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/anrg/ - Android Netrunner General

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NEVER LET THE PARTY END EDITION

>Question of the day
What is your decoder of choice?

>What is Android: Netrunner?
https://www.youtube.com/watch?v=VAslVfZ9p-Y

>Android Netrunner Official FFG News & Spoilers:
https://www.fantasyflightgames.com/en/products/android-netrunner-the-card-game/
http://boardgamegeek.com/blogpost/24049/netrunner-spoilers

>Official FAQ (post-MWL), Compendium on rulings, and common mistakes
https://images-cdn.fantasyflightgames.com/filer_public/95/7a/957a59a2-5fe6-4961-96fa-47560f337346/adn_faq_v31.pdf
http://ancur.wikia.com/wiki/Project_ANCUR_Wiki
https://www.reddit.com/r/postalelf/comments/2sm1d2/welcome_to_netrunner/

>NAPD Most Wanted List
https://images-cdn.fantasyflightgames.com/filer_public/c4/16/c41672be-a776-443a-8e35-49a3f581f603/adn_tournament_regulations_v113_text_version.pdf

>Netrunner Card List and Data Pack Details:
http://netrunnerdb.com/
http://blackat.co.uk
http://acoo.net
https://github.com/shyndman/ono-sendai (You’ll need to build it yourself)

>Deckbuilding Resources:
http://netrunnerdb.com/
http://meteor.stimhack.com/
http://acoo.net
http://www.cardgamedb.com/index.php/netrunner/android-netrunner-deck-builder (not recommended)

>Articles and Blogs:
http://stimhack.com/
https://self-modifyingcode.com/
https://runawaynode.wordpress.com/
http://eriktwicereviews.com/tag/netrunner/
https://sneakdoor.wordpress.com/
https://netreadyeyes.wordpress.com

>Podcasts
http://runlastclick.blogspot.ca/
http://canlaugh.com/nerdrunners/
http://www.northerngamingnetwork.com/tagme/
http://thewinningagenda.com/

Try "Why I run", great for prospective Runners looking for a hands-on demo on how Running works (replace the spaces by dots):
www nagnazul com/whyirun/whyirun.html
>>
>>49672272
Answering my own question:

>What is your decoder of choice?
Keymaster.
Playing Iain with Overminds/Grappling Hooks and cloud breakers. Pretty fun. I wish Criminals had cloud breakers in-faction.
>>
Need some decks to make, I have everythng up until the end of Mumbad.

Thinking of Stealth Hayley with Switchblade, and possibly something HB for the Corp (FA with Jeeves?)

Gimme those fun decks
>>
>>49673262
Your taste in decks are in line with those of a friend of mine who played those decks you mentioned.
His next decks were Hayley spycam recursion and HB FA with Assembly lines recursion for economy.
Right now he's playing Nexus Kate, same Corp.
>>
>>49673393
Wow sounds like the exact decks I like, had a lot of fun with Spags Hayley so might give Spycams a try, do you have a list for his HB?
>>
>>49673433
Sorry, I can only guess from what I see, Team Sponsorships, Fairchilds, Ravana, Sherlock 2, Architects, Eli, Vanilla, Biotic, Jackson, I'm not sure he took out Jeeves, but haven't seen it in a while.
>>
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>>49672272
>What is your decoder of choice?
For practical purposes you can't beat a good old gordian blade, but I have a weak spot for Leviathan as something that totally should exist - the flavour text and excellent art make me like it far more than I should.
And, as advertised, for some very select ice it is quite efficient - it beats Gordian for DNA Tracker, and may well be the absolute cheapest to break Orion

Escalation is now in stores, finally
https://www.fantasyflightgames.com/en/news/2016/10/6/available-this-week-10/
>>
By some interesting coincidence, there is a recent stimhack article examining the various decoders a typical traditional Andy deck would use.
>>
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>>49674597
I saw that

The cost of Golden and Peregrine make me sure the Khansole will have something to do with reducing install costs
>>
>>49674763

Or maybe gain lots of somethings when ICE (or preferably anything) gets derezzed.
>>
>>49674763
That article made me of think of adding Datasucker support to the Raptor suite instead of D4V1D. It would definitely help with the more awkward strength ice, especially since Peregrine is 3 to pump, and the fracter will probably be terrible.
>>
>>49674763
>>49675115
Actually, you know what might be interesting in Khan? Compromised Employee and Ice Analyzer. 2 of them negates the derez cost, and 4 of them + Khan's ability reduces derez and install cost to 2. Tech Trader gives you a further 1 every time you reinstall.
>>
>>49676732

Could work, but it sounds rather fiddly, especially when the analyser can't be tutored out easily iirc. Would suggest Sharazade (or however it's spelled) but influence is a pain.

>>49676316

Surprised any Crim even bothers with D4V1D to begin with.
>>
>>49676840
>D4V1D
Probably because that one game where the Runner got in my 5 ice deep remote thanks to it really left an impression I guess. Datasucker looks like better support though, and leaves enough influence for a 1-of Beth.

>Khan
It's probably doable, but you really need some sort of draw to get through the deck, which Crims are obviously lacking, and hurts any run based economy. You could import Obelus and turn Legwork into a pseudo Diesel, extra cards with HQ Interface, but two of those and 3 Analyzers leaves you with only 3 influence, which is really eh. Go down an Analyzer, fit in 2 RnD Interfaces maybe? No recursion though.
>>
>>49677254

What was the ID of the runner? It's hard to imagine a Crim doing that, while shaper and anarchs can pull that off fairly easily.
>>
>>49677254
Either Hayley or Kate I think, definitely not Crim. Broke a Grim, fired off Red Tape and another inconsequential piece of ice, then used D4V1D for the other 2 single sub ice. I'm guessing Crim is unlikely due to having low influence after Desperado?
>>
>>49678314 was meant for >>49678282
>>
>>49678314

Crims had problems with influence even before Desp got Listed. It sucks when they have to import multi access and breakers.
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>>49678773
>when they have to import multiaccess
Pic related now at least, and they only have slight R&D problems - they have their own multiaccess that both the other factions have to import.
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So this just came up on FFG's instagram

>Escalation, the newest Netrunner Data Pack, is now available. We send Whizzard our deepest apologies.
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>>49679717
Weyland doesn't fuck around
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>>49680158
Just a shame NBN does it better.

Unfortunately "it" is EVERYTHING, including being the bad guy.

Speaking of being the bad guy, I notice pic related is the only illicit asset in the game - and it's recent, so it's not like they've forgotten the subtype.
What other sort of illicit assets could you guys see existing?
>>
>What is your decoder of choice?
Varies a LOT depending on who I build for.

I have a soft spot for Study Guide, though. With a Simhack on hands, it's pretty great.

And, no point in lying, I'm going to play Houdini just for the art.

Of course, Yog.0 is still *the* one for me. As I said in the past, allowing to break for 0 was probably a mistake, it's way overpowered. There's a reason we've never seen it again.

>>49679717

Bastards.
>>
>>49674763

Given Spinal Modem is already a thing, that seems like a fair possibility. Though with Sahasrara, Cybsoft Macrodrive and, to a lesser extent DaVinci, ICE Analyzer, that seems more like a Shaper thing.

Crims have the whole click thing (Autoscipter, Khan's ability); but I don't think you can toy with that much further.

How about a console that pays in one way or another you for rez or derezz?
If we go hyper specialized, a console that triggers every time you get to add an installed card back to your grip.
>>
>>49679717
Any Whizzard deck that doesn't have Ghost Runner are now forbidden from participating in tournaments.

>>49680177
>including being the bad guy.
I don't know, their servers may be terrible, but consider that they've most probably had a hand in 2, maybe 3 major tragic events now: the tsunami(?) due to fracking, the Water Tower Massacre, and Akshara's assassination. Pure speculation and nothing confirmed, but definitely wouldn't put it past them.
>>
>>49680292
>What other sort of illicit assets could you guys see existing?

Really surprised Contract Killer isn't (though, yeah, that's the point of getting one, no one can prove it's you).

I'm thinking upcoming replacement for Ronin (there needs to be one!) could make for a cool Illicit design.

Given Hiro and the medical strain in Jinteki, something with grip size... like I don't know... when your turn begins, put a power counter if the runner made no runs on previous turn. The runner's hand size is reduced by one for each power counters (yes, I'm dreaming, that's a cool Helium-3 target). The bad pub is interesting in that since it favors running, you really have to balance your deck to make the asset usable.
>>
>>49678773

And recursion.

Breakers is partly a problem one of the kind of decks the designers had envisioned for the faction (the run only when needed snipping decks) falling on the wayside.
>>
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>>49680224
It does look cool af

>>49680292
>>49680292
>a console that triggers every time you get to add an installed card back to your grip.
That'd be cool - I'd say "get the install cost back" but you'd have to specify "non-hosted" to stop London Library shenanigans

>>49680335
Having recently read the Fear the Masses insert (someone kindly put it online), that assassination was a bit of a clusterfuck that pissed off at least one corp (well, corp-affiliated person), but Weyland aren't there directly, only through Subcontract's implications - I do hope Monica Singh (from the card and the game Infilration, and cards Freelancer and Subcontract) turns up as a Character at some point
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>>49680224
>There's a reason we've never seen it again.
At least not in a permanent breaker.

To be honest my favourite breakers are those that don't pay credits to break subs.
We got Faerie for 0 cost to break. And then Deus X, Sharpshooter and the B'n'E to play and trash.
We also have depletables like Hounds and Overmind.
DaiV almost make this list because virtual credits are often recurrent credits, specially with Mirror and Net Mercur on board.
>>
>>49680619
>virtual credits
I meant STEALTH
fuck, I need bed
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>>49680224
Yeah, Yog should probably at least be like Morningstar

Really Mimic/Yog should have been used better - so much ice is vulnerable to them without being priced accordingly; as a design I like the fixed breaker idea - if you want to beat serious ice you have to use sucker (or other effects) which encourages running, but they didn't really make the "can be beaten by fixed breakers" distinction really apply to ice costs/strengths
>>
>>49680832

Not to mention the influence.
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>>49680832
I do love what they did for Yog and Red Tape's art and theme - Yog's just a big ol' database, Red Tape adds an extra few layers of digital paperwork, authorisation and administration that mean the "sniffed, spoofed, and logged passkeys" from Yog.0 aren't enough

Two totally different artists, incidentally
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>>49680843
If they'd done "breakable by fixed breaker" ice better - either by putting Yog and Mimic lower or the general strength of ice higher then the inf would have been fine.

A simple ID masking program and a crowdsourced passkey database seem like things that SHOULD be low-inf.

For bigger ice though, importing them as a sollution should be difficult - the realm of anarch tricks (see; Ice Carver, Sucker and a better Wyrm) - I like the idea anyone can use them, but it takes a clever AI or a dedicated virus to make them deadly.

That would have been great. But instead they became a good general solution, that could be used effectively by anyone - I saw a "what would you change" thread on stimhack or something, almost everyone said their biggest thing was ice/icebreaker power levels - ice not being strong enough
>>
>>49680990

It's the whole package that influence becomes an issue.

Yog.0 is a one of a kind breaker. What it does is insanely powerful. There's no way it's worth one influence.

Mimic I'm more on the fence, but I'd say it would need to be more because of the existing synergies.

Datasucker... in a world where The Personal Touch is worth two influence, and ICE Carver three... no way it's worth only one. It's what makes the whole package sing.

Maybe if they made them 2 str...
>>
>>49680990

ICE not being strong enough in what sense?
>>
>>49681072
>Maybe if they made them 2 str...
This I think would be great, along with datasucker being 2 inf - sucker is a very good card, but it's also a very important card for the game because it rewards running.
It should totally be a core card, and it should be widely used, but 2 inf wouldn't really hurt it

Making Mimic and Yog a great answer to most gearcheck ice, and the odd think like Komainu, but only really viable as a proper breaker suite in Anarch would be the best way to handle them imo - fairly cheap, easily available breakers to deal with cheap, early ice (and the occasional ice that's potentially dangerous, but only if you don't expect), but only really a viable late-game suite in Anarch
>>
>>49680990
>almost everyone said their biggest thing was ice/icebreaker power levels - ice not being strong enough
This is a really hard point to balance I think. At the moment the line between weak, medium, and strong ice is incredibly thin; in terms of ice strength anything 3 and under are Yog/Mimic targets, and anything 5 and above has D4V1D to contend with for atleast 3 more cycles. In terms of credit tax, <2 is negligible, 3-4 are a medium range, and anything higher are usually big ice with high rez costs.

That 1-2 points between strength levels is incredibly tight, and I'm honestly doubtful you can change this without changing a fundamental aspect of Netrunner. I sort of hope that the current trend of richer runners might be a way of resolving this - runners get more money, ice gets beefier and removal becomes harder, and this creates a larger design space for more varied ice.
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>>49681269
>>49681200
One of the issues someone mentioned was exactly that - excluding a couple of things, such as Troubleshooter, you're dealing with a space of 0-10 strength (and usually it's more like 0-5), and 1-5 subs, where ETR is the most basically useful

Essentially the complaints were ice doesn't fire enough - though uber-strong ice has the problem of stopping people running until they have a full rig, etc.

People generally said that "stranger" ice and breakers would be better than purely stronger - stuff like Gingerbread, AIs being more like Crypsis

A broader range of usable ice (and to a lesser extent breakers) was wanted as well - less binder fodder and just thinking about ice in raw tax terms

All of this isn't to say people don't like the game, just what they'd change if they could
>>
>>49681420

>ICE doesn't fire enough

Why should it? Have you SEEN most ICE subs? With the exception of End the Run subs it's not like you can really *afford* to let most of them fire multiple times a game, and why would you run on an ICE with an ETR sub if you can't break it?

And that's the *reason* for cards like Troubleshooter in the first place.
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>>49682780
When was the last time you ran an unrezzed piece of ice and lost a program for your boldness?

But you have a fair point - ice doesn't fire much because, outside of ETR, ice firing can break a runner - well, the ice people use anyway.
I think it's a "I paid for this big shiny piece of ice and it's not gotten to fire once" sort of situation.

Corp troubleshooter is cool though
>>
>>49683063

Surprisingly often, actually. Turns out Archer still hurts in this day and age.

Not to mention the mere existence of DNA Tracker means that not even waiting on your killer makes facehecking safe anymore.

Another thing I might note that contributes to this problem is which types of decks are running which ICE. The types of decks which are running those big, beefy ICE are more likely to be Glacier builds and a Runner isn't likely going to facecheck that server without a plan unless they're on game point. The types of decks are ARE most likely to have those sort of nasty, non-etr subs are things like Shell Game Jinteki, and even there there's not a lot of pressure to run their centrals before you have a breaker suite up and running. The types of decks that *do* encourage the most aggressive running on ICEd up servers are rush decks and even that's mostly cheap gear check ICE.

Fundamentally though, ICE is meant to represent a tax and to me, Netrunner has always been at its core a game of bluffing. Sure it'd be nice for the Corp if the Runner had to spend as much as possible for them to get in, but if it were that easy to keep the Runner out, it would ruin a fundamental aspect of the game wherein the Runner has to give more serious thought to which server they run. That's why the Corps have traps.
>>
>>49681420
Stranger would be interesting, though the ones we have like Shiro or Susanoo look relatively unused, and mostly in Jinteki. Less straight damage, ETR, or direct degradation of the Runner's board state would definitely be interesting to see, though I don't think you need a complete overhaul of Netrunner to do it.

Personally I want to see more interesting play angles for the corp. Runner has so much - straight, mill, econ denial, stealth, big turns, big rigs, etc. - that there's never two decks that feel exactly the same. Corp side though almost always hinges on either killing the runner, or building a server to score in. Sure technically runners are doing the same thing (empty RnD or score agendas) just with different approaches, but those approaches are varied enough that they never feel the same.

Which is not to say the corp strategies aren't varied; there's glacier, rush, kill decks, fast advance, single turn wins, asset spam, damage tax, points denial (the recent EoI -> GFI combo), maybe there are others I don't know of. But the approach to achieving that game plan is usually the same, "find or create a scoring window, and score an agenda before it's stolen", or "find the trigger to flatline the runner". I know my reasoning is kind of vague, but I do wish the corp has some way of interacting with the Runner other than "corp build ice, runner try to penetrate" or "corp play operation, affect the runner", though I can't even begin to guess how.
>>
>>49684429

You forgot Shell Game decks, wherein the object is still to score out rather than kill the Runner, but has a very good chance of killing the Runner anyway. You just throw out facedowns in remotes, occasionally advancing one or two here and there, and make the Runner guess which ones are actually Agendas and which ones are deathtraps, meanwhile you just work on scoring out said agendas.
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>>49684429
That was actually one thing I liked about asset spam - it was something new, and it put the runner under pressure - they could choose to hammer centrals or to prioritise and destroy the corp assets, while the corp could found it difficult to score out and slow to flatline.
Wasn't a great deck to play against unless you really knew what you're doing, or the corp misplayed, but it was different and somewhat interesting.

And I like thinking how Gagarin is snapping up money and companies for its next big project, or the Industrial Cloning division is supplying clones for such a wide variety of jobs and using their experience at conditioning clones to keep the runner away (don't worry, it's ethical), or how many things the orbital TV hub is connected to and owns
>>
>>49684726
Oh yeah, there's that too. It's interesting in that it manages to sit in the middle line between the scoring and killing approaches, and also has more focus on the bluffing aspect of Netrunner too.

>>49684929
I think the biggest thing that asset spam brought was that it breaks the tradition of dedicating a little less than half your deck slots on predetermined cards, namely ICE. Suddenly we have decks that dare to carry less than 10 ICE, freeing up 5 to 7 slots for shenanigans and more varied types of play. Many thought it wasn't "Netrunner", but it was definitely interesting in what it brought to the game, even if it did bring about IG Lock.
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>>49680158
>"The Argus merc's kneeplate reads 'If u can read this u r too dead"
]:>
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>>49685387
I hadn't noticed that, that's ace.

I've said it before and I'll say it again - Weyland are just Anarchs who wear smart clothes and get paid professionally
>>
>>49685732

To a point, certainly, some areas of recruitment match - you'll have a hard time convincing me Noise and Mills don't have elective affinities. One just prefers to have the bigger guns.

People like Valencia though? The "good" side of Weyland doesn't really match.

And then we have Null as the interesting cross-over.
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>>49686102
>The "good" side of Weyland doesn't really match

“The real mission? We’re going to save the human race.”
– Jack Weyland

“Progress demands sacrifice. Where would humanity be now if we’d refused to pay for all our advances in science and technology? If we refuse to pay more, how will we continue to move forward?” –Jack Weyland

Weyland's good side is mostly big-picture stuff - their idealism is tainted by the knowledge of just what the price of progress may be, but they do have noble goals in there somewhere.

There's also public stuff, powering cities, their work for kids, company towns and the security they provide, but that's just weyland side effects that happen to be positive
>>
>>49685257

And see, here's the problem with that. Horizontal decks already existed before this. The difference being that before, for the most part the biggest downside to not playing the remote game was that the Corp could slip some Agendas under the Runner's nose. Running ran the risk of killing you, yes, and bit running meant the Corp might score out before you dug Agendas out of RnD, but it was much more of a calculated risk. With Asset Spam in its current form, there are so many cards that you can't afford *not* to trash, and so many of them have 3-4 trash costs. It literally turns into two games of solitaire because the Runner can't afford to run in and trash literally every card that comes down, but a lot of the new assets generate so much advantage if they get even one turn unmolested.
>>
>>49686611

At the same time, you don't have to pay for ICE most of the time. One at most. If anything, it's logical continuation - in a retro-feedback loop of sort - of decks focusing only on gear check calling for cheap/efficient breakers that are only meant to deal with those, calling for ICE being slowly replaced by assets in the taxing role.

On that note, I'm actually liking some of the assets in Flashpoint.

Watchdogs, or Hyoubu are I find nicely balanced, 0 rez to 4 trash is a lot, but the same time the effect is narrow enough that, as the runner you don't want to have to run and trash it, and would rather prevent the situations that make the crd bothersome. And you can afford to that. But if you do, it's not a pure loss for the corp if the deck is built around that idea.
>>
>>49686452
>Weyland's good side is mostly big-picture stuff

Definitely have that "end justifies the means, big picture trumps (other) individuals" that doesn't really make them likeable, even when there's something somewhat respectable.
>>
Silly, but looking at Advance Assembly Lines really makes me want to try some EtF Alix T47B0T jank.
>>
This can't work, right?
It feels like I either don't have enough draw, or that the tags won't keep pace with the brain damage. But it just seems ludicrous and I want to try it. I should probably give up the MagO for some multi access, but DLR into archives should be enough.

Masochistic Martyr (45 cards)
Whizzard: Master Gamer
-- event (18 cards)
2 Account Siphon
3 Amped Up
3 Déjà Vu
1 Levy AR Lab Access
3 Stimhack
3 Sure Gamble
3 Vamp
-- hardware (3 cards)
3 Obelus
-- program (7 cards)
2 Black Orchestra
1 Magnum Opus
2 Mimic
2 Paperclip
-- resource (17 cards)
2 Data Leak Reversal
2 Drug Dealer
3 Joshua B.
3 Liberated Account
1 Same Old Thing
3 Stim Dealer
3 Wireless Net Pavilion
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>>49686102

Really Val seems like she'd be more at home working for NBN. Snooping around for corporate wrongdoing while the network benefits from the potential damage to their rivals' reputations.

As for my favorite Decoder... I have a soft spot for Study Guide, I'll admit, but I've gotta give it to the good ol' Gordian Blade.
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>>49687350
Sounds cool, shame about T47B0T's early-cycle trash pricing

>>49687830
Val's probably one of those journalists with a few too many principals to work at NBN - a company with a fair bit of corporate wrongdoing of its own
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Not totally relevant, but ffg have put up their second New Angeles preview
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>>49687627

Random thoughts (emphasis on random):

I did something actually pretty similar when I wanted to do a full cybernetics deck. Will probably try to get that shell back and update it to Flashpoint now that you make me think of it.

Drug Dealer is weird for me in that one. I'm generally expecting it in decks that don't care much about the credits, seems to me this one does.

With Black Orchestra and Paperclip, I'm thinking you wouldn't need much support (some Scavenge?) to make Inject a pretty good draw/econ card in that deck. Add Obelus and that could be enough for draw.

What you *need* is multi-access. No Medium? No Turning Wheel or Nerve Agent? You're setting yourself up for explosive turns when you can fry yourself with brain damage to abuse server openings... and you have no tools to make the explosions happens, just the openings.

Two Steam dealers is probably more than all right.
>>
>>49688248

Someone definitely has a thing for older, strong, domineering women.
>>
>>49687627

Also: Liberated Account in there seem relatively risky.

Bold move.
>>
>>49686611
I think it certainly doesn't help that a lot of the stronger must trash cards are in Jinteki, which already have plenty of tools for sudden flatline. I don't know, I'm personally okay with the tax from ice being replaced by the tax from trashing assets, but I do think that the tempo hit from rezzing assets should've been somewhat equal to the tempo hit from trashing them. 2 to 5 credits per strong effect should've been what happened, instead of the free rezzes by Mumba Temple, which leaves the corp a lot richer than the runner.

By the way, can I ask for names of some of the recent must trashes? Maybe I just don't know enough of them to see why asset spam shouldn't be a thing.

>>49686837
Come to think of it, Weyland didn't get their 0/4 asset yet did they?
>>
>>49688248
Scorched Earth is still as devastating as ever. It's pretty funny how hard they're trying to go "this is NOT a semi-coop, you're NOT cooperating you're MANIPULATING each other" in the article. Still not clear whether the card you use to vote with is discarded or not too, though I suppose probably not and they just take the card back in their hand.
>>
>>49690540

All of the politicals, which are themselves pretty modest, but also Jeeves, Museum, and Mumbad City Hall are the worst offenders in terms of Mumbad cycle cards. I don't know if Mumba Temple itself counts as a must-trash on sight. On the one hand it feels like it should be, but on the other it always feels like everything else that comes out becomes higher priority. Beyond that, though, it's also turned things like Turtlebacks (especially Turtlebacks) and Encryption Protocol from mild annoyances that you wanted to get rid of but could wait on a couple turns to yet more cheap engine pieces. Those are just the ones that I've commonly seen in differing distributions just in general. There are others, but they tend to depend more on the specific version of asset spam that's being run.
>>
>>49689692
With Joshua on you can pay and clear Liberated accounts in the same turn. Like an expensive Day Job
>>
>>49690540
>Come to think of it, Weyland didn't get their 0/4 asset yet did they?

Anson Rose? Would cost one because Weyland? Remains to be seen if it's not Sandburg.

Nothing on the HB front or am I misremembering?
>>
Just hit me that Crims are only getting 10 cards this cycle, while Shapers and Anarchs are both getting 16...

Ouch.
>>
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>>49692783
If you're using 4 is flatline, while they're a very good and useful blog they often get shit wrong
>>
>>49692638
Huh, could be. And yeah, nothing for HB yet either, could've sworn they already got something.

>>49692783
There's plenty of unspoiled cards for both Martial Law and Quorum, I wouldn't worry about it. The lack of Weyland and Neutral ice is distressing however.
>>
The more I look at the inefficient breakers like Peregrine or Black Orchestra, the more I think they're actually made to be used with Data Sucker support.

Peregrine normally breaks DNA Tracker for 9 credits. A single sucker breaks it for 6, 4 breaks it for 3.

Black Orchestra breaks DNA Tracker for 9 credits. 2 sucker tokens break it for 6.

These are still pretty big numbers, but DNA Tracker has 3 subs. I'd imagine a single sub would cost even less.
>>
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>tfw when the runner with no protection hits snare and prisec when you have a DRT


>>49693314
I'd say they're not meant to be used alone, certainly - support like sucker or LLDS, and hopefully something criminal too

Mind you you are comparing against one of the beefiest code gates in the game - even Gordian does it for 7.
I don't doubt we'll see it a lot in Jinteki, but it's certainly not anything close to early game
>>
Guys, a newbie here, we are working through the data packs slowly in order of release.

One of my friends netdecked https://netrunnerdb.com/en/decklist/11014/the-solution-worlds-3rd-place-runner-deck-

and i cant seem to beat it with any of my decks nor do my other friends, also since we only have creation and control, honor and profit, the genesis cycle and opening moves we cant really netdeck anything for corp.

Any tips or a deck?
>>
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>>49693970
First, that's a very good deck, so don't be too surprised if it's tough to beat straight away

Netrunnerdb has a neat feature that you can select the packs used to build the decks you browse - this long-ass link has all the packs you own selected:
https://netrunnerdb.com/en/decklists/find?faction=corp&mwl_code=&author=&title=&sort=popularity&packs%5B%5D=1&packs%5B%5D=8&packs%5B%5D=21&packs%5B%5D=2&packs%5B%5D=3&packs%5B%5D=4&packs%5B%5D=5&packs%5B%5D=6&packs%5B%5D=7&packs%5B%5D=9

Noticing your friend doesn't use or hasn't got Plascrete makes me say go for scorch, but that's my natural reaction to literally anything.

However supermodernism - a fast and dirty Weyland style that uses speed, snares and scorch to win - was actually pretty powerful at the time, and a lot was written about it; just search "supermodernism netrunner"

HB is always a good bet, though it didn't do half as well out of Creation and Control as Shaper did

With Honor and Profit Jinteki gets some really nice agendas, and this Gabe may have money, but traps will get him all the same

NBN has been a consistently strong faction, but this Gabe was built during the rise of what's generally considered NBN's strongest ID, and, as the how-to guide shows, it can beat NBN a lot - HB is sturdier, Jinteki is trickier and Weyland is more violent
>>
>>49692889

Hopefully, would be distressing otherwise.

>>49693314
>>49693382

Leviathan breaks it for 6, who's laughing now, uh?
>>
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>>49695058
I hope some day there's enough big code gates that if you're running something like Blue Sun with a ton of big ice you can legitimately say "bet you wish you'd brought leviathan, huh?"

Actually I wonder if Leviathan might have been decent had Rumor Mill not come out immediately after Sandburg - if stupid strength ice became a thing that were regularly encountered for a while?
>>
>>49695310

Mausolus for 6 isn't bad, and it's going to be another very common target in coming times I'd say.
>>
>>49694600
thanks, did the jackson variant of the supermodernism deck withoht the power shutdowns, worked great
>>
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>>49695446
Oh yeah, Mausolus is going to be big - if nothing else because it's the best Weyland card we've seen in the cycle

>>49695851
Glad to hear it - embrace the dark side and join the worst (cardpool-wise, at least) faction
>>
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>when the Sunny player runs the double prisec'd agenda with a DTR waiting in the wings and the Cleaners already scored
I swear, I didn't WANT to make Frankie and Alexa orphans...
>>
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Looking to improve the ice suite for my Blue Sun Sandburg deck, might have room for 1 more, but unlikely to find more than that.

Current selection is:
2 Archer
2 Curtain Wall
2 Enigma
1 Heimdall 2.0 ●●●
3 Ice Wall
1 Orion
2 Spiderweb
2 Wormhole

With the Heimdall basically being there because I wanted something big and I like Heimdall - it is in no way important to my strategy

Anyone got any thoughts and ideas?
>>
>Playing a game
>I'm Anarch
>Have 6 agenda points
>Corp (HB) has 6 agenda points
>Corp player has 2 tokens on Priority Requisition, guaranteed instant win next turn
>Narrow eyes, make gunslinger poses
>Make a run on R&D
>Corp has 5 credits, his unrezzed ice is Archer and Heimdall
>He decides not to rez archer, can't rez heimdall
>Rezzes Viktor at the bottom of the stack
>Strength 4 B/C Experiental data
>Use Wyrm and 3 cyberfeeders to bring it down to strength 1
>Yog.0 it to death
>Access R&D
>Top card is another Priority Requisition

The heart of the cards is real
>>
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>>49698719
What the hell kind of jank is this
>>
>>49698876
Being way too poor for expansions is what it is
>>
>>49698876

Beautiful, that's what it is.
>>
>>49699047

You're probably having way more fun than a lot of people that own everything released right now.

Don't let anyone piss on your parade.

Seriously, it's awesome.
>>
>>49699367
>>49699324
Yeah it sounds pretty rad to be fair, working with a limited pool encourages a lot more creativity
>>
>>49698464

I haven't played with Sandburg yet, but having played against it, I'm thinking what I'd want to try it with would be:

- Medium-range Mimic/Yog.0 bait sentries - force a early breaker out then put things out of its reach (on that front I REALLY wish Lycan wasn't 6 to rez losing at least a +1 str just by rezzing it is a killer, no pun intended). I'm not going to mention Architect but Crick or Turing out their specialized servers can do great.
- High strength, low cost = Ice with narrow but significant effect - say Lockdown - put the thing so out there no one is going to bother breaking it, but instead adjust the game plan accordingly until Sandburg is out.
- Bioroids. Just making them so humongous the runner will *have* to click... and then Heinlein Grid or something.

Well, not much, but hopefully it helps a bit.
>>
I was thinking, DJ-ing by swapping agendas live, on the run... must make for quite a show.

Makes one wonder about a whole musical movement born of it.
>>
>>49699367
>>49699392
Me and the guys (well usually just 1 guy) I play against have gotten so much mileage out of the original big box it's not even funny. We just switch rolls and play with the core sets and do all kinds of stuff that is in no way meta today, but really makes you appreciate how well-designed that original core set was and how carefully everything fits together.

Except Weyland, they kind of got the shaft. But everything else is just really well-assembled from a balance standpoint, IMO.
>>
>>49701774

I don't know, I've been using a duo of Crim vs Weyland one core only decks to help teach the game these past two weeks, and it certainly makes for great games.

I find the balance shifts a lot more when you starts adding several core sets. But with just one core you can do pretty well with Weyland.

And yeah, whatever complaints I may have with not having three copies of each cards, the core is well balanced. And it's great at teaching you some things that may not be immediately intuitive to new players - like the effects of agenda density as you switch between factions.
>>
>>49701774
Core only Weyland is so vanilla playing it is incredibly refreshing. Just build your servers, scoring once or twice. Very behind on points, and double scorch in hand? IAA a Posted Bounty and watch them not run it due to overconfidence.
>>
>What is your decoder of choice?
Depends on what I'm doing. Right now I'm going to try out Black Orchestra, but I've had fun trying out Study Guide and Cyber-cypher out of Kit. I really wanted the combo of Cyber-cypher/Brahman/Oracle May/London Library to work, but there is just so many better options that need less moving parts.

>>49680177
Wasn't there a shitstorm over this art when someone decided that low-flying drone was taking up-skirt shots?
>>
>>49705221

First time I hear something even remotely like this.
>>
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Is there anything that it took any of you guys a while to notice or work out?
Kind of like the opposite of the Mongoose/Cobra thing that everyone spotted right away.

For me it was New Angeles City Hall. For a while I thought why, in this corporation-dominated city of all places, would it be the city hall that lets you avoid tags? It's not like the corps haven't got their hands deep in the city's pockets, so why is NACH a runner card? Mumbad's City Hall isn't, it shows the deep corporate influence in the city's politics, so why is the city hall of the great corporate haven a runner card.
Then the other day it hit me.
What's the most common result of a runner being tagged? Especially in the early cycles?
Death, occasionally by being shot, but most often by the destruction of buildings and city blocks.
NACH isn't for the runner's benefit, it's to keep the number of exploding buildings and egregious violence to a minimum.
And this new cycle is showing just why, especially the last pack and New Angeles .

>>49705221
>Wasn't there a shitstorm over this art
Not that I recall - it's clearly a card where corps are doing Bad Things™, and Netrunner has a lot of credit with the sort of people who'd make a fuss over that sort of thing
>>
>>49706231

Certainly an interesting take on how NACH works. Like how first responders hits the runner with medical bills after treatment just like in RL.
>>
>>49697172

I'm sure her corp can always commission a new clone of her or something.
>>
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>>49707031
Cloning a person proper is a bit of a no-go I think, and I think they have to know they're a clone - passing clones as human is illegal

This will be covered properly when we get Exodus: https://www.fantasyflightgames.com/en/news/2016/8/24/exodus/
>>
>>49707436

Given that Miranda herself has no idea she herself is actually a clone, and that her NBN handlers evidently don't give a shit about 'legalities', maybe making a replacement clone of the flatlined original Sunny wouldn't be all too outlandish. Whether her kids will notice is another story I guess.
>>
Hello /anrg/, I haven't been here since Parakate meta. Last bit of new I heard is people leaving the scene because Caprice. Been a while!

How's the game doing? Is it going strong, or is it dying off? What's the current Meta, what's some fun, interesting stuff? Is there gonna be a good digital version of Netrunner?
If someone could bring me up to speed, that'd be lovely
>>
>>49708136

Well, if you haven't already tried it, Jinteki.net is about the closest thing we would get for a digital version of Netrunner.

And as for Caprice (curse her name!), Rumour Has It that runners in this new cycle have a new current that literally makes her irrelevant. And Jackson Howard as well to the consternation of all corps. This essentially makes glacier much more weaker as a result.

And Netrunner is still alive for the foreseeable future at any rate, especially with all the fun new toys in the latest cycle.
>>
>>49708189
>This essentially makes glacier much more weaker as a result.

Wasn't glacier weak to begin with?
Oh, what are the fun new toys?
>>
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>>49708198
>Wasn't glacier weak to begin with?
Eh, sometimes.

Lots of fun new toys, but the big one right now is the runner current Rumor Mill (>>49695310) which blanks everything that's unique (that's not a region, which doesn't matter now, but couple of semi-spoilered regions are unique).

So Ash, Jackson and Caprice don't work, for the classic stuff, and new tricks like Sandburg and Museum of History don't work either.

I'm not really in the meta, but NBN's dominating as per usual - their tagging and tag use has gotten better; Exchange of Information and various Breaking News abuses are a big part of it.

On the runner side, runners are rich as fuck thanks to Temujin Contract, but at least they're running.
>>
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>>49708198
> Wasn't glacier weak to begin with?
Ah, of course, you haven't been here since Parakate. Which means Glacier wasn't much viable back then, and every meta was either Supermodernism or HB/NBN FA.

After that Jinteki Glacier got traction with loads of credits, Jinteki RP and Caprice Nisei, which is the last bit you heard. Glacier in general was on the rise around different models like HB redcoats, which turned into foodcoats (basically, including the Global Food Initiative agenda) and ended winning Worlds.
>>
>>49708189

I don't know that it makes Glacier *much* weaker. A bit weaker certainly, but all it really needs is a bit of a readjust in strategy. I've been having some success running a few more traps and a few less unique upgrades. I'm still running an Ash for example, but I've upped my counts of things like Cerebral Overwriter and Edge of World. Rumor Mill hurts a lot less when you still have the bluffing game to fall back on.
>>
>>49709024
Man, at some point I'm going to have to do and edge of world glacier, sounds like it could be fun af
>>
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Favourite faction, favourite ID in said faction?

For me I'm Weyland to the core, ID choice is a bit trickier, but Argus is great fun - can't beat being a corporate army going around killing runners
>>
>>49706231
Cancelling Employee Strike with Housekeeping or now Door to Door.

Happens a lot with my Builder of Nations deck.
>>
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>>49710139
Man, I almost feel bad for those employees... ah well, you shouldn't strike when you work for a corp that enforces company policy with guns and explosions
>>
>>49710091
Weyland

Argus was my first love, but Builder of Nations is finding a place in my heart. I'm probably 50/50 with it, unlike my Supermurderism deck, but they're always fun games.
>>
>>49710269
Nice, what sort of deck you using?
>>
>>49710191
>Employee gets home after a long day
>automatic lights flicker on...except one seems to be out leaving a corner in shadow
>"Is there a problem with the new templates, Mr. Vasquez?" a man in a dark green suit asks from the shadows.
>"Excuse me? Who are you? How did you get in here?"
>"Page 7 of your department's M&P dictates the use of Titan approved templates on all projects," the man continues while producing a pistol and suppressor from his coat.
>"What are you talking about?"
>PFFFT
>A man in a dark green suit calmly walks out an arcology into a warm New Angeles evening.
>>
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>mfw when he runs last click
>using faust
>against argus

Totally an anarch thing to do, but seriously
>>
>>49710464
Pretty much this. I tweak it back and forth a bit. Right now I'm thinking I could drop the Beanstalks for more assets to help combat Blackmail abuse. Even pad campaigns could help to bluff out those damn things.

Advance This (44 cards)
Weyland Consortium: Builder of Nations
-- agenda (8 cards)
2 Government Contracts
3 Hostile Takeover
3 The Cleaners
-- asset (2 cards)
2 Jackson Howard
-- ice (14 cards)
2 Builder
3 Fire Wall
3 Ice Wall
1 Nebula
1 Orion
2 Shadow
1 Wendigo
1 Wormhole
-- operation (20 cards)
2 Beanstalk Royalties
3 Commercialization
3 Dedication Ceremony
3 Hedge Fund
3 Housekeeping
3 Shipment from Kaguya
3 Trick of Light
>>
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>>49710786
Yeah, might be worth adding a couple of traps or GRNDLs, and if you send your execs to Boot Camp they learn a load of Blackmail resistance techniques, like using android hookers because you can just pay them off as property damage
>>
>>49710844
The original incarnation had Snares and Prisecs in it, but I found myself always wishing they were something else. Swapping for the extra Trick of Light has meant I get it when I need it.

I like how quickly the deck can go XBAWKS YUGE SERVERS YO while still remaining spiky enough between Housekeeping and BoN damage to keep the runner down.

While I fondly remember Eliza Blue Sun...I would rather have advancement tokens out there on the space ice and everything else is cheap enough that it doesn't seem like it would fit.

Completing boot camp, on the other hand, sounds like a good excuse to have a celebration ceremony.
>>
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>>49711187
It's a pretty good excuse for one, though I wasn't recommending Eliza's

I do like the deck, might try it now on Jinteki, though I'm sure I'll miss the firepower of Argus for at least the first few games.

Actually, what do you dedicate, just ice for ToL?
>>
>>49711612
Depends a bit on what's rezzed and what they have for breakers. Splashing one on shadow to get it out of Mimic range is a good call. Boosting ice walls to make them a bit more taxing can work for certain breakers. But usually the firewalls are the primary target. Keep in mind that Comercialization is a huge source of econ late game. Clicking for 6 feels good off a strength 11 ice. D4vid only lasts so long unless they have really good recursion so you shouldn't be afraid of going full tilt unless they might have cutlery.
>>
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>>49710091
Weyland GRNDL. Nothing like starting at 10 credits and not giving a fuck about the amount of bad pub while trashing all the Runner's icebreakers.
>>
>>49710786
If you are not running ambushes, why not swap GC for Hollywood Renovations? Get those Walls even higher.
>>
>>49712240
Good question.

I guess I've always liked being able to bluff and thus distrustful of public agendas. I looked at it once but maybe k should try it.
>>
>>49710091

Corp wise it's a toss up between Weyland and Jinteki. Identity, probably Harmony Medtech (it's incredible how much such a small change can alter the pace and tempo of the game, I really dig it), and Argus - I like that the runner has a choice, makes everything a lot more fun trying to create situation when the runner isn't really sure choice is the bad one.

Runner side, definitely been an Anarch day one. And there's no ID I've played more than the Red Queen. I love face-checking, and she's the most fun ID for that as far as I'm concerned.

>>49706231
>Is there anything that it took any of you guys a while to notice or work out?

Weirdly enough, while it should have been self-evident, took me a long while to recognize the value of Project Wotan + Wotan. Can make some pretty fun HB rush decks if you're willing.
>>
>>49708136

You should also know that for competitive decks, there is now an additional set of restrictions concerning a specific set of popular cards. It's the Most Wanted List if you want to google it.

Also. Astroscript is now 1/deck.
>>
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>>49712109
Won my first game with it, but it was a very close thing - had they not been using Lady I don't think it would have gone so well
>>
>>49710629

If the runner is on game pt anyway, they will happily risk the irreverent tag for that last agenda regardless.

Also, something something I've Had Worse.
>>
>>49715400
I played it against my buddy's Valencia rebirth deck a couple times. The first time he rebirthed into Kim and it was devastating.

I kind of like how the games can come down to that last point for either side a lot. Makes it fun. I'm really liking the idea of substituting in Boot Camp for the Royalties.

Also...I don't think anyone else has ever played a deck I made. Thanks, I think.
>>
>>49710191
>>49710625

Guess the corp still needs a bit of subtlety in dealing with discontent minions in a permanent fashion.
>>
Any chance of the next pack being release later this month?
>>
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>>49716473
Ah, I knew I'd forgotten something

This was his first turn

>>49716526
Yeah, got down to 6/6 where I had 3 hostiles, but stacking 3 barriers on R&D meant Lady was just about the worst breaker he could have had.
Ended up with a 6 ice remote and 1 or 2 cards left to draw when I scored the second big agenda

Was a bit drawn out, but I'll give it another couple of games before I start making any changes

>>49719449
Seems unlikely, Escalation only just dropped
>>
>signed up for Worlds early last September
>haven't really played the game in 3 weeks
>feeling bored with the boring meta of Temujin Rumor Mill bullshit

I don't know what to do honestly. I guess Boom is legal now and will be for worlds, and I haven't really played with it yet, but I'm not sure how much of a game changer it can possibly be. Runners are already doing NA City Hall to avoid HHN tags and SYNC tags, so I'm not sure if there's even any hope for doing a tag n bag deck out of Weyland.

Any advice to get me out of this rut? I should be practicing out my ass right now but I just can't summon a fuck. I've been playing for probably 2 years or so, seen OCTGN come and go, Jinteki.net rise up, and I don't think I've felt like this before.
>>
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>>49721035
Temujin's everywhere?
Load up archives with traps.

Rumour Mill?
Counter-current it, play News Now if you want to just fuck it (actually this just gave me an idea)

Go ice glacier or do something interesting with Jinteki - we're only 3 packs in to Damon's reign, he can't undo all the NBN bullshit already, but focus on the kind of games you like to play and hone them into power.

Or take a break for a bit and clear your mind, take something to Worlds with maybe a bit less practice but a calm, cool head
>>
>>49721035

Play the Battle of Wits.

So long you got at least 3 creds to trigger overwriter, lots of runner won't dare to run that 4 advanced card you conveniently left there...
>>
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Let's say, hypothetically, someone was making a fangame based on Netrunner, where multiple players are all runners, and the game itself is the corp.

Would you prefer the players to be purely competing with one another (like in pic related, or really in most other board games), purely cooperative (like in Castle Panic, Zombicide, or Pandemic), or somewhere in between?
>>
>>49721758
Purely cooperative but asymmetrical could be interesting. Something like each of the runners doing their own thing, and their actions don't really take into account the other runners (Gabe's planning a Bank Job, Kate's building her Magnum Opus, Noise is mucking about with the corp with Demolition Runs). All the while the corp is advancing its agendas and dealing with threats as necessary.

Not sure how it could be done though, especially since most coops require discussion and planning. Maybe have a hidden orders thing where each player plays their turns out secretly, and then pass it to an assigned player (changes each turn) who then can choose whose events to resolve first?
>>
>>49721758

Isn't that like Infiltration (the second game)? The one that featured Gabe as one of the PCs?
>>
>>49714179
>Also. Astroscript is now 1/deck.
Oh, what?
>>
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>>49721961
Yeah that's mainly the team against each other - the corp basically can't do anything, though theoretically the guard can stop them, and getting caught is a fair possibility

The corp in question for Infiltration is CyberSolutions (you can juuust see the Cs on screens in this pic), of 3e and Mem Chip fame, and they're also on PAD Campaign (but not the orignal art, it's slightly altered to add the Cs logo). What Kate wonders about on Mem Chip's flavour is caused by Gabe and Co. breaking in and stealing their data. It's also referenced on Infiltration - John and Monica are playable, along with Gabe

>>49722027
To be fair, astroscript is bullshit and we all know it - it's been added to errata that it's 1 per deck.
The Most Wanted List makes taking certain cards affect your influence

Android: Netrunner FAQ
https://images-cdn.fantasyflightgames.com/filer_public/95/7a/957a59a2-5fe6-4961-96fa-47560f337346/adn_faq_v31.pdf
Android: Netrunner tournament regulations
https://images-cdn.fantasyflightgames.com/filer_public/e5/b5/e5b567d5-2873-4731-b2b6-5d3020b2bb02/adn_tournament_regulations_v113.pdf
>>
>>49721961
I was thinking more of a game where the Corp would use a deck to randomly place ICE in front of a server, and the players would have to race against some kind of clock to get into that server.

However, I just looked up a video of Infiltration and now all I can think about is trying it at my FLGS.
>>
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>>49722244
You want scans of the rules and components?
>>
>>49722317
Sure!
>>
>>49721758
I've been trying to figure out how to do something like Dead of Winter. Each of the players is working to their own goal while helping each other survive the big, bad, evil corporation. Players would be attacking multiple servers trying to get in for what you need, but it might be more efficient for you to clear the road on one server in hopes that another player does the same for you.

But the first to get in and get out wins. Meanwhile, the clock keeps ticking as the corp advances agendas and changes the rules of the game with each agenda scored.

I've actually tried to make it work with the current card pool, but the deckbuilding aspect seems like the toughest to balance for a co-op game.
>>
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>>49722401
Say if this works
https://mega.nz/#fm/f0ohVSQI

Don't think this art is even in the game
>>
>>49722495
I think you just tried to link to your dashboard or whatever it's called within Mega.
>>
>>49722483
Depends how co-op or cut-throat and every man for themselves it is

I read a discussion of the New Angeles article that came out the other day, loads of people were commenting on how strongly FFG seemed to be stressing that the game isn't co-op, like co-op was a dirty word

Would this be more every runner out to get theirs, or them all agreeing to fuck the corp over hard? - they're still trying to win, but they're not trying to fuck each other over?

>>49722686
Damn it, I've not used Mega properly before

And now fucking spam block is getting me

Okay, try this: Htt whatever. mab. dot to. mp3. Xw r4 YJ
>>
>>49722818
No dot after mp3
>>
>>49722832
I can't even tell what website you're telling me to go to. When I tried typing what you typed out, without the spaces, I got "website not found." I still got it even after doing things to fuck around with the URL, like adding www.
>>
>>49722947
Yeah, I forgot the slash after "to"

https://new.myairbridge.com/eng/#!/download/package/6R4LC5OQPABHJUE2
>>
>>49722818
No one wins if the corp wins would probably be the best way to describe it. The runners still have specific goals that they're chasing, and they might cross each other in pursuit of those goals, but all runners need to make fucking the corp a priority.
>>
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>>49723972
Cool, yeah, that sounds neat.

Though I do have a soft spot for runners working for corps - either against other runners or other corps.

You would have to make the corp much more powerful than in standard netrunner, if you're sticking to netrunner for the bulk of the rules, but if you're not - because the corp is an "environment" rather than under someone's control then you have the corp as powerful as it needs to be for balance. The only problem I can think of is making sure the corp isn't the same, ideally even applying to IDs as well
>>
>>
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>>49726285
Ah, shit, does anyone even play NAPD now it costs inf?
>>
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>>49726600
And seeing as people mentioned Infiltration
>>
>>49726600

There was once a time when runner economy wasn't broken.

Temujin should be on the MWL if NAPD contract is. But FFG doesn't add cards to the MWL until 6 months after they're released, so it's bullshit
>>
>>49726824
>There was once a time when runner economy wasn't broken.
In the core set?
>>
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>>49726824
If the idea that Chaos Theory gets sad, Whizard gets dead and Andromeda gets rich holds up, I could see a card that puts the breaks on rich runners having Rich!Andy on it - the other two are corp cards, after all, and being really rich and a highly suspected cybercriminal just after the biggest bank in the world goes down is bound to attract some attention, even if it's not the fatal kind
>>
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New cycle announced.
https://www.fantasyflightgames.com/en/news/2016/10/10/daedalus-complex/
>>
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>>49728254
Holy shit, Jinteki finally got their shipment

I mean, they did have to ship it from Mars, but still.

Informant looks rad
>>
>>49728254

Holy shit at Oberth Protocol.

Not sure I'm liking what Mars for Martians seems to be hinting at, but we'll see.

As someone that has been wanting some more in-faction Anarch trace cards and bad publicity both, I'm looking at The Archivist with lovey-dovey eyes.

Keros has Khan written all over.

Zed 2.0 Wheeeeeeeeeeeeeeeeeeeeeeee...

Shipment from Tennin because it was clearly needed (no irony).

That tracker looks mean.
>>
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>>49728418
Oberth looks awesome, but also 2 to trash and unique.

The new ID means the combos could get fun though - getting 3 advancements click-free when you sac a hostile is pretty sweet, and it's not a region or anything
>>
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>>49728418
Is Archivist the first card we've seen that gives a fuck about the type of agendas you score?

Zed is...interesting. Love the flavour text.
At 4 strength he doesn't look terrible, but he's not cheap and he has a ridiculous number of subtypes
>>
>>49728542
>Is Archivist the first card we've seen that gives a fuck about the type of agendas you score?

I think so, very good list too, 24 Security, 19 Initiative, and some pretty good - used - stuff in the selection.

Zed 2.0 is fair I find.
>>
>>49728477
The endless chain of advancement tokens by advancing HR with oberth etc. Etc.

Delicious
>>
>>49729595
That's not how it works, otherwise two Hollywood would be a game-winning combo
>>
>>49729595

Doesn't work for two reasons:

The most obvious one is that Oberth specifically procs the *first* time you advance a card in the server. Any additional advancements are no longer the first within that same turn.

Second, even without that stipulation, placing an advancement token on a card is not the same as advancing it, which is how that obnoxious Jeeves/Efficiency Committee bit worked for awhile.
>>
>>49728254

I'd be more enthused about this if there were more cards that made you forfeit agendas.

I'm counting seven. But then Posted Bounty and False Lead are kinda awkward in that, when you forfeit them, you expect a kill, not a score (though the later could work for opening a scoring window under those circumstances, I guess).

Rezzing Archer (I can't picture Enforcer, but why not? )as a way to advance what it's protecting? Interesting.

Some potentially interesting turn manipulation stuff with rezzing Corporate Town/Ibrahim Salem I gather.

And 24/7 doesn't really inspire me with Weyland agendas...

The cycle's (and/or what remains of Flashpoint) really going to have to do more with the forfeit mechanic to make that ID interesting.

So far it kinda looks like corp Exile.
>>
>>49731722
Forfeiting Posted Bounty twice then Accelerated Diagnostics into triple Boom might be viable? Lots of things you need to have setup first though I think.
>>
>>49728542
Network Exchange seems like it has something to do with ice positioning. Increased install costs maybe? As a Crim player, that'd be slightly annoying if so.
>>
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>>49728477
>>49728254
This makes me hope Weyland will get another really light agenda - 2/1 might be busted, but something like Sleeper/Kusinagi would do one token

>>49734431
Eh, it's already an anarch/crim thing

Keros looks great for crims, if that's any consolation
>>
>>49734614
Oh yeah, somehow completely forgot about Xanadu and Reina's ability. Guess it would make sense that Shaper gets something too.

Geros is definitely going to be interesting, especially in Gabe. Run a Security Testing HQ, then Emergency Shutdown.
>>
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>>49735178
Don't know if there's enough other derez stuff, but it'd be amusing with crecentus in Geist - at max tech trader you gain 5 and draw a card.

Hmm, reckon the we'll get mini-faction cards on Mars?
>>
>>49735244

Don't see why not. At least for Sunny/Globalsec and APEX anyway.
>>
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>>49735863
Yeah, Sunny's got an obvious one, and Ape can just be mysterious as usual - just give Adam a program or something
>>
>>49735244
>Hmm, reckon the we'll get mini-faction cards on Mars?

I'd be (pleasantly) surprised, but I don't expect it.
>>
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>>49736409
I don't know, 1 card per cycle isn't exactly massive
>>
>>49736536

Just one card is better than was originally announced (paraphrasing "this is it for now, but we leave the option of more cards opened").

That being, I'd be totally happy if it happened.
>>
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>>49728410
Hey, MCA Informant seems to say:
>After you resolve this operation, end your action phase.
>Host MCA Informant on a Connection as a condition counter with the text
>"The Runner is considered to have 1 additional Tag". The connection gains the text "Click, 2 Cred, Trash this card"

Runners and corps can't use abilities on their opponents cards.

Troubleshooter, through some quirk of early-game subtyping, is a Connection.

This is probably going to be errata'd away, but that looks like a fun jank

Also putting it on Kati means the runner can't take her credits and trash her (the ability is added to the card, you can only use any of her abilities once per turn), which is fun
>>
>>49736727
> unconditional, unavoidable tag
> jank
choose one
>>
>>49736864
It's really strong, flavourful, and interactive resource trashing. I'm not sure if it's jank yet, but at least it doesn't kill you immediately. Thank god it's Terminal.
>>
>>49728410
>gain 1 credit for each tag you have
Sweet Christmas
>>
>>49736864
I meant that it relies on the only corp card of the type, not that it'd be unlikely to work

Sounds really fun, so long as MCA informant isn't high inf
>>
>>49728410
Keros Mcintyre and Khan are gonna be bestest buddies.
>>
>>49736409

Well it's not too far out of the question. We do know that Sunny's domestic partner Pat works "long hauls" to Mars. Seeing Pat as a Sunny faction connection resource would be cool, but given that FFG seems to be intentionally making any details concerning Pat as ambiguous as possible, I doubt we'll see her/him as an actual card. Still given Pat's presence coming and going from Mars, I don't think Sunny getting some goodies this cycle is too far-fetched.
>>
>>49736727

Well if you take the entire context of the card into account, the Corp isn't meant to trash the card, the Runner is, and Informant doesn't have the trash ability, it gives it to the Connection it's installed on, so the Runner *can* trash it.

It basically becomes "Hey Runner, you have two options here: Spend a turn trashing this resource I don't like or I get to do bad things to you"

Forcing your opponent to have to self-amputate hardly seems like 'jank'
>>
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>>49739996
Pat's gender was revealed, but only in a tweet, and only in direct response to "is Pat male/female?" - they were quite happy to keep "partner" for the printed material

But yes, Pat is on Mars, so if Sunny gets a card then we should see them
>>
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>>49740077
>it gives it to the Connection it's installed on, so the Runner *can* trash it.
It gives the connection that ability, but the same way the corp can't take Kati credits the runner can't trash a MCA Troubleshooter with the rules we have now.

They can still run the guy of course, but they can't just activate the ability
>>
>>49739508

Yeah, was thinking upon seeing him that FFG continues with the tradition of cards that clearly belong together yet are separated across consecutive cycles.

Didn't want to be too negative.

>>49737599
So, how may "Clan" cards do you warrant would make this good?

Funny with a Misdirection back up plan I guess.
>>
>>49740385
At least Cortez is in the same cycle.
>>
>>49740306

They can't trash the informant but they can trash the connection hosting him through the ability the informant bestows on the connection.
>>
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>>49742500
It bestows the ability onto the connection.

Which, in Troubleshooter's case, is a corp card, which the runner can't fire any abilities on.

They can run and try and trash him normally, but they can't trash the troubleshooter through his newly gained ability - he's still a corp card

Whether this will be allowed is debatable, but if you can target your own connections (and we can see it doesn't say "a runner connection") then the runner won't be allowed to trash it with a click ability
>>
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>>49743016
The thing being discussed is you installing MCAI on Corp Troubleshooter, the one and only Corp connection
>>
>>49743050
>>49742955
What is worse is that we aren't getting an answer on this for another 6 months. Until the UFAQ is released.
>>
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>>49743104
Yeah, this is the real problem with it
>>
>>49740385
>So, how may "Clan" cards do you warrant would make this good?

Data Leak Reversal, Wireless Pavilion, Joshua B., none of these cards have the clan subtype.

So I guess "zero."
>>
>>49736038

Could be a fifth directive for all we know.

Or maybe a new shell there perhaps?
>>
>>49742955

Consider this from a logical standpoint: The ability bestowed upon the connection is "Click, two Creds: Trash this card". If it was meant to be installed on your own cards, why would you *ever* use that ability, especially since it being there gives the Runner a tag? Now consider how it would function on a *Runner's* connection. You landed a free tag, and Kati Jones now has in addition to her other abilities the text "Click, 2 Creds: Trash this card". Suddenly both clauses on the card are relevant to both players.

Also consider it from a flavor to mechanic standpoint. It's an informant, meaning that someone is ratting out the Runner to the Corp, hence the tag. Now who's going to do that? The Corporate Troubleshooter who's just there to keep pesky runners out of your server? Or good ol' John Masanori who the Runner keeps coming back to for extra cards?

I'm sure you can still stick it on the Troubleshooter and they'll just run his server, but it's clearly *meant* to be played on the Runner's connections.
>>
Yay, store champ prizes!

https://m.imgur.com/a/I07gD#UwlzTbO
>>
How many of you guys are on slack?
>>
>>49745331

Slack?

>>49745028

I meant the draw specifically. Should have been more precise.

>>49745124

Look snappy.
>>
>>49740275

... So what *is* Pat's gender?
>>
>>49745070
Yeah, that's the intended design, but the game plays out based on what is written on the cards and not how they intended it to play out. Unless they change it before release or errata it then the troubleshooter option is open.
Tbh, landing tags via breaking news is still a better option.
>>
>>49746100
There's a slack discussion server for netrunner discussion, stimhack runs it
>>
>>49740385
With 3 Clan cards installed it's already a Diesel. Though if you're going tagme as the card implies, you probably won't get that many up. Maybe?

Interesting that they're trying to keep the archetype viable even as DLR is rotating out though.
>>
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>>49745124
Looking swish - alt hedge fund in particular I like

>>49745070
Yes, that's clearly the intent, mechanically, but this is just going by what's written on the cards.

I'd challenge you on flavour though - if you get your troubleshooter to infiltrate or intimidate the Martian Colonial Authority, he'll be able to pull the records and find all about the runner - sure, it's not his usual job, but he'll do it.
>>
>>49749298

It's going to be git gud time if you want that Hedge Fund though. Unless you manage to appear at Worlds or something.
>>
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>>49750017
Aw shit, yeah, the PAD campaign is the regular participation prize, at first I just thought they went from "lowest" to highest
>>
>>49750086

It would be kinda ironic if you need to invest in a hedge fund in order to afford that AA hedge fund on ebay.
>>
I must say I quite like the idea of the Femme Fatale tokens.

So ridiculously specialized.
>>
>>49750919
A guy in our meta made femme fatale tokens with the spider tattooo, it's pretty cool.
He also made tokens for SecTest, Patron, Temujin, CyberCypher.
>>
>>49750964
>He also made tokens for SecTest, Patron, Temujin, CyberCypher.
Cool - did he use there art, or symbols or something?
>>
>>49750964

Really cool. Next he needs the crazy token holder with everything in its right place and he can shine that crazy shine.
>>
So... Shipment from Tennin, what do you reckon it'll be doing?

Advancement tokens shenanigans, thinking of replacing Trick of Light, or more like a Mirromorph thing?
>>
>>49751049
Card art.
>>
Discussion about Corporate troubleshooter got me thinking, you know what could make Mars for Martians, and the whole clan subtype interesting?

That it can be found both on runner and corp cards.
>>
>>49751227
Shipment from Kaguya is advance 2 different cards once.
Shipment from Sansan is advance a single card twice, and a double.
Shipment from Mirrormorph is install 3 cards, paying all install costs.

I'm going to guess that it's a double, and install 2 or 3 ice, ignoring install costs, maybe rez at a discount and in a single server?
>>
>>49751343

I'm thinking too many cards about swapping ICE around already, ICE rez might be a thing though I wager it would have some kink, like Mutate.

That being said, Sunset *is* leaving the pool.
>>
>>49751343
Tangentially related. Trick of Light moves 2 counters from one card to another.
Mushin no Shin installs a card in a new server and puts 3 counters on it.

It's no double since there is no space for the subtype.
And it costs 2 to play.
>>
>>49751388
We have Tenma Line in the deluxe though.
>>
>>49751343
Kaguya and Sansan, which are about advancing cards, have very generic-looking packages in the card art. Mirrormorph, which is about installing cards, has a box full of bioroid heads (and the flavor text suggests they're already turned on and running before being taken out).

Tennin has a package in the card art which almost certainly contains some kind of clone. It's also the only Shipment to get an armed guard, but I have no idea if that's related to the card ability, or if it's just because Mars is subject to a lot of heists.

I'd guess it's some kind of install with click compression: either install a card in a server and immediately place an advancement token on it, or create a new server with one card inside and another card protecting it.
>>
>>49752341
Yeah, definitely some sort of click compression, though watch it surprise everyone by being a condition counter card that adds an ETR psi-game.
>>
>>49752341
>either install a card in a server and immediately place an advancement token on it,
I thought that could be the case, but it's too strong for fast advance. And maybe too close to Mushin no Shin if you forbid the player to score it that turn.

>or create a new server with one card inside and another card protecting it.
That incredibly limited if you're thinking in upgrades.
But you gave an idea.
What if Tennin installs a card with Shipment from Tennin hosted as a counter on it. Like a Casting Call for Jinteki.
Psi games, net damage, etr.
What if it add counters on access, imagine the ambushes!, and if it is not accessed, adds Tennin as an agenda worth 1 point if you score the card.
>>
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>>49751529
Still think it's kind of a shame that there's only 3 Jinteki clones

Mind you there's only 3 non-ice bioroids - though Jeeves isn't for some reason, though if my opponent had the one card that cares I'd let them use it as a matter of principle
>>
The Hardwired draft starter came with seven special draft identities, but does anyone know what the ten non-ID cards are?
>>
>>49756185

The one card you'd think would have made a funny ("the butler, in the remote, with the S&W 35' ") yet valid target for it and it doesn't have the subtype.

Such a shame.

>>49752341

Event.
Install a card in a new remote server, you may take up to three installed ICE and move them to protect that server, ignoring install cost.
>>
>>49756407
Is this like a quiz or something?
The setup is so much like one of those tv programs.

Anyway:
1x Fringe Applications [ID]
1x Information Dynamics [ID]
1x Strategic Innovations [ID]
1x Synthetic Systems [ID]

1x Corporate Sales Team
1x Eden Fragment
1x Hades Fragment
1x Priority Requisition
1x Utopia Fragment

1x Hedge Fund
1x Shell Corporation


1x Boris “Syfr” Kovac [ID]
1x Jamie “Bzzz” Micken [ID]
1x Wyvern [ID]

1x Crypsis

1x Kati Jones
1x Sure Gamble
>>
>>49757377
I just wanted to be really specific, so someone wouldn't only give me the draft IDs. Thanks for the help!
>>
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>>49758102

Nice.
>>
Seriously though...
>>
>>49721035
>iktf
just play some jank for a bit
or play something that looks neat on jnet. I mean, its usually hit or miss, but if you aren't playing something intending to be a spike, its a least slightly interesting from your side.

What are you planning on taking to worlds?
>>
>>49721035

Me I just look for theme decks that interest me and try to make them work - preferably against someone similarly inclined.

Makes for some weird unexpected, and surprisingly often interesting match ups (like breaker-less Quetzal vs Uncorrodable Blue Sun around last month, or more recently tag-me full cybernetics + Heartbeat Whizzard against Potential Unleashed Scorcher...). Which I find helps keep things interesting.

That being said, I know some players that had a burn up, took a shot break, and came back. Couple people basically skipped Mumbad and are only now coming back. Sometimes you just need to do something else to recharge your batteries.
>>
Ministry of Silly Decks:

- I'm warming up to the idea of Bryan Stinson + Expo Grid.
- Citadel Sanctuary with Emptied Mind as support (long term, in an Anarch Link deck using The Archiver?). Really liking those new self-tracing mechanics.
>>
>>49762963
>Bryan Stinson + Expo Grid.
I don't see it. Bryan is an upgrade by the way.
>>
>>49763744
>Bryan is an upgrade by the way.

Damn, misremembered... and here I was thinking a 5 to trash asset that can be situationally useless could work with no defense.
>>
>>49764835
A Sealed Vault or failed Ambush cards would be better I think, plus other than traps they could just run over and trash the Expo Grid, then leave the other card alone.
>>
>>49764900
>they could just run over and trash the Expo Grid, then leave the other card alone.

That kinda was the idea, in a roundabout way. Some players are going to wait to be able to trash everything at once before they go...
>>
>>49758102

Surprised THAT didn't end up as the playmat artwork instead. The Hedge Fund one would also have been a good choice.
>>
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>>49766620
I really like the hedge fund one, but it's going to be damn hard to get
>>
I'm having some mild success with a Prisec CI Fund.
>>
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>>49767524
>CI Fund
I'm intrigued. Did it make any money, or was it just bait?

I've been having fun with Argus, DRT and Prisec - feels like a true pic related, though actual pic related is hot garbage so no-one plays it
>>
I'm just getting into Android, and I love the game thus far with just the Core Set. I'm looking into buying a couple of expansions, but should I hold off on buying stuff from the Genesis and Spin cycles since they'll be rotating out shortly?
>>
>>49768205
Maybe. For one we're still 9 packs away from the rotation, so that's around 9 months assuming no delays. However, a lot of the cards in the first 2 cycles are still pretty heavily used, and not using them could limit your decks. That said, you can always proxy them if you're not planning on playing competitively, or if your store and their players are okay with them. The usual recommendation for buying expansions is the big box of your favourite factions.
>>
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>>49767818
A bit of both. In my latest game I set up the CI Fund with the Prisec in my scoring server, which was completely overrun by Nexus Kate.
At the beginning the runner was confident, dismissed the card, trusting his link, and started running my centrals.

By the 5th turn he started sweating looking at the amount of credits that was piling up (the initial 6 credits is very misleading regarding that) and he already saw at least 2 different Scorched Earth in HQ. I just kept smiling every turn he didn't run it.

At the seventh turn, second click spent, he realized he was very low on credits, well, not really low on credits, but he calculated that next turn my CI Fund would allow me to trace him. So he ran it, and after passing all the ICE, I triggered CI Fund to collect and left him to deal with the Prisec.
Actually, my biggest fear with CI Fund is PolOp.
>>
>>49768205
I'd start with the deluxe boxes, they have a more wholesome feeling and theme. Plus, you get 6 identities for it.
>>
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>>49770098
>Actually, my biggest fear with CI Fund is PolOp
Oh, yeah, that would be unfortunate.

Does sound quite cool though, might try it out some time
>>
I just don't get people sometimes... we had people complaining locally about asset spam, and now the very same people are complaining about how Temujin is forcing a come back of ICE play.

Just... what do they want?
>>
>>49770551
45 agendas, obviously.
>>
>>49770621

Jemison agenda spam meta ftw!
>>
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I hate rebirth.
>>
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>>49772918
I don't know - I mean, it adds a bit of extra life into IDs like Val and the Prof, but it does allow for some bullshit set ups
>>
>>49772918

How so? I don't like to play it myself, but it's cool that it exists I find. But then I like wildcards.
>>
>>49710091
HB, NEXT. ICE is the best part of the game and I don't care what anyone else thinks
>>
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>>49773838
NEXT in NEXT?
>>
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>>49773557
>>49773355
I hate the concept. Until now you choose an ID to play that ID, you build your strategy around that ID ability, or use it to leverage it. For me, it was like writing a love song to the ID.
Now you have Andy decks to play Leela the moment you draw that card and stuff like that. It's ugly, obscene, and I honestly can't make any sense of it thematically.

I think it would be better if we had a Runner double identity. Like a Tag Team. Imagine having a different ability every turn, that Tag Team switches and at the end of your turn, you flip over your ID.

>At the end of your turn, flip this ID.
> When you flip this ID, remove a tag // When you flip this ID, make a run, take a tag when the run ends.
>>
>>49774318
>Now you have Andy decks to play Leela the moment you draw that card and stuff like that.

Which I wouldn't build myself, but I find can be funny against. Doesn't bother me much.

>I honestly can't make any sense of it thematically.

We have a tech-focused Indian sect that have people leaving their bodies in favor of living in the network for extended periods of time, I'm finding it pretty straightforward. Someone took other the sleeper body.

I'm finding it would be a LOT more amusing - and make a modicum more sense - if it was a resource that would trigger upon flatline, preventing it. Imagine Sacrificial Clone with an ID swap clause.
>>
>>49773838
I loved playing my NEXT Design deck for a long while. It's a damn shame people shat on the ID. Fools would load up with 23 some-odd ice so they could get the coveted three installs, then draw... Fucking ice. So of course the deck would suck. Ice isn't economy or draw or scoring aids. 2 installs means 2 draws means Andromeda levels of a game start boost for the corp. 3 installs for 3 more cards is icing on the cake really.
>>
>>49774537

It's a cool rush ID, kinda awkward for a long time for ICE selection I find - I don't have much love for most Bioroids in there myself at the very least.

I still prefer Cybernetics Division for rush (not better, but more fun to me, more fitting my playstyle). Some local player has basically been playing it almost non-stop since release, and I agree, the ID gets way disrespected. It's certainly not half as bad as some would have you think.
>>
So a friend got me the base Netrunner box as a gift because I host a lot of game nights in my friend group. I know basically nothing about it.

What's the best way to play casually with a group of friends?
>>
>>49774691

One core set only night!
Been having a lot of fun with that these past weeks.

Interesting experiment if you're a seasoned player: play runners using only their native faction breakers.
>>
>>49774493
THAT would be funny. There is actually a similar card in the old netrunner that basically prevents you from flatlining, but uploads your brain to the net. Prevents all meat damage and stuff.
>>
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>>49774691
See if you like playing with the core first, but perhaps don't play shaper vs jinteki - maybe try HB as your first corp
>>
>>49774924
Second this, the Jinteki deck out of Core is awful, go with Shaper vs HB first
>>
Using Noise (from the core set) as your identity you can force your opponent to toss a card from R&D every time you play a virus card. Using Sahasrara and/or Cyberfeeder, almost every virus in your deck becomes free. Combine this with Same Old Thing (from Breaker Bay) and Deja Vu and the core set. We get...

3x Parasite, 2 cost reduced to 0/1 by Rara/Feeder.
3x Data Sucker, 1 cost reduced to 0.
3x Cryspis, 5 cost reduced to 3/4.
2x Medium, 3 cost reduced to 1/2.

Combine this with 3xDeja Vu (2 cost, draw any 2 viruses from your heap) and we get 6 more viruses after they've already been played (I like to use parasite or datasucker as disposable viruses because of their low cost). Combine this with 3x Same Old Thing and we get 6 more viruses for a total of 29 cards milled before deck out. Combine with Clone Chip, Djinn, and any other viruses you happen to pick up. Make the NBNs cry like an anime fan on prom night.
>>
>>49774924
>>49775267

Starting out with HB is great because one championship deck added on and you got yourself a pretty workable HB deck even without anything else.
>>
>>49774799

Emergency Self-Construct (iirc) would be a great way for the Whiz to eat the missile and 'live' another day.

>inb4 being eaten by APEX
>>
>>49774756

Don't forget Crypsis. The first ever AI breaker no one remembers. Shame about it's awesome alternate artwork.
>>
I want to say, core Jinteki is awful because its main strategy doesn't line up very well with the neutral cards and agendas included. It's very low on credits, and doesn't get much mileage from its ability.
But I still think is the best first experience Netrunner gives. Junebug, Snare and Neural Katana are best introductions than the slogfest that is HB Glacier/FA that is core HB.
>>
>>49779766
HB has Aggressive Secretary though, so there's that for traps, and Viktor for deadly last click face plants. Core HB is pretty well-rounded, though I agree nothing will make you clench your butthole harder than finding Snare and Junebug, other than maybe the corp advancing then forfeiting a Posted Bounty first click.

Not going FA with core NBN is pretty funny too; the first game a friend of mine played he floated like 6-8 tags since he didn't know what it did. I later scored a Private Security Force and showed him.
>>
>>49780422

The bioroids are all pretty bad to faceplant into, even on 2nd/3rd click. Losing half a turn can suck even for experienced runners.
>>
>>49775926
>Same Old Thing (from Breaker Bay)

Creation & Control actually. Non-rotating card.

>>49779766

I'm finding it's tough to play because it's so tight from an econ standpoint. Taking a turn clicking for credit is not something you're compelled to do often nowadays (and if it happens it's generally the runner's fault); Core Jinteki has to.
>>
>>49777720

On that note, would be funny to have a corp-side "Apex" card. Just to mirror the fact it's dangerous to everyone, not just corps.
>>
I wonder what Criminal's tag removal card in Flashpoint will be. Shaper has Misdirection, and though Anarch hasn't gotten one either, they'll always have the option to go tag me DLR. Since Criminals are supposed to be the faction that are the best at removing or evading tags, I'm suddenly excited for what might come for them. Hopefully at 4-5 influence to stop it from going into other factions, and that they won't look at previous tag removal/evasion Crim cards and go "eh, they have enough".
>>
>>49781434

Quick check, we have: (the too oft disregarded) Crash Space, Forger, Lawyer Up, Networking, Paper Tripping, Decoy and (the awesome) Dorm Computer.

None of the avoid effects are leaving anytime soon, Paper Tripping and Networking will cycle out.

I'd say removal might need some replacement, but really I'd say hopefully not before next cycle.
Khan is in dire need of more support - and we already know some has been postponed to next cycle), the crim slots in this cycle are few, and tag removal isn't really what hurts her.
>>
>>49781573

Damn it, I meant Lawyer Up and Networking.

Was reading Paper Tripping as I typed. Stupid brain.
>>
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>>49781434
Misdirection and this is all the tag removal you are going to see this cycle.
>>
>>49781802
Damon no

>>49781573
Since we're heading for Mars next cycle, I don't think tag removal will quite fit there. No news on what the Crims do there so far I think, but it's more than likely going to be something different. Thematically, Khan would probably need some way of getting other corps off her back while she does her dirty work. Maybe a "whenever a (successful?) run ends, you may pay 2 credits to remove a tag"? That said, I do agree that she needs more support cards before the cycle ends though.
>>
>>49782425

I'd think leaving Earth for the Mars colony war zone should be a perfect excuse for removing tags, really.

>>49781802

Love the design of that card.
>>
>>49782425
>"whenever a (successful?) run ends, you may pay 2 credits to remove a tag"
See, I like that but it kind of removes half the power of Snare and Prisec - especially Prisec

Would making the corp lose money for each tag you have be a good idea?
They can't kill you with no money, after all
>>
>>49782638
I can see where you're coming from, but Dorm Computer already exists. If we do get something, it's likely to be some form of click compression with runs I think.

>Would making the corp lose money for each tag you have be a good idea?
That'd make Account Siphon hurt even more I think, if such a card existed it'd likely to be some form of a choice like how Financial Collapse is. Personally I'd rather not give tag me decks even more support though, since it's already a pretty dominant strategy.
>>
>>49782877
Are tag me really dominant though? Val DLR is dead, and the only players going MaxX DLR are those that enjoy the variance (like me).
I love anarch playstyle when they suffer from it in a No pain no gain kind of way.
>>
>>49782933
Really? I was honestly under the impression that it was pretty popular, guess I might've had a skewed perspective on it.
>>
>>49783088
Actually, few people is really going tagme since we have EoI and Boom now.
>>
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Bump
>>
>>49785582
Damn shame, making an entrance practically made that card irrelevant.
I thought of playing it with the Ops breakers. But making an entrance is just better.
>>
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Hmm, someone mentioning him got me thinking - has anyone tried using Toshiyuki Sakai with traps, Plan B and Back Channels?

Or is it too many moving parts and too big a gamble?
>>
>>49785940
I didn't use Toshiyuki Sakai, just Plan B and Back Channels in Tennin.
Mushin Plan B, advance and score from hand is awesome.
>>
Does anybody have Planned Assault full art?
>>
>>49672272
I have legitimately looked through all the resources in the OP.

What are some ""good"" decks I can build straight outta the core set?
>>
>>49786820
Explain those quotes first. I don't get it.
In netrunnerdb you can filter the decks by your cardpool. In your case, unmark everything but the core set so the decks listed only include cards from that box.
Core set Corporate deckbuilding is pretty constricted because you only have the selected agendas to build your deck. The best is probably HB with a scorched surprise.
Runner side, I suppose Gabriel with lots of anarch programs is as good as you can get.
>>
>>49787064
Thanks for the advice. Is there any way to tell this kind of thing by myself?
>Explain those quotes
I was assuming it's not possible to have legitimately good decks using only the core set, which you seem to confirm.
>first
Fuck you.
>>
>>49787105
Corp side, yeah, but you can pick up the HB Championship deck and you'll notice many of the cards are already there.
Runner side, if you take a look at Andysucker decks you'll notice the center of the decks are almost completely Core.
>>
>>49785940

Thing I love with Sakai is how you can start IAA without a care because you'll swap him with what you need when the time comes.
I had a deck a few months ago, was experimenting with Jinteki shell-rush for lack of a better term, and with him you could make some fun stuff happen.

A card that could make Sakai pretty interesting/fun is a card that would allow the corp to add a free agenda token(s) on access - or move around tokens at paid ability window I guess, but that one seems way overpowered. You could rez it a 4.3, after the last jacking out window, leaving the runner facing a suddenly raised stake in the swapped card.

I mean, it's jank, but it's my kind of jank, makes for interesting board states.
>>
So I'm brand new to netrunner, picked up a bundle a few weeks ago off coolstuff and also got order and chaos cause I liked anarchs a lot. I'm trying to put together a weyland deck now seeing as I have a bunch of weyland cards and honestly have no idea what I'm doing. Wondering if someone can give me some tips? This is what I've got atm.

Weyland

Argus Security: Protection Guaranteed

Agenda (11)
3x Hostile Takeover
2x Posted Bounty
3x Priority Requisition
3x Private Security Force

Asset (1)
1x Ghost Branch ●

Operation (20)
3x Beanstalk Royalties
2x Closed Accounts ●●
3x Hedge Fund
2x Patch
2x Scorched Earth
2x SEA Source ●●●●
3x Sub Boost
3x Traffic Accident

Barrier (3)
3x Ice Wall

Code Gate (9)
2x Checkpoint
2x Chum ●●
3x Enigma
2x Wormhole

Sentry (5)
2x Archer
2x Data Raven ●●●●
1x Matrix Analyzer ●●

15 influence spent (max 15, available 0)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Order and Chaos
>>
>>49787876
Doesn't look half bad. Did you already try it?
I'd change sub boost for asteroid belts or Fire walls.
Then one closed accounts for a Corporate troubleshooter or another Ghost branch. And a third Data Raven instead of matrix analyzer.
I find maybe you're a bit low on econ.
>>
>>49788109
No, I've literally played 3 rounds of netrunner, 2 of which were on jinteki before I had even gotten the core set in the mail. Had no idea what I was doing. Bout to play some tonight with a friend of mine coming by, and was maybe going to go to a tourney tomorrow (though I don't think I can make it there after work it turns out).

What are your thoughts on self destruct? I should have mentioned, I got the source and upstalk data packs with that bundle. I thought maybe adding 1 self destruct as a just in case might not be a bad idea. What would you suggest for econ? I figured the sub boosts would be a good idea since they don't cost anything so I wouldn't have to spend credits rezzing more ice. I do like asteroid belts as a card though.

I'll take your advice on the influence cards though, I wasn't sure how much of any of those were a good idea.
>>
>>49787876

I'm thinking with 7 tag-punishment cards, you're overestimating your tagging power. Especially with Traffic Accident. I think you'll find getting one tag to stick is relatively hard. Two is *steep*.

You're also pretty thin on econ. You probably could use a few more money makers in that deck.
>>
>>49788168
As a general rule, try including 12-15 econ cards in your deck. This depends on how expensive is your stuff, but it's a good rule of thumb nonetheless.
I wouldn't choose asset economy though, you have plenty of bad pub already. Maybe Melange Mining C. in your scoring server.
I like SelfDestruct, I'm considering playing it in BoN, but it doesn't combo with Argus or Checkpoint, so it's hard to nail it.
Now that I think about it, PriSec is nuts with Argus.
>>
>>49788501

Casting Call-ed Posted Bounty playing Argus, in Prisec server.

I loved that combo before PriSec, but now?

The hateful looks re so worth it.
>>
>>49788622
Now they got misdirection. Misdirection! Unbelievable.
>>
>>49788676

No one around here plays it (yet?).
>>
>>49726614
>NAPD Cop will never beat your genitals with her baton like a BLM rioter

why even live ;-;
>>
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>>49790436
You might at least find a corp lady who'll cause you untold pain
>>
>>49787876
Maybe go for High Risk Investment instead of Priority Requisition, since you don't really have good targets for the free rez other than Archer. Maybe a Snare or two? You'll definitely need more econ, though I can't really suggest anything useful. Firmware Updates is also pretty good for the advanceable ice if you find the bad pub from Hostile Takeover too crippling.

A deckbuilding tip I've seen that I found useful is to imagine the board state that you want to see while playing, then construct your deck to be able to reach that board state. So if you're looking to have strong impenetrable ice, choose cards that let you move you towards that, such as econ, ice with high strength, etc. Maybe have a secondary board state that you can fall into if the first looks unachievable. Play the predetermined decks from the core set for a while too if both you and your friend are new and not confident enough to deckbuild, strengthen the basics and all that.
>>
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>>49791599
>Maybe have a secondary board state that you can fall into if the first looks unachievable.
I'd say this is quite a good tip - I have a deck that does fine when it's in its ideal board state (which involves a Sandburg) but it's not so hot if I can't maintain it, or at least recover at least a few of the parts

Worlds Plaza with Sandburg, Museum and usually pic related is a pretty great server, and it's Blue Sun so cash usually isn't too much of an issue, but Rumour Mill is very painful - I'm actually thinking of adding The News Now Hour
>>
>>49790485

I'll make something out of Hanzo yet.

I swear I will.
>>
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>>49794500
I swear someone on the design/art direction team has got a thing for scary dark haired women with shoulder-length hair.
Still annoys me I've never been able to find the art for Scorched

Also, I've just had a look at our 1d4chan page. It's a fucking mess and old as balls - I've done a very minor edit and added a netrunner banner, but seriously we should probably get it into shape
>>
>>49794591

I didn't even know we had a 1d4chan page.
>>
>>49794591
>>49794597

>Netrunner page
>4,278 words

>Android Netrunner Page
>492 words

I'll take it as people are still too busy playing the game to do that kind of stuff.
I'm positive-thinking like that.
>>
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>>49794622
I'd love to fix it right now, but I'm heading off to work soon.

I reckon a fair bit can be ported over from the ONR page, with edits for things that are different

Sections that should be added are "playing online" and "the factions" - "one of FFG's biggest changes was giving identities to the corp and runner - in ONR you were generic, now you have factions and IDs etc", followed by a quick run down

Next /anrg/ needs to be "fixing the 1d4chan" edition
>>
>>49773355
>it adds a bit of extra life into IDs like Val and the Prof
Umm, what? The two are not remotely comparable. Val has never needed 'life breathed into her' (Blackmail spam is still a thing), whereas the Prof is still in need of support.
>>
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>>49794725
>umm
What are you, twelve?

No, Val didn't "need" it, and Andy really didn't, but it still helps.
Prof can ignore the MWL, which isn't a bad trick, though he's still behind the power curve by a lot
>>
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