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I kinda want to get this mentality out that having a single

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I kinda want to get this mentality out that having a single Riptide is "OP" Edition

>Fulfilling the promise of fresher pasta in the last thread

>Freshest Rules
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>Stale old PDFs
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!ddAxALZD

https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>FAQ’s and Errata (outdated but official)
https://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

> The Black Library(Stay the fuck away from the clowns)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb
>>
I kinda want to get this mentality out that having a single Riptide is "OP". It's not. They're the Tau's TEQ. It's fair if they can have one if you bring some Termies or a Land Raider. If they bring multiple and in the Wing, then yes that is pretty cheesy.

Also Kroot are shit. They're just expendable meatshields. Having a whole army oriented around them would be incredibly boring. If Tau auxiliaries had the same love that Genestealers then that would be fine.

A "fun" army to play against is something that tries to bring all the neat units into the battle in a combined arms fashion. Not just spamming any one single unit. A good Tau player would know that some well supported fire warrior unit is a cheaper and arguably better source of anti infantry fire power than the other units.

I'm so tired of hearing non Tau players complain about "muh Battlesuits or muh Riptides" They're there in the codex, they have a purpose, just like the FWs.source then any of the battle suits. Just because you get butthurt at the cheesemongers doesn't mean that the other Tau players have to stop using a particular unit. Quit bitching.
>>
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Kroot Codex when?
(Good) Kroot fandex where?
>>
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>>49746551
tfw using 3 Riptide wings in ITC format tournaments.
>>
>>49746612
My fucking sides
>>
>>49746366

dude you're like a 100 posts to early for this shit
>>
>>49746734

The other thread should be purged anyway, and now it's over 300. Let it burn.
>>
r8 list

DEUS VULT

Black Templars CAD - 925

Emperor's Champion - 140

Grimaldus - 195
3x Cenobyte

Troops - Crusader Squad - 280
MAX DUDES
2x Power Weapons
1x Meltagun
CCWs

Troops - Crusader Squad - 120
Grav Cannon + Amp
Grav Gun
Drop Pod - 35

Troops - Crusader Squad - 120
Grav Cannon + Amp
Grav Gun
Drop Pod - 35

Inquisition - 439

Inquisitor Karamazov - 200

Ordo Hereticus Inquisitor - 64
3x Servo Skulls
Psyker w/ Force Sword

Elites - 175
6x Crusader
4x DCA
Priest

Black Templars Stormbringer Squadron - 470

Land Speeder - 65
Assault Cannon

3x Scout Squad - 240
Vet Sarge + Power Weapon
CCWs

3x Land Speeder Storm - 165
Assault Cannon

1833/1850

This time I kinda do want actual advice on what to change (while keeping the theme).

No matter what, I want Karamazov dropping his no-scatter S10 AP1 pie plate on a willing sacrifice for the God Emperor.
>>
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Still taking unit recommendations for a space marine assault army
>>
>>49747136
>>49747054
Kiss, you two.
>>
>Is this terrible for 1850 points?


Chapter Tactics
Iron Hands


HQ (290pts)
Captain (290pts)
Chapter Master (290pts)
Artificer Armour (160pts)
Betrayer's Bane (25pts), Digital Weapons (10pts), Melta Bombs (5pts), Space Marine Bike (20pts), Teleport Homer (5pts), The Gorgon's Chain (45pts), Thunder Hammer (30pts)

Elites (660pts)
Cataphractii Terminator Squad (185pts)
Cataphractii Terminator (Lightning Claws) (35pts), Cataphractii Terminator (Lightning Claws) (35pts), Cataphractii Terminator (Lightning Claws) (35pts), Cataphractii Terminator (Lightning Claws) (35pts)
Cataphractii Sergeant (Lightning Claws) (45pts)
Grenade Harness (10pts)

Contemptor Pattern Dreadnought (255pts)
Icon of Glory (50pts), Kheres pattern assault cannon (15pts), Kheres pattern assault cannon (15pts)

Dreadnoughts (220pts)
Dreadnought (100pts)
Multi-melta
Power Fist
Storm Bolter
Dreadnought (120pts)
Assault Cannon (10pts), Missle Launcher (10pts)

Troops (365pts)
Tactical Squad (190pts)
Grav-gun (15pts), 4x Space Marines (56pts)
Razorback (90pts)
Dozer Blade (5pts), Hunter-killer Missle (10pts), Twin-linked Lascannon (20pts)
Space Marine Sergeant (29pts)
Bolt Pistol, Grav-pistol (15pts)

Tactical Squad (175pts)
Grav-gun (15pts), 4x Space Marines (56pts)
Rhino (40pts)
Dozer Blade (5pts)
Veteran Sergeant (64pts)
Grav-pistol (15pts), Power Fist (25pts)

Heavy Support (535pts)
Centurion Devastator Squad (280pts)
Centurion (90pts)
Grav-cannon and Grav-amp (25pts), Missile Launcher (10pts)
Centurion (90pts)
Grav-cannon and Grav-amp (25pts), Missile Launcher (10pts)
Centurion Sergeant (100pts)
Grav-cannon and Grav-amp (25pts), Missile Launcher (10pts), Omniscope (10pts)

Land Raider Crusader (255pts)
Storm Bolter (5pts)
>>
>>49747136
Iron Hands.

FnP is good for stabby stabby. IWND is good too.
>>
>>49747136
Assault marines
>>
>>49746373
>kroot
>shit
>expendable meatshields

ER... what? have you even crunched the numbers on those guys? They get an upgrade to cover saves and are VERY cost efficient in terms of how shooty they are.

They may bore you but they are good.
>>
>>49747178
Read through the last thread for context, starting from here >>49745314
>>
>>49747163
Format your list better
>>
>>49747163
Never upgrade pistols, never give upgrades to Tac Squad sergeants aside from combi weapons.

Also, what's going on in your HQ? How many Captains/Chapter Masters do you have? P.S. you can only take one relic per model unless stated otherwise.
>>
>>49747312
two pistols isn't bad because you get an extra shot and an extra close combat attack
>>
>>49747335
Not on a Tactical Squad that shouldn't be anywhere NEAR CQC.
>>
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What kind of weapon would a power mower be?
>>
>>49746366
How do orks deal with a list comprised of a Riptide Wing, and Daemon Summoning Spam?

I want to stick to playing Orks exclusively, but there's a dude who shows up to every league/tournament game with his Summon Spam lists.

If we ask him to go casual, he says he will switch to Tyranids and then he brings 5 flyrants
>>
>>49747389
things that never happened for 100
>>
>>49747376
Power fist
>>
What's the best way to take this to 1000 points?

Warpflame Host - 810pts

Herald of Tzeentch
[ML3, Paradox, Exalted Locust of Conjuration]

Flamers x3

4x [Pink Horrors x11]
4x Exalted Flamer
>>
>>49747426
summon shit and don't even care how many points you have
>>
>>49747406
This fucking happens constantly here. Last time I played him, I decided to go all Bikes with a Kustom Stompa, and his list was Summon Spam and a Riptide Wing.

I tried Green Tide and was up against 5 flyrants and a couple of mawlocs/spore mines.
>>
>>49747376
pair of Lightning claws to mow through the enemy lines
>>
>>49746439
here, have a "Mercs" codex I was working on for a campaign my group is currently doing.

Not quite what you're looking for though.
>>
>>49747376
Power fist with a S6 HoW attack, but the model moves 2" less than the charge roll?
>>
>>49747443

Doesn't answer my question, but (you).
>>
Are Iron Hands the best options in terms of creating a Space Marine army that's very fluffy in terms of how durable they are?
>>
>>49747489
Red Scorpions if you like Tactical Squads (they all get free FNP 5+).
>>
Do vehicle squadrons (i.e Russ Squadrons) all have to fire at the same target?
>>
>>49747576
Yes.
>>
>>49747489
6+ feel no pain isn't consistent or reliable. It's more of an entertainment factor just to see some silly shit, like a sergeant tanking three wounds in a challenge against someone with a power sword while killing them in return. But that's an anomaly you'd be lucky to make four of those saves in a whole game.
>>
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>>49745560
>>49745945
>>49746040
>>49746107

R.I.P. In Piece. I think we should all have a moment of silence.
>>
>>49747619
Let it go.
>>
>>49747136
Spacewolves with a Wolfstar really wolfing shit up in close howl. Put some Wulfen infront of them and maybe get some wolfy dreads while you are at it.

My friend started with the SW Start Collecting, then got another.

He is a fun army to play now that we are at higher points (2000) but that first 1000 was either I killed his TWC or he smashed the everliving crap our of my Necrons.
>>
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How is there not a Space Wolf character named Beowulf?
>>
>>49747685
they wolfed so hard they forgot to wolf
>>
>>49747652
I think you're the one who should let it go, tauposter. Your retarded rant got turned into a pasta. Just accept it.
>>
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So when Burning of Prospero releases that pretty pretty plastic Iron armor I'm going to build a squad of vanguards out of it with skull helmets like this one, but I want to give them all power axes.
Is there a kit with power axes to spare or am I going to have to scrounge a half dozen assault squad axes off of ebay?
>>
>>49747652
you're still around?
>>
/r/ing opinions on this list. Got a 2k tournament in a year that I want to build up to.

Genestealer Cults [Cult Insurrection]

Core [1030]
2x - Neophyte Cavalcade
> 1x - Russ Battle Cannon
> 10x Neo Hybrid + Chimera
> 10x Neo Hybrid + Chimera
> Scout Sentinel Squad; 3 Scouts; All lascannons

Auxiliary [945]
1x - Deliverance Broodsurge [240]
> 2x - Neophyte Hybrid; 10x Neophytes + Goliath

1x - Subterranean Uprising [705]
> 3x - Acolyte Hybrids; 10x Acolytes
> 3x - Hybrid Metamorphs; 10 Hybrids, 10 Claws
> 1x - Primus
>>
How stupid of an idea would it be to have a Space Marine chapter be successors of the Imperial Fists and Iron Hands geneseeds spliced together?
>>
>>49747724
If you're ok with third party Anvil Industry has some nice looking power axes
>>
>>49747714
>>49747728
I changed my mind, shitpost it until the end of time. Happy?
>>
>>49747619
Someone post it to 1d4chan
>>
>>49747777
Quads of truth!
>>
>>49747784
No question about it now. What shall we name it?
>>
>>49747498
The apothecary thing's cool, and so are the characters, but ultimately the durable thing is only for Tacs and ICs.

>>49747610
You got a point there. While ICs and vehicles can get pretty sturdy through the Tactics and FOCs, it doesn't hit the infantry units.
>>
Is anybody else annoyed that GSC gets better genestealers than Tyranids?
>>
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>>49747749
>splicing SACRED geneseed CREATED BY THE EMPEROR
>ASSUMING YOU CAN CREATE ANYTHING NEAR AS PERFECT AS YOUR GOD-EMPEROR
>>
>>49747788
What's that Katanga are underpowered one called?
>>
>>49747801
Isn't this the basis of the cursed founding?
>>
>>49747801
What if they want to purge techno-heresy, despite being techno-heretics themselves?
>>
>>49747788
"Riptides aren't OP in 7th"
>>
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>>49747749
Iron siege masters you say?
>>
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>>49747791
No chapter tactics aren't going to drastically improve the durability of your army because that would be unfair, obviously. Iron hands are probably your best bet of an army wide buff.
And for the love of the Emperor actually try to remember your army gets 6+ feel no pain because I have played maybe two games where I've remembered that
>>
Pretty new to 40k, watched a lot of Batreps, and saw a few friends play and got hooked....

What do you guys think of this 1500pt IG (Astra militarum) army?

HQ- Company Tank Sq.
Punisher Leman Russ w/pask.
-LasCannon, Multi-melta sponsons,Camo-nets.
Leman Russ Battle Tank
-Camo-nets

2nd HQ- Company Cmnd Sq.
-Medi-pack, Lascannon, Master of Ordnance, Officer of Fleet.

Infantry Platoon- 1 Plt Cmnd sqd, 2 infantry squads. (one blob of troops, nothing special).

2x Veterans Squads (identical kit).
-Forward sentries doctrine (snare mines, camo cloaks), 1 Auto Cannon.

(Elites)- Militarum Tempestus Smd sqd.
-3x Melta's. (all units riding in fast attack for Anti-tank ambush)

(Elites)- Ratling Snipers
-+2 extra ratlings

Fast Attack- Vendetta
-Stock, nothing added

(Heavy 1) Leman Russ Vanquisher
-Camo-nets, Plasma sponsons, Lascannon.

(Heavy 2) Wyvern Battery
- +1 Wyvern (totaling two)
What do you guys think?
>>
>>49747807
Katanas are underpowered in d20
>>
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>>49747847
>siege masters
>masters
>implying they can do anything but blow shit up
>>
>>49747845
This
>>
>>49747856

>6+ FNP
>not 6+ invul

Gotta say, I laugh every time of my sisters eats a melta or something to the face and just walks it off.

Then again, FNP is a lot more relevant at T4 than T3.
>>
>>49747865
Drop the HQ medipack, it's not worth it. If they HQ is getting shot, it will not save it. Other than that the rest of your units are at least semi-decent. It won't win tournaments but I doubt you'll get pummeled in most scenarios, especially with Pask and Wyverns which are the two most powerful units in the codex.
>>
>>49747856
it's easy to forget things during games, i've forgotten the grimorie with my daemons and it's very damn important to give a unit +2 to their invul
>>
>>49747894
Yeah, I have a more interesting list that uses the Artillery formation for 1850pts.

Can't make too good of one for 1500, not that talented.

But I see what you mean by drop the medi-pack... were else would the points be best relocated? Prob. the infantry platoon?
>>
>>49747608
Do vehicle squads (dreadnought squad) have to stay in unit cohesion?
>>
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>>49747823
>cursed
>CURSED

>>49747828
Then they can start with themselves.
>>
>>49747929
Special weapons on infantry are alright but they're like paper and shoot terribly. See if you can squeeze in camo for the Wyverns or a Heavy Weapon that has range.
>>
Speaking of Spacewolves can anyone help me with my list?
I went with the double start collecting everyone suggested and it was pretty good.
From there I bought the two models that interested me most for SW (Bjorn and Murdrfang) then scored a bunch of Drop Pods off ebay along with a rhino.

The shop norm is 1500 (but the largest I've played is 1250) but I have seen much, much bigger games.
I wanted my list to be a bit better and the TWC really eat up a ton of points (even if they work well)
Wulfen and Longfangs are what i've been suggested but I am not sold on either.

1470/1500

HQ:
Bjorn the Fell Handed(255pts)
>Assault Cannon, Drop Pod
Wolf Lord (195pts)
>Thunderwolf, Black Death, Stormshield

Elite:
Murderfang (170pts)
>Drop Pod

Troops:
10 Grey Hunters (215pts)
>2 Meltagun, Combi-Melta, Drop Pod
10 Grey Hunters (230pts)
>2 Plasmagun, Combi-Plasa, Rhino w/ Dozerblades

Fast Attack:

5 Thunderwolf Cavalry (405pts)
>3 Thunder hammer/Storm Shields, 2 Wolf Claw/Storm Shield
>>
>>49747652
How mad can one taufag get? Find out in tonight's 40k General!
>>
>>49747856

If you use the special Iron Hands formation it's a 5+ FNP.
>>
>>49747969
>not taking dreadnoughts as troop choices
>>
>>49747845
>>49747878
Page is up. I got the first few ones on there.
https://1d4chan.org/wiki/Riptides_aren%27t_OP_in_7th
>>
https://1d4chan.org/wiki/Riptides_aren%27t_OP_in_7th

Whoever did this you forgot the Titanicus one.
>>
>>49747426
Drop some number of flamers/ exalted flamers and play horrors instead, also add a daemon flock for 35 pts and make it a daemonic incursion.
>>
>>49748042

That's what I was thinking. I would need to get more Horrors, though. And Furies, which I really don't want to buy because they're not only expensive failcast, they're just plain terrible.

Can gargoyles make decent furies?
>>
>>49748022
Just added everything up to the Titan. I'm bad at wiki stuff so maybe someone with skill can clean it up, add pics etc.
>>
>>49748065
I'll do it tomorrow when I'm not laying in bed.
>>
>>49747991
Unfortunately Bjorn and Murderfang havent been doing too well.

My friends play Tau and AdMech and have taken to wrecking them as soon as they can.
>>
>>49748060
sure, you could add wings to daemonettes. also karanak can count for the aux, he'd be a tad more killy and about as tough.
>>
>>49748089
Get some missile pod dreads and snipe from the table edge where they can't reach you
>>
>>49747136
Honor Guard are often overlooked mostly due to their lack of jump-packs compared to say, Vanguard Vets. But they are a pretty great killy unit with all of those attacks. Also that artificer armor is delicious
>>
>>49747376
Removes tall grass terrain. Chaintrimmer removes bush terrain and Power axe forest terrain.
>>
>>49748060
>Can gargoyles make decent furies?
I don't see why not; just don't give them their guns.
>>
>>49746373
Let's dispel with the notion that Tau players don't know what they are doing, tau players know exactly what they are doing
>>
>>49748105
I forgot that Karnak counts. Wonder how I could make a Tzeentch counts as for that.

>>49748157

I was probably going to mark them Tzeentch anyway, so I could just replace the arms wire and putty or something. Maybe use some horror bits I have lying around.
>>
>>49747875
[Decimation Intensifies]
>>
>>49747376
amazing pose on the guy holding the plant pot, you beautiful man
>>
>>49747731
>cavalcade
Bad list, no need to read further.
>>
>>49747856
>And for the love of the Emperor actually try to remember your army gets 6+ feel no pain because I have played maybe two games where I've remembered that
How the fuck do you forget your entire Army's core special rule???
>>
>>49748270
>outflanking Leman Russ
>cult ambushing sentinels
>cheap objective grabber

I don't understand.
>>
>>49748330
A Brood Cycle is 10 more points taking both at minimum, comes with more (better) units and actually buffs them worth a damn.

The only reason to take a Cavalcade is if you don't feel like shelling out over 9000 dollars for all the acolyte kits you're going to need.
>>
>>49748379
My concern using the Brood Cycle is that it leaves my army with a lack of shooty. As a tax they're reliant on the ambush rolls to be decent.
>>
If I bring daemons as an allied choice, do I still need to roll on the warpstorms table?
>>
>>49748427
Why do you think you wouldn't?
>>
>>49747999
Jesus Christ, I can't fathom how butthurt I'd be if I was the dude who initially posted that.
>>
>>49748427
You don't.
>>49748444
Because you only do if Daemons is your primary detachment.
>>
>>49748411
With two special and two heavy weapons per neophyte squad and a hand flamer on every acolyte there isnt a shortage of shooting in brood cycle
>>
If I Could get a hand...

Building a small grey knight list for kill team and an upcoming escalation league, mainly because I like the ecclesiarchy and I want to do inquisition, sisters and grey knights for a fun, good looking list down the road. I've already got guard and imperial Knights.

My question is how should I build my nemesis dread knight? I have one for now, but I may add more in down the road f it's necessary to play competitively, but I figure I can ally a knight if I need something big. I still want the dread knight for fun factor. Just not sure what load out to use.
>>
>>49746366
Hey how much do artifacts/relics cost? All I have is the .pdf of the tablet edition codex, and I can't find any wargear costs in it.
>>
I kinda want to get this mentality out that having a single Leman Russ is "OP". It's not. They're the Guard's TEQ. It's fair if they can have one if you bring some Termies or a Land Raider. If they bring multiple and in the company, then yes that is pretty cheesy.

Also Scions are shit. They're just expendable meatshields. Having a whole army oriented around them would be incredibly boring. If Militarum Tempestus had the same love that Genestealers then that would be fine.

A "fun" army to play against is something that tries to bring all the neat units into the battle in a combined arms fashion. Not just spamming any one single unit. A good Guard player would know that some well supported 20 man platoon unit is a cheaper and arguably better source of anti infantry fire power than the other units.

I'm so tired of hearing non Guard players complain about "muh Pask or muh Wyvern" They're there in the codex, they have a purpose, just like the FWs.source then any of the baneblade equivalent. Just because you get butthurt at the cheesemongers doesn't mean that the other Guard players have to stop using a particular unit. Quit bitching.
>>
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Newshit here, how did you guys come about to picking out what faction/army you'd invest into?
>>
>>49747389
Same way i deal with all lists, my standard cookie cutter list, because spammers aren't speciel people and deserve no specieal treatment.
>>
I kinda want to get this mentality out that having a single Warlord Titan is "OP". It's not. They're the Adeptus Titanicus's TEQ. It's fair if they can have one if you bring some Termies or a Land Raider. If they bring multiple and in the Wing, then yes that is pretty cheesy.
Also Reaver Titans are shit. They're just expendable meatshields. Having a whole army oriented around them would be incredibly boring. If princeps had the same love that Genestealers then that would be fine.
A "fun" army to play against is something that tries to bring all the neat units into the battle in a combined arms fashion. Not just spamming any one single unit. A good Adeptus Titanicus player would know that some well supported Knight unit is a cheaper and arguably better source of anti infantry fire power than the other units.
I'm so tired of hearing non Adeptus Titanicus players complain about "muh emperors or muh warlords" They're there in the codex, they have a purpose, just like the FWs.source then any of the Titans. Just because you get butthurt at the cheesemongers doesn't mean that the other Adeptus Titanicus players have to stop using a particular unit. Quit bitching.
>>
>>49748526
Looks and fluff.
>>
>>49748526
read fluff/look at models

pick whatever is coolest to you
>>
>>49748526
Reading and 12 years of buying and selling armies.
>>
>>49748526
By realizing it will take me $1,382.94 to make the army I want.

And by loving their fluff and look, of course.
>>
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>>49748526
I saw all these big beefy super heroes fighting giant monstrosities with ease and guys being like "such heroism" or "such bravery, this guy's badass". That guy got given superpowers. He didn't do jack shit.

Now that guardsman you just sent to die. They probably have a family and friends that love him. He's just a dude sent to fight a monstrosity. He's just a dude, but he fights. He fights not because he'll win or for any real notion of glory. He fights because he has to. If he doesn't fight, his friends die, his family dies and humanity dies. They have something more to lose. That's actual bravery and badassery
>>
>>49748526
What I liked the most in the fluff.
That was the Orks and that was a mistake, since my friends picked Tau, Eldar, and Necrons.
>>
>>49748411
You're playing an army of BS 3 guys with autopistols who are 3 A WS 4 S 4 I 4 with Rending in CC. You're not supposed to win in the shooting phase. The only shooting you need are cheap transport killers and summoned heavy weapons. The only Leman Russ that might really be worth taking is the Exterminator, and that's, what, 135 points? When you can get the same number of twin-linked shots on two separate platforms for 100 by taking a couple Goliaths, which also offer transport capacity and can be infiltrated?
>>
>>49748569
you hhg traitor, get back over there and give me advice on my world eater list dammit!
>>
>>49748523
guys please
>>
>>49748572
That and rolling way more dice than everyone else playing their special snowflakes.
>>
>>49748584
NO! We need new thread first.

What's your list?
>>
Is the IG equivalent to riptides a baneblade?


Why do I see so many more riptides and knights than any super tanks?
>>
>>49748605
Probably because it's harder to fit them in + being a less played army.
>>
>>49748605
Because swisstides are severely undercosted and come with built-in invulns, extreme mobility, benefit from army synergy with one of the strongest codexes in print, and can be given the ability to shoot enemy units out of turn for 5 fucking points with their ridiculously overpowered guns.

Knights again have invuln saves, and they also bring the D.
>>
>>49748605
I kinda want to get this mentality out that having a single Imperial Knight is "OP". It's not. They're the Imperial Knights' TEQ. It's fair if they can have one if you bring some Termies or a Land Raider. If they bring multiple and in the Wing, then yes that is pretty cheesy.

Also Scions Aspirant are shit. They're just expendable meatshields. Having a whole army oriented around them would be incredibly boring. If Imperial Knights had the same love that Genestealers then that would be fine.

A "fun" army to play against is something that tries to bring all the neat units into the battle in a combined arms fashion. Not just spamming any one single unit. A good Knight player would know that some well supported Knight Warden is a cheaper and arguably better source of anti infantry fire power than the other units.

I'm so tired of hearing non Imperial Knight players complain about "muh Paladins or muh Crusaders" They're there in the codex, they have a purpose, just like the FWs.source then any of the Cerastus. Just because you get butthurt at the cheesemongers doesn't mean that the other Imperial Knight players have to stop using a particular unit. Quit bitching.
>>
>>49748605
No, the IG equivalent to a Riptide would be a Leman Russ. Don't believe these haters who say Riptides are OP.

I kinda want to get this mentality out that having a single Riptide is "OP". It's not. They're the Tau's TEQ. It's fair if they can have one if you bring some Termies or a Land Raider. If they bring multiple and in the Wing, then yes that is pretty cheesy.

Also Kroot are shit. They're just expendable meatshields. Having a whole army oriented around them would be incredibly boring. If Tau auxiliaries had the same love that Genestealers then that would be fine.

A "fun" army to play against is something that tries to bring all the neat units into the battle in a combined arms fashion. Not just spamming any one single unit. A good Tau player would know that some well supported fire warrior unit is a cheaper and arguably better source of anti infantry fire power than the other units.

I'm so tired of hearing non Tau players complain about "muh Battlesuits or muh Riptides" They're there in the codex, they have a purpose, just like the FWs.source then any of the battle suits. Just because you get butthurt at the cheesemongers doesn't mean that the other Tau players have to stop using a particular unit. Quit bitching.
>>
There's no excuse for Riptides being MCs instead of Walkers. Literally none.
>>
>>49748654
see
>>49748649
>>
>>49748599
>>49747150
this piece of junk is what I got so far. but I'm not sold on the Laser Vindicators so if you have a suggestion for 260 points of target saturation I'm all khorne berserker bunny ears.
>>
>>49748660
Lol trust me, dude, I've seen it.
>>
>>49748649
I dont know why I fell for it, but I did.
>>
>>49748654
Would Riptides be fixed if they were made Jet Walkers with 12 all around AV?
>>
>>49748654
I kinda want to get this mentality out that having a single Monstrous Creature is "OP". It's not. They're the game's TEQ. It's fair if they can have one if you bring some Termies or a Land Raider. If they bring multiple and in the Wing, then yes that is pretty cheesy.

Also Flying Monstrous Creatures are shit. They're just expendable meatshields. Having a whole army oriented around them would be incredibly boring. If the basic rules had the same love that Genestealers then that would be fine.

A "fun" army to play against is something that tries to bring all the neat units into the battle in a combined arms fashion. Not just spamming any one single unit. A good 40k player would know that some well supported MEQ is a cheaper and arguably better source of anti infantry fire power than the other units.

I'm so tired of hearing non 40k players complain about "muh monstrous creatures or muh board space" They're there in the basic rules, they have a purpose, just like the FWs.source then any of the $90 books. Just because you get butthurt at the cheesemongers doesn't mean that the other 40k players players have to stop using a particular unit. Quit bitching.
>>
>>49748632
>>49748640
So baneblades are expensive, over-cost, weak, D-less, unpopular metalboxes?


What happened since 5th edition guys?
>>
>>49748708
Certain versions have D but power inflation has made it hard to take them in comp lists. The Stormsword is 10" Ignore Cover S10 AP1 for 485.

Mostly it's just time passing it by when Eldar and Tau came out.
>>
>>49748708
Hull points and D/Haywire being shovelled out .
>>
>>49748708
I don't actually know the stats on Baneblades because I never see them on a tabletop. But that itself should tell you something.
>>
>>49748720
>stormsword
and the cucks at ITC ban that because its apparently too good while double riptide wings are all well and fine, apparently
>>
>>49748640
>>49748632
>>49748708

I kinda want to get this mentality out that having a Baneblade is "OP". It's not. They're the IG's TEQ. It's fair if they can have one if you bring some termies or a land raider. If they bring multiple and in the Wing, then yes that is pretty cheesy.

Also Leman Russes are shit. They're just expendable meatshields. Having a whole army oriented around them would be incredibly boring. If tanks named after furries had the same love that Genestealers then that would be fine.

A "fun" army to play against is something that tries to bring all the neat units into the battle in a combined arms fashion. Not just spamming any one single unit. A good Guard player would know that some well supported Basilisk unit is a cheaper and arguably better source of anti infantry fire power than the other units.

I'm so tired of hearing non Guard players complain about "muh Baneblades or muh titan allies" They're there in the codex, they have a purpose, just like the FWs.source then any of the Baneblades. Just because you get butthurt at the cheesemongers doesn't mean that the other Guard players have to stop using a particular unit. Quit bitching.
>>
>>49748666
Nurgle, just pointed out your list isn't legal, sorry.
>>
>>49748732
>in the codex
Nope.
>>
>>49748730
>10" S 10 AP 1 Ignores Cover on a Super-Heavy platform
If you don't realize how this is ultimate fucking cancer then neck yourself.

Not that Riptide Wings are much better, but at least they can be locked in combat.
>>
>>49748737
Goddammit what don't you fucking get about this?
>>
>>49748745
They're powerful but they come in a much less powerful faction and are significantly more expensive.
>>
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3 1/2 variant lists for a 400 point Combat patrol variant.

They run a WYSIWYG and 3 colour tone minimum so I gotta get assembling and painting to be done by 11/11.

Any help on picking/sharpening lists would be appreciated.
>>
>>49748752
I kinda want to get this mentality out that having a single word is "OP". It's not. They're the dictionary's TEQ. It's fair if they can have one if you bring some Termies or a Land Raider. If they bring multiple and in the Paragraph, then yes that is pretty cheesy.

Also letters are shit. They're just expendable meatshields. Having a whole army oriented around them would be incredibly boring. If letter auxiliaries had the same love that Genestealers then that would be fine.

A "fun" essay to play against is something that tries to bring all the neat rhetoric into the battle in a combined arms fashion. Not just spamming any one single word. A good writer would know that some well supported letter is a cheaper and arguably better source of anti meme fire power than the other words.

I'm so tired of hearing non Writer players complain about "muh words or muh grammar" They're there in the dictionary, they have a purpose, just like the FWs.source then any of the words. Just because you get butthurt at the cheesemongers doesn't mean that the other word players have to stop using a particular sentence. Quit bitching.
>>
>>49748745
i understand its extremely powerful, but in a competitive format, its basically IG's only weapon to keep them on par.
its also not on a turret, on a gigantic platform with lower side armour and is extremely vulnerable to THE D
>>
>>49748745
I'm a guard player, that's only one dice roll. It only kills one dude. I don't get it.
>>
>>49748761
"Looks at any balanced unit in the game and deletes it" is more than "powerful", anon.

Nothing with Apocalyptic Blasts should ever be allowed outside of Apocalypse games.
>>
I can't believe it's happened. I'm actually, finally interested in a space marine chapter.

Have I finally found the Emperor?
>>
>>49748752
I get that you're shitposting a pretty meh-tier pasta from last thread in the hopes of it catching on/making some tau player mad.

Protip: it's already stale
>>
>>49748781
You've found the dark gods of Chaos, friend. Those are the Dark Angels, a CSM warband that tortures captured Space Marines.
>>
>>49748769
>10" diameter max strength max AP ignores cover blast only kills one dude
Lad.
>>
>>49748776
I kinda want to get this mentality out that having a single apocolyptic blast is "OP". It's not. They're the super-heavy platform's TEQ. It's fair if they can have one if you bring some Termies or a Land Raider. If they bring multiple and in the Wing, then yes that is pretty cheesy.

Also templates are shit. They're just expendable pointsinks. Having a whole army oriented around them would be incredibly boring. If plastic disks had the same love that Genestealers then that would be fine.

A "fun" army to play against is something that tries to bring all the neat units into the battle in a combined arms fashion. Not just spamming any one single unit. A good super-heavy spammer would know that some well supported baneblade unit is a cheaper and arguably better source of anti infantry fire power than the other units.

I'm so tired of hearing non Apocolypse players complain about "muh apocolyptic blasts or muh hellstorms" They're there in the codex, they have a purpose, just like the FWs.source then any of the transparent green disks. Just because you get butthurt at the cheesemongers doesn't mean that the other Apocolypse players have to stop using a particular unit. Quit bitching.
>>
>>49748781
>posts pic of worst chapter
You have failed Him.
>>
>>49748769
thats some subtle, extremely well crafted b8 anon, i like it
>>49748776
>looks at any balanced unit in the game and deletes it
the key words there is balanced unit, anon
you dont tend to see balanced units in the kind of environment ITC is used in
>>
>>49748802
Ohhh it's a template. I thought that was the distance. Derp
>>
>>49748735
actually thanks for that. I honestly had no idea and now I feel pretty goddamn stupid for wanting to bring Imperial Knights to a 2000 point game when I first switched to 30k, never realized how much of a cunt move that was til now.
>>
>>49748788
It's you. You're the Tau player.
>>
>>49748781
Celestial lions codex when?
>>
>>49748791
>>49748811
>Predictable meme responses

Never fails.
>>
>>49748817
ITC for it's part, does its best to reign in the utter bullshit of 40k, like 2++ re-rolls and D weaponry. Apocalyptic Blast AP 1 Ignores Cover ID T5 or lower falls under "utter bullshit".
>>
>>49748708
>>What happened since 5th edition guys?

MCs got steadily better and better whilst vehicles got worse.

If the Baneblade was a Gargantuan Creature for the same price it would be taken a lot more. Likewise, if the Riptide was a Walker (like it bloody well should be) it would see far less play. Even an AV14 Walker would be far less powerful than a 2+ save MC.
>>
>>49748838
If any response to DA calling them "worst chapter" is predictable you may need to consider why that is happening.

It is because it's true.
>>
>>49748828
It's okay, KA. I knew it was you the whole time.
>>
>>49748526

12 years ago, my friend got me into 40k, I saw sisters of battle, thought "hey, these seem pretty cool and different", and I bought a bunch of sisters.

The kicker is that I saw them at this hobby store. That's right, Sisters used to be proudly displayed in stores. I still wish I had bought that last immolator when I had the chance. I kept thinking I could get it later.
>>
So tryna do that whole durable Iron Hands thing with a Fist Of Medusa Strike Force. A normally easy to stop group of Vindicators should be better off with the Techmarine, his Ironstone and the tactics/rules of the formation allowing the Vindicators to go crazy with Apocalyptic Blasts that ignore cover. Skyhammer's allowed in Fist Of Medusa so why not? Chapter Master Smashfucker and his buffing posse is the epitome of durable Space Marines so I had to have him. How does it look?

1845 points

Fist Of Medusa Strike Force

-Armored Task Force-

Techmarine - 140 points
-Servo Harness
-Bike
-The Ironstone

(3) Vindicator - 120 x 3 = 360 points

-Skyhammer Annihilation Force-

2x (5) Assault Marines - 100 x 2 = 200 points
-Jump Packs
-Melta bombs for Sargeant
-2 Flamers per squad

2x (5) Devastators - 245 x 2 = 490 points
-4 Grav Cannons per squad
-Drop Pods

-Strike Force Command-

(Warlord) Chapter Master Smashfucker - 260 points
-Gorgon's Chain
-Bike
-Artificer Armor
-Lightning Claw and Thunder Hammer

(5) Command Squad - 140 points
-Apothecary
-Bikes

-Librarius Conclave-

(3) Librarians - 255 points
-Bikes

>>49748781
Cypher's the only cool thing about the Dark Angels.

>>49748708
Imperial Knights are the latest hip "badass" overthetop firepower units of the Imperium now.
>>
>>49748817
I kinda want to get this mentality out that having a single OP unit is "OP". It's not. They're the ITC platform's TEQ. It's fair if they can have one if you bring some Termies or a Land Raider. If they bring multiple and in a decurion, then yes that is pretty cheesy.

Also fluffy lists are shit. They're just expensive time wasters. Having a whole army oriented around that idea would be incredibly boring. If balance had the same love that Genestealers then that would be fine.

A "fun" army to play against is something that tries to bring all the OP units into the battle in a broken fashion. Just spamming a single unit. A good player would know that some unbalanced unit is a cheaper and arguably better source of anti infantry fire power than the other units.

I'm so tired of hearing non-WAAC players complain about "muh balance or muh optimisation" They're there in the game, they have a purpose, just like the FWs.source then any of the rules. Just because you get butthurt at the cheesemongers doesn't mean that the other WAAC players have to stop using a particular unit. Quit bitching.

Ok the joke has been dug up and kill and buried again.
>>
>>49747163
You're missing the point of the Gorgon's Chain. It's a Shield Eternal that doesn't prevent you from getting a bonus attack from two weapons. Instead of Betrayer's Bane, take a Lightning Claw. Also, why the fuck do you have a melta bomb? The Thunder Hammer is going to do the same job.

Never take pistols on sergeants.

If the Grav-Cents are just a three man squad they'd be much better off in a fast attack drop pod than a Land Raider, and then you can use the land raider for your terminators. Deep Strike Terminators are the ultimate trap choice for any vanilla SM list; they just stand around getting shot at without doing anything for a turn, and against any list that's prepared for TEQ they won't even get a chance to do anything.

Hunter-Killer Missiles are another bad trap choice. Just... don't.

Dreadnoughts are all short range and have no way to get to the fight. Need pods. Basically the entire list would be better if you got everything in drop pods. If you're gonna run five man tac squads in rhinos, though, find the points for heavy grav, since you can shoot it out the top hatch and it's not nearly as hamstrung by firing at half range as a normal grav gun is.

Smashfucker is also supposed to be on a bike. Basically, what the fuck are you even doing, this entire list makes no sense, read some tactics articles.
>>
>>49748879
i love this meme
>>
>>49748886
smashfucker is on a bike anon.

But the rest is noted, thanks.
>>
>>49748851
The 2+ save doesn't mean shit, that's not remotely what makes Riptides OP. Anything you're shooting at an AV 14 vehicle is already AP 2 anyways.

It's the "lol I ignore Haywire, Armourbane and all the results on the vehicle damage table and can take Feel No Pain because I am obviously a massive flesh-and-blood creature and not a vehicular construct :^)" bullshit.
>>
>>49748898
>implying riptides should have 14AV when dreadnoughts have 12.
>>
>>49748916
Give em a 5++ or 4++ then if that will be equivalent durability. It just makes zero fucking sense that a NEEDLE PISTOL can hurt them just as good as a MELTA GUN.
>>
>>49748916
Didnt mean to imply that, I was responding to the other comment that said even an AV 14 vehicle is worse than an MC.

Knowing GW if they made Riptides a vehicle they'd give them AV 15 all around and only affected by Haywire on a 6 with a roll 2 and take the lowest on the vehicle damage table.
>>
>>49748925
they should have a no++ and AV 12 front, 10 side and back.
>>
>>49746366
Why the fuck are we arguing about the Riptide when the Dreadknight is better head to head.
>>
>>49748932
No, AV 12/12/11, keep the 5++, but bump them up over 200 points, because fuck the fact that Tyranid MCs cost way more and have shit all in the way of defenses compared to these faggot things.
>>
>>49747376
Crimson Fists at work?
>>
>>49748877
No guns for the command squad? That seems like a waste. The fact that the entire unit can take grav guns on a relentless platform is like their best trick. You're probably better off dropping the ironstone and servo harness just to bring more dakka, he'll be repairing on a 3+ without it anyway, and vehicles often just explode or lose all of their hull points in a single turn. It's a neat trick, but I'm not sure it's worth investing that many points into it.

Other than that, yeah, it's a pretty decent list. I think the biggest weakness is just a low unit count since you've got a lot of points in one death star that doesn't actually have that many wounds.

I've been looking at doing a similar list, but the difference is that instead of Vindicators and Smashfucker I try to min everything out to bring three Strike Force Commands for maximum 3+ FNP grav biker spam (chaplains in each SFC with a bike and auspex for each as -cover is really good when you have lots of grav). I lose the POTM Vindicators, keep the assault marines naked except for jump packs but with all that grav you're better off with the whirlwinds for infantry anyway, and you still get heavy grav on one of the two skyhammer units (there's just not quite enough points for both of them so one ends up with missile launchers). As fun as Smashfucker is he just takes so many points that could be used for an entire unit of shooty durable guys.
>>
>>49748781
>Fendom
>>
>>49748940
>when the Dreadknight is better head to head
Because head to head doesn't mean shit when you aren't 1v1ing big dumb robots and actually account for the whole army.

Note most top tournament lists include a Riptide wing, but not Grey Knight allies? There's a lot of good reasons for that.
>>
>>49748898

This is what pisses me off about them, actually. Crisis suits and broadsides are both just armor around a dude, but Riptides are very much walkers. You can't tell me that they're more a living creature than say an eldar titan.
>>
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>>49747376

Now THIS is landscaping
>>
>>49748940
I kinda want to get this mentality out that having a Dreadknight is "OP". It's not. They're the Grey Knights's TEQ. It's fair if they can have one if you bring some termies or a land raider. If they bring multiple and in the Wing, then yes that is pretty cheesy.

Also Paladins are shit. They're just expendable meatshields. Having a whole army oriented around them would be incredibly boring. If Europa Marines had the same love that Genestealers then that would be fine.

A "fun" army to play against is something that tries to bring all the neat units into the battle in a combined arms fashion. Not just spamming any one single unit. A good Grey Knights player would know that some well supported Lord Kaldor Draigo unit is a cheaper and arguably better source of anti infantry fire power than the other units.

I'm so tired of hearing non Guard players complain about "muh Dreadknights or muh psychic pilots" They're there in the codex, they have a purpose, just like the FWs.source then any of the Dreadknights. Just because you get butthurt at the cheesemongers doesn't mean that the other Grey Knights players have to stop using a particular unit. Quit bitching.
>>
I enjoy shitting on the butthurt Tauposter as much as anyone but this pasta is getting stale in record time.
>>
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>>49747376
>>49748211
>>
>>49748951
Alright then Knights are better overall in every aspect but we don't talk about them.

>but they're a vehicle

A super heavy vehicle so it ignores most of the bullshit of regular vehicles.
>>
>>49748980
I kinda want to get this mentality out that having a hurt butt is "OP". It's not. They're the lolcow's TEQ. It's fair if they can have one if you bring some termies or a land raider. If they bring multiple and in the Wing, then yes that is pretty cheesy.

Also hurt fee fees are shit. They're just expendable meatshields. Having a whole army oriented around them would be incredibly boring. If your home life had the same love that Genestealers then that would be fine.

A "fun" army to play against is something that tries to bring all the neat units into the battle in a combined arms fashion. Not just spamming any one single unit. A good /r9k/ poster would know that some well supported no gf thread is a cheaper and arguably better source of anti infantry fire power than the other units.

I'm so tired of hearing non butthurt posters complain about "muh feel threads or muh ai girlfriends" They're there in the codex, they have a purpose, just like the FWs.source then any of the butthurt. Just because you get butthurt at the cheesemongers doesn't mean that the other butthurt posters have to stop using a particular unit. Quit bitching.
>>
>>49748463
Incinerators.
>>
>>49748985
Except A) people do talk about Knights being stupid and B) they're not even close to better than Riptides in every aspect.

When a Knight can JSJ, fire Overwatch for his buddies, upgrade his invuln to a 3++ which btw has no facing and protects everywhere at once, or pump out 16 S 5 AP 5 ignores cover ignores line of sight BS 5+ shots while still shooting its other guns, then you can get back to me.
>>
>>49749021
So Pask is more an equivalent of a riptide than a baneblade. Gotcha.
>>
>>49749021
Don't forget Interceptor for 5 fucking points, access to Feel No Pain, and that you can take two kitted out Riptides for the price of one Knight.
>>
>>49749047
So why play anything but riptides?
>>
>>49749058
Have you been to a tournament?
>>
>>49749008
Thanks
>>
>>49748981
I really only care about dreadnoughts. Otherwise all space marines are Jokes. I don't spent a lot of time on modelling jokes.
>>
>>49748981
autism
>>
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Oh hey that's some pretty goo-
>>49748981
>>
>>49749062
I went to ard boyz once
>>
>>49749062
the irony is that the monster mash lists rarely are the top tables.
>>
>>49748576

>When you can get the same number of twin-linked shots on two separate platforms for 100 by taking a couple Goliaths, which also offer transport capacity and can be infiltrated?

Goliaths can't infiltrate.
>>
>>49749021
A Knight can move 12". A Riptide moves on average 12" as well. The advantage of the Riptide is he can do it after shooting but risk whiffing, the Knight is always guaranteed his 12.

Firing overwatch with a Riptide, that's a real bonus!

Where the fuck did the Riptide gain four Smart Missile Systems.

Yes a Riptide can get a 3++ or 4d6 movement at the cost of 32% chance of an automatic wound. Meanwhile the Knight gets a save without risk to it's HP
>>
>>49749021
Also any Tau army buff to the Riptide can be countered with Ad Mech fuckery

Stealth and shrouded Knights.
>>
>>49748945
Why just three Chaplains for what is going to be a pretty shooty crew?

Also if that much firepower is dedicated to Grav, would it just be whirlwinds focusing on light infantry? What about superheavies?
>>
>>49749106
>Stealth and shrouded Knights.
wow. with only 2 markerlights, it doesnt have a cover save anymore, how magical
>>
>>49749093
>Where the fuck did the Riptide gain four Smart Missile Systems.
Not him, but that's just Riptide Wing + Ripple Fire. You fire everything twice for Riptide Wing, and Ripple Fire doubles the secondary weapon, so you fire the secondary four times. It actually even spells it out in the rules for the formation. That said if you have any marker support you're probably better off doing the gun in the turn that you do the Riptide Wing shooting, since that guy doesn't realize you can't do all of those things at the same time.
>>
>>49749116
What the fuck is a Riptide gonna do to a Knight? Try not to kill itself while it powers up it's S9 Ordinance weapon while the Knight chases it's ass down?

>>49749117
Yes Riptides taken in that way are overpowered.

Who here honestly knows people who own 3 Riptides? Honestly knows them and have talked to them.
>>
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So is anybody going to pick up any of the October 15th models? I'm thinking of getting Lord Solar Macharius and a squad of Kasrkin for his bodyguard. Also how would I make Leo?
>>
>>49749143
I do, He's a Tau player who insists that it's balanced out by his bad rolls...while running a farsight 2.0 bomb. He's kind of a dick.
>>
>>49749089
>If a unit with Infiltrate deploys inside their Dedicated Transport, they may Infiltrate along with their transport.
Read the fucking rules.

>>49749093
>Yes a Riptide can get a 3++ or 4d6 movement at the cost of 32% chance of an automatic wound. Meanwhile the Knight gets a save without risk to it's HP
Or you can just take it in a Riptide Wing and get to re-roll nova charges so now you have a ~90% chance of success and also even if it doesn't nova charge the shields it still has an all-around 5++ which is better than a 4++ on only one facing.
>>
>>49749181
can't use cult ambush while embarked on a transport, and goliaths don't have cult ambush themselves, therefore you can't even if they get infiltrate from their passengers
>>
>>49749203
I didn't say anything about Cult Ambush you idiot, I said Infiltrate.
>>
>>49749203
Who said anything about cult ambush?
>>
>>49749154
>all that useless IG stuff that's out of date and will be over priced without and game or modeling benefit

I wish I had the money, but then again I wish sly Marbo was still playable.
>>
>>49749203
>goalposts.mov
>>
>>49746366
thanks for a proper OP with various DB!
>>
>>49746366
Holy fuck what dank meme was born whilst I was asleep?
>>
>>49749181
Alright if we're going to be comparing riptide wings we have to use something like a Baronial Court.
>>
>>49747376
space gardeners! this is superb, kudos!
>>
>>49749267
Start here >>49745314
>>
>>49748379
meh, if you're playing non armour GSC you'd be flamed.
>>49747731
Take the Russ with autocannon and drop one cavalcade to get points for upgrades (democharges, seismic cannons for the ACAV cultists and give the primus the void sword maybe)
>>
>>49749314
People seem to be really down on the Battle Cannon and I don't know why. It's twenty points more for AP3, +1S and a blast template rather than straight up relying on BS3
>>
>>49748916

They shouldn't. I was merely pointing out that even a vehicle with Land Raider levels of armour is automatically worse than a MC. Vehicles have to worry about Instant Death from any weapons with Str 9 or higher with Ap2 or better, of which there are a disturbing amount around. MCs only worry about Instant Death from weapons that specifically have that rule, and the vast majority of those are melee.

MCs get armour saves whereas Vehicles don't. MCs can have a toe in Ruins to gain a 4+ cover save whereas Vehicles have to be 25% obscured because of reasons. Damaged vehicles must roll on an "I suck" table every time they take serious damage; MCs are fully functional until they lose their last wound. FNP is straight up better than the vehicle equivalent, IWND.

If a Riptide was an AV12/12/10 walker like it should be, it would be just about balanced. Even with the god-tier firepower it shits out for the price, it's the ridiculous survivability of the chassis it sits on that pushes it right over the edge, as well as dodging all the craptastic vehicle rules that accompany being a Walker. Consider that if it was a Walker, 66% of the time whenever you manage to Penetrate it, it would be firing Snap Shots next turn.
>>
So 200 posts is where you make the new thread right?
So everyone can see your opinion right?
>>
>>49749322
Well, it depends. For taking down MEQ AP3 would be better but you have cover saves anyway.

For outflanking, a dakka Russ would be better at taking down enemy armour from the rear (except those LRs, but that's the saws work).
>>
>>49749326
Marker lights don't care. Snap shots ain't no thing.

Fuck tau.
>>
what's the best/simplest way to recast specific bits. not whole models but like a weapon or something. i think maybe scoring some old rogue trader or necromunda weapon sprues would be good for some nifty conversion stuff but i don't want to use up that stock because it's kinda pricey
>>
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Who's ready for some of that freshly minted old finecast Kasrkin?

>>49749334
Only if your opinion is enough of a hot take or freshly printed meme.

>>49749350
Fair point, outflanking can tip the balance. My FLGS is mostly marines so AP3 is always on my mind.
>>
>>49749326
Totally. Fish suits must be walkers.

The awful model that's the hellbrute which represent a possessed/daemon engine is a fucking walker but looks like a MC.

The tau stuff have no reason to be MC but plot armor.
>>
>>49749350
>a dakka Russ would be better at taking down enemy armour from the rear
2 S7 shots vs 1 S8 ordinance

Don't discount that extra die. Even if it has less potential damage, the battle cannon's going to more reliably do damage to enemy vehicles. And it can damage AV13+, unlike the autocannons.
>>
Will Battlefleet Gothic be abailable for the GW OOP special order offer?

I need muh Grand Cruiser Models
>>
>>49749381
we don't fucking know yet, please stop asking
>>
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>>49749002
I kinda want to get this mentality out that having a single line of C...C..C...Cocaine! is "OP". It's not. They're the recreational drug user's TEQ. It's fair if they can have one if you bring some Termies or a Land Raider. If they snort multiple and in the Wing, then yes that is pretty cheesy.

Also joints of marijuana are shit. They're just expendable downers. Having a whole party oriented around them would be incredibly boring. If depressants had the same love that Genestealers then that would be fine.

A "fun" army to play against is something that tries to bring all the neat units into the battle in a combined arms fashion. Not just spamming any one single unit. A good 40k player would know that some well supported crack is a cheaper and arguably better source of anti infantry fire power than the other units.

I'm so tired of hearing non 40k players complain about "muh lines of cocaine or muh deviated septum " They're there in the basic rules, they have a purpose, just like the FWs.source then any of the dealers. Just because you get butthurt at the cheesemongers doesn't mean that the other drug using players have to stop using a particular unit. Quit bitching.
>>
>>49749381
I just got off the phone with my local manager. From what I gather they're doing it in waves. What they decide to do will be based off of popularity and if they have the sprues. Ask and pressure them so they know there's a demand for the supply.
>>
>>49749386
when does it begin?
>>
>>49749404
This Saturday.
>>
>>49749402
where do I send my requests?
>>
>>49749380
The exterminator can be four twin linked autocannon shots, 1 lascannon and two multi melta shots.
>>
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Hello Elegan/tg/entleman. I got shit done. Here's my Alternative Ruleset. Feedback is appreciated.

>>49742630
>>
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>>49749405
fucking great.
>>
>>49749407
There will be a section on the webstore where you can do it OR you can do it in physical stores
>>
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>>49749387

I kinda want to get this mentality out that having a single Gorkanaut is "OP". It's not. They're the Ork's TEQ. It's fair if they can have one if you bring some Termies or a Land Raider. If they bring multiple and in the Krushin’ Krew, then yes that is pretty cheesy.

Also Boyz are shit. They're just expendable meatshields. Having a whole army oriented around them would be incredibly boring. If Ork troops choices had the same love that Genestealers then that would be fine.

A "fun" army to play against is something that tries to bring all the neat units into the battle in a combined arms fashion. Not just spamming any one single unit. A good Ork player would know that Nobz in a Naut are a cheaper and arguably better source of killy power than the other units.

I'm so tired of hearing non Ork players complain about "muh Killa Kans or muh Orkanauts" They're there in the codex, they have a purpose, just like the Boyz.source then any of the walkers. Just because you get butthurt at the cheesemongers doesn't mean that the other Ork players have to stop using a particular unit. Quit bitching.
>>
From Dakka:

>I rematched my Eldar playing opponent, to settle our last battle which ended in a draw. Our lists were largely similar in composition, but each with a few different upgrades than before.

>His list:
>5 wraithguard with d-scythes, in a wave serpent
>3x5 dire avengers (shrine formation) in wave serpents
>fire prism
>warlock council (2 warlocks and a farseer on foot)
>5x rangers
>wraithknight, sword and shield, 2 scatter lasers

>my list:
>Cult Insurrection Detachment:
>Brood Cycle - 5x, 5x, 6x Acolytes (no upgrades).,
>10x, 10x Neophytes (each with 2x mining laser and 2x grenade launcher)
>Iconward - relic banner
>5x purestrains
>10x metamorphs - 2x claw, 4x whip, 4x talon, icon

>Magus - ML2, crouchling

>First Curse - Patriarch with ML2 and 2x familiars

>Leman russ - exterminator, lascannon, multi-melta sponsons

>Formation: BroodCoven - Patriarch - ML2, 2x familars, Magus - ML2, Primus - stock

>I took the broodcoven outside of the cult insurrection detachment, so they did not benefit from shrouded turn 1, +1 reserves, or reinforcements (which they wouldn't anyway all being 1 model units).

>Psychic powers - I rolled broodmind for my psykers within the cult insurrection, so their units could potentially benefit from the reinforcements rule if they got summoning. Which both did, as well as +1 str and mind control, and a couple others i forget because i mostly tried summoning each turn.

>On the patriarch in the broodcoven i rolled biomancy, which he got endurance and enfeeble. The magus rolled telepathy and he got invisibility and hallucination.
>>
>>49749477
>Deployment went much the same as last time - I won first turn and deployed the leman russ centrally behind some ruins. The rest of my army was set up using cult ambush. He turtled again in the upper right corner of the board (my POV) with his wave serpents ahead of his snipers, and his fire prism furthest away. The wraithknight was in the center of his tanks. I started rolling for cult ambush and got a "6" on the metamorphs that had the broodcoven attached, a unit of 5 acolytes, and a unit of 6 acolytes. everything else either got outflank (first curse) or one of the close-up infiltrates which i then plopped onto objectives.

>He rolled to seize and did not.

>First turn shooting did nothing but to make a wave serpent jink from a mining laser. I managed to get the metamorphs and broodcoven into combat with the wraithknight and killed it through massive amounts of rending (hatred and preferred enemy really make rending claws superb). I wrecked a wave serpent with one squad of my acolytes, and the other squad immobilized and destroyed one of the weapons on another. His return fire destroyed most of my metamorphs,. and 2 of my acolyte squads.

>Without droning on as the details are a bit fuzzy, the overall game went like this: My turn i'd summon a unit or two, get to objectives i needed for the maelstrom, and kill or immobilize a skimmer. His turn he'd kill one or two of my units through shooting, and steal an objective if he needed it with obsec. Then back to my turn where another unit would go and kill the unit he stole my objective with, summon more to place on other objectives, and so on and so forth.

>I ended up winning 15-9, counting first blood, warlord, and linebreaker.
>>
>>49749488
>Bottom line from my 2 full games with the cult so far - Kill point missions are defnitely a weakness of the army, but the other 11/12 missions that utilize objectives or tactical objectives the army will do exceedingly well. Also with cult ambush a few key surprise charges from melee units can quickly turn a battle that is going poorly into a landslide victory.

From another player:

>So I played 3 games today against a Tau/Eldar list with GSC. My list was:

>3 Flyrants
>3 Mucolids

>Brood Cycle

>Subterranean Uprising (2x Hybrids, 3x Metamorphs, Primus)
>Subterranean Uprising (2x Hybrids, 3x Metamorphs)

>Metamorphs all had claws, Hybrids had some hand Flamers mixed in.
>>
>>49749494
>Played against a Triptide EWO, Seer Council and CAD with jetbikes, spiders and a WK. Ended up going 3-0 and was super impressed with the list. Game 1 I went second. Infiltrated out of range of his army then didn't try to seize. I Returned to the shadow with the whole army and flew off the table, turn 2 I murdered a fortuned seer council and warp spiders, totally caught him off guard what I could do. Primus hit the WK and got 2 6s for 5 wounds, rends did the rest. Mop up from there. Game 2 I went first and put every single unit in his face. Got 7 units able to charge turn 1! He then seized. TripTide all ripple fired and shot twice, he killed 6 units, and the Primus, and the Iconward, as well as a flyrant. (Two D guns, 2 hits, 2 6s ) I ran away with return to the shadows. My last charging unit alive hit a riptide and solo'd it, was awesome. Ended up hiding and popping around, charging at opportunity. Won turn 5 with shenanigans as I popped up and got objectives, tied maelstrom with a late 3 pointer (ITC missions) and the game ended. Yikes! Turn 3 I finally went first without getting seized on. killed two tides turn 1 with assaults and tied up the third. Popped up and killed Warp Spiders and Jetbikes as they appeared. Flyrants focused down the Council eventually, WK died to mass rending but killed no less than 6 squads doing so!!!!

>Lessons overall: Iconward and Primus are both really easy to focus out, I'm debating taking one or two larger squads as meat shields. Auto pass LoS is amazing. MSU is super good with 6s charging, and the ground support is amazing for flyrants. I can move around so quickly and give high priority targets. Damage output is ungodly! I didn't use any GSC psykers but that's next.
>>
>>49749322
Battlecannon is very unreliable and ap3 on a slow chassis is largely mitigated by cover saves. Single S8 ap3 also stands in akward position when it comes to breaking open tanks.

So the weapon is unreliable and prone to not really damaging its targets. Add to that that you cant fire your other weapons effectively and you'll get a very less-than-mediocre tank.

Exterminator at least can put out more shots with decent strengh (can break open light tanks) and can be easily equipped with hull/sponsons to help with its job. With Lascannon/Multimeltas its a very decent transport opener that can do some light anti-infantry or anti superheavy duty if needed. Over-all best allarounder russ.
>>
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>Riptides are TEQs
>>
>>49749380
Exterminator autocannon is 4 twinlinked shots, not 2.
>>
>>49749523
when did it get the extra two shots?
>>
>>49749525
After 3rd edition codex.
>>
Can you play slaneesh CSM(noise marines, sonic dreadnought etc.) and Tzeentch deamons in one army?
>>
>>49749555
Of course. That's not even unfluffy
>>
>>49749326
I thought the FAQ banned toe in cover.
>>
>>49749461
>>49749387
>>49749002
Can't wait till i get back home so i can update my filter for thus new cancer.
>>
>>49749606
I kinda want to get this mentality out that having a single shitposter is "OP". It's not. They're 4chan's TEQ. It's fair if they can have one if you bring some Tripfags or a Chickenposter. If they bring multiple and in the /b/, then yes that is pretty cheesy.

Also Anonymous posters are shit. They're just expendable meatshields. Having a whole army oriented around them would be incredibly boring. If /tg/ had the same love that Genestealers then that would be fine.

A "fun" army to play against is something that tries to bring all the neat units into the battle in a combined arms fashion. Not just spamming any one single unit. A good shitposter would know that some well supported copypasta is a cheaper and arguably better source of anti argument fire power than the other pastas.

I'm so tired of hearing non shitposters complain about "muh Reddit or muh Tumblr" They're there on the internet, they have a purpose, just like the FWs.source then any of the janitors. Just because you get butthurt at the cheesemongers doesn't mean that the other shitposters have to stop using a particular pasta. Quit bitching.
>>
>>49749477
>>49749488
>>49749494
>>49749502
Bottom line, between two different players with different lists, current reported GCult games vs CWE/Taudar are 4-1-0. Praise the Four-Armed Emperor, and lol at all those faggots who said this wouldn't make a dent in the meta.
>>
>>49749461
>A good Ork player would know that Nobz in a Naut are a cheaper and arguably better source of killy power than
Despite having seen this pasta 20 times now in the past couple hours, I only managed to make it here before laughing too hard to breathe.
>>
>>49749606
Tau poster detected.
>>
>>49749602
For Gargantuan Creatures.
>>
>>49749606
>>49749658
>updating his blacksun filter
fucking taufags
>>
>>49749635
Does this mean it's safe to play Eldar without being a faggot again?
>>
>>49749687
Only if you're playing against GSC.
>>
>>49749687
It was never safe to play fairy space elves without being a faggot.
>>
I'm a very new player and I'm still learning but I have a question I'm not sure about.

If a Space Marine player has a Combi-flamer can he pop the flamer in overwatch in my turn?
>>
>>49749658
I filter all repetetive shit, be it I2, Mastercrafted Bastard Sword, Johnposts or 60 multi-memes.
>>
>>49749567
Thanks im kinda new so i dont know that much
>>
>>49749630
2/10
Apply yourself.
>>
Rumour says 8th is going to have Grand Alliance like super factions.

So Imperium, Chaos, Taudar, Necrons, Orks and Nids?
>>
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>Try to post GSC list
>List is Gimmick
>Waac
>tryhard
>List is boring to play
>List is boring to play against

How do I play a non gimmick vs non boring to play vs non boring to play against vs not waac, vs not tryhard Cult list without upsetting everyone?
>>
>>49749764
Don't spam magus.
>>
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>>49749747

Brother Bethor, remember when we hated Xenos?
>Woah woah woah, Brother Thyrus, please don't use the "X" word around here, not cool at all, these "non-human-identifying-allies" have always been the closest of Battle Brothers to us
Including the Deathless Robot Legions?
>Especially the beloved Necrons
>>
>>49749764
>without upsetting everyone?
impossible.
>>
>>49749784
Now you're just being silly.
>>
>>49749747

It'll be like Age of Sigmar

Order - 9 factions
Chaos - 5
Destruction - 3
Death - 2

In the last grand campaign the victory was roughly broken out in percentages to the number of factions available in each alliance. So I totally look forward to that.
>>
>>49749687
Just embrace that fact that you are a faggot and have fun. You can build mad-powerful lists but the good thing about eldar is that you could also do Craftworld Flúfbunz and still do very well since eldar have almost none bad units. Even their worst stuff is mediocre at worst. Stuff like Shining Spears are crappy by their own standards but compared to other codexes its a quite decent unit which does what it's supposed to do.

So just build a fluffy list and have fun.
>>
can you just keep doing the free month of miniwargaming vault shit all the time? not to abuse it, but just to get some tutorials without paying cash.
>>
>>49749747
>Taudar

Tau and Eldar relations are not good.

Greater good dictates that a million tau settlers hungry for land and industry takes precedence over a mere thousand eldar luddites occupyiong a habitable world with bountiful natural resources.
>>
>>49749796
So Tyranids are going to have an absolutely insane number of victories compared to all other Factions.

Sounds about right.
>>
Anyone here know the pts cost of an Aegis DL? I do not own stronghold assault and I am new to the game.
Also, anti-air quad gun pts cost?
>>
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>>49749712

p-please respond
>>
http://www.belloflostsouls.net/2016/10/40k-rumors-new-edition-cuts.html

40k is kill.
Age of shitmared.
>>
>>49749866
yes
>>
>>49749860
50 each
>>
>>49749868
They can't fuck with the core rules that extensively when 30k exists. It's not going to be Sigmarified.
>>
Is there a non cheesy and not shitty way to run Eldar warlock councils? They seem kinda fun buffing and tossing magic fuckery around but I do not want to play a broken mess or pile of shit. Any recommendations? I like the councils. Bike version seems beeter. I also like warp spiders. Reapers are okay too.
>>
>>49749764
>How do I play a non gimmick Cult list
pretty much impossible, the army's designed around cult ambush, which is ultimately a gimmick
>>
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>>49749879
Sweet, thanks
>>
>>49749866
Yes

He can fire the combi-weapon whenever he can shoot, that includes over watch.
>>
>>49749866
Yup. One use only though.
>>
Is a Trygon + Endless Swarm a decent proposition? It seems like it could give the Hormagaunts a good delivery system for when they respawn.
>>
>>49749932
Also, is Endless Swarm best used with Minimum squads?
>>
>>49749868
BOLS
You get your news from The Onion too?
>>
Should Poison/Fleshbane deny FNP?
>>
>>49749932
They can't charge when they come out so it kind of ruins it.
>>
>>49749956
No.
>>
>>49749953
hey, at least 50 % of the time they are at least slightly correct
>>
>>49749975
If they guess enough sooner or later something will be at lest remotely true.

Broken clock and all.
>>
>>49749956
No.
Writers should just be more careful about handing it out.
>>
>>49749868
>rumor from muh anonymous source
http://natfka.blogspot.com.au/2016/10/chaos-marines-are-not-only-thing-coming.html?m=1
you can take this with the same grain of salt as you can take that.
>>
In a Neophyte Cavalcade, should I give the squads an Autocannon?
>>
>>49749210
Not the other guy, but comparing 2 goliaths to a single Leman Russ is a little disingenuous.

The goliaths bring 6HP to the LRs 3, but it's on an 11/10/10 Open Topped frame - those are going to be shot off the board by anything bigger than a bolter, which means they're not around to provide the additional firepower you speak of.

The Neophyte Cavalcade is mainly useful because it's a Core formation and it's pretty cheap to populate, it's not the immediate write-off you seem to consider it as.

In addition, GSC needs relatively durable board presence so it can reliably flick units into OR without risking being shot off the board before those units have the opportunity to return, the Cavalcade provides that better than the Brood Cycle does.
>>
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>>49749868

>GW introduces a dozen new factions in just the last year
>"our plan with the new edition is reducing factions to a very small number"
>>
>>49748523
I kinda want to get this mentality out that having a single Titan is "OP". It's not. They're the Titan's TEQ. It's fair if they can have one if you bring some Titans or a Titan. If they bring multiple and in the company, then yes that is pretty cheesy.

Also Titans are shit. They're just expendable meatshields. Having a whole army oriented around them would be incredibly boring. If Titans had the same love that Genestealers then that would be fine.

A "fun" army to play against is something that tries to bring all the neat units into the battle in a combined arms fashion. Not just spamming any one single unit. A good Titan player would know that some well supported Titans are a cheaper and arguably better source of anti infantry fire power than the other units.

I'm so tired of hearing non Titan players complain about "muh Knight Warden or muh Knight Paladin" They're there in the codex, they have a purpose, just like the FWs.source then any of the Titan equivalent. Just because you get butthurt at the cheesemongers doesn't mean that the other Titan players have to stop using a particular unit. Quit bitching.
>>
>>49749635
how does GSC survive all the Tau overwatch and interceptor shooting hybrids as soon as they hit the table? That post seemed like it was only dumb luck they didn't kill everything before eating a charge.


I don't have a regular Tau player in my group and only face them at tournaments so haven't had a chance to play my cultists at them yet.
>>
>>49750361
Yeah, AoS has more factions than there used to be in Fantasy, but they also cut factions down to 4.
>>
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>>49747376
>gardening marines
I don't know who you are, but know that I love your style.
>>
>>49749868
>Genestealer Cults is the only Codex without the "Codex:" prefix on the spine.

Weird.
>>
>>49750332
Probably not.
>>
Eldar are OP, right? How's this list?
What do I cut to make room for the mask of secrets?

Dark eldar real space raiders
>Succubus 100
Glaive, haywire

>5 Kabalite warriors 40
Venom 65
>10 Kabalite warriors 95
Splinter cannon
Raider 75
Lance, splinter rack

>9 Kabalite trueborn 194
Blaster x4, dracon, agoniser
Raider 60
Lance

>6 reavers 181
Caltrops x2, heat lance x2, champion, agoniser
>Scourges 140
Solarite, spear, 4 haywire

>Chronos 125
Spirit leech
>Talos 125
Heat lances

Harlequins cast of players
>6 player Troupe 150
Master with cheggorath's rose and neuro disruptor, Kiss x2, Embrace
>Death jester 65
Haywire
>Shadow seer 85
Level 2

1500 exactly.
>>
>>49750435
Eldar are op, but not Dark Eldar or Harlies.
>>
>>49750384

Pretty sure It's going to be FAQ'd Into something akin to the following

>Whilst you require Infiltrate to deploy via Cult Ambush, your deployment is done via Cult Ambush and not infiltrate... meaning - anti- infiltrate shooting / abilities don't affect them.

Again, I'm sure this is what will happen.
>>
>>49750435
>Cheeseburger are good huh ? so how's this bagel???

This list is shit tier.
>>
>>49750453
Interceptor isn't tied to infiltrate, it's based on units coming in from reserves. A FAQ like that wouldn't change shit with regards to that.

The only thing that would do is neuter the servo skulls, which are currently the only way (beyond hoping he rolls bad/you seize the initiative) to counter the first turn ambush.
>>
>>49750453
no need for faq when interceptor and overwatch are gong to disappear in Age Of the Emperor
>>
>>49750500

Cult Ambush is going to be FAQ into its own animal Is all I'm thinking.

Nothing will be able to touch anything as it enters the table. Is what I'm expecting
>>
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>>49750489
>>Cheeseburger are good huh ? so how's this bagel???
>>
>>49748526
I'm doing death korps of krieg entirely because I love their aesthetic
>>
Am I able to combine formations? Like units from two different formations (e.g. CSM Mayhem pack and Hellforged Warpack) and have 3 Helbrutes benefit from both formations?

Is this a thing? Or am I being a silly sausage?
>>
>>49750613
Ye cannae join two formations and gain the benefits of both.
>>
>>49750514
I don't doubt that's probably how they'll handle it, but I can't say I like the idea.

Just further encourages the hail-mary MSU nonsense we've seen so far.

>>49750613
Nah, you can't. Formations are their own separate things.
>>
>>49750633
>>49750632
Thank you!
>>
>>49750384
The tau have no markerlight on the infiltrating units so are stuck with BS1.
>>
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>>49750613
>>
>>49750613
Like said, you cant. Only "exception" to this rule that unit can only be in one formation is "Decurion"-style detachment that are composed of formations and formations like Adeptus Mechanicus War Convocation that are formations that contain formations. In these cases the units in formations also get their "parent" detachment/formation bonuses as well as their own ones.
>>
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So despite a few months of hype I barely hear anything about Deathwatch these days. How are they anyway ?

Anyone here playing them ? I think about starting a small army of them, any advice ?
>>
>>49750677
The hype was before we saw the rules. They are not a good army. Low tier by themselves, middling as allies.
>>
>>49750677
For all the hype, there's just not much depth. Do you like Sternguard in Drop Pods? If so, have a blast.

They're best used as an ally to some other faction.
>>
>>49750682
As stand-alone they arent good army due reasons. But they are Sternguards+0,5. All their units are solid and they can do some nifty tricks. With right allies they can be very good in what they do and leave rest of the stuff like objectives to guys who do that better.
>>
>>49750677
fun for kill teams
interesting little ally unit

Otherwise mediocre, but still more than I expected. Lovely models.
>>
>>49749373
I love kasrkin, muh grenadiers haven't got shit on them
>>
>>49750712
I was so very fucking sad when they made Cadia-decurion and there was no option for Kasrkins.
>>
>>49750737
i hate to be that guy, but they probably did it because kasrkins are oop though gw could've gone with their replacement but then they have their own book now
>>
Dunno what kind of slowpoke I'm being, but just got the Deathwatch codex and been reading it through. First I was wondering what was the point of mixing footsloggers and jump/bike infantry. After a few rereads I found that vanguards give reroll to charge distance. Then I found that bikers give split fire and ignore dangerous terrain. Anybody else gets okay DW?
>>
>>49750769
Just found the other dw poster. I'm dumb...
>>
>>49747136

I run a full SM assault army, as much assaulty goodness as possible.

I have 2 10-man assault squads with Eviscerators, 2 flamers, and the sarge with a sword.

Also got 2 full Vanguard squads, Sarge with SS/Relic Blade, and the rest with BP/Sword, except two who have Axe/BP.

My army uses Carcharodons tactics, so all my tacticals use extra CCW's. Works wonders, believe it or not.

Ironclad dreadnoughts are wonderful, I have 4 of them with mixed weapons. (Stay well away from Hurricane Bolters. Rest are all viable)

I have a full Honour Guard unit, too. Have a footslog captain, a jump pack captain, and a stupid amount of Librarians too for all those re-rolls on hits and wounds potentially.

Finally, don't underestimate the humble scout. I've got 30 of the fuckers, and Land Speeder Storms for 15 of them to go in. Half with CCW's and half with Shotguns, and the Sarges with Power Sword/Maul is stupidly powerful, as you'll more often than not get off turn 1 charges, and tie up units at your leisure.

If we're getting into formations, that's even more bullshit and instant charges from deep strike.
>>
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Is making all the relevant MCs into Walkers a good idea?

>mfw it happens
>mfw Admech ascends to Haywire-Kings of the millennium

Really though, aside from fixing why Fleshbane would work on Robots, is it that good of an idea? What is the reasoning
>>
>>49750812
well besides helping the vehicle vs MC argument, you would be rendering MC untouchable by lasguns/bolters and other small arms fire. t6 is nice but av11 means i can shrug off a lot more
>>
>>49750812
No more poison or FNP either.
>>
>>49750682
>>49750692
>>49750703
>>49750709
Well I'm thinking about starting an army and could you give me some feedback regarding the basic idea I have for it ?

First, the Black Spear Strike Force:
>Watch Company with the Captain from Death Masque and 4 Aquila teams, probably with psykers as Core, set up for deep strikes
>Land Raider as Auxiliary
+
CAD:
>Watch Master as the HQ
>Vets in drop pods with locator beacons

OR

Just the Black Spear Strike Force as described above but with transports for the Aquila teams, with the rest of the points spent on "cheap" Vet teams with combi-weapons and deep striking around the table.

Could also probably include some vehicle formations from other Codexes since they don't have Mission Tactics anyway. Especially the Whirlwind/Land Speeder formation from the Space Marine codex for cheap long range fire.
>>
>>49750836
It also means you can have your guns blown off or your mobility/firepower seriously hampered.
>>
>>49750850
First option seems pretty interesting. As is the idea of adding in vehicle formations. So long as you get a decent mix of template/AV weapons in there, you should be fine.

Figure out a more specific list before committing to it, though.
>>
>>49750682
They seem like they would work well with Ravenwing replacing Deathwing.
>>
>>49747136
Raptors Honor Guard with Issason Chapter Master. Its got shopty, its got infiltrate, its got shroud, its got choppy. And its not your average bear.
>>
>>49747685
No Ultra called Cesar
No Bangle calles Alucard
No Dangle called Elton
>>
>>49751066
>No Bangle calles Alucard
>>
>>49751168
Yes?
>>
>>49747619
>he brings it back up
wew
>>
>>49749364
You can't snap-shoot a blast, no matter how many markerlights you put on it.
>>
>>49751181
Come on now. It might be a popular Dracula alias, but there's only one that's really famous.

And I have no desire to see Anime references in 40k.
>>
>>49748829
>the year is 40,000
>the galaxy is at war
>empires crumble, and new ones take their place in an endless cycle
>/tg/ still looks for the tauposter
>and they wonder why horus betrayed the imperium
>>
>>49750489
That's pretty rude, my dude.

How would you improve it?
>>
>>49750332
seismic cannons and nothing else
>>
Catachan jungle fighters fav song
https://www.youtube.com/watch?v=i0dLyFClJHg
>>
>>49750836
AV11 untouchable? anon pls

MC T6 is equivalent to AV12 for starters, and on top of that MCs also have armour save, cover save (which vehicles only get when obscured 25%), invuln and/or Feel No Keks.

Tau shit should be vehicles no matter what. Still be very good for the points but not OP fucking retarded level.
>>
>>49751419
>attention whore fishing for (Yous)
Nigga pls, do you know what the fuck are you talking about or just shitposting as usual?
>>
>>49751483
>>49751483
>>49751483
>>
>>49749796
>Order
Imperium, Tau, Eldar
>Chaos
Daemons, WE, EC, TS, DG, CSM, R&H
>Destruction
Orks, Nids, GSC, Deldar
>Death
Necrons

???
>>
>>49751398
Eh, I would personally prefer the Mining Laser. The Neophytes are not Relentless/you don't want to rely on always casting Psychic Stimulus (plus you may not even roll that power), plus 12" half-range for a heavy weapon isn't exactly good. That, and at longer ranges, the "AP 1 on 6s to wound" means jack versus anything with Rhino armor or greater. You don't even need to Cult Ambush with it. Infiltrate onto an objective and hold it while sniping away.
>>
>>49751535
It's a rending HB, everything else is a bonus.
>>
>>49750613
A unit can only be part of one formation, unless there are rules allowing otherwise. For example, the Emperor's Shield Infantry Company is a formation that contains 1-3 Emperor's Shield Infantry Platoon formations.

Meaning that those 150-plus Guardsmen that you have to take all get to use the Fire And Advance order and Move Through Cover when near Sentinels (ES Inf. Platoon Formation) bonus, can be mass-ordered to First Rank Fire, Second Rank Fire as "single units" even when ungrouped (ES Inf. Company bonus), and if taken as the core for a Cadia detachment, they reroll 1s to-hit with lasguns on top of that.

Lots of small bonuses that ultimately don't benefit the Guardsmen in terms of how 40k actually works. It doesn't improve their raw survivability/leadership or their mobility in the open. But it's a notable example of "specific exceptions" to units only belonging to one formation/detachment.
>>
>>49751567
It's not even real rending is the thing. It's more like a better version of Eldar Bladestorm, only on a lower strength that makes the difference between AP 2 and AP 1 mostly academic.

Other than getting Pens on enemy transports/light armor, or having something to help plink wounds off Knights and stuff, S9 AP also helps ID trouble T4 targets, by which I mean Broadsides. Considering the normal way to run Broadsides is "Hi-Yield Missile Pod + Smart Missile + Early Warning Override" and they're most likely hiding behind a screen of kroot/drones/other chaff while being able to either Supporting Fire or Interceptor you with a lot of ignore cover hits...being able to kill off a few before you start attempting your assaults will be helpful.

It's not like you *Need* a Firstborn Curse to kill Tau or Eldar Bikers after all...
>>
>>49751535
Aren't relentless either for the mining lasers
>>
>>49751361
Not the guy who did the sick comparison, but you have to understand that Dark Eldar and Harlequins are nowhere near Craftworld Eldar in terms of power level. Basically, if you want this list to be competitive, you're forced into Haemonculus Covens. That's the only way to do strong Dark Eldar. As for Harlequins, they really are an army of passion. I love them and they're my absolute favourite army, but they are not competitive.

Summary: go back to the drawing board. Read the Haemonculus covens book. Use the 5 Talos formation and the Wrack in Venoms formation.
>>
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>>49751416
Nice try.
https://www.youtube.com/watch?v=ec0XKhAHR5I
>>
>>49751678
Yeah, but you don't need to be Relentless for the Mining Lasers. They work at full effect at Range 24, and you can Infiltrate 18. (Or closer if you really want to risk it).
>>
>>49751825
Thing is, he's talking of neophytes in a cavalcade. That's outflanking chimeras, not in cult ambush.
>>
>>49751849
I missed that. In that case I'd probably stick with flamers just because you have to actually start in the transports. Just because they have Outflank doesn't mean you have to either. You can Infiltrate them if you really wish.
>>
>>49751877
Yes, but you can still infiltrating the seismic cannon in short range if you feel brave :P
>>
>>49751453
>MC T6 is equivalent to AV12 for starters

It actually isn't. T6 is broadly equivalent to AV10. Both are damaged by small arms fire on a 6+, St5 on a 5+, St6 on a 5+ and so on. In theory, Monstrous Creatures are easier to damage but have more wounds and a built-in save compared to vehicles, which are completely immune to more weapons but die quickly when targeted with things they're vulnerable to. T6 and AV12 are just the averages - they aren't actually equivalent to one another.

I don't disagree with your assertion that the big Tau suits should be vehicles, however.
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