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Pathfinder General - /pfg/

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Pathfinder General /pfg/

>THIS IS IMPORTANT!
If you want build advice make sure to say what 3pp you can use, if any.
>THIS IS IMPORTANT!

Gunman edition

Unified /pfg/ link repository: http://pastebin.com/iYhDNSTq

Psionics Augmented: Psychic Warriors playtest: https://docs.google.com/document/d/1dX4UYdtwTQKhY71Q45IHLtcu193zq1ZO5jHQ5_PnTl8/edit

Bloodforge: Infusions playtest: https://docs.google.com/document/d/1GvwMclLSw15slYI7D5xLdjMzr-Nau92hNha9Sx0LOk4/edit

Old Thread: >>49717135
>>
>>49729337
I want to marry an aboleth!
>>
I'ma respost this cause i didn't get any feedback before

Any opinions on this

Any other ideas for gun-ish ki powers?

#### New Archetype: Senshi

Black Powder and Fists: A Senshi is proficient in the use of Revolvers, and considers them a monk weapon when wielding a revolver with one hand, and her other hand is Free

Bonus Feats: At 1st level a Senshi adds Point Black Shot, Precise Shot, Rapid Shot, and Empty Quiver Style to their list of Bonus feats. At 6th level she adds Clustered Shots, Empty Quiver Flexibilty, Stabbing Shot, and Snap Shot to the Senshi's list of bonus feats. At 10th Level she adds Empty Quiver Flurry, Improved Snap Shot to her list.
This ability modifies Bonus Feats.

Hardened Will: At 4th level a Senshi's will hardens, giving them a +2 bonus on saving throws against fear and emotion effects

Shot from the Air(Su): When a ranged attack is made against a Senshi or travels in a straight line through a 20ft radius around her, she can shoot the attack out of the air, destroying the projectile so the target takes no damage. As an attack of opportunity, make a ranged attack roll at your highest bonus. If the result is greater than the attack roll total of the ranged attack, the attack is destroyed. You must be aware of the attack and not flat-footed. Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged
attacks generated by spell effects cannot be destroyed by a bullet. If she does, she spends 1 point of Ki

This replaces the Ki power gained at 6th level.

Death Blossom(Su): A Senshi may spend 4 Ki points from their Ki pool to make a full attack at each enemy within the 1st range increment of his weapon. Apply precision based damage and critical hit damage only once against each enemy for this attack.

This replaces the Ki power gained at 16th level.
>>
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I wish gun+sword and crossbow+sword in each hand were more supported weapon styles.
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>>49729387
I think you played Shadow Hearts: From the New World.

>http://shadowhearts.wikia.com/wiki/Natan

Other than that, I'm not feeling creative enough to help.
>>
>>49729460

> you will never catch a plucky young pirate girl alone on the docks of a swanky port city at night with the moon barely a sliver behind the clouds, waiting until she wanders into an alleyway, her chin aloft with pride at her many adventures, before you sneak up behind her and steal her coin purse, slashing her brutally as she draws her cutlass to defend herself with a brave battlecry. You beat her over and over, and her bold taunts turn to whimpers as she begs for mercy, her lips dripping with blood, her braided hair awry, her blouse torn open. She gamely tries to keep fighting, but you smack her against and again with your chain lash, tearing her soft innocent flesh. Her blood glistens in the moonlight against her pale skin, and her cries for help go unnoticed among the city's cruel denizens. You lash her one final time on the throat, leaving her bleeding unconscious in the alleyway, tucking your coin purse into your pocket and leaving her unconscious form for the street urchins to do with as they please.

Does Pathfinder have any good feats specifically for pirate captain characters?
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>>49729466
i did not i watched Grenadier.
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>>49729466
Sounds more like that animu (forget the name) where the girl reloads with her tits.
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>>49729460
Paizo gave us Sword and Pistol:

>http://www.d20pfsrd.com/feats/combat-feats/sword-and-pistol-combat

But like everything else for martials, it takes a lot of feats.

The Privateer class template PoW:E lets you do it with Sea Combat.

I also found out that I don't have a lot of art with that.
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>>49729542
But anon what if she has uncanny dodge
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>>49729604
Literally this
>>49729584
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>>49729624

Doesn't protect against grappling. Also I am a superior fighter so I can beat her with my stunning chain lash attack and keep her from fighting back. She would be utterly helpless against my weapon.
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>>49729460
have a brew on the house

>Mixed Weapon Fighting [Combat]
>Prerequisite: Dex 13
>Benefit: While making a full attack with a one-handed ranged weapon in one hand and a one-handed or light melee weapon in the other, you can make an attack with each weapon at your highest base attack bonus against separate targets, or at a -2 penalty to both if both attacks are made against the same target.

>You also do not provoke an attack of opportunity from the target of the melee weapon (whether or not it hits) when you fire the ranged weapon in the same turn in its threatened area, and you can also reload the ranged weapon as if your melee hand were free.

>Special: This feat counts as Two-Weapon Fighting for prerequisite purposes. If you take Improved/Greater Two-Weapon Fighting, you gain another attack at your next iterative attack's bonus, otherwise following the same rules as outlined above.

BAM, functional TWF for mixed range and some incentive for a player to want to bother (penaltyless TWF when against different targets).
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>>49729542
Oh hey Virt.
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>>49729698
it protects against the attack roll / cmd part
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>>49729734
Just ignore it until it goes away,
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>>49729542
N- no. I never- I never will.

You seem surprised by this.
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>>49729728
It also enables full one-handed usage instead of trying to force a light off-handed weapon. I like that about it, and since the image of the mixed-range warrior is often that of a person wieling a fullsized longsword with one-handed crossbow/gun, it works the trope well.

worth using/10
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Does anyone have a good random chart for sexual orientation and and sexual/aesthetic taste for character creation?
>>
>>49729923
No
No
Why would you fucking need that
Why are you ERPing in this soulless grinder game.
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>>49729923
How about "it doesn't matter"?
Why not just go with the first stimulus that after a few sessions just seems to flow with your character?

sexual orientation and aesthetic taste is not supposed to be a primary aspect of your personality.
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>>49729958
Presumably because they enjoy it? Because it makes the game less soulless and grindy?

>>49729959
For some people it can be a primary aspect of their personality. If it's not yours, good for you, but hey, a big part of my identity is based on me being gay. Other gay people, maybe not so much.
>>
#### New Archetype: Marshall

Weapon and Armor Proficiency: Marshalls are only proficient with light armor.

Have Grit: At 1st level Marshalls gain Amatuer Gunslinger as a bonus feat, this replaces detect evil.

Smite Outlaw: This ability works as Smite Evil, except instead of smiting evil, a Marshall can smite anyone she has seen commit a major crime, like robbery or murder, or anyone that has a warrant or a wanted poster out for their arrest.

Divine Bond: At 5th level, a Marshall forms a bond with her deity. This functions as the paladin’s divine bond ability, except the bond must always take the form of a firearm. In addition to the listed abilities, a Marshall can add the Seeking, Designating, Lesser, and Designating, Greater to her weapon, but she cannot add the defending or disruption special abilities.

Holy Grit (Ex): At 11th level, a Marshall gains a number of grit points equal to her Charisma modifier (minimum 1) and gains the use of a single Gunslinger deed. She can select any deed that a Gunslinger of her paladin level –4 could use. At 14th level, and every three levels beyond 14th, the Marshall gains another point of grit and another Gunslinger deed that a Gunslinger of her level –4 could use.

Basically a version of Holy Gun that isn't hot steaming garbage
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>>49729959
It isn't primary, but it's one of the few things my character is missing
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>>49729923
flip a coin for which group, 1d4 for column, and 1d8 for row.
Have fun.

>>49730019
>a big part of my identity is based on me being gay.
So you have no actual personality for character traits other than being a stereotype?
Not everyone is a living Crystal Frasier character, anon. some of us are human beings with multifaceted personalities and character aspects beyond what makes our genitals tingle
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>>49729923
No, but try the Book of Erotic Fantasy for 3rd edition.
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>>49730100
No.

Don't try the book of Erotic Fantasy

Its cancer.
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>>49729460
Opening Volley is actually one of my favorite feats. I was playing a game where guns were common and cheap, and I had a brace of pistols and a rapier. Shooting somebody then getting into their face to provoke a response is great, and throwing that juicy +4 to hit at low levels onto an opportune parry/riposte is even better.
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>>49730087
>Australian male

Noice
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>>49729923

>sexual/aesthetic taste for character creation?

Are you asking for a reliable breast/dick size generator? Because we've managed to perfect one for Pathfinder.

What is your character's ethnicity and constitution score?
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>>49730163
oh jesus
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>>49730163
Half-Elf (male), half Andoran human, half Ekujae elf
14 CON
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>>49730186

2d4+2!
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>>49730203
6
>>
So the party got banished to the realm of the dead and are now controlling their souls.

I'm not sure what I should do if their souls die. Kill their body? Or just weaken them?
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>>49730279
>I'm not sure what I should do if their souls die. Kill their body? Or just weaken them?

The death of the soul *should* be a total death of the character.
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>>49730087
"a big part of my identity" isn't "the entirety of my identity". I'm a tabletop gamer, I'm literally autistic, I like giant hammy characters, I prefer over the top cartoonish stuff in my games, I've got serious anxiety, and I'm hella into girls to the point I end up with a crush on basically every girl I hang out with for long enough. Gayness is a big part of who I am - informs a lot of my anxiety and my favorite characters in games, shockingly (pic related). Hard to get into male characters when I don't identify with 'em OR want to bone 'em - they gotta work harder, y'know?

You don't have to care about bein' straight, but some gay people care about the fact they're gay. You don't have to be Crystal Frasier to have your sexuality be a part of who you conceive yourself to be.
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>>49730268

Congratulations, you're slightly above-average!

In case you wanted to know, determining cup size is simply taking that result, dividing by 3 and figuring out what letter that is equivalent to, in which case your character would be a C cup.
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>>49730321
>An autistic Lesbian with anxiety talks about identity

/tg/ really is a fascinating board.
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>>49730353
>/tg/ really is a fascinating board.

You forgot

>An autistic lesbian with anxiety talks about identity while a side-conversation focuses on discussing a penis-length algorithm.
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>>49730368
how can other boards even compete
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>>49730321
This. Anyone who says that sexuality should not be part of a character needs to step back and think about how much sexuality shapes their own and everyone else's lives.

It matters, even if it's not the sole facet of the character.
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>>49730338
This system is stupid.
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>>49730321
So in other words you focus on your sexual orientation as a coping mechanism for your own crippling anxiety issues?
That doesn't sound healthy, at all. Its just as bad as wierdo creeps on /a/ who are obsessed with sex and lolis.
I suggest talking to a therapist about your anxiety and other constructive ways of dealing with your autism, and this comes from someone with literal aspergers.

>>49730427
It should only be about 25-45% of the character though, not 75%
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>>49730456

You're only saying that because you didn't get a giga-dong.

Also meant to say divide by 2, silly me. Slip of the nip, I guess.
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>>49730487
I hope you don't actually believe Freud.

Most of what he said was formed from him forcing people to agree with him.
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>>49730487
>Freud

Discounting that Freud was a hack whose biggest achievement was just getting people to think about the mind more, it doesn't seem unhealthy to me that she does that (unless you're saying that most people are unhealthily focused on sexuality).

>It should only be about 25-45% of the character though, not 75%

It's interesting that you're putting numbers on this stuff, when there wasn't any indication of how much focus. Sexuality (subconscious or conscious) informs a great deal about a person's personality and desires in many cases, especially in real life. Why shouldn't it do so in fantasy?
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>>49730509
No I did this previous, was azlanti, got a 14 inch wang. That's why it's stupid.
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>>49730321
"A big part of your identity" is fucking sad, dude.
That's like if a big part of my identity was preferring breasts that are a good handful over flat or giant tits.

While being gay or not is important in regards to "do I want to have sex or date this person or not", it shouldn't be a big part off anything else. Don't you have hobbies? Things you like and dislike? Favorite foods? Memories of stuff? Family? A hometown? Dreams and nightmares?
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>>49730353
>Lesbian
>It's a guy in probably his late 20s

You wouldn't download a car (for a few more years until the 3d printers can handle it), and you wouldn't call chris-chan a woman.
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>>49730587
Given that they associate with it, i'm not one to judge. Why the fuck would I care anyways. Not particularly interested in her tits or lack thereof.

go back to /pol/ if you really give a shit.
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>>49730487
It's actually aspergers here, but, y'know, autism spectrum disorder. And no, I don't focus on it as a coping mechanism - my coping mechanism is a fuckton of MMO playing and escapist roleplaying. My therapist, who I see regularly, is a specialist in aspergers, and currently we're working on exposure therapy to help me get over my agoraphobia.

Gay people think about being gay on account of, y'know, all the laws around the world that stop us from getting to be as gay as straight people get to be straight. We HAVE to think about it more because we get shit IRL.

Also, I guess you missed that being gay was one of 6 things I listed off the top of my head, so it's at most 18% of my personality? I don't know where you got that it was my entire thing from.

>>49730510
Freud's more famous theories developed after his original theory (women got PTSD from being sexually assaulted) was laughed out of the scientific community.

>>49730573
World of Warcraft, Pathfinder, Star Wars the Old Republic. I also have a girlfriend who's pretty important to me, and that's kind of only a thing because I'm gay? And I'm REMINDED that's a thing when Mike Pence talks about mandatory conversion therapy (including electroshock therapy!) for gay people.

tl;dr: stop acting like the limited number of shits you give is the only way to think. just because people don't evaluate their identity in EXACTLY THE SAME WAY doesn't mean they're doing it wrong.

Amazing that you guys are more weirded out by this than the dude who wants to marry a psychic eel monster.
>>
Is it gay if your cute tiefling gf has a vestigial demoncock?
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>>49730661
as long as its feminine its ok
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>>49730671
When it's inert, it's fairly slender, but when she gets really turned on it bloats up and leaks the anguished screams of the Damned.
>>
>>49730661
If she identifies as a girl, nah. There are girls IRL who are born with vestigial humancocks (yay for intersexed people).
>>
>>49730573
Not that anon, but... I don't agree here.

>it shouldn't be a big part off anything else.

The thing is, when fleshing out a character more than just tossing together random traits, it /does/ matter. What kind of society do they live in? What kind of people do they know? What do they think of it? is it like with heterosexuals in most media (and real life), where it's unremarked on? How does that affect them?

>Don't you have hobbies?
Hobbies are very influenced by lifestyle, social class, and the people you know. That /could/, but doesn't necessarily /require/ being influenced by sexuality. Hell, again, look at real life: how many people have hobbies that are in many ways influenced by their sexuality? A lot of guys do things (sports is a big one) to look good to girls. A lot of people pick their hobbies based on what their friends do. How your social groups are built and interact is a huge part of determining what a character's hobbies are.


>Things you like and dislike?
See above. That's something that could easily be affected by sexuality and the social groups you move in (which will depend on how sexuality affects you in society, in many cases). It's something that /can be/ but isn't necessarily defined by it, so... Yeah, sounds about right.

>Favorite foods?
Something that a well-fleshed-out character often will have. Not really relevant, unless you're assuming that a character's fluff is zero-sum.

>Memories of stuff? Family? A hometown? Dreams and nightmares?

All things that could be based on sexuality, either conscious or subconscious. Language, outlook, family (and interactions with family), hometown...

This post is weird to me because you seem to be implying "a big part of X's identity" means "there are no other big parts" (or even "there are no other parts"), when that's really hard to imagine.
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>>49730688
AS LONG AS ITS FEMININE.
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>>49730703
put a bow on it
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>>49730701
>A lot of guys do things (sports is a big one) to look good to girls.
Mainly we do things because we like them. I know it's hard to believe, but women are not the only ones who do thinks for more reasons than attracting the opposite sex.
>>
>>49730793
I do sports because it's fun too; this is why I said it. My high school had a /shocking/ amount of people who played to impress people.
>>
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>Come back to the thread after a few days without internet
>Gender politics, feminine demon cocks, and discussion about the dick size generator from a while ago that I helped to make

Never change, /pfg/
>>
Rolled 6, 1 + 2 = 9 (2d10 + 2)

>>49730901
Disgusting, right?
>>
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>>49730717

>Bloated demon cock with blush lines and a bow
>It gets an anime nosebleed
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>>49730970
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>This entire thread right now

Hey guys, tell me about any upcoming campaigns you're excited about! I heard there were a few from /pfg/ that filled up these past couple weeks, how are they going?
>>
>>49731080
My players are very excited to find out who banished their souls to the Realm of the Dead in my Saturday campaign.

On Friday, the party's bard must pay the price for lying to my naive druid (he convinced me that a boat is not made of wood and is in fact actually a magical device that LOOKS like wood and can carry us across the sea) and then getting into a fight with the captain of said ship.
>>
>>49731080
Gonna be playing a gestalt Avowed//Cavalier sqiure who got cursed by a witch and lost his liege in a knightly campaign. I'm excited AF. Favorite class, character concept I like, awesome other PCs (hobgoblin samurai, dragon who is also a knight, and a dirty cop trying to turn his life around). Gonna rescue damsels from dragons and all that good shit. Gonna be fun to play in a game that's not trying to be super subversive for once!

Maybe. I dunno.
>>
Can a mod nuke this thread please.
>>
>>49731080
Not a /pfg/ campaign, but I'm setting up a dragonslaying gestalt campaign with a couple of friends of mine, and the Wizard/Harbinger had to drop out of the campaign for life reasons.

Hopefully he'll be able to join when things are going better for him, but the rest of the party is still looking forward to it.
>>
>>49731146

>Rescuing damsels from dragons
>Not rescuing dragons from damsels

For shame, anon!
>>
>>49731163
... So are you saying there's a spot? or did you have people interested to fill that slot?
>>
>>49731317
The game is with my in person group. Can't recruit from the internet for this
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>>49731336
Damn. Good luck with it then!
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>>49731264
... I actually meant to write 'rescuing dragons from damsels'. I did 'doing it wrong' wrong.
>>
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>>49731510

We all make mistakes, sooner or later.

It sounds like a fun campaign, I expect many greentexts from you guys!
>>
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What is the cringiest online application you've seen for pathfinder /pfg/?
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>>49731920
Probably one of the many suggestions around here.
I'm lying, it's totes one of my characters that was the cringiest.
>>
>>49731920
>What is the cringiest online application you've seen for pathfinder /pfg/?

I don't bother to remember the cringe applications.
>>
>>49731920
Drawing attention to puns is where I draw the line.
>>
Yo if anyone is still interested in the Weird West/Navaros setting stuff I'm working on, i'd really appreciate a look at this

http://homebrewery.naturalcrit.com/share/SJ7cX2pP0

And some feedback if you've got any. No serious mechanical stuff added yet, but I want to see if i'm getting things tonally across.
>>
>Party is restarting at 8th level due to almost TPK.
>One player survived, went back to the capitol, and told the king skeletons from hell were invading
>New party formed
>None of the new members have good skill points
>The best perception check at level 8 is a +7

What do?
>>
Qlippoth a cute!
>>
>>49732244
suffer
>>
>>49732293
It is so bad the Fighter is the one crafting items since he has a better score in Profession over the Witch or Vitalist in Spellcraft.
>>
>>49732317
let the retards suffer and TPK again and again then, they clearly don't know how to build characters
>>
>>49732326
We talked to each other for a bit about characters.
Someone was taking a healer (Vitalist)
Someone was taking magic (Witch)
Someone was being the front line (Barbarian)
and someone was being the physical ranged (Fighter)

We made a decent party then forgot to talk about skills beforehand. Three people dumped int and cha.
>>
>>49732358
>three people dumped int and cha

i'm dying.
>>
>>49731920
straight from japanese history?

>GIANT
>CRAB

>ENEMY
>CRAB

>GIANT
>ENEMY
>CRAB
>>
Best race to be a holstasaurus? Really just wanna play a cow person.
>>
>>49733014

There are like a billion Minotaur PC builds for Pathfinder, use one of them and modify where appropriate to better represent cow-ness.

moo-man or moo-girl?
>>
>>49733014
Agathion-blooded Aasimar.
>>
>>49733060
Moo-girl
>>
>>49733148

Then I'd go with >>49733074 and make a holy moo-girl with +2 Con/Charisma to really express your heaving "healthy constitution" and impressive rack of horns.
>>
>>49733182
The other option I had considered was refluffing the Skinwalker (Ragebred).
>>
The Occult Adventures .pdf is considerably kinder to ripping attempts so I'm going to a stripped down template for homebrew.
And you can too I guess.
>>
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>>49733526
It's just a mirrored image from one page to the next so I'll just post that and one of those difficult to replicate text box things they put around classes.
>>
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>>49733550
>>
>>49733236
That's also a very strong choice, especially since you can get a bite attack and two hooves (fluff your bite as horns instead and it makes a perfect minotaur).
>>
>>49733664
The bite is technically a Gore.
>>
>>49733764
Aren't gore attacks horns or tusks? It's not even a mechanical change.
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I'm really late but ALKENSTAR AP W H E N?
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Okay. As a GM, what are good home rules, anti-feat taxes and free stuff to give out to players?

I'm seriously looking for some tips here.
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A demilich cursed my Bloodrager and now I have -2 levels and -13 Strength. I'm debating on just rolling a new character since apparently my chances of dispelling all that's...slim.
>>
>>49733788
Yup.

>>49733812
Never. Nirmathis is next. Plucky CG rebels in Sherwood written by Crystal Frasier.
>>
>>49730019
>a big part of my identity is based on me being gay.

How sad.
>>
>>49733843
Scrap weapon finesse and the related dex-to-damage feats and bring over the Finesse weapon property from 5e - any weapon that could be used with weapon finesse automatically gets dex to attack and damage.

Combat Reflexes, Combat Expertise, Power Attack, Point Blank Shot, and Improved Unarmed Strike are automatically given to every character that qualifies for free.

Combine all Improved [maneuver] feats with Greater [maneuver] feats.
>>
>>49733843
Give a free trait to each PC based on what sounds like it represents how the character has been roleplayed.
>>
>>49733843
If you want to drop having to spend most of your WBL on items with numerical bonuses, Automatic Bonus Progression with Weapon/Armor Attunement stripped out (and 75% WBL instead of 50%) works fantastic.
Also, Background Skills are brilliant for fluff reasons.
>>
>>49733933
On a similar note, a friend tried something in one of their games: All items that grant ability bonuses are not available. Instead, you get an ability point at every even level, with two points at 4, 8, 12, 16, and 20; you must spend those points on different abilities at those levels.
>>
What's the best way to engage in combat with a Tower Shield?

As in, what would you actually attack with?

1pp only.
>>
>>49734075
>tower shields
>1pp only
impossible
>>
>>49732358
>Vitalist not having maxed perception and sense motive

God damn it what are they doing
>>
>>49734075
Anybody have a copy of the Strange Aeon's 3 book (the one about Hastur) that got posted here a few weeks ago?
>>
>>49734281
So I just realized something kind of neat. In PF's timeline each year our time the golarion timeline advances 1 year. In Reign of Winter in 2013 it was 1918 on earth.

Which means at the beginning of Strange Aeons, now, it's 1921. It involved H.P. Lovecraft, and how the timeline links up the AP begins just after H.P. lovecraft lost his mother, who died during surgery in a mental institution. Apparently this fucked him up badly as she wrote letters to him constantly.

I hope that gets tied into Stange Aeons.
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>>49734295
It got pointed out in the first book, so it's really, really likely.
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>>49729460
Drowanon's bloody kraken is there. It needs some updates, but it's pretty cool. Ran with it in a campaign with a Bow/kicking elf and it was swag all the way
>>
>>49734075
>What's the best way to engage in combat with a Tower Shield?

There's a feat line that grants you total cover with a tower shield. Its absolutely worthless though.

By the time you can get total cover as a move action, your DM will logically be throwing shit at the party that laughs at total cover bonuses.
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>>49733898
>>49733927
>>49733933
Thanks guys. Here's what I came up with:

-VERY PLAYER GAINS +2 SKILL POINTS PER LEVEL.
-Weapon Focus now applies to a GROUP of weapon types, not just a single weapon.
-Weapon Finesse is free. Take the Deadly Agility feat from Path of War to add DEX to damage rolls instead of STR.
-Combat Reflexes, Combat Expertise, Improved Unarmed Strike, Power Attack and Deadly Aim are not free to any character that qualifies for the feat.
-Characters can perform ANY combat maneuver, without an attack of opportunity, if they are flanking their opponent.
-Improved Trip, Improved Disarm, Improved Dirty Trick, Improved Feint, Improved Reposition, Improved Steal are replaced with Deft Maneuvers, a new feat.
-Deft Maneuvers: You do not provoke an attack of opportunity when performing a trip, disarm, dirty trick, feint, reposition, or steal combat maneuver. In addition, you receive a +2 bonus on checks with these combat maneuvers. Now a prerequisite for the relevant greater combat maneuver feats.
-Improved Bull Rush, Improved Drag, Improved Overrun and Improved Sunder are now replaced with Powerful Maneuvers, a new feat.
-Powerful Maneuvers: You do not provoke an attack of opportunity when performing a bull rush, drag, overrun, or sunder combat maneuver. In addition, you receive a +2 bonus on checks with these combat maneuvers. Now a prerequisite for the relevant greater combat maneuver feats.
-Point-Blank Shot is now combined with Precise Shot into a single combined feat.
-Dodge and Mobility feats are now combined into a single one, and the dodge bonus from Dodge now goes up by +1 for every 5 DEX beyond DEX 13, (+2@18,+3@23, etc) to a max of +5.

And yeah, I will be giving out one or two traits depending on how characters are RP'd.

I know that's a lot, but it just opens up more interesting options faster.
>>
>>49734396
I think Deft and Powerful Maneuvers are very overpowered, considering you're making a single feat a prereq for every other improved maneuver feat, and unless you're only running low-level campaigns, I can see that being a real problem for you as DM. Dodge + Mobility along with the scaling is also ridiculous imo. No qualms with the ranged combat feats though, I honestly wish that was in the SRD
>>
>>49730671
Faggot.
>>
>>49734385
OR shit whose movement means you're without a shield AND without your cover bonuses.

Or shit that uses bursts or emanations or an alternative origin point like a familiar, or shit that can see/target you through it entirely anyways, etc etc etc..
>>
>>49734396
Dodge should be level based, not dex based. All that does is make it so if you have high touch AC it compounds.
>>
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Sup, /pfg/
Can I get some more feedback and input on my homebrew class, the Empyreus?
Its designed to be a well-rounded class capable of covering offense and support with a few crowd control tricks.

Update: I now included 3 new archetypes
The Discordant is a more crowd control and offense oriented archetype
The Harmonist is a more support and healing oriented archetype
The War Weaver changes it to a Path of War class

https://docs.google.com/document/d/1xQMlB45-UFEWCB2ffqoBUMhR-t4afSXLk29fgTJNVyw/edit?usp=sharing
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>>49734536
Also, to reply to previous thread >>49720603
>Link looks a lot like the Vitalist collective feature, but I'm guessing that's on purpose?
Yes, the Empyrius is slightly based off the Vitalist, Warlock and Tactician

>The 12th level link power (the hp sense) could stand to be moved to a lower level.
This doesn't need much revision - the Empyreus was never intended to replace the Vitalist.

>Can siphoning quintessences be taken at level 1?
No. You logically start with an augmentation quintessence due to Siphon being attainable at 2nd level.

>Any level restrictions on quintessences?
There should be. But I need input as to the best level or prerequisites for them.

>Siphon Negative Energy implies there's supposed to be a cost for siphoning.
As long as the Empyreus has 1 point of Essence, He doesn't need to spend essence to harm undead with his siphon which normally would not be allowed.

>Does combat siphoning allow for iteratives with siphon?
No. Much like the Magus' spell combat class feature, you can only use Siphon once per round, but you may make as many attacks with your main hand weapon as your BAB allows.

>Otherwise it looks kind of solid, but has the 3E warlock problem of doing 10d6 (plus cha) once a round, at level 20, which isn't super good.
The damage scales logically in respects that he's not a primary damage-dealer in the party, but a versatile support class.

>The siphon quintessence riders help, but if it's meant to do damage, feats/items/quintessences that boost damage somehow (or iteratives)would help.
Hence, why I gave it a PoW archetype. Though yes, I should consider feats to boost the damage.

>Another good question might be: what makes this better than a vitalist?
You could call it a branch-off of the Vitalist - but its not strictly better. It merely trades away the Vitalists' focus on healing and in return, gains abilities that lets it cover more roles outside of being the party healer.

Thank you so much for the input.
>>
So I've been drafting up the concepts behind some of the UC gunslinger archetypes as the same time I'm writing the main class.

>Bootleg Alchemist
>Replaces half of the contraptions in favor of 4 level alchemist extract casting (I'm giving them their own list).
>Gives up several deeds for a bathtub mutagen and a few discoveries (with a few special UC gunslinger discoveries).

>Updated Mysterious Stranger
>Much more gun heavy that the base class, give up some contraptions in favor for fighter Advanced Weapon Training but only for firearms.
>Gets some cowboy theme'd stuff replacing deeds so they have a static by level set of abilities.

>Mechanist
>Gives up some deeds to get Craft Construct & a discounted mechanical spider buddy (a slightly beefed up familiar)
>Gets a second mechanical companion that is similar to a eidolon in that he has "upgrade points"

Thoughts?
>>
Sup guys, looking for some advice. Currently DMing a new-ish campaign set in a barren, desert world full of busted up PL6-7 technology (pretty much straight out of D20 Future, but rebalanced [i.e. nerfed to the ground]). The premise is that Razeem Corp., THE mega-corporation, basically runs the world and has for several millenia. They do this by stealing a particular god's power, and siphoning it into these little cubes called power cores, which they use to power their machinery. They are the only inhabitants of this planet with legal access to manufacturing facilities, mining operations, excavation, etc..

Basically, I have one PC, a native to this planet, around whom this campaign currently revolves. His tribe was building a tank of sorts to combat Razeem Corp. and their slave shock-troops. Think Sardaukaur. Actually, imagine this as a sort of Arrakis meets FFVII and Kasatha are the Fremen. Don't worry, there's plenty of spice and balisets. Anyway, main man's tribe gets found out by Razeem Corp., via a spy who infiltrated the base when another PC met up with him to form a 2man party, and his base just got nuked. Oh, by the way, there are nukes. Not like Tsar Bomba-tier, but powerful enough to obliterate pretty much anything in a 1mile radius. Before the nuking, however, the PC's discovered 2 fast-moving transport ships headed towards PC1's base. He has a 60ft landspeed, so was easy for him to catch up and even outpace the slow-moving craft. PC2 hitched a ride on his back and made the luckiest shot in the world (he's some kind of samurai/gunslinger mishmash), blew up the ship's reactor's power core, which caused a small nuclear blast, which consequently sent the second ship careening into the ground. They found a lone survivor, some no-name Dwarf prisoner who was transported from my other world to a massive prison complex from which PC2 had just escaped, and was forced to attempt to eradicate the "savages" in the desert in the name of glorious Razeem Corp.

>cont
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>>49734579
drop a link DH
>>
>>49734591
This is just the ideas behind the three before I write them, they're not done yet by any stretch of the imagination. The UC gunslinger is like 70% done, so another few days probably.

Then these and the UC cavalier archetypes need to get done.
>>
>>49734585
Begin next session: PC's begrudgingly allow dwarf NPC to accompany them, after many failed sense motive checks. PC's are now joined by a 3rd party member, a halfling bard archetype with a baliset, who has traveled much of the world as he can just fly whenever. Everyone's against Razeem Corp., which is good because a couple of my players are pretty dense and don't always get who the BBEG is. I feel like most of the time I make it abundantly clear, but I can't fault them for sticking to their alignments.

Anyway, they've repaired the downed transport ship (a nerfed Scout model from d20 Future) via knowledge (Tech), and have begun to make their way to the prison when an elder brass dragon flies up to them. Naturally, they panic, and try to kill the damn thing, when actually he's an NPC and was just coming to tell them they were wasting their time going back to the prison, and should instead visit Razeem's 3 major excavation sites. They get him down to 50hp or so, he begs them to stop fighting so he can tell them what the fuck's up, and they actually agree to listen to him. Amazing. He tells them that Razeem isn't actually run by anyone, it's completely autonomous, controlled entirely by what I haven't fully explained to them is a rogue A.I. named Axiom.

SO here we are, presently, and I have the party's immediate goals ready, along with their obvious end-game goals, but what to do in-between? I can't just make it a cut-and-paste railroad. I need ideas to make this world feel unique in its bleakness.
>>
>>49734605
Okay, let me drop some thoughts then.

>Bootleg Alchemist
I recall /pfg/ once tried to homebrew the alchemist and gunslinger together as a hybrid class. Maybe give the UC slinger a 'Volatile Ammunition' deed that deals additional damage to firearm attack proportional to the alchemists' bomb class feature (with deductions of course), which allows him to gain prerequisite access to bomb discoveries.
Aesthetically, this archetype turns your slinger into the demoman with a grenade launcher.

>Mechanist
I will offer two suggestions
1) Give the slinger the clockwork familiar.
2) Give the slinger the construct rider alchemist's class feature
Take note - with Craft Construct, he is capable of modifying his familiar or his animal companion. He may even equip them with firearms.

>Mysterious Stranger
Is this like the Lone Ranger kinda archetype? Maybe give it some Vigilante talents if thats the case.

>UC Cavalier
You could call it the Sherriff (Good) or Outlaw (Evil)? Maybe give it proficiency with using lassos and whips.

can I ask some feedback for this? >>49734536
>>
What makes for a good gestalt class for a wilder? A more martial one, that is? I sorta thought Paladin might be good between the cha synergy but i'm not sure.
>>
>>49734734
Dread. They're both psionics, so they both feed and compliment from each other's power points.

And I recall, Dreads may project powers through their Twin Fear feature, thus increasing the range you can cast your powers.
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Can anybunny recommend a good module for a party of six 11th level players? Feast of Dust or the Korvosan Acadamae looked cool.
If it matters, they are an archer, conjurer wizard, spellslinger, alchemist, paladin, and ranger.
>>
>>49734734
Paladin or Bloodrager would give you cha synergy. Aegis doesn't offer that BUT it does give you some versatility, which is something wilders are sorely lacking especially in gestalt where they might not have spare feats for expanded knowledge. If PoW(e) is on the table, Zealot would also likely be a good idea, since you get charisma synergy and psionics from both sides.
>>
>>49734707
>You could call it the Sherriff (Good) or Outlaw (Evil)? Maybe give it proficiency with using lassos and whips.
The UC Cavalier is a different class and has it's conceptual archetypes which are the following:
>Hound Master
Gets rid of mount in favor for several animal companion dogs and loses access to banners in favor of a series of level scaling whistles.

>Wyvern Rider
Does not get the large list of mount choices and is instead saddled with a wyvern mount. It replaces several oaths with dragon specific stuff. There is a system for look sharing between you and your wyvern because they're greedy gits. Also gets several kobold servants.

>Knight of the Patchwork Banner
Gives up a bunch of oaths to instead get a banner that can fly multiple buffs simultaneously.

>>49734536
I gave this a look yesterday but couldn't comment because my phone ate my post.

I believe the telepathy and status effect should be switched in levels.

You need to think quite a bit for how personal range buff spells interact with your sharing system. Being able to just spread around duration is a dangerous game because a minutes/level buff is fine to spread to 1 minute per person often because combat doesn't last that long. This invalidates a lot of the "mass" versions of spells.

Mental and Physical essence will almost never be useful because people will nearly always buy enhancement items for their primary stats. Rethink them to possibly give a bonus to ability checks for the selected stat.
>>
>>49734809
Wyvern rider sounds like such a headache of an archetype.

Why not give the choice between a young wyvern, a griffon, a pegasus and a hypogriff and just do away with the kobold servants?
>>
>>49734834
>Why not give the choice between a young wyvern, a griffon, a pegasus and a hypogriff and just do away with the kobold servants?
Griffon, Pegasus, and hypogriff are options for the base UC cavalier at level 8.

Wyvern is the new addition. Dragon riders are a fun archetype and I decided on a wyvern because it avoids the awkward "I mount is smarter than me" issue.
>>
>>49734809
>I believe the telepathy and status effect should be switched in levels.
I'll consider this, but wouldn't telepathy make sense to be attained sooner than telemetry?

>You need to think quite a bit for how personal range buff spells interact with your sharing system. Being able to just spread around duration is a dangerous game because a minutes/level buff is fine to spread to 1 minute per person often because combat doesn't last that long. This invalidates a lot of the "mass" versions of spells.
That's definitely worth mentioning. I'll reconsider this and go back to the drawing board.

>Mental and Physical essence will almost never be useful because people will nearly always buy enhancement items for their primary stats. Rethink them to possibly give a bonus to ability checks for the selected stat.
I'll be scrapping the quintessences entirely. They really are a terrible entry.

Thanks again.
>>
>>49734396
I like this, for the most part.
Tip:
I used to run the 'merge Precise Shot + PBS' thing but then I realized just how many classes actually need precise shot.
If you're a caster and fire beams, you're subject to the penalty.
If you're a melee fighter and have a backup bow, you're subject to the penalty.
/Kineticists/ are subject to the penalty and need precise shot to suck slightly less.
Anything that requires a ranged attack roll, basically.

I recommend just saying precise shot doesn't exist and nobody takes the firing into melee penalty, as long as they're proficient with what they're using.
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>>49734396
>>49734869
http://theworldissquare.com/feat-taxes-in-pathfinder/
>>
Why is depressed homebrewer such an ass hat?
>>
>>49734734
Gambler. The combination of burn-cycling and wild surges can bring both classes to whole new heights.
>>
>>49734869
>If you're a caster and fire beams, you probably don't need it despite the penalty by the time you could fit the feat anywhere because it's touch attacks

>/Kineticists/ are subject to the penalty and need precise shot to suck slightly less, so they really should have it merged or both of them made integral even

>If you're a melee fighter and have a backup bow, your odds of needing to use the bow AND facing that penalty are incredibly low; chances are you're the guy in the melee, OR the target was too far away for you and your allies to be in melee with and thus a safe shot there

>Gunners are subject to the penalty but generally give no fucks, so the feat is kind of a waste to them.
>>
I suddenly have a strong urge to play a cannibal character who eats his enemies, and possibly other victims. How do i do this without being TOO edgy and generally fucking the game over for everyone else? Also, can this in any way be done without being Evil alignment?
>>
>>49735147
Gingerbread witch. To soften the edges turn people into candy first.
>>
>>49735155
Sure, but that just turns it from Edge to Horror imo. Also, the Evil factor is very high in that case.

I was more thinking of something like TES Wild Elves who eat people just because. Not something I NEED to build feats or archetype for, I want a good fluff or build that can justify it without too much edge involved.
>>
>>49735147
>I want to eat sentient people
that's not a good start
>and not only my enemies
there goes ANY hope of not being deep on the evil side
>without being too edgy
The only not-edgy cannibals I can think of are Kroot
>without fucking the game over for everyone else
Unless the party is an Iomedae cleric, a Nurgle palaidn, a Zon-Kuthon inquisitor and YOU, you done fucked up now
>>
If an attack bypasses DR does it also bypass hardness?
>>
>>49735172
Idk man, for example
>Hunger oracle curse, just can't help it
>"What, i does it matter if i nibble them a little once they're dead? Or before that. Cmon guys throw me a bone here. Or that guy's leg, it looks meaty.

I mean it might technically be NE or CE, but you could probably play it in a way that doesn't completely screw the party (barring a Paladin being around).
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>>49735147
>How do i do this without being TOO edgy

1) Religion - You worship a deity of death and must devour even a tiny morsel of flesh from the creature or carry a memento such as a finger or tooth as a symbolic means of preserving their presence in this world.

2) Culture - You're from a nomadic or tribal race of hunters. As a people, your kind don't normally kill for sport and must take a bite of your kills as to not insult your cultural heritage.

3) Its not Cannibalism if they're not of the same species. And you're an exotic gourmand looking for the next best meat dish.

4) I am absolutely certain there's a 3pp oracle or cleric all about eating stuff to learn knowledge and abilities.
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>>49735147
>Cannibal
Okay, maybe doa-
>Doesn't just eat enemies
Um.
>Without being too edgy
Well, er
>And without being evil
So let me get this straight

You want to play someone who murders people and eats them, they aren't always gonna be 'bad guys' and you want this to not be edgy and fucking the game over for the people playing regular, non psychotic cannibals? And without being evil, despite probably murdering others for no other reason than wanting to eat them?

Am I getting this right?
>>
>>49735147
Be a tengu and worship a carrion god.
>>
I played once a barbarian in the likes of Saiyans, eating everything I killed
>>
>>49735187
Not unless it states it does.
>>
>>49735168
What about that horror druid that turns followers into sacrifices? the eating people part can be turned into a "stranger in stranger land"thing were you eat the corpse not to waste good meat and a sacred ritual where you go all faux christianity with "this is my flesh, this is my blood"kind of thing/
Being a druid, it would be reasonable that you eat what you kill: it suppose that if you take it seriously and do it respecfully you wont look like a complete idiot.
>>
>>49734985
The main thing lack of Precise Shot punishes is the classes who mainly don't make ranged attack rolls but just have one or two tricks that use it.

They don't stick to ranged attacks enough to invest a feat, and without the feat their ranged attacks are shit, so they just never use their fun ranged options.
Just remove the entire penalty.
>>
>>49735147
Divinity Original Sin 2 did something really interesting with their elves: They made them cannibals, but not as savagery, but as culture transfer. Elves could gain the memories of corpses they eat, so as part of legacy, many elves requested to be eaten so they could 'live on in others'.

If the GM gave you the ability to learn something minor about someone if you ate a bit of their flesh, and you did ate corpses out of respect and not hate, you could pull it off.
>>
>>49735213
I said _not necessarily_ only enemies. Probably gonna end up with only enemies depending on party setup, though (unless you go for the Gnoll flavor and eat your fallen allies too).
>>49735224
Aside from the first part, this would be doable. "I eat what I kill" is a pretty reasonable policy, even if the "civilized" people think they should be exempt from it. Seems like a good way to flavor it.
>>49735206
This also has some good ideas. The "species" excuse is definitely a good idea if you're playing a weird race.
>>
>>49735239
Flavor for casting Blood Biography, maybe? Or even design a new spell that's a more powerful version of it that requires you to eat a part of them. This could work out.
>>
>is harder to attack de full plate of a dude than to attack the dude inside the full plate
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Alrighty lads and lasses.

An offhand discussion led to this, the Holy Flame. A Paladin archetype who can hurl blasts of pure righteous energy to attack his foes. It's also a Low Spherecaster.

https://docs.google.com/document/d/1WutbabjDwKjG6BhPIybYCKTARa5y_JTDQ7maJU5mmEQ/edit?usp=sharing

Thoughts?
>>
>>49735147
In all honesty, what your asking for makes no sense, and wont work with sane PCs/NPCs/Deities.
But I'd suggest the Flesheater Barbarian, mechanically.
>>
>>49735480
Not him but flesheater is pretty shitty and only works with targets of your same race
>>
I've seems DepressedHomebrewer around a lot lately, why can't I find any of his stuff? Does he actually make anything or just shit posts?
>>
>>49735147
Just embrace Evil and go full-Urgathoan
>>
Okay I have no idea what to do. I'm running a game currently, and my party is at level 4. They've been fighting 3-4 CRs above their level constantly, and only once have they had any trouble.

I'm not wanting to go DM's revenge here, but I don't want them to face 0 challenges along the way.

We have an Unchained Summoner and Monk and a Musketeer gunslinger.
>>
>>49736210
how is that party giving you trouble lool
>>
>>49736224

Well the Monk is dishing out 2d8+10 damage twice a round. The Musketeer can't miss. The Summoner crafts tons of shit and the Eidolon just crushes things. Thinking of throwing a young dragon at them, seeing if they get any challenge out of that. Still don't want to make it seem like a "Fuck you I'm wiping the party" move though.
>>
>>49733882
>Nirmathis is next
>Crystal Frasier
Fuck me I was hoping you were just kidding. Why is this true.
>>
>>49736244
Bro

Action economy.

Abuse it.
>>
>>49736244
>The Musketeer can't miss.
What if the target is 200ft away, behind cover, and is shooting him with longbow? What if the target wins initiative (or the are multiple targets) and charges him on the first round?
>>
>>49733843
http://theworldissquare.com/feat-taxes-in-pathfinder/
>>
>>49736292
They haven't gone through any of the areas in which that would be possible so far. They stick to not pissing off sets of people and exploring small caves while not moving around in the open.

>>49736263

I have never heard of this before and, after some light reading, I don't see how I would. This is actually my first time DMing Pathfinder, and I prefer being a player. Hence why I suck at it. So how would one abuse it?
>>
>>49736342
What he means is that action economy is a SIGNIFICANT advantage in almost any fight.

They have four party members, counting the Eidolon.

So what you might wanna try is throw more smaller dudes at them, give the enemies the action advantage.
>>
>>49736342
>So how would one abuse it?
Imagine your party meets one ogre. He might have +4 CR on paper, but have only one set of actions and probably shitty initiative. So chances are he's gonna get shot, punched and rended in one round without even acting.
Now imagine 20 goblins. They have the same CR as one ogre, but at level 4 your party can probably kill no more than 4 in first round and maybe 7 in second round, because monk and eidolon can't move and full attack. Now give bows to half the goblins...
>>
>>49736342
Here, this DM guide isn't perfect, but it has a really good section on encounter design and good lessons on the action economy.

https://docs.google.com/document/d/1nx-o8VAjhUwh3nnfzDQT-JA5eFLnN_BZJiBitGjBMDg/edit#heading=h.4taoe87543gl
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>>49736244
>2d8+10 twice per turn
>lvl 4
May I ask fucking how?
>>
>>49736382
also this that sounds like horseshittery.
>>
>>49736382
There is probably a 2d6 monk weapon somewhere, and the monk himself is Large.
>>
>>49736382
He's wearing Monk's Robes, pushing his AC and unarmed 5 levels higher. Then the Summoner casts enlarge person on him. So he's using 1d10 fists that then bump up two die steps to 2d8. I feel stupid for doing this now, but I gave them the high fantasy level point buy, and with magic items and his racial modifier, his strength mod is +5,
>>
>>49736406
>2d6 Monk weapon
No such a thing

>Large
22 str and power attack? I guess his AC is shit then
>>
>>49736433
>monk robes at 4th level
Nigga, the fuck are you doing?
>>
>>49736433
Edit: 2d8+5 twice a turn. I accidentally clumped both the +5's together.
>>
>>49736433
>Monk's Robes
>Price 13,000 gp
okay.jpg
>>
>>49736433
>Monk Robes at 4th level

How the fuck did he afford that? That costs -DOUBLE- his WBL
>>
>>49736442
I don't know. Being a shitty first time DM who just wants to be a player. T.T
>>
>>49736450
Now you know why they beat crap of CR +3 their level, because they have magic items well above theirs. Time to adjust to the new normal
>>
>>49736450
Build some high wealth kill squads of fearless operator hobgoblins
>>
>>49736450
Use more ranged enemies
>>
>>49736450
Its time to break out Tucker's Kobolds.

https://1d4chan.org/wiki/Tucker's_Kobolds
>>
What would be a good race to add for an old west setting

I'm stuck boys x.x
>>
>>49736537
Dhampir
>>
>>49736537
Do you have anything so far, or just humans?

You could do like maybe... birdpeople indians?

Kobolds would fit pretty well into a western setting.

Coyotepeople?
>>
>>49736584
I'm setting up the core 7 races

I'm adding Haemonculi (artificial humans), and bringing Ratfolk to a more major race, trying to see if i can add another race that can be a more major one

>>49736580
Dhampir don't need additions to fit in the setting and aren't worth making a major race. People get why Dhampir would exist and can justify them in the old west themselves.
>>
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>>49736537
centaurs
>>
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>>49736580
This
>>
>>49736450
Start giving them some fast levelups, facing enemies that drop little to no loot until their WBL is more fairly adjusted, which should be around level 7? (Assuming you want the monk to not have all of his WBL at once on a single item).
>>
WHY NOT COW PEOPLE
>>
>>49736657
There are cow boys already, this leaves only cow girls.
>>
>>49736657

Because people will only want them for their bodies! Their thick, delicious bodies!
>>
>>49736696
Yes, and?
>>
I actually like the idea of Cowpeople in the old west I will endeavor to make them not complete fetishbait.
>>
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>>49736742

Make them the slave analogue, it's basically what they are.
>>
>>49736788
wow
>>
>>49736925

Well what else am I supposed to tell you? The entire economy in the West was built around the raising, buying and selling of cattle to the East, where demand was at quite the premium. What do you think the cowboy was, or cattle barons or the entire reason for settling such large swathes of Oklahoma? Those states don't got much in the way of arable land (but they *do* got grazing.)
>>
>>49736742
Too late

>https://nhentai net/g/123442/
>>
>>49737016
fuck yourself
>>
>>49736255
Because Paizo hates for anything to be good.
>>
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>>49737062
>>49736255

>Set an AP in Nirmathas
>One of the countries with an epic quest built into the lore; there is a war with Molthune, defend your clay!
>It's about Hobgoblins rising up out of nowhere

But why tho.
>>
Haemonculi appear as nearly perfectly healthy humans, always in the prime of their life, and seemingly with peak physical abilities. Haemonculi do not age, and can theoretically live forever, if they are not killed by conventional means.

#### Haemonculi Characters
Haemonculi are defined by their class levels - they do not possess racial Hit Dice. All Haemonculi have the following racial traits

- +2 Dexterity, +2 Intelligence, -2 Charisma: Haemonculi have lightning reflexes and are incredible fonts of knowledge, but their lack of emotions make it difficult for them to relate to others.
- Size: Haemonculi are Medium creatures, and they have no bonuses or penalties due to their size.
- Base Speed: Haemonculi have a base speed of 30 feet.
- Languages: Haemonculi begin play speaking Common. Androids with high Intelligence can choose any languages they want (except secret languages, such as Druidic).
- Emotionless: Haemonculi's lack of emotions makes it difficult for them to read others, and they take a -4 on sense motive checks, they can not gain Morale Bonuses, and are immune to Fear and Emotion effects.
- Perfect Body: Haemonculi's bodies are always in peak physical form, as such they gain a +4 racial bonus on saving throws against poisons, paralysis, sleep, disease, and stun effects.
- Alchemical Origin: Once per day, a Haemonculi can choose to negate a critical hit or precision damage effect against them.
- Keen Senses: Haemonculi gain a +2 racial bonus to perception checks and have low-light vision

Alternate Racial Traits:

- Abberant: Some Haemonculi have gained the ability to understand emotions, either through an accident in their creation, or living long enough to understand other people. These Haemonculi lose the emotionless trait.

seem decent.mp4?
>>
>>49737381

Sounds like an Android desu, and a negative to charisma is a pretty nothing penalty when you consider who's going to even bother with charisma in this setting.
>>
If you get to start at level 5, is a Str or Dex based Magus better?
>>
>>49737581
its kinda supposed to be like oen desu
>>
>>49737702
Dex is always better at low level unless you rolled pretty well. Your rolls are? Your access to magic items is?
>>
>>49737738
Standard starting gold at level 5, GM ruled at creation cost.
Stats are broken since the GM wanted a "high fantasy" campaign and gave us a free 18. 18/18/16/16/12/12
>>
Should I switch to 5e? PF is really restrictive.
>>
>>49737581
wouldn't charisma be pretty important given the fact that a lot of duplicitous people are in the old west
>>
>>49737860
You think PF is restrictive? kek.
>>
>>49737860
if you don't like PF then sure

not sure why you're in this thread though other than to bait
>>
>>49737865
Sense Motive is wisdom based, senpai
>>
>>49737770
Go Str then
>>
>>49737865
Depends on if you have a Roleplay or a Rollplay GM.

I have a GM where I always dump Cha, avoid any Cha skill and some others like Sense Motive, because he'll just let us play it out.

I have another GM that will give some slight bonuses. for acting it out, but dice are the deciding factor.
>>
>>49737860
If you think PF is restrictive 5e isn't your system at all
>>
>>49737871
Yeah, you have 3 feats to take a shit without the ground getting an AoO on you
>>
>>49737885
Should I go 16 Dex 12 Will or 12 Dex 16 Will?
>>
>>49737907
You don't have medium armor yet, and you already have good Will save, if I were you 16 Dex 12 Wis
>>
>>49737897
But 5e is much less restrictive than pf
>>
>>49737878
what else would you suggest for a artificial human then homie

>>49737893
i don't really care that much about designing for GMs that let people dump cha and don't use the mechanics of the game.
>>
>>49737927
this is bait.
>>
>>49737927
Oh, so you were baiting, OK.
>>
>>49737927
>a system that has like 20 options is less restrictive than one with infinite options
Is English your native language? What do you understand for restrictive?
>>
>>49737964
YOU'RE BEING BAITED ANON STOP SHITTING UP THE THREAD
>>
>>49737969

>“But I don’t want to get baited," Anon remarked. "Oh, you can’t help that," said Anon: "we’re all bait here. I’m bait. You’re bait." "How do you know I’m bait?" said Anon. "You must be," said Anon, "or you wouldn’t have come here.”
>>
>>49737940
>>49737944
To be fair I'm currently dm-ing a 5e game for a bunch of PF veterans and they like the system so far.
>>
>>49738064
That has nothing to do with the claims of the other anon, you might like Anima BF, but you can't claim is simpler than mouse guard
>>
>>49738080
Ah, Anima, you beautiful unbalanced trainwreck of a system.
>>
>>49738090
>unbalanced
Arguable, but this isn't the place nor the time.
>>
>>49738064
THATS FINE BUT IT DOESN'T MEAN THIS ISN'T BAIT

STOP.
>>
>>49738080
Man, I really want to play in an Anima game some day.
>>
So my game finally starts back up this weekend

How are you guys doing?
>>
>>49738674
My DMs keep being fickle on what they want to allow and not allow.
They are giving special permission for others to use shit that i'm not allowed to.
Specifically banning Path of War because "martials be broken".

Yeah fun. I'm thinking about going to another group because fuck my friends.
>>
>>49738674
Two of our party members got killed and my Bloodrager was cursed with -2 levels and -12 Strength. I'm probably going to roll a new character at this point.

By the way, anybody got advice for Rise of the Runelords?
>>
>>49738713
>Rise of the Runelords
Whoops, meant Shattered Star. Or are they the same? Eh whatever.
>>
>>49738709
>martials be broken

I wish i could save you
>>
>>49738777
The most annoying part is that GM banned my 18 Str Paladin for being too powerful (he didn't cast Smite Evil once yet, nothing of value needed to be smited yet) but let in a 20 Str Barbarian in without batting an eye.
>>
>>49738674

The chivalric quest for dragons and damsels begins in two weeks!
>>
>>49738809
Sounds like your GM is retarded senpai-a-lam

When you free for games?
>>
>>49738814
Mondays, which is the main reason why I haven't found another group, but I have a work group that wants to start playing so I probably have that.
>>
>>49738837
>mondays

fuk thats rough

I could play with you but i wouldn't gm.
>>
So switching from 5e to this system because I hear a lot of good things about it. Any tips on making the switch
>>
>>49738917
Beat your head against a wall and then go play dungeonworld. It'll be more enjoyable.
>>
>>49738936
>le dungeonworld meme
wew lad
>>
>>49738809
Just play one of the following depending on what is allowed.
Instructor Wizard
Arcanist
Exploiter Wizard
Druid
Core Wizard

and just show him what real op classes can do.
>>
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>>49738963
How else am I supposed to fit in with all the cool kids?
>>
>>49738936
You misspelled FantasyCraft.
>>
>>49738992
How about we all just play Ryuutama!
>>
>>49737381
It looks like elf but better to be honest.
Also the fact that perfect body does not offset age penalties seems odd thematically.
Or perhaps just add in there they are ageless, and immune to aging effects rather then the +4 to a whole list of shit.

But really it looks like it is Elf+
>>
>>49739014
they are ageless, they don't have age penalties or categories.

But the statline is a little elf+, hmm
>>
>>49738971
The party already has a Druid and a Wizard. They aren't very effective at level 3 so neither should the high Str martial.
>>
>>49739059
Their stat-line does not reflect they would be immune to magical aging.
>>
>>49739085
its irrelevant because they have no age categories.
>>
I need advice /pfg/
I'm not usually a 'paladin falls' GM, but my players are constantly running from any fight that might in any way challenge them.
I've let them get away with it for now, but after they biched out of a combat that took me a week to prep to make as cool as I could. I'l lbe honest, I'm sick of it.
I want to punish them, but in a way the game allows.
Thus I ask, in this circumstance, would it be valid for me to say all the members of the party currently worshiping Iomadae (3 out of 5) who have divine magic fall?
Would it be within theme for Iomadae to consider her priests and paladins bitching out of fights to be a 'fall' worthy punishment?
>>
>>49738971
>Druid
Is druidzilla still stronk? It looks like nobody play druid since PF polymorph nerf.
>>
>>49739078
>They aren't very effective at level 3
Then they are a bad wizard and druid.
Druid will probably spike at level 4 though, and spike even more at level 5 provided he picks up natural spell, he will grow exponentially from there.
And will be better at melee combat then your 18str paladin and be able to cast spells on top of that.
Sounds like your gm just has no clue what the fuck they are doing, so I wish you luck.
>>
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>>49739099
>>
>>49739099
Given that valor (which is one of the things Iomedae is a god of) is basically courage in the face of death

I would not make them fall outright, but you could. You have a number of options

1. Have them fall, wake up, and be unable to use their powers. Send a herald of Iomedae and basically impress upon them that they must go on a quest and prove their valor once more to regain their powers (just remember to make it not that rough since they will be significantly weakened)

2. Send a herald with a warning, now, informing them that they are beginning to anger Iomedae with their acts of cowardice, and they are in danger of losing her favor < this is what i'd do.

Iomedae would definately not be ok with cowardice of these levels so.
>>
>>49739110
The vast majority of players can't actually play wizards to even half potential. Most /pfg/ goers can't either.
>>
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>>49739006

You're cute, that anime girl is cute, and Ryuutama is cute!
>>
>>49739093
Everything has age categories, you fucking idiot.
It is a universal rule it is not race dependent what they are it is racial dependent when they are.
So if you are hit by an effect that makes you a specific age it works on you, because there is nothing there that gives you immunity to it.
>>
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>think maybe I can overcome my shit everything by just building a construct mecha suit
>mfw I realize not only is any remotely decent construct excessively expensive, but the Construct Armor modification is ALSO ridiculously expensive
>mfw as an added bonus, it has a fuckton of weird restrictions on it, like "must be the same size" and "not immune to jack shit"

Fuck's sake, why do cool things have to suck so much ass? Is there any way to make this work?
>>
>>49739099
Have a herald of Iomedae order something in line with WotR book 5 Iomedae. Either they disobey the goddess and fall, or they do something CE and fall.
>>
>>49739099
No, not without in game warning first, I would say first use a sign to show Iomadae is displeased with them or have them visited by a herald in a dream or some such and tell them to stand strong in the face of adversity. Or some other kind of pep talk to let them know that she is watching and not happy, but give them time to fix it before stripping them of their abilities.
>>
I'm looking for some advice /pfg/

I'm working on a Bloodborne Homebrew and I wanted to incorporate a rally mechanic. For those who haven't played: rally is a mechanic that, when you are hit by an enemy, a certain amount of your hp can be recovered if you counterattack quickly.

Right now I'm trying to figure out the best way to balance something like that for a level 1 character. Lay on Hands seems like a good model, but it's only usable a certain amount of times per day. Does anyone have ideas for what other drawbacks could be included to make up for an "unlimited" healing ability? I saw some other ideas for a "rally modifier" online where the PC couldn't heal more than a certain amount.
>>
>>49739179
Become a lich.
>>
>>49739208
First of all, think of it this way. Lay on Hands is a swift action when healing oneself and has no chance of failure. As well it can be used on other people so it has inherent versatility. In addition it has support through mercies and feats. These together contribute to the overall value of Lay on Hands for class feature pricing.

Yours I assume requires either an attack the following round or is an immediate action counter attack. If it is an immediate action counter attack it using an equivalent action. In addition it requires you to hit the enemy. This means there is a failure chance and is weaker than lay on hands in that regard. If it doesn't have support through other class features and feats then that is a lesser value on its side as well.

The fact that one is unlimited and the other is not does not make a huge difference unless one is limited to a point you can't use it whenever required. Lay on Hands has enough uses that you do not often run out.

Overall I say that it is fine as is, but depends on the framework around it for support with other features and feats.

Does that make sense?
>>
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>>49739249
>ask if there's any way to make a construct-based mech suit actually work
>response is "become a lich"

I don't follow. If I was in any position to become a lich, I wouldn't need to make a mech suit to begin with.
>>
>>49739171
Not everything has age categories until its given age categories

You'd think it'd be clear from literally stating that they are AGELESS that age based effects do nothing to them, because they are literally the same regardless of if they're 1 day old or 1000 years old.
>>
>>49739328
Make a construct anyways

Ride on its shoulder A-la giant robo
>>
>>49739332
Just saying "ageless" means nothing unless you actually put stats to it. Your stat line does not make them immune to aging, your fluff states that they are with no actually wording for support.

Also there are both mental and physical effects of aging. If I were to read your fluff I would interpret it as them getting all the aging bonuses with none of the negatives. That's dumb strong (and work a 50k magic item).
>>
>>49739263
>Does that make sense?
Yes, here's my working idea so far.

A PC with this ability takes damage. On their turn they can attack an enemy and regain an amount of hp equal to their rally modifier, which starts at 1d6 at level 1. There are a handful of limitations that I think are fair:
*You can only benefit from this healing 1/round
*It has to be a melee attack
*You can't heal more hp than you took as damage in the round that triggered this effect. That is, if you take 15 damage total in a round you can't heal more than 15 damage.

My major concerns with this are that as a FULL BAB, D10 class, they might be a little too tough if they can access this ability at first level and that the amount of damage healed might fall off at later levels if its limited to only 1/round. I'm thinking of adding in a later-level ability that will let the Hunter recover HP multiple times per round.
>>
>>49739380
Ok, now thats actually useful feedback. Aging bonuses without negatives is definitely not the intended outcome.
>>
>>49739388
Look at it in terms of the average DPR of enemies at any given level. There is a chart floating around somewhere. I would say they should not be able to at any point heal more than the average DPR. At any point they shouldn't be able to heal more than half in all honesty.
>>
>>49739380
Does aging actually effect anything if the race isn't given age categories?
>>
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So Performing Combatant states
> You can make performance combat checks in any combat. When making a performance check outside of performance combat, you can pick a single performance feat to use. You automatically gain any bonus on the performance combat check the feat grants, and then you make a DC 20 performance combat check. On a success, you gain the full effect of the performance feat you chose.

But with Mocking Dance, it says
> When you spend a swift action to make a performance combat check, before making that check you can either move 5 feet without provoking attacks of opportunity, or you can move your speed and provoke attacks of opportunity.

So how important would the check even be in this case? I mean it says I can move before the check, right?
>>
>>49739489
its a good question. There's many races without age categories out there.

If you age someone 1000 years, thats meaningless if they don't even have the age categories of middle age, old, and venerable
>>
>>49739489
Saying "isn't given age categories" doesn't mean anything. Mental increase to ability score represents the gaining of experience & learning. These are obviously capable of that because they gain class levels.

Them not gaining mental ability increases doesn't make sense within the rules. "Not having aging categories" doesn't make sense either, unless you're literally saying their bodies do not become older over time. They do not change over time, but they do get older.
>>
>>49739134
>>49739189
>>49739199

Thanks for the advice guys, I'll whip something up.
>>
>>49739513
Many races, but the vast majority of them not being playable races. We can assume there are age categories, simply none printed for non-playable races. For non-intended races (shit like gargoyles) they simply don't have enough support to have printed numbers.
>>
>>49739492
The check is unimportant, but the conditions are. You can't just up and use one, sadly.
>>
>>49739526
Ok. Tell me the age categories of an ogre.

I'll wait.

How old does an ogre have to be before its middle aged

old?

Venerable?

Age categories are a mechanical tool, based off of numbers. If you cannot provide the number in the rules then all you can do is claim age and think that makes them fit into that category.

>>49739546
>>
>>49739526
>Saying "isn't given age categories" doesn't mean anything. Mental increase to ability score represents the gaining of experience & learning.
Except the mental increases to ability scores and the physical decreases are explicitly tied to age categories.
>>
>>49730163
...Okay, you've piqued my curiosity.
Gillman, CON 19.
>>
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>>49739572
>>
>>49739582
My god this is amassing.
>>
>>49739572
Let's see how long it takes before thread pruning begins.
Gillmen have a +2 racial to Con, so d10?
>>
>>49739564
See, the thing is ogres are not a playable race. Playable races are meant to have aging categories. Them not having ones is an oversight by the part of who ever wrote the race.

If he doesn't want them changing with age he should state it in the race stats, not simply not write age categories.

>>49739568
Yes, they are. However not writing age categories is an oversight and saying "these guys don't change with age, I indicate this by not writing age categories" is both easily misinterpret able and lazy design. He should simply state mechanically in their race description that they do not change mentally/physically and do not gain age categories.

Stating it in fluff then not writing age categories is just lazy.
>>
>>49739563
I'm not entirely sure I follow. If I'm understanding right, I can't just use a swift to make a performance combat check willy-nilly?
>>
>>49739611
I think there's no problem with adding clarity but claiming they have magical invisible age categories and you would assume they get all the benefits but no penalties is equally silly.
>>
>>49739644
See, the thing is they should age. If a playable race does not have age categories (indicated by the fact all core/standard/uncommon races have them).

If someone brought to me a race that did not have printed age categories (for instances a monkey goblin or gnoll) my first assumption is that they do not simply NOT gain age categories at some point.

Mental age categories have been stated to not be the brain changing with age to get better eyesight/more intelligent, but represent experience.

If someone gave me a race that does not have stats for how they age, but their description tells me they are ageless, my first assumption is they do not incur physical penalties for aging, but only the mental. However as they do not have age categories (like lets say we have a monkey goblin that does not age for some reason) I would, as a GM, simply write age categories for them (probably just copy the goblin's).
>>
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Version 0.2A of Vaulter.
Tome of weaboo fightan magic edition.
I realize I'm one of a dozen or so people asking, but any and all feedback would be welcome.
>>
>>49739716
thats a very strange and unique assumption

Once again, I think the clarity should be added, there's nothing wrong with getting the right message across.

But I feel like many people wouldn't come to that assumption.
>>
>>49739745
I think it is a far stranger assumption to assume a race is unaging if they do not have printed age categories.
>>
>>49739756
The flavor description of the race literally said it didn't age though.
>>
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>>49739620
Sorry, doing more digging. So!

Feats needed:
>Weapon Focus (get with an ioun stone+wayfinder; 2k), Dazzling Display, Mocking Dance, Performing Combat

http://www.d20pfsrd.com/feats/combat-feats/dazzling-display-combat
http://www.d20pfsrd.com/feats/combat-feats/mocking-dance-combat-performance
http://www.d20pfsrd.com/feats/combat-feats/performing-combatant-combat

Other things needed
>DM interpretation of Performing Combatant that lets you just use performance checks as a swift action for one feat (a valid reading), OR

>Flaming weapon or similar effect (whenever you've got one you can just make performance checks). Per performance combat, "If a combatant casts a spell or produces an effect that deals acid, cold, fire, electricity, force, or sonic damage in a visible way (including weapons with special abilities like flaming burst or shocking burst that deal bursts of energy damage on critical hits), she can make a performance combat check as a swift action."

So if you've got something that has this, it works to use as swifts whenever. In order to make it work, you need to be able to hit a DC 20 performance check reliably, which is:

>1d20 + Cha mod + 1/5 BAB (rounded up) + 1/5 highest Perform skill ranks (rounded up) + 2 (Mocking Dance) + 2 (if you have a performance weapon; I recommend an off-hand Knuckle Axe, or a custom weapon from the WMH to let you wield a weapon in that hand).

Natural 1s do not autofail; natural 20s do autosucceed.

Success on this check allows you to move up to your speed, provoking normally, as long as you don't end your turn in a space where you threaten an enemy. For ranged attackers, this is a godsend. Alternatively, if you have a way to quick-sheath your weapons and do NOT have improved unarmed strike, you can use it as a melee character.
>>
>>49739767
Ah, but without rules text how am I supposed to know what the creator's intent was!
>>
>>49739775
If you're melee, make sure you're using Desna Starknives to fight with, for that delicious Cha-SADness.
>>
>>49739328
At least back in 1e and 2e regarding the fluff, liches were corrupted souls taking command of their own dead bodies and using them in a way not unlike how a mecha (specifically an EVA Unit) worked.
>>
>>49739767
>>49739784
In the fluff yes they do not age. However aging between mental and physical ability scores are different.

The process of aging itself (growing physically older) does make your character physically weaker, but the fluff reason for the mental increases is gaining experience.

If a character is physically ageless does that mean they are also mentally ageless? If so does that mean they are incapable of learning from past experience (since the increased aging represents learning and experience gained over time)?

Actually putting in a race feature saying they do not incur age penalties/are immune to aging based effects would not hurt by any means. Simply relying on a fluff section doesn't mean anything because it has no actual mechanical meaning.

Besides age categories there are abilities that rely on aging to hurt you that do not reference age categories (there is a ghost that does it I believe). If they are ageless they should be immune to these as well, but no have statement that they are.
>>
>>49730321
honestly you sound like someone who is realy annoying to be around.
That sorta stuff sounds like it would put a strain on your social interactions.

Plus you are fodder for tumblrtards.
I wish you good luck in growing beyond your sexuality and having a personality that is not entierly about who you want to screw.
>>
>>49739828
If a GM used such an ability and the player refuted him saying "the fluff says I'm ageless" and there is no mechanical statement saying he is immune to aging effects it would easily start an argument.
>>
>>49739828
why would they be immune to age abilities

The age ability could affect them it just... Wouldn't matter
>>
>>49739347
That's probably the much better idea, but I have a feeling my GM might latch onto it, so I'm hoping I can figure something out because it does sound like it would be fun.
>>
>>49739828
Outsiders and undead are ageless, unless specified otherwise, and still learn new experiences without gaining mental ability scores from their non-existent age categories. Undead aren't even immune to aging according to the type.
>>
>>49739842
Without actually having a defensive ability that says that, unless the ability references age categories (which they do not have), it would matter because by rules they are not immune to it (because saying they're ageless in fluff does not make them have mechanical immunity).

Being clear and actually stating they have immunity to these effects does not hurt the design in any way and avoid arguments over "rules are intended" and "rules as written".

"Implied powers" means nothing, hell we have a 500 post argument about this last week about earth elementals and how because one of their abilities is called "Earth Mastery" they should be able to telekinetically control rocks.
>>
>>49739835
You care an awful lot about other peoples' sexuality for someone who seems to think that it shouldn't matter.
>>
>4d8+20 at 4th level monk
And here I'm dealing 21 average as an 8th level umonk
>>
>>49739861
>Undead aren't even immune to aging according to the type.
Which means by raw they can suffer ill effects of aging when it does not reference age categories.

>and still learn new experiences
Actually this is a point of contention. In Rigor Mortis an undead's ability to learn from past experience is severely impaired, such like their ability to feel emotions due to being essentially mentally in a single place. They feel the ghosts of emotions, but have severe impairments to mental faculties beyond linear thought.

Outsiders do change with age, native outsiders specifically do. Other outsiders don't because they're not playable, the same reason ogres don't.
>>
>>49739903
>this shitter again
Apply yourself
>>
>>49739907
If undead didn't learn from past experiences they wouldn't develop any new memories.
>>
>>49739884
I'm mostly bewildered by the fact that no-one can tell the difference between 'it is one of the things that matters' and 'it is literally all that matters'.
>>
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>>49739924
I can't help it, my love for cute things defines who I am!
>>
>>49739919
See, while this is something I think is silly it is something that is explicitly stated. Undead do not gain age categories and incur no bonus/penalties. For the homunculi it is not explicitly said.

Also the fact undead are ageless does not actually make them immune to aging penalties that are not tied to aging categories. They are stated to not gain new penalties/negatives to aging, but at no point are they said to be immune to age based effects. This is an oversight by paizo. If I'm wrong and it does say it somewhere I am not finding it at the moment.

Does it hurt anything to actually say it?
>>
>>49739955
>aging penalties that are not tied to aging categories.
And what penalties are those?
>>
>>49739976
If I remember correctly there is a ghost that gives you age based penalties not tied to categories, I'm trying to find it now.
>>
>>49739756
>I think it is a far stranger assumption to assume a race is unaging if they do not have printed age categories.
Wyrwood have no printed age category and have no typed immunity to aging. That's a player race.
>>
>>49739903
>21 average damage
fucking how
>>
>>49740004
Same is true for Monkey Goblins. It'd be strange to assume monkey goblins have no age categories and that elderly monkey goblins do not grow physically weaker. Same with gnolls and lizardmen.

>>49739994
Well I can not find it. I concede that point. I still believe it should be explicitly stated for the same reason it is silly that Monkey Goblins and Gnolls have no printed age categories.
>>
>>49739903
Who is doing 4d8+20 damage as a level 4 monk? Because I am fairly certain they are fucking something up somewhere.
>>
>>49739775
And one more thing: here's the math for the bonus you need. x = level, y = Cha mod.

For 3/4ths BAB, it's this:

http://www.wolframalpha.com/input/?i=19+%3D+4+%2B+ceiling(.2*x)+%2B+ceiling(.2*floor(.75*x))+%2B+y,+21+%3E+x+%3E+3

100% success chance at:
>level 4-5, Cha +13
>level 6-7, Cha +12
>level 8-10, Cha +11
>level 11-14, Cha +10
>level 15+, Cha +9

For full BAB, it's this:

http://www.wolframalpha.com/input/?i=19+%3D+4+%2B+ceiling(.2*x)+%2B+ceiling(.2*x)+%2B+y,+21+%3E+x+%3E+3

100% success chance at:
>level 4-5, Cha +13
>level 6-10, Cha +11
>level 11+, Cha +10

You can reduce these numbers by spending 4,500gp on a Circlet of Persuasion ( http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/c-d/circlet-of-persuasion ).

3/4ths BAB: http://www.wolframalpha.com/input/?i=19+%3D+7+%2B+ceiling(.2*x)+%2B+ceiling(.2*floor(.75*x))+%2B+y,+21+%3E+x+%3E+3

>level 4-5, Cha +10
>level 6-7, Cha +9
>level 8-10, Cha +8
>level 11-14, Cha +7
>level 15, Cha +6
>level 16-20, Cha +5

Full BAB: http://www.wolframalpha.com/input/?i=19+%3D+7+%2B+ceiling(.2*x)+%2B+ceiling(.2*x)+%2B+y,+21+%3E+x+%3E+3

>level 4-5, Cha +10
>level 6-10, Cha +8
>level 11-15, Cha +6
>level 16+, Cha +4

How else can we boost this?
>>
>>49739775
Thanks for the breakdown. Really I'm just trying to find a reliable way to trigger Lightning Stance with a character I might build.
>>
>>49740086
Depending on how many hits they get in? That'd be 4 attacks with +5 damage from strength and other sources.
>>
>>49740105
Could be a zen archer, that'd get 4 attacks easily with 1d8s
>>
>>49739916
I did, 20 Str, Power attack, 3 attacks + Elbow smash

28 on average if I spend 1 ki point for an extra attack (8 times a day though, 6 if you count that I might cast bark skin twice a day)
>>
>>49740086
this anon's monk player >>49736244
>>
>>49736537
Lizardfolk/Kobolds obviously.
>>
>>49740130
1d10+9, three attacks should be like 13.5 each bare minimum. So where the fuck did your damage go.
>>
>>49739611
Could ogres be made playable?

I mean, they are a multi-HD creature and they have fairly beefy stats.

It seems to me, starting at lvl 1 wouldn't be feasible?
>>
>>49740095
For a 3/4ths BAB class, it looks like the breakpoint for having the feats and the bonus is level 8;

18 Cha + 2 (levels) + 2 (race) + 4 item. We can /barely/ afford it, if we have other stuff.

This trait gives +1 against evil creatures. http://www.d20pfsrd.com/traits/social-traits/wicked-leader-social

This feat gives an extra +2 on the check http://www.d20pfsrd.com/feats/general-feats/elongated-cranium
>>
>>49740178
So when you track back from Paizo's design reatures have 3 11s and 3 10s before race adjustments.

So an ogre's racial adjustments are the following:
+10 str
-2 dex
+4 con
-4 Int
+0 wis
-4 cha

Other features:
+5 natural armor
darkvision 60ft

It really depends if you think a large character with +10 strength is fair at level 1. Personally I think it really wouldn't be, even if you reduced it to 1HD.
>>
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>>49739948

You love cute things so much you don't even realize you're the cutest of them all!
>>
>>49740219
Oh I know it! Also toradora best show.
>>
>>49740216
That's how I feel as well.

Heck, I haven't even seen a well done half-ogre since AD&D 1st. Ed.
>>
>>49740130
>he took elbow smash instead of flying kick
>doesn't have dragon style
please tell me you at least have pummelling or jabbing style
>>
>>49740162
>1d10+9
Actually 1d0+11, remember, Umonk and power attack being -3/+6 at this level

>So where the fuck did your damage go.
Statistics
Assuming average AC of 21 for CR 8
And my to hit being (8+5-3) +10
>16.5 x (9/20+9/20+4/20) x 1.05 + 16.5 x (4/20 x 9/20) x 1.05
>20.617
Being the last hit the elbow smash and 1.05 damage on crits (is actually lower)
>>
>>49740004
The only creature type explicitly immune to aging is Great Old One, which means yes golems still age, outsiders still age, granted they may be at slower rates, but they still do so.
Other then that it is a case by case basis, just because their age categories are not explicitly laid out for you does not mean they are not there, it just means you should not need your hand held and just use common sense for what the creature is for what age category it should be in.
Also spells like this one, explicity call out what they do to constructs ageless creatures meaning that the wyrdwood still ages as it is a construct.
>You temporarily age the target, immediately advancing it to the next age category. The target immediately takes the age penalties to Strength, Dexterity, and Constitution for its new age category, but does not gain the bonuses for that category. A creature whose age is unknown is treated as if the spell advances it to middle age. Ageless or immortal creatures are immune to this spell.

>If you cast this on an object, construct, or undead creature, it takes 3d6 points of damage + 1 point per caster level (maximum +15) as time weathers and corrodes it. This version of the spell has an instantaneous duration.

If constructs and undead were ageless they would be put under the clause of ageless or immortal immunity.
>>
>>49740264
>no Amulet of Mighty Fists
>no Style feats
>not even the shit-tier weapon focus
shit nigga what are you doing with your feats/WBL?
>>
>>49740246
>Last threads they told me styles weren't needed at all
>Now they seem to be a must
Make your mind /tg/

As for flying kick, I'm going to grab it at 9th level
As for styles, I still don't know which one pick, this character is not done yet and I was asking on /tg/ what to do to rise my damage because with power attack only seems to be shit tier (according to all your replies) but so far the replies I'm getting are dispar as fuck, some people say no to styles, others say no to elbow smash (which reduces my DPR), others say yes to both. Thing is, without styles monk's damage seems to be total shit tier.
>>
>>49740330
Dragon Style or Jabbing Style. Pummeling style was nerfed into uselessness.
>>
>>49740326
We are not going to get total WPL but rolled items, after I sell them I'll probably have half my WPL, so yes, is probable that I'm going to get AoMF, but eve if I count it, plus weapon focus my damage is still = 24.76.
>>
>>49740330
Take the dragon style chain if you've got the strength for it (you do) jabbing otherwise.

Take medusa's wrath as the bonus feat at 10th and use stunning fist before it in a flurry.

Seriously what are your feats?
>>
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>>49740230

/pfg/ confirmed for highest concentrations of cute on /tg/!

It really is quite the reaction image mine, isn't it.
>>
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>>49730163
... Where is this chart? What's the system?
>>
Is it ever worth doing Variant Multiclassing?
>>
>>49740374
1pp only allowed
Human still dunno if +1 to all saves, +2 to two stats or feat, depending on how feat starved I end being
Iron Will
Imp Grapple
Combat reflexes
Power Attack
Combat Expertise (maybe?)
Improved Trip
Greater Trip (depending on Combat Expertise)


Imp grapple/combat reflex/Imp trip are monk bonus feats and I don't see anything better than that really on the list
>>
>>49740496
Depends on the class, some are worthy as fuck, like way better than old multiclass. Others are ubershit, like 1 level dip old multiclass is better (gunslinger)
>>
>>49740496
Only a few of them are even slightly worthwhile, but overall no.
>>
>>49740422
>What's the system?

2dX (with X being determined by race or ethnicity) + Constitution modifier, with boob size determined by (2dX + Con) / 2.
>>
>>49740521
>2dX (with X being determined by race or ethnicity)

...

Sample dice sizes for races?
>>
>>49740496
Barbarian, cavalier, wizard, oracle, and bard are pretty good.
>>
>>49740330
I would suggest, because if I remember right this is legal to do. If it isn't I am remembering wrong.
Pick up a temple sword, Make a flurry with it, make one unarmed attack at highest bab, then elbow smash, then free action swap to two handing the temple sword and make the rest of your attacks with that.
Barring that I would say just pick up a seven branched sword until you can out damage it reliably.
The Seven branched sword well not allowing you to use elbow smash can be flurried with because it is a monk weapon and is two handed.
So you have 1d10, with 20 str that is +7, then with power attack that will boost you up to another +9, with flurry you will get 11/11/6 to hit rather then 11/11/6/6 so well you lose one attack it should noticeably bump your damage per a hit for a short while, I would say don't invest into it, just use it as a stopgap well you get the rest of the stuff to make your punching up to snuff. making your damage become 1d10+16 per a hit rather then 1d10+11, which increases your attacks that are more likely to hit pretty substantially.
>>
>>49740533
>Sample dice sizes for races?

2d4 for most human ethnic groups, 2d5 for Ulfen and Mwangi, 2d6 for Hermea and Azlanti, and 2d10 for Tieflings.
>>
>>49740559
>2d10 for Tieflings.
>>
>>49740506
Humans are +2 to any stat (presumably +2 str here), +1 skill point per level and a extra feat at 1st level.

you should have 5 general feats (4 from levels 1,3,5,7 and 1 from human) as well as 3 monk bonus feats.

See if you can retrain the general feats to dragon style at 3rd, and dragon ferocity at 5th, and get something like furious focus at either 1st or 7th.

Why do you have iron will? You're a wisdom based class. Also combat expertise is a meme.
>>
>>49740544
Didn't know you could use 1.5x Str on Flurry, I always assumed it was just Str
>>
>>49740496
Mainly for specific builds. VMC rogue allows you to enter Arcane Trickster without losing caster levels, for instance(which actually makes it a pretty good class).
>>
>>49740575
It's 1.5 str if you are using a two-handed weapon (or dragon ferocity and unarmed strikes).
>>
>>49740565

The reasoning given was Tieflings are the spawn of fiendish excess and gross, bestial proportions. Their literal horse-dicks or massive tits are meant to further ostracize and push them towards the fringe of society.
>>
>>49740567
There's a human that, instead of a feat and skill point gets another +2 to Stat
There's a human that, instead of a feat, gets +1 to all saves

I assumed 4 feats (as they're shown) because I dunno which human I'm going to pick

Iron Will is because Unchained monk has poor Will save. Combat Expertise is in case I pick Greater Grapple (another +2 to Trip, enemy provokes AoO when tripped by me)
>>
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>>49740602
>>
>>49740583
On a fighter VMC is fantastic because you generally don't need more than 15 feats.
>>
>>49740602
That sounds like some dumpster tier fetish bullshit.
>>
>>49740606
Combat maneuvers really suck at higher levels (read around level 8). You don't need iron will because you already have a high wisdom.

Have you not started yet? You say you haven't picked which human traits to take
>>
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>>49740633

The entire chart is fetish bullshit to begin with.
>>
>>49740633
where_do_you_think_we_are.jpg
>>
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As an update to this >>49739388

Here's the rough draft for the healing ability:

Blood Ministration (Su)
Starting at 1st level, after a Hunter takes damage they have the opportunity to retaliate and recover a small portion of their health. If the Hunter is able to successfully damage a creature with a melee attack they recover an amount of HP equal to their rally modifier. The Hunters rally modifier is equal to 1d6, plus 1d6 for every two levels beyond first (to a maximum of 10d6 at 19th level). HP recovered in this way cannot exceed the total damage the Hunter received during the round that triggered this ability. This window of opportunity only lasts for 1 round after the Hunter has received damage. The Hunter can only benefit from this healing once per round.

Looking for feedback.
>>
>>49740606
>(another +2 to Trip, enemy provokes AoO when tripped by me
Right up until you start running into things you simply will be unable to trip, it's really a trap option avoid it like the plague.
>>
New Thread:

>>49740720
>>49740720
>>49740720
>>
>>49740665
No, we haven't started yet.

Without Iron Will my Will is +5, not a great number.
>>
>>49740747
Then take a trait. Carefully Hidden is good.
>>
>>49740838
GM only allows traits if I pick Additional traits feat
>>
>>49740747
Get a cloak of resistance then.

I'd recommend doing something like:

>Feats
1st: Power Attack
3rd: Dragon Style
5th: Dragon Ferocity
7th: Furious Focus
9th: Whatever

Monk bonus feat choices largely suck, other than Medusa's Wrath at 10th. Avoid the Combat Maneuvers

Take Flying Kick as your style strike and take Elbow Smash at 9th

Use a Seven Branched Sword or a Sansetsukon to flurry, always use Stunning Fist attempts as the first hit for the Furious Focus bonus. At level 10, that proc's Medusa's Wrath for another 2 unarmed strikes. At 11th, you get an iterative and another flurry attack. Use Ki points for attacks or Barkskin if you need it.

Take the trait >>49740838 mentioned and don't take Iron will. Make sure you get an Amulet of Mighty Fists, and Stat belts/headbands.
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