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Warhammer 40k General

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Thread replies: 381
Thread images: 50

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Somethings Fishy in 40k Edition

>Rules Databases
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>FAQ’s and Errata (outdated but official)
https://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb
>>
HQ
Magus: Lvl 2, The Crouchling - 90 pts

Troops
10 Acolyte Hybrids: Goliath Truck, Cult Icon, Leader w/ Lash Whip and Bonesword - 175 pts
10 Neophyte Hybrids - 40 pts
10 Neophyte Hybrids - 40 pts

Heavy Support
Leman Russ: Exterminator Autocannon, Heavy Bolter Sponsons - 150 pts

Total - 495 pts

500 points for an escalation league, Anon said take a magus over a Primus (and a sentinel). I'm thinking about giving one squad of Neophytes shottys and flamers (get 5 more points some where), and have them ambushing about while the others are static with the Magus.

Or I could just combine both squads into one big blob so he has more bodies to protect him. Not sure if stubbers are worth it if I did that to use up points.
>>
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First for the Emperor. Post game pics.
>>
I want to run an Ork kill team with bikers, what's a good build for this?
>>
>>49689468

The only game pic I have is on my old phone back in 5th when me and an IG player played for the first time on the modular board out LGS owner bought. I hadn't even painted it yet.

I miss those days.
>>
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>>49689385
Is this how STCs work?
>>
Renegades and Heretics books for Tzeentch and Slaanesh when? I just want to run Psychic Tzeentch Heretics and not just get all of my psykers shot off the table turn one because they're all T3 models that can't hide in units.
>>
I just bought 150 dollars worth of not-Epic proxy miniatures. Don't even have an opponent, I just like painting them. I'm thinking a nice Khornate Red and Brass color scheme would pop nicely. I'll likely paint up one of my Land Raiders with a teste scheme this week.
>>
>>49689519
I think most official fluff just describes them as giant design libraries; you tell it what you want and what resources you have, it spits out a design, but then you have to build it yourself. (Or have your robots build it, once your colony is established enough to have robots.) I don't think they're generally described as doing the actual manufacturing.
I do /prefer/ that interpretation of STCs, though, but as far as I know it's not how the (limited) fluff goes.
>>
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Be honest TG.
How many games did you play in 2016 and how much did you spent ?

I spent 880€ on khorne deamons and played zero game
>>
>>49689519
STC's are essentially just plot macguffins. By the time of 40k, people are scrounging around for fragments and print-outs of fragments because they're hot shit. An uncorrupted, complete STC would be the sort of thing that would cause the Mecanicum to drop everything, everywhere and do whatever it took to secure it.
>>
>>49689598
I've played like 8 games. Which is more than I played in the past four years combined, but still a far cry from when I would go play once or twice a week at the FLGS in high school.
>>
>>49689598
I got back into the game this year because I found a GW AND a LGS near me, I'm pretty sure I've spent a good $600+ on space wolves and admech stuff, but I can almost guarantee 1 - 2 game each week if I actually go to the store. So that's pretty nice.
>>
>>49689598
About 40 games overall and about $500.
>>
>>49689575
>>49689607
Maybe it depends on how well the STC had survived over the ages? Or maybe somewhere in the galaxy there is a STC like that picture, and the people on that planet are the most fashionable folks in the galaxy.
>>
>>49689598
I've spent 500$+ on miniatures and I haven't played a damn game.


Also, does anyone have a fucking torrent for this? I'm so bad at google.
>>
>>49689598
Around fifty. Lets see. A Windrider Host box, a box of Jetbikes, a Farseer on Jetbike, five Wraithguard, a couple of DC Chaplains, Angel's Blade, and ten DC to round out my collection. Not much, really.
>>
>>49689598
Probably about once a week on average. Call it 50 games.

I'd rather not think about how much I spent.
>>
>>49689598
About 400 dollars. I'm
>>49689534

Can't wait to pay for the new Adeptus Titanicus, too.
>>
Repost in not dead threadLets assume I can give an allied deatchment Dread skyfire for one turn. What would be the best generalist/anti-air loadout for it besides twin TL Autocannons? Also is it worth my only ally Elite slot or could Sternguard work as well?
>>
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>be playing 1850 against death company detachment with my incursion
>dangerous game of who charges who first
>prince eats a squad of scouts then gets smacked by the chaplain
>death company dread gets DP'd by slaanesh chariots
>last turn his chappy with death company is surrounded by fiends, seekers, and daemonettes

tg has lied to me, cqc is live and well. best game i've had in a while, had his assault terminators arrived from deepstrike or the game gone on longer i wouldn't have done so well. i'm surprised the chariots did so well, usually they bounce off targets but 5d6 hammer hits is amazing for 75 points

>>49689598
lets see, maybe 6 games and about $400 or so. i might be a bit generous
>>
I know I should probably lurk these threads more, and the general OP doesn't have a new players guide - but as a spur of the moment thing my friends decided we should try out 40k sometime. We used to play D&D a lot and now MtG, so we'd all be new to wargaming.

Quick questions:
>Can $100 be enough of an investment to get a good army going?
>Do you absolutely NEED a big table? Or can you make a ghetto but decent battlefield on the floor?
>Do proxies exist, or cheapo plastic discount minis?
>Concerning game modes, are the low army-point-cost or "squad" skirmish modes fun?
>Any good introductory sites/videos?
>>
>>49689468
Man, I never knew how huge nids are, and that pic just makes me want to have an army of solely giant monsters who only have melee weapons.

I assume this isn't a viable tactic. Right?
>>
>>49689936
100$ can get you a nice killteam. Get that, or battle for vedros. battle for vedros is better per model value, but killteam and get started boxes provide rules. You can recast minis, or use 3rd party models, but GW stores hate recasts and 3rd party.
>>
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>>49689607

Come and get it, nerds.
>>
>>49689930
join us in 30k where epic melee clashes are not only viable but encouraged.
>>
>>49689900
Chapter?
>>
>>49689956
Super heavies are big. Tyranids actually have relatively small and weak titans compared to other races.

Do you really want to transport that shit?
>>
What formations and Chapter Tactics would you recommend to get the most out of Land Speeders?
>>
>>49689995
Yes.

Then again, I'll likely never play 30 or 40k, even if I do start up armies for either. I have some IG, and am planning on starting some IW.
>>
>>49689385
GSC getting started when?, really, that shit isn't coming soon enough.
>>
Army list, what do you guys think?

++ Orks: Codex (2014) (Formation Detachment) ++

+ Formation +

"Green Tide"
Boyz
10x Boy [10x Slugga]
Boyz
10x Boy [10x Slugga]
Boyz
10x Boy [10x Slugga]
Boyz
10x Boy [10x Slugga]
Boyz
10x Boy [10x Slugga]
Boyz
10x Boy [10x Slugga]
Boyz
10x Boy [10x Slugga]
Boyz
10x Boy [10x Slugga]
Boyz
10x Boy [10x Slugga]
Boyz
10x Boy [10x Slugga]
Warboss (WG) ['Eavy Armour, Gift: Da Lucky Stikk, Power Klaw, Slugga, Warlord]

++ Orks: Codex (2014) (Ork Great Waaagh! Detachment) ++

+ HQ +

Big Mek [Choppa, Gubbinz: Big Bosspole, Slugga]

Painboy

+ Elites +

Burna Boyz [5x Burna Boy]
Trukk [Big Shoota]

+ Troops +

Gretchin [10x Gretchin]
Runtherd [Grabba stik]

Gretchin [10x Gretchin]
Runtherd [Grabba stik]

+ Lords of War +

Buzzgob's Big Mek Stompa (FW) [Deff Kannon, Mega-klaw, Mek Boss Buzzgob (FW)]
>>
>>49690029
Well, if you just want to paint stuff, Trygons and Biotitans are awesome. Cool designs, giant minis. But playing 28mm Epic seems like a transportation nightmare to me.
>>
>>49689982
i'm sorry anon, i like forgeworld as much as the next guy but 30k doesn't offer much and i don't need any forgeworld for my army
>>
>>49689936
>>Can $100 be enough of an investment to get a good army going?

Oh, you.
No, not even close, unless you want to play kill team. A 1000 points army will generally cost $250-300 and that's the very smallest points value people usually play at (at least where I live). Then you need paints and shit.

>>Do you absolutely NEED a big table? Or can you make a ghetto but decent battlefield on the floor?

You can play on anything, but after the first time you accidentally step on a $40 vehicle you will move to a table.

>>Do proxies exist, or cheapo plastic discount minis?

Yes, I would strongly recommend playing a few games of "This pop can is a Leman Russ and these green army dudes are IG Veterans" before you commit to wasting a bunch of money on 40k and realize you don't even like it.

>>Concerning game modes, are the low army-point-cost or "squad" skirmish modes fun?

Kill Team and Heralds of Ruin are your options here. Go ask the Kill Team General. I haven't played either yet but they look to be significantly better / less broken than regular 40k.

>>Any good introductory sites/videos?

/tg/ :^)
>>
>>49689930
>cqc is live and well

If you're playing two melee armies against each other, sure.

Try taking those Daemons against Tau, Eldar, or dedicated shooty Marines and see how well you do.
>>
Has anyone had good experiences playing the Way of the Short Sword mission from Farsight Enclave's Altar of War missions? Basically the Tau get +1 WS and infantry gain stubborn that invariably goes away. I promised a Blood Angel player that plays Lost Brotherhood that I'd play against her in a melee-oriented game once I got Commander Farsight and I plan to use this mission for that. I'll probably still end up as a cyan stain on the floor but it'd be fun right?
>>
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>>49690136
>when the enemy is entirely daemon filth with little to no ranged against my shooty marines

Shouldn't have picked heresy filthy traitorfags.
>>
>metamorph
>4 s6 attacks on the charge with rending and a hand flamer, 5+ save, i4
>16 points

>Nob
>4 s7 attacks on the charge
>slugga, 6+ save, i3
>23 points

Orks on suicide watch
>>
>>49690219
But anon, nobs are t4
>>
>>49690219
nobs have a second wound

though they have no real special rules to speak of and also should be T5
>>
>>49690136
yeah you got me, games against shooting armies tend to be faster as i'm either shot off the board easily or i'm eating a few tau and giggling as they flail against me. still, with incursion i got a good feeling about my chances when playing. now to read up on some malifaux...
>>
New texture paints up for pre-order on the NZ site
>>
>>49690325
Basically variations of the original texture paints. They look cool, though.
>>
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>>49690325
The new snow paint is neat but I still have a gallon of snow flock
>>
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>>49689598

Maybe 30-40 games. Spent like $1,000. Earned over $2100 from commissions though.
>>
>>49690477
ebay pro painter detected
>>
>>49690449
>thick Agrellan earth
fucking yes
>>
what happened to all the forgeworld scans that used to be in the mega?
>>
>>49689465
Uh, I'm looking at the codex here, and Alcolytes are 8 ppm, and Neophytes are +5 ppm. So your list is signifigantly more expensive than you think it is.
>>
>>49690136
Daemons have a few tricks here and there, and other melee deathstars exist like the Barkbarkstar. I find it ironic that Azrael's main purpose in 40k is to give a ton of Fenrisian Wolves Feel No Pain and a 4++
>>
>>49689468
Hey! It's greyguardguy! Hows your tanks, bro? They working out on the tabletop?
>>
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Does anyone have any Genestealer codex things, anywhere I could find the entire codex?
>>
>>49689468
What is that fuckhuege flyer in the back?
>>
So I was watching the Dawn of War 3 trailer and it has fucking Knights, great.

But this Knight seems to have the color scheme of the Blood Ravens?

Now I don't know much about Titans and Knights but I always thought they belonged to a certain House or Legio, Space Marines being allowed to ask them to borrow one for a campaign or two but never flat out own one?
>>
>>49690655
The Thunderhawk?
>>
>>49690675
My god I had no idea it was that big
>>
>>49690538

Haha no I just got insanely lucky and landed a dream client. Dude has literally funded my entire hobby
>>
>>49689675
Or the previous one. Man losing KAT sucks.
>>
Are people gonna play with me if I tell them I don't want either of us to use any detachments?

They really kill the game for me but it seems like they are all anyone is bringing anymore
>>
>>49690667

No Chapter owns one.

Some just have livery that is reminiscent of a Chapters, either as a show of respect or for some honor or what not.

It's usually Free Blades that do that however.
>>
>>49690667
It's red. Plenty of red houses. If it has the Blood Ravens symbol on it, then yeah, it's not accurate.
>>
>>49690667
Either a house that just so happens to have a similar color scheme...

...Or they gave it a red color scheme to make it obvious to the non-40k audience that it was, in fact, a Space Marine toy. With so much exposed machinery and the only other walker shown in the trailer being Ork Killa Kans, they may have been worried it would confuse the video gamers who's closest exposure to 40k was memes and nerd jokes.
>>
>>49690765

>Ork Killa Kans

Deff Dreads.
>>
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>>49690735
eh, i'd humor you at low points but over 1500 i'd kindly remind you that even in 4th everyone had a way to do anything but CAD

by the way; the standard force organization chart is call the combined arms detachment and it gives you 2 free bonuses
>>
>>49690667
its a freeblade, or just belongs to a house that has red coloring.
>>
Would you pay 2850$ for this?
>>
>>49690866
I wouldn't pay 285
>>
>>49690866
If you really mean 2850 Ameribucks, then totally. That's hueg savings compared to 2850£. Which still saves you 300£, iirc.
>>
>>49690735
No. Stop being a whiny faggot and get good.
>>
>>49690878
>>49690922

No, it's pounds.
>>
>>49690866
It says you can choose different weapons right?
If I can sell my porsche before my roommate fixes it is might just desu
>>
>>49690866
Just wait until the tiny versions come out in a few months.
>>
>tfw you come home with a bunch of new models after a few months of nothing new and find one of my main paints is dried up
>>
>>49690980
You have to do a special inquiry
>Included are:
A Mars pattern Warlord Titan body
A Mars-Alpha pattern Warlord Titan Head
A pair of Mars pattern Warlord Titan Laser Blasters
Two Mars pattern Warlord Titan Belicosa Volcano Cannon
Two Mars pattern Reaver Titan bodies
Two Reaver Titan Apocalypse Missile Launchers
Two Reaver Titan Powerfists
Two Reaver Titan Laser Blasters
Two Mars pattern Warhound Titan bodies
Two Mars pattern Warhound Titan Plasma Balstguns
Two Mars pattern Warhound Titan Vulcan Mega Bolters

If the contents of this bundle do not exactly match the Titans you want to build, please contact the Forge World Customer Service Team before placing your order. If you would like alternative weapons for your Titans, or would prefer Chaos Titan bodies, we'll be happy to create a bundle for you with the same great value. Please note: the bundle must contain all of the parts needed to construct one Warlord Titan, two Reaver Titans, and two Warhound Titans.
>>
>>49689598
About €150 spent and 5 games played
>>
>>49690735
No detachments or no formations?

My list can do both (assuming CADs don't count) but I prefer to segregate my tanks into an "Reroll pen results" Emp's Fist formation when possible.
>>
>>49690449
>New Stirland Mud Variant

Goddammit I already based my models with the old mud!
>>
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>>49689967

Having just killed Ynnead, we're probably even.
>>
>>49689936
Ebay that shit anon. If you are ok with buying badly painted minis and stripping them then 100 americanos will be fine
>>
>>49689598
About 10 games and $300 spent on $1200 of _nids_
>>
>>49691046
I personally like the Astrogranite Debris. Shit looks good.
>>
>>49691099

>Dark Eldar
>caring about Ynnead
>>
>>49689519
>>49689575
>>49689607
Nobody really knows how they work, the fluff is too inconsistent.

Some fluff, mostly the post-Heresy ones, describe them as basically just blueprints to new technology held on a computer device

Older fluff and some HH-era stuff describes them as interactive computer programs that will design and develop things according to your needs.

The differences are chalked up to "the STC's in M41 are damaged/parts of complete versions" by the fandom. But I think in the CURRENT YEAR, GeeDubs views them more as blueprints.
>>
>>49691127

>Dark Eldar
>caring about
>Slaanesh
>>
>>49690885
Eh, I think GW/FW prices are outrageous but I'd pay $285 for all those Titans.
>>
>>49690989
Man I can't wait for Epic to come back.
>>
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>>49690866
I'm gonna make a 3d printer model and print it for less.
>>
>>49691350
you would have to spend a lot of money on a 3d printer to paint with that kind of detail.
>>
>>49691134
>Dark Eldar
>not being fine with the current situation of being effectively soul vampires
>>
Why aren't the Marines/Chaos Marines codices in the mega?
>>
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Rate my list between 1 and Royale with cheese.
1500p
Killclade 20 models conversion fields
Skit Maniple w. 6+6 vanguard 1+1 plasma, aa onager and an atrapos Knight.
Will be fighting Tau with stormsurge and a csm with nothing of note.
Tau will table me turn 2, csm will be tabled turn 2 probably. Great balance is enjoyed by all...
>>
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>>49689468

Black legion warband vs ravenwing and deathwing detachments, highlight of the game was when I rolled 4 straight 2s for boon of mutation turning my lord into a gribly. Won 11-7 though.
>>
>>49691603

Wow terminators are so bad now even csm beats them...
>>
>>49690667
Just because it has the blood ravens symbol on it doesn't mean that it's owned by the blood ravens. In the same way that some terminators in the space hulk trailer have the inquisitorial I on them, but aren't part of the inquisition-they're just veterans of the deathwatch. You can put things on your heraldry that you're proud of or that you choose to associate with. So it's entirely reasonable that a knight who works closely with the blood ravens might choose to put their symbol on his heraldry, even if he is not party of their chapter.
>>
>>49689519
I like to think of an STC as a giant 3D printer filled with the information capable of making anything ever made by humans before.

Unfortunately most are destroyed/damaged or on Mars stuck under the surface and protected by the last of the Iron Men so the ones that are found usually only "reveal" one design for the AdMech.

Anyone else with me?
>>
I'm new to actually playing 40k, and could use some help with an army list, /tg/. I need a 1500 point list.

1x Stompa
2x trukks
4x regular grot tanks, 2x komandas
3 killa kans
2 deff dreads
15 nobz
100 boyz
5 big shoota boyz.
15 rokkit launcher boyz
1 tankbusta with tank hammer
3 bomb squigs
40 grots.
1 warboss
2x grukk
1x big mek w/SAG
5x mek guns
1x mek with mega kustom force field
5x deffkopta
3x fliers.
and an aegis defence line.
Can someone help me kit this out? I have no idea how to make a good list for ITC here.
>>
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I'm going to go have a pickup game at my FLGS tomorrow, but split on what armies to take.

I have my 1850 points of Imperial Fist Successors
>Bit bland in the meta
>but fully painted

Or I have my CSM that I wanna try with Traitors hate, but they're only half way done regarding painting.
>>
>>49691661
Oh, I also have 3 meks and a doc
>>
>>49691669
Go with whatever will be a more fun game. If your opponent is gonna flip at unpainted models then he won't have fun, vis a vis if you won't have fun playing the Fists don't do it.
>>
RIDING ON FIRE

Flesh Tearers Strike Force - 1200

Captain - 174
Artificier Armor
Storm Shield
Inferno Pistol
Valour's Edge
Jump Pack

Command Squad - 175
Jump Packs
2x Axes, 1x Sword + Meltabomb

Tactical Squad - 110
Plasma Gun
Combi-plasma
Rhino - 35

4x Assault Squad - 500 (125 each)
2x Plasma Gun
Combi-plasma
Drop Pod

2x Assault Squad - 240
2x Meltagun
Power Sword

Skyhammer Annihilation Force - 645

Salamanders

2x Devastator Squad - 220
one squad with Multi-meltas, one with Heavy Bolters

2x Drop Pod - 70

2x Assault Squad - 335
2x Flamer
Jump Packs
Eviscerator
Power Sword
1x 10-man, 1x 5-man

1845/1850


Silly list I made, probably too reliant on alpha strike. I'm thinking Carchardarons Tactics might be better for the Skyhammer--if I ever end up building this it'll be Black Dragon Assault Marines and Salamander Devastators.
>>
>>49691661
>Orks
>>
>>49691688
Good point. I might as well bring both and ask my opponent.
>>
>>49691718
They're what I got, besides a small killteam of spess marines
>>
>>49691744
Just take whatever, they're Orks.
>>
>>49691744
A local Ork player at my shop has been having success with the Ghazghkull deathstar + "elite orks" in Trukks rushing up for turn one charges.
>>
>>49691751
thank you for your incredibly helpful comment.

>>49691768
Only 3, maybe 5 trukks are at my disposal (If they let me use looted toy store ones.)
I don't think I'd be successful. Maybe a buzzgob stompa and a green tide?
>>
>>49691783
>thank you for your incredibly helpful comment.

I know it sounded glib, but I meant it. It's very hard to make Orks competative and you're going to end up losing anyway.

Just pick what you like the look of and enjoy using. You'll have more fun that way.
>>
>>49691783
IDK on green tide, but I know he takes a lot of Lootas in addition to the Trukk Ghazstar + Meganobz.
>>
>>49691744
Warboss with klaw in a trukk with boyz
Mek with SAG in mek gunz squad
Tank bustas in a trukk
Grots
Dakkajet if good if not using death from the skies
Stompa full of meks.
>>
>>49691099

>Killed Ynnead

Seeing as a shard formed, he's never been more alive.
>>
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Welcome to MSU hell, population: me
>>
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>>49691809
Congratulations, they have 1 Avatar of Ynnead.
>>
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>>49689468
End of my movement Turn 1
>>
>>49691829
Not using Demo Charges?
>>
>>49691831

>Oh shit I was wrong, what will I do?
>I'll make assumptions!
>>
>>49691848
The two upper-left squads have 2 demo charge guys each

I plan to use them in a demolition claw

I also just realized the seismic cannons arent acolytes, so ill just add 3 vanilla dudes to whatever squad
>>
>>49691868
Not even the same guy.
>>
>>49690855
Its a freeblade. A woman wouldn't get given control of a Knight in any House with self respect.

She's probably inherited the Knight through some unexpected circumstances, and took pledges to serve the Blood Angels. Hence the closely matching colouring.
>>
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Working on building Killteam conversions right now, and making a Storm Warden. Is he properly Scottish enough?
>>
Salvar Chem dogs as genestealer cults? And the excessive genestealer stuff are just wild animals from salvar?
>>
>>49692004
Why dosent the kilt surround the top of his legs
7.8/10 too much hair
>>
>>49692070
>Savlar
>>
>>49692092
My cats are shedding little butts, I got tweezers to remove hairs before priming, as for the kilt it's one of the tabards from a Tactical kit, wast going to do a full kilt but I plan to paint in tartan if I can get it to come out half decent
>>
Newbie Deldar player here. I have:
2 Raiders
A venom
5 scourges
6 Reavers
20 warriors
10 wyches
A Succubus

What should be top of my priority list to get next for Deldar?
>>
>>49691848
>>49691884
Demo charges are fucking bad, anons. You can only throw them from Ambush on a 6 result.

If you're summoning free squads which you don't have to pay for upgrades, or running a demo claw for tankhunting autocannons and seismic cannons, go for it, but otherwise, bad investment. 20 pts for something that will half the time blow up your own guys even when you get to throw it, and most of the time you'll just got shot to pieces before you get to throw it at all.
>>
>>49690190
>heresy
Ew a Templar.
>>
>>49692303
Personally, I don't care. I love that model, and I'm going to use them.
>>
>>49689956
>Man, I never knew how huge nids are
It's funny how our standard MCs are now the size of our GCs from FW. GW should really tone down with model size
>>
>>49689598
On 40k? €200 and maybe 8 games.
On Age of Sigmar? €500-600 and about 25-30 games. Going to one right now.
>>
>>49692352
No they should just make Tervigon/Trygon sized models GCs in the next Codex so we actually have some survivable units for once.
>>
>>49691829
How many were Acolyte boxes and how many are from Overkill?
>>
>>49692412
4 acolyte boxes and 2 sets of overkill

I just need to convert 2 of the overkill mining lasers into saws and ill have exactly enough to run the Brood Cycle and the Subterranean uprising
>>
>>49692004

>No ceramite kilt
>No bag pipes
>No power claymore

5/10. Best I can give.
>>
>>49692428
You already have metamorphs mixed in there? I didn't look too closely at the picture
>>
>>49692454
The two units front and center. one is all claws, the other all whips
>>
>>49692429
Claymores are a common choice but Storm Wardens enjoy any big two handed weapon.

Watch Captain confiscated his bagpipes and kilt due to making other Marines uncomfortable.
>>
>>49689675
It just came out minutes ago.

>It is a law inflexible, that whatever circumstances fail to destroy a species only serve to enhance it further. Early scientists, wading through their own ignorance, came to understand this in observing the long-lost species of Ancient Terra. Our first primitive steps into the Sol System and the systems beyond confirmed these observations on other worlds. During the Stellar Exodus and the Golden Ages of Expansion, the principle was proven again and again in the dominant xenos species we encountered and studied. We discovered it in the mythological cycles and emergence of the eldar. In the extinction and terrible rebirth of the ancient necrontyr. In the genetically engineered barbarism of the orks.

>Every species thinks of its development– its destiny– as its own. This is forward-looking vanity, for those who look back know that we are nothing more than the product of dark and desperate times. A species should embrace its doom. Own it. Acknowledge the part it plays in crafting body, mind, and our presence on planes beyond. The skies have long shown us the way. As the light of distant stars, thousands of years in the travelling, shone down on Ancient Terra and the surface of the Red Planet, we might have seen our fate reflected. While we were still but gawping savages, the ancient races of the galaxy were already fighting by the light of alien suns. Failing. Succeeding. Growing stronger. For only the strong survive.

>Strength has many forms, however. The crumbling empire of the eldar and the tombs of the necrontyr may ring with the silence of ages, but only a fool would think their threat consigned to the dusty pages of history. They have been tried and they have been tested but they exist on. They have learned the lessons of calamity. They live the determination of a survivor race. Unlocked potential resides within the horror of their alien flesh.
>>
>>49692475
>Some say it is heresy to suggest such things, but like the light of those distant stars, truth finds its way through the obfuscation and darkness of ignorance. Humanity is here and we are no different. Like the eldar, our empire has faltered and we have fallen. Like the necrontyr, we have had to adapt. In many ways, though it might seem abhorrent to admit it, we share the most with the orks. To humanity, they are a plague threatening to engulf the galaxy. To others, we are no different. A scourge of soft flesh and barbarous technologies, whose stated objective– announced with bombast to the void– is to cleanse the stars of xenos presence and assimilate all into an empire. Like the orks, our dominion ebbs and expands. Our strength and appetites grow. In our every defeat lie the seeds of future victories.

>First comes the darkness and the thunder, and then the light of the dawn, terrible and true.

-Shadow of Ullanor

This is the intro of the book. What do they mean by this?

Also why do they keep referring to the Orks as a generically engineered race?
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>>49689675
Why is that ork brown with a nose
>>
>>49692488
Orks are evolving....into burly Eldar
>>
>>49692488
Because it's not an Ork, it's actually a digga nob.
>>
>>49692488
Because DA artists are cheaper than in-house work.
>>
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>>49692488
>>
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>>49692520
>>49692488
Stop it.

The same artist drew Orks the normal way. It's clear the Ork in the cover of Shadow of Ullanor is special.
>>
>>49692484
Because the Slann made the Orks.
>>
>>49692548
Chaos made the Orks?
>>
>>49692555
Slann, not Slaanesh. The Old Ones. Weird frog guys.
>>
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>>49692546
>>
>>49692484
>Also why do they keep referring to the Orks as a genetically engineered race?
How fucking new are you?
>>
>>49692567
>>49692546
How do Orks close their mouths without poking out their eyes?
>>
Hey 40kg, i was looking at getting some commission painting done for my SM army and for 30 tac marines, a captain, ten assault marines and 3 drop pods i got quoted 840 dollarydoos. is this a good price or should i look else where?
>>
>>49692599
>commission painting
WEAK

But that price is actually very generous. It's only like 20 dollars per model. Even if he got every model done in only two hours, that's practically minimum wage. I would have charged you over a grand if it were me.
>>
>>49689598
I haven't bought an army this year (unusual) but I did drop a couple of grand on scenery.

Played zone mortalis weekly and regular 40K less often.
>>
>>49692599
Look elsewhere, that's $20 per man.
>>
>>49692584
Do you not see the cybernetic eye? They don't.
>>
>>49692619
...which is an extremely good price if its good work. Typical asshole undervaluing artistry.
>>
>>49692484
>Also why do they keep referring to the Orks as a generically engineered race?
Because that's what they are?
>>
>>49692647
For what purpose would anyone create a race whose only drive in life is to kill and destroy?
>>
>>49692634
The well known commission sites/ebayers do roughly straight RRP for TT and maybe 3-4* that for their top quality work. A space marine is $4 dollars. It doesn't matter how much you personally think the work is worth, if many other people are doing the same for cheaper then he's getting ripped off.
>>
>>49692599
thats like half the fucking fun though man
>>
>>49692660
To fucking krump Necrons in a massive galaxy-spanning war?

Seriously have you ever read any 40k fluff ever?
>>
>>49692672
But the Necrons are still here?
>>
>>49692698
No shit, they won.
>>
>>49692698
Guess even fighting another enemy that's
>I2
still isn't enough to make orks good.
>>
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>>49692711
>ork boy
>s3
>necron
>s4
>melee race
>>
Honestly the litmus test people should use for melee race is:

Are they packing melee weapons with Rending?

If N, not melee race.

>Genestealers, Rending, melee race
>Thunderwolf Cav, Rending, melee race
>Canoptek Wraiths, Rending, melee race
>Daemons, some have Rending, some have even deadlier shit, close enough, melee race

>Orks, no Rending, not melee race
>>
>>49692758
I think you mean melee unit. Not race. You're cherry picking one unit out of each book and saying the whole army is good at melee.
If you don't think Death Company qualify, you're a fucking retard. You don't need rending when you can drown the enemy in wounds.
>>
>>49690576
I messed up there, if I drop the sponsons on the russ is brings it back in line. Still have 5 points to spend though.
>>
>>49692806
>You're cherry picking one unit out of each book and saying the whole army is good at melee.
>implying Genestealers don't have rending on fucking everything
>implying Space Wolves run anything that isnt a thunderwoof deathstar
>implying good Necron players aren't just bare minimum shit plus 18 wraiths
>implying BAngels are good
>>
>>49692825
I feel bad for you trying to make 40k into a competitive game and playing against autistic sperglords who run lists like that but to each their own.
>>
>>49692660
They were created as a soldier race, much like space marines.

With their masters gone they are no longer directed to fight for a higher purpose and instead wage war for its own sake because the drive to fight is deeply wired into them.
>>
>>49692610
>Even if he got every model done in only two hours,
It doesn't take twenty hours to paint a ten man squad to TT quality.
>>
>>49689598
I run an escalation league thats at least £20 - £50 a month.
It goes on for 7 months, each month you are guaranteed at least 2 games so thats 14 games. Plus all the small games in between so about 20 - 25 games in 7 months so i would say thats value for all the players. Plus theres a prise pool at the end.
>>
>>49692599
>is this a good price or should i look else where?
that depends entirely on how good their painting is
>>
>>49692266
The fleshy bits?

Unless you're going pure Deldar, in which case, more Reavers?
>>
>>49689936
chinky choos can sell you some recasts for way cheaper than a lot of stuff, even if it's just GW stuff and not FW stuff
>>
Do you allow forge world rules in your games? Why or why not?
>>
>>49690120
>Yes, I would strongly recommend playing a few games of "This pop can is a Leman Russ and these green army dudes are IG Veterans" before you commit to wasting a bunch of money on 40k and realize you don't even like it.
Not him, but I dont even collect 40k to play anymore, I just craft and paint because it eases my mind and gives me a while to stop worrying
>>
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>>49689385
Wew i'm that fag that's gonna buy chinese knock off death korps
I dont really intend to play with them, but if I do are death korps armies feasible because it seems like the worst of the guard, a real one trick wonder
Do you need allies if you were gonna field a dkok army? I think i'd just go as much arty as possible and bring some grey knigga friends
>>
>>49692471

Is he called Watch Captain Westminster?

"Can't have those because they are too Scottish, and make all the Union Marines uncomfortable."
>>
>>49692599
What's the name of the guy ? what is the quality ?
>>
>>49690667
>"Brother-Sergeat Magpius, this Knight Titan would seem like a great relic to be acqui.. relinquished by the owning house into the chapter vaults!"
>>
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>>49692669
please show me all your painted armies.

>>49692599
Entirely depend on the painting level, pic related costed like $350 usd to paint (not my model)
>>
>>49692584
They kind of rely on their teeth getting punched out before they grow that big.

>>49692627
>my sides.jpg
>>
>>49692703

They didn't though. Necrons had to run away and forfeit the galaxy.
>>
>>49692908

I assume you mean like Wracks? They don't seem very good, but I'm new, so...
>>
>>49689598
I have only played maybe 6 or so games and spend $110 AUD on a skitarri box
>>
>>49692669
Impossible, 2/3s the fun is conversions, so there's not enough fun left for that to be true.
>>
>>49693010
Its a company based in Canberra called Centrepiece Miniatures and the quality seems to be pretty good.
>>
>>49689990
Red Hunters
>>
>>49692647
>>49692548
Out of curiosity, is this knowledge common knowledge among high-ranking members of the Imperium? And if so, where did they learn it? Heresy aside, I'm curious as to who's doing the talking here.
>>
>>49693123
Just in-universe lore
>>
>>49689385
So I try to make a Farsight Enclave Army using the Dawn Blade Contingent.
Core Formation is Retaliation Cadre,
Drone Net, Firebase Support and Ranged Support Cadre as Auxilary
and Contingent Headquaters with Farsight as Command Formation.
I kinda want to insert a few Firewarrior teams in there but I don't want to take the Counterstrike Cadre as an Auxilary because I don't want to take a fuckton of Devilfish for them all.
Any good Idea?
>>
>>49689598
Have bought a jetbike farseer.. maybe 1 other unit. Perhaps 6 games in the last two years total. I main DE and have some CWE and CSM/Daemons but the game just isn't that fun for me with faggots everywhere and their 12 wolflord lists. They're not necessarily difficult to defeat the problem is that 1 kind of enemy spawns 1 kind of meta which means 1 kind of list. I'd say right now between various things we're at the worst variety in games I've seen since leafblower emerged.
>>
>>49693154

CAD or Ethereal Honour formation. Neither of which would be part of the Dawn Blade. Your other choice is to replace Retaliation for Hunter Cadre.
>>
>>49692266
I used to run this list =================================================================================
2000pt kabal/harlequin "The carnival del Toro"

---primary detachment---
HQ

Archon:
-Blaster
-phantasm grenade launcher
-Armour of misery
Subtotal = 105

Elites
----------------------
7x Kabalite Trueborn
-4x Blaster
-Raider
-enhanced aethersails
= 137 (+60) = 197

Troops
-----------------------
9x Kabalite warriors
-Blaster
-Raider
-shock prow
-splinter racks
=87 (+80) = 167
(x3) = 501

Fast Attack
----------------------
6x Reavers
- 2x clustercaltrop
= 126
(x3) = 378

Razorwing
-darklances
140

Heavy support
-----------------------
3x Ravager w/ dissie nose cannon, 2x DL sponson = 360

-----secondary detachment--------

Formation: Heroes path (320pt)
1x shadowseer
-mastery level 2
-The mask of secrets
=100
1x deathjester
=60
1x solitaire
-cegorach's rose
=160

GRAND TOTAL 2001
If the extra 1 point is too much for your autistic opponent to grapple with, drop the aethersails on the trueborn/archon's ride. If required you can drop troops on any objective with decent cover and then start using shockprow to disable AV14's with ramming attacks.
>>
>>49693154

Piranha Firestream Wing for endless hordes of drones and missiles. You can also use the piranhas for capturing objectives.
>>
Did i do good my nigs? Appreciate any feedback. I usually play against tau and IG and they usually wreck my ass, getting a draw at best.
>>
>>49693283
I guess I could include a Formation detachment and take one of these I guess?
>>
>>49693283
What does CAD mean?
>>
>>49693154

I believe there was a web-exclusive Tidewall formation that included breachers and strikers. It was faster and increased the range of the weapons of both firewarriors.
>>
>>49693325

Combined Arms Detachment. The standard detachment with no special bonuses beyond Objective Secured and Ideal Mission Commander .
>>
>>49693334
I don't know why I didn't think of that. Well, maybe I just hoped that there would be a handy formation that grants good bonuses but Etheral Honorguard only includes 1 Fire Warrior Team and only Strike Teams and also requires a XV8 that I can include much better elsewhere. The Tidewall is kinda nice so maybe that?
I guess the CAD is a nice option. 1 Etheral (because I just happen to have one) and a bunch of Firewarriors and that should to the trick.
>>
>>49693284
>it's my opponent's fault that I'm incapable of staying within the agreed upon point limit
>>
>>49692936
Yes. Because FW=GW.
>>
>>49692936
Of course, FW is better balanced than GW core. Also saying "no FW" might as well delete tyranids from the game.
>>
>>49690120
>pop can
Nigga don't do this. A major part of 40k and one of the reasons I stay in is the fluff, and there is nothing worse than shit like this. I would recommend going to the trouble of paper hammering things like a Leman Russ or Chimera. These not only can be used to test the game but also paint schemes and if you build them well enough, to bulk out your GW tank units or just use the paper hammer tanks for your whole army. A similar thing for using plastic armymen: finding ones that are a similar size and painting them makes your first games so much better, even if it is more difficult than just using lotion bottles and tissue boxes to represent shit.
>>
>>49693481
It's a generic list, I don't tailor it beyond what it already is.

also
>implying GW created a balanced game, that the points mechanism of balancing remotely works for low T armies.
>>
>>49691661
>I have no idea how to make a good list for ITC here.

First up, you're going to want to field the Stompa as Buzzgob's Kustom Stompa from IA:8. ITC allows it and it comes in at only 400 points with Buzzgob as well. It's a solid choice.

Next, given what you have, would be a Green Tide formation. This can be quite rough on a lot of armies that don't have anti-horde or tarpit units, and it's the only effective way to field large numbers of Boyz. One issue is that you'll need a Painboy; it's absolutely necessary. If you're not sure how Green Tide works, it's a Formation of 10 units of Boyz that all form one unit. That means anything that confers a bonus to a unit affects the entire Tide. Hence one Painboy gives the whole 100+ Boyz FNP. A Warboss with Lucky Stikk will give everyone +1WS. Big Bosspole (from Ghazghkull supplement) gives the whole Tide Fearless, and is damn near mandatory. Get about 6-7 Nobz with Klaws in there and you've got a pretty nasty unit.

Rounding off the rest, ideally you'd want some Grots just to unlock more slots in a CAD. Some Trukks for nabbing objectives can be handy in ITC, as are Koptas, since ITC prioritizes fast units getting objectives. Grot Tanks I've never used, but they're more or less unchanged. Kans are sadly awful now; avoid at all costs. Same to be said for Nobz.

Word of caution: Orks are the least competitive army out there, and some armies you'll encounter are just bonkers.
>>
>>49691768

Honestly curious about this list. When the Ghazcurion first hit I couldn't figure out a way to squeeze a reasonable list into 1850, and since the only "elite" Ork units are Meganobz, who can't Run and thus receive little benefit outside of Fearless during a WAAAGH, I don't know how exactly that list is meant to work.
>>
>>49693654
>I don't know how exactly that list is meant to work.
The enemy is supposed to focus everythgin on the slow immortal deathstar that costs 40% of the army while the worthelss filler units take objectives.
>>
>>49693693
The strategy depends on what the opponent has though yeah? If you have 100 shooty guys you just mop up the weak units and leave the big guy to chase you around uselessly. If you have 5 knights then I guess mob the stompa then move on to capping objectives late game.
>>
Why don't more people play nids? They might be down in stats right now but everyone knows they're the strongest in the fluff, and they're completely unstoppable. Whether you like them or not you have to admit the fluff is headed for the tyranid ending. It's like 99% certain at this point. Everyone should just join the hive and devour the weak. Just because our models suck right now doesn't mean they will forever... On the otherhand you should stay with what you've got, it means there's more tyranid chow later!
>>
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>>49693748
>strongest

at one point i wanted to play them but daemons play very similar to them. monsters among hordes, psychic powers, dangerous in combat, little shooting, inhuman monsters beyond human understanding (more then just some hungry bugs)
>>
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>>49692936
I would allow it as a total IG fag, but in my local store is banned because the owner has some kind of huge hateboner for forgeworld.

Like, one time with some friends i prepared a kill team-low points campaign based on the tunnel fightings in the siege of vracks books with all the cool stuff from zone mortalis and other homebrew rules for this kind of undeground warfare but the owner didnt let us start it because for him "forgeworld is not canon"
>>
>>49693775
Oh....kay?
Why would he even give a fuck? If his is a GW store he contractually obligated to allow their shit to be used..
>>
>>49691442
The real problem is modeling it correctly imo
>>
>>49693748
>but everyone knows they're the strongest in the fluff

No, Daemons were stated to be the most dangerous in the fluff. Chaos in general being the most threatening enemy of mankind and the galaxy.

I mean daemons are infinite. Tyranids are finite.
>>
>>49690824
>in 4th everyone had a way to do anything but CAD
Some armies had ways to bend the FOC but it was nothing like now. Remember that 4th was also the edition when transports for troops became ubiquitous.
>>
>>49693827
>daemons are infinite

If Daemons are created by the thoughts and feeling of sapient species, then they are not. They are bound to the population of the Milky Way.
>>
>>49693827
Daemons represent the gestalt emotions of all living beings though, the exception being necrons and nids. Was shadow in the warp removed?
>>
>>49693843
>They are bound to the population of the Milky Way.

False.

The Chaos codex says that Chaos draws emotion and power from the sentient being of the whole universe.

Also the Warp is not bound by time or space. Every daemon that existed, exists, and will exist are in there at the same time. All ready to emerge and drown the galaxy.

>>49693846
The Shadow in the Warp is no obstacle to daemons if they want to manifest.
>>
>>49693748
Daily reminder that Tyranid fleets have been explained to take months to reach a planet after hitting gravity wells and forsaking FTL. Daily reminder that a fully active Necron Tomb World could destroy a Hive Fleet fragment five times over with their tech and a few months.
>>
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>>49693827
>I mean daemons are infinite.

You can fart that all you want this won't make it true so please -> [Citation needed]

I have read all codex since realm of chaos and never was this mentioned anywhere.
>>
>>49693857
I hope I wasn't this obnoxious when I was a teenager.
>>
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>>49693873
You

see

>>49693857

Daemons are immortal and exist in a place outside of time and space. This is stated in the sources and you are dumbass.

>>49693868
Pew Pew.
>>
>It's another 'Chaos Daemons fluff is metaphor by default but my interpretation of the metaphor is objectively right' episode
>>
>>49693887
Ad hom.

No argument provided. Your cession is noted.
>>
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>>49689468
Damned endless swarm got me. We got so many rules wrong that I don't care though.
>>
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>>49693899
Hahaha.
>>
>>49693899
Are you real? Youre supposed to ignore shitposts not reply and come of worse you idiot.
>>
>>49693917
Not an argument.
>>
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>>49693921
>>
>>49693920
You don't get to tell me what to do, fgt.
>>
>>49692100
My mistake
tfw have the actual chapter approved book that has them but it's not legal anymore
>>
>>49693924
>>49693921
>>49693917
>>49693899
Fuck off Carnac, other fag stop feeding the chicken
>>
>>49689930
>CQC
why can't people just say CC and CCW
>>
Slightly dumb rules question, but I m new so not sure on the usual precedence for these things. Do the +1 attack from 2 ccw and pistol+ccw stack, or does the pistol just count as a single CCw?
>>
>>49693939
just 1
>>
>>49693857
>"NUH AH I had a force field on the whole time its just invisible."
This was you wasnt it?
>>
>>49693937
cc is normally stated as crowd control in most lingo while cqc is close quarters combat.
>>
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>>49693933
Okay, pal.
>>
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>>49693748
>>49693827

Did Carnac really just false flag himself as a nid guy so he could argue with himself about Tyranids vs Chaos again?

Is this the level we're fucking at now?
>>
>>49693906
Proof of nid superiority
>>49693892
Nids block the warp, demons can't come in there you go.
>>49693868
Lol, they'll just evolve to land faster, faggot.
>>
>>49693946
Thanks, my Mechanicus Datasmith only has 5 haywire attacks on the charge, then. Still not bad.
>>
Changing the subject.

The Real Imperial Fists confirmed to have been wiped out forever by the Beast Waaagh!. The new and current Imperial Fists were created from drawing upon the best and brightest of the successor chapters (Black Templar, Soul Drinkers, Fist Exemplar, Crimson Fists, etc). These dudes created a new Imperial Fist chapter in honour of the fallen chapter.

How do you IF dudes feel about this?
>>
>>49693957
Nah, I thing demons are perhaps the faggiest thing ever so I could never make a positive arguement for them. Though the guy attempting to do so is hilarious as fuck
>>
>>49693960
>Lol, they'll just evolve to land faster, faggot.

Then the Necrons bring out their decent weaponry instead of the trash they normally throw at lesser races. Tyranids are running out of bodies and the Necrontyr are more than capable of continuing this arms-race.

Your move.
>>
>>49693960
>Nids block the warp, demons can't come in there you go.

No, they don't. There isn't a single example example of the Shadow in the Warp stopping daemons from punching through.

There are 5 examples of Daemons punching through the walls of reality to attack Tyranids. Two of these events had daemons manifesting inside Hive Fleet ships and murdering them from the inside out.

>>49693957
Nope.
>>
What's HOR?
>>
>>49693975
To further help your point, comrade.

>LUCIUS - The Hollow Forge

>The hollow planet of Lucius has at its core a fusion reactor so large many have likened it to a captive sun. With such boundless energy at their fingertips, the Tech-Priests that dwell under the planet’s crust have become experts at military innovation. Their genius was displayed anew when the planet was invaded by a splinter fleet of Hive Fleet Leviathan. Despatching Lucius’ Legio Cybernetica and a great host of battle servitors to the planet’s surface, the Tech-Priests Dominus largely fought their battles from below the planet’s crust. By tracking the motions of their servant clades and controlling their activities via electromagnetic data-tethers, they waged their war without risking direct harm. Such is the wonder of the Cant Mechanicus that their battle plans were enacted to the letter. Wherever the Tyranid swarms overcame their servitor armies, the Tech-Priests waited for the xenos predators to devour the biological components before sending servo-skull swarms to carry the most vital of the remaining machine parts below the crust of the planet. There they were installed into fresh recruits, and the next wave sent back up to the surface. Though it took months to accomplish, the resultant war of attrition ended in victory, for the Lucian armies fought like lions, and their hymns to the Omnissiah’s glory did not cease for a single moment.

-Admech dex

The Tyranids couldn't defeat the fucking Admech in a war of attrition. They have no chance with the Necrons who mastered these kind of battles.
>>
>>49694003
Proof not from a codex?
>>
>>49693975
The nids just avoid them like they did Solemance.

>"In M41, it lay in the path of two minor tendrils of Hive Fleet Behemoth. The tendrils made course corrections to deliberately avoid Solemnace and eventually lapsed into hibernation after finding themselves unable to pinpoint any nutrient-rich prey worlds.[2]"

By the time the Crons wake up properly everyone else is dead. So both are happy.
>>
>>49694032
wat.
>>
>>49690667
>implying that the Blood Ravens didn't just 'find' a knight that 'fell off the back of a Mechanicus transporter', or 'get gifted' one...
>>
>>49694038
Codexes are biased towards it's subject.
>>
>>49693948
In the grim dark universe is there really a difference between those two?
>>
>>49694035
>By the time the Crons wake up properly everyone else is dead. So both are happy.

Actually, Necrons are awakening by swiftly and the full revival of their empire draws near. According to the Nid codex, the Necrons are growing aware of the Tyranids threat to their ambitions and are moving against the swarms.

Imotekh, the Silent King, and Anrakyr all agree that the Tyranid ultimate destiny is antithetical to the Necron's own. Necron supremacy requires life and thus the Tyranid race must be destroyed. So says the Silent King, and none can contradict his will.
>>
>>49693965
Couldn't they just make geneseed from dorn's hand?
>>
>>49694054
No, they are not.

The Admech codex for example shows them losing and says they are backward jackasses who cannot innovate and have damaged human knowledge.
>>
>>49694054
>BL not viable source
>WD not viable source
>Old codexes not viable source
>Codexes I dont' like not viable source
>>
>>49690992
If its acrylic based and not in a spry can, scrape it out of the pot, break into crumbs, add water and gently heat for between ten and fifteen minutes, stirring well and you should be able to salvage it anon.
>>
>>49694068
That geneseed is blank though. It doesn't contain the spiritual significance of heroes worthy of the Imperial Fists.
>>
>>49694064
>Necrons are growing aware of the Tyranids threat to their ambitions and are moving against the swarms.
Some of their ambitions. Not all the Crons care about getting their bodies back and care not at all about what the Silent king thinks anymore.
>>
>>49694054
>I don't like a codex so it's not canon

fuck off with this weak shit, you don't even deserve this (You) but i'll be generous.
>>
>>49694122
It's the carnac, never speak to it, only of it if at all necessary.
>>
>>49689485
EitherAs many bikes as you can fit or take two less bikes and fill the points with grots for battlefield control.Give the Nob a Klaw.
>>
>>49693937
cc sounds dumb and code geass was okay

>>49693965
as a chaos player i'm laughing, ultimately it doesn't mean much. if they fists were so great they wouldn't have been chosen for death. you still end up with guys in yellow with possibly a stronger chapter

>>49693838
in the last game i took i did incursion so i took 4 squads of 10 daemonettes and 2 units of 6 fiends for core. when i'm doing CAD i will min/max the fuck out my troops. the game has changed, adapt
>>
Does this always come down to you guys fighting about what army is going to "win" 40k
>>
>>49694160
anything for these fags to put off painting their shit. Paintfags > Waacfags > Lorefags
>>
>>49694141
So Carnac is pro tyranid or demon cause I see claims to carnac being on both sides of the argument.
>>
>>49694160
It's literally just Carnac and maybe some other autist at his level, although I'm not entirely convinced it's not just Carnac arguing with himself because he's that pathetic.
>>
>>49694160
Only when lorefags go for a muh-army>ur army shit.

There's a reason we hate them and discourage "RP" in the general.
>>
>>49694179
What's pathetic is your paranoia

>>49694160
Nobody is arguing who is going to win.

People are just arguing facts. One of the facts that triggered some idiots is that daemons are functionally infinite, also that Tyranids cannot into attrition.
>>
>>49694109
All Necrons are programmed to want to seek to restore their Empire and protect it.

If the Tyranids allowed to do as they want, countless tombworlds will be destroyed. The galaxy they fought hard to claim would be reduced to a lifeless ruined husk. Sure the Destroyers will be happy, but the rest of the Necron won't be.
>>
>>49694178
He's obsessed with daemons and necrons and has a massive hateboner for Tyranids because he was neglected as a child or something.
>>
>>49694220
>All Necrons are programmed to want to seek to restore their Empire and protect it.
And entire dynasties have fallen to corruption and lost that.
>>
>>49694220
>All Necrons are programmed to want to seek to restore their Empire and protect it.
No they arent. Well, maybe the ones that are programmed - the half-mindless hordes of warriors and immortals. But the ruling caste still have their own wills and they are open to do what the fuck they want.

Which is good since this allows you to make up your own stories for your forces and this is exactly why GW leaves the lore open to interpretation.
>>
>>49694200
>facts
>in a fictional game about little plastic toy soldiers that hit each other with swords on futuristic battlefields where there are laser weapons and orbital strike capability
mmhmm
>>
>>49694257
>>49694250

Read ze lore.

The one command protocol the Silent King did not break was the "Restore and Protect our Empire" one. Every Necron from the lowest warrior to the highest Phaeron is slaved to this protocol.

The problem here is due to their madness caused by the damage during the Great Sleep and personal ambitions, the royalty has interpreted the command protocol in various ways. They are employing different (and sometimes conflicting methods) but they are all working towards the same goal.
>>
>>49694220
>All Necrons are programmed to want to seek to restore their Empire and protect it.
Yes however with the Newcron's this isn't one unified group. Its hundreds of small stellar empires that will first have to be forged into a army that could 'stop' the nids. Defending every tomb world comes way after that.
>>
>>49694267
Fact in the setting.

Like how Legolas is a goid archer is a fact, and Batman's parents ARE DEEEEEAD is also a fact.
>>
>>49694160
whoever wins, we all lose.
>>
>>49693045
Corpsethief Claw formation from the Haemonculus Covens book is generally considered Dark Eldar's way to become a lot stronger than they are.
>>
>>49694296
Like how GW facts change like the wind because no author of novels or codexes can ever be bothered to check his notes?
>>
>>49694285
According to the Necron 7th dex, the conflictinhg agendas and madness are but the clumsy first steps of a drowsy giant. In short order, unless stopped, the Necrons will unite and fully awaken.
>>
>>49694304

That's 5 Talos... Wtf
>>
>>49694309
Every evil faction has that blurb sans Deldar who "just don't care enough"
>>
>>49694316
5 ichor injectors and Haywire blasters is how I run it. Dark Artisan with Probe chromos and the Nightmare Doll on the Haemonculous for a 3+++ is also pretty alright.
>>
>>49694323
Not the Dark Eldar.

And Tyranids do not have one in their 6th ED dex.
>>
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I don't like Tau but this thing is so ridiculous I want one. What do I do?
>>
>>49694064
>the full revival of their empire draws near

They're a completely scattered faction whose leaders are in a state of perpetual backstabbing and slow mental decline. Every loss is irreplaceable for them. What they've lost can never be reclaimed.
>>
>>49694339
It's so ridiculous that I want orks to loot the shit out of it.
>>
>>49694339
play orks and use it as a gorkanaut
>>
>>49694309
>the conflictinhg agendas and madness are but the clumsy first steps of a drowsy giant.
Yes because they have the ability to conquer and band together and you can see most of their named characters working toward that goal. However can you see those guys giving up their power to follow the silent king again?
>>
>>49694344
Actually, according to Ward in the WD article "A galaxy in flames", the Necrons (all of them) went into a quiet in last bits of 999 41K. They are in a state of silence as the galaxy is about to explode into the End Times.

This galaxy wide silence requires a high level coordination.
>>
>>49694060
the fuck are you talking about?
>>
>>49694354
>>49694352
Orks recognize it as too impractical.

"U'ge stompy fing, but no choppy bitz? U iz a git Zog'mek, yer plan iz rejekted"
>>
>>49694373
Or their warranties expired and most of their army is stuck at customer-service, that's the issue with mass-production.
>>
>>49694361
>However can you see those guys giving up their power to follow the silent king again?

Yes.

According to the short story "Word of the Silent King", in the court of the Silent King there were present, IIRC, 8 masked phaerons. These Phaeron have re-pledged their loyalty to the Silent King. Imotekh might be among their number. The Phaeron of the Atun is certainly is.

Also Anrakyr is walking the steps of the Silent King and seeks an audience with him.
>>
>>49693948
It's not a fucking MMO.
>>
>>49694339
Play Combined Arms Detachment with cheapest HQ and 2 cheap troops.

Cadre Fireblade and 2x5 firewarriors is like 150pts or something. Then you can just add your 400pts Stormsurge.
>>
>>49694332

It's still 5 fucking Talos... I don't want to buy 5 of one unit that's not even a dark eldar...
>>
>>49694373

That's some of the most tenuous grasping at straws I've ever seen. You had to dig up a remark, from fucking ward of all people, in an old WD and none of it even necessitates cooperation at all. Literally not a single word about them working together. Meanwhile, tonnes of instances of them pursuing petty schemes and even betraying one another.
>>
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>>49694422
>Mfw those formations because I started Dark Eldar because of Talos and Wracks
That's ok anon, it's not for everyone
>>
>>49694422
Since when is Talos not DE?
>>
>>49694391

>8 phaerons

Wow, it's fucking nothing.
>>
>>49694391
Haven't read it as I don't bother with BL. Silent king is a powerful leader among the cross just not the only one. The entire point of their new design was to make this available to the players. Arguing that the could come together is all well and good but at the present they ant there yet.
>>
>>49694434

It's in the codex, but that's like $150 of the same 5 models that aren't actually Dark Eldar.

>>49694431
Like, I guess getting extra VP is cool and all, and the Talos seems cool, it's getting fucking five of them that is incredibly offputting.
>>
>>49694438
Well Phaerons lead whole dynastie so its a very large amount of fucks and nothings.
>>
>>49694427
>from fucking ward of all people

He is the creator of the Newcrons, though. And a galaxy wide silence of a bombastic and egotistical faction like the Necrons implies that something has afflicted them all. Every dynasty and every awakened tomb world.

>Meanwhile, tonnes of instances of them pursuing petty schemes and even betraying one another.

The codex has them more working together than working against each other.

Necron infighting just happens mostly in the political arena and rarely on the battlefield because it's seen as fruitless for Necrons to fight each other.

It's said that for every battle a Necron lord wages against his kind, he wages hundreds of campaigns of conquest against aliens.
>>
>>49692819
Get the Russ a dozer blade. Don't argue just do it. You will be amazed how often you roll a 1 after climbing over a metal barracade or touching a pile of mud.
>>
>>49694438
You know what a Phaeron means?

>>49694455
They aren't there yet but they are going there that's the point.

The Silent King by right is the ruler of all the Necrons and the Triarch Praetorian (dudes who sometimes can pill rank on Lords) all follow him to a man-machine.

However, the Triarch requires three rulers. The Silent King and the two Overlords who would be his left and right hands. These two spots are vacant and that's the issue. The Overlords are politicking to get those two positions.
>>
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>When your Punisher takes down a khorne daemon prince mid-flight

BEST
DAY
EVER
>>
>>49694472
This. God fucking damn I hate myself everytime I dont buy my russes dozers and have to mumble about in difficult terrain.
>>
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>>49693024
Different anon here. But here's a pretty good pic of all of my painted shit.
>>
>>49694494
>They aren't there yet but they are going there that's the point.
It'll be an interesting race.

However I disagree about the Silent King. He was their ruler. No more. Wars of succession and politics were extremely common before the bio-transference. Expecting them to all fall in line is naive at best. This also doesn't include the insane, damaged or the infected.
>>
>>49694550
>He was their ruler. No more.

He IS their ruler by the Necrontyr law and tradition. Nothing changed that. And according to the lore, tradition and law is sacred to the Necrons. It's all they have left to connect them to their former lives.

>Wars of succession and politics were extremely common before the bio-transference.

And were swiftly cast aside when a common enemy appeared.

Tyranids and Chaos pose a sufficient threat to unite the Necron race once more.
>>
So question about conferring split fire to a unit. Does it make EACH model gain the rule and this can fire separate or just one?
>>
>>49694639
Unit gains it and, just like the rule says, one model can use it.
>>
>>49694593
Not how I remember it. When the necrontyr go their shit pushed in by the old ones I remember there being internal troubles until the Ctan helped them out. The whole war in heaven was started to stop the infighting and help them unify so saying the always come together is playing a bit loose with the concept.
>>
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>>49689468
That was a fun game
>>
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>>49690609
Pretty good anon thanks for asking. But whenever I bring a Demolisher cannon against Tyranids Flying Hive Tyrant always makes me regret it.
>>
>>49694656
>I remember there being internal troubles until the Ctan helped them out.

They stopped infighting when they choose the Old Ones as their united foe.

When the Necrontyr lost hope of winning the war, they started infighting.

But when they gained hope in the form of the C'tan, they united again.

The Tyranids and Chaos foes that necessitate the Necrons to unite to defeat. The Necrons like the Necrontyr did in the olden age will unite. This time they have logic on their side instead of irrational concepts like hope.
>>
>>49694704
>Russes with Ordnance weapons and upgraded sponson&hullweapons
Anon please stop.
>>
>>49694465

8 dynasties is fucking nothing though. That's meaningless on a galactic scale when we're talking about stuff like Nids and Chaos.
>>
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>>49694743
What?

1 Necron dynasty (The Sautekh) has the eastern part of the galaxy shaking in their boots. 1 dynasty commands billions upon billions upon billions of Necron warriors and war machines.
>>
>>49694722
You mock but every time I fired my ordinance weapons managed to always get a hit with the lascannons too. Of course having prescience helped anon.
>>
>>49694711
The stop infighting because of politicking to fight the old ones. It was a deliberate decision by their rulers to consolidate power. Throughout their history its clear that power struggles and infighting in central to their character since the update. When they fought the old ones and ctan they had no option but to obey. Its why the Silent King destroying the command line was important at all.

And no defeating them doesn't necessity that. The Nids have been shown to avoid active Necron worlds so to survive they just have to stay home. Everyone else be damned.
>>
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What's with the gem the DA used to have on their chest?
Was is just an old mark of armour or something the phased out?
I got the B@C and am painting them as a DA Successor and the MkIV has the circle right in the middle I thought of painting like that.
>>
>>49694770

A fucking craftworld has billions. It's fucking nothing on 40k scale. No one gives a shit about Sautekh dynasty. Remember when they were built up as a big end game threat? Fucking never. Necrons are the red headed step child; the eternal mid boss of the setting. Even Orks have more potential as an end game and they're the comic relief.
>>
>>49694789
>The Nids have been shown to avoid active Necron worlds so to survive they just have to stay home.

Nids ate a tomb world before.
>>
>>49694789
Chaos is going to drown the galaxy in the Warp if not stopped.

Tyranids will destroy countless dormant tomb worlds and extinguish life in the galaxy, The majority of the Necrons want to return to flesh.

Both Chaos and Nids won'r be stopped unless a united effort by the Necrons is made.
>>
>>49694771
Yes I mock because that combo wastes you like 85pts when you could have taken a) better russ variant b) better blast delivery mechanism.

And rerollable snapshots isnt "every time". Thats average ~2 hits per game of 7 turns. Waste of points. You always want reliability and thats almost as far from it as it gets.
>>
>>49694704
Red Hunter fag here. I feel your pain anon. I love pieplates so much I want nothing but them but that fucks me over hard. Thats why I decided to ally Red Hunters so I can take Dreads and Cents that can fill ehatever niche I need once per game.
>>
>>49694827
>A fucking craftworld has billions. It's fucking nothing on 40k scale.

Wrong, the Necrons are as numerous as humanity. Large dynasties represent a huge chunk of them and they can project their power on a galatic scale.

>No one gives a shit about Sautekh dynasty.

Objectively false.

Eldar and Imperials fear the unstoppable advance of the Sautekh. Imotekh is seen as among the figures that will signal the End Times.

>Remember when they were built up as a big end game threat? Fucking never.

Confirmed trolling. Open your Necron dex and 7th ED BRB.

The line about the nids being an End Times threat was removed and it was given to the Newcrons.
>>
>>49694853
>The majority of the Necrons want to return to flesh.
This just isn't true though. Some want this and have it as their pet project. Arguing its the main goal of the cross because thats what the SK wants is false.

As for the Warp and Chaos, the Necrons can't know the plans of the other factions like we can. Expecting them to understand stuff like that is breaking the wall between characters and setting.
>>
>>49694854
I was trying to get as many points out of my army as possible anon. Even with the Knights he had a 600pt advantage till Thunderhawk bro joined.
>>
>>49694846
Not really.

Tyranids ate dormant Necron tomb worlds. The Tyranid harvesting process causes earthquakes and other violent seismic activity that damage or destroy the Necron tombs hidden in the depths of the planet.
>>
Do I need dishsoap when removing degreaser from stripped models or is water enough?
Do I need to prime my stuff again or not?
>>
>>49693989
Heralds of Ruin. It's an arguably better set of Kill Team rules.
>>
>>49694918
>This just isn't true though.

It is, though. As a default the codex and other sources books keeps referring to the Necrons as yearning for a return to flesh.

>As for the Warp and Chaos, the Necrons can't know the plans of the other factions like we can.

They are not blind to the mass emergence of warp storms and the tears in the walls between real space and the warp.
>>
>>49694197
We wish. Every general still has some Imperial sperglord pouring it on with "yeah I know GW's shit writing team made a ton of mistakes or intentional nerfs in your Chaos codex, but that's what you get for turning from the Emperor's Light, nuthin' personnel :^) "
>>
>>49694890
PLUS a cheap 4+ Deny bubble thats been awesome so far since my Libby gets Adamantine WIll
>>
>>49694947
>referring to the Necrons as yearning for a return to flesh.
Some Necrons. You keep missing this point. SOME. As in not all.

The warp and its mysteries are hidden from the Necrons and always have been. They have ways and means of fighting back however saying that they can divine the ultimate plan of Abbadon and are going to reunite because of it being so clear is just a bit too much anon. Realistically a necron lord is more worried about reclaiming his kingdom then wearing skin or wondering why he lost contact with certain random systems after 60 million years.
>>
Why are the long war batreps so fucking awful?
>>
>>49695092
because their voices are really annoying
and rob baer is dyslexic as fuck, his pronunciation is always off
>>
why is white dwarf so much now it used to be like $4 is there any difference?
>>
>>49694920
Consider Triple Flamers. Sure you lose the chance to fire the demolisher cannon, but when a bunch of melee infantry get too close, you'll have an option that isn't prone to scatter. I tend to use that on my battle tanks when I got points to spare, and its a nasty suprise for many when what they thought was a sure kill becomes an Ad-hoc hellhound.
>>
>>49695177
Its bigger.
>>
>>49694377
He's suggesting that "close combat" is a form of crowd control in the 41st millennium because it's a grim setting where shit's grim.
>>
>>49695178
Thats actually one of the better uses for sponson-slots in Ordnance tanks, especially Demolisher.

But thats a moot point since Vanilla Russ and Demolisher and two of the worst Russ-variants there are.
>>
>>49694984
>falling for that old bait
Wow space 0din, you're an easy catch.
I guess you're just prone to getting really fired up!
>>
>>49695384
I always find that argument strange. I find the Vinella Russ has plenty of use as a heavy infantry killer. After all, it instant deathsT4, and AP3 means its the best choice for anything that doesn't have a 2+ cover save. Maybe if your throwing sponsons and upgrades on it? But I find its better not to pile upgrades on any vehicle beyond the near-mandatory dozer blade.
>>
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>>49691940
>A woman wouldn't get given control of a Knight in any House with self respect.

O... kay ? Where did that even came from, you braindead idiot ?
>>
>>49695500
Hello Tumblr, what army do you play?
>>
>>49695470
>it instant deathsT4
No ones brings expensive, multi-wound T4 infantry because they're too easy to ID with S8.

No one brings battle cannons because no one brings expensive, multi-wound T4 infantry.
The battle cannon is a 'master of none'.
>>
>>49695552
So by this logic you can typically expect to see single-shot t10 pieplates of any size because of biker units?
>>
>>49695523
The Fuck You Dipshit, it's especially great against Tumblr accusations and (You)
>>
>>49695552
This essentially. Ever since the Tau got the Ion Accelerator Riptide, multi wound t4 has mostly disappeared, and the only remaining examples are those which bring good Invulnerable saves or are cheap enough to not care (meaning Wulfen, Flesh Hounds and Screamers)
>>
>>49695470
The thing is that basic russes are extremely unreliable. Your chance to hit something is 33%+luckyscatter. So with bs3 thats less than 50% chance to hit. You absolutely cant rely that it would hit something. And when cover saves are dime a dozen in this game nowadays the basic russ just doesnt do as much as it should be doing.

>But I can cast Presience on i-
Then you might as well use Executioner with Plasmacannon sponsons. Does its job much better than vanilla Russ.

Personally I never use neither of that. If I ever even field russes I use Exterminators with LC/MM-sponsons as multipurpose units that excel at transport hunting. They are much more reliable in that aspect that you can trust it to do something even with pretty bad luck.
>>
>>49695573
strength 10 ap2 large blast is very good but it's cost is prohibitive.
Many players think it's inefficient for it's cost and it's inability to snap fire.
>>
>>49695595
>multi wound t4 has mostly disappeared
Which ones were mandatory in use before the ion-bogeyman came along?

Nobz?
>>
>>49695574
I'm guess Orks because you're really fired up!
>>
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175.jpg
29KB, 500x380px
>>49695631
Well shit.
>>
>>49695620
Mandatory? Nob squads have been shit for awhile.

Grey knight paladins, tyranid warriors, that sort of thing.
>>
>>49695620
Tau came out fairly early in 6th and before Eldar got super-serpents. People were still salty about Ye Olde Draigostar.

MANz were useful for Orks throughout 5th though more as a disposable bomb (the MAN Missile) rather than as a true deathstar.
>>
>>49695652
>tyranid warriors
So you are claiming that tyranid warriors were totally popular and worthwhile before the ioncannon?
>>
>>49691940
Pretty sure I saw a Household Knight call out to his brothers and sisters in arms as he got torn apart. Wish I could find the source.
>>
>>49695657
>>49695657
>>49695657
>>
>>49695652
So "krakbait" was never a thing?
>>
>>49695665
I never said anything about ion cannons.
>>
>>49695470
I just put my LRBT up against the board edge so nobody can get to the rear armor. Then I abuse that 72' range large blast to just shell away while my infantry takes the hits. It's pretty effective.
>>
>>49695687
Ion accelerator then
>>
>>49695725
Sorry, wrong guy.
>>
>>49695595
What about crisis Battlesuits?
>>
>>49695312
Yes, but is not.
>>
>>49695776
Crisis Suits were usually not in Line of Sight anyway. Vehicles were way tougher in 5th and Pathfinder had a mandatory Devilfish. It was common for two Fire Warriors and a kroot screen, the Fire Warriors jacking the Pathfinder Devilfish which were then used as a mobile barricade for Crisis Suits.

Nowadays you might see them run as solo models, "1 Suit, 2 Missile Pods" or something MSU-ish like that. One tournament Tau player supposedly did well with a "no riptide" list that used an Infiltration Cadre and lots of EWO/dual plasma suits though so ymmv.

>>49695178
Eh. If I were to run a Russ for GSC
, it would be Exterminator/Plasmacannon, hull HF. Run as ranged fire support platform, mostly to use S7 for popping transports. One can risk losing a few dudes on the first few turns, especially since you can give Shrouded on turn 1 to several units anyway.
>>
>>49695177
It's 150 pages+ in size now.
>>
>>49694722
Anon if the scatter is bad at least it lets them do something.
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