so what TTRPG is best to play Destiny? /tg/ can you help me?
>>49710880
I've heard Savage Worlds works. So do Fate and GURPS, but those work for everything. Traveller might be good as well.
>>49710880
Savage Worlds with a ton of splatbooks.
>>49710880
Depends on what you are expecting from a Destiny tabletop.
Considering that it's supposed to be a cooperative multiplayer game with some focus on team play and using your special abilities correctly, as well as a steady increase in character power, I'd recommend refluffed D&D 4e as a non-obvious, but pretty fitting choice.
SW also works though, and is more obvious. You really only need the Savage Armory fan-splat, and a random loot generation method of your preference.
>>49710949
Want to make buttloads of tables for loot generation?
>>49710880
Whatever provides the shallowest and most unrewarding gameplay.
>>49710968
I'd personally just make little cards of the properties in Savage Armory (make some of my own to spice them up), put them into piles based on their point cost, then make a small chart to roll on which determines how many I draw from each pile, which is modified by stuff like the "rarity" of the loot based on the enemy defeated.
>>49710880
Whichever one has a splatbook that fixes all the games problems that was released after two shitstorn expansions.
>>49710880
That depends on what type of story you want to run, OP.
Shadowrun
Savage Worlds
>>49710892
I wouldn't say Traveller unless there are some splatbooks.
I feel a Destiny game (where you play as Guardians anyway) would want to have a lot of things to express crazy guns and crazy superpowers.