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/awg/ - Alternative Wargames General

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Thread replies: 241
Thread images: 32

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Blood Berets are rad edition

>What is /awg/?
A thread to talk about minis and games which fall between the cracks. /hwg/ doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games, so this thread isn't tied to a game, or a genre, lets talk about fun wargames.

Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.

>Examples of games that qualify
https://en.wikipedia.org/wiki/List_of_miniature_wargames
Mighty Armies, Dragon Rampant, Of Gods and Mortals, Frostgrave, Hordes of the Things, Songs of Blades and Heroes, and anything that doesn't necessarily have a dedicated thread (gorkamundheim).

>Places to get minis
https://docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2JhZchEwbA2I/edit?usp=sharing

>The Novice Trove
http://pastebin.com/viWJ1Yvk

>Last thread
>>49678118
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>>49734993
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>>49734993
>>49735346
And on a related note, the Siege of the Citadel KS ended on 600k with shitton of extras - the Dark Legion pledge is now worth around 600$, so I'm glad I got in.
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>>49735384
You and me both! So many minis, so many boards, so much content to play through! It'll be ages till we get our stuff but hopefully amy delays wont be too major.
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>>49735384
Oh yeah, I backed that too! The models alone are enough for me though and soon there's gonna be another Kingdom Death KS... Too many miniatures!
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>>49736000
>The models alone are enough for me though
Well, 120 or so models for 150$. Considering that you'll get every named hero for basically every faction, and more than an army's worth of Dark Legion, it's pretty awesome.
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Belated Question of the Now:

Do you paint only for gaming or for the shelf too?
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>>49736806
I only paint for the shelf and occasional solo games.

When i was younger i used to drive to the next gaming club (2 hours to get there, 2 hours back) to play a bit of 40k. but i'm 30, married and working full time so going there for a whole day isn't as easy as it used to be and the regulars of that club apparently didn't age, so the most people there are around 14-22.. i feel somewhat out of place there.
Besides that, 40k used to be a better game, but maybe thats just nostalgia.

So i just build and paint stuff i like without having a particular game in mind.
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>>49736836
No other local player you could hook up with? Have you tried convincing your wife trying out wargames, or is she absolutely uninterested?
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>>49736997
In rl we have a some friends (2 couples to be specific) to play board games with from time to time, which is fine too. They have children and the guys are not really the type to sit down for hours to paint.
She accepts it as my hobby but is 100% not interested in doing anything related to it herself. Believe me, i tried.

I noticed that lots of people just lack patience. A while ago, after the new Warhammer Quest game was released i showed them pics and asked if they were interested in the game. They liked it but when they learned that the miniatures need to be assembled and painted they all were like: No way i'm doing that.
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Frostgrave barbarians test sprue.

>>49737054
That's sad...usually these are the folks who ca sit down and watch a football game for hours. But if that does not do it for them, I can understand it.
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>>49737064
Its not a huge problem, the Internet exists and i know lots of awesome people from all around the world to talk about hobby stuff there.

>who ca sit down and watch a football game for hours.

Exactly. But its ok, different people like different things.


>Frostgrave sprue

Is there a release date for these yet? After passing on the gnolls (which sucked) i might be interested in getting some of these
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>>49737086
I think the Nickstarter is still going, so you can get some cheaper than the usual.
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>>49736806
considering the amount I game, for the shelf, but when Im actively playing I definitely paint more.
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My painting skills are atrocious, so I paint for the 3 foot rule and hope things past muster.
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Long shot, but does anyone have a scan for Dystopian Wars Fleet Action?

>>49736806
I paint for the shelf. I figure I'll get better faster if I put the effort in, and people will be more likely to be interested in a game if it looks great.. and being a Dystopian Wars player, my shit is going to have a lot of shelf time.
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Reminder that Guild Ball is good and everyone should play it.
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>>49740343
>Reminder that Guild Ball is ok and everyone should play Avarisse and Greede.
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Question for the Warzone guys:

Is there anywhere where I can get a brief but accurate statement of how each army actually plays? If it's in the rulebook I haven't found it yet but I am skimming pretty quickly.
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>>49740622
Since 2.0 has been out only for like...days, I'm not sure.

And I'm not sure about 1st ed either, but I went with aesthetics
>They have these guys, Trenchers! Fuck yeah, I love WW1! What? Blood berets? They are like Commandos, fuck yeah, love them. Oh man, what else...Wolfbane? So like angry Scotsmen with guns? Gotta be kiddin' me man, this is all fucking awesome!
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>>49740343
Meh ... don't like the aesthetic.
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>>49741110
>Since 2.0 has been out only for like...days, I'm not sure.

kek I kind of forgot that was the case. Thanks anyway, I'm also basically just intending to decide on aesthetics, but there are two options (Brits are one of them).
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>>49741412
What's the other, less cooler option?
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>>49741446

Bauhaus of course
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>>49740343
A look inside the new GuildBall 2 player starter set for those interested

http://steamforged.com/kick-off-news/2016/10/11/a-look-inside-kick-off
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>>49741501
Do you like the old minis? Because the 2nd starter from Prince August gives you 40 Trenchers and 40 Ducal Militia (can be used as Hussars), each as 4 10-men squads with a HMG and an officer along with the old rules (the 2nd ed rules are great too), tokens and other assorted shit for like 30-40 Euros.
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>>49741549

Cool, thanks for the heads up. I don't see it on their website though. Did you mean "try to find it on ebay" or something?
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>>49741674
http://shop.princeaugust.ie/tg2420-warzone-mutant-chronicles-tabletop-wargame/

I want to pick up a copy before it sells out...it's a bloody good deal for Warzone Resurrection too.
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>>49740622
I can try and answer as best as I can, though I haven't had the chance to play the new 2.0 rules yet.

Imperial Ministry of War focuses on battlefield prep with their characters and a few specialistt squads able to deploy permanent or temporary tokens that will affect the battlefield, such as traps, gas canisters, supply drops, etc. The core of the army is centered on the trencher, a defensively orriented unit able to stack on the hard to hit penalties with ease while still maintaining some decent offensive ability. The special forces can be keyed to almost any situation you can think of(ISF, Blood Berets, Life Dragoons, etc.).

Imperial Wolfbanes are a close combat focussed army through and through, almost every unit can infiltrate if the scenario will allow it, and the ones who can't can stalk or find a way to rapid deploy if able. The Wolfbanes' squads and characters generate something called silent roar tokens. These can be used before the game to purchase Rites, augmentations that provide a nice bonus to a squad but must be upkept each turn to be keep benefiting from them. During the game they can also be spent on Howls, these are temporary buffs that provide a minir but useful bonus. Silent roar points refresh each turn. The Wolfbanes are also backed up buy fast moving and hard hitting fast vehicles and cavalry. Finally, Wolfbane Commandos and Strathgordon Warg Riders can be hired out to other corporations and the Brotherhood as mercenaries.

More to come, writing on the fly from memory.
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>>49741534
>http://steamforged.com/kick-off-news/2016/10/11/a-look-inside-kick-off
>its almost entirely just renders
what a shit hype article.
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>>49742048
Its not a journalistic piece on a news website.. Its put out by steam forge themselves and shows close up pictures of all the box contents along with details on what they are made out of.. not sure why you mad
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>>49741790

Wow, I'm blind and this is awesome. Thank you based anon.

>>49741924

>Rites

This sounds really interesting and the play style seems more like what I usually go for in games, but the Ministry of War dudes look better imo.

>tfw yet another wargame becomes an episode of "too many cool things to decide what to buy"
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>>49742175
No probs anon, have fun. But check the newer stuff first, as those tend to be taller.

But ah well, a Wolfbande starter wouldn't set you back too much. Buy it now, regret never, Wolfbanes are fucking awesome.

Did I mention they have a thing called "Necromower"?
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>>49742175
I forgot to mention you can take Wolfbane troops as support choices and vice versa for the wolfbanes and ministry of war troops. A few of the wolfbane characters can be taken in a MOW army list too.
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>>49741924
Got one on the Dark Legion?
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>>49742048
Looking over it again thats a fair point. I thought the pictures of the board, tokens and the terrain were real. They are indeed renders, a fair criticism sir. At least the real minis are shown though.
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>>49734993
Did Warmahordes move here? Or is it just a ded game/no one bothered to make a thread?
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>>49742356
I guess it's the latter, but if it doesn't have a dedicated thread, feel free to talk about it here.
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>>49742375
It usually has its own thread, 3rd edition has soured a lot of people, and its pretty quiet until they start releasing the new force books. Then the butthurt shall flow like wine.
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>>49742375
5 hours is enough time waiting for someone to make a general thread to justify posting here, I assume. Strange, really. I always thought Warmahordes was much more popular than Infinity, which does have a general.

>>49742424
I haven't invested in it yet, I was considering for a while. What pissed people off about MKIII?

This always fucking happens with Wargames I try to get into, really.

As a young'un I wanted to get into Battlefleet Gothic, and then GW canceled its specialty games line, and then I wanted to get into Fantasy and play Ogres or Tomb Kings, shortly before AoS came out, and now this.
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>>49741924

I'd love a rundown of any armies you know. Interested in the game.
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>>49742475
Wow, that's some shitty luck.

Its not dead, but so far, MKIII just hasn't been handled well. The edition is fine, few changes here and there, mostly tightening up the rules and fixing a few problems. It was the actual armies having some heavy imbalance and PP saying it'll all be ironed out with the theme lists. The announcement of how the theme lists will work also soured some people, since instead of a book for your army, like last time, they are releasing several books, each covering a running theme in the army. For example, there'll be a Trenchers book for Cygnar, that covers only Trencher related models and lists. It seems like an unnecessary additional cost to play the game.
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Does anyone have a .pdf of Rogue Planet? I'd really like to try it.
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>>49742735
I could go on but I don't want to bitch.

Fuckin' GW getting rid of Black Templars.


And, that feels a bit weird. So, I was lookin' at Convergence, would that mean that, let's say, a Clockwork Angel based theme would have its own book? Same with Vector-heavy theme? That feels restricting and merchant-tier.
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>>49742311
Working on it friend, they'll be after the Brotherhood summary, promise.

I'll go over the psychic factions now, Brotherhood, Mishima, and the Dark Legion.

So starting with the Brotherhood you get an army that can build itself in a few different ways but with the prevailing focus of psychic mastery. The Brotherhood army specializes in psychic buffs, being able to cast them for 0 action points, this allows them to augment their own units and friendly forces easily in ways to further enhance their strengths and plug up major weaknesses. That's not to say their psyhic shootig and debuffs are lackluster, they'll give you a run for your money.

I mentioned that they can be built in a few different ways, take for example Brotherhood Troopers, the workhorse unit of the army, can be configured to either be a strong shooting focused unit, with a squad commander upgraded into an Inquisitor toting his signiture chainsaw LMG, up to two troopers may be given scopes for their rifles turning them into solid designated marksmen, and finally 2 psychic powers from any Art disicpline that could further add to their firepower, or boost their ability to shoot. Conversly, they can built to take the fight to the enemy! With the option to take a retaliator sword and shield for free, two Art powers to buff their fighting ability and survivability and an Inquisitor squad commander with a fucking chainsaw LMG(!) and you've got a solid core of fighters to take the fight to the enemy. And in the end, for a versatile objective holding squad armaments can be mixed, so a shield wall to protect your shooters is totally doable.

1/2
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>>49742309

Also good to know. And yeah I'll look at the newer stuff too but I don't really mind mixing, I'll mostly (almost certainly exclusively) be playing with friends. I do like the new models more but I also like saving money, of course.

>Did I mention they have a thing called "Necromower"?

kek, looks like a Wartho-

>"Hedgehog Necromower"
>Hedgehog

Double kek
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>>49742870
Brotherhood continued.

The specialist units can further strengthen your choice of army, Valkyries, Mortificators, Holy Sentinels, and Fury Elite Guards can bring some real punch to your CC list, or as backup for a shooting army. Visionaries, Inquisitors, and Judicator Battle Walkers can bring some ranged punch at long and close for your shooting list and provide excellent backup for your close comabt army, the Judicators in particular, being able to put down a lot of rerollable shots or kit up to take the fight to the enemy.

Lastly the characters, many of them can affect the army list itself, being that many of them have the Leader ability allowing them to take certain other squads in the troop slot while some others can really ramp up the psychic ability of the force.

That's Brotherhood, now I'll talk about the Dark Legion.
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>>49742814
PP has been pushing their costs up slowly as well, so I wouldn't be surprised at all if they're trying to milk a few extra bucks out of people.
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So I was also looking at getting into Warmahordes, and all I figured out was that I needed a rule book and a faction book.

What's all this about multiple books per faction?

Is the intro kit worth it?

How hard is the painting, for someone who's never done a lot of mini painting?
>>
Enter the Dark Legion! The insidious and objective villains of the setting, as one of the 3 psychically focused factions they take an opposite stance to the Brotherhood, for indeed, is the Dark Symmetry not the opppsite to the Art of the Light? And that's where we'll start. Dark Legion specializes in psychic debuffs, each subfaction has a wide range of debilitating debuffs to inflict upon their enemies. These they can cast for 0 action points, just like the Brotherhood and their psyhic buffs.

The Dark Legion also has a solid selection of buffs and shooting powers with each subfaction having their own additions and themes depending on the apostle they come from. Each subfaction also has a fee army wide special rules ontop of what the faction as a whole gets, Algeroth for example gives every model in its army necrotech enhancement, which is a free heal(2) roll, which can be improved with psychic buffs or abilities from other characters. On the other hand Ilian provides Undying and Void Portals, Undying is as its name implies instead of removing a dead model you leave it on it's side and test in the next control phase if it gets back up or does for real. Portals lets units move from one point to another through them or shoot at enemies through them.

Each subfaction has it's own units to draw from with a minor degree of crossover, each subfaction also has a playstyle reflective of their Apostle, Algeroth as the Lord of War and Necrotechnology has his units divided along what I call and elite and horde divide. Undead Legionnaires, Necromutants, and Heretics can be a horde, but also pack some nasty surprises. Preatorian Stalkers, Razides, Nasca Razides, Mercurian Maculators, are all tough units that fall into that elite divide.

1/2
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>>49743834
>The intro kits (single or 2-player) are very much worth it. If you like one side, try to split with a friend. If you like both, it's cheaper than buying both individually. They also come with the core rulebooks (no faction books, although unless they've changed significantly since MkII the faction books are just a condensed place for all the faction's unit info and fluff to the time of printing. All models come with stat cards, so the faction books are sorta optional.)

>The 'multiple books per faction' is tying in with the fact that PP has said they're going to release theme force books not as one giant book, but as individual supplements for the various factions. This means that, theoretically, Cygnar could get at least two 'theme force books' (one for Trencher lists, another for Lightning-units, and possibly others).

>I wouldn't say that Warmahordes models are that hard to paint. The miniatures themselves aren't 1080p HD, so you won't be breaking your back in miniscule details, but they're detailed enough to give each model character. Basecoats, wash, then highlight/drybrush, and you should have a tabletop quality army.
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>>49743877
Ilian, as I mentioned before, has her Void Portals. The way that this affects her army and the units in it, put simply Ilian plays as a very elite army requiring unit synergy and managing the void portals. Most units are on medium bases, they're strong, tough, and have a lot of things they can do, also most of them can take Dark Symmetry powers, almost all of them come with Void Portal as standard. These portals are a big part of the army, being used to quickly transport units across the table and to attack enemies in new and exciting ways.

Trying to juggle and plan your portals and unit synergies makes this army one of the harder to use, they're also so new that they don't have any models released yet apart from the Nepharite Kerheela from the RPG minis pack, so if you're keen on this mob you'll either need to wait or not mind proxies and counts as.

That's my clumsy summary of the Dark Legion, Mishima next, hopefully some of you are getting something out of this, either way threads getting bumped. So that's good too.
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>>49742814
Convergence will probably only have one book, because they've only gotten one book's worth so far. They are not a full faction, they are a small release that PP said is not going to get release every book.

>>49742870
All good, was also looking at Brotherhood.
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>>49742870
>>49743107

Brotherhood sounds pretty cool. The important question is, how many dreadnought walker guys can you reasonably fit in a list at the "regular" points level (or however that works)?
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>>49743976
Intro box looks a good deal, except that there are no actual instructions to build and it seems like every model is an Individual with set pieces.
Also metal prices and yet the models are PVC, what mantic call restic. Also seen in boardgames. It's cheap so don't see why they haven't priced as such
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All this warzone talk has got me interested. Where do you guys buy your stuff? Do they have US distribution? Or do you have to order from the EU? None of my usual places seem to carry it
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>>49744248
You can take 3 to a squadron, as a light vehicle you'll only get to include the one squadron in a Standard Offensive Organisation Chart, going up to a Heavy OOC nets you 2 light vehicle slots and a heavy vehicle slot that you can trade in for another 2 light vehicle slots.

So, potentially 12 Judicator Battle Walkers in a single army if you go Heavy OOC.
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>>49744353
Ninja Division is the nominal US distributor of Prodos games stuff, so probably start bugging them, Frontline games also carry it last time I checked.

Me personally as one of the Crusader Demo Team members(I'll shill all I want, and no one can stop me!) I get store credit for each demo event I do at shops, local games clubs and conventions. So I use that to buy from Prodos directly. When I don't feel like wiating weeks for stuff to arrive I order from one of the local online retailers, The Combat Company, they have a standing discount of around 10 percent on their warzone and AVP stuff, and regular restocks. Finally there's my favourite local game store, but they haven't had a restock in ages, not many people interested to make it cost effective adly enough, I'm hoping to change that though.
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>>49744343
Except for Convergence, all PP models are incredibly easy to build. On that note, most infantry models are mono-pose, so it simplifies building at the sake of individuality (unless you're handy with a hobby knife and green stuff)

As for the prices, yeah, I'm not too keen on them either. The prices about a year ago weren't low, but they were acceptable. Now a lot of sets are coming out in the $50-80 range, where they used to be more in the $30-50 range. Especially considering the mono-pose nature of most of the models, comparatively low detail to competitors, and the fact that most of them are hard PVC, the prices are much more questionable now.
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>>49744066
Honourabru Mishima! Space Japs mixing 1980s corporate culture with Japanese feudalism and throwing it up into space, Mishima rounds out the three Psychic factions along with the CC factions(Brotherhood, Imperial Wolfbanes, Dark Legion to a certain extent). Mishima's psychic powers are not much different from Brotherhood and the Dark Legion, separated into three categories of Buff, Debuff, and Shooting, and each squad may take 2 powers. What stands out are two things, Mishima is a resource intense faction and that squad commanders, acting squad commanders, and characters purchase psychic mastery(b) for 10 points letting them cast for 0 action points their buff powers.

Now as a caveat, I don't play Mishima, a few of my friends do so my experiences playning against them and brief reading of the new army list is informing this summary.

As I mentioned Mishima are primarily a close combat army as well as psychic, this is immediately apparent in their basic troop squad, the Ronin Samurai! with ranger letting them ignore movement penalties, a good CC/Def stat, and the Martial prowess ability, giving them a further speed boost and frenzy, Hatamoto are your heavy infantry with good CC/DEF, high armour and a range of abilities to let them stand their ground in the thick of it, Ashigaru let you fill your ranks with cheap troops and some light mortar support, they can take a Ronin as their squad commander and have ways to make their mortars more accurate.

A good deal of the strength of Mishima lies in their special units and characters, Demon hunters, Tiger Dragons and Crimson Devils providing a good deal of both fire power and close combat expertise. Units like the Meka, Dragon Riders and Giga-mek provide a good range of support and offensive capability.
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I've been trying to find a system that would work with all the miniatures i have. Stuff from Knights to superheros, dinosaurs to tanks, and i'm having trouble getting a system that feels like it covers all those things.

Could anyone point me in the direction of something that MIGHT cover some or all of that. I can fill in the gaps, but coming up with a system that broad by myself is starting to drag.
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>>49745211
Fucking page 8, what the fuck, guys.

Capitol! MURRICA! FREEEEEDOOOOOOM!

Capitol, fighting for pride and profit, plays like a well rounded force, it's great strengths come from the battalion system of upgrades, before choosing your army you pick a battalion, this will then apply certain modifiers to your light infantry squads, as well as opening up shifts in your troops, support and light vehicle slots. Within that battalion are a number of Enhanced Tactics, these are purchasable abilities to enhance your squads providing a wealth of options in line with the battalion theme. This makes Capitol a very versatile army, with their top tier special forces squads and the firepower you can lay down with the Heavy Infantry, coupled with their solid vehicle pool Capitol makes for a great first army.

Again, not a faction I play, but do play against enough.
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>>49746936
This should be useful, it's one page rules, they've got something that should sort you out, otherwise I'd recommend No Limits, it's a pretty good faction building wargame, the guy who wrote it even did a fantasy version.

https://onepagerules.wordpress.com/news/

https://nolimitswargames.wordpress.com/

Hopefully 4chan doesn't think it's spam.
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>>49747056
Thanks. At first glance these look promising. I'll give them good look over.

Have some Ash for your troubles.
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>>49744353
Warstore sells Warzone stuff now. If your local shop doesn't carry it I'd say they're your best bet.
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>>49747026
Time for Bauhaus now. This has taken me way to long, it's just a few fucking paragraphs.

Bauhaus on the table is German Efficiency: The Faction. With a prime example being the Venusian Marshal, Kapitans and the Hussars working in tandem, Kapitans can be purchased as a squad commander upgrade for the Hussars, spending (x) resources or when the Kapitan or models in the squad make kills they gain supply chain tokens, these can then be spent on various temporary upgrades for the turn to make the Hussars better at their jobs, furthermore units starting their activation with 6 inches of the Kapitan gain a non-cumulative +1 to their RS, CC and LD stats.

Venusian Marshals have a similar skill the the Kapitans supply chain, where spending resource cards will gain them an equal number of advanced supply chain tokens to use on various things, like bonuses to the initiative roll, untapping spent resource cards, reducing the resource cost of a squads special abilities to 0, giving a nearby Kapitan a bonus 5 supply tokens and other effects, suffice to say that they can improve the lot of life for their forces.

Lastly the Hussars, on the surface fairly simple troops, access to some good support weapons that can open them up to tank hunting or just laying down fire, but when coupled with a Kapitan and his supply chain bonuses they become quite the force to be reckoned with.

1/2 Almost there, just to talk about the special forces and elite troops and then onto Cybertonic and finished!
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>>49747539
Now for the elite infantry and special forces. Kicking off we have the Etoiles Mortant, a close combat troops choice with the option to infiltrate during deployment if the scenario allows it also have the option to buy rapid deployment as well. With good CC/DEF scores, swords that just wont quit(rate of attack 2 as standard, pay 1 resource and gain another 2 for a total of 4 attacks, plus deadly to deny heal rolls!) and the option to buy some truly nasty fire grenades and a Gehenna Puker flame thrower these ladies are not ones who fuck around.

Rounding out the troops choices we have the Blitzers, stalwart and crazy anti-armour shock troopers, armed for close engagements with SMGs and sharpened entrenching tools with the option to take an ARG-17B rocket launcher with some emp shells for stripping action points from vehicles, a bit of an oddball unit, they can also be taken as a support choice with infiltration and an HMG nest.

Finally the Special Forces and vehicles, on the list we have Sturmblitzers, the support choice version of the Blitzers, able to infiltrate even into the open, anti-tank grenades along with their rocket launcher and an option for an HMG team per 5 members of the squad they can do a lot of damage.

Following them are the iconic Venusian Rangers, with infiltrate, able to buy 2 rocket launchers per 5 men, turn their squad commander into a medic and buy camo cloaks to further boost them with hard to hit(2) and stalk deployment(which stacks with infiltrate) they can be good in a range of roles. From close combat if you took the right house doctrines, to ranged shooters and anti-armour hunters, and to top it off they can even lay booby traps. Bliss.

Fuck, character limit 2/3.
>>
Any one have PDF full for beyond the gates of Antares I have the first supliment book in the mail but need the rulebook
>>
>>49742735
Surely requiring a book for each army is already an unnecessary extra cost, then splitting it further is just taking the piss
>>
>>49747806

>tfw the suspense is killing me

M8 I really do appreciate this but I'm confused as to how it's taking 30 minutes per post. Also, what exactly is the theme with Bauhaus? I don't understand. Flexible guys with command bonuses?
>>
>>49747806
Lastly the Armoured Hussar Juggernauts, armed with some of the heaviest infantry armour in the game along with machine guns, flame throwers, they can run through walls(literally) hunkerdown for massive armour bonuses at the cost of shooting and moving that turn, can boost their speed and ignore terrain penalties to make charging into close combat easier, and lastly overcharge their guns to gain paired weapons(H/F), basically the model can shoot or attack with both weapons in the one attack action(shooting or close combat).

Lastly vehicles, We've got the Vulkan Battlesuit, a light walker that can repair itself, armed with either an MG80 or a flamethrower, or a pair of hydraulic fists for close combat murdering, Artillery Korps, light field gun bought in batteries of 1-3 with a range of shells and canon types. Vorrieters are far ranging scout bikers able to boost their movement, throw up dust clouds to obscure themselves and take a strike skimmer in their squadron. Strike skimmer, fast moving machine gun and grenade launching platform, has a neat trick where you can position it blow enemy models across the table into things with its propellers. Last the Grizzly MBT, it's a heavy vehicle with so many guns, so, so many, it's slow but that doesn't matter when it can cover any angle with gratuitous firepower, also comes as a light vehicle variant with a few less guns.

Well this wasn't much of a summary, more of a blow by blow of what they do, fuck it, I'm almost done.
>>
>>49742783
It's 9.99$ on Wargamevault at the moment, I'd say buy it. For the price of a pizza, it's worth it.
>>
>>49748122
Yes, flexible guys with good command bonuses, I'm sorry, I'm writing this as I go and am having trouble boiling the factions down into bite sized summaries, I'm better to talk to in person, I swear!
>>
>>49748214

No worries anon. I just got a bit antsy since I wanted to read Bauhaus before going to bed in case the thread dies during the night (autoupdate often quits working on my laptop and I don't have time to go dig through the archives in the morning). Thanks for the posts.
>>
>>49748196
Cybertronic, I'll try to keep this one short and sweet.

Cybertronic as a faction are tech made manifest, with a strong resistance to psychic powers(+4 WP when targeted by them) and a core of cost effective troops that can be upgraded to meet nearly any situation, they are dominant and flexible force, as evidenced by the Enhanced Formations army builds a player can choose, opening up numerous ways to play, whether you want to go full Judgement day and play an army of murderous A.I.s or an elite commando force of teleporting armoured chasseurs, or a shock and awe propaganda force of mirrormen you can do so, each formation list has a set of OOC restrictions and upgrades and bonuses to apply to the force, making Cybertronic the most adaptable and flexible force in the game(holy shit I've calling everything flexible, haven't I?)

As mentioned you can purchase upgrades for your squads and vehicles in the form of stat boosts and abilities/wargear. Characters operate around being good at one thing while providing some kind of passive or active bonus to either certain squads or those inside their general vicinity. Vehicles are all thus far some kind of walker, from your Exterminatuer MK.1 Attila, to your reclamation and murder making voltigeur, and finally the inconic eradicator death droid, a heavy vehicle who can be taken as a squadron of 3 walkers for one heavy slot, can also be taken as a light vehicle but only a single one.

Man, I wish I could have done with with bauhaus, guess I got too excited over one of my pet factions, oh well, jobs done now, all the factions covered, fucking hours after the people who asked have gone off to do other things.

>>49748331
No worries anon, I hope my rambling bullshit helped you out.
>>
>>49748365
Tribes of Earth when

Older version had a bit more fucked up fluff to be honest.
>>
>>49748402
Someday soon I hope! And I agree, I hope some of the old darkness comes back a bit, so much you can do from the Dark Legion angle with that.
>>
>>49748439
Yeah, but apart from the Dark Legion, it had some fucked up shit. Like the four skulls with the nuclear launch codes and shit.
>>
>>49748475
Oh yeah, can't believe that slipped my mind, great bit of fluff, easiest way to set the scene for a map campaign. I'm planning on doing just that if I can get a few more poeple to buy into WZR2.0 which shouldn't be too hard, new edition smell is always the best time to jump in.
>>
>>49736806
Sort of both, I try to get my armies fully painted for when I play, but I also paint for my own satisfaction. I don't have any space to display things.
>>
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Awww Yisss

The "This is not a Test" Book ships out this week.

TNT is a skirmish based wargame.

http://worldsendpublishing.com/this-is-not-a-test/

Did anyone else back the kickstarter for a hardback book?
>>
>>49748736
Only bought the pdf months before the Kickstarter.

Still haven't read it.
>>
>>49748760

Ah, I think you are entitled to a free updated version.

Bunch of rules changed.

Give it a swing, even the old rules work very well.
Ive played 3 games so far.
>>
>>49744508
>Except for Convergence, all PP models are incredibly easy to build.

You havin' a giggle friend? Nothing (non-metal) I've purchased from PP has fit together without major hobby work.
>>
>>49749273
Let me assure you that the metals are just as bad.
>>
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>>49749273
>>49749383
In theory, it's easy (and in terms of what parts go where, this is true). In practice, you're at the mercy of the plastic injection molds.

Though honestly, I've only ever had two considerable issues (besides lots of shallow grill-holes in my Cygnar models and the occasional low detail cast in general). Once I got half of a Raek. Literally half of it, the body wasn't even fully cast. The other case was one of my Centurion kits had a waist-join too large for the chest mount, so I had to trim it down. But I have seen and heard the horror stories.
>>
>>49744508
Really! I have had to build the 10 man units for Cryx and Cygnar from the two player set. Each model had 5 or so parts that seemed to be unique to a certain model with no way of telling unless you dry fit each one, but a couple would fit until you found the exact right model.
Being PVC you find poxy mold lines cutting through details and the quality is no where near crisp. This is why mantic sells PVC as cheap, but are moving to hard plastic cause PVC just doesn't have the detail for multi-part models. PVC is OK for single poss models like zombicide you just don't get good faces :(
>>
>>49744343
I've got the skorne stand alone starter box. Easy to find anyplace doing at least 10% off MSRP on any of the starters, making it ridiculously cheap for $36. Since when has that been "metal prices"? There's the models, a full mini rulebook, dice, tokens for fury/focus/spells, 2 sided gloss play mat, and less important a mini faction pamphlet and tutorial pamphlet (plus paper ruler). That's pretty decent, and the 2 player intro box has even more savings built into it, giving you a discount on the troops included.

Now I'm not a huge fan of the use of PVC, but the models aren't horrid, their fine. The worst part may be needing to do a little more work to clean those mold lines then usual, but it's not an impossible task. And the models are easy to assemble, dry fitting is a normal thing for this hobby. If not having instructions for how to fit together a 3-4 piece model scares you, well are you sure you want to delve deeper into table top hobbies? b/c shit, sometimes things don't fit well together even when you have instructions in front of you.
>>
How does the Konflikt wargame play?
>>
>>49750004
Like Bolt Action but with zombies.

What would you like to know?
>>
Anyone gotten the Warthogs or the elite Vanguard yet from Halo: Ground Command? What are their stats?
>>
>>49748736

Yeah I backed it, really looking forward to it although I was building a raider warband from wargames factory woodland indians and I've lost all motivation for building them ...

They just don't seem worth the effort, I might be more motivated when the book turns up.
>>
>>49750004

Exactly the same as Bolt Action 1st edition but the assault rules are more involved and units can react to things that happen within 20" of them.

Honestly the reaction rules add a lot.
>>
>>49744438
>Ninja Division is the nominal US distributor of Prodos games stuff
ahahahahahahahahahaha
>>
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How do you guys think an undead faction fit in a campaign game? Usually there is the risk of death, injuries and the possibility for improvement as the most important things that can happen to a model in a campaign game.

Death MAY not be so final for an undead faction, it could be, but probably not. Depends on the faction, either if they're independent spirits or they're controlled by a necromancer, there is usually a chance for coming back. Injuries are the same way. How do you actually wound a spirit/undead?

And improvement, wouldn't it be really overpowered if undead could improve and improve, since death is not stopping them?

What do you think?

I know Mordheim solves that by having stuff that CAN upgrade and all, and stuff that doesn't, like skeletons, but I think it's a bit lazy.
>>
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Welp, after like 8 years of "I need dat", I bought the 2nd ed Warzone starter from Prince August, even tho I have a whole bunch of the plastic figures already.

Set me back a whopping 40GBP with postage to Europe. The GBP is low as shit again, so it was even more of a bargain.
>>
>>49751918
Undeads can certainly be killed for good.
>>
>>49751918
>>49751944
Yeah. And even if they don't die, they can lose bits.
>>
>>49751944
>>49751997

Alright, but how would you implement it?

How about 'upgrading' and all that?

Also, would you like some tech-tree of units or just gaining random attribute points?
>>
>>49752112
To kill a vampire you need some kind of stick to put it into his heart. This can be a random piece of equipment for as little as 1 coin. Characters that have it in their inventory can kill Vampires.
>>
>>49749864
I tried to make a cogent reply earlier, but deleted it. Basically never assume you're talking to a noob. I've been gaming for three decades so I know a few things about figures. I've followed naff instruction leaflets, and yes the screaming skull catapult from tomb kings was really guilty of poor instructions with massive fit problems. Hell you needed a degree in ancient Egyptian to understand what they meant. And many unnatural prayers just to get it to stay together.
The two player starter set is meant to be a gateway into the game. The figures require to much to accomplish an easy build. You have some near identical parts that somehow fit some holes and yet the last piece doesn't so you have to gimp around trying to find the right ones that a simple one page guide, that many basic companies give for their models, so pp who are trying to be a big company should manage. I'm moaning for the beginners not really for myself, who just found annoying and time wasting. Would have been fine if they weren't PVC with horrible moldlines
>>
Do spartan games are doing a Kickstarter campaign for a 15mm dystopian wars game

http://www.spartangames.co.uk/dystopian-empires-kickstarter
>>
>>49753060

Got a thread up where we can point and laugh.
>>49753070
>>
>>49753060
Can somebody get Spartan some goddamn Ritalin already?
>>
>>49748365
So which faction is best for a heavy mechanized (lots of vehicles and mobile infantry with transports or otherwise) feel? It seems like the German folks fit that the most especially with the heavy armor thing
>>
>>49752112
>Alright, but how would you implement it?
Depends on the system you want to use for non-undead characters.
If you do a GorkaMorka(/Mordheim/Necromunda? I dunno, I never read those entirely) post-battle roll, maybe make a specific table for undead, or for some of them. Or apply a modifier to the roll.
Have undead that can only be killed a certain way. Vampires have to be killed by a spear, or arrow, maybe. Ghost can only be hit by magic. That sort of thing.
>>
>>49752124
>>49754013

That's cool, but that gives them a serious advantage.

I'll have to think about disadvantages.

Man, I'm getting stuck with the setting, and I don't know if that should happen. I just don't want it to be a Mordheimclone, like Frostgrave is

But the truth is it will probably be regarded as a clone either way
>>
>>49754365

Since i have no idea about your actual rules, maybe Undead, specifically Vampires are weaker or even unable to fight during daylight?
Zombies are slower/less movement range, Skeletons have poor melee aim (no eyes..)

Each Undead creature could have one thing that makes them better than a living fighter, but also one disadvantage.
>>
>>49750023
>>49751202
Does it have a few more special abilites and stuff? Not like Malifaux or Warmachine level mind.
>>
>>49754365
You could have some kind of stat debuff if they die. That way people have to decide between getting a new zombie or sticking with their current fellow.

I dunno, I'm not good at rules so just spitballing here.
>>
>>49753791

Different anon but I'd definitely say Bauhaus. Capitol re good at it too with purple shark focused lists.
>>
>>49753791
Warzone poster from yesterday, Bauhaus, Capitol and Imperial are good contenders for heavy mech lists, all three have a decent spread of vehicles both fast ones and armoured gun platforms that you could build the list you want out of it. Also you can buy an APC from the Cartel units, those are pretty neat.
>>
>>49753060
Oh Spartan. I love you, I really do, but you're killin' me a bit here.
>>
>>49753791
Keep in mind that Warzone isn't 40k. Most of the vehicle you will see are small walkers similar to Dreadnoughts and Sentinels in size. You won't see platoons of tanks, and in most cases if you see a full on tank it'll be a single tank.
>>
>>49754582

A few new rules for units and weapons.

Rumour is they're going to release army books similar to the ones for regular BA which will have even more stuff in.
>>
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Bump off of page 10.
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So in the Dark Legions list, I can see you can take a Praetorian Behemoth as 2 Troop choices if you haven't taken any. In an average sized game, is this viable, or is it not recommended to try it? I like the look of the Dark Legion, but am meh about the Necromutants and zombies.
>>
>>49756764
And thank God for that.
>>
>>49762784
Amen to that.

Just want to make sure new people don't get the idea of running four Grizzlies or anything silly like that.
>>
>>49763239
You have to admit though, buying your Imperial commander a martian medal of honour and taking two squadrons of Greyhouds is rather amusing. I call it Auschwitz on Wheels privately.

>>49762529
And as for you, while taking the behemoth to meet your troops requirement in an Algeroth force is rather amusing and not an altogether bad idea, Undead Legionnaires and Necromutants are a mainstay of Algeroths horde, you've also got human heretics to fill your troop squads out. I don't see why it wouldn't work, the Behemoth is high armour, high wounds, and quite capable at range and upclose. I'd say yeah, it's viable so long as you're building your army around supporting him.
>>
>>49763443
>Aushwitz on wheels
Fuck, shouldn't have laughed.

I play Bauhaus and will probably grab Cyberyronic as well (they'll be fairly easy to paint at least). I suppose I could run massive units of bikes, or a couple units of Vulkans.

Wonder how effective a list based around maximum flamer throwers would be.
>>
>>49751918

You can transform zombies and skeletons into "equipment/skills". So let's say there is a necromancer or a dark knight and they have an upgrade that says "You start battle with 2 zombies that can be given any items they can use but you need to pay for these items as normal". If zombie handler dies then his retinue crumbles too. In the ned you will have a couple of pricey combatants and a zombie/skeleton horde. And even if all zombie died your necromancers will create new for the next combat "free" of charge.

Than add some weak fighters like in Mordheim that can learn to add some more flexible support and add an ability for them to become vampires or necromancers if they survive long enough. In stories vampires always have some fans that want to become immortal.

Bonus points - make non-horde gameplay viable too even if it will take more skill to pull off due to less bodies. So a vampire can be a spellcaster or a warrior.
>>
>>49763941
Goodness no, laugh by all means, mate.

As for maximised flamers, with less options for RD it becomes a bit harder now, and the gehenna puker going to down to ROA 1 is a bit pants. If I were to try I'd go 2 squads of Etoiles Mortants with pukers infiltrating forward, a squad of juggies with precise positioning doktrin for the RD and an artillary korp battery to back them up. Fill out the rest to you tastes.

Now that comes from me just reading the Bauhaus list and I've yet to try it on the table, which I may just do for my first game of 2.0 next week.
>>
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>>49753060
Looks like the tide of "Fucking really, Spartan?" replies surprised them,

So- are they lying, or are Spartan actually incompetent enough to not realise what their reputation for ADHD is like?
>>
>>49766878
Spartan FB dude: Hey Neil... we've had the first feedback on our kickstarter.
Spartan Neil: They're as excited as we are, right?!
Spartan FB: Actually... they don't want a new game.
Spartan Neil: They... don't?
Spartan FB: They... don't.
Spartan Neil: But... new game?
Spartan FB: No Neil.
Spartan Neil: Oh.... okay... *puts away concept art*
>>
>>49735861
>It'll be ages till we get our stuff but hopefully amy delays wont be too major.

With Prodos it's "hopefully we'll get the stuff". Their AvP kickstarter delays looked a lot like a company circling the drain.
>>
I've been getting really into Hordes of the Things lately. Playing it @ 6mm scale using Microworld minis.

I honestly can't see my self going back to the GW/Mantic buckets o' dice mechanics.

HotT is just so much cleaner and simpler and BALANCED. It leaves so much more time for painting when you don't have to worry about 'this is OP' or 'that is OP' or 'is this army competitive?'

Nothing is OP. Everything is competitive. So just bring what you like.
>>
>>49766919
Prodos isn't handling the minis, what ever made you think that was the case?
>>
>>49766961
Isn't that the Fantasy derivative of DBA? In that case the balance claim is interesting because DBA and its successors definitely had their share of imbalanced army compositions.
>>
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>>49763443
>Auschwitz on Wheels
>>
I've never had any interest in their games, but exactly how many fucking ranges do Spartan Games have?
>>
>>49767221
Enough to not care about any of them.

I'm absolutely floored their community manger couldn't predict that reply to their KS. You can just amble by their forums and see multiple front page threads about "WTF YOU DOIN MATES WHERE ME TINMEN?!" which is also entirely justified.

What a dog shit company.
I honestly hope they go bankrupt and someone competent steals all their shit at this point.
>>
>>49767221
Model Lines:
>Dystopian Wars
>Dystopian Legions (Mail Order only)
>Firestorm Armada
>Firestorm Planetfall
>Halo Fleet Battles
>Halo Ground Command
>Uncharted Seas (Officially abandoned)
>Unknown WWII Game (Shown at Salute, probably/hopefully won't go into production)
>Dystopian Empires (Kickstarter)
>Studio Sparta (Assorted other junk)

Other Games:
>DW: Fleet Action
>Fs: Taskforce
>Armoured Clash (Officially abandoned)

I think that's it. Don't put money on it though.
>>
>>49767484
>>49767489

Hell, they make Mantic look marginally less schizo. I miss Mantic being "cheapfantasylol".
>>
>>49741549
>>49741674
>>49741790
Yeah, they used to sell a cheaper version that was just a giant bag of 80 minis. Shame they sold out of those, or decided to stop selling them that way.

Sometimes you just want a bulk grunt force you can throw into a game as a third, minor faction. The local militia the other players are having their war on top of, megacorp security rentamercs trying to keep the battle away from the warehouses, that kind of thing.
>>
>>49751997
>>49752112
You could have a treadmill thing, where you buy or start out with totally sweet rad undead and they deteriorate over a mission or two until they're trash fodder you throw away in a charge and cross off your roster. Change the upgrade scheme so you're upgrading how many top-tier undead you can support, or have special undead your necromancer/whatever pays more attention to, who can be upgraded over time instead.

It's basically building a second progression scheme though, eh. Maybe just go with upgrading the undead you've got - they start out as shambling zombies, strip the flesh and polish the bones to get fast, nimble skeletons a la Harryhausen, stick magic gems in the bones or replace some of the bones with metal and other reinforcements, maybe give one a xylophone ribcage. Perhaps instead of upgrading past skeleton, you decide to alter one to be a quadruped, or start mashing skeletons together to make a boneball, but your base resource for doing so is a raised zombie who's been properly treated and fixed up over the course of a battle or two.
>>
>>49766961
>>49767001
DBA's historical, but even then it can be surprisingly balanced if you pick the right forces - sure, that 11 Ps army is fucked against most things, but a handful of psiloi in a non-extreme army can be really useful and powerful if you use them right.

HotT does have specified lists (and wonderful descriptions for them) but it does use a basic points system that just happens to end up with an army the same size as a DBA force.

DBA, though, there's a reason it's still a pretty good tournament game.
>>
>>49767484
>being this assblasted


>>49767489
Honestly tho I wish they concentrated on Halo and Dystopian wars/ legions, thankfully I don't have to worry about halo, but Dystopian legions worries me that it will get dropped.
>>
>>49764132
That's shat I was thinking. Mortants, Juggies and Vulkans.

Also I can't wait for Hotss 2.0 so I can make my own characters again.
>>
Anybody got their Warthogs, Ghosts, or Pelicans from Halo: Ground Command yet?
>>
>>49769874
No, they're too busy fucking up another kickstarter.
>>
>>49768404
Well, the box with postage to the buttfucking middle of Europe is 40GBP - so .50 per figure and you'll get some nice reading material too. Or if you check eBay for other sellers and/or Facebook groups, you can get some for cheaply.
>>
>>49769927
Well, I know got a fact that people have been getting them since last Saturday at least, and I just wanted to see the stats (and get a good look at the Pelican), since I'm planning since I'm planning to build an elite Army and a mechanized battalion.
>>
>>49769267
Halo was the biggest mistake they could make. There is no way in hell this will last, and in the meantime they fuck up the two lines that were somewhat popular or profitable, namely Armada and Dystopian Wars completely.
>>
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Anyone have experience with Warmachine/Hordes recasts? I have seen decent 40K ones, but I am not sure how these turn out.
>>
>>49771392
>Halo
>Their biggest mistake

Get out here with that bull, everytime they went to Gamescon with Halo anything they sold out, and as ground command demonstrated they barely have enough people to actually meet the demand for for it, so if anything that was their best idea and they should stick with it, since Microsoft already has them on a three year contract to support that game.
>>
>>49771694
Zhanchui? If yes, they generally do good quality recasts, so I would have no problem ordering.
>>
>>49771849
>Most successful game
>Somehow decide to leave it with no new models for half a year, with nothing planned until 2017.

wew spartan
>>
>>49766995
too be fair modiphius has not announced anything about who might be making the minis and have a history with minis and prodos. however there was an announcement of co publishing and distribution from FFG apparently so no one knows atm. (also specifically avoiding mention of prodos is smart)
>>
>>49772058
Never said they were smart.
>>
>>49772150
>too be fair modiphius has not announced anything about who might be making the minis and have a history with minis and prodos.
They said it won't be Prodos which is good enough for me.
>>
>>49772150
Last I heard Prodos was supposed to do the models, but maybe not. I wouldnxt complain; Prodos does some good work when it comes to minis these days.

I'm stoked FFG will be having a hand in itn though. Means we'll have a good, reliable, U.S. distributor so when I go to buy the expansions down the line I don't have to hunt all over fuck creation to find someplace that won't rape my wallet with shipping or anything. Plus most FFG stuff makes its way onto Warstore so even better.
>>
>>49771694
Can't be any worse than PP's first casting.
>>
>>49768404
That's what I use my old Imperial Regulars and Bauhaus Ducal Militia for, NPC armies for campaigns. Mix them with some GW Imperial Guard or wargames factory sci fi shock troopers and you've got a wonderful generic force to put down when you've got odd numbers on games night.
>>
>>49769284
Really keen for HoTSS 2.0, too, man. I need to have my Purgatori and Lady Death expats stated for the table again, been too long since I've used either of the bad girls. Both are used as Nepharites, Lady Death for an Algeroth list and Purgatori for Ilian.
>>
>>49772278
I believe that Prodos were producing sculpts, or rather resculpts of existing models, which makes sense if there's already a good base model. But the PVC well be cast, I believe, in China as Procast was still to pricy. Or more likely as Cabinet are heavily involved with the game, they knew what was going on with Prodos and knew that they couldn't do the heavy lifting with the models, but managed to compel Prodos to offer the modified sculpts.
>>
>>49767484
Most of the main-line stuff they do put out though is good, which is what makes it so annoying when they're so ADHD. Two Halo games, DW, and Firestorm Armada. That's fine. That's vaguely manageable. Planetfall can stay too at a push, as dropping yet another game at this point would be really horrific.
DW & FA, which I play, are fun games (I'd go as far as calling FA an excellent game. DW's rulebook needs work still) with great models. I've heard good things about Halo rules too.
It's just their inability to focus and manage player expectations is so god-damn atrocious.
>>
>>49766919
The initial warzone KS looked like a company circling the drain, not sure why further kickstarters looking similar would be surprising.
>>
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>>49748736
The game is great! I had a few games at a con earlier in the year that was a mini-campaign and it was a blast.

I'm building an Enclave and Raider gang. Very much looking forward to playing more.
>>
>>49775687
wasn't there also the mess with space crusade? or was that someone else?
>>
>>49775687
How so? Curious how they gave off a "circling the drain" vibe with Warzone.
>>
>>49777943
Nah, the terminally offended on facebook caught wind of and pitched a fit about the pin up nature of the space crusade models. Prodos responded that they'd offer a pg-13 version of the range to retail and keep the pin ups to the webstore.

The pin up versions apparently sell like hotcakes as has been said by a few of the webstore staff. To the extent of outselling wazone.
>>
>>49769981
I'm not saying it's not a great deal and that people should buy it! I'm actually tempted, I always did mean to get a second set...
>>
>>49778718
Do eet, anon. Do eet for her Serenity!
>>
Anyone have any experience with Bolt Action?
>>
>>49779863
>>49729026
>>
>>49774646
Just sell off Firestorm to someone vaguely competent, it's clear Neil no longer cares for that game at all.
>>
>>49778278
>pin up nature


I have a few models with asses or tits hanging out, and the absolute joke that the Space Crusade models are is not pin-up. Pinup requirest taste, this is just soft-porn for neards that somehow cant access pornhub in this day and age.

I don't care if they sell them or not, but the product is cringe-worthy.
>>
>>49780270
>I don't care if they sell them or not, but the product is cringe-worthy.
...so? Should they stop making those because you don't like them?
>>
>>49778278
>terminally offended
>implying it wasn't people rightfully pointing out how fucking stupid their sculpts were

Bikini power armour, fucknig why.
>>
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>>49780270

>Pin-ups require taste

Yeah whatever mate, you're all delinquents to me.
>>
>>49740343
Look, if I wanted to play rugby or sports, I'd play sports.

If I want to pretend to be a general and a field commander I'll play tabletop wargames.
>>
>>49780309
...and you managed to get that from "i dont care if they sell them or not" how? I know people who get offended at people being offended have brains just as rotten as the SJWs, but seriously.
>>
>>49780425
"but the product is cringe worthy"
>>
>>49780533
And? That's my opinion, not statement on if it should be sold or not. I will judge the hell out of any failure that brings those to my table, but I won't write an angry mail to demand the company do not sell them.
>>
>>49744508
While most of PP's stuff is mono-pose, there is still quite a bit you can do by mixing and matching the pieces that come in the kit and green-stuffing additional details on there.

I gave some of my Trollkin fennblades additional pieces of armour like helmets or shoulderguards, or scarring on their exposed flesh, and one even has an eyepatch.

They may be mono-pose, but with those details they standout as individuals one and all.
>>
Oh boy it's a Prodos Tit Marines argument, this will go nowhere fast.

I am just reminded of the guy in my FLGS who was using them as 30k proxies.

"They're an all female lost legion formed from a mutation the Emperor cast out because he couldn't stand the idea of warrior women, this is fine in the fluff and I'm using it in a Horus Heresy campaign."

I don't even play 40k and my choler was up, I had to suppress a wet leopard growl at the thought.
>>
>>49780241
Really? It looks to me like Neil cares more for Firestorm than Dystopian atm. Planetfall was supported reasonably initially, and had an Armada crossover. Taskforce had way more new models than DW Fleet Actions did. Firestorm has actually had releases this year (Omnidyne, Syndicate, Xelocians, Taskforce) as opposed to sweet fanny adams aside from the half-arsed Fleet Actions for DW. Talk of 3.0 in the works.

From where I'm standing DW is the abandoned game...
>>
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>>49781477
>>
>>49780384
You can see their tails, how lewd.
>>
>>49775862
>Raider gang
do you know eden and sulphur? these two games might be a great source of raiders and beastlords
>>
>>49782063
All Spartan Games are abandoned games. It's just a matter of time.

DW is out of things to add, so it's pretty much abandoned. The ground combat never, ever took off to begin with.
>>
>>49781477
>implying the emperor never beat metroid in under five hours
>>
>>49780356
I just checked it and oh god what?
I thought these pin-up marines where some kind of special side-content for the game, not in the main box.
But whatever, I can get over that.
Bikini power armor? Okay, why not, looks fine, kinda sexy. We see chainmail bikini everyday in the fantasy tabletop games industry.
But bikini termie armor? That's the shit I can't get over. Who the hell thought this thing looked good? I'm sure they could have made a sexy mini with termi-style armor, but this shit looks retarded and lazy and screams "we need quick cash and nerds would give anything to touch something vaguely ressembling a woman".
Holy crap.
>>
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>>49781477
>I had to suppress a wet leopard growl at the thought.
>>
>>49783779
>"we need quick cash and nerds would give anything to touch something vaguely ressembling a woman".

40keks coming right up.
>>
Fuck, I always thought Dropzone Commander and Firestorm Armada where the same game. They just kind of occupied the same space in my head.
>>
>>49784667
Well, there is Firestorm Planetfall, for some fucking reason.
>>
Anon asking about MERCS from the last thread here, hoping MERCSanon is around to answer one more question.

How does the game use terrain? What's considered a good blend? Is it like Infinity where I want 60%+ of the area covered?

For campaigns/scenarios, are there guidelines for things like destructible terrain or hazards? Was thinking of doing a warehouse setup, and exploding canisters of Generic Sci-fi Toxic Gas sound fun.
>>
>>49784840
Dropzone Planetfall when.
>>
>>49784905
You mean Dropfall planetcommander?
>>
>>49784969
Planetdrop Fallcommander
>>
>>49784982
halo but now in 28mm

no, 35mm

call it halo spartan team or something

release two spartans and an elite and a multipart sprue with components to make four grunts with a variety of weapons options this would be incredible (but in 28mm)

then it's time for UNCHARTED SEAS 4: THEY'RE SPELLJAMMERS NOW.

are they on 4 yet, I don't know, probably. oh and the scale changes again.
>>
>>49780270

I'm pretty sure pin-up stuff counts as soft porn for nerds too. Naked chicks are naked chicks yours are just as pathetic as everyone elses.
>>
>>49784899

Infijnity amount is good. You can get away with less but the game definitely wants a decent amount of terrain.
>>
>>49775862
Any news about when the hard copy of the book will get a release? The website just shows a pdf available.
>>
>>49784899
You want a good spread. A good number of weapons can shoot clear across the table, so you want to limit the size of fire lanes. While it's damn near impossible to one-shot anyone, you still want to keep giys from getting shot up turn one.
>>
>>49786728
Kickstarter just came out. I dunno anything about general release.
>>
>>49784667
Dropzone/Dropfleet commander and Firestorm Armada/Planetfall are both very different games.

The first two games are living, supported, fun and balanced rulesets. Hawk does a great job in Dropfleet/Zone commander to go to events and try and reach out to communities.

The second two games are going to be fucking dead because Spartan is dumb enough to produce games that competes with themselves, then discontinues games the instant they get bored.
>>
>>49775862
top notch facebook group too, lots of good ideas and constant content
any other wargaming groups this good? only really started to use facebook for anything other than banter and communications
>>
>>49791791
Not sure man, most of the groups I'm subbed to are painting and modelling or comics related.
>>
How do Dreadball and Guild Ball fair as fantasy sports? Considering getting into them. League games supporting low player counts are also a plus. Are there any other notable tabletop sports games?
>>
>>49791897
blood bowl, its better than either for league play and a new edition is about to drop.
otherwise guild ball has a nice small buy-in and does decent as a tourney style game (think a non bloated warmahordes).
dreadball is standard mantic dreck
>>
>>49791791
I find the Warzone and Kings of War facebook groups pretty solid. We've got a fledgling Heavy Gear Blitz one.
>>
>>49792373
>dreadball is standard mantic dreck
Your argument was almost convincing until this point.

Dreadball is a fine game, mechanically, but isn't fantasy.

Blood Bowl is good as long as tou don't play with that one asshole who just beats up the other teams and doesn't really concern himself with scoring points(usually either Orcs or Chaos).
>>
>>49792438
>>49792373
guilball best ball
>>
>>49792631
I've looked at Guildball, but the rules seem far more designed for beating the other team to a pulp than scoring. Maybe they've changed that, but when I looked at the rules it seemed like 90% of the players abilities were designed for combat.
>>
>>49791786
Which is a shame, since I like the aesthetics of Planetfall more than Dropzone.
>>
>>49793943
Both Firestrom games are quite good. Spartan does tend to jave some ADD, but people have been spouting off "FIRESTORM IS DEAD!" since Dystopian Wars hit shelves at least 5 or 6 years ago now.
>>
>>49792373

>Bloodbowl better than anything

Dog shit game that was never good and gets by on GW fanboyism and nostalgia.
>>
>>49794758
this
>>
http://www.manticgames.com/mantic-shop/the-walking-dead.html

interesting, but guessing it'd be terrain heavy.
Think i should have picked up mars attacks when it was on sale.
>>
News just in: Spartan somehow unaware of their reputation for ADHD and have taken the bold step of... making a survey.

https://www.surveymonkey.co.uk/r/RL6S727
>>
>>49794758
wew lad
>>
>>49795621

Prove me wrong.

Unless your favourite part of wargames is the deployment phase Bloodbowl doesn't have anything going for it.
>>
>>49795390
>We know customers want games that are supported. What does "support" mean to YOU?
>"What does support even mean?"
Wow.
>>
>>49795739
Like... crutches? Or buttresses? Or when you build a foundation for a building and it goes underneath and holds things steady?

brb, kickstarting new gaem
>>
>>49795621
He's right tho.
>>
>>49795390
The thing which baffles me the most is they already did a survey basically the same as this like 3 months ago. And must have gotten answers they somehow construed into thinking 'Dystopian Empires is a thing we should do!'

Or they ignored it.
>>
>>49796444
Eventually they'll learn, but the gamers will suck in the end with their favourite games dying because of neglect.
>>
I want to make a character that is an old Trade Federation Droid Control Program who has a squad of Battledroids. Or perhaps destroyer droids so I can play as a tachikoma.

How would I best go about creating a character like this in FFG star wars.
>>
>>49799005
This is a wargame thread mate, not an RPG one. Can't really help you with that one.
>>
>>49799038

Roger.
>>
>>49799005
>>49799050

>>49791337
>>
Had my first Malifaux game today.

It was fantastic.
>>
>>49794980
Not my stuff but good for 'em.
It's a good thing they went from "hey, we do cheap Warhammer!" to producing a licensed tWD game.
>>
>>49799750
go talk about it in the malifaux thread then
>>
>>49800056
It wasn't present lately...but ah well, sorry.
>>
>>49799750
What'd you end up running?
>>
>>49800085
Kaeris starter box.
>>
>>49800124
ugh nevermind, hope you lost
>>
>>49800166
Sorry to make you disappointed, but I did not...
>>
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Built my Brotherhood Patrol for This is Not a Test.

Paladin with Laser Rifle (Lord Preserver)
Knight with Gatling Laser (Preserver)
Scribe with Geiger Counter, Pistol (Savant)
Field Scribe with SMG, Rad-Away (Seeker)
>>
>>49800362
im looking forward to bethesda shutting these fucks down

nice paint job though
>>
>>49800362
Looking great, anon!

>>49800440
Why
>>
>>49800440
Can't shut down the game. It's generic, non-themed. Post-Apocalypse gangs aren't specific. Just themed.

Can't shut the model manufacturer down. Those are cast in Russia as 'Nuclear Knights'.
>>
>>49741790
>they have an almost complete set of the classic minis for sale
>they don't have any RAMS Air Cavalry figures or the Grizzly Battle Tank
Tragedy is very close to happiness fampai
>>
>>49800462
Hahaha, kekked at "Nuclear Knights", that's fucking awesome.

I'd love to do the same with LOTR. GW's game is actually good, but the truth is they're not supporting it at all
>>
>>49800440
>im looking forward to bethesda shutting these fucks down
(You)
>>
>>49798642
They will not. Neil seems incapable of drawing the obvious conclusion. They needed an entire thread of literally "NO SPARTAN" to get any clue.
Thread posts: 241
Thread images: 32


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