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Lawful good lich/necromancer Is it possible?

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Lawful good lich/necromancer


Is it possible?
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/tg/ has discussed this pretty extensively over the years.
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>>49775326
It used to be. But then so many people made lawful good necromancers that demand outstripped supply, and the species was hunted into extinction. Now they are no more.
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>>49775326
I'm playing one so yes, it is possible.
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If you have bad taste, yes.

It's really stupid, because a lawful good person would look for alternate mediums for animation instead of corpses, like wooden/stone puppets, instead of going through all the hurdles of animating corpses.

Also, there's an undercurrent of "Necromancers are simply misunderstood!" that's cringe-inducing, like there's no reason to mistrust someone who profits from a supply of fresh corpses and creating slaves out of them.
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>>49775326
you would half to play it as a defender of death. some one who keeps the dead out of life and the living out of death
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>Reanimating the dead
>Good in any way

t.Not a paladin
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>>49775326
No, necromancers, liches, and undead are evil. No exceptions, even if they've deluded themselves enough to think otherwise.
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>>49775326
The process of becoming a lich is entirely and completely selfish, requiring much sacrifice on behalf of others to extend your undeath.

A lich can have good intentions, but cannot be good.

Illidan, for example: he has good intentions (sort of) for defending his people from demons, etc- but eating demons (and your entire commanded force) is not a Good way to do it.
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Is it possible to have a good necromancer?
Yes.
Is it possible to have a good Lich?
Not in most settings, no. The ritual required needs some serious Bad Juju to function, and I think you need to kill people to make it work.
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>lawful good Necromancer
Uses necromancy with its etymological definition over its pop culture definition. They use spirits as a means of divination instead of muh skeltal army.
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>>49775326
Depends on the setting.
And how much of a stick-in-the-mud "that's not how the lore works" grognard your DM is.
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>>49776941
Even in settings where that is usually the case, depending on the writer there can be exceptions. For example Fearun liches usually required some seriously Bad Juju but I recall one instance of a good lich. She was an elf from one of the Elminster books and how ever she became a lich was different. And frankly with magic shouldn't their be more than one way to skin a cat so to speak?
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>>49775326
I suppose. Since there is a fuckton of "redeemed succubus" threads going around, why not a redeemed lich?

I know process of becoming lich takes a while and requires sacrifices to be made, but there's still a mortal mind inside it. And that could change with some time and effort.
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>>49778758
>how ever she became a lich was different

Then she's not a lich, she's something else.
You're free to have not!Lich in your setting, but that doesn't make it a lich.

That's like saying someone who sparkles like granite in sunlight and turns to stone is a vampire.
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>>49775326
3.5 has SEVERAL "Good lich" variants splattered throughout it
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>>49778814
http://forgottenrealms.wikia.com/wiki/Baelnorn_lich
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>>49778814
Or like calling a shambling rotten corpse that hungers for human brains/flesh a zombie.
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>>49779078
Exactly! That's clearly a ghoul.
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>>49779093
Well actually in their original form from Arabian folklore they were bad jinni. Or demons that turn into animals.
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>>49775326
>Non-lethal takedown methods for the guards to avoid harming suspects in resistance.
>Deep Rot to provide computation and the advances in knowledge that come with it.
>Automated Public Farming system.
>Automated Public Factory system once industrial options are available.
>Longterm projects made available without moral cost so long as undeath doesn't actually compromise your soul as all the propaganda says it does. If it does then this is probably not so great....until you remember that Deathless exist too and fall under exalted necromancy so you just do that instead.
>Control/disrupt undead spells to keep people safe from renegade undead, as per Abhorsen.
>Immortal Punishments for Immortal Crimes.
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What about a Viking style shaman who reanimates the spirits of the fallen so they can receive glory in arms once again?
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If the setting says "a walking corpse is still just a corpse" then you're fine.
If the setting says "animating the dead forcefully binds a soul to the corpse" or anything like that, then you're not fine.

Anything related to ghosts is probably not fine in any setting though.
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Just play as Abhorsen
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>>49779210
Actually in some settings ghosts aren't really souls, they are more like naturally occurring ectoplasmic constructs created by an imprint left by a very unhappy soul passing into the afterlife.
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>>49779210
Funny you say that, ghosts in D&D are one of the few undead who aren't innately evil.
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>>49779210
Hey, remember that army of ghosts from LotR?
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>>49775425
/thread
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>>49775326
yes just go old school with it. get your powers from communing with the spirits of the dead. you would probably look and feel pretty similar to a shaman or a druid tho just spookyier. you just can't roll a obviously evil magic man with evil soul sucking powers and an army of skeletons and keep insisting that "no really my character is lawful good."
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>>49779305
Oh you mean the oathbreakers that had sworn an eternal promise to defend Gondor for Isildur when the time arose but backed out of their end of the bargain thus binding their souls to the mortal plane until such a time arises again that they can attempt to fulfill the pact?

Yeah those guys were super good.
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>>49775497
This

I think its impossible to justify reanimating corpses en masse as a good action.

You'd really have to just be deluding yourself that its okay. And honestly animating anything else seems much more plausible than justifying animating the dead.
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>>49775450
Storytime please.
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>>49775497
>>49776776
>>49776913
>>49776941

>lich/necro always evil.
Morons
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>>49775326
Depends on the method of acquiring lichdom, or if there's at least one non-evil deity that's okay with the undead and necromancy.
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>>49779157
>Deep Rot
nigga you need 4 billion dead bodies for just 8GB of space
that shit ain't workin
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>>49775326

After a long trial of clawing back up the alignment charts, yes. You still have to alignment shift since becoming a lich probably makes you LE to begin with.
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Hello, rightful and divinely appointed ruler of these lands here with my trusted advisor on matters of faith and our blessed royal guard. Please respect the sovereignty of these lands and vacate, only to return with our prized cultural artefacts you unlawfully plundered, thank you.
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Yes, but it has to be a non-standard necromancer as well.

A guy going around temporarily raising the souls of the deceased to aid the grieving family or to help solve the mystery behind their death and putting poltergeists to rest by communing with them or just binding them to a relic and having them atone for their misdeeds is completely lawful good

Desecrating the corpses of villagers for the "greater good" is definitely not lawful good though.
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Sure but it would most likely require him to be from a culture with rather different approach to the death and deceased than ours. Maybe religion that is centered around ancestor worship and the reanimating the venerated dead is their version of rituals like Ma'nene.
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>>49779376
Eh, getting cold feet and chickening out in the face of seemingly overwhelming odds isn't exactly evil either. It's at worst cowardly but perhaps at best prudent. Their real screw-up was defying a magical oath. You just don't fuck around with magic oaths.
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>>49780074
I had an idea of a culture centered around the worship of the ancestors and reverence of a god of death. However, unlike what connotations it would have to most modern westerners, to whom death and mortality is a taboo, the worship of the god of death instead revolves around a stoic attitude, recognition of their own mortality and as such, living their lives to the fullest potential.

They're a desert people and originally their practices in reanimating the bodies of their dead arose from the combination of burials in the dry sand that eventually stripped the bones of flesh. One day, a man had lost his only son in a skirmish between the tribes and turned to the god of death. He could no longer take care of himself, for he and his wife were old, and they had no other children. Their son was the only caretaker they had.

So the god of death plucked the body of the son from his realm, the white bones glimmering in the sun and breathed a form of life within it. Though the son's soul had passed on to be born in the body of another in the great cycle of life and death, there was the great bond of love that allowed this act to be performed. The old man was overjoyed to have his son's helping hand back - though the skeleton could not speak, it retained the skills that the father had thought and the knowledge of how to treat his mother's illnesses. Thus, the old couple dressed and decorated the skeleton as if it was their son still alive. The old man eventually spread the knowledge of the god's blessing and in time, the desert tribes were guarded and taken care of by the remains of their loved ones.

The gift of death would not work on the selfish, however. Offending the god of death and not showing the respect to the ancestors that they deserve simply meant that the ever growing group of decorated ancestral skeletons would simply leave their rebellious scion.
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>>49775326
As long as necromancy isn't some form of inherently evil dark magic, then a necromancer can be good. He probably wouldn't be very lawful, considering how desecrating a corpse is kinda dick-ish
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Guys. What about.... a CHAOTIC good lich?
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>>49780614
Thus, it would only benefit one to follow the stoic tradition and adopt the mindset of their forefathers, for if one was serene, calm and enjoying what he had, his ancestors would take care of him. This would give the living members of the tribe the ability to focus on their passions, their talents, becoming masters at their chosen craft, so that in death they would serve their children better.

This would be a nomadic, self-sufficient people, for they really have all they need with their growing clans. The grateful dead would scour the depths of the desert sand for valuable resources such as water, metals or gems, to provide their living family all the resources they need to craft exquisite things of supreme quality that they would then trade with other people of the world for food and other necessities that the desert would not provide.

So there we go, an entire culture of Lawful Good liches that take care of their family, as long as they behave and are prepared to do the same to their own children.

It's basically Mr Bones Comfy Ride.
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Strongly depends on the setting.

I don't mean that in a dismissive way. It really does.

>Does your setting's necromancy make use of objectively evil negative energies?
If yes, then no, you can't be an LG necromancer.

>In your setting, do raised undead hate the living by default, or are uncontrollable killing machines that lust for brains?
If yes, then you probably can't be good, as you pursue power through means that would never be used by a sane person with regard to other people's safety.

>In your setting, do raised undead retain their memories and/or minds and/or souls? Or they are mindless husks, nothing more than fleshy puppets?
If former, they you definitely can't be good, as the act of necromancy becomes little more than an act of cosmic slavery and necrophiliac rape of the highest order.

>In your setting, is there a strong social stigma against disturbing graves and defiling corpses, like there is IRL?
If yes, then it is unlikely you can be good. You are willingly performing acts that the rest of the society considers deplorable and deeply sinful for the sake of power, like a graverobber plus. If you knew any better, you'd use your powers to raise non-living matter instead.
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shutting down options is generally bad for RPs, so the answer to any questino really is "Yes, and" since that promotes discussion and allows for more variety, don't listen to people who say "No" because they want dont want anything ruining their setting.

Its your character, while many people here have strong opinions over what is and isnt possible, at the end of the day its your dude, and whether pr not liches in your world are devoid of free will and slaved to evil, or allowed to roam the earth as lich santa claws, using skeletons to make his presents, and using skeletal warhorses to pull his chariot across the skies as he delivers presents and abjurations on good folk and casts finger of death on the bad, is entirely up to your setting

generally speaking, alignment is the very last thing you put on your character, generally as an after thought, because everything else about your character goes first, you are not a slave to alignment. alignment conforms to your character, not the other way around. if you want a lawful good lich, dont dismiss it out of hand, you make the lich in such a way that it can be LG, whatever form it may take
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>>49780671
>>In your setting, do raised undead retain their memories and/or minds and/or souls? Or they are mindless husks, nothing more than fleshy puppets?
>If former, they you definitely can't be good, as the act of necromancy becomes little more than an act of cosmic slavery and necrophiliac rape of the highest order.

Well this one would depend on how willing to be raised and serve the subject in question is and if you set up your reanimating spell to simply fail if the soul is unwilling to return like the spells the return the dead to life do. You might also want some sort of time limit or off switch built into the reanimating spell in case the soul in question decides it's work is finally done and wants to move on. Imagine guardsmen who spent their lives protecting a city being brought back temporarily in a time of crisis or a samurai becoming undead to serve his lords clan for as long as it exists.
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>>49775340
Fuck you /tg/ of the past, I was not ready for those feels, I was not prepared for them in any way.
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>>49775326
moar warcraft gifs like that?
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>>49781046
Check out Blizzard's old site for WC3.
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>>49779840
Clone factory! Mass production of stillborn adult bodies for reanimation purposes. Accidental survivors get education and training in the field.
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>>49775340
>>49775425
This
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>>49780707
I need more tales of Lich Santa.
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>>49775326
I'm currently playing a Neutral Good Necromancer, who tends more towards the Lawful side.
She's a sorcerer who has a childhood surrounded by death, so her internal magic is tended towards death and destruction naturally. Everytime she gets a new spell, it's usually a necromancer spell. But she herself is a good person and figures she might as well make the best of a bad situation and use her abilities to help people.
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>>49781317
cool
does she hide her powers, or does she expect that people will eventually see shes not so bad?
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>>49781331
She tends not to do stuff like Raise Undead around other people, but is fine using the more mundane necromancer stuff like Chill Touch or Darkness.
However, she does hold a philosophy of "Nothing is inherently evil, it's just how you use it." So she'll probably eventually work on making Necromancy be more accepted.
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>>49775326
>Lawful Good lich
Shit taste.

I prefere Lawful Neutral "the dead must be put to work" lich enterpreneur/slave-driver.
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I've always wanted to play a Necromancer who only has two reanimated skeletons with him, clad in different types of armor, leathers and using different weapons. Doesn't make any other dead, just those two, keeps them clean and reinforces them, mending them and generally just taking care of them.
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What if a necromancer was raising warriors who died in dishonor to give them one last chance to regain their honor?
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>>49781487
Their other honor?
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>>49781424
I think the general consensus is that a not-technically-evil necromancer is akin to a benign bureaucrat facilitating a means of settling debts beyond the grave.

I could see necromancers being the fantasy equivalent of really zealous lawyers at their most active, and disaffected case workers at their worst.
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>>49775497
Have you tried stop playing DnD ?
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>>49779593
>wisdom
I don't even care about the setting or game this takes place in. This is a good lich, unlike pic related
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Necromancer knows that their wife/husband is in the good afterlife and has to earnestly try to not go to setting appropriate hell.

Ghost whisperer that gos around putting spirits to rest by fulfilling their unfinished business much to the chagrin of the clergy who simply exorcise them.

One of those good elven liches from forgotten realms who are basically eternal librarians for their goddess.
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>>49780648
Already done
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From my understanding a lich is a summoner that tried to summon an entity more powerful then he/she is, and that entity for some reason or another decides to /punnish/ them by possessing and taking over their body.

Could a lawful good entity possess the summoner, yes. Is it likely to ever happen, no. Only times it would ever happen is when ONLY the summoner is the only physically being that can solve some scenario.
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>>49775340
God bless /tg/
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>>49781424

Bloody skeletons, taking all our jobs.
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>>49775326
>Lich
Yes but they're called archliches.
>Necromancer
No. Necromancy at its most beneficial in D&D is Neutral. It cannot be a Good act, no matter what Good acts you work with it.
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>>49785551
>From my understanding a lich is a summoner that tried to summon an entity more powerful then he/she is, and that entity for some reason or another decides to /punnish/ them by possessing and taking over their body.
Your understanding is quite distant from D&D's lich. Liches are spellcasters of all walks who decided that mortality is for losers, so they're going to rip out their own soul and shove it in a box. (True and lasting immortality is extremely difficult to acquire in D&D.) This is done through a dark ritual called the Ceremony of Endless Night, which has never been clearly detailed in official material, but it's something super-duper evil. Only the most evil of people could conceive of performing it. Typically, a powerful entity does aid in this, usually Orcus, the demon prince of undead. It is not necessary, however. Without the guidance of a powerful being, the ritual has some chance of failure, which leads to eternal damnation.
There are also Archliches and Baelnorns, but what Archliches do is carefully extract their own soul with spiritual surgery (Archliches are much, much more powerful than common liches), and Baelnorns are made by the elvish gods. These can be good or neutral because they bypass the Ceremony of Endless Night.
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>>49788791
>Necromancy at its most beneficial in D&D is Neutral. It cannot be a Good act, no matter what Good acts you work with it.
That depends very heavily on edition.
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>>49775326
>lawful good lich
I'm gonna preface this with the fact that im not the most knowledgeable when it comes to lichs and the ritual it takes to make them. However if you gave him/her a backstory that involves them taking down a necromancer trying to complete the ritual which ends with you dying too but being resurrected in there place for whatever reason and becoming the lich instead. Then you use your power for good.
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>>49788911
I suppose that is true. 3.5 was explicit on it, but 5E is pretty relaxed when it comes to its necromancy settings.
All the undead raising spells do come with the "once the time limit expires, you get a hostile undead that tries to kill everything it sees", though, so I'm willing to bet the spells are ultimately neutral to use.
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>>49781407
>nothing is inherently evil

Eh, seeing as Evil is a tangible concept, she's wrong. Were I the DM, I'd have thrown an objectively deplorable necromancer at the party and make her reconsider her stance on getting Necromancy accepted (or sink deeper into Orcus' baleful call)
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>>49788887
Are Archliches destined to the Wall of the Faithless upon permanent death?
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>>49788887
as I'm likely the closest thing to an elf this world has, I might have to try to become a baelnorn near the end of my life.
I did not realize lichdom was a voluntary thing... At least I had the ejection of the soul thing correct...
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>>49780671
>If yes, then it is unlikely you can be good. You are willingly performing acts that the rest of the society considers deplorable and deeply sinful for the sake of power, like a graverobber plus.
This is not Evil, this is Chaotic, pretty much by definition.
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>>49788635
>he doesn't want to live in a post-scarcity utopia, where all the manual work is done by skeletons also known as "necrobots"
"There will be only two workers working at the factory of the future - a man and a dog. The man will feed the dog, while the dog will keep the man from touching the factory's equipment."
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lich's tend to be characterized as evil undead that did something unspeakable in exchange for eternity so they need a lot of rebranding to the point the term just loses all meaning and you might as well call it something else entirely

necromancy depends heavily on what exactly you're doing with it. Contacting the spirits beyond and asking them for assistance is perfectly fine (as long as its consensual), but something like animating mindless undead is a bit iffy at least. If its just animated entirely by regular magic you might as well animate rocks instead and if its somehow easier then there's a good chance you're using someone's soul as fuel which is a big no-no
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>>49789365
That depends. Is the Archlich is particular Faithless?
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>>49775326
Yes, it is possible, don't let fools tell you otherwise.
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>>49783197
That answer is not dependent on D&D.

Have you tried not being a faggot?
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>>49775326
Well sure, but as CS lewis said: Even dictators are considered good people in their own eyes.
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>>49775326
Oh boy, time to post that very special image!
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>>49788635
Skeletons are far to brittle to do any proper work when they start to dry. But then again they don't have to do better, they just have to be cheaper.

>>49790476
Clearly putting thousands out of work, leaving nothing to truly strive for wont go wrong at all!

Everything will be free and all will make tacky paintings and there will be a new carl von line or Einstein every day!
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>>49791332
Blood magic from D A is so fucking hamfisted into being "bad" though.
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>>49791510
It's magic used to dominate others and drain their life for your own power. It could be used for good and honest purposes, but it's pretty fucking obvious why it's considered evil and preferred by evil individuals.
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>>49791332
>>49791510
>>49791523
The woman in that pic later goes crazy evil if I remember correctly.
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>>49779452

There's that modern day sense of morals interfering with a medieval fantasy setting again.

If it was a Cyberlich reanimating corpses in a Shadowrun-esque world then nobody would give a damn besides who shells out the most for his contract.

The same for a Medieval Fantasy-Kingdom, pay the Lich-necromancer, give him a means to keep a finger on the pulse of magic studies and the like, and the fucker won't bother you and may use his armies of disposable Crop enhancers to kill the dudes that fuck with you.

It's that simple.

Hell, if a fucking LICH showed up on our planet, the First thought would we "Wut" the second would be "How" and the third would be "Can I pay this being to fuck up other people than I."
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>>49781424
Why undead though?
Golems and constructs do the work better, can be more easily shaped into better suited forms and most likely cost less to keep going.

Shit why have farms at all when you can just set a bunch of constructs sitting in a booth activating a constant spawn food trap when someone asks.
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>>49791616

Don't golems enslave Quasi-sapient Elementals to a form and then mind-control the fuck out of it?

That seems actively more evil than reanimating a pile of bones without using a soul.
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>>49775326
Sorry, but according to the Order of Death and Shadow's charter, failing to meet your monthly quota for evil will subject you to investigation, fines, confiscations of any and all necromantic paraphernalia (skulls, cauldrons, hooded black robes, tomes of evil, etc.) and possible community service.
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>>49791654

He can just remind people that they have to pay taxes. Subsequently ruining their day.

Bam! Solved.
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>>49791634
Well as I said, you need far fewer golems than bones. Simply enslave the bad elementals if you truly care about being good.

If not you can easily justify it as breaking a few eggs for an omelet that is the perfect utopia you are creating.
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>>49791675

On the other hand, you risk pissing off a bunch of Elementals and their big cousins if you do it too much.

Best stick with the properly cleaned and bleached skellytons.
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>>49775326
aww, fuckit.

Okay, Lawful Good Necromancer, technically it's entirely possible. The real question is "what is necromancy?"

This thread is full of examples that have to do with raising the dead, animating corpses, and literal necromancy, but so little of the bread-and-butter of effective necromancers: Negative energy debuffs and save-or-die.

I've seen tons of builds that are less about being a reanimator and more about playing around with the energies of life and death. The idea of killing an enemy by draining their life force in order to heal an ally isn't new to the system and pretty much can define one of the most pragmatic aspects of combat necromancy. It's an arbitrary design choice to have healing to be within the realm of divine casters, if your necomancer is just using their knowledge to get by, study life and death, and maybe create a legacy a la "the caretaker" I don't see the issue.
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>>49791673
The Order of Death and Shadow would like to remind everyone that acts of petty day-ruining, while spiteful, does not actually contribute to your monthly quota for evil.

They would also like to remind you that infringing upon the duty of the Union of Tax Collectors is a very, very bad idea.
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>>49791690
Well thats like saying "we shouldn't move away from our homes and start new towns because we might piss off the bears who lives close enough."

And its not like raising skollyboons wont piss off any other extra-dimensional beings, demons are very keen on the whole necromancy thing and lets not forget creatures of positive energy. You are simply picking the more inefficient, less aesthetically pleasing option.
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>>49791728
Meh, the Union of Tax Collectors all have a death warrant anyway.

It's what happens when you are the most despised creature in the infinite multiverse and then decide to unionize.

Taxes now go through the Departments of Xat.

Update your shit.
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>>49791752

Creatures of positive energy are assholes.

Demons are already here, just go check out the Hot Topic and various cafe's and you'll find Pit Fiends swarming over them.

Hell, I even had a Balor taxi driver once!
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>>49791769
>Creatures of positive energy are assholes.
So are those of negative energy and elementals of any other plane.
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>>49791800

Yeah, but they can at least leave tips.
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>>49791820
No they just give you gangrene and rot.
Honestly you shouldn't feel bad about abusing any of them, they're just awful dicks in general.

Besides, Construct Combine does way better at a farm than a few skeletons will. Add some extra arms and the ability to slim down and it becomes multipurpose. And it doesn't look like an awful, ugly corpse mess.
>>
File: Baelnorn.jpg (104KB, 400x548px) Image search: [Google]
Baelnorn.jpg
104KB, 400x548px
>>49790435
>>49778879
>>49788887

/THREAD

You may make a new one discussing whether Baelnorns should have happened or not. But this thread is done.
>>
>>49791874
>But this thread is done.
Well what if we start talking about undead ruled societies and the consequences and adventures one could have?

What about how one of those would properly start and gain footing, how does one make it interesting and how do you stop your citizen from going insane from immortal boredom?
>>
>>49791909
>how do you stop your citizen from going insane from immortal boredom?
How do you THINK I obtained lichdom?
>>
>>49789331
>objectively deplorable necromancer
Dude, the whole reason her childhood was full of death and destruction was that a Lich led an undead army over her homeland. Her entire village was wiped out by said Lich and she and the rest of the children were taken back to the Lich's keep for magical experimentation. Only reason she survived is that, soon after, an army of Paladins attacked the place and she was able to escape.
She knows Necromancy is under the usage of typically evil people. But because she is a sorcerer, and thus magic is granted to her instead of being something she learned, she is stuck with it and is just hoping to defy the stereotypes and be a good person with it.
In any case, that is out of game knowledge. She doesn't know of evil as a tangible concept, that's something we as players know.
Also, making a character confine to your viewpoint sounds like an asshole move. You're one of those people who makes a Paladin fall at the nearest convenience, aren't you?
>>
>>49791909

http://suptg.thisisnotatrueending.com/archive/9663834/
http://suptg.thisisnotatrueending.com/archive/9682570/
http://suptg.thisisnotatrueending.com/archive/9697573/

There's a good place to start.
>>
>>49791728
>the Union of Tax Collectors

This is a world that has solved the problem of Wands of Knock and Cure Light Wounds.
>>
>>49792007
While i'm grateful its no fun to go back into the past, I don't talk to dumb nerds that way.

Actually having an conversation and filling in the previously untought of spaces is way more entertaining.
>>
>>49792087
For instance, methods of keeping such a large corpse army going would be a problem if you create a good country.

And how do you really start with such religious hate being so common? How do you stop the undead from causing the same problem the mass amount of slaves caused for rome? And vice versa with more efficient, new methods and slaves?
>>
>>49792114
>For instance, methods of keeping such a large corpse army going would be a problem if you create a good country.

If literal army: the bodies of your enemies, deserters, and (heinous) criminals are forfeit. Sometimes just fighting an undead army is losing.

If figurative army of undead laborers: see above. Ancestor reverence + familial duty, a way to discharge a debt, social mores involving honored service after death.

>How do you stop the undead from causing the same problem the mass amount of slaves caused for rome?

Which particular problem that caused? Devaluation of slave stock? Repeated rebellions? Increased class stratification? Lowered demand for paid unskilled labor? The ability for patricians to sit back and politic and scheme all day?
>>
>>49791564
There is nothing modern about that sense of moral, and a medieval fantasy kingdom would have you strung up before you could finish summoning your second zombie if you got caught.
>>
>>49792330
>If literal army:
Well I found another problem here, what setting would be best and how do we make it for necromancy. Because if the undead you create are just carbon copy slaves with every skill and muscle memory you would be right, fighting an undead horde would be a problem.

What about the general theme of making the bulk of the undead, such as skeletons and zombies, mindless and only really pushed towards one direction? Setting some kind of setting or rules for necromancy seems to be the first thing to do.

What about actually defending or when you can't get to the bodies of the fallen enemy?
Another thing I think is neat is that any burial tradition would start becoming more sparse closer to the borders you come, burning and choping bodies would be a first instinct.

>If figurative army of undead laborers.
>Which particular problem that caused?
Honestly all of it would fall into it. Those farmers you promised greater profits for (if you didn't just start an necrocacy by force) would get very cross with you, which means mass emigration and less bodies to use for your war. How do you keep these people in without minimizing profits or pissing of nobles?

Also what holidays would be used in this death nation? Good fun and traditions?
>>
>>49779205
could work but there's sort of an evil there of "Taking them from valhalla where they are to be rewarded, and forcing them to fight before ragnarok "
>>
>>49775340
Makes me think of that ghost whisperer show (the one with that girl whatsherface and that guy with the eagle beak nose) except with whatsherface as a necromancer. And old. And male.
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