game I played I gave them both Icons and Instruments. It worked well placing Flamers exactly where I need them.

I think a Renegade Knight will be a great investment. I find that the 3+ screws me over the most.

For you I'd go for
>Lord of Change

>2×11 Horrors
>2×3 units of Flamers
>2×3 units of Screamers

>Renegade Knight with double bolter arms.
>>
>>49821200
kek
>>
>>49820809
>So what, did most of them just show up with a flat tile surface?
yep you can see a few in the background using the store tiles
>>
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>when you're trying to deep strike in your Death Company squad but a gargantuan creature arrives from reserves
>>
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That said, I think I need to name my Furioso Dreadnaught because it so far has never been destroyed while fighting against my friend. During this game it basically bitch slapped the shit out of my friend's Kugoth and instills fear any time it's on the battlefield.
>>
>>49821372
>That half of a lego UFO
holy shit can i get a close-up of that? I used to have that and I'd make tanks and all sorts of shit out of it. Crazy nostalgia.

the cat's nice too
>>
I will admit a major draw of mine to Blood Angels is the Furiosos.
>>
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Trying to build a Dark Angel duelist, any ideas from fellow DAfags ?

Probably should go with Mace of the Redemption and Artificer Armor on a Company to keep it cheap and simple. Or perhaps Storm Shield and a Relic Blade ?
>>
>>49821402
That's at my friend's place, I won't have a chance to take a picture until next Saturday. He read up some rules and labeled it a comms relay allowing rerolling on reserves or something. He needs to work on his Deep Strikes cuz first time he tried to put in his Kugoth it scattered off the table and it would have been fucking hilarious if the first time he used that model it died from a mishap. His daemon prince of nurgle he flew it from across the map but didn't give it any upgrades so all it took was 3 bikers to wound it and my Furioso charged in and bitch slapped it across the face with a furious power fist.
>>
>>49821447
Nah MoR is for Chappys
Givem a Mosnterslayer of Caliban or the Sword of Coswain from the fluff.
You could use the DW Command Squad Champ's sword if you can resize the hand its attached to.

Make the Lion proud, anon.
>>
>>49821582
>Givem a Mosnterslayer of Caliban
I tried but it's just bad, even in the casual games I usually play. I wanted a sword wielding character but at this point I will just give them MoR modeled as a sword, it's not like there's an offical bit for it or that it's closer to mace in stats.
> or the Sword of Coswain from the fluff.
What ?
>>
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Hey guys wanting to run a Storm Wardens chapter- homebrewed up a squad of Tempest Blades wanted to know if they'd be broken before I tried pitching them to my gaming group.

Basically Vanguard Vets:
4|4|4|4|1|4|2|9|3+

With the Jump Packs and Heroic Intervention switched out
for Relic Blades and Monster Hunter.

Does that seem points-neutral?

Figure the deathwatch box finally gives me enough bitz that I can convert some up.
>>
>>49820911

Absolutely amazing.
>>
>>49821779
How many points are you paying? VVs don't come with JPs as standard.

You may want to look at Honor Guard instead, since they can take Relic Blades, and don't get access to jump packs. It costs an assload per model, though.


Mechanically, they are probably fine if your meta isn't overly casual, being an assaulty unit with poor mobility and below-average staying power in a codex with only two, pricey, assault vehicles. Just be aware that on paper they will look broken unless your asking price is around 30ppm.
>>
>>49821703
>What ?
I probably am getting the name wrong. Coxswain perhaps? Corswain
It was in (I believe) the Grav Thorpe novels but tbqh I've read so much 40k lately I may be getting it confused.
I remember it got taken away from the DA that had it in the books.

http://warhammer40k.wikia.com/wiki/Corswain

Still just make it look like one of the Heavenfall Blades that all the bigwig DA use and you will be okay.
>>
>>49821819
Thanks but I'm asking purely about builds for him.
>>
>>49821819
>Corswain
DA 'hero' saves Lion 'The Big Pussy' ElJohnson by stabbing Curze in the back as the Primarchs fought.
The Dark Angels kept the backstabbers backstaber as a chapter relic...

"During the parley the conversation between Primarchs started amicably enough, until Curze slandered El'Jonson. In return, El'Jonson struck his former brother and a fight ensued. The Night Haunter eventually gained the upper hand during the fight and had begun to strangle the Lion to death, but was rescued by the timely intervention of Corswain, when the Paladin ran his sword into Curze's back."
>>
>>49821779
It sure as hell doesn't if you give them Relic Blades. Make it like, S user or +1 and perhaps then, but otherwise they should get a point hike.
>>
>>49821860
O shi- my bad man.

I don't really invest enough trust into Greenwing HQs to bother gearing them up for a challenge.
That said the MoR and Arti Armor would be where you start I suppose.

My MoR Bike/Termi Chaps do the crumping.
>>
Anyone here have experience with HoR Kill Team?

Thinking of making a team with a Power Fist Thunderwolf, but I'm worried I'd be sinking too many points into one model.
>>
>>49821877
Maybe he means paying the points cost for jump packs but instead of jumppacks they get relic blades?
>>
>>49821864
>Dark Angels venerate a sword used by a coward to make a dishonorable backstab
Typical. God they really are worst first founding Chapter.
>>
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>>49821930
Loyalty is its own reward, bitch.
>>
>>49821958
>reward
Yes no one found out you were traitors so you were rewarded with the Codex SM toys.
>>
>>49821958
Death is nothing compared to vindication.
>>
>>49821779
>>49821816
Thanks, that's a good idea using the Honor Guard, Switching Honor or Death for MH and then having Relic Blades as standard, that's paying 35ppm.

The WS5 Chapter Champion and uneccessary Ld10 isn't crazy fluffy, but it would mean it's kosher instore, and I could pay +5 to have a hammer on my "sarge".

On the other hand, paying the 15pts for a VangVet relic blade (albeit normally sarge-only) actually makes them out to be 34ppm.
Not sure how that happened but hey.
>>
>>49821958
>loyalty
>dangles
>forty thousand keks
>>
>>49821919
Jump packs being 3 ppm, and relic blades being 10(HG)/15(AM)/25(CM), that probably is way too good, although they are only S+2 AP3.

But really it's either that or evicerators.
The game is pretty bad with SM shitty 2h's.
>>
Is it un-fluffy to use a xenos or hereticus inquisitor as an ally for GK? They mechanically fit what I need much better than the malleus.
>>
So I asked the local GW manager about the "Plastic Sisters of Battle!" thing since he just came back from the sales conference.

It was just a troll. It's not happening, guys.
>>
>>49822072
no. GK most often cooperate with malleus.
but if a xenos inquisitor wants some GK he'll get som GK, they are still an inquisitor after all.
>>
>>49822087
yeah, and my dad works at nintendo and says the new mario game is going to be an adult visual novel
>>
>>49822104
Just saying what he told me. Take it as you will.
>>
>>49822102
I see, is there no one who can say "no" to an inquisitor?
>>
>>49821989
>>49822024

Did some number crunching and those homebrew units are going to be doing ~9 wounds on the charge to a carnifex, which is fucked up.

Course they do maybe ~1 wound to a Wraithlord if they survive long enough to attack, which they won't.
>>
>>49822134
As a follow up, it's not clear to me how many people even know about the Grey Knights. Does every inquisitor know, because that's a lot of loose ends? The secrecy thing was never really clear to me.
>>
>>49822134
Marines are the only ones who really COULD, but it's pretty likely that an Inquisitor wouldn't call upon the Grey Knights unless the situation was especially dire and strange--something like an Enslaver plague with Warp portals opening up and shitting out Daemons on the side.
>>
>>49822087
GW doesn't have a choice now.

Hype-to-Rape-Train conversion pending.
>>
>>49822102
Other Inquisitors, Astartes, Most species of Xenos, anyone they are interrogating and Daemons.

It's mostly about how that no is received though.
>>
>>49822134
depends on the inquisitor and what they are asking for

If some lowly no-name inquisitor told a space marine chapter to send a company to do their bidding, they would get a polite thanks-but-no-thanks. If said inquisitor started causing trouble for the chapter, they'd go missing or get hurt.

If a politically powerful inquisitor asked the same, the chapter would try for a "We'll return a favor with a favor."

I also imagine that if an Inquisitor without a retinue went to a seedy hive world and just started barking at people to do stuff, they'd wind up dead pretty quick. But the inquisitor in power armor with a small army? You do what they say and say thank you for the chance to help them.
>>
>>49822187
Meant to link to >>49822134
>>
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>>49822183
>implying GW have ever given two shits about what their rabid fanbase thinks
>implying they're magically going to start caring because it's Sisters

SoBfags, everyone.
>>
>>49822134
An inquisitor walked into Logan Grimnar's hall and demanded a retinue once and I'm pretty sure he got punched in the face.

I mean, either he or Ragnar got punched in the face, I can't remember.
>>
>>49822212
there was also that one novel where a space marine cuts off an inquisitor's hand when the inquisitor starts threatening the chapter with a bunch of bullshit
>>
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>>49822209
>It's not April 1st.
>The fallout would be monumental
>SadPanda has already confirmed
>>
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>>49822104
>new mario game is going to be an adult visual novel
I would actually like that development
>>
>>49822228
>>49822212
or when the space wolves went full vigilante on the ghey knights and an inquisitor after armageddon
>>
>>49822072
I don't think so. They'd usually just get their own orders militant involved, i.e. Sisters/Deathwatch.

If you're up against a Tyranid/Genestealer psyker, you'd probably want a deathwatch librarian rather than a daemonhunter, after all.
>>
In Armoured Battlegroup, can Tank Commanders and Commissar Tanks just NOT take Punisher cannons? I can't find it in their entry (though other tanks in the book can take them).

It doesn't make sense that they just don't have access to Punisher cannons...?
>>
>>49822104
>adult visual novel
Hey my dad works for Nintendo too and he can confirm this.
>>
Blood Angels players, what're you running nowadays?
>>
Coming in from AOS, just starting a Tau army.

I am a little bit overwhelmed by the number of options I have for most of my units. Is there a guide to equipping weapon and support systems for each unit?

For example, what are some typical weapon, support, and drone loadouts for a Riptide battlesuit?
>>
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>>49822212
>>49822228
Space Wolves can maybe get away with messing with the big I, but not all chapters can...
>>
>>49822335
I generally take Storm Bolter and Power Fist

But some people prefer Thunder Hammer and Storm Shield

Don't forget your Land Raider Dedicated Transport
>>
I kinda want to get this mentality out that having a single Riptide is "OP". It's not. They're the Tau's TEQ. It's fair if they can have one if you bring some Termies or a Land Raider. If they bring multiple and in the Wing, then yes that is pretty cheesy.

Also Kroot are shit. They're just expendable meatshields. Having a whole army oriented around them would be incredibly boring. If Tau auxiliaries had the same love that Genestealers then that would be fine.

A "fun" army to play against is something that tries to bring all the neat units into the battle in a combined arms fashion. Not just spamming any one single unit. A good Tau player would know that some well supported fire warrior unit is a cheaper and arguably better source of anti infantry fire power than the other units.

I'm so tired of hearing non Tau players complain about "muh Battlesuits or muh Riptides" They're there in the codex, they have a purpose, just like the FWs.source then any of the battle suits. Just because you get butthurt at the cheesemongers doesn't mean that the other Tau players have to stop using a particular unit. Quit bitching.
>>
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>>49822394
We have to go deeper.
>>
>>49822355
That's it. I'm sick of all this "TEQ" bullshit that's going on in the 40k system right now. Riptides deserve much better than that. Much, much better than that.

I should know what I'm talking about. I myself commissioned a genuine Riptide from T'au for 240,000,000 Tau Credits (that's about 20 Thrones) and have been practicing with it for almost 2 years now. I can even penetrate the armor of Land Raiders with my Riptide.

Earth Caste drones spend hours working on a single Riptide and convert it into a MCup to a million times to produce the finest battlesuits known to the Tau.

Riptides are thrice as deadly as Terminators and thrice as durable for that matter too. Anything a Terminator with Assault Cannon can kill through, a Riptide's Ion Accelerator can kill better. I'm pretty sure a Riptide could easily penetrate a, Imperial Knight with an Ion Shield with a simple aimed shot.

Ever wonder why the Imperium of Man never bothered conquering the Tau Empire? That's right, they were too scared to fight the disciplined Fire Caste and their Riptides of destruction. Even in the Damocles Crusade, Imperial soldiers targeted the battlesuits first because their killing power was feared and respected.

So what am I saying? Riptides are simply the best battlesuit that the galaxy has ever seen, and thus, require better stats in the 40k system. Here is the statline I propose for Riptides:

WS4 BS4 S10 T8 W6 I5 A4 Ld10 Sv 2+ Jetpack Gargantuan Creature

Now that seems a lot more representative of the killing power of Riptides in the fluff, don't you think?

tl;dr = Riptides need to be better than TEQs in 40k, see my new statline.
>>
I'm new, and own a Tau and SW kill team. I want to get into the lore, any recommendations on where to start? I'd like to read about either, but am definitely more interested in the SW.
>>
I kinda want to get this mentality out that having a single Riptide is "OP".
>>
>>49822335

Check 1D4chan. Back when I did Tau, I focused on sniping with drones and spamming vehicles.

Then again, back then I was playing 5th Tau.
>>
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>>49822414
Holy fuck, turn it 90 degrees and it looks like the sept markings or some shit. Someone should shop it onto a Riptide for keks.
>>
>>49822476
The fluff parts of the rulebook are full of general shit, and the codex of your faction covers most of everything else.

Of course those are just the beginning, but they're where I would start if you want ot get a feel for the factions.
>>
>>49822501
>>49822414
holy shit, the meme magic is real
>>
>>49822520
Yea, I've read through those, but want more. Especially Farsight stuff.
>>
>>49817546

>Aberrants chewed through a small unit of bikers, four Chaos Spawn, and were finally killed by a daemon prince.

Man they're T4 and have a 5+ armor save. Even with the Iconward it's only a 4+ FnP.

Do you not have any S8 or better pie plates? Hell the units are so small you could even make due with small blast.
>>
>>49822501
>>49822539
hahahaha oh my god
anon
that just made my night
>>
>>49822345
Just first founding chapters, like how the imperial fists did the last wall protocol, the Space wolves Armageddon aftermath, the blood angels messing with the mechanicum, all the dark angels shit they do.
>>
>>49822582
You want to know what's even better?

I play Tau.
>>
>>49822554
Well, if you want Farsight specifically, he has his own codex supplement dedicated to him.

After that... I don't know, perhaps you could look into campaign books? Shit like Warzone Damocles and Warzone Fenris. They have some decent background stuff in them as well as a narrative on the campaign itself, a good chunk of which is from the pov of the faction you want.
>>
>>49822565
You seem to think GCult models are easily shot at.

It doesn't work that way when half your stuff is locked in combat before your first turn.
>>
Magnus getting a model and rules scares me. It's Nagash all over again.
40k getting the End Times treatment is as good as certain.

I'm going to miss being able to choose my models' wargear. Between the Watch Master and the Genestealer Cults HQ choices, GW is already easing us into a game bereft of modeling opportunities or customization.
>>
>>49822501
>>49822539
>>49822582
Two shitty minutes in paint.
>>
It's clear that some amount of End Times/Sigmarification is coming to 40k, but I don't think it's going to be as drastic as it was for the actual AoS. I actually have some optimism about this, GW hasn't been completely retarded lately.
>>
>>49822603

If you can't find a way to stop them from deploying within assault range of your important shooting shit you deserve to lose.

They can't get within 6" of an enemy unit, at best. That barely even requires bubble wrapping.
>>
>>49822650
Oh my god that's fucking incredible.

New /40kg/ OP pic. Make it happen.
>>
>>49822650
Is this going to be the /tg/ version of loss?
>>
>>49822651
At best we will have like 1-2 years of 40k before it is sigmared.
>>
>>49822667
It's within 3" for the result that allows charging, dude. And even if you bubble wrap the shooting stuff, the things you want to shoot at are just going to be locked in combat with your fodder and then next turn their other shit is going to come out and assault you.

You obviously haven't played against this.
>>
>>49822651
It still has me worried. There's no reason for any kind of major change. Is anyone even asking for it?
I love the lore and the game and our would kill me to see it ruined.
>>
I'm just getting back into 40k after 4 years or so and I have a question. It seems that now, the old 1 HQ, 2 troops is dead and you need to pick formations, can you just not make a army if you don't have the models needed to make up the required formations? or is there no "real" force org anymore and you just dont get the extra powers?
>>
>>49822688
A lot of people are asking for major changes to the crunch, and that's what I think we're going to get. The lore is going to progress but it's not going to go full retard reset like AoS did.
>>
>>49822689
You can make a list in one of three ways:
1) Standard force organization chart.
2) 'Decurion' style formation (made up of smaller formations)
3) Unbound, in which you take whatever the fuck you want as long as its points compliant and had no multiples of Unique units.
>>
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>>49822669
>>
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>>49822746
Holy fuck my sides.
>>
>>49822702
I just hope they don't go full AoS on the rules and make it a completely different kind of game. They've proven themselves willing to do so, and I wouldn't put it past then to do it again. I'm largely worried about what they'll do to army lists and unit selection. One of the things I hate must about AoS is the lack of choice and customization. Entries like "Wight King with Great Weapon" and "Wight King with Sword and Shield"are just depressing. And 40k is already moving in that direction: the two newest copies birth have non-unique HQ choices that have no model-changing options. The Magus, due example, can take a different staff or sine familiar who have their own bases. The Primus can't even take a different gun or close combat weapon.

And I thought 5th Edition was stripping choice from the game
>>
>>49822780
That should be "codices released."
I have no idea why my phone changed that to "copies birthed."
>>
>>49822173
depends on the space marines.

A major chapter like the space wolves have the political power to flip the inquisition the bird from time to time.
The Celestial Lions not so much.

the mechanicus at times can get away with not obeying the inquisition as well
>>
>>49822601
Sweet, I'll check it out thanks m8
>>
>play my Tzeentch daemons against eldar
>no summoning just fire
>bitches about number of psychic dice

I don't know if I should be bad or not
>>
>>49822710
and unless you do the "decurion" style, you don't get the new army wide rules right? For example the korne deamonkin's "blood points" or what ever there called
>>
>>49822780
>I thought 5th Edition was stripping choice from the game
That was a trend that started in 4e with the DA codex,
>>
>>49823034
>I don't know if I should be bad or not
You should feel pity, he's playing deldars and you crippled yourself with the wrong psychic discipline.
>>
>>49823093
>deldars
I meant eldars
>>
>>49822780
At least 5th edition had the space wolves wolf guard which had a literal whole page of upgrades dedicated to it, PLUS the flexibility to join almost any unit in the book. Whenever I think about 5th edition wolf guard I get super giddy.

I also loved finding codex entries of special characters with no models, because that encouraged players to convert and build their own based on the fluff text and their personal interpretation of the character.

Those days are long gone it seems
>>
>>49822946

I'm not sure if they have so much political power right now, with their worlds under attack from 3 major + 12 minor chapters of Spess Muhrines, Imperial Knights and Astr- Imperial Guard.
>>
>>49823043
Depends on the army. Typically the decurion option simply improved an army's rules. Daemonkin always have blood points, but their decurion gives then bonus blood points and makes getting them easier. Imperial Fists usually reroll shooting misses of 1 when using bolter. Their decurion (from Angels of Death) lets them reroll all bolter misses.
To name a few.
>>
>>49823108
>Those days are long gone it seems
I blame chapter house for this.
>>
>>49823093
>>49823098

I went easy on him. Like, I could've murderated squad through a ruin window with an Exalted Flamer, but I didn't want to look for the rule that said how that worked.
>>
>>49823131
You should. That fiasco really shook GW up, and not in a good way.
>>
>>49823134
What did he used?

Because up till now it looks like you used a casual list
>>
>>49823131
>>49823148
pls explain
>>
>>49823148
That's awfully truth since all armies lost most of their options and characters after that fiasco, some armies lost more than others.
>>
>>49823162

A little, but It was also a pretty low points game. I had some horrors, a herald, and an Exalted. He had a farseer, rangers, banshees, a Walker, and some avengers with a shield.
>>
>>49823165
Some third party company was sued by GW for making conversion kits for gw products and units using the literal names of said products, almost to the end of the trail the judge said that gw couldn't copyright things that didn't had miniatures so they decided to kill most of those units, equipment, character and force them to rename them, that's why we have astra militarum,, the deldars lost more than half of their characters and equipment, why we have pictures of the actual miniatures instead of art, etc.

Almost all the changes that people hated came from this single event.
>>
>>49823165
Some Internet company made poor quality upgrade bits for GW models. GW sure for copyright infringement, but made wildly overreaching claims. A major firm helped defend Chapter House pro bono since they'd be able to make case law of they won, and they did. Except the owner of CH got scared and took the world's shittiest deal from GW.
But GW got scared after realizing they don't, in fact, own all of science fiction, and so have been renaming shit ever since. Also, if they release rules for a unit with no model, they don't actually own the rights to the model, allowing other companies to make their own. Concept art doesn't count.
That's why we're stuck with Astra Military, and the myriad of bullshit names AoS is stuck with, since GW can actually copyright makes they make up.
Unfortunately they suck at naming things
>>
>>49823236
>>49823233
That's pretty shitty
>>
>>49823259
Eeyup.
>>
New bread made:

>>49823243
>>49823243
>>49823243
>>
>>49823236
>>49823259
GW did win some of their charges.

CH had taken the 3rd party bits thing too far.
>>
>yfw there are now newfags who weren't even around for Chapter House
>yfw you have no face because the thread is about to die anyways
My god I'm old.
>>
>>49822780

AoS was before Roundtree, who seems to be actually looking at what the market wants and exploiting that (like, you know, a business). I doubt GW would take their cash-cow and risk putting a knife to its neck; hell, with Roundtree's whole "We own this IP, so why aren't we exploiting it?" agenda, I wouldn't be surprised to see Warhammer Fantasy make a re-appearance at some point, especially as Total War: Warhammer has two more iterations planned.
>>
>>49821447
I want to go for a heavy plasma list, I thought someone said that they get bonuses to plasma weapons somewhere? But it seems like they just get a little better access to it via terminators and landspeeders etc.
>>
7 is here forever dont wait for 8th wait for a nice iPhone app
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